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GM 1500 v0.

2 (Warhammer 40,000 9th Edition) [74 PL, 10CP, 1,495pts]

Battalion Detachment 0CP (Chaos - Death Guard) [74 PL, 10CP, 1,495pts]
Rules: Daemonic Ritual, Inexorable Advance, Malicious Volleys, Plague Host, Plague Weapon

Configuration [12CP]

Battle Size [12CP]


Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: CONFIGURATION

Detachment CP
Categories: CONFIGURATION

Gametype
Selections: Matched
Categories: CONFIGURATION

Plague Company
Selections: The Harbingers
Categories: CONFIGURATION

HQ [15 PL, -1CP, 285pts]


Lord of Contagion [6 PL, -1CP, 120pts]
Selections: Harbinger of Nurgle [-1CP], Plaguereaper [20pts]
Categories: HQ, CHARACTER, INFANTRY, TERMINATOR, FACTION: DEATH GUARD, FACTION: NURGLE,
FACTION: HERETIC ASTARTES, FACTION: CHAOS, LORD OF CONTAGION, FACTION: HARBINGERS, HARBINGERS
WARLORD
Rules: Hateful Assault
Abilities: Cataphractii Armour, Death to the False Emperor, Disgustingly Resilient, Harbinger of
Nurgle, Nurgle's Gift, Teleport Strike, Unit: Lord of Contagion, Weapon: Plaguereaper

Abilities Description Ref


Cataphractii Models in this unit have a 4+ invulnerable save, but you must halve the
Armour result of the dice rolled when determining how far this unit Advances.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight
Death to the
phase, it can, if it was targeting an IMPERIUM unit, immediately make an
False
extra attack against the same unit using the same weapon. These extra
Emperor
attacks cannot themselves generate any further attacks.
Disgustingly Each time this model loses a wound, roll a D6; on a 5+, the model does
Resilient not lose that wound.
Harbinger of Re-roll hit rolls of 1 for attacks made by models in friendly DEATH
Nurgle GUARD units whilst their unit is within 6" of this model.
All DEATH GUARD units within 7" of a friendly LORD OF CONTAGION
are surrounded by a deadly aura of plague and disease. Roll a dice for
Nurgle's Gift
each enemy unit that is within 1" of any affected friendly units at the start
of your turn; on a 4+ that enemy unit suffers a mortal wound.
During deployment, you can set up this model in a teleportarium chamber
instead of placing it on the battlefield. At the end of any of your Movement
Teleport
phases the model can use a teleport strike to arrive on the battlefield - set
Strike
it up anywhere on the battlefield that is more than 9" away from any
enemy models.

Unit M WS BS S T W A Ld Save Ref


Lord of Contagion 4" 2+ 2+ 4 5 6 4 9 2+

Weapon Range Type S AP D Abilities Ref


Plaguereaper Melee Melee +2 -3 3 Plague Weapon.

Typhus [9 PL, 165pts]


Selections: 1. Miasma of Pestilence, 5. Putrescent Vitality, Blight Grenades, Master-crafted
manreaper, Smite, The Destroyer Hive, Warlord
Categories: HQ, CHARACTER, INFANTRY, PSYKER, TERMINATOR, FACTION: DEATH GUARD, FACTION:
NURGLE, FACTION: HERETIC ASTARTES, FACTION: CHAOS, LORD OF CONTAGION, TYPHUS, FACTION:
HARBINGERS, WARLORD
Rules: Hateful Assault
Abilities: Cataphractii Armour, Death to the False Emperor, Disgustingly Resilient, Host of the
Destroyer Hive, Living Plague, Nurgle's Gift, Teleport Strike, Psychic Power: Miasma of
Pestilence, Putrescent Vitality, Smite, Psyker: Typhus, Unit: Typhus, Weapon: Blight Grenade,
Master-crafted manreaper, The Destroyer Hive
Abilities Description Ref
Cataphractii Models in this unit have a 4+ invulnerable save, but you must halve the
Armour result of the dice rolled when determining how far this unit Advances.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight
Death to the
phase, it can, if it was targeting an IMPERIUM unit, immediately make an
False
extra attack against the same unit using the same weapon. These extra
Emperor
attacks cannot themselves generate any further attacks.
Disgustingly Each time this model loses a wound, roll a D6; on a 5+, the model does
Resilient not lose that wound.
Host of the
Friendly units of Poxwalkers increase their Strength and Toughness by 1
Destroyer
whilst they are within 7" of Typhus.
Hive
Living Roll a dice for each enemy unit that is within 3" of your Warlord at the
Plague start of any Fight phase. On a roll of 4+ that unit suffers a mortal wound.
All DEATH GUARD units within 7" of a friendly LORD OF CONTAGION
are surrounded by a deadly aura of plague and disease. Roll a dice for
Nurgle's Gift
each enemy unit that is within 1" of any affected friendly units at the start
of your turn; on a 4+ that enemy unit suffers a mortal wound.
During deployment, you can set up this model in a teleportarium chamber
instead of placing it on the battlefield. At the end of any of your Movement
Teleport
phases the model can use a teleport strike to arrive on the battlefield - set
Strike
it up anywhere on the battlefield that is more than 9" away from any
enemy models.

Psychic Warp
Range Details Ref
Power Charge
If manifested, select a visible friendly DEATH GUARD
Miasma of unit within 18" of the psyker. Until the start of your next
6 18"
Pestilence Psychic phase, your opponent must subtract 1 from all hit
rolls that target that unit.
If manifested, select a visible firendly DEATH GUARD
Putrescent INFANTRY unit within 18" of the psyker. Until the start of
6 18"
Vitality your next Psychic phase, add 1 to that unit's Strength and
Toughness characteristics.
Smite has a warp charge value of 5. If manifested, the
closest visible enemy unit within 18" of the psyker suffers
Smite 5 18" D3 mortal wounds (pg 181). If the result of the Psychic
test was more than 10 the target suffers D6 mortal
wounds instead.

Psyker Cast Deny Powers Known Other Ref


Typhus 2 1 Smite and 2 powers from the Contagion discipline

Unit M WS BS S T W A Ld Save Ref


Typhus 4" 2+ 2+ 4 5 6 4 9 2+
Weapon Range Type S AP D Abilities Ref
Blight Grenade
6" 3 0 1 Plague Weapon. Blast.
Grenade D6
Master-
crafted Melee Melee +3 -3 3 Plague Weapon
manreaper
This weapon hits on hit rolls of 5+ (even
The Destroyer Pistol
6" 4 -3 1 when firing Overwatch), regardless of
Hive 2D6
any modifiers.

Troops [20 PL, 436pts]

Plague Marines [8 PL, 156pts]


Categories: FACTION: NURGLE, FACTION: HERETIC ASTARTES, INFANTRY, FACTION: CHAOS, FACTION:
DEATH GUARD, TROOPS, PLAGUE MARINES, FACTION: HARBINGERS
Rules: Hateful Assault
Abilities: Death to the False Emperor, Disgustingly Resilient, Vectors of Death and Disease,
Unit: Plague Marine
Plague Champion [28pts]
Selections: Blight Grenades, Krak grenades, Plague knife, Plasma gun [10pts]
Unit: Plague Champion, Weapon: Blight Grenade, Krak grenade, Plague knife, Plasma gun,
Standard, Plasma gun, Supercharge
4x Plague Marine w/ boltgun [72pts]
Selections: 4x Blight Grenades, 4x Boltgun, 4x Krak Grenades, 4x Plague knife
Weapon: Blight Grenade, Boltgun, Krak grenade, Plague knife
Plague Marine w/ special weapon [28pts]
Selections: Blight Grenades, Blight launcher [10pts], Krak grenades, Plague knife
Weapon: Blight Grenade, Blight launcher, Krak grenade, Plague knife
Plague Marine w/ special weapon [28pts]
Selections: Blight Grenades, Blight launcher [10pts], Krak grenades, Plague knife
Weapon: Blight Grenade, Blight launcher, Krak grenade, Plague knife

Abilities Description Ref


Each time you roll a hit roll of 6+ for a model with this ability in the Fight
Death to the
phase, it can, if it was targeting an IMPERIUM unit, immediately make an
False
extra attack against the same unit using the same weapon. These extra
Emperor
attacks cannot themselves generate any further attacks.
Disgustingly Each time this model loses a wound, roll a D6; on a 5+, the model does
Resilient not lose that wound.
Vectors of A Plague Marine equipped with two plague knives, a plague knife and a
Death and bubotic axe, or a mace of contagion and bubotic axe, has an Attacks
Disease characteristic of 2 instead of 1.

Unit M WS BS S T W A Ld Save Ref


Plague Champion 5" 3+ 3+ 4 5 1 2 8 3+
Plague Marine 5" 3+ 3+ 4 5 1 1 7 3+
Weapon Range Type S AP D Abilities Ref
Blight Grenade
6" 3 0 1 Plague Weapon. Blast.
Grenade D6
Blight Assault
24" 6 -2 D3 Plague Weapon
launcher 2
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Grenade
Krak grenade 6" 6 -1 D3 -
1
Plague knife Melee Melee User 0 1 Plague Weapon
Plasma gun, Rapid
24" 7 -3 1 -
Standard Fire 1
On a hit roll of 1, the bearer is slain
Plasma gun, Rapid
24" 8 -3 2 after all of this weapon's shots have
Supercharge Fire 1
been resolved.

Poxwalkers [6 PL, 140pts]


Categories: TROOPS, INFANTRY, FACTION: NURGLE, FACTION: DEATH GUARD, FACTION: CHAOS, FACTION:
HERETIC ASTARTES, POXWALKERS, FACTION: HARBINGERS
Abilities: Curse of the Walking Pox, Diseased Horde, Disgustingly Resilient, Mindless
20x Poxwalker [140pts]
Selections: 20x Improvised weapon
Unit: Poxwalker, Weapon: Improvised weapon

Abilities Description Ref


Curse of the Each time an enemy INFANTRY model is slain by a Poxwalker in the
Walking Pox Fight phase, add one model to the Poxwalker's unit.
Diseased You can add 1 to all hit rolls for this unit in the Fight phase if it contains
Horde more than 10 models.
Disgustingly Each time this model loses a wound, roll a D6; on a 5+, the model does
Resilient not lose that wound.
Mindless This unit never has to take Morale tests.

Unit M WS BS S T W A Ld Save Ref


Poxwalker 4" 5+ 6+ 3 3 1 2 4 7+

Weapon Range Type S AP D Abilities Ref


Improvised weapon Melee Melee User 0 1 -
Poxwalkers [6 PL, 140pts]
Categories: TROOPS, INFANTRY, FACTION: NURGLE, FACTION: DEATH GUARD, FACTION: CHAOS, FACTION:
HERETIC ASTARTES, POXWALKERS, FACTION: HARBINGERS
Abilities: Curse of the Walking Pox, Diseased Horde, Disgustingly Resilient, Mindless
20x Poxwalker [140pts]
Selections: 20x Improvised weapon
Unit: Poxwalker, Weapon: Improvised weapon

Abilities Description Ref


Curse of the Each time an enemy INFANTRY model is slain by a Poxwalker in the
Walking Pox Fight phase, add one model to the Poxwalker's unit.
Diseased You can add 1 to all hit rolls for this unit in the Fight phase if it contains
Horde more than 10 models.
Disgustingly Each time this model loses a wound, roll a D6; on a 5+, the model does
Resilient not lose that wound.
Mindless This unit never has to take Morale tests.

Unit M WS BS S T W A Ld Save Ref


Poxwalker 4" 5+ 6+ 3 3 1 2 4 7+

Weapon Range Type S AP D Abilities Ref


Improvised weapon Melee Melee User 0 1 -

Elites [18 PL, 354pts]

Blightlord Terminators [11 PL, 229pts]


Categories: FACTION: CHAOS, FACTION: DEATH GUARD, ELITES, FACTION: HERETIC ASTARTES, FACTION:
NURGLE, INFANTRY, TERMINATOR, BLIGHTLORD TERMINATORS, FACTION: HARBINGERS
Rules: Hateful Assault
Abilities: Aura of Rust, Cataphractii Armour, Death to the False Emperor, Disgustingly
Resilient, Teleport Strike
Blightlord Champion [43pts]
Selections: Balesword [5pts], Combi-bolter [3pts]
Unit: Blightlord Champion, Weapon: Balesword, Combi-bolter
Blightlord Terminator [50pts]
Selections: Flail of Corruption [15pts]
Unit: Blightlord Terminator, Weapon: Flail of Corruption
Blightlord Terminator [50pts]
Selections: Bubotic Axe [5pts], Plague spewer [10pts]
Unit: Blightlord Terminator, Weapon: Bubotic Axe, Plague spewer
Blightlord Terminator [43pts]
Selections: Balesword [5pts], Combi-bolter [3pts]
Unit: Blightlord Terminator, Weapon: Balesword, Combi-bolter
Blightlord Terminator [43pts]
Selections: Bubotic Axe [5pts], Combi-bolter [3pts]
Unit: Blightlord Terminator, Weapon: Bubotic Axe, Combi-bolter
Abilities Description Ref

Each time you make a wound roll of 6+ for one of this unit's melee
Aura of Rust
weapons, increase the AP of that attack by 1 (e.g. AP -2 becomes AP -3).
Cataphractii Models in this unit have a 4+ invulnerable save, but you must halve the
Armour result of the dice rolled when determining how far this unit Advances.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight
Death to the
phase, it can, if it was targeting an IMPERIUM unit, immediately make an
False
extra attack against the same unit using the same weapon. These extra
Emperor
attacks cannot themselves generate any further attacks.
Disgustingly Each time this model loses a wound, roll a D6; on a 5+, the model does
Resilient not lose that wound.
During deployment, you can set up this model in a teleportarium chamber
instead of placing it on the battlefield. At the end of any of your Movement
Teleport
phases the model can use a teleport strike to arrive on the battlefield - set
Strike
it up anywhere on the battlefield that is more than 9" away from any
enemy models.

Unit M WS BS S T W A Ld Save Ref


Blightlord Champion 4" 3+ 3+ 4 5 2 3 9 2+
Blightlord Terminator 4" 3+ 3+ 4 5 2 2 8 2+

Weapon Range Type S AP D Abilities Ref


Balesword Melee Melee User -3 1 Plague Weapon
Bubotic
Melee Melee +1 -2 1 Plague Weapon
Axe
Combi- Rapid
24" 4 0 1 -
bolter Fire 2
Plague Weapon. Make D3 hit rolls each time
you attack with this weapon, instead of only
one. Excess damage from this weapon is not
Flail of
Melee Melee +2 -2 2 lost; instead keep allocating damage to
Corruption
another model in the unit until either all the
damage has been allocated or the target is
destroyed.
Plague Heavy Plague Weapon. This weapon automatically
9" 5 -1 1
spewer D6 hits its target.
Noxious Blightbringer [3 PL, 60pts]
Selections: Blight Grenades, Cursed plague bell, Krak grenades, Plasma pistol [5pts]
Categories: CHARACTER, FACTION: DEATH GUARD, INFANTRY, FACTION: HERETIC ASTARTES, FACTION:
NURGLE, ELITES, FACTION: CHAOS, MORTARION'S ANVIL WARLORD, FACTION: HARBINGERS
Rules: Hateful Assault
Abilities: Death to the False Emperor, Disgustingly Resilient, Tocsin of Misery, Unit: Noxious
Blightbringer, Weapon: Blight Grenade, Cursed plague bell, Krak grenade, Plasma pistol,
Standard, Plasma pistol, Supercharge

Abilities Description Ref


Each time you roll a hit roll of 6+ for a model with this ability in the Fight
Death to the
phase, it can, if it was targeting an IMPERIUM unit, immediately make an
False
extra attack against the same unit using the same weapon. These extra
Emperor
attacks cannot themselves generate any further attacks.
Disgustingly Each time this model loses a wound, roll a D6; on a 5+, the model does
Resilient not lose that wound.
Units must subtract 1 from their Leadership whilst they are within 7" of
any enemy Noxious Blightbringers (PSYKERS must subtract 2 instead).
Tocsin of
In addition, if a DEATH GUARD unit is within 7" of this model when it
Misery
Advances, roll two dice and discard the lowest result when determining
the distance.

Unit M WS BS S T W A Ld Save Ref


Noxious Blightbringer 5" 3+ 3+ 4 5 4 3 8 3+

Weapon Range Type S AP D Abilities Ref


Grenade
Blight Grenade 6" 3 0 1 Plague Weapon. Blast.
D6
Cursed plague bell Melee Melee User 0 2 Plague Weapon
Grenade
Krak grenade 6" 6 -1 D3 -
1
Plasma pistol,
12" Pistol 1 7 -3 1 -
Standard
Plasma pistol, On a hit roll of 1, the
12" Pistol 1 8 -3 2
Supercharge bearer is slain.
Plague Surgeon [4 PL, 65pts]
Selections: Balesword [5pts], Blight Grenades, Bolt pistol, Krak grenades
Categories: FACTION: CHAOS, CHARACTER, FACTION: DEATH GUARD, ELITES, FACTION: HERETIC
ASTARTES, INFANTRY, FACTION: NURGLE, PLAGUE SURGEON, FACTION: HARBINGERS
Rules: Hateful Assault
Abilities: Death to the False Emperor, Disgustingly Resilient, Gene-seed Thief, Tainted
Narthecium, Unit: Plague Surgeon, Weapon: Balesword, Blight Grenade, Bolt pistol, Krak
grenade

Abilities Description Ref


Each time you roll a hit roll of 6+ for a model with this ability in the Fight
Death to the
phase, it can, if it was targeting an IMPERIUM unit, immediately make an
False
extra attack against the same unit using the same weapon. These extra
Emperor
attacks cannot themselves generate any further attacks.
Disgustingly Each time this model loses a wound, roll a D6; on a 5+, the model does
Resilient not lose that wound.
Add 1 to hit and wound rolls made for this model in the Fight phase when
Gene-seed
targeting an ADEPTUS ASTARTES INFANTRY or ADEPTUS
Thief
ASTARTES BIKER unit.
Tainted You may re-roll any Disgustingly Resilient rolls of 1 made for friendly
Narthecium DEATH GUARD INFANTRY units within 3" of this model.

Unit M WS BS S T W A Ld Save Ref


Plague Surgeon 5" 3+ 3+ 4 5 4 3 8 3+

Weapon Range Type S AP D Abilities Ref


Balesword Melee Melee User -3 1 Plague Weapon
Blight Grenade 6" Grenade D6 3 0 1 Plague Weapon. Blast.
Bolt pistol 12" Pistol 1 4 0 1 -
Krak grenade 6" Grenade 1 6 -1 D3 -

Fast Attack [5 PL, 100pts]


Myphitic Blight-haulers [5 PL, 100pts]
Categories: FACTION: CHAOS, DAEMON, DAEMON ENGINE, FACTION: DEATH GUARD, FAST ATTACK,
FACTION: HERETIC ASTARTES, FACTION: NURGLE, VEHICLE, MYPHITIC BLIGHT-HAULERS
Rules: Hateful Assault
Abilities: Daemonic, Disgustingly Resilient, Foul Stench, Putrescent Fog, Putrid Explosion,
Unit: Myphitic Blight-hauler
Myphitic Blight-hauler [5 PL, 100pts]
Selections: Bile spurt, Gnashing maw, Missile launcher [20pts], Multi-melta [25pts]
Categories: FACTION: HARBINGERS
Weapon: Bile spurt, Gnashing maw, Missile launcher, Frag missile, Missile launcher, Krak
missile, Multi-melta

Abilities Description Ref


Daemonic This model has a 5+ invulnerable save.
Disgustingly Each time this model loses a wound, roll a D6; on a 5+, the model does
Resilient not lose that wound.
Enemy units must subtract 1 from any hit rolls that target this unit in the
Foul Stench
Fight phase.
Friendly DEATH GUARD INFANTRY units that are entirely within 7" of a
Putrescent
Mephitic Blight-hauler gain the benefit of cover when making armour
Fog
saves.
If a Myphitic Blight-hauler is reduced to 0 Wounds, roll a dice before
Putrid
removing it from the battlefield, on a 4+ it explodes, and each unit within
Explosion
7" suffers 1 mortal wound.

Unit M WS BS S T W A Ld Save Ref


Myphitic Blight-hauler 10" 4+ 4+ 6 7 8 3 8 3+

Weapon Range Type S AP D Abilities Ref


Assault
Bile spurt 12" 6 -1 1 Plague Weapon. Blast.
D3
Gnashing
Melee Melee User -2 1 Plague Weapon
maw
Missile
Heavy
launcher, 48" 4 0 1 Blast.
D6
Frag missile
Missile
Heavy
launcher, 48" 8 -2 D6 -
1
Krak missile
If the target is within half range of this
Heavy weapon, roll two dice when inflicting
Multi-melta 24" 8 -4 D6
1 damage with it and discard the lowest
result.

Heavy Support [16 PL, -1CP, 320pts]


Plagueburst Crawler [8 PL, -1CP, 160pts]
Selections: 2x Entropy cannon [30pts], Accelerated Entropy [-1CP], Heavy slugger,
Plagueburst Mortar
Categories: FACTION: CHAOS, DAEMON, FACTION: DEATH GUARD, HEAVY SUPPORT, FACTION: HERETIC
ASTARTES, FACTION: NURGLE, VEHICLE, DAEMON ENGINE, PLAGUEBURST CRAWLER, FACTION: HARBINGERS
Rules: Hateful Assault
Abilities: Accelerated Entropy, Daemonic, Disgustingly Resilient, Explodes, Plagueburst
Crawler Wound Track: Plagueburst Crawler1, Plagueburst Crawler2, Plagueburst Crawler3,
Unit: Plagueburst Crawler, Weapon: Entropy cannon (Accelerated Entropy), Heavy slugger,
Plagueburst Mortar

Abilities Description Ref


Until the end of the battle, entropy cannons this model, and all friendly
PLAGUEBURST CRAWLER models within 7" of it, are equipped with
Accelerated have the following abilities:
Entropy
Plague Weapon. When resolving an attack with this weapon, a damage
roll of 1 or 2 counts as 3 instead.
Daemonic This model has a 5+ invulnerable save.
Disgustingly Each time this model loses a wound, roll a D6; on a 5+, the model does
Resilient not lose that wound.
If this model is reduced to 0 wounds, roll a D6 before removing it from the
Explodes battlefield. On a 5+ it explodes, and each unit within 6" suffers D3 mortal
wounds.

Plagueburst Crawler Wound Track Remaining W M BS S Ref


Plagueburst Crawler1 6-12+ 9" 4+ 7
Plagueburst Crawler2 3-5 6" 5+ 6
Plagueburst Crawler3 1-2 4" 5+ 5

Unit M WS BS S T W A Ld Save Ref


Plagueburst Crawler * 6+ * * 8 12 3 8 3+

Weapon Range Type S AP D Abilities Ref


Entropy cannon Plague Weapon. When resolving an
Heavy
(Accelerated 36" 8 -4 D6 attack with this weapon, a damage roll
1
Entropy) of 1 or 2 counts as 3 instead.
Heavy
Heavy slugger 36" 5 -1 1 -
4
Plague Weapon. This weapon can
Plagueburst Heavy
12"-48" 8 -2 D3 target units that are not visible to the
Mortar D6
bearer. Blast.
Plagueburst Crawler [8 PL, 160pts]
Selections: 2x Entropy cannon [30pts], Heavy slugger, Plagueburst Mortar
Categories: FACTION: CHAOS, DAEMON, FACTION: DEATH GUARD, HEAVY SUPPORT, FACTION: HERETIC
ASTARTES, FACTION: NURGLE, VEHICLE, DAEMON ENGINE, PLAGUEBURST CRAWLER, FACTION: HARBINGERS
Rules: Hateful Assault
Abilities: Daemonic, Disgustingly Resilient, Explodes, Plagueburst Crawler Wound Track:
Plagueburst Crawler1, Plagueburst Crawler2, Plagueburst Crawler3, Unit: Plagueburst Crawler,
Weapon: Entropy cannon, Heavy slugger, Plagueburst Mortar

Abilities Description Ref


Daemonic This model has a 5+ invulnerable save.
Disgustingly Each time this model loses a wound, roll a D6; on a 5+, the model does
Resilient not lose that wound.
If this model is reduced to 0 wounds, roll a D6 before removing it from the
Explodes battlefield. On a 5+ it explodes, and each unit within 6" suffers D3 mortal
wounds.

Plagueburst Crawler Wound Track Remaining W M BS S Ref


Plagueburst Crawler1 6-12+ 9" 4+ 7
Plagueburst Crawler2 3-5 6" 5+ 6
Plagueburst Crawler3 1-2 4" 5+ 5

Unit M WS BS S T W A Ld Save Ref


Plagueburst Crawler * 6+ * * 8 12 3 8 3+

Weapon Range Type S AP D Abilities Ref


Entropy Heavy
36" 8 -4 D6 -
cannon 1
Heavy Heavy
36" 5 -1 1 -
slugger 4
Plagueburst Heavy Plague Weapon. This weapon can target
12"-48" 8 -2 D3
Mortar D6 units that are not visible to the bearer. Blast.

Force Rules
Daemonic Ritual: Instead of moving in their Movement phase, any DEATH GUARD CHARACTER can, at
the end of their Movement phase, attempt to summon a NURGLE DAEMON unit with this ability by
performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn).

Roll up to 3 dice - this is your summoning roll. You can summon one new NURGLE DAEMON unit with the
Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result. This
unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is entirely
within 12" of the character and is more than 9" from any enemy model. If the total rolled is insufficient to
summon any unit, the ritual fails and no new unit is summoned.

If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any
triples, it instead suffers D3 mortal wounds. ()
Inexorable Advance: If your Army is Battle-forged, all INFANTRY and HELBRUTE units in DEATH GUARD
Detachments gain this ability. Such units do not suffer a penalty for moving and firing Heavy Weapons, or for
Advancing and firing Assault weapons. In addition, a unit with this ability can fire twice with Rapid Fire
weapons at a range of 18", instead of only being able to fire twice with them up to half the weapon's
maximum range. ()
Malicious Volleys: All DEATH GUARD units in Codex: Death Guard (excluding CHAOS CULTISTS units
and POXWALKERS units) gain this ability:
Instead of following the normal rules for Rapid Fire weapons, Rapid Fire bolt weapons used by models in a
unit with this ability make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model belongs to an INFANTRY unit and every model from that unit remained stationary in your
previous Movement phase.
• The firing model is a TERMINATOR , BIKER or HELBRUTE.

For the purposes of this ability, a Rapid Fire bolt weapon is any weapon with the Rapid Fire type whose
profile includes the word ‘bolt’ (e.g. boltgun, combi-bolter, etc.) ()
Plague Host: If your army is Battle-forged, all Troops units in DEATH GUARD Detachments gain this ability.
Such a unit that is within range of an objective marker (as specified in the mission) controls that objective
marker even if there are more enemy models within range of it. If an enemy unit within range of the same
objective marker has a similar ability, then the objective marker is controlled by the player who has the most
models within range as normal. ()
Plague Weapon: You can re-roll wound rolls of 1 for a weapon with this ability. ()

Selection Rules
Hateful Assault: If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to
the Attacks characteristic of models in this unit until the end of the turn. ()

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