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MEASUREMENT AND VECTORS

Measurement
 It is basically a process of comparison. When we
give the measurement of an object, we are comparing its
measured value to a set standard.

Vector Addition
 Vectors may be added together. The sum of two
vectors may be referred to as the resultant vector
or R.
 In adding vectors, it is important to note what axis
the vectors are. If they lie in the same axis, they
may be added by simple arithmetic. Simply
Two Widespread Systems of Measurement remember that opposite directions equal different
English System signs, so left = negative and right = positive.
 Also known as imperial system, it was a system widely NOTE!: Remember that negative vectors do not mean
used in former English territories values below zero. Rather, they refer to a direction
Metric System opposite the other value
 A system of measurement based on multiples of ten.
It was formulated in France and is considered a better Vector Addition using Component Method
system of measurement compared to the English  This method is used if the two vectors are not
system. found in the same axis/plane
Accuracy and Precision  Before addition, we have to resolve the vectors;
 Are often used to describe measurements mad by that is, split them into their x and y components.
devices. However, they refer to two different values:  To resolve a vector, we use the formula V
 Accuracy refers to how close the measured value is to cos(theta) for the x-component and V sin (theta)
the actual value. for the y-component.
 Precision refers to the agreement of multiple  After resolving the vectors, we may add them by
measurements combining like terms. Apply the Pythagorean
theorem on the resulting values to compute for the
magnitude.
 Divide the resulting y-component with the
resulting x-component and multiply the result by
tan^(-1) for the direction.
Kinematics: Motion in 1-Dimension
Kinematics
 describes the motion of the bodies and deals with
finding out velocities or accelerations for various
objects.
 It is different from kinetics, which details how a
body responds when force is applied to it.
Motion
Random and Systematic Errors  It is described as a continuous change in position
 Errors are unavoidable when measuring objects. There with respect to a reference point.
are two types of errors encountered when measuring:  Motion is relative – Meaning whether an object is
A. Random Error in motion or not depends on the one who is
 Refers to errors made due to viewing it.
misreading/misinterpreting measurements by the Distance vs Displacement
device. Repeated measurements are needed to  Distance and displacement are two different
minimize random errors values.
B. Systematic Errors  Distance refers to the space covered by a moving
 These are errors that are due to miscalibrations of the object during its motion
measuring device.  Displacement refers to the distance an object
VECTORS covered from its starting point
 a quantity that possesses both magnitude and Speed vs Velocity
direction. It is usually represented as a straight line  Speed refers to the distance covered by an object
with an arrowhead at one end to indicate direction. in a given unit of time. It is computed by
The length of the line represents the magnitude of the Distance/Time
vector.  Velocity is the rate in which an object changes its
position. It is computed by displacement/time
Example: d= (initial velocity) (time) + (1/2) (g) (change in time)2
 Speed – The cheetah’s speed is 105 kph = (-20 m/s)(5s) + (1/2)(-9.8m/s2)(5s)2
 Velocity – The cheetah’s velocity is 105 kph, west. = (-100 m) + (1/2)(-245 m)
Uniform Motion (-100m)+(-122.5)
 A body is moving with uniform velocity or uniform -222.5 m or 222.5 m downwards
motion when neither the magnitude or direction 3. Case 3 – A body thrown upwards
changes. A boy throws a stone upwards. It returns to him after 4
 It can be summarized as the idealized kind of motion. seconds.
Due to the circumstances, it is practically impossible in  What is the initial velocity of the stone?
real-life, but it is vital for understanding complex  How high will it be after 1 second?
motions SOLUTION:
Acceleration Time to reach highest point – 2 seconds.
 Refers to the change of velocity of an object. It can Final velocity = initial velocity + gt
be: Initial velocity = final velocity- gt
 A. A change in the magnitude of velocity (car goes = 0 - (-9.8 m/s2) (2s)
from 20m/s to 30 m/s) = 19.6 m/s.
 B.A change in direction of velocity ( car makes a left d= (19.6m/s)(1)+(1/2)(-9.8 m/s2)(1s)2
turn) = 14.7 m
 C. A change in both magnitude and direction (car Projectile Motion
travelling at 30 m/s due north decelerates to 25 m/s Projectile Motion
and heads east)  A type of uniformly accelerated motion in which a
EQUATIONS projectile is launched and travels forward until it
reaches the ground
 In simpler terms, it can be described as a
combination of uniformly accelerated motion
(horizontal) and free-fall motion (vertical).

Projectile: An object launched by an external force and


continuing in motion by its own inertia
Range: The horizontal distance travelled by a projectile
Height: The vertical displacement of a projectile

NOTE:The higher the angle a projectile is launched, the


higher its maximum height and flight time will be
The closer the angle of an object is to 45 degrees, the
FREE FALL longer its maximum distance will be
 Occurs when an object falls under its own weight,
without any other force affecting it but gravity. How to compute for projectile motion? (case 1)
 It is a topic that has been given two interpretations by For motion along the horizontal:
Aristotle and Galileo Velocity(along x) = (range/time)
 Free-fall is an example of Uniform Accelerated Motion Range = (velocity along x) multiplied by time
 All objects, ignoring air resistance, will fall at the same Time = range/Velocity along x
rate, g which has a value of 9.8 m/s squared. For motion along y:
 Due to how gravity works, this number may vary Velocity along y = g(t)
depending on the altitude. Height = ½ (g)t squared
Free Fall can be in any of three cases: David stood on a platform and used a slingshot to
1. A body falling from rest launch a stone that travels horizontally at a velocity of
A ball falls from rest at the edge of a table and hits the 30 m/s. If the stone hits the ground after 0.3 seconds:
ground in 0.8 seconds. Solve for the height of the table. A. Solve for the range of the stone
Given: T = 0.8 s, g = -9.8 m/s squared. B. How high did David launch the stone?
SOLUTION: SOLUTIONS:
Given: Change in time: 0.8 s, g = 9.8 m/s2. Range: (velocity along x) time
d= ½ g (change in time)2 = (30m/s)( 0.3 seconds) = 9 m
= ½ (9.8 m/s2) (0.8 seconds)2 Height: (1/2) (g) (time squared)
½(6.272m) = 3.136 m – Height of the table = (1/2) ( 9.8 m/seconds squared)(0.3 s)squared
2.Case 2 – a body thrown down. = 0.44 m
A stone is thrown vertically downwards with a velocity of
20 m/s. After 1 seconds, what is the velocity of the stone? Hanzo joins an archery contest, and fires an arrow that
- If it hits the ground after 5 seconds, how high was it travels with a velocity of 80 m/s. If his bow was held 1.4
thrown? m above ground and has a flight time of 1.2 s.
Solutions: A. Solve for the velocity along y of the arrow.
Final Velocity = (initial velocity) + (g)(t) B. Suppose the target is positioned 100m away from
= -20 m/s + (-9.8 m/s2) (1s) Hanzo. Did he launch the arrow with sufficient force to
= 29.8 m/s, downwards. hit the target?
SOLUTION:  The centripetal acceleration was first derived in
Given: t= 1.2 s 1673 by Christian Huygens, and is computed using
Velocity along y = gt the formula V2/r
=(9.8 m/sq. s)(1.2s)  A body accelerating towards the center of the
= 11.76 m/s circle does so due to the net force in that direction,
Given: V = 80 m/s called the centripetal force. Considering force is
t= 1.2 s computed using the formula F = ma, centripetal
=(80 m/s)(1.2s) force is therefore computed using the formula:
=96 m F=mv2/r, where m is the mass, v is the velocity and
How to compute for Projectile Motion (case 2) r is the radius.
 The initial velocity is at an angle with the horizontal. For example:
Therefore, it has a vertical and horizontal component, An Olympic hammer weighing 10 kilograms is attached
which may solved using vector resolution, so initial to a 0.4 m cord. If the athlete spins it at a rate of 4m/s
velocity y and x = Vcos(theta) or Vsin(theta) solve for its centripetal force
 Time of flight is computed by: 2(Vsin y)/g. Due to the Given: m = 10 kg, v = 4m/s, R = 0.4m.
nature of the motion, an object spends half of this To be solved:Fc
time rising, and the other half falling SOLUTION:
 Velocity – horizontal is constant, but vertical F=mv2/r
consistently changes. Thus the velocity for y may be =(10 kg) (4m/s)2/0.4m
computed as (initial velocity y) – gt = (160 kg.m/s2)/0.4 m
 Acceleration is 0 at x, but at y is equal to g. = 400 kg.m2/s2 or 400 N
A cannon angled at 45 degrees launches cannon shells at Centrifugal Force
an initial velocity of 30m/s. Solve for:  It refers to an apparent force that acts when an
A. flight time of its projectiles object experiences centripetal force. As per the
B. Maximum height reached by the projectile Law of Interaction, for every action, there is an
SOLUTION: equal and opposite reaction. For example, if you
A. Flight time = 2( Vsin Theta)/g twirl a stone attached to a string overhead, the
= 2(30 sin45)/9.8 m/sq. Seconds centripetal force keeps the motion circular, and the
= 2(21.21320344)/9.8 m/sq. seconds centrifugal force is the string’s reaction to your
= 4.33 seconds – Flight time hand spinning it.
B. Maximum height: (V sin Theta)(Time to Reach Max h) +  A common misconception is that when a bucket
½ (g)(time squared) filled with water is spun rapidly, water stays inside
(21.21320344 m/s) (2.17s) +(1/2)(-9.8 m/sq. seconds)(2.17 the bucket because of Centrifugal Force. THIS IS
seconds squared) INCORRECT.
= 46.03265146 m+(-23.07361 m) = 22.96 m  Newton’s First Law states that in the absence of
Uniform Circular Motion any force, an object in motion will continue in a
 A type of motion in which a body moves around in a straight path.
circular path with constant speed.  Thus, since in the example, centripetal force acts
 In this motion, despite the speed being constant, the ONLY on the bucket, water tends to move in a
direction always changes. Therefore, we can say that straight path, but due to the circular motion of the
it has constant acceleration, and thus, no constant bucket, the water and bucket collide, as a result,
velocity water stays inside the bucket.
 A type of motion in which a body moves around in a Newton’s Three Laws of Motion
circular path with constant speed. Isaac Newton
 In this motion, despite the speed being constant, the  He was a scientist and mathematician who
direction always changes. Therefore, we can say that formulated the Laws of Motion
it has constant acceleration, and thus, no constant  He was born on the same day Galileo Galilei died.
velocity  In his book Principia, he laid down multiple
Revolution vs Rotation principles that would eventually become the
 A rotation happens when an object spins in place on foundation of many disciplines, such as Physics,
an axis Calculus and Algebra
 A revolution happens when an object travels around a  Most of Isaac Newton’s discoveries were made
closed pathway during his 18-month confinement in his house at
 A complete revolution around the circular path covers Woolsthorpe due to the Great Plague
the circumference of the circle, or 2Πr. The time it  “If I have seen further than others, it is by standing
takes for one complete revolution is the period of on the shoulders of giants”
revolution, or T. Thee constant speed of the body in a Newton’s Three Laws of Motion
uniform circular motion may thus be calculated using  They were three Laws Isaac Newton formulated
2Πr/T which served as the basic theory of mechanics for
Centripetal Force two hundred years
 Centripetal Force – Refers to the force that causes  They were successful explanations of the aspects
objects to move in a circular path of motion that were known at the time
 Centripetal Acceleration – the acceleration caused by  They are composed of the Law of Inertia, Law of
Centripetal force Acceleration and Law of Interaction
Newton’s First Law of Motion Solution: (0.35)(60N) = 21N
 “An object at rest remains at rest, and a body in A. 0 force applied, no movement
uniform motion remains at uniform motion unless an B. 10 N force applied, no movement
outside force acts on it” C. 20N force applied, no movement
 This law states that for an object to change its state D. 30 N force applied, there is movement
(rest to motion, motion to rest), force must be Action-Reaction Pair
applied.  The interaction of friction and a uniform force is an
 This is best exemplified by a stationary chair. A chair example of an action-reaction pair
at rest will remain at rest unless an outside force acts  In an action-reaction pair, a force reacts in
on the chair. opposite to another force.
Friction!  An Action-Reaction pair may result in Balanced or
 Friction is force that resists the motion of one surface Unbalanced force
relative to another with which it is in contact with.  An example of this is a book placed on the table.
 All objects in contact experience friction Gravity is supposed to pull the book downwards,
 Because of friction, any moving object, if no further but in response to gravity, the table exerts an
force is applied to it, will eventually stop. upward force equal to gravity. As a result, the book
 It is because of friction that is why no machine is 100% remains at rest
efficient, since a machine needs to expend some of its Important notes to remember:
energy to overcome friction  When analyzing the motion of a body, it is vital to
Types of Friction identify all the forces acting on an object.
 Kinetic/Sliding Friction: The friction between two  Since the forces that are acting on the object are
sliding surfaces. vectors, they must be added using vector addition.
 Static Friction – The friction between two objects at  Applying a contact force on a stationary object will
rest. A value of static friction, sometimes referred to cause it to move. If this force is removed, only
as “Starting Friction” needs to be overcome for friction will act on the object and thus, it will not
motion to happen move.
 Rolling Friction – The friction between a rolling object  This also gives us the definition of force: A force is
and another surface a push or pull that produces a change in the
Coefficient of Friction motion of the body.
 An important factor that affects friction is the normal Inertia
force. The Normal Force is the upward force pressing  The Law of inertia therefore can be summated as
two surfaces together. the sum of all forces acting in each axis of an
 This affects friction because the greater the normal object.
force, the greater the frictional force.
 This means that normal force is directly proportional
to frictional force.
 This constant of proportionality, represented by μ, is
known as the coefficient of friction.

Kate wishes to drag a large carton along the floor. The box
weighs 60N. The coefficient of static friction between the
surfaces is 0.35 and the coefficient of kinetic friction is
0.30. What is the magnitude of frictional force if:
A. Kate does not apply any force
B. Kate applies 10N of force to the right
C. Kate applies 20 N of force to the right
D. Kate applies a constant 30N to the right
SOLVING:
First, we need to solve for the starting friction (the friction
that must be overcome for the object to move). This is
computed by multiplying the weigh of the object by the
coefficient of static friction.
The object will only move if the frictional force is less than
the force applied. To reiterate:

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