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Design Thinking 2018 Macau Kim Myhre
Design Thinking 2018 Macau Kim Myhre
Design Thinking
Kim Myhre
Managing Director
Experience is Personal
Experience Design is Complex
Design Thinking
Key Concepts & Principles of
Design Thinking
Experience design
Briefs that are:
1. Are poorly defined
challenges ?
2. Lack information to define a solution
3. Involves human behavior
4. Has changing context / situation
5. Lots of stakeholders & opinions
The paradoxhuman-centered
of design
Tim Brown
British Industrial Designer
& President of IDEO
What is
Human-centered
design
Analytical & Creativ Thinking
Left Brain e Right
Brain
Creative
Analytical
Rational Holistic
Objective Subjective
Present & Past Present &
Future
Facts
Feelings
Order/pattern
Spatial
Planned
Spontaneous
Three lenses of Human-centered Thinki
Design
Thinking
Start here
Emotional
Functional
People Innovation
Innovation Brands
(desirability) Relationships
Marketing
Experience
Innovation
Technology Business
(feasibility) (viability)
Process
Innovation
How Desig Thinking Traditional Thinking
differs
from
4. Commit to Explore
1 3 5
5
1 3 Return to your
Learn about the Brainstorm & come original user group
audience for whom up with creative & test your ideas
you are designing solutions for feedback
There are deliverables
at every stage
DESCRIPTION DELIVERABLES
Personas
To understand your Empathy map
Empathise customers / users List of user feedback
Problems identified
Ideas / concepts
To explore ideas and Sketches
Ideate solutions
Prioritization map
Affinity map
Idea evaluation
Physical prototypes
To build and visualize ideas
Prototype and solutions
Wireframes
Storyboards
Kid-friendly MRI.
… for a kid an MRI Simple commands to
MRI scans require a
By immersing in the room must be very get the scan done
person not to move,
experience of a kid stressful and a accurately become
but little kids cry and
they learned that … frightening part of an adventure.
move around.
experience.
2.
Define
2.Define
I
d
e
a
t
e P
r
D
o
e
t
f
o
i
t
n
y
e
p
e
T
e
s
t
Needs: Synthesise and select a limited set of needs that you think
are important to fulfil. Remember that needs should be verbs.
1 3 5
5
1 3 Return to your
Learn about the Brainstorm & come original user group
audience for whom up with creative & test your ideas
you are designing solutions for feedback
Summary of theDesign
5 Thinking Mindsets
Mindsets: Need to cultivate: Traits to follow: Trait to avoid:
1. Think Users First Ability to understand and put Step into the shoes of your customers Think that you know best
user’s needs above every thing Have empathy on users and about your customer and
else when designing stakeholders putting business needs first
2. Ask the Right Ability to ask the questions to Like to challenge the status quo Follow your management’s
Questions uncover deep lying issues of the rebelliously decision and conform to
project Able to ask the right questions, even red tapes
to your superiors
3. Believe You Can Ability to believe and be confident Draw and sketch instead of typing an Afraid of people criticising
Sketch in drawing and facilitating your email your drawing
ideas to your audience Like to collaborate in multi-disciplinary
meetings instead of working in silo
4. Commit to Ideate Ability to commit in always Look at the big picture and work Thinking that one solution
exploring and searching for holistically is enough
innovative ideas to solve a Generate many new ideas and not
problem afraid to share
5. Prototype to Test Ability to work on creating tangible Find and reiterate alternatives to Launch a solution without
ideas to test with users by approach your desired goals prototyping and testing
prototyping Willing to fail early and often
“Insanity is doing the same
thing over and over again and
expecting different results.”
Albert Einstein