Imaginative Materials: Board Games For Teaching English

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Imaginative materials: board games for teaching English

Author: Jim Scrivener


Level: starter/beginner, advanced, elementary, pre-intermediate, intermediate,
upper-intermediate Type: teaching notes
Learners are often familiar with popular board games. Inventing new games
(or adapting familiar games) can often produce materials that motivate
students to talk and practise language.

1. The basic all-purpose board game


For most of these ideas you need to make a basic board. On a large piece of paper (e.g. A3)
2. use a thick pen to draw a path of board game squares
in a continuous route e.g. an oval (with the last square joining onto the first).
3. The topic road
Write one topic in each square e.g. 'Friends' or 'Sport' or 'TV'. Learners play in groups,
4. throwing the dice and moving their counter from square to square 
When they land on a square they should talk fluently for 30 seconds on that topic. If they
succeed they keep their piece on the square; if not they must
go back where they were before. The winner is the person who has got furthest when you
stop the game. If you have a higher level class, you could
make more demanding topics e.g. 'Climate change' or 'Noise pollution' or using questions
such as 'Are men or women better drivers?'
5. Revision cards
Instead of writing topics on the board, leave it blank. Copy out a range of revision
6. questions (grammar, vocabulary etc) and cut them up into separate cards. 
When a learner lands on a square they take a card.  If they can answer the question
they stay on the square.
7. Learners invent their own game
In groups of 3 or 4 the learners get a basic board.  They must first discuss and
8. agree a theme for a game (e.g. 'Olympics' or 'Detectives') adding
9. any extra pictures or text as necessary to the board. They must now work out
10. the details of a game that could be played using the board and then
11. write down the rules clearly. (Remind the class how to use imperatives!).
12. When they are ready, combine groups together to make larger groups.
13. Each half of the group now tries to understand the rules and play the other half's game.
14. Board words
Some games work well on the blackboard. Draw a blank grid about 15 squares wide
15. and high. Write one word in the middle of the grid, one letter to a square
16. e.g. "house". Divide the class into teams, who take it in turns to play.
17. The first team must make a new word between 3 and 7 letters long which
18.
19. connects to the word already on the board. e.g.
c
h o u s e
p
Give the team one point for each letter in their word. The next team then
tries to add another new word that connects to any previously made word.
If you want to be strict you can demand that wherever a letter is adjacent
to another it must make a word - though this makes the game more difficult.
 

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