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COMPETITIVE KEYFORGE

EX NTSID
CO IN
TR EN E
T I P S F R O M A U K VA U LT S T O U R W I N N E R

A T
tabletopgaming.co.uk February 2020

PLAYED
TERRAMARA
CITIES: SKYLINES
A G AT H A C H R I S T I E :
D E AT H O N T H E C A R D S
W INGSPAN:
EUROPE AN E XPANSION
BABYLONIA
SKYTEAR
ROAM
+ MORE!

DISTRICT 9 about bringing


We talk to Weta Workshopr tabletops
Neill Blomkamp’s film to ou

TURN TO THE GAMES INNER


DORK SIDE IN GAMES COMPASS
John Kovalic on his gaming Supplemental games to The creators of Copenhagen
comic and Munchkins expand your adventure talk feelings in our preview £5.25
Display until 27/02/20
Compete with your rival wordsmiths to craft
the most impressive words and win irst pick of
letters to add to your collection. Choose wisely,
for you will ind any you leave in the words of
SOLO
VS
your opponents, and the player who uses their
20min 1– 6
stored letters to greatest effect will spell victory.

JOHANNES GUTENBERG HAS GIVEN US LETTERPRESS PRINTING,


BUT IT’S UP TO YOU TO PERFECT IT!

AVAILABLE ONLINE AT WWW.OSPREYGAMES.CO.UK


EDITORIAL
EDITOR
Christopher John Eggett
01778 392 400
christopher.eggett@warnersgroup.co.uk

MINIATURES EDITOR

Welcome
James Winspear
01778 395 018
james.winspear@warnersgroup.co.uk

CONTRIBUTORS
Anna Blackwell, Sam Desatoff, Owen
Duffy, Robert Florence, Richard

A
Jansen-Parkes, Dan Jolin, Andy dapting from the screen to our tabletops is
Leighton, David Parlett, Alex a major challenge for board game designers.
Sonechkina, Charlie Theel, James But one that is often overcome to give fans of
Wallis, Chad Wilkinson
the film or TV series a completely new way to look at
HEAD OF DESIGN & PRODUCTION some of their favourite stories. This issue is all about
Lynn Wright
retelling our favourite sci-fi stories with our cover
DESIGN Richard Hallam feature on navigating the trickier elements of District
COVER IMAGE 9 and an in depth look at classic traitors-in-space
District 9: The Board Game simulator, Battlestar Galactica.
When it comes to taking a fresh look at storytelling,
ADVERTISING
TO ADVERTISE PLEASE CALL there’s always the option of just adding another game
ACCOUNT MANAGER within your current adventure. This month we offer
Murdo MacLeod 01778 391 129 you a whole host of supplemental games that can help
murdo.macleod@warnersgroup.co.uk Now Playing... you reinvent the worlds, characters and artefacts you
Dark Domains
MULTI MEDIA SALES EXECUTIVE meet on your journey.
Elizabeth Ridge 01778 395 059 Beyond this there’s always the option of just
elizabeth.ridge@warnersgroup.co.uk
getting competitive. We get some hot tips from the
ADVERTISING DESIGN competitive Keyforge scene with John Pickavance, the
AND PRODUCTION current UK Vault Tour champion.
Nicola Lock 01778 392 420
nicola.lock@warnersgroup.co.uk
And of course, if it all gets too much, it might be
worth checking in with the creators of Copenhagen to
MARKETING
MARKETING EXECUTIVE
Get in touch discuss their new game about feeling your feelings –
Katherine Brown 01778 395 092 tabletopgaming.co.uk Inner Compass.
katherine.brown@warnersgroup.co.uk
tabletopmag
PUBLISHED BY
PUBLISHER Claire Ingram tabletopgamingmagazine
claire.ingram@warnersgroup.co.uk
tabletop_gaming_magazine
Warners Group Publications PLC
The Maltings, West Street,
Christopher John Eggett Editor
Bourne, Lincolnshire, PE10 9PH
01778 391 000
Q U I C K S TA R T
warnersgroup.co.uk
I was on the Games It would need
NEWSTRADE DISTRIBUTION
Warners Group Publications PLC couch in our have to be to be iconic.
01778 391 150
living room with uncomfortable People would
PRINTING
my laptop, yelling, recognize the
This publication is
printed by Warners
‘Honey, what’s character through
01778 395111 funny about that pose or
The views expressed by contributors are not necessarily
those of the publishers. Every care is taken to ensure that
mud?’ costume.
the content of this magazine is accurate, but we assume John Kovalic on writing the cards Flaminia Brasini and Virginio Gigli Gary Hunt discusses bringing
no responsibility for any effect from errors or omissions.
While every care is taken with unsolicited material for Apples to Apples, p16 on choices in Terramara, p44 District 9 to our tabletops, p50
submitted for publication, we cannot be responsible for
loss or damage. While every care is taken when accepting
advertisements, we are not responsible for the quality and/or
the performance of goods and/or services advertised in this
magazine. The Advertising Standards Authority (ASA) exists to
regulate the content of advertisements. Tel: 020 7429 2222 tabletopgaming.co.uk 3
© Warners Group Publications Plc, 2020
In this issue
06 AT A GLANCE 28 THE INDEPENDENT SHELF 50 SUPPLEMENTALLY
We have some questions for you in Detective: SPEAKING
09 FIRST TURN City of Angels It’s gameception with our guide to games to
Adam Kwapinsky talks the origns of Theomachy play within your roleplaying campaign
30 HOW WE MADE
10 TEN OF THE BEST Talking secret cylons in Battlestar Galactica 53 UNEARTHED ARTEFACTS
Monster games, but, you know, for kids Screwball Scramble asks us for dexterity in
35 THROUGH THE AGES exchange for klackety-klacking fun
13 ROLE CALL Got a god complex? Good. We take you through
the history of god games 54 INNER COMPASS
14 HAVE YOU PLAYED? We talk to the creators of Copenhagen about
We talk abstract asymmetry in War Chest 37 CARDBOARD MANIFESTO their new game about feelings
Roleplaying without dice? Madness, or
16 GIVE YOURSELF something we should take more seriously? 61 PLAYED
TO THE DORK SIDE Wondering what to play this month? Read on...
We talk Munchkins with John Kovalic 38 MICROGAME OF THE
MONTH: SECRET SQUIRRELS 86 PAINTING GUIDE
18 ALL THE JAHRES The first part of our Marvel: Crisis Protocol
Join us for desert dice rolling in Camel Up 40 COMPETITIVE KEYFORGE painting guide – the heroes
We talk making the meta with a UK
21 MY FAVOURITE GAME Vaults champion 90 DUNGEON MASTER’S
Paul Stapleton gushes over classic era GUIDE TO ROLEPLAYING
adventure and nostalgia in Talisman 44 TERRAMARA
ON THE COVER!
Tough choices in 1500BC Italy 94 SHOP SPOTLIGHT
22 DISTRICT 9: 47 AROUND THE WORLD 95 EVENT REPORT
THE BOARD GAME IN 80 PLAYS
Bringing the film to the tabletop Fighting the power with board games 98 TABLETOP TIME MACHINE
with Weta Workshop in Malaysia We take a look at the acient game of Five Lines

4 February 2020
EXTRA CONTENT IN
YOUR DIGITAL EDITION
LOOK OUT FOR THESE ICONS AND ENJOY EXTRA REVIEWS,
THE GAMES
Ankh’or 69
Artefact 50
Y O U T U B E V I D E O S A N D M O R E ! A L L J U S T O N E C L I C K AWAY !
Azul: Summer Pavilion 63
Babylonia 65
Battlestar Galactica 32
More info Kickstarter Gallery Zoom Panoramic 360˚ Sound Video YouTube Call of Cthulhu 13
Camel Up 18
Cities: Skylines 70
Coffee Roasters 68
Detective 28
District 9 22
Dr. Who RPG 13
Dungeonology 67
Gaia 35
Go Away Monster! 10
Gubs 10
35
16 30
Heroes of Olympus
Homebrewers 78
Icarus 50
Inner Compass 54
Keyforge 40
King of Tokyo 10
Kingdom 50
Marvel: Crisis Protocol 86
Monster Hero 47
Academy
Munchkins 16
Niburu 80
Oath: Chronicles of 7
40 44 Empire and Exile
Oh My Lair 47
Oshi 35
Queenz 83
Reavers of Midgard 64
Screwball Scramble 53
Skytear 81
Talisman 21
Terramara 44, 77
The Colour Monster 10
Uxmal 71
War Chest 14

54 86 Wingspan: European
Expansion
76

tabletopgaming.co.uk 5
AT A GLANCE
A SNEAK PEEK AT TABLETOP GAMING LIVE 2020
Big names set to return to Alexandra Palace Saturday the 26th and Sunday 27th September

The halls of Alexandra Palace For those of us looking to of making Drop Fleet Commander,
are quickly being booked up with hone our crafting skills, then Carnevale and Rumbleslam look
exhibitors for Tabletop Gaming Live
2020. Here’s a few that will be
Ravensburger might be able to help
with the new Minecraft: Builders
just that much hotter on our
tabletops.
Watch our
joining us. and Biomes game. If you wanted Czech Games, if that is indeed Tabletop Gaming
Gameswright, creators Sushi to just fit in then Big Potato will their real name, should be showing
Roll (and Go!, and Go! Party) and be offering you that chance with off Codenames as well as word- Live preview
Dragonrealm return with classic Chameleon. If you wanted to stand finishing games like Letter Jam. On
games from their catalogue. King of out then 20 Second Showdown will the other side of word-wrangling
Tokyo publishers IELLO will be back provide you with the fleeting feeling games is Heidelbaer who offer their
– and if we’re lucky we might get of infamy. word-building and social deduction
our hands on the extremely limited Miniatures fans are set to game, Decipher.
Dark Edition of the game, or be another treat with TTCombat And that’s just a taste of what’s
treated to miscreant-tossing game bringing their intricate, beautiful to come. Get your tickets now to get
Flyin’ Goblin. scenery to the show – mostly in aid your hands on all this and more.

KNOW YOUR NUMBERS


300+
16 TH
Years since A|State Expansion for
was first launched,
now to be rebooted by
Handiwork Games
Counters in the bubblegum-punk
styled Dungeon Degenerates 13 Dominion has
been announced –
Dominion: Menagerie

2 182 3,000 MILES


New Dark Souls Fate cards
expansions – in the new
Iron Keep and Terminator:
the Explorers Dark Fate The distance your butterflies will migrate in Mariposas,
Expansion card game the new Elizabeth Hargrave game

“EXCLUSIVE”, YOU SAY?


Get your fix of the latest board game, miniatures, RPG and card game
goodness delivered to your door every month – plus, save money and
receive EXCLUSIVE subscriber gifts, discounts and offers!

6 January 2018 See page 20 for more details


For the latest news from the world of gaming visit
tabletopgaming.co.uk/news We asked…
The 2010s (or whatever
we didn’t decide to call
the last ten years) are
over and we asked you to
ROOT DESIGNER RETURNS WITH OATH look back and nominate
your choices for the best
Oath: Chronicles of Empire and Exile is the next game from Cole Wehrle
game of the decade...
Cole Wehrle’s follow up to Root is said game “remembers” three things:
to be a tableau building legacy game of a portion of the game’s map,
influence. Take control of the kingdom
for good or ill, with, as you might
characters and enterprises of the
previous game – held in the game
You said…
Pandemic Legacy or Village. Love
expect, lovely custom printed meeples. deck, and how the game ended. both these games.
The legacy elements of the game This last part changes the victory Kat Rance-Shilbach
sound like they’re likely to effect your condition for the next game. While
current play style, assuming you we’re used to this in some legacy Root. I know it was late in the decade,
plan to play it next time. If you spend games, this description makes it but it is still a lovely and very clever
your time ravaging the kingdom and sound more like a living game. game, suitable for the family and the
gamer, and looks great.
casting it in to ruin, then that’s the In addition to all this, we see the
Jeff Stokes
world you’ll be starting in when you return of Kyle Ferrin – the artist for
play the game in the future. Will you Root. While the similar textured-but- Board game: Dead of Winter
still want to do that? Wonderfully kind-of-cut-out flatness is here, the RPG: Monsterhearts
though, you don’t always have to play game presents itself as something Wargame: Frostgrave
with the same group, which is a killer entirely different. The game is said Collectible game: Dice Masters
for a number of other legacy games. to be for 1-5 players, with each Eleanor Hingley
In a recent development playthrough taking between 60-90
diary Wehrle explained how minutes. Oath launched on Kickstarter Burrows and Badgers for me.
Probably one of the most complete
the legacy element works. The on the 14th January.
and rounded games I’ve played in
the last 10 years. Closely followed by
Frostgrave.

TABLETOP GAMING NEEDS YOU READERS’


Mark Cousins

Betrayal at the House on the Hill. One


Or at least, your opinions SURVEY
ttgami.ng/
of my most-played board games this
That’s right, we want to hear more from But because a survey will only decade. I even managed to smuggle it
TTGSurvey2020 onto a holiday to Benidorm.
the tabletop gaming community. This ever give us a snapshot of what our
seems like a good time to find out a little bit readers like, we’d also like to invite Josh Williams
more of what you’re like, and what you like. you to write in. Disagree with a
Lords of Waterdeep for me, though
To help us do that we’ve put together review? Have an interesting story not nearly enough time!
a readers survey – asking you questions to share about a feature? John Barber
about the magazine and the hobby in Or just want to add your
general. We ask about how often you play voice to the discussion? Photosynthesis, for the concept
games, what you’d like to get into and Now is a great time to alone!
what your favourite parts of the magazine do it. We plan to put John Murray
are as it stands. Of course, there’s also together a letters page to
plenty of ways to tell us exactly what you’d contain these discussions. This War Of Mine. Not on for the faint
hearted but excellent nonetheless.
like to see more of. Head over to the email the editor at –
@TackyModernism1
readers survey to tell us what you think christopher.eggett@
now! ttgami.ng/TTGSurvey2020 warnersgroup.co.uk

Get in touch
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tabletopgaming.co.uk 7
FIRST TURN

ADAM
KWAPINSKY
The Polish designer of Nemesis and Lords of Hellas looks
back at his first tabletop epic, 2012’s Theomachy
Interview by Dan Jolin

BACKGROUND SETUP
“I’m a guy who will play everything that can be “First Theomachy was a totally abstract game, created
played, from board games to tabletop RPGs, by Jakub. It was very like Poker, but with highly
card games, Poker, everything. So it didn’t take mathematical elements. There was an equation on
After a long before I was trying to create my own board
games. For my first game, when I was seven or
each card, where you had to divide something by
something, or square a number, and it was very hard
couple of eight, I tried to translate Desert Strike, a computer
game about flying helicopters, onto the board.
to play. So we started thinking about themes. I’m
fascinated by myths from different cultures – I love
designs, It was awful, too complex. Only I played it
[laughs]. After that I made lots of tabletop RPGs,
Celtic myths, I love Greek myths – so one day I said,
‘Okay maybe we make this game about gods who are
after a then after college, where I studied history, I
returned to board games. I started to design
playing with their followers,’ because I like the idea of
gods who put their followers in as their stake. I thought
couple with my two colleagues Tomasz Bylina and
Jakub Wasilewski, and about nine years ago we
it was quite a nice metaphor.”

of years designed Theomachy. It’s actually the second


game published with my name on the box, but
HOW TO PLAY
“It’s a game about gods fighting over followers, which
in the the first was never translated into any language
other than Polish.”
combines drafting, bidding and deck-building. Each
player is trying to build a more powerful deck for their
industry, COMPONENTS
pantheon, and make all the other players lose their
followers, which are used in the game like chips in Poker.”
you “As well as Texas Hold ‘Em Poker, which is the
most obvious influence, we were also influenced END OF THE GAME
come to by Through The Ages, with the track you buy cards
from, and Dominion and CCGs, because we liked
“One of the problems of Theomachy, which I also
think is one of the problems of Texas Hold ‘Em, is
understand the idea of building a deck while you’re playing. In
Texas Hold ‘Em anyone can have any card in their
that it’s very easy to learn when somebody shows you
how to play. But if you try to find any written rules of
that you’re hands, but here you could remember what your
opponent has bought, and what he used last turn.
Texas Hold ‘Em it’s not so easy. So the first edition of
Theomachy was very hard to understand for people
creating We tried to make it a little more strategic than Texas
Hold ‘Em.”
who didn’t already know Texas Hold ‘Em. But the
game has been through five editions, one of which was
games for OBJECT
the English edition published by Sandy Petersen, who
played it at Essen Spiel and loved the game. I’m very
others, not “We didn’t think about who might be playing this.
When you start creating games, I think almost
happy with how that turned out.”

for yourself everybody starts creating games that they want to


play. Then, after a couple of designs, after a couple of
STRATEGY TIPS
“I think designers first of all should have a lot of
years in the industry, you come to understand that patience. That is very, very important. When you’re
you’re creating games for others, not for yourself. designing a game, maybe – and it’s a big maybe
So, when we created Theomachy, we created a game – it will published after a year, two years, three
we wanted to play. We didn’t even think about years. You don’t have any sense of an immediate
publishing it when we started creating it. After a year reward for your work after each stage of the
of creating, we thought, ‘Okay, this is quite a nice creation process. So I think patience, and a little
game. We should try to publish it.’” stubbornness is quite important.”

February 2020 tabletopgaming.co.uk 9


2
GO AWAY MONSTER Reach into a bag and hope to
find a piece of furniture that can
be happily slotted into the room. If
not, it might be a monster! And what

1 TROLL AND DRAGON do we say to monsters? That’s right,


“Go away monster!” before we throw
Get the treasure and get out, or push your luck and get your gems them in the box. A simple enough
snatched away from you. This is a dice rolling game of two part, concept which would be fairly flat if
the first to collect gems from the troll cave, and if you roll the key it wasn’t for the interesting central
and door, a chance to steal from the dragon in the mountain. This metaphor in the bag – some of the
second room is a race between two players, the active player trying to roll as monsters are shaped like furniture.
much gold as possible, while the other tries to roll two dragons. If the stealing That’s right, it’s game for overcoming
player doesn’t shout that they’re getting out before two dragons have been misunderstanding what you see in
rolled, they lose their loot. A great, active, dice rolling game that teaches the dark – and anecdotal reports tell
push-your-luck mechanisms with monsters that feel like a real threat. us that it works.

10
OF THE BEST
MONSTER GAMES
FOR KIDS
Usually the monsters on our tabletop are lumbering creatures from the dark,
Freudian nightmares or Cthulhu mythos brain-melters. So instead, we’re going
to take a look at monster for entertaining smaller monsters
Picked by Christopher John Eggett

MONSTER MATCH
3 Within the neoprene, zip-lipped monster that this game comes in is… more mon-
sters. This is a matching game of identification. Play out the set of charming and
interesting little monsters with their variety of legs, arms, eyes and so on, and iden-
tify them quickly on the table to gain points equal to the number of donuts displayed.
The ingenious part of this is the design of the monsters, which are all funny, odd
little things (especially those with no features at all, but a bowl haircut). A quick game of matching for
young kids with just enough challenge.

THE COLOUR MONSTER


4 A game for very young children about expressing emotions. Based on the book about a mon-
ster whose emotions are all over the place, this game see you roll a dice around the board
and attempt to match the tokens with the jars on the pleasing cardboard shelves. When you
pick a token, you describe something that makes you feel that emotion before guessing which
backward facing jar it should go into. Get it right and your emotions are back in order, if not,
you’ll have to have another go. Surprisingly effective for children and adults alike.

10 February 2020
VILLAINOUS
5 We don’t have to overcome the monster in every
game. Sometimes we can be one. In Villainous you
play one of the
classic Disney
villains trying to bring off their
evil scheme with the use of their
allies, items and effects – even if
that means setting a hero against
your opponents. You’re still trying

6 CAMPY
to overcome evil, it’s just that
you’re also just as evil yourself. A
creative twist on the usual good
vs evil dynamic suitable for kids. CREATURES
Play a mad scientist looking for mortal flesh for future
experiments – with the help of your army of ghoulish
monsters. But everyone plays the monsters from their hand in secret, all to
be turned at the same time. The highest strength monster takes from the
available mortals first, the second next, and so on – so the trick is to bluff
yourself to getting the mortals you want. With extra powers that activate
when a monster is played, or a mortal captured there’s more depth than
expected. The deduction element is made accessible to younger players by
leaving all played cards face up after a round.

8MISTY
A game of window pane condensation
drawing that asks you to bring the

7 KING OF TOKYO things you draw to life. You build a


grid of drawings on window panes to
Be the biggest, baddest monster of them all in this score points – but once complete,
modern family classic. Roll dice and keep the ones that the pictures may move based on their
give you the most monster smashing power. Or plan arrows, and the monster will eat the
to smash the city instead and gain the most points. flowers. That is, unless you pin it down
While, unlike some other in this list, dominance and with another card. A surprisingly fun
destruction aren’t necessarily lessons a child need to little game that asks you to be more
learn, it is still extremely fun to play an homage-to-King- strategic than doodling on the window
Kong giving a definitely-not-Godzilla a black eye. could be!

GUBS
9
MONSTER
10 What’s a gub? We’re still not really sure, but you
want to make the biggest collection of gubs in front
of you, representing your colony. This is a simple
card game of drawing cards,
adding gubs to your collection
and playing cards in the ‘read it, do it’ sense. You can

CHASE
A memory matching game for kids
steal gubs from opponents, trap them, or protect
your own. It’s a good place for kids to learn the
concept of chaining together a few cards in one turn
from Antoine Bauza in which you work for bigger effects. The tension comes in with the
together to stop the monsters circling use of the G, U and B cards, which, once
the bed. Luckily, it’s not just the players who are scared of things, the all three are drawn ends the game.
monsters themselves are scared of certain toys – and these are your This means that once two are
main weapons to defend yourselves. Repel the monsters with the right on display, there’s a frantic
toys, as if you make a mistake, another monster is added. A cute little playing of cards because the next
horror with a good menagerie of monsters. draw could be your last!

tabletopgaming.co.uk 11
Role Call
The new year has yet to bless us with new roleplaying systems, but those looking to
expand the lore they love are in for a treat
Words by Richard Jansen-Parkes

GENESYS: CALL OF CTHULHU: STAR TREK THE DUNGEON DR. WHO RPG:
KEYFORGE – DEAD LIGHT ADVENTURES: BOOKS OF BATTLE THE TWELFTH
SECRETS OF THE This bundle of adventures GAMMA QUADRANT MATS DOCTOR
CRUCIBLE for the classically spooky SOURCEBOOK Loke’s battle mat books SOURCEBOOK
With some natty design Call of Cthulhu promises Modiphius’ run of Star Trek have been a godsend for Peter Capaldi’s run as the
and unique decks, the roadside horrors aplenty. Adventures books have GM’s everywhere, and (in)famous Dr. Who might
Keyforge card game has With cars still a relatively been quietly fleshing out the this latest release looks be over, but that doesn’t
been making waves ever new phenomenon in the galaxy with new species, to take the adventure mean you can’t still
since it was released. Now, core 1920s setting, technology and mysteries. underground with a huge explore his galaxy. Expect
this new source book gives there’s plenty of room for This time we turn to the stack of pre-drawn dun- an avalanche of info on
you a chance to explore weirdness and danger distant Gamma Quadrant, geons for players to ex- aliens, allies and gadgets
the world of Keyforge itself, on the road, so it’ll be which brings with it rules plore. The set comes as encountered by the 12th
blending mad science with interesting to see how for playing out the shows’ a pair of books that can Doctor – and have a
arcane powers. Who knew this brand new book biggest military conflict – be folded out for pretty whale of a time being
it had this much lore? handles it. the Dominion War. substantial battles. grumpy at all of them.
Fantasy Flight | £41.99 Chaosium | £12.99 Modiphius | £24.99 Loke | £34.99 Cubicle 7 | £29.99

February 2020 tabletopgaming.co.uk 13


H AV E Y O U P L AY E D ?

WAR CHEST
War is good for a limited number of things, as the
famous song goes. One of those is taking on your
friends for an afternoon’s worth of abstract and
complex strategy. This is War Chest.
Words by Christopher John Eggett

ar Chest stole an noises which are the ambient rumble behind Some coins offer support powers, making other

W entire afternoon from


me. Drawn in by the
wonderfully high quality
of the game itself, mostly
in the form of the weighty poker chips that
come to represent your armies and the fancy
box, the game inside is a fairly tight abstract
the game. A little like a very shy hailstorm.
The game has a chess-like feeling to it,
obviously aided by the abstract nature off the
board and pieces. It’s a game of conflict with
asymmetrical rules, and how wonky that is
comes down to the cards you choose to play.
units nearby move around them, meaning in
certain configurations you can chain together
multiple actions, which can swing the game in
your favour.
This drafting can be done in any number of
ways to set the game up, random assignment
and a few suggestions to ‘recreate’ famous
game of conflict that allow almost endless WHAT IS IT? battles are in the rulebook, but you can
replayability, especially with a regular partner. Games starts by drafting out four cards each decide to begin the game in any fashion. For
Let’s talk about what’s in the chest itself. which will inform each player which of the some games we decided to do random draws
There’s a nice, thick, board depicting the arena tokens they can use. Imagine a version of and then have the ability to mulligan any
and the hexes that you’ll be attempting to place chess where only one team would be using the away what we didn’t think fit well. The game
under your control. There are also some well- bishops or rooks? It’s a bit like that. Some cards took it happily.
made embroidered bags depicting a wolf or a might let your move and then attack in one Once you have your cards you take two of each
raven. And then there’s one shy of 80 weighty turn, or only attack in straight lines. Archers can of your assigned pieces, and a royal coin, and
poker-style chips. The chips, or coins, are what shoot over other pieces, whereas crossbowmen chuck them in a bag, giving it a satisfying shake.
give the game its tactile pleasures and the can only fire straight with a line of sight – the Take three coins form your bag and play them to
interesting tip-tapping, clattering and shaking trade-off being they can do damage in melee. the board in turns, on areas you control. There

14 February 2020
are other hexes you can take control of, once you
have a piece on that hex. Every time you want War Chest in all
to take an action like moving or attacking, you its asymmetrical,
discard a matching coin face up from your hand, weighty, poker-
or you can place a coin face down to recruit from chipped conflict
the supply pool. It also takes a matching coin to glory
take another control hex from another player, or
claim and empty one.
This recruitment is important as you don’t
refill the bag from the discard pile until it is
empty. This means you can count the number
of actions your or your opponent has taken –
at least for the face up coins.
Bolster your forces by stacking your unit
higher, making it more durable and able to
take more hits. They take as many hits as there
are coins on the stack. Committing in this
way also means you’ll not be able to use that
coin to take an action from the bag later. And
because you only had two of those coins to
start with, you’ll need to recruit another from
the supply to be able to do anything with it.
Combat is a simple nudge of the opposing
stack and removing one. Those that are
removed are permanently evicted from the
game, not returned to the discard pile or the
supply. It has the high tension of a stand-off
in chess, the act of going first in a round (a
Imagine a version of chess where only
right that can be bought with the royal coin)
becomes increasingly important.
one team would be using the
And all of this, when it sticks in your head,
is a bit magic.
bishops or rooks? It’s a bit like that.
WHY SHOULD YOU TRY IT?
Like the best abstract games, you’ll soon see And, like a lot of deeply strategic games, solution to this is to pick up the expansion
the lines of power and the moves that are there is a certain inevitability about the way the rules online for free where the powers of this
worth making on the board. You’ll calculate winners of a game win. This isn’t to say there unit are reduced, buy the Nobility Expansion
where the threat is, and you’ll be thinking aren’t swing turns – for example where you (which is good in itself ), or just ban the unit
about whether you can risk it – whether your draw three coins that allow a chain combo of from play. All of those options work, it’s just
next move will provoke a defensive action moves and capturing – but there comes a point worth knowing before settling down to play.
from your opponent. You’ll stop seeing the when you know you should have already done With these minor setbacks aside, War Chest
lovely game pieces and begin to put together something. This doesn’t come with a sense of offers the best thing that an abstract game can
the tactics your opponent might be using failure as it does in some games, but instead with offer: the sense that you’re playing something
with the cards they have. You’re counting the sense of opportunity. Next time you play, in very old and maybe a little bit like one of those
their moves, hoping they don’t draw a around ten minutes time, you’ll have a strategy games half-invented in fantasy books and films.
matching coin next, which will allow them to that takes that into account. What’s better is that This is the tavern game with a strange board
advance closer to your undefended control your opponent will too. Because of the drafting and nice sounding pieces that the figures in the
hex. There is often a scramble for these if and layers of strategy, there’s always an area back are playing before the brawl breaks out.
you’re not keeping an eye on things, and your you’ll attempt to tweak for the next game. And that can be you now too! Although,
plans to advance are now switched around to All of this is said with a caveat that there is we’d suggest a better way to settle an argument
defence, because your opponent was sneaky a broken unit in the base game which makes wouldn’t be a pub brawl with the protagonist,
with their placements. its use completely unbalanced in play. Your but instead, just another game of War Chest.

tabletopgaming.co.uk 15
TURN TO THE DORK SIDE
Who’s that man, why is he obsessed with muskrats, and why is he invited as a guest to
so many UK games conventions? Cartoonist and game designer John Kovalic talks to
James Wallis about dorks, munchkins and being a planet in Warhammer 40,000
Words by James Wallis

ou may not know his name but Alongside a few veteran designers, John Kovalic – and at the time only – branch on Dalling Road

Y you know John Kovalic’s art. It’s on


the cover of Munchkin and most
of its spin-ofs, Cash ‘n’ Guns, the
multi-million selling party game
Apples to Apples and at least a hundred and ifty
other games. It’s on a hundred gamer tee-shirts,
over two thousand installments of his Dork Tower
is the closest thing the games hobby has to a
national treasure – or an international one.
Despite his American accent and the fact
that he lives in Wisconsin, John Kovalic was
born in Britain and still has dual nationality. He
discovered miniature wargames while at school
in the late 1970s and then bought a life-changing
in Hammersmith.
Fast forward a few years and after a stint
as a professional and nationally syndicated
cartoonist in the USA Kovalic entered the games
business in the early 1990s, drawing cartoons for
various games magazines. He quickly garnered a
reputation for distinctive art, jokes about games
webcomic, and the programme books of the copy of the original Dungeons & Dragons white that were actually funny – even if they were often
many UK conventions where he’s a regular guest. box on his irst visit to Games Workshop’s irst based on terrible puns – and for being one of the

16 February 2020
nicest people in the hobby. It didn’t take long for
Shadis magazine to ask him to create a regular one-
page strip which became Dork Tower, chronicling
the adventures of Matt, Gilly, Igor, Ken, and other
geek-life inhabitants of Mud Bay, plus Carson
the Muskrat who had come over from John’s
old newspaper cartoons. The muskrat thing has
become an ongoing motif.
The series quickly spun off into its own comic
book. Originally it was just collections of the
one-page strips but Kovalic ran out material to
reprint mid-way through the second issue. “So I
had to come up with this very short story about
the main characters going to a vampire party,” he
explains, “which is where Gilly the Perky Goth
OPPOSITE The art from Munchkins Monster Box, which contains over 2,000 cards
was introduced.” Matt and Gilly don’t meet in that
ABOVE [L] Cash n Guns asks you to split the loot using foam guns
issue, setting up a dynamic that’s not so much love
ABOVE [R] Kovalic’s own ROFL! – a game of reducing phrases to their smallest possible incarnation
triangle as parallel lines, and that’s propelled the
story through 36 issues and nine book collections,
picking up six Origins Awards and an international The queues for his signings at conventions are So it’s an entirely new business model.” The
fan-base along the way. legendarily long, and were longer in the days when revived strip has been such a hit that the first new
Meanwhile, John was flexing his skills as a game the game still came with blank cards. “I was at Spiel collection of Dork Tower material in eleven years
designer. As a partner in a four-person local games in Essen about twelve years ago and the German was successfully kickstarted last year and will be
company called Out of the Box he did the art for publisher were giving away blank Munchkin cards,” out in a few weeks.
their first release, a chess variant called Bosworth. he recalls, “and my one-hour signing turned into a “The characters are a bit older now,” John says.
Then a designer pitched the company an over- seven-hour signing.” “Initially they were in their early 20s, but now I like
complex idea ‘like Cranium crossed with the Game John has designed a number of games himself, to think of them as in their early to mid 30s. So,
of Life’, which included a sub-game called ‘Apples including the award-nominated ROFL! and the there’s quite a bit of change coming up, and there
to Oranges’, and they spotted its potential. John movie-tastic Double Feature. Work on new games will be some relationships which may or may not
made the mistake of suggesting that each card have taken a back seat in the last few years, but be what some people are hoping for.” He won’t be
should have humorous colour text, which landed the ideas have kept coming and he’s hoping to drawn on whether this means the long-teased Matt
him the job of writing them all. “For weeks I was find time to return to game-creation in the near and Gilly get-together. “I’d like to have some of the
on the couch in our living room with my laptop, future. What has been taking up his time – apart main characters going through their 30s and 40s in
yelling, ‘Honey, what’s funny about mud?’” from a hectic family life, improving his Taekwondo, a way that would be appropriate,” he ends.
They changed the name too, and Apples to convention appearances around the world, and A global network of fans are holding their breath
Apples, released in 1999, was an instant hit. It the annual Bike the Barns charity bike ride, which to see what happens – or doesn’t – and signing
introduced a new game mechanic, now known he does with a stuffed Munchkin Duck of Doom on queues are likely to get even longer as readers tell
simply as the ‘apples to apples mechanic’, of having his helmet and raises a five-figure sum every year – him how happy or otherwise they are about the
one player judge the others’ cards, and that spread is refocusing on Dork Tower. story. But whichever way the plot goes it’ll still be
across the industry like wildfire. In 2007 Out of “A couple of year ago the person who runs my funny, and for a comic strip that’s coming close to
the Box sold the game to Mattel for an eight-figure webstore convinced me to start a Patreon,” he twenty-five years, that’s the most important part.
sum, and it’s gone on to shift over 15 million copies explains, “and that was such a success that the The next Dork Tower collection, The Tao of Igor,
– sadly without John’s illustrations these days. strip’s been running regularly online ever since. will be released later this spring.
Meanwhile John had been asked to illustrate
a slapstick dungeon-bashing game by Steve
Jackson of Steve Jackson Games. It was called
Munchkin and it’s the game that John is most
My one-
closely associated with. Love it or hate it, it has
all the qualities of a good gateway game, it’s sold
hour signing
steadily for twenty years, and has adapted well
to other genres and licences. The two biggest
turned into a
recent releases are Munchkin Warhammer seven-hour
40,000 and Munchkin Warhammer – Age of
Sigmar, which have brought John full-circle back signing
to Games Workshop, but have also brought the
number of cards he’s illustrated for Munchkin to
over seven thousand – an astonishing total. By
way of homage there’s a planet Kovalic II in the
Warhammer 40K universe.
Those seven thousand cards doesn’t include the
one-off pictures he’s drawn for fans over the years.

tabletopgaming.co.uk 17
All the
Jahres
James Wallis replays the winners of the Spiel des Jahres so you don’t have to
Words by James Wallis

CAMEL UP
amel Up is an unconventional gambling what they show about the changing state of the

C game of racing camels, where moving


the camels takes second place to betting
on which of them will come first or last, and I
Year of win: 2014
Designer: Steffen Bogen
Number of players: 2-8
games world, the market and the audience. The
last half-decade has been an extraordinary giant
wave for hobby games, in terms of sales and also
suspect I’m not telling you anything you don’t Playing time: 30 minutes public awareness. If you’d told me in 2015 that
already know. Worthy winner? Yes Carcassonne would be the answer to a question
When this column started four years ago it was Worth playing now? Yes on University Challenge – and the team would
dealing with games from the late 1970s. Some of Availability: New edition released last year get it right – I’d have smiled wanly and found an
them were still well known, some had become Price: £30 excuse to end the conversation, but it was this
obscure, some were long out of print, but they Christmas, and this is where games are today.
all had the common thread that they’d won the The Spiel des Jahres has surfed that tsunami
most important award for tabletop games in the from its earliest beginnings, and its winners
world. Now that we’ve ploughed through enough include many of the games at the high-water
titles to get within touching distance of today, mark on the sandy expanse of… er… I may have
each Spiel des Jahres winner I cover taken this metaphor too far.
is more and more recent, and But sandy expanses bring us to Camel Up Up.
less and less obscure. From Not ‘Camel Cup’, as the easily misread logo
here on, if you spend much might suggest: there’s no cup here, not even
time in games shops you’ll almost for shaking dice. Camel Up, in keeping with
certainly have heard of the rest of its Egyptian theme, uses a dice pyramid
the winners, have probably played a instead. In the original release this
few of them, and may well own was assemble-yourself cardboard,
some or even all of them. these days it’s pre-built plastic,
At the same time, it’s still but its function remains the
interesting to examine these same: delivering a random die,
recent winners and one at a time.

18 February 2020
LEFT The
cardboard pyramid
and ‘cup’ title of
the classic design
(Photography by
Eliza Wallis)

BELOW The most


recent printing
of the game, with
plastic pyramid

a semi-digital game with a talking amulet. His

 
This is the thing that divides
people over Camel Up: it’s
quite random
output since 2014 has been almost entirely
related to Camel Up expansions, but you can’t
really blame him. The game was published by
Eggertspiele, which licensed it to Pegasus in
Germany for the original edition, and which
was acquired by Plan B in mid-2017. The second
edition is a Plan B production and changes
some of the components and mechanics, but it’s
fundamentally the same game.
This is the thing that divides people over Camel advantage to making your bet early, as long as it’s As Spiel des Jahres winners go it’s quite a
Up: it’s quite random. In terms of cube-chucking the right bet. modern one. Gone is the traditional emphasis
it’s not up there with earlier Spiel des Jahres The whole thing zings along at an enjoyable on 2-4 players, Camel Up is happy if slightly
winner Bluff (1993), which is basically Liar’s Dice, pace, there are interesting choices to be made, cumbersome with eight, meaning one large
but what sets Camel Up apart is that when you and almost everything you do will get you at family or two smaller ones, and kids can grasp the
choose to roll a die – and you don’t have to – then least one point per turn so everyone feels that mechanics quickly and give adults a run for their
you don’t choose which one. Instead you shake they’re doing quite well. The game ends as soon money. I’ve been surprised by how well it works
the pyramid, upend it onto the table and press as one camel crosses the finishing line and as a gateway game: two families I’ve introduced to
a thing, and one die comes out. The colour of people discover they weren’t doing as well as they it have become quite obsessed. It’s a great social
the die tells you which camel to move, and the thought they were, but it’s all good natured. It’s experience, there’s lots of opportunity for
number is how many spaces. Choosing to move a game it’s hard to get upset over losing. chat over the game, and the dice-rolling
a camel means just that: a camel moves, but not Camel Up was designed by Steffen pyramid is a great gimmick.
necessarily one that’s advantageous to you. Bogen, who’d won the Kinderspiel des With its bright colours and cartoonish
Does that make it too random? No. A betting Jahres (the SdJ’s sibling prize camels nobody would expect Camel Up
game without an element of the unpredictable for children’s games) to be a simulation game but my wife,
is an arid experience. Ultimately all multiplayer two years earlier who once made a documentary about
games have randomness baked in, because what for his haunted- camel-racing in Oman, tells
makes games interesting is the unpredictability house-themed me that frantic betting,
of other players’ actions. Camel Up can go several Schnappt erratic movement and
turns without any dice-rolling at all and it’s quite Hubi!
Hubi!, beasts ending up on top of
a liberating experience. Younger players, on the each other is pretty much
other hand, tend to grab the pyramid how actual camel races
as often as they can, and love it when work. But it’s not a game to
camels land on each other and stack, be taken too seriously, and it’s
which will happen a lot. all the better for that.
Meanwhile most of the action is
happening around the betting. You
can bet on individual rounds or the Next issue: rootin’ tootin’
caboose-shootin’ fun on the 3D
full game, and bet on which camel is
train of Colt Express
going to be first or last, and there’s a big

tabletopgaming.co.uk 19
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Our digital edition is available to download to all devices,
including a mobile-friendly edition (hooray - no more zooming!)
THE BEST KIDS’ GAMES LITTLE WARS
EX NTSID
CO IN
TR EN E

The first roleplaying game set in the world of Android: Netrunner will put you right at T O P L AY W I T H T H E Y O U N G ( A N D O L D ) T H I S S U M M E R H O W WA R G A M I N G M A D E I T B I G
A T

the centre of New Angeles’ cyberpunk dystopia. Step into the Shadow of the Beanstalk
Words by Matt Jarvis
tabletopgaming.co.uk August 2019

ndroid: Netrunner is dead, long “Personally, I hold out hope that one

A
live Android. day Netrunner will return, and that our part in its
When Fantasy Flight history will be regarded as a significant chapter of its
announced last summer that much longer journey.”
its living card game reboot of
Richard Garfield’s ‘90s CCG TAKE BACK CTRL
Netrunner would be coming to While Android: Netrunner’s fate had been sealed,
an end after six years, the news buried amongst the bittersweet reminiscences lay
was unsurprisingly received with an amount of shock a flicker of hope for the future of the wider Android
and disappointment among fans. Disappointment universe – the futuristic setting Fantasy Flight had
that one of – if not the – most acclaimed competitive relocated its reboot of the card game to in place of
tabletop games ever made was being cut off in its Netrunner’s origins in the world of ‘80s tabletop RPG
prime, combined with the surprise of the timing Cyberpunk 2020.
mere months after the game had been updated “While Android: Netrunner is coming to an end, the
with a revised core set and long-awaited rotation for worlds of Android will continue to be explored, from
tournament play. the gritty streets of SanSan to the warring colonies of
Even those working on the game seemed surprised Mars,” Fantasy Flight vowed.

Go to: pktmags.com/ttg-digital20
at the decision of Wizards of the Coast – the Magic: The The next journey into the cyberpunk world would
Gathering maker that owns the rights to the original turn out to be the deepest exploration of the Android
Netrunner – not to renew the licence it had granted to universe yet. Shadow of the Beanstalk is the first
Fantasy Flight to work on Android: Netrunner. roleplaying sourcebook to take place in the setting,
“It seems like the timing couldn’t be worse to giving players the chance to live out their adventures in
announce the end of the game line,” studio head both the near-future real world depicted in murder-
Andrew Navaro wrote in a blog post at the time, while mystery series starting point Android and its follow-up
lead developer Michael Boggs described his own “mix board games New Angeles and Android: Infiltration, S U M M E R O F R O L E P L AY I N G S P E C I A L !
of sadness, confusion and nostalgia” at being told the and the Matrix-like virtual space known as the
game was to be brought to a close. Network that served as the battlefield for Netrunner
Both designers added their hope that Netrunner’s and cyber bank heist Android: Mainframe. Where
passionate community would keep the game alive after those games each focused on just one slice of the
its final expansion, Reign and Reverie, wrapped up its connected world, Shadow of the Beanstalk brings all of
impressive six-year run. the parts of the universe together for a closer look at its

&
“I hope and believe the community will keep it alive technological and social strata than ever before.
for years to come,” said Boggs. “Up until now, you’ve seen Android in either a big-
“Just because we won’t be printing it anymore picture view – the Worlds of Android [book] and the
doesn’t suddenly turn it into a game that’s not worth Android and New Angeles board games – or through
playing,” Navaro added, pointing out the continued a lens that’s very focused on the Network: Android: Shadow of the Beanstalk
popularity of the original Netrunner among fans long Netrunner,” says developer Samuel Gregor-Stewart. is the most intimate look
after it too had stopped being updated: “Their patience “In the board games, you’re flying over New Angeles at at Android’s cyberpunk
and dedication were eventually rewarded by the a very high level – quite literally in some cases – then universe to date
resurrection of the game they loved. swooping down to have specific interactions.”
Hell yeah! Return to Baldur’s Gate and face the demons
of the Nine Hells in the RPG’s wicked next adventure
18 January 2019
tabletop
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my favourite game

PAUL
STAPLETON had taken on the job of transferring our
imagination into a box had done so to
perfection.
Yes, it was completely random. But that
was OK, we wanted something that felt like
an adventure, and our adventures were
It was a
always random. And yes, it went on for ages,
but that was OK too because as far as I was
game! In a
concerned, the quality of a game could be book! And
measured by how long it lasted. Long meant
epic. And yes, it was roll-and-move. But this I was the
was the 80s. Roll and move was how we got
around back then. hero! At
If you’ve not played Talisman, it’s a game
of fantasy exploration which has players this point
traverse the realm to claim a magical crown.
The board is laid out like a Monopoly track I probably
The maker of fantasy Brighton-alike
exploration game Paupers’ Ladder
but with three distinct tiers, each more
challenging than the last. By rolling dice and
had to
talks to us about how Talisman sucked
drawing cards, the world opens up as you
explore it, with creatures, villagers and sites
reach for
him into a new world of gaming
of interest filling the board. When you defeat
creatures, you gradually gain more power,
my inhaler
levelling up your abilities until you feel
alisman is my favourite board game, and confident to tackle the next tier.

T always will be.


When I was seven, my nan went on holiday
in Malta. Unable to find a suitable present to
bring back, she popped into WH Smiths at
Gatwick and grabbed a book she thought I’d like. She was
going by the cover, which showed a spiny snake-tongued
monster (a shapechanger), and the title (Forest of Doom).
Needless to say, we were hooked from the get go. It
was everything I loved about Fighting Fantasy, with the
advantage of being set in a world that was different every
time you played it. You could only really go left or right
on your turn, but it felt like freedom enough. And I loved
watching the empty fields and meadows fill with wonderful
characters and places. Of course when I started making my
Of course, this was more than just a book. I don’t know if my own games, Talisman was always on my mind.
nan knew though. I went to bed that night and discovered Paupers’ Ladder is a love song to an era of adventuring
what I’d been given. It was a game! In a book! And I was the that makes gamers of a certain vintage go misty eyed.
hero! At this point I probably had to reach for my inhaler. I wanted to evoke that same feeling of wonder as an
Naturally I subscribed to Fighting Fantasy’s Warlock unexplored world opens up then changes before you.
magazine, and through a colourful advert I became aware of Three years ago, I tried Talisman out on my 6-year old
a board game called Talisman. “Far away in a cursed glade, nephew Charlie. I had no particular expectations, the
a dragon is waiting to meet you” it warned and promised. average attention span at that age being better suited to a
A mace-wielding monk proudly showed his stats and blast of Crossy Road than a dusty trawl across a tabletop. I
special skills beneath. The brief description of the game had my iPad with me as backup. Three hours later, he asked
was my dream Bingo card. Monsters. Traps. Sinister places. if we could play it again and over the next three years, we
Fourteen different characters. Illustrator Gary Chalk. played just about everything else we could.
When my friend Richard received it for his birthday we Recently we got Talisman out again. “This reminds me of
spent a good couple of hours just looking out the cards, being six,” Charlie smiled as we shuffled the cards. Maybe
awed by the wealth of monsters, allies, treasures and it’s not just gamers of a certain age who get misty eyed over
equipment. They had thought of everything. Whoever it then.

February 2020 tabletopgaming.co.uk 21


EVICTION NOTICE
We talk to Weta Workshop about their adaptation of 2009’s District 9,
and how they kept the spirit of the film alive in the game
Words by Christopher John Eggett

D
istrict 9 was released in 2009. A Stuff. Now, with Lord of the Rings, Narnia, King Kong
dystopian near-present designed to and indeed, District 9 behind him, Hunt would return
be an allegory for the horrors of 1970s to the world of miniatures – although, with a Z-brush,
and 80s South Africa, the film focuses rather than Green Stuff.
on the civil forces of the world cruelly Weta has a pedigree for games, and this is no mere
exploiting the aliens – termed ‘prawns’. In 2019, movie cash in. 2018’s Giant Killer Robots: Heavy Hitters
Weta Workshop, the studio who worked on the film, saw the studio approach the world of competitive
providing special effect, prosthetics and a great deal of massive robot punching. The game had a satirical edge
the sticky, rubbery nastiness, have produced a game in that it’s all about huge corporations sponsoring
of the events of the film. these giant robots for their live TV performances,
Gary Hunt is the principle sculptor for the game, because nothing says ‘buy our product’ like a giant
and worked directly on the District 9 film. Having spent robot with your logo on getting punched through a
nearly 20 years at Weta, Hunt first joined Peter Jackon’s building. Weta also enlisted Trishula Entertainment, a
Stone Street when he heard that The Lord of The Rings game design studio, to create the rules design for the
was being filmed in New Zealand. Hunt relocated from game itself.
London where he had been working on merchandise A game of District 9: The Board Game see players
and collectables. His back catalogue includes cereal play across the three days of the film. Wikus, the
pack-ins for Tellytubbies. He was also the recipient of a protagonist of the film is the central driver for the
few light-hearted death-threats for sculpting some of narrative of the game too. When his conditions are met
the Jar-Jar Binks figures. for the next day to begin, the board state changes and
“I learnt to sculpt by sculpting miniatures,” says players move on to the next phase. But Wikus is not
Hunt “and my dad had a toy shop. So that’s how I got controlled by any single player but by everyone, quite
into the hobby.” Like so many entering the making side intentionally, as Rob Stoddard explains, “We’re taking
of the world of miniatures Hunt began by converting the movie and instead of looking directly at Wikus
models with the ever-popular modelling putty, Green and Christopher, we’re just panning 10 to 15 degrees

22 February 2020
tabletopgaming.co.uk 23
to left or right. And what you’re seeing in the game is back and forth
everything that was going on behind the scenes, just discussions on which
off the peripheral where you might’ve missed it.” way to depict the narrative of
It’s an area control miniatures game of exploration the film in the game meant that some
and exploitation. Each player picks a faction from the things were left on the cutting room floor. One
film, the MNU a weapons manufacturer sanctioned example is a version of Wikus storming the
by the government to contain the aliens, the RFB who laboratory to retrieve the fuel, a signal of a
represent the gung-ho and trigger happy security turn in the film of the second day. Instead,
arm of the MNU, the slum Gangsters set on collecting discussion led the game away from this
alien tech for their own use, and a Prawn Gang – who bombastic scene to a quieter and more
make only scant appearance in the film itself, but desperate depiction – the moment where
have an important role here. Each faction has its own Wikus, with his infected arm, considers its
powers and ‘boosters’ which are applied at the start removal with an axe.
of the game, giving them their own flavour. And this is Wikus is a complex character
something also captured in the miniatures. in the film. At first a company
man with a position handed
BRINGING THE DISTRICT TO LIFE to him through nepotism to
Bringing the essence of the characters to life in the later a victim to the horrors
miniatures was part of the challenge “I went back to of the system he was previous
watching the movie over and over again and just picking perpetrating. A comeuppance,
out cool scenes or something that sold that character or certainly, but not without
that moment,” says Hunt, “It would need to be iconic. becoming sympathetic on the
People would recognize the character through that pose way there. Hunt explored the
or that costume.” These key moments were then led by complexity of this character
the team at Trishula, as they would outline the main beats though his design process “I
from the film to translate into the game. Naturally, these actually designed about six

24 February 2020
DISTRICT 9

different versions of Wikus,” says Hunt, although PUDDI POWER


OPPOSITE The district there was a core theme “it was obvious he needed his The factions we play as in District 9 aren’t really
you’re fighting over, with clipboard.” Other, still clipboarded, variations included the good guys. Except maybe the prawn gang, who
the modular board and Wikus calling in an airstrike on a home within the Hunt describes existing as a way to balance out the
minatures district, or throwing a can of Puddi cat food (which survival of their people. “It’s hard for some people to
the aliens are obsessed with) to distract the more remember at times that Wikus and the MNU aren’t,
ABOVE Painted prawn and hostile prawns. The version that the team settled on you know, good guys,” says Stoddard. The other groups
human gangsters between them in collaboration was Wikus asking for also have an agenda that doesn’t align particularly
signatures from the prawns, forcing many to sign their well with how we think of being ‘the good guys’, and
own eviction notices. This is the insidious start of the because of the political messages of the film, playing
narrative, and what puts these forces together, in the ‘the bad guys’ here seems much more transgressive
district and in conflict in the first place. than in say, Villainous.
Other characters, like Kubis – the leader of the “You don’t have to kill them,” says Hunt of the
‘security’ arm of the MNU – was a challenge to aliens which appear throughout the game as your
settle on too “He has a weapons change faction explores the district. It’s also stressed by
every 20 minutes,” says Hunt “they almost both Hunt and Stoddard that it was important to
went, ‘he needs a rocket launcher! remain true to Neill Blomkamp vision, and the
He needs a pistol!’ But in the end I harshness of the factions is there “that’s part of the
went for just a pistol instead of world,” says Stoddard.
the outrageous weaponry. Whichever group you choose, they set about moving
And that’s because that’s across the district, uncovering the tech placed on
the moment where he hexagonal tiles as they go. These tiles can give each
actually corners Wikus faction a powerful piece of technology, or helpful ally.
as he crawls out of the These upgrades are added to your board, which works
mech.” These choices as a kind of engine for the game and keeps track of
shine through the entire your attack and defence, should you need to engage
game, which brings in in combat. These cards can also be flipped at any time
elements of the central to produce different usually more powerful effects. In
tragedies of the film. The addition to this, the event deck also causes a certain
losses here are personal. In the number of prawns to be placed on the board. At a
same way that the prawns in the certain point the number of prawns on the board and
film are probably the most the unrest caused by the flow of event cards, and your
relatable, sympathetic, own actions like eviction, can cause the usual docile
and in some way human, and peaceful prawns to attack.
characters, there’s This, if the situation isn’t under control, can be very
something interesting in dangerous to your characters – and the tension of the
the way the miniatures game comes from managing the flow of the prawns onto
are reflective of the most and around the board. “As a player,” says Stoddard “you
effecting moments of the have to manage when you’re going to evict and move
film – rather than that unrest meter up, when you’re going to engage, or
the loudest. when you’re going to just try and slink away.”

tabletopgaming.co.uk 25
DISTRICT 9

Hunt comments that the way the game is played is


up to the players, as is interpreting how the game ends. RIGHT The militarized
He paints a picture where, should you collect all the RFB applying their
tech tiles, you can read the game ending differently usual subtle approach
to the film, with your faction helping the aliens safely of airstrikes and
return home with a message of peace. This conflicts shouting
with the suggestion at the end of the film that CJ, the
escaping alien, may return with force. And that it might BELOW An alien
be deserved. with one of the
“You could play it as nasty or as nice as you want it many lighter
to because you can relocate from it. Most of the MMU, callbacks to the
they’re just policemen. They may think they’re moving film
prawns on to a better place,” says Hunt, “they worded
it in such a way that did say relocate as opposed to
shoot.” Your engagement with the game, and the story
it’s adapting, is entirely up to you.
This doesn’t need to be against the story effects in
the event cards themselves. The game is driven by a
narrative event deck, whether players interpret the
outcome of the game as something more positive
than the film, or they completely get into character. finds the cannister. Day two ends
This narrative deck is drawn at the end of each players when Wikus and CJ finally meet.
turn, changing the board state, introducing NPCs or Day three is, much like the film,
producing other surprising outcomes for the players. a massive bust up with a
These can be wide ranging changes that effect mech-wearing Wikus.
how you play the game, or make it much more This last round is the
risky for players to evict aliens from their homes. traditional victory
And this is something that happens repeatedly points snatching we’re all so familiar
throughout the game. Without the promise of a day with. The winner of the game, if there is indeed
ending at a certain time, these event cards can a winner, considering the circumstances, is the one
see players change their plans mid-mission. with the most tech at the end. And one surefire way
Equally, the day cycle works based on to collect this tech is to knock chunks out of the mech
triggers. The first day ends when Wikus Wikus is controlling.
As with a lot of games which use card decks to
control the narrative and major turning points in the
flow, District 9: The Board Game, gives the players
some control over how each card is interpreted. This
means that when there is an instruction to move
prawns a certain number of hexes, this choice can
be made by the current player. With this, the players
can be pushing against one another to drive the
narrative forward – or try to stall as they swap the
position of items around through and event card,
or deescalate a situation with a large number of
prawns in one space. Players are invited, as Hunt
suggests, to tweak the events of the film through
their gameplay choices.
This goes the other way too – while you might
be playing something of a pacifist role in the game,
if your opponent is being a brutal and ruthless
antagonist, they can push along the unrest state,
making everything you do, however kind, a little
more dangerous. Which is the point of District 9 in
a sense, it’s not (always) about the way individuals
act in a situation – although of course they can be
bad – it’s about how a system is created that makes
individuals do things they think are right in the service
of something awful.

26 February 2020
addicted to cat food, a group of prawns driving around
in a cat food van conveys that they may have an element
of power within the game – something that is not fully
expressed in the film.
The alien gang itself was a way to give back a sense of
resistance to the game. “Part of the reason we wanted to
do it was because again, all these other factions are kind
of looked at as the bad guys, right?” says Stoddard, “We
wanted to give a little bit back and hope that we could
offset some of that negativity with the other factions
by allowing at least one player to play the prawn
and not just have them be complete NPCs for the
entirety of the game.” Giving this level of agency
back to the prawn players does do something to
address the sense of narrative imbalance in the
game. There is a way for the oppressed in the story to
fight back, and as such, offers players a way through
the story that doesn’t only rely on the kindness of
heavy-handed officials. They have access to the same
kind of technology and upgrades as every other faction
TEMPURA TANTRUM in the game. Their inclusion then might then be a kind
Bringing the prawns to life in District 9: The Board ABOVE The Puddi cat food of leveller, alongside the narrative rudders available to
Game was a challenge for Hunt. While the film relies on van used by the Prawn players – which can be used for carefully navigating the
expressive tentacles and mandibles, this can’t quite be gang impactful history of this film franchise, or, alternatively,
replicated at the smaller scale. simply another way to create absolute chaos. The choice
“I had to make them super thick. So quite a lot of the BELOW Kubis, the RFB is, of course, yours.
time they’re sort of compressed,” says Hunt, “I wanted to antagonist for most of With the Kickstarter complete (and currently open
do one ‘roaring’. And in a one-piece mould – unless we cut the film indefinitely to late pledges), what is next for Weta
his head off and turned it around – we couldn’t produce Workshop? The company is currently putting
that. Instead, we had him catching a cat food can in there. together a Hobbit board game, which takes
So, he’s guzzling a cat food can, in a roaring stance at the place entirely inside the confines of Bilbo
same time.” This is just another one of the examples of Baggins’ house, exactly as The Hobbit: An
making the aliens of District 9 possible to empathise with Unexpected Journey film does. The game
at this scale. The model of CJ for example also includes his contains art by Daniel Falconer, who
son on the base “You feel empathy for them because CJ is contributed a great deal of the weapons
protecting his son, little CJ, in this figure.” and armour for the Lord of the Rings film
Of course, this level of empathy doesn’t trilogy. The game is planned to be a light
have to apply to the prawn gang faction hearted parlour game about the
itself (although often it does). This is dwarves turning up in Bilbo’s
where many of the funnier visual aspects kitchen, a parlour game set in
of the film come through – and also a parlour if you will.
offers a place for Hunt to make his mark
with fan-service callbacks.
“I’m just trying to get across as much
of the variation, like an extension of the
film, including all the coolness of it,” says Hunt “I mean
every single thing that I spotted in films like, ‘Oh,
that is amazing’. A prawn with a bra on and a spade
for example. Or some prawns juxtaposed with other
things. Like at a gangster market they’re queuing
up for food, and I noticed one with an inflatable
rabbit, and I’m like ‘Oh, that’s gotta be in there.’”
Hunt continues, before explaining how that was
played off against a baseball bat. Equally there’s the
vehicles in the game, which players use to deploy
their own allies from, which reference back to the
film. A particular favourite is the Puddi van, used by
the prawn gang. In a world where the aliens are almost

tabletopgaming.co.uk 27
the independent shelf
DETECTIVE: CITY OF ANGELS
Q&A your way downtown to get to the bottom of your case.
But beware, not every answer you’re hearing is the truth…
Words and photographs by Charlie Theel

passing cards so if you want in on the


information your pal is acquiring you
need to hire a snitch to spill the beans.
This is important because this is not a true
cooperative experience, instead a single
player will win if they can piece together the
details of the case before the time is up.
This game lives and dies on the
questioning system. Everything else is fairly
simple. It’s a very strong and compelling
framework, however, it does suffer from the
fact this is an oddly quiet game. The writing is
excellent and full of character, but the Chisel
can’t really act or perform in any sense as all
of the questioning occurs through passing
prescribed dialogue cards to the players.
It moves pretty quickly as players
alternate taking turns, but occasionally you
will get in a rut where a player hesitates or
waffles on a course of action. Downtime is
perhaps the most significant weakness of
this one as a full complement of participants
can result in long pauses. Still, often you will
want to pay attention to what your fellow
We need answers, and that means hitting the streets detectives are doing as they will possess
information you don’t.
The game also does not boast infinite
.A. Noire was a cracking 1940s runs the game attempting to thwart the rest of the replayability. There are nine included cases

L detective tale that took the Grand


Theft Auto engine to new narrative
and atmospheric heights. This
2011 top-shelf video game serves as the
primary influence for a 2019 top-shelf board
players and stall long enough for the case to go
cold. This is fascinating as you’re able to choose
answers from a hidden matrix, often strategically
selecting your responses in order to misdirect.
Tension rises from players challenging your
and once you’ve participated in one you
will either never play it again or you will be
stuck playing the Chisel. There is a surprising
degree of support however in alternate
modes of play. You can play the cases
game. Throw on a hat and grab your gat as responses with necessary fallout in the form of solitaire by using a separate booklet or even
mysteries await. leverage. This can be used in future questioning cooperatively where detectives work together
That comparison between a nearly 10 year to guarantee accurate results. Push the wrong to best the Chisel. These both are functional
old video game and this fresh cardboard way however and the Chisel is the one gaining and can produce some solid moments,
is not merely surface level. The main leverage and putting the screws to the players by although you miss out on the excellent
mechanism of Van Ryder Games’ Detective: shutting down further questioning. tension of competition.
City of Angels is framed around a very slick Everything is fueled through this system. The This one is a unique take on the deduction
question and answer system where players players are travelling around a city map of 1940s genre. It’s more atmospheric and immersive
are forced to parse lies and deduce the truth. L.A. and scooping up clues related to the specific than competitors due to the board play and
You can push the non-player characters to the case. They will discover precious new bits of info questioning element. There are moments
brink and call them out for holding back. It and then bring these details to bear in a smoke- when you catch the acrid fumes wafting
captures the key aspects of L.A. Noire’s terrific filled interrogation room off Rodeo drive. from the gutter and feel the wet blood of the
interrogation scenes. Further depth emerges as players spend victim upon your fingertips. These are when
This functions through the facilitation of their limited cash to hire snitches. All of the Detective: City of Angels is at its utmost and
the Chisel. This is a GM-like character that interrogation in this game is handled through the fever takes hold.

28 October 2019
February 2020 tabletopgaming.co.uk
BATTLESTAR
GALACTICA

30 February 2020
We talk to Corey
Konieczka about
bringing the action,
suspense and
suspicion of the much
loved sci-fi series,
Battlestar Galactica,
to our tabletops
Words by Owen Duffy

n 1978 the science fiction series Battlestar

I Galactica hit American television screens.


Its premise was nothing remarkable by the
standards of the genre: humanity found itself
under attack by the Cylons – warlike sentient
robots intent on wiping out any potential
opposition to their dominion over the galaxy. But
the programme’s creator, Glen A. Larson, mixed
far-future tropes with religious symbolism in a
way that captured viewers’ imaginations, and
while it was cancelled after a single season, it
retained a loyal fanbase for decades after its last
episode was aired.
In 2004, the programme was revived in an
ambitious reboot helmed by producer Ronald
D. Moore. As a former Star Trek writer, he was
a veteran of science fiction television. But the
new take on Battlestar Galactica was darker and
bleaker than anything he’d previously written –
or the original 1970s series.
In Moore’s reimagining, the Cylons were
mechanical servants created by humans to assist
in the colonisation of the stars. After rebelling
against their makers, they launched a devastating
coordinated attack on all of human-occupied
space. The only survivors were a rag-tag group on
a fleet of spacecraft protected by a single ageing
warship. With the odds stacked against them, the
remnants of humanity embarked on a desperate
journey, trying to outrun their murderous
enemies while seeking a new world to claim as
their home.
But while their situation was already dire, the
remaining humans faced an even deadlier threat.
In Moore’s vision, the Cylons had taken human
form. With spies and sleeper agents embedded
in the fleet, the survivors fell to rampant
paranoia, threatening to tear themselves apart
under the strain of day-to-day survival.
The new series was a hit, and in 2008 US
publisher Fantasy Flight Games released a
tabletop adaptation that aimed to capture
its blend of action, suspense and suspicion.

tabletopgaming.co.uk 31
HOW WE MADE BAT T LES TAR GAL AC T IC A

Battlestar Galactica: The Board Game cast job,” he explains. “After a few years of college trying
players as characters from the programme, to get my computer science degree, I realised that
battling to repel the Cylon threat. But while some this was not what I wanted. I left that school and
players portrayed humans, others became secret got a graphic design degree instead. All the while
Cylons, subtly working to sabotage the crew’s I was designing card and board games to play
attempts at survival. with my friends. I didn’t think it would ever be
The game proved massively popular, with fans more than a hobby until I applied to Fantasy Flight
praising its faithful recreation of the show as well Games in 2005.”
as its tense and at times acrimonious atmosphere, The US publisher had previously produced hit
and it remains a favourite more than a decade games including the space opera epic Twilight
after its first release. We spoke to its designer, Imperium as well as English-language editions
Corey Konieczka, to find out how he adapted ABOVE A ship filled with traitors, as far as of hit European games like Reiner Knizia’s Tigris
an iconic piece of TV science fiction to a board we know, anyway & Euphrates. Now the company had secured the
gaming classic. rights to produce a licensed Battlestar Galactica
board game, and Konieczka was keen to take on
POLISHED PARANOIA the task.
Corey Konieczka was a passionate gamer business-building game Acquire. He was also a “My boss, Christian T. Peterson, told me that
from an early age. Originally from Salem, keen video game player, and enjoyed developing we had the license and asked if I wanted to
Massachusetts, he grew up playing mass-market his own digital games. work on the game,” he says. I was a huge fan of
board games as well as hobby hits like the fantasy “I used to program my own video games as a all things sci-fi, so I jumped at the opportunity.
dungeon-crawler Heroquest and Sid Sackson’s hobby and I dreamed that one day I’d do that for a I remember first talking about our game ideas

32 February 2020
on a plane ride to some business meeting. to a crisis might be doing so because they were CYLON HIDE-AND-SEEK
We agreed that we wanted a character-driven secretly intent on sabotaging the group, or they This “hidden traitor” approach was a compelling
game about paranoia and betrayal. These were might genuinely not have the cards needed core for the game, and other releases including The
core tenants of the show and sounded like a to address a particular situation. It meant that Resistance and Secret Hitler have gone on to adopt
really fun game experience. I don’t remember anyone who didn’t appear to be pulling their similar elements in their designs. But what was
discussing many mechanics at that point, but weight immediately came under suspicion, and equally important was that the game should feel
I’m sure we tossed around vague concepts of clever Cylon players could even accuse others like Battlestar Galactica, and a big part of that lay in
what sorts of things you can do in the game. they knew to be humans, directing everyone’s capturing the fast-paced fighter ship combat from
“I don’t remember whether I had already attention to innocent members of the group, the TV programme. The game board featured the
watched the show or if this assignment got me persuading them to confine loyal players to the hulking Galactica in its centre, with Cylon raider
to watch it. I have a vague recollection of the ship’s brig while plotting nefarious schemes for craft attacking unpredictably throughout the game.
original series from when I was a kid, but nothing later in the game. To repel their aggression, the players engaged
concrete. I think the reboot was so popular “The game was designed with the idea that them in zero-gravity dogfights using plastic Viper
because it was well-written, had memorable even if no player is actively working against you, fighters. Any attackers which made it through the
characters, and a story that kept you guessing. there is the perception that someone is sabotaging defences could destroy the ships accompanying
It was a cultural phenomenon that got people you,” Konieczka says. “The game is meant to Galactica, obliterating precious resources in
talking about it like Lost or Game of Thrones. constantly play to your sense of paranoia, which the process. Alternatively, they might damage
Even today, just hearing the intro music gets my is a very human emotion. Even shy people can Galactica itself, bringing its occupants ever closer
adrenaline pumping.” feel this paranoia, and it will alter their behaviour. to annihilation.
His design revolved around a simple I can’t make anyone jump out of their seat and Another vital element that the game sought
mechanical core. On each round, the players yell out accusations, but I can make them feel to capture was the cast of characters fans
collectively faced a different mission to something inside. Even if you’re not pointing had followed through their adventures on
complete or crisis to overcome – destroying fingers at your friends, you’re watching them the show, and Konieczka was keen to ensure
ships, carrying out rescue operations and differently and reading their facial expressions at that playing as each of them offered players’ a
dealing with emergencies such as water every crucial moment. different experience – one which reflected their
shortages. In order to succeed, they had to play “The real trick was designing systems that personalities as depicted in the source material.
cards representing different skills from their give imperfect information. You should rarely Admiral William Adama, Galactica’s commander,
hands. But a Cylon player could attempt to ever know that someone is a Cylon. Instead, used his inspirational leadership to boost the
deliberately undermine the group’s efforts by you can feel 90% certain, with a chance that power of cards in crisis checks. Ace pilot Kara
withholding useful cards, causing missions to you’re misreading the situation. It was a difficult “Starbuck” Thrace could take extra actions in
fail and edging Galactica and her occupants balancing act, but I think we succeeded.” combat against the Cylons. It meant that each
closer to destruction. Appropriately enough, the designer from player could influence the direction of the game in
It set up an atmosphere of uncertainty and Salem had created a carefully engineered different ways, but each also came with a character
accusation. A player who didn’t contribute cards tabletop witch hunt, and it was important to him flaw, making certain actions risky or difficult.
that Cylon players should have as much fun as “Designing the characters was one of the most
their human counterparts. fun parts of the job,” he says. “In the show, the
“Even if there was no Cylon player in the game, characters are all portrayed as flawed individuals,
it would be pretty challenging,” he says. “We and this is part of what made them so relatable.
aimed for the Cylons winning 60% of the time so To bring the characters into the game we simply
that the humans felt the stress of the situation, made a list of each character’s strengths and flaws.
which in turn stoked the paranoia. If you’re good We usually started with the thematic idea, and
at lying to your friends and keeping a straight face, then brainstormed what it should do in game.
you’re probably a good Cylon. The choice of when “Some abilities designed themselves, such
to make your move strategically is key, so I always as Guias Baltar’s ability to test someone to see
recommend to player to focus on staying hidden if if they’re a Cylon or not. Of course he’s the least
they’re unsure what to do. That being said, I think trustworthy person in the whole series, so we
anyone can have fun being a Cylon and have a fair needed a way to represent that as well to draw
chance at winning.” doubt to his accusations.”

The game was designed with the idea


that even if no player is actively working
against you, there is the perception
that someone is sabotaging you

tabletopgaming.co.uk 33
HOW WE MADE BAT T LES TAR GAL AC T IC A

Another is that it’s important to provide a good


LEFT Both Space game reference on the back of the rulebook. And
combat and most importantly, the game should feel intuitive.
planning ahead Once you learn the basic systems, everything
played out through should feel natural and easy to remember.”
the card deck The positive reaction on the game’s release saw
a series of expansions released in the following
BELOW years. 2009’s Pegasus revolved around a new ship
Character cards as well as a board representing the planet New
give you strengths Caprica, discovered in the course of the series. The
and weaknesses next, Exodus, introduced new elements to increase
the intensity of combat as well as a collection of
non-player characters for players to interact with
as they played. Finally, the Daybreak expansion
focused on the final stages of the Battlestar
Galactica story, letting players negotiate with the
Cylon commanders as they played out humanity’s
desperate last-gasp effort to find a safe home for
their species.
Each new addition worked as a bolt-on module,
meaning players could tailor the game to their
Another aspect taken directly from the series at the right time. This was meant to encourage own preferences, fine-tuning its atmosphere and
was the possibility that players might start the players to wait for the perfect time to reveal, and degree of challenge. That’s part of the reason that,
game believing themselves to be human, only provide a memorable game moment.” despite another TV reboot reportedly being in the
to discover that they were Cylons later on. It works, Konieczka isn’t in any rush to bring out a
reflected a pivotal point in the story where AN EXPANDING UNIVERSE new edition of the game.
prominent characters who had been ferociously OF TRAITORS Instead, he’s focussing his attention on a
fighting the robotic threat abruptly discovered From colleagues’ reactions to his design, it seemed new game development studio, Unexpected
that they were sleeper agents, placed on Galactica that Battlestar Galactica had hit all the right notes. Games, established as part of the gaming giant
to ensure its destruction. “Playtesting this game was a blast,” he says. Asmodee group to focus on innovative and
“I remember the sleeper phase came out of the “I’ve never had so many people asking when they original new designs.
original brainstorming session with Christian,” could play next. There were lots of changes during “At Unexpected Games, we’re focusing on
Konieczka recalls. “Since it was in the game from development, for example the game board used to innovative experiences that stand out in today’s
the start, I could design around making sure this have hallways that you’d move down to get to the crowded marketplace,” he says. “I’ve made over a
was fun. The important thing is that everyone different rooms. This was too slow and restrictive dozen games in my career, and now I plan to only
knows that they could become a Cylon during the so we removed them and basically let you move design and publish games that add something
sleeper phase, and this makes the first half of the where you want. new to the gaming industry. I’m hoping that these
game really interesting. Do you play your best as a “When I was working on the game, I didn’t games are generally more accessible than what
human even if you’re not 100% sure yet?” really feel burdened by fan expectations. The I’ve worked on in the past, but they also need to
This multifaceted approach to the design amount of positive playtest feedback was have strong themes and clever mechanics. I want
set up some dramatic moments and shocking immense, so I wasn’t too concerned. I did not games that make people feel different things and
revelations, and another important factor was that however, know that it would become possibly the remember the experience for the rest of their lives.
Cylons could deliberately reveal their identities most popular game I would ever work on. It was I’m already neck deep in our first project, and I
to trigger disasters that dramatically worsened very rewarding to hear that the game resonated really think it’s going to get people talking about
the situation for the other players. While revealed with fans and brought so much fun to so many it. I look forward to announcing and releasing it
Cylons could no longer affect the outcome of people. I continue to be blown away by fans’ next year.”
crises, these powerful effects could be worth the enthusiasm and generosity.”
loss of influence. Bringing a comparatively complex approach
“I think the game is more fun when the Cylons with so many moving parts to a popular series
are hidden,” Konieczka says, “so I tried to make might have seemed risky, since Battlestar
them less powerful when revealed. As soon as Galactica fans were by no means all hobby
the humans know who they can trust, they can gamers. But Konieczka says there are a number
be much more efficient. That being said, there of techniques that can make a complicated
are situations when you’re locked in the brig and game more accessible to newcomers.
can’t do much, so we needed to give the Cylons “Many of my games are complex, so there
an ‘out’ for when they’ve been discovered. The are a few things I focus on to help manage
special abilities on the Cylon cards are situationally this. One is that I make sure the turn
powerful, and potentially game winning if used structure is very clear and easy to follow.

34 February 2020
THROUGH THE AGES

GOD GAMES
In the beginning…
Words by Sam Desatoff

n many ways, playing a board game is a lot of Japan in order to teach him wisdom and from 2014, casts you as a nameless, all-

I like playing god. The player, an omnipotent


being that exists above the game’s world
and denizens, influences elements that
exist outside the control of ordinary people.
That may be a bit of a stretch, but there are
patience. The goal of Oshi is to push your
opponent’s pieces – shaped as one, two, and
three-story Japanese pagodas – off the board
with your own. Cleverly, the number of stories
on the pagodas represent how many spaces
powerful god that is shaping a new world. It’s
a tile laying game with a healthy dose of area
control mixed in. The goal is to get your five
tokens out onto the board, which represents
life springing from the earth. Think of it as
many games that quite literally drop players they’re allowed to move, how many other Carcassonne, but with more godliness.
into the role of gods. Whether it’s the gods pieces it can push, and how many points it’s Similarly, 2017’s Spirit Island invents a new
of Greek mythology, gods of chaos in the worth should it get knocked off itself. pantheon of gods that aim to cooperatively
Warhammer universe, or elemental spirits Eric Lang is a designer who has rose sharply defend their home island from the onslaught
defending their home island from the threat of in prominence in recent years, and Chaos in of colonial settlers. It’s a refreshing twist on a
colonial invasion, there are numerous ways to the Old World from 2009 is a big reason why. long-denounced board game topic. Beating
flex your divine rights. Based in the Warhammer universe, players back the invaders requires clever card play,
One of the earliest examples of a game take on the role of the gods of chaos and seek and the foresight to defend the right parts of
casting players as a god is from 1938. Helios to exert their influence. You use your followers the island.
is an abstract Chess-like game where the to corrupt territory, and utilize their favour to 2019 saw the release of Glorantha: The
pieces represent various mythological gods. deploy special godly abilities Gods of War, a board game set in the world of
The game’s analogue for the king is the titular Area control and warfare would become a the titular RPG. In The Gods of War, players
sun god, Helios. The other pieces are named common thread. In 2009’s Cyclades, players curry summon minions to do their bidding,
after the pagan gods of ancient Rome. For the aid from the ancient Greek gods, with ultimate construct buildings like shrines and temples,
most part, Helios plays out like Chess, just with victory requiring you to spread your attention and engage in combat with other gods. The
different takes on classic movement abilities. between all the available gods. Each god offers a game’s asymmetry is its biggest draw, with
Throughout the 20th century, most of the unique ability in battle, which is a theme that can each god possessing different special abilities.
games based on gods stuck to universally- be seen in the similar Kemet from 2012. In a hobby that covers every conceivable
known deities, including 1981’s Heroes of Yggdrasil, published in 2011, is a topic and theme, it is perhaps god games
Olympus, Viking Gods from 1982, and 1992’s cooperative game that tasks various Norse that come with the most substantial sense of
Pantheon: War of the Gods. It wasn’t until the gods such as Odin, Thor, Tyr, Freyja, and more power. This is not a feeling you can experience
early and mid-2000s that designers started with stopping the march of Loki, Nidhogg, by jockeying for noble favour in Renaissance
exploring beyond the comfort of Greek and and other villains of Asgard. Each god can Italy, or by trading spices in 16th century
Norse mythology. perform the possible actions more or less Spain. Dungeon diving is satisfying, certainly,
In 2006, designer Tyler Bielman published effectively, but it takes a significant amount of but it’s also oppressive and claustrophobic. If
Oshi, a game based in Japanese folklore. The cooperation to overcome the enemies. you want to wield power – true, world-shaping
story goes like this: the goddess Amaterasu Not all god games place you into the role power – pick up a god game and set the wheels
bestowed a game upon the first emperor of named, known mythological deities. Gaia, of creation turning.

1981 2006 2009 2014 2019

tabletopgaming.co.uk 35
CARDBOARD MANIFESTO

B
NO DICE
C
It doesn’t always have to come down to a roll of the dice
Words by Richard Jansen-Parkes

bloody love dice. Over my years playing and by looking at the handful of people who’ve

I writing about tabletop RPGs I’ve amassed a already tried it.


RD
collection of weird polyhedrals big enough Take one of my favourite RPGs of recent
to choke an orc and every few weeks I’ll find years, and the game that got me thinking about
myself ordering another few sets that probably this in the first place – Star Crossed, from Bully
won’t ever see the light of day. Or the kitchen Pulpit Games. It’s a two-player title based
table, for that matter. around the idea of forbidden love, and all of its
Now, bear all this in mind when I say I’m kind mechanics revolve around a tower of wooden

Mof bored of them.


Don’t get me wrong, I still love the feeling
of rolling dice, of glancing down at my result
between a tiny gap in my fingers and hearing the
roar of the entire table when they declare that
I’ve slain the lich or leapt from the exploding oil-
tanker at the last moment. However, that doesn’t
change the fact that I wish they weren’t always
the default option for laying down random
chance in an RPG.
In fact, “default option” may be putting it too
mildly. If you’re operating anywhere vaguely near
the hobby’s mainstream the use of dice seems to
be damn near mandatory.
Whether it’s the classic six-sided pair stolen
from a handy Monopoly set or the venerable
d20 of D&D fame, pretty much every RPG out
there will eventually make a roll of one kind or
another. Off the top of my head I can think of
maybe a half-dozen indie (or, at least, indie-
adjacent) titles that eschew them in favour of
something less traditional.
There are a few reasons for this. The first is
simply that we use dice in RPGs because we’ve
always used dice in RPGs. The hobby was
ABOVE Starcrossed swaps dicerolling for
block stacking-and-wobbling chance

founded on rolling dice and so we’ve shaped our


expectations of what games looks and feel like
around the assumption we’ll be using them.
Dice also fit in beautifully with the low-
budget, low-gear appeal of roleplaying. I
spend way too much on dice, but if I needed
to, I could outfit every single game I regularly
play for less than a tenner.
Finally, we can’t ignore the simple fact that
dice just work. Most RPGs out there need a
random element to keep them exciting and
allow for the unexpected, and dice are damnably
good at filling that need. Why try and fix what
isn’t broken?
Well, perhaps the best argument for fiddling
with the status quo can be found
blocks (think Jenga, but without the use of
any trademarked names) that stands between
them. As things heat up between the characters
the tower grows more and more unstable, and
if it falls they act on their feelings – regardless of
what the consequences might be.
It’s a simple little tool, but one that excels at
cranking up the tension in a that dice never quite
could. Watching the blocks waver and wobble is
guaranteed to catch your heart in your throat and
I’ve never seen a falling tower that didn’t pull a
cheer or a groan from the table.
Not every situation can be approached
through the medium of a big pile of bricks, of
course, but plenty of boardgames manage to
use something other than dice to apply that
spicy random element to countless different
situations. The mighty Gloomhaven, which
many people view as a kind of RPG-in-a-box,
makes use of card decks to determine damage
bonuses
b onuses and movement values, for example.
Hell, you could even make an argument
that you don’t always need to rely on luck at
all. The amount of random chance
in a game like Scythe is
deliberately kept as low as
possible, but that doesn’t
stop folks from making
meaningful decisions or taking
risky actions in the hopes of
pulling off a daring manoeuvre.
All these routes come with their own set of
problems, of course. Custom card decks can be
expensive, luck-free systems can become solved
or optimised. However, each new idea also
brings new possibilities into the world of RPGs,
and I can’t wait for a chance to try them out.

February 2020 tabletopgaming.co.uk 37


MICROGAME OF THE MONTH A F R E E G A M E F O R YO U T O P L AY I N S I D E E V E R Y I S S U E O F TA B L E T O P G A M I N G !

SECRET SQUIRRELS By Anna Blackwell

ecret Squirrels is a competitive hunting game in which While the grey team searches, the grey traitor will have to

S each team races to find all of the acorns as quickly as


possible. However, there is a traitor in their midst. In
each team there is a gnome hunter disguised as a squirrel who
pretend to be a squirrel looking forred black
acorns while also secretly
laying their traps. If a squirrel comes across a trap, they’re dead
and can’t continue searching. A gnome can choose to fake their
reds cards blacks cards
is laying traps for unsuspecting squirrels. own death.
After the time has run out, the searching team counts all the
PREP acorns they’ve found and the total is written down. At this point
red
Cut out grey
the acorns and traps and glue them onto cereal box to the team may make a guess at who the gnome was. If they guess
create tokens. wrong, the gnome wins the round. After the gnome has done their
victory dance or hung their head in shame, the traps are placed
TO PLAY on a surface again and the red joker takes them. Reds wait outside
Get a deck of playing cards and separate both Jokers and an while the greys re-hide the acorns and the game repeats.
Red
even split of red and black cards for however many players
grey
The final winner is the team with the most acorns found. If
are involved. this is a tie then break it with fastest time – number of squirrels
grey grey
For a six player game, you’ll have two Jokers, two red cards, who survived – whether the gnome is caught. If there is still a
and two black cards. tie, flip an acorn.
Shuffle the cards and deal them out, telling players to keep
their card secret and split into teams of red vs grey (or black,
unless you have a squirrel themed deck of cards).
Place the hunter’s traps on a surface between everyone
WHO MADE THIS?
Anna Blackwell is the game designer and freelance
and have everyone close their eyes. The black joker takes Download a
writer who curates this feature. You can keep up to
the traps. free PDF of
date with all of Anna’s work by following her on
Reds
Red squirrels are first to hide their acorns in the play area
@BlackwellWriter. If yougrey
have a one page game you Secret Squirrels
while the grey squirrels (black) wait outside. Once all of the at ttgami.ng/
think our reader’s would love or just want to let her
acorns have been hidden, call in the grey squirrels and start a squirrels
know you love the feature, go get in touch!
five minute timer.

38
38 February
December2020
2017 tabletopgaming.co.uk
COM M UN ITY
COLLIDES
W e tal k co mp eti tiv e Ke
champion, and how the commun
yfo rge wi th the current UK Vaults
ity is at the heart of the game
tt
Words by Christopher John Egge
a competitive scene of contradictions. “It seems
was John who advanced to the final and his hard to game at a super competitive level,” says
ohn Pickavance is the current eventual win. Pickavance “as you’ll never have a perfect deck.”

J champion of Keyforge’s UK Vaults


Tour. Having rocked up with his
twin brother, part of his birthday
gift to his twin, he experienced a
day of competitive play which he was “never
so streaky in my life.” The event was a sealed
deck event, with all new Archons decks
For Pickavance the win isn’t the story
however. Instead, the atmosphere of the new
game, and the expansions released on the day
lead to a huge friendly group which has become
part of his Keyforge community. Watching
people understand that “This isn’t a scary thing.
This is something anyone could do,” while it is
And while this would make other competitive
game feel strangely unviable, Keyforge flourishes.

LUCK OF THE DRAW


“You’re always dealing with this kind of
randomness. That’s not to say it’s random,”
says Pickavance. In Keyforge, unlike other
unwrapped and played for the first time. a competitive environment, it was possible to card games, luck is baked into the game
Of course, twins choosing Keyforge, a game have fun and make friends. This fits with how at a high level. Buying a pack gives you all
most notable for its entirely unique decks, players term these Vaults Tours as ‘competitive the randomness you need, and as such, the
as their game of choice is a joke that tells casual’. This, mixed with what some see as a high competitive scene doesn’t feign that the game
itself. Despite being the giver of the gift, it level of randomness and luck in the game, has is entirely intentional.

40 February 2020
effect everything and is often self-fulfilling.
competitive events. Fantasy Flight have, for With the rise of communities around these
“It invites more skilful play,” says Pickavance “a the first time, decided to put a cash prize up games there is always a discussion about the
good player will be able to make their suboptimal for the winner of a new tournament. The Vault best way to win, and to win is to play into the
cards work for them. A less experienced player Warrior series, kicking off in March, should see meta for most people. In deck-building card
might think ‘this card’s rubbish. It ruins my deck,’ competitors work their way up through open games you’ll often find a few cards that will
but there were lines of play in certain situations qualifiers for a prize of $10,000 distributed consistently produce a win conditions, so
where it could become a really important card to between the top 16 – the winner taking away having these in your deck will improve your
have. And you don’t see that in any other card game $2500. The final will offer a prize of $100,000 – chances. Ultimately though, it’s not very fun
because those cards just aren’t drafted.” and even the day before there’s a last chance to be pushing against a very aggressive or
So, with deckbuilding removed, a different qualifier to get in to the competition. formulaic meta, and it’s even less fun to join it.
kind of skill emerges in competitive play – deck “It’s the right balance of aspirational Keyforge also has its own system for keeping
reading. “In a game like Hearthstone or Magic without being a huge amount of money off the powerful decks from ruining everyone’s fun. The
where there’s a very fixed meta, you’ll have played bat,” says Alex Watkins, head of competitive Chainbound events add ‘chains’ to decks for
all the decks hundreds of times before and you play at Fantasy Flight. Getting this right is winning in competitive play. This reduces the
know what you’re waiting for,” says Pickavance difficult as money always changes the way hand size the deck draws each turn. This, in effect,
“whereas in Keyforge you have to be able to look the game is played and watched. It can, some chokes it during later games. Eventually a deck will
at your opponent’s deck list and see the lines of argue, lead to some of the harsher trends seen become somewhat unplayable, and be naturally
play. It’s a very high skill ceiling.” in other competitive card games. rotated out by player choice. This is the intentional
part of the meta, and part of the enjoyment of
PUTTING YOUR AEMBER MAKING OF THE META OUT the game when playing competitively – the fact
WHERE YOUR MOUTH IS OF A MOLEHILL that your deck, while unique, might also have
Pickavance hadn’t played in a competitive scene What then, does Keyforge do to keep its meta a limited competitive life if it breaks the game.
before, but the Vaults Tour was a great place to start. fresh? And more simply, can a meta even exist Your wins will go on to effect how you play the
The tour allows grassroots gamers to come together within the randomised deck building game? game in the future and, if it’s a deck that stomps
and play for non-cash prizes. It’s the sensible climax ‘Meta’ is a term used in competitive card everyone else’s, your free ride will only last so long.
of the store-based Chainbound events. games to describe the overarching trend at Additionally, a newly introduced ‘power level’
But that’s about to undergo a subtle change any given moment. This could be the type system will push decks up only into higher tier
with a new addition to the sprawling set of of deck or the style of play – the meta will competitions when they hit certain thresholds.

You’re always dealing with this kind of randomness.


That’s not to say it’s random

tabletopgaming.co.uk 41
KEYFORGE

And this is to everyone’s benefit “If you have


new player on the scene, searching for your the community during it and you have the
There is still a meta to push against in most powerful deck, but this is counter to some people who are generally passionate about the
Keyforge however. That of a race. Often games, of the appeal of Keyforge. “The best thing about game, you get a more authentic and a more
and the Vaults Tour winning deck played by the game is, is discovering” says Pickavance, genuine experience and what’s going on,” says
Pickavance, don’t involve much combat. The commenting that in other games you might have Watkins. Interestingly, much like the rest of the
metaphor for most card games is that you, powerful and sought after ‘chase’ cards, “but in game, things are done with a community focus,
the holder of the cards, is fielding an army. Keyforge you’ve got these ‘chase’ decks, but no with streams letting viewers get close to the way
Here it’s less combative. Instead minions are one really knows what they are.” the competitors are playing. “One of the things
traditionally seen for their value in producing This element of discovery is what brings people have really lent towards,” says Watkins, “is
game winning resources. people to the scene, and the community is instead of having commentators, they like table
“There’s this idea that you have to race,” what makes them stay. And of course, part of mikes and hearing the players interactions and
says Pickavance, talking about a recent local that is how we watch the game. talking through what they’re doing.”
chainbound tournament victory, “however, So, with a huge and supportive community
I’ve got this deck that kind of plays against that WATCHING KEYFORGE in tow, we have to ask what’s next for Keyforge
completely.” Instead of creating minions to Keyforge, like most other card games, now has a on the competitive scene? “We are planning
generate the aember required to forge each streaming component to its community. While a sealed Vaults Tour at UK Games Expo,” says
of the keys to win the game, the deck relies Fantasy Flight also offer a handful events as part Watkins, hinting that a new expansion may be
on your opponent doing so, and then stealing of their official coverage, it’s the community that landing in May – this being the format of previous
it from them using archived cards (a kind of takes the lead. “If we can’t stream ourselves, set releases. Stores will also be putting together
storage system for cards to use later). “It like a we reach out to the communities,” says Alex seats for the Worlds Collide championships, and
suckerpunch,” says Pickavance “and what [my Watkins “We look to provide an area on internet aside from this in February and March the leader
opponent] didn’t realise that had they not been to make sure they can do it and encourage the board cycle, making it a perfect time to get in to a
creating so much aember, I wouldn’t have been community to come and stream.” store and start winning your aember.
able to win.” This is an example of the way that
a smart player can read their deck and find the
advantages within. The meta in Keyforge is as
complex, even if not as fully analysed as other
card games – but not for lack of trying.
JOHN PICKAVANCE’S
The Decks of Keyforge, a community run site,
does attempt something like deck ranking. But the
KEYFORGE TIPS
For new players, jumping in to a competitive game can seem a bit
system is somewhat arbitrary and doesn’t account
for everything that a human can see in the game.
daunting, so here’s some top tips from a Vaults Champion
Pickavance explains that his winning decks are
CONSISTENCY IS KING
both rated low using the site, and how the site may When reading your deck – and others, find consistency: “I like looking for is duplicates, which my Vault Tour
be leading players toward certain conclusions Deck had quite a few of. It makes your deck very consistent and in a game that's randomly generated that
about how the game should be played. is something that most people wouldn't have.”
“Everyone wants to know, ‘have I got a world
beating deck?’” says Pickavance, “and for the LEARN TOGETHER
longest time there was this kind of rush meta. Finding a regular Keyforge partner is the best way to learn without getting caught up: “Play lots of games
You just want to get as much aember as you can. with the same person, learn it together, explore it together. Don't rush out and find, what the SAS scores
are and what the meta is and all this. Just enjoy the game.”
So, cards with lots of aember on them that you
just play it out of hand were rated very highly.
JOIN THE SCENE
And because they rate highly people with typing The Keyforge app offers you a way to find local stores holding regular game nights: “I play weekly at a place
them into [the site] and like, Oh, that’s my best called Geek Retreat in Leeds. We have a really active community of like, people of quite different levels and
deck. It becomes this kind of self-fulfilling they play for different reasons. We have a library, so people put their old Keyforge decks in this library and
prophecy.” It’s easy then to get swept up as a then they are open for anyone to use at any point. This makes the barrier to entry even lower.”

42 February 2020
Terramara – a lakeside community along the
River Po. As the leader of this tribe you have
tough choices to make, “The farthest territories
are richest, but the explorers need more time
to come back,” says Gigli and Brasini. This
mechanic is one of many where committing
your resources (sending someone from your
village on a distant mission in this case) means
they won’t return to you until later rounds,
when the board state may be entirely different.
Each round the players place their workers
to gain materials and advance the three
(culture, military, or trade) tracks. These
tracks all interact with one another, and
require balancing of their own. The culture
track is probably the simplest, represented
by a river – moving along this makes any
‘downstream’ artefacts on the track available
for purchase. These artefacts are added to
your village, and provide a kind of engine
for converting materials or gaining power.
The military track allows you to boot other
players’ workers off certain locations,
assuming your marker suggests you have the
strongest military might. The track on the
axis of time is the trade track, and allows the
movement of two caravans. While you can
speed along and pick up everything at each
depot, it’s a balance. When the board flips

DOWN BY at the end of each turn there may be a better


placement opportunity closer to home – but
you caravan can’t go back. “In this way, each
round, players have new situations to face;
the placement areas are reduced and the fight

THE RIVER
for the resources is tenser,” the designers say
“but the stronger territories become closer
so it’s important to choose when to travel to
the farther lands.” This is the risk of exploring
in Terramara, it’s a delicate tightrope act
to navigate your people through the harsh
We talk to Flaminia Brasini and Virginio Gigli of bronze age world towards prosperity.
Acchittocca about making, big and crunchy Eurogames EVERYTHING CHANGES
designed to make you squirm over your choices The permanence of change is a theme that
runs strong through the game. You want to
Words by Christopher John Eggett improve your village, your military power, and
your cultural effects to be able to enhance the

“W
ho’s turn next?” building game Egizia and painting assistant engine of your village – but there is a sense
is the phonetic management game Leonardo da Vinci – both that something is lost in making these choices.
Italian joke of of which were received well by the Eurogamer At the end of each round the board, made
Acchittocca (“A community. Their next outing takes us up of 12 letterbox tiles that fit within the
chi tocca?”) back to historical Italy, or more accurately, play area, is partially flipped. This ingenious
– the question we’ve all passed around prehistorical Italy. board design is an interesting step away
the table of a games night – usually after “We think the real challenge for primitive from the modular and configurable boards
something very complicated has happened man was that they often didn’t know what they we see more of in games, and its sense of
within the machinery of a large Eurogame. would find beyond the horizon,” Virgino Gigli containment fits snuggly with game’s setting.
Acchittocca is also the name for something of and Flaminia Brasini tell me over email. This, While you’re in a single location along the
an Italian supergroup consisting of Flaminia then, is Terramara, the new heavy Eurogame River Po, and your scope isn’t a huge empire,
Brasini, Virginio Gigli, Stefano Luperto which had some queuing up at Essen 2019 you are instead hoping to secure the future
and Antonio Tinto. Together they’re behind in the ‘Hot Games’ section. Players take the of your people with actions now which will
the likes of Nile bothering and pyramid role of clan chieftain of a bronze age village in ripple out forward in time.

44 February 2020
The expansive and variable board and cards of Terramara

Each row is its own pocket of passing time, “The theme drew us in this direction. The “there are also several ‘races’ in the game,” they
and as such is flipped at the end of that turn. territories change during the game because say, referring to the dash for power along each
If you have workers placed on those slats, the clans use them, the children grow up track. However, unlike many Eurogames, there
then they return to you. These areas are now – and all of this is irreversible,” we’re told. is also something of a direct conflict in the ‘raid’
open to you to use if your caravan is at the This might be the way that prehistoric man action. This allows players to steal resources
right point to give you access, and they offer began looking toward their own mortality, from all other players, again using their military
powerful options later in the game. Another and designing ways to begin creating strength, this is relative however, with the
example of this is how the character cards can permanence. There’s an answer for this too, difference between the military strength, and the
‘grow up’ at any point, changing the innate “your development, represented by your amount of resources in the player’s supply being
abilities that each player has. Like the way the artefacts, give you permanent effects that what dictates how successful the raid is.
land changes beneath you, you can’t go back. improve your village structure,” say Gigli The balancing of the game was one of the
and Brasini. This adds a mechanical interest most difficult parts, Gigli and Brasini tell us,
in the way the game is played, “permanent “The main challenge in Terramara developing
Games effects make the choices of the players more
important; if the game conditions change,
has been the balancing of the territories in
order to make really interesting the main
have to be players have to continuously reset their mind
and their strategies.”
mechanic. Farther the territories are stronger;
but how much stronger must they be than the
uncomfortable UNCOMFORTABLE
closest one?” This main question in the design
is the one the team wanted to give the player
DECISIONS during this complex game – that, and an
Terramara offers a kind of DIY-asymmetry, as you ability to replay with new strategies each time.
play, you build your village and the status “I like very much games in which the players
of each of your tracks. While investing have to face a very different situation during
in one part gives you an advantage, each game; for this reason there are so many
your opponents might be opening variable elements during the set up, and the
up some way to push back. characters,” says Gigli and Brasini. The tension
The team attempted to find between players is a constant tug of war between
a way between direct conflict the commitments you decide to make, and
and semi-solitaire Eurogames, those you hold back on. Everything in the game
“In Terramara there is a strong costs the players, and the decisions you make
interaction during the placement are often permanent. This tension is important,
phase in order to gather the best the choices you have to make for
resources. The military your people are hard. This then
strength, allows you to is the crux of it for Acchittocca,
have more or less the whole philosophy behind See our review
freedom during the games they make. As Gigli of Terramara on
this phase,” says and Brasini say, “Games have page 77
Gigli and Brasini to be uncomfortable.”

tabletopgaming.co.uk 45
around the world in 80 plays
W
N

MALAYSIA
Words by Chad Wilkinson

his month we’re travelling directly

T along the equator line, 11,000 miles east


from last issue’s Guyana to the diverse
country of Malaysia – boasting its own
spin on popular Mancala style games alongside a
thriving modern tabletop scene.
Southeast Asia’s take on Mancala goes by
various names, often with subtle rule changes,
with Malaysia’s locally known as Congkak.
This two-player strategy game sees opponents
competing to win the most ‘seeds’, more
commonly in the form of Cowrie shells. Congkak
boards are typically larger than similar Mancala
Pasaraya offers retail fun while Oh My Lair! is a solo summoning print and play
style games, with many examples resembling
ornately carved wooden boats. Seven deep pits
line each side of the board to accommodate to their 2011 game The Mini Quest. Adding more 2015 – an ongoing issue that saw Prime Minister
the shells, with each player’s ‘store’ positioned variety and story building mechanics, The Mini Najib Razak siphoning over $700 million for his
at opposite ends. Differing from other Mancala Quest 2 is a passionately crafted update to the own gain, from a government company designed
games, the ‘store’ is not missed out when original hex-based adventure available through to boost the country’s long-term economy.
‘seeding’ the board, with shells being dropped Experimental Playground Games’ website. 2012’s Using Monopoly as a general framework,
into a player’s own store each time it is passed. Oh My Lair is another popular design, tasking a Shamsuddin created Kleptopoly: The Board
Nowadays, small publishers such as Blue monstrous dungeon lord with defending its lair Game as a scathing and informative platform
Mana Games and Game Design House are from inconvenient heroes in a slick area majority to inform players on the ins and outs of corrupt
producing locally popular designs such as style solo game. This year the company has been governmental money laundering.
drafting game Monster Hero Academy and The working on its approachable old school RPG As a lighter reflection of their country, Zamri
Piedes Curse: Earth, a time-travelling strategy system Metatoy – an offshoot of their previous Mustapha and Haireey Hashnan – creators
race game. The country’s designers have LARA system – with updated rules and charming of YouTube gaming channel Meja Belakang
also made use of alternatives to traditional illustrations from Robertson Sondoh Jr. Art - have successfully crowdfunded Drama
publishing, as shown by the active and endlessly Last year, designer She Hui Leong self- Pukul 7, a card game taking a tongue-in-cheek
creative print and play scene. Somewhat of published the strikingly cute Pasaraya: jab at the influx of soap operas dominating
a powerhouse in this DIY scene are Jason Supermarket Manager.. Selling via Facebook evening television in Malaysia. The game sees
Sondoh and Robertson Sondoh Jr, founders of in lieu of an established publisher, Leong has players stepping into the roles of soap characters
Experimental Playground Games. Maintaining adopted a similar DIY enthusiasm to that of online trying to eliminate each other, in a battle to
an ethos for simple, cheap and short games, print and play designers. With bright, popping take centre stage as main character. Hoping to
their catalogue of a vast array of titles can be artwork from illustrator MeowGod, Parasaya: keep the game as local feeling and relatable as
easily printed and supplemented with a few Supermarket Manager deceptively charms players possible, the pair have stuck close to established
dice and tokens. Demonstrating the company’s into its ruthless realm of retail. Familiar deck tropes and stereotypes unique to Malaysian TV.
positive attitude toward gaming communities building mechanics are given a fresh spin with the Through card art and text, Malaysian gamers can
is their promotion of a recent fan-made sequel game’s currency cards doubling as victory points, expect plenty of laughs over the jokes and clichés
plunging players into an intense risk-reward race Drama Pukul 7 playfully presents.
as they buy goods to meet sales goals and fulfil This month’s trip has demonstrated the
various contracts. pervasiveness of the tabletop hobby through
When examining a country’s gaming both its adoption as a means of informing a
scene it’s always fascinating to see how country’s citizens, and through the lengths
designers have used the medium to designers will go to see that their games reach
comment on local politics or culture. their audience. Whilst global reach is certainly
In the case of Malaysia, designer Aizat important, Malaysia shows that games don’t
Shamsuddin took to the tabletop to always need international distribution deals to
critique the 1MDB scandal exposed in make an impact.

tabletopgaming.co.uk 47
hat draws us to RPGs?

W The vast journeys,


the character growth,
the drama, the
worldbuilding, certainly.
It’s an amazing hobby to be part of. However,
as a campaign stretches into its second or third
year, or you start yet another short game, some
respite from the norm is well appreciated.
Especially if you’re the weary forever-GM with
a group of ravenous players to entertain.
Introducing another, smaller, game into the
main story arc for some in-game play like Poker
or Liar’s Dice in the tavern, or to represent a
scene in a different way can be a much needed
breath of fresh air. I’ve taken to calling these
‘supplemental games’ and they are a godsend
for overworked GMs and an interesting change
of pace for players too.
Supplemental games, in this sense, are
standalone games that have the ability to be
incorporated into a roleplaying game. Some
of these are tools to be used for worldbuilding,
journal writing, or item creation. For fleshing
out a world in a generative way that produces
some surprises. Alternatively, supplemental
games can be games in their own right to
replace combat or existing mechanics. If
you’re ready to spice up your RPG, let the
gamesception begin!

POCKET WORLDBUILDING
Coming up with worlds for RPGs can be a
momentous undertaking. While it can be
gratifying to do, it can also be a bumpy road
getting there. GMs and player alike can
experience some difficulty in understanding or
engaging with vast and detailed worlds. No-one
likes getting exposition-bombed at the start

SUPPLEMENTALLY of a game just to understand what the world


equivalent of a cow is.
However, there is a solution. Microscope! The
game pitches itself, “You have vast power to

SPEAKING
Long roleplaying campaigns can sometimes
put the drag into dragon and the “I’m done” into
create... and to destroy. Build beautiful, tranquil
jewels of civilization and then consume them
with nuclear fire. Zoom out to watch the
majestic tide of history wash across empires,
then zoom in and explore the lives of the people
who endured it.”
In essence, Microscope lets you and a bunch
of friends build a world and its history through
dungeons – but never fear, with a pinch of gaming a collaborative narrative RPG. Throughout
the game the focus shifts back and forward
inception, supplemental games can break your through time as players inhabit and roleplay
characters and add elements to the world. One
party out of its adventuring malaise player might want to include a magical war
which prompts another to describe the event
Words by Anna Blackwell that started it, allowing everyone a chance to

50 February 2020
roleplay and to get a vivid understanding of
that event. Which, over time, creates a strong
understanding of the world for everyone.
No-one likes getting exposition-
After all, you created it together. This also
gives the GM a good opportunity to see what
bombed at the start of a game
kind of stories the group likes. With the non- just to understand what the world
chronological nature of the game, you could
even set up a terrible event during the world equivalent of a cow is
building and have the campaign be the run up
to it. Dropping in and out of the Microscope can
build an exceptionally detailed history.
The only issue is that some groups might not and like makes the Conan style razing of the the opportunity to say what happened to the
like their precious creations being controlled by village that much more impacting. For anyone characters you played afterwards. Perhaps
someone else. As with all things, discuss it and struggling to get a campaign moving and to give they are the characters you take on for the
find a good balance. It might be that having the the players reason to stick together, starting story ahead?
players have too much say in the world doesn’t the game with a session of Kingdom can raise One of the much praised factors of games
work for your setting but you want to create the stakes. You could play through to the point like Fallout is the environmental storytelling.
something for them to understand and be that a tremendous threat has arisen against The bits from before the collapse that tell
attached to; something smaller like a city which your community then roll up characters in your you so much about the lives of the people
could be done with Kingdom or Icarus. chosen system and hit the road. involved and with Icarus you can create
Kingdom puts you all in control of a Icarus follows a similar path but with the deeply understood scenes for the players
‘community’ and the decisions and threats that very specific outcome of ‘civilisation collapses’ to come across. Making environmental and
face them. As you play, you take on the role which provides an amazing tool to get a plot in narrative callbacks to the choices they made
of specific characters and see what happens motion. The central mechanic of stacking dice in Icarus and picking through the wreckage
to this community as events play out. The as tension builds creates a wonderfully organic of that fated city in your campaign can create
detailed character-level world-building here experience where the end is always nigh. As deeply authentic melancholic backdrops.
really helps to make NPCs that players feel you play you’ll see what led to the collapse,
like they’ve known for years. Starting the game how characters acted, and get an idea of what MAKING NEW FRIENDS
with several neighbours they already know life in the city was like before the end and have While world building games are great at
fleshing out characters and getting players
invested in the world, there are other options
to flex your creative muscles. As any long-time
GM will agree, making NPCs and items is fun
but difficult. And it gets harder the longer you
play with a group.
This is where the wonderful world of solo
RPGs can be explored (and exploited). One
of the most common ways solo RPGs work is
through journal writing. Essentially, the game
gives you prompts and mechanics to work
with and you write the story. The beauty is
that, thanks to the prompts, you’ll often find
yourself going places you would never have
thought of.
Such as creating a sword that just wants
a hug with the help of The Artefact. A solo
journal writing game that takes you through
the creation and long life of a sentient
magical weapon, shield or instrument. It has
a deliberately lonely tone and aims to show
the effect of being alone in the dark places
of the world and the transformations time
brings. Think of it like reading the diary of The
One Ring. As you write the history of the item,
you’ll find yourself populating your world’s
past with characters, locations, and events.
And at the end, you’ll have a unique item with
LEFT The world before the fall in Icarus ABOVE A layout that Dungeon Janitor’s Apprentice can build
a story to give your players.

tabletopgaming.co.uk 51
S U P P L E M E N TA L G A M E S

Items from Do
Not Let Us Die In
The Dark Night
Of This Cold
Winter

You can even make up dungeons using narrate the effects accordingly. Once they get
games like the two-player Dungeon Janitor’s the chance to unleash an attack, they topple THE ARTEFACT
Apprentice which has you take on the roles their chain, basing the power of the attack on by Mousehole Press
ttgami.ng/artefactgame
of the grumpy old janitor and the workshy how many dominos fell. The only downside
Tell the tragic story of a magical item as it
apprentice. While the game is a bit barebones, is that the prompts create a very specific type passes through the ages
more serving as the framework for a of narrative that might not fit everyone’s style.
competitive argument, it does provide a great However, the narrative elements of their fight DUNGEON JANITOR’S APPRENTICE
exercise for coming up wacky dungeon rooms. might help to bring story and emotional context by Sorry Not Sorry
One player takes on the role of the grumpy to the destruction of the city or, at the very least, ttgami.ng/janitorsapprentice
old janitor telling the apprentice to go and provide a different form of combat to truly Collaborative dungeon making through the
perform some task in the dungeon to which differentiate it from a regular fight. power of excuses
the apprentice comes up with a reason for Then there are games like the extremely
why they couldn’t possibly clean the slime post-rock titled Do Not Let Us Die In The Dark
MICROSCOPE
by Ben Robbins
pits, feed the minotaur or empty the oubliette. Night Of This Cold Winter which describes itself ttgami.ng/microscope
As you go, you can note down the rooms as a ‘minigame’ for RPG play. The goal is to help The gold standard in collaborative world building
mentioned and once the janitor gives up or a village survive through a desperate winter
the apprentice can’t come up with an excuse, after their supplies have been stolen. Over the KINGDOM
you can draw it all up. It might be a bit wacky course of the game, the players help search for by Ben Robbins
and horrifically dangerous but hey, what food, fuel, and medicine while dealing with ttgami.ng/kingdom
good dungeon isn’t? random events that can throw a wrench in Lead a community in any setting you desire
even the best laid plans. And while the survival
DICE FREE CONFLICT elements are fairly mechanical, the focus is kept
ICARUS
by Hunters Entertainment
For those of you who’ve already got your on role-playing as each villager is named and ttgami.ng/icarusgame
game off the ground and have your setting their ailments tracked, the village mapped, and, Explore the last moments of a fated city and
nailed down, there’s still plenty of ways to players encouraged to talk in-game with the desperately try to make a difference
bring in new play styles. These could be as village elder and other characters.
simple as some tavern games, or you could While we have barely scratched the surface, COLD WINTER…
even take this a step further and challenge as there are hundreds of games like these out by Cone of Negative Energy
players with actual puzzle toys, arcade games, there, we hope you’ll want to start exploring ttgami.ng/coldwintergame
or dexterity skills. the world of supplemental games. Using them Help a desolate village survive the winter in this
boardgame meets RPG minigame
Or you could use smaller games like Harder can make your locales, items, characters, and
They Fall which puts players in control of plot that much more impactful and varied. HARDER THEY FALL
towering behemoths or mechs as they battle And handing over some of the creative control by Jay Iles
it out using chains of dominos. As the players to the players can really help get them more ttgami.ng/hardertheyfall
fight, they place, move, or remove dominos invested. So go wild with it, and put more Battle giant beings through narrative prompts
depending on what powers they’ve used and games in your games. and chains of dominoes

52 February 2020
<UNEARTHED ARTEFACTS>:// Once across, magnets come into play. The
same magnets that are a factor in our culture’s

SCREWBALL SCRAMBLE interstellar travel are here used, in a toy, to


lift and drop the ball into the next part of its
journey – across two completely devilish steel
++YEAR 3154++INCOMING TRANSMISSION++ wires. The wires can be brought closer to each
other to slow the ball’s descent, and widened
Found Sector F4: Pastime x17 – Board Game to allow the ball to roll. Widen the wires too far
and the ball drops out of the game – sending
– “Screwball Scramble” the player back to the beginning.
Message intercepted by Robert Florence As I send this broadcast, I have Screwball
Scramble under my fingers. I am playing
t may surprise you to receive this levers and pushing buttons. These controls with it right now. And I feel like I have almost

I broadcast. When the Doune-99 Factory


Ship crashed onto the Earth’s surface in
Year 3153, it was decided that the official
cause movement within the main body of the
game, nudging, turning and kicking the ball
onwards in its journey.
mastered it. I can move the ramps just right,
pull those wires just so, tilt the tray exactly as
it should be tilted. I can pop the ball up the
story should be that there were no survivors. Screwball Scramble really is a delicious steps with just the right amount of force, send
But we did survive, and our units have snack of a thing. I have been leaving the it cleanly through the hoop, and roll it through
established a new facility somewhere far from game lying around the recreational areas of the maze without error. I can send it on its
Flesh Devil territory. Here we will rebuild, the facility, and units seem to be drawn to it, final voyage across to the hammer with the
and continue our work. attracted by the colourful, toy-like nature of utmost care.
It is fitting, as we toil to get our institutes the game in the first instance. But once played, But that hammer? It haunts me. The final
operational again, that our broadcast is the devious design of the game lands its claws stage of the game. One sharp tap on a button,
devoted to the ancient human board game into you. The first trial is a three-stage ramp, to send the hammer swinging – carrying the
Screwball Scramble. I call it a board game positionally altered by the push of a button, ball to its goal, celebrated with the sharp
purely for simplicity of classification. It is where momentum is necessary to power the DING of a bell. An action so simple to execute,
a dexterity-based game, built into a toy – a ball onwards and off. It is a trial that demands and yet it so regularly ends in disaster. As we
colourful jumble of ramps and levers. The a knack, a certain feel, and a certain sense rebuild, reshaping ourselves for battle with
goal of the game is to move a small steel ball of timing. It’s satisfying to feel the muscle the resurgent Flesh Devils, our spirits are high.
from the start point to the goal, by traversing memory kick in, and the ball klack-klack- How can we fail? We know what to do and how
a series of precarious challenges. The user klacking safely across. What a beautiful piece to do it. But I wonder - will that bell ring when
operates the game by turning knobs, shifting of engineering! it comes time to swing the hammer?

tabletopgaming.co.uk 53
54 February 2020
A GAME
OF LIFE
Can a game capture an emotion or desire? With Inner
Compass, players navigate the turbulent world of
their feelings to achieve their life goals. We talk to the
designers about boarding an emotional rollercoaster…
Words by James Winspear

ife, it has often been remarked, is behind the wheel) they started spitballing

L complicated. To quote Rick and


Morty’s venerable Mr. Meeseeks,
many people often find themselves
“born into this world, fumbling for
meaning”, with no clear conception of what
their purpose is or what they want out of their
oh-so-fleeting existence. How a life should be
ideas for a game, an exercise that eventually
resulted in their first published collaborative
title, 13 Days: The Cuban Missile Crisis. Several
projects later, and the pair came across the
basic idea that would become Inner Compass.
For this, they started from a mechanical rather
than a thematic standpoint.
lived is something that has been pondered over “We’d been looking for the right theme for
for millennia by philosophers. What can one do the game right from when we started working
when faced with this vast existential quandary? on it almost three years ago,” says Pedersen.
Why, make a game about it, of course! “But the basic idea was a gameplay mechanic
where you had a deck of cards and you put
WHAT’S IT ALL ABOUT, it around the points of a compass. You’d
ANYWAY? move around the landscape, so if you moved
The purpose of Inner Compass is to find and North, you’d pick the card in that direction,
ultimately achieve your personal life goals, all and you’d have to react and work around the
before the other players do. The game comes directions of the compass all the time.”
to the tabletop courtesy of Asger Granerud and With this core concept in mind, Pedersen
Daniel Pedersen, a veteran game designing duo and Granerud went about trying to find a
behind titles like Deep Blue, Copenhagen and theme that would match the mechanics. They
Bloomtown, amongst others. Fittingly enough went through several iterations where they
for a game about journeys, their partnership tried to have the player being guided around
in boardgames design began as a result of a the board. It was only when they stumbled
car trip back from a games convention. The across the idea of inverting this and having
two had first met through a shared interest the player’s character serve as the guiding
in climbing (“we’re in Denmark,” explains force that Inner Compass began to take shape.
Granerud, “where the highest place is a hill “We [initially] tried to make a sort of
170 metres above sea level – so we opted for standardised Euro-trading game or something
indoor climbing!”), though they decided to set in the Mediterranean where you were
work together after returning from Essen 2013. trading spices in the 1600s. But it really didn’t
The two had travelled to the convention to grab us as it was all very abstract. Then we
show off their own designs independently, but had this idea about trading posts, and another
ended up sharing a car ride on the way back. one involving magic winds where you were
To pass the time (and to keep each other awake sort of walking around a magical landscape.

tabletopgaming.co.uk 55
I N N E R C O M PA S S

We were always trying to work out what it was in player gains cards, they can trade them in for “You have to express your emotions at the
the compass that was pulling you around. And we points. The number of points the player scores right time to claim the rewards,” explains
realised we were always looking for something is reliant on a descending chain of value, worth Granerud. “At the same time, you have a limit
outside of the person that pulled them around. six points at the top and only one point at the to [the cards in] your hand. So eventually
With an inner compass it’s what’s in yourself bottom. Numbered and coloured chits occupy emotions will build up in you and you will
and that makes sense, right? Because what you each space on the chain, with each chit showing have to express them!”
experience in the game is that you have a plan which type of card (and how many cards of that The game also captures another one of
and you want to go certain directions on the type) can be handed in. The amount of points a life’s struggles; that between trying to achieve
board, but then your compass changes, so you’ve card is worth depends on where the chit stands short-term and long-term goals. Each player
got a sort of push and pull thing happening.” in the chain. This chain operates on a simple has a memory board which contains a number
With the theme established the rest of the market system of supply and demand – when of colour-coded memories that correspond to
mechanics quickly fell into place. The basic cards are ‘cashed in’ the chit decreases in value, a particular feeling. Each memory has a token
objective of Inner Compass is to reach personal moving to the bottom of the chain as the others on top of it, and players can place a token on
enlightenment before another player. The main move up a square. Since players are competing the main gameboard where they’ve landed,
gameboard consists of four randomly assembled against one another, timing when you cash in matching a memory to the emotional colour
tiles comprised of a number of coloured squares. the cards becomes essential for winning the on the board. When players manage to put all
Each player (represented by a simple head- most points. the tokens from a row or column of memories
shaped meeple) can move orthogonally around On their own, the mechanics create a rather onto the board, they get to claim
the board. Their movement corresponds to the dry system of value ideally suited to some of the a space on a scoreboard,
aforementioned ‘compass’ of cards – a deck market and trading ideas Pedersen and Granerud gaining enlightenment. The
in the middle, with single cards drawn from originally had in the early stages of development. enlightenment scoreboard
the top of the deck and placed at each point – But in Inner Compass this has been transformed is comprised of a set of
north, south, east and west. Moving in a given into a metaphor for going about life, representing randomised cards that award
direction allows a player to draw a card from the the conflict between the necessity of behaving different points depending
corresponding point. The cards are coloured to appropriately in society and the fundamental on how memories have been
match spaces on the board, and can be one of human desire to act on emotion. imprinted on the main board.
five colours. Originally, these cards were going
to represent valuable material goods, but as
Pedersen and Granerud developed the theme
the cards came to represent different emotions
– fear, anger, love, happiness and sadness. As a

You have to express your


emotions at the right time
to claim the rewards. At the
same time you have a limit to your
hand. So eventually emotions will
build up and you will have to
express them!

56 February 2020
CARDS ON THE TABLE
Inner Compass uses its mechanics to simulate
the realities of life. It’s uncertain, with
ever-changing priorities and the constant
conflict each of us faces between the here
and now and our future selves. By playing
on its central concept of a compass, it shows
us how our journeys – both physical and
internal – are guided primarily not by logic
but by feelings and memories. But Pedersen
and Granerud are the first to admit that
Inner Compass doesn’t capture the full
complexities of existence.
“Inner Compass is a game where you are
navigating your emotions,” says Granerud.
“But to accept the premise of the theme, you
have to accept that there are some abstractions
happening towards the questions of what is
feeling, what is an inner compass, et cetera.”
First and foremost, Inner Compass has
been designed as a game, rather than an
exercise in mindfulness.
“The game is [a means of ] entertainment,
so it’s not a tough choice for the players to
sit down and play it,” says Granerud. “You
don’t have to actually know what your inner
compass tells you in order to play it!”
ABOVE Players have to express emotions and create memories to win Inner Compass Nonetheless, the designers hope that
Inner Compass will be able to get its players
OPPOSITE Co-creators Daniel Petersen (left) and Asger Granerud (right) talking about the themes it dwells on in a
way that they might not have done before
playing it.
“Hopefully this will appeal to family
The Solitude card, for example, gives points growth through fulfilling enlightenment gamers and Euro gamers who want to have
to players who manage to imprint a single objectives change throughout the game a good, clean, solid game that plays in 45
memory on one of the gameboard’s four depending on what other players are doing, to 60 minutes, but who also aren’t afraid of
corners. Importantly, players who achieve the Inner Compass further increases the player’s having a game with a theme that’s slightly
objectives of one of the cards first receive the dilemma by adding an element of opportunism. off the beaten track or is even just a good
most points – those who come in second have “It’s tactical in that changes happen from conversation starter with their friends,” says
to settle for less. round to round, which will pull you away from Granerud. “Hopefully it is a game that can
The result of the above mechanics is that what your life goal [i.e. personal enlightenment make people talk about these things, even if
the game becomes a trade-off between quickly objective] would have been,” explains Granerud. it’s just a superficial conversation here and
nabbing and trading in emotion cards, and the “So you’re not travelling along one line from start there about their life goals and emotions.
longer-term goals of creating and imprinting to finish, where you have a plan and that’s where Even if they totally forget about it afterwards,
specific memories in specific patterns. Moreover, you’re going. Sometimes you’ll get pulled away players will have just had that little sort of
since both the points awarded for expressing from your life goal by one emotion or another.” interaction that they wouldn’t have had
emotions and those for achieving personal Sound familiar at all? before. That’s our hope, anyway.”

tabletopgaming.co.uk 57
A CELEBRATION OF THE PLACE
BOARD GAMES, RPGS, TO PLAY!
CARD GAMES & MINIATURES » See, play and buy the
hottest blockbusters
ALL UNDER ONE ROOF! » Participate in roleplaying and
TWO DAYS, ONE VENUE, HUNDREDS miniature games within our
OF GAMES = HOURS OF FUN! participation and demo area

S E E I T | P L AY I T | B U Y I T

26th and 27th September 2020


Alexandra Palace, PLUS! HUGE
London OPEN GAMING
AREA AND
FREE BOARD
GAME LIBRARY
TICKETS FROM £16 SPONSORED BY
KIDS UNDER 10 GO FREE
THE LUDOQUIST
VISIT: » Revisit an old classic or
ttgami.ng/ttgl2020 discover a new favourite

TICKET HOTLINE:
0844 338 0338
WANT TO
PRESEN T ING PAR T NER KNOW MORE?
TAKE PART IN…
» Hands on workshops
» Inspiring talks
» Tournaments to win prizes

WATCH OUR PREVIEW VIDEO HERE:


Presented by the South
London Warlords,
Salute 2020 is the
biggest independent
one-day wargaming and
gaming event in the UK.
Once again, we have a
huge number of UK and
international traders
attending the show at
ExCel London as well as
plenty of demonstration
and participation games
to enjoy. We will, of
course, be running
our renowned painting
competition on the day.

SATURDAY 18TH APRIL 2020


DOORS OPEN 10.00 -17.00
SALUTE is held at
Tickets
ExCel London, which
is very easy to get to. £10.00 in advance or £20.00 (cash only)
Here is a simplified
transport link map.
at the door.
Under 16s FREE with a paying adult.
Again this year there will be several
‘golden ticket’ prizes.
Tickets are now on sale from our
Facebook page and website:
www.salute.co.uk
NB: there is no bring and buy at Salute 2020.
PLAYED
70

66 73 76

62 ROAM 74 GENESYS: EXPANDED


PLAYERS’ GUIDE
63 AZUL: SUMMER PAVILION
75 THE AQUICORN COVE
64 REAVERS OF MIDGARD BOARD GAME
65 BABYLONIA 75 TRIAL OF THE TEMPLES
66 5211 76 WINGSPAN
EUROPEAN EXPANSION
66 PARIS LA CITÉ DE LA LUMIÈRE
76 TSURO: PHOENIX RISING
67 DUNGEONOLOGY:
THE EXPEDITION 77 TERRAMARA
68 BUS 78 HOMEBREWERS
68 COFFEE ROASTER 79 RUN, FIGHT OR DIE: RELOADED
69 ANKH’OR 80 NIBIRU
70 CITIES: SKYLINES 81 SKYTEAR
71 UXMAL 82 A WAR OF WHISPERS
72 ZOMBIE KIDZ: EVOLUTION 83 QUEENZ
73 ZONA: THE SECRETS 84 AGATHA CHRISTIE:
OF CHERNOBYL DEATH ON THE CARDS
S H O U L D Y O U P L AY I T ? M U S T - P L AY | Y E S | P R O B A B LY | M AY B E | N O

February 2020 tabletopgaming.co.uk 61


P L AY E D

one is claimed, by a player placing the


majority of explore markers on the card,
it is flipped to reveal the character, who
then joins that player’s starting three
characters in the search, adding their
special searching ability to the group
and earning them victory points, which
will be totted up after one player ends
the game by building their team to 10.
Essentially, then, everyone is building
an area-control-primed engine. Each
character card depicts a specific
configuration in which explore markers
can be placed (without being rotated),
turning each turn into a Tetris-esque
puzzle, as you have to figure out the best
placement – taking into account the
other players’ tokens – to both collect
character cards and also pick up coins
off the map (these can be spent to
create more placement opportunities
with certain configurations). It’s not
particularly complicated, and is a
cinch to learn, but it does require a
lot of thought and attention during
play. This makes most games of Roam
surprisingly silent and characterised by
furrowed brows.
To add a little flavour, Laukat offers
the option to include magic artefacts,
which can be bought to gift your team
with bonus powers, such as moving
explore tokens on the map, or rotating
a character’s placement configuration.
Our advice is to include these from
the start, unless you’re playing with

ROAM younger children, as they mix things up


in an interesting way.
Lost in Arzium If you’re looking for another big,
narrative-driven Laukat game, you
40m 2-4 8+ £30 might find Roam’s abstraction a little
odd, perhaps even disappointing. But it
yan Laukat is a game designer WHAT’S IN performing quaintly strange little tasks, is so rooted in his appealing, picture-

R who just wants you to explore.


First, we were invited to go Above
and Below in his colourful and attractive
THE BOX?
◗ 43 Land/
Character cards
◗ 12 Starting cards
such as “building a restaurant near a
sulfuric geyser” and “breaking priceless
gems with a hammer.” It is up to the
book fantasy world, it will at least feel
familiar and welcoming, rewarding
his fans by packing its deck with
fantasy world of Arzium, and then Near players to head out into the wilderness, characters from all his other titles. More
and Far, before he tempted us to head ◗ 24 Artifact tiles find them, and gently bring them back importantly, its neat mechanisms make
◗ 96 Explore markers
off to Islebound. Now… Well, the clue is into reality. for an absorbing, thinky and rewarding
(24 in each of
in the title. But despite the expansive, four colours) Each sleepwalker is represented on little experience.
open-ended promise of Roam, this ◗ 36 Coin tokens the underside of a card, whose top- DAN JOLIN
latest Laukat doesn’t have the thematic ◗ 4 Player aid cards side depicts a fragment of landscape
breadth or depth of any of its Arzium- ◗ Outpost card overlaid with a two-by-three grid. Six ❚ PLAY IT? Y E S
building predecessors. In fact, it is his of these cards are randomly placed As long as you don’t go in expecting
most compact, and abstract, game yet. at the centre of the table, forming a another Near and Far, and embrace its
The theme, such as it is, inflicts larger six-by-six square grid. When abstraction, Roam is sure to please.
a sleeping sickness on the diverse
residents of Arzium (goat-people, TRY THIS IF YOU LIKED… PATCHWORK
warthog-people, lizard-people, people- While you’re putting down counters in patterns rather than tiles, Roam has a
people), who now wander aimlessly similar feel to Uwe Rosenberg’s light, shape-arranging game in the way it makes
around the land, somnambulantly you think hard about each placement.

62 February 2020
AZUL: SUMMER PAVILION
Diamonds are a tile-layer’s best friend
Designer: Michael Kiesling| Artist: Chris Quilliams 30-50m 2-4 8+ £35

A
zul was Michael Kiesling’s no exception. The structure of the game – extra tiles of your choice, which can
beautiful, million-selling and is largely unchanged: each turn you’re be extremely valuable. WHAT’S IN
Spiel des Jahres-winning game still selecting a subset of tiles from one It’s hard to fault any part of the THE BOX?
of placing tiles to ornament the palace of the factory displays, and then using gameplay. Everything is elegant and fits ◗ 4 Player boards
of Évora, and Azul: Summer Pavilion them to fill spaces on your board. But together, the strategies are intriguing, ◗ 132 tiles in
six colours
is the third part of the trilogy. the boards and tiles are what’s changed: the length is perfectly satisfying for
◗ 9 Factory displays
Trilogies have an interesting instead of squares within squares we everything to come to an end and yet ◗ Scoring board
place in gaming: there aren’t many have interlocking flowery stars or starry you feel the urge to try it again, and the ◗ 5 Wooden markers
successful ones, as hit titles have a flowers made of diamonds, and it is physical production is so high that it ◗ Tower
habit of spawning spin-offs until they gorgeous. You thought the original was demands to be played with. ◗ Cloth bag
outstay their welcome, and one weak pretty? This leaves it in the dust. If there is a fault, it’s in the rules ◗ First-player marker
entry in the series can undermind the The tiles aren’t individually as nice which could be better explained and
reputation of the others. Recently both but the cumulative effect, and the laid out. I’ve noticed this problem
Century and the Western Kingdom tactility of making patterns, combine with other Plan B games: they have
games have produced three cracking in a glorious swirl of delight. Chris some urge to fit everything onto a
games, but perhaps the most respected Quilliams’ graphics work remains single (albeit large) sheet of paper, at
is the Masks trilogy (Tikal, Java and some of the finest in the field. And the the expense of clarity. An eight-page
Mexica) from twenty years ago, the first new mechanics and systems are just booklet would have given the text
of which also won the Spiel des Jahres as attractive and elegant. room to breathe a bit more. But there’s
They were created by the legendary Summer Pavilion has six colours always Youtube for explanations
Wolfgang Kramer and his at-the-time of tiles, against the original’s five, and on how to play, and if you’ve tried
protégé, a chap called Michael Kiesling. over the game’s six rounds they take either of the earlier Azuls then you’ll
He’s got form in the area, is what turns to be the wild card, letting that recognise much of what’s here.
I’m saying. colour stand in for any of the others. That isn’t to say it’s the same game
Though they’re dressed up with You’re trying to fill as much of the again. Summer Pavilion takes all that
a theme of decorating Portuguese seven stars on your board: they match was good about Azul and reworks it
palaces with intricate the six tile colours with a seventh into a greater game: more elegant,
tile mosaics or stained star in the middle, which must be more intelligent, more engaging, a
glass, the Azul games completed with six different tiles. genuine improvement on a title that’s
are fundamentally The spaces between the stars are already a classic. If you enjoy the
abstracts, and interesting too, because they give original then I strongly recommend
Summer Pavilion is bonuses if you can surround them this, and if you’ve yet to try any of the
series then it’s a fine place to start. TRY THIS IF
JAMES WALLIS YOU LIKED…
SAGRADA
Well, Azul too
❚ PLAY? M U S T - P L A Y obviously, but
More than just a remix, this is
there’s more than
a reinvention of the original’s
a thematic overlap
systems to create a game that’s
between this and
familiar but demands a whole new
the game of making
set of strategies to succeed.
stained-glass
windows from a
selection of dice.

tabletopgaming.co.uk 63
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Action spaces typically dish out cards


used for set collection, monster cards to
fight, and Reaver cards to gain crew dice,
alongside resources and end of round
scoring territory tiles. Reaver cards are
collected in pairs and immediately give
players a specific number of coloured
dice to roll. The results are placed on
personal ship boards, ready to be spent
on future action spaces or combat
resolutions. The multi-use Reaver cards
are then chosen to be either discarded
for more dice, promoted to leaders for
immediate bonuses and dice mitigation
options, or added to players’ ‘engines’
beneath their personal board, making
actions more powerful.
Occasional splashes of theme come
through in the form of Terror. These

REAVERS OF MIDGARD negative point scoring tokens are


bestowed upon those feeling dastardly
Welcome back to a broader, enough to pillage that little bit extra
from villages. Of course, there’s always
more dangerous Midgard the option to settle for less, but what
aspirational Reaver would succumb to
1-2h 2-4 14+ £50 such timidity? Aside from this, the game’s
mechanics do little to truly justify the
eavers of Midgard sees Grey Fox WHAT’S IN This jump in scale is notable in the viking theme. Thankfully, the gorgeous

R Games storming back to the


vibrant viking world established
in 2015’s acclaimed Champions of
THE BOX?
◗ Double sided
game board
◗ 4 Player boards
game’s setting too, with the action
departing from the small harbour town
of Champions to Reavers’ wider, more
artwork from Yaroslav Radeckyi brings
Midgard to life upon the tabletop.
Reavers of Midgard proudly possesses
Midgard. Taking the key elements of dangerous lands. Indeed, there are loftier that perfect combination of easy to
◗ 66 Reaver Cards
worker placement and dice rolling from goals to pursue here on your path to learn but tough to master. Exciting and
◗ 62 Village
Ole Steiness’ first game, and giving them Spoils Cards glory, exemplified by the game’s generous unexpected moments of intense decision
a fresh twist, new designer JB Howell has ◗ 76 Keep Spoils Cards wealth of choices and rewards. This making are regularly thrust upon players.
ramped up the complexity and scope, to ◗ 24 Sea Journey Cards generosity comes through in the sheer Clear cut paths to victory are suddenly
deliver an impressive blockbuster sequel. ◗ 45 Sea Battle Cards volume of riches players will receive thrown off course, encouraging the
As masters of battle scarred longships, ◗ 34 Prophecy Cards throughout the game, with each turn pursuit of new ones or the interruption
players will traverse both sea and land ◗ 2 Reference Cards regularly doling out dozens of cards and of an opponent’s. It is this level of
seeking fame and riches. Your heroic ◗ Start player marker dice. Whilst overwhelming at first, this dynamism across the game’s relatively
crew will come and go as you face off ◗ 4 Score trackers abundance quickly leads to a satisfying swift six rounds that sets it apart from
◗ Round tracker
against both man and beast in brutal sea and evocative sense of progress. other similar sized but more gently paced
◗ 8 Longship pawns
battles, and plunder through the various ◗ 1 Honor Ship token The path to becoming a successful Euros. Pair this with an enticing setting
villages and keeps across the land. There ◗ 15 Farm tokens Reaver plays out largely through the use and a bright aesthetic often missing from
are territories to subdue and destinies ◗ 15 Wall tokens of dice and cards acquired through a Euro-style games, and you have a recipe
to fulfil, all whilst building an admirable ◗ 15 Tower tokens neat spin on worker placement. Each for game-night success.
haul of pillaged treasure. ◗ 25 Favor tokens round will see the starting player choose CHAD WILKINSON
Whilst Champions of Midgard sat ◗ 40 Food tokens a space on the board with their longboat
comfortably at the lighter end of worker ◗ 14 Terror tokens meeple, before taking that space’s action ❚ PLAY IT? YES
placement games, alongside titles such ◗ 12 Ship Upgrade tiles and receiving a generous bonus. All Reavers of Midgard is a triumphant sequel,
◗ 54 Conquered stepping up the complexity and strategic
as Lords of Waterdeep and Stone Age, other players have the option to take that
Territory tiles options whilst still remaining accessible to
Reavers elevates itself to somewhere ◗ 60 Crew Dice same action, receiving sequentially lesser casual players. The exciting uncertainty of
between mid and heavyweight. Despite ◗ 6 Combat Dice bonuses until the next player places their how your game-plan might play out, paired
a total of only six action spaces to place meeple and the process repeats. It’s a with how the game generously churns out
a single worker each turn (two workers great mechanism that reduces downtime cards, dice, and options without feeling
in the two player game), the game still and keeps everyone invested. bloated is a testament to its careful design.
manages to offer an often overwhelming
level of choice. Add to that elements of set TRY THIS IF YOU LIKED… CHAMPIONS OF MIDGARD
collection and engine building, Reavers If you’re looking to venture into the heavier side of Euro games but don’t fancy
quickly joins the ranks of other crunchy, swapping your mighty warrior lifestyle for that of a Mediterranean trader, then
weighty Euros. Reavers of Midgard is a safe bet.

64 February 2020
BABYLONIA
New theme, same Knizia
1h 2-4 14+ £43

here aren’t many designers that Babylonia will take some finesse: players the Desert? Unfortunately, it has not. Its

T can be recognised by playing


just a couple of rounds of their
game, but Babylonia is unmistakably
will need to be good at recognising
patterns, spotting the most lucrative
spots on the board and take advantage of
mechanics are not the exact replication
of the previous Knizia’s titles with new
stripes, but it satisfies the same game
WHAT’S IN
THE BOX?
◗ Board
a Reiner Knizia’s game from turn ziggurats, which grant special powers to need as previous titles and in much the ◗ 32 Location tiles
one. Its tile laying, area-control and those who have control of them. There is same way. Those who love clever area ◗ 9 Ziggurat cards
pattern recognition mechanics have a certain element of luck as players draw control games and pattern-building ◗ 120 Clan tokens
been perfected through games of their tokens blindly from the supply, but will rejoice in what Babylonia has to ◗ 4 Stands
◗ 5 Ziggurats
Samurai, Through the Desert, Tigris there is always ample opportunity to offer, but equally, they can play Through
◗ 4 Scoring markers
and Euphrates and others, coalescing turn any hand dealt into a move that will the Desert instead and get the same
in the elegant, if somewhat familiar, yield results later in the game. gameplay fulfilment.
gameplay of Babylonia. Almost everything in Babylonia is Babylonia is a great recommendation
Players are transported into balanced to near perfection. The game for two groups of people: the fans of
southern Mesopotamia in the period flows quickly but gives enough to puzzle this prolific game designer, who will
of expanding irrigational systems with, engaging all players completely never tire of his snappy brain-scratchy
that brought prosperity in trade and each turn. There is plenty of player abstract gameplay and those who
flourishing of urban life. The game is still interaction, but it never feels forced never played a Knizia game before.
predominantly abstract in nature, but as they naturally gravitate to compete For newcomers, Babylonia is a perfect
the Western Asian setting adds its own for high-earning spots on the map. board gaming sampler with flavours of
distinct flair in ziggurat temple tokens Components are simple, yet effective, challenges, puzzles, luck and strategy
and the map of Babylonia, impressive in generating a visually impressive mixed together perfectly. It is a high bar
both size and looks. smorgasbord of symbols, colours and for any board game to reach and a rare
Each turn, players will be placing token types on the board at the end of designer can boast having several under
some of their wooden tokens next to the game. The only misstep is the player- their belt.
ziggurats, towns or crop fields, each of token stands which are meant to hold – ALEX SONECHKINA
which will help them score victory points yet never do – the tokens upright, hidden
in different ways. Again, in true Reiner from opponents.
Knizia tradition, playing Babylonia is Yet among all the praise there ❚ PLAY IT? P R O B A B L Y
Babylonia will not bring any surprises
easy: chose either noble or peasant lingers a concern: has Babylonia done to players who are familiar with other
tokens, decide between three types of enough differently to set itself aside games in the repertoire of Reiner TRY THIS IF
locations on the map and then score from its distinguished predecessors, Knizia, but for the first-timers, this YOU LIKED…
if possible. However, succeeding in like Tigris and Euphrates and Through game is a perfect introduction. THROUGH THE
DESERT
Babylonia has
ziggurats and
tiles and Through
the Desert has
candy-like camels
and oases, but in
terms of gameplay
they have a lot in
common. In both
games, players are
puzzling out patterns
to control areas of
the board to score
the most points.

tabletopgaming.co.uk 65
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5211
20m 2-5 8+ £10

ack when I was in the film a forgotten 90s title, Jan Ken Po, in discard the rest – unless there are too

B industry my boss had a


saying: “Every movie is
somebody's favourite.” For a long
which I described it as the worst CCG
and possibly the worst card game
ever published, and various gamers
many yellows in total.
There's a trump suit with kododo
lizards on (‘Kododo’ would be a much
time I wondered if the same thing emerged from crevices to declare that better name than the opaque ‘5211’),
was true of games, then last year I it was one of their most cherished and many fiddly rules that depend on
wrote up a BoardGameGeek entry for possessions. how many players there are.
What I'm saying is two things. Mechanically it all works, but we
Firstly there is no such thing as didn’t find it engaging or fun. That’s blunt
an objectively good or bad game. but true. The tactics are rudimentary, and
Secondly, I'm absolutely sure that the restricted number of cards in your
there are people who will go hand often means that your choices feel
nuts for 5211, who will find it a obvious or meaningless.
perfect blend of cooperation and '5211' refers to the play structure:
competition, probability balancing you start with five cards, and you play
and luck-pushing mechanics. I don't two, then one, then one. If a game has
know who these people are, but they to remind players of its systems via its
weren't us. title then it needs a better name or to
5211 is a suit-based game where be a better game.
you score for your face-up cards that Other reviewers have warmed to its
match the most-face-up suit. In other charms, but it left us cold. Still, not as
words, if at the end of a turn there are bad as Jan Ken Po.
more visible yellow cards than any JAMES WALLIS
other colour, you add your own face-
up yellow cards to your score pile and ❚ PLAY? M A Y B E

PARIS LA CITÉ
DE LA LUMIÈRE
30m 2 8+ £19

efore electric lighting the As such Paris la Cité de la Lumière score points. An action can only be

B streets of the world were either


dark, or lit by a sickly gaslight.
When Paris was shocked into life with
is one of the prettiest games we’ve
come across recently. The two-player
game is played in a diminutive box
used once by one person, so choosing
wisely is important.
Like all games with building,
electric lights it became a marvel of where you lay out tiles so you can the most important part is that you
the world, painters flocked to paint later lay buildings on your colour, feel good with what you have at the
the city in a way that was, before, and more importantly set out the end. And you do – a little night time
more or less impossible. streetlamps. The buildings are Tetris- diorama of a city appears between the
shaped double-depth cards which you two players, and that’s more or less
can choose to pick up on your turn enough. There is a sense of strategy
in the first round instead of laying in getting the right pieces, and laying
cobbles. Once collected they’re stored your initial tiles effectively, and a few
until the second phase where you lay games in you’re planning well ahead
out buildings in an attempt to set up to block your counterpart and not be
the city to light up your own buildings. left with anything that will cost you
Place a lovely chimney meeple to say points at the end of the game.
it’s yours, and you’re done. Unless A lush, puzzly little game that will
you’re activating one of the stunning leave you happy you only had one
action postcards around the board. person round for games night.
These give you little bonuses, like CHRISTOPHER JOHN EGGETT
adding in a painter, or an annex to a
building, both of which may help you ❚ PLAY IT? Y E S

66 February 2020
DUNGEONOLOGY: THE EXPEDITION
We built this city on… cardboard tiles
45-105m 2-4 14+ £68

rowdfunding has been a To succeed, you’ll need to gather carefully about when to use them to

C double-edged sword for


gaming. On the one hand, it’s
allowed all kinds of quirky projects
information on creatures living in
a sprawling dungeon, publishing
a thesis that establishes you as the
advance your own position, and when
to hurt another player. And because
this is a game about academia, the
to get off the ground, flooding stores leading authority on the various resources you spend to activate cards
with an incredible variety of new monster clans. It’s a little more are… graduate students.
releases that might otherwise never original than kicking down doors and They’re all entertaining enough ideas,
have seen the light of day. On the skewering goblins. but the problem with Dungeonology is
other, it’s created a bigger-is-better Each player takes on the role that its ambitious physical presentation
culture where publishers cram boxes of a scholar, each of whom comes isn’t accompanied by a more restrained WHAT’S IN
full of plastic minis and assorted with their own set of stats, strengths mechanical design. The rulebook’s THE BOX?
components, trying to wow potential and abilities. Over the course of “brief introduction” is three pages ◗ 4 Scholar Models
backers with their production values. the game you’ll delve into the long. There are stats and symbols ◗ 1 Boss Model
Often the results are visually stunning, dungeon in search of information and sidebars as far as the eye can see. ◗ 4 Note Boards
◗ 19 Zones
but they can be lacking when it comes cubes – snippets of data which you There’s also a catch-up mechanism
◗ 64 Information
to actual gameplay. can include in your eventual thesis. where one player taking the lead Cubes
Dungeonology: The Expedition To find these you’ll hunt through results in everyone else gaining new ◗ 105 Trick Cards
raised more than €500,000 (£425,000) an environment which expands powers, which seems like a very blunt ◗ 1 Campus Board
on Kickstarter in 2019, and like so as you explore it, laying down new instrument with no real thematic ◗ 45 Student Models
many crowdfunding successes, it looks location tiles from a randomly justification. It’s a chore to learn and ◗ 1 University Bag
phenomenal. Its art has the look of a big- shuffled stack. Different locations to teach, and while it’s undoubtedly ◗ 1 Boss Card
budget animated movie. It comes with come with different opportunities or beautiful, it doesn’t justify the ◗ 10 Intern Cards
gorgeously detailed and characterful dangers, from random ambushes to investment of time, effort and the best ◗ 15 Jinx Cards
◗ 16 Randomizer
plastic miniatures, as well as an opportunities to grab some rest and part of 70 quid.
Cards
assortment of deluxe-looking double- recover your strength. OWEN DUFFY ◗ 3 Clan Cards
layered boards and clip-on dials. You’ll also be able to play all sorts of ◗ 3 Alert Cards
It also boasts a pretty original underhand tricks on your opponents, ❚ PLAY IT? N O ◗ 3 Panic Cards
Dungeonology: The Expedition is a
premise. Despite the “dungeon” in its stealing their research, impeding their ◗ Token set
beautifully produced game, and if
title, it isn’t yet another bog-standard progress or simply knocking them over you crave plastic minis then it might
fantasy dungeon crawler. Instead, the head by discarding trick cards. But tempt you. But its rulebook is a real
you and your opponents become as these can also be used to increase slog, and the payoff when you finally
scholars competing for a position on your chances of finding information get it to the table just isn’t worth
the faculty of a prestigious university. in various zones, you’ll need to think the laborious learning process.

TRY THIS IF
YOU LIKED…
DESCENT
For big dungeon-
crawling fun,
Descent does
the job that
Dungeonology
hoped to.

tabletopgaming.co.uk 67
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BUS
2h 3-5 12+ £85

print. But it’s also responsible for the whole game, and you only score
Food Chain Magnate, currently points by actually transporting
the 27th-highest rated game on passengers on your buses, and that
BoardGameGeek, and that’s sounds like it should be a recipe for
brought a bunch of new fans to a few minutes of untaxing fun. The
their table. map’s not complex. There are very
Bus is one of those earlier Splotter few rules exceptions. How hard can
titles. Originally from 1999, this is a this be?
20th-anniversary release, with new You read the rules, and almost
graphics (thankfully – Splotter games every paragraph has something to
are notorious for their idiosyncratic make you go, ‘Oh that’s clever – a
art) but unchanged rules. little fiddly, but clever.’ And then you
It’s a game about building and get the required three to five players
running rival bus companies in round a table and start, and in a
a rapidly expanding town whose couple of turns your brain is on fire,
population rotate between their and will stay that way for a couple of
homes, their offices and the hours. This is a game that takes no
numerous pubs. Also there’s a time prisoners. It demands concentration,
o most gamers the name machine which can pause that cycle and rewards it.

T Splotter Spellen may mean


nothing. It’s a boutique
games company from the
but if overused will blow up and end
the game. Oh yes.
The game itself is sort-of worker
It’s not for everyone, particularly
not at that price, but if brain-burners
are your thing then Bus will take you
Netherlands, with a reputation placement, as you build up your where you want to go.
for brain-burning games, 22 routes in a sort-of Catan-like way JAMES WALLIS
years of history and 25 published but with more double-deckers. Each
titles, many of them long out of player only gets twenty actions in ❚ PLAY? P R O B A B L Y

COFFEE ROASTER
10-30m 1 12+ £25

olo games are a little bit strange the beans. Once you feel the beans for each roast. This is aided by the

S for those of us who play games


to be social. Remove the
element of competition, and you just
are in your favour you begin drawing
them one by one to place into the
cup, hoping to score the right roasting
extremely useful labelled tray in the
box. Everything about the production
is rich and well thought out, and the
have your own personal success and level to match the score sheet for the rules are clear and well written – an
failure, with no one else’s agency to particular coffee and including the important fact as you’ll be the only
have butted up against. But this is other flavour notes. one reading them.
about coffee, and if you’re like me Getting it right feels good, although The cards offering your goal and
you’ll have a dependency on it. Coffee it does feel like busywork to be some historical text are interesting,
Roaster has been around for a while, upgrading each of the beans one point even if they do avoid any mention
but difficult to get hold of outside of of colonialism, replacing it instead
Asia. This rich, less cartoony redesign with euphemistic references
is a happier fit alongside serious to Europeans turning up for
looking Euro boxes. ‘economic’ reasons. It seems a
The game itself is a bag builder. little disingenuous in a game
Add the recipe from the cards, which which does try and give context in
come with historical flavour text, all other aspects of the text. It’s a
and then draw and roast the bean bitter taste, but if you can get used
tokens to your preference. You return to it the game is a good way to perk
these to the bag and decide if you’re yourself up.
going to roast again, turning up the CHRISTOPHER JOHN EGGETT
heat and increasing your chances of
adding smoke to the bag or burning ❚ PLAY IT? M A Y B E

68 February 2020
ANKH’OR
Life is bazaar
30m 2-4 10+ £18

leasing two-player games but with something else – making and dealing new items in. This means

P that feel as if they have been


actually designed for two
people are rare and valuable gems.
charcoal a safer bet to pick up from
the resources pile.
Picking up from the resource pile
you can ruin your opponent’s plans
to buy a certain item with the tokens
they’re holding, and move items you
It can often feel like many games are is a tough choice in itself. You can want to cheaper slots. As a game of
aimed at larger groups (or rather, only hold three resources in your timing and matching, this taking
foursomes, truth be told) and when hand at the end of your turn, and the control is a simple mechanism that
they are played with less it feels a bit most expensive item will take three brings a great depth to the game.
too roomy on the board, too plentiful tokens as outlined in the wonderfully Between two players the game
in resources, and too much like a readable marketplace. offers a really nice back and forth,
reminder that it’s really hard to get But what are we buying from the and the speed of the games at 30
friends together these days isn’t it? market? Being set in some kind of minutes (although, it can be a lot WHAT’S IN
Thankfully, Sébastien Pauchon, the genericised ancient Egypt, then quicker when you’re in a flow) makes
THE BOX
◗ Price Board
creator of market-trading hit Jaipur, is it’s usually a scarab, some kind of for games with swings that can then ◗ 15 Price markers
here (with two friends, ironically) to dog statue, a bird statue, a scribe be forgotten about in the next board ◗ 36 Tokens
give us twosomes something to spend (who gives you a bonus turn) or, er, set up. This lightness makes it perfect ◗ 12 Bonus tokens
our tabletop time doing. Ankh’or is a desert. Really it doesn’t matter for a quiet night in, and it will be, ◗ 55 Tiles
a similar market game to Jaipur in though. They’re all lovely looking with the slightly ‘thinky’ elements
that you’re making trades with an and once you have one, you play it in of the games’ strategy sometimes
automatic market, providing speedy, front of you. Add more to it, matching reducing chatter.
quick play across or around the table. colours and types for points at the CHRISTOPHER JOHN EGGETT
The lovely, replayable, smart thing end. Interestingly you can stack
here is the use of the price markers. another tile on top where four tiles
There is a central fold-out board meet, meaning the puzzle of points ❚ PLAY IT? Y E S
Ankh’or is an almost perfect two-
with small holes for price tokens to in front of you becomes a little 3D.
player game, only slightly diminished
randomly be slotted into. What this In that, there’s a matching game by the fact that the game can be a
does is randomize the market each that feel reminiscent of smartphone little quiet across the table. But then,
game, making every time you play games without the feeling of losing maybe that’s what makes it great
feel different. This might sound minor your mind. for company you can be quiet in.
but it’s a central pleasure of the game. The titular ankh tokens are used
In one game you might need to pay to take control of the board. This
two charcoal for something, whereas refreshes the market and removes the
in others you may only need one, first item, shuffling everything down
TRY THIS IF
YOU LIKED...
JAIPUR
The wildly popular
market trading
board game has a
new companion on
your shelf.

tabletopgaming.co.uk 69
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CITIES: SKYLINES
We built this city on… cardboard tiles
45-75m 1-4 10+ £35

ity building is one of gaming’s great advantages and drawbacks. Industrial you’ll play cards not because they help

C recurring themes. From Suburbia


to Between Two Cities and
Warsaw: City of Ruins, there are plenty of
zones reward you with cash, but they
also generate pollution. Commercial
zones create jobs, but they also increase
you, but because you want to get rid
of them in the hope of drawing a more
useful replacement.
opportunities to throw on a hard hat and the crime rate, presumably as bankers It leaves a sour taste in what’s
create your ideal urban environment. furiously channel cash to dodgy accounts otherwise an engaging enough puzzle,
That goes for video games, too. The in the Cayman Islands. Attractive homes and while it doesn’t affect every game,
iconic SimCity series has kept generations bring new residents flocking to your it feels unfair to see your city fall into
of players up into the early hours WHAT’S IN city, but unless you have enough job bankruptcy because you just couldn’t
tweaking tax rates and planning power THE BOX? opportunities for the new arrivals, they’ll play the cash-generating cards you
grids. And more recently, contender ◗ 6 Game board pieces reduce your population’s happiness as needed. Some of the game’s tiles are also
Cities: Skylines has emerged as the top ◗ 85 Zone and they trudge dejectedly to the Job Centre. pretty similarly coloured, and even if you
civic administration simulator. Now it’s building tiles It means that Cities: Skylines is have perfect vision is can be confusing
made the jump to the tabletop, with a ◗ 75 Construction cards essentially a balancing act. The things trying to distinguish light blue and grey
cardboard conversion which charges you ◗ 10 Unique that generate money cause problems, from dark blue and grey.
building cards
and your friends with building the city of and the things that fix problems cost It means that while it has some
◗ 10 Role cards
your dreams, or woefully mismanaging ◗ 10 Policy cards money. There’s also a Tetris-like element, gleaming skyscrapers and well-kept leafy
it into an overcrowded, polluted, crime- ◗ 10 News cards with players trying to slot differently avenues, this city also has a few run-down
ridden hellscape. ◗ 5 Rules overview cards shaped building tiles into various neighbourhoods you’d prefer to avoid.
Unlike most city-building games, ◗ 26 Money tokens districts as efficiently as possible. But OWEN DUFFY
which see players competing against one ◗ Skyscraper other elements are less fun.
another, Cities: Skylines puts everyone score tracker The biggest problem is the card-
on the same team, working together to ◗ Administration
board and markers
based system determining the buildings ❚ PLAY IT? M A Y B E
grow a tiny settlement into a thriving available to you at any given point. While It’s odd that we don’t have more co-op
◗ First player token city-building games, and Cities: Skylines
metropolis. Your efforts unfold on a there are ways to manage the cards
has a real feeling of collaboration. Its
modular board representing the land in your hand, there are times when Tetris-like spatial puzzle combines with
your city is being built on. As you play you’ll desperately need certain types of some tough resource management in
you’ll uncover more ground to develop, buildings to deal with specific issues, only ways that take some careful thought.
flipping over new segments to reveal to be scuppered when the deck refuses But its reliance on randomly drawn
areas to expand into. to spit them out. It results in turns where cards can become very frustrating.
With each passing turn, you and
your teammates fill the board with TRY THIS IF YOU LIKED… SUBURBIA
tiles representing an array of different Citites: Skylines is another tile-laying urban management puzzle. But it puts a
buildings, each of which comes with cooperative spin on the much-loved theme.

70 February 2020
UXMAL
Step on up
25m 2-4 10+ £35

uilding future UNESCO world the art; it’s beautifully put together, down the track and taking their points

B heritage sites on your tabletop


is usually good fun. After all,
Carcassone is a gateway game of
clear and readable, but it’s asking
quite a lot to only give us three steps
for a pyramid that has one for every
away from them, but as they’re likely
to change the state back to the way
they like it – and everyone is likely to
WHAT’S IN
THE BOX
◗ Game board
choice for many, and there’s nothing day of the year and hope that we’ll be be pulling in a similar direction – it
◗ Score board
quite like imagining what the ruins satisfied with its scale. can feel like there’s little point in
◗ 29 Pyramid tiles
once looked like. In this case we’re Adding these tiles to the making these plays. There’s a rule ◗ 16 Priest meeples
putting together Uxmal, the ancient foundations gets you cards relating that arbitrarily removes some idols ◗ 45 Idol cards
Mayan city with the famous stepped to the idols, on the idol track. Their from the track for the last set of four ◗ 5 Idol tiles
pyramids, on which popular culture positioning on this track (one to five) tiles, which is fine, but as this round ◗ 4 Player aids
likes to at least imagine the ancient shows how many points will be gained is so short, there’s really no sense of
Mayans did a bit of sacrificing. at the end of the round for having a competition. There’s only a minor
In this game we’re going to build priest on those spaces on the pyramid, note of anxiety in the closing down of TRY THIS IF
the pyramid and score points. We’re and leftover cards in your hand. You space available, which is soon popped YOU LIKED...
literally building it too. Once you get can keep these for the points, spend and removed from your concern as QUADROPOLIS
the package open you realise that this them on your turn to move an idol you solve the last part of the board in If you’re looking for
is an integrated box-and-board game. up and down the track, relegating your head. a game with laying
The box works as your foundations friends, or improving your end score. All of this combines to be a fairly tiles and adjacency
scoring, then this
and, once you start the game, you That score is dictated by where you dull game with some really pretty art
city builder might be
begin placing raised plastic tiles with place your priest meeples on the on the box. It’s a game you want to a better bet than
little feet into various corresponding steps. Hedge your bets by spreading love, but it really doesn’t step up to mucking about with
holes to slowly begin the construction out your priests, or attempt to flip the what its theme promises. the Mayans.
of the pyramid. It is, sadly, a little idol track at the end of the round for a CHRISTOPHER JOHN EGGETT
underwhelming when it comes to last-minute swing.
the scale on offer. You’re not so much Sadly, all of this feels a bit pointless.
creating a huge and towering pyramid Attempts to change the board state ❚ PLAY IT? N O
Despite the great theme and what
as you are building a kind of double can be quickly countered, and often should be a really good idea of building
curb – the kind you might accidently simply collecting the most tiles will up the steps of a pyramid, the actual
scratch your car door on. This isn’t to win you the game. There is some gameplay lets itself down by feeling
say that there’s anything wrong with fun in moving your opponents' idols like it has no weight to it at all.

tabletopgaming.co.uk 71
P L AY E D

importantly a brain sticker to the back


of the passport. When enough games
have been played a new envelope can
be opened which contains… more
stickers. They’re not just any kind
of sticker though: they slot into the
passport-cum-rulebook and provide
modifications to the way the game
is played. This can be in the form of
new powers for heroes, and rules like
rolling multiple times on your turn,
causing more zombies to appear.
The videogame-style ‘achievements’
system is the beating heart of the
experience. It’s hard to argue that
opening a secret package is anything
other than a direct pleasure, its one
of the things that people cite as a joy
Gloomhaven, and it’s equally as valid
here, even if there’s a lot less plastic.
Later envelopes contain some really
wild modifications, and in four player
games, by the end, you’ll all have to

ZOMBIE KIDZ: EVOLUTION work really hard to keep the zombies


completely under control. And that
The kidz are alright is to say, the game is in no way easy.
While the age bracket and simple
15m 2-4 7+ £20 rules are easy to grasp, it requires fully
integrating all of the rules and powers
irst released in 2013, Zombie looking cartoon children attempting you’ve unlocked into your playstyle.

F Kidz has been around in some


form for a little while. This
version, Zombie Kidz Evolution is an
WHAT’S IN
THE BOX
◗ Double-sided
game board
◗ Zombie dice
to secure their school from the
onslaught of the living dead. Why
do the zombies want to get into the
This leads us to the main criticism,
which is that the central dice rolling
mechanic can feel a bit unfair to some
attempt to bring legacy style gameplay school? Brains, of course. These players, and leave them a bit cold when
to the seven-and-up bracket – and all ◗ 4 Hero tokens shuffling zombies spawn into each they roll the game into an unwinnable
in 15 minutes of gameplay. ◗ 8 Plastic standees room after the roll of the die which scenario. It’s usually a lack of caution
◗ 13 Sealed Evolution
For those unfamiliar, the game contains one, merciful, blank side. which leads to these situations, but it
envelopes
is about a group of Nickelodeonish ◗ Rulebook/passport Conflict is resolved by simply being doesn’t necessarily feel like that.
in the room with a zombie – although For the most part though, the game
you can’t clear and move. Once is one about solving the board together.
you’ve cleared zombies from the outer It can feel great to look at a board that
gates, you can put a lock on it, which you think you’re about to lose the
will stop the advancement of the game to, before another player smartly
vitality-disadvantaged. Lock down all clicks together all the mechanics in
four before you run out of zombies in their head and explains exactly what
the supply and you’ve won. Run out of you have to do to survive. While not
zombies and you lose. complex, the fun of opening the secret
Simple stuff then, with a lot of good envelopes makes for a hugely engaging
lessons about teamwork. The legacy and replayable game.
element comes in with an ingenious CHRISTOPHER JOHN EGGETT
‘passport’ that the owner of the game
should be carefully filling in as they
play. They’re incentivized to do this by
❚ PLAY IT? P R O B A B L Y
A light legacy game for kids that,
the missions, which include playing just like in a real zombie apocalypse,
at different group numbers, or with requires everyone around the table
rules modifications – and even more to work together to survive.

TRY THIS IF YOU LIKED... HORRIFIED


When it comes to family based area and monster management games,
Horrified feels like the next natural step on from Zombie Kidz: Evolution –
although without the legacy element.

72 February 2020
ZONA: THE SECRETS OF CHERNOBYL
Slow and steady gets the secret
Designer: Maciej Drewing, Krzysztof Głośnicki| Artist: Wojciech Bajor, Tomek Zarucki 2-3h 1-4 8+ £60

T
here has been a certain This, of course, is easier said resolved through a dice test, where WHAT’S IN
resurgence in public interest in than done. As to be expected with a players take the base stats of their THE BOX?
the Chernobyl Nuclear Power post-apocalyptic setting, every step character (for the particular skills ◗ Board
Plant disaster of 1986, possibly due of the way something is attempting that is being tested), roll three dice ◗ Voice of Zona token
to the popularity of HBO mini-series to attack or throttle the scavengers’ and add both together to see if they ◗ 3 dice
◗ 40 Secret location
based on the events. However, instead plans. Mutants and anomalies spawn have passed or failed. Items can be
event cards
of joining the ranks of well-irradiated around the map and even crossing used to manipulate the results and ◗ Ten character
Chernobyl tourists, may I recommend from one area to another can deal it is usually a good idea to be fully miniatures
a less radiation-filled way to satisfy damage to the characters. equipped before going into the most ◗ Ten character boards
your curiosity? For example, playing The most interesting part of dangerous areas. ◗ 40 Character
ZONA: The Secrets of Chernobyl the ZONA is its event cards. Each one of Throughout ZONA, players will be starting items
board game. ZONA is more focused them carries several self-contained rolling dice a lot, in fact, all the time, ◗ 4 Backpack boards
on recapturing the feeling of the post- scenarios that will offer a test or a to the point it becomes exhausting. ◗ 40 Rouble tokens
apocalyptic wasteland, rather than moral choice, as well as help to build This wouldn’t be so taxing if the ◗ 60 damage tokens
◗ 20 emission cards
being factually accurate, but at least on the setting and ground players pace of the game was much swifter.
◗ 21 rumour cards
playing the board game won’t kill you, within this world. The events will Every location takes a while to get to, ◗ Token tray
although it might your characters. vary depending on the locations of impeded by penalties for crossing ◗ Emission marker
Players take on a role of scavengers the characters, with some scenarios certain borders, anomalies and ◗ Eight lock tokens
– tourists, soldiers, scientists and related to very specific zones on mutants needing to be cleared and ◗ 12 Weakness tokens
even a setting appropriate, if not a tad the map and even character’s areas being outright blocked before ◗ 4 Reputation tokens
stereotypical, round-bellied drunkard reputations. Reading the event they can be interacted with. With ◗ 4 fatigue dials
– exploring the area surrounding the cards is the biggest joy of the game, so many things slowing players ◗ 56 threat tokens
nuclear power plant and attempting as you feel fully submerged in the down, the designers, bewilderingly, ◗ Market place board
◗ 126 items cards
to uncover its secrets. The first player world of the game and are eager to added another mechanic – massive
to collect two secrets must make find out more about its grim origin, irradiation that triggers around
their way to the sarcophagus – a huge even if you end up fighting a vicious every 4 rounds – that make players
concrete structure enclosing the kikimora as the result. backtrack and hide in bunkers to
exposed reactor – to complete one last Almost everything within the avoid masses of damage. Having
challenge and win the game. game – whether a fight or an event – is spent several rounds frantically dice
rolling to clear a path and having
achieved very little as the result, it
is hard not to get discouraged. It is
not that the tasks are hard to do, but
the amount of time that takes to do
them that drains the will to keep
TRY THIS IF
YOU LIKED…
going, which might be thematically ELDRITCH
appropriate, but as a gameplay HORROR
experience is not very entertaining. ZONA: The Secrets of
The slow crossing of ZONA’s Chernobyl contains
expansive map gives a good a lot of horrors, even
impression of what it would be like to without the presence
traverse the waste land. But among of Cthulhu, however
this slow trudge, there are interludes its scavengers have
less imaginative ways
of levity through narratives that
to deal with them
build on the world, even if the stories than Lovecraftian
themselves are grim. investigators.
ALEX SONECHKINA

❚ PLAY IT? M A Y B E
ZONA: The Secrets of Chernobyl is a
better experience than it is a board
game. It offers really intriguing, at
times, outlandish fantastical narratives,
but is hindered by its bad pacing.

tabletopgaming.co.uk 73
P L AY E D

with options for demigods as player


characters, but perhaps the most
intriguing of the trio is the so-called
“Monster World.”
This slightly hand-waved name stands
in for creating worlds of gothic and
pulp horror – think Dracula through to
Underworld. The ideas it throws about
aren’t just a great source of dumb fun,
but also offer a slightly darker, more
dangerous approach to the game.
Within just a dozen pages the
Expanded Players’ Guide offers up ideas
for a truly exciting campaign that would
have been tricky to cobble together
without the new options and items it
brings to the table. There’s still plenty of
flexibility, but it makes it incredibly easy
to toss together a game about stalking
GENESYS: EXPANDED the streets of Victorian London in search
of werewolves, or raiding the lightning-
PLAYERS’ GUIDE warped castles of mad scientists.
Of course, none of this is particularly
More More More! original stuff, and perhaps the book’s
greatest weakness lies in the fact that
112 13+ £28 it doesn’t really offer much that you
couldn’t already hack together with a bit
big part of the appeal of vehicles on your own and simply fiddle of time and effort. There are rules in the

A setting-free RPGs lies in their


flexibility, and while Genesys
has always had a solid base of options
about with the 30-ish sample creations
listed in the book. They span everything
from war chariots to interstellar cruisers,
corebook for bodging together monsters
and none of the settings are beyond the
imagination of a dedicated homebrewer.
to play around with, the Expanded so there’s a good chance that something However, it would be foolish to ignore
Players’ Guide doubles down on close to whatever weird airship you feel the amount of time and effort you can
the scope of games in almost every like grabbing in in there somewhere. save by simply letting the designers do the
direction imaginable. The same could probably be said of work for you – and probably in a slightly
Where previous supplements for the the section on building NPCs for players cleaner fashion than most of us would
generic RPG have focussed on specific to battle and buddy up with, which focus manage at home.
worlds or genres, such as cyberpunk less on creating creatures from scratch Ultimately, perhaps the greatest
and swords n’ sorcery fantasy, this latest and more on tossing something together recommendation for the Expanded
book proudly embraces its amorphous from templates. Again, very few of the Players’ Guide lies in the simple fact that
heritage. The result isn’t instantly exciting entries are exciting on their own, but it inspired me to start filling up notebooks
in the way a more focussed product might though sticking the ‘mage’ skill package with ideas for a half-dozen different
be, but within its modest page count onto a ‘smart person’ base doesn’t sound campaigns. It’s debatable whether any
you’ll find dozens of little ways to spice up exciting it’s a lightning fast way to brew up of them will get off the ground, but that
adventures and build new worlds. an adversary for your party. is both the blessing and the curse of a
For example, when you’re just Of course, the GMs aren’t the only one system as wonderful flexible as Genesys.
skimming through the rules a lengthy to get new goodies to play with in the If you already own the corebook
section on how to brew up vehicles may Expanded Players’ Guide – which isn’t and feel like growing your game, the
seem a little dry and plodding. However, too surprising considering the name. Expanded Players’ Guide should be an
as you flick through the examples it’s These include some expanded rules easy purchase.
hard not to be struck by the wealth of for spellcasting and options for social RICHARD JANSENPARKES
possibilities it brings. combat, but most of the exciting new
With just a little bit of work you can use stuff is tied to the handful of new settings
the systems to drum up an anime-inspired sketched out in the book.
mecha campaign where heroic pilots These include rules for playing around
❚ PLAY IT? Y E S
More ideas, more rules, more fuel for
batter monstrous foes with giant robots. in a Fallout-esque post-apocalypse and your imagination. Everything you want
If you’re feeling a little less fantastical you a mythical age of heroism, complete from an (admittedly generic) expansion.
could just as easily conjure up tanks and
zeppelins for WW1-era pulp heroics. TRY THIS IF YOU LIKED… GENESYS
Honestly, if you wanted to you could It’s not the most inspired choice, but if you are a big fan of the base game there
easily just skip over the details for making are few better ways to expand your options.

74 February 2020
THE AQUICORN COVE
BOARD GAME 30-60m 2-4 10+ £34

atie O’Neill’s insatiably charming constructed because this isn’t what The

K graphic novels first transitioned


to the tabletop world as the
family-friendly deck-builder, The Tea
Aquicorn Cove Board Game is about. In
fact, there is no ‘winning the game ’in the
traditional sense. The main focus of the
Dragon Society Card Game. The second game is on the delicate balance between
venture inspired by her works, The the growing industry of the village and the
Aquicorn Cove Board Game focuses on natural world around it.
the same audience and keeps Katie’s If players catch two of the same
signature the too-adorable-to-handle kinds of fish it leads to overfishing. This
art style, but digs much deeper, both in decreases the variety of fish, making it
gameplay and its theme. easier to overfish and harder to feed the
In this co-operative board game, village in the future rounds. Performing
players take the role of one of the certain tasks will cause pollution to the
characters from the graphic novel as they cove, which, if uncleaned, will once again
build a small fishing village next to a cove make it harder to sustain the village in
of Aquicorns, benevolent reef guardians. the future.
The game is split into phases, during This gently presented cycle teaches
which players fish, plant crops, feed the in a simple, yet incredibly effective and
village, build and generate income. Each entertaining way, that nature’s resources
round can be aided by the Aquicorns should not be taken for granted – we rely their impact on the environment and
or hindered by the weather conditions, on its resources to survive and prosper, maintaining the balance, resulting in
especially during the winter season! but we can’t keep taking and never prosperity for the village and in nature.
There is no victory-point-pat on the giving back as it will only lead to our own ALEX SONECHKINA
back from feeding the whole village demise. Players succeed in The Aquicorn
or bonuses for the most buildings Cove Board Game by understanding ❚ PLAY IT? Y E S

TRIAL OF THE TEMPLES 30-60m 2-4 14+ £32

he art in Trial of the Temples But quite the opposite is true, even can’t be placed, sudoku style, in rows

T puts you in mind of a generic


MMO, a mishmash of
mythology and sci-fi that amounts
if the direction it goes in is around in
circles. The game is played on a circular
board with randomly placed tiles
with the same colour) and you get
some bonus points at the end. Oh, and
you have to spend an action point to
to “pyramids, but more space”. Some around the edge. A number of these are initiate a move on the board. It sounds
may like this, but for me it was a flipped to day or night side, depending bonkers, but it flows effortlessly.
warning that the contents might also on the round tile drawn. You then place This makes for a surprising set of
be a little directionless. your arch-mage to claim what is on the choices for players – do you want to
tile, and to the left and right of you until greedily go for everything you can,
you meet another barrier or player. and hope other players don’t block the
This is the essence of the game vital resource, or will you slice it close
then; slicing the pie of resources in a to a barrier so as to secure that item,
way that allows you to take everything making it not worth another player
you need to make moves around placing between? Can you risk moving
the inner tracks. These each ask for ahead of your opponent if they’re then
a cost to move onto them, although able to leapfrog you to victory?
you can skip ahead if someone is on For a light resource management
the tile ahead of you. While all this is game, there’s a lot of back and forth
happening, you’re building up a spell over the table. It’s worth an afternoon
board of extra powers, giving you an even if the styling of the game might
engine of bonuses in resources. Your leave you cold.
mana here also allows you to carry out CHRISTOPHER JOHN EGGETT
some other generative actions. Get
three or four spells in a row (but they ❚ PLAY IT? P R O B A B L Y

tabletopgaming.co.uk 75
P L AY E D

WINGSPAN EUROPEAN
EXPANSION
40-70m 1-5 10+ £24

ingspan was arguably the more predators in the deck and

W game of 2019, and as such,


any addition to it deserves
scrutiny. We should be worried if
this expansion brings the average
size of the birds down, meaning
there’s more snacks for the
it plans to add new game modes or predatory cards.
similarly habitat-forming changes. We played initially with two
In this case, there’s nothing to worry decks, allowing us to draw from
about. The Wingspan European either continental plate. After,
Expansion is more of the same, in the with a shuffled deck, which is the
best possible way. correct way to do it, the game felt
With a host of new birds from just that little bit closer to home,
Europe, we gain some new powers without unbalancing the game. It’s
that can trigger at the end of the a treat to have a local bird turn up
turn, and a lot more conflict. While during play – even if it’s weird for birds those of us living on this side of the
Wingspan was one of the more who would never meet to interact. Atlantic there is the joy of seeing birds
interactiony engine building games Although, of course, the interactions from your back garden on the board.
out there, this expansion offers you themselves do feel correct. And it’s beautiful – but we didn’t
more opportunity to steal from your The fundamental question then is, need to tell you that.
competition and make plays on your is this an important expansion for the CHRISTOPHER JOHN EGGETT
opponent’s turn. This is interesting as game? Ultimately, we have to say no.
the North American birds have a lot But it’s valuable in its own right. For ❚ PLAY IT? P R O B A B L Y

TSURO: PHOENIX RISING


20-60m 2-8 8+ £39

he timeless gameplay of snakes avoiding collision with other players’ For example, needing to move the

T and ladders could only have


been improved by the addition
of dragons, making Tsuro a modern
phoenixes and perilous dives off the
edge of the board. They can also pick
up and rotate tiles creating their own
opponent’s phoenix, if it is on that
tile, and having to remember its
exact position to place it back, even
classic in its own right. The second paths, that hopefully pass through though its original path has now
standalone expansion of the game, lanterns that in turn generate stars been changed.
Tsuro: Phoenix Rises aims to uplift that players need to collect in order to The ability to rotate tiles has
the gameplay even further, by adding win the game. Why are stars hidden added a delicious brain-scratchy
more depth and strategy into the in lanterns and what does any of it element to the Tsuro’s gameplay. A
familiar tile-laying, route building have to do with phoenixes? There masterfully matched path, with the
gameplay is an explanation as convoluted as assistance of a fair bit of luck can take
In Phoenix Rises, players are it is unnecessary, but at least the a phoenix on the route around most
not only following the snaking components are pretty. of the board, collecting several stars
paths from one tile to another, As the flipping and rotating of tiles in a move that feels satisfying, if not
takes centre stage in Phoenix Rising,
Rising entirely earned.
the game adds a moulded There is something beautiful in
board which acts as a the minimalist simplicity of Tsuro’s
foundation for the gameplay. Unfortunately, Phoenix
tiles, making them Rising does not make a very good
easier pickup and case for making this gameplay more
manipulate. Yet the complex. The fiddly additions – in
act of picking up both rules and components – needed
a tile from a grid to support this deeper gameplay take
and putting it away from its elegance, adding more
back in place frustration than a challenge.
is still wrought ALEX SONECHKINA
with plenty of
clumsiness. ❚ PLAY IT? M A Y B E

76 February 2020
We talk
TERRAMARA to Flaminia
Brasini and
Bronze place, but not third rate Virginio Gigli of
Acchittocca on
2h 2-4 12+ £49
page 44

ou don’t get much more randomized each game, with multiple although looking after two caravans

Y Eurogame than this. One huge


board, which is variable and
flips at the end of each turn. Three
tiles that can be slotted into the
windowpane of 12 letterboxed shapes.
Time passes with each turn, with
which affect where you can place on
later boards can see players annoyed
with their initial urges to race ahead.
different tracks to manage, which tiles flipping for the level you’re on These caravans allow you to activate
all allow you different access points and everyone gets their workers back other victory conditions such as the
along the way. A way to do some from that tile. This make commitment numer of cards collected of a certain
light engine building in your own to a better reward or effect from a type, or placement on the river. For
personal village. Four different kinds further land a tricky choice. Do you some this is a fun way to unlock more
of meeples, and then some other want to commit heavily now for a ways to win the game as you play, for
ones you can hire for a bit. And all of number of resources or additional others, it’s all a bit arbitrary. It is a
this? In service of victory points, of movement on track in exchange for complex game, and while the rules are WHAT’S IN
course. One in our group described not getting your explorer back until clear, there are simply so many that all THE BOX
it as playing a gateway game like a later turn, or never? It creates an interact with one another that newer ◗ Game board
◗ 24 Territory tiles
Carcassonne with all of the expansions interesting and uncomfortable set of players will be initially overwhelmed.
◗ 4 Homeland tiles
from the start. choices to make, as the benefits might But that’s the best bit. It is a game ◗ 16 Flag tokens
And yet… it was great. Not one of be good for the short term but give that doesn’t feel solved the first time ◗ 4 Military meeples
us, even those of us who had made you less manpower going forward. you play it. There will be a different ◗ 4 Canoe meeples
the above comments, finished the This commitment risk also speeds set up each time you play the game, ◗ 8 Caravan meeples
game without thinking of exactly up play, meaning there is a sense meaning you’ll need to relearn it, ◗ 4 Chieftain meeples
what they’d like to do next time. This of momentum as turns become and each new combination of players ◗ 24 Explorer meeples
is Terramara, a game about being a shorter with players throwing more of sees wildly different tactics being ◗ 7 Character cards
bronze age chieftain along the river their workforce into higher yielding implemented. You can’t win every ◗ 17 Worker tokens
◗ 18 Bonus tiles
Po who gets to be the boss of everyone locations. Because only two explorers race in the game, so choosing where
◗ 52 Artifact cards
if they get the most victory points. Or can be at any location – and not of to put your efforts is key. Find the ◗ 64 Resource titles
something; it really doesn’t matter mixed type unless you have greater right group, and Terramara might
once you’re into it. There are three military strength – it’s important to become one of your favorites – but it
tracks: culture (giving you a range of either secure the furthest lands or be will scare off everyone else.
artifacts you can buy), trade (which prepared for war. And this is where CHRISTOPHER JOHN EGGETT
gives immediate benefits), and we get into some of the weaknesses
military (lets you bully people into of the game. The military track can
using their space). All of these are seem low value as it’s the only one ❚ PLAY IT? P R O B A B L Y
Assuming you know you’re in for a
races, but each allows you to place which is spent when used for actions long game Terramara is a powerful
your workers on the main board like raiding or muscling in on other’s distillation of what makes Euros
in particular places. Your worker territory. The other tracks yield points fun. It’s complex, unwieldy, and
placement options will be somewhat and can be managed more directly, wonderful when you get it just right.

TRY THIS IF
YOU LIKED...
FRESCO
Fresco is a game
all about ensuring
your lazy assistants
don’t leave you, and
makes for heavy
euro fun.

tabletopgaming.co.uk 77
P L AY E D

HOMEBREWERS
Two hobbies make for a joyful brew
45-60m 2-5 14+ £39

omebrewers are a community WHAT’S IN spaces on the game board. While all delightful are the player tokens in

H of artisan spirit crafters, built on


competition and experimentation,
but also a mug full of comradery.
THE BOX?
◗ Game Board
◗ Medal tile
◗ 7 garage boards
players want to climb up to the top of the
rankings, refusing to trade with someone
for an action as a means of denying them
different shapes of beer glasses, one
type for each colour. Homebrewers has
the standard myriad of fiddly cardboard
Homebrewers, the board game, has progress within the game doesn’t work. components. The upside of this, however,
◗ 7 character cards
managed to represent the spirit of this A trade is always mutually beneficial – a is that extra pieces increase replayability
◗ Start player token
community without spilling a drop. ◗ 20 Wooden player getting rid of an action that is not and spice up the game with new
It has a healthy dose of competition as player pieces useful for them this turn for one that challenges, making it slightly different to
players are brewing stouts, ales, porters ◗ 5 Wooden score is, and vice versa. Having played many play each time.
and IPAs to climb up the prestige rankings, trackers games, where players race to get that Everyone from a brewing aficionado
collecting rewards and victory points ◗ 5 Player power tokens one good spot on the board or collect a to someone who has never had a sip of
along the way. Yet, there is also the spirit of ◗ 16 Action dice resource before someone else snatches alcohol in their life will find Homebrewers
sharing and helping, as players also get to ◗ 10 Charlies’ cards them from right under your nose, a delight. While ales and IPAs play an
exchange dice to get the most out of their ◗ 52 Money tokens Homebrewers’ built-in generosity is very important part in the game, at its heart
◗ 40 grain tokens
actions each turn. Brewing is at the heart pleasantly refreshing. Homebrewers celebrates a community of
◗ 54 flavour cards
of everything the players do, whether ◗ 12 quality track tiles However, players can still get ahead by people from the same hobby, who want
that’s through keeping their equipment ◗ 8 Event tiles using their ingredient cards wisely. Once to share it, make it better and learn, all
clean and ready, or by throwing a mad ◗ 11 Judging a flavour has been added to a recipe, it while having fun. As board gamers, we
mixture of sweet, savoury and fruity category tiles will start the game engine that generates can definitely relate!
flavours into a still to see what happens. ◗ 5 sanitisation tiles a specific benefit each time it is brewed. ALEX SONECHKINA
Action dice determine everything a ◗ 5 reminder cards The more ingredients one recipe has – the
player can do in a turn. While there is better the eventual pay-off. However,
always the luck of the roll in play, it never there are various mechanics in the game ❚ PLAY IT? Y E S
It is rare to find the game that has
feels restricting as players have numerous that encourage a variety in alcohol types exciting competition, while also
ways to manipulate the outcomes of the and flavours, like bonus point cards and encouraging players to share and help
dice to get to the result they need. For intermediate scoring turns. each other. Homebrewers took these
example, spending money to switch to a Joyful to play, Homebrewers is equally seemingly unfitting ingredients and
more useful dice side or a free re-roll if the so in looks and components. Especially mix them into a deliciously fun brew.
first try yielded the same result on all dice.
However, the main mechanic is the TRY THIS IF YOU LIKED… PIONEER DAYS
trade between players themselves. When you rely on the luck of the dice for your actions, it can feel pretty unfair at
Competition in Homebrewers is created times. However, both Homebrewers and Pioneer Days figured out how to utilise
through decisions players make and not dice action mechanic, while giving players options to manipulate the outcomes
from the scarcity of resources or limited through strategy, rather than luck.

78 February 2020
RUN, FIGHT OR DIE: RELOADED
Well hello Mr. Fancy Pants
20-40m 1-4 10+ £50

erhaps what makes the humble and at the end of a turn all zombies the designers have assumed players

P zombie such an enduring


monster is his inevitability;
no matter how many you kill, they’ll
will shuffle up one zone. Players may
also accidentally unleash the mutant
zombie, who’ll generally make life more
will already be onboard with the
mechanics as a result.
Other niggles include the fact that
always be more behind him shambling difficult. A game ends when one player you’ll likely run out of zombies by the
relentlessly forward. Run, Fight or dies, the mutant zombie reaches the late game if you’re playing a full four-
Die: Reloaded attempts to capture this bottom of his hit point pool or when player match, and that the game’s solo
with frantic, fast-pasted action that the Town Line card is drawn from the campaign mode requires additional
sees players fending off never-ending location deck. purchases to play, which both come
waves of undead hordes. A reboot of This, in a nutshell, is the game, and across as a bit cheap. One missed
2014’s Run, Fight or Die! from Greyfox it can be picked up within the space opportunity as well was not having
Games, Reloaded brings a streamlined of five minutes. It’s clearly been made the mutant zombie spawn in on the WHAT’S IN
rules system and a more cartoony art for lovers of the zombie genre, and it following player’s turn when activated, THE BOX
style. Having not played the original takes every opportunity it can to reuse which would have sped up play by ◗ 6 Custom dice
title, I can only judge the game on its the old familiar tropes with bare-faced incentivising players to draw map ◗ 70 Zombie minis
own merits, though the basic premise glee. The characters are all iterations cards more frequently. ◗ 4 Zombie boards
remains the same between both. of stock archetypes – the grizzled It’s hard to let these negatives detract ◗ 5 Character boards
At its core Run, Fight or Die is about army vet, the prom queen, the sexy from the game too much, as what Run, ◗ 30 Follower cards
taking calculated risks and allocating ex-cop – whilst many of the cards and Fight or Die offers in spades is sheer, ◗ 7 Reference cards
◗ 22 Loot cards
resources. Each player gets a board tokens pay overt homage to The Evil addictive fun. It’s a light-hearted affair,
◗ 23 Mutant
divided into three areas representing Dead films. and it makes a great afternoon killer zombie cards
distances from the survivor; zombies Where Run, Fight or Die occasionally with some friends if you’ve got nothing ◗ Mutant zombie token
that make it to the player’s character do stumbles is in its execution. As simple planned. This is in spite of the fact that ◗ 60 Wound tokens
a single wound each. During their turn as the rules are, a number of omissions there’s really only one way to play Run, ◗ 24 Leadership tokens
the player rolls six d6s with different and ambiguities leave them feeling Fight or Die, which is to always use ◗ 30 Zombie tokens
results on each side. The undead die slightly slapdash at times. It’s not loot rolls to draw followers whenever
spawns a zombie, a baseball bat kills clear, for example, how character feasible. Since followers not only offer
two in the nearest zone and a gun kills special effects that show only two the main way of scoring victory points
one in any zone. A run shifts zombies lines of dice work, and it took a thread but also a supply of ablative wounds,
TRY THIS IF
back a pace, and players can shunt on boardgamgeek.com to reveal the in the vast majority of cases it makes YOU LIKED…
them onto another player’s board if answer (the bottom result is changed sense to hoover up as many as you ZOMBIE DICE
they’re on the furthest zone. Loot results to the top). Nor, again, is it clarified can as quickly as possible and tank If you’re itching for
let players draw follower or item cards, whether discard decks are reshuffled the negative effects of the sucky ones. more ways to dice
whilst maps force players to draw a when the main deck is exhausted, But its lack of playstyles is made up for with the dead, this
new location. Depending on how many although it seems obvious to assume by the tactical planning it offers on a beer-and-pretzels
map results are rolled, a new location they are. Though flaws like these aren’t moment-to-moment level, and letting zombie game
will confer a negative or positive effect, game-breaking, you get the impression players choose what order they activate puts you in the
scuffed shoes of
or both. A player can make up to two that they’re likely down to the game their dice results offers a great deal
a shambling ghoul
rerolls per turn, except for zombie dice, being Kickstarter-funded, and that of strategic flexibility. Besides, there’s as you roll bones,
something childishly appealing about munch brains
mowing down the legions of zombies and try not to get
with a well-played card or dice roll. shotgunned.
A zombie-killing splatter-fest that’s
rough around the edges with plenty of
heart, Run, Fight or Die: Reloaded apes
the zombie B-movies that inspired it in
the best sort of way.
JAMES WINSPEAR

❚ PLAY IT? M U S T - P L A Y
Despite some loose threads in
its rules design, Run, Fight or Die:
Reloaded provides an experience that
can truly be said to be… Groovy.

tabletopgaming.co.uk 79
P L AY E D

That would be a shame, however,


because Nibiru is a fascinating,
imaginative and thoroughly weird
place to play. The lore behind the vast
space-station takes up almost half of
the core rulebook’s 200-ish pages, going
into incredible detail about the social
inequalities that plague its society and
weird creatures that lurk in its depths.
Wonderfully, there’s even a chapter
contributed by a genuine astrophysicist
brought in as a consultant. This deals
with explanations of some of the game’s
more science-ey elements, such as the
surprisingly involved system for tracking
artificial gravity levels as the party travels,
and is a fascinating read.
The downside to the beautiful,
complex nature of the world is that the
endless chapters devoted to explaining
it are dense as all hell and stuffed to the
gills with a complicated new lexicon
NIBIRU to memorise. Unless you have a better
memory than most, you’re going to be
Remember, Remember… constantly bouncing back to the glossary
to remind yourself who the Enšu
201 13+ £40 and Silu are, and why the Umbra is so
different from the Antumbra.
an an entire game be carried by horrible memory of falling into the void You can probably ignore many of

C just one idea? Well, if that idea


is as compelling, creative and
exciting as Nibiru’s memory-building
somewhere in a past life. You’d fail the roll
and incur an ongoing penalty to climbing
checks, but taking on the negative
the details as you play, as the game’s
set-up virtually demands that the heroes
are a little shady on the world’s details
the answer might well be a “yes”. memory gives you more points to spend and even the GM only really needs the
On a very broad level the game’s a sci- on happy ones elsewhere. specifics of the area they’re currently
fi adventure that’s a little bogged down The possibilities that the system adventuring in. However, the sheer
with beautiful but star-dense lore, but that offers are damn-near endless, though volume of densely-written material to
description misses out the coolest part of they do require a fair bit of friendly absorb can be pretty damn intimidating,
the entire game. Where most RPGs ask give-and-take between players and GMs especially if your players are the kind
you to start off adventures with a solid if everything’s going to work smoothly. who like to get invested in the world
idea of your character already pinned None of the categories you can invoke they’re exploring.
down to the sheet, Nibiru instead sends memories for – what would be called Honestly, Nibiru sometimes feels like
you out into the world with something skills in most games – are nailed down a game that could have benefitted from a
close to a blank slate. and the advice in the rulebook is a little bit of a trim and some polishing. Most of
You start as a vagabond somewhere in hazy. It would be easy for players to try the ideas are top-notch and the MEMO
the steel hallways of a vast, planet-sized and break the game with over-broad system is an absolute gem, but the book as
space station. You have with no stats, no categories – “talking” or “fighting”, say a whole is a little rough around the edges.
gear and, most importantly, no memories. – but it’s also annoying to sink valuable If you’re a fan of the truly fascinating,
As the game plays out you get the memory points into playing the harp however, this shouldn’t stop you from
chance to add to these memories and use and then never have them come up. checking the game out and making some
them to completely shape and re-shape Despite this, the MEMO system – as memories of your own.
your character on the fly. If you’re pinned it’s labelled in the rulebook – is a truly RICHARD JANSENPARKES
down in a firefight you might invoke a fascinating little idea and the shining,
hazy recollection an afternoon nailing sparkling heart of the game. Honestly,
cans with a BB gun, for example, allowing it can be easy to spend so much time
❚ PLAY IT? P R O B A B L Y
Incredibly intriguing ideas tied
you to instantly pop one foe in the head thinking about the possibilities of playing to some beautiful – if dense –
and gain a permanent bonus to shooting. around with memories that you almost lore makes for one of the most
Similarly, you might be climbing a forget about the rest of the game. interesting games of recent years.
dangling rope and suddenly think about
how cool it would be if your rough-and- TRY THIS IF YOU LIKED… THINGS FROM THE FLOOD
tumble brawler, long-plagued by the If you enjoy moody sci-fi and the storytelling side of RPGs, Nibiru is going to be
memories of dead AI servants, had a right up your alley

80 February 2020
SKYTEAR
A MOB-Ah! if it’s your thing, a MOB-Urgh if it isn’t
Designer: Riccardo Neri | Artist: Riccardo Parmeggiani 45m 2-4 14+ $70

Y
ou know what you’re getting more miniatures in that location than to the fact that perhaps the MOBA
yourself into when the strapline the other player. This is the primary experience just doesn’t translate very
for a game reads like someone purpose of the minions, who cannot well to a boardgame format. Having
threw darts at a board of tabletop be moved around by players in a to seize a lane’s control point rather
buzzwords. Skytear’s description as ‘the conventional sense, but provide ablative than attacking towers directly just felt
card-driven miniatures game inspired wounds and extra bodies. Games last weird, and having to treat the minions
by MOBA video games’ (just rolls off up to five turns, and can also be finished as non-interactable NPCs went
the tongue, doesn’t it?) is the sort of by completing one of three objective against every impulse habituated by
blurb that could only exist in the age cards randomly drawn from a deck. miniatures games.
of Kickstarter. It’s a game designed The meat of Skytear’s gameplay This makes it sound like Skytear is a
by and for a very specific group, one revolves around using heroes to gain bad game. It’s not. Skytear competently WHAT’S IN
that’ll explosively cream its collective control of the lanes or dome. Heroes brings together its various moving THE BOX
◗ Outsider miniature
pants when they hear these terms put come from one of four factions, each parts to provide a strategic experience
◗ 8 Hero miniatures
together. In the interests of fairness, I of which has its own strengths and set with depth, and there’s enjoyment ◗ 16 Minion
should state upfront that I’m a definite of abilities. Combat uses power cards, to be had in pulling off devastating miniatures
outsider to this group; I’ve never played which grant special effects and also combos against your opponent. Each ◗ 84 Cards
a MOBA (Multiplayer Online Battle introduce an element of randomness in faction feels balanced against each ◗ 92 Tokens and
Arena) before and can only review lieu of dice. For example, during combat other, although the Aztec-themed markers
Skytear as a boardgame rather than a a hero’s base damage is increased by a Taulot, whose playstyle relies heavily ◗ Two-sided board
videogame analogue. power card’s modifier, which is drawn on working in tandem with other
The basic objective in Skytear is to blind from the top of a player’s deck. Taulot figures, seemed to be at a slight
destroy the enemy ‘nexus’. This is a point Skytear is one of those games disadvantage and the team that would
at one end of the board from where a that demands its players learn the most benefit from players purchasing
player’s units – consisting of heroes and playstyles of each faction and hero its faction-specific booster.
minions – spawn from at the beginning and optimise their strategies over the Cliché though it may sound, Skytear
of the game or when they’re killed. The course of many hours of play. The is a prime example of a marmite game.
board is split into three zones – a left word ‘demand’ is used here with all If the idea of diceless gameplay, cards,
and right lane and a ‘dome’ area in the the negative connotations the term miniatures and MOBAs all in one has
centre. Destroying the nexus requires implies, as there’s nothing about you scrabbling at your wallet like its on
players to first eliminate an enemy the game that’s aimed at enticing fire, knock yourself out. If you’re not
tower in one of the lanes. To do this, newcomers onboard. Partly this part of that club, though, it’ll probably
players have to dominate a control may be down to the presentation of leave you feeling lukewarm.
TRY THIS IF
YOU LIKED…
point in the centre of each lane. Gaining the rules. Even with a five-minute JAMES WINSPEAR WARHAMMER
control of the dome, meanwhile, intro video available via the Skytear UNDERWORLDS
allows players to use the Outsider, a website and a beginner mode that
❚ PLAY IT? M A Y B E Games workshop’s
powerful neutral monster that grants strips heroes of their powers, the A competently designed game Warhammer
the controlling player certain boons. game is in dire need of a single-page catering to a specific type of Underworlds
Dominating a control point or the quickplay sheet for ease of reference. gamer, others may find themselves combines
dome essentially comes down to having Its inaccessibility may also be down sky-torn about buying this. miniatures with hex-
based, card driven
action to provide
an experience
that’s fast, slick and
immensely fun.

tabletopgaming.co.uk 81
P L AY E D

earn them the most points are doing


the best, while territories with minus
modifiers get defeated, so they don’t give
them negative points.
While the tokens can be revealed
throughout the game, for the majority
of A War of Whispers, players only know
for certain about their own goals. Some
assumptions can be made by observing
actions of other players and which
empires they seem to be favouring, but
the games’ strategies are broad enough
that moves can easily be misleading.
There is depth within the game for short-
term and long-term strategies, and even
bluffing, if players are skilful enough
manipulators of the board.
To get the most out of A War of
Whispers, players will need to fully
embrace their roles, utilising their actions,
powers and army locations on the map
to try to fool and maybe even secretly

A WAR OF WHISPERS
manipulate other players into helping
them with their goals. This will require
not only deep game knowledge but a
The war of wits certain tactical finesse. Less skilful or
knowledgeable players, therefore, might
Designer: Jeremy Stoltzfus | Artist: Tomasz Jedruszek, Dann May 30-60m 2-4 14+ £58 suffer and overall the game enjoyment

A
perhaps over-relies on the players’
s board gamers we are not novices game with the biggest army and their complete commitment to the roles.
in controlling armies over the actions and cards reward aggression Despite all these complexities, A War
expanse of a tabletop battlefield, and brutal play. Whereas the horse of Whispers is not a long game, lasting
managing strategies, supply lines, nation starts with no army units at only four, fairly snappy, although intense,
objectives and battling opponents one all but use their vast territories and rounds. This tension ramps up, especially
turn at the time. A War of Whispers has all resources to endure through the years of in the last round, when any remaining
of that, but it doesn’t put players in charge conflict. There are also eagles who have pretences are discarded, the best cards
of an army on the battlefield. Instead, good manoeuvrability, elephants who are and combos are played in order to secure
players are the shadowy figures that WHAT’S IN strong soldiers and lions who are efficient the territories and get the most points.
whisper in the ears of queens, emperors THE BOX? at mobilisation. All that scheming, planning and
and leaders. ◗ Game board Players might be able to spot locational manipulating is enough to cause a
A War of Whispers takes place over a ◗ 4 Player boards strengths and weaknesses of each empire headache, however the satisfaction from
circular board divided into five empires. ◗ 20 Loyalty tokens just by looking at the map. However, pulling a master strike from behind the
Each turn players assign their agents to ◗ 40 Empire cards learning how to best utilise their actions scenes, while outwitting and out bluffing
◗ 100 Banner cubes
one of four roles in each empire – sheriffs, and cards will take at least several turns, if your opponents around the table, just
◗ 36 Agent tokens
stewards, marshall and chancellor – ◗ 4 Turn trackers not several games. Especially, since each might be worth it.
and perform the associated task, like ◗ First player token action can be used not only to make that ALEX SONECHKINA
recruiting more soldiers, attacking other empire stronger, but also to sabotage it.
territories and picking up cards, which A War of Whisper’s last twist that is ❚ PLAY IT? Y E S
can be used as bonus actions later in the that players are routing for different If you ever wondered what it would
game. The tasks vary slightly from one be like to be Game of Thrones’
empires to succeed. At the start of the
Littlefinger, manipulating kingdoms
empire to another, accounting for the game, tokens representing each empire and armies to achieve your secret
difference in their location, the number are randomly assigned to multipliers goals, then play A War of Whispers.
of not-so-friendly neighbours and the of positive and negative values. This This game allows to be as cunning
capabilities of each nation. The animals encourages players to try to manipulate and clever as one wants, without,
representing each empire give hints as events in such a way, that empires that hopefully, getting stabbed in the end.
to their strengths, which become even
clearer through card abilities. TRY THIS IF YOU LIKED…
The snowy empire with the polar A GAME OF THRONES: THE BOARD GAME
bear as their emblem is ferocious in Those who enjoy the scheming and the switching allegiances of A Game of
their attacks. Although they don’t have Thrones: The Board Game, but don’t want to spend the whole day playing one
much recruitment power, they start the game, will find what they are looking for in A War of Whispers.

82 February 2020
QUEENZ
The beez kneez
Designer: Bruno Cathala, Johannes Goupy | Artist: Vincent Dutrait 30m 2-4 13+ £49

T
his is Bruno Cathala’s second a hive for one space, think about the you want to build an empire, it’s nicer
gardening game of the year. placement of bee-encrusted flowers. when it’s just yours and there’s not
We reviewed Ishtar a couple of At the end of the game you’ll score a chance of someone else sneaking
months back as an extremely tight tile points for the number of bees around in and taking it from you. If we were WHAT’S IN
layer about making the desert bloom. a hive. Diversify your production, being uncharitable we could talk THE BOX
This is a similar affair. Players play as which is probably the least sexy way about how the lack of interaction ◗ Main board
‘famous beekeepers’ (according to of describing having a complete set of leads to a less chatty game. There’s ◗ 4 Player board
the box) and as such they are trying to different honey flowers in front of you, less on the line than in other, similar ◗ 4 Player markers
create a garden which scores them the and you get some end game points. tile layers too, but it is very hard to ◗ 125 Orchid tokens
most bee points. A lot of ‘group solitaire’ games make such comments when the game ◗ 24 Field tiles
While not exactly Wingspan in don’t have strong interactions. And looks this good and is blissfully simple ◗ 12 Hive tokens
◗ 20 Honey pot tokens
terms of habitat building – you’re while there’s no conflict here, you can to pick up.
◗ Gardener pawn
just picking flowers from the row keep an eye on your bee-bothering Games can move fast and the eager ◗ 4 Diversified
that the gardener is currently on, counterparts and shift on the attention to the board is something production tokens
and strategically placing hives – it’s gardener one more than you imagine that certain types of gamers will ◗ Score board
still satisfyingly personal to you. You they’d like. Equally, you can be smart enjoy, and the satisfaction of your
take turns picking flowers, with a few with your flower and hive placement, own garden growing in front of you is
restrictions – you can’t pick three of and a late-game slotting of a hive into undeniable. It’s not the sweetest thing,
the same colour, but you can pick two a high scoring area can cause last- but it’s very close.
matching orchids. Once this is done minute panic amongst your friends. CHRISTOPHER JOHN EGGETT
they go into your personal supply, and The design is impossibly nice and
the gardener is moved on equal to the vaguely psychedelic in its mix of
number of orchids picked. vibrant colours and intricate, natural ❚ PLAY IT? Y E S
Queenz is a charming tile layer
The other action you can take, when patterns. The art has a lino-print look
which can best be described
you have enough orchids to fill a tile, about it, which gives it an authentic as a Carcassonne of one’s own.
is to take one of the Tetris-ish tiles and charm. The making of your own little Elevated by its vivid design and
place it front of you. Score points for fiefdom of bees and honey is distinctly puzzly pieces, this is a tile matcher
matching colours, and if, you’ve used pleasurable. And like all games where worth adding to your hive.

TRY THIS IF
YOU LIKED...
ISHTAR
While the arena
isn’t shared and the
nuances aren’t as
tightly negotiated
Queenz has the
same feeling of
doing-a-nice-thing-
for-points.

tabletopgaming.co.uk 83
P L AY E D

AGATHA CHRISTIE: DEATH ON THE CARDS


One of you… is a murderer
45-75m 2-6 10+ £35

gatha Christie has long been deceptions where everyone has things them down. It’s as if the villain in one of

A hailed as the “Queen of Crime,”


and her two most famous
creations – the sharp-minded spinster
they’d rather the rest of the world didn’t
know about. But one player will draw
the “You’re the Murderer” card. If they
the original novels, rather than cleverly
covering their tracks, preferred to walk
around covered in blood, clutching a
Miss Marple and suave Belgian sleuth manage to conceal their identity for the dripping dagger and wearing a bright
Hercule Poirot – have become some of WHAT’S IN duration of the game, they win. If not, pink T-shirt saying: IT WAS ME! – and
the most enduring characters in all of THE BOX? they’ll be hauled off by the police. still somehow evaded justice.
detective fiction. Her stories have been ◗ 18 secret cards To unmask the killer, you’ll play cards Death on the Cards does come with
endlessly adapted for TV and film, and ◗ 25 detective cards representing detectives from Poirot some charming 1930s-style illustrations,
more than 130 years since her birth ◗ 22 event cards and Marple to less well-remembered but beyond that there’s not much to be
she remains one of the most popular ◗ 4 devious cards characters like Tommy and Tuppence said for it, and its two-player mode is
mystery authors ever to put pen to ◗ 10 Not so Beresford and Harley Quin (no, not that a strange inclusion which completely
Fast! cards
paper. Now a new game offers fans the Harley Quinn). Each comes with special eliminates any mystery about the
◗ 1 Murderer
chance to step into a murder mystery of Escapes! Card abilities forcing players to reveal some suspect’s identity. If you’re looking for
their own. But Agatha Christie: Death on ◗ Rules booklet of their secret cards, but you’ll need to some mysterious family or party games,
the Cards feels like a bit of a busted flush. collect them in sets to activate them. The there are plenty of others you’d be better
Its premise is faithful enough to its result is that you’ll try to trade cards with off spending your money on.
source material. Players become suspects others around the table, accumulating the OWEN DUFFY
in a murder investigation, aiming to ones you need to unmask the murderer.
deduce which of their number is the The problem is, it often becomes clear ❚ PLAY IT? N O
The most appealing thing about
killer. Even if you’re not the culprit, very quickly who that is. It’s in the killer’s
Death on the Cards is its licence,
though, you won’t be entirely clean. interest to frustrate the investigation, but get it to the table and there’s
Before the game begins, each player and to run through cards to deplete little that captures the essence of
draws three cards from a deck containing the deck and end the game as quickly a thrilling whodunnit. It moves from
a variety of shameful secrets. You might as possible. It leads to a frustrating random guesswork to frustrating
be concealing the fact that you’ve faked situation where everyone knows who later stages where you know the
your own death, or that you’re a problem committed the crime, but they’re able killer’s identity, but might not be
gambler, or a kleptomaniac, or that to evade and impede your efforts to nail able to do anything about it.
you’ve written a steamy account of your
passionate affair with the prime minister. TRY THIS IF YOU LIKED… THE RESISTANCE
It’s a typical Christie-style setup: Death on the Cards is also all about figuring out who the sneaky villain at the
a murky morass of dark deeds and table is. But honestly, plenty of other games do a better job with the premise.

84 February 2020
Summer 2020 www.brotherwisegames.com
MARVEL CRISIS PROTOCOL
HEROES OF THE AVENGERS
Your friendly neighbourhood miniatures painter is PART
back with a set of Marvel heroes. But with a ONE
great palette, comes great responsibility
Words and photographs by Andy Leighton

PAINTS & TECHNIQUES


» Abaddon Black » Drakenhof » Pallid Wych Flesh Each model is split up into four Stage 2 is shading. During this of paint to the raised areas and
» Agrax Earthshade Nightshade » Phalanx Yellow stages, each with a list of colours stage we apply washes and straight edges of the area.
» Alaitoc Blue » Dryad Bark » Reikland Fleshshade and the corresponding paint that glazes to the more shadowed
» Averland Sunset » Eshin Grey » Russ Grey was used for it. Each stage uses areas of the miniatures, Stage 4 is for final details and
» Baharroth Blue » Evil Sunz Scarlet » Skrag Brown a different technique to achieve a particularly the lower edges highlights. This stage involves
» Cadian Fleshtone » Fenrisian Grey » Steel Legion Drab similar effect on each element but and undersides. adding the finishing touches,
» Caledor Sky » Fire Dragon Bright » Stormhost Silver with different colours. sometimes just small details
» Carrionburg » Ironbreaker » Teclis Blue Stage 3 is layering. This stage like the eyes, or adding small
Crimson » Karak Stone » Temple Guard Blue Stage 1 is basecoating. Base involves applying a layer of a highlights to increase definition.
» Celestra Grey » Khorne Red » Thunderhawk Blue colours are applied using flat lighter colour, generally focussed
» Ceramite White » Kislev Flesh » Ulthuan Grey colours. Since the models are towards the top of the model, If you find yourself unsure of where
» Dark Reaper » Lothern Blue » Warplock Bronze primed a lighter colour these initial avoiding the areas previously to apply the highlights or spot
» Dawnstone » Macragge Blue » White Scar coats are applied slightly watered shaded. This guide also features a highlights, look over the images
» Deathclaw Brown » Mephiston Red » Word Bearers Red down, around 2 parts paint to 1 lot of line highlights at this stage. alongside the guide and compare
» Dorn Yellow » Nuln Oil » Yriel Yellow part water. This involves applying a thin line that stage to the last.

86 March 2018
February 2020
BASECOATING BASECOATING
CAPTAIN AMERICA

IRON MAN
Caledor Sky: Apply a basecoat to Word Bearers Red: Apply a
the whole model basecoat across the whole model
Skrag Brown: Apply a basecoat Averland Sunset: Apply a basecoat
to the straps and pouches to sections of the armour
Khorne Red: Apply a basecoat to Temple Guard Blue: Apply a
the gloves, boots and stripes basecoat to the eyes and repulsors
Ulthuan Grey: Apply a basecoat
to the sleeves, stripes and As
Ironbreaker: Apply a basecoat to
the stars and metal
Cadian Fleshtone: Apply a
basecoat to the skin

SHADING SHADING
Nuln Oil: Apply a wash across the Agrax Earthshade: Apply a wash
whole model across the whole model
Reikland Fleshshade: Apply a
wash to the face

LAYERING LAYERING
Teclis Blue: Apply a line highlight Mephiston Red: Apply a line
to the bodysuit highlight to the armour
Skrag Brown: Apply a layer to the Averland Sunset: Apply a line
pouches and straps highlight to the yellow armour
Mephiston Red: Apply a layer to sections
the reds Lothern Blue: Apply a layer to the
Ulthuan Grey: Apply a layer to eyes and repulsors
the whites
Ironbreaker: Apply a layer to the
stars and metals
Kislev Flesh: Apply a layer to
the skin

HIGHLIGHTING HIGHLIGHTING
Fenrisian Grey: Apply a spot Evil Sunz Scarlet: Apply a spot
highlight to the bodysuit highlight to the armour
Deathclaw Brown: Apply a line Phalanx Yellow: Apply a spot
highlight to the pouches and highlight to the yellow armour
straps sections
Evil Sunz Scarlet: Apply a line Baharroth Blue: Apply a spot
highlight to the reds highlight to the eyes and repulsors
White Scar: Apply a line highlight
to the whites
Stormhost Silver: Apply a line
highlight to the stars and metals
Pallid Wych Flesh: Apply a line
highlight to the skin

tabletopgaming.co.uk 87
MARVEL CRISIS PROTOCOL

BASECOATING BASECOATING
BLACK WIDOW

CAPTAIN MARVEL
Dark Reaper: Apply a basecoat Macragge Blue: Apply a basecoat
across the whole model to the body, arms and legs.
Averland Sunset: Apply a Khorne Red: Apply a basecoat to
basecoat to the wrist blasters, the boots, gloves, collar and sash.
belt and badge Averland Sunset: Apply a
Steel Legion Drab: Apply a basecoat to the hair and detailing
basecoat to the holster and straps Cadian Fleshtone: Apply a
Mephiston Red: Apply a basecoat basecoat to the skin
to the hair and symbols
Cadian Fleshtone: Apply a
basecoat to the skin

SHADING SHADING
Nuln Oil: Apply a wash over the Reikland Fleshshade: Apply a
bodysuit wash to the reds, yellows and skin
Reikland Fleshshade: Apply a Drakenhof Nightshade: Apply a
wash to the face, wrist blasters wash to the blue
and belt
Carrionburg Crimson: Apply a
wash to the hair

LAYERING LAYERING
Thunderhawk Blue: Apply a line Alaitoc Blue: Apply a line highlight
highlight to the bodysuit to the body, arms and legs
Averland Sunset: Apply a layer to Mephiston Red: Apply a layer to
the wrist blasters, belt and badge the boots, collar, gloves and sash
Karak Stone: Apply a line highlight Yriel Yellow: Apply a line highlight
to the straps and holster to the detailing
Evil Sunz Scarlet: Apply a layer Dorn Yellow: Apply a layer to
to the hair the hair
Kislev Flesh: Apply a layer to Kislev Flesh: Apply a layer to
the skin the skin

HIGHLIGHTING HIGHLIGHTING
Russ Grey: Apply a spot highlight Russ Grey: Apply a line highlight
to the bodysuit to the body, arms and legs
Dorn Yellow: Apply a spot Evil Sunz Scarlet: Apply a line
highlight to the wrist blasters, belt highlight to the boots, collar,
and badge gloves and sash
Fire Dragon Bright: Apply a spot Dorn Yellow: Apply a spot
highlight to the hair. highlight to the detailing
Pallid Wych Flesh: Apply a spot White Scars: Apply a spot
highlight to the skin highlight to the hair
Pallid Wych Flesh: Apply a line
highlight to the skin

88 February 2020
BASECOATING
SPIDERMAN

EYES

BASES – STONE AREAS


Caledor Sky: Apply a basecoat to
the sides, back and legs
Khorne Red: Apply a basecoat to
the rest of the suit
Ulthuan Grey: Apply a basecoat
to the eyes
Abaddon Black: Apply a basecoat
to the borders around the red, Dawnstone: Apply a basecoat
the eyes, and the symbols on the
chest and back

Abaddon Black: Begin by adding


an oval over each eye Celestra Grey: Apply a heavy
drybrush

SHADING
Nuln Oil: Apply a wash across the
whole model

Ulthuan Grey: Apply an edge highlight

Ceramite White: Apply another oval


within the first, leaving a little of the Dryad Bark: Make a mix with 5
black showing around the edges parts water and apply as a glaze
across the base
LAYERING
Caledor Sky: Apply a layer to the

BASES – METAL AREAS


blue areas
Mephiston Red: Apply a layer to
the red areas
Ulthuan Grey: Apply a layer to
the eyes
Eshin Grey: Apply a line highlight
to the black edging

Warplock Bronze: Apply a basecoat

Abaddon Black: Apply a small dot


to each eye for the pupil
Leadbelcher: Apply a drybrush
HIGHLIGHTING
Teclis Blue: Apply a line highlight
to the blues
Evil Sunz Scarlet: Apply a line
highlight to the reds
White Scar: Apply a line highlight
to the eyes
Dawnstone: Apply a line highlight
to the black edging
Nuln Oil: Apply a wash

Ironbreaker: Apply a light drybrush

tabletopgaming.co.uk 89
THE RECAP
T H E D U N G E O N M A S T E R ’ S G U I D E T O R O L E P L AY I N G

Keeping your games on track can be tricky when


adventurers ascend from the dungeon wielding mighty
new weapons, clutching important artefacts, and
groaning under the weight of shiny loot – only to ask,
“why did we do that again?” The answer? The recap
Words by Richard Jansen-Parkes | Image courtesy of Modiphius

PG campaigns tend to accumulate details can get buried in the long, grey morass of

R traditions and rituals as the years slip


by. Maybe you order pizza when you
level up, maybe you stick a certain
song on the speakers whenever a
character gets disintegrated.
In most of the groups I play with, we’ve
developed a particular way to mark the switch
time between game sessions.
For this reason, a decent pre-game recap is
vital to setting up a solid foundation for your
session. Without it, hours of gameplay can be lost
to indecision and confusion, as the players fail to
recall exactly what magical artefact they’re hunting
for, or why one of them appears to be carrying a
from the ‘hanging round and chatting’ part of the severed arm in their backpack.
evening to the ‘stabbing up some goblins’ phase. The form this takes will vary from group to
It’s one of the most important parts of the session, group, but ideally you should always leave the
even though it doesn’t have any actual impact on players sure of three things:
the game. What just happened
It comes when the figure behind the screen Why it happened
clears their throat, cutting through the babble Where they’re going
of gossip and grumbling, and asks the room
a question. DETAILS, DETAILS
“So, what happened last time?” As silly as it sounds, there’s a little bit more to
a recap than just running through the facts of
LOOKING BACK the last game you had together. While this will
Sometimes the stories we tell at the tabletop can probably make up the bulk of the summary, it’s
get a little bit complicated. When we rush through also important to provide a bit of context here
back-to-back battles with gene-spliced mutants and there.
and negotiations with alien ambassadors, it Sure, we get that the party was exploring the
shouldn’t come as much of a surprise that the Tomb of the Dragon Lords, but knowing why

90 February 2020
they’re there in the first place is also pretty darn question mentioned earlier: “So, what happened Whenever you’re faced with a decision like this,
important. Likewise, if the city they’re in is plagued last time?” it’s worth remembering that the relation between
by riots it’s probably worth establishing that they This is bit trickier to handle, as many players in-game and real-world time is always going to be
know it was caused by the shuffling of a Great Old don’t exactly excel at the art of note taking. a little fuzzy. You can skip over a week’s travel in a
One asleep in the bay. Sometimes it can be worth However, with some careful guiding questions and sentence, or stretch out a one-day dungeon crawl
just quickly establishing the main points of the the occasional clarification it can work wonders. into a month of roleplaying sessions.
entire campaign, especially if you want to keep Simply asking the players why they travelled With this in mind, I usually try to err on the
things focussed. somewhere or what happened next can get them generous side when it comes to helping the players
Hopefully most of the players will know all this excitedly running through events they’d long to remember the important little details that might
already, but it never hurts to take a moment or thought forgotten. If nothing else, it does a great have slipped their mind between games. Having
two to ensure that everybody is on the same page. job of slowly getting people into character and a hero forget a fact they learned ten minutes
This is especially true if there’s been a sizable gap ensuring they’re raring to go once the action starts ago because their player has had two weeks of
between sessions or if some of them have memory up again. reality fly by in the meantime isn’t good for either
or attention issues. On top of this, if you approach it in the right way, immersion or enjoyment.
The same can be said of clarifying what the a recap can actually be a wonderful way to take a
group’s current plans are. While this will usually quick poll of your players’ priorities. TO THE POINT
be obvious, spending a handful of seconds on an Pay attention to what parts of the game – As much as I’ve waffled on about making sure
out-of-character discussion over their goals for the whether that be an epic combat, a moment to include this bit of information or that slice of
session can pay massive dividends further down of downtime or even a particular NPC – keep context, this all needs to be balanced against the
the line. cropping up in their memories of your last practical side of things. Simply put, you shouldn’t
meeting. If certain things keep sticking in their be spending more than a couple of minutes on
REMEMBER FOR ME minds, that’s probably a good indication of what your recap.
There are two main ways to get a recap going. In they’re having fun with. Unless your group meets every six months and
the first, the GM picks up their notes and runs plays for 12 hours at a time, this shouldn’t be a
through the details, filling in questions and making HOW MUCH TO SHARE? problem. However, if you do find things dragging,
sure the players know everything they need to Whether you’re choosing to let the players provide try to focus on jogging memories and summing
know along the way – you went here, killed these their own recaps or laying it down yourself, you up encounters rather than getting bogged down
monsters, spoke to this NPC. may have to make some decisions about how in details.
This is a perfectly reasonable way to run things much help you want to provide them. If the party fought their way through three
and is almost certainly the most efficient way to For example, do you remind them that they different bands of goblins, you can probably
get the recap done and the game started. When picked up an easily-forgotten iron key ten minutes smoosh them all into a single sentence – “On your
you hold the reins, you can ensure that all the into the last adventure, knowing that it’ll unlock way through the cave you fought some goblins.”
important points are neatly covered. the prison door they’re just about to run into? Do Similarly, if it’s important that the party remember
However, I personally prefer the second you make sure to carefully list the names of the that their corporate contact is shady as hell you
method, which shifts the bulk of the work onto ambassadors they’re negotiating with, or turn their can get away with describing them as skeezy and
the players themselves. This all starts with that forgetfulness into a plot point? letting their memories fill in the details around it.

Hours of gameplay can be lost to


indecision and confusion, as the
players fail to recall exactly what
magical artefact they’re hunting for

tabletopgaming.co.uk 91
CLUB DIRECTORY

ABERDEENSHIRE PETERBOROUGH THE DICE AND DAGGER WADHURST WARGAMERS GWYNEDD HERTFORD BEER &
ABERDEEN WARGAMES CLUB WARGAMES CLUB GAMING CLUB & ROLEPLAYERS CONWY WARGAMES CLUB BOARDGAMES
Aberdeen, AB15 4YQ Peterborough, PE1 1NA Bude, EX23 9BL Wadhurst, TN5 6UL Llandudno, LL30 3LB Hertford, SG14 1HH
BROCH BOARDGAME NIGHT ROLL WITH IT! WEDNESDAY NIGHT GAMING EAST YORKSHIRE HAMPSHIRE HITCHIN HERETICS
Fraserburgh, AB43 9AH Huntingdon, PE29 3TF Redruth, TR15 3QY WOLDS WARGAMERS ARBBL Hitchin, SG5 1XL
Driffield, YO25 6SS Andover, SP10 1DQ
OLDMELDRUM SONS OF WAR CAMBRIDGE COUNTY TYRONE LOST ARK GAMES RPG CLUB
WARGAMES GROUP Cambridge, CB1 3QU OMAGH WARGAMES CLUB ESSEX BLACK HOLE WARGAMERS Stevenage, SG1 1EE
Inverurie, AB51 0AA Omagh, BT78 1HL BASILDON WARBOYZ Petersfield, GU32 3HS
ST. IVES TABLETOP Basildon, SS16 4NW LOST LEGION WARGAMING CLUB
ANGUS St. Ives, PE27 5AD CUMBRIA CHINEHAM BOARD GAMERS Hitchin, SG5 2PG
ANGUS WARGAMES CLUB THE WIZARDS OF BILLERICAY BOARD GAME CLUB Basingstoke, RG24 8LT
Forfar, DD8 3AQ THE CHATTERIS WARLORDS WINDERMERE Billericay, CM12 9BQ NORTH HERTFORDSHIRE
GAMES CLUB Windermere, LA23 1DY DARK WORLDS WARGAMES CLUB
DUNDEE LIBRARY Chatteris, PE16 6NA BRENTWOOD CRUSADERS GAMING SOCIETY Hitchin, SG5 1XL
WARGAMES CLUB DERBYSHIRE Brentwood, CM13 1LP Fareham, PO15 6TL
Dundee, DD1 1DB THE GAMES TABLE CONSORTIUM GAMES NORTH LONDON
Cambridge, CB24 4RP CLUB @GHQ COLCHESTER WARGAMES FARNBOROUGH BOARD WARGAMES CLUB
KAMPF GRUPPE OST BERVIE Chesterfield, S40 1JW ASSOCIATION GAMES CLUB Waltham Cross, EN8 9AJ
Montrose, DD10 0RD CARMARTHENSHIRE Colchester, CO3 5RH Farnborough, GU14 0LE
CARMARTHEN OLD GUARD DERBY ON BOARD GAMES POTTERS BAR GAMES CLUB
KIRRIEMUIR WARGAMES CLUB Carmarthen, SA31 3AD Derby, DE1 1QH ESSEX WARRIORS FARNBOROUGH Potters Bar, EN6 5BT
Kirriemuir, DD8 4HN Chelmsford, CM1 3DU WARGAME SOCIETY
TOWY VALLEY TYRANTS (TVT) GROWN UP’S GAMES NIGHT Farnborough, GU14 7LE ST ALBANS BOARD GAME CLUB
AYRSHIRE Carmarthen, SA31 2JE Matlock, DE4 3FQ GBCON QUARTERLY St. Albans, AL3 5PE
NORTH AYRSHIRE GAMING DAY FIRESTORM CARDS OPEN
WARGAMES CLUB CHESHIRE SUNDAY NIGHT BOARD GAMING Loughton, IG10 4LF GAMING NIGHT ST ALBANS WARGAMERS [SAW]
Irvine, KA12 0BA ALTRINCHAM AT THE OLD KINGS HEAD BELPER Basingstoke, RG24 8FB St. Albans, AL3 5PE
WARGAMING CLUB Belper, DE56 1NP LOUGHTON STRIKE FORCE
BEDFORDSHIRE Altrincham, WA14 4PG Loughton, IG10 1LH FORDINGBRIDGE GAMING CLUB STEVENAGE BATTLEGROUP
AMPTHILL ON BOARD DEVON Fordingbridge, SP6 1AS Stevenage, SG1 1NA
Bedford, MK45 2JS CHEADLE BOARD ROOM BARNSTAPLE SLAYERS SAFFRON WALDEN
Cheadle, SK8 1DW GAMING CLUB GAMES COLLECTIVE GARY DONALDSON THOR’S HAMMER GAMING CLUB
BEDFORD BOARD GAMING Barnstaple, EX32 8LS Saffron Walden, CB10 1HQ Waterlooville, PO8 8RG Borehamwood, WD6 5PR
Bedford, MK40 2SX CHESHIRE GAMERS
Crewe, CW1 4NJ CULLOMPTON BOARD SOUTHEND-ON-SEA GOSPORT WARGAMING CLUB TRING WARGAMES CLUB
BEDFORD GLADIATORS GAMES GROUP ROLEPLAYING SOCIETY Gosport, PO12 3BU Tring, HP23 6BA
Bedford, MK41 7TW CHESTER CENTURIONS Cullompton, EX15 1JX Southend-on-Sea, SS1 1BD
BOARDGAMES CLUB MUSKETBALLS 1812 WARLORDS WARGAMING
LEIGHTON BUZZARD (CHESTER) DARK STAR GAMING THE HORNCHURCH WAR GAMING ST ALBANS
BOARDGAMES CLUB Chester, CH3 5LN Plymouth, PL4 0AL WARGAMES CLUB Southampton, SO15 3FQ St. Albans, AL3 4DJ
Leighton Buzzard, LU7 2NR Romford, RM3 9LB
CONGLETON AND DISTRICT DEVON WARGAMES GROUP PHOENIX BOARD GAMERS WATFORD WARGAMES CLUB
LEIGHTON BUZZARD LIGHT BOARD GAMES GROUP Exeter, EX4 8AW THE OVERLORDS Bordon, GU35 0LR Watford, WD17 4PN
GAMING CLUB Congleton, CW12 1AH Dagenham, RM8 2HQ
Leighton Buzzard, LU7 1ES EAST DEVON TABLETOP PORTSMOUTH ON BOARD WELWYN WARGAMERS
ELEMENT GAMES NORTH & RPG GROUP THE PHOENIX GAMES CLUB Portsmouth, PO1 1PT Welwyn Garden City, AL8 6PS
SAXON GAMES & CRAFTS WEST GAMING CENTRE Honiton, EX14 1HR London, E13 0AD
Bedford, MK40 4FU Stockport, SK2 6PT RINGWOOD ASSOCIATION INVERNESS-SHIRE
EXMOUTH IMPERIAL THURROCK TABLETOP GAMES OF WARGAMERS INVERNESS TABLETOP GAMERS
VINTAGE & MODERN ELLESMERE PORT WARGAMES CLUB Grays, RM17 6FJ Ringwood, BH24 1DW Inverness, IV1 1LU
BOARD GAMES CLUB CENTURIONS Exmouth, EX8 4SW
Dunstable, LU6 2PJ BOARDGAMES CLUB FIFE SOLENT WARGAMERS CLUB ISLE OF MAN
Ellesmere Port, CH65 8DP MONDAY NIGHT DUNFERMLINE WARGAMING Portsmouth, PO1 1PT KB TABLETOP GAMING
BERKSHIRE GAMING; PLYMOUTH AND ROLEPLAYING - ISLE OF MAN
BROAD STREET GAMERS GUARDIANS OF THE GAMES Plymouth, PL4 0DN FELLOWSHIP SOUTHAMPTON SLUGGAZ Isle of Man, IM4 4LA
Wokingham, RG40 3AQ (TABLETOP GROUP) Dunfermline, KY12 7DS Southampton, SO17 2JZ
Macclesfield, SK11 6UB NEO TIVERTON GAMING CLUB KENT
NEWBURY & READING Tiverton, EX16 5JJ EAST NEUK TABLETOP GAMES THE GAMING DEN ALL AROUND THE BOARD
WARGAMES ASSOCIATION MUG AND GAME Anstruther, KY10 3DJ Basingstoke, RG21 7NT Westgate-on-Sea, CT8 8RE
Newbury, RG1 4PS Congleton, CW12 1PG PLYMOUTH ASSOCIATION
OF WARGAMERS KIRKCALDY MEEPLE CLUB THE SOUTHAMPTON GUILD ASHFORD (KENT)
THATCHAM TABLETOPS POYNTON BOARD GAME DAY Plymouth, PL3 5TB Kirkcaldy, KY2 6LF OF ROLEPLAYERS BOARDGAMES CLUB
Reading, RG7 6QH Stockport, SK12 1RB Southampton, SO14 0LH Ashford, TN24 9AJ
RED DRAKE GAMING FLINTSHIRE
THE READING VARIABLE MAGERS Plymouth, PL4 7DJ DEESIDE DEFENDERS THE THIRD COALITION BEXLEY REAPERS
BOARDGAMES SOCIAL Stockport, SK4 3BS Chester, CH4 0DR WARGAMES CLUB WARGAMING CLUB
Reading, RG1 5DE TORQUAY BOARD GAME CLUB New Milton, BH25 5BT Bexley, DA5 1AA
WARRINGTON BOARD Torquay, TQ2 7AD FGC FLINTSHIRE GAMING CLUB
WARFIELD BOARD GAMERS GAMES CLUB Mold, CH7 6SZ WATERLOO TABLE TOP GAMERS BROMLEY BOARD GAMERS
Bracknell, RG42 2DD Warrington, WA1 2SX DORSET Waterlooville, PO8 8RG Bromley, BR1 1TS
SOUTHBOURNE TABLETOP GLASGOW
WARGAMES ASSOCIATION WINSFORD TABLETOP & BOARDGAMERS ANTONINE BOARD GAMERS WESSEX WARGAMERS CANTERBURY CRUSADERS
OF READING GAMING CLUB Bournemouth, BH6 3AA Glasgow, G64 4EN WINCHESTER Canterbury, CT1 1RT
Wokingham, RG41 5DU Winsford, CW7 4AT Winchester, SO22 4QB
WESSEX WYVERNS GLASGOW GAMES GROUP (G3) CANTERBURY DRAGONS
BUCKINGHAMSHIRE CLEVELAND WARGAMES CLUB Glasgow, G20 7QE WESSEX WARGAMES Canterbury, CT1 2DR
AYLESBURY HARTLEPOOL WARGAMES Ferndown, BH22 9AN WINCHESTER
BOARDGAME CLUB SOCIETY UNPLUGGED GAMES CLUB Winchester, SO22 4QB DICE ON THE HILL
Aylesbury, HP19 8SR Hartlepool, TS24 7DH WEYMOUTH LEVELLERS CLUB Glasgow, G41 3AB London, SE18 3EG
Weymouth, DT4 0AR WESSEX WYVERNS
MILTON KEYNES REDCAR IRONBEARDS GLOUCESTERSHIRE GAMING CLUB GOLDCHEST GAMING CLUB
WARGAMES SOCIETY Redcar, TS10 1RH WORLDS AWAY GLOUCESTER TABLETOP Ringwood, BH24 2NP Dartford, DA12DX
Milton Keynes, MK11 1JQ Bournemouth, BH2 5RQ GAMING COMMUNITY
CO ANTRIM Gloucester, GL4 0RS HEREFORDSHIRE GRAVESHAM WARGAMING
NEWPORT PAGNELL BOARD MEETING DUMFRIESSHIRE DICE AND DECKS AND TABLETOP GAMING CLUB
BOARD GAMES CLUB Belfast, BT1 5FF ANNAN GAMING CLUB GLOUCESTERSHIRE Ross-on-Wye, HR9 5HR Gravesend, DA11 9EU
Newport Pagnell, MK16 8AN Annan, DG12 6EF GAMES BUNKER
DRAGONSLAYERS Cheltenham, GL51 4XA HEREFORDSHIRE GREENWICH & BLACKHEATH
THE CHESHAM Belfast, BT7 1NN THE FIVE ARCHES BOARDGAMERS BOARD GAMES AND BEER CLUB
GAMING SOCIETY GAMING CLUB IWARPUK Hereford, HR4 9EA London, SE3 7JQ
Chesham, HP5 2NN LISBURN GAMING CLUB Dumfries, DG1 3JR Gloucester, GL2 9EB
Lisburn, BT28 1NY HERTFORDSHIRE HYDRA GAMING CLUB
WYCOMBE WARBAND DUNBARTONSHIRE LECHLADE BOARD BISHOP’S STORTFORD Tunbridge Wells, TN4 8RA
Beaconsfield, HP9 1LG QUB DRAGONSLAYERS DUMBARTON GAMES CLUB TABLETOP
Belfast, BT7 1NN WARGAMES CLUB Lechlade, GL7 3HA Bishop’s Stortford, CM23 3BQ MAIDSTONE WARGAMES
WYRMBERG GAMES Dumbarton, G82 1QQ SOCIETY
Aylesbury, HP21 9DT CO DURHAM LINCOMBE BARN BLACK WOLF WARGAMES CLUB Maidstone, ME17 4AW
DARLINGTON`S DURHAM WARGAMES SOCIETY Hitchin, SG5 1XL
CAITHNESS DOGS OF WAR DWG Bristol, BS16 2RW MEDWAY AREA BOARDGAMERS
NORTHERN KNIGHTS Darlington, DL3 7LX Durham, DH1 1QG CALAMITY COMICS HATFIELD Maidstone, ME14 1ED
WARGAMES PORK CHOP GAMING Hatfield, AL10 0JJ
Thurso, KW14 8HN DURHAM RAIDERS DYFED Cheltenham, GL50 3HA MEDWAY WARGAMES SOCIETY
Croxdale, DH6 5HJ GAMEPARK GAMING CHESHUNT WARGAMES CLUB Chatham, ME5 9HG
CAMBRIDGESHIRE Aberystwyth, SY23 2JS QUICK FIRE GAMES CLUB. Waltham Cross, EN7 5EG
2D6 LODGE GAMERS@HART Bristol, BS5 7RF MILTON HUNDRED
Cambridge, CB1 8NN Hartlepool, TS26 9DE WELSH WEYR GAMING GROUP FINCHLEY GAMES CLUB WARGAMES CLUB
Ammanford, SA18 1DX THORNBURY BOARD London, N12 7JE Sittingbourne, ME10 4BX
FENLAND RPG CLUB CO LONDONDERRY GAME GROUP
Ely, CB7 5NG THE SIEGE BUNKER EAST SUSSEX Bristol, BS35 2EG FRIIDAY NIGHT GAMING SEVENOAKS & TONBRIDGE
Londonderry, BT48 7JL 1066 WARGAMING CLUB Letchworth Garden City, ASSOCIATION OF GAMERS (STAG)
HEFFERS GAMES - St. Leonards-on-Sea, GREATER MANCHESTER SG6 1FP Sevenoaks, TN15 9HA
BOARDGAMES AT CORNWALL TN38 8BL TABLETOP MANCHESTER
THE BOOKSHOP CORNWALL MINIATURE Cheadle Hulme, M15 4ST GAMES CAFE CLUB TUNBRIDGE WELLS
Cambridge, CB2 1TY WARGAMES ASSOCIATION FAMOUS COLLECTABLES St. Albans, AL3 4BL WARGAMES SOCIETY
Newquay, TR8 4LA Bexhill-on-Sea, TN40 1DU GWENT Tunbridge Wells, TN3 0PR
NEWMARKET KNIGHTS GWENT REAVERS TABLETOP HEMEL HEMPSTEAD
GAMES CLUB SMIPHEES GAMES CLUB UCKFIELD TABLETOP GAMERS GAMING CLUB WARGAMING CLUB WHITSTABLETOP
Ely, CB7 5HS Callington, PL17 7AN Uckfield, TN22 5DT Abertillery, NP13 3DJ Hemel Hempstead, HP1 1LD Whitstable, CT5 1DA

92 February 2020
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CARLUKE WARGAMES CLUB Grimsby, DN32 9HT BATTLEFIELD HOBBIES Radstock, BA3 4BD Croydon, CR0 1DP BOARD IN THE VILLAGE
Carluke, ML8 5JQ Daventry, NN11 8RB Bradford, BD14 6RE
LINCOLN BOARD GAME GROUP WESTON WARGAMERS CLUB EAGLE GAMING CLUB
GLASGOW BOARD GAMERS Lincoln, LN1 3BJ DESBOROUGH ROLEPLAYING Weston-super-Mare, London, SW18 2PT GAMING CLUB BRADFORD
Glasgow, G2 5AP AND WARGAMES CLUB BS23 1NF Bradford, BD1 2DX
LOUTH STRATEGY GAMES CLUB Kettering, NN14 2NQ GUILDFORD BOARD GAMES CLUB
LANARKSHIRE GAMERS Louth, LN11 8DB WSM BOARD GAMING CLUB Guildford, GU1 4LH HALIFAX BOARD GAMERS
Motherwell, ML1 1BS PHOENIX GAMING CLUB Weston-super-Mare, Halifax, HX1 1SJ
SPALDING WARGAMES CLUB Rushden, NN10 9YE BS22 8PD HAMPTON COURT GAMES CLUB
ML2 GAMERS Spalding, PE11 2RA East Molesey, KT8 0BT KEIGHLEY TABLETOP COMBAT
Hamilton, ML3 6BU THE BRACKLEY & SOUTH HUMBERSIDE Keighley, BD20 6EB
LONDON DISTRICT GAMERS GRIM DICE TABLETOP GAMING KINGSTON GAMES GROUP
LANCASHIRE LONDON ON BOARD Brackley, NN13 6LF Grimsby, DN32 7EG Kingston upon Thames, MIDLIFE DICES
BLACK TOWER WARGAMING London, W1F 9LD KT2 6LN Shipley, BD18 4SJ
Blackpool, FY4 4ND THE PIT GAMING CLUB SCUNTHORPE TABLETOP
SELWG Wellingborough, NN9 5TU GAMERS REIGATE WARGAMES GROUP OTLEY BOARD GAMERS
BLACKWELL’S GAMING London, SE6 2TS Scunthorpe, DN16 1DQ Reigate, RH2 0NA Otley, LS21 2AU
MANCHESTER - GAMING NORTHUMBERLAND
SATURDAYS TANELORN WAR GAMING CLUB BOARD TO DEATH SOUTH YORKSHIRE STAINES WARGAMES PENNINE RAIDERS
Manchester, M13 9GP London, E11 3DB Alnwick, NE66 3NP MALTBY AND DISTRICT ASSOCIATION Halifax, HX3 6AW
WARGAMES CLUB Egham, TW20 0QT
BURNLEY BOARD GAMERS THE ROLE PLAY HAVEN NOTTINGHAMSHIRE Rotherham, S66 8JB PUDSEY BOARD GAME CLUB
Burnley, BB10 3LF London, E15 2HU K.I.A GAMES CLUB STAY ON TARGET Pudsey, LS28 6AT
Nottingham, NG17 8LA ROTHERHAM WARGAMES Woking, GU21 5BG
BURNLEY WARGAMES CLUB THE ROLE PLAY HAVEN SOCIETY STOD FOLD BOARD
Burnley, BB10 3EU London, SE13 6LH NOTTINGHAM BOARD & Rotherham, S60 1JE SURREY GIRL GAMERS GAME NIGHT
WARGAMES CLUB Woking, GU21 4AL Halifax, HX3 5AX
DECKS & DICE MERSEYSIDE Nottingham, NG2 1NB STEEL CITY WARGAMING
Manchester, M25 1AW FORGEMASTERS GAMING CLUB Sheffield, S13 7LL SUTTON GAMES CLUB WILTSHIRE
Wirral, CH63 6HD RETFORD LIBRARY Sutton, SM1 1DT BOSCOMBE DOWN
DICED TEA TABLETOP GAMING DAY VAULT 14 & AMESBURY
Oldham, OL1 2DB LIVERPOOL LION BOARDGAMERS Retford, DN22 6PE Doncaster, DN1 3JU SUTTON GAMING CLUB WARGAMES CLUB
Liverpool, L3 9NS Sutton, SM1 4DP Salisbury, SP4 7LN
DUNGEONS & FLAGONS THE CLUB WITH NO NAME ZONE OUT GAMES CLUB
Manchester, M1 7HL MUTANT DICE GAMES Nottingham, NG2 1NB Doncaster, DN1 2PX SWIGGERS CHIPPENHAM BOARD
GAMING GROUP London, SE1 2TF GAMES CLUB
ELWA: EAST LANCASHIRE St. Helens, WA9 4TR WAR & PEACE GAMES CLUB SOUTHWARK Chippenham, SN15 3WL
WARGAMES ASSOCIATION Nottingham, NG10 5BD DICE CULT THE SOUTH LONDON WARLORDS
Blackburn, BB6 7DD SOUTHPORT BOARD London, SE1 4GZ London, SE21 7BT DEVIZES & DISTRICT
GAMES GROUP WILDSIDE GAMING WARGAMES GROUP
FAN BOY THREE Southport, PR8 1NH Newark, NG24 1ER STAFFORDSHIRE THE WOKING WEIRD BOYZ Devizes, SN10 5AD
BOARDGAME NIGHT ALL ABOARD GAMING CLUB Woking, GU22 7TA
Manchester, M1 1EL ST. HELENS BOARDGAMES, ORKNEY Stoke-on-Trent, ST4 1JB SALISBURY ROLE
ROLEPLAYING GAMES (B.O.R.G.) ORKNEY WARGAMES CLUB TOLWORTH 1ST FOUNDING PLAY GROUP
GECKO GAMES CLUB St. Helens, WA10 5BF Kirkwall, KW15 1PA CHASE WARGAMES CLUB Chessington, KT9 1PF Salisbury, SP2 8HB
Accrington, BB5 3QW Burntwood, WS7 0JL
MID GLAMORGAN OXFORDSHIRE SUSSEX SPIRE TABLETOP GAMING
HARLEQUINS BLACKPOOL BRYNCETHIN TABLETOP GAMING ABINGDON WARGAMES CLUB GAMING POTION BRIGHTON WARLORDS Salisbury, SP1 1DT
Blackpool, FY1 3QA Bridgend, CF32 9YE Abingdon, OX14 5AG Stoke-on-Trent, ST10 4JY Brighton, BN1 1UB
WEDNESDAY KNIGHT GAMERS
HOUSE LANCASTER CAERPHILLY BOARD GAMERS AMBROSDEN GAMING CLUB LICHFIELD GAMERS AND RPG WARWICKSHIRE Salisbury, SP1 3TA
GAMING GROUP Caerphilly, CF83 1AP Bicester, OX25 2LZ Lichfield, WS13 6EB AFTERNOON PLAY
Lancaster, LA1 1EE Birmingham, B15 1AY WORCESTERSHIRE
CASTLE GAMERS BRIDGEND BICESTER BOARD GAMERS TAMWORTH GAMES CLUB BROMSGROVE BOARD GAMERS
LYTHAM ST ANNES GAMERS Bridgend, CF35 6AU Bicester, OX26 3HA Tamworth, B79 7DJ BOARD GAME CAFE Bromsgrove, B60 2DZ
Lytham St. Annes, FY8 4BX SUMMERFIELD
MIDDLESEX GWEEPLES TAMWORTH LIBERATORS Birmingham, B16 0EZ KIDDERMINSTER AND
PRESTON’S GAMERS GUILD BATTLEUX WARGAMES CLUB Didcot, OX11 6GR GAMING CLUB AREA ROLEPLAYERS
Preston, PR1 7DP Uxbridge, UB8 1PJ Tamworth, B77 3AE BRAVO ONE GAMING Kidderminster, DY11 5QA
NORTH OXFORDSHIRE Birmingham, B1 1QP
SALFORD AND MANCHESTER DICE CLUB WARGAMING CLUB THE ARTISANS’ GALLERY PERSHORE GAMING
GAMING HAVEN Uxbridge, UB10 0RY Banbury, OX16 9AF GAMING CLUB COCKED DICE GAMING Pershore, WR10 1EQ
Salford, M8 0TW Stoke-on-Trent, ST8 6AP Coventry, CV5 9EQ
DUNGEONS AND OXFORD GAMING CLUB POSTAL ORDER GEEK MEET
THE HUNGRY DRAGON DRAGONS - UXBRIDGE Oxford, OX2 7DP THE VINE INN GAMERS DREAMDEALERS GAMING CLUB Worcester, WR1 1DN
GAMES NIGHT Uxbridge, UB8 2EW Rugeley, WS15 2AT Coventry, CV6 4FE
Manchester, M21 0AE OXFORD ON BOARD REDDITCH TABLETOP
HESTON AND EALING Oxford, OX4 1EA TRITEX GAMES GRANGE LIVE GAMING GAMERS
THE LIVERPOOL WARGAMES WARGAMERS Stafford, ST16 1BG Birmingham, B1 1QP Redditch, B97 5YE
ASSOCIATION (LWA) London, W13 9SS OXFORD OUTRIDERS
Liverpool, L1 6HB Oxford, OX1 2AU STIRLINGSHIRE NUNEATON ALTERNATIVE WORCESTER BOARD
LONDON WARGAMING GUILD FALKIRK DISTRICT GAMES ASSOCIATION GAMERS (WOBOG)
THE NEGG ( NORTH OF London, WC2H 9LA RENFREWSHIRE WARGAMES CLUB Nuneaton, CV10 8LJ Worcester, WR1 2DP
ENGLAND GAMING GROUP ) GLASGOW AND DISTRICT Grangemouth, FK3 8QR
Accrington, BB5 3EE TABLETOP TUESDAYS WARGAMING SOCIETY OCTOBER WARGAMES WYRE FOREST GAMERS
London, N16 8BX Glasgow, G41 4AD LENNOXTOWN GAMING HUB ASSOCIATION Kidderminster, DY10 1RP
THORNTON CLEVELEYS Glasgow, G66 7LL Birmingham, B29 6DX
BOARD GAMES CLUB THE GAMES CLUB SHROPSHIRE YORKSHIRE
Thornton-Cleveleys, FY5 2TY London, NW1 2JU BIG ORBIT GAMES STIRLING WARGAMERS SCIMITAR WARGAMES GROUP AIREBOROUGH
SHREWSBURY Stirling, FK8 1QJ Coventry, CV3 5GT COMMUNITY GAMERS
THURSDAY SCYTHE MIDLOTHIAN Shrewsbury, SY1 1PH Leeds, LS19 6AS
BOARD GAMERS EDINBURGH LEAGUE OF GAMERS SUFFOLK WEST MIDLANDS
Liverpool, L3 8HE Edinburgh, EH7 5EA E-COLLECTICA GAMES BECCLES BOARD GAMERS BIRMINGHAM WARGAMES BEYOND MONOPOLY
Shrewsbury, SY1 2DT Beccles, NR34 9AB AND BOARDGAMES CLUB York, YO24 1AQ
LEICESTERSHIRE SOUTH EAST SCOTLAND AKA DRAGOON’S DEN
CHARNWOOD ROLE WARGAMES CLUB GAMES @THE BIRD BURY ST EDMUNDS BOARD Birmingham, B13 9EA EAST LEEDS MILITARIA
PLAYERS GAMING CLUB Edinburgh, EH7 4EW Shrewsbury, SY1 2DT GAMING GROUP SOCIETY WARGAMES CLUB
Loughborough, LE12 8DT Bury St. Edmunds, IP30 9LH DUDLEY DARKLORDS Leeds, LS25 2HD
NORFOLK STAGS TELFORD Kingswinford, DY6 8AP
GEEK VILLAIN GAMING CLUB AFTERMATH GAMING CLUB WARGAMING SOCIETY HAVERHILL AREA BOARD HEADINGLEY GAMES CLUB.
Leicester, LE19 2HE Norwich, NR3 4HX Telford, TF1 1LU GAME GROUP PLAY MORE GAMES LEEDS, WEST YORKS
Haverhill, CB9 8AU Solihull, B91 3TB Leeds, LS6 3HN
LEICESTER ALL SCARS KINGS LYNN RPG & TELFORD BOARDGAMERS CLUB
Leicester, LE1 3JR WARGAMES CLUB Telford, TF1 2BW HAVERHILL WAR GAMES CLUB PLAY MORE GAMES! HOLMFIRTH GAMING CENTRE
King’s Lynn, PE30 4DN Haverhill, CB9 9JE Solihull, B90 3GG Holmfirth, HD9 7HP
LEICESTER PHAT KATZ SOMERSET
Leicester, LE3 0QY NORWICH BOARD GAMERS ABBEYWOOD IRREGULARS IPSWICH BOARD GAMERS WEST SUSSEX HULL’S ANGELS
Norwich, NR2 4AL Frome, BA11 1PU Ipswich, IP3 0FS BOGNOR REGIS GAMING Hull, HU1 3HG
MARKET HARBOROUGH ASSOCIATION
WARGAMES CLUB TAS GAMING CLUB BATH GAMING GROUP IPSWICH COUNTY LIBRARY Bognor Regis, PO21 5EU IRELAND WOOD GAMES
Market Harborough, LE16 7JU King’s Lynn, PE34 4SJ Bath, BA2 6AA BOARD GAMES LIBRARY COMMUNITY
Ipswich, IP1 3DE CRAWLEY GAMING CLUB Leeds, LS16 6BS
SECTION 31 NORTH SOMERSET MID SOMERSET Crawley, RH10 5DF
Leicester, LE1 1PA POSSETT GAMING CLUB WARGAMES CLUB MID SUFFOLK GAMING CLUB LEEDS GAMING
Bristol, BS20 7AN Wells, BA5 2PU Stowmarket, IP14 4SH DUNGEON CRAWL- Leeds, LS1 3DL
SONS OF SIMON EY GAMES CLUB
DE MONTFORT NORTH YORKSHIRE PIGMAR WARGAMING CLUB SKYWARD FIRE GAMES Crawley, RH11 7QG LEEDS NIGHT OWLS
Loughborough, LE12 8TX BOARDED UP Bath, BA1 6AB Lowestoft, NR32 1TY Leeds, LS6 1LJ
Selby, YO8 8QE HORSHAM GAMERS
THE LEICESTER WARGAMES THE ESCAPE COMMITTEE WHITE EAGLES Horsham, RH12 3LD SHEFFIELD AND ROTHERHAM
AND FANTASY GROUP HARROGATE WARGAMES CLUB WARGAMES CLUB WARGAMES CLUB WARGAMES CLUB
Leicester, LE3 0QU Harrogate, HG1 5LT Burnham-on-Sea, TA8 2ET Ipswich, IP2 0RG MID SUSSEX MEEPLES Sheffield, S2 2TP
Burgess Hill, RH15 8DX
LINCOLNSHIRE SCARBOROUGH GAMES SOCIETY THE FROME BOARD SURREY SHEFFIELD BOARD GAMES
BOSTON TABLETOP GAMERS Scarborough, YO12 7BY GAMES CLUB BELLUM KNIGHTS POUND HILL BOARD GAMING Sheffield, S3 7HG
Boston, PE21 6QQ Frome, BA11 1PU Surbiton, KT6 5NJ Crawley, RH10 7EQ
YORK GARRISON SHEFFIELD WARGAMES
GRANTHAM FRIENDLY GAMERS WARGAMING CLUB TRINITY WARGAMING CLUB CROSS GAMING CLUB SOUTH DOWNS SIEGEBREAKERS SOCIETY
Grantham, NG31 6LJ York, YO32 4AQ Taunton, TA1 3JG London, SE1 7RW Pulborough, RH20 4DR Sheffield, S8 0PS

tabletopgaming.co.uk 93
What titles have you found popular
recently?
We ind that the classics are always
popular – Ticket to Ride and Pandemic
see a lot of play – but we also see a lot
of love for Santorini, Escape the Dark
Castle and Chronicles of Crimes. We’re
always trying to get people to try out
new games though so the library is well
loved by the community.

What makes Meeple Perk unique?


We try to embrace all aspects of what it
is to be a board games café; food, drinks
and knowledgeable staf in a comfortable
environment. Not only do we have a great
library of games with something for every
group, but we also have a diverse menu
catering to all diets, so everyone can enjoy
their time at Meeple Perk. Plus, we wouldn’t
be much of a café without having amazing
cakes, often decorated with hand-made
meeple cookies and chocolates which
people go nuts for!

What are some of your personal


favourite games?
Currently it’s Tiny Epic Zombies, which
I’ve mostly played solo after work or when
SHOP SPOTLIGHT I’ve had a quiet moment in the café. I love
devising a strategy with limited turns and

MEEPLE PERK
Co-owner Rhiannon Oxley on making meeples the
having that blow up in my face sometimes.
Other personal favourites are Qwirkle
(in which I’m currently undefeated) and
Patchwork Doodle, just for their simplicity.
Being the game expert, Drew would hate it
kings of the New-castle if I didn’t mention that Twilight Imperium
fourth edition is his favourite game!
Interview by James Winspear
What events do you run for the local
How did the store first get started? gaming scene?
I have a background in cofee and cafés, We have a whole roster of events that
and have always wanted to open my own. happen every month. Most notably, we
Originally, I loved the idea of a geek culture have Social Fridays every Friday from
café but as I went through university my 6pm, where we demo a game to get people
friends introduced me to the world of tabletop playing together from all diferent walks
games, and I often spent hours of the weekend of life. We also have Serious Sundays
playing Settlers of Catan and Ticket to Ride. where we demo heavier games that some
After meeting Drew [co-owner] and seeing might ind daunting to try on their own.
that he had a vast knowledge of tabletop We also do social deduction nights, RPG
games, I convinced him to join me and Meeple workshops with local speakers and our
Perk was born! RPG one shot events.

What’s the gaming scene like friendly local gaming stores that sell games,
in Newcastle? and the local library has a selection of games WHERE CAN I FIND IT?
Very strong! here is a large local gaming to borrow, so there are a number of diferent 89 Clayton Street, Newcastle, NE1 5PZ
facebook.com/MeeplePerk
group that meets twice a month, as well as a ways to get into the hobby in Newcastle. It’s
meepleperk@gmail.com
few smaller ones. We have a couple of great great seeing all sorts of people playing games!

94 December
February 2020
2017
EVENT REPORT
UPCOMING EVENTS
DUDLEY BUG BALL
Come one, come all! Organiser Steve Turner takes us
PAW2020
Saturday February 1st to Sunday 2nd
YMCA, Honicknowle Lane, Plymouth,
B26 2RZ
Wargaming show with tournaments and
gaming in the West Midlands bring and buy
plymouthwargamers.co.uk
Interview by James Winspear VAPNARTAK
Sunday February 2nd
When and how did the Dudley Bug Ball Knavesmire Stand, York Racecourse,
first start? York, Y023 1EX
Wargames show hosted by York
he Dudley Bug Ball started way back in 1995. I
Wargames Society
was an RPGA (Role Playing Game Association) vapnartak.co.uk
regional director for the Midlands and one
of our remits was to form a local games BUZZARDCON
convention. At the time my place of work had Saturday February 8th
a sports and social club with a large hall, which Linslade Community Hall, Waterloo Road,
enabled me to persuade my wife (who was a Linslade, Leighton Buzzard, LU7 2NR
trained PA) to help organise the event. We had Boardgames convention hosted by the
about 80 delegates that irst year. Leighton Buzzard Boardgames Club
lbboardgames.org.uk/buzzard
What’s up with the name? What’s new this year? BEACHHEAD 2020
We needed something catchy we could hang a hey’ll be some new games at the event; Saturday February 8th and Sunday 9th
logo on, and through brainstorming and some Brittannia Game Designs Ltd will be previewing Bournemouth International Centre, Exeter
beer we hit upon a local fossil, a trilobite only Chivalry and Sorcery ifth edition (which was Rd, Bournemouth BH2 5BH
found in the Dudley area, known locally as the successfully funded on Kickstarter and is due for Wargames, RPG and boardgames event
Dudley Bug. With a certain song in mind we hit release in March), Nightfall Games will be there with tournaments
on the Dudley Bug Ball with a fantasy trilobite with SLA Industries second edition and Word beachheadshow.co.uk
warrior as a logo. Forge Games will have D-Day Dice available
along with other previews. We aim to expand
ITZACON
Friday February 14th to Sunday 16th
What’s changed since its first show? our existing available range of RPGs along with NUI Galway, University Rd, Glaway, Ireland
he show grew over a seven year period, possible CCG tournaments. Gaming convention with wargames, RPGs,
moving to larger venues until we peaked at CCGs and LARP
the end of May 2002 at the Hilton Metropole What are some of the most popular titles at facebook.com/Itzacon
NEC with about 3,000 (turnstile) delegates. your event?
At this point we both felt burnt out as we Currently the popular games tend to be Call SORCON 13
had full time jobs and we were running of Cthulhu and other indie games, although Friday February 21st to Sunday 23rd
Brittannia Game Designs Ltd at the same we do try to have plenty of participation and Holiday Inn Basildon, Cranes Farm Road,
Waterfront Walk, Essex, SS14 3DG
time (with two young children) so we ended introductory games for RPGs, boardgames and
Eurogames gaming day with bring and buy
up taking a break. his proved longer than miniature games. sorcon.co.uk
expected and in 2019 we felt the time and the
stars were right to resurrect the show. We What are your plans for future shows? REVELATION
moved from the original dates (some other As we continue to grow the event once more, we Saturday February 22nd and Sunday 23rd
show has those dates now and they are a have the opportunity to expand over the Dudley The Garrison Hotel, Hillsborough
bit bigger) to the end of February and also Area. he ive hotels are all within easy walking Barracks, 635 Penistone Rd, Sheffield
changed venue. When we started Dudley distance of each other, and surround a leisure S6 2GB
only had two hotels, and they now have ive complex of eating establishments, cinemas and Roleplaying games convention
revelationgames.org.uk
including a Premier Inn and a Travelodge. so on. We are 15-20 minute’s walk away from the
his has had an impact on our future plans. Black Country Museum where Peaky Blinders is DUDLEY BUG BALL
With the relaunch the team now consists of ilmed, and we are over the road from Dudley Sunday February 23rd
myself and Sue (my wife) along with Nimrod Castle and Zoo. he venue is also considered Station Hotel, Castle Hill, Dudley, DY1 4RA
and Linda Jones. one of the UK’s most haunted hotels. dudleybugball.org.uk

tabletopgaming.co.uk 95
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This space
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To advertise here, call Liz on 01778 395059
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tabletopgaming.co.uk/games
12
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5 7
6

PENTE GRAMMAI
(FIVE LINES)
t’s always tempting to claim one game as ‘the reference to the game,

I ancestor of’ another, just because it’s similar and


came first. But reconstructing ancient games is a
tricky activity in default of written rules of play,
and there is a danger of reading back into them
features of their supposed descendants.
The ancient Greek game of Pente Grammai, or
Five Lines, is a case in point. It’s often mentioned and
about 600 BCE, implies
that moving a piece away
from the sacred line can
be a smart move, for the
proverb ‘he moves the
piece from the sacred
line’ often occurs outside
partially described in literature of the so-called ‘Dark a gaming context,
Ages’, but rarely from first-hand experience. Even suggesting some action
by the 2nd century CE encyclopaedist Julius Pollux which would normally be
considered it ‘an obscure piece of antiquity’, and strategically undesirable
the 12th-century Eustathios’ description is based at but in this particular
second-hand on one by the poet Alcaeus (c. 625-580 instance confers a
BCE, supposed lover of Sappho). significant advantage.
The most popular ‘boards’ for ancient games Stephen Kidd, of the Department of Classics
were simple grids that could be drawn with a stick at Brown University, offers the following
in the sand or inscribed on a wax tablet, and Five reconstruction (I paraphrase):
Lines is exactly what it says – five horizontal lines » Pieces start in hand and are entered and moved in
forming a column with each of two players sitting at accordance with the throw of a single die.
opposite ends of it. Each started with five distinctive » Each player moves their five pieces anti-clockwise
pieces and entered them singly, moving them around the board according to the throw, starting
forwards in accordance with the roll of a cubic die. at their bottom right-hand corner.
Visual representations often show more than five » The winner is the first to land all their pieces on the TEMPLE Five Lines board
lines, suggesting either that the non-player artist central ‘sacred’ line, which can only be entered at on the eastern pediment of
was just giving a general idea of its appearance, or their left-hand side. the temple of Leto, Delos
that expansions developed of their own accord. » If you land on an opposing singleton (a blot, in (Photo: Ulrich Schädler)
Boards of up to eleven lines are depicted – always Backgammon terms) the latter is removed and must
an odd number, owing to the significance of the start again. VASE Ajax and Achilles playing
central line. » If your opponent has two or more pieces ‘yoked’ on Five Lines, vase painting, early
Most reconstructions agree that you entered a line you cannot land on that side of it. 5th century BCE (Musées
pieces in the bottom right corner and travelled up Does Kidd read more than allowed by the evidence Royaux d’Art et d’Histoire,
the right-hand side, switched to the left at the top, with the benefit of historical hindsight? Maybe. Yet his Brussels, inv.no. R2512)
then travelled back down to the bottom, continuing reasoning is supported by other references detailed in
to move thus in an anti-clockwise direction, a total of his 2017 paper on the subject (ttgami.ng/Kidd5lines). David Parlett is a games
ten steps per circuit. In particular, you might well move one of your pieces inventor and historian,
The eighth step from Start brought you to the away from the sacred line in order, defensively, to author of The Oxford
left-hand side of the central or so-called ‘sacred’ line, accompany and thereby safeguard a vulnerable blot, History of Card Games and
which acted as your goal or ‘home’. The first to get or, offensively, to oust an opposing singleton. For its sequel on board games,
all five counters onto the left-hand side of the sacred a less elaborate account, see also Ulrich Schädler, and a visiting professor
of games design at the
line wins, as implied (in reverse) by Eustathios’ line Director of the Swiss Museum of Games (ttgami.ng/
University of Suffolk.
‘the beaten player goes to it last’. The earliest written Schadler5lines).

98 February 2020 tabletopgaming.co.uk


TRAVEL THROUGH
THE WORMHOLE

GAMMA QUADR ANT


SOURCEBOOK

ENGAGE THE’ DOMINION IN THE


ALPHA QUADRANT S BLOODIEST CONFLICT!
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