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The complete post-production

of the feature film “6 Below”


written by Vashi Nedomansky, ACE
TALES FROM THE TRENCHES #1
The script is written. The roles cast. Sets are built and When Scott pitched me the story of an ex-professional
wardrobe hemmed. The cast and crew assemble and the hockey player that got stranded on a mountain during
cameras finally roll. After several months, all the raw a brutal blizzard my ears perked up. What Scott didn’t
footage is captured. The globe-trotting team in charge of know was that I had played professional hockey with Eric
physical production hand over all the recorded assets to LeMarque before his fateful experience on the mountain
the editorial team. Then in dark, cave-like rooms, lit only that became the story of this film. Sometimes the planets
by multiple computer screens, the journey towards the align. Once I told Scott about our mutual connection the
ultimate goal of a locked picture begins. It will continue pieces all fell into place and we knew that this was going to
until time runs out. This is filmmaking. be a special experience.

Post-production is the final step in the creation of a feature My goal with this comprehensive document is two-fold.
film. It is the longest and most arduous component of First and foremost I want to share how our team broke
the filmmaking process. Every element of both creative new ground with the industry’s first 6K native feature film
storytelling and the technical requirements needed to make post-production workflow.
the film are in constant flux during this time.
By imparting what we learned in the process of delivering

FILM EDITING:
Before a single frame can be edited, the post-production this film, I hope we can remove much of the fear
team has to design and build a workflow pipeline that associated with the ever-evolving technical aspects of
facilitates both the budget and schedule of the film. This filmmaking. I want to share with you the roadmap we
workflow must harness the hardware and software with a developed to help others navigate the minefield of issues
robust organizational system which allows team members to that every filmmaker will one day experience.
categorize and locate footage in the blink of an eye. Without
this foundation, there is no way to manage hundreds of hours No matter the size or scope of your project, a thoughtful
The average film has 1,300 cuts. of assets and deliver a polished feature film. approach that prepares you for every aspect of the
post-production process is the key to success. Equally
Every cut effects flow, rhythm and story. I helped design and implement the workflows for
DEADPOOL (550 hours of footage) and in the process, we
important is that creativity never has to be stifled or limited
by technology. There is always a solution, no matter what
Every cut can make or break the film. pushed the boundaries of digital post-production. As digital
cinema moves forward from 4K to 6K to 8K and beyond, I
camera you shoot with or what computer you can afford.
The budget should never prevent you from delivering a
1,300 pieces to an invisible puzzle... will continue to pioneer new pipelines that are future-ready
and optimized for any workflow.
beautiful and compelling story.

With endless combinations. I have edited 11 feature films and trained hundreds of
The intent of this document is to give you the creative
and technical guidelines to help you tell stories through
None of them right or wrong. editors in transitioning to an Adobe Premiere Pro workflow
including fellow ACE editors: Kirk Baxter, Angus Wall, Billy
film and video at the highest level. This document is not
a hypothetical workflow that should work. It is a proven,
That’s the beauty of filmmaking. Fox, Dean & Dan Zimmerman, Julian Clarke, Jon Corn,
Joan Sobel and Bruce Green. This document will walk you
rock solid and successful workflow that pushes the
technological boundaries and gives you comprehensive
through the process of taking a feature film from image step-by-step instructions and advice to help you succeed in
VashVisuals.com/blog
capture all the way to final delivery for any modern format your project no matter the size or scope.
or platform all the way up to a major motion picture.
Enjoy...
The life of a successful film editor is contingent upon
repeat business. You form relationships with directors Vashi Nedomansky, ACE
and hope your previous experiences will result in a phone
call for another amazing project in the future. I was lucky
to have been friends and worked with “6 Below” director
Scott Waugh for almost 20 years before this opportunity
came up.

The edit cave in the morning The edit cave at night where
ready to go... the work never stops...
CHAPTER 1 CHAPTER 2 CHAPTER 3 CHAPTER 4 CHAPTER 5 CHAPTER 6

PIONEERING PREPARING PROJECT, EDITING IN ADVANCED EDITING THE IMPORTANCE


PIPELINES YOUR ASSETS PREPARATION, PREMIERE PRO OF SOUND
OPTIMIZATION

CHAPTER 7 CHAPTER 8 CHAPTER 9 CHAPTER 10

WORKING MAKING GREAT THE POWER BEHIND DELIVERING THE


WITH COLOR STORIES GREATER THE EFFECTS MASTER FILE

Contents
Assets from the feature film “6 Below” used within this document are the property of Momentum Pictures / Tucker Tooley
Entertainment / Sonar Entertainment / StormChaser Films / October Sky Pictures and used by permission.
Chapter 1 By not using proxies, the film skipped the typical off-line
edit and was instead on-lined as we moved forward. This
The other challenge that factored into our decision
to work in native 6K was that we knew we had to

PIONEERING PIPELINES
allowed us to save time and data storage while giving us
immediate access to the footage during the entire 30-day deliver 14 separate versions of the film, including:
shoot in Utah. If we had transcoded all of the 6K R3D files,

1
I would not have had time to review the footage before the
film crew began shooting the next morning.

By directly accessing the camera original R3D files within A 6K Barco Escape 3-screen version with a
“6 Below” is the first feature film with a 100% hours of each daily shoot, I could confirm to the director 7:1 aspect ratio that consisted of three 2K
DCPs played back in sync through three
native 6K post-production workflow from image and DP that they had the shots they needed. I could also
2K projectors to create the immersive
capture to final deliverables. I was the lead editor suggest pick-up shots for the next day if something was
missed. Each night after copying the R3D files from the Barco Escape format experience.
and created this workflow with our post- USB3 shuttle drives to our shared storage, the drives were

2
production supervisor Mike McCarthy. returned to set and prepared for the next morning’s shoot.

All of the raw camera footage was RED Dragon 6K


(6144 x 2592 pixels) R3D files and these were ingested into A 4K single screen theatrical DCP version
Adobe Premiere Pro and Adobe After Effects for editorial with a 2.76:1 aspect ratio that was made
and VFX work. The project was edited at 6K with no proxy famous in BEN HUR (1959) and recently
files and no transcoded footage. with THE HATEFUL EIGHT (2015).
All 205 VFX shots were done at 6K using the original

3
R3D files. The workstation that made this possible
was the DELL Precision 7910 Tower equipped with the
NVIDIA Quadro M6000 GPU.

A 16:9 DCP for broadcast and


“6 Below” - When a snowstorm online delivery.
strands former professional
hockey player Eric LeMarque
(Josh Hartnett) atop a frozen
mountain for eight days, he
is forced to face his past and By capturing at the highest 6K native resolution, we had
come to terms with his personal room to reframe and down-convert the footage to deliver
the cleanest picture and best framing and sharpest
demons in order to survive. imagery for each format.

For lenses, we used the Panavision Primo 70 lenses


originally designed for the Panavision 70mm system.
These lenses are rated for 8K+ capture, so we knew we
would be working with pristine imagery.

Before we started, we had tested and experimented with


several editorial platforms and operating systems to find
the most powerful and stable solution for a 6K native
pipeline. The results of these experiments are real and not
hypothetical or theorized.

Our workflow maintained optimal performance and


quality throughout the editorial. All of our final assets
and deliverables met and exceeded the highest quality
standards for feature film distribution.

Dell7920 Workstation Nvidia Quadro RTX 6000

Chapter 1 Pioneering Pipelines


Here are the components we utilized for the first
ever 6K native post-production feature film workflow.
And the reasons we chose them:
DELL PRECISION 7910 TOWER INTEL DUAL XEON-E5-2687W / 10-CORE
WORKSTATION (x2) 3.1Ghz PROCESSORS (x4)

128GB RAM DDR (x2) NVIDIA QUADRO M6000


12GB video cards (x2)

WINDOWS 7 PRO x64 (x2) INTEL X540 10GbE NETWORK


CARDS (x2)

500GB M.2 NVMe SSD PCIe THUNDERBOLT 2.0 CARDS (x2)


BOOT DRIVES (x2)

ADOBE PREMIERE PRO ADOBE AFTER EFFECTS

Chapter 1 Pioneering Pipelines


WD 8TB USB 3.0 EXTERNAL DELL U3415W CURVED 34″ LCDs DELL P2715Q 27” ULTRA HD SONY X850C 55″ 4K LCD TV (x3)
DRIVES (x8) (3440 x 1440 pixels) (x2) (3840 x 2160) (x3)

PROAVIO 64TB EB800V2 PROMISE PEGASUS P2 24TB ADOBE AUDITION ADOBE MEDIA ENCODER
8-SPINDLE RAID THUNDERBOLT RAID

These were the core elements used, giving us the


creative freedom to focus on the storytelling and
technical demands of “6 Below.” Once again, it’s
important to stress when tackling the high demands
of a 6K native workflow, we felt it best to spend
the money upfront to help future proof and protect
ourselves downstream during post-production.
MOCHA PRO FRAME IO PROLOST HANDCRANK
Maintaining playback of a 2-hour edit at high
resolution was critical. And by choosing such
powerful Dell Precision workstations there were no
bandwidth or throughput issues with the 6K files.

Systems will continue to improve performance


just as camera formats will continue to grow more
complex and processor intensive. During this
process, we learned it’s best to be prepared early
and test your workflow before you start editorial.
The film will never wait for you. Once the cameras
start rolling, the footage starts piling up.

So you’d better be ready!

Chapter 1 Pioneering Pipelines


TALES FROM THE TRENCHES #2

C.O.R.R.E.C.T.
FILM EDITOR
SKILLS
Creativity

Organization

Rhythm

Responsibility

Empathy

Communication

Technical
Chapter 2 Premiere Pro preferences

PREPARING With 18 separate tabs of preferences within Premiere Pro, setting up a project can quickly become
overwhelming. Here are all the options we chose on each tab with emphasis and explanations for

YOUR ASSETS
the most critical functions on each page. You can duplicate our settings using the images below:

This chapter is likely to make the largest positive This chapter looks at all the settings and preferences General panel
impact on a post-production pipeline. It’s vital to used on "6 Below." Through trial and error, we
chose the most powerful and stable options within Bins:
set up both your hardware and software properly Premiere Pro and wed these to the strengths of our To maintain an organized workspace, our default setting
before you begin editing. The time spent on Dell Precision workstation. was “Double-click” on a bin to add a tab to the current
making your pipeline bulletproof will pay you panel you are working on. This makes navigation easy and
back tenfold downstream. maintains a clean interface. The standard “Open in new
window” will cause a bin to float and not be attached to any
By exploring the myriad preferences and settings within panel. As a result, bins can become lost behind the main
Premiere Pro, we were able to optimize the interactions workspace and hidden from the editor. IIn addition, the
between editor, NLE and workstation. When set up ever-useful tilde key (~) functionality for maximizing the
correctly, the machinery becomes invisible and the panel you are using to full screen becomes inoperable with
editor can focus solely on storytelling. floating bins. I recommend utilizing one of the numerous
workspace options that come with Premiere Pro or using
my custom VashiVisuals workspaces that offer the most
flexible and logical setups.

Show tool tips:


Enabling this option allows you to hover over an icon or
item within the workspace so that the name or function
you select temporarily pops up. With so many options in
the NLE, this helps confirm you are interacting with the
right one.

Appearance panel
To battle eye fatigue, it’s a good idea to adjust the contrast
of your monitor. With so much visual stimuli on screen at
all times, you need to be able to quickly locate the panel or
asset you are looking for.

We chose the darkest setting for the background and the


lightest setting for the text and highlight color. This gave us
the highest clarity and optical distinction, helping interact with
all the tools and panels while editing.
Audio panel Auto save
Automatic audio waveform generation: Autosave:
We turned this on so that every new audio asset imported To minimize the risk of loss in case of a crash, we set this
into our project would automatically have its waveform to the lowest setting of 5 minutes. The amount of fine work
drawn and saved. This allowed us to resize the waveforms you can lose in 10 minutes, for whatever reason, will make
in the timeline at any time without having Premiere Pro you wish you had chosen the shortest option. The autosave
redraw them. This process occurs in the background the function will only initiate if you’re not interacting with the
first time you import new assets and will allow you to edit software and the ‘save time’ is continually improving.
during playback even if you zoom into the timeline or resize
the audio tracks on the fly. One critically important note: The AutoSave versions are
unique, stand-alone versions of the Master Project (.prproj)
Automation keyframe optimization: stored in a folder of your choice. If you crash, try to open
We used the volume mixer sliders inside the audio clip mixer the Master Project first and choose the “Recovery” option
to make automated audio adjustments during real-time to make a functional copy of your most current Project.
playback. This is much faster than adding keyframes one- This is your only opportunity to restore to the latest state
at-a-time with the mouse. Our optimal preference created 4 of save. If successful, this Recovery Project will always be
keyframes per second on the audio clip associated with the more current than the latest Auto Save.
slider. We will explore how to best use this function in more
detail, in the Audio Editing and Mixing chapter.
Capture
Maintain pitch during shuttling:
Using this function helps you hear the dialog in normal If you plan to ingest assets from a tape deck (VHS,
pitch when you play your video back at 2X speed. Great HDCAM, BETA…) make sure you have the first 2 boxes
for documentaries, long monologues and when you have checked. It’s important to know if any frames drop during
hours and hours of dailies to review. capture as this causes incomplete files. This can come into
play when editing documentaries or any other project that
have multiple analog source formats.

Audio hardware
Sample rate: Collaboration
The default 44000 Hz setting should be changed to the The new “Project Locking” feature was added in Adobe
broadcast standard of 48000 Hz to avoid sync issues Premiere Pro CC 2018. Enable it at the bottom of the panel
such as audio drift. This simple adjustment will help you and add a user name for each workstation. This makes
maintain a professional and compatible audio pipeline with collaboration among the team members stable and safe
the rest of your team, throughout post-production—all the and prevents overwriting of shared projects. Without
way to the final audio mix. these options enabled, you will not have access to Project
Locking across your team’s workstations and overwriting
your work becomes possible. Double check all settings on
each and every connected machine.

Chapter 2 Preparing Your Assets


Control surface Labels
This is where you activate your Wacom tablet, Tangent Labels are critical for organizing your media, sequences
color grading surface, Loupedeck editing console, MIDI and all other assets within the project. You can change
device or any other peripheral device besides your basic both the name and color of each Label option by clicking
keyboard and mouse. Make sure your drivers are up to on them and choosing what best works for you. The ‘Miami
date when adding these devices. Vice’ color palette can be adjusted into primary colors and
the Label Colors can be renamed to match (Red, Blue,
Green…) to make it easier for your team to assign colors
to assets.

Media
For a solid workflow and optimal team collaboration, there
are several critical options that must be selected.

Indeterminate media timebase:


This should match your project master framerate.

Timecode:
To properly sync video and audio and create Multi-Cam
Device control clips that are accurately in sync, choose Media Source.
If you are capturing media off digital tape decks or Default media scaling:
camcorders, you can specify the settings on this page.
We chose Set To Frame Size as this will not resample any
This is essential for documentaries or mixed media
video media when you place it into a sequence, regardless
projects captured with older digital devices.
of the sequence size. When we put our 6K RED files into
a 4K sequence, Premiere Pro would resize it smaller but
use all the pixels of the 6K file. This provides pixel-for-
pixel scaling with no loss of quality. To achieve this result,
the Set To Frame option must be selected in the Master
Project Preferences before you ingest/import any video
footage or media.

Write XMP ID:


We selected this so that every media asset imported into
the project had a unique ID in the metadata field. This is one
step in preventing duplicate media appearing in projects
during shared project workflows between editing teams.

Graphics Write clip markers:


We selected this option so that markers placed on
We chose European for English-based text. sequences and clips can be shared between different
projects on different workstations during a shared project
workflow. If not selected, markers will only appear on the
workstation that created those markers.

Chapter 2 Preparing Your Assets


Labels (cont.) Playback
Allow duplicate media: Pause media encoder:
We did not select this so we could have only one master Checking this option will allow you to encode or create
clip/asset associated with every sequence regardless of proxy media in the background while editing in Premiere
which workstation we were editing on. Pro at the same time. This will stop the encode during
media playback in Premiere, ensuring higher-quality and
Create folder: smoother playback.
Turn this option on to avoid assets “floating” in your Project
Panel when importing from another project. All assets Enable mercury transit:
imported will appear in their own folder with the name of This must be activated to allow the video/audio stream
the other project. This helps keep your Project panel clean. from Premiere Pro to pass through any attached I/O
hardware and reach your external monitors and speakers.
Automatically hide:
Turn this on to hide any duplicate files inside your bins
when importing sequences from another project. You
can always right-click in any bin to SHOW HIDDEN FILES
Sync settings
if needed. Premiere Pro CC 2019 has a CONSOLIDATE Sync Settings:
DUPLICATES under the EDIT option that will remove all
If you’re connected to the Creative Cloud, your workstation
duplicate files from your entire project.
settings can be uploaded or downloaded to give each
Enable hardware: team member access to their personal and customized
settings. For secure workstations without internet access,
If your video card and drives allow for it, this option will
these settings and preferences can be manually saved and
improve performance during editing and encoding.
installed on any workstation. Copying the files from this
path will allow any team member to carry their settings
with them on a flash drive:
Media cache
We achieved the best performance by keeping our Media
Cache folder on the fastest drive (SSD) possible. It should
not be kept on the boot drive of each workstation as this
will slow down performance. Ideally, it should be on an SSD
shared storage solution for best results and accessible to
all members of your team via the network.

Cleaning the Media Cache or deleting unused media cache


files can help resolve issues if you get irregular crashes or
glitches in audio or video playback.

Memory
Every little bit helps speed up the process and we opted
for 128GB of RAM for our DELL Precision workstations.
Always use as much RAM as the budget allows to speed
up renders, encodes and overall performance. Select
the Performance option for Optimized Rendering to
achieve quicker encodes. Assign as much of the RAM to
Premiere Pro during editing and rendering as possible.

Chapter 2 Preparing Your Assets


Timeline
These are our optimized preferences for working in Premiere Pro Project settings
a 23.976 fps timeline on feature films. The top half
can vary, based on an editor’s personal taste, but the There are three more master settings that you must address before you start importing assets
remaining options should follow these guidelines for and begin editing. These are mission critical and will affect everything from performance to
best performance.
render times, to organization.
Set focus:
We used this option so when choosing the IN and OUT
points in the Source panel, we can insert or overwrite
via keyboard shortcut directly into the timeline without
Under the File tab, choose New Project. This will open a
having to activate it. This saves one click every time
3-tab window.
you add a shot into the timeline.
First, give the project a name and assign the location
Snap playhead: where the project file will live. The project file can live on
To enable the SNAP function in a timeline, the your boot drive or any other attached drive. We preferred to
function must first be activated here. If not selected, keep it on the internal SSD drive and backup all project files
SNAP will not work in the timeline even if turned on at the end of each day to multiple locations such as a flash
within the timeline. drive and attached RAID.

Display out of sync:


Activate this so you can observe any clips that have
video and audio out of sync in the timeline.
General tab:
If you have a compatible graphics card, choose one of
Show clip mismatch: the Mercury Playback Engine GPU Acceleration options.
We activated this so we were aware of any media that Depending on your card, this will be CUDA, Metal or OpenCL.
did not match the sequence parameters inserted into NVIDIA GPUs are optimized for CUDA playback. All three
the timeline. We could then choose the best method to GPU options will enable enhanced playback and rendering
adjust the media to ensure a cohesive workflow. of all video codecs. The other option is Software Only mode
and this will dramatically limit performance and playback.
Match frame: Please utilize the best graphics card your budget allows.
When replacing a clip in the timeline from the source
panel, we activated this option so the IN point of the We chose Timecode and Audio Samples for our display
clip in our source panel was used as the first frame formats.
(as opposed to the first frame of the entire clip).
Display the project item name and label color:
If selected, this will maintain the relationship between the
name and label color of any asset in the Project Panel and
Trim any instance of that asset in any sequence/timeline of your
project. Change the name or color of a master file and it
Allow selection: will ripple through every sequence and change the name
We deactivated and made Regular trim the default edit or color. If deselected, we could change the color or name
mode (as opposed to Ripple trim mode). We preferred of a clip in a sequence or timeline without changing the
to see a gap when trimming clips—to confirm the edit, master clip in the Project panel. We enabled this function
then close the gap with a ripple delete. so every asset matched name and color in all locations.

Allow current tool:


This allows for Rolling edits to be performed by
clicking on an edit point.

Shift clips that overlap:


We enable this option so that when you Ripple Delete,
any gap in the timeline will be closed and clip collision
will not occur.

Chapter 2 Preparing Your Assets


Scratch disks: Custom Premiere Pro project template #1
This setting should point to your main storage system I have created several project templates to give you and your team a blank canvas
where all your assets live. In our case, it was the 64TB RAID on which to build. They are expertly set up for an organized workflow and have
that was connected via 10GbE cards to our 5 edit bays. been utilized on some of Hollywood’s biggest feature films. All you have to is
We chose “Same as Project” for all options. As mentioned import your media, place it into the appropriate bins and start to edit.
before, keep the Media Cache on another drive as you will
lose performance if it lives in the same storage system as Deadpool Premiere Pro project template:
all your raw footage and assets. I created this template for the post-production of “Deadpool” (2016). As the editorial
consultant on the film, I was tasked with finding the most elegant solution to help
the team tackle this enormous challenge. This 2-monitor template was used by all
7 members of the editorial team and helped them wrangle with some 550 hours
Ingest settings: of footage. It includes the PANCAKE TIMELINE workspace that uses 2 stacked
Our workflow utilized the native RED R3D 6K files, so timelines to give the editors the freedom to craft the story. The editing process
we did not use this option. If you prefer to use a Proxy using this template will be detailed in Chapter 5.
workflow and transcode your native footage into smaller
files than you can select the INGEST and create proxies
using the built-in presets here. If you desire a preset
that is not listed in the default, you will need to open
Adobe Media Encoder and create an INGEST PRESET
to match your needs. Click on the PLUS ICON under the
Preset Browser to create an Ingest Preset.

This new preset will then be available in the INGEST


SETTINGS panel. In the Project Settings Ingest Panel, you
can now choose CREATE PROXIES and CLICK on the ADD
INGEST PRESET. Navigate to your custom preset created
in MEDIA ENCODER. The location of these presets is:
Documents/Adobe/Adobe Media Encoder/Latest Version
(11.0, 12.0, 13.0...etc.)/Presets/.

Download Deadpool Premiere Pro


project template ›

Chapter 2 Preparing Your Assets


TALES FROM THE TRENCHES #3

BEFORE YOU
START EDITING
YOU MUST DO
TWO THINGS:
Organize your footage
Familiarize yourself
with the footage
Chapter 3 Ingesting & importing assets
On “6 Below”, we shot for 30 days with two RED 6K Dragon cameras and captured the 6K RAW

PROJECT, PREPARATION,
R3D files at a 4:1 compression ratio. We had 60 hours of footage totaling 32TB; plus 4TB of GoPro
and Canon C300 4K files. Before this footage was brought into the edit bay, it was backed up twice
on a dozen 8TB USB3 drives.

OPTIMIZATION At the end of each day’s shooting, the RED files were
brought to the edit bay for ingesting and organizing.
We chose not to transcode the files or make any proxies
for our workflow. Our Dell Precision 7910 workstation
(20-cores) was at maximum utilization, but the NVIDIA
Quadro M6000 12GB graphics cards helped us playback
the 6K R3D files in real-time.
This chapter will share the best methods for Every project should have a realistic and attainable
importing all the assets needed to edit your budget and schedule. By being organized and diligent, This had never been attempted before on a Hollywood
you should steer clear of any technical issues and be feature film, but we succeeded in completing all the
project and how to organize and prep them for able to focus solely on the creative task of storytelling. post-production in native 6K and handed over all final
the actual editing process. We will cover bin Filmmaking is both a marathon and a sprint. You must deliverables for distribution. We eliminated the offline-
structure, naming conventions, transcoding be agile, flexible and have great stamina. This chapter online edit process and bypassed the tedious and
media, syncing video with audio and creating highlights the best practices we used to successfully time-consuming Conform process by maintaining a
prepare our film for the editorial process. native 6K pipeline. I believe this will be the ‘new normal’
MULTICAM files.
for post-production of all projects—large and small—
regardless of budget. It is quicker, requires less storage
Each one of these steps is essential to properly prepare a and allows for the highest-fidelity assessment of the
project for editorial. Any mistakes or overlooked elements footage throughout every stage of the post-production.
will cause havoc downstream during post-production.
Bad decisions early on can result in a loss of both time
and money. This is where proper planning pays off.

Ingest/import
At this point, you should create a new default Premiere
Pro project or open one of the Project Templates provided
within this document. My Project Templates come pre-built
with bins for organizing all your assets.

You can download my VashiVisuals 1 Monitor Project


Template designed for laptops and single monitor
workstations here ›

Please apply all the preferences and settings discussed in


Chapter 2 before you begin importing your assets.

To import assets into Premiere Pro, the best practice is to


exclusively use the Media Browser panel. This is the Finder
built into Premiere Pro that allows both preview and import
functionality. We advise this option as opposed to the File >
Import method that is commonly used for several reasons.

TIP: Always use Media Browser to import all of your


assets. This ensures all metadata and spanned
footage is brought into your project properly.
Media Browser is built with the express purpose of You can now select individual clips or a range of clips from
recognizing every type of video and audio asset while the right side of the Media Browser panel and RIGHT-CLICK
importing it cleanly along with all associated metadata. to import them into your project panel. If you select the first
In the case of R3D files, (which are structured to be buried clip then hold SHIFT and select the last clip it will highlight
many bin levels deep and are often separate files with all the assets in that range. RIGHT-CLICK will import
many extra text files attached), using the Media Browser them all.
feature gives you visible access to each complete R3D file
and its relevant metadata as a single unit. COMMAND-A will select all assets in the panel and
then RIGHT-CLICK will import them all. Finally, you can
Media Browser merges all relevant files and shows you RIGHT‑CLICK on any bin of the left side of the Media
only one master clip for each R3D file. These can then be Browser to import the whole bin.
previewed and imported individually, by an entire bin or as
a whole card. Media Browser consolidates all other camera
files in the same manner and will also automatically merge TIP: To import assets into the bin of your choice in
shots bridged across 2 cards. Media Browser makes the Project panel, click on the appropriate bin (so
importing clean, simple and safe. it’s highlighted) in the Project panel BEFORE you
import the assets from the Media Browser panel. If
If you opt for the File > Import method, you will end up
you do not click on a bin, the assets will be imported
importing a ‘Russian doll’ bin structure for each clip that
into the Project panel, float in the panel and not be
can be several bins within more bins. You will also possibly
placed in a bin.
see an import error from Premiere Pro that says some
files cannot be imported. Please avoid this method
unless you enjoy digging through endless bins and having
incomplete files. On “6 Below”, we had a separate BIN for every scene in
the film and would import the relevant video and audio
Inside the Media Browser panel, there are two sections. files into that BIN. We ended up with 102 scene BINS that
The left section contains the available mounted drives and contained all 60 hours of raw footage.
the right section is the Preview area.

TIP: You can also select the clips you want to


TIP: Hit the tilde {~} key to make Media Browser import and DRAG them onto the NEW BIN icon on
full screen and gain more monitor space and real the bottom of the Project panel to create a new BIN
estate. This option, unique to Premiere Pro, makes containing your selected clips. The BLUE BIN icon
everything from a laptop to a full-blown workstation below is where you need to drag your clips.
more easily provide you with the visual feedback to
examine the assets you need to tell your story.
Repeat this process to import all your assets into their
If you click on any of the drives on the left side, the respective bins and you will have a clean and organized
contents of that drive appear in the right section. At the project before you even edit the first frame. My Project
bottom of the Media Browser panel, we always used Templates contain 11 pre-named bins to help you
THUMBNAIL VIEW so we can see the actual video files. distribute your assets into the logical places. Properly
The slider at the bottom of the panel will resize the setting up your assets in this manner will also help any
thumbnails to best fit your monitor. other team member navigate the Master Project or work
within a Shared Project workflow where all team members
It’s also helpful to activate HOVER SCRUB so you can drag are working in numerous projects at the same time.
your cursor across the video files and view the contents Consistency in your workflow methodology will help you
of the shot. This functionality is enabled at the top of the avoid the pitfalls of a poorly planned project.
Media Browser panel menu. Click on the 3 horizontal lines
next to the Project tab and select Hover Scrub.

Chapter 3 Project, Preparation, Optimization


Creating a sequence TRACKS allow you pick the number of video tracks and
the number (and type) of audio tracks your sequence
Now that all your assets have been imported, it’s time to starts with. You can always add more of either at any
create a sequence that will have the correct settings for point. The Audio tracks are especially important you must
the project. It’s important to note that Premiere Pro is both select the track type for each individual track. In feature
resolution and frame rate independent. Unlike other video film production, dialog, foley and sound effects are mono
editing software, you can change the sequence size and files. Music, ambiances, backgrounds and explosions are
frame rate at any time. Premiere Pro will resize the footage stereo files.
and adjust the frame rate to match any sequence setting
and give you real-time playback. The default STANDARD track will accept both mono or
stereo files.
Ultimately, the best practice is to edit in a sequence that
either matches the native source footage or edit in a The Master audio setting represents the audio output
sequence that matches the specifications of the final provided by the sequence. STEREO is the default and
deliverable. In the case of “6 Below”, we had to deliver six creates 2-channel playback and exports. If you want to edit
master deliverable files in six different resolution sizes. in 5.1 surround sound you must choose 5.1 in the Master
We created: setting. This allows you to playback all six channels and
control their positioning in the surround sound space.
• 6K Barco Escape version
• 4K theatrical
• UHD theatrical TIP: Once created, you cannot change the Master
audio setting for a sequence. For example, if you
• 4K DCP make a Stereo sequence and then need a 5.1
• 2K DCP surround sequence, you will need to create a new
5.1 sequence then copy and paste the contents over.
• Blu-ray and HD versions.

Our master sequences were 6K (6144x858) for the Barco


format and 4K (4096x1484) for the theatrical version. All VR is the last sequence setting with an option of
subsequent versions were exported from these 2 Master None or Equirectangular. We did not use this option
sequences using Adobe Media Encoder. for our project.
To create a sequence from scratch, choose FILE > NEW >
SEQUENCE and you will see 4 tabs of options.
TIP: From the bottom of the Settings, Tracks or
SEQUENCE PRESETS provides over 100 presets to match VR tab, you can save the sequence as a PRESET and
the current industry standard cameras in every possible use that as a default for the project. This is essential
combination of resolution and frame rate. If you can match for maintaining continuity in both single projects and
your camera and settings with a preset then choose that. collaborative workflows.
Remember you can always change the settings at any
point.
The second method for creating a new sequence from
SETTINGS allows you to further refine the parameters
your footage is via the Project panel. If you RIGHT-CLICK
and also lets you pick the size and codec of your Video
on any clip in any bin, you will see the NEW SEQUENCE
Previews for any renders as required during the edit. We
FROM CLIP option. This creates a sequence that perfectly
used GoPro Cineform 10-bit preview files but Apple ProRes
matches your native video and audio footage settings.
is now compatible with both MAC and Windows operating
systems and ProRes 422 (proxy) is another great cross- The default sequences often come with only a few video
platform option. and audio tracks. They are also not labeled by name for the
assets that will be added to these tracks. It is best practice
to rename each individual video and audio track to reflect
TIP: Turn off the ‘Composite in Linear Color’ option what it will contain during post-production. Even on smaller
for all your sequences as it can cause additional GPU projects, expect to have 10 or more tracks for both video
resource usage which will affect overall performance. and audio assets.

Chapter 3 Project, Preparation, Optimization


Once you have enabled the track names to be visible (as AUDIO is the second most common option and is very
previously explained) you can RIGHT-CLICK on a track popular for independent productions, commercials and
name and choose RENAME. Apply the name of your choice other short-form content. Choosing AUDIO will enable
that matches the category of the asset for that track. This Premiere Pro to analyze the audio waveforms of the
can be Video, VFX, Text, Speed Ramp, Stock for a video selected assets and sync them based on that parameter.
track or Dialog, Music, SFX, Background for Audio tracks. This process takes longer than the TIMECODE option but
will achieve the same result. The AUDIO option requires
The “Sharknado” project template included with this that the camera is also recording audio from either an
document has pre-built and named track assignments internal or external microphone. This is called SCRATCH
for its timelines that cover the majority of needs for a AUDIO as it will only be used to provide a guide track and
feature film. You can always add or delete tracks to further an audio source to sync to in post-production. You can also
customize any timeline. choose which audio track will be primary in the TRACK
CHANNEL option or you can opt for MIX DOWN which
plays all the audio at the same time in one track.
Syncing and multicam The SOUND TIMECODE option uses the same process as
In feature film production, the main camera is usually TIMECODE and is useful if several audio recording devices
not recording the dialog or sound for the scene. Double- were used during filming the same scene. An example TIP: BATCH SYNCING allows you to sync groups
system recording is the process by which another device would be four actors wearing wireless microphones that all of video and audio files at once. As long as a BIN
is recording all the audio. These audio files must then be need to be synchronized. contains only video and audio files (no image files)
synchronized with the video files for editorial. MULTICAM you can RIGHT-CLICK on the bin and select CREATE
The IN POINTS and OUT POINTS options rely on manually MULTI-CAMERA SOURCE SEQUENCE. Premiere
refers to clips that have more than one camera shooting
selecting a frame in each asset to use as the sync point. Pro will analyze all the contents of the bin and
the same scene at the same time. MULTICAM clips must
This will often be the sound of a slate being snapped shut create individual MULTICAMS using Timecode or
also be synchronized so the audio matches all individual
or the clap of hands. This creates a one-frame loud sound Audio (waveforms). Any assets that do not match
camera angles.
that’s easy to sync to the video or with the waveform of timecode or audio with another asset will not sync
Premiere Pro has an identical process for syncing video the audio clip. The problem with this method is that each and maintain their original state.
+ audio and for creating MULTICAM clips. The MULTIPLE MULTICAM must be set up manually, which can be very
CAMERA SOURCE SEQUENCE (MULTICAM) is the solution time-consuming. The other three methods offer the benefit
for all syncing. A MULTICAM is actually its own sequence of automated synchronization and also Batch Syncing.
that contains the aligned video and audio files which can
The AUDIO SEQUENCE SETTING allows you to pick which
then be inserted into your timeline. There are five ways to
camera or audio source will be the primary sonic signal.
accomplish this in Premiere Pro.
When syncing one video with one audio track CAMERA 1
You can use: IN POINTS, OUT POINTS, TIMECODE, SOUND is the correct setting. When making a MULTICAM, you can
TIMECODE or AUDIO to create MULTICAMs. The best choose the audio source you prefer to be the primary audio.
practices for the other settings are as follows. SEQUENCE The new MULTICAM sequence will mute all other audio
PRESET should be left on AUTOMATIC to match your channels and make CAMERA 1 the primary audio. Once
current master sequence. MOVE SOURCE CLIPS TO created, you can always open the MULTICAM sequence
PROCESSED CLIPS BIN should be selected. This will move and choose another audio track to be the primary source
the original video and audio clips into a new bin within the as needed.
current bin and leave the new MULTICAM in the current bin.
AUDIO CHANNEL PRESET was left on Automatic for
The most common option is to use TIMECODE as “6 Below” and matched the number of audio channels
the camera and audio recording device should have recorded during our production.
matching timecode embedded into their respective files.
TO RECAP: Syncing audio and making MULTICAM
Premiere Pro will read the timecode and align the files
sequences are the same process and both create a nested
accordingly into a new MULTICAM. This process is almost
sequence that is editable and adjustable at any time. This
instantaneous as Premiere Pro is reading the metadata
new MULTICAM sequence can be edited into your timeline
and making a simple calculation.
just like any other clip.

Chapter 3 Project, Preparation, Optimization


Custom Premiere Pro project template #2
I have created several project templates to give you and your team a blank
canvas on which to build. They are expertly set-up for an organized workflow
and have been utilized on some of Hollywood’s biggest feature films. All you
have to do is import your media, place it into the appropriate bins and start
to edit.

Blockbuster Premiere Pro project template:


I created this Premiere Pro Project Template to replicate the timeline and
bin organization used to edit MISSION: IMPOSSIBLE - FALLOUT. It replicates
editor Eddie Hamilton, ACE's project and consists of 23 video and 23 audio
tracks and bins all labeled and ready to go to start your project.

It’s available in both 1- and 2-monitor versions and gives you a comprehensive
platform on which you can build your story. This exact layout was used
on a $200 million dollar Hollywood blockbuster that demands the deepest
structural organizational needs.

It may be more complicated than you need, I wanted to share what


professional editors use at the highest level. You can always delete any
tracks you don’t need and create your own custom Project Template.

This Project Template also includes instructions on how to enable the


TRACK NAMES for each individual track so they are visible at the smallest
track height.

The key to successfully editing feature films is to start with a project timeline
that will handle all your assets cleanly over the months of post-production.
No matter what NLE you use for editing… the principles of organization and
efficient workflow remain the same.

Download Mission Impossible - Fallout


Premiere Pro project template ›

Breakdown of all 46 tracks in the project template

Chapter 3 Project, Preparation, Optimization


TALES FROM THE TRENCHES #4

THE FILM
EDITOR
MUST ALWAYS:
1. Watch every frame of raw footage. At least twice. Then start.

2. Nurture the relationship with a Director. It's sacred.

3. Find any shot instantly. Organization is paramount.

4. Factor in extra time for renders / exports / errors / crashes.

5. Attempt edits that shouldn't work. You'll be surprised.

6. Spend more time on audio. It is the glue of your edit.

7. Cut for the scene but always in context to the whole film.
Chapter 4
EDITING IN PREMIERE PRO
Now that your project and settings are properly
prepared, the act of editing can begin. Just as a
In the pre-digital days of celluloid, a movie print was composed of numerous film reels that were projected in
writer works on a blank page, the editor works on a the proper order. TITANIC (1997) consisted of 17 reels of film that had to be played one after another for the
blank timeline. Unlike the page which can only hold audience to view the entire 195-minute running time. The reel of a movie is the equivalent of a chapter to a book.
so much information, the timeline can hold almost In our editing workflow, each REEL is saved as a stand-alone Premiere Pro project that contains only the assets
infinite material. needed for that portion of the film. On “6 Below”, we split the film into six REELS (six separate projects) and each
REEL was roughly 20 minutes long. This approach allows team members (editor, assistant editor, VFX editor) to
A Premiere Pro timeline has a maximum time limit of work on different portions of the film without interrupting or overwriting the work of another team member.
24 hours (horizontally viewed) but it can hold as many
tracks (vertically) as you can create. You can edit an entire This method also allows for exporting segments of the film to the Color Grade and Sound Mix teams as REELS
feature film on one timeline and I have done that several become LOCKED (no further changes). By sharing locked REELS, the additional components of post-production
times as a solo editor. In the world of SHARED PROJECTS can be addressed without stopping the work of REELS that are not yet completed. In a later chapter, we will
with several team members editing at the same time, it is explain in detail the SHARED PROJECT workflow used by our team on “6 Below.”
considered best practice to split the project into REELS.

The essence of the edit In this chapter, I will share the most fundamental approach
for editing a scene from scratch. The same principles for
The editing phase of any project is limitless in the approach editing a 30-second commercial are employed for editing a
you take. You can start with the first scene or the last feature film. The mastery of editing can only be achieved if
scene in the film. You can build a scene one shot at a time, you are organized and have a clear vision of what your goal
24 hours of 6K Red Dragon R3Ds. slowly adding pieces and finessing as you go. An editor is. I don’t begin editing a scene until I’ve read the script and
The max possible for one timeline.
can also begin with all shots of a scene in one timeline and watched all the footage/dailies and made my own notes.
proceed to chop and delete unwanted material to create Communicating with the director/producer before you start
the final form. editing is a great way to get pointed in the right direction.

This chapter covers the basics of building a timeline


from a well prepared and organized project. Once you are
TIP: How do you tackle the footage? The six editing
comfortable with this method, the next chapter will reveal
units of a feature film:
my advanced editing techniques that I successfully utilized
SHOT / MOMENT / SCENE / SEQUENCE / REEL / FILM on my last five feature films.

These components help everyone focus on the


storytelling at both Micro and Macro levels at the TIP: I’d like to dispel a myth about the complexities
same time. Every single edit affects the timeline of editing a feature film. You do not need to know
and the story. Every individual decision can make or every keyboard shortcut or every function of the
break the flow, rhythm or intent of the story at that editing software to be an effective editor. The
moment. Each editing decision matters. majority of mechanical steps a film editor engages
in during a normal day can be boiled down to seven
repetitive actions: IN / OUT / INSERT / OVERWRITE /
LIFT / EXTRACT / TRIM

With just these seven actions, you can build any


story, no matter how big or small.
The Bin An added bonus of the ICON VIEW becomes evident when
you CLICK on any clip. This activates (visually represented
At this point, the footage should be properly organized and by a grey outline) and enables an interactive blue timeline
each BIN should contain only the relevant footage for a underneath the clip to come into play. The editor can know
scene. The BIN is where we go to find a shot and add it to to drag a PLAYHEAD under the clip and hear the associated
our timeline. An adjustment I make to every BIN right at the audio and also enjoy the full-screen playback of the clip
start is changing the FONT SIZE to extra large. This can be if an external monitor is active via the Mercury Transmit
done by clicking on the BIN menu (three horizontal lines) option in Preferences. This means you can examine any
next to the BIN name and selecting FONT SIZE. With high- clip from the BIN whilst seeing and hearing it over an
resolution monitors and especially laptops, the default size external monitor connected to your editing platform.
can be a strain on the eyes.
A normal Hollywood edit bay usually has 2 monitors for
A BIN can be set up in two viewing modes: LIST VIEW and the editor and a 3rd screen that is larger (42+”) which plays
ICON VIEW. back the active window of the editing software. This allows
the editor to preview from the BIN any clip the cursor is
LIST VIEW can be selected by clicking on the 2nd icon parked on or playback the SOURCE or PROGRAM monitor
from the left at the bottom of the BIN. This gives you (if activated). It makes the large external monitor the ‘point
access to all selectable metadata and clip information of contact’ for sharing the output of the editing software
associated with the clip. These columns can be rearranged at any given moment. The editor can transmit the video +
into the order of your choice by clicking and dragging the audio of the BIN, the SOURCE or the PROGRAM monitor
TAB at the top of the column. You can also click on the simply by clicking on the representative panel.
TAB name to sort them alphabetically or numerically within
a column. This is essential for organizing your shots in Now that our clips are organized and accessible, we can
consecutive/chronological order. begin getting the shots into the timeline and start telling
the story.
The ICON VIEW is activated by clicking on the 3rd icon
from the left at the bottom of the BIN. This shows a
video thumbnail of each clip and is the method we used
on “6 Below” to organize our BINS. We activated HOVER The Source Monitor
SCRUB in the BIN menu, which enabled us to drag the
cursor across the ICON to access scrolling playback The SOURCE monitor is the prep table of the filmmaking
through the video contents of the clip. kitchen. Just like cutting the fat off a steak before you put
it on the grill, we have to trim the shot to just the portion
The advantage of the ICON VIEW workflow is that you we need before it goes into the timeline. Although you
can arrange your clips in a visual order that you can can drag a clip directly from a BIN into the TIMELINE,
predetermine. This allows you to arrange the clips in the SOURCE monitor allows for precise, frame accurate
chronological order of how they were shot which will selection of media to be placed into the TIMELINE.
match the script supervisor’s notes. With this method,
you can visually differentiate each shot within every set- To load a clip into the SOURCE monitor, you can drag a clip
up. You will see, for example, four wide shots then four into it or simply DOUBLE-CLICK the clip to load it. Once
medium shots then eight close-ups in your BIN of one loaded, we need to trim the clip by selecting IN and OUT
scene and navigate to whatever shot you need to examine. points of the whole clip. By default, the (I) and (O) keys will
trim the head and tail of the clip and highlight the portion
The ICON VIEW during the post-production of “6 Below” you have selected.
was locked to a grid formation. We could move clips to any
position within the grid but we could not move a clip away From the SOURCE monitor, you can drag the clip (with
from the grid and float it in the panel. The new version of IN and OUT points) directly into the timeline and place it
Premiere Pro includes FREE FORM which allows you to anywhere you want. Another option is to drag the clip over
organize clips in ICON VIEW in grid, floating and stacked the PROGRAM monitor where six drop zones appear on
workspaces within the panel. which to drop your clip. All six edit options are based on the
PLAYHEAD position in the TIMELINE. Drag and release the
clip onto the function of your choice.
TIP: The last shot in any series of takes is usually
the shot a director will embrace as completing the
intent of a camera set-up and ask to move on to the
next shot. An editor will often start reviewing the last
shot first to look for a starting point in building the
performance of a scene.

Chapter 4 Basic Editing


The Timeline
INSERT will add your clip and push all clips to the Most professional editors choose keyboard shortcuts to
right of the PLAYHEAD downstream. This is perfect INSERT or OVERWRITE a clip into the TIMELINE from the
SOURCE monitor. This is something that’s done hundreds
for adding shots in between two existing shots. or thousands of time a day. Removing the mouse from the
process saves seconds on each edit and that adds up to
minutes or hours over a day. As long as you make sure the
PLAYHEAD is positioned in the spot you want to add a new
OVERWRITE will add your clip to the timeline clip, you can accurately build your scene and tell your story
at the PLAYHEAD but not move any clips. It is a in less time.
destructive function and eats through any clips In my custom keyboard shortcut workflow, I mark an IN (I)
at the same position of the PLAYHEAD. and OUT (O) point in the SOURCE monitor then hit INSERT
(9) or OVERWRITE (0) to add a clip as all these keys are
bunched together and I can feel them under my fingers.

When you add any shot into the timeline, you must be
OVERLAY will add your video and audio onto aware of the SOURCE PATCHING on the left edge of the
the next available tracks at the PLAYHEAD. If no timeline. This determines where the video and audio tracks
from the SOURCE monitor will be added into the TIMELINE.
track exists, it will create an additional track to The default destination is V1 and A1 in the timeline. You
your timeline. can move the active, blue V1 and A1 icons up and down on
the timeline to choose another track destination.

The number of video tracks being added to the TIMELINE


Many people prefer the ‘drag and drop’ method of building will always be one, but if the SOURCE monitor has several
REPLACE will swap the shot in the timeline at a timeline as it clearly states the function you are about tracks of audio, more audio sources will be shown (A1, A2,
the PLAYHEAD with the clip from the SOURCE to perform and you have visual feedback at the exact A3…) and available to add into the TIMELINE.
monitor. The clip in the timeline will maintain the moment of the edit. In my experience, most professional
editors prefer a keyboard shortcut-based method to be If you need to add only the video or audio track from the
same length (IN and OUT points) even if your new SOURCE monitor into the TIMELINE, you must deactivate
faster and more efficient.
clip is shorter. In this case, the IN point will stay the SOURCE TRACKING for that track before adding in
the same but the OUT point will be lengthened to an asset. CLICK on the track designation (V1, A1…) and
match the current clip in the timeline. it will remove the blue color and disable that track from
TIP: To insert only the video or audio portion of a
accepting any assets. Remember to turn it back if you
clip in the SOURCE monitor, drag either the VIDEO or
want to add both video and audio for future edits.
AUDIO icon from the bottom center of the clip down
onto your TIMELINE. This is a great way to insert Removing clips from the TIMELINE can be accomplished
B-roll video clips over existing video or to insert in four ways: DELETE, RIPPLE DELETE, LIFT and EXTRACT.
INSERT BEFORE will add your clip to the timeline
sound effects and off-camera dialog into the existing Like every function inside Premiere Pro, you can choose a
at the position of the PLAYHEAD in the exact edit without disturbing the existing edit. keyboard function to match the desired action.
same way as INSERT.
DELETE will remove a selected clip or group of clips from
the timeline and leave a gap in its place.

RIPPLE DELETE will remove a selected clip or group of


INSERT AFTER will add your clip to the timeline clips from the timeline and also remove the gap. This
at the next edit point and perform an INSERT edit method will close the gap by sliding all clips further down
that pushes all clips downstream. the timeline to the left until there is no gap in the timeline.

For DELETE and RIPPLE DELETE, you can CLICK on a clip


or several clips to highlight them. You can also LASSO a
range of clips with the mouse. Either way, the now active
clips will have a WHITE edge highlight around them.

LIFT and EXTRACT are the two other methods of removing


clips or selections from the TIMELINE. These methods are
more surgical and you must set an IN point and OUT point
within the TIMELINE to utilize these two functions.

Chapter 4 Basic Editing


The TARGET TRACKING options are located just to the
right of SOURCE PATCHING and are colored blue when
active. LIFT and EXTRACT will only remove the range
between IN and OUT points of active tracks. The clips or
parts of clips that are going to be removed will always be
indicated by a LIGHTER COLOR of the selected portion.

TIP: SHIFT-CLICK on any video or audio track of


the TARGET TRACKING to select or deselect ALL
the tracks in the timeline. This is essential once
you have 10 or 20 video or audio tracks that would
require individual CLICKS to select or deselect

LIFT will delete all targeted tracks between the IN and OUT Trimming
points and leave a gap in the timeline. TIP: Map your INSERT / OVERWRITE / LIFT / TIP: In the TRIM preference panel, I deselect the
EXTRACT keyboard shortcuts as close to your Once you have built a scene composed of numerous first option “Allow Selection tool to choose Roll and
EXTRACT will delete all targeted tracks between the IN and IN and OUT shortcuts as possible. This allows you clips, the next step is to massage the edit and finesse the Ripple trims without modifier key.” The fear of every
OUT points and close the gap in the same manner as a to mark the IN and OUT points and add the shot flow from clip to clip. TRIMMING is the art of shaving or editor is to knock a clip out of sync or to cut frames
RIPPLE DELETE. without looking down at the keyboard. This muscle adding frames on every edit point to allow a seamless and by accident with no visible sign that it happened. By
memory becomes second nature and will help keep thoughtful progression to the story. To effectively edit any avoiding RIPPLE EDIT mode as my default, any edit
LIFT and EXTRACT allow you to delete parts of one clip or you in the flow of editing. I always look for ways to project, there are three trim tools for basic editing that that I make will leave a gap in the TIMELINE that
the entire selection area that resides within the IN and OUT remove the machine and focus on the story. every editor should be familiar with. These are: NORMAL, can then be addressed as needed. I always have the
points of the TIMELINE. RIPPLE and ROLLING trim tools. option of using RIPPLE EDIT by pushing a modifier
Lastly, always delete your IN and OUT points before key and performing the same action.
I prefer to address my trims and edits directly in the
moving on to another edit as LIFT and EXTRACT are reliant timeline using the default edit tools. Unlike other editing
upon those two points for each edit. The default keyboard platforms, Premiere Pro lives in one TIMELINE mode that
shortcut for this in Premiere Pro is OPTION-X. allows for TRIMMING and EDITING at the same time. It’s
a flexible canvas and once you know a couple of keyboard
In all four methods of removing assets from the timeline, shortcuts and modifiers, you can fluidly make adjustments
always check your SOURCE and TRACK targeting to select from frame to frame. I prefer to enable the SNAP function
ONLY the clips or parts of clips to be deleted carefully to which helps guide the cursor to any edit point for precise
prevent upsetting the fragile balance of the timeline. Taking edits. It is located in the top left section of every TIMELINE
care with every decision you make is paramount to the and is represented by a BLUE MAGNET when on and a
craft of editing. GREY MAGNET when turned off.

TRIMMING an edit point using the mouse is an easy way


to interact with the TIMELINE and get visual feedback on
every decision you make.

By default, if you hover over an edit point, you will see a RED
bracket and arrow that shows you what side of the edit you
will be affecting. Given two clips next to each other, the first
shot is called the “A-side” or “Incoming” shot and the second
shot is named the “B-side” or “Outgoing” shot. Furthermore,
each one has a HEAD (start of the clip) and TAIL (end of the
clip) which is a legacy of the days of celluloid.

The RED bracket signifies NORMAL TRIM mode which will


trim a clip and leave a gap (black video) when removing
footage. You will only affect the one clip you are adjusting
and not the rest of the TIMELINE. The RED bracket will TIP: If you have a gap (black video) in your
flip depending on what side of the edit point the mouse is TIMELINE and you want to close that gap, the
positioned. Also, you cannot ADD footage to the HEAD or easiest way to accomplish this is to CLICK on the
TAIL of a clip when using the RED bracket in NORMAL TRIM gap and hit the DELETE key. This will remove the
mode. It is only for removing footage from one specific clip gap and move all clips further down the TIMELINE to
and will affect both the video and audio of the clip. the left with one keystroke.

Chapter 4 Basic Editing


By holding down the CONTROL key modifier and hovering
the cursor on either side of the edit point, you enter RIPPLE
TRIM mode and the cursor becomes a YELLOW bracket. In These are the bare basics and core
this state, if you CLICK and DRAG any edit point, it will allow components of film editing to tell a story.
you to either remove or add footage from either side and all
the footage on the opposite side of the edit point will move
I often get asked how much work a film
in unison to leave no gap in your TIMELINE. Be aware that editor accomplishes in one day. After
this method will constantly change the overall length of your reading the script, watching all the footage
TIMELINE with each edit you make. (twice if possible) and editing a feature film
The ROLLING EDIT trim function will shift the selected for a normal day of 10 hours...here’s what I 6 Below – Editing timeline after 4 weeks.
edit point left or right without moving any other clips in the averaged daily on “6 Below” in the edit bay. Averaging about 3 minutes a day of edited scenes with separate
TIMELINE. This mode is signified by a RED symbol with dialog / audio / music / color passes
four arrows. It is enabled by holding down the CONTROL
key modifier and hovering the cursor DIRECTLY over the
edit point. It will turn RED and you can then DRAG the edit
point in either direction. This trim mode will add HEAD and
TAIL to both clips as you drag the cursor and there will
never be a gap in the timeline. This is useful to make fine Chapter #4 asset
adjustments to a cut where the timing needs just a couple
of frames of tweaking to give you the desired result. Adobe Premiere Pro Default Keyboard Layout
The LINKED SELECTION option is one more valuable
for MAC and PC
tool within every TIMELINE you should be aware of. It is To help you understand and appreciate the power of
represented by a pointer arrow over two rectangles and is keyboard shortcuts, I’m including a link to a printable
located next to the SNAP icon at the top left of a TIMELINE. diagram that shows EVERY single default keyboard
shortcut in PREMIERE PRO CC. It’s a great resource
When activated (BLUE in color) it will treat every video and has helped me harness the power of efficiency
and audio clip in your TIMELINE as one asset. When and become a faster editor. Thanks to my friend Dylan http://www.dylanosborn.com/training/
deactivated (GREY in color) every video and audio clip Osborn for providing this asset in both MAC and PC keyboard-layouts/
in your TIMELINE are treated as separate and individual keyboard layouts.
assets. This means when TRIMMING in any mode, you The Rolling Edit trim function
will only be affecting the ONE CLIP (video or audio) that
your cursor is interacting with. I prefer the activated mode
so that I will not knock any of my clips out of sync when
TRIMMING or moving any clip.

TIP: To trim just the video or audio of any clip, you


can temporarily enter the UNLINKED SELECTION
mode. This is accomplished by holding down the
ALT key then dragging on the video or audio part
of a LINKED CLIP and trimming as needed. This is
the easiest way to delete only video or audio from
one clip. The ALT key can be used in NORMAL trim
mode but also with the COMMAND key modifier Checker-boarding
together to gain access to RIPPLE or ROLLING EDIT
mode of just the video or audio of any clip. These
are called J-cuts and L-cuts and provide overlapping
audio or video between two shots. In this way, the
audio or video of the A-side of a shot can continue
across the B-side of the next shot. This is also called
“Checker-boarding” as your video and audio clips
overlap down the TIMELINE.

Chapter 4 Basic Editing


TALES FROM THE TRENCHES #5

EVERY EDIT
IS THE MOST
IMPORTANT
DECISION AT
THAT MOMENT.
That one decision affects every cut
before and after it. That one decision
can make or break the entire story.
Make every cut count.
VashVisuals.com/blog
Chapter 5 The six editing units of a feature film that the editor must always consider are:

SHOT / MOMENT / SCENE / SEQUENCE / REEL / FILM


ADVANCED EDITING
Editing a feature film is no easy task. Even if you An editor has to think about the Micro and the Macro at the On a feature film, it is normal to shoot several hours of
know the basics of the craft, there are many pitfalls same time. Every edit decision creates ripples throughout raw footage every day. The editor’s (and the assistant’s)
the entire project and that’s why we have to be supremely daily job is to import, organize and review all the footage
waiting for you around every corner. Some of those organized and familiar with the location of all footage at and start editing as soon as possible. We try to 'stay up
challenges are technical, some logistical and some all times. to camera'. The goal is to cut scenes and evaluate if the
organizational. Before you tackle a feature film (or coverage is working. If the director is amenable, the editor
Here is a detailed breakdown of how to embrace and can suggest shots to flesh out the scenes on a daily basis.
any long-form storytelling project) you must make implement our approach. It is a combination of analog and
sure the foundation of your process is rock solid. digital approaches that connect the old with the new.
You will be faced with bumps in the road, so you
The “6 Below” editorial workflow can be broken
must be prepared. Filmmaking is a marathon,
down into these components:
not a sprint.

If you follow the recommendations of the first four


chapters, you will be able to start your project with access
to the combined experience and knowledge of the entire
post-production team that worked on "6 Below." During our 1 KEM rolls 5 Dynamic linking to After Effects
careers working on Hollywood films, we have all made errors

2 6
and mistakes. We’ve misjudged, over-extended and learned
hard lessons at the highest level. Through this journey, we’ve Markers Custom keyboard shortcuts
been able to refine, hone and optimize the post-production
process, yet remained agile enough to embrace new
technologies and incorporate them into our workflow.

This chapter is a culmination of collaborative and


3 Pancake timelines 7 Shared Project / Project locking

4
advanced editing approaches that allowed our team to
seamlessly integrate and tell the story in the most simple Source / Program timeline separation
and elegant way. It’s important to stress again that this is
not a hypothetical or suggested workflow. This is a proven
and effective method that I have spent over 10 years
to perfect. It has continually evolved and incorporates
techniques I have learned or implemented on feature films
including “Deadpool”, “Gone Girl” and even “Sharknado 2”.
KEM Rolls Markers
The KEM is a flatbed editing system used to cut motion The next ingredient in my custom workflow is MARKERS.
picture film. You would watch all the takes of printed film They can be placed on both individual clips or a sequence.
on one roll and start making your edit decisions based on If a clip is selected in the TIMELINE, the marker will attach
viewing all the options. In the digital world, we can improve to the clip and follow it if you move the clip. If no clip is
upon this technique while maintaining the analog feel of selected, the marker will appear at the top of the TIMELINE
the process. Using this method, all footage lives in one just above the timecode. Markers are often used to tag a
SEQUENCE so you can pick and choose any shot at any certain moment, but I use them in a more global way to help
time, to add into the SEQUENCE. navigate the KEM roll and jump directly to specific clips.

I begin by taking all the footage shot on one day (or all the In the KEM roll sequence that holds all the raw footage,
footage shot for one scene) and dragging it into an empty I drop a MARKER on the first shot of every new camera
SEQUENCE. You simply select all the footage from the BIN set up. This is always Take 1 of every scene. I then move
and drag and drop it over. You can also drag an entire BIN downstream and drop a marker on all the other first shots of
over to the SEQUENCE to achieve this. the subsequent camera set ups for the entire SEQUENCE.

I have already mapped GO TO NEXT MARKER and GO TO


PREVIOUS MARKER as custom keyboard shortcuts. These
TIP: Drag the selected files or BIN down to the NEW
allow me to jump directly to the first shot of every scene
ITEM icon at the bottom of the PROJECT panel and
across the entire sequence. Furthermore, I have mapped
it will create a SEQUENCE matching the frame size
GO TO NEXT EDIT POINT and GO TO PREVIOUS EDIT
and frame rate of the clips.
POINT as custom shortcuts as well. These allow me to
jump to the start of any new take between the MARKERS
as the KEM roll has no gaps between shots. With these 4
Now all your clips are in the SEQUENCE, back-to-back shortcuts, I can effortlessly move between all scenes and
with no gaps between them. I like to leave the clips in takes without touching the mouse or going back to the
chronological shooting order so that the start of the day is project BIN where all the clips live.
the first shot and the end of the day is the last shot in the
SEQUENCE. I can now see every shot, all at once within
the SEQUENCE and the end of the TIMELINE will show
TIP: The TIMELINE can hold as many SEQUENCES
me the total amount of footage in hours, minutes and
as you need by cascading individual TABS in one
seconds. I can scroll through all the footage to review it
panel. You can load several SEQUENCES at once
or hit PLAY at the start of the SEQUENCE to watch all the
and switch freely between them. My TIMELINE
footage in real time while taking notes and absorbing the
panel will often contain the KEM roll sequence of
performances. Remember to always watch every frame
the scene I am reviewing, the master sequence I
of raw footage.
am actively cutting into, a music sequence, a sound
This is infinitely more effective than loading clips one by effects sequence and a B-roll sequence all tabbed
one into the source monitor to review. Also, I can budget and easily accessible at any time. Also, remember One of the most important skills an editor must possess
my time as I know how much footage I have looked at and that you can open multiple projects simultaneously is to find a shot or clip as fast as possible. When a director TIP: When you add a MARKER, it is GREEN by default
how much is left in the SEQUENCE by just following along in Premiere Pro. This allows you to keep your music asks to see the next take, I push my GO TO NEXT EDIT inside Premiere Pro. You cannot change the color
with the PLAYHEAD. As someone that is stimulated by the and sound effects in separate, stand-alone projects POINT button. When the director says let me see the next until after you have added the GREEN one. Usually,
visual, I prefer thumbnails and poster frames to the long that you can open and use on any project. camera set up, I push my GO TO NEXT MARKER button. you have to DOUBLE-CLICK the MARKER then choose
columns of text names in a BIN’s LIST VIEW. Directors have little patience for fumbling editors that another color and finally close the MARKER dialog
cannot immediately find the shot they are asking for. By pop-up. There is a faster way. I have mapped SET
To begin building a scene, DOUBLE-CLICK a clip in the KEM automating these functions to be single keystrokes after MARKER COLOR 1 to the keyboard shortcut next to
roll to load it into the SOURCE monitor, set IN and OUT first setting up your KEM rolls with MARKERS in this my ADD MARKER shortcut. Once I add the mandatory
points, then INSERT it into the master sequence. To cycle manner, you become a fast and efficient editor. Directors GREEN MARKER, I immediately tap the SET COLOR
through all the TABS in the TIMELINE panel, use the default and producers find this to be a highly valuable skill, as MARKER 1 shortcut to change it to RED. There are
keyboard shortcut of SHIFT-3 or set it to something you should you. eight separate SET COLOR MARKER(1, 2, 3, 4, 5,
prefer. This is a magical way to access all your assets, in all
6, 7, 8) keyboard shortcuts that coincide with the
your timelines, with minimal effort.
colors inside the MARKER dialog pop up. This means
you can add a marker of any color with just two
keystrokes anywhere in the TIMELINE.

Chapter 5 Advanced Editing


The MARKER PANEL is where we keep track of both the Pancake Timelines
sequence and clip markers. Each time you add a MARKER,
it will be added to the MARKER PANEL with a thumbnail. This component is the biggest departure from a
I adjust this panel to be very tall and wide enough to read conventional workflow and the biggest game-changer
the NAME and COMMENT columns. This is where I add the for editing a feature film. The PANCAKE TIMELINES is a
scene and take information along with any notes relevant technique where you STACK two timelines on top of each
to each MARKER. The best part of the MARKER PANEL is other in your workspace. This gives you direct access to
the search bar at the top. As soon as you start typing, it both your KEM ROLL and your MASTER timeline so you
will show only the results that match what you have typed can freely interact and exchange assets between them.
into the search bar. This allows you to isolate your specific
choice (e.g. scene 4, scene 23) or to reveal only shots you As is often the case…simplicity drives productivity. By
have tagged with metadata such as “good” or “circle take” stacking 2 timelines on top of each other, an editor can
(which represent the director’s favorite take). now access an entire reel of selects in chronological
(or any other) order and instantly drag and drop them
Remember to clear the search bar before moving so the into the active timeline below. The process of analyzing
MARKER PANEL resets to show all the MARKERS you have and deciding which shot goes into the cut is now
created in the SEQUENCE. streamlined and intuitive.

One more helpful feature of the MARKER PANEL is that it


switches between SEQUENCE and CLIP mode depending
on what is active in the TIMELINE. If a CLIP is selected then
only CLIP markers will be visible. If no CLIP is selected then
only SEQUENCE markers will be shown.

The CLIP markers will always be attached to the CLIP if


you move them around in the TIMELINE. The SEQUENCE
markers, by default, will not move within the TIMELINE
if you RIPPLE DELETE any shots. To rectify this, go to
the MARKERS menu at the top of the screen and select
RIPPLE SEQUENCE MARKERS. When this is activated, the
MARKERS will move to the left in the SEQUENCE when you
RIPPLE DELETE.

TIP: Any MARKER can be extended to cover a range of the TIMELINE as opposed to just one frame. By holding down To create a PANCAKE TIMELINE workspace:
OPTION/ALT and CLICKING on any MARKER, you can drag it either way to create a horizontal bar that maintains the
color of the original MARKER. This EXTENDED MARKER can have text written onto it and can also be dragged left
or right to cover your desired area of interest. DOUBLE CLICK anywhere on the MARKER to add text via the MARKER
dialog pop up. I use this to clearly label an area and inform an assistant where to add sound effects, music or visual The simplest way to build a scene in the MASTER
effects in the TIMELINE. We find this easier to track than sending notes or emails with timecode corresponding to sequence is to drag and drop clips from the KEM roll down
each MARKER. Lastly, these EXTENDED MARKERS remain functional and independent when overlapping. Just CLICK into the MASTER sequence. Scroll through the KEM roll
1. OPEN your KEM ROLL sequence in the timeline to find the shot you want. Since this TIMELINE is
on the visible portion of any MARKER to make it active.
TIMELINE panel active, the video output will be in the PROGRAM monitor
2. OPEN your MASTER sequence in the and also any external monitor you have activated via
TIMELINE panel TRANSMIT in the PLAYBACK menu of PREFERENCES.

3. Grab the KEM ROLL tab and DRAG it straight CLICK on any clip (or lasso several clips) and DRAG
DOWN an inch. them into the MASTER sequence. This procedure is non-
destructive and does not remove the original clip from its
4. You will see a PURPLE trapezoid. position in the KEM roll sequence. It makes a copy of the clip
RELEASE the tab in that area. in the MASTER sequence. This does not copy the media or
add new footage into your project. Both identical clips will
5. You have created a PANCAKE TIMELINE workspace. reference and point back to the MASTER clip in the BIN of
the PROJECT panel where you first imported the clip.

This is one of the fastest ways to build out a scene from


scratch. The beautiful part is you get complete access to
all the footage at every minute. Once you have roughed out
the basic edit, you can go back and fine tune by trimming
each edit point and massaging the cuts until the scene
plays and feels smooth and fluid.

Chapter 5 Advanced Editing


Source / Program Timeline Separation
TIP: After setting up the PANCAKE TIMELINE, I add
the MUSIC and SFX sequences next to the KEM roll To further expand the power and flexibility of this sequence-
so I can bounce between all 3 tabs on the upper of based PANCAKE TIMELINE edit style, I have found a way for
the two TIMELINES. In this manner, all the assets the editor to get visual feedback from both sequences at the
same time and effortlessly edit between them.
that will be cut into the MASTER sequence are
always located in SEQUENCES above it and just
What if there was a way to
Normally the SOURCE monitor only shows the currently-
need to be dragged down into it to be added.
loaded clip and remains static when not active. You always make it fluid, responsive and
have to load a new clip into it before accessing that specific give constant feedback to
footage. What if there was a way to make it fluid, responsive
and give constant feedback to your footage? Here’s how to your footage?
make that possible.

The ultimate goal of building a scene is to SELECT a clip or


portion of a clip from the KEM roll sequence and INSERT
it into our MASTER sequence. We can always DRAG and
DROP a clip over or COPY and PASTE a clip (or range
of clips) at any time. This can become tiresome when
repeated hundreds of times a day. Precision may drop
when fatigue creeps in.

Here is the best way I have found to set up the


PANCAKE TIMELINE for optimal performance:
1. LOAD your KEM roll sequence from the PROJECT
panel into the SOURCE monitor by dragging it directly
or by mapping a keyboard shortcut to the function
“OPEN IN SOURCE MONITOR”. Make sure you choose
this function from the PROJECT PANEL section of the
keyboard shortcuts.
An interesting phenomenon that occurs when I edit with
PANCAKE TIMELINES is that I become very familiar with 2. Map the function “OPEN SEQUENCE IN TIMELINE”
the general location of all the raw footage. The deeper I from the SOURCE MONITOR PANEL MENU in keyboard
get into editing from a KEM ROLL sequence, the easier it shortcuts. Use this keystroke to open your KEM roll
becomes to recall clumps of shots—and where they are sequence in the TIMELINE. You will see the KEM
located, within a sequence of an entire day’s footage. From roll sequence in the TIMELINE and it will have a RED TIP: By accessing the WRENCH icon on the SOURCE
the bird’s eye view of an entire SEQUENCE, I can recall PLAYHEAD line as opposed to the normal BLUE monitor, you will find an OPEN SOURCE IN TIMELINE
where shots live and that helps me isolate my search PLAYHEAD line. The KEM roll will also have (SOURCE option as well.
through many hours of footage. MONITOR) added after the name on the sequence’s TAB.
It’s equivalent to flipping through your favorite book and
immediately finding the passage you were looking for
because you have read it so many times. It’s an innate
feeling that guides you exactly to the shot you were looking
for. That is the primary reason I use PANCAKE TIMELINES
at the core of my storytelling process.

The PANCAKE TIMELINE technique is definitely effective in


building a scene from scratch.

The next step in our workflow allows you to build the


scene with precise edits right from the start using the
same principles but adjusting the workspace for additional
functionality.

Chapter 5 Advanced Editing


Opening the KEM roll sequence with these 2 steps will lock Dynamic Link to After Effects
the KEM roll sequence to the SOURCE monitor and unlock
two critical functions. The Adobe Creative Cloud applications enable filmmakers “Gone Girl” had roughly 2,400 individual shots that
to harness all the tools within its ecosystem. When a task comprised the entire film. About 90% of these shots were
BENEFIT #2: When you set IN and OUT points in the can be better handled within a specialized and more robust sent to After Effects via Dynamic Link. I will cover the exact
KEM roll sequence TIMELINE (as opposed to within the TIP: The top left button of every timeline will allow you platform, we believe it’s best to utilize that option. Over process of how this is accomplished in Chapter 9 (VFX in
SOURCE monitor), you can now INSERT or OVERWRITE to choose either "nested sequence" or "individual clips" recent years, many components of After Effects (including After Effects). The bottom line is that Dynamic Link allows
that selection directly into the MASTER sequence with one when you insert or overwrite. Ultra Key, Warp Stabilizer, Masking and Tracking) have the VFX to be created at the highest quality possible and by
keystroke. been ported across to Premiere Pro. another editor/VFX artist on a separate workstation.
Essentially, you are cutting from one sequence into the For most situations, this is a wonderful solution and helps This workflow frees the lead editor to keep telling the story
other and selecting only the clips or portions of clips you keep the editor moving forward without having to export while the VFX artist works in concert with the editor to
need. This process entails only 3 keystrokes that you have files and open them in After Effects for VFX shots. For provide real-time VFX updates in the MASTER sequence.
already mapped as keyboard shortcuts. more challenging shots or the need for greater precision,
an alternative solution was needed. We had 205 VFX shots in “6 Below” and embraced
1. Set an IN point. (I) the Dynamic Link workflow to take advantage of After
2. Set an OUT point. (O) Through my work helping to implement the workflow on Effects for our VFX. The normal delivery of VFX shots for
“Gone Girl” for David Fincher and his team, we all saw a need feature films occurs at 2K. Every shot in “6 Below” had to
3. INSERT / OVERWRITE (9 / 0)
for Premiere Pro to be able to SHARE clips with After Effects be executed and finalized in 6K to meet the deliverable
This means you can scrub through your entire KEM roll in a real-time manner. From this need came the introduction requirements. Given our budget and schedule, it would not
sequence and select any video or audio clip (or smaller of DYNAMIC LINK. Being able to open a clip concurrently in have possible without the use of Dynamic Link.
portion) and with 3 keystrokes add it to your MASTER Premiere Pro and After Effects – allowed the power of both
sequence. You do not have to worry about dragging clips platforms to tackle and expedite the VFX process.
across TIMELINES and trimming them later. You don’t have
to copy and paste from one timeline to another. You do not
have to load individual clips to the SOURCE monitor.

You select EXACTLY what you need from the KEM roll
sequence and add it to your MASTER sequence with just
3 clicks.

With this advanced setup and customized process, you will


always see your KEM roll sequence only in the SOURCE
monitor and your MASTER sequence footage only in the
PROGRAM monitor. The left side of the screen is the raw
footage and the right side of the screen is the output. You
now gain a visual connection to both TIMELINES at once
and they remain locked to their separate monitors.

If you have an external monitor (TRANSMIT must be turned


on in the PLAYBACK settings) it will always mirror whatever
TIMELINE you are interacting with at that moment.

TIP: To enable this workflow, be sure you TIP: You can have numerous SEQUENCES open in
activate this preference option: PREFERENCES / the SOURCE monitor and TIMELINE simultaneously.
TIMELINE / SET FOCUS ON THE TIMELINE WHEN I will often TAB several SEQUENCES in this manner
PERFORMING INSERT/OVERWRITE EDITS. This will to the top TIMELINE panel so as to maintain the
switch the focus from SOURCE to TIMELINE when functionality of this advanced workflow. Just make
you hit INSERT / OVERWRITE and save you from sure you see the RED playback line in the TIMELINE
having to activate the TIMELINE manually. If this so you can edit from one sequence to another.
option is not turned on, you cannot edit from one
sequence to another via shortcuts.

Chapter 5 Advanced Editing


Custom keyboard shortcuts Here are the keyboard shortcuts for my left hand: Here are the keyboard shortcuts for my right hand:
in Premiere Pro
` - (tilde) - maximize or minimize panel under the cursor 9 - insert edit
Every minute you can save while editing gives you more
time to focus on telling a better story and refining the cut. 1 - increase video track height in timeline 0 - overwrite edit
Extrapolate how these saved minutes can accumulate over 2 - increase audio track height in timeline - (minus) - lift
10 months of post-production and you will begin to fathom
the power of keyboard shortcuts. Any technique that gains 3 - minimize all tracks in timeline = (equal) - extract
an editor more time to cut is precious.
4 - go to previous marker Delete - delete / clear / ripple delete on gap
For me and my fellow editors, customizing your keyboard
shortcuts is one of the easiest ways to become more 5 - go to next marker I - set in point
efficient. My shortcuts evolve over the years as new
Q - ripple trim previous edit point to PLAYHEAD O - set out point
functions and options become available in the latest
versions of editing software. The default settings are W - ripple trim next edit point to PLAYHEAD P - copy
usually created by intelligent designers or engineers but
not by working film editors. A - selection tool mode for default arrow cursor [ - paste

I always have the core functions that I repeat daily mapped S - slip tool J - shuttle left
in an ergonomic and logical way. I clump shortcuts in
Z - zoom in which works in timeline / source / program K - shuttle stop
areas of the keyboard that fall naturally under my fingers
which allows me to keep my eyes on the monitors and X - zoom out which works in timeline/source/ program L - shuttle right
focus on editing. I have one group of often-used shortcuts
for my right hand and one for my left hand. These two M - add marker
clumps cover 90% of my most-repeated actions and
help to remove the machinery and keep me locked into a , - trim backward one frame
creative zone that is so important for film editing. . - trim forward one frame

Space - play or stop timeline / source / program


These 28 keyboard shortcuts cover 90% of the
functions that I use all day long and require the
least amount of finger movement to accomplish the
actions. It took me over 15 years to dial it in. Feel
free to experiment and try it out for yourself.

Chapter 5 Advanced Editing


Shared Project / Project Locking The process is quite simple but must be set up properly before the team starts editing.
As with any technical endeavor: take time to optimize, prep, confirm and set all preferences TIP: For feature films using the SHARED
The last step in the advanced editing workflow comes PROJECT workflow, it is common to create
into play when you are working with fellow team so you can start the project with a clean and stable foundation.
REELS as SHARED PROJECTS that contain all
members and everyone is working off the same

1
the assets for roughly 20 minutes of a feature
shared storage (RAID, NAS, Isilon, Isis, Jellyfish, For every workstation attached to the shared film. On “6 Below”, we created six projects
Nexis…) on the same network. storage, go to PREFERENCES / COLLABORATION (REEL 1 / REEL 2 / REEL 3 / REEL 4 / REEL
/ PROJECT LOCKING and activate the “Enable 5 / REEL 6) so that our team could work on
project locking” option. different parts of the film at the same time.

2
TIP: If you are working with team members
and not on shared storage the best solution In the “User Name:” option, type in a distinct name
is to create cloned drives that have the exact associated only with this workstation. (e.g. User 1, It took a lot of trial and error to create and perfect
same name/folder structure/directory/ files. If Workstation 1, Edit Bay 2...) this 7-step workflow for the editorial portion of our
all drives are identical, you can share Premiere

3
journey. Post-production is such a fluid adventure
Pro projects with the latest cuts between team In the PROJECT panel, RIGHT-CLICK on the composed of so many moving parts. There can be
members and not have to RELINK files every METADATA row that contains the attributes of no weak links in the workflow when you have a tight
time you open a project. the assets. Click on METADATA DISPLAY and in schedule, budget and constantly looming deadlines.
the search bar at the top enter “Project Locked”.
Activate this option and close the window. Add to that the complexity of a native 6K workflow
SHARED PROJECT and PROJECT LOCKING are and you can really be playing with fire. Fortunately

4
Step 2
critical to maintaining a safe and productive workflow The PROJECT LOCKED column will now be found for us, our preparation and testing were solid and
in Premiere Pro. If you follow the steps outlined at the extreme right of all the columns of the successful. We came out relatively unscathed and
below, you will avoid the pitfalls of editors overwriting PROJECT panel. Grab the PROJECT LOCKED tab with some new tricks in our bag. Hopefully you
work in a project which is one of the greatest fears in and DRAG it all the way to the left so it is now the learned some new techniques and approaches to help
post-production. first column in the panel. This must be done on you with future projects.
each workstation and will show who has control
The workflow can be easily broken down as follows. of any given project. The name of any active
A MASTER PROJECT is created first, which is a workstation will now be shown with either a GREEN
container to hold all the SHARED PROJECTS that all lock icon or RED locked icon depending on who Step 3
team members can access and interact with. The has access to any project.
MASTER PROJECT is no different from any PROJECT
Chapter #5 asset

5
in previous versions of Premiere Pro. At the bottom
Create a MASTER PROJECT by navigating to FILE
left of the PROJECT panel, there is a LOCK icon which Pancake Timeline Premiere Pro template for
/ NEW / PROJECT. We recommend using the term
is controlled by whoever has opened the MASTER
PROJECT. This user can choose to LOCK or UNLOCK
“MASTER” in the name of the project so everyone both 1 and 2 monitor workstations.
on the team can easily identify it.
the MASTER PROJECT for the other users to gain Download Here ›

6
access to the SHARED PROJECTS.
Create a SHARED PROJECT by navigating to FILE
A SHARED PROJECT is created via the FILE / NEW / NEW / SHARED PROJECT. A new tab in the
/ SHARED PROJECT menu. The SHARED PROJECT PROJECT panel of the MASTER PROJECT will
appears as an ALIAS within the MASTER PROJECT show the new SHARED PROJECT and an ALIAS Step 6
and has all the functionality of any other PROJECT. It is will now live within the MASTER PROJECT.
shown as an ALIAS (with a small arrow on it) to inform

7
the team that it is a SHARED PROJECT and also has a IMPORT the assets you need into the
GREEN (unlocked) or RED (locked) indicator. SHARED PROJECT to begin editing.

8
TIP: It is best practice to have only SHARED The team member that opens the MASTER
PROJECTS and BINS within the MASTER PROJECT controls the project locking for all
PROJECT. Additionally, BINS within BINS are other team members. If the LOCK at the bottom
a great way to organize assets. Do not float left of the PROJECT panel is GREEN then all
random individual files or clips inside the other users have READ ONLY access to SHARED
MASTER PROJECT. Every asset must be inside PROJECT. They can view or copy any portion of
a BIN. those projects but are unable to make any edits
or changes. If the LOCK is turned off (RED) for the
MASTER PROJECT, any user can open a SHARED
PROJECT and make edits or changes. Step 8

Chapter 5 Advanced Editing


TALES FROM THE TRENCHES #6

TENS OF THOUSANDS
OF SOUNDS MUST LIVE
TOGETHER IN UNISON
TO CARRY THE AUDIENCE
ALONG THE STORYTELLING
JOURNEY.
This is my final timeline for “6 Below.”
The film’s running time is 92 minutes.
It contains over 1,200 individual video clips.
Each video clip had anywhere from 6 to 18
audio tracks playing beneath it.

That was just in my temp mix. The final audio


mix, delivered in 7.1 surround sound, needed
even more intertwined tracks and layers
to build the film’s sonic world-scape. Tens
of thousands of sounds must live together
in unison to carry the audience along the
storytelling journey.
Chapter 6
To understand how to best attack the audio in a motion picture, it is important that I know all the different kinds of audio
and sonic elements that comprise the final mix. Normally, there are five main categories of audio that I deal with:

THE IMPORTANCE 1
SPEECH
2
FOLEY
3
AMBIENCE
4
SOUND EFFECTS
5
MUSIC

OF SOUND
(dialog, ADR, (synchronized sounds (atmosphere, (vehicles, explosions, (Songs played as
voice-overs) added to imagery: room tone) rain, impacts, source music and
footsteps, spaceships) nondiegetic songs
squeaky doors) added later)

Audio, in many low budget or independent productions, is often overlooked and neglectfully
mishandled. The focus is often placed on capturing the perfect image with audio an afterthought.
The old adage that audio is more important than the image is hard to believe…until you are in
post-production and learn that it is absolutely true.

Great visuals accompanied by a badly designed and As a film editor, I need to know as many tricks and I find that organizing audio files in the TIMELINE is
executed sound mix are inexcusable. Conversely, lots techniques as possible to create the sonic world that paramount to optimally interacting with all the files. I first
of blurry, handheld, whip-panned footage with pristine supports the imagery and story. In this chapter, I want create a Premiere Pro project template that has labeled
dialog and a full soundscape can be completely to share my favorite methods of building a successful audio tracks so I know where to put assets into the mix.
acceptable. It can be perceived as an “artistic choice”, audio mix and several audio shortcuts that help me This allows me to instantly see where the files are and
even though shots are out of focus and flailing around. deliver a complex, elegant and pleasing result. makes for an effortless hand-off later when I send my mix
to the Sound Mixer so they can do their work. Audio Post
Audio is the glue that holds a film together: so embrace artists hate receiving a jumbled, unorganized mix and
it. Great audio design and mixing can salvage and will charge you a lot more to tidy it up before they begin
smooth over almost any visual mistake or become their work. My Premiere Pro Audio Mix project template is
incorporated into a sonic style that elevates the film. available at the end of this chapter to help you create an
The right song at the right moment can make a film efficient and structured workspace.
iconic and unforgettable. Subtle foley can create tension,
drama or single out an important story point. The magic All five of these aural components take up a certain sonic
of audio is immeasurable. range of frequency in the audio mix. This general range of
human hearing goes from 20Hz to 20kHz and decreases
as you get older or suffer hearing damage. It’s important
to know where different sounds land in this range, so I can
manipulate them to form an even mix. If too many audio
elements occupy the same sonic register…my sound mix
can become muddy, cluttered and unintelligible. My goal is
to make each separate asset sound clear and clean.

There is no right or wrong way to approach the sound


mix for a feature film. I am building from whole cloth and
weaving a sonic tapestry to help guide the viewer on their
journey. I must stay organized (as with every other post-
production task) and create a sound mix that transports
the audience into the story. Every click, pop or crackle that
remains in my mix will ruin the experience, so I take great
pride in the minute details along the way. There are ways
to speed up this lengthy process and I would like to share
them with you.

I have included 12 of my VashiVisuals Custom Audio


Presets at the end of this chapter. You can import them
into your EFFECTS panel and access them anytime to help
address these common audio issues.
I have accumulated the following tips from over 25 years Tip #1 - Color your audio assets
of trial and error editing audio on every digital platform that
has come around the bend. The principles and application I always assign specific colors to each of the five audio
of these techniques are identical across all software. It components so I can visually spot them in my TIMELINE.
becomes math and formulas with my own personal sonic Often I will get up to 30 audio tracks, so discerning the
sauce thrown in the mix. If you are looking for a needle in different assets quickly becomes critical. In the PROJECT
a haystack, it always helps to narrow down the search grid panel, SELECT a BIN/FOLDER or LASSO individual
before you start. These tips have helped me dial in the best clips then RIGHT CLICK and select LABEL to choose
sound mix possible on “6 Below” and all my other projects. the color for each kind of audio asset. This helps me
maintain a coherent workspace and shows me if an
The chart to the right gives me numerical values asset is out-of-place or missing. Building audio beds is
associated with the frequency range of audio files I deal a time-consuming task so I always strive to keep a neat
with in post-production. Many of my upcoming tips are TIMELINE. Finally, color coding my assets in a coherent
directly related to certain frequency regions that will benefit way makes it easy for anyone else that has to open or
from isolated tweaking and equalization. I have created interact with my project.
custom presets to help you solve audio issues and those
are available at the end of the chapter. Premiere Pro also
has a dedicated audio interface called the ESSENTIAL
SOUND panel that I discuss later in this chapter.

General audio level recommendations Tip #2 - Normalize dialog


Here are my general recommended levels to create
The creative task of audio mixing and sound design is a sound mix that is full and expansive but remains Clear and matching volume levels of dialog is one of
a critical element in the post-production process. At the within delivery specs for a feature film: the most important tasks right out the gate. Even at the
same time, care must be taken in delivering a sound earliest stage, a scene must have dialog that is properly
mix that falls within a certain decibel range for optimal 1. OVERALL MIX LEVEL: -10db to -6db / max -3db heard and digested by the audience. The audio coming
playback with no distortion or technical glitches. 0db is the from the camera or audio-recordist is often quite varied in
maximum sound energy one can achieve before dreaded 2. DIALOG: -12db to -6db / max -3db volume levels. It can be low in volume to protect against
distortion occurs. That does not mean my mix will ever over-modulation (distorting) or be very hot to the point of
3. SFX: -18db to -10db / max -3db
come close to 0db. After more than 25 years of audio clipping. In the past, I would adjust the volume of every
mixing on feature films, I can confidently share the best 4. MUSIC: -18db to -12db / max -3db dialog track by hand. As you can imagine, this takes a lot of
practices for levels and decibels of a final audio mix. time. In Premiere Pro, there is a way to NORMALIZE audio
5. Nothing should EVER hit 0db tracks to bring all their relative volumes to a predetermined
Sound is additive but decibels are logarithmic. Two 80db value of my choice.
sounds played at once will increase the overall volume, 6. Always watch your Audio Meters to monitor levels
but it will not be 160db. In general terms, every time your In the TIMELINE, SELECT or LASSO all the dialog audio
7. Follow all deliverable requirements for every project clips that need to be normalized. RIGHT CLICK and choose
gain increases 6db, the volume doubles. On a feature film,
with 30 or 40 audio tracks, I have to monitor and control 8. Let your ears guide you, but rely on meters GAIN from the pop-up menu. I use NORMALIZE ALL
the overall volume levels so they never hit 0db and cause for assurance PEAKS to set the db level to “-6”. This option will adjust
distortion in the mix. the gain of each individual clip by the necessary amount so
that the loudest peak will hit -6db.
The AUDIO METERS in Premiere Pro (or any NLE) will show
you the current db level and give you the direct feedback This automated process quickly alters all the volume
to see where the audio levels are hitting. Every format settings and gets them living in the same ballpark. I can
(TV, web, feature film etc.) will have specific deliverable further fine-tune the levels of individual clips as needed but
requirements for distribution that must be adhered to or this batch applied effect provides an even dialog volume
they will refuse the end product and it will have to be mixed starting point for any scene I am cutting. The NORMALIZE
again. Let’s try to avoid that scenario! ALL PEAKS TO gain option can also be applied to a
FOLDER/BIN in the PROJECT PANEL to quickly prep audio
levels before I even cut a clip into my TIMELINE. The
caveat when using this automated technique is the better
your captured audio, the better the results will be.

Chapter 6 Sound Affects


Tip #4 – Distant and dull dialog
EQUALIZATION (EQ’ing) is the art of manipulating I use them separately or in unison to emphasize or
frequencies to get a more pleasing and creative sound remove certain frequencies and augment the audio. Often, the microphone is too far from an actor and you will
during post-production. Even in my temp mix, I will try hear boomy, reverby dialog. Ideally, the microphone should
to create a sonic environment that best represents and Here are some of my personal recipes that address be within a couple of feet of the actor. Any further and the
suits the story. There are three basic methods of EQ’ing many of the most common audio problems that I deal dialog will have less power and will sound flat and dull. This
audio: Filter, Cut and Boost. Here’s how I do it. with during post-production. I hope they help make your is one of the hardest things to work with and often ADR
audio sound cleaner, fuller and more pleasing. Refer to (looping) is the only way to remedy the problem.
I can accomplish the most of my adjustments with only the frequency chart above to see the ranges (Hz and
two common effects that every NLE or audio program kHz) of where these sounds live in the audio spectrum. My solution is this 2-step recipe to try and save the dialog.
comes with. First, a GRAPHIC EQUALIZER (30-bands) In the EFFECTS PANEL, select the PARAMETRIC EQ
and second, a PARAMETRIC EQ. and apply it to the clip. The Parametric EQ is a sonic
scalpel that can isolate and tweaks the sound with
great precision. Set the first PARAMETRIC EQ to 300Hz
with -4db and a Q=2. This can remove some of the
“room boominess” and the “boxy” sound. Set the second
PARAMETRIC EQ at 4kHz with +6db and a Q=.25. This will
Tip #3 – Cut the top and bottom brighten up the dialog and help it cut through the mix.

The dialog that comes into my edit bay and is recorded on At both ends of the frequency spectrum, I slope the cut-off Even a slight improvement will make the entire mix sound
lavaliers, shotguns, hyper-cardioids, ribbon mics or even with the other frequencies so it creates a “shelf” which better. Also, I like to EQ dialog while the music, background
iPhones. They all sound different, so here’s one way to bring quickly eats through the frequencies I do not want to hear sound and room tone are playing. If you solo the dialog and
them all into a more unified sound zone. Inside the EFFECTS in my final mix. This tip immediately gives me a full, sonic EQ in a vacuum, you won’t hear how it’s interacting with the
panel, find and apply a GRAPHIC EQUALIZER (30 Bands) spectrum with extreme frequencies removed as a solid environment and the mix.
to the audio clip. I roll off all frequencies below 100Hz to starting point.
remove rumbles, hums, wind and other low-end noises.
Drop the faders on all frequencies below 100Hz within the
GRAPHIC EQUALIZER interface. At the top end, I roll off
everything above 10kHz to remove sizzles, squeaks and
high-pitched noise. Drop the faders on all frequencies above
10kHz in the GRAPHIC EQUALIZER interface.

Tip #5 – Make a hole in the music


Once music or score is added to the edit, the dialog can get
lost in the mix as they both occupy the same sonic space.
The first step might be to boost the volume of the dialog
to make it louder. This is a recipe for disaster as my mix
will eventually get out of control and enter an escalating
volume war. Before you boost something…consider
cutting something else first. This maxim applies to all EQ
philosophies; it is the push and pull of audio mixing. Learn
it and live it!

So, instead of raising the volume of the dialog…I carve out


a hole in the frequencies used by the music for the dialog
to live in. APPLY the PARAMETRIC EQ at 1250 Hz with
-18db and Q=4. This cuts the music frequencies that are
in the heart of the human voice range. Notching out that
sonic space is a much more elegant solution than boosting
the dialog volume and creating a sound mix that fights
itself for clarity.

Chapter 6 Sound Affects


Tip #6 – Secret sauce audio recipes Tip #8 - Frankenwords and sub-frame audio editing
Often, dialog will have one glaring problem that needs A big part of audio editing on a feature film is DIALOG
addressing. Most software has presets for noise reduction EDITING. This encompasses picking the best line readings,
or hum removal but not for specific fixes. Add the fact that mixing words from different takes and removing portions
male and female voices cover different ranges and you can of words or extraneous noises from the dialog track.
see why no preset can solve it. Here are several specific
tweaks that can help you conquer these issues: One of the most challenging tasks is creating
FRANKENWORDS. Named after Mary Shelley’s mythical
monster, Frankenwords are built using syllables from many
Add Male Power: Female Sibilance Reduction: different takes and words of dialog to create a new word
Parametric EQ at 160Hz with +2db and Q=1 EQ reduction at 6kHz to 8kHz or line reading from scratch. Often times an actor will have I borrow words from other
misspoken or inflected a word and I need a better version
Nasally Dialog: Male Sibilance Reduction: of that word. If the actor is not available (or budget does takes and can accurately
EQ reduction between 2kHz to 4kHz by several DB EQ reduction at 4kHz to 6kHz not allow) for ADR or looping, I will craft the words from
existing audio. replace them with the highest
Add Female Thickness: General Dialog Boost:
EQ boost at 150hz by several DB EQ boost at 2.5kHz by 3db Normally, audio is playing back at 24fps (23.976), the
precision for both on camera
Add Vocal Presence:
same frame rate as the picture. When tackling audio and off-screen dialog.
editing, sometimes 24fps does not give ample access to
EQ boost at 5kHz by several DB
the components and syllables of words as they are less
than one frame in length. In the past, I was limited by
the one frame limit and would have to keyframe volume
adjustments and use crossfades to blend pieces of words.
Not optimal.

Tip #7 - Crossfade every clip Premiere Pro has sub-frame audio editing that gives me
access to 48,000 samples per frame of all audio. To switch
The sound of a pop or click in the audio mix is like a dagger from FRAME to SUB-FRAME edit mode, CLICK on the
in the heart to me. These annoying little sounds break the MENU next to the open SEQUENCE tab and choose: SHOW
cinematic spell and take me out of the film every time I AUDIO TIME UNITS. This switches into SUB-FRAME mode
hear one. These noises usually occur at the head or tail and lets you edit the 48,000 samples per frame.
of a clip as the PLAYHEAD passes across the edit point.
There can be remnants of other audio on the edit point or With this precise control, I can chop up syllables and
just general background noise that causes this. reform them into new words with the knowledge I can
finesse them as specifically as is needed. I can chop off
To prevent this from happening and ensuring a seamless the letter “S” from the end of a word to change the vocal
audio listening experience from the very first cut of the film, delivery from plural to singular. By being able to zoom in
I always add a 2- or 4-FRAME CROSSFADE to every clip and analyze the phonetics of sounds, I can cleanly select
in my TIMELINE. I add the crossfade to both the head and in between the letters and syllables to pull the perfect
tail of every clip even when there is no gap between clips. audio chunk. Using this same approach, I borrow words
I strive for 100% artifact-free audio playback and I have a from other takes and can accurately replace them with the
shortcut to automate this process. highest precision for both on camera and off-screen dialog.
At any point during editorial, SELECT or LASSO any When I switch back to FRAME mode, the edits and
range of AUDIO clips and then use my APPLY AUDIO SUB-FRAME pieces I have created will remain locked in
TRANSITION keyboard shortcut. This one push of the their last position and will often be less than a frame in
button will add my default (4 frames) audio transition to duration and not accessible in FRAME MODE. Any further
every audio edit point within my selection. This ensures I audio editing to access all 48,000 samples must be done
will not have clicks or pops during playback and my sound in SUB-FRAME mode.
mix will flow with no distractions.

Lastly, I prefer to completely build out an entire SCENE


before I apply the AUDIO TRANSITIONS via my keyboard
shortcut. Once I have all my audio clips and tracks
positioned in my TIMELINE, I then globally add the
transitions in the most expedient way with the fewest
clicks needed. Now, I am confident in presenting and
playing back my sound mix with no clicks or pops.

Chapter 6 Sound Affects


Tip #9 - Automation mode for real-time mixing It is important to note that once I press PLAY on the
TIMELINE and begin moving any fader, the keyframes
AUDIO MIXING is the manual process of balancing the will not appear until after I hit STOP or PAUSE on the
volume, tone, spatial location and effects of audio clips TIMELINE. To gauge the volume levels, I always have
in your TIMELINE. This can be a very tedious and time- my AUDIO METERS active and close to the TIMELINE
consuming task but is hyper-critical to the success of the for easy monitoring.
project. Creating a sumptuous and immersive audio mix
allows the audience to enter the world of the film on a Once the keyframes appear you can make further
whole other level. adjustments in the TIMELINE or in the EFFECT CONTROLS
tab of the SOURCE MONITOR. I tweak individual keyframes
In the past, I would add KEYFRAMES by hand on every clip directly in the TIMELINE by hovering my CURSOR over a
to adjust the volume of the clips I am working with. This keyframe to gain access to it. I can then DRAG it up, down,
takes a long time and does not provide real-time audio left or right.
feedback as I am working. I have to create the keyframes
with the video paused then playback the sequence to hear If I need to move more than one keyframe, I enter the
my work. If I am mixing a song or dialog pass, this could EFFECT CONTROLS tab and CLICK on the “>” icon next to
take hours. This is not optimal. I have found a better way. the “fx VOLUME” parameter. This spins open to show me all
the keyframes as DIAMONDS in the panel. I can now move
The AUDIO CLIP MIXER is the audio mixer panel that individual keyframes or LASSO a selection of keyframes
allows you to write keyframes in real-time, during and slide them left or right in the panel. Any changes in the
playback, while mixing an audio track with the EFFECT CONTROLS tab will be instantly reflected in the
built-in faders. TIMELINE below.
This panel is perfect for mixing as it is clip-based and the Using the Automated Keyframe Writing option of the
fader for each track controls the clip under the PLAYHEAD CLIP MIXER, I can “Ride the Faders” in real-time and
during playback. This means the fader is active for each hear the audio levels change as I dial in the perfect mix.
clip on one track directly under the PLAYHEAD. If I have For dialog and music, this is an indispensable tool that
a song on track 3, the track 3 fader will affect the volume I’ve fully embraced.
for the entire song. If I have ten dialog clips on track 1,
the fader will have access to each of the ten clips at the
moment they are playing back. Automated keyframe
mixing is interactive, intuitive and saves me hours of time
by not having to set individual keyframes.

To initiate the WRITE KEYFRAMES mode of the AUDIO


CLIP MIXER, CLICK on the Write Keyframes button at
the top right of the track you would like to automate
the volume on. The diamond icon will turn BLUE when
activated and will begin writing keyframes as soon as I
hit PLAY on the TIMELINE.

There are two settings that I always adjust before I start


the automated keyframe mixing process.

In the PREFERENCES > AUDIO menu, turn on LINEAR


KEYFRAME THINNING and set MINIMUM TIME INTERVAL
THINNING to 500 milliseconds. By default, the automated
keyframe process writes dozens of keyframes every second.
This is far too many to interact with, so I set it to 500
milliseconds which creates two keyframes per second.
This makes it a much more manageable and enjoyable task.

Chapter 6 Sound Affects


Essential Sound panel Final tip – Your ears are the ultimate guide
This is a new addition to Premiere Pro that gives me The bottom line? If it sounds good…it is good. If you try
greater control and more options to work on my audio all my recipes and they work, that’s great! If they magically
within one panel. By SELECTING clips in my TIMELINE, don’t solve your issue remember this: they are a great
I can then assign them a TAG (dialog, music, SFX, jumping off point into the audio jungle where so many
ambiance) in this panel and gain access to the built-in factors (mics, distance, room type, background noise,
effects related to the specific tags. preamp, recorder) are thrown into the mix. Your ears will
tell you if it’s working even if the numbers don’t match up.
With the ESSENTIAL SOUND PANEL open, SELECT one or Every sound guru I’ve worked with had their own secret
more audio clips in the TIMELINE and pick the category sauce recipes but they all fall into very similar slivers of
in the panel that matches its attribute. For example, I will audio frequencies.
SELECT all the dialog in a scene that lives on track 1 and
2. Once all the clips are selected, I choose DIALOG in the It takes years of working with audio to sense it and feel it,
ESSENTIAL SOUND PANEL. aside from just hearing it. Trust your ears. That said, make

Although I prefer to do my own audio work manually with


sure you don’t fatigue them by mixing for 12 straight hours Chapter #6 assets
while you constantly change the master volume on your
native effects, the ESSENTIAL SOUND panel has a couple speakers. This fluctuation keeps rebooting your baseline of VashiVisuals Audio 12 Pack Preset
of presets that I use all the time. Since clean and legible volume and aural sensitivity. It’s better to walk away if you for Premiere Pro
dialog is so important to the viewing experience, I use the get frustrated or tired and return to it afresh.
CLEAN UP NOISY DIALOG preset every time there is non- Download Here ›
optimal dialog. A well-balanced mix with a crisp and clean dialog that
blends seamlessly with the music is a beautiful thing to
This preset does most of its work inside the REPAIR tab. behold. It takes as much work and time as the picture edit VashiVisuals Premiere Pro Audio
Click on REPAIR to reveal the: Reduce Noise, Reduce and the results can elevate your project to a soaring level Template Project
Rumble, Dehum, DeEss and Reduce Reverb options. If the of excellence and enjoyment.
default setting for any preset is not solving the problem,
Download Here ›
I make further adjustments in the panel. All effects are Take pride in your audio and make your mix sing!
real-time with no need for rendering so I can playback my
selection and tweak on the fly.

All the effects within the ESSENTIAL SOUND panel are


mirrored in the EFFECT CONTROLS tab of the SOURCE
MONITOR. Furthermore, each individual effect has built-in
presets to help me tackle common sonic issues. If you are
looking for a specific solution to an audio problem, I always
look through the presets to see if a solution exists.

Lastly, most of my temp audio mix will probably be


replaced by the Sound Mixer. My job at this stage is to
give the best representation of the final product and
convey as much of the story through audio. Fortunately,
all my audio levels and effects can be passed across, so
the Sound Mixer has a great starting point and a solid
reference. It’s the editor’s job to have the best (temp)
sound mix possible for all the previews and test screenings
during post-production. Make sure to create the most
comprehensive and seamless mix possible at every stage
of the journey.

Chapter 6 Sound Affects


TALES FROM THE TRENCHES #7

I COLOR CORRECTED
ALL 1,200 SHOTS IN
“6 BELOW” DURING
EDITORIAL FOR THE
224 shots from “6 Below”
TEST SCREENINGS.
I took great pride in making sure every shot looked great. Once we locked the edit,
all my color work was thrown out and the colorist started from scratch to create
the final color grade that was released in theaters and on Blu-ray.

That said, every screening of “6 Below” looked fantastic with


my own grading all done in Premiere Pro. I made sure the film
looked like the final product at every step. The audience should
be focused on getting lost in the story. Color correction and the
color grade help them to do that.
Chapter 7
WORKING WITH COLOR

Color correction is another critical step in the filmmaking process. In the past this step was addressed The Lumetri Color tools in Premiere Pro include sliders, color wheels and curve adjustments
after the editorial was completed. That is most definitely not the case anymore. It now falls on the
editor to handle some of the color related tasks at the same as they are telling the story because color
is a component of the story.

At the minimal end, an editor will color correct shots At the other end of the spectrum, an editor can be called In the post-production world, jobs are frequently merged and color correction is more and more often falling into the hands
within a scene so they all seem to live in the same world. upon to either color grade a scene or make creative of the editor. The smaller the budget and tighter the deadline the more this becomes true. Even though this color work is
If a shot stands out by being to under-exposed, over- visual decisions that alter the original footage. This temporary (and will be replaced by a professional color grade) it will be viewed during screenings by the whole team and by
exposed or with different color temperature, the edit will can be as simple as adding a color tint to a scene, civilians in test screenings.
“bump” when that shot comes on screen. The last thing applying a day-for-night effect to footage or applying a
an editor wants, for any reason, is to take the viewer, LUT (Look-up Table) provided by the cinematographer I would love to pass on several tips and tricks I have learned over the years of color grading: 10 feature films, short films,
director or producer out of the moment as they watch a to approximate a certain visual look. These are all now ads, music videos and documentaries. I can tackle all these color needs with the Lumetri Color tools in Premiere Pro, even
scene. These shots must be addressed and we have the normal requests of an editor during post-production when working with 6K RED R3D files.
tools within our editing software to tackle this situation. and you need to be prepared and knowledgeable to
That said…the tips I would like to share with you are applicable to all color correction software. To get on the same page,
accomplish these tasks.
let’s quickly go over some terminology that clarifies what is what in the world of digital color manipulation.

COLOR CORRECTION is the process where every clip is


manually tweaked to get a proper exposure and balance
of light and color. Each clip is adjusted to match the color
temperature to a predefined choice for each shot or scene.
This delicate and mechanical process is essential and in its
own way, an art form. The goal is to create a unified scene
or sequence where all the shots match each other.

The use of SCOPES (Waveform, Vectorscope, Parade) is


critical to this step and luckily most NLE’s and color grading
software have them built-in. Without scopes, you are literally
flying blind and trusting solely your eyes, which must adjust
constantly to room light ambiance, fatigue, funky monitors
and other factors. Trust the SCOPES and let them guide you
into accurate and creative color decision making.

Use the Lumetri scopes in Premiere Pro


to guide your color adjustments
COLOR GRADING is the creative process where decisions These are the 3 interchangeable assignments used to
are made to further enhance or establish a visual tone or describe what portion of the image you will be affecting.
look to the project as a whole. This creative and technical All software uses one of the 3 naming conventions
process includes: introducing new color themes, re-lighting above, but in essence they are all the same. With these
within a frame, adding vignettes, films stock emulations, 3 parameters, you can mold the footage and create the
color gradients and a slew of other choices. Being that this visual look and style that is required.
is purely subjective, there is no wrong or right…only what the
DP, director and colorist feel is appropriate for the story. It
can be subtle and invisible or over-the-top and uber-stylized. LIFT / GAMMA / GAIN
Therein lies the challenge—the challenge of choices.

To understand and wrap our brain around how to address


SHADOWS / MIDTONES / HIGHLIGHTS
the images, we need to first familiarize ourselves with the
naming conventions of luminosity and light.
BLACKS / MIDS / WHITES

The Lumetri Color panel #1 – Shoot with a flat or log camera profile

The LUMETRI panel within Premiere Pro gives you access Capturing footage with the most latitude, information
to 6 tabs of comprehensive tools to cover every color and quality is the goal on set. Cameras often have stock
correction situation you will have to deal with. The BASIC profiles that look contrasty and rich in the camera but
CORRECTION tab includes almost every function I need to when analyzed on a monitor you will have crushed blacks
adjust shots and make sure my entire scene or sequence and blown-out highlights. That is information beyond the
has visual continuity. If you have ever used Photoshop or range of the camera, gone forever and you cannot get
Lightroom, then you will see the same sliders and options it back in the post. On “6 Below”, we shot with RED 6K
used to manipulate a still image are embedded in the DRAGON cameras in REDLogFilm format to capture the
Lumetri Color panel. most dynamic range and have the most options in post.
Every professional camera has some option of capturing in
The CREATIVE tab contains dozens of looks (presets) that LOG or an equivalent to allow for maximum dynamic range
you can apply to your footage including film emulations upon capture.
(Kodak, Fuji), stylized looks from popular films and the
option to add LUTs created for your film by the DP to best
represent the final image. #2 – Trust the Waveform / Vectorscope /
Now that you are familiar with the tools needed to color Parade Scopes
correct footage, here are 7 of my most important tactics
In Premiere Pro, I always have the LUMETRI SCOPES panel
to apply that will help you be as effective as possible in
TIP: Add the LUMETRI COLOR PANEL tab to your open when I am color correcting or color grading. These
creating imagery that best serves the story.
SOURCE monitor tab so it always easy to access scopes give me accurate representations of the footage
when you need to make adjustments. CLICK on that my eyes are not able to see. By RIGHT-CLICKING
the WINDOW menu at the top of Premiere Pro and anywhere inside the LUMETRI SCOPES panel, I can
choose the LUMETRI COLOR option. If it has not yet select the 3 scopes I need to help me address color and
been activated, it will add it as a tab to the SOURCE luminosity accurately.
MONITOR. CLICK on the LUMETRI COLOR tab and
OPEN the Basic Correction option to reveal the The WAVEFORM scope shows the luminance/brightness
core functionality. The added benefit of this set-up of an image. RIGHT-CLICK and choose WAVEFORM TYPE /
is that when you SINGLE CLICK on any clip in the LUMA. The scope will now visually represent the brightness
TIMELINE, the LUMETRI COLOR tab will become of your footage at the PLAYHEAD. On the left side of the
active in the SOURCE monitor. This allows you to scope is a range of numbers from 0 to 100 units of IRE.
instantly interact and adjust any clip in the TIMELINE 0 is PURE BLACK and 100 is PURE WHITE. The white area
and quickly make your adjustments. in the scope corresponds to the luminosity of your footage
and should always remain between 0-100 at all times to
maintain maximum fidelity of the image.

Chapter 7 Color Me Good


The VECTORSCOPE is a circular scope that displays the #4 – White balance your shot
hue and saturation of the image. The more saturation your
image has, the further the white markings will extend out Hopefully, all raw footage was filmed with the camera
from the middle of the circle. RIGHT-CLICK and choose team keeping the consistent white balance for every shot.
Vectorscope YUV to reveal color boxes that show the If there are any discrepancies in the white balance during
maximum amount of saturation you can apply before the shooting day then adjustments need to be applied in
surpassing the broadcast standard limits. The six color post. The goal is to make sure no one shot stands out and
boxes are Yellow, Red, Magenta, Blue, Cyan and Green. distracts the viewer while watching your edit. There are two
The white markings always point towards the major color quick ways to white balance a shot. First, in the LUMETRI
influences of your image. The more saturated an image, COLOR panel, CLICK on the eyedropper next to the WB
the larger the white representation will grow and point Selector option then CLICK on a portion of the image in
towards the coinciding color square. A black and white the PROGRAM monitor that should be pure white. This
image will be represented by a small white dot in the will visibly change the parameters in the LUMETRI COLOR
middle of the circle as it has no hue or saturation. panel and in the PROGRAM monitor to reflect the new
white balance. If the result doesn’t match a baseline shot
The PARADE (RGB) scope shows the intensity levels of the that you are trying to match, repeat the process on another
three colored channels: Red, Green and Blue. Just like the area of the image to attain a better result.
WAVEFORM scope, the value of each channel is measured
0-100 from bottom to top. A perfectly white balanced image Second, you can use the TEMPERATURE slider to subtly
(the goal of color correcting) is achieved when all 3 channels adjust the color balance by eye to your liking. Usually, it
share the identical shape and limits on the scope. This scope does not take too much of an adjustment to get the white
makes it easy to see which color channel is dominant in an balance close enough to match the other shots. The goal is
image and therefore which channel to correct to make a to isolate all “straggler” shots that really stand out and get
balanced image. their white balance back into an acceptable state so those
shots don’t look out of place in your edit.
Once you embrace and understand the SCOPES as a guide
to help decipher the image, you will have the information
you need to confidently judge the footage and apply your
color correction adjustments.

#3 – Order of operations #5 – Adjust your lift / shadows / blacks first You will notice that moving the BLACKS or WHITES up
TIP: The next 4 points rely on the LUMETRI COLOR or down will affect the entire WAVEFORM so there is a
To maintain image quality and to preserve the footage panel used in concert with the LUMETRI SCOPES By adjusting your BLACKS first, you get a baseline started give and take dance as you work back and forth. MIDS
fidelity as much as possible, it’s important to do things in panel. Make sure the LUMETRI COLOR panel is to balance your image. I like working from the bottom up do not affect the BLACKS or WHITES too much and that
the proper order. Just as you wouldn’t ice a cake before tabbed to the SOURCE monitor and the LUMETRI and getting my BLACKS just barely above the 0 IRE on the is why you should work with them last. Lastly, if you do
you bake it: choosing when you apply a correction or SCOPES panel is tabbed to the PROJECT PANEL so WAVEFORM scope. Use the BLACKS slider in the LUMETRI raise MIDS, you will lose overall saturation to the image,
effect is critical. I have always achieved the best results you can see both of them at the same time. OPEN COLOR panel to lower the graph until it is close to but not so compensate by bumping up the SATURATION to keep
following the advice I learned from post-production guru the BASIC CORRECTION tab within the LUMETRI lower than 0 IRE. the colors popping. Always refer to the WAVEFORM scope
Stu Maschwitz. Applying color correction and effects onto COLOR panel and then SINGLE CLICK the first clip in as you make any adjustment to ensure you keep all values
your footage in this order will help you maintain maximum Next, I use the WHITES slider in the LUMETRI COLOR panel
the TIMELINE to begin color correcting your footage. between 0 - 100 IRE.
quality through your pipeline. Not all steps are needed for to raise the WAVEFORM graph and get some contrast
every shot, but the optimal order of operations is: into the shot. Raise the whites but do not exceed 100 IRE
on the scope. Even white clouds in a sunny sky are not
1. Remove artifacts and denoise your footage 100 IRE. In a dark night time scene, the whites might only
2. Balance the exposure, saturation and white balance reach 60-70 IRE if there are no light sources in the shot.

3. Relight within a shot using power windows or masks Finally, I adjust the MIDS as needed. To do this you open
4. Add gradients, diffusion and other lens filters the COLOR WHEELS & MATCH tab within the LUMETRI
COLOR panel as the BASIC CORRECTION tab does not
5. Add vignettes have a dedicated MIDS slider. In the COLOR WHEELS &
6. Grade your images MATCH tab, you will find the MIDTONES slider that moves
vertically up or down. Raise the slider to make the MIDS
7. Add a film stock or LUT
brighter or lower the slider to darken the MIDS.
8. Add film grain
9. Resize / sharpen / soften footage

Chapter 7 Color Me Good


#6 – Mids are where the faces live
MIDS is where the skin tones live and you can really make Color Grading
a face pop by raising the MIDS after you have a well- Only when the color correction is done can the color
balanced image. If an image has a natural and healthy- grade begin. Every shot must be balanced and tweaked
looking skin tone that matches from shot to shot, the so they form the stable bedrock on which to build the
chance of taking the viewer out of the moment will be color grade. This immense task does not often fall upon
reduced. Remember that one bad shot can ruin the illusion the editor...but if it does, I have tips to help you apply a
that we are trying so hard to maintain. creative look or style to the entire project.
Sometimes it feels easy to raise the EXPOSURE slider in On “6 Below”, I color-corrected every shot and then
Premiere to brighten a face or scene…but that raises all the applied color graded “looks” to numerous scenes.
levels in unison and will ultimately not be as effective as Visually, these scenes had to stand out in the narrative
separately adjusting the 3 zones. A good IRE for a properly as these scenes were flashbacks or night time scenes
exposed face is 50-65 IRE on the WAVEFORM. Look for shot during the day. This is an extremely common task
the area on the WAVEFORM that corresponds to the same for editors to tackle so that the director, producers and
location of a face in your image. Read the numbers on the viewers during test screens are aware that the story has
left side of the scope and move the MIDTONES slider up or many facets and even time frames. Even though these
down and have it fall between the 50-65 IRE range. If you temporary color grades will not survive as the final color
raise the MIDS too much, you will introduce digital noise TIP: The easiest way to apply a LUT or color
grade, your job is to imply and convey visuals as close to PRESET is to create an ADJUSTMENT layer
into the image, so use judicially. the final imagery as possible. in the TIMELINE and place it on a track above
There are two common methods to apply a color grade all your other video tracks. An ADJUSTMENT
onto footage so that it stands out and helps carry the layer will hold any effect or LUT and overlay it
viewers along the narrative journey of the story. onto all video tracks beneath it. To create an
ADJUSTMENT layer, CLICK on the PROJECT
First, the Director of Photography will often create a panel (to make it active) and on the top menu
LUT with the colorist and pass that over to the post- choose FILE / NEW / ADJUSTMENT LAYER.
#7 – Look for the FLESH LINE on the An interesting note to remember is that the FLESH LINE is production team. A LUT (Lookup Table) is based on a Now DRAG the ADJUSTMENT LAYER from your
accurate for all different skin tones regardless of race. We mathematical formula that translates the footage to PROJECT panel into your TIMELINE and insert it
VECTORSCOPE
all share the same skin pigment that registers as a numeric a desired visual result. It is applied to the raw footage on any video track above all your assets. Lastly,
The VECTORSCOPE has a diagonal line that runs from FLESH color value on the SCOPES. Any project that you and creates the final displayed image. This LUT can be DRAG the edge of the ADJUSTMENT layer so it
the center of the scope to the top left area (about 11 work on will always benefit from proper white balancing a film print emulation or a specific color grade created covers all the assets in the TIMELINE.
o’clock on a watch face). This is called the FLESH LINE and accurate skin tones to create a natural look that you from scratch.
and represents the area of the scope that properly white then build onto with color grading.
balanced human skin should fall upon. If the white clump
of pixels on the scope that represent skin tone do not align
with the FLESH LINE then a subtle adjustment should be
applied to correct this.

There are two methods of tackling this challenge. First,


by adjusting the TEMPERATURE slider in the BASIC
CORRECTIONS tab, you can shift the pixels on the
VECTORSCOPE to match it up with the FLESH LINE.
If you do not have a proper white balance established
at this point, you will affect the whole image with this
TEMPERATURE shift and get adverse results.

The second, more precise method brings us back to the


COLOR WHEELS & MATCH tab. With the MIDTONES color
wheel, you can introduce the proper hues back into a face/
skin tone that needs tweaking. CLICK in the middle of the
MIDTONES wheel and DRAG the PLUS SIGN indicator in
the direction of the color you need more of in the flesh Second, a PRESET can be used within the editing
tones. This method will generally isolate the color values of software and applied to the footage. This PRESET is
flesh tones in the MIDTONES range without affecting the an approximation of the final look and needs only to
WHITES or BLACKS. Move the pixels using the PLUS SIGN convey the intent of the final color grade. The PRESET
indicator in the VECTORSCOPE that represents the skin will help guide the filmmakers and audience during
tones until it lines up with FLESH LINE. previews and test screenings. It is frequently created by
the editor, as I did on “6 Below.”

Chapter 7 Color Me Good


Both methods of adding LUTs or color PRESETS are
accomplished inside the LUMETRI COLOR panel of Premiere
Pro. Make sure to first SELECT the ADJUSTMENT layer in
the TIMELINE onto which we will add the LUT or PRESET.

CLICK on the BASIC CORRECTION tab where you will find


the first option allows you to INPUT LUT. NAVIGATE to
where your LUT lives, select it and it will be added to the
ADJUSTMENT LAYER.

To add one of the many PRESETS that are included with


Premiere Pro, choose the CREATIVE tab and the first option
available is LOOKS. There are close to 50 PRESETS that
cover film emulations and stylized looks that can be added
to the ADJUSTMENT layer.

I used the ‘SL BLUE DAY4NIGHT’ look to color all the


footage in “6 Below” that was shot during the daytime The PRESETS available for the ADJUSTMENT LAYER
but needed to appear as if it was night-time. If you need a
film emulation PRESET that duplicates the look of certain
Kodak or Fuji print film, they are also located in the LOOKS
category within the CREATIVE tab.

Even when applying a LUT or PRESET to the


ADJUSTMENT layer, we were able to play back our 6K
footage in real-time thanks to the Precision workstation
and the NVIDIA Quadro RTX GPUs providing acceleration
for Premiere ProNVIDIA. If you drop frames or experience
stuttering playback, you can lower your PLAYBACK
RESOLUTION in the PROGRAM monitor. This option is
located at the bottom right of the panel.

TIP: The ADJUSTMENT layer gives you an easy


way to color grade all the footage in your timeline
at one time. If you were to apply an effect to every Lowering the PLAYBACK RESOLUTION
single clip, you would have no global method to
make adjustments to the entire TIMELINE. The
hidden benefit of color grading this way is that you
can lower the OPACITY of the ADJUSTMENT layer
to reduce the intensity of the LUT or PRESET at
Chapter #7 assets
any time. Sometimes 100% OPACITY is too much,
JARLE’S PRESETS 4.0 are a free collection of
so feel free to reduce OPACITY to suit your taste
for the entire TIMELINE. 106 presets that can be imported into Premiere
Pro. I’ve been using them for over 6 years and
To change the OPACITY of any clip, DOUBLE-CLICK always import them at the start of any project.
the clip in the TIMELINE to load it into the SOURCE
monitor. Choose the EFFECT CONTROL tab to Learn More and Download Them Here ›
reveal the OPACITY option. You can DRAG the blue
100.0% value left or right to change it or CLICK on
JUAN MELARA is a colorist that has created
the value and TYPE in any value you want.
several free KODAK and FUJI LUTs that emulate
certain film stocks. I have used them on
countless projects and they are available Here ›
Color correction and color grading are both integral parts of
the post-production process. Even if you are unfamiliar to
both tasks, you should realize the editorial power of being
able to adjust any “bad” shots so the viewer will not be taken
out of the story. An editor must use every trick in his or her
bag to make the viewing seamless, smooth and enjoyable. Adjustment of OPACITY

Chapter 7 Color Me Good


TALES FROM THE TRENCHES #8

THERE WERE
205 VFX SHOTS IN
THE FEATURE FILM,
“6 BELOW.”
Every one of them was critical to the story and
had to look 100% real or the illusion would be
ruined and the spell broken. Never underestimate
the power that an invisible VFX shot adds to the
telling of your story to an audience.
Chapter 8 In “6 Below”, almost every single shot benefited from some
sort of manipulation. In this chapter, I will open my bag of

MAKING GREAT
tricks and share some of the most commonly used effects
and techniques I use to coax more emotion from a single
shot or enhance the dramatic tension of a sequence. This
helps the editor contribute to the final narrative of the film

STORIES GREATER
via the stock visual effects found within Premiere Pro.

There are hundreds of video effects available, but I want


to focus on the most common ones I used in "6 Below."
All of them helped me amplify a story point while remaining
invisible to the viewer. Here are the techniques that I will
cover in this chapter:
The best VFX shots are invisible. They should blend in and
feel natural. The goal of VFX is to enhance, amplify or clarify
an element of a shot so it can help tell the film’s story. The
definition of VFX should not be limited to pulling keys for 1 Resizing and repositioning shots

green screens, creating CGI robots or adding muzzle


flashes. There are dozens of tiny and practical tweaks you 2 Stabilizing shots

can apply in Premiere Pro to make a shot play better.

In the post-production world, more and more tasks fall upon the editor
3 Digital zooms (push ins and pull outs)

4
during editorial. The combination of better hardware and software
capabilities allow the editor to proactively address a lot of the VFX Split screens
demanded by a project.

If an editor is knowledgeable and willing to learn new techniques, the


edit will be more impactful and resonate more during screenings. Even
5 Speed changes

6
if these effects are not the final version, they will get the film closer to
the finish line and give the viewer a more rewarding experience. Green screen removal (chroma keys)

7 Custom presets
(available at the end of the chapter)
The Effects panel in Premiere Pro The adjustable parameters are colored BLUE to show that Lastly, if I SINGLE CLICK on the MOTION header in the
the editor can interact with them. There are four methods EFFECT CONTROLS panel, this engages the interactive
The access point to manipulate any effect is found within to change the BLUE parameter values. All four methods will controls within the PROGRAM monitor. I know it is active
the EFFECTS panel. I always keep this docked next to the instantly display the changes on the PROGRAM monitor when a BLUE bounding box lights up and I see crosshairs
SOURCE MONITOR panel so I can easily pop it open and TIP: If the EFFECT CONTROLS panel is active, and on an external monitor in real-time. in the middle of the frame. I can now CLICK and DRAG with
make my adjustments. The EFFECTS panel by default you can SINGLE CLICK on any other clip in the my mouse, directly within the PROGRAM monitor to adjust:
holds the MOTION and OPACITY parameters for the clip. First, I can CLICK and DRAG the numerical value LEFT or position, scale, rotation or anchor point. CLICK on the gray
timeline and the EFFECT CONTROLS panel will
Any further effect you add to a clip will also appear here. It RIGHT to change a value. DRAG left to decrease the value area outside the frame or on any other panel to exit the
instantly update to show you the parameters
also holds the AUDIO EFFECTS, covered in Chapter 6. or right to increase the value. active adjustment mode.
for that clip. Also, in the SEQUENCE menu at the
top of Premiere Pro, if you have the SELECTION Second, I can DOUBLE CLICK on any BLUE value and type
To access the EFFECTS panel for a clip, DOUBLE CLICK a
FOLLOWS PLAYHEAD turned on, the EFFECTS in the number I want. This is useful if I know the exact
clip in the TIMELINE to load it into the SOURCE MONITOR
CONTROLS panel will update to reflect wherever number of pixels or degrees I would like to apply. TIP: To reset ALL values back to the original
panel. Then CLICK the EFFECT CONTROLS tab to activate it.
your PLAYHEAD is positioned in the TIMELINE. No settings, click the CURVED ARROW icon to the
To see all the parameters for MOTION or OPACITY, CLICK extra clicks needed. Both these methods will save Third, I can DOUBLE CLICK on any BLUE value to activate right of the MOTION header within the EFFECT
the “>” icon next to either, to expand the categories and you time as you won’t have to load a clip into the it, then use the UP or DOWN arrow keys to INCREASE CONTROLS panel. If I need to reset an individual
reveal all the options within. If you are familiar with SOURCE monitor every time to access the EFFECT or DECREASE the amount by one unit per click. This is parameter, CLICK the CURVED ARROW icon to the
Photoshop or After Effects then you will see identical CONTROLS panel. extremely helpful for micro adjustments and offers the right of that specific parameter header.
controls for the options located within Premiere Pro. most precise control.

Always keep the EFFECTS


panel docked next to the
SOURCE MONITOR panel so
you can easily pop it open and
make adjustments.

Chapter 8 Making Great Stories Greater


Resizing and repositioning shots Stabilizing shots
It is very common in digital filmmaking to capture raw The power of a well composed shot can be ruined if there
footage at a higher resolution than the final deliverable is a bump to the camera. A panning shot or dolly shot
size. Productions will often shoot at 4K (4096 x 2160 can be ruined if it is not smooth and fluid. The smallest
pixels) and create an HD (1920 x 1080 pixels) master wobble can distract the audience and take them out of the
file. The 4K footage will be edited within an HD sequence moment. Until digital VFX became available and easier to
timeline to gain access to the additional pixels. This over- use (on any budget), very few films had every single shot
sampling allows me to resize or reposition shots and rock solid and every camera movement glass-like.
maintain the highest quality as I have more pixels than
needed to fill the frame. Even a camera on a tripod can have a wobble to the image
when using a telephoto lens. Using VFX to stabilize shots
• 6K has 56x more pixels than Standard Definition. adds a professional look and a higher production value to
• 6K has 9.3x more pixels than HD (1080). any film. We used the WARP STABILIZER effect to address

• 6K has 8.8x more pixels than 2K.


every shot that was not stable or smooth enough for
our liking.
The smallest wobble can
• 6K has 2.2x more pixels than 4K.
The EFFECTS panel is where I go to access the WARP
distract the audience and
On “6 Below”, we captured 6K (6144 x 2592 pixels) footage STABILIZER effect and all the other effects available within take them out of the moment.
and edited within a 4K (4096 x 2160 pixels) sequence with Premiere Pro. My custom project templates always keep
an Ultra Panavision 2.76: 1 anamorphic aspect ratio for the EFFECTS panel close to the TIMELINE so I can quickly
our theatrical final deliverables. This gave us 55% more dig in and grab the effect I need.
pixels to work with—for resizing and repositioning—without
losing any quality. I could scale from the default 100% up As there are hundreds of effects available, use the SEARCH
to 150% and retain a full pixel-for-pixel image to create the bar at the top of the EFFECTS panel to locate the desired
final deliverable. This allowed for an immense amount of effect. As soon as I start typing, the matching effects will
creative freedom in deciding the final image framing for be shown. I then DRAG and DROP the effect from the
TIP: I can apply effects not only to individual clips EFFECTS panel directly onto the clip that needs it.
every shot.
already in the SEQUENCE but also globally to the
By using the SET TO FRAME SIZE options in the MEDIA MASTER CLIP. It’s akin to applying effects to the
preferences (covered in Chapter 2) when we set up the original clip in the PROJECT panel. This means every
project, I set Premiere Pro to automatically fit the 6K footage time the MASTER CLIP is used in any SEQUENCE;
into our 4K sequences. I then used the MOTION parameters it will carry with it the effects I added. The bonus is
in the EFFECT CONTROLS panel to adjust the scale and that I can change the parameters of the effects in
position of every shot in the film. It’s a very simple process the MASTER CLIP at any time and they will ripple
and the result is perfect framing and matching shot sizes— downstream and pass on those changes into
even if they were slightly off during filming. every instance of that clip. To apply MASTER CLIP
EFFECTS, first load a shot into SOURCE monitor.
The four methods to resize or reposition a shot I
mentioned above make it very easy to creatively adjust and In the EFFECT CONTROLS tab, on the top left side,
match every shot in the film with minimal effort. is the MASTER clip tab. CLICK on this tab to reveal
an empty panel. DRAG any effect(s) you want to
I always had the option of using the entire 6K image be applied globally and adjust the parameters
(as shot by the director and DP) shrunk down into the as needed. Then switch back to the clip tab that
4K sequence but also had the option of resizing or controls the individual clip only.
repositioning the shot in all four directions to craft a better WARP STABILIZER automatically begins analyzing the
compositional frame. The additional, full-resolution pixels footage in the background when applied and this data can
are called PADDING and that’s what gave me the luxury to then be further dialed into my desired result. The initial
fine-tune each shot and to also stabilize footage with no computations will take some time (depending on the
loss of quality. length of the shot), but further tweaks use the initial data
and update the results quickly.
Maintaining image fidelity during this stage may not sound
like a visual effect, but it was a critical consideration before
we began editorial and it helped us to deliver pristine and
perfect compositions that were invisible to the audience.

Chapter 8 Making Great Stories Greater


To smooth out a handheld shot, panning Digital zooms
or dolly shot:
Manipulating footage for creative effect is what editors do.
I start with the default setting: SMOOTH MOTION with
And I have to create moments, scenes, sequences—even
50% Smoothness, Subspace warp method and Stabilize
entire films with the footage provided. Building emotional
/ Crop / Auto-scale. For 90% of shots, the default setting
moments that move your audience is critical. Sometimes,
accomplishes my goal of smoothing out a handheld shot.
I will cheat to signal something important is happening.
In this mode, the AUTO-SCALE parameter will show a
Adding a DIGITAL ZOOM to a shot triggers a subconscious
percentage the footage is being enlarged to remove the
feeling for the audience and makes it seem as if they are
shake or wobble. If my footage is the same resolution as
leaning into the shot. I also call this kind of effects shot a
my TIMELINE settings, I try to keep the AUTO-SCALE to a
PUSH IN / PULL OUT / CREEP / DIGIZOOM.
maximum of 110%. With our 6K footage in a 4K TIMELINE,
I could go up to 150% and not lose any resolution. Digital zoom is an effect where I animate the size of the
image using keyframes to enlarge the scale of the shot
If the AUTO-SCALE percentage is degrading my image, I lower
and if needed, the position of the shot. The digital zoom,
the SMOOTHNESS parameter from 50% down to a value that
when applied subtly, can mimic the visual look of a camera
retains resolution but still helps the shot feel better. It is a
dance of push-and-pull to find an acceptable mix of settings.
dollying in toward an actor, scenic detail or prop. This Digital zooms are something
technique is often used on a close-up of a dramatic line
Trial and error are commonplace during this process.
of dialog, often during a monologue and especially if the I’ve been doing for almost
camera was static and on a tripod.
20 years and it is very effective
TIP: Many digital cameras have a rolling shutter Digital zooms are something I’ve been doing for almost 20
that will cause strange, wavy artifacts within the years and it is very effective when used at the right time. when used at the right time.
frame when applying WARP STABILIZATION. This Overuse it and the effect wears off quickly. I always save it
occurs because the camera sensor scans the for a critical story point (at best) and to help a performance
image—line-by-line, from top to bottom—while feel more dramatic (at worst). Since we shot at 6K at
capturing footage. This delay in capture is translated edited at 4K, I had the 50% of extra pixels at my disposal so
into the computations and causes warbling imagery the quality of the image was never sacrificed. If my footage
when using the default SUBSPACE WARP method. frame size is the same as the SEQUENCE, I limit any digital
I switch this to the POSITION, SCALE, ROTATION zooms to 10% bigger than the native frame size.
method to get a better result when using cameras
with rolling shutters. To apply this effect, I have to add KEYFRAMES to a shot
and this task is tackled within the EFFECT CONTROLS
panel. First, I move the PLAYHEAD to the first frame of
the shot in the SEQUENCE and I DOUBLE CLICK to load it
There is one more important WARP STABILIZER into the SOURCE monitor. On the right half of the EFFECT
adjustment that I had to address during the post- CONTROLS panel, you will see the keyframe zone that
production of “6 Below.” If the native frame size of any shows the full range of the video clip from the IN to OUT
media does not match the frame size of the SEQUENCE point. To ensure the keyframes I am about to add are
you are editing in, you will have to NEST the clip before limited to this single clip, CLICK on the menu on the right
applying WARP STABILIZER. A warning will pop up to side of the EFFECT CONTROLS tab and activate the PIN TO
remind you if the frame size is different. CLIP option at the bottom.
To NEST a shot, RIGHT CLICK on the clip in the SEQUENCE To animate the MOTION components of a clip, I first have
and choose the NEST option from the menu. At this point, to toggle on the animation controls. The STOPWATCH icon
give the NEST the same name as the original clip to keep to the left of each parameter is identical to the one in After
continuity within your project. You can now safely apply the Effects and this continuity helps me work in both programs.
WARP STABILIZER effect to the clip. This process will add It has to be turned on to engage animation mode.
the nested clip to your PROJECT panel. I would always put
them in a BIN labeled NESTS to keep track of them. CLICK the STOPWATCH icon next to SCALE to turn on
ANIMATION mode. The icon will turn BLUE so I know
it is active. When I turn it on, it automatically creates a
TIP: If I need to resize or reposition a shot and add KEYFRAME on the first frame of the clip and is visible on
the WARP STABILIZER effect, I have to apply the the right side of the panel. I then move the PLAYHEAD
necessary parameter changes to the NESTED clip. to the last frame of the clip. I can do this by DRAGGING
If I make position, scale or rotation adjustments to a the PLAYHEAD in the keyframe portion of the EFFECT
clip then add WARP STABILIZER, they will not pass CONTROLS panel or directly in the SEQUENCE as they are
through. NEST first, then apply parameter changes linked and mirror each other’s position.
for optimal results.

Chapter 8 Making Great Stories Greater


Split screens
With the availability of more powerful workstations This is something I watched David Fincher’s editors
and GPUs, I was able to finalize many of the VFX shots do during editorial of GONE GIRL. In the past, I had to
directly within Premiere Pro. One of the most common apply a CROP filter to a clip then add a FEATHER E
techniques used in TV and feature films is SPLIT DGES filter so both clips would blend smoothly.
SCREENS. By using two different takes of the same I use a much more elegant solution today. This ability
set-up, I can re-time or replace the performances of to sculpt performances from different takes opens new
actors as needed. In a two-shot, I can blend ‘take one’ of doors of possibilities and here is the way I accomplish
an actor with ‘take four’ of the other actor. I can take out this effect.
pauses during dialog scenes or even replace a blue sky
with clouds or a starry night from another shot.

With the PLAYHEAD now parked on the last frame of the


clip, I can increase the SCALE parameter from the default
100 to the value of my choice. If I want a 20% larger image
at the end of the clip, I type in or drag the SCALE parameter TIP: The default animation of any parameter is
to 120. This causes the clip to grow in size over the LINEAR in motion. This means it changes at a
duration of the shot from 100 at the first frame to 120 at constant rate with an immediate start at the first
the last frame of this clip. If I need to adjust the POSITION frame and an immediate stop at the last frame.
parameters of the clip to accommodate the new framing If I want a more organic motion that replicates
caused by the SCALE increase, I repeat the same action a human being pushing a dolly, I can change the
with the POSITION parameters and chose the best first- interpolation method of the animation. RIGHT CLICK
and last-frame of the clip. on the first keyframe and chose EASE OUT to apply
a gradual start to the animation. RIGHT CLICK on
The DIGITAL ZOOM effect is something I use all the time. the last keyframe and chose EASE IN to let the
It helps me emphasize story points and guide the audience animation land gently on the last frame of the clip.
to pay attention to important moments. To help me save These adjustments give a naturalistic feel to the
time, I created a PRESET PACK that is available at the end animations, so they look as if a person is actually
of this chapter. It’s called VASHIVISUALS DIGIZOOMS. It moving the camera or lens to achieve the shot. The
contains 10 SCALE presets that you can DRAG and DROP ultimate goal is to keep these effects invisible and
onto any shot so you don’t have to animate each shot by not draw attention to them. The EASE IN / EASE OUT
hand. They include both LINEAR and EASE interpolation tip helps makes this possible.
presets so you choose the best method for each of your
shots. The best part is that they are automatically applied
I choose two clips that will be stacked on top of each
to the first and last frame no matter the duration of the
other and create a MASK on the upper clip. This crops
shot. My presets will adjust and match the length of any
the upper clip and reveals the footage on the lower clip:
clip when you apply them. IMPORT them into your EFFECT
panel by CLICKING on the menu and choosing IMPORT 1. Place Clip #1 on a track directly above Clip #2 Each time I add another Vertex Point, it will draw a line
PRESETS. Enjoy! in the SEQUENCE. between back to the previous point.
2. DOUBLE CLICK the top clip and open the EFFECT 6. I use at least 4 Vertex Points to create my mask.
CONTROLS panel. Finally, I touch the first Vertex Point to CLOSE the
3. In the PROGRAM monitor, open the SELECT ZOOM mask shape and make it active and adjustable.
LEVEL pulldown in the bottom left of the panel. 7. The area within the MASK of Clip #1 is visible and
Choose a zoom level that is small enough so that everything outside the MASK is cropped out. The
you see the grey background behind the clip. video of Clip #2 on the lower track is now visible
4. Under the OPACITY parameter in the EFFECT within the cropped area of Clip #1.
CONTROL panel, CLICK the FREE DRAW BEZIER 8. The MASK layer is added underneath the OPACITY
icon. It looks like a pen tip. parameter in the EFFECT CONTROLS tab of the
5. Back in the PROGRAM monitor, I draw a MASK directly SOURCE monitor. To see the MASK at any time in
on Clip #1 to isolate the portion of the shot I want to the PROGRAM monitor, so I can make adjustments,
use. CLICK on the shot to create a Vertex Point. SINGLE CLICK this MASK layer and it will become
active and editable.

(Cont.)

Chapter 8 Making Great Stories Greater


Speed changes
9. I can reposition the MASK in the PROGRAM monitor The SPLIT SCREEN method is often planned for before
by hovering my cursor in the middle of the MASK you begin shooting. “6 Below” director Scott Waugh There are times in film editing where I need to speed up
until I see a HAND icon. DRAG the MASK shape or framed his 2-shots so there was a gap between the or slow down footage. Even a slight adjustment can make
further adjust any Vertex Points by CLICKING and two actors that could accommodate the split screens. a moment more impactful. Speeding up an action shot
DRAGGING the individual points. ROTATE the MASK Hopefully, the actors would not cross in front of each by 10% can be the visceral push it needed. Slowing down
by hovering the cursor at any corner of the MASK other during the shot, otherwise, we had to rotoscope that footage to linger on a close-up, before the actor turns their
until you see the curved DOUBLE ARROW icon. moment to maintain the illusion of merging two shots. head, can create an emotional beat through editing. I can
achieve both effects in the TIMELINE.
10. The MASK has a built-in MASK FEATHER parameter With sky replacement shots, it was easy to create a
that softens the edge between the two clips. I can mask that followed the tree line or horizon and then add To change the speed of any clip, RIGHT CLICK on a shot in
access it from the EFFECT CONTROLS panel or in night time or cloudy sky, depending on what the story the SEQUENCE and choose the SPEED/DURATION option.
DRAG the OPEN CIRCLE on the right side of the needed at that moment. The principle of how I applied TYPE in the speed to change the speed. 100% is real time.
MASK directly in the PROGRAM monitor to expand the effect and the execution were the same as the 50% is half speed. 200% is double speed. You can also
or contract the amount. 2-shots with actors. DRAG the Speed or Duration parameters with your mouse
to dial in the exact value.

For slowing down footage, I find better results using whole


TIP: I always draw at least 4 vertex points for the MASK and they are always outside the edges of the video clips numbers (50% / 40% / 20%) when using the default setting
so when I increase the MASK FEATHER, it will only blend the two shots at their intersection and not at the other of Frame Sampling. To get smoother results when slowing
three edges of the MASK. This is why in Step #3 I lower the zoom level in the PROGRAM monitor so I can access down footage, change the TIME INTERPOLATION option to
the grey background area outside the active video frame range. OPTICAL FLOW. This is another VFX effect ported over from
After Effects that uses a more powerful algorithm to create
intermediary frames that did not exist in the original footage.

For locked-off static shots, it’s magical, but on some


shots with a lot of motion in the frame, artifacting can be
introduced. If something crosses frame or there are various
layers of movement, OPTICAL FLOW can blend objects
together in an attempt to blend them. I always test it out
to see the results. Also, on footage that has been shot at
higher frame rates (60 / 120 / 240 fps) and is already in slow
motion, OPTICAL FLOW really excels at smoothly slowing it
down even further with amazing results.

TIP: Here’s a secret trick I use to extend a moment


when there is not enough footage at the end of a
shot. If an actor has a close-up and they turn their
head or blink too soon but I need to stay on that
close-up, how do I milk that moment and extract
more frames to sustain the shot? Sometimes
slowing it down isn’t enough, so I have to ‘ROCK &
ROLL’ the shot. I will play the shot up to the moment
the actor turns their head or blinks and cut the tail
of the shot. I then COPY this new shot and PASTE it
right after the original shot. I then CLICK on SPEED /
DURATION and chose the REVERSE SPEED option.
Now the last frame of Shot #1 seamlessly rolls
into the first frame of Shot #2 which is the original
footage now playing backward. I now have enough
footage to prolong the moment and sell the emotion
I was looking to provide for the audience.

Chapter 8 Making Great Stories Greater


Green screens
This is the process I use to pull clean keys on
The use of green screens has become ubiquitous over Most of the the green screen shots in “6 Below” were
GREEN SCREEN VFX shots:
the years, from the biggest Hollywood blockbusters to the insert-shots from cell phones and other devices that
smallest YouTube video. The trick is to sell the effect and Josh Hartnett carried with him while lost in the blizzard 1. In my SEQUENCE, place the shot containing the
make it look more than convincing—the goal is to make it of the backcountry. These shots shared information GREEN SCREEN footage on the track directly above
look real. A bad green screen shot jumps out at you and such as battery life, text messages and radio signals the BACKGROUND PLATE footage.
pulls the audience out of the film. The illusion is ruined during his journey. We filmed all these insert shots in
2. In the EFFECTS tab, navigate to Video Effects /
and it is hard to recover as a viewer. Our brains know the parking lot of our offices in Los Angeles during a
Keying / Ultra Key. I can also type ULTRA KEY into the
what reality looks like. It is our job in post-production to 100-degree heat wave.
SEARCH BAR to isolate and view the effect. DRAG
create and sell convincing green screen shots.
We then composited these shots with snow-covered the ULTRA KEY effect onto the top layer that contains
In the past, removing green screens (pulling a chroma background plates that we filmed while on set in Utah. the green screen footage.
key) needed to be addressed in After Effects or other The information on these devices helped inform the 3. In the ULTRA KEY effect, CLICK the EYEDROPPER
dedicated VFX software. In the Adobe ecosystem, audience of his location, struggle and despair as he icon next to the KEY COLOR parameter to activate it.
Premiere Pro benefited from the porting over of ULTRA ran out of battery power and his only link to the outside
4. Use the EYEDROPPER in the PROGRAM monitor to
KEY, that previously lived exclusively within After world. The VFX shots had to look real and match
select the green or blue screen to be removed. To
Effects. This high end, powerful keying solution allows our footage shot 900 miles away—where it was over
get the best initial result, CLICK on an area of the
for accurate and easily adjusted parameters to pull an 100 degrees colder.
color that is most represented in the shot. There are
extremely clean key right within Premiere Pro. With our
When I address green screen shots during editorial, my always shadows and brighter areas to the chroma
powerful Dell workstations and high-end NVIDIA Quadro Step 3
goal is not to pull a perfect key. My goal is to make the key screen. Always CLICK on the best exposed and
video cards, I could pull clean keys in real-time, even
shot work well enough to not detract from the viewing balanced part of the screen.
while using our huge 6K native RED R3D files.
experience. My goal is to show the director an accurate 5. ULTRA KEY gets me 90% of the way to a solid
Usually, the green screen work is taken care of by a representation of the final VFX shot that will eventually key with a single click. To refine the key, I switch
dedicated VFX artist, but I created a quick workflow be redone at the highest level. The 6 steps in my process the OUTPUT mode from COMPOSITE to ALPHA
that allowed me to create temp green screen shots above will help you create a realistic and solid VFX shot. CHANNEL. This allows me to analyze the key and
that survived through all the screenings and previews It’s a skill every feature film editor should have in their improve the results.
during post-production. Once we lock the film, I handed bag of tricks.
6. A perfect key, when viewed in ALPHA CHANNEL
off the film to the VFX artists. By design, since my work
mode, will have pure blacks that represent 100%
existed inside the integrated Adobe workflow, the VFX
transparent and pure whites that show what is not
artists could take my work and enhance it to create
affected. To tweak the settings, open the MATTE
the final VFX shots. This collaborative structure of shot
GENERATION option. Lowering the SHADOW
management aided all of us in hitting our deadlines and
and raising PEDESTAL values will lower the black
delivering pristine and realistic VFX shots.
values and make the key cleaner. At the same time,
lowering the TRANSPARENCY values will raise the
white values to isolate and retain the information
you want to be excluded in the key. All 5 settings
Step 5
within the MATTE GENERATION options affect each
other. There is a push and pull dance that occurs
while I try to pull the cleanest key. It always takes
experimentation to achieve the best result.
Step 6

Chapter 8 Making Great Stories Greater


Custom presets
Presets are powerful tools that quickly help me achieve tasks that I normally create manually. Knowing how to make them
by hand is important, but when deadlines are looming, it is nice to know I have an automated option to fall back on. Since Chapter #8 assets
I made them myself, they have been vetted, are precise to the task at hand and become huge timesavers.
Here are the 139 CUSTOM PRESETS that I load into
At the end of this chapter, you will find several CUSTOM PRESET packages that I have either created or commissioned all my projects:
talented VFX artists to build for my purposes. I used them on DEADPOOL and “6 Below” and they are free for you to use on
your next project. Deadpool Camera Shake Presets (7 presets)
The best part of CUSTOM PRESETS is that they are formed using the pre-existing effects that live within Premiere Pro. All Download Here ›
my presets have real-time playback so no rendering is needed to see the results. With well over 100 stock effects, I can mix
and match any of them to create and save a CUSTOM PRESET to be used in the future. Here is my simple process:
Vashivisuals - Digizoom Presets (10 presets)
Download Here ›

1. Add the effects I need to a clip. Adjust the 4. CUSTOM PRESETS can be exported and added
parameters as needed. There is no limit to the onto another workstation. I keep all my CUSTOM Vashivisuals - Vintage Lens Presets (16 presets)
number of effects that can be included in a CUSTOM PRESETS on a flash drive and carry them with me Download Here ›
PRESET. It is important to note that adjustments to at all times so they are readily available. To export a
the MOTION or OPACITY parameters can be included CUSTOM PRESET, first open the PRESETS folder in
in the CUSTOM PRESET. Even keyframes will be the EFFECTS panel. RIGHT CLICK on any preset and Jarle’s Premiere Pro Presets (106 presets)
baked into them. choose EXPORT PRESET.
Download Here ›
2. Once I finalize my CUSTOM PRESET, I save it as a 5. To import my CUSTOM PRESETS on another Step 2
stand-alone preset. To do this, CONTROL-CLICK workstation, CLICK on the MENU icon on the right
on all the individual effects used in the EFFECT side of the EFFECTS panel. I Choose the IMPORT
CONTROLS tab. Once they are all highlighted, RIGHT PRESETS option then navigate to where they live on
CLICK and choose SAVE PRESET. Assign it a custom my flash drive.
name and CLICK OK.

3. The CUSTOM PRESET is now added to the EFFECTS


panel and can be located within the PRESETS folder.
Now when I drag the preset onto a clip, all the effects
and settings within it will be applied immediately.

Step 3

Visual effects are an integral part of the


post‑production and storytelling process.
The more options and techniques an editor
knows, the more valuable they become to the
filmmaking team. A strong fundamental grasp
of visual effects is essential but having access
to premade CUSTOM PRESETS always helps!

Step 5

Chapter 8 Making Great Stories Greater


TALES FROM THE TRENCHES #9

THE ABILITY TO ADDRESS


AND DELIVER A 6K VFX
WORKFLOW IN-HOUSE
WAS ONLY POSSIBLE
ONCE WE EMBRACED
THE POWERFUL
DYNAMIC LINK OPTION
WITHIN AFTER EFFECTS.
“6 Below” included 205 VFX
shots all finished at 6K
resolution to match our
delivery requirements.
Chapter 9
THE POWER BEHIND
Nvidia M6000 video card

THE EFFECTS
Every element of “6 Below” pushed the technological boundaries of
post-production including finishing the 205 visual effects in the film.
This total number of visual effects is modest, compared to many
Hollywood blockbusters. The challenge was all the shots were to be
completed in After Effects at 6K resolution to work in the Barco
Escape format and then downscaled for our 4K theatrical deliverables. By frontloading our pipeline with our DELL Precision 7910
20-core workstations and the powerful NVIDIA M6000
For comparison, the vast majority of VFX for films today are completed in 2K and/or GPUs, we were able to wrangle the 6K pixels and push
HD. Some directors and producers are pushing for a full 4K finish but often the VFX through the computations and still hit our deadlines. This
are finished at 2K and then ‘uprezzed’ to 4K for delivery. The amount of data and combination was the only viable solution we found after
computational power makes a true 4K finish difficult, especially when you’re talking months of extensive testing.
about simulations with elements like smoke, fire and water.
We had two on-site artists working on the VFX shots of “6
Below” and farmed out a handful of heavy rotoscope shots
to a vendor in India. VFX lead artist Jon Carr personally
handled multiple roles, including working as the assistant
editor and creating VFX shots. We worked exclusively in
the Adobe ecosystem and relied on DYNAMIC LINK to
move effortlessly between Premiere Pro and After Effects.

On a regular day, the VFX artists were working on multiple


DELL systems simultaneously as director Scott Waugh
and I were editing on two separate DELL Precision
workstations. A fifth workstation was connected to our
RAID and was used only to render out the final VFX shots
in 6K.

DELL 7910 20-core workstation


Getting a balanced and consistent look, even during
editorial, is critical to the screenings and viewings for
directors, producers and anyone that needs to contribute
feedback to the process. Beyond the job of telling the
story, we had to give the closest approximation to the final
product at every showing of the film.

DYNAMIC LINK is the process by which an individual


shot—or group of shots—in a Premiere Pro TIMELINE
can be opened in After Effects but still remain connected
to the Premiere Pro TIMELINE. This bridging of two
platforms harnesses the additional power and flexibility
Even though the renders were massive in size, I don’t and immediately start working on the 6K R3D RED of After Effects’ VFX controls and deeper computational
remember a time when an individual render took longer files was imperative. If we had to work with any other power. It also allowed for additional work to be done from
than an hour and a half. We are often talking about only editing application, we would have to transcode out to another workstation at the same time and that work would
a three-second shot, but at 6K the processing time is an intermediate codec and would likely need to deal with propagate back into the original Premiere Pro TIMELINE.
nine times longer than working at HD (1920x1080). Every shifting gamma in the process. An effective pipeline must
evening after our editorial work was complete, we would always be on the lookout for glitches and incompatibilities This technique was a breakthrough in the GONE GIRL
cue up a series of renders to be done overnight. that will always crop up over a 10-month run. Premiere Pro workflow that I consulted on and it was
created out of sheer necessity. David Fincher asked for a
As we were editing during the summer heat wave in Also, we would need time and extra storage to house all the way to apply VFX to the 6K RED footage captured during
Los Angeles, sometimes the renders would overheat the
workstations and cause crashes at night. This was due to the
transcodes in the interim. That was not an option given our
budget and schedule. We decided early on to stay within
principal photography without resorting to exporting files
from Premiere to be then imported into After Effects. This
This technique was a
fact that the office building that housed our edit bays turned Adobe’s software and work with the native files exclusively. previous method would create 2 additional files for every breakthrough in the
off the air conditioning at 5 pm and the temperature would VFX shot that would require additional storage, importing,
reach 95 degrees in our offices. These inconveniences should Another aspect of working directly with the RAW files is exporting and swapping out files in the Premiere Pro GONE GIRL Premiere Pro
that we could jump into the source settings and adjust the
always be factored in during post-production!
raw clip setting of the shots in either Premiere Pro or After
TIMELINE for every single shot. This was far from efficient
or intuitive.
workflow that I consulted
I think the key to our success in managing the workload
was the ability to stay within the Adobe ecosystem. Having
Effects and that gave us a tremendous amount of control
to shape the look of the film in editorial. We were all very Here is the elegant solution created by David Fincher, his
on and it was created
the option to jump from Premiere Pro into After Effects grateful for this functionality. editorial team and Adobe that solved this dilemma. out of sheer necessity.

Chapter 9 The Power Behind the Effects


Dynamic Link
It requires only one step to access the power of this
process. You RIGHT-CLICK on a shot (or range of
shots) and choose REPLACE WITH AFTER EFFECTS
COMPOSITION from the menu. This will do two things.

First, it opens After Effects and creates a composition that


matches the clip (or range of clips) in duration, frame rate
and frame size. You do not have to fiddle with settings or
parameters. It automatically matches the source assets.

Second, it establishes a live link between the two programs


that gives real-time feedback and updating between them.
Any adjustments or VFX applied within After Effects will be
reflected immediately within Premiere Pro.

Once a VFX shot has been completed within After Effects,


that work is already reflected back within the Premiere Pro
TIMELINE. The editor can playback his current TIMELINE
and always see the latest version of the VFX. The power of
this workflow is reinforced once you consider the reality of
constant revisions.

The original clip has been transformed into an After Effects


project that now lives in the Premiere Pro TIMELINE and
can be saved in the location of your choice. The huge
advantage gained by this brilliant workflow is that a VFX
artist or assistant editor can now work on the clip inside
After Effects without disturbing or interfering with the
editor’s work. DYNAMIC LINK is bundled into the Premiere
Pro TIMELINE but is also a completely separate entity at
the same time. This creates a collaborative VFX workflow
that frees everyone to focus on their respective tasks with If the director comes in and asks for a VFX adjustment, this
no danger of overwriting or damaging the TIMELINE. note can be passed on to the VFX artist in another room
who can then apply those changes in the background.
Once they are done with the notes, once again, it is instantly
updated in the editor’s TIMELINE.
TIP: Before applying DYNAMIC LINK, we always
copy the clip (or range of clips) we are sending to There is no other VFX workflow that grants this much
After Effects onto the next higher available track power and elegance to the post-production team that I
DELL 7910 20-core workstation
inside Premiere Pro. By selecting the clip and have ever experienced. On top of that, all the VFX shots
holding down the OPTION key and moving the are handled in 6K and are FINAL once returned to the
clip(s) UP one track, we duplicated the original clip TIMELINE. To reiterate, we had no OFFLINE edit on
in our TIMELINE. Now we have the original clip and “6 Below.” The current edit is always the final product at
a second iteration which will be transformed into an full 6K resolution and can then be exported to the final
After Effects project. deliverables. I absolutely believe this fluid and flexible
workflow will be commonplace and adopted by all of
Hollywood in the near future.

Chapter 9 The Power Behind the Effects


Render and Replace This time-saving and magically simple workflow does leave The majority of VFX shots in “6 Below” were subtle
one question that you are probably asking. What if we need enhancements. We did things like cleaning up tracks
If your project has a lot of VFX shots, you can eventually hit to further adjust a VFX shot or the director asks for a change in the snow, enhancing snowfall and creating dozens
a point where having dozens (or more) of DYNAMIC LINK after we have used the RENDER AND REPLACE option. of informational screens for the MP3 player. By far the
shots active in both Premiere Pro and After Effects will Luckily for all of us, David Fincher and his team asked the biggest VFX task was handling the day for night transitions.
cause a bottleneck on the resources of your workstation. same question and a simple solution exists. If you RIGHT-
I learned this while consulting on the Premiere Pro CLICK on the new video asset created via DYNAMIC LINK, ‘Day for night’ is a process of shooting during the day
workflow for GONE GIRL. No matter how powerful a you have the option to RESTORE UNRENDERED. and relying on a combination of color grading and VFX to
workstation is, there are limits to computational power transform the shots into something that looks and feels
and the effect of real-time playback on the TIMELINE. If like night. A good portion of the film takes place at night
your playback is stuttering or dropping frames, you cannot and it ultimately proved easier on the cast and crew to film
review the edit properly. the scenes during the day and hand them off to VFX to
transform them in post.
This is unacceptable and is the exact situation we dealt
with on GONE GIRL. There were roughly 2400 individual Our process to create night was twofold. First, we needed
shots in the final version of GONE GIRL. Over 90% of these to transform the overall look that would match a full moon
shots were sent through DYNAMIC LINK to After Effects. at night-time and augment that black sky with a sea of
The majority of these shots needed at least stabilization or stars. We worked with Technicolor and senior colorist,
split screens applied to them. Mike Sowa to create a transform LUT that took a daylight
scene and transformed it with a silver and blue night-time
Due to computational limitations of hardware, it was not feel while maintaining the dynamic range. This allowed
realistic to expect both Premiere Pro and After Effects to Sowa to further manipulate it during the final color grade.
both be open, active and applying effects to hundreds of
shots at the same time. Adobe came up with another new During editorial, we replaced the temporary “Day for
feature that solved this issue. It’s a feature that has been in Night” preset used in the LUMETRI COLOR panel with
the public version since 2017. the LUT designed by Mike Sowa. Our goal was to always
screen the film with the closest visual version of the final
RENDER AND REPLACE gives you the capability to image. Thanks to our powerful Dell workstations and the
convert any DYNAMIC LINK After Effects project in your This will return the video asset back into the previous NVIDIA Quadro video cards, we could preview this custom
Premiere Pro TIMELINE into a standalone video file that DYNAMIC LINK state and give you full access to re-enter LUT in real-time even with the overwhelming size of the
is automatically imported into your MASTER project. This After Effects and continue tweaking parameters to your 6K RED native files we were using for editorial.
option removes the DYNAMIC LINK and takes away the liking. Then when you have made your additional changes,
processing power needed to maintain that link. Once a VFX once again RENDER AND REPLACE the shot to create a
shot is approved, the editor can quickly BAKE the effects new video asset. It’s a wonderful further option to maintain
into the shot and add this new asset into their TIMELINE. the fluid VFX workflow and to know you can dance
between the different states to your heart's content.
To implement this function, RIGHT-CLICK on an After
Effects project (DYNAMIC LINK) in your Premiere Pro
TIMELINE and choose the RENDER AND REPLACE option.
At this point, you can pick one specific clip or all the
DYNAMIC LINK clips in your sequence to convert. Choose
your preferred format (ProRes, Cineform, DNxHD…), where
this new asset should be added and the number of handles
to include.

HANDLES are additional frames both left and right of the


clip edges that will be created in case you have to adjust
an edit point or add a dissolve to those edit points after
conversion. This new standalone video clip will be added to
the drive of your choice and also added into your PROJECT.
The DYNAMIC LINK is now removed and your hardware
resources will remove that performance hit. I’m sure you
can now see the power of this functionality and why it is
a necessity for projects that have a large number of VFX
shots using DYNAMIC LINK.

Chapter 9 The Power Behind the Effects


This LUT would get the shots feeling like night but to We could not scale up the existing night sky plates The compositing of those plates proved very difficult as The VFX artists relied heavily on luma keys and creative
take it to the next level, we wanted to augment the night because the stars would become too large in the sky. We many of the locations contained trees with dense bare feathering to pull off the majority of the shots. Mocha
sky with stars. It was often cloudy during the shoot, but also tried tiling plates (repeating smaller sections of the branches and our job was to get the stars behind all of Pro was also a key component in the process, which is a
cinematically it is much more impressive to have a giant sky) but often the image became repetitive. In the end, these trees. We had very limited time to complete all the third‑party plugin that runs through After Effects. 95% of the
starry night shining down on the scenes. lead VFX artist Jon Carr took a high-resolution 8K stills VFX and fellow artist Shahriar Rahman and Jon Carr had tracking was done within Mocha Pro. Ultimately, I think we
camera up to Angels Crest, an hour north of Los Angeles to pull out their bag of tricks to complete these shots created something with a unique look that helped director
We also bumped up against the 6K delivery format and captured a series of long exposure stills that provided in a timely fashion. In post-production, limitations and Scott Waugh put Josh Hartnett into extreme isolation that
requirements again as most of these night shots were enough resolution for us to create convincing star imagery. deadlines force you to find solutions through creativity. convincingly looked like the middle of the night.
in motion and required a star plate (VFX background to These stills were then comped into every night-time scene This is the hallmark of committed filmmakers.
replace the actual sky) at a higher resolution than 6K. It in “6 Below.”
was difficult to find large enough stock elements to cover
the required resolution.

Chapter 9 The Power Behind the Effects


VFX Spreadsheet
Because time was short and our team was small, a simple
organizational system was critical to managing all the
VFX shots. We needed a tracking system to keep these
VFX shots organized and monitor how each shot was
progressing on its way to becoming final. Jon Carr utilized
Google Sheets to create a custom document the entire
team could access and it was automatically color-coded
based on each stage of the VFX shot.

Working with a small and creative team proved to be


liberating. There were points during editorial when our team
was in the parking lot of our office building with a portable
green screen, shooting inserts of cell phones and MP3
players to help flesh out information that was essential to
the story. This is when it felt like filmmaking at its purest.
There is no problem that cannot be solved with ingenuity.

These insert shots were then dropped into After Effects


and the VFX could be applied instantly. We then added the
shots into the current edit within minutes to help better tell
the story. When I think back to how we were able to deliver
a feature film in 6K, it really was a realm of controlled
insanity that we all embraced. Most other productions still
work within a 2K or 4K workflow, but we future-proofed
our process to stay ahead of the curve and deliver at the
highest fidelity that can be shared no matter the format...
for the time being!

The storytelling process can always benefit from VFX


provided the ultimate goal is to keep them as invisible
as possible. With so many creative possibilities available
within the Adobe ecosystem, we were able to integrate the
massive potential of the industry standard VFX platform
After Effects to deliver stunning and realistic visuals at the
never before attained 6K level.

Without a system, things can easily spiral out of control Chapter #9 asset
as each new version of a shot begins to add up and things
can be very uncomfortable when a director pops into your Our VFX lead editor Jon Carr has kindly made available
office to check the status of a shot and you secretly have his custom Google spreadsheet that he used to track
no idea how to locate the most recent version. Organization all VFX shots for the duration of post-production. As
is crucial in every element of post-production no matter the he explained in this chapter, a document that the entire
size of the project. Always take pride in your work. team can reference at any given moment is required to
“6 Below” was a rewarding process. It pushed us to Organization is crucial in every keep continuity and a well-organized workflow.
find creative solutions to all the impossibly demanding
technical requirements. No other team in the history of
element of post‑production no The chance of mistakenly using an old version of a VFX
shot will always be a possibility and that dreaded feeling
The VFX Google Spreadsheet
post-production had attempted to tackle an entire feature matter the size of the project. of seeing an old VFX shot pop up during screening will
film in 6K resolution for all the editorial and for every VFX teach you a hard lesson. Always refer to this document Access the Spreadsheet Template ›
shot. It was not an easy journey, but we are all better and triple check it against the most current cut. This
filmmakers for taking on and conquering this challenge. has nothing to do with creativity and everything to do
with due diligence and pride in one’s work. Work like a
professional and you will be treated like one.

Chapter 9 The Power Behind the Effects


TALES FROM THE TRENCHES #10

“6 BELOW” WAS
EXPORTED IN 14 FORMATS
FOR DISTRIBUTION AND
THEATRICAL PRESENTATIONS.
Chapter 10
DELIVERING THE
MASTER FILE

The film is completed so we begin the last critical stages of The last steps before making the master file are two-fold.
post‑production. Creation of the master file, generating the First, we exported the locked film (6K footage) to the
colorist so he could grade the film to match the vision of
deliverables for distribution and theatrical markets and the director and cinematographer. Second, we shipped
archiving our project are the final steps. the temp audio mix (28 tracks) to our audio team for full
sound design and the final mix. Premiere Pro is capable of
During editing, the film is crafted into a complex tapestry of video exporting all these components directly from the timeline.
clips, effects, transitions, music, sound, dialog and graphics. Once this Using Media Encoder and our custom presets (included at
painstaking process is complete, months of work gets compressed into the end of this chapter) we created the exact files that both
one file with Adobe Media Encoder. That’s the MASTER FILE. departments needed to accomplish their work.

Creating a master file is a purely technical process. It’s not about artistic The 6K RED R3D files were exported from Premiere Pro
decisions. It’s about careful quality control and knowledge of optimal as DPX files (8TB of files) and graded by Mike Sowa at
settings for each different deliverable. It takes time and energy and is Technicolor. Here are the EXPORT settings we used to
taxing on the system and on the team, but that’s what you have to do to create the 6K DPX files.
get a pristine final result.
The temp audio mix was exported as AAFs and shipped
to Oscar-nominated sound mixer Greg P. Russell and the
E2 sound design team at Warner Brothers to create the
final 5.1 and 7.1 sound mixes. Here are the settings for our
AAF exports.

Once the color graded DPXs and final sound mixes (5.1 and
7.1 WAV files) were returned to our edit bay, we dropped
them into a Premiere Pro 6K sequence from which we
could finally create the Master File.
Master File With the batch process functionality of Media Encoder, we
encoded all the exports at one time and had a chance to
The proper procedure is to always export a single master step away from the workstation as it cooked the files.
file, often called a “Texas Master” that all subsequent
deliverables will be transcoded from. This is preferred
to individually creating files directly out of Premiere Pro Batch exporting files from Adobe Media Encoder
for each deliverable. The master file would then be used
to generate DCPs, 4K versions of the film for theaters, a
slightly different 4K version optimized for online streaming
and a variety of HD version for different TV broadcast
standards. We created 14 deliverables in total. This
master file is always at full resolution and with the least
compression possible. A popular flavor of codec for master
files has been ProRes 422HQ or ProRes 4444.

ProRes works great on a Mac but Windows could not export


ProRes natively, so for many workflows, including ours, a
better solution is the GoPro CineForm codec (10-bit or 12- Source / Export Format vs Render Time
bit) which works across both operating systems. CineForm
is supported natively in Premiere Pro and Media Encoder
and I have used it for over 10 years including on “6 Below.”

UPDATE: As of December 2018, the Premiere Pro


CC 2019 (13.0.2) version can now export ProRes
from Windows workstations.

There is one more extremely important benefit to using


CineForm over ProRes. The encoding time into a CineForm
file is significantly faster with every source file. For our 6K
R3D source file workflow, this saved countless hours over Several of the deliverable sizes and formats we created for “6 Below”
the post run.

Using this 6K Master File we created custom Media


Encoder presets with optimal settings to export files
for internal review, YouTube, Vimeo, Facebook, Blu-ray, 6K CineForm Master File export from Adobe Media Encoder
Instagram, DCP and any other deliverable regardless of
format or resolution.

The five quality settings of CineForm. 4 was the maximum we used.

Windows Mac Used for Adobe Q Settings

Film Scan 2 Best / 100% Rigorous post 5

Film Scan Very Good / 75% Film / HD-DVD 4

High Good / 50% Film / HD-DVD 4

Medium Light post 2

Low Storage 1

*Approximate sizes for 10-bit 1920 x 1080 24p YUV


Different frame sizes and frame rates will change rates proportionately

Chapter 10 Delivering the Master File


The Digital Cinema Package Wraptor
Wraptor converts to XYZ and encodes to JPEG2000 but
The Digital Cinema Package (DCP) is the gold standard doesn't handle the 23.976p to 24p conversion very well.
of theatrical deliverables. It’s also the preferred format The default JPEG2000 MXF encoder doesn't do the speed
for most film festivals and general screenings. It is a change, the XYZ color space or the wrapping.
contractual requirement for distribution and must pass
stringent QC testing to be accepted. In the past, the cost
of making one DCP could run $5000 or more. We made all
our DCPs for free, using 3 progressively better methods
until we discovered the special sauce formula that gave us
the best results.

We made a lot of DCPs for “6 Below”, including the final


master DCPs that passed QC at Deluxe in Burbank and
were shown in theaters during the release. Our initial tests
of the Wraptor plugin (included with Premiere Pro and
Media Encoder), were acceptable and used for several
screenings but lacked some features we needed.

We were looking to create 4K DCPs with 7.1 audio and


the Wraptor plugin was limited to 2K and 5.1 audio. We
did some tests with the Wraptor Pro plugin as well but
eventually determined that the free program DCP-o-matic
was the best solution for us. 3-time Visual Effects Oscar
winner Rob Legato used DCP-o-matic to create his 4K
DCPs, so we were more than confident to use it on our film. Wraptor Pro
Here’s the workflow that we used and another workflow we Fnord's free “j2k” plugin bypasses the speed issue, does the
would recommend for future DCP creation. It’s a complex XYZ conversion and the JPEG2000 encoding but doesn't
process but well worth it. encrypt or wrap the files. So clearly another solution was
required.

Fnord j2k http://www.fnordware.com/j2k/

There are four steps for creating a DCP from a 23.976p timeline in Premiere:

1 3
The output must be converted to true 24p, The image must be encoded with a very specific
either by duplicating every thousandth frame or flavor of JPEG2000 file. JPEG2000 is a very
speeding up the picture and audio by 100.1%. flexible data compression architecture, allowing
one channel for RAW images or three channels

2
The image must be converted from the editing for RGB images. Optionally the encoded file
color space (usually Rec.709, Rec.2020 or P3) can be encrypted for secure delivery and
to CIE XYZ color space. playback control. DCP-o-matic

4
DCP-o-matic is a free open source DCP creation toolset. It
The JPEG2000 files need to be wrapped in an can handle all four steps of the process, but we found an
MXF file with several other metadata files to even more efficient way to utilize it in a hybrid workflow.
make the complete Digital Cinema "Package."
DCP-o-matic https://dcpomatic.com/

Chapter 10 Delivering the Master File


For “6 Below”, we edited at 4K 23.976p so we needed to
speed everything up 100.1% to get it to exactly 24p for DCP-o-matic Settings
the DCP export. The most elegant solution was to export
4K DPXs from the 23.976p project, import them into a new • If you do have 7.1 audio, you need to make a 12 channel DCP.
Premiere Pro project and reinterpret to 24p.
• The first 6 channels follow the usual 5.1 order: (L, R, C, Lfe, Ls, Rs) but
After syncing the audio, we exported a 4K CineForm file the rear left and right streams go in channels 11 and 12 respectively.
at 24p with 8 channels of audio to use in DCP-o-matic to
encode the required JPEG2000 in XYZ colorspace.

The resulting file took 30 hours to encode in 4K on our


20‑core DELL workstation but gave us the final master
DCP with 7.1 audio for delivery.

Edits to the finished piece could be made without


re‑encoding it all, due to the fact that DCP-o-matic can
edit JPEG2000 files natively, without re-encoding them.

With the benefit of another year of experience and many


more DCPs created we have optimized our process to be
faster, more efficient and of higher quality.

Exporting DCP compliant .j2k files directly out of Adobe


Media Encoder (AME) is now possible with the free DCP-o-matic Audio Settings
JPEG2000 plugin from Fnord software.
The workflow choices have a huge impact on the encoding speed.
Exporting directly out of a 23.976p sequence allowed us 4K obviously is more resource intensive than 2K but we did test both.
to bypass the 24p video conversion issue (because it is
a frame sequence) plus we got the content into the XYZ • Using DCP-o-Matic took 18x the run time for all the steps combined in 4K and
colorspace and encoded to JPEG2000. 3x the runtime for 2K. Our 100-minute film took 30 hours to export to DCP in
4K and 5 hours in 2K
Those files were imported into DCP-o-matic for the much
faster encryption and wrapping stages. The master audio • Using the .j2k frame export approach required 8x runtime for the 4K export in
WAV file from the 23.976p project was then imported back AME, plus 1/4th of the runtime for the MXF wrap in DCP-o-matic, or 1/3rd of
into Premiere, sped up to 100.1% and finally exported as a runtime for wrapping with encryption. Our ten minute 4K test took 80 minutes
24p audio master WAV. to encode and 3 minutes to wrap.

• The Wraptor plugin at 2K export took 3x runtime with the wrap taking 1/20th
A few things to keep in mind when using of the runtime and the encrypted version taking 1/6th of the runtime. Our ten
DCP‑o‑Matic: minute 2K test took 33 minutes to encode and 30-90 sec to wrap.

• The j2k files must be imported as a folder,


meaning that each sequence should be isolated in
a dedicated folder.
• After import, make sure they are set to be used Encode time was significantly longer at 4K than it is at 2K. The free j4k encoder
at 24p. In most cases, you will want to set the is twice as fast as DCP-o-matic at 4K, although similar at 2K. None of the
software to InterOp instead of SMPTE. encoders we test have really been optimized for speed and are they made
minimal use of the 20 CPU cores we had available on our workstation.

If an optimized JPEG2000 encoder option in AME supported XYZ color and


utilized multiple threads, the encode time would be significantly cut with existing
hardware. Until that day comes, budget your encoding time accordingly.

The final factor to consider in this intricate dance of DCP creation is the bitrate.
Within our workflow, the maximum limit available was 250Mb/sec.

After our testing, we would recommend 200Mb for 4K and 100-150 for 2K.

Higher rates than that did not show any visible improvement in image quality.

Chapter 10 Delivering the Master File


Highlights of post-production were the test screenings Archiving the project
at Amblin Studios on the Universal lot in Burbank. We
were privileged enough to test the 4K DCP at Steven The filmmaking journey is winding to an end. 10 months of
Spielberg’s state of the art theater. An honor and quite a creative and technical grinding is almost complete. Once
treat. I even grabbed some Reese’s Pieces from the built-in all final deliverables have passed QC and been accepted at
concessions stand for the screening! their final destinations, the post-production will conclude
with archiving the project. There are several ways to
archive an entire project, but I want to focus on only two
methods: the convenient way and the inexpensive way. It’s
up to you which path you choose, dependent on budget,
time and need for accessibility.

For “6 Below” we had the 64TB RAID that contained every


element, asset, project, render and output from the entire
10-months of post-production. We invested in the storage
and it can continue to be our long-term storage solution.

Once all the deliverables have been turned over, we are


technically done with post-production but we can always
revisit the RAID in the future. As long as we spin up the
8-drives every 6 months or so and keep it in a stable
environment it should be fine but it’s always best to have
6TB transfer drives from “6 Below”
another copy.

The affordable alternative is to purchase an inexpensive


larger capacity hard drive and use the PROJECT MANAGER
option in Premiere Pro to move a copy of the final edit onto
that drive. By choosing the source files used in the edit
(with handles for a little wiggle room) plus the project files
and outputs, one drive can hold the entire 6K film.

We also had nine 6TB WD drives used as transfer drives


then as backup drives on “6 Below.” One of these 6TB drives
can hold the entire final timeline and all its related assets.

We spent the next week creating all final deliverables The final deliverables included:
for distribution and theatrical presentations. We had
to watch every output and make sure every frame was 1. 4K DCP 2.76:1 aspect ratio Chapter #10 asset
pristine and audio flawless. We then sent all our files 2. 2K DCP 2.76:1 aspect ratio 20 Adobe Media Encoder custom presets created for
for final QC approval at Deluxe in Burbank that ran each “6 Below.” These presets were optimized and tested
3. Three 2K DCPs 7:1 aspect ratio for
deliverable through their rigid and demanding tests to for maximum efficiency to provide the highest quality
BARCO ESCAPE 6K format (theater)
ensure ultimate perfection. results. They are literally our “special sauce” culled from
4. 4K ProRes 2.76:1 aspect ratio years of experimenting. Now they are yours to help
5. HD ProRes 2.76:1 aspect ratio deliver the best results in your projects.
6. SD ProRes 2.76:1 aspect ratio Import them via the IMPORT PRESETS button inside the
7. HD Blu-ray 2.76:1 aspect ratio Presets panel of Adobe Media Encoder. This will allow
8. DVD standard definition version you to export all the formats we used for creating the
final deliverables during post-production.
9. HD version for domestic and international airlines
10. 4K version for online streaming services
20 Adobe Media Encoder custom presets
11. 1080 HD version for online streaming services created for “6 Below.”
12. 720 HD version for online streaming services Download Here ›
13. Standard Definition version for streaming services
14. The 6K full frame 6144 x 2592 master file

Chapter 10 Delivering the Master File


The filmmaking journey and post-production of “6 Below” was an exhilarating and
challenging experience. We all pushed the boundaries technically, creatively and
personally. Long days and longer nights were needed to hit deadlines and make
sure everything was perfect. Then it was all done and we let it go.

Once a film leaves the edit bay and enters the world...it will live there forever.
Every decision you made is on the screen. Every great decision will shine on forever.
Every mistake will leap out at you forever. 10 months of work is infused into the film.
We emptied our tanks to tell a story that would hopefully resonate with every person
that sat down to watch it. I hope in sharing our process with you, it will help you
achieve the same success we were blessed to receive on “6 Below.”

written by Vashi Nedomansky, ACE


additional content courtesy of Mike McCarthy & Jon Carr

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