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Advance Back Up Gunslinger Action Cards: You Can: You Can
Advance Back Up Gunslinger Action Cards: You Can: You Can
Advance Back Up Gunslinger Action Cards: You Can: You Can
ADVANCE :2 BACK UP :3
You can: You can:
Move forward either Move backwards either
ahead left, ahead right, back left, back right, or
or straight ahead. straight back.
Also: Also:
If you are DOWN, add 2 delay If you are DOWN, add 2 delay
points. 1A points. 1B
You must:
• Name which movement you will do.
• Also play ADVANCE this turn.
Also: You must:
If you are DOWN, add 2 delay Name your new facing.
points. 2A 2B
SPRINT :1 TURN :1
You can: You can:
Move straight ahead. Turn to face either
ahead right, ahead left,
or straight ahead.
You must:
• Also play RUN this turn.
• Have executed RUN last turn.
Also:
• Draw 1 delay card. You must:
• If you are DOWN, add 2 delay Name your new facing.
points. 3A 3B
LEAP or
SPRINT : 1
DROP :1
You can:
Move straight ahead. You can:
If upright, turn DOWN.
If DOWN, turn upright.
You must:
• Also play RUN this turn.
• Have executed RUN last turn.
Also:
• Draw 1 delay card.
• If you are DOWN, add 2 delay
Also:
points. Draw 2 delay cards.
4A 4B
COCK, AIM, GET UP or
or SHOOT
i 2 GET DOWN :3
You can choose one: You can:
• Cock or uncock gun If upright, turn DOWN.
• Place 2 AIM points on a target If DOWN, turn upright.
• Shoot! Aim time:
one-handed gun: 2
two-handed gun: 1
• Fanfire! Aim time: 0
You must:
• Name the choice and the target
• Have proper items in HANDS box
5A 5B
6A 6B
SHOOT i 1 STRENGTH ✚2
You can choose one: You can choose one:
• Do nothing • Add 2 to penalties
• Shoot! Aim time: • Add 4 to wielding factor
one-handed gun: 1
two-handed gun: 0
• Fanfire! Aim time: 0
You must:
You must: • Name the choice
• Name the choice and the target • Also play THROW or an Attack (l)
• Have proper items in HANDS box action
7A 7B
You must:
Have gun in BOTH HANDS only.
8A 8B
DRAW and i HEAD OUT or
3 HEAD BACK :
2
COCK
You can: You can:
• Move a weapon on your sheet or in Place or remove HEAD
your hex to a hand box
• Also, choose a cocking option: counter.
• Cock or uncock
• Leave unchanged
• Fanfire! Aim time: 0
You must:
Name the weapon, the hand box,
and the cocking option.
9A 9B
JAB l 2 DUCK V 1
Brawling attack: You can block:
• Barehanded aim time: 5 • JAB
• Normal attack: BE is SIDE hit
• Attacking upwards: BE is SIDE hit • SWING
• CHOP
• LOCK
You must:
Name your attacker.
You must:
Name your attacker.
BELT l 3 GUARD V 2
Brawling attack: You can block:
• Barehanded aim time: 5 • SWING
• Normal attack: BE is CRIT hit
• Attacking upwards: BE is BODY hit • BELT
• HOOK
• KICK
You must:
Name your attacker.
You must:
Name which movement you will do.
Also:
If you are DOWN, add 2 delay
You must:
points. BONUS Name your new facing. BONUS
1A 1B
You must:
You must: • Name the choice and the target
• Name the weapon, the hand box, • Have proper items in HANDS box
and the cocking option. BONUS BONUS
• Must be a 1-handed weapon. 2A 2B
DRAW and i SHOOT i 1
2
COCK
You can choose one:
You can: • Do nothing
• Move a 1-handed weapon on your • Shoot! Aim time:
sheet to a hand box. (But not a
weapon from your hex.) one-handed gun: 1
• Also, choose a cocking option: two-handed gun: 0
• Cock or uncock • Fanfire! Aim time: 0
• Leave unchanged
• Fanfire! Aim time: 0
You must:
You must: • Name the choice and the target
• Name the weapon, the hand box, • Have proper items in HANDS box
and the cocking option. BONUS BONUS
• Must be a 1-handed weapon. 3A 3B
CHOP l 2 SIDESTEP V 1
Brawling attack: You can cancel:
• Barehanded aim time: 5 • JAB
• Normal attack: BE is HEAD hit
• Attacking upwards: BE is LEG hit • BELT
• HOOK
• KICK
You must:
Name your attacker.
You must:
Name your attacker.
You must:
Name the target, and that target must Also:
be in your hex. Your attacker must DROP and take a
BONUS LIGHT 1 penalty. BONUS
5A 5B
HOOK l 2 COVERUP V 2
Brawling attack: You can cancel:
• Barehanded aim time: 5 • JAB
• Normal attack: BE is BODY hit
• Attacking upwards: BE is ARM hit • SWING
• BELT
• LOCK
• HOOK
You must:
Name your attacker.
You must: Also:
Name the target, and that target must Your attacker draws one delay
be within 1 hex. BONUS
card.
BONUS
6A 6B
KICK l 3 TRIP V 2
Brawling attack: You can cancel:
• Aim time: 3 (ignore your weapon.) • SWING
• Normal attack: BE is CRIT hit
• Attacking upwards: BE is BODY hit • BELT
• LOCK
• KICK
You must:
Name your attacker.
You must:
Name the target, and that target must Also:
be within 1 hex. Your attacker must DROP and take a
BONUS LIGHT 1 penalty. BONUS
7A 7B
You must:
You must: • Name the choice
Name the target, and that target must • Also play THROW or an Attack (l)
be in your hex. action
BONUS BONUS
8A 8B
STRENGTH ✚ 1 STRENGTH ✚2
You can choose one: You can choose one:
• Add 1 to penalties • Add 3 to penalties
• Add 3 to wielding factor • Add 6 to wielding factor
How to assemble:
1) Print out regular for large cards, 2-up for small cards
2) Cut out each front & back together (e.g., 1A and 1B).
1A 1B
fold tape
folded around
edge this edge
1A
1A
Adam Wells
Gunslinger Action Cards v1.00, 6 Nov 2007 adambwells@mac.com