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Ranger (Monster Slayer) 20 Urchin

Kuka CLASS & LEVEL BACKGROUND PLAYER NAME

Kenku (f) Neutral good 380000


RACE ALIGNMENT EXPERIENCE POINTS
CHARACTER NAME

INSPIRATION

STRENGTH 19 +5 30 ft

+5 +6 PROFICIENCY BONUS AC INITIATIVE SPEED

PERSONALITY TRAITS
20 Hit Point Maximum 300
+11 Strength

DEXTERITY +13 Dexterity

+5
+7
Constitution CURRENT HIT POINTS
+4 Intelligence IDEALS

+5 Wisdom
25
+5 Charisma

CONSTITUTION SAVING THROWS TEMPORARY HIT POINTS

BONDS

+5 +13 Acrobatics (Dex)


Total 20d10 Successes

+5 Animal Handling (Wis)


20 Failures

+4 Arcana (Int) HIT DICE DEATH SAVES


FLAWS
INTELLIGENCE +5 Athletics (Str)

+4
+11 Deception (Cha) NAME ATK DAMAGE/TYPE
+4 History (Int) Shortsword +11 1d6+7 piercing ---------Class Feats-------------
Favored Enemy (fiends, undead, dragons)
+11 Insight (Wis)
18 Dagger +13 1d4+7 piercing
Natural Explorer (forest, mountain, Underdark)
Fighting Style (Archery)
+5 Intimidation (Cha)
Monster Slayer Magic (protection from evil and
WISDOM +10 Investigation (Int) Longbow +13 1d8+7 piercing good, zone of truth, magic circle, banishment,
hold monster)

+5
+5 Medicine (Wis) Hunter's Sense (Improve sight, hearing or smell)
(1/short rest)
+4 Nature (Int)
Shortsword. Melee : +11 (1d6+5 piercing ; Slayer's Prey (+1d6)(1 target at a time, as a
+11 Perception (Wis) finesse, light) bonus action)
20 Dagger. Melee : +11 (1d4+5 piercing ; finesse, Primeval Awareness
+5 Performance (Cha) Extra Attack (+1 Atk/round)
light, thrown (range 20/60))
Longbow. Ranged : +11 (1d8+5 piercing ; Supernatural Defense (+1d6 to ability checks
CHARISMA +5 Persuasion (Cha) and saving throws against prey)
ammunition (range 150/600), heavy, two-handed)
+4 Religion (Int) Land's Stride

+5 +13 Sleight of Hand (Dex)


Hide in Plain Sight
Magic-User's Nemesis (reaction, 1/short rest.
sabotage magic or teleport w 60 ft)
+13 Stealth (Dex) Vanish
20 Slayer's Counter (reaction, 1 attack as a saving
+5 Survival (Wis)
throw against a saving throw caused by your
ATTACKS & SPELLCASTING prey)
SKILLS
Feral Senses (no disadvantage on atk rolls if you
are blind. Awareness of invisible)
Foe Slayer (Add wsd mod. to atk roll or damage
Shortsword, dagger, longbow,
20 PASSIVE WISDOM (PERCEPTION) roll, 1/turn)
CP 98 studded leather, thieves' tools, ----------Level up Feats----------
poisoner's kit, 20 arrows (10), Crossbow Expert
backpack, bedroll, mess kit, Sharpshooter
Weapons simple weapons, martial weapons tinderbox, torch (10), rations/1 day
SP 73 Dungeon Delver
(10), waterskin, rope/hempen 50 Skulker
Armors Light armor, medium armor, shields feet, clothes/fine, 20 arrows (10), Magic Initiate (Druid) thunderclap, infestation (at
quiver, small knife, map of a city, will), ice knife (1/long rest)
Tools disguise kit, thieves' tools pet mouse, belt pouch
EP 5 -----------Race Feats--------------
Expert Forgery
Languages common, elvish, dwarvish, draconic, celestial, Equipment weight 104 lb - Cost Kenku Training *
undercommon, primordial, sylvan, abyssal, deep speech. 1308 gp Mimicry
GP 1080 High Kenku Hover / Gliding
Coins weight 12.61 lb Languages (auran)
--------Background Feat-----------
PP 5 FEATURES

PROFICIENCIES & LANGUAGES EQUIPMENT


24 5'5 105 lb.
AGE HEIGHT WEIGHT
Kuka
Red Black Black
EYES SKIN HAIR
CHARACTER NAME

APPEARANCE ALLIES & ORGANIZATIONS

Urchin

ADDITIONAL FEATURES

CHARACTER BACKSTORY
TREASURE
19 +11
Ranger (Wis)
DAILY SPELLS TO PREPARE SPELLS SAVE DC SPELLS ATTACK BONUS

SPELLCASTING CLASS

0 CANTRIPS 3 5 6

flame arrows

lightning arrow

wind wall

protection from energy

speak with plants

SPELL
LEVEL SLOTS SLOTS EXPENDED

1 5 7

zephyr strike

absorb elements

fog cloud
4 5
snare

hunter's mark guardian of nature

freedom of movement

grasping vine

conjure woodland beings

stoneskin 8

2 5

healing spirit

find traps

silence
5 5 9
spike growth

cordon of arrows steel wind strike

wrath of nature

swift quiver

conjure volley

tree stride

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