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Name: Genghis

Alignment: Unprincipled (Selfish)


Power Category: Mutant Animal
Level: 9 Experience: 69,901 (95,001)
Race: Bull Frog (Mutant) Sex: Male Age: 30
Height: 6'2" Weight: 230 lbs. Eyes: Black Hair: None
Appearance: Humanoid green bullfrog with brown/black mottling

Hit Points: 61 S.D.C.: 84 P.P.E.: 18


I.Q.: 14 M.E.: 15 M.A.: 14 P.S.: 37
P.P.: 19 P.E.: 28 P.B.: 13 Speed: 18

ATTRIBUTES
+3 to Strike, Parry, or Dodge +21 to Melee Damage
+26% to save vs. Coma/Death +7 to save vs. Magic & Poison
Run 360 yards/min. (34'/ATT; 12.3 MPH) Carry 962 lbs. & Lift 1,924 lbs.

ABILITIES
Mutant Frog Physiology
 Mutant Animal Features
 Hands: Full
 Biped: Full
 Speech: Full
 Looks: None
 Webbed Hands & Feet
 Swimming Speed: 26 (20'/ATT; 156'/round)
 -20% to Disguise skill
 -5% to skills requiring dexterity
 Advanced Vision: x2 normal
 Master Swimming: equivalent to Swimming: Advanced skill, and can dive to 400 feet
 Leaping – Rodent
 can jump 24'2" up/across
 can jump 30'4" up/across with a running start
 can jump down 24'8" safely
 Reptile Brain – Prey: tense & stressful situations may cause him to flee, save vs.
Insanity 12 to remain in control.
 Extraordinary Physical Prowess
 Diet – Insectivore

SKILLS
Adopted By Mentor
Hand-To-Hand: Martial Arts Kick Boxing (Exercise)
Capoeira (Exercise) Climbing: 85%
Boxing Prowl: 70%
Wilderness Survival: 75% Kinesics: 55%
Tracking: 70% Land Navigation: 72%
W.P. Battle Axe W.P. Blunt Weapons
W.P. Bola

Secondary Skills
Language – English: 95% Literacy – English: 75%
Language – Spanish: 95% Literacy – Spanish: 75%
Body Building & Weight Lifting Athletics
Pilot – Automobile: 98% Pilot –Truck: 84%
Pilot – Motorcycles & Snowmobiles: 76% Streetwise: 36%
General Repair & Maintenance: 50% Automotive Mechanics: 63%

Sub-Skills
W.P. Paired Weapons

COMBAT
Hand-To-Hand: Martial Arts
# of ATT: 8
Initiative: +2 Strike: +5 Parry: +9 Dodge: +9
Damage: +21 Disarm: +4 Pull Punch: +3 Maintain Balance: +3
Roll with Punch, Fall, or Impact: +7
 Automatic Knock Out/Stun on natural 20 (1d6 rounds)
 Critical Strike on natural 18+ (Melee)
 Power Punch: 2d4 (2 ATT)
 Karate-style Kick: 2d6
 Crescent Kick: 2d4+2
 Somersault Kick: 1d6+2
 Tripping/Leg Hook: lose Initiative & -1 ATT
 Sweep Kick: 1d4, lose Initiative & -1 ATT
 Knee Strike: 1d8
 Axe Kick: 2d8
 Roundhouse Kick: 3d6
 Leap Kick: 3d8 (2 ATT)
 Power Kick: 4d6 (2 ATT)
 Jump Kick: 2d8
 Flying Jump Kick: 3d8 (2 ATT; Knock Out/Stun on natural 19+)
 Leap Attack

Combat Bonuses:
+5 to Strike w/Axes; +4 to Strike & Parry w/Blunt Weapons; +3 to Parry w/Axes; +3 to Entangle w/Bolas;
+2 to Strike w/Bolas; +2 to Disarm w/Bolas; +2 to Strike w/thrown Axes & Blunt Weapons; +1 to Strike
w/Kicks

WEAPONS
Double-Bladed Battle Axe
 Weight: 5 lbs. | Strike: +10 | Parry: +12 | Damage: 3d6+21
Bolas (2)
 Weight: 2 lbs. | Strike: +5 | Entangle: +6 | Disarm: +5 | Damage: 2d4 | Range: 97'

EQUIPMENT
Cash: $600 Heroes Unlimited: $16,000

SAVING THROWS
Disease: 14 Harmful Drugs: 15 Insanity: 12 Magic – Ritual: 16
Magic – Spell: 12 Poison – Lethal: 14 Poison – Non-Lethal: 16 Psionics: 15

Saving Throw Bonuses:


++26% to save vs. Coma/Death; +7 to save vs. Magic; +7 to save vs. Poison

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