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SR5 Rules v1.2 - Danilo BR
SR5 Rules v1.2 - Danilo BR
SR5 Rules v1.2 - Danilo BR
2
MATRIX
Register Sprites:
Condition Monitor (Device): 8 + (Device Rating/2) o (Sprite Level) hours
Dumpshock: 6S Coldsim o Register + Resonance[Level] v. Sprite Level x2
6P Hotsim o Fading 2DV/hit (min 2DV)
o Sucefull (OS erased, Tasks = Net Hits)
Both: -2 Tests until (10-Willpower) minutes
40 = Convergence 12 DV, Reboot, erase MARKs, o Hack on the fly: “Brute Force com Sleaze”
Dumpshock, Physical Location Hakcing + Logic [Sleaze] v. Intuition + Firewall
in HOST: 3 MARKs + ICs
o Jack Out: Hardware + Willpower [Firewall] v.
Number of Slave Capacity: Comlink or Deck (Device x3) Logic + Attack
Spotting = Matrix Perception: Computer + Intuition [Data o Jam Signals: Electric Warfare + Logic [Attack]
Processing] (v. Logic + Sleaze) Hits raises Noise
Change Owner:
call/dismiss sprite
(Simple Action)
Test: n/a
You call a registered sprite you have waiting in the
Resonance, which appears at the beginning of the next
Combat Turn. You can also use this action to send a sprite
back to the Resonance, releasing it from any tasks it still
owes you, which it does on its next action.
command sprite
(Simple Action)
Test: n/a
You command a sprite to do something for you, using
up one of its tasks.
compile sprite
(complex Action)
Test: Compiling + Resonance [Level] v. Sprite Level
You compile a sprite (p. 254).
decompile sprite
(complex Action)
Test: Decompiling + Resonance [Level] v. Sprite Rating
(+ compiler’s Resonance)
You attempt to decompile a sprite (p. 254).
Register Sprite
(Complex Action)
Test: Registering + Resonance [Level] v. Sprite Level x 2
You register a sprite (p. 254).
Tar Baby
Attack: Host Rating x 2 [Attack] v. Logic + Firewall
The Tar Baby IC link-locks you when it hits. If you’re
already link-locked, it puts a mark on you, up to a maximum
of three marks.
Track
Attack: Host Rating x 2 [Attack] v. Willpower + Sleaze
Track IC follows the datastreams between your icon
and your deck. If this IC hits and the host has two marks
or more on you, the host (and its owners) discover your
physical location, which is usually reported to real-world
authorities immediately.
Resonance Actions
Some actions you can perform as a technomancer are