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Cleric (Grave) Acolyte

Mari Stillbend
Human

17 +2 30
0 +2
10
15 21
0

+2

+2 +3

+1

14 +5

+2

+2 2 3
+2

14 +3
d8
+3

+1 0

+1
Dagger +4 d4+2 Circle of Mortality: When you cast a
12 +5 healing spell on a creature at 0 hit
+0 points, the dice rolls are maximized.
+1
Eyes of the Grave: You know
+3
+5
the location of any undead within 60
+1
Toll the Dead: 60ft, DC13 Wis feet that is not behind total cover.
16
+5
saving throw. 1d8 necrotic Recharges on long rest.
0
damage, or 1d12 if the target Channel Divinity (Recharge on
0

+3
is already missing any of its short rest.)
hit points.
0 +2
-- Turn Undead: As an action, you
present your holy symbol and speak
+2
a prayer censuring the undead.
10 +3 Each undead within 30 feet of you
must make a Wisdom saving throw
or be turned for one minute or until it
takes any damage. A turned
15 Chain Shirt creature must spend its turns trying
Shield to move as far away from you as it
can, and it can't willingly move into a
Languages 2 daggers space within 30 feet of you. It also
can't take reactions. For its action, it
-- Common Priest's Pack: can only use the Dash action or try
-- Celestial -- Backpack to escape from an effect that
-- Blanket prevents it from moving.
-- 10 candles -- Path to the Grave: As an action,
-- Tinderbox choose one creature within 30 feet.
-- Alms Box
That creature has vulnerability to the
-- 2 blocks of incense
next attack that hits it.
-- Censer
-- Vestments
Cleric
Wisdom (+3) 13 +5

Bane Shield of Faith


Casting Time: 1 action Casting Time: 1 bonus action
Range: 30 feet Range: 60 feet
Duration: Concentration, 1 minute Duration: Concentration, 10 minutes
Light Up to 3 creatures must make DC13 Cha saving One creature of your choice gains +2 AC.
Mending throws. If they fail, they must subtract 1d4
Spare the Dying from each attack roll or saving throw they Blindness/Deafness
Toll the Dead make before the spell end. Casting Time: 1 action
Range: 30 feet
Cure Wounds Duration: 1 minute
Casting Time: 1 action One creature within range must succeed on a
Range: Touch DC13 Con saving throw or be blinded or
Target regains hit points equal to 1d8+3 deafened (your choice). At the end of each of
its turns the target can repeat the saving
Guiding Bolt throw, ending the effect on a success.
Casting Time: 1 action
3 4 Range: 120 feet Silence
Make a ranged spell attack against the target. Casting Time: 1 action
On a hit, target takes 4d6 radiant damage, and Range: 120 feet
Bane the next attack made against the target before Duration: Concentration, 10 minutes
Cure Wounds
the end of your next turn has advantage. For the duration, no sound can be created
within or pass through a 20-foot radius sphere
False Life
Healing Word centered on a point you choose within range.
Guiding Bolt
Casting Time: 1 bonus action Any creature or object entirely inside the
Healing Word Range: 60 feet sphere is immune to thunder damage. Casting
Inflict Wounds Target regains hit points equal to 1d4+3. a spell that requires verbal components is
Shield of Faith impossible inside the sphere.
Inflict Wounds
Casting Time: 1 action
Range: Touch
Make a melee spell attack against a creature.
On a hit, the target takes 3d10 necrotic
damage.

Light
2 Casting Time: 1 action
Range: Touch
Blindness/Deafness One object that you touch glows with bright
Silence light.

Mending
Casting Time: 1 minute
Range: Touch
You magically repair one break or tear in a
nonmagical object. The defect must be no
larger than 1 foot in any dimension.

Spare The Dying


Casting Time: 1 bonus action.
Range: 30ft
You stabilize one creature at 0 hit points.

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