Certain terrain types affect movement and combat for units depending on their movement type. Hard terrain halves movement for standard and flier units, while easy terrain doubles movement. Rock, lava fields, swamp water, and concrete provide defensive bonuses. Lava fields, swamp water and asphalt impose movement penalties on some unit types.
Certain terrain types affect movement and combat for units depending on their movement type. Hard terrain halves movement for standard and flier units, while easy terrain doubles movement. Rock, lava fields, swamp water, and concrete provide defensive bonuses. Lava fields, swamp water and asphalt impose movement penalties on some unit types.
Certain terrain types affect movement and combat for units depending on their movement type. Hard terrain halves movement for standard and flier units, while easy terrain doubles movement. Rock, lava fields, swamp water, and concrete provide defensive bonuses. Lava fields, swamp water and asphalt impose movement penalties on some unit types.
"Hard" means use 2 moves to move only 1 hex; "Easy" means 1 move can be 2 hexes Terrain hex Standard Flier Swimmer Modifier Modifier Grass Normal Normal Normal Sand Normal Normal Normal Rock Normal Easy Normal Flier +1 dice 1+ Water Normal Normal Easy Swimmer +1 dice Lava Field Hard Normal Start of turn, roll 12+ to move 1+ Molten Lava 0 0 0 Snow Normal Hard Normal Ice Hard Roll 12+ to enter/exit hex Normal Swamp Grass Normal Normal Normal All +1 dice Swamp Water Start of turn, roll 12+ to move Hard Easy 1+ Dungeon Normal Normal Normal Shadow Normal Normal Normal Concrete Easy Normal Normal Standard +1 dice Asphalt Easy Normal Hard