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Measurement and Vectors: Vector Addition
Measurement and Vectors: Vector Addition
Measurement
It is basically a process of comparison. When we
give the measurement of an object, we are comparing its
measured value to a set standard.
Vector Addition
Vectors may be added together. The sum of two
vectors may be referred to as the resultant vector
or R.
In adding vectors, it is important to note what axis
the vectors are. If they lie in the same axis, they
may be added by simple arithmetic. Simply
Two Widespread Systems of Measurement remember that opposite directions equal different
English System signs, so left = negative and right = positive.
Also known as imperial system, it was a system widely NOTE!: Remember that negative vectors do not mean
used in former English territories values below zero. Rather, they refer to a direction
Metric System opposite the other value
A system of measurement based on multiples of ten.
It was formulated in France and is considered a better Vector Addition using Component Method
system of measurement compared to the English This method is used if the two vectors are not
system. found in the same axis/plane
Accuracy and Precision Before addition, we have to resolve the vectors;
Are often used to describe measurements mad by that is, split them into their x and y components.
devices. However, they refer to two different values: To resolve a vector, we use the formula V
Accuracy refers to how close the measured value is to cos(theta) for the x-component and V sin (theta)
the actual value. for the y-component.
Precision refers to the agreement of multiple After resolving the vectors, we may add them by
measurements combining like terms. Apply the Pythagorean
theorem on the resulting values to compute for the
magnitude.
Divide the resulting y-component with the
resulting x-component and multiply the result by
tan^(-1) for the direction.
Kinematics: Motion in 1-Dimension
Kinematics
describes the motion of the bodies and deals with
finding out velocities or accelerations for various
objects.
It is different from kinetics, which details how a
body responds when force is applied to it.
Motion
Random and Systematic Errors It is described as a continuous change in position
Errors are unavoidable when measuring objects. There with respect to a reference point.
are two types of errors encountered when measuring: Motion is relative – Meaning whether an object is
A. Random Error in motion or not depends on the one who is
Refers to errors made due to viewing it.
misreading/misinterpreting measurements by the Distance vs Displacement
device. Repeated measurements are needed to Distance and displacement are two different
minimize random errors values.
B. Systematic Errors Distance refers to the space covered by a moving
These are errors that are due to miscalibrations of the object during its motion
measuring device. Displacement refers to the distance an object
VECTORS covered from its starting point
a quantity that possesses both magnitude and Speed vs Velocity
direction. It is usually represented as a straight line Speed refers to the distance covered by an object
with an arrowhead at one end to indicate direction. in a given unit of time. It is computed by
The length of the line represents the magnitude of the Distance/Time
vector. Velocity is the rate in which an object changes its
position. It is computed by displacement/time
Example: d= (initial velocity) (time) + (1/2) (g) (change in time)2
Speed – The cheetah’s speed is 105 kph = (-20 m/s)(5s) + (1/2)(-9.8m/s2)(5s)2
Velocity – The cheetah’s velocity is 105 kph, west. = (-100 m) + (1/2)(-245 m)
Uniform Motion (-100m)+(-122.5)
A body is moving with uniform velocity or uniform -222.5 m or 222.5 m downwards
motion when neither the magnitude or direction 3. Case 3 – A body thrown upwards
changes. A boy throws a stone upwards. It returns to him after 4
It can be summarized as the idealized kind of motion. seconds.
Due to the circumstances, it is practically impossible in What is the initial velocity of the stone?
real-life, but it is vital for understanding complex How high will it be after 1 second?
motions SOLUTION:
Acceleration Time to reach highest point – 2 seconds.
Refers to the change of velocity of an object. It can Final velocity = initial velocity + gt
be: Initial velocity = final velocity- gt
A. A change in the magnitude of velocity (car goes = 0 - (-9.8 m/s2) (2s)
from 20m/s to 30 m/s) = 19.6 m/s.
B.A change in direction of velocity ( car makes a left d= (19.6m/s)(1)+(1/2)(-9.8 m/s2)(1s)2
turn) = 14.7 m
C. A change in both magnitude and direction (car Projectile Motion
travelling at 30 m/s due north decelerates to 25 m/s Projectile Motion
and heads east) A type of uniformly accelerated motion in which a
EQUATIONS projectile is launched and travels forward until it
reaches the ground
In simpler terms, it can be described as a
combination of uniformly accelerated motion
(horizontal) and free-fall motion (vertical).
Kate wishes to drag a large carton along the floor. The box
weighs 60N. The coefficient of static friction between the
surfaces is 0.35 and the coefficient of kinetic friction is
0.30. What is the magnitude of frictional force if:
A. Kate does not apply any force
B. Kate applies 10N of force to the right
C. Kate applies 20 N of force to the right
D. Kate applies a constant 30N to the right
SOLVING:
First, we need to solve for the starting friction (the friction
that must be overcome for the object to move). This is
computed by multiplying the weigh of the object by the
coefficient of static friction.
The object will only move if the frictional force is less than
the force applied. To reiterate: