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Spell Casting Effect

Compelled 1 bonus action / V / 30’ / Pick a target. It must make a Wisdom saving throw or be coerced to face
Duel Concentration 1 min you. It has disadvantage when attacking anything but you and must make
another
GainingWisdom
a Level save if it wants
(Level 2) to move more than 30’ from you. The
spell ends if you attack another creature, use a spell on another hostile, if
 You gain an8ally damages
hit points andor casts
now have a harmful
a maximumspell of
on20.
it, or if you end your turn more
than 30’ from the target.
 Divine Smite. When you hit a creature with a melee weapon attack, you can expend 1 spell slot
Heroism 1 action / V, S / Touch / A willing creature becomes immune to being frightened and gains 2
to deal
Concentration 1 minan extra 2d8 radiant damage
temporary hit pointsto at
the thetarget
start(3d8 if undead
of each or a fiend).
of its turns. These are lost when
 Spells. You gain 2 spell slots and gain
the spell ends. the spells Compelled Duel, Heroism, and Wrathful
Wrathful 1 bonus action / V / Your next meleeSmite. weapon hit deals +1d6 psychic damage. The target must
Smite  Concentration
Great Weapon 1 Fighting.
min When
makeyoua roll a 1 orsaving
Wisdom 2 on your damage
throw dice with aoftwo-handed
or be frightened you until themelee
spell ends.
weapon, you canAs reroll the damage
an action, it can dice
attempt but aare stuck
save withthis
to end the effect.
new roll.
 Lay on Hands. Add 5 more hit points to your pool. You now have a maximum of 10.

SPELLS. +4 to hit when you attack with a spell. Creatures make DC 12 saves against your spells.

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