Advance Back Up Gunslinger Action Cards: You Can: You Can

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Gunslinger Action Cards

ADVANCE :2 BACK UP :3
You can: You can:
Move forward either Move backwards either
ahead left, ahead right, back left, back right, or
or straight ahead. straight back.

You must: You must:


Name which movement you will do. Name which movement you will do.

Also: Also:
If you are DOWN, add 2 delay If you are DOWN, add 2 delay
points. 1A points. 1B

RUN :1 SPIN AROUND :2


You can: You can:
Move forward either Turn around to face either
ahead left, ahead right, back right, back left, or
or straight ahead. straight back.

You must:
• Name which movement you will do.
• Also play ADVANCE this turn.
Also: You must:
If you are DOWN, add 2 delay Name your new facing.
points. 2A 2B
SPRINT :1 TURN :1
You can: You can:
Move straight ahead. Turn to face either
ahead right, ahead left,
or straight ahead.

You must:
• Also play RUN this turn.
• Have executed RUN last turn.

Also:
• Draw 1 delay card. You must:
• If you are DOWN, add 2 delay Name your new facing.
points. 3A 3B

LEAP or
SPRINT : 1
DROP :1
You can:
Move straight ahead. You can:
If upright, turn DOWN.
If DOWN, turn upright.

You must:
• Also play RUN this turn.
• Have executed RUN last turn.

Also:
• Draw 1 delay card.
• If you are DOWN, add 2 delay
Also:
points. Draw 2 delay cards.
4A 4B
COCK, AIM, GET UP or
or SHOOT
i 2 GET DOWN :3
You can choose one: You can:
• Cock or uncock gun If upright, turn DOWN.
• Place 2 AIM points on a target If DOWN, turn upright.
• Shoot! Aim time:
one-handed gun: 2
two-handed gun: 1
• Fanfire! Aim time: 0

You must:
• Name the choice and the target
• Have proper items in HANDS box
5A 5B

COCK, AIM, THROW i 2


or SHOOT
i 2
You can choose one:
You can choose one: • Do nothing
• Cock or uncock gun • Throw! Aim time:
• Place 2 AIM points on a target one-handed weapon: 2
• Shoot! Aim time: two-handed weapon: 1
one-handed gun: 2
two-handed gun: 1
• Fanfire! Aim time: 0

You must: You must:


• Name the choice and the target • Name the choice and the target
• Have proper items in HANDS box • Have proper items in HANDS box

6A 6B
SHOOT i 1 STRENGTH ✚2
You can choose one: You can choose one:
• Do nothing • Add 2 to penalties
• Shoot! Aim time: • Add 4 to wielding factor
one-handed gun: 1
two-handed gun: 0
• Fanfire! Aim time: 0

You must:
You must: • Name the choice
• Name the choice and the target • Also play THROW or an Attack (l)
• Have proper items in HANDS box action
7A 7B

LOAD i 3 HEAD OUT or


HEAD BACK :
2
Choose appropriately:
• Normal gun: load one shell in gun
You can:
• Breakopen gun: open or close gun,
or (if open) load up to 5 shells
Place or remove HEAD
• Cap-and-ball gun: load 1/3 shell counter.

You must:
Have gun in BOTH HANDS only.
8A 8B
DRAW and i HEAD OUT or
3 HEAD BACK :
2
COCK
You can: You can:
• Move a weapon on your sheet or in Place or remove HEAD
your hex to a hand box
• Also, choose a cocking option: counter.
• Cock or uncock
• Leave unchanged
• Fanfire! Aim time: 0

You must:
Name the weapon, the hand box,
and the cocking option.
9A 9B

JAB l 2 DUCK V 1
Brawling attack: You can block:
• Barehanded aim time: 5 • JAB
• Normal attack: BE is SIDE hit
• Attacking upwards: BE is SIDE hit • SWING
• CHOP
• LOCK

You must:
Name your attacker.

You must: Also:


Name the target, and that target must Your attacker draws one delay card.
be within 1 hex.
10A 10B
SWING l 3 BLOCK V 2
Brawling attack: You can block:
• Barehanded aim time: 5 • JAB
• Normal attack: BE is HEAD hit
• Attacking upwards: BE is LEG hit • BELT
• HOOK
• BEAR HUG

You must:
Name your attacker.

You must: Also:


Name the target, and that target must Your attacker draws two delay cards.
be within 1 hex.
11A 11B

BELT l 3 GUARD V 2
Brawling attack: You can block:
• Barehanded aim time: 5 • SWING
• Normal attack: BE is CRIT hit
• Attacking upwards: BE is BODY hit • BELT
• HOOK
• KICK

You must:
Name your attacker.

You must: Also:


Name the target, and that target must Your attacker draws two delay cards.
be within 1 hex.
12A 12B
ADVANCE :1 TURN :1
You can: You can:
Move forward either Turn to face either
ahead left, ahead right, ahead right, ahead left,
or straight ahead. or straight ahead.

You must:
Name which movement you will do.

Also:
If you are DOWN, add 2 delay
You must:
points. BONUS Name your new facing. BONUS
1A 1B

DRAW and i SHOOT i 1


1
COCK
You can choose one:
You can: • Do nothing
• Move a 1-handed weapon on your • Shoot! Aim time:
sheet to a hand box (but not a
weapon from your hex.) one-handed gun: 1
• Also, choose a cocking option: two-handed gun: 0
• Cock or uncock • Fanfire! Aim time: 0
• Leave unchanged
• Fanfire! Aim time: 0

You must:
You must: • Name the choice and the target
• Name the weapon, the hand box, • Have proper items in HANDS box
and the cocking option. BONUS BONUS
• Must be a 1-handed weapon. 2A 2B
DRAW and i SHOOT i 1
2
COCK
You can choose one:
You can: • Do nothing
• Move a 1-handed weapon on your • Shoot! Aim time:
sheet to a hand box. (But not a
weapon from your hex.) one-handed gun: 1
• Also, choose a cocking option: two-handed gun: 0
• Cock or uncock • Fanfire! Aim time: 0
• Leave unchanged
• Fanfire! Aim time: 0

You must:
You must: • Name the choice and the target
• Name the weapon, the hand box, • Have proper items in HANDS box
and the cocking option. BONUS BONUS
• Must be a 1-handed weapon. 3A 3B

CHOP l 2 SIDESTEP V 1
Brawling attack: You can cancel:
• Barehanded aim time: 5 • JAB
• Normal attack: BE is HEAD hit
• Attacking upwards: BE is LEG hit • BELT
• HOOK
• KICK

You must:
Name your attacker.

You must: Also:


Name the target, and that target must Your attacker draws one delay card.
be within 1 hex. BONUS BONUS
4A 4B
LOCK l 3 HIP THROW V 2
Brawling attack: You can cancel:
• Target cannot leave your hex until • JAB
next segment
• Aim time: 3 (ignore your weapon). • SWING
• Normal attack: BE is HEAD hit • CHOP
• Attacking upwards: BE is LEG hit • BEAR HUG

You must:
Name your attacker.
You must:
Name the target, and that target must Also:
be in your hex. Your attacker must DROP and take a
BONUS LIGHT 1 penalty. BONUS
5A 5B

HOOK l 2 COVERUP V 2
Brawling attack: You can cancel:
• Barehanded aim time: 5 • JAB
• Normal attack: BE is BODY hit
• Attacking upwards: BE is ARM hit • SWING
• BELT
• LOCK
• HOOK
You must:
Name your attacker.
You must: Also:
Name the target, and that target must Your attacker draws one delay
be within 1 hex. BONUS
card.
BONUS
6A 6B
KICK l 3 TRIP V 2
Brawling attack: You can cancel:
• Aim time: 3 (ignore your weapon.) • SWING
• Normal attack: BE is CRIT hit
• Attacking upwards: BE is BODY hit • BELT
• LOCK
• KICK

You must:
Name your attacker.
You must:
Name the target, and that target must Also:
be within 1 hex. Your attacker must DROP and take a
BONUS LIGHT 1 penalty. BONUS
7A 7B

BEAR HUG l 3 STRENGTH ✚2


Brawling attack: You can choose one:
• Aim time: 3 (ignore your weapon). • Add 4 to penalties
• Normal attack: BE is VITAL hit • Add 8 to wielding factor
• Attacking upwards: BE is LEG hit

You must:
You must: • Name the choice
Name the target, and that target must • Also play THROW or an Attack (l)
be in your hex. action
BONUS BONUS
8A 8B
STRENGTH ✚ 1 STRENGTH ✚2
You can choose one: You can choose one:
• Add 1 to penalties • Add 3 to penalties
• Add 3 to wielding factor • Add 6 to wielding factor

You must: You must:


• Name the choice • Name the choice
• Also play THROW or an Attack (l) • Also play THROW or an Attack (l)
action action
BONUS BONUS
9A 9B

How to assemble:
1) Print out regular for large cards, 2-up for small cards
2) Cut out each front & back together (e.g., 1A and 1B).

1A 1B

3) Fold over in the middle, 4) Use transparent tape to


printed part on outside. tape non-folded edge shut.

fold tape
folded around
edge this edge
1A
1A

Adam Wells
Gunslinger Action Cards v1.00, 6 Nov 2007 adambwells@mac.com

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