Professional Documents
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2020-02 - Tabletop Gaming
2020-02 - Tabletop Gaming
EX NTSID
CO IN
TR EN E
T I P S F R O M A U K VA U LT S T O U R W I N N E R
A T
tabletopgaming.co.uk February 2020
PLAYED
TERRAMARA
CITIES: SKYLINES
A G AT H A C H R I S T I E :
D E AT H O N T H E C A R D S
W INGSPAN:
EUROPE AN E XPANSION
BABYLONIA
SKYTEAR
ROAM
+ MORE!
MINIATURES EDITOR
Welcome
James Winspear
01778 395 018
james.winspear@warnersgroup.co.uk
CONTRIBUTORS
Anna Blackwell, Sam Desatoff, Owen
Duffy, Robert Florence, Richard
A
Jansen-Parkes, Dan Jolin, Andy dapting from the screen to our tabletops is
Leighton, David Parlett, Alex a major challenge for board game designers.
Sonechkina, Charlie Theel, James But one that is often overcome to give fans of
Wallis, Chad Wilkinson
the film or TV series a completely new way to look at
HEAD OF DESIGN & PRODUCTION some of their favourite stories. This issue is all about
Lynn Wright
retelling our favourite sci-fi stories with our cover
DESIGN Richard Hallam feature on navigating the trickier elements of District
COVER IMAGE 9 and an in depth look at classic traitors-in-space
District 9: The Board Game simulator, Battlestar Galactica.
When it comes to taking a fresh look at storytelling,
ADVERTISING
TO ADVERTISE PLEASE CALL there’s always the option of just adding another game
ACCOUNT MANAGER within your current adventure. This month we offer
Murdo MacLeod 01778 391 129 you a whole host of supplemental games that can help
murdo.macleod@warnersgroup.co.uk Now Playing... you reinvent the worlds, characters and artefacts you
Dark Domains
MULTI MEDIA SALES EXECUTIVE meet on your journey.
Elizabeth Ridge 01778 395 059 Beyond this there’s always the option of just
elizabeth.ridge@warnersgroup.co.uk
getting competitive. We get some hot tips from the
ADVERTISING DESIGN competitive Keyforge scene with John Pickavance, the
AND PRODUCTION current UK Vault Tour champion.
Nicola Lock 01778 392 420
nicola.lock@warnersgroup.co.uk
And of course, if it all gets too much, it might be
worth checking in with the creators of Copenhagen to
MARKETING
MARKETING EXECUTIVE
Get in touch discuss their new game about feeling your feelings –
Katherine Brown 01778 395 092 tabletopgaming.co.uk Inner Compass.
katherine.brown@warnersgroup.co.uk
tabletopmag
PUBLISHED BY
PUBLISHER Claire Ingram tabletopgamingmagazine
claire.ingram@warnersgroup.co.uk
tabletop_gaming_magazine
Warners Group Publications PLC
The Maltings, West Street,
Christopher John Eggett Editor
Bourne, Lincolnshire, PE10 9PH
01778 391 000
Q U I C K S TA R T
warnersgroup.co.uk
I was on the Games It would need
NEWSTRADE DISTRIBUTION
Warners Group Publications PLC couch in our have to be to be iconic.
01778 391 150
living room with uncomfortable People would
PRINTING
my laptop, yelling, recognize the
This publication is
printed by Warners
‘Honey, what’s character through
01778 395111 funny about that pose or
The views expressed by contributors are not necessarily
those of the publishers. Every care is taken to ensure that
mud?’ costume.
the content of this magazine is accurate, but we assume John Kovalic on writing the cards Flaminia Brasini and Virginio Gigli Gary Hunt discusses bringing
no responsibility for any effect from errors or omissions.
While every care is taken with unsolicited material for Apples to Apples, p16 on choices in Terramara, p44 District 9 to our tabletops, p50
submitted for publication, we cannot be responsible for
loss or damage. While every care is taken when accepting
advertisements, we are not responsible for the quality and/or
the performance of goods and/or services advertised in this
magazine. The Advertising Standards Authority (ASA) exists to
regulate the content of advertisements. Tel: 020 7429 2222 tabletopgaming.co.uk 3
© Warners Group Publications Plc, 2020
In this issue
06 AT A GLANCE 28 THE INDEPENDENT SHELF 50 SUPPLEMENTALLY
We have some questions for you in Detective: SPEAKING
09 FIRST TURN City of Angels It’s gameception with our guide to games to
Adam Kwapinsky talks the origns of Theomachy play within your roleplaying campaign
30 HOW WE MADE
10 TEN OF THE BEST Talking secret cylons in Battlestar Galactica 53 UNEARTHED ARTEFACTS
Monster games, but, you know, for kids Screwball Scramble asks us for dexterity in
35 THROUGH THE AGES exchange for klackety-klacking fun
13 ROLE CALL Got a god complex? Good. We take you through
the history of god games 54 INNER COMPASS
14 HAVE YOU PLAYED? We talk to the creators of Copenhagen about
We talk abstract asymmetry in War Chest 37 CARDBOARD MANIFESTO their new game about feelings
Roleplaying without dice? Madness, or
16 GIVE YOURSELF something we should take more seriously? 61 PLAYED
TO THE DORK SIDE Wondering what to play this month? Read on...
We talk Munchkins with John Kovalic 38 MICROGAME OF THE
MONTH: SECRET SQUIRRELS 86 PAINTING GUIDE
18 ALL THE JAHRES The first part of our Marvel: Crisis Protocol
Join us for desert dice rolling in Camel Up 40 COMPETITIVE KEYFORGE painting guide – the heroes
We talk making the meta with a UK
21 MY FAVOURITE GAME Vaults champion 90 DUNGEON MASTER’S
Paul Stapleton gushes over classic era GUIDE TO ROLEPLAYING
adventure and nostalgia in Talisman 44 TERRAMARA
ON THE COVER!
Tough choices in 1500BC Italy 94 SHOP SPOTLIGHT
22 DISTRICT 9: 47 AROUND THE WORLD 95 EVENT REPORT
THE BOARD GAME IN 80 PLAYS
Bringing the film to the tabletop Fighting the power with board games 98 TABLETOP TIME MACHINE
with Weta Workshop in Malaysia We take a look at the acient game of Five Lines
4 February 2020
EXTRA CONTENT IN
YOUR DIGITAL EDITION
LOOK OUT FOR THESE ICONS AND ENJOY EXTRA REVIEWS,
THE GAMES
Ankh’or 69
Artefact 50
Y O U T U B E V I D E O S A N D M O R E ! A L L J U S T O N E C L I C K AWAY !
Azul: Summer Pavilion 63
Babylonia 65
Battlestar Galactica 32
More info Kickstarter Gallery Zoom Panoramic 360˚ Sound Video YouTube Call of Cthulhu 13
Camel Up 18
Cities: Skylines 70
Coffee Roasters 68
Detective 28
District 9 22
Dr. Who RPG 13
Dungeonology 67
Gaia 35
Go Away Monster! 10
Gubs 10
35
16 30
Heroes of Olympus
Homebrewers 78
Icarus 50
Inner Compass 54
Keyforge 40
King of Tokyo 10
Kingdom 50
Marvel: Crisis Protocol 86
Monster Hero 47
Academy
Munchkins 16
Niburu 80
Oath: Chronicles of 7
40 44 Empire and Exile
Oh My Lair 47
Oshi 35
Queenz 83
Reavers of Midgard 64
Screwball Scramble 53
Skytear 81
Talisman 21
Terramara 44, 77
The Colour Monster 10
Uxmal 71
War Chest 14
54 86 Wingspan: European
Expansion
76
tabletopgaming.co.uk 5
AT A GLANCE
A SNEAK PEEK AT TABLETOP GAMING LIVE 2020
Big names set to return to Alexandra Palace Saturday the 26th and Sunday 27th September
The halls of Alexandra Palace For those of us looking to of making Drop Fleet Commander,
are quickly being booked up with hone our crafting skills, then Carnevale and Rumbleslam look
exhibitors for Tabletop Gaming Live
2020. Here’s a few that will be
Ravensburger might be able to help
with the new Minecraft: Builders
just that much hotter on our
tabletops.
Watch our
joining us. and Biomes game. If you wanted Czech Games, if that is indeed Tabletop Gaming
Gameswright, creators Sushi to just fit in then Big Potato will their real name, should be showing
Roll (and Go!, and Go! Party) and be offering you that chance with off Codenames as well as word- Live preview
Dragonrealm return with classic Chameleon. If you wanted to stand finishing games like Letter Jam. On
games from their catalogue. King of out then 20 Second Showdown will the other side of word-wrangling
Tokyo publishers IELLO will be back provide you with the fleeting feeling games is Heidelbaer who offer their
– and if we’re lucky we might get of infamy. word-building and social deduction
our hands on the extremely limited Miniatures fans are set to game, Decipher.
Dark Edition of the game, or be another treat with TTCombat And that’s just a taste of what’s
treated to miscreant-tossing game bringing their intricate, beautiful to come. Get your tickets now to get
Flyin’ Goblin. scenery to the show – mostly in aid your hands on all this and more.
Get in touch
THE TABLETOP GAMING PODCAST tabletopmag
G E T A N E A R F U L O F T O P TA B L E T O P TA L K ! tabletopgamingmagazine
SUBSCRIBE TODAY
tabletopgaming.co.uk/store/subscriptions
tabletopgaming.co.uk 7
FIRST TURN
ADAM
KWAPINSKY
The Polish designer of Nemesis and Lords of Hellas looks
back at his first tabletop epic, 2012’s Theomachy
Interview by Dan Jolin
BACKGROUND SETUP
“I’m a guy who will play everything that can be “First Theomachy was a totally abstract game, created
played, from board games to tabletop RPGs, by Jakub. It was very like Poker, but with highly
card games, Poker, everything. So it didn’t take mathematical elements. There was an equation on
After a long before I was trying to create my own board
games. For my first game, when I was seven or
each card, where you had to divide something by
something, or square a number, and it was very hard
couple of eight, I tried to translate Desert Strike, a computer
game about flying helicopters, onto the board.
to play. So we started thinking about themes. I’m
fascinated by myths from different cultures – I love
designs, It was awful, too complex. Only I played it
[laughs]. After that I made lots of tabletop RPGs,
Celtic myths, I love Greek myths – so one day I said,
‘Okay maybe we make this game about gods who are
after a then after college, where I studied history, I
returned to board games. I started to design
playing with their followers,’ because I like the idea of
gods who put their followers in as their stake. I thought
couple with my two colleagues Tomasz Bylina and
Jakub Wasilewski, and about nine years ago we
it was quite a nice metaphor.”
10
OF THE BEST
MONSTER GAMES
FOR KIDS
Usually the monsters on our tabletop are lumbering creatures from the dark,
Freudian nightmares or Cthulhu mythos brain-melters. So instead, we’re going
to take a look at monster for entertaining smaller monsters
Picked by Christopher John Eggett
MONSTER MATCH
3 Within the neoprene, zip-lipped monster that this game comes in is… more mon-
sters. This is a matching game of identification. Play out the set of charming and
interesting little monsters with their variety of legs, arms, eyes and so on, and iden-
tify them quickly on the table to gain points equal to the number of donuts displayed.
The ingenious part of this is the design of the monsters, which are all funny, odd
little things (especially those with no features at all, but a bowl haircut). A quick game of matching for
young kids with just enough challenge.
10 February 2020
VILLAINOUS
5 We don’t have to overcome the monster in every
game. Sometimes we can be one. In Villainous you
play one of the
classic Disney
villains trying to bring off their
evil scheme with the use of their
allies, items and effects – even if
that means setting a hero against
your opponents. You’re still trying
6 CAMPY
to overcome evil, it’s just that
you’re also just as evil yourself. A
creative twist on the usual good
vs evil dynamic suitable for kids. CREATURES
Play a mad scientist looking for mortal flesh for future
experiments – with the help of your army of ghoulish
monsters. But everyone plays the monsters from their hand in secret, all to
be turned at the same time. The highest strength monster takes from the
available mortals first, the second next, and so on – so the trick is to bluff
yourself to getting the mortals you want. With extra powers that activate
when a monster is played, or a mortal captured there’s more depth than
expected. The deduction element is made accessible to younger players by
leaving all played cards face up after a round.
8MISTY
A game of window pane condensation
drawing that asks you to bring the
GUBS
9
MONSTER
10 What’s a gub? We’re still not really sure, but you
want to make the biggest collection of gubs in front
of you, representing your colony. This is a simple
card game of drawing cards,
adding gubs to your collection
and playing cards in the ‘read it, do it’ sense. You can
CHASE
A memory matching game for kids
steal gubs from opponents, trap them, or protect
your own. It’s a good place for kids to learn the
concept of chaining together a few cards in one turn
from Antoine Bauza in which you work for bigger effects. The tension comes in with the
together to stop the monsters circling use of the G, U and B cards, which, once
the bed. Luckily, it’s not just the players who are scared of things, the all three are drawn ends the game.
monsters themselves are scared of certain toys – and these are your This means that once two are
main weapons to defend yourselves. Repel the monsters with the right on display, there’s a frantic
toys, as if you make a mistake, another monster is added. A cute little playing of cards because the next
horror with a good menagerie of monsters. draw could be your last!
tabletopgaming.co.uk 11
Role Call
The new year has yet to bless us with new roleplaying systems, but those looking to
expand the lore they love are in for a treat
Words by Richard Jansen-Parkes
GENESYS: CALL OF CTHULHU: STAR TREK THE DUNGEON DR. WHO RPG:
KEYFORGE – DEAD LIGHT ADVENTURES: BOOKS OF BATTLE THE TWELFTH
SECRETS OF THE This bundle of adventures GAMMA QUADRANT MATS DOCTOR
CRUCIBLE for the classically spooky SOURCEBOOK Loke’s battle mat books SOURCEBOOK
With some natty design Call of Cthulhu promises Modiphius’ run of Star Trek have been a godsend for Peter Capaldi’s run as the
and unique decks, the roadside horrors aplenty. Adventures books have GM’s everywhere, and (in)famous Dr. Who might
Keyforge card game has With cars still a relatively been quietly fleshing out the this latest release looks be over, but that doesn’t
been making waves ever new phenomenon in the galaxy with new species, to take the adventure mean you can’t still
since it was released. Now, core 1920s setting, technology and mysteries. underground with a huge explore his galaxy. Expect
this new source book gives there’s plenty of room for This time we turn to the stack of pre-drawn dun- an avalanche of info on
you a chance to explore weirdness and danger distant Gamma Quadrant, geons for players to ex- aliens, allies and gadgets
the world of Keyforge itself, on the road, so it’ll be which brings with it rules plore. The set comes as encountered by the 12th
blending mad science with interesting to see how for playing out the shows’ a pair of books that can Doctor – and have a
arcane powers. Who knew this brand new book biggest military conflict – be folded out for pretty whale of a time being
it had this much lore? handles it. the Dominion War. substantial battles. grumpy at all of them.
Fantasy Flight | £41.99 Chaosium | £12.99 Modiphius | £24.99 Loke | £34.99 Cubicle 7 | £29.99
WAR CHEST
War is good for a limited number of things, as the
famous song goes. One of those is taking on your
friends for an afternoon’s worth of abstract and
complex strategy. This is War Chest.
Words by Christopher John Eggett
ar Chest stole an noises which are the ambient rumble behind Some coins offer support powers, making other
14 February 2020
are other hexes you can take control of, once you
have a piece on that hex. Every time you want War Chest in all
to take an action like moving or attacking, you its asymmetrical,
discard a matching coin face up from your hand, weighty, poker-
or you can place a coin face down to recruit from chipped conflict
the supply pool. It also takes a matching coin to glory
take another control hex from another player, or
claim and empty one.
This recruitment is important as you don’t
refill the bag from the discard pile until it is
empty. This means you can count the number
of actions your or your opponent has taken –
at least for the face up coins.
Bolster your forces by stacking your unit
higher, making it more durable and able to
take more hits. They take as many hits as there
are coins on the stack. Committing in this
way also means you’ll not be able to use that
coin to take an action from the bag later. And
because you only had two of those coins to
start with, you’ll need to recruit another from
the supply to be able to do anything with it.
Combat is a simple nudge of the opposing
stack and removing one. Those that are
removed are permanently evicted from the
game, not returned to the discard pile or the
supply. It has the high tension of a stand-off
in chess, the act of going first in a round (a
Imagine a version of chess where only
right that can be bought with the royal coin)
becomes increasingly important.
one team would be using the
And all of this, when it sticks in your head,
is a bit magic.
bishops or rooks? It’s a bit like that.
WHY SHOULD YOU TRY IT?
Like the best abstract games, you’ll soon see And, like a lot of deeply strategic games, solution to this is to pick up the expansion
the lines of power and the moves that are there is a certain inevitability about the way the rules online for free where the powers of this
worth making on the board. You’ll calculate winners of a game win. This isn’t to say there unit are reduced, buy the Nobility Expansion
where the threat is, and you’ll be thinking aren’t swing turns – for example where you (which is good in itself ), or just ban the unit
about whether you can risk it – whether your draw three coins that allow a chain combo of from play. All of those options work, it’s just
next move will provoke a defensive action moves and capturing – but there comes a point worth knowing before settling down to play.
from your opponent. You’ll stop seeing the when you know you should have already done With these minor setbacks aside, War Chest
lovely game pieces and begin to put together something. This doesn’t come with a sense of offers the best thing that an abstract game can
the tactics your opponent might be using failure as it does in some games, but instead with offer: the sense that you’re playing something
with the cards they have. You’re counting the sense of opportunity. Next time you play, in very old and maybe a little bit like one of those
their moves, hoping they don’t draw a around ten minutes time, you’ll have a strategy games half-invented in fantasy books and films.
matching coin next, which will allow them to that takes that into account. What’s better is that This is the tavern game with a strange board
advance closer to your undefended control your opponent will too. Because of the drafting and nice sounding pieces that the figures in the
hex. There is often a scramble for these if and layers of strategy, there’s always an area back are playing before the brawl breaks out.
you’re not keeping an eye on things, and your you’ll attempt to tweak for the next game. And that can be you now too! Although,
plans to advance are now switched around to All of this is said with a caveat that there is we’d suggest a better way to settle an argument
defence, because your opponent was sneaky a broken unit in the base game which makes wouldn’t be a pub brawl with the protagonist,
with their placements. its use completely unbalanced in play. Your but instead, just another game of War Chest.
tabletopgaming.co.uk 15
TURN TO THE DORK SIDE
Who’s that man, why is he obsessed with muskrats, and why is he invited as a guest to
so many UK games conventions? Cartoonist and game designer John Kovalic talks to
James Wallis about dorks, munchkins and being a planet in Warhammer 40,000
Words by James Wallis
ou may not know his name but Alongside a few veteran designers, John Kovalic – and at the time only – branch on Dalling Road
16 February 2020
nicest people in the hobby. It didn’t take long for
Shadis magazine to ask him to create a regular one-
page strip which became Dork Tower, chronicling
the adventures of Matt, Gilly, Igor, Ken, and other
geek-life inhabitants of Mud Bay, plus Carson
the Muskrat who had come over from John’s
old newspaper cartoons. The muskrat thing has
become an ongoing motif.
The series quickly spun off into its own comic
book. Originally it was just collections of the
one-page strips but Kovalic ran out material to
reprint mid-way through the second issue. “So I
had to come up with this very short story about
the main characters going to a vampire party,” he
explains, “which is where Gilly the Perky Goth
OPPOSITE The art from Munchkins Monster Box, which contains over 2,000 cards
was introduced.” Matt and Gilly don’t meet in that
ABOVE [L] Cash n Guns asks you to split the loot using foam guns
issue, setting up a dynamic that’s not so much love
ABOVE [R] Kovalic’s own ROFL! – a game of reducing phrases to their smallest possible incarnation
triangle as parallel lines, and that’s propelled the
story through 36 issues and nine book collections,
picking up six Origins Awards and an international The queues for his signings at conventions are So it’s an entirely new business model.” The
fan-base along the way. legendarily long, and were longer in the days when revived strip has been such a hit that the first new
Meanwhile, John was flexing his skills as a game the game still came with blank cards. “I was at Spiel collection of Dork Tower material in eleven years
designer. As a partner in a four-person local games in Essen about twelve years ago and the German was successfully kickstarted last year and will be
company called Out of the Box he did the art for publisher were giving away blank Munchkin cards,” out in a few weeks.
their first release, a chess variant called Bosworth. he recalls, “and my one-hour signing turned into a “The characters are a bit older now,” John says.
Then a designer pitched the company an over- seven-hour signing.” “Initially they were in their early 20s, but now I like
complex idea ‘like Cranium crossed with the Game John has designed a number of games himself, to think of them as in their early to mid 30s. So,
of Life’, which included a sub-game called ‘Apples including the award-nominated ROFL! and the there’s quite a bit of change coming up, and there
to Oranges’, and they spotted its potential. John movie-tastic Double Feature. Work on new games will be some relationships which may or may not
made the mistake of suggesting that each card have taken a back seat in the last few years, but be what some people are hoping for.” He won’t be
should have humorous colour text, which landed the ideas have kept coming and he’s hoping to drawn on whether this means the long-teased Matt
him the job of writing them all. “For weeks I was find time to return to game-creation in the near and Gilly get-together. “I’d like to have some of the
on the couch in our living room with my laptop, future. What has been taking up his time – apart main characters going through their 30s and 40s in
yelling, ‘Honey, what’s funny about mud?’” from a hectic family life, improving his Taekwondo, a way that would be appropriate,” he ends.
They changed the name too, and Apples to convention appearances around the world, and A global network of fans are holding their breath
Apples, released in 1999, was an instant hit. It the annual Bike the Barns charity bike ride, which to see what happens – or doesn’t – and signing
introduced a new game mechanic, now known he does with a stuffed Munchkin Duck of Doom on queues are likely to get even longer as readers tell
simply as the ‘apples to apples mechanic’, of having his helmet and raises a five-figure sum every year – him how happy or otherwise they are about the
one player judge the others’ cards, and that spread is refocusing on Dork Tower. story. But whichever way the plot goes it’ll still be
across the industry like wildfire. In 2007 Out of “A couple of year ago the person who runs my funny, and for a comic strip that’s coming close to
the Box sold the game to Mattel for an eight-figure webstore convinced me to start a Patreon,” he twenty-five years, that’s the most important part.
sum, and it’s gone on to shift over 15 million copies explains, “and that was such a success that the The next Dork Tower collection, The Tao of Igor,
– sadly without John’s illustrations these days. strip’s been running regularly online ever since. will be released later this spring.
Meanwhile John had been asked to illustrate
a slapstick dungeon-bashing game by Steve
Jackson of Steve Jackson Games. It was called
Munchkin and it’s the game that John is most
My one-
closely associated with. Love it or hate it, it has
all the qualities of a good gateway game, it’s sold
hour signing
steadily for twenty years, and has adapted well
to other genres and licences. The two biggest
turned into a
recent releases are Munchkin Warhammer seven-hour
40,000 and Munchkin Warhammer – Age of
Sigmar, which have brought John full-circle back signing
to Games Workshop, but have also brought the
number of cards he’s illustrated for Munchkin to
over seven thousand – an astonishing total. By
way of homage there’s a planet Kovalic II in the
Warhammer 40K universe.
Those seven thousand cards doesn’t include the
one-off pictures he’s drawn for fans over the years.
tabletopgaming.co.uk 17
All the
Jahres
James Wallis replays the winners of the Spiel des Jahres so you don’t have to
Words by James Wallis
CAMEL UP
amel Up is an unconventional gambling what they show about the changing state of the
18 February 2020
LEFT The
cardboard pyramid
and ‘cup’ title of
the classic design
(Photography by
Eliza Wallis)
This is the thing that divides
people over Camel Up: it’s
quite random
output since 2014 has been almost entirely
related to Camel Up expansions, but you can’t
really blame him. The game was published by
Eggertspiele, which licensed it to Pegasus in
Germany for the original edition, and which
was acquired by Plan B in mid-2017. The second
edition is a Plan B production and changes
some of the components and mechanics, but it’s
fundamentally the same game.
This is the thing that divides people over Camel advantage to making your bet early, as long as it’s As Spiel des Jahres winners go it’s quite a
Up: it’s quite random. In terms of cube-chucking the right bet. modern one. Gone is the traditional emphasis
it’s not up there with earlier Spiel des Jahres The whole thing zings along at an enjoyable on 2-4 players, Camel Up is happy if slightly
winner Bluff (1993), which is basically Liar’s Dice, pace, there are interesting choices to be made, cumbersome with eight, meaning one large
but what sets Camel Up apart is that when you and almost everything you do will get you at family or two smaller ones, and kids can grasp the
choose to roll a die – and you don’t have to – then least one point per turn so everyone feels that mechanics quickly and give adults a run for their
you don’t choose which one. Instead you shake they’re doing quite well. The game ends as soon money. I’ve been surprised by how well it works
the pyramid, upend it onto the table and press as one camel crosses the finishing line and as a gateway game: two families I’ve introduced to
a thing, and one die comes out. The colour of people discover they weren’t doing as well as they it have become quite obsessed. It’s a great social
the die tells you which camel to move, and the thought they were, but it’s all good natured. It’s experience, there’s lots of opportunity for
number is how many spaces. Choosing to move a game it’s hard to get upset over losing. chat over the game, and the dice-rolling
a camel means just that: a camel moves, but not Camel Up was designed by Steffen pyramid is a great gimmick.
necessarily one that’s advantageous to you. Bogen, who’d won the Kinderspiel des With its bright colours and cartoonish
Does that make it too random? No. A betting Jahres (the SdJ’s sibling prize camels nobody would expect Camel Up
game without an element of the unpredictable for children’s games) to be a simulation game but my wife,
is an arid experience. Ultimately all multiplayer two years earlier who once made a documentary about
games have randomness baked in, because what for his haunted- camel-racing in Oman, tells
makes games interesting is the unpredictability house-themed me that frantic betting,
of other players’ actions. Camel Up can go several Schnappt erratic movement and
turns without any dice-rolling at all and it’s quite Hubi!
Hubi!, beasts ending up on top of
a liberating experience. Younger players, on the each other is pretty much
other hand, tend to grab the pyramid how actual camel races
as often as they can, and love it when work. But it’s not a game to
camels land on each other and stack, be taken too seriously, and it’s
which will happen a lot. all the better for that.
Meanwhile most of the action is
happening around the betting. You
can bet on individual rounds or the Next issue: rootin’ tootin’
caboose-shootin’ fun on the 3D
full game, and bet on which camel is
train of Colt Express
going to be first or last, and there’s a big
tabletopgaming.co.uk 19
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THE BEST KIDS’ GAMES LITTLE WARS
EX NTSID
CO IN
TR EN E
The first roleplaying game set in the world of Android: Netrunner will put you right at T O P L AY W I T H T H E Y O U N G ( A N D O L D ) T H I S S U M M E R H O W WA R G A M I N G M A D E I T B I G
A T
the centre of New Angeles’ cyberpunk dystopia. Step into the Shadow of the Beanstalk
Words by Matt Jarvis
tabletopgaming.co.uk August 2019
ndroid: Netrunner is dead, long “Personally, I hold out hope that one
A
live Android. day Netrunner will return, and that our part in its
When Fantasy Flight history will be regarded as a significant chapter of its
announced last summer that much longer journey.”
its living card game reboot of
Richard Garfield’s ‘90s CCG TAKE BACK CTRL
Netrunner would be coming to While Android: Netrunner’s fate had been sealed,
an end after six years, the news buried amongst the bittersweet reminiscences lay
was unsurprisingly received with an amount of shock a flicker of hope for the future of the wider Android
and disappointment among fans. Disappointment universe – the futuristic setting Fantasy Flight had
that one of – if not the – most acclaimed competitive relocated its reboot of the card game to in place of
tabletop games ever made was being cut off in its Netrunner’s origins in the world of ‘80s tabletop RPG
prime, combined with the surprise of the timing Cyberpunk 2020.
mere months after the game had been updated “While Android: Netrunner is coming to an end, the
with a revised core set and long-awaited rotation for worlds of Android will continue to be explored, from
tournament play. the gritty streets of SanSan to the warring colonies of
Even those working on the game seemed surprised Mars,” Fantasy Flight vowed.
Go to: pktmags.com/ttg-digital20
at the decision of Wizards of the Coast – the Magic: The The next journey into the cyberpunk world would
Gathering maker that owns the rights to the original turn out to be the deepest exploration of the Android
Netrunner – not to renew the licence it had granted to universe yet. Shadow of the Beanstalk is the first
Fantasy Flight to work on Android: Netrunner. roleplaying sourcebook to take place in the setting,
“It seems like the timing couldn’t be worse to giving players the chance to live out their adventures in
announce the end of the game line,” studio head both the near-future real world depicted in murder-
Andrew Navaro wrote in a blog post at the time, while mystery series starting point Android and its follow-up
lead developer Michael Boggs described his own “mix board games New Angeles and Android: Infiltration, S U M M E R O F R O L E P L AY I N G S P E C I A L !
of sadness, confusion and nostalgia” at being told the and the Matrix-like virtual space known as the
game was to be brought to a close. Network that served as the battlefield for Netrunner
Both designers added their hope that Netrunner’s and cyber bank heist Android: Mainframe. Where
passionate community would keep the game alive after those games each focused on just one slice of the
its final expansion, Reign and Reverie, wrapped up its connected world, Shadow of the Beanstalk brings all of
impressive six-year run. the parts of the universe together for a closer look at its
&
“I hope and believe the community will keep it alive technological and social strata than ever before.
for years to come,” said Boggs. “Up until now, you’ve seen Android in either a big-
“Just because we won’t be printing it anymore picture view – the Worlds of Android [book] and the
doesn’t suddenly turn it into a game that’s not worth Android and New Angeles board games – or through
playing,” Navaro added, pointing out the continued a lens that’s very focused on the Network: Android: Shadow of the Beanstalk
popularity of the original Netrunner among fans long Netrunner,” says developer Samuel Gregor-Stewart. is the most intimate look
after it too had stopped being updated: “Their patience “In the board games, you’re flying over New Angeles at at Android’s cyberpunk
and dedication were eventually rewarded by the a very high level – quite literally in some cases – then universe to date
resurrection of the game they loved. swooping down to have specific interactions.”
Hell yeah! Return to Baldur’s Gate and face the demons
of the Nine Hells in the RPG’s wicked next adventure
18 January 2019
tabletop
PATHFINDER:
tabletopgaming.co.uk 19
DIE
It’s a comic!
And an RPG!
Unfortunately, digital subscribers are unable to receive exclusive promo gifts, subscriber covers or discounts at this time.
my favourite game
PAUL
STAPLETON had taken on the job of transferring our
imagination into a box had done so to
perfection.
Yes, it was completely random. But that
was OK, we wanted something that felt like
an adventure, and our adventures were
It was a
always random. And yes, it went on for ages,
but that was OK too because as far as I was
game! In a
concerned, the quality of a game could be book! And
measured by how long it lasted. Long meant
epic. And yes, it was roll-and-move. But this I was the
was the 80s. Roll and move was how we got
around back then. hero! At
If you’ve not played Talisman, it’s a game
of fantasy exploration which has players this point
traverse the realm to claim a magical crown.
The board is laid out like a Monopoly track I probably
The maker of fantasy Brighton-alike
exploration game Paupers’ Ladder
but with three distinct tiers, each more
challenging than the last. By rolling dice and
had to
talks to us about how Talisman sucked
drawing cards, the world opens up as you
explore it, with creatures, villagers and sites
reach for
him into a new world of gaming
of interest filling the board. When you defeat
creatures, you gradually gain more power,
my inhaler
levelling up your abilities until you feel
alisman is my favourite board game, and confident to tackle the next tier.
D
istrict 9 was released in 2009. A Stuff. Now, with Lord of the Rings, Narnia, King Kong
dystopian near-present designed to and indeed, District 9 behind him, Hunt would return
be an allegory for the horrors of 1970s to the world of miniatures – although, with a Z-brush,
and 80s South Africa, the film focuses rather than Green Stuff.
on the civil forces of the world cruelly Weta has a pedigree for games, and this is no mere
exploiting the aliens – termed ‘prawns’. In 2019, movie cash in. 2018’s Giant Killer Robots: Heavy Hitters
Weta Workshop, the studio who worked on the film, saw the studio approach the world of competitive
providing special effect, prosthetics and a great deal of massive robot punching. The game had a satirical edge
the sticky, rubbery nastiness, have produced a game in that it’s all about huge corporations sponsoring
of the events of the film. these giant robots for their live TV performances,
Gary Hunt is the principle sculptor for the game, because nothing says ‘buy our product’ like a giant
and worked directly on the District 9 film. Having spent robot with your logo on getting punched through a
nearly 20 years at Weta, Hunt first joined Peter Jackon’s building. Weta also enlisted Trishula Entertainment, a
Stone Street when he heard that The Lord of The Rings game design studio, to create the rules design for the
was being filmed in New Zealand. Hunt relocated from game itself.
London where he had been working on merchandise A game of District 9: The Board Game see players
and collectables. His back catalogue includes cereal play across the three days of the film. Wikus, the
pack-ins for Tellytubbies. He was also the recipient of a protagonist of the film is the central driver for the
few light-hearted death-threats for sculpting some of narrative of the game too. When his conditions are met
the Jar-Jar Binks figures. for the next day to begin, the board state changes and
“I learnt to sculpt by sculpting miniatures,” says players move on to the next phase. But Wikus is not
Hunt “and my dad had a toy shop. So that’s how I got controlled by any single player but by everyone, quite
into the hobby.” Like so many entering the making side intentionally, as Rob Stoddard explains, “We’re taking
of the world of miniatures Hunt began by converting the movie and instead of looking directly at Wikus
models with the ever-popular modelling putty, Green and Christopher, we’re just panning 10 to 15 degrees
22 February 2020
tabletopgaming.co.uk 23
to left or right. And what you’re seeing in the game is back and forth
everything that was going on behind the scenes, just discussions on which
off the peripheral where you might’ve missed it.” way to depict the narrative of
It’s an area control miniatures game of exploration the film in the game meant that some
and exploitation. Each player picks a faction from the things were left on the cutting room floor. One
film, the MNU a weapons manufacturer sanctioned example is a version of Wikus storming the
by the government to contain the aliens, the RFB who laboratory to retrieve the fuel, a signal of a
represent the gung-ho and trigger happy security turn in the film of the second day. Instead,
arm of the MNU, the slum Gangsters set on collecting discussion led the game away from this
alien tech for their own use, and a Prawn Gang – who bombastic scene to a quieter and more
make only scant appearance in the film itself, but desperate depiction – the moment where
have an important role here. Each faction has its own Wikus, with his infected arm, considers its
powers and ‘boosters’ which are applied at the start removal with an axe.
of the game, giving them their own flavour. And this is Wikus is a complex character
something also captured in the miniatures. in the film. At first a company
man with a position handed
BRINGING THE DISTRICT TO LIFE to him through nepotism to
Bringing the essence of the characters to life in the later a victim to the horrors
miniatures was part of the challenge “I went back to of the system he was previous
watching the movie over and over again and just picking perpetrating. A comeuppance,
out cool scenes or something that sold that character or certainly, but not without
that moment,” says Hunt, “It would need to be iconic. becoming sympathetic on the
People would recognize the character through that pose way there. Hunt explored the
or that costume.” These key moments were then led by complexity of this character
the team at Trishula, as they would outline the main beats though his design process “I
from the film to translate into the game. Naturally, these actually designed about six
24 February 2020
DISTRICT 9
tabletopgaming.co.uk 25
DISTRICT 9
26 February 2020
addicted to cat food, a group of prawns driving around
in a cat food van conveys that they may have an element
of power within the game – something that is not fully
expressed in the film.
The alien gang itself was a way to give back a sense of
resistance to the game. “Part of the reason we wanted to
do it was because again, all these other factions are kind
of looked at as the bad guys, right?” says Stoddard, “We
wanted to give a little bit back and hope that we could
offset some of that negativity with the other factions
by allowing at least one player to play the prawn
and not just have them be complete NPCs for the
entirety of the game.” Giving this level of agency
back to the prawn players does do something to
address the sense of narrative imbalance in the
game. There is a way for the oppressed in the story to
fight back, and as such, offers players a way through
the story that doesn’t only rely on the kindness of
heavy-handed officials. They have access to the same
kind of technology and upgrades as every other faction
TEMPURA TANTRUM in the game. Their inclusion then might then be a kind
Bringing the prawns to life in District 9: The Board ABOVE The Puddi cat food of leveller, alongside the narrative rudders available to
Game was a challenge for Hunt. While the film relies on van used by the Prawn players – which can be used for carefully navigating the
expressive tentacles and mandibles, this can’t quite be gang impactful history of this film franchise, or, alternatively,
replicated at the smaller scale. simply another way to create absolute chaos. The choice
“I had to make them super thick. So quite a lot of the BELOW Kubis, the RFB is, of course, yours.
time they’re sort of compressed,” says Hunt, “I wanted to antagonist for most of With the Kickstarter complete (and currently open
do one ‘roaring’. And in a one-piece mould – unless we cut the film indefinitely to late pledges), what is next for Weta
his head off and turned it around – we couldn’t produce Workshop? The company is currently putting
that. Instead, we had him catching a cat food can in there. together a Hobbit board game, which takes
So, he’s guzzling a cat food can, in a roaring stance at the place entirely inside the confines of Bilbo
same time.” This is just another one of the examples of Baggins’ house, exactly as The Hobbit: An
making the aliens of District 9 possible to empathise with Unexpected Journey film does. The game
at this scale. The model of CJ for example also includes his contains art by Daniel Falconer, who
son on the base “You feel empathy for them because CJ is contributed a great deal of the weapons
protecting his son, little CJ, in this figure.” and armour for the Lord of the Rings film
Of course, this level of empathy doesn’t trilogy. The game is planned to be a light
have to apply to the prawn gang faction hearted parlour game about the
itself (although often it does). This is dwarves turning up in Bilbo’s
where many of the funnier visual aspects kitchen, a parlour game set in
of the film come through – and also a parlour if you will.
offers a place for Hunt to make his mark
with fan-service callbacks.
“I’m just trying to get across as much
of the variation, like an extension of the
film, including all the coolness of it,” says Hunt “I mean
every single thing that I spotted in films like, ‘Oh,
that is amazing’. A prawn with a bra on and a spade
for example. Or some prawns juxtaposed with other
things. Like at a gangster market they’re queuing
up for food, and I noticed one with an inflatable
rabbit, and I’m like ‘Oh, that’s gotta be in there.’”
Hunt continues, before explaining how that was
played off against a baseball bat. Equally there’s the
vehicles in the game, which players use to deploy
their own allies from, which reference back to the
film. A particular favourite is the Puddi van, used by
the prawn gang. In a world where the aliens are almost
tabletopgaming.co.uk 27
the independent shelf
DETECTIVE: CITY OF ANGELS
Q&A your way downtown to get to the bottom of your case.
But beware, not every answer you’re hearing is the truth…
Words and photographs by Charlie Theel
28 October 2019
February 2020 tabletopgaming.co.uk
BATTLESTAR
GALACTICA
30 February 2020
We talk to Corey
Konieczka about
bringing the action,
suspense and
suspicion of the much
loved sci-fi series,
Battlestar Galactica,
to our tabletops
Words by Owen Duffy
tabletopgaming.co.uk 31
HOW WE MADE BAT T LES TAR GAL AC T IC A
Battlestar Galactica: The Board Game cast job,” he explains. “After a few years of college trying
players as characters from the programme, to get my computer science degree, I realised that
battling to repel the Cylon threat. But while some this was not what I wanted. I left that school and
players portrayed humans, others became secret got a graphic design degree instead. All the while
Cylons, subtly working to sabotage the crew’s I was designing card and board games to play
attempts at survival. with my friends. I didn’t think it would ever be
The game proved massively popular, with fans more than a hobby until I applied to Fantasy Flight
praising its faithful recreation of the show as well Games in 2005.”
as its tense and at times acrimonious atmosphere, The US publisher had previously produced hit
and it remains a favourite more than a decade games including the space opera epic Twilight
after its first release. We spoke to its designer, Imperium as well as English-language editions
Corey Konieczka, to find out how he adapted ABOVE A ship filled with traitors, as far as of hit European games like Reiner Knizia’s Tigris
an iconic piece of TV science fiction to a board we know, anyway & Euphrates. Now the company had secured the
gaming classic. rights to produce a licensed Battlestar Galactica
board game, and Konieczka was keen to take on
POLISHED PARANOIA the task.
Corey Konieczka was a passionate gamer business-building game Acquire. He was also a “My boss, Christian T. Peterson, told me that
from an early age. Originally from Salem, keen video game player, and enjoyed developing we had the license and asked if I wanted to
Massachusetts, he grew up playing mass-market his own digital games. work on the game,” he says. I was a huge fan of
board games as well as hobby hits like the fantasy “I used to program my own video games as a all things sci-fi, so I jumped at the opportunity.
dungeon-crawler Heroquest and Sid Sackson’s hobby and I dreamed that one day I’d do that for a I remember first talking about our game ideas
32 February 2020
on a plane ride to some business meeting. to a crisis might be doing so because they were CYLON HIDE-AND-SEEK
We agreed that we wanted a character-driven secretly intent on sabotaging the group, or they This “hidden traitor” approach was a compelling
game about paranoia and betrayal. These were might genuinely not have the cards needed core for the game, and other releases including The
core tenants of the show and sounded like a to address a particular situation. It meant that Resistance and Secret Hitler have gone on to adopt
really fun game experience. I don’t remember anyone who didn’t appear to be pulling their similar elements in their designs. But what was
discussing many mechanics at that point, but weight immediately came under suspicion, and equally important was that the game should feel
I’m sure we tossed around vague concepts of clever Cylon players could even accuse others like Battlestar Galactica, and a big part of that lay in
what sorts of things you can do in the game. they knew to be humans, directing everyone’s capturing the fast-paced fighter ship combat from
“I don’t remember whether I had already attention to innocent members of the group, the TV programme. The game board featured the
watched the show or if this assignment got me persuading them to confine loyal players to the hulking Galactica in its centre, with Cylon raider
to watch it. I have a vague recollection of the ship’s brig while plotting nefarious schemes for craft attacking unpredictably throughout the game.
original series from when I was a kid, but nothing later in the game. To repel their aggression, the players engaged
concrete. I think the reboot was so popular “The game was designed with the idea that them in zero-gravity dogfights using plastic Viper
because it was well-written, had memorable even if no player is actively working against you, fighters. Any attackers which made it through the
characters, and a story that kept you guessing. there is the perception that someone is sabotaging defences could destroy the ships accompanying
It was a cultural phenomenon that got people you,” Konieczka says. “The game is meant to Galactica, obliterating precious resources in
talking about it like Lost or Game of Thrones. constantly play to your sense of paranoia, which the process. Alternatively, they might damage
Even today, just hearing the intro music gets my is a very human emotion. Even shy people can Galactica itself, bringing its occupants ever closer
adrenaline pumping.” feel this paranoia, and it will alter their behaviour. to annihilation.
His design revolved around a simple I can’t make anyone jump out of their seat and Another vital element that the game sought
mechanical core. On each round, the players yell out accusations, but I can make them feel to capture was the cast of characters fans
collectively faced a different mission to something inside. Even if you’re not pointing had followed through their adventures on
complete or crisis to overcome – destroying fingers at your friends, you’re watching them the show, and Konieczka was keen to ensure
ships, carrying out rescue operations and differently and reading their facial expressions at that playing as each of them offered players’ a
dealing with emergencies such as water every crucial moment. different experience – one which reflected their
shortages. In order to succeed, they had to play “The real trick was designing systems that personalities as depicted in the source material.
cards representing different skills from their give imperfect information. You should rarely Admiral William Adama, Galactica’s commander,
hands. But a Cylon player could attempt to ever know that someone is a Cylon. Instead, used his inspirational leadership to boost the
deliberately undermine the group’s efforts by you can feel 90% certain, with a chance that power of cards in crisis checks. Ace pilot Kara
withholding useful cards, causing missions to you’re misreading the situation. It was a difficult “Starbuck” Thrace could take extra actions in
fail and edging Galactica and her occupants balancing act, but I think we succeeded.” combat against the Cylons. It meant that each
closer to destruction. Appropriately enough, the designer from player could influence the direction of the game in
It set up an atmosphere of uncertainty and Salem had created a carefully engineered different ways, but each also came with a character
accusation. A player who didn’t contribute cards tabletop witch hunt, and it was important to him flaw, making certain actions risky or difficult.
that Cylon players should have as much fun as “Designing the characters was one of the most
their human counterparts. fun parts of the job,” he says. “In the show, the
“Even if there was no Cylon player in the game, characters are all portrayed as flawed individuals,
it would be pretty challenging,” he says. “We and this is part of what made them so relatable.
aimed for the Cylons winning 60% of the time so To bring the characters into the game we simply
that the humans felt the stress of the situation, made a list of each character’s strengths and flaws.
which in turn stoked the paranoia. If you’re good We usually started with the thematic idea, and
at lying to your friends and keeping a straight face, then brainstormed what it should do in game.
you’re probably a good Cylon. The choice of when “Some abilities designed themselves, such
to make your move strategically is key, so I always as Guias Baltar’s ability to test someone to see
recommend to player to focus on staying hidden if if they’re a Cylon or not. Of course he’s the least
they’re unsure what to do. That being said, I think trustworthy person in the whole series, so we
anyone can have fun being a Cylon and have a fair needed a way to represent that as well to draw
chance at winning.” doubt to his accusations.”
tabletopgaming.co.uk 33
HOW WE MADE BAT T LES TAR GAL AC T IC A
34 February 2020
THROUGH THE AGES
GOD GAMES
In the beginning…
Words by Sam Desatoff
n many ways, playing a board game is a lot of Japan in order to teach him wisdom and from 2014, casts you as a nameless, all-
tabletopgaming.co.uk 35
CARDBOARD MANIFESTO
B
NO DICE
C
It doesn’t always have to come down to a roll of the dice
Words by Richard Jansen-Parkes
bloody love dice. Over my years playing and by looking at the handful of people who’ve
ecret Squirrels is a competitive hunting game in which While the grey team searches, the grey traitor will have to
38
38 February
December2020
2017 tabletopgaming.co.uk
COM M UN ITY
COLLIDES
W e tal k co mp eti tiv e Ke
champion, and how the commun
yfo rge wi th the current UK Vaults
ity is at the heart of the game
tt
Words by Christopher John Egge
a competitive scene of contradictions. “It seems
was John who advanced to the final and his hard to game at a super competitive level,” says
ohn Pickavance is the current eventual win. Pickavance “as you’ll never have a perfect deck.”
40 February 2020
effect everything and is often self-fulfilling.
competitive events. Fantasy Flight have, for With the rise of communities around these
“It invites more skilful play,” says Pickavance “a the first time, decided to put a cash prize up games there is always a discussion about the
good player will be able to make their suboptimal for the winner of a new tournament. The Vault best way to win, and to win is to play into the
cards work for them. A less experienced player Warrior series, kicking off in March, should see meta for most people. In deck-building card
might think ‘this card’s rubbish. It ruins my deck,’ competitors work their way up through open games you’ll often find a few cards that will
but there were lines of play in certain situations qualifiers for a prize of $10,000 distributed consistently produce a win conditions, so
where it could become a really important card to between the top 16 – the winner taking away having these in your deck will improve your
have. And you don’t see that in any other card game $2500. The final will offer a prize of $100,000 – chances. Ultimately though, it’s not very fun
because those cards just aren’t drafted.” and even the day before there’s a last chance to be pushing against a very aggressive or
So, with deckbuilding removed, a different qualifier to get in to the competition. formulaic meta, and it’s even less fun to join it.
kind of skill emerges in competitive play – deck “It’s the right balance of aspirational Keyforge also has its own system for keeping
reading. “In a game like Hearthstone or Magic without being a huge amount of money off the powerful decks from ruining everyone’s fun. The
where there’s a very fixed meta, you’ll have played bat,” says Alex Watkins, head of competitive Chainbound events add ‘chains’ to decks for
all the decks hundreds of times before and you play at Fantasy Flight. Getting this right is winning in competitive play. This reduces the
know what you’re waiting for,” says Pickavance difficult as money always changes the way hand size the deck draws each turn. This, in effect,
“whereas in Keyforge you have to be able to look the game is played and watched. It can, some chokes it during later games. Eventually a deck will
at your opponent’s deck list and see the lines of argue, lead to some of the harsher trends seen become somewhat unplayable, and be naturally
play. It’s a very high skill ceiling.” in other competitive card games. rotated out by player choice. This is the intentional
part of the meta, and part of the enjoyment of
PUTTING YOUR AEMBER MAKING OF THE META OUT the game when playing competitively – the fact
WHERE YOUR MOUTH IS OF A MOLEHILL that your deck, while unique, might also have
Pickavance hadn’t played in a competitive scene What then, does Keyforge do to keep its meta a limited competitive life if it breaks the game.
before, but the Vaults Tour was a great place to start. fresh? And more simply, can a meta even exist Your wins will go on to effect how you play the
The tour allows grassroots gamers to come together within the randomised deck building game? game in the future and, if it’s a deck that stomps
and play for non-cash prizes. It’s the sensible climax ‘Meta’ is a term used in competitive card everyone else’s, your free ride will only last so long.
of the store-based Chainbound events. games to describe the overarching trend at Additionally, a newly introduced ‘power level’
But that’s about to undergo a subtle change any given moment. This could be the type system will push decks up only into higher tier
with a new addition to the sprawling set of of deck or the style of play – the meta will competitions when they hit certain thresholds.
tabletopgaming.co.uk 41
KEYFORGE
42 February 2020
Terramara – a lakeside community along the
River Po. As the leader of this tribe you have
tough choices to make, “The farthest territories
are richest, but the explorers need more time
to come back,” says Gigli and Brasini. This
mechanic is one of many where committing
your resources (sending someone from your
village on a distant mission in this case) means
they won’t return to you until later rounds,
when the board state may be entirely different.
Each round the players place their workers
to gain materials and advance the three
(culture, military, or trade) tracks. These
tracks all interact with one another, and
require balancing of their own. The culture
track is probably the simplest, represented
by a river – moving along this makes any
‘downstream’ artefacts on the track available
for purchase. These artefacts are added to
your village, and provide a kind of engine
for converting materials or gaining power.
The military track allows you to boot other
players’ workers off certain locations,
assuming your marker suggests you have the
strongest military might. The track on the
axis of time is the trade track, and allows the
movement of two caravans. While you can
speed along and pick up everything at each
depot, it’s a balance. When the board flips
THE RIVER
for the resources is tenser,” the designers say
“but the stronger territories become closer
so it’s important to choose when to travel to
the farther lands.” This is the risk of exploring
in Terramara, it’s a delicate tightrope act
to navigate your people through the harsh
We talk to Flaminia Brasini and Virginio Gigli of bronze age world towards prosperity.
Acchittocca about making, big and crunchy Eurogames EVERYTHING CHANGES
designed to make you squirm over your choices The permanence of change is a theme that
runs strong through the game. You want to
Words by Christopher John Eggett improve your village, your military power, and
your cultural effects to be able to enhance the
“W
ho’s turn next?” building game Egizia and painting assistant engine of your village – but there is a sense
is the phonetic management game Leonardo da Vinci – both that something is lost in making these choices.
Italian joke of of which were received well by the Eurogamer At the end of each round the board, made
Acchittocca (“A community. Their next outing takes us up of 12 letterbox tiles that fit within the
chi tocca?”) back to historical Italy, or more accurately, play area, is partially flipped. This ingenious
– the question we’ve all passed around prehistorical Italy. board design is an interesting step away
the table of a games night – usually after “We think the real challenge for primitive from the modular and configurable boards
something very complicated has happened man was that they often didn’t know what they we see more of in games, and its sense of
within the machinery of a large Eurogame. would find beyond the horizon,” Virgino Gigli containment fits snuggly with game’s setting.
Acchittocca is also the name for something of and Flaminia Brasini tell me over email. This, While you’re in a single location along the
an Italian supergroup consisting of Flaminia then, is Terramara, the new heavy Eurogame River Po, and your scope isn’t a huge empire,
Brasini, Virginio Gigli, Stefano Luperto which had some queuing up at Essen 2019 you are instead hoping to secure the future
and Antonio Tinto. Together they’re behind in the ‘Hot Games’ section. Players take the of your people with actions now which will
the likes of Nile bothering and pyramid role of clan chieftain of a bronze age village in ripple out forward in time.
44 February 2020
The expansive and variable board and cards of Terramara
Each row is its own pocket of passing time, “The theme drew us in this direction. The “there are also several ‘races’ in the game,” they
and as such is flipped at the end of that turn. territories change during the game because say, referring to the dash for power along each
If you have workers placed on those slats, the clans use them, the children grow up track. However, unlike many Eurogames, there
then they return to you. These areas are now – and all of this is irreversible,” we’re told. is also something of a direct conflict in the ‘raid’
open to you to use if your caravan is at the This might be the way that prehistoric man action. This allows players to steal resources
right point to give you access, and they offer began looking toward their own mortality, from all other players, again using their military
powerful options later in the game. Another and designing ways to begin creating strength, this is relative however, with the
example of this is how the character cards can permanence. There’s an answer for this too, difference between the military strength, and the
‘grow up’ at any point, changing the innate “your development, represented by your amount of resources in the player’s supply being
abilities that each player has. Like the way the artefacts, give you permanent effects that what dictates how successful the raid is.
land changes beneath you, you can’t go back. improve your village structure,” say Gigli The balancing of the game was one of the
and Brasini. This adds a mechanical interest most difficult parts, Gigli and Brasini tell us,
in the way the game is played, “permanent “The main challenge in Terramara developing
Games effects make the choices of the players more
important; if the game conditions change,
has been the balancing of the territories in
order to make really interesting the main
have to be players have to continuously reset their mind
and their strategies.”
mechanic. Farther the territories are stronger;
but how much stronger must they be than the
uncomfortable UNCOMFORTABLE
closest one?” This main question in the design
is the one the team wanted to give the player
DECISIONS during this complex game – that, and an
Terramara offers a kind of DIY-asymmetry, as you ability to replay with new strategies each time.
play, you build your village and the status “I like very much games in which the players
of each of your tracks. While investing have to face a very different situation during
in one part gives you an advantage, each game; for this reason there are so many
your opponents might be opening variable elements during the set up, and the
up some way to push back. characters,” says Gigli and Brasini. The tension
The team attempted to find between players is a constant tug of war between
a way between direct conflict the commitments you decide to make, and
and semi-solitaire Eurogames, those you hold back on. Everything in the game
“In Terramara there is a strong costs the players, and the decisions you make
interaction during the placement are often permanent. This tension is important,
phase in order to gather the best the choices you have to make for
resources. The military your people are hard. This then
strength, allows you to is the crux of it for Acchittocca,
have more or less the whole philosophy behind See our review
freedom during the games they make. As Gigli of Terramara on
this phase,” says and Brasini say, “Games have page 77
Gigli and Brasini to be uncomfortable.”
tabletopgaming.co.uk 45
around the world in 80 plays
W
N
MALAYSIA
Words by Chad Wilkinson
tabletopgaming.co.uk 47
hat draws us to RPGs?
POCKET WORLDBUILDING
Coming up with worlds for RPGs can be a
momentous undertaking. While it can be
gratifying to do, it can also be a bumpy road
getting there. GMs and player alike can
experience some difficulty in understanding or
engaging with vast and detailed worlds. No-one
likes getting exposition-bombed at the start
SPEAKING
Long roleplaying campaigns can sometimes
put the drag into dragon and the “I’m done” into
create... and to destroy. Build beautiful, tranquil
jewels of civilization and then consume them
with nuclear fire. Zoom out to watch the
majestic tide of history wash across empires,
then zoom in and explore the lives of the people
who endured it.”
In essence, Microscope lets you and a bunch
of friends build a world and its history through
dungeons – but never fear, with a pinch of gaming a collaborative narrative RPG. Throughout
the game the focus shifts back and forward
inception, supplemental games can break your through time as players inhabit and roleplay
characters and add elements to the world. One
party out of its adventuring malaise player might want to include a magical war
which prompts another to describe the event
Words by Anna Blackwell that started it, allowing everyone a chance to
50 February 2020
roleplay and to get a vivid understanding of
that event. Which, over time, creates a strong
understanding of the world for everyone.
No-one likes getting exposition-
After all, you created it together. This also
gives the GM a good opportunity to see what
bombed at the start of a game
kind of stories the group likes. With the non- just to understand what the world
chronological nature of the game, you could
even set up a terrible event during the world equivalent of a cow is
building and have the campaign be the run up
to it. Dropping in and out of the Microscope can
build an exceptionally detailed history.
The only issue is that some groups might not and like makes the Conan style razing of the the opportunity to say what happened to the
like their precious creations being controlled by village that much more impacting. For anyone characters you played afterwards. Perhaps
someone else. As with all things, discuss it and struggling to get a campaign moving and to give they are the characters you take on for the
find a good balance. It might be that having the the players reason to stick together, starting story ahead?
players have too much say in the world doesn’t the game with a session of Kingdom can raise One of the much praised factors of games
work for your setting but you want to create the stakes. You could play through to the point like Fallout is the environmental storytelling.
something for them to understand and be that a tremendous threat has arisen against The bits from before the collapse that tell
attached to; something smaller like a city which your community then roll up characters in your you so much about the lives of the people
could be done with Kingdom or Icarus. chosen system and hit the road. involved and with Icarus you can create
Kingdom puts you all in control of a Icarus follows a similar path but with the deeply understood scenes for the players
‘community’ and the decisions and threats that very specific outcome of ‘civilisation collapses’ to come across. Making environmental and
face them. As you play, you take on the role which provides an amazing tool to get a plot in narrative callbacks to the choices they made
of specific characters and see what happens motion. The central mechanic of stacking dice in Icarus and picking through the wreckage
to this community as events play out. The as tension builds creates a wonderfully organic of that fated city in your campaign can create
detailed character-level world-building here experience where the end is always nigh. As deeply authentic melancholic backdrops.
really helps to make NPCs that players feel you play you’ll see what led to the collapse,
like they’ve known for years. Starting the game how characters acted, and get an idea of what MAKING NEW FRIENDS
with several neighbours they already know life in the city was like before the end and have While world building games are great at
fleshing out characters and getting players
invested in the world, there are other options
to flex your creative muscles. As any long-time
GM will agree, making NPCs and items is fun
but difficult. And it gets harder the longer you
play with a group.
This is where the wonderful world of solo
RPGs can be explored (and exploited). One
of the most common ways solo RPGs work is
through journal writing. Essentially, the game
gives you prompts and mechanics to work
with and you write the story. The beauty is
that, thanks to the prompts, you’ll often find
yourself going places you would never have
thought of.
Such as creating a sword that just wants
a hug with the help of The Artefact. A solo
journal writing game that takes you through
the creation and long life of a sentient
magical weapon, shield or instrument. It has
a deliberately lonely tone and aims to show
the effect of being alone in the dark places
of the world and the transformations time
brings. Think of it like reading the diary of The
One Ring. As you write the history of the item,
you’ll find yourself populating your world’s
past with characters, locations, and events.
And at the end, you’ll have a unique item with
LEFT The world before the fall in Icarus ABOVE A layout that Dungeon Janitor’s Apprentice can build
a story to give your players.
tabletopgaming.co.uk 51
S U P P L E M E N TA L G A M E S
Items from Do
Not Let Us Die In
The Dark Night
Of This Cold
Winter
You can even make up dungeons using narrate the effects accordingly. Once they get
games like the two-player Dungeon Janitor’s the chance to unleash an attack, they topple THE ARTEFACT
Apprentice which has you take on the roles their chain, basing the power of the attack on by Mousehole Press
ttgami.ng/artefactgame
of the grumpy old janitor and the workshy how many dominos fell. The only downside
Tell the tragic story of a magical item as it
apprentice. While the game is a bit barebones, is that the prompts create a very specific type passes through the ages
more serving as the framework for a of narrative that might not fit everyone’s style.
competitive argument, it does provide a great However, the narrative elements of their fight DUNGEON JANITOR’S APPRENTICE
exercise for coming up wacky dungeon rooms. might help to bring story and emotional context by Sorry Not Sorry
One player takes on the role of the grumpy to the destruction of the city or, at the very least, ttgami.ng/janitorsapprentice
old janitor telling the apprentice to go and provide a different form of combat to truly Collaborative dungeon making through the
perform some task in the dungeon to which differentiate it from a regular fight. power of excuses
the apprentice comes up with a reason for Then there are games like the extremely
why they couldn’t possibly clean the slime post-rock titled Do Not Let Us Die In The Dark
MICROSCOPE
by Ben Robbins
pits, feed the minotaur or empty the oubliette. Night Of This Cold Winter which describes itself ttgami.ng/microscope
As you go, you can note down the rooms as a ‘minigame’ for RPG play. The goal is to help The gold standard in collaborative world building
mentioned and once the janitor gives up or a village survive through a desperate winter
the apprentice can’t come up with an excuse, after their supplies have been stolen. Over the KINGDOM
you can draw it all up. It might be a bit wacky course of the game, the players help search for by Ben Robbins
and horrifically dangerous but hey, what food, fuel, and medicine while dealing with ttgami.ng/kingdom
good dungeon isn’t? random events that can throw a wrench in Lead a community in any setting you desire
even the best laid plans. And while the survival
DICE FREE CONFLICT elements are fairly mechanical, the focus is kept
ICARUS
by Hunters Entertainment
For those of you who’ve already got your on role-playing as each villager is named and ttgami.ng/icarusgame
game off the ground and have your setting their ailments tracked, the village mapped, and, Explore the last moments of a fated city and
nailed down, there’s still plenty of ways to players encouraged to talk in-game with the desperately try to make a difference
bring in new play styles. These could be as village elder and other characters.
simple as some tavern games, or you could While we have barely scratched the surface, COLD WINTER…
even take this a step further and challenge as there are hundreds of games like these out by Cone of Negative Energy
players with actual puzzle toys, arcade games, there, we hope you’ll want to start exploring ttgami.ng/coldwintergame
or dexterity skills. the world of supplemental games. Using them Help a desolate village survive the winter in this
boardgame meets RPG minigame
Or you could use smaller games like Harder can make your locales, items, characters, and
They Fall which puts players in control of plot that much more impactful and varied. HARDER THEY FALL
towering behemoths or mechs as they battle And handing over some of the creative control by Jay Iles
it out using chains of dominos. As the players to the players can really help get them more ttgami.ng/hardertheyfall
fight, they place, move, or remove dominos invested. So go wild with it, and put more Battle giant beings through narrative prompts
depending on what powers they’ve used and games in your games. and chains of dominoes
52 February 2020
<UNEARTHED ARTEFACTS>:// Once across, magnets come into play. The
same magnets that are a factor in our culture’s
tabletopgaming.co.uk 53
54 February 2020
A GAME
OF LIFE
Can a game capture an emotion or desire? With Inner
Compass, players navigate the turbulent world of
their feelings to achieve their life goals. We talk to the
designers about boarding an emotional rollercoaster…
Words by James Winspear
ife, it has often been remarked, is behind the wheel) they started spitballing
tabletopgaming.co.uk 55
I N N E R C O M PA S S
We were always trying to work out what it was in player gains cards, they can trade them in for “You have to express your emotions at the
the compass that was pulling you around. And we points. The number of points the player scores right time to claim the rewards,” explains
realised we were always looking for something is reliant on a descending chain of value, worth Granerud. “At the same time, you have a limit
outside of the person that pulled them around. six points at the top and only one point at the to [the cards in] your hand. So eventually
With an inner compass it’s what’s in yourself bottom. Numbered and coloured chits occupy emotions will build up in you and you will
and that makes sense, right? Because what you each space on the chain, with each chit showing have to express them!”
experience in the game is that you have a plan which type of card (and how many cards of that The game also captures another one of
and you want to go certain directions on the type) can be handed in. The amount of points a life’s struggles; that between trying to achieve
board, but then your compass changes, so you’ve card is worth depends on where the chit stands short-term and long-term goals. Each player
got a sort of push and pull thing happening.” in the chain. This chain operates on a simple has a memory board which contains a number
With the theme established the rest of the market system of supply and demand – when of colour-coded memories that correspond to
mechanics quickly fell into place. The basic cards are ‘cashed in’ the chit decreases in value, a particular feeling. Each memory has a token
objective of Inner Compass is to reach personal moving to the bottom of the chain as the others on top of it, and players can place a token on
enlightenment before another player. The main move up a square. Since players are competing the main gameboard where they’ve landed,
gameboard consists of four randomly assembled against one another, timing when you cash in matching a memory to the emotional colour
tiles comprised of a number of coloured squares. the cards becomes essential for winning the on the board. When players manage to put all
Each player (represented by a simple head- most points. the tokens from a row or column of memories
shaped meeple) can move orthogonally around On their own, the mechanics create a rather onto the board, they get to claim
the board. Their movement corresponds to the dry system of value ideally suited to some of the a space on a scoreboard,
aforementioned ‘compass’ of cards – a deck market and trading ideas Pedersen and Granerud gaining enlightenment. The
in the middle, with single cards drawn from originally had in the early stages of development. enlightenment scoreboard
the top of the deck and placed at each point – But in Inner Compass this has been transformed is comprised of a set of
north, south, east and west. Moving in a given into a metaphor for going about life, representing randomised cards that award
direction allows a player to draw a card from the the conflict between the necessity of behaving different points depending
corresponding point. The cards are coloured to appropriately in society and the fundamental on how memories have been
match spaces on the board, and can be one of human desire to act on emotion. imprinted on the main board.
five colours. Originally, these cards were going
to represent valuable material goods, but as
Pedersen and Granerud developed the theme
the cards came to represent different emotions
– fear, anger, love, happiness and sadness. As a
56 February 2020
CARDS ON THE TABLE
Inner Compass uses its mechanics to simulate
the realities of life. It’s uncertain, with
ever-changing priorities and the constant
conflict each of us faces between the here
and now and our future selves. By playing
on its central concept of a compass, it shows
us how our journeys – both physical and
internal – are guided primarily not by logic
but by feelings and memories. But Pedersen
and Granerud are the first to admit that
Inner Compass doesn’t capture the full
complexities of existence.
“Inner Compass is a game where you are
navigating your emotions,” says Granerud.
“But to accept the premise of the theme, you
have to accept that there are some abstractions
happening towards the questions of what is
feeling, what is an inner compass, et cetera.”
First and foremost, Inner Compass has
been designed as a game, rather than an
exercise in mindfulness.
“The game is [a means of ] entertainment,
so it’s not a tough choice for the players to
sit down and play it,” says Granerud. “You
don’t have to actually know what your inner
compass tells you in order to play it!”
ABOVE Players have to express emotions and create memories to win Inner Compass Nonetheless, the designers hope that
Inner Compass will be able to get its players
OPPOSITE Co-creators Daniel Petersen (left) and Asger Granerud (right) talking about the themes it dwells on in a
way that they might not have done before
playing it.
“Hopefully this will appeal to family
The Solitude card, for example, gives points growth through fulfilling enlightenment gamers and Euro gamers who want to have
to players who manage to imprint a single objectives change throughout the game a good, clean, solid game that plays in 45
memory on one of the gameboard’s four depending on what other players are doing, to 60 minutes, but who also aren’t afraid of
corners. Importantly, players who achieve the Inner Compass further increases the player’s having a game with a theme that’s slightly
objectives of one of the cards first receive the dilemma by adding an element of opportunism. off the beaten track or is even just a good
most points – those who come in second have “It’s tactical in that changes happen from conversation starter with their friends,” says
to settle for less. round to round, which will pull you away from Granerud. “Hopefully it is a game that can
The result of the above mechanics is that what your life goal [i.e. personal enlightenment make people talk about these things, even if
the game becomes a trade-off between quickly objective] would have been,” explains Granerud. it’s just a superficial conversation here and
nabbing and trading in emotion cards, and the “So you’re not travelling along one line from start there about their life goals and emotions.
longer-term goals of creating and imprinting to finish, where you have a plan and that’s where Even if they totally forget about it afterwards,
specific memories in specific patterns. Moreover, you’re going. Sometimes you’ll get pulled away players will have just had that little sort of
since both the points awarded for expressing from your life goal by one emotion or another.” interaction that they wouldn’t have had
emotions and those for achieving personal Sound familiar at all? before. That’s our hope, anyway.”
tabletopgaming.co.uk 57
A CELEBRATION OF THE PLACE
BOARD GAMES, RPGS, TO PLAY!
CARD GAMES & MINIATURES » See, play and buy the
hottest blockbusters
ALL UNDER ONE ROOF! » Participate in roleplaying and
TWO DAYS, ONE VENUE, HUNDREDS miniature games within our
OF GAMES = HOURS OF FUN! participation and demo area
S E E I T | P L AY I T | B U Y I T
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66 73 76
62 February 2020
AZUL: SUMMER PAVILION
Diamonds are a tile-layer’s best friend
Designer: Michael Kiesling| Artist: Chris Quilliams 30-50m 2-4 8+ £35
A
zul was Michael Kiesling’s no exception. The structure of the game – extra tiles of your choice, which can
beautiful, million-selling and is largely unchanged: each turn you’re be extremely valuable. WHAT’S IN
Spiel des Jahres-winning game still selecting a subset of tiles from one It’s hard to fault any part of the THE BOX?
of placing tiles to ornament the palace of the factory displays, and then using gameplay. Everything is elegant and fits ◗ 4 Player boards
of Évora, and Azul: Summer Pavilion them to fill spaces on your board. But together, the strategies are intriguing, ◗ 132 tiles in
six colours
is the third part of the trilogy. the boards and tiles are what’s changed: the length is perfectly satisfying for
◗ 9 Factory displays
Trilogies have an interesting instead of squares within squares we everything to come to an end and yet ◗ Scoring board
place in gaming: there aren’t many have interlocking flowery stars or starry you feel the urge to try it again, and the ◗ 5 Wooden markers
successful ones, as hit titles have a flowers made of diamonds, and it is physical production is so high that it ◗ Tower
habit of spawning spin-offs until they gorgeous. You thought the original was demands to be played with. ◗ Cloth bag
outstay their welcome, and one weak pretty? This leaves it in the dust. If there is a fault, it’s in the rules ◗ First-player marker
entry in the series can undermind the The tiles aren’t individually as nice which could be better explained and
reputation of the others. Recently both but the cumulative effect, and the laid out. I’ve noticed this problem
Century and the Western Kingdom tactility of making patterns, combine with other Plan B games: they have
games have produced three cracking in a glorious swirl of delight. Chris some urge to fit everything onto a
games, but perhaps the most respected Quilliams’ graphics work remains single (albeit large) sheet of paper, at
is the Masks trilogy (Tikal, Java and some of the finest in the field. And the the expense of clarity. An eight-page
Mexica) from twenty years ago, the first new mechanics and systems are just booklet would have given the text
of which also won the Spiel des Jahres as attractive and elegant. room to breathe a bit more. But there’s
They were created by the legendary Summer Pavilion has six colours always Youtube for explanations
Wolfgang Kramer and his at-the-time of tiles, against the original’s five, and on how to play, and if you’ve tried
protégé, a chap called Michael Kiesling. over the game’s six rounds they take either of the earlier Azuls then you’ll
He’s got form in the area, is what turns to be the wild card, letting that recognise much of what’s here.
I’m saying. colour stand in for any of the others. That isn’t to say it’s the same game
Though they’re dressed up with You’re trying to fill as much of the again. Summer Pavilion takes all that
a theme of decorating Portuguese seven stars on your board: they match was good about Azul and reworks it
palaces with intricate the six tile colours with a seventh into a greater game: more elegant,
tile mosaics or stained star in the middle, which must be more intelligent, more engaging, a
glass, the Azul games completed with six different tiles. genuine improvement on a title that’s
are fundamentally The spaces between the stars are already a classic. If you enjoy the
abstracts, and interesting too, because they give original then I strongly recommend
Summer Pavilion is bonuses if you can surround them this, and if you’ve yet to try any of the
series then it’s a fine place to start. TRY THIS IF
JAMES WALLIS YOU LIKED…
SAGRADA
Well, Azul too
❚ PLAY? M U S T - P L A Y obviously, but
More than just a remix, this is
there’s more than
a reinvention of the original’s
a thematic overlap
systems to create a game that’s
between this and
familiar but demands a whole new
the game of making
set of strategies to succeed.
stained-glass
windows from a
selection of dice.
tabletopgaming.co.uk 63
P L AY E D
64 February 2020
BABYLONIA
New theme, same Knizia
1h 2-4 14+ £43
here aren’t many designers that Babylonia will take some finesse: players the Desert? Unfortunately, it has not. Its
tabletopgaming.co.uk 65
P L AY E D
5211
20m 2-5 8+ £10
ack when I was in the film a forgotten 90s title, Jan Ken Po, in discard the rest – unless there are too
PARIS LA CITÉ
DE LA LUMIÈRE
30m 2 8+ £19
efore electric lighting the As such Paris la Cité de la Lumière score points. An action can only be
66 February 2020
DUNGEONOLOGY: THE EXPEDITION
We built this city on… cardboard tiles
45-105m 2-4 14+ £68
rowdfunding has been a To succeed, you’ll need to gather carefully about when to use them to
TRY THIS IF
YOU LIKED…
DESCENT
For big dungeon-
crawling fun,
Descent does
the job that
Dungeonology
hoped to.
tabletopgaming.co.uk 67
P L AY E D
BUS
2h 3-5 12+ £85
print. But it’s also responsible for the whole game, and you only score
Food Chain Magnate, currently points by actually transporting
the 27th-highest rated game on passengers on your buses, and that
BoardGameGeek, and that’s sounds like it should be a recipe for
brought a bunch of new fans to a few minutes of untaxing fun. The
their table. map’s not complex. There are very
Bus is one of those earlier Splotter few rules exceptions. How hard can
titles. Originally from 1999, this is a this be?
20th-anniversary release, with new You read the rules, and almost
graphics (thankfully – Splotter games every paragraph has something to
are notorious for their idiosyncratic make you go, ‘Oh that’s clever – a
art) but unchanged rules. little fiddly, but clever.’ And then you
It’s a game about building and get the required three to five players
running rival bus companies in round a table and start, and in a
a rapidly expanding town whose couple of turns your brain is on fire,
population rotate between their and will stay that way for a couple of
homes, their offices and the hours. This is a game that takes no
numerous pubs. Also there’s a time prisoners. It demands concentration,
o most gamers the name machine which can pause that cycle and rewards it.
COFFEE ROASTER
10-30m 1 12+ £25
olo games are a little bit strange the beans. Once you feel the beans for each roast. This is aided by the
68 February 2020
ANKH’OR
Life is bazaar
30m 2-4 10+ £18
leasing two-player games but with something else – making and dealing new items in. This means
tabletopgaming.co.uk 69
P L AY E D
CITIES: SKYLINES
We built this city on… cardboard tiles
45-75m 1-4 10+ £35
ity building is one of gaming’s great advantages and drawbacks. Industrial you’ll play cards not because they help
70 February 2020
UXMAL
Step on up
25m 2-4 10+ £35
uilding future UNESCO world the art; it’s beautifully put together, down the track and taking their points
tabletopgaming.co.uk 71
P L AY E D
72 February 2020
ZONA: THE SECRETS OF CHERNOBYL
Slow and steady gets the secret
Designer: Maciej Drewing, Krzysztof Głośnicki| Artist: Wojciech Bajor, Tomek Zarucki 2-3h 1-4 8+ £60
T
here has been a certain This, of course, is easier said resolved through a dice test, where WHAT’S IN
resurgence in public interest in than done. As to be expected with a players take the base stats of their THE BOX?
the Chernobyl Nuclear Power post-apocalyptic setting, every step character (for the particular skills ◗ Board
Plant disaster of 1986, possibly due of the way something is attempting that is being tested), roll three dice ◗ Voice of Zona token
to the popularity of HBO mini-series to attack or throttle the scavengers’ and add both together to see if they ◗ 3 dice
◗ 40 Secret location
based on the events. However, instead plans. Mutants and anomalies spawn have passed or failed. Items can be
event cards
of joining the ranks of well-irradiated around the map and even crossing used to manipulate the results and ◗ Ten character
Chernobyl tourists, may I recommend from one area to another can deal it is usually a good idea to be fully miniatures
a less radiation-filled way to satisfy damage to the characters. equipped before going into the most ◗ Ten character boards
your curiosity? For example, playing The most interesting part of dangerous areas. ◗ 40 Character
ZONA: The Secrets of Chernobyl the ZONA is its event cards. Each one of Throughout ZONA, players will be starting items
board game. ZONA is more focused them carries several self-contained rolling dice a lot, in fact, all the time, ◗ 4 Backpack boards
on recapturing the feeling of the post- scenarios that will offer a test or a to the point it becomes exhausting. ◗ 40 Rouble tokens
apocalyptic wasteland, rather than moral choice, as well as help to build This wouldn’t be so taxing if the ◗ 60 damage tokens
◗ 20 emission cards
being factually accurate, but at least on the setting and ground players pace of the game was much swifter.
◗ 21 rumour cards
playing the board game won’t kill you, within this world. The events will Every location takes a while to get to, ◗ Token tray
although it might your characters. vary depending on the locations of impeded by penalties for crossing ◗ Emission marker
Players take on a role of scavengers the characters, with some scenarios certain borders, anomalies and ◗ Eight lock tokens
– tourists, soldiers, scientists and related to very specific zones on mutants needing to be cleared and ◗ 12 Weakness tokens
even a setting appropriate, if not a tad the map and even character’s areas being outright blocked before ◗ 4 Reputation tokens
stereotypical, round-bellied drunkard reputations. Reading the event they can be interacted with. With ◗ 4 fatigue dials
– exploring the area surrounding the cards is the biggest joy of the game, so many things slowing players ◗ 56 threat tokens
nuclear power plant and attempting as you feel fully submerged in the down, the designers, bewilderingly, ◗ Market place board
◗ 126 items cards
to uncover its secrets. The first player world of the game and are eager to added another mechanic – massive
to collect two secrets must make find out more about its grim origin, irradiation that triggers around
their way to the sarcophagus – a huge even if you end up fighting a vicious every 4 rounds – that make players
concrete structure enclosing the kikimora as the result. backtrack and hide in bunkers to
exposed reactor – to complete one last Almost everything within the avoid masses of damage. Having
challenge and win the game. game – whether a fight or an event – is spent several rounds frantically dice
rolling to clear a path and having
achieved very little as the result, it
is hard not to get discouraged. It is
not that the tasks are hard to do, but
the amount of time that takes to do
them that drains the will to keep
TRY THIS IF
YOU LIKED…
going, which might be thematically ELDRITCH
appropriate, but as a gameplay HORROR
experience is not very entertaining. ZONA: The Secrets of
The slow crossing of ZONA’s Chernobyl contains
expansive map gives a good a lot of horrors, even
impression of what it would be like to without the presence
traverse the waste land. But among of Cthulhu, however
this slow trudge, there are interludes its scavengers have
less imaginative ways
of levity through narratives that
to deal with them
build on the world, even if the stories than Lovecraftian
themselves are grim. investigators.
ALEX SONECHKINA
❚ PLAY IT? M A Y B E
ZONA: The Secrets of Chernobyl is a
better experience than it is a board
game. It offers really intriguing, at
times, outlandish fantastical narratives,
but is hindered by its bad pacing.
tabletopgaming.co.uk 73
P L AY E D
74 February 2020
THE AQUICORN COVE
BOARD GAME 30-60m 2-4 10+ £34
atie O’Neill’s insatiably charming constructed because this isn’t what The
he art in Trial of the Temples But quite the opposite is true, even can’t be placed, sudoku style, in rows
tabletopgaming.co.uk 75
P L AY E D
WINGSPAN EUROPEAN
EXPANSION
40-70m 1-5 10+ £24
he timeless gameplay of snakes avoiding collision with other players’ For example, needing to move the
76 February 2020
We talk
TERRAMARA to Flaminia
Brasini and
Bronze place, but not third rate Virginio Gigli of
Acchittocca on
2h 2-4 12+ £49
page 44
ou don’t get much more randomized each game, with multiple although looking after two caravans
TRY THIS IF
YOU LIKED...
FRESCO
Fresco is a game
all about ensuring
your lazy assistants
don’t leave you, and
makes for heavy
euro fun.
tabletopgaming.co.uk 77
P L AY E D
HOMEBREWERS
Two hobbies make for a joyful brew
45-60m 2-5 14+ £39
omebrewers are a community WHAT’S IN spaces on the game board. While all delightful are the player tokens in
78 February 2020
RUN, FIGHT OR DIE: RELOADED
Well hello Mr. Fancy Pants
20-40m 1-4 10+ £50
erhaps what makes the humble and at the end of a turn all zombies the designers have assumed players
❚ PLAY IT? M U S T - P L A Y
Despite some loose threads in
its rules design, Run, Fight or Die:
Reloaded provides an experience that
can truly be said to be… Groovy.
tabletopgaming.co.uk 79
P L AY E D
80 February 2020
SKYTEAR
A MOB-Ah! if it’s your thing, a MOB-Urgh if it isn’t
Designer: Riccardo Neri | Artist: Riccardo Parmeggiani 45m 2-4 14+ $70
Y
ou know what you’re getting more miniatures in that location than to the fact that perhaps the MOBA
yourself into when the strapline the other player. This is the primary experience just doesn’t translate very
for a game reads like someone purpose of the minions, who cannot well to a boardgame format. Having
threw darts at a board of tabletop be moved around by players in a to seize a lane’s control point rather
buzzwords. Skytear’s description as ‘the conventional sense, but provide ablative than attacking towers directly just felt
card-driven miniatures game inspired wounds and extra bodies. Games last weird, and having to treat the minions
by MOBA video games’ (just rolls off up to five turns, and can also be finished as non-interactable NPCs went
the tongue, doesn’t it?) is the sort of by completing one of three objective against every impulse habituated by
blurb that could only exist in the age cards randomly drawn from a deck. miniatures games.
of Kickstarter. It’s a game designed The meat of Skytear’s gameplay This makes it sound like Skytear is a
by and for a very specific group, one revolves around using heroes to gain bad game. It’s not. Skytear competently WHAT’S IN
that’ll explosively cream its collective control of the lanes or dome. Heroes brings together its various moving THE BOX
◗ Outsider miniature
pants when they hear these terms put come from one of four factions, each parts to provide a strategic experience
◗ 8 Hero miniatures
together. In the interests of fairness, I of which has its own strengths and set with depth, and there’s enjoyment ◗ 16 Minion
should state upfront that I’m a definite of abilities. Combat uses power cards, to be had in pulling off devastating miniatures
outsider to this group; I’ve never played which grant special effects and also combos against your opponent. Each ◗ 84 Cards
a MOBA (Multiplayer Online Battle introduce an element of randomness in faction feels balanced against each ◗ 92 Tokens and
Arena) before and can only review lieu of dice. For example, during combat other, although the Aztec-themed markers
Skytear as a boardgame rather than a a hero’s base damage is increased by a Taulot, whose playstyle relies heavily ◗ Two-sided board
videogame analogue. power card’s modifier, which is drawn on working in tandem with other
The basic objective in Skytear is to blind from the top of a player’s deck. Taulot figures, seemed to be at a slight
destroy the enemy ‘nexus’. This is a point Skytear is one of those games disadvantage and the team that would
at one end of the board from where a that demands its players learn the most benefit from players purchasing
player’s units – consisting of heroes and playstyles of each faction and hero its faction-specific booster.
minions – spawn from at the beginning and optimise their strategies over the Cliché though it may sound, Skytear
of the game or when they’re killed. The course of many hours of play. The is a prime example of a marmite game.
board is split into three zones – a left word ‘demand’ is used here with all If the idea of diceless gameplay, cards,
and right lane and a ‘dome’ area in the the negative connotations the term miniatures and MOBAs all in one has
centre. Destroying the nexus requires implies, as there’s nothing about you scrabbling at your wallet like its on
players to first eliminate an enemy the game that’s aimed at enticing fire, knock yourself out. If you’re not
tower in one of the lanes. To do this, newcomers onboard. Partly this part of that club, though, it’ll probably
players have to dominate a control may be down to the presentation of leave you feeling lukewarm.
TRY THIS IF
YOU LIKED…
point in the centre of each lane. Gaining the rules. Even with a five-minute JAMES WINSPEAR WARHAMMER
control of the dome, meanwhile, intro video available via the Skytear UNDERWORLDS
allows players to use the Outsider, a website and a beginner mode that
❚ PLAY IT? M A Y B E Games workshop’s
powerful neutral monster that grants strips heroes of their powers, the A competently designed game Warhammer
the controlling player certain boons. game is in dire need of a single-page catering to a specific type of Underworlds
Dominating a control point or the quickplay sheet for ease of reference. gamer, others may find themselves combines
dome essentially comes down to having Its inaccessibility may also be down sky-torn about buying this. miniatures with hex-
based, card driven
action to provide
an experience
that’s fast, slick and
immensely fun.
tabletopgaming.co.uk 81
P L AY E D
A WAR OF WHISPERS
manipulate other players into helping
them with their goals. This will require
not only deep game knowledge but a
The war of wits certain tactical finesse. Less skilful or
knowledgeable players, therefore, might
Designer: Jeremy Stoltzfus | Artist: Tomasz Jedruszek, Dann May 30-60m 2-4 14+ £58 suffer and overall the game enjoyment
A
perhaps over-relies on the players’
s board gamers we are not novices game with the biggest army and their complete commitment to the roles.
in controlling armies over the actions and cards reward aggression Despite all these complexities, A War
expanse of a tabletop battlefield, and brutal play. Whereas the horse of Whispers is not a long game, lasting
managing strategies, supply lines, nation starts with no army units at only four, fairly snappy, although intense,
objectives and battling opponents one all but use their vast territories and rounds. This tension ramps up, especially
turn at the time. A War of Whispers has all resources to endure through the years of in the last round, when any remaining
of that, but it doesn’t put players in charge conflict. There are also eagles who have pretences are discarded, the best cards
of an army on the battlefield. Instead, good manoeuvrability, elephants who are and combos are played in order to secure
players are the shadowy figures that WHAT’S IN strong soldiers and lions who are efficient the territories and get the most points.
whisper in the ears of queens, emperors THE BOX? at mobilisation. All that scheming, planning and
and leaders. ◗ Game board Players might be able to spot locational manipulating is enough to cause a
A War of Whispers takes place over a ◗ 4 Player boards strengths and weaknesses of each empire headache, however the satisfaction from
circular board divided into five empires. ◗ 20 Loyalty tokens just by looking at the map. However, pulling a master strike from behind the
Each turn players assign their agents to ◗ 40 Empire cards learning how to best utilise their actions scenes, while outwitting and out bluffing
◗ 100 Banner cubes
one of four roles in each empire – sheriffs, and cards will take at least several turns, if your opponents around the table, just
◗ 36 Agent tokens
stewards, marshall and chancellor – ◗ 4 Turn trackers not several games. Especially, since each might be worth it.
and perform the associated task, like ◗ First player token action can be used not only to make that ALEX SONECHKINA
recruiting more soldiers, attacking other empire stronger, but also to sabotage it.
territories and picking up cards, which A War of Whisper’s last twist that is ❚ PLAY IT? Y E S
can be used as bonus actions later in the that players are routing for different If you ever wondered what it would
game. The tasks vary slightly from one be like to be Game of Thrones’
empires to succeed. At the start of the
Littlefinger, manipulating kingdoms
empire to another, accounting for the game, tokens representing each empire and armies to achieve your secret
difference in their location, the number are randomly assigned to multipliers goals, then play A War of Whispers.
of not-so-friendly neighbours and the of positive and negative values. This This game allows to be as cunning
capabilities of each nation. The animals encourages players to try to manipulate and clever as one wants, without,
representing each empire give hints as events in such a way, that empires that hopefully, getting stabbed in the end.
to their strengths, which become even
clearer through card abilities. TRY THIS IF YOU LIKED…
The snowy empire with the polar A GAME OF THRONES: THE BOARD GAME
bear as their emblem is ferocious in Those who enjoy the scheming and the switching allegiances of A Game of
their attacks. Although they don’t have Thrones: The Board Game, but don’t want to spend the whole day playing one
much recruitment power, they start the game, will find what they are looking for in A War of Whispers.
82 February 2020
QUEENZ
The beez kneez
Designer: Bruno Cathala, Johannes Goupy | Artist: Vincent Dutrait 30m 2-4 13+ £49
T
his is Bruno Cathala’s second a hive for one space, think about the you want to build an empire, it’s nicer
gardening game of the year. placement of bee-encrusted flowers. when it’s just yours and there’s not
We reviewed Ishtar a couple of At the end of the game you’ll score a chance of someone else sneaking
months back as an extremely tight tile points for the number of bees around in and taking it from you. If we were WHAT’S IN
layer about making the desert bloom. a hive. Diversify your production, being uncharitable we could talk THE BOX
This is a similar affair. Players play as which is probably the least sexy way about how the lack of interaction ◗ Main board
‘famous beekeepers’ (according to of describing having a complete set of leads to a less chatty game. There’s ◗ 4 Player board
the box) and as such they are trying to different honey flowers in front of you, less on the line than in other, similar ◗ 4 Player markers
create a garden which scores them the and you get some end game points. tile layers too, but it is very hard to ◗ 125 Orchid tokens
most bee points. A lot of ‘group solitaire’ games make such comments when the game ◗ 24 Field tiles
While not exactly Wingspan in don’t have strong interactions. And looks this good and is blissfully simple ◗ 12 Hive tokens
◗ 20 Honey pot tokens
terms of habitat building – you’re while there’s no conflict here, you can to pick up.
◗ Gardener pawn
just picking flowers from the row keep an eye on your bee-bothering Games can move fast and the eager ◗ 4 Diversified
that the gardener is currently on, counterparts and shift on the attention to the board is something production tokens
and strategically placing hives – it’s gardener one more than you imagine that certain types of gamers will ◗ Score board
still satisfyingly personal to you. You they’d like. Equally, you can be smart enjoy, and the satisfaction of your
take turns picking flowers, with a few with your flower and hive placement, own garden growing in front of you is
restrictions – you can’t pick three of and a late-game slotting of a hive into undeniable. It’s not the sweetest thing,
the same colour, but you can pick two a high scoring area can cause last- but it’s very close.
matching orchids. Once this is done minute panic amongst your friends. CHRISTOPHER JOHN EGGETT
they go into your personal supply, and The design is impossibly nice and
the gardener is moved on equal to the vaguely psychedelic in its mix of
number of orchids picked. vibrant colours and intricate, natural ❚ PLAY IT? Y E S
Queenz is a charming tile layer
The other action you can take, when patterns. The art has a lino-print look
which can best be described
you have enough orchids to fill a tile, about it, which gives it an authentic as a Carcassonne of one’s own.
is to take one of the Tetris-ish tiles and charm. The making of your own little Elevated by its vivid design and
place it front of you. Score points for fiefdom of bees and honey is distinctly puzzly pieces, this is a tile matcher
matching colours, and if, you’ve used pleasurable. And like all games where worth adding to your hive.
TRY THIS IF
YOU LIKED...
ISHTAR
While the arena
isn’t shared and the
nuances aren’t as
tightly negotiated
Queenz has the
same feeling of
doing-a-nice-thing-
for-points.
tabletopgaming.co.uk 83
P L AY E D
gatha Christie has long been deceptions where everyone has things them down. It’s as if the villain in one of
84 February 2020
Summer 2020 www.brotherwisegames.com
MARVEL CRISIS PROTOCOL
HEROES OF THE AVENGERS
Your friendly neighbourhood miniatures painter is PART
back with a set of Marvel heroes. But with a ONE
great palette, comes great responsibility
Words and photographs by Andy Leighton
86 March 2018
February 2020
BASECOATING BASECOATING
CAPTAIN AMERICA
IRON MAN
Caledor Sky: Apply a basecoat to Word Bearers Red: Apply a
the whole model basecoat across the whole model
Skrag Brown: Apply a basecoat Averland Sunset: Apply a basecoat
to the straps and pouches to sections of the armour
Khorne Red: Apply a basecoat to Temple Guard Blue: Apply a
the gloves, boots and stripes basecoat to the eyes and repulsors
Ulthuan Grey: Apply a basecoat
to the sleeves, stripes and As
Ironbreaker: Apply a basecoat to
the stars and metal
Cadian Fleshtone: Apply a
basecoat to the skin
SHADING SHADING
Nuln Oil: Apply a wash across the Agrax Earthshade: Apply a wash
whole model across the whole model
Reikland Fleshshade: Apply a
wash to the face
LAYERING LAYERING
Teclis Blue: Apply a line highlight Mephiston Red: Apply a line
to the bodysuit highlight to the armour
Skrag Brown: Apply a layer to the Averland Sunset: Apply a line
pouches and straps highlight to the yellow armour
Mephiston Red: Apply a layer to sections
the reds Lothern Blue: Apply a layer to the
Ulthuan Grey: Apply a layer to eyes and repulsors
the whites
Ironbreaker: Apply a layer to the
stars and metals
Kislev Flesh: Apply a layer to
the skin
HIGHLIGHTING HIGHLIGHTING
Fenrisian Grey: Apply a spot Evil Sunz Scarlet: Apply a spot
highlight to the bodysuit highlight to the armour
Deathclaw Brown: Apply a line Phalanx Yellow: Apply a spot
highlight to the pouches and highlight to the yellow armour
straps sections
Evil Sunz Scarlet: Apply a line Baharroth Blue: Apply a spot
highlight to the reds highlight to the eyes and repulsors
White Scar: Apply a line highlight
to the whites
Stormhost Silver: Apply a line
highlight to the stars and metals
Pallid Wych Flesh: Apply a line
highlight to the skin
tabletopgaming.co.uk 87
MARVEL CRISIS PROTOCOL
BASECOATING BASECOATING
BLACK WIDOW
CAPTAIN MARVEL
Dark Reaper: Apply a basecoat Macragge Blue: Apply a basecoat
across the whole model to the body, arms and legs.
Averland Sunset: Apply a Khorne Red: Apply a basecoat to
basecoat to the wrist blasters, the boots, gloves, collar and sash.
belt and badge Averland Sunset: Apply a
Steel Legion Drab: Apply a basecoat to the hair and detailing
basecoat to the holster and straps Cadian Fleshtone: Apply a
Mephiston Red: Apply a basecoat basecoat to the skin
to the hair and symbols
Cadian Fleshtone: Apply a
basecoat to the skin
SHADING SHADING
Nuln Oil: Apply a wash over the Reikland Fleshshade: Apply a
bodysuit wash to the reds, yellows and skin
Reikland Fleshshade: Apply a Drakenhof Nightshade: Apply a
wash to the face, wrist blasters wash to the blue
and belt
Carrionburg Crimson: Apply a
wash to the hair
LAYERING LAYERING
Thunderhawk Blue: Apply a line Alaitoc Blue: Apply a line highlight
highlight to the bodysuit to the body, arms and legs
Averland Sunset: Apply a layer to Mephiston Red: Apply a layer to
the wrist blasters, belt and badge the boots, collar, gloves and sash
Karak Stone: Apply a line highlight Yriel Yellow: Apply a line highlight
to the straps and holster to the detailing
Evil Sunz Scarlet: Apply a layer Dorn Yellow: Apply a layer to
to the hair the hair
Kislev Flesh: Apply a layer to Kislev Flesh: Apply a layer to
the skin the skin
HIGHLIGHTING HIGHLIGHTING
Russ Grey: Apply a spot highlight Russ Grey: Apply a line highlight
to the bodysuit to the body, arms and legs
Dorn Yellow: Apply a spot Evil Sunz Scarlet: Apply a line
highlight to the wrist blasters, belt highlight to the boots, collar,
and badge gloves and sash
Fire Dragon Bright: Apply a spot Dorn Yellow: Apply a spot
highlight to the hair. highlight to the detailing
Pallid Wych Flesh: Apply a spot White Scars: Apply a spot
highlight to the skin highlight to the hair
Pallid Wych Flesh: Apply a line
highlight to the skin
88 February 2020
BASECOATING
SPIDERMAN
EYES
SHADING
Nuln Oil: Apply a wash across the
whole model
tabletopgaming.co.uk 89
THE RECAP
T H E D U N G E O N M A S T E R ’ S G U I D E T O R O L E P L AY I N G
PG campaigns tend to accumulate details can get buried in the long, grey morass of
90 February 2020
they’re there in the first place is also pretty darn question mentioned earlier: “So, what happened Whenever you’re faced with a decision like this,
important. Likewise, if the city they’re in is plagued last time?” it’s worth remembering that the relation between
by riots it’s probably worth establishing that they This is bit trickier to handle, as many players in-game and real-world time is always going to be
know it was caused by the shuffling of a Great Old don’t exactly excel at the art of note taking. a little fuzzy. You can skip over a week’s travel in a
One asleep in the bay. Sometimes it can be worth However, with some careful guiding questions and sentence, or stretch out a one-day dungeon crawl
just quickly establishing the main points of the the occasional clarification it can work wonders. into a month of roleplaying sessions.
entire campaign, especially if you want to keep Simply asking the players why they travelled With this in mind, I usually try to err on the
things focussed. somewhere or what happened next can get them generous side when it comes to helping the players
Hopefully most of the players will know all this excitedly running through events they’d long to remember the important little details that might
already, but it never hurts to take a moment or thought forgotten. If nothing else, it does a great have slipped their mind between games. Having
two to ensure that everybody is on the same page. job of slowly getting people into character and a hero forget a fact they learned ten minutes
This is especially true if there’s been a sizable gap ensuring they’re raring to go once the action starts ago because their player has had two weeks of
between sessions or if some of them have memory up again. reality fly by in the meantime isn’t good for either
or attention issues. On top of this, if you approach it in the right way, immersion or enjoyment.
The same can be said of clarifying what the a recap can actually be a wonderful way to take a
group’s current plans are. While this will usually quick poll of your players’ priorities. TO THE POINT
be obvious, spending a handful of seconds on an Pay attention to what parts of the game – As much as I’ve waffled on about making sure
out-of-character discussion over their goals for the whether that be an epic combat, a moment to include this bit of information or that slice of
session can pay massive dividends further down of downtime or even a particular NPC – keep context, this all needs to be balanced against the
the line. cropping up in their memories of your last practical side of things. Simply put, you shouldn’t
meeting. If certain things keep sticking in their be spending more than a couple of minutes on
REMEMBER FOR ME minds, that’s probably a good indication of what your recap.
There are two main ways to get a recap going. In they’re having fun with. Unless your group meets every six months and
the first, the GM picks up their notes and runs plays for 12 hours at a time, this shouldn’t be a
through the details, filling in questions and making HOW MUCH TO SHARE? problem. However, if you do find things dragging,
sure the players know everything they need to Whether you’re choosing to let the players provide try to focus on jogging memories and summing
know along the way – you went here, killed these their own recaps or laying it down yourself, you up encounters rather than getting bogged down
monsters, spoke to this NPC. may have to make some decisions about how in details.
This is a perfectly reasonable way to run things much help you want to provide them. If the party fought their way through three
and is almost certainly the most efficient way to For example, do you remind them that they different bands of goblins, you can probably
get the recap done and the game started. When picked up an easily-forgotten iron key ten minutes smoosh them all into a single sentence – “On your
you hold the reins, you can ensure that all the into the last adventure, knowing that it’ll unlock way through the cave you fought some goblins.”
important points are neatly covered. the prison door they’re just about to run into? Do Similarly, if it’s important that the party remember
However, I personally prefer the second you make sure to carefully list the names of the that their corporate contact is shady as hell you
method, which shifts the bulk of the work onto ambassadors they’re negotiating with, or turn their can get away with describing them as skeezy and
the players themselves. This all starts with that forgetfulness into a plot point? letting their memories fill in the details around it.
tabletopgaming.co.uk 91
CLUB DIRECTORY
ABERDEENSHIRE PETERBOROUGH THE DICE AND DAGGER WADHURST WARGAMERS GWYNEDD HERTFORD BEER &
ABERDEEN WARGAMES CLUB WARGAMES CLUB GAMING CLUB & ROLEPLAYERS CONWY WARGAMES CLUB BOARDGAMES
Aberdeen, AB15 4YQ Peterborough, PE1 1NA Bude, EX23 9BL Wadhurst, TN5 6UL Llandudno, LL30 3LB Hertford, SG14 1HH
BROCH BOARDGAME NIGHT ROLL WITH IT! WEDNESDAY NIGHT GAMING EAST YORKSHIRE HAMPSHIRE HITCHIN HERETICS
Fraserburgh, AB43 9AH Huntingdon, PE29 3TF Redruth, TR15 3QY WOLDS WARGAMERS ARBBL Hitchin, SG5 1XL
Driffield, YO25 6SS Andover, SP10 1DQ
OLDMELDRUM SONS OF WAR CAMBRIDGE COUNTY TYRONE LOST ARK GAMES RPG CLUB
WARGAMES GROUP Cambridge, CB1 3QU OMAGH WARGAMES CLUB ESSEX BLACK HOLE WARGAMERS Stevenage, SG1 1EE
Inverurie, AB51 0AA Omagh, BT78 1HL BASILDON WARBOYZ Petersfield, GU32 3HS
ST. IVES TABLETOP Basildon, SS16 4NW LOST LEGION WARGAMING CLUB
ANGUS St. Ives, PE27 5AD CUMBRIA CHINEHAM BOARD GAMERS Hitchin, SG5 2PG
ANGUS WARGAMES CLUB THE WIZARDS OF BILLERICAY BOARD GAME CLUB Basingstoke, RG24 8LT
Forfar, DD8 3AQ THE CHATTERIS WARLORDS WINDERMERE Billericay, CM12 9BQ NORTH HERTFORDSHIRE
GAMES CLUB Windermere, LA23 1DY DARK WORLDS WARGAMES CLUB
DUNDEE LIBRARY Chatteris, PE16 6NA BRENTWOOD CRUSADERS GAMING SOCIETY Hitchin, SG5 1XL
WARGAMES CLUB DERBYSHIRE Brentwood, CM13 1LP Fareham, PO15 6TL
Dundee, DD1 1DB THE GAMES TABLE CONSORTIUM GAMES NORTH LONDON
Cambridge, CB24 4RP CLUB @GHQ COLCHESTER WARGAMES FARNBOROUGH BOARD WARGAMES CLUB
KAMPF GRUPPE OST BERVIE Chesterfield, S40 1JW ASSOCIATION GAMES CLUB Waltham Cross, EN8 9AJ
Montrose, DD10 0RD CARMARTHENSHIRE Colchester, CO3 5RH Farnborough, GU14 0LE
CARMARTHEN OLD GUARD DERBY ON BOARD GAMES POTTERS BAR GAMES CLUB
KIRRIEMUIR WARGAMES CLUB Carmarthen, SA31 3AD Derby, DE1 1QH ESSEX WARRIORS FARNBOROUGH Potters Bar, EN6 5BT
Kirriemuir, DD8 4HN Chelmsford, CM1 3DU WARGAME SOCIETY
TOWY VALLEY TYRANTS (TVT) GROWN UP’S GAMES NIGHT Farnborough, GU14 7LE ST ALBANS BOARD GAME CLUB
AYRSHIRE Carmarthen, SA31 2JE Matlock, DE4 3FQ GBCON QUARTERLY St. Albans, AL3 5PE
NORTH AYRSHIRE GAMING DAY FIRESTORM CARDS OPEN
WARGAMES CLUB CHESHIRE SUNDAY NIGHT BOARD GAMING Loughton, IG10 4LF GAMING NIGHT ST ALBANS WARGAMERS [SAW]
Irvine, KA12 0BA ALTRINCHAM AT THE OLD KINGS HEAD BELPER Basingstoke, RG24 8FB St. Albans, AL3 5PE
WARGAMING CLUB Belper, DE56 1NP LOUGHTON STRIKE FORCE
BEDFORDSHIRE Altrincham, WA14 4PG Loughton, IG10 1LH FORDINGBRIDGE GAMING CLUB STEVENAGE BATTLEGROUP
AMPTHILL ON BOARD DEVON Fordingbridge, SP6 1AS Stevenage, SG1 1NA
Bedford, MK45 2JS CHEADLE BOARD ROOM BARNSTAPLE SLAYERS SAFFRON WALDEN
Cheadle, SK8 1DW GAMING CLUB GAMES COLLECTIVE GARY DONALDSON THOR’S HAMMER GAMING CLUB
BEDFORD BOARD GAMING Barnstaple, EX32 8LS Saffron Walden, CB10 1HQ Waterlooville, PO8 8RG Borehamwood, WD6 5PR
Bedford, MK40 2SX CHESHIRE GAMERS
Crewe, CW1 4NJ CULLOMPTON BOARD SOUTHEND-ON-SEA GOSPORT WARGAMING CLUB TRING WARGAMES CLUB
BEDFORD GLADIATORS GAMES GROUP ROLEPLAYING SOCIETY Gosport, PO12 3BU Tring, HP23 6BA
Bedford, MK41 7TW CHESTER CENTURIONS Cullompton, EX15 1JX Southend-on-Sea, SS1 1BD
BOARDGAMES CLUB MUSKETBALLS 1812 WARLORDS WARGAMING
LEIGHTON BUZZARD (CHESTER) DARK STAR GAMING THE HORNCHURCH WAR GAMING ST ALBANS
BOARDGAMES CLUB Chester, CH3 5LN Plymouth, PL4 0AL WARGAMES CLUB Southampton, SO15 3FQ St. Albans, AL3 4DJ
Leighton Buzzard, LU7 2NR Romford, RM3 9LB
CONGLETON AND DISTRICT DEVON WARGAMES GROUP PHOENIX BOARD GAMERS WATFORD WARGAMES CLUB
LEIGHTON BUZZARD LIGHT BOARD GAMES GROUP Exeter, EX4 8AW THE OVERLORDS Bordon, GU35 0LR Watford, WD17 4PN
GAMING CLUB Congleton, CW12 1AH Dagenham, RM8 2HQ
Leighton Buzzard, LU7 1ES EAST DEVON TABLETOP PORTSMOUTH ON BOARD WELWYN WARGAMERS
ELEMENT GAMES NORTH & RPG GROUP THE PHOENIX GAMES CLUB Portsmouth, PO1 1PT Welwyn Garden City, AL8 6PS
SAXON GAMES & CRAFTS WEST GAMING CENTRE Honiton, EX14 1HR London, E13 0AD
Bedford, MK40 4FU Stockport, SK2 6PT RINGWOOD ASSOCIATION INVERNESS-SHIRE
EXMOUTH IMPERIAL THURROCK TABLETOP GAMES OF WARGAMERS INVERNESS TABLETOP GAMERS
VINTAGE & MODERN ELLESMERE PORT WARGAMES CLUB Grays, RM17 6FJ Ringwood, BH24 1DW Inverness, IV1 1LU
BOARD GAMES CLUB CENTURIONS Exmouth, EX8 4SW
Dunstable, LU6 2PJ BOARDGAMES CLUB FIFE SOLENT WARGAMERS CLUB ISLE OF MAN
Ellesmere Port, CH65 8DP MONDAY NIGHT DUNFERMLINE WARGAMING Portsmouth, PO1 1PT KB TABLETOP GAMING
BERKSHIRE GAMING; PLYMOUTH AND ROLEPLAYING - ISLE OF MAN
BROAD STREET GAMERS GUARDIANS OF THE GAMES Plymouth, PL4 0DN FELLOWSHIP SOUTHAMPTON SLUGGAZ Isle of Man, IM4 4LA
Wokingham, RG40 3AQ (TABLETOP GROUP) Dunfermline, KY12 7DS Southampton, SO17 2JZ
Macclesfield, SK11 6UB NEO TIVERTON GAMING CLUB KENT
NEWBURY & READING Tiverton, EX16 5JJ EAST NEUK TABLETOP GAMES THE GAMING DEN ALL AROUND THE BOARD
WARGAMES ASSOCIATION MUG AND GAME Anstruther, KY10 3DJ Basingstoke, RG21 7NT Westgate-on-Sea, CT8 8RE
Newbury, RG1 4PS Congleton, CW12 1PG PLYMOUTH ASSOCIATION
OF WARGAMERS KIRKCALDY MEEPLE CLUB THE SOUTHAMPTON GUILD ASHFORD (KENT)
THATCHAM TABLETOPS POYNTON BOARD GAME DAY Plymouth, PL3 5TB Kirkcaldy, KY2 6LF OF ROLEPLAYERS BOARDGAMES CLUB
Reading, RG7 6QH Stockport, SK12 1RB Southampton, SO14 0LH Ashford, TN24 9AJ
RED DRAKE GAMING FLINTSHIRE
THE READING VARIABLE MAGERS Plymouth, PL4 7DJ DEESIDE DEFENDERS THE THIRD COALITION BEXLEY REAPERS
BOARDGAMES SOCIAL Stockport, SK4 3BS Chester, CH4 0DR WARGAMES CLUB WARGAMING CLUB
Reading, RG1 5DE TORQUAY BOARD GAME CLUB New Milton, BH25 5BT Bexley, DA5 1AA
WARRINGTON BOARD Torquay, TQ2 7AD FGC FLINTSHIRE GAMING CLUB
WARFIELD BOARD GAMERS GAMES CLUB Mold, CH7 6SZ WATERLOO TABLE TOP GAMERS BROMLEY BOARD GAMERS
Bracknell, RG42 2DD Warrington, WA1 2SX DORSET Waterlooville, PO8 8RG Bromley, BR1 1TS
SOUTHBOURNE TABLETOP GLASGOW
WARGAMES ASSOCIATION WINSFORD TABLETOP & BOARDGAMERS ANTONINE BOARD GAMERS WESSEX WARGAMERS CANTERBURY CRUSADERS
OF READING GAMING CLUB Bournemouth, BH6 3AA Glasgow, G64 4EN WINCHESTER Canterbury, CT1 1RT
Wokingham, RG41 5DU Winsford, CW7 4AT Winchester, SO22 4QB
WESSEX WYVERNS GLASGOW GAMES GROUP (G3) CANTERBURY DRAGONS
BUCKINGHAMSHIRE CLEVELAND WARGAMES CLUB Glasgow, G20 7QE WESSEX WARGAMES Canterbury, CT1 2DR
AYLESBURY HARTLEPOOL WARGAMES Ferndown, BH22 9AN WINCHESTER
BOARDGAME CLUB SOCIETY UNPLUGGED GAMES CLUB Winchester, SO22 4QB DICE ON THE HILL
Aylesbury, HP19 8SR Hartlepool, TS24 7DH WEYMOUTH LEVELLERS CLUB Glasgow, G41 3AB London, SE18 3EG
Weymouth, DT4 0AR WESSEX WYVERNS
MILTON KEYNES REDCAR IRONBEARDS GLOUCESTERSHIRE GAMING CLUB GOLDCHEST GAMING CLUB
WARGAMES SOCIETY Redcar, TS10 1RH WORLDS AWAY GLOUCESTER TABLETOP Ringwood, BH24 2NP Dartford, DA12DX
Milton Keynes, MK11 1JQ Bournemouth, BH2 5RQ GAMING COMMUNITY
CO ANTRIM Gloucester, GL4 0RS HEREFORDSHIRE GRAVESHAM WARGAMING
NEWPORT PAGNELL BOARD MEETING DUMFRIESSHIRE DICE AND DECKS AND TABLETOP GAMING CLUB
BOARD GAMES CLUB Belfast, BT1 5FF ANNAN GAMING CLUB GLOUCESTERSHIRE Ross-on-Wye, HR9 5HR Gravesend, DA11 9EU
Newport Pagnell, MK16 8AN Annan, DG12 6EF GAMES BUNKER
DRAGONSLAYERS Cheltenham, GL51 4XA HEREFORDSHIRE GREENWICH & BLACKHEATH
THE CHESHAM Belfast, BT7 1NN THE FIVE ARCHES BOARDGAMERS BOARD GAMES AND BEER CLUB
GAMING SOCIETY GAMING CLUB IWARPUK Hereford, HR4 9EA London, SE3 7JQ
Chesham, HP5 2NN LISBURN GAMING CLUB Dumfries, DG1 3JR Gloucester, GL2 9EB
Lisburn, BT28 1NY HERTFORDSHIRE HYDRA GAMING CLUB
WYCOMBE WARBAND DUNBARTONSHIRE LECHLADE BOARD BISHOP’S STORTFORD Tunbridge Wells, TN4 8RA
Beaconsfield, HP9 1LG QUB DRAGONSLAYERS DUMBARTON GAMES CLUB TABLETOP
Belfast, BT7 1NN WARGAMES CLUB Lechlade, GL7 3HA Bishop’s Stortford, CM23 3BQ MAIDSTONE WARGAMES
WYRMBERG GAMES Dumbarton, G82 1QQ SOCIETY
Aylesbury, HP21 9DT CO DURHAM LINCOMBE BARN BLACK WOLF WARGAMES CLUB Maidstone, ME17 4AW
DARLINGTON`S DURHAM WARGAMES SOCIETY Hitchin, SG5 1XL
CAITHNESS DOGS OF WAR DWG Bristol, BS16 2RW MEDWAY AREA BOARDGAMERS
NORTHERN KNIGHTS Darlington, DL3 7LX Durham, DH1 1QG CALAMITY COMICS HATFIELD Maidstone, ME14 1ED
WARGAMES PORK CHOP GAMING Hatfield, AL10 0JJ
Thurso, KW14 8HN DURHAM RAIDERS DYFED Cheltenham, GL50 3HA MEDWAY WARGAMES SOCIETY
Croxdale, DH6 5HJ GAMEPARK GAMING CHESHUNT WARGAMES CLUB Chatham, ME5 9HG
CAMBRIDGESHIRE Aberystwyth, SY23 2JS QUICK FIRE GAMES CLUB. Waltham Cross, EN7 5EG
2D6 LODGE GAMERS@HART Bristol, BS5 7RF MILTON HUNDRED
Cambridge, CB1 8NN Hartlepool, TS26 9DE WELSH WEYR GAMING GROUP FINCHLEY GAMES CLUB WARGAMES CLUB
Ammanford, SA18 1DX THORNBURY BOARD London, N12 7JE Sittingbourne, ME10 4BX
FENLAND RPG CLUB CO LONDONDERRY GAME GROUP
Ely, CB7 5NG THE SIEGE BUNKER EAST SUSSEX Bristol, BS35 2EG FRIIDAY NIGHT GAMING SEVENOAKS & TONBRIDGE
Londonderry, BT48 7JL 1066 WARGAMING CLUB Letchworth Garden City, ASSOCIATION OF GAMERS (STAG)
HEFFERS GAMES - St. Leonards-on-Sea, GREATER MANCHESTER SG6 1FP Sevenoaks, TN15 9HA
BOARDGAMES AT CORNWALL TN38 8BL TABLETOP MANCHESTER
THE BOOKSHOP CORNWALL MINIATURE Cheadle Hulme, M15 4ST GAMES CAFE CLUB TUNBRIDGE WELLS
Cambridge, CB2 1TY WARGAMES ASSOCIATION FAMOUS COLLECTABLES St. Albans, AL3 4BL WARGAMES SOCIETY
Newquay, TR8 4LA Bexhill-on-Sea, TN40 1DU GWENT Tunbridge Wells, TN3 0PR
NEWMARKET KNIGHTS GWENT REAVERS TABLETOP HEMEL HEMPSTEAD
GAMES CLUB SMIPHEES GAMES CLUB UCKFIELD TABLETOP GAMERS GAMING CLUB WARGAMING CLUB WHITSTABLETOP
Ely, CB7 5HS Callington, PL17 7AN Uckfield, TN22 5DT Abertillery, NP13 3DJ Hemel Hempstead, HP1 1LD Whitstable, CT5 1DA
92 February 2020
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tabletopgaming.co.uk/clubs
LANARKSHIRE GRIMSBY WARGAMES SOCIETY NORTHAMPTONSHIRE WARGAMING @ RADSTOCK CROYDON BOARD GAMERS WEST YORKSHIRE
CARLUKE WARGAMES CLUB Grimsby, DN32 9HT BATTLEFIELD HOBBIES Radstock, BA3 4BD Croydon, CR0 1DP BOARD IN THE VILLAGE
Carluke, ML8 5JQ Daventry, NN11 8RB Bradford, BD14 6RE
LINCOLN BOARD GAME GROUP WESTON WARGAMERS CLUB EAGLE GAMING CLUB
GLASGOW BOARD GAMERS Lincoln, LN1 3BJ DESBOROUGH ROLEPLAYING Weston-super-Mare, London, SW18 2PT GAMING CLUB BRADFORD
Glasgow, G2 5AP AND WARGAMES CLUB BS23 1NF Bradford, BD1 2DX
LOUTH STRATEGY GAMES CLUB Kettering, NN14 2NQ GUILDFORD BOARD GAMES CLUB
LANARKSHIRE GAMERS Louth, LN11 8DB WSM BOARD GAMING CLUB Guildford, GU1 4LH HALIFAX BOARD GAMERS
Motherwell, ML1 1BS PHOENIX GAMING CLUB Weston-super-Mare, Halifax, HX1 1SJ
SPALDING WARGAMES CLUB Rushden, NN10 9YE BS22 8PD HAMPTON COURT GAMES CLUB
ML2 GAMERS Spalding, PE11 2RA East Molesey, KT8 0BT KEIGHLEY TABLETOP COMBAT
Hamilton, ML3 6BU THE BRACKLEY & SOUTH HUMBERSIDE Keighley, BD20 6EB
LONDON DISTRICT GAMERS GRIM DICE TABLETOP GAMING KINGSTON GAMES GROUP
LANCASHIRE LONDON ON BOARD Brackley, NN13 6LF Grimsby, DN32 7EG Kingston upon Thames, MIDLIFE DICES
BLACK TOWER WARGAMING London, W1F 9LD KT2 6LN Shipley, BD18 4SJ
Blackpool, FY4 4ND THE PIT GAMING CLUB SCUNTHORPE TABLETOP
SELWG Wellingborough, NN9 5TU GAMERS REIGATE WARGAMES GROUP OTLEY BOARD GAMERS
BLACKWELL’S GAMING London, SE6 2TS Scunthorpe, DN16 1DQ Reigate, RH2 0NA Otley, LS21 2AU
MANCHESTER - GAMING NORTHUMBERLAND
SATURDAYS TANELORN WAR GAMING CLUB BOARD TO DEATH SOUTH YORKSHIRE STAINES WARGAMES PENNINE RAIDERS
Manchester, M13 9GP London, E11 3DB Alnwick, NE66 3NP MALTBY AND DISTRICT ASSOCIATION Halifax, HX3 6AW
WARGAMES CLUB Egham, TW20 0QT
BURNLEY BOARD GAMERS THE ROLE PLAY HAVEN NOTTINGHAMSHIRE Rotherham, S66 8JB PUDSEY BOARD GAME CLUB
Burnley, BB10 3LF London, E15 2HU K.I.A GAMES CLUB STAY ON TARGET Pudsey, LS28 6AT
Nottingham, NG17 8LA ROTHERHAM WARGAMES Woking, GU21 5BG
BURNLEY WARGAMES CLUB THE ROLE PLAY HAVEN SOCIETY STOD FOLD BOARD
Burnley, BB10 3EU London, SE13 6LH NOTTINGHAM BOARD & Rotherham, S60 1JE SURREY GIRL GAMERS GAME NIGHT
WARGAMES CLUB Woking, GU21 4AL Halifax, HX3 5AX
DECKS & DICE MERSEYSIDE Nottingham, NG2 1NB STEEL CITY WARGAMING
Manchester, M25 1AW FORGEMASTERS GAMING CLUB Sheffield, S13 7LL SUTTON GAMES CLUB WILTSHIRE
Wirral, CH63 6HD RETFORD LIBRARY Sutton, SM1 1DT BOSCOMBE DOWN
DICED TEA TABLETOP GAMING DAY VAULT 14 & AMESBURY
Oldham, OL1 2DB LIVERPOOL LION BOARDGAMERS Retford, DN22 6PE Doncaster, DN1 3JU SUTTON GAMING CLUB WARGAMES CLUB
Liverpool, L3 9NS Sutton, SM1 4DP Salisbury, SP4 7LN
DUNGEONS & FLAGONS THE CLUB WITH NO NAME ZONE OUT GAMES CLUB
Manchester, M1 7HL MUTANT DICE GAMES Nottingham, NG2 1NB Doncaster, DN1 2PX SWIGGERS CHIPPENHAM BOARD
GAMING GROUP London, SE1 2TF GAMES CLUB
ELWA: EAST LANCASHIRE St. Helens, WA9 4TR WAR & PEACE GAMES CLUB SOUTHWARK Chippenham, SN15 3WL
WARGAMES ASSOCIATION Nottingham, NG10 5BD DICE CULT THE SOUTH LONDON WARLORDS
Blackburn, BB6 7DD SOUTHPORT BOARD London, SE1 4GZ London, SE21 7BT DEVIZES & DISTRICT
GAMES GROUP WILDSIDE GAMING WARGAMES GROUP
FAN BOY THREE Southport, PR8 1NH Newark, NG24 1ER STAFFORDSHIRE THE WOKING WEIRD BOYZ Devizes, SN10 5AD
BOARDGAME NIGHT ALL ABOARD GAMING CLUB Woking, GU22 7TA
Manchester, M1 1EL ST. HELENS BOARDGAMES, ORKNEY Stoke-on-Trent, ST4 1JB SALISBURY ROLE
ROLEPLAYING GAMES (B.O.R.G.) ORKNEY WARGAMES CLUB TOLWORTH 1ST FOUNDING PLAY GROUP
GECKO GAMES CLUB St. Helens, WA10 5BF Kirkwall, KW15 1PA CHASE WARGAMES CLUB Chessington, KT9 1PF Salisbury, SP2 8HB
Accrington, BB5 3QW Burntwood, WS7 0JL
MID GLAMORGAN OXFORDSHIRE SUSSEX SPIRE TABLETOP GAMING
HARLEQUINS BLACKPOOL BRYNCETHIN TABLETOP GAMING ABINGDON WARGAMES CLUB GAMING POTION BRIGHTON WARLORDS Salisbury, SP1 1DT
Blackpool, FY1 3QA Bridgend, CF32 9YE Abingdon, OX14 5AG Stoke-on-Trent, ST10 4JY Brighton, BN1 1UB
WEDNESDAY KNIGHT GAMERS
HOUSE LANCASTER CAERPHILLY BOARD GAMERS AMBROSDEN GAMING CLUB LICHFIELD GAMERS AND RPG WARWICKSHIRE Salisbury, SP1 3TA
GAMING GROUP Caerphilly, CF83 1AP Bicester, OX25 2LZ Lichfield, WS13 6EB AFTERNOON PLAY
Lancaster, LA1 1EE Birmingham, B15 1AY WORCESTERSHIRE
CASTLE GAMERS BRIDGEND BICESTER BOARD GAMERS TAMWORTH GAMES CLUB BROMSGROVE BOARD GAMERS
LYTHAM ST ANNES GAMERS Bridgend, CF35 6AU Bicester, OX26 3HA Tamworth, B79 7DJ BOARD GAME CAFE Bromsgrove, B60 2DZ
Lytham St. Annes, FY8 4BX SUMMERFIELD
MIDDLESEX GWEEPLES TAMWORTH LIBERATORS Birmingham, B16 0EZ KIDDERMINSTER AND
PRESTON’S GAMERS GUILD BATTLEUX WARGAMES CLUB Didcot, OX11 6GR GAMING CLUB AREA ROLEPLAYERS
Preston, PR1 7DP Uxbridge, UB8 1PJ Tamworth, B77 3AE BRAVO ONE GAMING Kidderminster, DY11 5QA
NORTH OXFORDSHIRE Birmingham, B1 1QP
SALFORD AND MANCHESTER DICE CLUB WARGAMING CLUB THE ARTISANS’ GALLERY PERSHORE GAMING
GAMING HAVEN Uxbridge, UB10 0RY Banbury, OX16 9AF GAMING CLUB COCKED DICE GAMING Pershore, WR10 1EQ
Salford, M8 0TW Stoke-on-Trent, ST8 6AP Coventry, CV5 9EQ
DUNGEONS AND OXFORD GAMING CLUB POSTAL ORDER GEEK MEET
THE HUNGRY DRAGON DRAGONS - UXBRIDGE Oxford, OX2 7DP THE VINE INN GAMERS DREAMDEALERS GAMING CLUB Worcester, WR1 1DN
GAMES NIGHT Uxbridge, UB8 2EW Rugeley, WS15 2AT Coventry, CV6 4FE
Manchester, M21 0AE OXFORD ON BOARD REDDITCH TABLETOP
HESTON AND EALING Oxford, OX4 1EA TRITEX GAMES GRANGE LIVE GAMING GAMERS
THE LIVERPOOL WARGAMES WARGAMERS Stafford, ST16 1BG Birmingham, B1 1QP Redditch, B97 5YE
ASSOCIATION (LWA) London, W13 9SS OXFORD OUTRIDERS
Liverpool, L1 6HB Oxford, OX1 2AU STIRLINGSHIRE NUNEATON ALTERNATIVE WORCESTER BOARD
LONDON WARGAMING GUILD FALKIRK DISTRICT GAMES ASSOCIATION GAMERS (WOBOG)
THE NEGG ( NORTH OF London, WC2H 9LA RENFREWSHIRE WARGAMES CLUB Nuneaton, CV10 8LJ Worcester, WR1 2DP
ENGLAND GAMING GROUP ) GLASGOW AND DISTRICT Grangemouth, FK3 8QR
Accrington, BB5 3EE TABLETOP TUESDAYS WARGAMING SOCIETY OCTOBER WARGAMES WYRE FOREST GAMERS
London, N16 8BX Glasgow, G41 4AD LENNOXTOWN GAMING HUB ASSOCIATION Kidderminster, DY10 1RP
THORNTON CLEVELEYS Glasgow, G66 7LL Birmingham, B29 6DX
BOARD GAMES CLUB THE GAMES CLUB SHROPSHIRE YORKSHIRE
Thornton-Cleveleys, FY5 2TY London, NW1 2JU BIG ORBIT GAMES STIRLING WARGAMERS SCIMITAR WARGAMES GROUP AIREBOROUGH
SHREWSBURY Stirling, FK8 1QJ Coventry, CV3 5GT COMMUNITY GAMERS
THURSDAY SCYTHE MIDLOTHIAN Shrewsbury, SY1 1PH Leeds, LS19 6AS
BOARD GAMERS EDINBURGH LEAGUE OF GAMERS SUFFOLK WEST MIDLANDS
Liverpool, L3 8HE Edinburgh, EH7 5EA E-COLLECTICA GAMES BECCLES BOARD GAMERS BIRMINGHAM WARGAMES BEYOND MONOPOLY
Shrewsbury, SY1 2DT Beccles, NR34 9AB AND BOARDGAMES CLUB York, YO24 1AQ
LEICESTERSHIRE SOUTH EAST SCOTLAND AKA DRAGOON’S DEN
CHARNWOOD ROLE WARGAMES CLUB GAMES @THE BIRD BURY ST EDMUNDS BOARD Birmingham, B13 9EA EAST LEEDS MILITARIA
PLAYERS GAMING CLUB Edinburgh, EH7 4EW Shrewsbury, SY1 2DT GAMING GROUP SOCIETY WARGAMES CLUB
Loughborough, LE12 8DT Bury St. Edmunds, IP30 9LH DUDLEY DARKLORDS Leeds, LS25 2HD
NORFOLK STAGS TELFORD Kingswinford, DY6 8AP
GEEK VILLAIN GAMING CLUB AFTERMATH GAMING CLUB WARGAMING SOCIETY HAVERHILL AREA BOARD HEADINGLEY GAMES CLUB.
Leicester, LE19 2HE Norwich, NR3 4HX Telford, TF1 1LU GAME GROUP PLAY MORE GAMES LEEDS, WEST YORKS
Haverhill, CB9 8AU Solihull, B91 3TB Leeds, LS6 3HN
LEICESTER ALL SCARS KINGS LYNN RPG & TELFORD BOARDGAMERS CLUB
Leicester, LE1 3JR WARGAMES CLUB Telford, TF1 2BW HAVERHILL WAR GAMES CLUB PLAY MORE GAMES! HOLMFIRTH GAMING CENTRE
King’s Lynn, PE30 4DN Haverhill, CB9 9JE Solihull, B90 3GG Holmfirth, HD9 7HP
LEICESTER PHAT KATZ SOMERSET
Leicester, LE3 0QY NORWICH BOARD GAMERS ABBEYWOOD IRREGULARS IPSWICH BOARD GAMERS WEST SUSSEX HULL’S ANGELS
Norwich, NR2 4AL Frome, BA11 1PU Ipswich, IP3 0FS BOGNOR REGIS GAMING Hull, HU1 3HG
MARKET HARBOROUGH ASSOCIATION
WARGAMES CLUB TAS GAMING CLUB BATH GAMING GROUP IPSWICH COUNTY LIBRARY Bognor Regis, PO21 5EU IRELAND WOOD GAMES
Market Harborough, LE16 7JU King’s Lynn, PE34 4SJ Bath, BA2 6AA BOARD GAMES LIBRARY COMMUNITY
Ipswich, IP1 3DE CRAWLEY GAMING CLUB Leeds, LS16 6BS
SECTION 31 NORTH SOMERSET MID SOMERSET Crawley, RH10 5DF
Leicester, LE1 1PA POSSETT GAMING CLUB WARGAMES CLUB MID SUFFOLK GAMING CLUB LEEDS GAMING
Bristol, BS20 7AN Wells, BA5 2PU Stowmarket, IP14 4SH DUNGEON CRAWL- Leeds, LS1 3DL
SONS OF SIMON EY GAMES CLUB
DE MONTFORT NORTH YORKSHIRE PIGMAR WARGAMING CLUB SKYWARD FIRE GAMES Crawley, RH11 7QG LEEDS NIGHT OWLS
Loughborough, LE12 8TX BOARDED UP Bath, BA1 6AB Lowestoft, NR32 1TY Leeds, LS6 1LJ
Selby, YO8 8QE HORSHAM GAMERS
THE LEICESTER WARGAMES THE ESCAPE COMMITTEE WHITE EAGLES Horsham, RH12 3LD SHEFFIELD AND ROTHERHAM
AND FANTASY GROUP HARROGATE WARGAMES CLUB WARGAMES CLUB WARGAMES CLUB WARGAMES CLUB
Leicester, LE3 0QU Harrogate, HG1 5LT Burnham-on-Sea, TA8 2ET Ipswich, IP2 0RG MID SUSSEX MEEPLES Sheffield, S2 2TP
Burgess Hill, RH15 8DX
LINCOLNSHIRE SCARBOROUGH GAMES SOCIETY THE FROME BOARD SURREY SHEFFIELD BOARD GAMES
BOSTON TABLETOP GAMERS Scarborough, YO12 7BY GAMES CLUB BELLUM KNIGHTS POUND HILL BOARD GAMING Sheffield, S3 7HG
Boston, PE21 6QQ Frome, BA11 1PU Surbiton, KT6 5NJ Crawley, RH10 7EQ
YORK GARRISON SHEFFIELD WARGAMES
GRANTHAM FRIENDLY GAMERS WARGAMING CLUB TRINITY WARGAMING CLUB CROSS GAMING CLUB SOUTH DOWNS SIEGEBREAKERS SOCIETY
Grantham, NG31 6LJ York, YO32 4AQ Taunton, TA1 3JG London, SE1 7RW Pulborough, RH20 4DR Sheffield, S8 0PS
tabletopgaming.co.uk 93
What titles have you found popular
recently?
We ind that the classics are always
popular – Ticket to Ride and Pandemic
see a lot of play – but we also see a lot
of love for Santorini, Escape the Dark
Castle and Chronicles of Crimes. We’re
always trying to get people to try out
new games though so the library is well
loved by the community.
MEEPLE PERK
Co-owner Rhiannon Oxley on making meeples the
having that blow up in my face sometimes.
Other personal favourites are Qwirkle
(in which I’m currently undefeated) and
Patchwork Doodle, just for their simplicity.
Being the game expert, Drew would hate it
kings of the New-castle if I didn’t mention that Twilight Imperium
fourth edition is his favourite game!
Interview by James Winspear
What events do you run for the local
How did the store first get started? gaming scene?
I have a background in cofee and cafés, We have a whole roster of events that
and have always wanted to open my own. happen every month. Most notably, we
Originally, I loved the idea of a geek culture have Social Fridays every Friday from
café but as I went through university my 6pm, where we demo a game to get people
friends introduced me to the world of tabletop playing together from all diferent walks
games, and I often spent hours of the weekend of life. We also have Serious Sundays
playing Settlers of Catan and Ticket to Ride. where we demo heavier games that some
After meeting Drew [co-owner] and seeing might ind daunting to try on their own.
that he had a vast knowledge of tabletop We also do social deduction nights, RPG
games, I convinced him to join me and Meeple workshops with local speakers and our
Perk was born! RPG one shot events.
What’s the gaming scene like friendly local gaming stores that sell games,
in Newcastle? and the local library has a selection of games WHERE CAN I FIND IT?
Very strong! here is a large local gaming to borrow, so there are a number of diferent 89 Clayton Street, Newcastle, NE1 5PZ
facebook.com/MeeplePerk
group that meets twice a month, as well as a ways to get into the hobby in Newcastle. It’s
meepleperk@gmail.com
few smaller ones. We have a couple of great great seeing all sorts of people playing games!
94 December
February 2020
2017
EVENT REPORT
UPCOMING EVENTS
DUDLEY BUG BALL
Come one, come all! Organiser Steve Turner takes us
PAW2020
Saturday February 1st to Sunday 2nd
YMCA, Honicknowle Lane, Plymouth,
B26 2RZ
Wargaming show with tournaments and
gaming in the West Midlands bring and buy
plymouthwargamers.co.uk
Interview by James Winspear VAPNARTAK
Sunday February 2nd
When and how did the Dudley Bug Ball Knavesmire Stand, York Racecourse,
first start? York, Y023 1EX
Wargames show hosted by York
he Dudley Bug Ball started way back in 1995. I
Wargames Society
was an RPGA (Role Playing Game Association) vapnartak.co.uk
regional director for the Midlands and one
of our remits was to form a local games BUZZARDCON
convention. At the time my place of work had Saturday February 8th
a sports and social club with a large hall, which Linslade Community Hall, Waterloo Road,
enabled me to persuade my wife (who was a Linslade, Leighton Buzzard, LU7 2NR
trained PA) to help organise the event. We had Boardgames convention hosted by the
about 80 delegates that irst year. Leighton Buzzard Boardgames Club
lbboardgames.org.uk/buzzard
What’s up with the name? What’s new this year? BEACHHEAD 2020
We needed something catchy we could hang a hey’ll be some new games at the event; Saturday February 8th and Sunday 9th
logo on, and through brainstorming and some Brittannia Game Designs Ltd will be previewing Bournemouth International Centre, Exeter
beer we hit upon a local fossil, a trilobite only Chivalry and Sorcery ifth edition (which was Rd, Bournemouth BH2 5BH
found in the Dudley area, known locally as the successfully funded on Kickstarter and is due for Wargames, RPG and boardgames event
Dudley Bug. With a certain song in mind we hit release in March), Nightfall Games will be there with tournaments
on the Dudley Bug Ball with a fantasy trilobite with SLA Industries second edition and Word beachheadshow.co.uk
warrior as a logo. Forge Games will have D-Day Dice available
along with other previews. We aim to expand
ITZACON
Friday February 14th to Sunday 16th
What’s changed since its first show? our existing available range of RPGs along with NUI Galway, University Rd, Glaway, Ireland
he show grew over a seven year period, possible CCG tournaments. Gaming convention with wargames, RPGs,
moving to larger venues until we peaked at CCGs and LARP
the end of May 2002 at the Hilton Metropole What are some of the most popular titles at facebook.com/Itzacon
NEC with about 3,000 (turnstile) delegates. your event?
At this point we both felt burnt out as we Currently the popular games tend to be Call SORCON 13
had full time jobs and we were running of Cthulhu and other indie games, although Friday February 21st to Sunday 23rd
Brittannia Game Designs Ltd at the same we do try to have plenty of participation and Holiday Inn Basildon, Cranes Farm Road,
Waterfront Walk, Essex, SS14 3DG
time (with two young children) so we ended introductory games for RPGs, boardgames and
Eurogames gaming day with bring and buy
up taking a break. his proved longer than miniature games. sorcon.co.uk
expected and in 2019 we felt the time and the
stars were right to resurrect the show. We What are your plans for future shows? REVELATION
moved from the original dates (some other As we continue to grow the event once more, we Saturday February 22nd and Sunday 23rd
show has those dates now and they are a have the opportunity to expand over the Dudley The Garrison Hotel, Hillsborough
bit bigger) to the end of February and also Area. he ive hotels are all within easy walking Barracks, 635 Penistone Rd, Sheffield
changed venue. When we started Dudley distance of each other, and surround a leisure S6 2GB
only had two hotels, and they now have ive complex of eating establishments, cinemas and Roleplaying games convention
revelationgames.org.uk
including a Premier Inn and a Travelodge. so on. We are 15-20 minute’s walk away from the
his has had an impact on our future plans. Black Country Museum where Peaky Blinders is DUDLEY BUG BALL
With the relaunch the team now consists of ilmed, and we are over the road from Dudley Sunday February 23rd
myself and Sue (my wife) along with Nimrod Castle and Zoo. he venue is also considered Station Hotel, Castle Hill, Dudley, DY1 4RA
and Linda Jones. one of the UK’s most haunted hotels. dudleybugball.org.uk
tabletopgaming.co.uk 95
We buy second hand
sci-fi, fantasy and www.gamerznexus.com
wargaming
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out our code “tabletop10’
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as payment Check out our SINGLES
for Star Wars Destiny,
Contact us for details Dicemasters & MTG!
• Visitors by appointment only • We offer a great selection of brand new
• 01332 559025 • hindsfigsltd@btconnect.com Board Games, Card Games,
• 99 Birchover Way, Allestree, Derby, DE22 2QH
RPG’s, Miniatures, Dice,
www.hindsfiguresltd.com Paints & Accessories
ON SALE NOW
A special collectors magazine bringing together
our definitive reviews of all the must-play board
games, RPGs, card games, miniature games and
A new and exciting centre for many different types of tabletop titles from throughout 2019.
gaming in Guernsey. Come and discover for yourself
what’s in store and join in many events and activities!
Stockists of Board, Card, Computer, RPG & Video Games.
MERSEYSIDE
This space
could be yours!
To advertise here, call Liz on 01778 395059
or email
elizabeth.ridge@warnersgroup.co.uk
GAMES
STORE
NOW OPEN!
B U Y Y O U R FAV O U R I T E G A M E S
D I R E C T LY F R O M U S !
tabletopgaming.co.uk/games
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PENTE GRAMMAI
(FIVE LINES)
t’s always tempting to claim one game as ‘the reference to the game,