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Battlegrounds
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For the cosmetic maps games are played on, see Battlefield.

Ba legrounds is a game mode where eight players face off in 1v1 rounds,


with the goal to be the last player standing. Each round consists of two
phases. The Recruit Phase lets players purchase and sell minions, upgrade
the tavern, use their hero power, and rearrange their minions' a ack order.
Combat Phase has minions automa cally a acking the opponents' un l one
player (or both) has no minions remaining, at which point the victor a acks
the loser directly.

Unlike other play modes, Ba legrounds has a set of cards totally unique to
itself (although many are func onally iden cal to collec ble cards) as well as
a pool of specialized heroes. All Ba legrounds cards are available from the
beginning.

Ba legrounds is significantly different from all other play modes in


Hearthstone, featuring completely different mechanics from anything
previously seen. There is no mana: instead, the only resource is Coins Battlegrounds menu
(similar to the Bartender Bob, Bartendotron, and Bazaar Bob encounters
from previous Single-player adventures). All minions cost 3 Coins, with the
power of minions instead dictated by their Tavern Tier, shown in the usual place of mana on the card interface. Minions do not a ack the opponent
directly - rather, surviving minions add Tavern Tier to the hero's a ack once the round is over.

Ba legrounds was first revealed at BlizzCon 2019 on November 1, where a endees could try out the new game mode first-hand. Shortly a er BlizzCon,
closed beta started on November 5 and Ba legrounds was available for free to all players who a ended BlizzCon, purchased a BlizzCon virtual cket, or
pre-purchased the new expansion Descent of Dragons. During the week that followed, players who watched par cipa ng Hearthstone streamers on
Twitch could earn a Twitch drop for Ba legrounds Early Access and start playing with the game mode as well, in closed beta. Open beta soon followed a
week later at 10am PT on November 12, opening for free to the public for all players.[1]

Contents
Gameplay
Recruit Phase
Combat Phase
Matchmaking
Battlegrounds Parties
Heroes
Current Heroes
Retired Heroes
Minions by tier
Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
Tier 6
Minions by type
Beast Pool
Demon Pool
Dragon Pool
Mech Pool
Murloc Pool
Pirate Pool
Neutral
Other minions
Unpurchasable
Hero-specific
Retired
Retired (Unpurchaseable)
Notes

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Battlegrounds Perks
Emotes
Advanced stats
Known bugs
Gallery
Videos
Soundtrack
Patch changes
References
External links

Gameplay
Ba legrounds has a large selec on of different heroes available, all of which have vastly different hero powers
and strategies therein. At the beginning of the match, each player is offered two (or four if you have
Ba legrounds Perks) heroes to choose from. The large pool of heroes ensures that no given hero is offered to
more than one player in the same match.

Replacing the usual History bar, a sidebar displaying every hero in the match as well as their rough health
amount is visible at all mes. Heroes are arranged from most to least health descending, with the players in
the top four spots numbered and the player in first given a crown. Hovering over any icon will give you
detailed informa on about that player, including the player's username, their hero power, Tavern Tier, how
many of the majority minion Tribe they have in their lineup, as well as a summary of who they fought in the
last two rounds and how much damage was dealt (either receiving or a acking on that player's end).
Addi onally, your next and current opponent has a glowing red border and is slightly ajar from the other icons.

Minion abilities
A Battlegrounds minion. Note the
Most abili es func onally exactly like they do in the base game, including aura effects like Baron Rivendare
Tier rating in place of a mana
and Brann Bronzebeard working just like you'd expect. Minion abili es are ac ve during both the Recruit cost.
Phase and Combat Phase. There are a few minor changes though.

Windfury causes the minion to attack twice in each sequence.


Taunt forces all minions to attack it first. If there are multiple Taunt minions, targets are chosen randomly between them. Very few cards can
ignore Taunt.
Random Summon effects can only create minions from the Battlegrounds mode. However, cost-related effects like Piloted Sky Golem and Piloted
Shredder will only create minions that have the stated mana cost in their original forms. All minions exclusive to Battlegrounds do have a mana
cost, but it cannot be seen in-game.

For example, Zapp Slywick's mana cost is 8.

Recruit Phase

The Recruit Phase is the most important part of Ba legrounds. Rather than building a deck of
cards, Bob's Tavern allows players to manipulate the game by purchasing, selling, and
rearranging minions in play. At the beginning of the game, you only have 3 Coins to spend,
but you gain one each round up to a maximum of ten. Just like Mana Crystals, Coins are not
conserved between rounds, so it's wise to maximize your spending each visit to the tavern.

All enchantments received by minions in the Recruit Phase are permanent, encouraging the
player to invest in buffs to build their best minions up.

Each Recruit Phase lasts a limited amount of me, with the exact figure replacing the End
Turn bu on. The first round is 60 seconds ( me star ng at hero choice lasts for 15 seconds,
then 12-13 seconds of intro anima on before giving control over to the player), and it
A break-down of the Recruit Phase interface.
increases each round by 15 seconds, capping off at 120 seconds. This period is unavoidable,
so you should try to maximize the me you have. Note that the Recruit Phase mer begins at
the start of the Combat Phase, meaning shorter combats will give you more me to recruit.

The matchups for the next Combat Phase is decided at the start of the Recruit Phase, and your next opponent's portrait on the le will be enlarged and
highlighted.

Recruiting

Upon entering the Tavern, Bob will have a group of minions lined up ready to be purchased. Minions can be purchased by dragging the minion over your
hero or into your hand. Each minion costs 3 Coins (no ma er their Tavern Tier), so choose wisely. Available minions automa cally reset at the start of
each round.

Once a minion is purchased, it is added to your hand and can be played at any me for free as long as you have the board space. You can have a
maximum of seven minions at a me. Minions in play cannot be returned to your hand however, only removed by being sold or fused into Triple Cards.

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You can access higher- er minions by upgrading your Tavern Tier. The minions that are offered to you in Bob's Tavern comes from a pool of shared
minions, shared by all players. All minions that are at or below your Tavern Tier level are available to be offered to you in Bob's Tavern, with the minions
being randomly selected from the shared pool. Because the minion pool is shared, if another player buys a minion that you can buy (and the player is
also s ll alive), you will have less chance of being offered that specific minion when Bob's Tavern is re-rolled, because there is one less in the pool.[2]

The following is a table of the number of copies of each minion associated with each Tavern Tier:[3]

Tavern Tier Copies of each minion

1 16
2 15
3 13
4 11
5 9
6 7

Minion Type Count by Tier level


Tier Beast Demon Dragon Mech Murloc Pirate None Total

1 2 3 2 2 3 2 2 16
2 3 2 3 4 2 2 3 19
3 5 3 3 4 2 3 3 23
4 3 2 3 4 2 3 3 19
5 1 3 2 2 1 3 4 17
6 4 1 2 2 0 2 2 13
Total 18 14 15 18 10 15 17 107

Rearranging and Selling

Minions in play can be freely rearranged by dragging them to another posi on on the board. This is important since it determines the order in which
minions a ack and also allows posi onal effects like Dire Wolf Alpha and Defender of Argus to be made the most use of.

If you no longer want a minion, you can sell it to Bob by picking it up and dragging it over him. All minions are sold for 1 Coin, including tokens. Mainly,
this is a way to extend your Coins to buy new minions you might not otherwise be able to afford. This can be also useful for cycling a powerful Ba lecry
with a weak body like Strongshell Scavenger, or crea ng money from tokens like a Murloc Scout created by Murloc Tidehunter. It's also essen al for
ensuring you have enough board space for be er minions as you con nue to upgrade your Tavern.

Triple Cards

When you have two minions of a kind, obtaining a third will fuse them into a powerful Triple Card. Triple Cards retain any Enchantments the minions
previously did, as well as feature doubled stats and occasionally stronger abili es, on top of cosme cally being Golden.[4] Triple Cards are added to your
hand from the ba lefield, allowing you to reuse their Ba lecries. Addi onally, playing a Triple Card will add a Triple Reward spell to your hand, which
allows you to Discover a minion from the Tavern Tier above you (or from Tier 6 if you are Tier 6). Minions do not need to be in play to become Triple
Cards; storing them in your hand will s ll ac vate the fusion.

Whenever a player makes a Triple Card, a no fica on is shown to everyone at the sidebar.

Even token minions have Triple Card versions, with all the aforemen oned rules and benefits. Some mes it's a good idea to hold on to tokens early,
giving you a free higher er minion.

Card fusions into Triple Cards happen as soon as three of the same minion exist on your side of the ba lefield or hand. The fusion may take place in
between phases, and fusions can even take place mul ple mes in a phase. This can be seen dis nctly due to Brann Bronzebeard and Khadgar. When
playing a Murloc Tidehunter with Brann, Khadgar, and two other minions on the ba lefield the following will occur:

1. A Murloc Scout is summoned from the Tidehunter


2. Khadgar summons another one
3. Brann triggers the battlecry again
4. A third Murloc Scout is summoned
5. Due to there being 3 Murloc Scouts on the board, the fuse into a Triple Card
6. Khadgar summons another Murloc Scout

Tavern Upgrades

At any me, you can upgrade your Tavern to the next er. This will improve the quality of minions offered and occasionally increase the number of
minions for sale. The number of minions offered to the player starts in 3 and is increases by 1 at ers 2, 4 and 6. Taverns start at er 1 and can be
upgraded to er 6. Your current Tavern Tier is displayed on a small flag next to Bob, and is visible to all players when you hover over. Upgrading will also
no fy every other player which er you currently are.

Upgrading starts at 5 Coins, and each upgrade costs more than the last. However, at the start of each round, you remain on the same er, the cost of
upgrading reduces by 1. It's a good idea to upgrade as frequently as you can, to avoid falling behind as other players gain more and more powerful
boards.

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Tavern Tier Base Cost

2 5
3 7
4 8
5 9
6 10

Refreshing

If you don't like what Bob has to offer, you can spend 1 Coin to Refresh the board.
This can be done as many mes per turn as you have Coins to spend. Refreshing is The Recruit Phase before Kel'Thuzad encounter
also the fastest way to get minions from your next Tavern Tier, since they won't is a fairly favorable time for upgrading the Tavern
automa cally update on purchase. Tier

Freezing

See something you like but don't have the Coins for it? You can use the Freeze bu on to save whatever board Bob has for the next round.
Freeze can be toggled on and off for free 5 mes during each Recruit Phase, saving any minions on the board for the next round. This can be
very helpful for comple ng a Triple Card or snagging a powerful minion.

When you freeze an incomplete board, due to you having bought one or more of them, or when upgrading the tavern to a er that increases the
number of minions offered, new minions will be added to the ones you froze at the next recrui ng phase.

Generally, if you have nothing else to do, you should spend the rest of your Coins on Refresh, to see if you get a good minion to Freeze.

Hero Powers

Ac ve Hero powers are available during this phase and can be used by paying their requested Coin cost. They essen ally act as another ability that can
be used and o en have powerful effects but cannot win games on their own. Knowing whether to spend Coins on them or to Refresh for be er minions
is a skill unto itself.

Spells

Occasionally, hero powers and cards will give you spells you can cast. Like everything, spells can only be played in this phase, and directly impact the
ba lefield as a one- me effect. They some mes have an associated Coin cost.

Combat Phase

In the Combat Phase, you enter combat with another player, facing off against their board.
There is no player input on this part of the game, simply le ng numbers, strategy, and a bit
of luck play out. Unlike the Recruit Phase, buffs received in this mode are lost once the
combat is over. The Combat Phase does not actually last any me. When a Recruit Phase
ends, the next one immediately begins. If a player disconnects and reconnects, they may skip
the Combat Phase and immediately enter the next Recruit Phase. This also means that if a
player dies in the Combat Phase, their deaths are processed immediately a er the previous
Recruit Phase. If a player lives through the Combat phase but concedes during it, their death
will be processed a er every player who died through a acks in the same phase, meaning
that the conceding player, in this case, will place higher than all players who died through
a acks in the same phase.
Minions attack automatically.
Hero Powers

Before a acking begins, any Hero Powers that trigger on the next Combat are ac vated. This
can have a serious impact on the board state.

Attacking

The player with the greater number of minions a acks first. If the number of minions is equal for both players, one of the players is randomly selected to
a ack first. Minions a ack automa cally, star ng in sequence from the le most minion to the rightmost for each player, then repea ng. Minions that
are newly summoned (e.g. from Deathra les) par cipate in this le -to-right a acking. All a ack targets are chosen randomly unless the other player has
Taunts, in which case minions a ack the Taunts first. This random nature of a acks adds a degree of luck to the outcome of each ba le. This con nues
un l one or both players have all minions destroyed.

If a minion is supposed to a ack but has 0 a ack, it skips its a ack.

Damage

At the end of combat, the player with surviving minions (if any) deals damage to their opponent. Damage dealt is equal to their current Tavern Tier, plus
the combined ers of all their surviving minions (tokens are always er 1). Par cularly devasta ng rounds near the end of the game can deal 20 or more
damage at once.

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Should the round end in a draw, which occurs if no minions survive for either player, no player deals damage. The round will also end in a draw if both
players only control 0-a ack minions. This can happen as soon as the round begins.

Kel'Thuzad

When there is an uneven number of players, one player will face off against a dummy hero Kel'Thuzad. Kel'Thuzad takes the board and tavern er of a
previously defeated player but has 0 actual health. Generally, this fight is much easier than normal since the opponent will have had no ability to further
alter their board. However, you can s ll take damage and even lose, so be somewhat careful. Kel'Thuzad will only take the board of the player who died
the most recently when a player is assigned to fight him at the beginning of the Recruit Phase. However, if a player concedes during a phase, Kel'Thuzad
will also take that board and con nue the ba le with the player assigned at the start of the phase.

Resetting

At the end of each Combat Phase, each board is returned in the same posi on they started in, with all minions restored to life and all tokens created
during combat removed. Any permanent Enchantments from previous Recruit Phases are also retained.

Matchmaking
The ra ng system in Ba legrounds is based on your matchmaking ra ng or MMR for short. It
goes up if you placed 1st, 2nd, 3rd, or 4th, all of which counts as a win in Hearthstone
Ba legrounds. The higher your MMR is, the more skilled your opponents will be. The lower it
is, the less skilled they will be.

Ba legrounds MMR is calculated using a unique ra ng system. A er each match, a player's


ra ng gets updated based on a combina on of things: the player's ra ng, the opponents'
ra ngs, the player's place of finish, the player's predicted win chance, the player's variance,
the consequences of a teamed group in the lobby, and other factors. Below 6500 ra ng,
there is also a posi ve progression adjustment boost for each game a player plays, based on
the player's current ra ng. This means that every game a player below 6500 ra ng plays will
award a small boost to the player's MMR ra ng.[5]

In November 2019, there were no plans to reset MMR,[6] but a "normaliza on pass" might be
done in the future to adjust players above 5,500 ra ng down to 5,500.[7] Victory!

For an explanation of how MMR is calculated in Battlegrounds, please check out the
November 2019 blog post (https://playhearthstone.com/en-us/blog/23239989).
For the accidental change to the MMR system that occurred on December 5, 2019, please check out the official forum post (https://us.forums.bliz
zard.com/en/hearthstone/t/battlegrounds-mmr-updates/19392).
On March 8th 2020, Dean Ayala posted a Ba legrounds ra ng distribu on for only players who had completed at least 5 games of Ba legrounds in the
last 20 days:[8]

Rating Placement

8700 Top 0.01%


8000 Top 0.1%
7000 Top 1%
6500 Top 3%
6000 Top 10%
5500 Top 20%
<5000 62% of players

On September 9, 2020, Dean Ayala stated that a Visual Ra ng reset would be implemented in the upcoming 18.4 patch and for all future major
Ba legrounds patches.[9]

Ayala explained that Ba legrounds ra ngs are split into two numbers: Matchmaking Ra ng, the ra ng that is used in matchmaking, and Visual Ra ng,
the ra ng players see on their accounts. When reset happens, everyone's Visual Ra ng will go to 0 while everyone's hidden Matchmaking Ra ng will
stay the same. A er 30-60 games, these two ra ngs will become roughly aligned.[9]

On September 10, 2020, Hearthstone Data Scien st Tian Ding further shared that being above 6000 ra ng is roughly equivalent to being in the top
30% of all ac ve Ba legrounds players.[10]

Live leaderboards for the top 200 players are displayed for the Americas, Europe, and Asia-Pacific regions here: Official Top 200 Ba legrounds
leaderboards (h ps://playhearthstone.com/en-us/community/leaderboards?leaderboardId=BG).

Battlegrounds Parties

Ba legrounds Par es is an added way to enjoy the game of Ba legrounds by allowing players to queue with more than 2 other friends. Previously, only
up to 2 players could queue together to search for a Ba legrounds game. Par es was added to the game on September 8, 2020 with Patch 18.2.

With the release of Ba legrounds Par es, now up to 4 players are able to queue for a ranked Ba legrounds match together. However, once the group
lobby exceeds 4 players, the game type automa cally switches to a private Ba legrounds match for 5-8 players.

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While it may be fun to queue with up to 4 friends in ranked Ba legrounds matches, there are some downsides for the solo player matchmaking
experience:

A group of friends can coordinate to power level and/or minimize loss of hero health whenever they are matched together.
The group is able to target solo players whom are dominating in a particular game.
The group has access to info which solo players won't, such as exact warband compositions for many of the players, and a better prediction of
the composition of the shared minion pool.
On September 10, 2020, Hearthstone Data Scien st Tian Ding shared some numbers revealing how group queue affects win rate against solo queue
players:[10]

For an average player, their predicted win rate in a group queue against solo queue players is:

+0.37% (2 players), +0.18% (3 players), +0.77% (4 players)


For an active player in the top 30% (~6000 rating), their predicted win rate in a group queue against solo queue players is:

+2.0% (2 players), +2.5% (3 players), +4.5% (4 players)

Heroes
Each player is given a choice between two (or four in case you have obtained the Tavern Pass) of unique heroes to choose from at the start of the game.
The playable heroes of Ba legrounds are composed of various legendary minions, bosses and recurring characters throughout Hearthstone's history.
They all start with 40 health (except Patchwerk, who starts with 50 instead) and are all neutral. Despite their original incarna ons being voiced, their
Ba legrounds counterparts do not make sounds at all.

Currently, there are 47 heroes. Heroes rotate in and out of the game. Any re red hero may be reintroduced into Ba legrounds in another patch.

Recently released heroes are not available for picking if the player does not have Ba legrounds Perks. They are exclusive to Perks owners for the first
two weeks of their release. Note that returning heroes with new Hero Powers are not restricted to Ba legrounds Perks, even though they are
func onally new heroes. Also note that Sir Finley can Discover one of the restricted Ba leground Perks Hero Powers, even if you don't own the Perks.

Current Heroes

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Hero Hero Power

A. F. Kay Procrastinate: Skip your first two turns. Start with two minions from Tavern Tier 3. (Passive)
Alexstrasza Queen of Dragons: After you upgrade Bob's Tavern to Tavern Tier 5, Discover two Dragons. (Passive)
Aranna Starseeker Demon Hunter Training: After you Refresh 5 times, Bob always has 7 minions. (5 left!) (Passive)
Aranna, Unleashed Spectral Sight: Bob's Tavern refreshes with 7 minions. (Passive)

Arch-Villain Rafaam I'll Take That!: Next combat, add a plain copy of the first minion you kill to your hand. (1 Coin)
Bartendotron Skilled Bartender: Reduce the cost of Tavern Tiers by (1). (Passive)
Captain Eudora Buried Treasure: Dig for a Golden minion! (5 Digs Left) (1 Coin)
Captain Hooktusk Trash for Treasure: Remove a friendly minion. Get a random one from a lower Tavern Tier. (0 Coins)
Dancin' Deryl Hat Trick: After you sell a minion, randomly give a minion in Bob's Tavern +1/+1 twice. (Passive)
Deathwing ALL Will Burn!: ALL minions have +2 Attack. (Passive)
Dinotamer Brann Battle Brand: Refresh Bob's Tavern with Battlecry minions. (1 Coin)
Edwin VanCleef Sharpen Blades: Give a minion +1/+1 for each minion you've bought this turn. (1 Coin)
Elise Starseeker Lead Explorer: When you upgrade Bob's Tavern, get a 'Recruitment Map'. (Passive)
Forest Warden Omu Everbloom: After you upgrade Bob’s Tavern, gain 2 Gold this turn only. (Passive)
Fungalmancer Flurgl Gone Fishing: After you sell a Murloc, add a random Murloc to Bob's Tavern. (Passive)
Galakrond's Greed: Replace a minion in Bob's Tavern with a minion from a higher Tavern Tier and Freeze it. (1
Galakrond
Coin)
George the Fallen Boon of Light: Give a friendly minion Divine Shield. (3 Coins)
Illidan Stormrage Wingmen: Start of Combat: Your left and right-most minions attack immediately. (Passive)
Infinite Toki Temporal Tavern: Refresh Bob's Tavern. Include a minion from a higher Tavern Tier. (1 Coin)
Jandice Barov Swap, Lock, & Shop It: Swap a friendly non-golden minion with a random one in Bob’s Tavern. (0 Coin)
Kael'thas Sunstrider Verdant Spheres: Every third minion you buy gains +2/+2. (Passive)
King Mukla Bananarama: Get 2 Bananas. At the end of your turn, give everyone else one. (1 Coin)
Lich Baz'hial Graveyard Shift: Take 2 damage and add a Gold Coin to your hand. (0 Coins)
Lord Barov Friendly Wager: Guess which player will win their next combat. If they win, get three Coins. (1 Coin)
Lord Jaraxxus Bloodfury: Give your Demons +1/+1. (1 Coin)
Malygos Arcane Alteration: Replace a minion with a random one of the same Tavern Tier. (0 Coins)
Maiev Shadowsong Imprison: Make a minion in Bob's Tavern Dormant. After 2 turns, get it with +1/+1. (1 Coin)
Millhouse Manastorm Manastorm: Minions cost 2 Gold. Refresh costs 2 Gold. Tavern Tiers cost (1) more. (Passive)
Millificent Manastorm Tinker: Mechs in Bob's Tavern have +1/+1. (Passive)
Kel'Thuzad's Kitty: When a player dies, Discover a minion from their warband. It keeps any enchantments.
Mr. Bigglesworth
(Passive)
Nefarian Nefarious Fire: Start of Combat: Deal 1 damage to all enemy minions. (1 Coin)
Nozdormu Clairvoyance: Your first Refresh each turn costs (0). (Passive)
Patches the Pirate Pirate Parrrrty!: Get a Pirate. After you buy a Pirate, your next Hero Power costs (1) less. (4 Coins)
Patchwerk All Patched Up: Start with 50 Health instead of 40. (Passive)
Pyramad Brick by Brick: Give a random friendly minion +4 Health. (1 Coin)
Queen Wagtoggle Wax Warband: Give a friendly minion of each minion type +2 Attack. (1 Coin)
Reno Jackson Gonna Be Rich!: Make a friendly minion Golden. (Once per game) (0 Coins)
Shudderwock Burbling: Your next Battlecry this turn triggers twice. (1 Coin)
Sindragosa Stay Frosty: At the end of your turn, Frozen minions get +1/+1. (Passive)
Sir Finley Mrrgglton Adventure!: At the start of the game, Discover a Hero Power. (Passive)
Skycap'n Kragg Piggy Bank: Gain 1 Gold this turn. Increases each turn. (Once per game) (0 Coins)
Tess Greymane Bob's Burgles: Refresh Bob’s Tavern with minions from your last opponent’s warband. (1 Coin)
The Curator Menagerist: Start with a 1/1 Amalgam that has all minion types. (Passive)
The Great Akazamzarak Prestidigitation: Discover a Secret. Put it onto the battlefield. (2 Coins)
The Lich King Reborn Rites: Give a friendly minion Reborn for next combat only. (0 Coins)
The Rat King A Tale of Kings: Whenever you buy a minion of a specific type, give it +1/+2. Swaps type each turn. (Passive)
Yogg-Saron, Hope's End Puzzle Box: Hire a random minion in Bob's Tavern and give it +1/+1. (2 Coins)
Ysera Dream Portal: At the start of your turn, add a Dragon to Bob's Tavern. (Passive)

Retired Heroes

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Hero Hero Power

Giantfin Murloc King: At the start of next combat, give your minions "Deathrattle: Summon a 1/1 Murloc". (1 Coin)
Lady Vashj Evolving Electricity: After you upgrade Bob's Tavern, replace his minions with ones of a higher Tier. (Passive)
Professor Putricide Rage Potion: Give a friendly minion +10 Attack for the next combat only. (1 Coin)
Ragnaros the Firelord DIE, INSECTS!: At the start of next combat, deal 8 damage to two random enemy minions. (2 Coins)
Sylvanas Windrunner Banshee's Blessing: Remove a friendly minion to give adjacent minions +1/+1. (0 Coins)
Tirion Fordring Honorable Warband: Give minions with no minion type +1/+1. (1 Coin)
Trade Prince Gallywix Smart Savings: Add a Gold Coin to your hand. (1 Coin)

Minions by tier
Ba legrounds' card pool has been condensed to include only simple minions, typically composed of basic abili es and tribe synergy. The tribes present
are the Beast, Demon, Dragon, Pirate, Mech, and Murloc tribes. They cannot be manually directed to a ack nor can they a ack heroes, instead they
fight during the Combat Phase.

Each Ba legrounds game will only present five unique tribes at a me. Heroes with Hero Powers that are specifically ed to a tribe will not be present
in the hero pick pool if their tribe is not present.

Tier 1

Beast Pool

Demon Pool

Dragon Pool

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Mech Pool

Murloc Pool

Pirate Pool

Neutral

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Tier 2

Beast Pool

Demon Pool

Dragon Pool

Mech Pool

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Murloc Pool

Pirate Pool

Neutral

Tier 3

Beast Pool

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Demon Pool

Dragon Pool

Mech Pool

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Murloc Pool

Pirate Pool

Neutral

Tier 4

Beast Pool

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Demon Pool

Dragon Pool

Mech Pool

Murloc Pool

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Pirate Pool

Neutral

Tier 5

Beast Pool

Demon Pool

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Dragon Pool

Mech Pool

Murloc Pool

Pirate Pool

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Neutral

Tier 6

Beast Pool

Demon Pool

Dragon Pool

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Mech Pool

Murloc Pool

N/A

Pirate Pool

Neutral

Minions by type

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Beast Pool

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Demon Pool

Dragon Pool

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Mech Pool

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Murloc Pool
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Pirate Pool

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Neutral

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Other minions

Unpurchasable

Some of these tokens can be purchased with Tess Greymane's hero power, if they were generated during the Purchase Phase, or acquired with Arch-
Villain Rafaam's hero power during combat.

Hero-specific

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Retired

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Retired (Unpurchaseable)

Notes
Amalgadon has only 8 of the 10 normal Adapt options. Shrouding Mist (Stealth until your next turn) and Liquid Membrane (Can’t be targeted by
spells or Hero Powers) are not offered.[11]
Minions used to magnetize onto other minions will return to the pool when the minion they were magnetized onto is sold.[11]
Golden minions count as all 3 minions from the pool. When a golden minion is sold, the 3 minions that created it go back into the pool, along with
all magnetized minions.[11]
All minions gained from Discover effects are removed from the pool,[12] which means Discover pools are limited to the shared pool.[13][14]

Reno Jackson golding a unit does not remove any from the pool. However, selling that one still only puts 1 back in the pool, and not 3.[15]
Rafaam's hero power I'll Take That! and Murozond's Battlecry ability also removes 1 from the pool.[15]
Primalfin Lookout cannot Discover itself.[13]

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Sneed's Old Shredder[16] and Ghastcoiler cannot summon themselves from their Deathrattles. Likewise, Imp Mama cannot summon itself when
taking damage.
Shifter Zerus can transform into any Battlegrounds minion, including Shifter Zerus. It doesn't pull from the shared pool.[11]
Making a golden Shifter Zerus is possible, but only if the three Shifter Zeruses have not shifted yet. A golden Shifter Zerus will shift into a random
golden version of a Battlegrounds minion at the start of each of the player's turns.[11]
Making a golden minion using a shifted copy of Shifter Zerus is possible, but the shifted copy must be played as the regular minion in order for
the three minions to combine.

Example: A Shifter Zerus in hand has been shifted into Mama Bear. There is another Mama Bear in hand and a Mama Bear for sale in Bob's
Tavern. Buying the Mama Bear from the tavern will not create a triple until the Shifter Zerus copy is played as a Mama Bear onto the field.
A turn limit exists in Battlegrounds and functions exactly the same as in constructed. Players will gain or lose MMR according to their rank before
the turn limit is reached.
Players only receive their first Tavern Tier when all players finish choosing their hero. If a player concedes before that, they do not have a Tavern
Tier.
Players are assigned opponents for the first round when the game begins before the heroes are chosen.
Players will not face the same player, or Kel'Thuzad, more than once in every 3 combat rounds (unless there are 2 players remaining).[17]
When hovering over opponents on the scoreboard, their majority minion type and the amount of that minion type will be displayed. For example, if
the opponent has 3 Beasts, 2 Murlocs, and 1 Pirate, it will display "Beasts 3". If the opponent has the same number of minions from multiple
minion types, the scoreboard will display "Mixed Minions".[17]
For all Battlegrounds loading screen tips, see Tips#Battlegrounds.

Battlegrounds Perks
Ba legrounds Perks are op onal perks that players can purchase to improve their experience in Ba legrounds.

When Ba legrounds was officially released to the public on November 5, 2019, players could unlock Ba legrounds Perks by purchasing Descent of
Dragons card packs. Players who had previously purchased Descent of Dragons card packs were also able to unlock these perks.

10 packs - Battlegrounds bonus stats unlocked


20 packs - Choose from 3 heroes, instead of the normal 2
30 packs - Visual emotes unlocked
On March 26, 2020, a newly introduced Tavern Pass was made available for purchase for 2500 gold or $19.99 USD which provided an update to the
exis ng Ba legrounds Perks, alongside 4 free Arena ckets. From March 26 to April 7, players who purchased the Tavern Pass replaced their old perks
with these new perks instantly upon purchase. Upon the release of Ashes of Outland on April 7, all old perks expired. The new perks lasted for the
dura on of the Ashes of Outland expansion. Halfway into the expansion, the Tavern Pass went on sale for 50% off, cos ng 1250 gold in the in-game
Shop and $9.99 USD on the online Ba le.net shop (h ps://us.shop.ba le.net/en-us/family/hearthstone).

Battlegrounds bonus stats


Choose from 4 heroes, instead of the normal 2
Visual emotes
Early access to new Battlegrounds heroes (normally 2 weeks until everyone has access)
On August 6, 2020, the same Tavern Pass was made available for purchase again for 2500 gold or $19.99 USD, with the associated Ba legrounds Perks
las ng for the dura on of the Scholomance Academy expansion cycle.

The Tavern Pass during the Scholomance Academy expansion cycle.

Emotes

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