Elementalist: Name: Torments Morality Core: Drive: Demeanor

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Name: Altesa

Character Info Torments Morality Vitality


Level Might Core: Heroic Total Wounds: 6
2 1 Drive: H - Devoted wounds
0 taken
Demeanor: Stubborn
Total Mana: 22
Archetype: Elementalist
mana0 used
Design: Finding enlightenment through the study of the elements Dominion: 3 used
Total Actions: 3
Race: Asuri Tal To Spend
BP: Speed
Troll
Allure feet: 25 inches: 5

Languages
Notes Bark Tongue: Greenskin: Southern Speak:
Cavern Speak: Heaven Speak: Water Tongue:
test Clockworken: ■ Island Speak: Western Speak: ■ ■

Demon Tongue: Northing: __________________:


test
Eastern Speak: Relicword: ■ ■ __________________:

HT Reaction: 1 Brawn: Charisma: 1 Intellect: 1

AGL: 2 *Athletics: 0 Entertain: 0 Awareness: 2


Talents

Initiative: 2 Combat: 3 Etiquette: 0 Insight: 1


*Stealth: 2 END: 1 Guile: 1 MND: 2
*Subterfuge: 0 STR: 2 INF: 3 SPR: 3

Air: 5 Healing: Nature:


^ Vigor:
^

^Blood: ^Limbo: ^Necro: Water:


Spells

5
Earth: 5 Matter: ^Shadow: ____________:
Fire: 5 Mind: Summon: ____________:
Alchemist: ■ Politician: Tailor: ■ Alchemy Pathfinder
Specializations

Architect: Prospector: Tamer: Explosives: ■ Desert:


Professions

Armorer: Sailor: Theologian: Machines: Forest:


Chef: Scribe: Trapper: Magic Items: ■ Jungle:
Mechanist: Shipwright: Werker: Poisons: Mountains:
Mythologist: ■ Spellcrafter: ■ _________________: Potions: ■ Subterranean:
Pathfinder: Strategist: _________________: Substances: Tundra:
* subject to armor or shield penalties www.agepast.com
^ these schools are easier to cast while wearing armor, they downgrade one level of casting penalty
Power Page Cost Rank Description Mana Save

Innate Resistance (disease) 1


Bloodline: Troll 1
Obscure Knowledge 1
Apprentice Spellcaster (4) 85 12 1
Bane Gaze 86 5 1
Concentrate 88 3 1
Tatoos (weapon) 99 4 1
Efficient Casting 89 6 1
Recharge

shield size
damage

impale
reload
range
parry

lance
DUR
STR

Weapon Notes
set
hit

Longsword 4 3 2 m 3 tow biting


Dagger -1 2 0 close 2 heat biting
Heavy Pistol -1 2 s 1 2 heat 6d10, punch 2, fra 20, great

penalties Dodge penalties


stand
move
value

DUR
spell
skill

Armor
stand
parry

DUR
spell
skill

Shield
Scout 7 - - min 1 2
Toughness 5

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General Equipment Currency Gems
*Alchemy Set (6): copper: pearl 10g: sapphire 500g:
Ammo Pouch (1): garnet 25g: ruby 750g:
Anvil (8):
silver: peridot 50g: emerald 1000g:
Bandolier (2): gold: topaz 100g: diamond 2kg:
Book Case (1): aqua 250g: blue diamond 5kg:
platinum:
Candles x5 (1):
Chain x10’ (2):
Chest- 300 (2): Gear Points Bandolier 1 Bandolier 2
Climbing Gear (2): Total: 35
Chronometer (4-1):
Coin Pouch- 100 (1):■
Used: 12
Fishing Pole (2): Unused:
Fletching Set (2):
Flint & Steel (1):
Coins x50:
Food, Good (1): (STR x5) + 25 = total gear points
Food, Gourmet (2): Combat Gear
Food, Rations x7 (2):
Game Set (2): Grenades (1): 12 max
Goblet (1): Small Weapon (2): ■
Vials Scrolls
Grappling Hook (3): One-Hand Weapon (3): ■ ■

Heavy Blanket (3): Two-Hand Weapon (4): Mana Lite


Holy Symbol (2): Polearm (5): Mana Lite
*Hourglass (2): Buckler Shield (1):
Mana Lite
Journal (2):
■ Round Shield (2):
Lantern (2): Heater Shield (3): Mana Lite
Ladder 6’ Tall (6): Tower Shield (4): Mana Lite
v Leather Armor (3):
*(14) Lock (2):
* (14) Manacles (3): v Mail Armor (4): Acid Brew
Merchant Scale (2): v Plate Armor (6):

Mess Kit (2): v Gear Drive Armor (8):

Metal Spikes x5 (1): v


considered stowed
Music Instrument (2):
Clothes & Other Items
Net (2):
Pen (1):
Pot or Pan (2):
Powder Horn (3):
Quiver (2):
Rope x20’ (1):

Spell Books Held
*Sextant (3):
Air: Mind:
*Spell Book (3): 6 max
*Spyglass (4): Ammunition (max 40) Blood: Nature:
Tent (3): Earth: Necro:
Tool (2):
Arrows/ Bolts: Fire: Shadow:
Torches x3 (1): Powder Charges: Healing: Summon:
Thieve’s Tools (3): Limbo: Vigor:
Slugs/ Stones: Matter: Water:
Whip (1):

* these items cost more than 100 gold www.agepast.com


Magic Item Magic Item Magic Item Magic Item

Might: Might: Might: Might:


Uses a Day: Uses a Day: Uses a Day: Uses a Day:
Description Description Description Description

Companion Companion Companion

Level: Level: Level:


Abilities Granted Abilities Granted Abilities Granted
Champion: Champion: Champion:
Empathic Link: Empathic Link: Empathic Link:
Enhance Companion: Enhance Companion: Enhance Companion:
Link Eyes: Link Eyes: Link Eyes:

Manacles & Locks Notes: Contact


• Manacles have a check
based on quality and cost
check 8: 20g; DUR: 2
power

access

bond
check 10: 40g; DUR: 3
check 12: 75g; DUR: 4
check 14: 150g; DUR: 5
check 16: 250g; DUR: 6
check 18: 800g; DUR: 7
check 20: 2000g; DUR: 8 Location:

Rules
• Bandolier: can hold 6 grenades or daggers
• Vials: up to 12 can be carried
• Scrolls: up to 12 can be carried Notes:
• Ammo Pouch: holds 20 slugs
• Powder Horn: holds 20 powder charges
• Quiver: holds 20 arrows or bolts

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