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CHAPTER APPROVED

CODEX: ORKS FAQ V4.0.1

USING THE UPDATE Banna Wavva: 3 points


Grot statline: May carry a bosspole or a Waaagh!
Since the publication of Codex: Orks, the Warhammer banner. Only the luckiest Grots are chosen for the job
40,000 rules have been updated. This document explains and they always seem to know when to dodge behind
how to use the Orks in conjunction with these changes. the nearest cover, or Ork, to avoid fire. Consequently,
In time, Codex: Orks will be re-worked, but until then, this the Banna Wavva is only removed as a casualty when
document will get you through. there are no other models that could be removed
instead. Once removed, all benefits are lost. Banna
The Armoury (p. 7) Wavvas are armed with a Grot blasta.
• The limitation on Big Mek's Mekboy bodyguard of not
• When a character with Squigs (attack or hound) or
having the same equipment only applies to the Big
Grots as wargear dies, they are removed as well.
Mek’s bodyguard, not to other Mekboyz in the Warboss’
retinue or leading Burna Boy mobs. • Mekboy force fields confer concealment to vehicles and
cover to non-vehicles.
• You can take a maximum of one Warboss. Two
Warbosses would only appear if there were two
separate warbands fighting (i.e., if you were using
The Army List (pp. 8 to 16)
• With reference to the Living Shield rule for Gretchin
multiple detachments).
Mobs, Grots can be used as cover for models behind
• A bionik arm does not count toward the 2 single or a them when the Grots are shot “through.” This occurs
single/double limitation on weapons. when the line-of-sight for an enemy shot is drawn
through the Grots.
• In the Wargear rules under the Bosspole it says that it
may be carried by a Grot. Unfortunately, you can't buy • When Flash Gitz upgrade their shootas to kustom jobs,
the Grot to carry it; The solution is as follows: all must take the same type of kustom job.

© Copyright Games Workshop Limited 2004. Permission is granted for a single copy of this PDF to be downloaded, stored temporarily on a single PC and printed once for personal, non-commercial use and
only for the purposes of playing the Warhammer 40,000 tabletop hobby wargame. All other Rights Reserved. Games Workshop, The Double-Headed/Imperial Eagle device, the Games Workshop logo, Chapter
Approved, Eye of Terror, Citadel, Citadel Device, Chaos, the Chaos factions, the Chaos faction logos, Space Marine, Space Marine chapters, Space Marine chapter logos, Codex, Eldar, Eldar symbol devices,
Ork, Ork devices, Tau, the Tau caste designations, Kroot, Necron, Tyranid, the 'In the Grim Darkness of the Far Future' tagline, Battle for Macragge, Cityfight, Warhammer, the Warhammer 40,000 device and all
associated marks, logos, names, races and race insignia, vehicles, locations, units, characters, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Games Workshop Ltd
1 2000-2004, variably registered in the UK and other countries around the world.
“I’m da hand of Gork and Mork, dey sent me to rouse up da boyz to crush and kill ‘cos da boyz forgot what dere ‘ere for. I woz one of
da boyz till da godz smashed me in da ‘ead an’ I ‘membered dat Orks is meant to conquer and make slaves of everyfing they don’t kill.
I’m da profit of da Waaagh an’ whole worlds burn in my boot prints. On Armour-Geddem I led da boyz through da fire deserts and
smashed da humies’ metal cities to scrap. I fought Yarik, old one-eye at Tartarus, an’ he fought good but we smashed iz city too.
I’m death to anyfing dat walks or crawls, where I go nothin’ stands in my way. We crushed da stunties on Golgotha, an’ we caught old
one-eye when da speed freeks blew da humies’ big tanks ta bits. I let ‘im go ‘cause good enemies iz ‘ard ta find, an Orks need good
enemies ta fight like they need meat ta eat an’ grog ta drink.
I iz more cunnin’ than a Grot an’ more killy dan a dread, da boyz dat follow me can’t be beat. On Pissenah we jumped da marine-boyz
an’ our bosspoles was covered in da helmets we took from da dead ‘uns. We burned dere port an’ killed dere bosses an’ left nothin’ but
ruins behind.
I’m Warlord Ghazghkull Mag Uruk Thraka an’ I speak wiv da word of da gods. We iz gonna stomp da ‘ooniverse flat an’ kill anyfing that
fights back. We iz gonna do this coz’ we’re Orks an’ we was made ta fight an’ win”

Graffiti on Warlord Titan Wreckage found by Dark Angels at Westerisle, Piscina IV.”

• Lootas may take the transport option from the squad type • The choppa modifier applies only to Armour saves.
they have Looted Weapons from as well as its weapons.
• Killer Kans do not get to Waaagh! although they are
• The indirect fire option for a Basilisk is considered a listed as a Mob.
weapon option rather than a vehicle upgrade, so can be
taken for a looted Basilisk. • When a Mekboy with a kustom force field is riding in a
vehicle, the force field’s effect is measured from the
• Killer Kans are treated as Ork Dreadnoughts with Mekboy model himself, not his vehicle.
regards to vehicle upgrades.
• When determining if an Ork vehicle is close enough to
• Big Gunz units are artillery as defined in the Existing a kustom force field to count as being “concealed,” more
Unit Types section of the Warhammer 40,000 rules. than 50% of the vehicle has to be within 6”.

Miscellaneous Special Characters


• When a zzap gun, mounted on a Battlewagon, rolls an • Ghazghkull. Ghazghkull can only use his Adamantium
11 or 12 for the Strength of its shot, there is no additional Skull to butt enemy models that are in base-to-base
effect above the irritation of the weapon not firing. contact with him.

• The rules for the zzap gun state that you pick a target • Nazdreg. Nazdreg’s Blasta-X has the following profile:
model. This rule does not mean that the gun can force a Range 36” Strength 7 AP2 Type: Assault 1, Gets Hot.
specific model to be removed as a casualty in a squad.
The use of the word “model” is in reference to vehicles, • Boss Zagstruk’s Vulcha Boyz. Note that when they
which will be the normal target of a zzap gun. When perform a Turbo Swoop move, they must take a
firing into a squad, the owner of the squad can still pick Dangerous Terrain test.
which model is removed as with any other type of
• Wazdakka Gutzmek. Wazdakka’s Grot servant Fixit
normal shooting, obeying the normal targeting rules.
allows him to re-roll Dangerous Terrain tests.
• Orks in mega armour always count as if they are
moving in Difficult Terrain, unless they are falling back RANGED WEAPONS
(when they move like other infantry). Weapon Range Str. AP Type
Grot blasta 12" 3 - Assault 1
• Trukk Boys Balin’ Out specifies they get hurt on a 6+ if
Slugga 12" 4 6 Pistol
the trukk is destroyed; this should be extended to cover
Shoota 24" 4 6 Rapid Fire
emergency disembarks at high speed vs. penetrating
Big Shoota 36" 5 5 Assault 3
hits.
Rokkit Launcha 24" 8 3 Assault 1
• Ammo runts do not affect the Armour save of a unit. Burna Template 4 5 Assault 1
Their rules state that they cannot be chosen as a casualty Kannon (Frag) 36" 5 5 Ord. 1, Blast*
from enemy shooting and hence can't make saves. Kannon (Shell) 36" 8 3 Heavy 1*
Mega-Blasta 24” 7 2 Heavy 1, Blast,
• Ork units behind Warbikes receive a cover save Gets Hot
against any attempts to fire past the warbikes whether Lobba 48" G 5 5 Heavy 1, Blast,
it’s over, under, or through. This rule will apply to Grot Barrage
screens too, of course. Skorcha Template 5 4 Assault 1
Zzap Gun 24” 2D6 2 Heavy 1
• The presence of Squigs will slow down a bike or * Kannons may fire frag rounds or shells.
Stormboyz unit that they are attached to. See the Warhammer 40,000 rulebook for an explanation of weapon types.

© Copyright Games Workshop Limited 2004. Permission is granted for a single copy of this PDF to be downloaded, stored temporarily on a single PC and printed once for personal, non-commercial use and
only for the purposes of playing the Warhammer 40,000 tabletop hobby wargame. All other Rights Reserved. Games Workshop, The Double-Headed/Imperial Eagle device, the Games Workshop logo, Chapter
Approved, Eye of Terror, Citadel, Citadel Device, Chaos, the Chaos factions, the Chaos faction logos, Space Marine, Space Marine chapters, Space Marine chapter logos, Codex, Eldar, Eldar symbol devices,
Ork, Ork devices, Tau, the Tau caste designations, Kroot, Necron, Tyranid, the 'In the Grim Darkness of the Far Future' tagline, Battle for Macragge, Cityfight, Warhammer, the Warhammer 40,000 device and all
associated marks, logos, names, races and race insignia, vehicles, locations, units, characters, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Games Workshop Ltd
2000-2004, variably registered in the UK and other countries around the world.
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