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DnD3 5Index-Races PDF
DnD3 5Index-Races PDF
DnD3 5Index-Races PDF
Index
Dark Sun Human ....................45 Elf, Wild..................................17
Dark Sun Maenad...................45 Elf, Wood................................17
A Dark Sun Mul .........................45 Empty Vessels ........................45 H
Dark Sun Pterran ....................45 Exiled Dwarf...........................45
Aarakocra, Dark Sun ..............45 Dark Sun Thri-Keen ...............45 Exiled Modron........................34 Hadozee .................................. 31
Aasimar ...................................39 Death-Touched .........................4 Half-Elf ..................................... 7
Adu’ja......................................44 Declining Elf...........................45 Half-Elf, Aquatic...................... 7
Air Gnome ..............................18 Deep Dwarf.............................11 F Half-Elf, Aquatic’ .................... 7
Air Goblin ...............................25 Deep Gnome ...........................19 Half-Elf, Arctic......................... 7
Air Mephling...........................30 Deep Gnome (lesser)..............19 Feral Gargun ...........................35 Half-Elf, Dark Sun ................. 45
Aquatic Dwarf ........................10 Deep Halfling .........................22 Feral-Kind Cyclopse ..............30 Half-Elf, Desert ........................ 7
Aquatic Elf ..............................15 Deep Imaskari...........................4 Fire Elf ....................................16 Half-Elf, Fire ............................ 8
Aquatic Gnome.......................18 Desert Dwarf...........................11 Fire Gnome .............................20 Half-Elf, Jungle ........................ 8
Aquatic Goblin........................25 Desert Elf ................................16 Fire Half-Elf ............................. 8 Half-Giant............................... 45
Aquatic Half-Elf .......................7 Desert Gnome .........................20 Fire Hobgoblin .......................26 Half-Giant, Dark Sun ............. 45
Aquatic Half-Elf’......................7 Desert Goblin..........................25 Fire Mephling .........................30 Half-Human.............................. 8
Aquatic Halfling .....................22 Desert Half-Elf .........................7 Flind ........................................29 Halfling, Aquatic.................... 22
Aquatic Half-Orc ......................9 Desert Halfling .......................22 Forest Gnome .........................20 Halfling, Arctic....................... 22
Aquatic Human.........................4 Desert Half-Orc ........................9 Forestkith Goblin....................26 Halfling, Dark Sun ................. 45
Aquatic Kobold.......................27 Desert Kobold.........................27 Frost Dwarf.............................12 Halfling, Deep ........................ 22
Aquatic Orc.............................29 Desert Orc ...............................29 Frost Folk ................................35 Halfling, Desert ...................... 22
Arctic Dwarf ...........................10 Diabolus ..................................41 Halfling, Jungle ...................... 22
Arctic Elf.................................15 Halfling, Lightfoot ................. 22
Arctic Gnome..........................18
Domovoi .................................43
Doppelganger..........................35
G Halfling, Shoal ....................... 23
Arctic Goblin ..........................25 Dracotaur.................................44 Halfling, Tallfellow................ 23
Arctic Half-Elf ..........................7 Gargoyle..................................35 Halfling, Tundra ..................... 23
Dragonkin ...............................35 Garuda.....................................45
Arctic Halfling ........................22 Dream Dwarf ..........................12 Halfling, Unsheltered............. 45
Arctic Half-Orc .........................9 Ghost Elf .................................16 Halfling, Water....................... 23
Drow........................................15 Giant, Hill ...............................38
Arctic Kobold .........................27 Drow (lesser) ..........................16 Half-Ogre................................ 38
Arctic Orc................................29 Giant, Jungle...........................38 Half-Orc .................................... 9
Duergar....................................13 Giant, Sand .............................38
Armand....................................35 Duergar (lesser) ......................14 Half-Orc, Aquatic..................... 9
Asherati ...................................31 Giant, Stone ............................38 Half-Orc, Arctic ....................... 9
Dwarf, Aquatic .......................10 Giff ..........................................45
Aventi........................................4 Dwarf, Arctic ..........................10 Half-Orc, Desert ....................... 9
Azer .........................................41 Githyanki ................................45 Half-Orc, Jungle ....................... 9
Dwarf, Badlands.....................11 Githzerai..................................45
Azerblood................................39 Dwarf, Dark Sun.....................45 Half-Orc, Scab-Lands .............. 9
Glacier Dwarf .........................13 Half-Orc, Water........................ 9
Dwarf, Deep............................11 Glimmerfolk ...........................40 Harssaf .................................... 36
B Dwarf, Desert..........................11
Dwarf, Dream .........................12
Gloaming ................................41 High Elf .................................. 15
Gnoll........................................29 Hill Dwarf............................... 10
Badlands Dwarf ......................11 Dwarf, Earth ...........................12 Gnome, Air .............................18
Dwarf, Exiled..........................45 Hill Giant ................................ 38
Bhuka ......................................25 Gnome, Aquatic......................18 Hobgoblin ............................... 26
Bozak.......................................44 Dwarf, Frost ............................12 Gnome, Arctic ........................18
Dwarf, Glacier ........................13 Hobgoblin, Fire ...................... 26
Bugbear ...................................25 Gnome, Chaos ........................19 Hound Archon ........................ 41
Dwarf, Gold ............................13 Gnome, Deep..........................19
Dwarf, Gray ............................13 Human....................................... 4
Gnome, Deep (lesser).............19
C Dwarf, Gray (lesser)...............14 Gnome, Desert........................20
Human, Aquatic ....................... 4
Human, Complacent .............. 45
Dwarf, Hill ..............................10 Gnome, Fire ............................20
Cactacae ..................................45 Dwarf, Jungle..........................14 Human, Dark Sun................... 45
Gnome, Forest ........................20
Catfolk.....................................31 Dwarf, Mountain ....................10 Gnome, Ice..............................20
Celadrin ...................................39
Centaur ....................................35
Dwarf, Seacliff........................14 Gnome, Jungle........................21 I
Gnome, Rock..........................18
Changeling ..............................24 Gnome, Techno ......................45 Ice Gnome............................... 20
Chaond ....................................40 E Gnome, Wavecrest .................21 Illumian..................................... 5
Chaos Gnome..........................19
Earth Dwarf ............................12 Gnome, Whisper.....................21 Insectare.................................. 45
Chitine .....................................35 Goatfolk ..................................36
Complacent Human................45 Earth Kobold...........................27
Goblin .....................................25
Crucian ....................................31 Earth Mephling .......................30
Elan, Dark Sun........................45
Goblin, Air..............................25 J
Cyclopse, Feral-Kind .............30 Goblin, Aquatic ......................25
Cyclopse, Menta .....................30 Elf, Aquatic .............................15 Janni ........................................ 41
Elf, Arctic................................15 Goblin, Arctic .........................25
Goblin, Bhuka.........................25 Jungle Dwarf .......................... 14
Elf, Dark..................................15 Jungle Elf................................ 17
D Elf, Dark (lesser) ....................16 Goblin, Desert.........................25
Goblin, Forestkith...................26 Jungle Giant............................ 38
Elf, Dark Sun ..........................45 Jungle Gnome......................... 21
D’hin’ni...................................40 Goblin, Jungle.........................26
Elf, Declining..........................45 Jungle Goblin ......................... 26
Darfellan..................................31 Elf, Desert ...............................16 Goblin, Snow..........................26
Gold Dwarf .............................13 Jungle Half-Elf ......................... 8
Dark Elf...................................15 Elf, Fire ...................................16 Jungle Halfling ....................... 22
Dark Elf (lesser)......................16 Elf, Ghost ................................16 Goliath.....................................36
Golmoid ..................................31 Jungle Half-Orc ........................ 9
Dark Sun Aarakocra ...............45 Elf, Gray..................................16 Jungle Kobold......................... 28
Dark Sun Dwarf......................45 Elf, High..................................15 Gray Dwarf .............................13
Gray Dwarf (lesser)................14 Jungle Orc............................... 29
Dark Sun Elan.........................45 Elf, Jungle ...............................17
Dark Sun Elf ...........................45 Elf, Painted..............................17 Gray Elf...................................16
Dark Sun Half-Elf...................45 Elf, Snow.................................17 Grimlock .................................36
Grippli .....................................31
K
Dark Sun Half-Giant ..............45 Elf, Umbragen ........................17
Dark Sun Halfling...................45 Gruwaar ..................................43 Kalashtar................................. 45
Page 2
Dungeons & Dragons 3.5 Edition Index – Races October 1, 2007
Page 3
Dungeons & Dragons 3.5 Edition Index – Races October 1, 2007
Humanoid Races
Human Subraces
Humans Page 4
Dungeons & Dragons 3.5 Edition Index – Races October 1, 2007
Humans Page 5
Dungeons & Dragons 3.5 Edition Index – Races October 1, 2007
Humans Page 6
Dungeons & Dragons 3.5 Edition Index – Races October 1, 2007
Half-Elf Subraces
Half-Elf Page 7
Dungeons & Dragons 3.5 Edition Index – Races October 1, 2007
Half-Elf Page 8
Dungeons & Dragons 3.5 Edition Index – Races October 1, 2007
Half-Orc Subraces
Half-Orc Page 9
Dungeons & Dragons 3.5 Edition Index – Races October 1, 2007
Dwarf Subraces
Dwarves Page 10
Dungeons & Dragons 3.5 Edition Index – Races October 1, 2007
Dwarves Page 11
Dungeons & Dragons 3.5 Edition Index – Races October 1, 2007
Dwarves Page 12
Dungeons & Dragons 3.5 Edition Index – Races October 1, 2007
Dwarves Page 13
Dungeons & Dragons 3.5 Edition Index – Races October 1, 2007
Dwarves Page 14
Dungeons & Dragons 3.5 Edition Index – Races October 1, 2007
Elf Subraces
Elves Page 15
Dungeons & Dragons 3.5 Edition Index – Races October 1, 2007
Elves Page 16
Dungeons & Dragons 3.5 Edition Index – Races October 1, 2007
Elves Page 17
Dungeons & Dragons 3.5 Edition Index – Races October 1, 2007
Gnome Subraces
1
Small: +1 AC, +1 to hit, +4 on Hide checks, Must use smaller weapon, Lower carrying limits.
Gnomes Page 18
Dungeons & Dragons 3.5 Edition Index – Races October 1, 2007
Gnomes Page 19
Dungeons & Dragons 3.5 Edition Index – Races October 1, 2007
Gnomes Page 20
Dungeons & Dragons 3.5 Edition Index – Races October 1, 2007
Gnomes Page 21
Dungeons & Dragons 3.5 Edition Index – Races October 1, 2007
Halfling Subraces
Halflings Page 22
Dungeons & Dragons 3.5 Edition Index – Races October 1, 2007
Halflings Page 23
Dungeons & Dragons 3.5 Edition Index – Races October 1, 2007
Shapechanger Races
Shapechangers Page 24
Dungeons & Dragons 3.5 Edition Index – Races October 1, 2007
Goblinoid Races
Goblinoids Page 25
Dungeons & Dragons 3.5 Edition Index – Races October 1, 2007
Goblinoids Page 26
Dungeons & Dragons 3.5 Edition Index – Races October 1, 2007
Reptilian Races
2
Editor’s note: I removed the improved proficiencies with Picks from any Kobold subrace that does not have a Racial bonus in Profession (miner).
Orc Races
Gnoll Races
Extraplanar Races
Cyclops Races
Construct Races
Note: Underline indicates a Warforged-specific Feat. Calculations are based on ‘Warforged’ and ‘Warforged Scout’.
3
Large: –1 AC, –1 to hit, –4 on Hide checks, May use large weapon, Greater carrying limits.
Non-Humanoid Races
Aberration Races
Giant Races
Planetouched Races
Outsider Races
Fey Races
Dragon Races
Plant Races
Skipped Races
Psionic Races
The following Psionic Races are included for completeness, but are not detailed.
Spelljammer Races
The following races are included for completeness, but are not detailed.
Bas-Lag Races
The following races are included for completeness, but are not detailed.
Racial Tables
Racial Aging Table
4
Middle Age: –1 Str, –1 Con, –1 Dex, +1 Int, +1 Wis, +1 Cha.
5
Old: –2 Str, –2 Con, –2 Dex, +1 Int, +1 Wis, +1 Cha.
6
Venerable: –3 Str, –3 Con, –3 Dex, +1 Int, +1 Wis, +1 Cha.
7
Killoren stop physically aging when they reach ‘Old’ age and do not die of old age.
Male Female
Base Base
Race Ref Base Height Height Mod. Weight Mod. Base Height Height Mod. Weight Mod
Weight Weight
Killoren (RotW p106) 5’ 0” +2d6 100 lbs. x (2d4) lb. 5’ 0” +2d6 90 lbs. x (2d4) lb.
Kobold (RotD p39) 2’ 1” +2d4 40 lbs. x 1 lbs. 1’ 10” +2d4 30 lbs. x 1 lbs.
Kuo-Toa (Und p21) 4’ 9” +2d4 85 lbs. x (1d4) lb. 4’ 11” +2d6 90 lbs. x (1d4) lb.
Lupin (DR325 p87) 4’ 10” +2d8 120 lbs. x (2d4) lb. 4’ 5” +2d8 85 lbs. x (2d4) lb.
Mephling (Planar p10) 2’ 7” +2d4 25 lbs. x 1 lbs. 2’ 9” +2d4 30 lbs. x 1 lbs.
Mongrelfolk (RoD p110) 4’ 4” +2d6 100 lbs. x (2d6) lb. 4’ 3” +2d6 85 lbs. x (2d4) lb.
Neanderthal (Frost p41) 6’ 6” +2d8 200 lbs. x (2d4) lb. 6’ 0” +2d8 150 lbs. x (2d4) lb.
Raptoran (RotW p106) 5’ 2” +2d10 100 lbs. x (2d4) lb. 5’ 2” +2d10 100 lbs. x (2d4) lb.
Sea Kin (RoD p110) 4’ 10” +2d10 120 lbs. x (2d4) lb. 4’ 5” +2d10 110 lbs. x (2d6) lb.
Sharakim (RoD p110) 4’ 10” +2d10 150 lbs. x (2d6) lb. 4’ 5” +2d10 85 lbs. x (2d4) lb.
Shifter (Eb p27) 4’ 7” +2d8 100 lbs. x (2d4) lb. 4’ 5” +2d8 85 lbs. x (2d4) lb.
Shifter, Saurian (DR328 p62) 5’ 0” +2d12 120 lbs. x (2d4) lb. 5’ 0” +2d12 120 lbs. x (2d4) lb.
Skulk (RoD p110) 4’ 10” +2d10 105 lbs. x (2d4) lb. 4’ 5” +2d10 70 lbs. x (2d4) lb.
Slyth (Und p21) 5’ 2” +2d10 135 lbs. x (2d6) lb. 4’ 6” +2d10 100 lbs. x (2d6) lb.
Svirfneblin (Und p21) 3’ 2” +1d6 37 lbs. x (1d4) lb. 2’ 8” +1d6 32 lbs. x (1d4) lb.
T’kel (DR317 p27) 4’ 7” +2d8 190 lbs. x (2d4) lb. 6’ 3” +2d10 190 lbs. x (2d4) lb.
Tiefling (RoD p110) 4’ 10” +2d10 120 lbs. x (2d4) lb. 4’ 5” +2d10 85 lbs. x (2d4) lb.
Uldra (Frost p41) 2’ 4” +2d4 25 lbs. x (1d4) lb. 2’ 2” +2d4 20 lbs. x (1d4) lb.
Underfolk (RoD p110) 4’ 5” +2d6 85 lbs. x (1d6) lb. 4’ 4” +2d6 80 lbs. x (1d6) lb.
Varag (MM4 p171) 5’ 11” +2d12 230 lbs. x (2d6) lb. 5’ 7” +2d12 200 lbs. x (2d6) lb.
Warforged, (Eb p27) 5’ 10” +2d6 320 lbs. x 6 lb. –same– –same– –same– –same–
Adamantine (wWarforged)+
Warforged,
5’ 10” +2d6 270 lbs. x 4 lb. –same– –same– –same– –same–
Composite (Eb p27)
Warforged,
Darkwood or (Eb p27) 5’ 10” +2d6 180 lbs. x 2 lb. –same– –same– –same– –same–
Mithral (wWarforged)+
Warforged, (Eb p27) 5’ 10” +2d6 225 lbs. x 3 lb. –same– –same– –same– –same–
Unarmored (wWarforged)+
Languages by Race
Language Ref Typical Speakers Alphabet Language Ref Typical Speakers Alphabet
Demons, Chaotic Evil Gnome (PH p82) Gnomes Dwarven
Abyssal Infernal
(PH p82) Outsiders Goblins, Hobgoblins,
Goblin Dwarven
Aquan (PH p82) Water-Based Creatures Elven (PH p82) Bugbears
Auran (PH p82) Air-Based Creatures Draconic Gnoll (PH p82) Gnolls Common
Celestial (PH p82) Good Outsiders Celestial Halfling (PH p82) Halflings Common
Humans, Halflings, Half- Ignan (PH p82) Fire-Based Creatures Draconic
Common Common
(PH p82) Elves, Half-Orcs Infernal (PH p82) Devils, Lawful Evil Outsiders Infernal
Kobolds, Troglodytes, Orc Orcs Dwarven
Draconic Draconic (PH p82)
(PH p82) Lizardfolk, Dragons
Dryads, Brownies,
Drow Sign (Und p11) Drow — Sylvan Elven
(PH p82) Leprechauns
Druidic (PH p82) Druids only Druidic Terran (PH p82) Xorns, Earth-based Creatures Dwarven
Dwarven (PH p82) Dwarves Dwarven Undercommon (PH p82) Drow Elven
Elven (PH p82) Elves Elven
Giant (PH p82) Ogres, Giants Dwarven
Abyssal
Aquan
Auran
Celestial
Common
Draconic
Dwarven
Elven
Giant
Gnoll
Gnome
Goblin
Halfling
Ignan
Infernal
Orc
Sylvan
Terran
Undercommon
other
Race
Adu’ja B B A B B A
Catfolk A B B B B Feline
Centaur B A B B A
Chitine A by region
Kuo-Toan
Drow B B A B A B B A
Drow Sign
Dwarves A A B B B B B
Elves A B A B B B B B
Gnoll B B B A B B
Gnome A B B B B A B B
Golmoid A B A B B
Gruwaar B A B B B A B A
Half-Elves B B B B A B B A B B B B B B B B B B B
Halflings A B B B B A B
Half-Orcs B A B B B B A
Human B B B B A B B B B B B B B B B B B B B
Killoren B B A B B B A B
Mephling,
B A A B B
Air
Mephling,
B B A B A
Earth
Mephling,
B B A A B
Fire
Mephling,
A B A B B
Water
Neanderthal A B B B
Norker A B B B A B
Phanaton A B B Phanaton
Raptoran A B B B B B B Tuilvilanuue
T’kel B A B B
Uldra B B B B A B B B B B B B B B B B A B B
Xvart A B B B B A B
Strength Race
+4 Orc (base, Aquatic, Arctic, Desert, Jungle, Water)
Cyclops (Feral-Kind), Darfellan, Dwarf (Aquatic, Arctic, Earth), Elf (Wood), Half-Orc (base, Aquatic, Arctic, Jungle, Scab-Lands, Water),
+2
Neanderthal
Elf (Aquatic, Desert, Gray), Gnome (Rock, Air, Aquatic, Arctic, Desert, Forest, Ice, Jungle, Wavecrest, Whisper), Goblin (base, Air, Aquatic,
–2 Arctic, Bhuka, Desert, Jungle), Grippli, Halfling (Lightfoot, Aquatic, Arctic, Deep, Desert, Jungle, Shoal, Tallfellow, Water), Kenku, Kobold
(Arctic, Earth), Phanaton
–4 Kobold (base, Aquatic, Desert, Jungle)
Dexterity Race
+4 Goblin (Air)
Elf (High, Aquatic, Arctic, Dark, Desert, Fire, Ghost, Gray, Jungle, Painted, Snow, Umbragen, Wild, Wood), Gnome (Air, Whisper),
+2 Goblin (base, Bhuka, Desert, Jungle), Grippli, Hadozee, Halfling (Lightfoot, Aquatic, Arctic, Deep, Desert, Jungle, Shoal, Tallfellow,
Water), Kenku, Kobold (base, Aquatic, Arctic, Desert, Jungle), Norker, Phanaton, Shifter (base, Saurian)
–2 Cyclops (Menta, Feral-Kind), Darfellan, Deep Imaskari, Dwarf (Desert, Dream, Earth, Gold), Neanderthal, Tortle
–4 Dwarf (Aquatic, Arctic)
Constitution Race
+4 Mongrelfolk
Cyclops (Menta, Feral-Kind), Dwarf (Hill, Mountain, Aquatic, Arctic, Badlands, Deep, Desert, Dream, Earth, Gold, Gray(lesser), Jungle,
+2 Seacliff), Gnome (Rock, Aquatic, Arctic, Desert, Forest, Ice, Jungle, Wavecrest, Whisper), Goblin (Aquatic, Arctic), Halfling (Water), Half-
Orc (Desert), Neanderthal, Norker, Orc (Water), Tortle
–2 Elf (High, Dark, Fire, Gray, Jungle, Umbragen, Wood), Goblin (Air), Kobold (base, Aquatic, Arctic), Phanaton
–4 Elf (Ghost)
Intelligence Race
+4 —
+2 Deep Imaskari, Elf (Dark, Fire, Ghost, Gray, Umbragen)
Cyclops (Feral-Kind), Elf (Aquatic, Painted, Wild, Wood), Half-Orc (base, Aquatic, Arctic, Desert, Jungle, Scab-Lands, Water), Kobold
–2
(Jungle), Mongrelfolk, Neanderthal, Norker, Orc (base, Aquatic, Arctic, Desert, Jungle, Water), Shifter (base, Saurian)
–4 —
Wisdom Race
+4 —
+2 Tortle
–2 Kobold (Arctic, Desert), Norker, Orc (base, Aquatic, Arctic, Desert, Jungle, Water)
–4 —
Charisma Race
+4 —
+2 Elf (Dark, Umbragen)
Dwarf (Hill, Mountain, Aquatic, Arctic, Badlands, Deep, Earth, Jungle, Seacliff), Elf (Fire, Snow), Gnome (Whisper), Goblin (base, Aquatic,
–2 Arctic, Desert, Jungle), Hadozee, Half-Orc (base, Aquatic, Arctic, Jungle, Scab-Lands, Water), Norker, Orc (base, Aquatic, Arctic, Desert,
Jungle, Water), Shifter (base, Saurian), Tortle
–4 Dwarf (Gray(lesser)), Mongrelfolk
Illumian Sigils
N = 1 at 1st level, 2 at all subsequent levels.
Downloadable Sigils are available at http://www.wizards.com/default.asp?x=dnd/ag/20041217a.
+N on Strength checks & +N on Wisdom checks, +1 caster level on all +N on Intelligence +N on Dexterity checks +N on Charisma checks
Strength-based skill Constitution check, spells & spell-like checks & Intelligence- & Dexterity-based skill & Charisma-based
base checks Wisdom-based skill abilities (up to your based skill checks checks skill checks
ability checks, & character level)
Constitution-based
skill checks
+N Insight bonus on +N Insight bonus on Choose N spells. These +N Insight bonus on +N Insight bonus on +N Insight bonus on
damage roll of melee saves vs. death effects, spells are cast at +1 saves vs. Illusions and ranged damage rolls saves vs. Mind-
Improve weapons with which death by massive spell level (as if against Language- when your target is Effecting spells and
you have Weapon Focus damage, and to avoid effected by Heighten dependent effects. denied his/her abilities.
Sigil nonlethal damage from Spell). You may Dexterity bonus to AC
feat the environment or change these spells
suffocation whenever you gain a
new level of spells.
Aeshhoon Aeshkrua Naenaesh Aeshuur Vaulaesh
Consume a Turn or You can use your When preparing spells, If you inflict a Sneak Expend a spell slot (but
Aesh Rebuke Attempt as a Strength score to you may leave one slot Attack or a Critical hit not one holding a
Swift Action to gain determine your bonus unfilled on up to two on an opponent, you prepared spell) as a
(vigor) your Wisdom bonus as spells. levels. All other spells gain a +2 Dodge bonus Swift Action to gain an
a damage bonus with cast from those levels to AC vs. the opponent Insight bonus equal to
any weapon with is treated as if it was until your next turn the spell’s level on AC
which you have prepared with Still and damage rolls with
Weapon Focus. Lasts Spell. Effect remains weapons for which you
for 1 round and is until the next time you have Weapon Focus.
usable 2/day. prepare spells. Lasts until the
beginning of your next
turn. Usable 2/day.
Aeshhoon Hoonkrau Naenhoon Uurhoon Hoonvaul
Consume a Turn or Consume a Turn Consume one or more Expend a spell slot (but Expend a spell slot (but
Hoon Rebuke Attempt as a Attempt to add 1d8 to Turn or Rebuke not one holding a not one holding a
Swift Action to gain a Cure spell –or– Attempts as a Swift prepared spell) as a prepared spell) as a
(life) your Wisdom bonus as a consume a Rebuke Action to apply a Swift Action to gain an Swift Action to gain a
damage bonus with any Attempt to add 1d8 to Metamagic you know Insight bonus equal to bonus equal to the
weapon with which you an Inflict spell. The without changing the your Wisdom bonus on spell level on the
have Weapon Focus. target spell must be spell’s level or casting Reflex saves and your following: Turn
Lasts for 1 round and is cast by the end of the time. The Metamagic Dexterity bonus on Check, Turn Damage
usable 2/day. following turn. This is level modifier is the Caster level checks to Roll, Smite Attack
a Swift Action that is number of attempts overcome Spell Roll, –and– Smite
usable 2/day. that are consumed. Resistance. Lasts for 1 Damage Roll. Usable
Usable 2/day. minute per Spell level. 2/day.
Aeshkrua Hoonkrau Naenkrau Uurkrau Vaulkrau
You can use your Consume a Turn When preparing spells, You can use your Expend a spell slot (but
Krau Strength score to Attempt to add 1d8 to you may leave one slot Dexterity score to not one holding a
(magic) determine your bonus a Cure spell –or– unfilled on up to two determine your bonus prepared spell) as an
spells. consume a Rebuke levels. All other spells spells. Immediate Action to
Attempt to add 1d8 to cast have from those gain an Insight bonus
an Inflict spell. The levels have +1 DC. equal to the spell level
target spell must be Effect remains until on your next saving
cast by the end of the the next time you throw. Must be used
following turn. This is prepare spells. before the start of your
a Swift Action that is next turn. Usable
usable 2/day. 2/day.
When preparing spells, Consume one or more When preparing spells, When preparing spells, Expend a spell slot (but
Naen you may leave one slot Turn or Rebuke you may leave one slot you may leave one 1st not one holding a
unfilled on up to two Attempts as a Swift unfilled on up to two or 2nd level spell prepared spell) as an
(mind) levels. All other spells Action to apply a levels. All other spells unprepared. Gain an Swift Action to cast a
cast from those levels is Metamagic you know cast have from those Insight bonus equal to spell that you have
treated as if it was without changing the levels have +1 DC. that spell level on Prepared with another
prepared with Still spell’s level or casting Effect remains until attack rolls for Sneak spellcasting class that
Spell. Effect remains time. The Metamagic the next time you Attacks and Unarmed is the same level.
until the next time you level modifier is the prepare spells. Strike. Effect remains Usable 2/day.
prepare spells. number of attempts until the next time you
that are consumed. prepare spells.
Usable 2/day.
Aeshuur Uurhoon Uurkrau Uurnaen Vauluur
If you inflict a Sneak Expend a spell slot (but You can use your When preparing spells, Expend a spell slot (but
Uur Attack or a Critical hit not one holding a Dexterity score to you may leave one 1st not one holding a
on an opponent, you prepared spell) as a determine your bonus or 2nd level spell prepared spell) as an
(grace) gain a +2 Dodge bonus Swift Action to gain an spells. unprepared. Gain an Swift Action to gain
to AC vs. the opponent Insight bonus equal to Insight bonus equal to +1d6 per spell level on
until your next turn your Wisdom bonus on that spell level on Unarmed Strike
Reflex saves and your attack rolls for Sneak damage and Sneak
Dexterity bonus on Attacks and Unarmed Attack damage. Effect
Caster level checks to Strike. Effect remains lasts until the
overcome Spell until the next time you beginning of your next
Resistance. Lasts for 1 prepare spells. turn. Usable 2/day.
minute per Spell level.
Vaulaesh Hoonvaul Vaulkrau Vaulneaen Vauluur
Expend a spell slot (but Expend a spell slot (but Expend a spell slot (but Expend a spell slot (but Expend a spell slot (but
Vaul not one holding a not one holding a not one holding a not one holding a not one holding a
prepared spell) as a prepared spell) as a prepared spell) as an prepared spell) as an prepared spell) as an
(soul) Swift Action to gain an Swift Action to gain a Immediate Action to Swift Action to cast a Swift Action to gain
Insight bonus equal to bonus equal to the gain an Insight bonus spell that you have +1d6 per spell level on
the spell’s level on AC spell level on the equal to the spell level Prepared with another Unarmed Strike
and damage rolls with following: Turn on your next saving spellcasting class that damage and Sneak
weapons for which you Check, Turn Damage throw. Must be used is the same level. Attack damage. Effect
have Weapon Focus. Roll, Smite Attack before the start of your Usable 2/day. lasts until the
Lasts until the Roll, –and– Smite next turn. Usable beginning of your next
beginning of your next Damage Roll. Usable 2/day. turn. Usable 2/day.
turn. Usable 2/day. 2/day.
Appendix
Revision History
August 19, 2003 – Initial D&D 3.5 edition release.
Contains Player’s Handbook v.3.5, Dungeon Master’s Guide v.3.5, & Monster Manual v.3.5.
Also includes Monster Manual II, Manual of the Planes, & Fiend Folio, with relevant parts of the D&D v.3.5 Accessory Update.
Absorbed Races section of the deprecated ‘Basic Index’.
March 19, 2004 – Added Complete Warrior & the Book of Exalted Deeds.
Added Dragon #309 – Dragon #313.
Added Dungeon #107.
November 12, 2004 – Added Dragon #314 & #325.
Added Eberron Campaign Setting.
Added Monster Manual 3. Change the abbreviation of Monster Manual v3.5 from “MM3.5” to “MM” to avoid confusion with “MM3”
April 1, 2004 – Added Dragon #324, #326 – #329.
Change the abbreviation of Player’s Handbook v3.5 from “PH3.5” to “PH”.
Change the abbreviation of Dungeonmaster’s Guide v3.5 from “DMG3.5” to “DMG”.
September 7, 2005 – Added Races of Eberron & Complete Adventurer.
Added Dragon #330 – #335.
December 9, 2005 – Split off from Creature Index & reformatted.
Added Races of Stone, Races of Destiny, Races of the Wild, Unearthed Arcana, & Underdark
Added Dragon #336 – #338.
April 14, 2006 – Added Dragon #339 – #343.
Added Dungeon #104 – #134.
February 28, 2007 – Added Dragon #315 – #323, #344 – #352.
Added Dungeon #135 – #144.
Added Frostburn, Sandstorm, & Stormwrack.
October 1, 2007 – Added Dragon #353 – #363.
Added Dungeon #145 – #150.
Key to Sourcebooks
PH – Player’s Handbook v.3.5 Drow – Drow of the Underdark
PH2 – Player’s Handbook 2
BoED – Book of Exalted Deeds
DMG – Dungeon Master’s Guide v.3.5
FF – Fiend Folio
DMG2 – Dungeon Master’s Guide 2
UA – Unearthed Arcana
MM – Monster Manual v.3.5
MM2 – Monster Manual II Frost – Frostburn
MM3 – Monster Manual III Storm – Stormwrack
MM4 – Monster Manual IV Sand – Sandstorm
MM5 – Monster Manual V
FR – Forgotten Realms Campaign Setting
CWar – Complete Warrior MoF – Magic of Faerûn
CDiv – Complete Divine LoD – Lords of Darkness
CArc – Complete Arcane RoF – Races of Faerûn
CAdv – Complete Adventurer SM – Silver Marches
CSco – Complete Scoundrel Und – Underdark
PGF – Player’s Guide to Faerûn
RoS – Races of Stone
RoD – Races of Destiny Eb – Eberron Campaign Setting
RotW – Races of the Wild PGE – Player’s Guide to Eberron
RoE – Races of Eberron FoE – Faiths of Eberron
RotD – Races of the Dragon RoE – Races of Eberron
SoX – Secrets of Xen’drik
Dcn – Draconomicon
5Nat – Five Nations
LM – Libris Mortis
LoM – Lords of Madness Dragon Magazine (with issue number)
DR### –
HotA – Fiendish Codex 1: Hoards of the Abyss (e.g., DR343 is Dragon Magazine #343)
Tot9H – Fiendish Codex 2: Tyrants of the 9 Hells DU## – Dungeon Magazine (with issue number)
Appendix Page 54
Dungeons & Dragons 3.5 Edition Index – Races October 1, 2007
Note: If a Key reference is followed by a “+”, then it is partially superseded the entry above it.
Appendix Page 55