Going Out Events

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namespace = going_out_events

character_event = {
id = going_out_events.10
desc = EVTDESCgoing_out_events.10
picture = GFX_KINGS_LANDING
border = GFX_event_normal_frame_economy
is_triggered_only = yes

option = {
name = EVTOPTAgoing_out_events.10 #weird smell
hidden_tooltip = { if = {
limit = {
location = { OR = { has_building = ca_weird_butcher
has_building =
ct_weird_butcher }
}
}
random_list = {
10 = {
character_event = { id =
going_out_events.111 } #weird smell butcher complain
}
3 = {
character_event = { id =
going_out_events.112 } #alchemist
}
}
}
else = {
character_event = { id =
going_out_events.112 } #alchemist
}
}
ai_chance = {
factor = 0.25
}
}
option = {
name = EVTOPTBgoing_out_events.10 #loud noice
hidden_tooltip = { if = {
limit = {
location = { OR = { has_building = ca_library
has_building =
ct_library

has_building = tp_library }
}
location = { OR = { has_building =
ca_town_1
has_building =
ct_marketplace_1

has_building = tp_town_1 }
}
}
random_list = {
8 = {
character_event = { id =
going_out_events.121 } #argument at library
}
12 = {
character_event = { id =
going_out_events.122 } #market
}
3 = {
character_event = { id =
going_out_events.112 } #alchemist
}
}
}

else_if = {
limit = {
location = { OR = { has_building = ca_library
has_building =
ct_library

has_building = tp_library }
}
}
random_list = {
10 = {
character_event = { id =
going_out_events.121 } #argument at library
}
3 = {
character_event = { id =
going_out_events.112 } #alchemist
}
}

}
else_if = {
limit = {
location = { OR = { has_building =
ca_town_1
has_building =
ct_marketplace_1

has_building = tp_town_1
}
}
}
random_list = {
20 = {
character_event = { id =
going_out_events.122 } #market
}
3 = {
character_event = { id =
going_out_events.112 } #alchemist
}
}

}
else = {
character_event = { id =
going_out_events.112 } #alchemist
}
}
ai_chance = {
factor = 0.25
}
}
option = {
name = EVTOPTCgoing_out_events.10 #look for quiet place
hidden_tooltip = { character_event = { id = going_out_events.13 } }
ai_chance = {
factor = 0.25
}
}
option = {
name = EVTOPTDgoing_out_events.10 #go back
hidden_tooltip = { character_event = { id = going_out_events.14 } }
ai_chance = {
factor = 0.25
modifier = {
factor = 3
trait = craven
}
}
}
}
character_event = { #weird smell butcher complain
id = going_out_events.111
desc = EVTDESCgoing_out_events.111
picture = GFX_magistrate
border = GFX_event_normal_frame_economy
is_triggered_only = yes

option = { #eat it
trigger = { NOT = { has_character_modifier = iron_stomach } }
name = EVTOPTAgoing_out_events.111
ai_chance = {
factor = 0.25
modifier = {
factor = 0.4
trait = craven
}
}
random_list = {
75 = {
add_character_modifier = { modifier = ate_foul_meat days =
365 }
}
25 = {
add_character_modifier = { modifier = iron_stomach duration =
-1 }
}
}
random = {
chance = 10
add_trait = brave
}
}
option = { # want money
name = EVTOPTBgoing_out_events.111
wealth = 50
random = {
chance = 30
add_trait = greedy
}
ai_chance = {
factor = 0.25
modifier = {
factor = 10
trait = greedy
}
}

}
option = { #tell to stop selling
name = EVTOPTCgoing_out_events.111
piety = 30
prestige = 30
ai_chance = {
factor = 0.25
}
random = {
chance = 10
add_trait = honorable
}
}
}

character_event = { #alchemist
id = going_out_events.112
desc = EVTDESCgoing_out_events.112
picture = GFX_evt_dany_pyat_pree
border = GFX_event_normal_frame_economy
is_triggered_only = yes

option = { #buy
name = EVTOPTAgoing_out_events.112
character_event = { id = going_out_events.1121 }
ai_chance = {
factor = 0.5
}

}
option = { # help
name = EVTOPTBgoing_out_events.112
trigger = {
NOT = { has_character_flag = met_alchemist }
}
wealth = -50
if = {
limit = { NOT = { lifestyle_traits = 1 } }
random = {
chance = 40
add_trait = mystic
}
}
random = {
chance = 30
add_trait = fire_obsessed
}
random = {
chance = 30
add_trait = trusting
}
ai_chance = {
factor = 0.25
modifier = {
factor = 4
trait = charitable
}
modifier = {
factor = 4
trait = kind
}
}
set_character_flag = met_alchemist
}
option = { #insult
name = EVTOPTCgoing_out_events.112
piety = 75
random = {
chance = 10
hidden_tooltip = { character_event = { id =
going_out_events.1122 days = 30 } } # zombie
modifier = {
factor = 0
trait = undead
}
}
if = {
limit = { NOT = { trait = rude }
NOT = { trait = kind } }
random = {
chance = 20
add_trait = rude
}
}
ai_chance = {
factor = 0.1
modifier = {
factor = 7
trait = rude
}
modifier = {
factor = 7
trait = ruthless
}
modifier = {
factor = 7
trait = wroth
}
modifier = {
factor = 0
trait = shy
}
modifier = {
factor = 0
trait = temperate
}
modifier = {
factor = 0
trait = humble
}
}
}
}
character_event = { #buying
id = going_out_events.1121
desc = EVTDESCgoing_out_events.1121
picture = GFX_evt_dany_pyat_pree
border = GFX_event_normal_frame_economy
is_triggered_only = yes

option = {
trigger = { NOT = { has_artifact = shade_of_the_evening } }
name = EVTOPTAgoing_out_events.1121
wealth = -250
add_artifact = shade_of_the_evening
ai_chance = {
factor = 0.25
}
}
option = {
trigger = { NOT = { has_artifact = mel_ruby } }
name = EVTOPTBgoing_out_events.1121
wealth = -250
add_artifact = mel_ruby
ai_chance = {
factor = 0.1
}
}
option = {
trigger = { NOT = { has_artifact = glass_candle } }
name = EVTOPTCgoing_out_events.1121
wealth = -250
add_artifact = glass_candle
ai_chance = {
factor = 0.25
}
}
option = { #nothing
name = EVTOPTDgoing_out_events.00
ai_chance = {
factor = 0.25
modifier = {
factor = 30
wealth < 250
}
modifier = {
factor = 10
trait = greedy
}
}
}
}
#zombie
character_event = {
id = going_out_events.1122
desc = EVTDESCgoing_out_events.1122
picture = GFX_evt_dany_pyat_pree
border = GFX_event_normal_frame_war

is_triggered_only = yes

option = {
add_trait = undead
add_character_modifier = { modifier = half_undead duration = -1 }
name = EVTOPTAgoing_out_events.1122
}
}
character_event = { #argument at library
id = going_out_events.121
desc = EVTDESCgoing_out_events.121
picture = GFX_crassen
border = GFX_event_normal_frame_economy
is_triggered_only = yes

option = {
trigger = { NOT = { has_artifact = book_signs_and_portents } }
name = EVTOPTAgoing_out_events.121
wealth = -100
add_artifact = book_signs_and_portents
ai_chance = {
factor = 0.25
}
}
option = {
trigger = { NOT = { has_artifact = book_the_world_of_ice_and_fire } }
name = EVTOPTAgoing_out_events.121
wealth = -100
add_artifact = book_the_world_of_ice_and_fire
ai_chance = {
factor = 0.25
}
}
option = {
trigger = { NOT = { has_artifact = book_fires_of_the_freehold } }
name = EVTOPTAgoing_out_events.121
wealth = -100
add_artifact = book_fires_of_the_freehold
ai_chance = {
factor = 0.25
}
}
option = { #nothing
name = EVTOPTDgoing_out_events.00
ai_chance = {
factor = 0.25
modifier = {
factor = 8
wealth < 100
}
modifier = {
factor = 10
trait = greedy
}
}
}
}
character_event = { #market
id = going_out_events.122
desc = EVTDESCgoing_out_events.122
picture = GFX_evt_slave_market
border = GFX_event_normal_frame_economy
is_triggered_only = yes

option = { #smith
name = EVTOPTAgoing_out_events.122
character_event = { id = going_out_events.1221 }
ai_chance = {
factor = 0.25

}
option = { #food
name = EVTOPTBgoing_out_events.122
character_event = { id = going_out_events.1222 }
ai_chance = {
factor = 0.25
}

}
option = { #elixir
name = EVTOPTCgoing_out_events.122
character_event = { id = going_out_events.1223 }
ai_chance = {
factor = 0.25
}

}
option = { #invest in ressource from capital
name = EVTOPTDgoing_out_events.122
character_event = { id = going_out_events.1224 }
ai_chance = {
factor = 0.1
}

}
}
character_event = { #smith
id = going_out_events.1221
desc = EVTDESCgoing_out_events.1221
picture = GFX_smith
border = GFX_event_normal_frame_economy
is_triggered_only = yes

option = {
trigger = { NOT = { has_artifact = arakh_tier_3 } }
name = EVTOPTAgoing_out_events.1221
wealth = -150
add_artifact = arakh_tier_3
ai_chance = {
factor = 0.25
}
}
option = {
trigger = { NOT = { has_artifact = dornish_spear } }
name = EVTOPTBgoing_out_events.1221
wealth = -100
add_artifact = dornish_spear
ai_chance = {
factor = 0.25
}
}
option = {
trigger = { NOT = { has_artifact = myrish_stiletto } }
name = EVTOPTCgoing_out_events.1221
wealth = -100
add_artifact = myrish_stiletto
ai_chance = {
factor = 0.25
}
}
option = { #nothing
name = EVTOPTDgoing_out_events.00
ai_chance = {
factor = 0.25
modifier = {
factor = 8
wealth < 150
}
modifier = {
factor = 10
trait = greedy
}
}
}
}

character_event = { #food
id = going_out_events.1222
desc = EVTDESCgoing_out_events.1222
picture = GFX_plumm
border = GFX_event_normal_frame_economy
is_triggered_only = yes

option = { #weird fruit


trigger = { NOT = { has_character_modifier = iron_stomach } }
name = EVTOPTAgoing_out_events.1222
wealth = -5
random = {
chance = 25
add_character_modifier = { modifier = iron_stomach duration =
-1 }
}
if = {
limit = { NOT = { trait = brave }
NOT = { trait = craven } }
random = {
chance = 10
add_trait = brave
}
}
ai_chance = {
factor = 0.25
modifier = {
factor = 3
trait = brave
}
modifier = {
factor = 3
trait = gluttonous
}
}
}
option = { #apple seeds
trigger = { NOT = { has_character_flag = apple_seeds } }
name = EVTOPTBgoing_out_events.1222
wealth = -10
set_character_flag = apple_seeds
ai_chance = {
factor = 0.25
}
}
option = { #lemon seeds
trigger = { NOT = { has_character_flag = lemon_seeds } }
name = EVTOPTCgoing_out_events.1222
wealth = -10
set_character_flag = lemon_seeds
ai_chance = {
factor = 0.25
}
}
option = { #nothing
name = EVTOPTDgoing_out_events.00
ai_chance = {
factor = 0.25
modifier = {
factor = 8
wealth < 10
}
modifier = {
factor = 10
trait = greedy
}
}
}
}
character_event = { #elixir
id = going_out_events.1223
desc = EVTDESCgoing_out_events.1223
picture = GFX_magistrate
border = GFX_event_normal_frame_economy
is_triggered_only = yes

option = { #love elixir


trigger = { NOT = { has_character_flag = has_love_elixir } }
name = EVTOPTAgoing_out_events.1223
wealth = -50
set_character_flag = has_love_elixir
ai_chance = {
factor = 0.25
modifier = {
factor = 8
trait = lustful
}
modifier = {
factor = 6
trait = deceitful
}
modifier = {
factor = 0.1
trait = honorable
}
modifier = {
factor = 0.1
trait = honest
}
modifier = {
factor = 0.1
trait = chaste
}
}
}
option = { #battle elixir
trigger = { NOT = { has_character_flag = has_battle_elixir } }
name = EVTOPTBgoing_out_events.1223
wealth = -50
set_character_flag = has_battle_elixir
ai_chance = {
factor = 0.25
modifier = {
factor = 20
war = yes
}
modifier = {
factor = 6
trait = wroth
}
modifier = {
factor = 30
trait = craven
}
modifier = {
factor = 0.5
trait = content
}
}
}
option = { #health
trigger = { NOT = { has_character_flag = has_health_elixir } }
name = EVTOPTCgoing_out_events.1223
wealth = -50
set_character_flag = has_health_elixir
ai_chance = {
factor = 0.25
modifier = {
factor = 0.2
trait = wounded
}
modifier = {
factor = 0.2
is_maimed_trigger = yes
}
modifier = {
factor = 1.5
is_crippled_trigger = yes
}
}
}
option = { #nothing
name = EVTOPTDgoing_out_events.00
ai_chance = {
factor = 0.25
modifier = {
factor = 8
wealth < 30
}
modifier = {
factor = 10
trait = greedy
}
}
}
}
character_event = { #invest in ressource from capital
id = going_out_events.1224
desc = EVTDESCgoing_out_events.1224
picture = GFX_plumm
border = GFX_event_normal_frame_economy
is_triggered_only = yes
option = {
name = EVTOPTAgoing_out_events.1224 #cloth
hidden_tooltip = { random_list = {
50 = {
modifier = {
factor = 6
capital_scope = { region = world_jade_sea }
}
modifier = {
factor = 4
capital_scope = { region = world_reach }
}
modifier = {
factor = 6
capital_scope = { region = world_dorne }
}
modifier = {
factor = 0.2
capital_scope = { region = world_iron_isles }
}
modifier = {
factor = 7
capital_scope = { has_building =
ca_tailor_guildhall }
}
modifier = {
factor = 7
capital_scope = { has_building =
ct_tailor_guildhall }
}
hidden_tooltip = { character_event = { id =
going_out_events.12241 days = 365 } }
}
50 = {
modifier = {
factor = 3
capital_scope = { region =
world_beyond_the_wall }
}
modifier = {
factor = 0.3
capital_scope = { region = world_crownlands }
}
modifier = {
factor = 0.2
capital_scope = { region = world_free_cities }
}
modifier = {
factor = 0.25
capital_scope = { region = world_summer_sea }
}
hidden_tooltip = { character_event = { id =
going_out_events.12242 days = 365 } }
}
} }
wealth = -150
ai_chance = {
factor = 0.25
}
}
option = {
name = EVTOPTBgoing_out_events.1224 #wood
hidden_tooltip = { random_list = {
50 = {
modifier = {
factor = 2
capital_scope = { region =
world_beyond_the_wall }
}
modifier = {
factor = 4
capital_scope = { region = world_westeros_north
}
}
modifier = {
factor = 2
capital_scope = { region = world_riverlands }
}
modifier = {
factor = 0
capital_scope = { region = world_dragonstone }
}
modifier = {
factor = 0.5
capital_scope = { region = world_iron_isles }
}
modifier = {
factor = 0.5
capital_scope = { region = world_dorne }
}
hidden_tooltip = { character_event = { id =
going_out_events.12241 days = 365 } }
}
50 = {
modifier = {
factor = 0
capital_scope = { region = world_kingswood }
}
modifier = {
factor = 0
capital_scope = { region = world_ifeqevron }
}
modifier = {
factor = 0
capital_scope = { region = world_rainwood }
}
modifier = {
factor = 4
capital_scope = { region = world_ghiscar }
}
modifier = {
factor = 5
capital_scope = { region =
world_dothraki_sea }
}
modifier = {
factor = 0
capital_scope = { region = world_qohor }
}
modifier = {
factor = 0.25
capital_scope = { region = world_summer_sea }
}
hidden_tooltip = { character_event = { id =
going_out_events.12242 days = 365 } }
}
} }
wealth = -150
ai_chance = {
factor = 0.25
}
}
option = {
name = EVTOPTCgoing_out_events.1224 #stone
hidden_tooltip = { random_list = {
50 = {
modifier = {
factor = 6
capital_scope = { region = world_ghiscar }
}
modifier = {
factor = 10
capital_scope = { has_building =
ca_stonemason }
}
modifier = {
factor = 10
capital_scope = { has_building =
ct_stonemason }
}
modifier = {
factor = 5
capital_scope = { region = world_vale }
}
modifier = {
factor = 3
capital_scope = { region = world_dorne }
}
hidden_tooltip = { character_event = { id =
going_out_events.12241 days = 365 } } #yay
}
50 = {
modifier = {
factor = 0.5
capital_scope = { region =
world_westeros_east }
}
modifier = {
factor = 0.5
capital_scope = { region =
world_westeros_west }
}
modifier = {
factor = 0.1
capital_scope = { region = world_bone_mountains
}
}
modifier = {
factor = 0.1
capital_scope = { region = world_red_mountains
}
}
hidden_tooltip = { character_event = { id =
going_out_events.12242 days = 365 } } #nay
}
} }
wealth = -150
ai_chance = {
factor = 0.25
}
}
option = { #nothing
name = EVTOPTDgoing_out_events.1224
ai_chance = {
factor = 0.7
modifier = {
factor = 8
wealth < 200
}
modifier = {
factor = 10
trait = greedy
}
}
}
}
character_event = { # investment success
id = going_out_events.12241
desc = EVTDESCgoing_out_events.12241
picture = GFX_plumm
border = GFX_event_normal_frame_war

is_triggered_only = yes

option = {
name = EVTOPTAgoing_out_events.12241
wealth = 450
prestige = 100
}
}
character_event = { # investment fail
id = going_out_events.12242
desc = EVTDESCgoing_out_events.12242
picture = GFX_plumm
border = GFX_event_normal_frame_war

is_triggered_only = yes

option = {
name = EVTOPTAgoing_out_events.12242
prestige = -50
}
}

character_event = { #look for quiet place


id = going_out_events.13
desc = EVTDESCgoing_out_events.13
picture = GFX_KINGS_LANDING
border = GFX_event_normal_frame_economy
is_triggered_only = yes

option = { #sleep - lose stressed - night watchmen


name = EVTOPTAgoing_out_events.13
trigger = { trait = stressed
location = { OR = { has_building = ca_night_watchman
has_building =
ct_night_watchman
has_building =
tp_night_watchman }
}
}
remove_trait = stressed
character_event = { id = going_out_events.131 }
ai_chance = {
factor = 0.25

}
option = { #find animal
name = EVTOPTBgoing_out_events.13
character_event = { id = going_out_events.132 }
ai_chance = {
factor = 0.25
}

}
option = { #gardener
name = EVTOPTCgoing_out_events.13
character_event = { id = going_out_events.133 }
ai_chance = {
factor = 0.25
}

}
option = { #get drunk, brewer
name = EVTOPTDgoing_out_events.13
character_event = { id = going_out_events.134 }
ai_chance = {
factor = 0.25
}

}
}
character_event = { # night watchmen
id = going_out_events.131
desc = EVTDESCgoing_out_events.131
picture = GFX_KINGS_LANDING
border = GFX_event_normal_frame_war

is_triggered_only = yes

option = {
name = EVTOPTAgoing_out_events.131
prestige = -50
if = {
limit = { NOT = { trait = shy }
NOT = { trait = gregarious } }
random = {
chance = 10
add_trait = shy
}
}
}
}
character_event = { # find animal
id = going_out_events.132
desc = EVTDESCgoing_out_events.132
picture = GFX_shadowcat
border = GFX_event_normal_frame_war

is_triggered_only = yes

immediate = {
random_list = {
15 = {
add_character_modifier = { modifier = pet_stray_dog
duration = -1 }
set_character_flag = new_pet
modifier = {
factor = 0
has_character_modifier = pet_stray_dog
}
}
3 = {
add_character_modifier = { modifier = pet_dwarf_elephant
duration = -1 }
set_character_flag = new_pet
modifier = {
factor = 0
has_character_modifier = pet_dwarf_elephant
}
modifier = {
factor = 15
location = { region = world_volantis }
}
modifier = {
factor = 5
location = { region = world_free_cities }
}

}
3 = {
add_character_modifier = { modifier = pet_manticore
duration = -1 }
set_character_flag = new_pet
modifier = {
factor = 0
has_character_modifier = pet_manticore
}
modifier = {
factor = 5
location = { region = world_essos }
}
}
15 = {
add_character_modifier = { modifier = pet_stray_cat
duration = -1 }
set_character_flag = new_pet
modifier = {
factor = 0
has_character_modifier = pet_stray_cat
}
}
3 = {
add_character_modifier = { modifier = pet_little_panda
duration = -1 }
set_character_flag = new_pet
modifier = {
factor = 0
has_character_modifier = pet_little_panda
}
modifier = {
factor = 30
location = { region = world_jade_sea }
}
}
40 = { set_character_flag = missed_pet }
}
}
option = {
trigger = { has_character_flag = new_pet }
name = EVTOPTAgoing_out_events.132
clr_character_flag = new_pet
}
option = {
trigger = { has_character_flag = missed_pet }
name = EVTOPTBgoing_out_events.132
clr_character_flag = missed_pet
prestige = -50
}
}
character_event = { #gardener woman
id = going_out_events.133
desc = EVTDESCgoing_out_events.133
picture = GFX_sansa
border = GFX_event_normal_frame_war

is_triggered_only = yes

option = {
if = {
limit = { NOT = { lifestyle_traits = 1 } }
random = {
chance = 30
add_trait = gardener
}
}
if = {
limit = { NOT = { trait = lustful }
NOT = { trait = chaste } }
random = {
chance = 30
add_trait = lustful
}
}
if = {
limit = { NOT = { trait = lovers_pox } }
random = {
chance = 25
add_trait = lovers_pox
}
}
name = EVTOPTAgoing_out_events.133
prestige = 50
}
}
character_event = { #get drunk, brewer
id = going_out_events.134
desc = EVTDESCgoing_out_events.134
picture = GFX_oil_rik
border = GFX_event_normal_frame_war

is_triggered_only = yes

option = { #can build brewery


set_character_flag = met_brewer
if = {
limit = { NOT = { lifestyle_traits = 1 } }
random = {
chance = 10
add_trait = socializer
}
}
if = {
limit = { NOT = { trait = shy }
NOT = { trait = gregarious } }
random = {
chance = 20
add_trait = gregarious
}
}
if = {
limit = { NOT = { trait = drunkard } }
random = {
chance = 5
add_trait = drunkard
}
}
name = EVTOPTAgoing_out_events.134
piety = -10
}
}

character_event = { #go back


id = going_out_events.14
desc = EVTDESCgoing_out_events.14
picture = GFX_KINGS_LANDING
border = GFX_event_normal_frame_economy
is_triggered_only = yes

option = { #don't like it outside


name = EVTOPTCgoing_out_events.14
prestige = -30
if = {
limit = { NOT = { trait = brave }
NOT = { trait = craven } }
random = {
chance = 20
add_trait = craven
}
}
}
}

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