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W&G - Tyranid - Bestiary - 0.4 - No Images
W&G - Tyranid - Bestiary - 0.4 - No Images
W&G - Tyranid - Bestiary - 0.4 - No Images
Threat Classification: Troops for any Tier. Threat Classification: Troops for any Tier.
Strength 4 Intellect 2 Strength 3 Intellect 2
Agility 3 Willpower 4 Agility 4 Willpower 4
Toughness 3 Fellowship 1 Toughness 2 Fellowship 1
Initiative 4 Defence 3 Initiative 3 Defence 2
Speed 8 Wounds 4 Speed 8 Wounds 4
Shock 4 Soak 3 Shock 4 Soak 2
Resolve 2 Conviction 3 Resolve 2 Conviction 3
Passive Awereness 3 Passive Awereness 3
Resilience 7 (Chitin 3) Resilience 6 (Chitin 3)
Skills. Athletics 7, Weapon Skill 6, Skills. Ballistic Skill 6, Default 5.
Default 5. Size. Average.
Size. Average. Keywords. Tyranid, <Hive Fleet>.
Keywords. Tyranid, <Hive Fleet>.
Attacks
Attacks
Fleshborer: Damage: 7+1ED; AP 0; Range 20m (R);
Scything Talons: Damage: 7+1ED; AP 0; Salvo 1; Assault (1)
Penetrating (1) Claws and Teeth: Damage: 5+1ED; AP 0
Special Abilities Special Abilities
(Mob) Brood Mind: Whilst in a mob, Hormagaunts (Mob) Brood Mind: Whilst in a mob, Termagaunts
gain +3d to Resolve tests while they are within 20 gain +3d to Resolve tests while they are within 20
meters of a Genestealer or any other Tyranid with meters of a Genestealer or any other Tyranid with
the Synapse Creature keyword. the Synapse Creature keyword.
Bounding Leap: Hormagaunts double their movement Instinctive Behaviour (Lurk): A Termagaunt that
characteristic when using the Charge action. is further away than 1KM from a Genestealer or any
Instinctive Behaviour (Feed): A Hormagaunt that other Tyranid with the Synapse Creature keyword,
is further away than 1KM from a Genestealer or any or otherwise cut from the Hivemind will turn from
other Tyranid with the Synapse Creature keyword, combat and actively seek out a shelter to hide in,
or otherwise cut from the Hivemind will start attacking only to defend itself.
feeding on whatever is nearby, attacking only to (Mob) Strangleweb: Occasionally Termagaunts
defend itself. are equipped with debilitating weaponry in order to
capture live specimen for gene-splicing and dissecting.
In a mob of at least 10 Termagaunts you may
replace one´s Fleshborer with the following:
Strangleweb Cannon: Damage: 5+1ED; AP 0;
Range 20m (R); Salvo -; Blast (Medium).
Furthermore when a target is hit by this attack
they are Restrained until they succeed on a DN 3
Strength test. At the start of the target´s turn they
take 1d3+1 Shock damage from the web tightening
around them.
tyranid ripper swarm tyranid warrior
Threat Classification: Troops for any Tier. Threat Classification: Adversaries for Tier 1, Elites for Tier
Strength 3 Intellect 1 2–3, Troops for Tier 4+.
Agility 3 Willpower 4 Strength 7 Intellect 2
Attacks
Acid Maw: Damage: 8+1ED; AP -3; Toxic (2)
Flamespurt: Damage: 10+1ED; AP -1; Range 48m
(R); Salvo: 1; Blast Size (Medium); Blaze
Special Abilities
Volatile: When the Pyrovore is slain, the volatile
ichors of its insides ignite in a tremendous
explosion, engulfing everything around it. All
characters within 10 meters of the slain Pyrovore
must immediately make an Agility test DN 3, or take
1d3 Mortal Wounds.
Instinctive Behaviour (Feed): A Pyrovore that is
further away than 1KM from a Genestealer or any
other Tyranid with the Synapse Creature keyword,
or otherwise cut from the Hivemind will start
feeding on whatever is nearby, attacking only to
defend itself.
(Ruin) Champion: This threat may take Ruin Actions.
(Ruin) Volatile Burst: When this Threat dies,
increase the DN for the Agility test by +2 and change
the damage value to 1d3+1 Mortal Wounds.