SLK Arts-6 First Quarter: San Jose East District

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SLK ARTS-6

FIRST
QUARTER
San Jose East District
GRADE LEVEL: SIX
FIRST QUARTER WEEK 1
MELC: DISCUSSES THE CONCEPT THAT ART PROCESSESS,
ELEMENTS AND PRINCIPLES STILL APPLY EVEN WITH THE USE
OF NEW TECHNOLOGIES.

OBJECTIVES:
1. Identify the elements and principles of arts applied with the use of
technologies.
2. Apply elements and principles of art with the use of technologies
3. Explain effects of elements and principles of art.

I. WHAT HAPPENED
Identify the following if it is elements or principles. Write E if it belongs
to elements of arts and Write P if it is from principles of arts.
______1. Value
______2. Balance
______3. Shape
______4. Emphasis
______5. Form
______6. Variety
______7. Harmony
______8. Line
______9. Space
______10. Rhythm

Match the elements of arts from column A to its meaning to column B.


Write the letter of your answer on the space before each number.
Column A Column B
_______1. Line a. An element of art that is two-
dimensional, flat, or limited to height
and width.

_______2. Form b. is an element of art defined by a point


moving in space. It may be two-or three-
dimensional, descriptive, implied, or
abstract.
_______3. Shape c. An element of art that is three-
dimensional and encloses volume;
includes height, width AND depth (as in
a cube, a sphere, a pyramid, or a
cylinder). Form may also be free
flowing.

______4. Color d. The lightness or darkness of tones or


colors. White is the lightest value; black
is the darkest. The value halfway
between these extremes is called middle
gray.

______5. Value e. An element of art made up of three


properties: hue, value, and intensity.

II. WHAT SHOULD YOU KNOW


Graphic arts and design can be seen all around us: in our homes, our
clothes, our streets, walls, schools, almost everywhere. Graphic arts and
design can be created by using both traditional art tools and techniques as
well as the computer.
The computer is a fascinating tool that offers endless posibilities!
With it, you can browse the internet, play your favorite video games, and
even draw or create artworks in it. Today, along with traditional methods,
digital art has become very popular since the same artistic thinking and
skills are applied by the artist. The only difference lies in the medium
which the artist utilizes in creating the artwork-that is no longer.
(Photos credit to google uploaded images.)

A B
Look at the pictures above. One of the pictures was created by
computer and the other was drawn by the hand. Can you tell which is
which?
How are the drawings similar and how are they different?
__________________________________
How were the elements and principles and principles applied in each
drawing?__________________________________
You have seen how the elements and principles apply to traditional
art or art created by hand using a medium like paint, charcoal, pencil or
clay. This lesson and onwards, you will see how the same elements and
principles as well as the different art processes still apply even with the use
of technology.

COMPUTER GENERATED VISUAL MEDIA


In visual media, computers are used for:
DESKTOP PUBLISHING( magazines, books, newspapers
brochures, flyers, pamphlets, and other print media)

GRAPHIC DESIGN ( television commercials, t-shirt designs,


company and organizational logos, and more.)
2D ART
This is imitating traditional art using computer graphics software.
Drawings, portraits, even landscapes can be created using the computer
and then printed on paper to produce two-dimensional art.
3D GRAPHICS/3D ART ( STILL AND ANIMATED)
3D graphics are achieved via the process of designing objects from
geometric and polygonal shapes, or more technically termed as NURBS
curves to create three- dimensional objects and scenes. These are used in
various media such as film, television, print, animation, rapid prototyping,
games/simulations, and special visual effects.
Pioneers of digital art in the 1950’s-70s were Desmond Paul Henry,
A. Michael Noll, Nam June Paik, John Whitney and Charles Csuri.
 Top VFX companies-Pixar/Industrial Light and Magic/WETA
Digital
 Top Video Game Companies- Square Enix/Kojima
Productions/ Bethesda/ Supergiant Games.
Notable Filipino digital artist include Anthoy Ocampo, Vincent Rhafael
Aseo, Antonio Gorordo and Rodolfo Samonte among many other.
Definition of terms for drawing
BASIC DRAWING software
TOOLS Have you ever tried using a
 The Pencil Tool is used computer software to draw something?
to draw free lines onto Although most software are expensive,
the picture there are those that you can download for
 The Paint Bucket is used free. Once you use them, you will find
to fill an area with a solid out that most features that you allow you
color or pattern. to create lines and shapes ang change
 The square tool is used to these lines to thick lines and vice versa
create a perfect square or are common. You can even erase and do
rectangular shapes. By it over again. Study the following and
changing the line familiarize yourself with some of the
thickness in the Line tools found in most drawing software.
tool, you could change
the thickness of the
square.
 The Line tool is used to
create perfectly straight
lines.
 The circle tool is similar
to the Square Tool,
which is to create perfect
circles. Thickness can be
changed using the Line
Tool.
SELECTION AND ERASING TOOLS
 The moving truck tool allows various parts of the image to be
selected and moved around the canvas. There are different shapes
and sizes such as circles or rectangles that can be selected.
 Erasing Tools provide several different ways to erase various
parts, or all of your drawing. For example, the popular stick of
dynamite would cause the entire image to explode in alternating
black and white concentric circles.
 The Dye Tool used to pick out colors already used somewhere in
the canvas.
TEXT INSERTION
 The Text tool includes”rubber stamps” of the letters of the
alphabet, which tell the name of the letter when selected.
 The typing tool has basic functions that add text to the image in
different fonts and various sizes.
 Opacity gives the degree to which something reduces the passage
of light.
 Undo lets one cancel, annul or reverse an action or its effect.
You will notice that you can create all the elements of art such as lines,
shapes, color and texture using the tools available in most drawing
software. By practicing you can become better at it and can create digital
art much like the way you do it in traditional art.
III. WHAT YOU HAVE LEARNED
 People can create artworks with the computer..
 Digital art is a general term for a wide variety of artistic
works and methods that use digital technology.
 Lines, shape, colors and textures are elements common to
both traditional handmade art and modern digital art.
 The principles of art, rhythm, harmony, contrast and emphasis
apply even with the use of technology.
ACTIVITY 1
Using the Magic Slate program, draw the following elements:
1. Straight lines (horizontal, vertical,diagonal)
2. Curved lines (spiral, wavy, Swirl)
3. Geometric shapes (circle, triangle, rectangle, Square) in different
sizes
You can use other devices such as tablet or a laptop with a drawing
software that you are familiar with to work on this exercises.
Print your work
(If computer and other devices are not available, use a pen to draw the
different lines and shapes in a clean sheet of bond paper.)
ACTIVITY 2
Materials needed
 Computer, laptop or tablet
 Any drawing software such as inkscape, paint that is installed in you
computer or your preferred choice of drawing software
 Printer
STEPS to FOLLOW
1. Using your chosen device, open the drawing software available.
2. Draw inspiration from various plants and animals in your
sorroundings, also called flora and fauna, to draw different shapes
and lines. Experiment with different colors as well.
3. Make sure to use different elements of art to make your work
interesting.
4. Follow the different principles of art like harmony, rhythm, contrast
and emphasis using the tools available in your software.
5. Give a title for your artwork.
6. Print out your artwork.
ACTIVITY 3
Answer the following questions:
1. Compare and contrast traditional art from digital art. Give atleast
two differences and two similarities between the two.
2. How are the elements of art used in digital art? Give examples to
explain your answer.
3. How do the principles of art apply in digital art? Give examples to
support your answer.
4. How was your experience in creating an artwork using a drawing
software? How does it compare with the traditional way of drawing
with the use of paper and pencil?

FIRST QUARTER WEEK 2


MELC: EXPLAINS THE ELEMENTS AND PRINCIPLES APPLIED IN
COMMERCIAL ART.
OBJECTIVES:
1. Identify the elements and principles of art used in commercial art.
2. Appreciates the elements and principles applied in commercial
art.

I. WHAT HAPPENED
Enumerate the elements of art.
1.
2.
3.
4.
5.
6.
7.
Enumerate the principles of art.
1.
2.
3.
4.
5.
6.
7.
8.

II. WHAT SHOULD YOU KNOW


Examine the logo above.
What are the principles of art found in the logo?
What are the contrasting colors?
What is the emphasis?
Answer: Contrast-yellow and red for the number 7 and Green and
white for the word eleven and the logo background. The emphasis is on the
text 7/11.
Commercial art, often called advertising art. Is used to sell goods
and services. It is different from fine art, which exists for its own sake.
There are a few specific careers one can pursue in commercial art, and
many of these require the completion of a degree program in commercial
art or a similar area,
Commercial art. Applies artistic principles to a variety of fields.
Commercial artists design advertisement, logos, billboards, brochures,
books covers, product packaging and other similar artwork. Their work is
often used to sell, promote, explain, narrate and inform. Commercial artists
are typically employed by advertising agencies, newspapers, magazines,
graphic design firms, television studious and similar businesses. (source
www.google.com)

III. WHAT YOU HAVE LEARNED

The creation of an artwork needs to be well thought of, well made


and attractive so that other people will appreciate it and buy it. It is like
design as defined above but the difference is the product will be used after
it is bought while an art work remains only to be appreciated and not used.
Another similarity worth knowing is that since design is like art, it also
follows the same elements and principles. We already learned that by
properly using the elements and principles of art, we can create works of
art that will have better aesthetics or beauty in them. Again the only added
value in design compared to art is its purpose and use.

ACTIVITY 1:
Direction: Examine the different Commercial art, answer the questions that
follows.

1.
What are the principles of art found in the logo?
__________________
What are the elements of art found?
____________________________
What is the emphasis?
___________________________________________
2.
What are the principles of art found in the logo?
__________________
What are the elements of art found?
____________________________
What is the emphasis?
___________________________________________

3.
What are the principles of art found in the logo?
__________________
What are the elements of art found?
____________________________
What is the emphasis?
___________________________________________

ACTIVITY 2:
If you were to create a commercial art, What would it be? Make
your own Commercial Art and explain the elements and principles applied
in your artwork.
Prepared by:

SHIELA O. ESPINOSA
CHARITO P. VILLARIC

HELMAR F. DE GUZMAN
MAPEH Specialist, San Jose East District

FIRST QUARTER WEEK 3


MELC: CREATES PERSONAL OR CLASS LOGO AS VISUAL
REPRESENTATION THAT CAN BE USED AS A PRODUCT, BRAND
or TRADEMARK.
OBJECTIVES:
1. Identify the different kinds of logos.
2. Create a logo as visual representation that can be used as a
product brand or trademark.
3. Appreciate the effects of applying contrast and emphasis in
digital art.
I. WHAT HAPPENED
Direction: Examine the different Commercial art, answer the questions that
follow.
4.
What are the principles of art found in the logo?
__________________
What are the elements of art found?
____________________________
What is the emphasis?
___________________________________________

5.
What are the principles of art found in the logo?
__________________
What are the elements of art found?
____________________________
What is the emphasis?
___________________________________________

6.
What are the principles of art found in the logo?
__________________
What are the elements of art found?
____________________________
What is the emphasis?
___________________________________________
II. WHAT SHOULD YOU KNOW
A logo is a design symbolizing an entity, group or organization.
Logos are among the most common symbols in our visual environment.We
see them on television, on the Web, in billboards, in newspapers, in
magazines in packaging etc. They are printed on clothes, buses, notebooks
and so on. Many of these logos have become famous and are a delight to
see.
A well designed logo makes an impact on our eyes and minds. Have
a look at the logos shown below. Which logo do you think is the most
memorable? Which is your favorite?

Logos come in different types. The following are some of them:


1. Personal Logos- Logos as personal images are used to brand
possesions, achievements, or even one’s identity. Through logos,
simple but strong declarations such as “This is me”. I own that”, “I
made this” seemed to be an ancient practice.
2. Crests- Crests are logos that are used to identify a family, country or
organization. Before, only powerful and elite organizations or
families could afford to make their own crest.
3. Business and Product logos- Among the most popular symbols in our
visual environment today are logos and trademarks for various businesses.
Logos for business or product started when trade expanded worldwide

WHAT IS A LOGO DESIGN?

The people who design such identifying symbols or logos are known
as graphic designers.
Logo design is an important field of graphic art. Like all graphic
arts, logo design aims to communicate a message to the viewers. Of
course, logo design, does more than just communicate its identity or
provide the means for its instant recognition. While it aspires to achieve
these, foremost to a logo design is its quality. A logo design has to be
strong, interesting and unique. It must be visually pleasing, a delight to
look at.
Logo designers are the artists who attend to the visual presentation
of a logo. How to convey well the message of a logo visually is their
concern. It is common to see logo designers, work as a team. Often they
are commisioned by companies to start product logo design project for
them.
WHAT MAKES A LOGO DESIGN GREAT?
SYMBOLS- Symbols instantly make people think of traits or
messgae that they want associated with a company, group, product, or
service. Through them, people find it easier to recognize, identify or recall
images than texts.
Symbols in logos can bring about awareness of the products or services
that is offered by a company. It is especially true in cases where the
company name is not self explanatory.
COLORS- Color is very powerful. Looking at colors can make us
feel happy, calm or excited. Every color has psychological effect that a
logo designer can use to his or her advantage. Color can create varied
emotions within costumers. It is important to choose colors that best
represent the character or identity of the company, organization, or service.
Red is a warm color. It conveys fervor, passion and excitement. Blue is
cool, calm, and peaceful. Green is associated with nature, growth and
freshness. Rainbow colored logos carry meanings that are friendly, fun and
youthful.
FREE FORM shapes also make use of basic shapes. Logo
designers, however, have to b careful with their placement. Logos that are
free-form should not appear as if they are about to fall, loose, and unstable.
FONTS,TYPEFACE-The style of lettering or typeface speaks a lot
about the visual story of a logo. It can, for example, send the right or
wrong message.
PROPORTIONS,SIZE- Logos to be effective sgould be able to
work across an array of media applications. They should be versatile and
flexible for their many uses. Well designed logos should look just as great
billboards, streamers, posters, clothes, stationaries, bags, etc.
UNIQUENESS AND INDIVIDUALITY- It is the wish of logo
designers to create logos that are elegant, meaningful and timeles. The red
Cross logo for example is undeniably one of the effective and most popular
logos in the world. There is just something inexplicable about some logos.
Many of them are simple and yet legendary. It must be a wonderful feeling
to be able to create amazing logos!.

BASIC STEPS IN CREATING A DIGITAL LOGO

1. Visualize and sketch ideas- No designer has ever been faulted for
sketching too much. When ideas present themselves, sketch them
immediately. When they do not present themselves, stop sketching and
work on something else. Give your mind a chance to refresh itself. When
you are ready to resume work, sketch other options. Just let your creativity
flow naturally. It is alright if pinpointing what it is that you really like
takes a long time. Often, the best solutions come from the least expected
type of a designer.

2. Scan to digitize or make the image appear on the computer


screen- Scan the sketch to a flash drive as a digital image. To scan the
image, you need a basic piece of equipment known as scanner. A scanner
enables you to incorporate in your digital logos real world sketches and
drawings that you have made. A scanner is an essential tool all logo
designers who need to alter and enhanced their designs digitally.

3. Get started with with image programs- Many drawing and image
software programs are available to create digital logos. Some programs are
downloadable or open source (Photo Illustrator, Inkscape) amd can be
learned easily. Start to familiarize yourself with them. Practice makes
perfect.Use their website tutorial as well. Figuring out how to use a
software program starts with an understanding of all the features it contain.
After you open your logo in one, several control panels appear on your
desktop, one of which is long and narrow.
This toolbox or toolbars is full of features that are helpful to logpo
designers. Familiarize yourself with this toolbox. Here are the main tools
and what they do:
 Burn tool- This tool darkens an image. To use this tool, just drag it
over the image.
 Crop tool- This tool changes the size of the image.To use, select the
area you want to crop and then press enter.
 Dodge tool- The dodge tool lightens as image. To use, drag the icon
over the image you want to lighten.
 Eraser tool- This can erase part of the image in a certain layer. To
erase everything in a certain area, flatten the image or go through
every layer to delete the part.
 Hand tool- This tool moves around an image within an object. Use
the zoom tool when you want to adjust the section of picture you
want to look at.
 Lasso tool- The Lasso tool can select areas within a layer that
cannot be reached with the Marquee tool.
 Marquee tool- This is a group of tools that allows you to select
rectangles, ellipses, circles, squares.
 Move tool- This tool moves around all objects within a layer. To
move an entire image, flatten the layers by selecting all layers at the
top of the window.
 Paint Bucket tool- This tool makes an area one color. To edit all
layers at one time, click on all layers at the top of the window.
 Pen tool- The pen tool makes lines and can be used with shape tools
to create different shapes. To create lines, use the pen tool to create
anchors (little boxes on a line) and change the shape of the line by
moving around the anchors.
 Pencil tool and Brush tool.- These tools draw or paint a line.
Change the color of the paint brush by clicking on the color picker.
 Sponge tool –The sponge tool soaks color out of the image. Drag
the tool over the section of the image you want to change.
 Type tool- It puts text in the picture. Click on the picture with the
type tool and select a box the size of the area you want to add.
 Zoom tool- Zoom in on part of the picture for closer editing.
 Gradient tool- Use this to highlight a color and make it fade from
dark to light.
 Airbrush tool- Use this tool to create a soft spray and clouding
effect.
 Blur tool- Use this tool to soften sharp edges.
 Measure tool- Use this tool like a ruler.
 Rubber stamp tool- Use this to replicate the same pattern or image.
Source:cartoonia.ru

III. WHAT YOU HAVE LEARNED


A logo can give your company an easily recognized visual symbol
and may give the impression of the quality that you company is promoting.
A picture is indeed worth a thousand words. The use of contrast between
the space (positive and negative) color (dark and light) and shape (big and
small) conveys meanings and visual representation.
Designers develop images to represent the ideas their clients want to
communicate. Images cab incredibly poowerful and compelling tools oif
communication, conveying not only information but also moods and
emotions. People respond to images instinctively based on their
personalities, associations and previous experience.
(http://hprgraphic.blogspot.com/com/2009/05/image-based-design.html)

ACTIVITY 1:Using the inkscape software, MS Word or paint.


1. Make an image based logo design that will represent your
characteristics.
2. The elements of arts and principles should be visible to the
design.
3. Convey the meaning of your own logo design.
ACTIVITY 2: Creating an Image based Logo (Alternative Activity for
no Computer)
Materials:pencils, oslo paper, colored pencils, rulers and sample logo
illustrations
PART I: Free hand Drawing design
1. Look for an object that best describes you.
2. Sketch the object in different styles and ways. Try to apply the leave
out technique and contrast in terms of shape or form if you are
combining two images.
3. Finalize the image you want to do and start applying different
contrasting colors to it.
PART II: Finalize Design
1. Redo your logo but this time apply proper measurement and
distance and balance in you drawing using measuring tools.
2. Ink your work by covering all pencil marks on the shape. Erase
guidelines or unnecessary lines.
3. Color or paint your work using any color media you have.
ALTERNATIVE ACTIVITY 2: Creating Image Based Design using Pixel
Materials: graphing papers, pencils, colored pencils
Rules in creating a pixel art by hand.
1. One box;one color
2. There are no half colored boxes
3. Curves are interpreted like stairs.
4. To achieve shadow or color transition, use one color lighter or
darker.
Below is an example
FIRST QUARTER WEEK 4
MELC: EXPLAINS IDEAS ABOUT THE LOGO.
OBJECTIVES:
1. Identify the elements and principles of art used in creating
personal logo.
2. Explains ideas about the logo.
I. WHAT HAPPENED
IDENTIFY WHAT MAKES A LOGO DESIGN GREAT?
______________ instantly make people think of traits or messgae
that they want associated with a company, group, product, or service.
Through them, people find it easier to recognize, identify or recall images
than texts.
Symbols in logos can bring about awareness of the products or services
that is offered by a company. It is especially true in cases where the
company name is not self explanatory.
_______________ is very powerful. Looking at it can make us feel
happy, calm or excited. It has psychological effect that a logo designer can
use to his or her advantage. It can create varied emotions within costumers.
It is important to choose that best represent the character or identity of the
company, organization, or service
________________The style of lettering speaks a lot about the
visual story of a logo. It can, for example, send the right or wrong
message.
_______________- Logos to be effective should be able to work
across an array of media applications. They should be versatile and flexible
for their many uses. Well designed logos should look just as great
billboards, streamers, posters, clothes, stationaries, bags, etc.
________________ It is the wish of logo designers to create logos
that are elegant, meaningful and timeles. The red Cross logo for example is
undeniably one of the effective and most popular logos in the world. There
is just something inexplicable about some logos. Many of them are simple
and yet legendary. It must be a wonderful feeling to be able to create
amazing logos!.

II. WHAT SHOULD YOU KNOW


Are you familiar with the Logo below? When and where do you usually
see this?
Here is the history behind this deped logo.
The Department of Education (Philippines) is one of the major parts
of the Philippine government system. As the institution’s name suggests,
its aim is to operate the country’s system of basic education. It is headed
by the Secretary of Education, who is chosen by the President and
approved by the Commission on Appointments.
The history of the Department can be traced back to the early Spanish
period. At the time, the educational process was primarily religion-
oriented. The Educational Decree of 1863 stated that the so-called Superior
Commission of Primary Instruction should be founded. This organization
is now considered the DepED’s earliest predecessor.
The further evolution of the country’s educational system was closely
connected with the establishment of Aguinaldo’s Republic followed by
American rule. In 1916, the Department of Public Instruction was
reorganized. From now on, it was to be led by a Secretary.
During World War II, the department was broken into two ministries. In
1945, the organization adopted a new name of the Department of
Instruction, and in two years it was renamed Department of Education.
However, that wasn’t the last time the organization changed its name: it
also happened in 1972, 1978, and 1982. Eventually, in 2001, the old name
was replaced by the current one, Department of Education (DepEd).
LET US STUDY WHAT ARE THE DESIGN OF THIS LOGO, AND
THE MEANING BEHIND ALL THE DETAILS THAT HAVE BEEN
USED.

Symbol

The DepED logo can be broken into three parts. The left part of the
larger lettering “DepED” is given in dark blue. Its highlight is the unique
“P” stylized as a burning torch, which is used as a symbol of education.
Knowledge and wisdom are passed on from the teacher to student in the
same way as the flame from one torch starts the flame on another torch.
The lettering “ED” is given in red. The fact that the organization’s name
features two different colors and that the “ED” is capitalized makes it
easier to understand that it is an abbreviation. The meaning of the
abbreviation is given in smaller letters below.
Colors

The palette includes only three colors: red and blue on the white
background. The red is very bright and eye-catching. It’s pretty close to
classic red, but maybe just a tad darker. By contrast, the shade of blue
featured on the DepED logo is rather muted, at least in comparison with
the vividness of the red.
Red seems the perfect fit for the torch design as it’s the color of fire. Blue,
in its turn, has been long known as the color symbolizing mental processes,
thinking, so it also goes well with the educational theme.
(https://1000logos.net/deped-logo/)

HERE IS ANOTHER LOGO WITH THE DEFINITION OF THE


DETAILS AND HOW IT EVOLVED THROUGHOUT THE YEARS.

While a smiling bee has been present on the Jollibee logo since
1978, the design has grown more professional and distinctive since then.
The 2011 refresh

This was a very subtle modification – you wouldn’t have noticed


unless you compared the two versions side by side. There have been a
couple of alterations in the way the bee’s face is drawn (take a closer look
at the nose or the tendrils, for instance). The text was also altered, “b”
probably most visibly. The registered trademark sign moved up.

Font
The insignia has gone the way from a rather elaborate script to a
comparatively minimalistic typeface. Due to the rounded corners, it looks
friendly and a bit plump. It can be a modified version of the font called
VAG Rounded Pro Black or a similar font.

Colors

Red and black have been present on the Jollibee logo since 1978.
Out of all the colors used on the previous logos, only these two and the
white have survived.
(https://1000logos.net/jollibee-logo/)

III. WHAT YOU HAVE LEARNED


Think Creatively One of the most important considerations for logo
design is the color palette. This is not a superficial decision, color carries
meanings and communicates ideas.
By making an attractive logo, provinces can be promoted and ca
fascinate tourists. In making logo through digital art, the principles of art
should be considered. Contrast is created using elements that are different
from one another. The artist uses emphasis to make one part of an artwork
stand out from the rest of the elements.

ACTIVITY 1:Based on the Logos presented, explain briefly what you


have learned about them.

_______________________________________________________
____________________________________________________________
____________________________________________________________
____________________________________________________________
____________________________________________
_______________________________________________________
____________________________________________________________
____________________________________________________________
____________________________________________________________
____________________________________________

ACTIVITY 2:
Think your own product that you want to sell in the market. Create
your own logo for the product that you think of. Be sure to consider the
different elements and principles in creating you own logo. You can use
applications in making a digital logo,If no applications available you can
use available materials at home such as bond paper, pencil, colored
pencils,etc.

FIRST QUARTER WEEK 5


MELC: Explain the elements and principle applied in comic art.

OBJECTIVES:
1. Identify the elements and principles applied in comic art.
2. Explain the elements and principle applied in comic art.
I. WHAT HAPPENED
ACTIVITY 1: Explain briefly what you have learned about this
logo.What are the elements and principles being used.

____________________________________________________
____________________________________________________
____________________________________________________
____________________________________________________
____________________________________________________
___________________
II. WHAT TO LEARN
Comic Art is the creation of stylized or simplified drawings for
the purpose of telling a story, making a point, or making people
laugh. One form of this work is the editorial or humor cartoon, such
as seen on the Op Ed pages of newspapers or in magazines such as
the New Yorker. Another familiar form is the comic book or graphic
novel; dramatic or fantastic stories told through a series of drawings.
Good drawing skill obviously is essential in this field, as is an ability
to make those drawings expressive and engaging.
A good example of comic art is comic strip. A comic strip is a
sequence of drawings arranged in interrelated panels to display brief
humor or form a narrative, often serialized, with text in balloons and
captions. Traditionally, throughout the 20th and into the 21st
century, these have been published in newspapers and magazines,
with horizontal strips printed in black-and-white in daily
newspapers, while Sunday newspapers offered longer sequences in
special color comics sections.

Elements of comic strip.

Comics elements such as panels, gutters, and captions usually


are understood intuitively. However, readers may not always be
aware of, or exposed to the terminology of the elements. Educators
and parents can explain these terms, such as speech and thought
bubbles, to guide them in their reading journey. For readers who
want to delve further into the mechanics behind comics, try
explaining the choice of composition and colours in each panel.

If you know anyone who is unfamiliar with comics, here’s a great


visual to explain the different elements of a comic strip:
III. WHAT HAVE I LEARNED
A comic art is a sequence of drawings in boxes that
tell an amusing story; typically printed in a newspaper of comic
book, but now can also be seen in web pages.

ACTIVITY 1: I
Directions: Identify the different elements of comic strip
1. 2

3
4

6
5

8
7

Activity 2. Make your own comic strip


FIRST QUARTER WEEK 6
MELC: 1. Applies concepts on the steps in cartoon character making and
2. Utilize art skills in using new technologies in cartoon character
making.
OBJECTIVES:
1. Learner should be able to apply the different conceps in making a
cartoon character
2. Learn new technologies in making cartoon character.
3. Make their own cartoon character using the steps provided in the
discussion.
I. WHAT HAPPENED
Write the 8 elements used in creating a comic art
1.
2.
3.
4.
5.
6.
7.
8.
II. WHAT SHOULD YOU KNOW
Concept in making cartoon character
Behind the realization of any cartoon character design stands a well-
thought-out concept, a lot of discussion, analysis and important decisions
so that we can make our ideas come to life in the best possible way.
Here are GraphicMama’s 10 steps of making any concept of cartoon
character design a reality!
STEP 1: What is trendy right now?
The first step of the creative process would be to conduct a thorough
keyword research and find out what kind of characters people are actually
looking for.
STEP 2: Which subject should we choose?
Now that we have the research’s results in our hands, the next step
would be to go through them and discuss each one. Picking a subject out of
the keyword results is not an easy task. We have to weigh the pros and
cons of all of them, the potential they have, and then decide on a particular
subject
STEP 3: How will the characters look like?
The fun begins! We’ve got the idea in our heads and now it’s time to
make it happen. At this point we would develop several design concepts
corresponding to the keyword’s search results.
STEP 4: Which designs do we love the most to vectorize?
Now, the next step would be to sift out the best cartoon character
design mock-ups which would undergo a sketch-to-vector transformation.
To identify our favorites out of all, we would thoroughly analyze our
characters’ concepts and search for these essential qualities: individuality,a
clear concept,a good presence,well-defined features,uniqueness,positive
connotations and more.
STEP 5: Which ones will get to the finale with a whole set?
After vectorizing the drawings, we go through them once again and
decide which ones will make it to the end with a whole set of poses.
STEP 6: How many custom poses and what will they look like?
Time to think about what makes these particular characters tick.
What are their typical tools and equipment? Which are their most favorite
items? At this step, we would conduct a thorough research of, generally,
everything that outlines their personalities and makes them who they really
are. Then, we would outline a plan for the set so that we can come up with
some awesome conceptual poses for the specific type of characters, along
with the typical must-have poses they come in.
STEP 7: Which accessories are unique and typical for these
characters?
So, the process of creating the character’s set of poses includes the
actual drawing of the specific items that will make the set unique,
complete and distinguished..
STEP 8: How does the whole set come to life?
This is the step where we prepare and finalize the set. This process
includes arranging the character’s poses in a particular way that
corresponds to the their names, so that we can achieve a well-organized
and nicely presented set in the end.
STEP 9: How are the characters called?
It’s time to personalize our still unnamed cartoon cuties. Generally,
all GraphicMama characters are friendly, smiley and could fit into a large
variety of project and designs. Although, each one of them has their own
name and nickname, story and personality that makes them unique.
Steps in making cartoon character
1. Start by c reating a head for
the cartoon. The person's
head can be a circle, a flat top
with a curve underneath,
pear-shaped, oblong-shaped,
or any number of other
shapes.[1] For a simple
shape, start with a rounded
square that you adapt as you
add details to your drawing.

To make a rounded square, create something between a circle and a square.


It should have noticeable sides, but the corners should be rounded.
2. Create an outline for the rest
of your person. Use ovals,
circles, and lines to create a
rough sketch of the person.
For instance, you might use 2
overlapping circles or ovals
to create the chest and
stomach area. You might
exaggerate the belly on a
heavyset person or the chest
on someone with large muscles. Add lines for limbs, placing ovals
where the elbows and hands should be.
This is similar to what you'd do if you were drawing a realistic human
figure so keep basic proportions in mind. If you're having trouble, look at a
photograph of a person standing in a similar position. However, keep in
mind that in cartoons, some areas may be exaggerated while others are
underplayed.
3. Incorporate a line of action
along at least one side of the
body. A line of action doesn't necessarily refer to movement. Rather,
it's a curvy line you incorporate into the figure to give it a sense of
dimension. Typically, the line curves in starting at the top of the
head, then out around the body, then in again at the bottom. Draw
this line on at least one side of your person, using it to guide the
details you add in.

4. Add in guidelines for


different parts of the body.
Guidelines help you decide
how to cover the body and
fill in details. Add vertical
center lines to the face shape
and torso shapes. However,
depending on how the person
is standing, the center line
may be a curved arc pushing
out slightly to the left or right. The curve helps you add dimension
to the drawing, as people aren't flat figures but 3D.
Horizontal guidelines may curve upward or downward, depending on
where the person is looking and the shape of their face. For instance, you
may draw a horizontal guideline across their face to determine the eye and
nose placement.
5. Fill in details for the head,
starting with the eyes.
Consider what you want
your character to express and
use their face to create that
emotion. Set the eyes on the
horizontal guideline and the
nose close to the crossing
point between the horizontal
and vertical lines. The mouth
should be below the main horizontal guideline. Use circles or ovals
for the eyes, a small hook or curve for the nose, and a curve up or
down for the mouth. Add hair with straight or curvy lines, bringing
it in around the head.
Close-set eyes that are tilted down toward the center with eyebrows that
match can indicate anger. Big eyes that are ever-so-slightly cross-eyed can
make a character seem cute and innocent. If you want a character to look
surprised, try lifting the eyebrows a little higher in an arc and use wide-
open eyes.
6. Sketch in the torso and the
limbs. Round out the limbs
using straight lines for the
upper arms and round lines
for the lower arms. Try
straight lines for the thighs,
and if the calves are exposed,
round lines for the calves.
Add in basic details for the
hands, like a closed fist: a
rectangle with 3 lines in it to create the fingers, along with a thumb
out to the side.
A pear shape often works well for the torso and stomach. If you want a
character with lots of muscles, try an inverted pear shape.
7. Add the finishing touches
like clothes and shoes.
These don't have to be
elaborate. You can just add
a line halfway down the
arm to create a sleeve, then
make the fabric come out a
little bit around the arm at
the top. Use a curved line
for a basic collar. Then,
draw a line curving down
around the waist for where the shirt ends and the pants or skirt
begins. Make a basic shape for the pants, skirt, or shorts by adding
horizontal lines on the legs then making the shape expand slightly
outside the leg line.
Add in basic rounded shapes for
shoes.
8. Fill in the sketch with a pen or marker. Once you're happy with what
you have, color the lines with a dark pen. Be careful, as these lines
will be permanent. Once you've added them and the marker is
completely dry, erase your guidelines and other pencil marks.

9. Finished.

Technologies (Software) in chartoon charater making


Artist today who make art with the computer utilizes softwares. Software
technologies have the amazing capacity to assist artist in crating the kind
of art they desire whether cartooning, animatiin illustration or game
design.
Digital artist use the following software:
1. Vector graphics editor are programs that creat and edit vector
graphics images
2. CAD-computer-aided design sofware is used to asist in the creation
and modification, analysis or optimization of design.
3. Diaframing software is a computer program that is used to generate
graohical diagrams. This sofware is used basically for architecture
machine deswign and fabrication.
4. Desktop publishing software are empleyed creating poster, flyers
and othe printed media.
5. Three dimentional images are produces by 3d software. These
assests can be used in wide viriety of application such as video
games animation and films.
Here are the examples on how to use 3ds max of a software to make a
cartoon image
II. WHAT YOU HAVE LEARNED
Like all art processes, creating cartoon characters used to be done by
hand, from drawing, to coloring, to animation. Today you can do all of
these using a computer and an appropriate software.
Activity 1
Following the steps given in the discussion on how to draw, think of
favorite character or people that will serve as your guide to make your own
cartoon image or caricature. Draw in the box provided
Below are some of the examples of cartoon characters
Activity 2
Directions: Identification.
______________1. Programs that create and edit vector graphics
images
______________2. It is used to asist in the creation and
modification, analysis or optimization of design.
______________3. A computer program that is used to generate
graohical diagrams. This sofware is used basically for architecture
machine deswign and fabrication.
______________4. Are employed creating poster, flyers and othe
printed media.
______________5. It is produces by 3d software. These assests can
be used in wide viriety of application such as video games animation
and films.

Answer key
1. Vector graphics editor
2. CAD-computer-aided design sofware
3. Diaframing software
4. Desktop publishing software
5. Three dimentional images

FIRST QUARTER WEEK 7


MELC: Create own character to entertain, expresses opinions ,
ideas and etc.
OBJECTIVES:
1. Create his or her own character.
2. Apply different methods of making cartoon character.

IV. WHAT HAPPENED


What are the concepts in making a cartoon character?

Step 1:________________________________
Step 2:________________________________
Step 3:________________________________
Step 4:________________________________
Step 5:________________________________
Step 6:________________________________
Step 7:________________________________
Step 8:________________________________
Step 9:________________________________

V. WHAT TO LEARN
After learning the steps and procedure in making a character,
here are some information how to put the character to life. In
fiction, a character (sometimes known as a fictional character) is
a person or other being in a narrative (such as a novel, play,
television series, film, or video game). The character may be
entirely fictional or based on a real-life person

ets see what a cartoon character looks like in different


emotions.
Cartoon characters also exist to entertain, some of them are found
in posters, movies, ads, televisions and so much more. Here are
some examples of cartoon character applying in different
mediums.
This is a poster where cartoon
characters are used to give message
about saving the earth.

This cartoon characters


expresses their own opinions.

Elements of Character (Movie, stories)


Round vs. flat
Flat characters are two-dimensional, in that they are relatively
uncomplicated. By contrast, round characters are complex figures
with many different characteristics that undergo development,
sometimes sufficiently to surprise the reader.
Example of round Character
Gru from Despicable Me Movie is
an example of round character because
we see many sides of him and he
reveals many emotions as the movie
goes by.

More example of round Character


Darna Captain Barbell Mr. Fredricksen
Example of flat character

Dynamic vs. static

Dynamic characters are those that change over the course of


the story, while static characters remain the same throughout. An
example of a popular dynamic character in literature is Ebenezer
Scrooge, the protagonist of A Christmas Carol. At the start of the
story, he is a bitter miser, but by the end of the tale, he transforms
into a kind-hearted, generous man.
Example of Dynamic

Many personalities that changed


throughout the story. he was bad from
he start and became softer at the end

Example of static.
Wicked step mother. One or two personalities that never changes
throughout the time.

Regular, recurring and guest characters

In television, a regular, main


or ongoing character is a character
who appears in all or a majority of
episodes, or in a significant chain of
episodes of the series. Regular
characters may be both core and
secondary ones. Patric star is an
example of regular character.

A recurring character or supporting character often and


frequently appears from time to time during the series' run.
Recurring characters often play major roles in more than one
episode, sometimes being the main focus.

A guest or minor character is one who acts only in a few


episodes or scenes. Unlike regular characters, the guest ones do
not need to be carefully incorporated into the storyline with all its
ramifications:

VI. WHAT HAVE I LEARNED


Cartoon is a form of visual communication that became
popular with the invention of modern newspaper and motion
picture in the 20th century. Modern cartoons were first used to
attract viewers to newspapers and movies.

ACTIVITY : Name them up.


Direction: Write the name that is being asked in the box. Think of
a character in the cartoon that you have watched before.
Round character
Think of a character that is suited to call a round character and
why
because
_____________________________

______________________________________
______________________________________

Flat character
Think of a character that is suited to call a flat character and why
because
_____________________________

______________________________________
______________________________________

Dynamic Character
Think of a character that is suited to call a dynamic character and
why
because
_____________________________

______________________________________
______________________________________

Static Character
Think of a character that is suited to call a static character and
why
because
_____________________________

______________________________________
______________________________________
Activity 2: Let’s face it
1. You are the first model in this activity
2. You need to study yourself in the mirror to see various
expression.
3. Let this be your references in creating moods of the
character.
FIRST QUARTER WEEK 8
MELC: Explain ideas about cartoon character
OBJECTIVES:
VII. Identify the elements and principles in making cartoon
character.
VIII. Explain ideas about cartoon character.

I. WHAT HAPPENED
Direction: Write the name that is being asked in the box. Think
of a character in the cartoon that you have watched before.
1. Round character
Think of a character that is suited to call a round character
and why
because______________________
_______________________________
_______________________________
_______________________________

2. Flat character
Think of a character that is suited to call a flat character and
why
because

_____________________________
______________________________________
______________________________________

3. Dynamic Character
Think of a character that is suited to call a dynamic
character and why
because

_____________________________
______________________________________
______________________________________

4. Static Character
Think of a character that is suited to call a static character
and why
because

_____________________________
______________________________________
______________________________________

II. WHAT TO LEARN


For the past weeks, you have learned to dissect a cartoon
character, what emotions it can portray and the different elements
of a cartoon characters. Prepare your imagination and lets get to
work.
III. WHAT I HAVE LEARNED

With the previous presentations of the concepts in creating


a cartoon character be in contemporary of previous strategies
always remember that principles and elements go hand in hand
in different process of creating your work of art.

ACTIVITY 1: I want to be…


Direction: Applying what you have learned in the past weeks,
think of what profession you want to become in the future and
give life to it by making your own cartoon character. Draw what
you want to become in the box given.

This is me when i grow up.


Activity 2: What it says
Directions: Look carefully on the posters that was given each number and
discuss what is the poster all about and what emotion the cartoon
characters show.
1.

_________________________________________________________________________
______________________________________________________________________
______________________________________________________________________
______________________________________________________________________
_____________________________

2. ______________________________________________________________________
______________________________________________________________________
______________________________________________________________________
______________________________________________________________________
_______________________________
3. ______________________________________________________________________
______________________________________________________________________
______________________________________________________________________
______________________________________________________________________
________________________________
Activity 3: Make it comic
Direction: Make a simple and short comic using all the strategies you have
learned in the lessons.

Prepared by:
SHIELA O. ESPINOSA
CHARITO P. VILLARICO
HELMAR F. DE GUZMAN
MAPEH Specialist, San Jose East District

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