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J-Runner (Basic Guide) v3 Build 1
J-Runner (Basic Guide) v3 Build 1
J-Runner (Basic Guide) v3 Build 1
J-Runner is a GUI that uses Xebuild, Xell-reloaded (full credit to their authors). Python has been replaced with
code within the GUI. It Enables JTAG, Glitch & Retail images to be created. Nandpro is NOT required nor used.
J-Runner has been designed to be used with Nand-X / JR-Programmer and T-X CoolRunner (if doing glitch
hack).
J-Runner relies on the fact you have already soldered in your CoolRunner or JTAG wiring – there are plenty of
diagrams available online and within J-Runner to achieve this correctly. In addition you should already have
installed your drivers for Nand-X / JR-Programmer and have it connected to both your motherboard and
CoolRunner(if doing Glitch Hack).
Upon the first run of J-Runner it will automatically check that it is the latest version and ensure all the required
files are correct (and download if required if File Downloads are enabled in settings).
And the same for JTAG (Obviously Flashing CoolRunner is not used)
1. Read Nand:
The default is set to 2 dumps – this will automatically dump the nand 2 times then compare the dumps to
ensure they are the same! (number of dumps is selectable in number box)
5. Create Image:
This requires your nanddump1.bin to be reloaded into the source box. As well as the cpukey pasted/loaded
into the CPU Key Box. If you have the correct key then the information should be displayed on the right hand
boxes.
6. Write Image:
This writes the bin file you have loaded into the source box to your nand.
Image selections
During creation of your final images You select what type of image you are trying to create JTAG (with option
for R-JTAG), Glitch or Retail. Also which dashboard you wish to flash. Changing these buttons alters the option
available to you!
Glitch2M is a new option in XeBuild for Trinity / Corona on 16203+ dashes only
Xebuild Options
All the available options in Xebuild can be set here, this is for advanced users! Don’t change things you don’t
know what it does!
NOTE: Shouldn’t be used when Using Update Mode or Client Mode in Xebuild
Menu’s explained (updated for v3 build 1)
Tools:
Restart: Restarts the app (it’s nice to start things from fresh)
Extract Files: Extract a load of files – required for different things including CB’s, KV.bin, SMC_config, SMC
etc (these extract into working folder in a folder of their own based on serial or given name)
SMC Config Editor: allows you to edit the config of SMC of any nand loaded into source.
XValue: yep the old XVal program – opens a window to input console serial and the X-value from console
system settings. (proven to be unreliable as a means of checking if your console is banned – but interesting
none the less)
Check Secdata: checks your nands’ secdata and reports a full breakdown of the values listed.
Monitor POST: Does what it says on the tin (used for monitoring Power-On Self-Test - requires additional HW,
google it)
Update JR-P fw: If you need to reprogram the JR-P, select bootloader update switch, press this! While
its updating switch the update switch back to off
Hex Editor: allows you to view the loaded file as hex (editing ability using CTRL F2)
Images:
Here you have handy reference pictures for wiring your JTAG/RGH
Advanced Menu:
Custom Nand/CR Functions:
From here you can write/read/erase nand tailoring specific blocks to start and block length etc and flash
custom xsvf files
If you don’t know how to use XeBuild on its own – don’t touch this!
This gives you free reign to read, write and erase to your 4GB nand, Use with caution.
Demon/Fusion Write (remaps bad blocks): This function is only useful when you have a created an image
with noremap and want to write it to console, it will remap the bad blocks automatically. Disclaimer! It’s not
recommended whatsoever to use this function with an image that has already remapped blocks, if you don’t
know that, we suggest you don’t use it.
Change Lock Down Value: If you have to alter your LDV simply select this option the LDV boxes on nand info
tab become editable, alter one of them and return to this menu to confirm it.
Patch Nand: If I need to explain this – you shouldn’t be using it! A somewhat deprecated function. Its use is
mostly to change the contents of kv.bin like region, dvdkey, serial, osig and Console ID
Create an image without nanddump.bin: A rather nice feature. If you have carelessly ended up with ecc on
your console and no stock nand! –EEK!
You need a KV.bin(rename kv_en.bin after an extract from ecc file), SMC.bin(rename SMC_en.bin from an
extract), SMC_config.bin placed into Xebuild/data/ folder then enter your CPUKey into CPUKey box. Choose
your dash and image type then select this option from menu.
Get Latest SystemUpdate: It will download the latest system update from Microsoft, and extract it on the
xeBuild/[Version] folder, if that folder exists, for xebuild use. Before you use this ensure that you add the latest
dash to dash files first (this will create your “xeBuild/[Version] folder”).
Settings:
J-Runner now has some audible indication of things happening. It has some default embedded sounds for
nand write/read complete, nand compare success and a failure sound! If you are not a fan of these sounds –
you can set your own .wav files to play upon these 3 events from the settings menu on the toolbar.
Sonus360 Delay: if you experience lag whilst writing to the sonus try adding incrementing this Delay setting
by 1 at a time.
IP Ranges: The “to and from” IP range to use Scan IP Range Button on main form
XeBuild Image Name: choose the output name of the image (in case you want to use xenon.elf etc)
Enable/Disable Filechecks: Checked is default to allow J-Runner to check all the files against its records and
downloads any required.
Auto Extract Files from nands: This setting will extract the files such as KV.bin, fcrt.bin, C-R.bin to a folder
within your output folder named according to console serial or if you have Unique Name setting as well
according to that. This should prevent any additional files becoming mixed up with other consoles if you have
been working on other consoles and left files in the output folder.
Only Move Nand/Files upon first CPU Key entry: If selected this will prevent J-Runner moving files you are
working on to their respective serial folders, everytime you load a nand whose key is already in the db.
(probably better with this selected – selected by default)
Use Unique name instead of Console Type in Db : This is for those who wish to use their own identifier instead
of console type in CPU Key Db. If this is selected – everytime you press read nand , you will be asked for a
unique name.
This in turn will be used in place of console type in the database and your Extracted files folder will use the
name also. E.g. Extracted-uniquename.
CPU Key Database
There is a Key database included in J-Runner this is automatically populated during the process and will store
your key against console serial number. Next time you load that nand into sourcebox the key will auto
populate from the database!
“Scan Folders”: press this and point to the folders you’d like to scan, it searches for keys and nands and add
them to your database (once checking they match of course)
Another new addition is the ability to use console type as a unique ID, you can manually right click on a row
and select edit or you can use Unique name setting in settings page and JR will ask for a name at the start of a
Read Nand and use that when adding to the database.
If you double click a row – your cpu key will be loaded into cpukey box on mainform – pressing load source
button after that should open the console serial folder that nand is kept in (providing you haven’t moved it in
relation to the application.exe)
Ensure you have Nand-X or JR-Programmer all connected with drivers installed. Board plugged in but not
powered on, then press the Read Nand button,
J-Runner will check the nand type upon starting read it will select the correct nand for you. The choice you
make here will be displayed in the text box on app and remain until you manually alter it by clicking on textbox
itself or restart the app or manually load a file into source.
NOTE: For Big Block Jaspers you have 3 options (selected board only = 64mb Dumps, 2mb Dumps(only if advanced
selected) or Full Dumps)
NOTE: For 4GB Corona Consoles – an additional panel will temporarily replace nand info until you select
close (on its panel)
Upon both dumps being auto loaded into GUI for automatic comparison.
You can also use LPT cable Programmer to program your CoolRunner
Create ECC
At this point press the create ECC button you should see a whole load of text appear in the log file.
NOTE: If you have bad blocks in the first 50 blocks, J-Runner will remap these for you and create a fixed file
from which to create the ECC file.
The created image is now loaded into the source box ready for writing
At this point there have still been no changes made to your nand
Write ECC
You now have to write the Xell-reloaded image with ECC data for your nand.
Once finished
Unplug power cord, wait 10 seconds or so, replug it and boot the console
Open notepad on your PC and type in the cpu key (at bottom of screen) then save the file as cpukey.txt (or you
can use Http
Then copy your key and paste into the CPU Key box in J-Runner.
If you network the Xbox to your router and connect to the address shown at the bottom of the screen – you
can then use the grab CPU Key function just enter the digits shown on the screen for the IP address.
For Corona motherboards Xell prior to 0.92 will not display video so you can use either “Scan IP Range” (This
will scan the range you set in the Settings page and grab the CPUKey if it finds your Xbox running Xell) or
“Monitor COM” (monitor com – explained HERE)
J-Runner will then reload your nanddump1.bin into source box again in preparation of key validation and
image creation
Now you should have all the info in KV tab on the right hand box and you will get a CPU Key verified message
in the log!
The log will also show your current LDV value of console!
At this point you now have all the info you need to create a Freeboot image.
Flash CoolRunner
This Button is NOT USED as part of JTAG HACK – AS SUCH IS DISABLED - IGNORE IT
Create Xell-Reloaded
At this point press the Create Xell-Reloaded button
The created image is now loaded into the source box ready for writing
At this point there have still been no changes made to your nand
Write Xell-Reloaded
You now have to write the Xell-Reloaded image with your data to your nand.
Once finished
Unplug power cord, wait 10 seconds or so, replug it and boot the console
Open notepad on your PC and type in the cpu key (at bottom of screen) then save the file as cpukey.txt
Then copy your key and paste into the CPUKey box in J-Runner.
(If you have your Xbox connected with network cable – use Grab CPU Key function or you can use either “Scan
IP Range” (This will scan the range you set in the Settings page and grab the CPUKey if it finds your Xbox
running Xell) or “Monitor COM” (monitor com – explained HERE))
Then J-Runner will reload your original nanddump1.bin into source box again
Now you should have all the info in kv tab on right hand box ( if CPU key is correct) and you will get a “CPU Key
verified” message in the log!
The log will also show your current LDV value of console!
At this point you now have all the info you need to create a Freeboot image.
There is a dashlaunch configurator included in J-Runner, if you want to include Dashlaunch remember to tick
DL Patches
Configure each option as you wish. I have selected the default boot of Freestyle Dash from a USB stick (naming
the freestyle folder as FSD)
You can save the settings for future use (becomes the default ini). But click create to save your file for this
image.
Advanced options are also available within this tab. (for experienced users)
all your files from this hack are saved in a folder (console serial number)
Or you can copy the updflash.bin to a USB stick – put into xbox and boot it!
Write Nand
Is as simple as it sounds
Dashlaunch updsver is required to be running on your xbox to make use of these. A standalone version of this
has been released also (throw its default.xex on a FAT32 USB stick and boot your console)
Please ensure you added current dash to dash files, downloaded system update from advanced menu before
using this updater
The updater grabs your data from console, creates new nand and writes it and avatar and Kinect data to your
console.
For more detailed info regarding these functions read the release notes for XeBuild
http://www.xbins.org/nfo.php?file=xboxnfo2323.nfo
With Demon attached using USB (and driver installed) the DemoN icon will appear and the demon details will
appear at bottom right of screen.
FW: Displays Current firmware/bootloader version (will not show up if in bootloader mode)
Flash: This displays the nand that is selected at time of DemoN detection or Toggle-Nand function is used.
NOTE: If you swap nands manually using switch on console whilst J-Runner is running this display will not change – J-Runner will
warn you if you select a nand function and the nand has been switched manually!
DemoN Menu
When DemoN is detected a new menu will appear that relates purely to DemoN functions.
Toggle NAND: To switch nand between the one on DemoN and the one on the Xbox360 use Toggle NAND
menu selection. Upon toggling the currently selected nand will be displayed on bottom bar and in the log
window.
The Power On and Power Off function : only works if you have the optional wire connected for
remote power. This enables you to power the xbox on and off!
Update DemoN: this allows you to update the firmware on the DemoN. Just select this and select the
firmware file.
All Read, Write and flash CoolRunner functions operate as normal within J-Runner using DemoN instead of
Nand-X or J-R Programmer when DemoN is connected using USB. (so expect nand functions to occur a lot
faster!)
Monitor COM
This feature allows you to see what’s displayed on screen during booting of Xell.
To use the COM Port you must have additional wiring and Hardware to use this feature. Use an old DVD Drive
power connector and utilize the wiring as shown below. Then just connect a CK3i or X360USBPro V2 or even a
CK3 Pro RevD with the additional wire (same set up for upgrading Nand-x to ARM 3). Slim points shown below
To use simply open port and boot Xell-Reloaded! Xell output will be displayed in window!
Nand-X USB Update Cable
Credit for
Picture “xslvry” (TX Forums)
HOW-TO Create a Nand from CPUkey and files
You can get those files using the Extract Files option
First, copy those on files on the xebuild/data folder, if you haven’t copied them, J-Runner will open the folder
for you to copy them.
Copy the cpukey in the cpukey section Select the Dash Version you want
Choose a dash version, nand type, and type of image you want (retail, glitch, jtag)
Programmer’s note: When you get the cpu key via Ethernet, current ldv will be mentioned in log
and simply create an image as usual (New LDV will be used during build)
HOW-TO deal with BadBlocks
In simple terms –
So use J-Runner as normal – don’t mess with the files or the process – it’s all taken care of!
those 3 DO NOT have any effect at all on the nand files or the console!
The actual bad block handling is happening when JR is writing ECC, where the blocks are remapped on console!
Remember bad blocks are not always bad, they're normal and common when hardware is involved. They are
just areas of memory where the console has had issues writing to in the past.
Also remapped blocks don’t always exist. So don’t panic
In short if there is bad blocks – J-Runner will deal with them whilst writing the ECC to the console. If you then
use the same dump (the dump is never altered by J-Runner) then xebuild handles the bad blocks when
creating an image. J-Runner then mearly writes that image as normal.
So Bad-Blocks (proper ones, not bad soldering and getting badblocks reported on every block) how do you deal
with them?
Essentially this is building an ECC file for RGH2 whilst using a RGH1 Nand with the CPUKey!
So if you have a RGH1 Nand and the CPUKey and you want to experiment and try RGH2 without updating your
console to Stock Nand beyond RGH1 ability. This is the way to do it.!
So to get your wav file in the correct format, you need to do a little editing.
Your final bin file size is also limited to 44k so you can’t use a full music score as wav file and expect it to work.
Dependant on your selection you end up with 2 or 3 sounds within your allowable 44k, so keep your files as
small as possible to start with.
To edit your sound file – it’s suggested you use “Audacity” it’s a free sound editor that produces the sound to
the correct format
Once you finished editing length and volume (smaller size is better)
Then in SonuS Editor load your files into the appropriate boxes (Start/Eject/Glitch)
Then press Convert .wav button.
This converts your wavs to .bin ready for creating final bin file
You can see the new .bin files have been loaded ready to create final files
Upon pressing Create .bin if the combined filesize is too big you will see something like this
You then need to edit your wavs even further to make the file sizes smaller or choose alternate
sounds/combinations
Reload them and press Convert .wav again then Create .bin
Wav’s converted now press Create .bin
NOTE: If wishing to use the Glitch Sound option you are required to wire a single wire from sonus(Shown
below) to ROL point on CR (JR-Programmer must also be disconnected from SonuS to allow the glitch sound to
play)
Also a very short sound file is suggested to be used for Glitch noise.
For Glitch Sound - a single wire goes from point shown to ROL point on CR3