Kang, Tiphanie Gloveck F. GED0101-Sec12: Rights in Canada (Pp. 21-44) - Waterloo, ON: Wilfrid Laurier University Press

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Kang, Tiphanie Gloveck F.

GED0101-Sec12

Best, J. (1998). Too much fun: Toys as social problems and the
inte1pretation of culture. Symbolic Interaction, 21(2), 197-212. Retrieved
from http://www.jstor.org

Sociologist Joel Best argues that social anxiety about the entertainment of
famous children is not fresh, particularly because they could exert a "dark"
influence over them. To prove that these forms of worries have been around
for a long time, he points to newspaper and book comments dating back a
century. Back then, in cheap adventure novels sold to boys, people worried
about violent imagery. The focus has shifted to movies and television in
recent times, and it now hovers around violent video games. This article is
important to my paper since it asserts that violence in terms of children's
playtime and toys has been an on-going problem long before video games
were invented, which supports my argument that video games cannot be
held accountable for aggressive behaviors in babies.

Battle, K. (2007). Child poverty: The evolution and impact of child benefits.
In Covell, K., & Howe, R. B. (Eds), A question of commitment: Children's
rights in Canada (pp. 21-44). Waterloo, ON: Wilfrid Laurier University Press.

In order to clarify child benefits in Canada, Ken Battle draws on his research
as an extensively published policy analyst, and a close analysis of certain
government documents. He outlines some basic assumptions that support
the idea that all members of society should contribute to the raising of
children. His contrast of the rates of Canadian child poverty with those of
other nations offers a helpful wake-up to everyone who believes that
Canadian society does a decent job of shielding children from want. He pays
close attention to the National Child Benefit (NCB), claiming that the
criticism he got from politicians and journalists did not deserve it. He
describes the growth, expenditures, and benefits of the NCB, including its
dollar contribution to the income of a typical recipient. He laments that, in
favor of the Universal Child Care Benefit (UCCB), the Conservative
government cut back the initiative and specifically demonstrates why it is
inferior. Battle, however, relies too heavily on his own work; in his
bibliography, he is the sole or primary author of almost half the sources. He
may make this work better by learning from the experiences of others'
analyses. Fight does, however, provide a valuable source for this article,
since the chapter offers a succinct description of parents' currently available
government-funded assistance. This provides a framework for the study of
the nature and financial realities of Canada's child poverty.

Poiter, G., & Starcevic, V. (2007). Are violent video games harmful?
Australasian Psychiatry, 15(5), 422-426. doi:10.1080/10398560701463343.

Guy Poiter and Vladan Starcevic, psychological researchers, conducted a


broad overview of the video games and violence literature that was available
when this article was published in 2007. Their research includes a study that
showed that, through fights, arguments, and low school results, teenagers
who play violent video games often display more aggression and offensive
behavior. Studies involving people playing violent video games in a
laboratory environment were also reviewed by the authors, showing a
connection between video game play and aggressive feelings and behaviors.
They conclude that while available evidence does not show a direct causal
link, they conclude that it indicates that violent play has the ability to
exacerbate "hostile" and "antisocial" personal characteristics in people who
already have violent tendencies between violent play and violent acts. The
research article is critical to my argument that violet video games are not
the cause of violence because it raises rational and scientifically grounded
concerns that violet video games are not the cause of violence.
Video games have provoked violence.

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