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Attributes: Mutant Frog Physiology
Attributes: Mutant Frog Physiology
ATTRIBUTES
+7 to Strike, Parry, & Dodge +3 to Melee Damage
Pole Vault 28' high +6% to save vs. Coma/Death
+2 to save vs. Magic & Poison Carry 360 lbs. & Lift 720 lbs.
Run 660 yards/min. (62'/ATT; 23 MPH) +1 to Initiative
ABILITIES
Mutant Frog Physiology
Mutant Animal Features
Hands: Full
Biped: Full
Speech: Full
Looks: None
Webbed Hands & Feet
Swimming Speed: 44 (33'/ATT; 261'/round)
-20% to Disguise skill
-5% to skills requiring dexterity
Advanced Vision: x2 Normal
Nightvision: 1,000' range
Master Swimming: equivalent to Swimming: Advanced skill, and can dive to 400 feet
Leaping – Feline
Can jump 24' up/across (27' with a runnign start)
Can jump down 15' safely
Reptile Brain – Prey: tense & stressful situations may cause him to flee, save vs. Insanity 12 to
remain in control.
Righting Reflex
+4 bonus to Roll with Falls or Impact
Extra Physical Prowess
Extraordinary Speed
Diet – Insectivore
SKILLS
Adopted By Mentor
Hand-To-Hand: Martial Arts Acrobatics
Gymnastics Ambidexterity – Full
Wilderness Survival: 75% Escape Artist: 75%
Tailing: 75% Streetwise: 56%
Prowl: 80% W.P. Whip
W.P. Chained Weapons W.P. Knife
Secondary Skills
Language – English: 95% Literacy – English: 75%
Language – Spanish: 95% Literacy – Spanish: 75%
Climbing – Hobbyist: 98% Pilot – Automobile: 98%
Water Skiing & Surfing: 75% Skateboarding: 75%
Pilot – Motorboats & Hydrofoils: 75% Palming: 40%
Pilot –Motorcycles & Snowmobiles: 64% Computer Operation: 35%
Sub-Skills
Sense of Balance: 98% Walk Tightrope: 87%
Climb Rope: 98% Back Flip: 98%
Work Parallel Bars & Rings: 87% Pole Vault: 95%
W.P. Paired Weapons
COMBAT
Hand-To-Hand: Martial Arts
# of ATT: 8
Initiative: +3 Strike: +9 Parry: +10 Dodge: +10
Damage: +3 Disarm: +4 Pull Punch: +3 Maintain Balance: +7
Roll with Punch, Fall, or Impact: +5
Critical Strike on natural 18+ (Melee)
Kick: 2d4
Karate-style Kick: 2d6
select 4 Kicks
Power Punch: 2d4 (2 ATT)
Power Kick: 4d6 (2 ATT)
Jump Kick
Flying Jump Kick
Leap Attack
Combat Bonuses:
+5 to Strike w/Whips; +4 to Entangle w/Chained Weapons; +4 to Parry w/Knives; +4 to Strike w/thrown
Knives; +3 to Damage w/Whips; +3 to Disarm w/Whips; +3 to Strike w/Chained Weapons & Knives; +2 to
Parry w/Chained Weapons; -2 to Strike w/thrown Chained Weapons
WEAPONS
Bull Whip
Weight: 3 lbs. | Strike: +14 | Entangle: +13 | Damage: 2d6+3
EQUIPMENT
Cash: $1,000 Heroes Unlimited: $95,000
SAVING THROWS
Disease: 14 Harmful Drugs: 15 Insanity: 12 Magic – Ritual: 16
Magic – Spell: 12 Poison – Lethal: 14 Poison – Non-Lethal: 16 Psionics: 15