2020 10 14T14 08 18 - R3dlog

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000000.000| ALWAYS| Logging started at 2020-10-14T14:08:18.

303
000000.040| ALWAYS| CFG| CrashHandler(Sentry)
000000.175| ALWAYS| CFG| Command Line: "162.249.75.37 5314
T+u2U8NwVFstSbbGmwPNPA== 30790996" "-PlayerID=30790996" "-GameID=2612499908" "-
Region=EUNE" "-PlatformID=EUN1" "-Locale=en_GB" "-SkipBuild" "-EnableCrashpad=true"
"-EnableLNP" "-UseNewX3D=1" "-UseNewX3DFramebuffers=1" "-RiotClientPort=51566" "-
RiotClientAuthToken=C1-lnpOVqprXvvJ_FyUN9w"
000000.179| ALWAYS| Parent process: E:\Riot Games\League of
Legends\LeagueClient.exe
000000.283| ALWAYS| CFG| Build Version: Version 10.21.339.2173 (Oct 09
2020/15:54:02) [PUBLIC] <Releases/10.21> ChangeList: 3392173
000000.288| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000000.349| ALWAYS| LCURemotingClient: Initializing on port 51566
000000.401| ALWAYS| LCURemotingClient: Connected to app process.
000000.430| ALWAYS| FLOW| Initializing Renderer
000000.430| ALWAYS| r3dRenderLayer::Init enter
000000.430| ALWAYS| r3dRenderLayer::Init() exit successfully
000000.430| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 2560, YRes = 1440, BPP = 32)
enter
000000.430| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000000.454| ALWAYS| Detected Adapter 'NVIDIA GeForce RTX 2060'
000000.661| ALWAYS| Using X3D Platform: DX9
000000.679| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000000.681| ALWAYS| r3dRenderLayer::InitResources exit successfully
000000.837| ALWAYS| AudioManager: Wwise Version v2018.1.1 initialized.
000000.985| ALWAYS| GameStartData::GameID=2612499908
000001.200| ALWAYS| CONN| Connecting to address (162.249.75.37) port (5314)
000001.206| ALWAYS| CONN| Waiting for response from game server...
000001.293| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000001.351| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000001.351| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) 1luka6 -
Champion(Urgot) SkinID(1) TeamBuilderRole(TOP) PUUID(f0576df3-0127-5816-9d23-
fb0db2621b48) ConnectionState(Disconnected)
000001.351| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) PolarExplorer -
Champion(LeeSin) SkinID(0) TeamBuilderRole(JUNGLE) PUUID(c9fd26f7-fdd8-55e6-a026-
c820859cc340) ConnectionState(Disconnected)
000001.351| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) lnza - Champion(Yone)
SkinID(0) TeamBuilderRole(MIDDLE) PUUID(7bac07e3-4cce-59a7-9d5d-4fcbae8bd44f)
ConnectionState(Disconnected)
000001.351| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) H91K -
Champion(Caitlyn) SkinID(13) TeamBuilderRole(BOTTOM) PUUID(820090c4-86b5-5c02-9238-
244eac779dc1) ConnectionState(Disconnected)
000001.351| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) CallMeRamzy -
Champion(Blitzcrank) SkinID(0) TeamBuilderRole(UTILITY) PUUID(ab73a9f7-ed8a-5075-
bc3d-970bb6489140) ConnectionState(Disconnected)
000001.351| ALWAYS| ROST| CONNECTION READY | TeamChaos 0) H4J3R -
Champion(Aatrox) SkinID(7) TeamBuilderRole(TOP) PUUID(083f44b2-9022-5d4c-884b-
29c529151b42) ConnectionState(Disconnected)
000001.351| ALWAYS| ROST| CONNECTION READY | TeamChaos 1) pngmafia **LOCAL** -
Champion(Lillia) SkinID(1) TeamBuilderRole(JUNGLE) PUUID(3cb8268e-8c36-5fdc-bf33-
3d899d331e18) ConnectionState(Connected)
000001.351| ALWAYS| ROST| CONNECTION READY | TeamChaos 2) watermelen -
Champion(Orianna) SkinID(7) TeamBuilderRole(MIDDLE) PUUID(efa23a5f-bee1-5974-9b09-
46dd8793cb8c) ConnectionState(Disconnected)
000001.351| ALWAYS| ROST| CONNECTION READY | TeamChaos 3) coolkettle -
Champion(Samira) SkinID(0) TeamBuilderRole(BOTTOM) PUUID(12e543ca-ba75-57d1-8be0-
fc62bbffac00) ConnectionState(Disconnected)
000001.351| ALWAYS| ROST| CONNECTION READY | TeamChaos 4) Protektsiya -
Champion(Senna) SkinID(0) TeamBuilderRole(UTILITY) PUUID(b480edf3-0ba1-51c3-8714-
4e89df375c13) ConnectionState(Disconnected)
000001.353| ALWAYS| CONN| Game Server Connection Established after 0.147 seconds,
0 retries
000001.355| ALWAYS| FLOW| Waiting for loading info
000001.437| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
Logging=false Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000
000001.950| ALWAYS| Set focus to app
000002.233| ALWAYS| CFG| OS Version: 10 Home, x64 CPU: AMD Ryzen 7 3700X 8-Core
Processor , 3686Mhz (8 cores) Instruction Set Level 7Physical memory:
0Display info: NVIDIA GeForce RTX 2060 4293918720 27.21.14.5655 Driver:
27.21.14.5655
000002.276| ALWAYS| PlayGame Started
000002.280| ALWAYS| LCURemotingClient: Initializing on port 51566
000002.280| ALWAYS| LCURemotingClient: Initializing on port 51566
000002.289| ALWAYS| LCURemotingClient: Connected to app process.
000002.292| ALWAYS| LCURemotingClient: Connected to app process.
000002.294| ALWAYS| LCUVoiceChatClient: Voice is enabled!
000002.294| ALWAYS| LCUVoiceChatClient: Setup the subscriptions.
000002.494| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000002.679| ALWAYS| FLOW| Begin Async Loading
000007.546| ALWAYS| LOAD| LOADING: Begin Game Object Update
000007.566| ALWAYS| LOAD| LOADING: End Game Object Update
000009.331| ALWAYS| PreloadGlobalEffects
000009.488| ALWAYS| PreloadGlobalEffects Finished
000009.523| WARN| Duplicate key/value pair
([OnKilledUnitOnKillingSpreeUnrealKill_YOffset3, 8] in
DATA/CFG/defaults/Announcements_CLASSIC.ini
000012.440| ALWAYS| FLOW| Async Loading Complete
000012.564| ALWAYS| FLOW| Data Load Complete
000012.564| ALWAYS| FLOW| Start Main Loop
000012.572| ALWAYS| FLOW| First Pregame Update
000012.649| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000012.650| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000012.803| ERROR| Animation failed to load:
DATA/Characters/JammerDevice/Skins/Base/Animations/JammerDevice_Base_Active.Preseas
onControlWard.anm
000014.498| ALWAYS| FLOW| Spawning completed
000014.499| ALWAYS| FLOW| SEJ-BC89AC41
000014.505| ALWAYS| FLOW| SEJ-6671BCAD
000120.233| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000120.266| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 01f2e571
000120.284| ALWAYS| FLOW| SEJ-8711AB1A 0.0281577
000120.589| ALWAYS| FLOW| SEJ-9651ACAB
000120.596| ALWAYS| FLOW| SEJ-B2890C00
000120.603| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000120.705| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000120.705| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000120.713| ALWAYS| FLOW| SEJ-891ACC45
000127.159| ALWAYS| ALE-MM44G8Q7 (120.7227781 4.037845 0.036571 0.000001)
000255.171| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
-1953012651
000255.171| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
493636430
000255.171| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
-94215803
000255.171| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
-1415992802
001031.700| WARN| Attachment asked for a velocity on an object that no longer
exists!
001091.981| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_ENDGAME for reason Received Game End Packet.
001091.982| ALWAYS| FLOW| ALE-8SDFH23F
001092.431| ALWAYS| FLOW| Switching Game State from GAMESTATE_ENDGAME to
GAMESTATE_PRE_EXIT for reason RiotUI End of Game Message Handled
001092.434| ALWAYS| CONN| Requesting disconnect (22)
001092.434| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
001092.438| ALWAYS| FLOW| Finished Main Loop
001092.472| ALWAYS| =================== Perf Stats (all in ms)
=========================
001092.472| ALWAYS| Average Frame Time: 5.46
001092.472| ALWAYS| Average FPS: 183.03 fps
001092.472| ALWAYS| StdDev Frame Time: 1.76
001092.472| ALWAYS| Max Frame Time: 202.38
001092.472| ALWAYS| Ave GPU Frame Time: 1.91
001092.472| ALWAYS| StdDev GPU Frame Time: 0.81
001092.472| ALWAYS| Max GPU Frame Time: 94.54
001092.473| ALWAYS| Histogram Buckets:
[0.0,1.0,2.0,5.0,7.5,10.0,18.0,35.0,50.0,75.0,100.0,500.0,1000.0,340282346638528859
811704183484516925440.0]
001092.473| ALWAYS| Frame Time Histogram:
[0,0,0,63350,110161,3955,144,21,6,116,5,1,0,0]
001092.473| ALWAYS| GPU Time Histogram:
[0,1106,100166,76325,66,51,29,4,4,6,2,0,0,0]
001092.485| ALWAYS| Max Memory Allocated = 969.047MB
001092.690| ALWAYS| FLOW| Cleanup Complete
001092.803| ALWAYS| FLOW| ALE-8SDFH23F
001092.845| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
001092.845| ALWAYS| AudioManagerWwise::Finit
001092.910| ALWAYS| FLOW| Destroying the renderer
001092.910| ALWAYS| r3dRenderLayer::Close() enter
001092.918| ALWAYS| r3dRenderLayer::Close() exit
001092.919| ALWAYS| Updating LCU GAMEFLOW_EVENT.GAME_EXIT_EARLY with game status
200: SUCCESS

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