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Imperative Lesson Plan
Imperative Lesson Plan
Imperative Lesson Plan
Step One: Explain to your students what an ‘imperative’ is. Also known as a command or a plea,
it gives someone instructions about what they should do – Stand up. Sit down. Stop talking. Etc.
Write several examples on the board and have students copy into notebooks. (I always tell them
there will be a test on this, and usually follow up with a short test at the beginning of the next
class).
Step Two: Explain the basic structure of an imperative, either a) the simple version composed of
just a verb – Sit. Stop. Eat. Run. Etc., or b) a verb followed by additional information – Sit there.
Stop talking. Eat faster. Hit Susan. Etc.
Step Three: Go around the classroom, giving a basic verb imperative (Go. Eat. Talk etc) and ask
each student to add additional information to the imperative – Faster, A Person’s Name, Now,
Tomorrow etc.
Step Four: (Game One) – Choose three students and ask them to come to the front of the class. I
always choose the more outgoing ones, so they don’t feel stupid when they’re standing up there
and expected to follow commands.
When standing in a row facing the other students, give them several imperatives to follow – Turn
around. Sit down on the floor. Stand up. Touch your nose and on and on. I always do a few silly
ones “Hit yourself really fast”, “Kiss that boy”, which my students love as it makes them laugh.
Now allow other students to raise their hands and, after you choose one, let him or her give an
imperative to the students at the front of the class. Here the other students get very creative, and
silly, with the imperatives they create and it usually ends up with the whole classroom screaming
laughing including the three students at the front of the class.
Step Five: (Second Game) – Remember the Game “Simon Says”? You couldn’t find a better,
and more fun game, to use to learn how to use imperatives and my students love it, regardless of
their age.
Have all your students stand up and to one side of their desk, if possible. With large classes (50-
plus, like we often have in Thailand), this can be more difficult for the teacher as you have to
keep your eye on a lot of kids but, don’t worry, other kids will usually ‘tell on’ the kid who
didn’t follow the command correctly or followed the command when “Simon” didn’t tell him to.
Explain the rules of “Simon Says” – if “Simon Says” comes before an imperative, the students
must follow the imperative. If it doesn’t, they mustn’t and anyone who does will be “Out”.
I always do a quick warm-up round first where, if the kids make a mistake, it doesn’t count, so
they can figure out how it works.
Start the game slowly but, after a couple of minutes, speed things up a little bit so the students
don’t have much time to think about following the commands. Run the game until only either
one child is left standing, or a small group if you run out of time. I always reward the final few
with a couple of pieces of candy, which thrills them no end. Plus, Simon Says is hilariously
funny and all of my students (from 6 year olds up to adults) have had an absolute blast playing it.
Final Notes – If you want to do a follow up test on imperatives, I usually do one at the beginning
of the next class and simply give a one-word verb imperative and have students write down extra
information to add to it.
Requires
At least 3 people, but more people make for more fun
Game play
One person is designated Simon, the others are the players. Standing in front of the group, Simon
tells players what they must do. However, the players must only obey commands that begin with
the words “Simon Says.”
If Simon says, “Simon says touch your nose,” then players must touch their nose. But, if Simon
simply says, “jump,” without first saying “Simon says,” players must not jump. Those that do
jump are out.
Objective
Follow directions and stay in the game for as long as possible! The last player standing wins and
becomes the next Simon. If you’re Simon, the object is to try to dupe the players to follow your
commands when they shouldn’t.
Who is Simon?
We call Simon the master and commander of this game in the United States. Other countries use
different names for the leader. In France, he’s called Jacques; in Hebrew, Herzl is the boss; and
the Irish respect all that O’Grady says. Scandinavians have a more hierarchical view of the game:
In Norway “the King commands,” and in Finland, “the Captain commands.”
LESSON PLAN
Class : 5th
Level: Elementary
Classroom management:
Teacher assigns
homework Worksheet 2.
LESSON PLAN
Class : 6th
Level: Elementary
Type of lesson : new and previously acquired vocabulary related to the animal world
Classroom management:
- the class is divided into two groups, each group having a representative student.
Stages of the lesson