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Defining What Is Learning
Defining What Is Learning
Definition of learning- is the acquisition and development of memories and behaviors, including skills, knowledge,
understanding, values and wisdom. It is the goal of education, and the product of experience. It is therefore a relatively
permanent change in behavior.
Other Definitions:
1. A process inferred from relatively stable changes in behavior that result through practice of interaction with and adaptation to
the environment (Goodwin and Klausmeier)
2. The development of new associations as a result of experience ( Good and Grophy).
3. The modification of an organism’s behavior as a result of maturation and environmental experience.
Metaphors for Learning
Using the above clean questions, we elicited a metaphor for learning from ten adult students:
1. Planting flowers -- A seed is planted in my mind which I nurture with water and sun in the faith that it will sprout and grow.
2. Playing cards -- I divide things into four categories and look for patterns across the suits until the logic and meaning emerges
and I know which card to play.
3. Savings account -- I invest the time to accumulate data and information until there is enough interest that I can roll it over into
the next idea.
4. Switching on a light bulb -- It's not until the light switches on that I have an insight or an 'ah ha'.
5. Eating -- You need to take in the basic meat and potatoes before you get to the mouth-watering dessert.
6. Being a detective -- It's all about uncovering the facts, looking for clues and asking the right questions until the whole mystery
makes sense.
7. Peeling an onion -- I peel off a layer which reveals the next layer to be peeled off. Each time something teIls me I'm get
closer to the core of the matter.
8. A quest -- I'm searching for that illusive something and every step I take brings me closer to what I need to know, but I never
get there ... it's a continuous journey.
9. Sculpting -- You start with the raw material and shape it into a form that's pleasing to the eye.
10. Wrestling -- I struggle with the ideas until they're pinned down and I've captured them.
Inspiring Metaphors for Learning
1. A journey of 1000 miles starts with a single step. 5. Learning is like a search for hidden treasure.
2. Learning is like building a house. 6. Learning is like collecting seashells.
3. A new idea is the spark that lights an eternal flame. 7. Learning is like making new friends.
4. Learning is like climbing a mountain. 8. Learning is a Gift
Metaphors about the Struggles of Learning
9.
Learning is a roller coaster: it’s full of highs and lows. 17. Learning is like wearing a sweater on a hot day.
10. Learning is like housework: It’s never done! 18. Learning is like carrying a stone on your back up a hill.
11. Learning is like walking through a maze. 19. Learning is like setting across an open ocean.
12. Learning is like cracking a code. 20. Learning is like swimming through mud.
13. Learning is like drowning in too much information. 21. Learning is like being tossed by the currents in the sea.
14. Learning is like wrestling a lion. 22. Learning is like walking in the dark.
15. Learning is like eating an elephant: it’s hard to digest 23. That class was like being hit by a truck.
the information. 24. Learning is like pulling teeth.
16. Learning is like solving a puzzle.
Metaphors for Theories of Learning
25. Learning is scaffolded by great teachers. 28. A classroom is a walled garden.
26. Knowledge is constructed in the mind. 29. The Lightbulb Moment.
27. Children are blank slates / empty vessels.
Theories of Learning
A. Edward Thorndike’s Connectionism,/Associatianism Theory: Human activity is based on association between stimulus
and response.
a. Law of effec
b. Law of exercise
c. Law of readiness
B. Classical conditioning (Ivan Pavlov): It is based on ADHESIVE principle which means that a response is attached to a
stimulus through the stimulus occurring just prior to he response so that the recurrence of the stimulus will evoke or cause the
response. (ex. Dog’s salivation experiment)
C. Operant Conditioning (BF Skinner): Organism has to do something in order to get reward that is, it must operate on its
environment.
Reinforcement: is any behavioral consequence that strengthens behavior. It increases the likelihood of the recurrent of a
particular type of response.
Types of reinforcement:
-Positive Reinforcement: These reinforces increase frequency.
-Negative Reinforcement: Strengthens behavior by their removal.
-Primary Reinforcement: food, water, sleep
-Secondary Reinforcement: money, grades, starts, tokens etc.
D. Social Learning Theory ( Albert Bandura) –plus emphasis on OBSERVATIONAL LEARNING.
E. Wolfgang Kohler’s Insight Theory- Gaining insight is a gradual processes of exploring analyzing and restructuring
perceptions until a solution is arrived at.
F. Gestalt Theoru (Kohlerm Wertheimer and Koffka)- The primary focus of this theory is on PERCEPTION and how people
assign meanings to visual stimuli,”The whole is more than the sum of all its parts”
G. Kurt Lewin’s Topological and Vector Theory (Field Theory)- the behavior of an individual at a given moment is the
result of existing forces operating simultaneously in his life space. (Internal and External forces).
H. Jerome Bruner’s Theory- Also known as Instrumental Conceptualism. Learning involves 3 simultaneously processes:
acquisition transformation and evaluation.
I. Information processing Theory- The theory describes the psychological events in terms of transformations of information
form input to output. It stresses the value of perception, attention and memory in the learning process.
Type of Learning:
a. Cognitive Learning- is concerned with the development of ideas and concepts.
b. Affective Learning- Involves assimilation of values, emotional reactions and acquisition of attitudes
c. Psychomotor Learning- understanding the external world through the senses and muscles.
Analogical Process
Analogical process or thinking refers to our ability to perceive and use relational similarity. Reasoning and problem solving
have one thing in common- they involve metacognitive tasks and structures. An analogue is a referent or equivalent cognitive
information in the brain that can easily be accessed or mapped when needed.
Analogical reasoning is a method of information processing that requires the comparison of related features between the
old and new concepts.
Analogical processes include the following: Abstraction
Retrieval Representation
Mapping Evaluation
Access
Transfer of Learning (Is the effect of prior learning)
Positive transfer occurs when students ability to harness strong associations for some recall in the future.
Negative transfer occurs when students find two events or items in similar when in fact they are not.
According to Bynes (2001) gives the following reasons why transfer does not work:
Some bits of knowledge are embedded in single contexts Inaccurate conceptions of the mind
Lack of conditional knowledge Lack of metacognition
Lack of conceptual knowledge
Ways to Promote Transfer
Similarity Degree of Original learning
Association Critical Attributes