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DR. YANGA’S COLLEGES, INC.


Disadvantage of Online Gaming on female students: An analysis on Online Misogyny and its psychological effects.
1

DR. YANGA’S COLLEGES, INC.


Disadvantage of Online Gaming on female students: An analysis on Online Misogyny and its psychological effects.
CHAPTER I

THE PROBLEM AND ITS BACKGROUND

Background of the Study

(Explain the problem further by citing some past events regarding the problem,

your personal insights are welcome as well. You may specify the areas to be explored

in your research).
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DR. YANGA’S COLLEGES, INC.


Disadvantage of Online Gaming on female students: An analysis on Online Misogyny and its psychological effects.
THEORETICAL FRAMEWORK

I3 theory

I3 theory (Slotter & Finkel, 2011) or pronounced as I-cubed theory, is a theory

emphasizing the factors driving aggression to a person. The theory also refers to how a

non-aggressive environment can turn into an aggressive one, and mainly talks about the

aggressive side of the party. Cyber aggression (Grigg, 2010) is also being called upon

this theory, for it defines as how a person uses electronic media to cause harm to other

people.

Social Dominance theory on bullying

Social Dominance theory emphasizes the person’s attitude towards hierarchies, as well

as the belief that certain people should dominate others. In the perspective of bullying

(Goodboy, Martin, & Rittenour, 2016), it states that having dominance to other people

drives the person’s attitude in bullying. Relating to online misogyny, bullying is the

first factor considering how a person belittle others.

Conflict Theory on Gender Perspective

Conflict Theory states that social problems occur when a dominant group mistreats a

subordinate one. In gender-based (Lumen, 2018), it states that men always see

themselves as dominant over women, thus creating the waves of patriarchy between
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DR. YANGA’S COLLEGES, INC.


Disadvantage of Online Gaming on female students: An analysis on Online Misogyny and its psychological effects.
them. The theory also emphasizes that certain women are bound to fulfill duties and

certain roles, restricting the freedom they want to have.

CONCEPTUAL FRAMEWORK

Inferiority Complex Sexual Harassment Bullying

Sexism

Online Gaming

Psychological Effects

Anxiety, fear, depression,


suicidal thoughts, feeling
of no self-worth

Fig. 1., The researcher’s analysis of different variables affecting online misogyny

on women is listed down in the figure. Such variables give different points that

affect one another. Inferiority complex, sexual harassment, and bullying of women

define sexism, pointing that to gamers who abuse others especially women, that

gives the variable of online gaming. Having such abuse, certain psychological

effects such as anxiety and depression is possessed by victims.


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DR. YANGA’S COLLEGES, INC.


Disadvantage of Online Gaming on female students: An analysis on Online Misogyny and its psychological effects.
STATEMENT OF THE PROBLEM

(Simply state the research problem and your research questions).

HYPOTHESIS

(Provide your tentative explanation or answer to your research problem).

SCOPE AND LIMITATION

(Explain to your reader the boundaries and your range of operation in your

research).

SIGNIFICANCE OF THE STUDY

(You may list down the sectors or people who will benefit in your research and

why is it significant to them).

DEFINITION OF TERMS

(Define the important terminologies in your research, operationally. That means,

it should not be taken from the dictionary but define them based on how they are used

in your research. It should be in bulleted form and alphabetically-arranged).

REVIEW OF RELATED LITERATURE

Leveling up: Are non-gamers and women disadvantaged in a virtual world

classroom?
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DR. YANGA’S COLLEGES, INC.


Disadvantage of Online Gaming on female students: An analysis on Online Misogyny and its psychological effects.

Young players today are open-minded students expecting more to add from their online

learning experiences (Warden, Stanworth, & Chang, 2016). However, we should ask

teachers and administrators the majority of students who are not disadvantaged in such

a class and whether gender plays a role. It examines the degree to which our gaming

and gender experiences influence the feeling of being in a classroom in the virtual

world of our learning. Feelings of presence are key to participating in virtual worlds.

The connection of the book to the researcher’s study is that most women, even though

are well-known in their games about the online and the Internet, are still at disadvantage

at some point. Some people need to see both gender striving to be better, and not see

technology as men-based learning only.


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DR. YANGA’S COLLEGES, INC.


Disadvantage of Online Gaming on female students: An analysis on Online Misogyny and its psychological effects.

SYNTHESIS

(Discuss the common points on your literature review).

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