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Valdivia Trujillo2014 PDF
Valdivia Trujillo2014 PDF
Valdivia Trujillo2014 PDF
Abstract—Exercise is an important activity that allows main- game design and development of the application are docu-
taining an optimal health for executing daily activities impacting mented; Section III results are shown; finally, in Section IV
the quality of life, these may be health-care oriented, physical the conclusions of the work are shown.
therapy and fitness, among others. The engagement on physical
activity requires intrinsic motivation, which may be affected due II. G AME D EVELOPMENT
to the exercising characteristics, such as repetitive tasks, lack
of time and proper feedback, help preventing musculoskeletal The game development process requires the characterization
disorders. Among the current trends in e-health, exergaming of the lower member and its flexion/extension exercises. The
is gaining momentum as a tool that provides motivation and
system architecture is configured as presented in Figure 1, it
positively impact the activity. This trend has led to a big devel-
opment of such apps on different markets. This project presents receives motion data from the user through the smartphone’s
the development of an exergame for Android OS using inertial inertial sensor. The information is translated into actions and
sensors for motion capture of the lower member flexion/extension, then into reports that are stored internally into the device so
with data and visual feedback through reports. the user can keep record of its progress.
I. I NTRODUCTION
Exercising is an important activity to prevent injuries that
may result in musculoskeletal disorders [1], these can affect
the quality of life of the population difficulting daily activ-
ities [2], such as walking, sprinting or running [3]. Regular
exercising allows preventing some of them, due to the ex-
ercise that allow strengthen the muscles ligaments and the
support system (bones) [4]. The encountered challenges when
exercising related to motivation affects its proper execution
and tracing [5][6].This problem was traditionally addressed
through printed guides, videos and even self-taught activi-
ties, however, video games are currently presenting engaging
scenarios with affordable hardware through gaming consoles Fig. 1. System Architecture
[7][8]. The use of game mechanics provides engagement
and allows easing some of the difficulties present in users
with lower intrinsic motivation[9]. Some gamified solution are A. Game Elements and Mechanics
available through app markets that offer step, calorie and even The use of game mechanics within an exercising app aims
heart rate monitoring[10][11]. to provide engagement and improve motivation during the
This paper presents the design and development of a mobile execution of physical activity. The main rule of the game
game that presents an interactive scenario where the user can is to successfully perform the flexion/extension within the
perform actions that result in events and consequences during required ranges of motion, which results in scores reflecting
the gameplay. The experience is tracked so the information the accuracy, and badges representing the completion. The goal
feedbacks the user through data and graphics mirrored in a is to take the ball into every basket using the smartphone as a
TV. controller through lower member flexion/extension movements
The paper is organized as follows: in section II methods, while controlling its trajectory until it reaches the goal zone,