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Ranger Monster Slayer 20 - Kenku
Ranger Monster Slayer 20 - Kenku
INSPIRATION
STRENGTH 19 +5 30 ft
PERSONALITY TRAITS
20 Hit Point Maximum 300
+11 Strength
+5
+7
Constitution CURRENT HIT POINTS
+4 Intelligence IDEALS
+5 Wisdom
25
+5 Charisma
BONDS
+4
+11 Deception (Cha) NAME ATK DAMAGE/TYPE
+4 History (Int) Shortsword +11 1d6+7 piercing ---------Class Feats-------------
Favored Enemy (fiends, undead, dragons)
+11 Insight (Wis)
18 Dagger +13 1d4+7 piercing
Natural Explorer (forest, mountain, Underdark)
Fighting Style (Archery)
+5 Intimidation (Cha)
Monster Slayer Magic (protection from evil and
WISDOM +10 Investigation (Int) Longbow +13 1d8+7 piercing good, zone of truth, magic circle, banishment,
hold monster)
+5
+5 Medicine (Wis) Hunter's Sense (Improve sight, hearing or smell)
(1/short rest)
+4 Nature (Int)
Shortsword. Melee : +11 (1d6+5 piercing ; Slayer's Prey (+1d6)(1 target at a time, as a
+11 Perception (Wis) finesse, light) bonus action)
20 Dagger. Melee : +11 (1d4+5 piercing ; finesse, Primeval Awareness
+5 Performance (Cha) Extra Attack (+1 Atk/round)
light, thrown (range 20/60))
Longbow. Ranged : +11 (1d8+5 piercing ; Supernatural Defense (+1d6 to ability checks
CHARISMA +5 Persuasion (Cha) and saving throws against prey)
ammunition (range 150/600), heavy, two-handed)
+4 Religion (Int) Land's Stride
Urchin
ADDITIONAL FEATURES
CHARACTER BACKSTORY
TREASURE
19 +11
Ranger (Wis)
DAILY SPELLS TO PREPARE SPELLS SAVE DC SPELLS ATTACK BONUS
SPELLCASTING CLASS
0 CANTRIPS 3 5 6
flame arrows
lightning arrow
wind wall
SPELL
LEVEL SLOTS SLOTS EXPENDED
1 5 7
zephyr strike
absorb elements
fog cloud
4 5
snare
freedom of movement
grasping vine
stoneskin 8
2 5
healing spirit
find traps
silence
5 5 9
spike growth
wrath of nature
swift quiver
conjure volley
tree stride