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Perma Perks Illusion
Perma Perks Illusion
1- Grants a random novice level Illusion spell. All Illusion spells are 20%
cheaper.
Deep Analysis
1- Spell "Insight" can be dual cast to affect undead, machines and daedra, and
displays the exact difference to the target, as well as its resistances.
Unknowable Horror
1- Spell "Fear" can be dual cast to affect undead, machines and daedra, and lasts
30% longer.
Debilitating Terror
1- "Spell Fear" absorbs small amounts of stamina and magicka while active.
Invigorate
1- Illusion buffs last 30% longer and can be dual cast to affect Daedra, undead and
machines.
Transcendental Mantle
1- In addition to any other effect, Illusion buffs increase the target's health
and stamina.
Soothing Voice
1- Spell "Calm" can be dual cast to affect undead, machines and daedra, and lasts
30% longer.
Subjugation
1- Spell "Calm" absorbs small amouts of health while active.
Raging Heart
1- Spell "Fury" can be dual cast to affect undead, machines and daedra, and lasts
30% longer.
Maniacal Surge
1- Spell "Fury" additionally increases melee weapon damage and movement speed of
its
target.
Quiet Casting
1- Spells are silent to cast and 30% more expensive while sneaking.
Hallucinating Echoes
1- Increases maximum phantom count by 1.(*) Can dual cast phantom spells to create
two
phantoms with one spell.
(*) In PerMa, phantoms have a separate summon counter, and mechanics that differ
from
regular summonable creatures.
Waning Presence
1- After summoning a phantom, the caster turns silent and invisible for 7 seconds.
Does
not affect spell casting sound though; just movement.
Retaliating Echoes
1- An enemy that kills a phantom suffers from -30% magic resistance for 15 seconds.
2- An enemy that kills a phantom suffers from -30% magic resistance and -200 armor
for 15 seconds.
Vessel
1- Spells that would normally require a phantom as target now work on everyone
affected
by Fear, Fury or Calm as well.
Phantom Host
1- For each living phantom, you deal 4% more weapon damage, take 4% less weapon
damage,
and Illusion spells are 4% cheaper to cast. Caps out at 5 phantoms.
Recursive Insanity
1- When casting a phantom spell at a target influenced by Fear, Fury or Calm, an
additional phantom is spawned.(*)