You gain 8 hit points, increasing your maximum to 20. You now have the ability to take an additional Action on your turn through Action Surge, which restores after a short or long rest. Your Second Wind ability is improved to heal 1d10+2 hit points.
You gain 8 hit points, increasing your maximum to 20. You now have the ability to take an additional Action on your turn through Action Surge, which restores after a short or long rest. Your Second Wind ability is improved to heal 1d10+2 hit points.
You gain 8 hit points, increasing your maximum to 20. You now have the ability to take an additional Action on your turn through Action Surge, which restores after a short or long rest. Your Second Wind ability is improved to heal 1d10+2 hit points.
You gain 8 hit points, increasing your maximum to 20. You now have the ability to take an additional Action on your turn through Action Surge, which restores after a short or long rest. Your Second Wind ability is improved to heal 1d10+2 hit points.