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TechnoTween Technokids PH 060920 PDF
TechnoTween Technokids PH 060920 PDF
TechnoTween Technokids PH 060920 PDF
Workbook
For Synfig Studio
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TechnoKids Computer Curriculum is available in four categories: Primary, Junior, Intermediate, and Senior.
Each category contains a set of projects designed to integrate a range of ICT skills into student learning
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ISBN: 978-1-55499-491-5
Table of Contents
Session 1 – Out of this World
What is Animation?
Animation is a series of drawings that show action. By changing the still image slightly, it
can be made to look like it is moving. This is done by rapidly showing the images in sequence. The human
eye sees the change in images as movement, not as separate pictures.
History of Animation
Although humans have been drawing cartoon pictures since the time of the cave dweller, the ability to
show movement did not occur until the 19th century. It was during this time that scientists created the
camera and projector. Artists were then able to use this technology to film a series of drawings that, when
shown rapidly, looked like they were moving.
In the beginning, artists would draw a picture by hand and film it. Then they would change the image and
film the new picture. These still images were strung together to create an animated picture. It would take a
very long time to make animations using this method.
It was not until the 1960’s that animation was made easier by using the computer. At first the technology
would allow artists to draw simple shapes and view the objects as if they were three-dimensional. Later, the
computer would allow the artist to draw a picture and then the software program would automatically
create the animation. Today, software programs have become very complex and can create life-like
animations that have realistic lighting and textures.
1. List some of the benefits you think there are to using the computer to create animations:
Synfig Studio is a program that can be used to create animations. It is an open-source 2D animation
software designed to make high quality animation with less people and fewer resources. The Animate
program has many features that make it easy to create animations:
Pick your start and end point for an object, and then watch it move. Synfig fills the gaps
between frames in order to produce smooth, fluid animation. This means that you select the
start point and end point for the object and the program will automatically create all the still
images that come in between or "tween" the two objects.
Morph an object from one form into another. This means that you draw the original image and the
transformed image. The program will then automatically create all the still images that come
between or "tween" the two pictures.
Make many things animate at one time. Synfig creates layers for every object and each object
can have its own animation. This means that many movements can happen at the same time.
Make objects move realistically. Synfig lets you move an object along a spline. A spline is what
might be called a “path” in other programs. You can use this to make many fun animations such
as a plane doing a loop or a rabbit hopping.
Add sound to make the animation more interesting. Synfig lets you add sound to an action or to
an entire scene. This is a great way to apply effects, sound track, or dialogue to an animated story.
Synfig lets you create several types of animation. Watch the animated story Out of this World, which was
created using the Synfig Studio program. For each scene, notice the type of animation.
Double click the Out of this World file to watch the animated story.
2. What did you like about the animation "Out of this World"?
In this assignment, you learn about the components of the Synfig Studio
environment. Read the description on the next page about the parts of the
Synfig window. Use this information to label each part.
Part Description
Menu Bar A bar at the top of the window. It lists menu options including File, Edit, View,
Canvas, Toolbox, Layer, Plug-ins, Window, Help.
Canvas The canvas is the area in the center of the window with gray squares. It is
where Synfig animations are created.
Timetrack The Timetrack is typically at the bottom of the window. It has a gray Timebar that
can indicate and change the frame you are on and an area where symbols
called Waypoints appear.
Layers The Layers panel is to the right of the Timetrack. Whenever an object is created
it is given its own layer and that layer appears in the panel. Layers can be
arranged and grouped together to better keep track of the objects in the
document.
Toolbox The Toolbox is a panel that holds a collection of drawing tools used to create
and customize objects on the stage.
Tool Properties A panel that displays options for the selected tool.
Parameters The Parameters panel is typically found to the left of the Timetrack and will
display the properties of a selected object.
Before you can start making objects move, you need to know to
draw objects. As you experiment with the tools in the Toolbox, you
will notice how different they are from other programs. It will take
a bit of getting used to but learning how to use the tools is both
necessary and worth it.
2. The Toolbox includes everything you need to create, select, or edit graphics on the Canvas. It is
not divided in any particular way though tools with similar functions are closer together.
The tools in the Tools panel are "sticky". In most programs, the tools are "stuck" in the same spot. This
makes them easy to find.
Answer the questions to help you learn the location of the tools.
1. Find the Circle Tool. List another tool with a similar function.
2. Find the Scale Tool. List another tool with a similar function.
In Synfig, tools that create objects have in their Tool Properties, different Layer Types. Synfig creates
Layers for each distinct object and different objects fall under different Layer Types. A tool can create
multiple Layer Types at once, but at least one layer type must be selected at any given time.
Shape Layer:
The Shape Tools (Circle, Rectangle, Polygon, and Star) all have a Layer Type dedicated to creating
an object of the tool’s assigned geometry.
Shape layers are very limited in how they can be edited as they’re only meant to calculate for a
single shape.
Region Layer:
The Region Layer describes a fills in a shape designated by the tool it’s created with.
They look identical to shape layers when created using the shape tools.
Region layers can be edited in more ways than shape layers.
Outline Layers:
Outline Layers create a stroke around the shape designated by the tool it’s created with.
Brush Width, which can be found in the Tool Properties, determines the initial thickness of the
stroke.
The width of an outline layer can be changed after it has been made.
Draw a Line
Look at the Tool Properties panel. Notice how it now offers a series of Spline tool options.
Click the Transform Tool , then click the line or click outline layer in the Layers panel to select it.
Click and drag a selection box over a vertex then click and drag the vertex to move it.
Click and drag on a vertex without using a selection box first to pull a tangent handle and cause the line
to curve.
Click on the outline layer in the Layers panel and then click Delete Layer to delete the line.
Draw a Rectangle
Under Layer Type find and select Create Rectangle Layer and Create a Outline Layer.
Make sure those are the ONLY ONES selected!
Now click and drag the cursor across the Canvas to draw a rectangle in a blank area.
Drag a selection box over the vertices of the outline and click and drag them.
Notice how the outline changes but the rectangle stays the same.
Under Layer Type find and select Create Region Layer and Create a Outline Layer.
Make sure those are the ONLY ONES selected!
Click on the right vertex, then click and drag to the right.
Notice how the filled area changes along with the outline.
Click and drag on the other vertices to change the circle into an oval.
Hold the Ctrl key, then click and drag on one of the selected handles to rotate the object.
Sometimes you may forget to pick an outline or fill color before you begin to draw.
Other times, you may change your mind and decide you no longer like the way
the shape looks. It is easy to change the stroke and outline color.
Click the rectangle next to the Color parameter in the Parameters Panel.
Click the rectangle next to the Color parameter in the Parameters Panel.
Press Ctrl + Shift + A to select all the layers in the Layers panel.
Selecting an object’s layer will select the object on the canvas
Draw Freehand using the Pencil, Brush, and Paint Brush Tools
You are now going to experiment with the Sketch, Brush and Draw tools.
The Brush tool has similar properties to the shape tools including Layer
Types. The Sketch and Brush tool, however are very different.
Look at the Tool Properties panel. It doesn't have any of the options the shape tools did.
Outline Color will affect the appearance of lines created with the Sketch Tool.
Use the tool to draw a smiley face and give them spiked hair.
Notice how no layers are created when drawing with this tool.
Uncheck the Show Sketch option or click Clear Sketch to remove the drawing
from the canvas.
Look at the Tool Properties panel. It has different options for the kind of brushes the tool will use when
drawing as well as an eraser.
Outline Color will affect the appearance of lines created with the Sketch Too.
Look at the Tool Properties panel. It has Layer Types like the shape tools, as well as, other options that
change the appearance of the lines it creates.
Click and drag on the stage to draw with the Draw Tool.
Click on the vertices or drag a selection box over multiple vertices and use the Transform Tool to scale
and rotate them.
Select the Outline.
Click Toggle Width Handles then click Toggle Vertex Handles and
Hold Ctrl and click two width handles in the middle of the line.
Click on one of the width handles and drag the mouse towards the left or downward to reduce the
width to 0.
Click Toggle Width Handles then click Toggle Vertex Handles and Toggle Tangent Handles again.
Select the Outline.
Add Text
You are now going to add your name to the Stage using the Text
Tool. You will notice that it is very similar to most paint programs.
Look at the Tool Properties panel. You can change the Width, Height and Font Family of the text. You
can also check or uncheck the Multiline Text box depending on the length of your text.
Your Text will appear near the space of the canvas you clicked on.
Your text will have the same color as your current Fill Color. This can be changed by clicking on the
Color parameter in the Parameters tab.
The tools you have learned so far are the ones you will most likely use when you
are drawing. However, the Toolbox still has a few more tools. See if you can find
out what they do. Draw a flower using the tools you have just learned. Then
experiment with more Synfig tools to discover their function.
Step 1 Draw the center of the flower using the Circle tool:
e. Select the Transform Tool and click an empty space on the canvas to deselect the circle.
Step 2 Draw the petals of the flower using the Drawing tool:
c. Change the Fill Color to white and the Outline color to black.
d. Draw petals.
e. Select the yellow circle in the Layers panel and click Raise Layer until it is above all the petal
layers.
3. Edit the objects using each the tools to discover their function.
a)
Scale Tool
b)
Rotate Tool
c)
Mirror Tool
d)
Fill Tool
e)
Cutout Tool
f)
Zoom Tool
TIP: Tools such as Scale, Rotate and Mirror work best when all of an object's vertex and tangent handles are selected. Press
Ctrl + A after selecting an object to select all its handles.
In this assignment, you learn how to group and ungroup objects. Grouping is
when you combine separate objects to make a single item. This can happen
when you group the stroke (line) and fill of an object. It can also happen when
you take multiple objects on the canvas, and combine them all together.
Learn tips for drawing using grouped objects by following the instructions to
draw a simple car.
Select Create a Region Layer and Create a Outline Layer and deselect all other Layer Types.
Change the Fill Color to white and the Outline Color to red.
Hold Ctrl and Click the Region and the Outline Layer in the Layers panel and click Group Layer.
Double click on the name of the group to change it. Rename the group to “Car Body”.
Click on an empty spot on the canvas to deselect the rectangle.
Click on the Circle Tool.
Select Create a Region Layer and Create a Outline Layer and deselect all other Layer Types.
Draw a tire.
Group the Region and Outline of the tire and name the group “Car Tire 1”.
TIP: Hold Shift to keep the new tire aligned with the previous one while moving it.
Hold Ctrl and Click the Region and the Outline Layer in the Layers panel and click Group Layer.
Move the Car Top group below the Car Body group in the Layers panel.
To edit a grouped object, go inside the group and select the layer of the object. When creating objects in
Synfig, they are either placed at the very top when no object is selected, or directly above a selected
object/layer. So an object can be created inside of a group by selecting an object/layer in that group.
Expand the Car Body group by clicking the arrow next to green folder icon.
Click the top most layer in the group.
Use the Rectangle Tool to draw a stripe across the car body.
- The objects in the groups can still be edited by expanding the group they're in and clicking their layer.
It is a good idea to practice drawing objects using grouped shapes. There are
two drawing challenges. Clear the canvas. Now pick a drawing challenge. Try to
draw it using the tools in the Tools Panel.
d. Create three points and click Make Polygon in the Tool Properties panel.
e. Select the layers of the head and the beak and group them.
f. Name the group "Chick Head".
Exit Synfig
The secret to making animations using Synfig is its Animate Editing Mode. There is a green man icon to the
lower right of the canvas. Clicking it will change the icon and turn on Animate Editing mode. To create any
kind of animation in Synfig Studio Animate Editing Mode has to be turned on. Anytime a change is made to
an object's parameters in this mode, the change is recorded on the Timetrack and is represented by symbols
called Waypoints.
1. What appears around the Canvas window to indicate that Animate Editing Mode is active?
At the top of the Timetrack panel is the Timebar. Clicking and dragging along the Timebar changes the
frame you are currently on and allows you to see the state of an object at a certain frame.
A default Synfig document shows twenty-four frames per second (24.00 fps); this is called the frame rate.
24.00000 fps means in one second you will watch the animation from twenty-four frames. It is important to
understand frames per second, because this will help you set when an animation should start and stop. For
example, in this assignment you are going to add text. You will want to leave the words on the screen long
enough for a person to read. You will likely need at least 3 seconds for a person to read the words. At
twenty-four frames per second, the text would need to be on the screen for 72 frames.
3. If the frames per second is set to twenty-four (24. 00 fps), how many seconds will the
Animate document have played when it reaches frame number 48?
About Keyframes
A Keyframe allows the user to make Synfig remember the state of the animation at a certain frame and to
tell the program to take that frame into account when creating waypoints. The information of every
parameter of every layer is stored to be used later when creating a keyframe and each frame can only
have one keyframe. By default, Synfig places a keyframe at 0f when creating a document.
A. C.
B. D.
About Layers
Each layer, and therefore, each object can be animated independently. Since each object has its own
set of parameters, different waypoints at different frames might appear on the Timetrack depending on
how the objects are animated.
Exit Animate
The scene will introduce the purpose of the story. It will contain pictures and the words "In a land far far
away there lived an alien that longed for adventure. He decided to leave his planet to explore the galaxy."
Change the End Time of the document to give the Timetrack more frames to accommodate the animation.
In the Menu bar, click Canvas ► Properties.
Click the Time tab and change End Time to 144f.
Draw the First Still Picture in Frame 0f: In a Land Far Far Away
Follow the instructions to create the first still picture in the scene.
Use the Text Tool to add the text: In a land far far away.
Hints:
Draw the Second Still Picture in Frame 0f: There Lived an Alien
Follow the instructions to make the second still picture in the scene.
You need to hide the group of the previous still image so it doesn’t obstruct
the work area while you are making the second still image.
Uncheck the box next to the layer’s icon to hide the group
and everything inside it.
Use the Text Tool to add the text: There lived an alien
that longed for adventure.
Use the tools in the Toolbox to draw an alien. Make sure it is filled with color.
Hints:
Draw the Third Still Picture in Frame 0f: He Decided to Leave His Planet
Follow the instructions to make the third still picture in the scene.
You need to hide the group of the previous still image so it doesn’t obstruct
the work area while you are making the third still image.
Uncheck the box next to the layer’s icon to hide the group
and everything inside it.
Use the Text Tool to add the text: He decided to leave his planet to explore the galaxy. This is his
story.
Hold Ctrl and click the group of the second and third still picture.
Double click the Value of Amount in the Parameters panel and change it to 0.00.
Maybe you cannot tell because when the animation gets to 144f it stops. However,
there is a problem.
To find the problem, click FIle from the Menu bar then click Preview.
Set the Quality to 1.00 and the FPS to 24 in the dialog box that opens.
Click the Close button to exit the preview.
The still picture at 144f only plays for one frame, which is not enough time to read the text or see the
drawings. To solve this problem, you need to change the End Time again. Remember it takes one second to
play twenty-four frames. How many seconds do you think you need to read the last bit of text? Setting the
End Time to 216f will give the viewer three seconds to read the words.
You may find the words are on the screen too long or short. This can easily be fixed.
Make sure that the waypoints that cause one picture to disappear align with the waypoints that cause
another picture to appear.
Click and drag the waypoints of when picture's Amount turns to 0 up the Timetrack.
Click Save.
/4
Match the tool to its function.
5. A. Draw freehand.
7. C. Flip an object.
8. D. Create a Spline.
9. E. Draw a circle.
/5
10. A frame can have more than one keyframe. TRUE FALSE
11. Each frame on the Timetrack plays for one second. TRUE FALSE
12. You cannot animate without turning on Animate Editing Mode. TRUE FALSE
/4
/3
17. If the frames per second is set to twenty-four (24. 0 fps), how many seconds will the document
have played when it reaches frame number 120?
/1
18. What is the difference between the Sketch Tool and the Brush Tool?
/1
19. What is the benefit of grouping layers?
/2
TOTAL: /20
3. Draw a face:
a. Expand the "Head" group and select the top layer.
10. Use your skills to add more details such as spikes, ears, or wings.
TIPS:
Be creative! What would a creature from outer space look like?
You may want to flip an object to have it face in the other direction. There are two ways to go about this.
3. Hold Ctrl and click on the layers inside of the groups to select them.
4. When all layers have been selected, press Ctrl + A. to select their handles.
7. Click and drag on one of the selected handles to flip the layers.
Holding Shift while dragging will flip the object in the way that isn't selected in the Tool Properties.
2. Hold Ctrl and click the green and yellow handles that appear when selecting a group layer.
5. Click and drag on one of the selected handles to flip the layers.
To flip multiple group layers, they have to be placed under another group.
You can align objects ins Synfig by using Guides and the Grid.
4. Click and drag a handle near one of the lines of the grid to snap it and have it move along the lines.
To move the whole object either click and drag on the green position handle or press Ctrl + A after
selecting the layer.
3. Click one of the rulers in the Canvas window and drag the cursor towards the canvas to create a guide.
a. You can have multiple guides and a guide can be moved after it has been created. Click and
drag on the guide to move it elsewhere.
5. Click and drag a handle near one of the guides to snap it and have it move along the line.
One of the reasons the computer is used to create animations is because it is much easier than drawing
each object by hand. In the old days, each change in the object had to be drawn and then sequenced
together to show movement. However, today the software can do much of the work for the animator.
One way the computer helps animators is with a feature called tweening. Tweening is short for "in
between" and refers to filling in the frames between two frames so that an object displayed in the first
frame changes into the object displayed in second frame.
Tweening is a faster way to animate than using frame-by-frame animation. It allows frames to be spaced
very far apart in the Timetrack, and then the content in the frames between the Keyframes are
automatically created by the computer. A tween is what happens "between" frames. The content of the
tween frames is decided by Synfig but can still be edited and manipulated as needed.
A popular tween is a motion tween. A motion tween is a type of animation that moves an object from one
position to another over a period of time. When creating a motion tween, the starting position and size of
the object is set into a frame on the Timetrack. Then the ending position and size of the same object is set
into another frame on the Timetrack. Synfig then automatically creates the content between the two
frames to have the object MOVE from the start point to the end point.
A motion tween can move an object horizontally, vertically, or diagonally across the canvas. It is also a
great way to have objects rotate in a circular fashion clockwise or counterclockwise. This is because the
animation with a motion tween is very smooth.
You are going to watch the Out of this World sample. Several scenes use Motion Tweens. Answer the
questions about each scene.
Open the Synfig folder. You may need to ask your teacher where this is located. Double click the Out
of this World document to watch the animated story.
The Alien
2. How would you describe the animation of the hover craft in this scene?
Open Synfig
Scene 1 has not been deleted. It is still part of the animated story. You can easily switch from Scene 2
to Scene 1 and back again. Try it!
Find the Synfig file for the first scene and open it.
This will add a tab in the window that can be clicked on to switch between documents.
In the previous session, you created an alien and placed it into a group. Synfig
lets you copy layers between documents. You are now going to copy the
alien from scene 1 to the empty document for scene 2.
Expand the group for the second still picture in the Layers panel.
Right click on the group for the alien and click Copy.
You are going to have the ground gradually appear underneath the alien using
motion tween. Unlike the previous session, when you changed the amount of an
object/layer between frames, this time you will change the position.
Right click the alien layer and click New Layer ► Geometry ► Solid Color.
With the Solid Color layer selected, click Lower Layer until it is under the alien layer.
Select Create Region Layer and deselect all other Layer Types.
Change the Fill Color to brown.
Draw the ground under the feet of the alien.
Click Lower Layer so that the alien’s layer is above the ground’s.
Rename the layer Ground.
Select Create a Region Layer and Create a Outline Layer and deselect all other Layer Types.
Draw the blades of grass as lines that are slightly curved. This will allow the region layer to fill a small
space and make them look more appealing.
Group the blades of grass together and rename the group Grass.
Click Lower Layer until the group is under the ground layer.
This will keep the grass from moving into the scene before the ground does.
Turn off Animate Editing Mode.
While at 48f, click the Keyframe tab and click Add New Keyframe.
Right click on the waypoint on 24f and select Remove (Number) Waypoints.
This functions like Remove but it is identifying multiple waypoints because multiple handles were used to
move the petals into the center. This is also why the exact number it identifies may be different for you.
Click the green handle of the flower group and drag it downwards until the flower is out of the canvas.
Add Text
Under the Time tab, change the End Time to 72 and click OK.
Watch your story by pressing Ctrl + P and/or selecting File from the menu bar and clicking Preview.
Exit Synfig
Open Synfig
From the Layer menu, click New Layer ► Geometry ► Solid Color.
Make sure that the Fill Color is set to white.
From the Canvas menu, click Properties then the Time tab and change the End Time to 48f.
Click File from the menu bar.
2. What is tweening?
You are going to watch the Out of this World sample. Two more scenes use Motion Tween animation.
Answer the questions about each scene.
Open the Animate folder. You may need to ask your teacher where this is located.
Double click the Out of this World document to watch the animated story.
Blast Off
In Outer Space
Open Synfig
Draw a Spaceship
Use the Transform Tool to turn the circle into more of an oval.
Use the Draw Tool to add details to the spaceship to make it look more appealing.
Arrange and group the different layers, then name the group Spaceship.
You want the spaceship to look like it is flying away from the planet. To do this you will place the ship near
the bottom of the canvas at the start point. You will then create a motion tween by turning on Animate
Editing Mode and positioning the ship at the top of the stage at the end point. You will then adjust the
path and size of the ship to make it look like it is flying.
When the spaceship flies away it needs to be made smaller to look like it is getting farther away. You need
to move to the frame with the END POINT OF THE ACTION in the Timetrack before you edit the ship. This will
make certain you are not changing the content of the wrong frame.
Click the orange handle and drag it inwards, towards the green handle, to scale the spaceship down.
Click and drag on the blue handles to rotate the spaceship so that it is tilted upwards.
Move back to 37f and move the spaceship to the left.
The spaceship follows a straight path from position to position. To give its path an arc and make the
animation look more appealing, move between the waypoints in the Timetrack and move the
spaceship up or down slightly.
Turn off Animate Editing Mode.
You need a background that contains the ground and any other objects you want to put in the sky. When
you are just starting out learning Synfig Studio, it is a good idea to keep objects you have animated in their
own group. That way you can keep all the objects organized and you won't get confused. For this reason,
you are going to draw the background and put it in its own group. However, when you do this you may
find you have a problem. Can you solve it?
Change Fill Color to what you want your sky to look like.
Click New Layer, from the Layer menu, then Geometry ► Solid Color.
Layers set the stacking order of objects. The bottom layer is the bottom of the canvas and the top layer is
at the top of the canvas. Since the spaceship group is on the bottom layer, the object you just drew is
hiding it from view. To solve the problem, you need to rearrange the layers.
Expand the background group and click on the Solid Color layer to select it.
Selecting a layer inside the group will keep objects you create inside of it.
Complete the background by drawing the ground and other details, like moons or planets in the sky.
Onion skin view lets you see objects on a layer as an outline or as a dimmed image. By dragging the
playhead past a keyframe you can see the position of an object at the last keyframe. Onion Skin View is a
great way to position other objects onto the stage.
Click the onion icon near the top right of the canvas window.
Move down the Timetrack past 0f. Notice how the ship is transparent and showing you where the ship
was at 0f.
To view where the ship is at other frames in this view, move up or down the Timetrack to the desired
frame and click Add New Keyframe.
When you are finished turn off the Onion Skin view by clicking the onion icon again.
Check Multiline Text and change the horizontal and vertical size of the text.
Click on the canvas, and in the dialog box type the words::
The alien got into his ship. He flew off into space in search of adventure.
Click Properties, from the Canvas menu and change the End Time to 50f.
Open Synfig
Click on the spaceship group from the previous scene to select it.
Click the tab of the new document, and click Paste in the Layers window.
Synfig will copy the waypoints, and therefore the animation, of the group as well but not the
keyframes.
Click New Layer, from the Layer menu, then click Geometry ► Solid Color.
Change the Fill Color to change it to the color of space before creating the layer.
Expand the group and add details such as moons and planets to complete the background.
Click on the canvas, and in the dialog box type the words:
Use the Transform Tool to adjust the position of the text as needed.
Click Properties, from the Canvas menu and change the End Time to 48f.
From the File menu, select Save and then select Quit.
Click Open Recent, from the File menu and open the document of Scene 5.
In this challenge, you apply what you know to make a star turn.
Steps
2. Select Create a Star Layer and deselect all other Layer Types.
4. Change the Fill Color to what you want your star to look like.
9. In the Parameters panel, find Angle and change the value to 360.
Remove the waypoint created at the keyframe at 48f.
10. Right click on the star layer and select New Layer ► Time ► Time Loop.
11. Group the star layer and the time loop layer together and bring the group below the spaceship layer.
12. Preview the animation. The star should continue to turn until the animation ends.
13. You can duplicate the group and move or resize the stars to make more, but make sure to turn off
Animation Editing Mode before you do.
In this challenge, you apply what you know to make a comet fly across the sky.
Steps
1. Use the Circle Tool to draw the main part of the comet.
2. Use the Draw Tool to draw the fiery tail of the comet.
3. Arrange and group the parts of the comet and rename the group Comet.
From the File menu, select Save and then select Quit.
/3
6. An object must be in a group for a motion tween to be applied to it. TRUE FALSE
9. Layers can be moved up or down by pressing the ENTER key. TRUE FALSE
/4
/2
2. Why would you want to view the stage in onion skin view?
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TOTAL: /10
1. Open Synfig.
4. Position the ship near the top right corner of the canvas.
Use the Transform Tool to resize the ship and make it look small.
8. Use the Transform Tool to resize the ship and make it look larger.
10. Change the flight path of the ship by moving up the Timetrack and moving the ship in any of the
frames between 0f and 24f.
In Synfig, you use tweening to animate objects. Tweening is short for "in between" and refers to filling in
the frames between two other frames so that an object displayed in the first frame changes into the
object displayed in the second frame.
In the previous assignment you learned how to create a motion tween, a type of animation that moved
an object from one position to another over a period of time. This type of tweening can be used to make
a spaceship fly across the sky or stars spin.
A shape tween is a different type of animation. It transforms an object from one shape
into another over a period of time. By tweening shapes, you can create an effect
similar to morphing. A shape tween can not only change the shape of an object but it
can also be used to alter the size, opacity, color and location.
When creating a shape tween, the starting shape is set and later down the Timetrack the object is
transformed. Synfig then automatically creates the content of the frames between the two states of the
object to have the it morph from the start shape to the end shape.
You are going to watch the Out of this World sample. Two scenes use Shape Tween animation. Answer the
questions about each scene.
Open the Synfig folder. You may need to ask your teacher where this is located.
Double click the Out of this World document to watch the animated story.
A Strange Moon
Alien Friend
Open Synfig
Select the Circle Tool and select Create a Region Layer as the only Layer Type.
Change the Fill Color, then draw the first shape of the moon.
Use the Transform Tool to click and drag on the handles of the circle to change its shape.
Use the Onion Skin View to see a dimmed image of the moon's first shape. Keep the moon's second
shape around the same size as the first one.
Drag the cursor left and right along the Timebar to view how the moon morphs from one shape to
another.
Using the Transform Tool , right click on the orange handles and click Split Tangents.
The yellow handles, which are tangent handles, move together by default. Splitting the tangents allows
you to move them one at a time and gives you more ways to edit the shape of an object.
Click and drag the handles to turn the second shape into a diamond.
Solve the Problem to have the Moon Return to its Initial Shape
The moon should change from a circle to a diamond and then back into a circle. You could
move down the Timetrack and turn the diamond back into a circle. However, there is a faster
way. Follow the instructions to duplicate the waypoint and reverse the action.
You can have the moon morph repeatedly by grouping the moon layer with a Time Loop layer. Try it!
Select the Time Loop layer and in the Parameters panel change the duration to 50f.
The End Time of the scene should be greater than the number of frames it takes to complete the
animation.
Create a Background
Group the landscape and the sky together and rename the group Background.
Copy the layers of the alien and the ship from the scenes that have them and paste them onto this
scene.
Click on the copied layers and remove any waypoints they might have.
Position the alien and the ship above the background and decrease their size to show them landing
on the planet.
If necessary, you may need to split the text into two lines. Check the Multiline option in the Tool
Properties panel when using the Text Tool and press Enter after when typing in the dialog box to put
text on a different line.
Use the Transform Tool or go to the Parameters panel to change the size of the text, if needed.
From the Canvas menu, click Properties and change the End Time to 100f.
From the File menu, select Preview.
Open Synfig
You are going to edit the alien you have in Scene 1 to create an alien friend. This friend will
be a different color than the one in the first scene and the mouth will move.
Double
Open Scene 1.
Expand the group of the second still picture and copy the Alien group.
Click on the tab of the new document and, in the Layers panel, click Paste Layer twice.
Use the Transform Tool to position the two aliens next to each other.
Expand the alien friend's group to edit the outline and region layers, as well as add new details.
Select the mouth of the alien friend and click Delete Layer.
Create a Shape Tween to Morph the Mouth from One Shape into Another
With the mouth layer selected, move down the Timetrack to 15f.
Just like the moon in the previous scene, you can have the mouth morph repeatedly by grouping it with a
Time Loop Layer. Try it!
With the mouth layer selected, right click and select New Layer ► Time ► Time Loop.
From the Canvas menu, click Properties and change the End Time to 60f.
Create a Background
From the File menu, click Open or Open Recent and select the document for Scene 7.
In this challenge, you apply what you know to make a sun turn into a star.
c. Group the region and outline layer, then name the group Sun.
2. Move down the Timetrack to 30f.
a. Turn on Onion Skin to keep the original size and shape of the sun in view.
In this challenge, apply what you know to make a body part such as a tail,
antenna, or claws change their shape on the alien friend.
1. Click New Layer at the bottom of the Layers area. Rename the layer Body Part.
3. Use the Draw Tool to draw a heart on the alien friend's chest.
6. Use the Transform Tool to morph the heart into a different shape.
9. Create a Time Loop layer and group it with the heart layer, then name it Heart.
a. Change the duration of the Time Loop layer to 30f in the Paramters panel.
From the File menu, select Save. From the File menu, select Exit.
Across
1. A type of tween that moves an object from one position to another over a period of time.
2. A type of tween that transforms an object from one shape into another over a period of time.
3. It allows the user to make Synfig remember the state of the animation at a certain frame and to tell
the program to take that frame into account when creating waypoints.
Down
4. A view that allows you to see the position of an object at a previous keyframe as a dimmed image.
7. It Tweening is short for "in between" and refers to filling in the frames between two frames.
Open Synfig
The shapes can be made using the Rectangle , Circle , or Spline tool. The Skeleton layer
can be used on grouped objects.
Draw a simple shape man using Rectangle, Circle and Spline tools.
Keep Region layer selected so all shapes have fill.
Head, Body, Upper Arms, Lower Arms, Hands, Thighs, Legs, Feet.
Group and arrange the parts as they are created and rename them accordingly. You can Duplicate
and Mirror the arms and legs to keep them similar.
Draw shoulders, hips and a neck, and group them with the body.
The Skeleton layer allows you to add bones which can influence other layers. The most important decision
you need to make when adding bones is where to place the first bone. The first bone becomes the root
bone of the skeletal system. All the bones connect from this point. In the case of the shape man the first
bone is going to be at the body.
Right click on the top most layer in the Layers panel and click New Layer ► Other ► Skeleton.
Click and drag on the green handle of the bone that appears on the canvas and position it at the
top of the body just before the neck.
Click and drag on the orange handle to extend the bone down towards the hips.
Right click on any of the bone's handles and click Create Child Bone.
Position the green handle of the new bone at the bottom part of the head, just before the neck, and
extend the bone to the top of the head.
For the arms and legs, right click on a handle of the first bone and Create Child Bone.
Position the green handle where the upper arm or thigh meets the shoulder or hip, respectively,
and position the orange handle of the bone just above the lower arm or leg.
Right click on a handle of the previous bone and Create Child Bone.
The green handle of the bone will be right after where the previous one stopped, so simply position the
orange handle just above the hand or foot.
Repeat the last two steps to create bones for the hands and feet.
Click the body layer in the Layers panel and Ctrl + click the Skeleton layer
Ctrl + click the green handle of the group layer and the green handle of the first bone, then right click
the green handle of the bone and select Link to Bone.
Test if it works by moving the green handle to change the body's position or moving the blue handle to
rotate it.
Click the head layer and Ctrl + click the Skeleton layer, then link the head group to the head bone.
When the body bone is moved or rotated both the body and head shapes should move since the
head bone is a "child" of the body bone
Link the other body shapes to their respective bones.
Now that the shapes have been linked to their respective bones, you can animate the shape man by
animating the skeleton. When moving the “parent” of a bone, the “child” bone moves as well, making it
easier to animate.
Using the Transform Tool , position and rotate the bones to put the shape man into a starting pose.
With the Skeleton layer selected, change the pose to a different dance step.
Move down the Timetrack to 32f, then duplicate the waypoint at 0f.
This is to make the animation loop so the shape man looks like they are dancing continuously.
Right click the Skeleton layer and click New Layer ► Time ► Time Loop.
Move down the Timetrack past 32f to make sure the animation is looping.
Click the Time Loop layer and Shift + Click the layer at the bottom of the Layers panel.
Click Group Layer and name the group Dancing Man.
Use the Transform Tool to resize, skew and rotate the shape man.
Change the color of the shape man by adding a Solid Color layer above the top most body part in the
group and changing its Blend Method in the Parameters panel to Straight Onto.
Resize the dancing shape men as needed so they all fit in the scene.
Create a Background
Create a Solid Color Layer outside of the group for the sky.
Group the sky and the alien landscape and name the group Background.
The new friend had a party for the alien. There was lots of
dancing.
Open Synfig
Draw a Head, Body, Hip, Arm, Leg, Hand, and Foot
d. Use the Circle Tool to draw the robot's eyes and use the Draw Tool to draw the robot's mouth.
e. Group the eyes, mouth and head, and name the group Head.
c. Group the thigh segment with the hip joint, the leg segment with the knee joint, and the foot with
the ankle joint.
d. Duplicate and Mirror the groups to create a second leg.
e. Rename all groups accordingly.
You need to add bones to the robot. The first bone will be in the center of the body just below the neck
joint to form a spine.
Right click on the top-most layer in the Layer Panel and click New Layer ► Other ► Skeleton.
Use the Transform Tool to position the green handle of the bone just below the neck joint.
Right click on any of the spine's handles and click Create Child Bone.
Do this five times, one for the head, two for the upper arms and two for the thighs.
Position the green handle of the child bones in the middle of the joints that connect to the body.
Position their orange handles such that the bone ends before the joint of the next body part.
Move the spine. All of its child bones should change position along with it.
Right click on a handle of one of the upper arm or thigh bones and click Create Child Bone to make a
bone for the lower arm or leg.
Position the green handle of the lower arm bone at the elbow or knewe and position the orange handle
such that the bone stops before the wrist or ankle.
Right click on a handle of the lower arm or leg and click Create Child Bone to make a bone for the hand
or foot.
Position the green handle of the hand or foot bone at the wrist and position the orange handle such that
the bone stops before the end of the hand or foot.
Do the same thing to create bones for the other arm or leg.
Click the group layer of a body part in the Layers panel and Ctrl + click the Skeleton layer.
Ctrl + click the green handle of the body part and the green handle of the bone created for it.
Using the Transform Tool position the robot into a starting pose.
Right click the Skeleton layer and click New Layer ► Time ► Time Loop.
Group the Time Loop, Skeleton and body part layers, then name the group Robot.
Open Scene 8.
Copy the alien and the alien friend from the previous scene into scene 8.
When you create animation sometimes you want the object to move freely around the stage. To create
this type of animation you need to use motion path animation. Motion path animation is a type of
animation in which objects follow a drawn path on a spline layer.
A motion path can be drawn in any pattern on the stage. For example, it can be a
shape, such as a circle, or just a squiggly line. The freedom to create any type of
path helps to create realistic movements. For example, you can have a person run
along on a curvy walkway, a plane fly a loop, or a ball move in an arch pattern
when thrown.
In Synfig, a motion path is created by drawing a spline, then the position (green) handle of an object/layer
is linked to the spline, making it so that the layer can only move along the path.
Watch the Out of this World sample. Two scenes use Motion Path animation. Answer the questions about
each scene.
Open the Animate folder. You may need to ask your teacher where this is located. Double click the
Out of this World document to watch the animated story.
Open Synfig
Click Make Spline in the Tool Properties panel to finish the spline.
You are going to make the spaceship follow the spline you just created.
Copy and paste the spaceship from Scene 6 into the document.
Remove any waypoints the spaceship's group layer has.
Select and expand the group layer.
Right click the group layer and click Select All Child Layers.
Press Ctrl+A to select the child layers' handles.
Click and drag one of the orange handles to move the ship, such that the green handle of the group
layer is at the center of the ship.
Right click on the dashed line that runs along the spline and click Link to Spline.
Use the Transform Tool to test if the spaceship can only move along the spline.
In the Canvas menu, click Properties and change the End Time to 72f.
Click Preview.
You can still change the size of the spaceship to make it look like it is really flying away into the sky.
With Animate Editing Mode on, move to 72f and click and drag the orange handle to decrease the
size of the ship at the end of the animation.
Create a Background
Right click and select New Layer ► Geometry ► Solid Color to create the sky for the background.
Group the sky and landscape together, then name the group Background.
From the File menu, select Save and then select Quit.
95 Copyright © TechnoKids Inc.
TechnoTween
Open Synfig
You are going to add a spline layer. On the spline layer will be the path the spaceship will follow on its
way down.
Use the Spline Tool to draw a path, going from the upper left part of the canvas to the lower right,
with a loop in the middle.
Copy the spaceship from a previous scene and paste it into the Layers panel.
Remove any waypoints from the Timetrack that the group has.
Position the green handle of the group in the center of the spaceship.
Move down to 60f and animate the spaceship flying down and landing.
Create a Background
Create a Solid Color layer for the sky and use the Draw Tool to create the ground.
Group the ground and sky together, then name the group Background.
Click Preview.
From the File menu, select Save and then select Quit.
Open Synfig
Open the last scene you were working on, in this case Scene 10.
In this challenge, you are going to make a rock creature roll along the ground.
1. Use the Spline Tool to draw a wavy line that has tiny loops that move along the ground.
2. Use the Draw Tool to draw a rock with a face.
a. Group the layers that make up the rock, then name the group Rock.
3. Position the green handle of the group in the center of the rock.
4. Link the rock to the spline.
5. Move down the Timetrack to 50f and animate the rock rolling from one side of the scene to the other.
6. Preview the animation.
In this challenge, apply what you know to make the alien walk away from his ship. You want the action to
start happening AFTER the spaceship has landed.
1. Use the Spline Tool to draw a wavy line from the ship's last position to the other side of the scene.
2. Copy the alien from another scene.
a. Remove any waypoints from the Timetrack that the group has.
From the File menu, select Save and then select Quit.
6. You would like to animate a butterfly fluttering. What is the best type of animation to use?
a. Shape tween
b. Motion tween with a Motion Path
c. None of the above.
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/1
TOTAL: /7
1. Open Synfig.
2. Draw a worm creature, group the layers, and name the group Worm.
3. Use the Spline Tool to draw a path going from one end of the canvas to the other.
a. Draw the path, such that the worm will look like it is slithering when it follows it.
4. Position the green handle of the worm group at the center of the worm's body.
5. Link the green position handle of the worm group to the spline.
6. Position the worm on one end of the motion path.
7. Move down the Timetrack to 120f.
8. Turn on Animate Editing Mode and animate the worm slithering from one end to the other.
9. In the Parameters panel, change the Amount of the spline to 0.
10. Preview the scene.
File Options
Edit Options
View Options
Open Synfig.
From the File menu, click Open, find and click Scene 1.
Click Parameters…
Render the scene with the same settings as the first one.
Render the videos to the same folder.
Show your movie to others. Have each person write one thing they really liked about your space adventure
in the space below.
Exit Synfig
Scene 4: A motion tween animates a space ship that reduces in size as it flies away.
Scene 5: A motion tween animates a space ship flying through space that increases.
Scene 6: A shape tween animates a moon that morphs from a circle to a diamond.
Scene 8: The bone tool animates dancing aliens and a dancing robot.
Scene 9: A motion path animates the spaceship leaving the alien planet.
Scene 10: A motion path animates the spaceship landing back home. /20
Technical Elements
Animation in each scene has realistic movements that are suitable to the purpose. /10
TOTAL /80
D O C U M E N T H W M I P S
S J U O I M P O R T F F V W
M O V I E C H K P S V R L A
Z R L P R E V I E W F A H Y
E E A K M O Q T W Y S M X P
S N Y T W E E N G R J E L O
Y D E P A R A M E T E R S I
N E R X B D G P P A N E L N
F R O T F D H A N D L E S T
I E A M O U N T T I C W A L
G X B E T I M E T R A C K H
1. Open Synfig.
2. Draw an object that tells something about you, such as your interests, hobbies, or likes.
a. Right click on the parts and click either Insert or Remove Items to add or remove handles that
will help you edit the part.
b. Right click on the orange handles and click Split Tangents to make corners.
7. Preview the animation.
8. Save the document as me.
9. Render the document as a movie.
simple drawings
animation: motion tween, shape tween, or motion path
The movie should be kept simple to make the task more doable. For example, you could just make an
animated scene. Below is a list of ideas. To see a sample of each scene, look inside the Movie folder
located in the Synfig folder.
Balloon Bye-Bye: A cartoon pump fills a balloon with air using motion tweens. The
balloon gets bigger and bigger. The balloon floats away using a motion path.
To the Moon or Bust: A rocket launches off into the sky using a motion path. A time
loop layer is used to make the rocket flames.
Monkey Eating: A monkey is eating a banana. He moves the banana towards his
mouth using a motion tween and takes a bite using a shape tween. When he does,
the banana gets smaller.
Flat Tire: A car drives down the street using a motion tween. It hits a pot hole and
gets a flat tire.
If time permits, you can make a simple story, much like the space adventure. Some story ideas include:
I am Fabulous: Create a simple story that tells about you, such as your likes, personality, or interests.
The story could have the following structure: scene 1, the words "I am Fabulous" are animated using
motion tween animation; scene 2, the words "I like " morph into the actual object; and scene 3,
words describing you are animated using motion paths.
For Sale: Create an advertisement to sell an item such as food, clothing, or a toy. The story could
have the following structure: scene 1, the character is shown facing a problem; scene 2, the
character is given the product; and scene 3, the character is happy and his problem is solved.
Out of this World: Create a simple story that has an alien land on earth to get food because it is
"out of this world". For example, scene 1, the alien lands on earth near a restaurant; scene 2, the
alien goes into the restaurant; scene 3, the alien eats the food and then says "This is out of this
world!"; and scene 4, the alien flies away.
Synfig can be used to create electronic greetings for friends and family members. You can make a card
to wish someone a happy birthday, good luck, or a good holiday. To see a sample card, look inside the
Movie folder located in the Synfig folder. Below are some ideas for making a card:
Friendship: A smiling flower gets bigger on the screen. The words, "Our friendship makes me smile"
appear.
I Love You: A cartoon character appears on the screen such as a dog, teddy bear, or cat.
Animated hearts dance around. The words "I love you" appear on the screen.
Happy Birthday: The candles on a birthday cake flicker using a time loop layer. The
words appear "May all your wishes come true". Then the words "Happy Birthday"
animate across the screen using a motion tween.
Are you looking for more ideas? You can visit the following e-card web sites:
www.123greetings.com
www.bluemountain.com
www.greetingcards.com
Rename the layers: Group the layers that make up an object, then give that group a meaningful
name. That way you will know what objects are in it.
Save often: Save the document whenever you finish doing something important, such as drawing
or animating an object. Use Save As to create a backup of the document before pasting objects
or groups of objects from other douments.
Duplicate waypoints: Once a waypoint has been created, you can duplicate it to animate the
object returning to the position it is in at that particular waypoint.
Use a time loop layer: When creating an animation that you want to repeat continuously, use a
Time Loop layer to save time animating or even duplicating waypoints.
Drawing Tips
Use onion skin view: Use the onion skin view to help position objects in the correct location on the
canvas.
Use a Solid Color layer for the background: Solid Color layers fill the whole canvas but have no
handles with which they can be manipulated, making them ideal for use as part of the
background.
Animation Tips
Always make sure that Animate Editing Mode is turned ON before you move or transform the object
you want to animate.
Static Animation: Use to display still pictures shown in sequence to tell a story.
You can use the Constant interpolation to make sure the parameter of an object, such as Amount,
doesn’t change until the next waypoint.
Motion Tween: Use to move an object across the canvas or in a circle.
A motion tween is Synfig Studio’s primary form of animation.
You can bend the motion path of a motion tween to create realistic movement.
Motion Path: Use to make an object move freely around the stage.
The path the object will follow is drawn using the Spline Tool.
The drawn path can have an Amount of 0 or be placed under a Solid Color layer in the Layers panel.
You need to get your movie ready for viewing. Use the
checklist as a guide.
Content
The words explain the action in the story and are easy to read.
Animation
Click Parameters…
Exit Synfig
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b) The area where objects are added to the movie is called the .
g) You can use to make Synfig remember the state of the animation at a certain frame.
h) In Synfig every object has its own layer. To keep the Layers panel organized, use .
B. duplicate a layer
b)
D. flip an object
d)
F. create a spline
f)
H. draw freehand
h)
4. For each type of animation describe when you would use it to animate an object.
Motion Tween
Shape Tween
/2
TOTAL: /30