Download as pdf or txt
Download as pdf or txt
You are on page 1of 497

red

Markets
First Printing July 2017 by Hebanon Games in cooperation with Asian Pacific Offset Inc.
Contact us at hebanongames@gmail.com via redmarketsrpg.com, or search your favorite social
network for “Red Markets” or “Hebanon Games.”

Red Markets is the intellectual property of Hebanon Games and sole proprietor Caleb Stokes.

Game Design: Caleb Stokes


Writing: Caleb Stokes, Laura Briskin-Limehouse, Ross Payton
Editing: Laura Briskin-Limehouse
Art Direction: Caleb Stokes
Cover Art: Kim Van Deun
Back Cover Art: LuigiStudio
Interior Art: Kim Van Deun, Patsy McDowell, James Beatham, Christopher Cirillo, Michael
Plondaya, Darrell Claunch, Ean Moody, Przemek Lech
Graphic Design: Kathryn Carty, Kyle Carty
Special Thanks: Role-playing Public Radio, Technical Difficulties, Thrilling Intent, Faust Kells,
Tom Church, David Dobelman, Aaron Carston, Shaun Greenwald, Nicolas Marjanovic, Adam
Briskin-Limehouse, 1148 Kickstarter backers, and Sara Hann

Creative Commons License;

Some Rights Reserved.

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 4.0
International License.

To view a copy of this license, visit: http://creativecommons.org. This means is that you are free
to copy, share, and remix the text and artwork within this book under the following conditions:

1) you do so only for noncommercial purposes;


2) you attribute Hebanon Games;
3) you license any derivatives under the same license.
table of contents
IntroductIon 5

HIstory of the Crash 10


The (Un)death of History 11
The Failed State 13
The Crash 32
Reaction and Policy 56
Retreat Becomes Recession 68
Writing Off the Loss 82
Rise of the Carrion Economy 87
The Taker’s Role 110

The Loss 116


A Guide 117
Lost Places 120
Lost People 137
Lost Things 157

PlayIng The Market 171


Profit System 172
Character Creation 181
Upkeep: Paying the Bills 223
Materialism: Bounty, Gear, and Vehicles 232
Combat 272
Blight: Casualties and Vectors 293
Humanity 310
Negotiation 320

RunnIng The Market 351


Shades of Red 352
Job Creator 358
Long-term Investments 406
MBA Rules 424
Loss Encounters 446

AppendIx 485

4
5
the wrong end of the economy. It’s about
characters deciding how much they’re willing
to pay for sanity, love, freedom, and other
things that should be free. It’s about struggling
with cutthroat capitalism when its knife is on
your neck.

What Is an Rpg?
Google it.
Look, we’re not trying to turn you off here. If
Red Markets is your first RPG, everyone who
worked on this book is genuinely flattered.
Welcome! But you can either read this whole
book to get the gist of it, or check online for
literally thousands of faster explanations. You
can listen to dozens of Red Markets games on
podcasts like Role-playing Public Radio, One-
Shot, or Technical Difficulties. Or ask fans
of the game directly at redmarketsrpg.com
or any of our social media sites. The book is
already this goddamn long and we’d love to
make it longer, so let’s not waste any more
space pretending the internet doesn’t exist.
Furthermore, Red Markets is basically a
poverty simulator that uses zombies to keep
its theme from getting too real. We really
What Is Red Markets? appreciate people playing the game (and their
Red Markets is a tabletop RPG about money), but there are sunnier, happier games
economic horror. with which to tour the magical land of RPGs.
In Red Markets, characters risk their lives We understand that books are products,
trading between the massive quarantine products are meant to be sold, and this
zones containing a zombie outbreak and maybe isn’t the best way to do that. But the
the remains of civilization. They are Takers: purpose of consuming this particular product
mercenary entrepreneurs unwilling to accept is to create a unique story-telling experience
their abandonment. Bound together into with your friends: an experience that can’t
competing crews, each seeks to profit from be commoditized, co-opted, or cheapened.
mankind’s near-extinction before it claims Creating something that special is going to
them. They must hustle, scheme, and scam as require some work out of you.
hard as they fight if they hope to survive the It starts here.
competing factions and undead hordes the  
Market throws at them. Takers that are quick,
clever, or brutal enough might live to see How To Use ThIs Book
retirement in a safe zone, but many discover The book is split into six sections.
too late that the cycle of poverty proves harder The Introduction, which you’re reading
to escape than the hordes of undead. now, gives the basic gist of the game, the
Red Markets uses the traditional zombie book’s content, and a glossary of terms useful
genre to tell a story about surviving on for understanding the setting and rules.
6
History of the Crash is a setting chapter Charges: an expendable resource that
dealing with the world before the Crash, how abstractly measures a piece of gear’s
the Blight came to ravage mankind, and the remaining usefulness. Charges can be spent
dystopian Carrion Economy that resulted, to buy-a-roll or to provide a bonus.
trapping the players’ characters to fend for Check: rolling the dice to determine the
themselves in a hell known as the Loss. success or failure of a character’s actions.
The Loss details the various places, people, Default: checking a skill with a rating of zero
and things that Takers may run across as they is called defaulting. It is an optional rule. The
work. The wasteland is a new world with new Market can veto any and all default checks.
rules. It can make people rich, but it mostly Dependents: non-player characters in the
makes them miserable, insane, or dead. Taker’s life that must be supported financially
Playing the Market explains the rules of and heal Humanity when maintained. They
the game. It covers how the Profit System’s are portrayed in the game by the Market or
dice mechanic works. It explains how to another player.
write characters, equip them, and have Gassed: a character that is out of rations is
them fight for their lives. It also details the considered gassed and may not take rigorous
social/financial combat system known as physical action until recovered.
Negotiation, which Takers must use if they Gear: objects or tools that make certain
hope to keep their crew and families alive. actions possible and/or easier to achieve.
Running the Market contains tools for Haul: the measure of how much a character
people hosting games for their friends. In can carry. Each unit of Haul represents a
addition to general advice, it has procedures unit of supply the Taker can carry, unless the
for collaboratively building settings, Market dictates otherwise.
adventures, and entire campaigns, as well as Market: the person who runs the game and
pre-built encounters. There are also a variety writes the story of each job; the game-master.
of alternate rules to keep the game interesting Responsible for playing NPCs in the story,
for advanced players. determining encounters, and setting prices.
Finally, the Appendix has copies of all the Market Forces: any enemy NPC intent on
papers needed to track a game session and an harming the player characters. In combat, the
index for speedy reference. Game materials Market declares what actions the forces are
ready for download and print can also be taking but does not roll for them.
found at redmarketsrpg.com. Non-player Characters (NPCs): secondary
characters played by the Market or
Game TermInology temporarily by another player at the table.
Here are the basic terms used in the Profit One-and-Done: some skill checks cannot be
System and what they mean. attempted more than once. One-and-Done
rolls are mostly social or mental actions.
“Buy-a-roll”: Some actions are only possible Failed one-and-done rolls can be made
with the use of gear and spent resources. successful if the player petitions the Market to
Buying a roll means spending a charge to succeed at cost.
allow a skill check. Player Characters (PCs): the protagonist
Black: the die that represents the player’s characters controlled by players at the table.
chance of success. This can be modified by In Red Markets, all PCs are Takers.
skills and charges spent on gear. Potential: natural aptitudes that can only
Boom: a rules variant that makes the game be improved through rigorous, disciplined
easier and more action-packed. practice. Potentials serve as the limit of skills.
Bust: a rules variant that makes the game Red: the die that represents the variable
more challenging and grim. difficulty of performing an action.
7
References: professional contacts in the Bounty: the currency between the Loss
setting with access to goods, services, and and the Recession. Bounty is provided by
expertise. References perform favors for the DHQS for the retrieval of identity and
Takers but must be paid back with bounty or property documentation dating before the
other favors. These non-player characters are Crash. Bounty is rewarded on delivery, based
played by the Market or another player. on the average value of a pre-Crash adult’s
Refresh: the term used for replacing spent total property and financial holdings.
charges on a single piece of gear. Carrion Economy: generalized term for the
Skills: training and practice in performing a world economy. While new goods and services
specific task. A Taker’s skill cannot exceed the are still in production, worldwide trade is
Potential associated with it. largely focused on looting the corpse of the
Succeed at Cost: If a player fails a one-and- Loss to recover value and infrastructure.
done roll and doesn’t want to spend Will, they Casualty: A zombie; a cadaver puppeted by
can choose to succeed at cost. The cost of the parasitic nervous system characteristic of
success is determined by the Market, but it “cold” Blight. The term hails from bloodless,
often involves tapping a Reference or learning sanitized news reports during the early days
the truth through a painful mistake. of the Crash used to prevent panic, now used
Upkeep: the cost, in bounty, it takes to stay ironically by Takers. “Taking casualties” can
alive, retain shelter, and keep tools in working now mean killing zombies for money or dying
order between sessions. in the process.
Citizen: pejorative term for a person
SettIng TermInology living safely in the Recession or one of its
Below you’ll find some jargon used to settlements.
describe the world of Red Markets. Crash: the initial emergence of the Blight and
the resulting panic, chaos, and death.
Aberrant: blanket term for a number of
Crew: the collective noun form of Takers.
casualty sub-types with special abilities.
Crews assemble to bid on jobs and brand
Bait: nickname for a citizen of the Recession
their services.
that left for financial, political, or religious
DHQS: the Department of Homeland
reasons to live out in the Loss.
Quarantine and Stewardship, the new agency
Believers: collective term for the religious
in charge of maintaining the United State’s
sects and philosophies that sprang up after
borders and eventually reclaiming the Loss.
the Crash. Each cult has unique beliefs
They are responsible for the bounty system
that can range from benignly comforting to
and the inept enforcement of the underground
terrifyingly fanatical.
economy resulting from it.
Blight: the mysterious infection responsible
Enclaves: pockets of surviving civilization not
for the Crash and all its terrors, so called
officially recognized by any of the surviving
due to its anomalous medical classification.
state powers, but large enough to have some
Like its victims, Blight has two stages: living
economic impact. Allowed to survive because
and undead. Living Blight is the single most
they draw casualties away from the borders
infectious disease ever encountered by
of safe zones or maintain vital infrastructure
mankind. It creates homicidal Vectors in a
points.
matter of minutes, and its exponential growth
Free Parking: derogatory term for the
rate can bring conversion time down to
shantytowns that developed in the wake of
seconds. After a victim succumbs, the Blight
the evacuation, so named because of the
pathology changes completely, becoming
numerous derelict cars that make up their
more fungal/parasitic and building unearthly
dwellings.
black sinews that puppet dead flesh and slow
cadaver decay.
8
Homo Sacer: Latin for “the accursed man,” retreat behind natural borders and the
the term refers to a person banned from resulting safe zones. If someone is “from
civilized society and not afforded protection the Recession,” they live in a safe zone
under the law. Anyone outside the Recession’s marked by geographical fortification and
borders without expressed federal consent is run by a surviving national government.
considered Homo Sacer. Early government communications used this
Immune: a rare person that, for reasons term exclusively to refer to symptoms of the
unknown, is completely immune to Blight Crash because everything except economic
infection. They are subject to “conscription news was being censored to avoid panic. It
into medical service” (read: kidnapping, stuck due to its ironic inadequacy after the
medical torture, and bone marrow harvesting) American government abandoned many of its
in the Recession and its settlements, in order citizens and “receded” to the East coast.
to produce Suppressin K-7864 from their The Red Markets: the underground economy
bone marrow. Takers and certain enclaves exploiting the Loss as a resource and trading
often attempt to kidnap the Immune for a between enclaves and the Recession. The
sizable reward. market is “red” because it is not legal, but as
Latent: a carrier of the Blight that somehow nearly everyone participating is considered
remains free of cannibalistic urges. It occurs legally dead already, the trade isn’t technically
when the virus infects a host but transfers too illegal either.
quickly into its undead state. Necrotic Blight Supressin K-7864: a drug cocktail derived
sinews wind painfully through the victim’s from the bone marrow of an Immune
tissues (making Latents instantly identifiable), human, extremely powerful antibiotics, and
but the dead strain cannot affect living brain dangerously caustic antiseptics. Though it
tissue. Latency can be natural or achieved cannot kill infection, injection within a few
by injecting Supressin K-7864 shortly after minutes after a bite can cause the Blight to
infection. Those infected by a Latent become enter its dormant state and reduce a Vector
Vectors as if bitten by a casualty, as the Blight into a Latent human. Supressin is the single
reanimates itself without the intervention most valuable substance in the Loss.
of drugs. Due to this danger, enclaves, T-minus Never: slang for the day of
settlements, and nations often shoot Latents reclamation, generalized to mean false hope
on sight or detain them in isolated camps. or foolish wishes. Derives from the fact that
LifeLines: the secured forum launched by DHQS has claimed reclamation would begin
Gnat to coordinate evacuation and survival in 20 years from the date of announcement...
for civilians during the Crash. It’s now an for five years running.
invite-only community for Takers and other Takers: name for the outcasts, smugglers,
inhabitants of the Loss. and survivors that work the Red Markets.
The Loss: as in “written off as a Loss.” Simultaneously references “undertakers” and
Everything outside a safe zone surrendered to a reputation for theft.
the dead and the home of the Red Markets for Ubiq: massive internet start-up responsible
five years. for the free global wi-fi network exploited
Lost: anybody left behind as the remainder of by the Moths and the only reliable from of
civilization pulled back to the Recession. communication the global economy can
The Moths: the world’s largest Taker crew, rely on. Ubiq servers both enabled and
made up of the survivors of the Operation sabotaged the Recession by providing a stable
Utility mutiny and former Ubiq employees. communications network during the Crash.
The Moths are based out of the Ubiq campus Vector: a recently infected human unhindered
in the Colorado Mountains. by decay or rigor mortis. They are fast,
The Recession: the term for humanity’s infectious, and deadly. 
9
hIstory OF THE CRASH

10
The (Un)Death of HIstory he gets that central-casting PTSD look and
clams up for two days.
Before all of you hop on the “she’s gone Weeks pass and we get him almost human
mad with power!” thread again, allow me to again. He starts running around the place like
explain. This self-indulgent lecture owes itself a damned mascot, making friends with the
to a patrol the Moths and I did a while back. Moths. But he still won’t come near me. One
(Yes, “The Gnat” still goes over the fence day, I crawl out from under the innards of a
and pulls cards. Having to moderate you server and find him standing there. He bolts
assholes all day can make a girl nostalgic for like a Latent just had a heart attack.
the days when being eaten alive was a literal So I ask Frizzle, who runs what we can
rather than metaphorical risk.) manage for a school, what the hell is up with
Anyway, we had our haul and were heading this kid. She tells me the reason he didn’t
back to camp. BanHammer was out front, call for help — the reason he’d rather freeze
doing his best white walker impression. to death in the woods than get my attention
Hipster and I were in middle and Traitor — is because he recognizes my face from
was on overwatch in the rear, coordinating the DHQS propaganda. Apparently, they’re
with squads on the flank. It was cold: the Cs running ads on the public access projector
were slow and the pickings easy. Then, out screens in his car camp... ones where they
of nowhere, this huge drift of snow falls from blame me for the Crash. PA blasts aimed at
boughs of a tree and onto Ban’s shoulders. We the poor, day-and-night, claiming I brought the
look up and there he is: a half-starved boy. zombies that killed his parents.
The little guy is scared shitless and who I get a little pissed when I hear this. I work
can blame him. Nobody sneaks up on Ban, so pretty hard to keep the DHQS bullshit out of
he freaks out, pulls out the sledge, and starts my home and off my bandwidth. I tell Frizzle
prowling around like a Vector in heat. Traitor’s to get the kid to read a book or something.
screaming militarese into his mic as Hipster Educate his ass. Do your job.
buzzes the poor little bastard with a drone. She looks through me. She says, “We have
Then the support squads crash through the to teach him how to read first.”
underbrush to save me before — god forbid — The kid’s ration card says he was something
someone else has to learn to code. like four when the Crash went down. Five
So the child is frozen to the tree, figuratively years later, the Department of Education still
and literally. He’d been chased up there by a isn’t up and running again, or at least not
half-dozen undead that we’d put down on the in the car camps. The generation for which
way out, and he’d stayed up there until we zombies were always a reality has already
walked back. One of the soldiers yells up, asks been born.
him why the hell he didn’t say anything as we From now on, whenever I’m not working
were killing monsters right underneath his to keep the LifeLines up, I’m going to try
feet. The kid just points at me with a shaking my hand at being a historian. One day, the
finger, more terrified of my face than any of Recession is going to decide they want the
the dozen rifles held on him. Loss back, and they’ll send me the memo by
A squad eventually coaxes him down and way of drone strike. If I’m not careful, my story
back to UCity. After we get him warm and fed, will die with me. So until then, I’ll be working
they pull some information out of him. He on a record of how things really went down
was a Recession kid: ration card placed him and seeding it all over the network.
in a Free Parking ghetto in Tennessee, right
up against the river. We have no idea how he
got all the way to Colorado. When they ask Gnat
him why he left the Recession and who with, If you’re reading an “official” history, I bet my
biography reads something like “Natalie Delle
11
12
was summoned from the bowels of hell by their actual merits, and there aren’t enough
dark priests. Her uneventful years were spend of those to convince the peasants to put down
eating babies and blowing terrorists until their Molotov cocktails.
she decided to betray America to the undead Survivors are incentivized from within and
legions and destroy the world.” without to maintain this the illusion that the
Unofficially, Mom was a Ghanese pre-Crash world was the ideal. Don’t get me
hydroelectric engineer and Dad was a wrong, I preferred a world without casualties
Mormon computer programmer. They met on — but citizens always give the undead more
his mission and moved back to the garbage credit than they deserve. If anything, the
fire people were still confusing for the US of Blight was a tipping point that sent a dozen
A. Natalie Delle was born and did little more complex sociopolitical, economic, and
than play video games and watch cat videos environmental issues into cascading failure.
until Dad died in a car crash when she was That’s why it’s called the Crash and not
seven. Afterwards, Mom made the terrible “Zombie Day.”
choice of moving the family near relatives in
the shithole police state of St. Louis, MO. The Global DeclIne
rest of Natalie’s youth was spent trapped in Every generation laments the future.
her house, tinkering with Dad’s old computer Nanabanyin kɛse freaked out when his girls
equipment as Mom did her best to seal out attended junior high school. Nanabanyin
the general nastiness outside. thought it was the end times when my mother
Natalie was bright. She won a few went to college. Dad’s family freaked out when
scholarships and went out into the world to he married an African, and Mom lost it when
discover what her mother had learned long I left her racist-ass church. They all saw the
ago: black women were about as welcome death of the future in the lives of the young.
in tech as an EMP. By then, it was too late to So when I say society was on the downward
reroll “computer nerd” as her class ability, slope long before the Crash, a lot of people
so she said fuck it and persisted until she got will claim I’m just shaking my fist at those
hired by a goofy-looking hick that happened to darn kids and telling them to get off the lawn
start the biggest tech company the world had of history.
ever seen. Her job at Ubiq positioned Natalie That criticism would have some weight...
for a nice view of the end of the world. When if billions hadn’t been killed by the Blight.
she refused to sit around and do nothing When I say things weren’t looking good before
about it, it was a sin for which she’ll never be the Crash, it’s not overreaction. We had huge
forgiven. problems that we were doing nothing to
Am I biased? Yeah. Everyone is. solve, and those problems remain ignored
At least I’ll admit I’m always trying to sell even today. It’s easy to blame everything on
you something... even if it’s just my version of monsters, but those in power opened the door
events. to them in the first place.

ClImate Change
The FaIled State Let’s compare the world on the day before
I’ve always suspected rose-colored glasses get the Crash to that same day in 1950. The
their tint from blood. world population was 75% smaller. It had 1.5
A partial apocalypse naturally maximizes million more plant and animal species, 90%
nostalgia, but the Recession’s entire ideology more fish, and 60% more oxygen-producing
hinges on painting pre-Crash society as some phytoplankton. Drinking water and trees were
utopia. If they can’t promise a return to the three times more plentiful, and there was 40%
golden age, they’re stuck campaigning on less CO2 and methane in the atmosphere.
13
Despite all this, my parents lived their gone almost entirely green almost a decade
entire lives in a world of climate change before the Crash (it’s a key reason they
deniers. As islands sank and fields turned survived to become major Recession powers).
fallow, they couldn’t make a remark that it But every advancement was offset by a dozen
seemed a little hot today without launching developing nations bootstrapping themselves
into some political debate that might lose using coal or fracking, or one superpower
them their jobs. By the time my generation (USA, China, Russia) that could not seem to
came around, deniers were thankfully back give a fuck.
to being treated like cranks and lobbyists, but Basically, the Crash threw information
we’d already outpaced the predicted global and manufacturing economies back onto
temperature rise by an entire degree. We their agricultural base. Hard. When regular
were hovering at just under +3°C, and most seasons had already been reduced to mere
scientists claimed +4°C signaled the end of suggestions, natural disasters were occurring
humanity. We went straight from pretending more commonly than ever before, and the
global warming wasn’t happening to resigning extinction curve was approaching vertical.
ourselves to doom, skipping the part where Before we even had to deal with the worst
you actually try to do something about the pandemic in history, the most advanced
problem. nations in the world were having trouble
This is an oversimplification; there were feeding and housing all their citizens.
some nations that started getting very serious
about renewable energy. Scandinavia had
14
PolItIcal Upheaval A.U.B.U. MIlItarIzatIon
Most neoliberal first-world democracies So if you can’t change the ecological basis
so insulated themselves from the effects of of all your problems and you can’t trust the
climate change that environmental issues reaction to keep you in power, what do you
were rarely, if ever, on the platform. The one do?
thing the technocrats could not keep out, I don’t know. Apparently most world
however, was climate’s effect on jobs. Agrarian governments thought the answer was “tanks.”
occupations became increasingly technical, A.U.B.U. (Against Us, By Us) militarization
as corporations were often the only farmers became the norm for most of the world.
with the genetic and mechanical resources Nobody quite reached North Korean levels
to keep the land producing crops. The lowest of military oppression (at least not before the
end of the economic spectrum was slowly Crash), but the line between law enforcement
phased out from the world’s most essential and military turned into an indistinct smudge.
profession. Riot cops looking like space marines were
In many nations, this led to either mass regularly deployed to stop peaceful protests.
migration or wars, with the latter eventually Missile batteries on sports stadiums. APCs
ending in the former. In addition to the effect instead of cruisers and balaclavas as standard
of refugees on more stable economies, the uniform.
increase in mass killings — be they motivated Some reading this might not be able to
by political, economic, or more mundane imagine a time when this wasn’t the case.
forms of fame-seeking narcissism — was Hell, the thought of a cop not covered head-to-
reliably blamed on the transient population of toe in bite-resistant Kevlar might terrify you.
the moment. After all, it was easier to police But this was before the dead rose. The world
the desperate poor than contain an outbreak didn’t have monsters yet; just people.
of memetic insanity. At best, A.U.B.U. militarization trends did
The general dissatisfaction with the as much to help as it did to hurt during the
effectiveness of pretty much every political Crash. Sure, it’s nice to have all those guns
party scattered once stable voting blocs to the around now, but only because we’re outside
four winds. On the right, candidates pushed the Romero Effect (see p. 48).
further and further away from the center,
advocating for outright xenophobic and The “Cybergeddon”
fascist policies. America elected more than God, I hate this term. So stupid. But it’s what
a few members of recognized hate groups they were calling it back then, so it’s what
into high office. On the left, many countries you’ll have to search.
that had historically gone centuries without In the early 2010’s, Jason Healey, a cyber-
hard left groups found themselves inundated security expert working for the NSA, pointed
by socialist, libertarian, and anarchist out that the gap between digital offense
movements. Though these groups grabbed (hackers, cyber-warfare units, etc.) and
some power, a lack of funding and tendency defense (security specialists, firewalls, etc.)
to in-fight left most disenfranchised. The had not only always favored the attackers, but
desperation for recognition radicalized the it was doing so at an exponentially increasing
base more and more, increasing the cycle rate. Disruptive hackers could come from
of leftist self-destruction. Elections became within security services in the form of zero-
unpredictable crapshoots, full of insurgent day hacks, but rarely would criminals be
candidates that gambled years of progress convinced to go straight with the same
and the collective GDP of entire continents. In ease. Stagnating wages incentivized more
retrospect, it’s no surprise no one knew what experts to rob the online commerce vaults
they hell they were doing when the Crash hit. than guard them. Governmental obsessions
15
with surveillance left little in the budget for a precursor to corporate espionage and
prevention, and most of the remainder went national cyber-warfare. Ideological attacks
towards developing offensive cyber-warfare masked themselves as corporate sabotage
units of their own. Local law enforcement and vice versa, leading to state-level security
remained more of a tool for doxxers, swatters, crackdowns that were uniformly mismanaged.
and harassers than a real deterrent, and the Before the Crash, massive data leaks were
increasing tendency to nationalize internets daily news.
using the “Great Firewall of China” method When net neutrality ended and providers
usually only made enforcement harder. All in the West starting holding bandwidth
of these tendencies, combined with equally hostage, old-school hacktivists, usually split
exponential growth in new technologies by their pet social problems, in unison turned
and software, could lead towards a their ire towards the internet’s corporate
“Cybergeddon:” an internet divided up into kingmakers. Every script-kiddie troll on earth
temporary fiefdoms perpetually at war for joined the cause too, even if they were just
resources. fighting to restore their old porn download
It was a dumb name for a smart prediction. speeds. As the data leaks grew more severe,
Before the development of Ubiq, the old the crackdowns got more draconian, and the
net was certainly doing its best to prove ranks of the digital anarchists swelled.
Healey correct. Domain conflicts over The traditional internet was a failed state
limited bandwidth were constantly being before the nightmare even began.
fought in the courtroom, usually only as

16
The LIvIng Death of JournalIsm The EducatIon Default
Good luck finding anything to confirm this Speaking of deathless monsters, how ‘bout
bullshit I’m spewing. them student loans?
Even with the old net all but dead, you’ll For decades, more and more people went
still find a lot of articles and news segments to college, but the debt accrued to pay for it
to confirm how awful things were getting, left enrollment numbers in the dust. Even at
but most of them will end by blaming the most forgiving interest rates, any student
everything on them. Whichever them was loan would saddle the recipient with decades
most convenient to the paymasters: liberals, of debt slavery. With the exception of those
conservatives, black, whites, foreigners, etc. with full-rides or people majoring in finance,
To figure out who was really responsible for most college graduates could expect to pay on
something, your best bet was to see what the loans for the rest of their lives. Wages that had
news network wasn’t covering. stagnated since the goddamn 70’s just weren’t
We can’t really blame the journalists. going to cut it, and the bankruptcy exemption
Journalism decayed because we starved it meant the situation was literally hopeless.
to death. We stopped reading magazines The job market couldn’t react appropriately.
and papers. When we read news online, we Calls to increase vocational education and
went to the article with the most GIFs, or the return to manufacturing were ignored.
shortest listicle, or the funniest comedian. Thousands of jobs with little or no academic
Big, complicated ideas stopped selling, but component nonetheless required Bachelor’s
the theater of “revealing” those ideas to the degrees, and so many for-profit schools
public was still valuable. By the time the sprang up to fulfill demand that a Master’s
Crash started, there was no such thing as an degree became the new signifier of “real”
unbranded news source: every single one of college. Even more years of school. Even
the 24-hour services owed complete editorial more debt.
control to some corporate paymaster or Politicians promised to forgive all debts
political favor-monger. overnight, cap tuition, genetically engineer
Ethical, accurate citizen journalism still money trees, etc. It didn’t matter. Each
existed, but it was thrown onto the wires solution received so much pushback from
along with every paranoid lunatic the zeitgeist the various factions that it stopped dead the
could dig up. The “buyer beware” mentality moment it was proposed. So the problem
of information consumption is all good if metastasized: rising demand and costs
you received a decent public education and saw the private sector greedily choke down
gave enough of a shit to pay attention to it, whatever the fed loans didn’t want to touch.
but that was a dicey proposition even before It was the ‘07 subprime mortgage fiasco
the Crash. Now that a significant portion all over again. Huge amounts of student
of the population lives in squalid tent cities debt were privately traded among financial
surrounded by undead cannibals, I don’t institutions, bundled into monstrous
imagine the situation has exactly improved. clusterfucks of excel sheets that were sold to
the highest bidder for collection. Everyone
wanted a degree because they wanted a job,
The AmerIcan NIghtmare whether they had the chops to graduate or
That’s enough generalities. Every nation
not. Loans were given out to 4.0 pre-med
Crashed in their own way, and I’m not about
students and 1.4 professional fraternity
to claim to speak for all of them. I’m an
brothers alike, all to feed the beast of debt
American, and my country died an American
buyers. The requirements went down and
death: needless, fueled by ignored problems
down until they went away. Being rejected for
and ungrateful excess.
a federal loan meant less than nothing when a
17
dozen banks had kiosks in the student union. people just got tired of the rigged system
The only purpose fed loans served to the and all gave up at once. Maybe one of the
banks was as a bellwether for the default defaulting movements finally got enough
margin. See, they never expect everyone people to realize that there weren’t enough
to pay up. People die, go ex-pat, stay taxmen in the world to come for all of them.
unemployed, etc. The risk margin was already I don’t know, and I don’t think anyone ever
built into every loan bundle. And, like the will. The dust of the economic collapse hadn’t
crash before it, everything was fine until it settled before zombies came stalking out of it.
tipped over an invisible line. Midway through the crisis, we got President
I don’t know if the panic started when the Hunter. New promises were made.
default rate hit 15%, 16%, or higher. It’s as Obstructionist Congress got out the
likely an issue of memetics as mathematics. knives as usual, but, this time, an actual bill
The media’s reporting on the issue certainly passed out the other end. A bloody, diseased
didn’t help consumer confidence. When the scrap of law. The solution proposed got the
debt buyers started to cut and run, it made the government out of the loan business. That’s
math worse, which made the default margin it. They threw the whole thing on the private
look worse, which caused more to cut and sector and said good luck. No bailout. No
run, etc. forgiveness. No nothing. We finally had a far-
I don’t know who was defaulting either. right president that truly believed business
Maybe cost-of-living and cost-of-loans became could do everything, and now they were being
mutually exclusive for one too many. Maybe asked to prove it.
18
The panic redoubled. Mass layoffs. Colleges massively open online courses, international
closed. Unemployment offices already piece-meal work apps — they were going to
crammed with farmers and pre-hybrid save the goddamn day. I’d be lying if I said
mechanics were now flooded with professors people didn’t appreciate the “funemployment”
and desperate hordes of adjuncts. Public gigs, but scraps when you’re starving are nice
education failed to find a new target after too, even if they don’t solve the problem. The
“college prep,” and, with fewer universities new entrepreneurs kept the economy limping
than ever before, financial institutions shifted along by providing enough for the weekly
as much blame as possible onto the only grocery bill and that’s it. No healthcare,
educators left standing. parental leave, overtime, transportation, or
anything else. But it was enough. It’s hard to
SharIng (the Scraps) Economy start a revolution on a full stomach.
As is the American way, the education default So what was the reality on the ground?
illuminated a whole bunch of other shit we More people were renting than ever before.
were pretending wasn’t a problem. Birth rates were way down, especially
For decades, we’d been eroding job security amongst the educated. Minimalist living went
and workplace protections. Sure, the laws from a fad to a necessity. A huge segment of
to protect against undue termination and the population was on the road; separated
workplace harassment were in place, but from social support networks by digital-
every asshole in the world knew how to get only workspaces, geographic isolation, and
around them. During college, I had a job at working poverty; trapped in cheap, temporary
a coffee shop in this ritzy neighborhood. I housing not fit to withstand a thunderstorm,
got fired because I was black (the bastard not to mention a cannibal horde.
used the n-word) — I could try to sue, but
my emailed termination letter merely said I The SIlver Fallout
“wasn’t a fit with company culture.” Unless For awhile, it looked like everyone was
the psychos trying to ruin your livelihood content to pass the buck to younger
were dumb enough to tweet out their illegal generations and blame it all on “intellectuals.”
prejudices, there was essentially no such It’s a move that had worked before, and
thing as worker protection in the USA. it looked like the new revenue streams
But maybe getting fired is for the best; at would keep us limping along. But then the
least they can’t steal your wages anymore. The retirement funds got threatened.
US was (and is) one of the most notorious Thanks to the boomers, the US held more
wage thieves in the world, stealing billions pension debt than every scrap of currency
in unpaid overtime, denied vacation, illegal in circulation could cover, three times over.
deductions, misclassification, and off-the- We woke up when the California Teacher’s
clock hours. Considering the total lack of Fund tried to quietly ask the Fed for a bailout
worker protections, the only solution to stop lest they have to publicly declare bankruptcy.
the theft was “quit,” which wasn’t really an Of course, hackers leaked the news before
option at the beginning of another massive things got settled. The media whipped the
economic depression. markets into the biggest panic yet, and it may
Unions? Please. By the time I was born, have even been justified. California’s was the
I was more likely to meet a unicorn than biggest fund save for Social Security, and after
a functioning union. They were almost they broke the seal on admitting they’d been
completely dismantled decades ago. gambling pension debt against education
If you look at articles from the time, debt, other major private and federal funds
everyone seems so excited about the sharing began reluctantly raising their hands to join
economy. Cloud-distributed taxi services, them. Hey, at least it wasn’t housing this time?
19
It became common to see scandals where whole body, before a casualty came along and
entire job sectors would lose decades’ ripped it off.
worth of retirement funds on some stupid
investment. Each one implicated more and Desperate InnovatIon
more pension funds sidelining in student loan Time to check my privilege. It wasn’t all bad
debt. Investor confidence tanked even harder. before the Crash. That any of us are alive to
Things started to look grim: hobos and soup- tell this tale is a testament to that.
lines grim. Not everyone took the world’s problems
Outright it’s-raining-stockbrokers level lying down, and people with that attitude keep
of panic was averted by the scheduling of the Loss alive. Even those that didn’t make
congressional hearings and rumors of a it made survival easier on the rest of us, and
bailout, but only just. The weeks leading up they deserve their part in the story too.
to the Crash were ones of tense anticipation.
Everyone tried to hold their shit together and Tech
prevent further collapse, but phrases like Working in tech before the Crash, it was hard
“The Greatest Depression” were on all our not to read each new development as either a
minds. At that point, we considered another bullshit fad or as homework. Had the Blight
long recession a “win” scenario; this was not come, there’s no telling which of these
before the retreat behind the borders and the inventions would have caught on and which
term became more literal. would have been forgotten as misplaced hype.
In retrospect, we were kidding ourselves. But the Crash forced corporate R+D, hacker
There’s nothing the government could have spaces, and survivalist culture into a three-
done. Our dependency ratio — the rate way exchange of ideas unlike anything we’ve
of working-age employed citizens vs. the ever seen. Surviving the zombie hordes may
combined mass of the country’s children, have favored the luddites initially, but enclaves
elderly, and disabled — had been thrown need technology and infrastructure to survive.
completely out of the realm of prosperity by A lot of cutting-edge developments prior to
the “silver tsunami” of boomer retirement the Crash are the only thing keeping us alive
years earlier. The experts had hoped for today.
years that the “Boomer Echo” would sustain
us, but the demographics were never Carbon Nanotubes
sustainable. People were living longer than We finally figured out hexagonal carbon
ever before, and record low birth rates nanotubes: T6 and T14 carbon chains
worsened under the pessimism caused by in stable 3D structures, the lightest and
the education default. When you factor in the strongest material ever constructed by man.
institutionalized greed of the corporations Each stress-tested to roughly 50,000 times
we’d sold all the social safety nets to? The its own weight. Manufacturing that allowed
most anyone could have done was slow the the material to stay metallic at ambient
collapse... at least until China faced the same temperatures was still expensive as hell, but
dependency ratio problem as a result of three- a lot of it was being commissioned anyway.
decades of one-child policy. Ubiq’s Aloft servers wouldn’t have been
As repugnant as it is to admit, the loss of possible without “tubon,” and the government
life might have been even greater if the Crash was researching ways to cheapen production
hadn’t happened. In many ways, the singular for its own products. Many of the technologies
measures taken by global powers to secure that keep the Recession safe from Cs use
the Recession hit the reset button on what carbon nanotubes, like the Mississippi
could have been an economic apocalypse. The dragnets and Denial Door Jams (see p. 259).
system had a poisoned limb, threatening the
20
The stuff is too damn expensive to produce from starving after the Crash. When you can’t
nowadays, and many of the labs with the right predict whether your crops will be grown in a
equipment are now ruins in the Loss. But, desert, jungle, or tundra — depending on how
on the bright side, the stuff made pre-Crash Mother Earth feels like taking her revenge
is pretty much going to last forever, and a that year — natural seed can’t cut it. Just better
big tubon recycling score can set a Taker up hope you didn’t buy packets of that Alosine
for life. Maybe one day the Recession will shit with the planned obsolescence built in.
figure how to make it cheaply and we can Even those that manage to stave off
space elevator the hell off this rock. A girl can common infections and stay fed still have
dream... to face the real threat of a zombie chewing
an arm off. But government research into
BIotech prosthetics motivated by our endless bush
For a while there, it looked like the age of wars made the loss of limbs less restrictive
antibiotics was about to end. The clock of than ever before. Nerve-bundling and diode
medical progress was about to jump back a integration can now “mind control” prosthetic
century due to resistant super-bugs hardened limbs with unprecedented precision, in
by a million prescriptions. The Russians, addition to providing limited sensation.
however, finally figured out stable and safe Developments in robotics provided unseen
phage therapy, weaponizing viruses to attack articulation, and the advent of 3D printing
bacteria that antibiotics could no longer harm. open-sourced manufacturing to the point
Without phage therapy as an alternative, where installation only required minimal
infant mortality would have skyrocketed, medical knowledge. We aren’t in a cyberpunk
organ transplant success would have utopia of replacing body parts for fun quite
plummeted, and chemotherapy would yet — the pain and burden are not to be taken
have been discontinued altogether. I know lightly. Still, I’ve been outrun by legless Takers
this from experience; it’s the reality of the before, and I once saw a guy crush a zombie’s
Loss. Hardly anybody can afford or produce skull in his metal claws. Had the Crash
antibiotics out here, not to mention the happened even one year earlier, the Loss
exorbitantly expensive phage therapy. Still, we would be even less accessible than it is now.
would have hit the tipping point on antibiotic
resistance before the Crash without phage 3D PrIntIng
developments, and there’s no doubt the Crash Speaking of 3D printing... thank god for those
would have been even worse without it. nerds!
The same skill for genetic manipulation I never got into it myself. “Oh wow! You
required to grow targeted retroviruses was made a belt buckle out of blue plastic? The
also applied to alleviate the damage of climate future is now!” The appeal never made sense
change on food production. Super-strains to me, and I regarded the whole thing with eye
of all the staple food crops were continually rolls whenever I’d hear people talking about
developed and improved in the years leading it in the break room or demonstrating it at
up to the Crash. “Frankenstein” corn could conferences.
excrete pheromones to repel insects, But now that I’m, you know, separated from
produce higher yields, grow on half the any and all manufacturing infrastructure
water, and survive for short times at extreme for the remainder of my life? Holy shit is
temperatures. If you want to go all Detoxin 3D printing useful. The Ubiq reactor and
on me and freak about the long-term effects servers are only running because we can
of GMO crops, feel free. It doesn’t change the make new parts for them on the fly. Our
fact that the resilience of “abomination” seeds catalogue of open source designs is hands
was the only thing that kept tens-of-thousands down the most popular feature on LifeLines.

21
I know one lucky enclave that holed up on coal mining, and petrochemical refinery
the construction site where some billionaire operations run by the Lost, and the DHQS
tech-bro was “printing” concrete for his new settlements producing fossil fuels sometimes
mansion: they have the best damn defenses run black markets for local Takers. Either way,
and housing in the Loss. On at least one gasoline and diesel sells at a premium most
occasion, a plastic .22 pistol I grabbed hot off survivors can’t hope to afford, and running
the press saved my life. a small hybrid is enough to bankrupt most
Seriously, it was kind of a silly hobby before crews.
the zombies came. Now? A tube of plastic Like I said, as dire as the energy crisis was
filament fetches more than a month’s worth of before, the minuscule progress made towards
food on the market. renewables is the only reason many of us are
alive today.
Green Technology
Compared to the scope of the problem, DenatIonalIzed Drones
relatively few people worked on practical “Drones are the future of warfare,” said every
environmental alternatives before the Crash. securocrat of the past three decades. It didn’t
Had we pulled environmentalism away matter how many unmanned bombers and
from the fringe and into the mainstream surveillance flights went up that year. It didn’t
rather than just fracking more? Hundreds
of thousands more would have survived. We
might have already achieved reclamation.
Anyway, as it is, even with the paucity of
viable alternatives available, almost every
surviving enclave bases its energy policy
around a mixture of green technology. You
name a green technology and you can bet
some group of survivors is now banking
their lives on it. Biodiesel, solar, and wind
power are the rule rather than the exception.
Multiple tech firms increased the efficiency
of all three well before the Crash started,
but no one had yet to make anything that fit
economies of scale. Now? It doesn’t matter
how expensive it is. Energy production is
an existential threat for most enclaves, and
whatever resources can be put towards
“nationalizing” utilities in their little city-states
are put towards green energy production.
There are outliers. Some enclaves are
positioned for hydroelectric production. Ubiq
is mostly powered by geothermal. Some even
use kinetic generators: the lucky ones scored
high-end military exoskeleton generators that
capture kinetic force from the bodies of users
to charge devices; the less fortunate have to
pay a daily exercise tax on a stationary bike
hooked to a battery.
There are a couple of independent fracking,
22
matter how many bombs robots defused or PalbIcke and UbIq
that all the tanks could be piloted remotely I don’t want to ramble on too much about
now. The budgets always called for more Austin Palbicke; there’s no shortage of
automation in the security structure. biographies out there in the “visionary white
All that R+D had a trickle down effect. Fear tech guy” section of your local e-pub. He’s
of hacking kept some soldiers inside their after Musk and before Zuckerberg.
tanks, but the government was happy to sell I also don’t want to delve too deep into
the technology to the agri-corps so they could Ubiq, as the chances you’re reading this on it
fire all the farmers and turn the combines right now are about as good as the chances
into drones. Self-driving AI systems finally got you won’t be able to understand how it works.
safe enough to mass-produce in cars. When But people like the kid who sparked my
the government was between wars, they’d little retrospective apparently need more
rent out the high-altitude surveillance tech help; his deepest understanding of network
to watch over cities. By the time they needed architecture seems to be that the internet
them back, municipal police departments “lives invisible in the sky.” And as much as I
were 3D printing their own spy-bots. Hell, deserve to be worshipped as a god, the truth
the design that eventually became the DHQS is more quotidian.
zombie-murdering punchbot started out as a So here’s how the system that kept us all
prototype for automated riot police. alive came to be born.
Enhanced quad-copter designs finally
wore down the FAA and aerial drone delivery The World Before UbIq
revolutionized distribution seemingly Allow me an international comparison for
overnight. Narco cartels began using the some context. A decade or so back, South
things to scout smuggling routes. So the Korea announced it had finally achieved
DEA made hunter-killer models... which were “system complete” for its total economic
then reverse engineered by anti-surveillance tracking system (TETS). Invoicing had long
techno libertarians and used in both political ago gone digital, but the South Koreans now
and criminal attacks against government claimed to have tagged every physical good
units. Pretty soon, the youth drone racing circulating in their economy. Every pair of
leagues held out of people’s garages were sandals, k-pop poster, and bowl of ramen
using tech that would have been military sold had a unique radio tag installed. On
grade the year before. Between racing production, purchase, and destruction, the
hobbyists, delivery businesses, self-driving code fed user data into the business’s records
cars, tech criminals, future police, and general and the Ministry of Trade, Industry, and
trolls hunting all of the above, the world Energy, which in turn fed them into “San-
before the Crash was crowded with drones. Shin,” the largest big data analysis software
And thank god. Eyes in the sky and AR ever conceived. San-Shin processed exabytes
technology were the only way some of the first of information every hour and promised to
enclave sites got discovered during the torpor. revolutionize international distribution.
The “spontaneous organization” that allowed Meanwhile in the USA, on the same date as
the Loss to come together would have been the TETS announcement, the FCC declared
even bloodier if our scouts hadn’t been able to we’d finally, after twenty years of threatening
fly. to, connected 90% of the populace to the
Of course, all the aerial surveillance in the internet. Despite having dropped from 15th
world wouldn’t mean shit if we’d gone offline, to 18th to 25th in connectivity amongst
which brings me to my role in this mess... developed nations. It didn’t matter that
everyone alive was effectively a “digital
native” or that the web was the only means of
23
securing a job, an education, or a connection over through divorce and death. About the
to global culture. Weirdly enough, the cable only thing going for him was that once-in-
monopolies kept running out of internet a-generation brain he’d been born with, but
around the same time people ran out of dropped into the life he was destined for, it
money. There’s a lot of evidence to suggest was more curse than gift.
the FCC cooked their books to save face But when those computers finally came,
internationally — connectivity rates in the thank god some exhausted public educator
USA were probably dropping. We were still left the little freak unsupervised. The internet
using century old goddamn copper wires answered all his questions. It didn’t get angry
because nobody would invest in the new fiber or ignore him; it just answered — often with
technologies. a dizzying array of possible interpretations
Exacerbating the problem, remember — and waited for the next question. When he
that thing everyone said would happen if wondered if he could build his own computer
net neutrality ended? It happened when out of trash, the internet told him how. When
net neutrality ended. Corporations paid a he needed to steal wi-fi from the rich, it taught
premium for their download speeds, making him that too. It didn’t judge and didn’t preach.
browsing any other content insufferably It only provided, and everything else was on
slow. If you weren’t a massive search engine the kid, just like the rest of his entire existence
or streaming media site, your bandwidth (adults in his life certainly weren’t helping).
cap put access closer to dial-up than wi- Having a tool for once was a revelation.
fi. As more and more media production Seventh grade... most of us would have just
companies merged with old cable monopolies looked for porn. Rumor has it Palbicke hacked
and expanded into distribution, censorship the school’s firewall to enroll in a MOOC
through throttling became common in many offered by Yale under a false identity.
parts of the nation. The remaining anti-trust Palbicke started doing the work of
laws meant to combat such monopolies semesters in weeks, then holding his
were, mysteriously, ruled “inapplicable” by classroom behavior hostage until they let him
politicians. That those same lawmakers were work on his own projects. He won a couple
granted half-decent bandwidth during their of math fairs for extra-curriculars; suffered
broadcasts to key demographics was ruled a through a semester of wrestling to pad the
coincidence in usage patterns. resume. He got great scores on his entrance
exams for someone from his background,
PalbIcke’s Early LIfe and Career but average scores nationwide. Palbicke
God, I’m shit at this historian gig. Let’s jump had been taught by his shit-bird family that
back three decades or so. exceptionalism breeds resentment, so he
Austin Palbicke grew up in a deserted track made sure to miss all the questions starting
of West Texas where the boy didn’t even see with prime numbers.
a computer until seventh grade, after his From there, he managed expectations for
underfunded public school finally collected years. He appeared to be a superstar at his
enough money to buy replacement netbooks. state school until he transferred to MIT, then
The generations-old ones he was to have blew away the jaded ivy leaguers until he
studied on had been stolen long ago. could drop out for a high-paying job. But once
Statistically, the kid had no chance. Fat, out of academia, he throttled back, under-
freckled, and cursed with an innate genius performing just enough to deflect attention
that made society nearly un-navigable, but never enough to be fired.
school was Palbicke’s nightmare, home his Palbicke toured the tech world. He coded
actual hell. He was born into generational in San Francisco and designed network
poverty, his family broken half-a-dozen times architecture in the valley. He spent a year in a
24
higher-math think tank in India, then hopped to target those ads if you know what you’re
on a reverse engineering corporate espionage doing. But as collection devices grew more
group working in South Korea. He spent two sophisticated, the correlations grew more
years in China installing fiber optic cable. All obscure and less actionable.
the time, he was pretending to be dumber, Digital ads were showing static or
slower, and less ambitious than whatever diminishing returns across the board.
other genius he’d been farming. Revenues began to drop. Free services began
Finally, like a script kiddie Batman, he requiring subscriptions and drove away users
came back to the US. He claimed he could by the thousands, further reducing what little
duplicate Korea’s San-Shin network for a ad revenue was still trickling in. Compounded
fraction of the cost and actually make all that by the problems of competitive bandwidth
data useful. throttling and the cybergeddon war of all-
against-all, even the largest internet providers
Spawn and Cull were hurting. The good times were ending,
The big providers and services had long but this weird little programmer from out of
bemoaned what they called the signal-to-noise nowhere promised they could last forever.
cap. The big data movement had started I don’t want to geek out on the computer
revolutionizing the digital sphere before science too hard here, but Palbicke’s first
Austin even learned to type, but the return on products, Spawn and Cull, are two of the most
that technology was constantly shrinking. The impressive bits of code ever written. Spawn
early data miners got rich finding correlations is an elegant and highly efficient data-mining
between, for example, voting patterns and program that would find the biggest consumer
buying a certain brand of truck. It’s pretty easy trends: stuff that nobody on the market was

25
missing. It would then communicate this info quantify how much difference his program
to Cull, a no-shit evolutionary algorithm (EA), had made, he simply said, “Spawn and Cull
which would go on the hunt for other EA’s will tell me.”
gathering the same data, instead of running And with that contract, Ubiq was born.
on the raw commercial data EAs are usually
built on. Rather than suck up the same info The BuIld-up
as every other program, Cull was trained to E-commerce was so reactive to the Ubiq
look for the digital shadow of these programs algorithm that it didn’t take long for the word
as they operated. With the advent of RFID to get out. But Spawn and Cull needed meta-
tagged inventories, the information was data at the first remove to feast on. If everyone
readily available no matter what companies ran the Ubiq protocols, all would starve.
did to mask it. True to form, Palbicke made this into an
Once Cull found evidence of what the other opportunity. He claimed he’d “calculated”
data sniffers were doing, it would randomly the exact number of copies the international
generate its own solutions, then program market could support before losing efficiency.
triggers into Spawn that would indicate one of In reality, the license cap was entirely
the possible actionable correlations had bore made up; Palbicke bluffed on scarcity to
financial fruit. When Spawn saw something drive up the price. Each official license of
moving in the markets, it would feed it back the Ubiq program came at a premium and
to Cull, which would refine searches even kept charging weekly fees. Most companies
further. It was a virtuous circle of increasingly turned the damn thing off once they started
refined actionable correlations that, when to see returns, at which point Palbicke would
running at peak efficiency, generated spookily auction off the algorithm to the highest bidder
accurate predictions. For instance, Palbicke on the wait list. Considering that most of
saw the education default coming from the time on the wait list was spent getting
years away and was one of the few people your ass kicked by competition already in
to actually get rich off it. But at the time, the bed with Ubiq, second-hand licenses sold for
two oracle codes could only be described as a exponentially increasing rates.
meta-meta-heuristic; metadata gleaned from Piracy and reverse engineering occurred,
eating other metadata. of course, but Palbicke taught Spawn and
Among other evolutionary algorithms, Cull to find evidence of versions of themselves
Cull was a super predator. Actually, that’s not moving through the markets. Basically, you
even the right metaphor. Among other EA’s, could run illegal copies of Uniq’s algorithm as
Cull operated like a human being. It didn’t long as you like, but the second your business
just eat the other programs; it domesticated pivoted to capitalize on predictions? Bam!
them and made them fight each other for Copyright infringement suit hits the inbox.
its amusement. Then it selectively bred the Palbicke made his first billion before the first
winners and started again. year was up, and he dumped every cent of it
As cool as that was though, Palbicke back into the company.
was just a weird redheaded guy daring to The first thing he bought was the defunct
predict the biggest search engines on the ski resort town that would become Ubiq City.
planet’s quarterly earnings within the range Next came a couple years of angel investment.
of cents. He was laughed out of the room; When carbon nanotubes were getting close,
three months later, when he turned out to Palbicke pushed it over edge. He gave equally
be right, they begged him to come back. He huge grants to light rail start-ups, geothermal
did, carrying an ironclad IP contract and a experiments, higher math think tanks, and
guaranteed percentage of every additional every other blue-sky research project he
dollar earned. When asked how he would could find. Everybody thought the life cycle of
26
this wünderkind was winding down; he was have to sell its golden goose algorithms to stay
entering the end stages where the tech bro afloat after the first disastrous year.
starts worshiping the Singularity by throwing Most of the private internet providers
money at it. couldn’t agree fast enough, and they whipped
But when he went for the bandwidth, their cronies in the FCC to rubber stamp
everybody knew something was up. the deal in record time. As far as the digital
The private internet providers in the US media glitterati were concerned, Palbicke was
ghettoized the digital sphere with the end basically paying them to drive himself out of
of neutrality. The content providers paying business.
a premium got the fattest bandwidth pipes
for the fastest downloads and the roster was UbIq Aloft Servers
exclusively made up of massive streaming This is when I came onboard.
or social media platforms. Each one nested Imagine you’re working a shit job on one of
inside even larger services until the majority the dying social media platforms, patrolling
of content available worldwide was hosted people’s status updates for racist shit so you
by one of five different companies. As the can “warn” them before adding their IP to
private internet providers normalized their the voting bloc rolls your company is going to
price structures, got swallowed by digital sell to the next fascist politician that comes
media whales, or entered symbiosis with along. You get fired because you were caught
their preferred mega-clients, the users on the monkeying with the Ubiq algorithm, trying
margins couldn’t do much beyond host a blog. to optimize it to do this shit automatically
Small to mid-tier business forced into those rather than wasting the potential of an entire
liminal frequencies got throttled so hard it generation’s worth of programmers. But they
was impossible to stay solvent. Swaths of the pay big money for that licensing agreement
bandwidth became the digital equivalent of and weren’t about to risk it by letting some
a failing strip mall: by the time you saw the nobody like you tinker under the hood. That’s
sign change on the storefront, the bankruptcy when you get a call from that fat, redheaded
papers were already filed. dude that made the software so tantalizing
Palbicke’s plan was simple: convince the you destroyed your career to touch it. He
internet providers to stop pretending. Sure, offers to fly you out to Colorado. He flat-out
they needed a certain amount of bandwidth tells you the tour ends in a job offer, zero-cool.
during peak hours. But the slivers on the end? You can take it or leave it.
Those connections so spotty as to be financial If you can imagine that, you can imagine
suicide? They were failing to be monetized. how I felt the first time I saw Ubiq City.
The only people using those frequencies Palbicke had quietly turned his defunct
consistently were ideologically against the ski resort into a self-sustaining city. The self-
web platforms with corporate connectivity. driving cars, the optimized solar panels, the
Wouldn’t it be better if those free frequencies next-gen hydroponics, the high-performance
were simply no longer available? Rather than windmills, the experimental geo-thermal
the spotty payments from doomed businesses reactor — every pie-in-the-sky sustainable
and ignored hobbyists, why not sell it to a technology he’d kickstarted over the years
mogul with too much money and not enough got rolled out in Ubiq first. The main street of
sense? Palbicke would pay a ludicrous fee for the once dying resort now bustled with small
the rights, and the big providers would get businesses catering to the construction crews.
rich again off everyone forced to migrate and Soon, he said, their customer base would
subscribe to their approved ad revenue and double, as he was hiring a massive workforce
subscription supported content platforms. to start his “real” company.
Everybody wins... except Ubiq, which would The ski slope no longer has snow, but the
27
lift still works. We take it up to the top of the I didn’t know it at the time, but it would be
mountain. There, I find a complex of factories one of the few times I’d see him smile. “Shit.
dug into the stone like ticks. He walks me Thousands? I don’t know for sure,” he said.
through it, showing off an operation corporate “Good thing I’ve been launching them for the
espionage would literally kill to see. He’s 3D last six months. Want a job?”
printing these little servers by the hundreds, I did.
stacking them into dual columns six high in
this white ball covered in antenna. The thing The Stratostructure ExplaIned
looks like a wi-fi router fucked a sea anemone. Palbicke’s plan, maybe dating back to his first
Then he grabs one and starts walking up the afternoon with a computer, was to solve the
mountain with it, straight to the peak. connectivity problem. How could he make
By this time I’m wheezing from the sure there were no more kids out there like
elevation and the confusion, but I follow. him, doomed until they lucked into an internet
We get to the top and find a dozen or so connection? How could he get everyone
workers on a manmade platform. With online? Forever and for free?
practiced precision, they unlock a box The Aloft servers were his answer. All that
bearing the symbol of the world’s only tubon big data ad bullshit with Spawn and Cull
manufacturer, unfurling a gossamer fabric had been a means to this end. It was the
easily 20 yards long. Palbicke hands off the Stratostructure: Palbicke’s gift to his past self.
weird antennae ball thing and takes out a The Ubiq network utilizes high-end
pocketknife. He flicks open the blade and frequencies upwards to 240 gigahertz. The
runs it along the entire length of the fabric. FCC was happy to sell off those broadcast
Nothing changes. As if to prove it to me, they rights in what they had heretofore been
start to inflate the thing from a compression calling “Palbicke’s Folly.” The military didn’t
tank without so much as a single leak. use those channels, and their real paymasters
Palbicke shows me the blade. It’s chipped. — the private internet providers — couldn’t
The gossamer fabric is turning into a care less. They weren’t broadcasting wi-fi in
balloon. As it starts to tower above us, the the first place, and even if they started, there
workers attach the little antennae ball to the was no way they could ever afford to retrofit
bottom in-between two airfoils bracketed by their systems with the high-end components
tiny rudders. They start slotting miniature necessary to process those wavelengths.
solar panels into the exterior, weaving them At those frequencies, you’re looking at 40
with wires through the ultra-hard fabric. gigabytes per second across the distance of
“What’s that?” I ask like an idiot. about a mile. Aloft servers float a little under
“That’s an Aloft server. It’s what the 18 miles off the surface of the earth, which
network runs on. They disperse on the jet is still useless for your average user. That’s
stream. The airfoils push them out from there why one in every hundred servers is just a
until they reach their orbit. Then they come giant satellite transmitter, beaming the signals
online.” to and from the surface. Such a chokepoint
The balloon is fully inflated now, straining would normally spectrum crunch things down
against the cables mounted into the pad. way below the reload threshold, but that’s
Palbicke hands me a button. He says to me, where another of Palbicke’s algorithms comes
“This is how we take the internet back.” in. All of Ubiq’s transmitters coordinate with
I press the button. The whole thing each other, breaking data packets into smaller
launches itself into the sky, soaring above the and smaller bundles, transmitting them in the
mountains, past the clouds, and out of sight. optimally efficient order, and reassembling
“How many?” I ask, finally realizing what them on the other side. MIT figured out how
he’s talking about. do to something similar decades ago, but the

28
providers couldn’t be bothered to give up their feed of solar and/or wind power, and it was
beloved phone lines so the tech went unused. cooled by a continual air stream at −3°C.
All this meant that, for the user on the Coupled with the high-end custom circuit
ground, the Ubiq network could promise boards Palbicke was printing on site, each
about 2 g/s anywhere in the world. It was Aloft was overclocking in comparison to
slower than some cable connections, but that nearly every other component manufacturer
only mattered if you could afford cable and a on the market.
subscription to all the platforms that had gone A traditional data center would take up
premium after net neutrality ended. A dip in acres of valuable land... during an ecological
speed didn’t matter if they had never actually crisis, no less. The cost was exorbitant and
run cable to where you lived. It presumed the required a ton of governmental coordination.
sites you liked weren’t being throttled by their Meanwhile, Ubiq didn’t even need to
competitors. And so on... consult the DNS Root Server Committee;
Ubiq may have been beat in speed, but it completely bypassed the old protocols.
it had access to all the content of the old The FAA got pissed, but the network floated
network and none of the hassle. above where even spy planes operated. What
In addition to price and availability, Ubiq could they hurt? The space program they’d
had the competition beat in nearly every completely defunded more than a decade ago?
other aspect. A traditional server farm could Most international law didn’t even require
leech 300 million watts off the grid in a year Palbicke to ask permission, as the servers
and use up to 10 million gallons of coolant. hovered somewhere above “sovereign
Meanwhile, an Aloft server had a constant airspace” and below “actual no-shit space.”
29
Countries that were pissed about some it hired workers; hell, the profitability of the
American providing an easy alternative to labor conditions were one of the primary
their national firewalls were welcome to blow factors deciding who in the world got the
his property out of sky. But you were talking contract. Even if you could get pissed at a
about launching thousands of missiles into machine for following the written directions
the stratosphere at once... only to have the of local politicians, how could you fight it?
targets replaced in a few hours when a new In addition to all the other benefits of its
swarm of the cheap servers blew into range. structure, Ubiq was largely insulated from
The most a counter-attack could do was prosecution. Suing Palbicke would have
destroy the server itself. The tubon balloons meant separating his actions out from those
holding the things afloat were so strong that of the DAO algorithm. Even if that was
Palbicke didn’t know the failure rate when possible, how would you decide which of the
Ubiq went online; the prototype he’d launched dozens of jurisdictions to prosecute the case
ten years previously had yet to come down. in? The scene of the crime was literally and
Other companies accrued massive figuratively “the clouds.”
bureaucracies to support the workforce
required to maintain their systems. These GrowIng PaIns
top-heavy organizations leeched profits to For about a year after I came onboard, Ubiq
sustain the human resources necessary to City continued floating servers non-stop in
keep them functioning. Aloft servers, on 24 hour shifts. Those early months focused
the other hand, were fine floating up there on production and build-up. But when it was
by themselves. They rarely, if ever, needed time for the alpha version of the network
hardware maintenance, and the backend stuff to come online, Palbicke addressed us in
could easily be handled by the staff at UCity. the mission control room and laid it out
For everything else, Ubiq was structured straight: we had six months. He was already
as a Distributed Autonomous Organization. completely out of money and in six months,
Payroll, marketing, server atmospheric the credit was going to run dry too. If things
distribution — it was all handled by another weren’t up and running by then, Ubiq would
super-algorithm, one fed off years of data not only be bankrupt, it would go bankrupt
gleaned from Spawn and Cull. When Palbicke with the deepest deficit of any privately owned
needed an ad campaign, or plumbers for the company seen since the ‘07 real estate crash.
city’s sewage, or a trucker to haul a server to Things were slow at first — somebody
a specific location for launch, he just typed in tried it on a lark after reading a tech blog,
the command and the DAO hired freelancers or someone would accidentally log into the
for him. How did he know he needed those wrong network at the coffee shop — but we
services? The DAO handled that too. hooked a lot of early adopters fast. The steady,
That’s how I was hired, by the way; the uninterrupted browsing of Ubiq screamed
program recognized me fucking with it and of neutrality. It tasted like the old internet,
took it for a job application. but free from all the bad actors of corporate
Outside the city, everyone employed by bandwidth wars.
Ubiq was a temporary freelance contractor, Ubiq personified the concept of “disruptive
working piecemeal assignments doled innovation.” By that, I mean it caused literal
out by the computer. The ride-sharing and revolutions. The second Arab Spring started
mechanical turk programs of the past were two months after we went live, and the main
being used to run the world’s largest internet Iranian revolutionary groups attributed their
provider from the ground up. organization entirely to the new free platform.
People called it exploitation, but the DAO A handful of other regimes went into human
complied to the local labor laws of wherever rights abuse overdrive, fearing the same.
30
The international chaos escalated beyond worse. Version 2.0 of Ubiq Specs — AR
the point where the US media could ignore glasses optimized for the network — had just
it, so the conglomerates began reporting hit showroom floors. We weren’t doing great
on Ubiq even against their own financial financially, but the DAO kept overhead so
interests. It was free. It was everywhere. low that the default didn’t hit us as hard as it
It was causing human suffering on an could’ve.
unprecedented scale. But no matter how often I was, despite my nature, optimistic. My
they mentioned that last part, the “free” part generation had been tantalized with glimpses
seemed to be all consumers cared about. of an exciting new future since the moment
Even as they mentioned us in the news, we were born, but economies of scale and old-
they started trying to destroy us. They bought fashioned greed had kept it just out of reach.
the shipping companies that delivered But now? Ubiq was raining an open-sourced
food up the mountain faster than we could future from the sky, and we were getting
switch services. But we grew our own away with it. Things were still shitty in a lot
food. They purchased utility companies of places and in a lot of ways, but the attitude
and cut the power. But we made our own in UCity was hopeful. We just had to get
power. They sent corporate spies to steal over this latest economic hiccup, this ritual
and sabotage. But we lived in a razor wire misbehavior of capitalism, and then the real
fenced autonomous mountain fortress. change would begin.
They sent a horde of lawyers to drown us in I’d call myself stupid for believing as much,
court summons. But they found themselves but that would assume I saw the Blight
litigating a computer program. The DAO coming.
got the advertisement firms up and running Nobody saw the Blight coming.
about this time too. The narrative of big
corporations trying to snuff out a free service
aimed at helping the poor made things that
much easier. Palbicke had been prepared.
The first to jump ship were the biggest.
The largest streaming video services and The last few years have
social media platforms sent secret emissaries. been marked
They whispered questions about how much by an inverted millenarianism
they’d have to pay to get hosting on Palbicke’s , in which
premonitions of the future,
network. He gave them the same answer he’d catastrophic
give a tribesman in sub-Saharan Africa: it’s or redemptive, have been re
free. You’ll have the same download speed as placed by
everyone else. Forever. senses of the end of this
Of course, Ubiq had to survive first. Did they
or that:. .
taken together, all of thes
care to make a donation to the cause? e perhaps
By the time the Crash hit, most nationalized constitute what is increasi
internet providers had come to love us and
ngly called
donated to keep the company afloat. The postmodernism
ease on the user load had allowed many -Fredric Jameson
countries the slack needed to upgrade their
network infrastructure to high-speed cable.
Two US cable monopolies had been driven
out of business, a third looked to be ruined
by the education default, and internationally
private internet providers were doing even
31
The Crash seeing as there are still assholes in the world
blaming the Blight on everything from GMOs
Any hard date labeled “the beginning of to “the gays,” I guess the facts bear repeating.
the end” is bullshit. The real start is always Let’s start with everything we know for
earlier. certain about the Blight. It won’t take long,
The Crash is a shitty singular name for but it’s still a damn sight more than we had
an incomprehensible totality of events. It in early days. Laying out the basic life cycle
was global economic collapse, international and structure of the monster up front makes
tensions, political repression, technological it easier once we start following its trail of
innovations, and everything else besides. destruction.
They all contributed equally to the current
state of affairs, and anyone trying to discount
the importance of one factor over another is
ClassIFIcatIon
We don’t know what it is. It behaves like a
either politicizing, ignorant, or both.
virus when rewriting human tissue, but it
Having said all that... it’s hard to ignore the
replicates faster than even the most fertile
zombies.
bacteria. Neither can explain the complex
physical structures it constructs in a relatively
The What: The BlIght short timeline, which suggests some sort of
It seems pretty absurd for me to be writing asexually reproducing multi-cellular parasite
this — I literally can’t imagine someone that can disperse, distribute, and reassemble
who doesn’t know the basics by now — but its cells. Then there are the Blight cankers
32
that breech the skin, which strongly resemble This happens, of course, after the Blight
fungal gales. Cordyceps or anthrax corollaries itself appears to die, according to every
would be reassuringly terrifying, but then how understood law of microbiology. Nonetheless,
do we explain the lack of spores and aerosol it keeps functioning in its undead state,
infection? piloting its host towards new sources of
What little information can be gleaned protein, then resurrecting into the most fertile
from experiments universally prove that, cellular expansion ever seen when transferred
despite behaviorally modifying every host it to a new host. When the Vector dies from the
consumes to do so, the Blight doesn’t need strain, the Blight appears to die too... until it
to eat at all. As if knocking down all the walls constructs a secondary nervous system from
in our conception of biology weren’t enough, co-opted tissue, charges dead neurons using
the damn thing violates the Conservation of energy from god knows where, and begins the
Energy. No one has yet to posit a convincing infection/death/rebirth cycle again.
argument as to how this is done. Thus far, no Confusion scales up from the atomic
examination has ever identified any organelles and cellular levels. Mankind has a decent
resembling mitochondria (or anything else, understanding of how our own organs work,
for that matter), so we’re not sure how it but we’re not sure how the casualties see us
processes ‘food’ (read: our flesh) in the first through rotted eyes. From field experience,
place, not to mention how it produces energy I can attest that the dead respond more to
in cases where the infected hasn’t ingested smell and heat, but no one can explain to me
protein or any other food source for weeks. where the brain tissue capable of processing
33
that sensory information resides, especially hot strain, but a cold strain will eventually
since I’ve never known a human capable of “resurrect” once in contact with living tissue
smelling me through a concrete wall before. and become hot strain. Basically, all infected
They should also have eaten each other become Vectors; all dead Vectors wake up as
years ago, but the Blight installs some sort of casualties.
biochemical targeting system into the hosts as But who’s infected? Sadly, it’s not easy to
well. Because of course it does. say until they’re trying to eat you.
It’s either the most remarkably efficient
organism ever — converting energy from “Blank” BItes
photosynthesis, heat absorption, and a Not every bite or exposure is enough; five
number of other sources simultaneously at years of hindsight has produced documented
a nearly one-to-one transfer rate — or a man- cases of exposure without infection, which
made substance capable of doing the same. were later unexplained by latency or
Then there are the Aberrants, which imply Immunity when additional exposure caused
everything from alien fungus to supernatural transformation. So sometimes a bite doesn’t
plague to a new stage of human evolution. deliver enough of a payload. Or maybe the shit
People are throwing around the word decides to take a day off, just to fuck with our
nanotechnology a lot lately... heads.

Natural ImmunIty
InfectIon Certain individuals can’t be infected no matter
There are two strains of infection. Scientists how many exposures occur. Scientists have
refer to them as the living and dead strains, used bone marrow from such individuals to
which I doubt is very good for their mental develop the drug Supressin K-7864. Designed
health. Takers refer to them as hot and cold. for direct injection, Supressin causes Blight in
Hot strain is spread by still living hosts, the midst of the initial cellular amplification to
called Vectors. Once a Vector dies from the go into its dormant, cold state. But, for some
hemorrhagic symptoms or trauma caused reason, injection of the drug only prevents
by the hot strain, the Blight reverts to the resurrection of the cold strain into the hot
cold strain. Cold strain reassembles the strain, whereas the truly Immune purge the
host’s tissue into a parasitic nervous system contaminant entirely from their system. It’s
and “necrotic host preserving discharge” or not as if their systems actually fight against
NHPD. Takers just call it “black juice.” The the thing. I’m told under the microscope the
new nervous system and resulting juice flow
Blight just sort of... quits.
from a core of parasitic tissue constructed
Immunity complicates things immensely, as
within the remains of the host’s brainstem.
we know it exists but have no idea why. Other
After a lot of twitching, the body rises and
than being able to take a bite and not turn, the
becomes the old-school zombie we all know
Immune share no known commonality: they
and love.
have no common sex, upbringing, diet, race,
(BTW, call them “casualties” if you don’t
age, blood type, or ancestry. A lot of doctors
want to sound like some citizen asshole. We
regret the thousands of potential guinea pigs
like our irony out here in the Loss. It’s one of
shot during the initial outbreak for harmless
the few luxuries we can still afford.)
wounds. They race to find the magic factor…
Infection occurs from direct contact with
usually by cutting it out of the poor bastards.
infected fluids: spit, blood, saliva, sexual
fluids, or pure Blight (the juice). Basically, Latents
almost everything we learned in the movies For everyone else, an injection of Supressin
regarding infection was true, with a few K-7864 directly after exposure can prevent the
noticeable differences. Hot strain spreads development of the worst symptoms, but then
34
latency occurs. The Blight begins parasitically as many as a couple of days passing before
co-opting tissue in the system to make its own full transformation, the most those infected by
nervous system like in resurrected cadavers, Vectors (hot bites) can expect is minutes. The
but it appears incapable of co-opting brain process is so fast that many victims, torn limb
tissue without resurrecting into the hot strain. from limb by other Vectors, are reanimated
Put simply, the Blight goes cold too early to into casualties without ever betraying their
finish the job. Despite riddling the host with species, but hot Blight needs only a partial
infectious sinews, the Blight is left mindless journey through the circulatory system before
without a hijacked brainstem. This allows the reanimation becomes inevitable.
infected to continue living. They spread the In cases where the body is infected but
infection by all the same means as a casualty escapes violent death, the cells of the victim
but remain in control of their faculties... so serve as fuel for the Blight. It attacks and
long as they can survive the agony of having converts blood vessels first. This leads to the
an alien organ system forcibly violate their hemorrhaging and bloody vomit typical of
every nerve. the freshly infected. Due to the production of
The sure sign of latency is persistent a foreign anti-coagulant, theorized to be an
necrosis around the bite area and a web of evolutionary adaptation used by the Blight to
black “veins” coursing under the skin. Those maximize infection, the afflicted bleed from
that survive the pain of having a redundant every orifice and wound, and their fluids
nervous system hacked into their flesh remain are in the midst of a frenzy of hot strain
immune from secondary infections. Even reproduction that can carry over to victims
hot strain, once injected into a Latent, goes easily.
cold and joins the Blight sinew already in the Once distributed throughout the circulatory
system. system, the primary activity occurs in the
This fluke in the disease’s operation system brain. Dilation of pupils becomes irregular,
doesn’t carry over to others. The cold Blight followed by a sense of euphoria, confusion,
in a Latent system, once transferred to a fresh muscle tremors, and slurred speech. A
host, will resurrect into the hot strain just pituitary explosion of stress chemicals follows
as it does with casualty bites. A single kiss and leads to the first violent tendencies.
from a Latent loved one has caused many an Predatory instincts develop around the time
outbreak. Worse, the continual reproduction higher brain functions begin to break down.
of the Blight, even in its dormant states, This causes the unfortunate, psychologically
means that after a Latent dies, the parasitic scarring “apologies” Vectors are commonly
nervous system goes live within seconds, reported to scream when they first begin to
faster than in any other recorded instance infect, kill, and eat loved ones. All governors
of infection. For practical purposes, we of physical exertion are destroyed in the
don’t distinguish between dead Latents and corruption of the brain, meaning that even
Vectors; the distinction is a little too academic physically weak individuals can move with
when there’s a dead friend sprinting at you uncharacteristic speed and ignore mortal
with jaws gnashing. trauma for disturbing amounts of time.
Though their resistance to damage and pain
Vectors is nigh superhuman, Vectors can eventually
Upon infection, Blight cells (or whatever be brought down by conventional wounds.
they are) resurrect from their dormant state However, without destruction of the brain
and amplify in the bloodstream at a speed case, the Blight inside slain Vectors merely
unprecedented in the history of viruses, transitions into the undead state, or “torpor.”
bacteria, or fungi. Whereas documented Left alone, the cadaver will transform into a
cases of casualty infection (cold bites) report casualty in a matter of days.
35
36
Death and Torpor When the strands have infiltrated all muscle
Due to internal hemorrhaging, trauma, tissues, they begin to excrete a viscous,
overexertion, exposure, dehydration, and liquefied form of the Blight known colloquially
starvation, all Vectors qualify under the as “juice.” This substance has remarkable
medical definition of death within a matter preservative properties unseen in other
of hours after infection. The actual time of organic compounds and serves to pickle the
death is difficult to pinpoint since the corpse dead flesh rotting around it. The black juice
reanimates. Signs for impending torpor preserves the tissues of the dead victims for
include slowed hemorrhaging, stiffness due to many years beyond any recorded rate of decay
rigor, and pallid complexion. and makes consuming the dead flesh toxic
The transition from Vector to casualty to all carrion eaters, even those not directly
involves a period of torpor where the corpse susceptible to Blight infection. A secondary
appears inanimate and still. Twitching may characteristic of widespread infection is mass
occur as the Blight cannibalizes host tissue die-offs in the local necrophage biosphere.
to expand throughout the body, but the When the torpor ends, the Blight has
overwhelming predatory instinct that defines essentially become a multiple-cellular parasite
Blight infection relaxes for a number of hours comprised of multiple organic systems,
as the victim’s body is prepared for the so- sending nerve impulses down its sinews
called “puppet” stage. to trigger unsophisticated muscle twitch
reactions in the juice-saturated tissue of the
CasualtIes host body. It’s suggested that the drive to
According to pre-Crash science, dead things consume flesh arises from the metabolic need
cannot move. The dead have no way to to fuel these electrical impulses, but if this is
metabolize food into electrical impulses, and the case, the Blight has the most remarkably
thus no means to trigger muscle twitch. Even efficient metabolism imaginable, approaching
if they did, they have no way of repairing or the one-to-one energy transfer ratio of a
preserving cell walls damaged by exertion. hypothetical perfect system. Other theories
Technically, that’s still the narrative we’re posit that starving casualties supplement
trying to cram the Blight into, though it their energy needs through some sort of
refuses to cooperate. photosynthesis located in the breeches of
The Blight uses its torpor to focus on Blight through the skin, or that the creature
metabolizing dead flesh, either consumed operates off a form of heat absorption.
during the Vector phase or from the victim’s Regardless, the durable strands “puppet”
own tissues, into “sinews.” These black, the corpse around, now typically referred
fibrous strands replicate throughout the to as a casualty or a “C”, and repeat the
body, occasionally bursting from the flesh in cannibalistic behavior of a Vector, albeit more
the form of black spines, cavernous gales, slowly and with less coordination. The strands
or bulbous tumors. The purpose, near as we are so redundant and resistant to damage that
can tell, is to form a redundant nervous and only total body destruction can render the
musculature system atop the wasted anatomy body immobile. Thankfully, the impulses that
of the human. These strands originate in the drive the creature forward are routed through
stomach, quickly metabolizing consumed the central location of the brain, meaning that
proteins and the victim’s own intestines (thus destruction of the brain stem or separation of
the gaunt look typical of most casualties). the head renders a body inert.
A separate clutch develops in the cortex, So... shoot for the head. At least that part
grotesquely imitating human neurophysiology. ended up being true.

37
Aberrant The true nightmare starts later. Both sides
“The existence of Aberrant types is widely scream in all caps.
debated in the medical community. No Every faction trots out their pet evidence
active specimens have ever been recovered. to prove themselves correct. Each new
Supposed eyewitnesses blame this on link and attachment spawns a new horde
the remarkable danger posed by these of digital partisans, arguing “earlier” or
creatures. Stories vary wildly and smack “later” or “concurrent in time; not place” or
of urban legend, but enough reports occur whatever the hell else confirms what they
simultaneously in geographically distinct need to believe to cope with the worst tragedy
areas to suggest at least some validity to these humanity ever faced. More evidence gets
claims. Since reported sightings are rarely dropped to refute the previous, which restarts
reputable, very little work has been done to the process, again and again and...
confirm the existence of Aberrants, not to Now repeat this exponentially expanding
mention classify them.” cycle of rhetorical fuck-all for every person
That’s the official line, anyway. As a Taker, that claims to know the first week, the first
I’ll let you know that Aberrants are most day, and the first second. Complicate things
definitely real, but you should still never trust more by discussing location. Which continent
the guy telling you about them. As ridiculous was first off the line towards the apocalypse?
as an Aberrant story might sound, always Which country? City? Building? Room? If it
remember that the most unrealistic part is the hasn’t crushed your soul yet, start naming
fact that someone lived to tell you about it. names. Which brave pioneer should we thank
Aberrants are absence. When a crew for leading our infectious charge into hell?
never reports back in, when an enclave falls With each assertion, each delineation, each
overnight, when broken madmen walk in from minor distinction, you find yourself sucked
the wastes having experienced something deeper into an epistemological free-for-all
for which there are no words — that’s when as the species collectively tries and fails to
you’ve “seen” an Aberrant. Pray you never get understand the origin of our pain.
a closer look. It’s understandable, if impossible, to try and
And on that comforting note, that’s what we answer the question. It might be the single
know about the Blight so far. most important question in history, neck-
Five years and a mountain range of corpses and-neck with “what is it?” and “where did it
later... that’s everything. come from?” and “Why, God? Why?” But we
simply don’t have access to the truth. Those
few events that were actually recorded had to
The When survive the bloodiest period in human history.
When did it start? If they were part of the old network and
Let’s say you do the research and you’re stored on a server in the Loss? The data is
hedging bets. You only narrow things down to either slagged or waterlogged or irradiated or
the first month of the Crash. Confident in your hoarded or as yet unfound. If the storage was
humility, you post your ingenious findings on on the Recession side? The proof has likely
some favored corner of the network. Here’s been deleted for space or to cover someone’s
what happens next: ass, or both. And the stuff we’ve managed to
The forum explodes with those claiming the save on Ubiq? There’s no telling how much
first attack went unnoticed or misunderstood, of it is Romero Effect bullshit, spoofed by
buried in news archives as some motiveless trolls or government psyops squads or media
assault or an animal mauling. An equally large conglomerates curating their brands even as
camp claims the opposite: that your evidence the ship sank.
is doctored by some troll or viral marketing
misconstrued as the Blight’s first appearance.
38
I’ll nuke any thread I find dedicated to this Blight researcher in the world would love
topic to this very day. We don’t have enough to simply believe themselves incompetent.
bandwidth left out here to let those flame Instead, those that study the Blight are
wars burn unchecked. confronted, daily, with the constant certainty
that the entirety of human knowledge has
The Why: ExplanatIons unequivocally failed. I’ll do my best to explain.
To recap: we can’t determine when the Bight Alright, see those black veins in a casualty?
even started. The loss of records and the The ones you can watch crawl through a
crush of misinformation ensure that we likely corpse in torpor? Same as the ones spidering
won’t ever know. through the skin of your Latent friend,
On top of that, we’ve only been able to outlined in itchy red inflammation? What are
identify the disease’s symptomatic stages. they made out of?
There’s no consensus as to its classification Black shit. Sometimes they leak a juice the
as an organism, or even its classification experts call NHPD. And that juice looks like...
as matter. As for immunity and latency, our wet black shit.
understanding of human biology in no way So look closer. Way closer. Get an optical
indicates what essential, recurrent element microscope capable of going down to .3
fights off the Blight. We just scrape each nanometers, the smallest measurement
other’s bone marrow out, mix it with the most available to modern equipment. Use the
caustic antibiotics we can find, and pray it will shorter wavelengths of ultraviolet light to
work when the Blight comes. improve spatial resolution. Hook-up some
And yet, any history of the Crash is GUI software and blow the image up on an
considered incomplete without some bullshit ultra-HD plasma screen where the whole lab
musing as to why all this had to happen. can study it. What do you see?
What’s the context? What does it all mean? Black shit.
Fucking please. Real Takers have a saying: Change the light wavelengths. Inject every
“Asking why is how you die; asking how, we fluorescent agent known to man.
do right now.” But, I’m going to get called out Black shit. A plane of indistinguishable,
for punting on the issue by every jackass that black nothingness where even the smallest
reads this. Fine. This is the part where we all cells in existence would be flashing their
mentally masturbate and wipe up the leavings cell walls and organelles and secrets.
with tissue paper narratives pulled from even Matter so tightly packed as to be completely
thinner fucking air. Let’s make it quick. indistinguishable and indivisible. A seamless,
black smear of pure void.
Fuck it. Get out the electron microscope.
The FaIlure of ScIence
This is the extinction of mankind, after all;
Science doesn’t work on the Blight. Most
spare no expense. Bombard the sample with
people don’t want to believe this, but,
a tightly focused beam of electrons with a
then again, most people don’t have to. For
wavelength 100,000 times shorter than a
those that aren’t science literate enough to
visible photon. Get to the bottom of this.
understand the problem, it’s easy to blame
Marvel at the perfect, indistinguishable tube
the lack of progress on human error, or
of Blight as it cuts through the dizzying, messy
conspiracy, or whatever else helps people
array of actual human cells. Look at how it
sleep at night. It’s a hard truth for a layman to
maintains the appearance of an absolutely
grasp, and I struggle with it as well.
solid plane no matter where you look. Look at
But actual scientists — especially those
how it maintains that utter seamlessness even
tasked with studying the Blight — don’t get
when cut open, the severed edges closing like
the luxury of ignorance. Trust me: Every
thick black paint around a stirrer. Realize that
39
finding the seams of this unholy thing is like is to quit. The world gets no better save for
trying to separate two water molecules with a keeping one rational, healthy human being
butter knife and a magnifying glass. in it. The second option is to persevere.
Fellow academics will try to comfort each Keep looking at it, continue the crusade for a
other at this point. It’s not as if it simple IS. cure, and go inexorably fucking insane as it
It can’t exist without a single handhold upon obliterates your very concept of reality.
which we might grasp it conceptually. There So, my advice? Don’t look. The Blight’s
must be chinks in its armor, lurking down nothing more than black shit. Keep it that way,
in the femtometer or Planck ranges. Some and keep it far away. Ain’t nobody got time for
future generation will learn to magnify images no existential crisis out in the Loss; there are
to that level, and God is certainly not so cruel bills to pay and cards to pull. Let it be black
as to show them that same... black... shit. shit. You focus on being human. If someone
But when you ask the physicists, they’ll is capable of figuring it out? They’re either
rightly point out that something so tightly already nuts, retired, or won’t tell the rest of
bonded as to resist magnification completely us. None of which is helpful to think about.
is closer to the density of a black hole than Now that we’ve acknowledged how fucking
any solid we’ve ever encountered. It should be impossible and counter-productive this
harder than diamonds, so how come bullets whole discussion is, I’ll throw some wild ass
can penetrate it? Why aren’t casualties as conjecture around so we can say we tried.
heavy as mountains? More worryingly, how
do the cadavers manage to be lighter in death AlIen
than life? Ahhh, the old Clarke chestnut. When it doubt,
The physics problems are merely the first blame space. The little green men theory
of many. Blight has wildly different reactions is supported by the widespread nature of
to the same chemical experiments, despite emergence events. The fact that ‘patient zeros’
perfect reproduction. Yet it can always be occurred simultaneously all over the globe
dissolved in disinfectants as simple as bleach, suggests planning. The Blight’s universal
even though it might not even be organic. It ability to poison all life it doesn’t turn also
responds uniformly to Immune bone marrow, implies a grudge against the planet in general.
even though those biomasses share little or The Blight’s focus on humanity also
no other similarities. It ignores or poisons suggests malign intelligence. If the Martians
other animal tissue... until it doesn’t in some were engineering a genocidal weapon
rare Aberrants only hinted at in rumors. for their invasion of Earth, it would be a
It produces exotic radiations... but only good idea to make it universally toxic to all
sometimes. It seems to absorb heat... until lifeforms except the one species with which it
it creates it. It sends electrical signals to the would parasitically bond. Ensuring the carrier
activate necrotic nerves from a central nexus species designated to transport the poison
of brainstem tissue... but the energy for those throughout the ecosystem was the dominant
electrical signals was metabolized from lifeform on the planet is just smart thinking.
nowhere, and no cellular materials were ever But if it’s an alien bioweapon, why isn’t it
moved to the nexus through anything we can more effective? The damn stuff apparently
recognize as a circulatory system. violates the Conservation of Energy. If a
We can’t even recognize what elements civilization is capable of such technology,
make it up. Nobody on Earth could tell you why not clear us out a lot faster, preferably
with any certainty if the stuff contains carbon. with some flashy lasers or something? The
If you stare at the Blight long enough, tinfoil hat set often oppose that argument
through enough lenses both literal and with the claim that the Blight is the alien
theoretical, you have two options: The first civilization, but if that’s the case, what are
40
the chances that the one other lifeform we’ve these dark miracles?
ever encountered in the universe is expressly Nerd-god delusionists argue that our dark
designed to wreck our anatomy and hijack our overlord is actually the Ubiq network itself.
brains? What ecosystem evolves something It just wanted to reduce our population
simultaneously so different with such a to manageable level until its ascension
specific tactical purpose? is complete, and these assholes have the
Then the UFO nuts start claiming it’s audacity to accuse me of being a sock
not from our universe, but from a parallel puppet for the cloud intelligence, on the
dimension with alternate physical laws. At same damned system that makes up our
this point, we’ve moved from far-fetched executioner’s brain, no less.
hypothesis into crazy-ass street preacher It’s not like I can respond to such absurdity.
levels of credibility and proof. Until somebody If I were your machine-lord (would that were
builds a working portal gun, leave this true...), I certainly wouldn’t tell you, and if I
deluded ranting to its specialized message were enslaved by it, I couldn’t. Save “Roku’s
board and come live in reality with the rest of Basilisk” for the Recession philosophy majors.
us.
BIoweapon
SIngularIty Event Both the alien and singularity fantasies
This is basically the alien hypothesis with a essentially argue for a bioweapon, but the use
dash of Kurzweil-worshiping, transhumist-bro of the explicit term indicates this particular
bullshit thrown in. Somebody either invents conspiracy theorist blames the Blight on
Skynet or the network bootstraps itself human intelligence. Many of the same points
into consciousness. Apparently, our binary — widespread dispersal, anthropocentric
baby watched too much shit sci-fi during its focus, etc. — support the claim, but hubris
nanoseconds long exponential education; defines this theory. “Of course we did this to
it makes the “kill all humans” conclusion ourselves; only man could wield such terrible
because of course it does. So how does it power!” they proclaim, doing their best
go about this task? Nuclear war? Financial impressions of an Ed Wood movie trailer.
collapse? Those sound good, and they looked Bioweapon guesses operate on two
awfully possible before the Crash, but our spectrums. The most obvious is size: how
machine god decides to throw in zombies? many people were involved in creating the
For reasons? Blight? If it’s a state, how could they possibly
The singularity explanation is based hide the development of something so
entirely on the desperate attempt to advanced? I’ve used colanders less leaky
explain the Blight as nanotechnology. In than most spy agencies. If it was a company
fairness, it would explain its resistance to or a terrorist organization, that would be
experimentation as counterintelligence, its easer to conceal. Yet, if somebody were
manifestation as our cultural nightmares as willing to whistle-blow the “shocking” news
psyops, and its subversion of our anatomy that cigarettes were bad for people, wouldn’t
as targeting. But if this sudden AI can leap a plan for mass extinction inspire at least
ahead of our technology hundreds of years one conscientious objector? The most likely
overnight, that leaves a lot unexplained. Why culprit is a very small group, or a single evil
casualties? There are more effective weapons genius. How they managed to leap decades
available to something apparently capable into the future of bioengineering while still
of mechanically manipulating matter at a maintaining a literal supervillain mindset is
molecular level. Plus, why would it kill the one an entirely other question, though.
thing maintaining the global network it was And that’s the problem with the motivation
installed on? And where did it manufacture spectrum. Neither lone actors nor limited
41
overpopulation. It’s in this that the bioweapon
shows its true colors; no one arguing for it
wants to find an actual explanation so much
as they want to cling to a narrative in which
humanity maintained partial agency in our
destruction.

MutatIon
A random mutation would explain why the
Blight has such a hard-on for destroying us.
If some benign disease jumped the species
gap ready for war, or an undiscovered parasite
suddenly upped its game, it would at least
explain the resemblance to disease.
What it doesn’t explain is how a once
ostensibly terrestrial organism suddenly
became the densest material ever discovered.
Or how it did so without any perceptible
change in mass. Viruses, even really scary
ones, don’t suddenly start looking like dark
matter overnight.
Finally, mutation implies natural selection;
only one nasty little bug is born, then it
starts owning the ecosystem and breeding
more nasty little bugs. Yet even the terrifying
partnerships can survive the same antisocial expansion of the Blight can’t explain the
thinking that would justify releasing the Blight concurrence of primary infections across the
and revolutionize the entirety of science globe. Infection started too diffuse to come
to boot. When you scale up the motivation from a single strain, and mutations don’t
question, it gets even harder to answer. How occur simultaneously across entire species.
is the global jihad served by causing millions
of Muslims to eat each other? What profit can Natural
be had by the current state of the world? Even Unlike other mass extinction events in the
if the Crash was engineered for the benefit planet’s history, science attributes the death
of a few privileged elite, how the fuck do you of the world’s mega-fauna (mammoths, giant
incentivize your workforce to build their own sloths, etc.) to human overhunting. The
apocalypse? fossil records suggest that these creatures
The one saving grace of the bioweapon died being cut into, hacked to pieces by
theory is that it allows for the possibility that crude stone tools or chewed on by teeth. But
someone was smart enough to make the little in human anthropology suggests that
Blight, and someone else was dumb enough our ancestors were sophisticated enough
to let it out. If there’s one thing I find reliable to succeed in hunts against such massive
in this world, it’s human stupidity. But the creatures, not to mention to the point where
bioweaponists rarely exploit the Occam’s we wiped out thousands of species. The
Razor defense. They much rather conspire possible explanations, at least before the
with the alienists and transhumanists over Crash, were that we either underestimated
time travel scenarios in which the Blight our ancestors’ intelligence, or there was a
was sent back to prevent catastrophic massive, transcontinental epidemic that did
42
the killing for us and humans played vulture proof any more than the ‘scientific’ theories
for a few thousand years. going around.
So there were massive, resource-intensive Don’t worry. The Gnat won’t be going
creatures that once ruled the land until Believer anytime soon, but my refusal to
there was a widespread outbreak of disease accept a supernatural explanation is fueled
that spread inexplicably and coincided solely by habit. The Blight certainly feels
with humans eating more than ever before, big-W WRONG. When monsters beat down
despite their physiological limitations? Sound your door, it’s enough to make anyone wonder
familiar? if there isn’t something bigger out there. As
What if it was the Blight? much as I’d like to, I can’t muster enough
That’s it. That’s the whole theory: “what certainty to dismiss the possibility that we
if.” What if the Blight is some sort of pissed off whatever it is. All I can say is this: if
natural cycle? If it’s on a timer so long that the Blight does turn out to be God’s wrath, I’m
geological ages pass between outbreaks, it glad I never believed in the bastard.
stands to reason we’d have no framework
for understanding it. The natural extinction
theory earns credibility by being literally too
The Where: Emergence Events
Understanding the first days of the Blight
big for the human mind to conceive, which is
is going to be impossible for generations to
a nice conciliation for our ignorance.
come. That kid we rescued from the woods?
The cycle theory jumps the extinct
He knows how the Blight works. He respects
megashark when people start conflating it
the deadline around the fence. He steers clear
with an immune response. After someone
of the Latents. This feral child that’s never
mentions the Quaternary Extinction
seen the inside of a school knows exactly how
similarities, it’s only a matter of time before
Blight works. He wouldn’t have made it this
some assholes start claiming we deserved it.
far into the Loss if he hadn’t.
The Blight was Mother Nature’s self-defense,
The next generation... I don’t know that
an exterminator called in to punish humanity
they’re ever going to empathize with our
for their sins against the trees.
behavior in those early days. For them,
I’ll never understand the cognitive
knowledge of this terror is a marrow-deep
dissonance it takes to hate humanity so much
instinct; the idea that we had to learn to fear
you actually celebrate the Blight, yet still
casualties and Vectors must seem completely
anthropomorphize Mother Gaia as a vengeful
ridiculous. The children of the Crash will look
bitch. The Detoxins can keep that bullshit.
back on how we handled with first days of the
I refuse to believe the people I’ve seen torn
outbreak in utter confusion.
apart deserved it for not going vegan.
I’ll do my best to explain, but it may not
be possible. Witnessing a silly pop culture
Supernatural artifact suddenly become real is one of the
For those of the prophetic inclination, truly singular moments in human history. I
sometimes the mind can’t accept a rational certainly hope it’s a burden no generation ever
void. They need an answer to keep on living, has to bear again.
even a wrong one. The desperation grows so
deep they’ll accept any explanation: be it from
Proto-latency, Deployment, or
god or devil.
So... is the Blight evil? I won’t say no. Is TransubstantIatIon?
it the actual, no-shit, cosmic Evil? Well, we With most diseases, we have a patient zero
can’t know what Hell looks like, but the Loss and an initial infectious agent: some guy
certainly seems Hell adjacent. It pains me to eats the wrong bush meat, or somebody gets
say it, but no apocalyptic prophecy hurts for bitten by a mosquito that snacked on a mutant

43
pathogen. But even if the internet didn’t turn events as possible so as to confuse emergency
us all into petulant children when the topic response. If that’s true, it nearly fucking
came up, there’s a lot to suggest we’re never worked.
going to figure out this Blight 101 info, no But if there’s anybody out there with a track
matter how vital it may be. record for conspiring against the human race,
Every incident futilely selected as “the first” it’s God. The last explanation, if one could call
is accompanied by a half-dozen concurrent it that, is that the Blight just was one day. It
tragedies. For instance, the Tianchixiang didn’t exist one second, and then it did. Which
Incident, the Colider Massacre, and the means it could do so again at any moment,
Balmain Riots all occurred at the exact same anywhere.
time. And those are just emergence events
with GMT times verifiable to the minute. Global Outbreaks
Within the same hour, there were “murders” Those looking to separate the signal from
caught on video in Hot Wala, Pakistan; the noise in determining where the initial
Knetzgau, Germany; and Smolensk, Russia. outbreaks occurred need only look at a map.
Each, upon review, was an obvious Vector Find the borders of a country’s or continent’s
attack. In the same day? Dozens of “maybe” Recession: the majority of outbreaks occurred
outbreaks documented with grainy footage, on the other side, usually far away.
vague reporting, or questionable sources. In the US, the West Coast got the worst
How many early Vectors got put down by cops of it. If we believe the proto-latency theory,
with itchy trigger fingers and written off as California is a major contender for the
drug addicts? How many outbreaks occurred singular origin of the Blight. It got hit with
in isolated rural areas, cut-off from even Ubiq emergence events in multiple locations along
by their poverty? the coast, not to mention outbreaks in Oregon,
The fact of the matter is that the Blight Washington, and Nevada. The sensationalism
emerged all over the world, seemingly at of the media kept the state from standing out
once. Quarantine was nearly impossible from as a frontrunner during the early days, but
the start. The infection had travelled too far hindsight puts the brunt far West. Texas was
before it was recognized as a threat. But bad off too, but sparse population density and
unlike the flu, the Blight’s symptoms include a propensity for military bases left the Blight
fucking eating people. How could we have running west to east rather than south to
missed that? north. The East Coast had minor incidents in
There are only three explanations as to Virginia, but the really bad events like the fall
how humanity got thrown into the deep end of Manhattan and the Maine migration didn’t
of the shit pool. One theory is that the Blight occur until later.
has a stage of its life cycle that we completely I’m an American gal, but I know the gist
missed: deemed “proto-latency,” this form of of how the story went down globally. Canada
infection would have to have lain dormant in got hit along the northwestern border of
hosts for months, if not years. If proto-latency its population band, but the barren cold of
exists, all of humanity could be infected as I the North made sure the Vectors hunted
type this, just waiting for a genetic timer or southbound. They would have probably
environmental trigger to start the end times. been fine were it not for Our Great Betrayal
The more conspiratorial among us ascribe (more on that later), but the nukes shattered
the impossibly widespread dispersal to governmental response and surviving state
enemy action. If you were trying to wipe out power remains scattered and inconsistent to
all of humanity with the single most effective this day.
bioweapon ever seen, it would make sense Mexico was a failed state before the Crash;
to cause as many concurrent emergence the last thing it needed was for the initial
44
outbreak to start in Mexico City. Our southern and Scotland owe more to the efforts of
neighbors were among some of the first EU nations fleeing the terror of mainland
nations to fall, and their population of dead Europe: Spain, Germany, and France all
migrated in every direction. had unchecked emergence events, and the
South America didn’t need Mexico’s exponentially growing hordes fed in every
undead to help. Emergence events in Peru, direction. The remains of their shattered
Bolivia, Venezuela, and Uruguay dotted the security forces proved the deciding factor
whole continent with infection. Brazil was in the war to cleanse infection from the UK
hit hardest of all, which makes it all the more islands.
remarkable that any clean territory remains. Similar to the Brits, Italy mainly survived
Those refugees that managed to escape their by dint of geography and the assistance of
infected homelands did so across the Andes, foreign military diaspora. The Scandinavian
but the Chilean’s extreme anti-immigration states handled outbreaks in their isolated
measures doomed most. However, it’s populations centers with relative ease, and
arguably the only reason Chile survives. their later intervention helped Estonia, Latvia,
The UK was actually hit very early in the and Lithuania survive. Each had been spared
process, but the surveillance state they’d set initial outbreaks and managed to cap the
up minimized the amount of time it took for slow advance of casualties through frozen,
the government to believe what they were mountainous terrain. Sweden, which already
seeing. In spite of that, England, Ireland, had geographical isolation and a militarized
45
populace going for it, suffered no emergence in Moscow. Though the state still technically
events. Aside from some lost imports and survives behind the Urals, there’s nothing of
exports, life there goes on largely unchanged. the old nation left beyond nomadic bands that
Ironically, the sheer hellishness of the fled into Kazakhstan and Mongolia, trailing
conflicts raging across the Middle East hungry dead behind them. India was really
kept it safe. Its few emergence events were the worst-case scenario for emergence, and
isolated enough by desert that there were we know of at least three distinct sites where
few secondary infections in major population primary infection occurred. The population
centers. Most of the cities that did get hit density doomed the whole country. As Indian
hard were already in the midst of civil wars casualties flooded over the border into
(meaning the citizenry was armed and Pakistan, both countries nuked each other to
fortified) or got blasted to hell by the Iranians glass, but not before millions of dead flooded
and Israelis. By happy accident, Turkey’s through the mountain passes and complicated
invasion of Greece and Russia’s continued China’s already disastrous Blight problems
Ukrainian/Georgian aggression served to even more.
buffer the onslaught of European casualty The Chinese government still survives,
migration, insulating the largely clean Arab locked in a three-way naval war for territory
states. Sadly, the respite did nothing to against the shaky Thai alliance and Australia.
dispel the endless hatred and in-fighting of I couldn’t tell you where the capital was
the region, but at least the world still has its located, though. The outbreak was so
major oil suppliers. Otherwise, the almost diffuse and China so huge that there’s no
apocalypse would have finished the job with characterizing what happened after things
an energy crisis. settled down because things haven’t settled
Africa’s thick jungles, endless savannah, down. A city will be there one month, gone
and crap transportation infrastructure meant the next, and then the refugees pop up a
the initial outbreaks that got out of hand never week later in some ghost city constructed
coalesced into the giant stampedes seen in the middle of the Mongolian steppe. The
on other continents. Mali and surrounding government maintains its flotilla of ships,
nations fell early, but the Blight never spread but the Chinese on the mainland survive
quite so far as to take out Libya, Egypt, or by migrating away from the dead, hopping
the Sudan. The Democratic Republic of between pieces of the state’s surplus
Congo is the corner of the area known as infrastructure.
the African Loss, a box which starts on North Korea’s inability to do literally
the West coast, then bisects the continent anything right kept South Korea safe
laterally until it runs against the lakes of the as Chinese casualties consumed their
East African Rift zone. The swamplands impoverished populace. Keeping the North
and rivers kept the dead from migrating, so Korean infected from crossing the most
the East Coast survived and Madagascar militarized border in the world proved easy
became a literal bastion for the AU. Angola enough — throwing a couple low-yield nukes
and Zambia are barely hanging on against the over the wall at the NK missile sites certainly
corpses trickling down through the Congo’s helped.
jungles, but they’re supported by the relative And I think Japan’s okay? Their navy is
prosperity of every nation further south. still in play and someone answers the phone
Many nations owe their eventual survival whenever big players needs to talk, but the
to the military buildup they were forced to populace is completely off the Ubiq network.
undertake to deal with pre-Crash Russian Maybe they reverted to isolationism out of
aggression. However, those same wars left old habit? Or it could be that the Crash hit
the bear ill equipped when the Blight started them real hard and they’re bluffing. They can’t
46
afford to let the South Koreans or Chinese Before the Crash, humanity had been
smell blood in the water. engaged in a decades long obsession with
Australia and New Zealand are fine. One stories of its own demise. Comet strikes, alien
major outbreak occurred in Sydney, but invasions, deadly pandemics, even zombies —
the population retreated to the interior, any story would sell if it talked about the death
euthanized the casualties during torpor, and of society. Why did we need to repeat this
reclaimed the coastline. The only thing that story to ourselves over and over? I suspect it
keeps Australia from becoming the world’s had something to do with our monkey brains
major superpower instead of the Saudis is being unable to cope with the complexity of
the constant invasion attempts from the Thai global culture. We desperately sought the
alliance and China seeking to house refugees simplification only mass death could bring.
on their unspoiled continent. And because we sought out that
As I read all this I can already imagine simplification, we rarely focused on how it
the pissed off comments from every corner would come to pass. The narratives about the
of Ubiq about how ignorant I am. A topic end times never focused on how said times
as big as post-Crash international relations had ended. They focused on the concise, clean
deserves its own thread, and I haven’t even metaphor represented by the simplified world
figured out my own country yet. Suffice it to of after. The issue was decided before the
say that prosperity and resources certainly narrative even began, with no chance to avert
helped nations survive the Crash. It wasn’t the the disaster ever considered as an option.
only factor, but many well-off nations repelled Reality doesn’t work that way. There’s
infections 100 times larger than the ones that always a way out, and if there isn’t, the dead
consumed poorer states. The Blight started end could have been prevented with some
thinning our herd amongst the poorest, and foresight earlier. It’s a responsibility we
the map today is the high-water mark of how wanted to escape from as our environment
far it got before the old power structures woke and economy continued their perpetual
up and protected those that remained. collapse. We wanted absolution from our sins,
Of course, all this border drawing happened so we peppered our stories with absolute
far later; there was a lot of dying to do first. terminuses and complete endings that our
characters bore no responsibility in creating.
The PersIstence of the Mundane Reality doesn’t work that way, but lying to
One last torture humanity inflicts upon itself: ourselves about that fact became the entire
our inability to quantify our own idiocy. point of a cultural narrative. We got really
Without a clear start date, time, and location, good at telling the lie.
it’s impossible to hook a number to exactly At the time of the Crash, entire generations
how stupid we were. How long did we ignore had been raised on these apocalypse
the signs and let the Blight run free? The low narratives. We knew to be worried when the
end of estimates is about a week, but there’s people started coming for us in war convoys,
some convincing evidence suggesting as screaming for our gasoline. But when we
much as a month passed before the public at pulled up to a gas station to find it unlocked
large could even be bothered to acknowledge and empty? The clerk must have had a family
the zombie apocalypse. emergency and forgot to lock the door on the
The next generation can’t possibly way out….
understand our inaction as anything other Watching a gang of monsters tear someone
than insanity. They’re not from a culture apart would be a sign to start hording food
so fucked up as to find the apocalypse a and water, but when all that’s wrong is police
comforting thought. sirens heard in the distance? People withdrew
Let me try to explain. back to their homes, tsk-tsking about the state
47
of the neighborhood or immigrants or some the Romero Effect to almost kill us. As an
other bullshit that confirmed their worldview. example of the principles in action, I’ll place
If messages of doom had broken across all myself firmly within this history of human
frequencies at once, we’d been trained from stupidity by describing how I suffered from
birth to start freaking the fuck out. But when them in the early days of the Crash.
that news was only on a few channels? And
other options said nothing, or refuted the An Example
claims, or continued to stream our on-demand Individuals are cognitively incapable of
entertainment without interruption? The discerning when they are lying to themselves
warnings were dismissed as more tragedy to because once they become capable of it,
ignore for the sake of our self-care. It wasn’t they’ve already convinced themselves they
the clarion call from the Book of Revelation; never lie. So I’m as guilty of confabulation
it was another downer we didn’t have time as everybody else was in the early days. I
for, to be filed away with all the other new stupidly listened to appeals to authority when
diseases and school shootings and general the news told me everything was under
depression. control, and I looked to every status update,
But reality couldn’t give a damn about what working streetlight, and open business to fuel
we needed the world to look like. Entire cities confirmation bias for that pleasant illusion.
had fallen before humanity collectively woke When I was out with friends touring a food
up, and even then, our stupidity still ruled the truck festival in Denver, we heard a scream
day. The eerie persistence of normality past blocks away. But no one else did anything,
any point where it made sense was only the so I didn’t do anything, and we all fell for the
beginning of the Romero Effect. bystander effect. And as the occurrences of
odd screams, unexplained “car backfires,”
The How: The Romero Effect dogs choking mid-bark, and sprinting footfalls
Why did it take so long for governments to in the night built up in the tonal landscape, I
react to the threat? The Romero Effect. Why kept up my conformity to the norm of doing
were so many of their solutions idiotic? The nothing. If I acknowledged something was
Romero Effect. How did anyone survive going on, I’d betray brand loyalty to my sense
the combination of certain doom and our of self. “I’m not a callous, selfish person like
continued bungling? The Romero Effect. everyone else,” my brain would repeat to itself,
As a singular answer to all those multi- silencing the terror growing outside as I slept
faceted questions, the Romero Effect is like a baby in my loft apartment.
paradoxically too reductive and absolutely People started ranting about hordes
accurate. of the undead on social media. I ignored
First off, the term has an official definition them; they’d fallen into that stupid zombie
that we rarely cite when talking about it. The meme going around. True to the third person
phrase was coined by Dr. Emily Dale a year effect, I considered myself above such petty
after the Crash in the same paper where she persuasion even as I continued suckling at
diagnosed the populace of the US Recession the teat of censored news coverage. When
with Post-Apocalyptic Stress Syndrome other people in my networks started dropping
(P.A.S.S.) She used director George Romero’s out entirely, the misinformation effect assured
name as a label for a cadre of cognitive biases me they’d just gotten tired of all the zombie
causing serious harm to the mindset of Crash shit too and unplugged. They definitely hadn’t
survivors. been eaten. Besides, they were just internet
I’ll save you a lot of dry academic reading people, not the 150 or so real people Dunbar’s
here: I’m going to break down the list of pre- number allowed my brain to consider real.
existing cognitive biases that combined under On the last day I drove from Ubiq City to the
48
corporate campus — before I came to live Besides, the guy in the car behind me
there permanently — I saw a man in torn, got out to help; my brain played the public
bloody pajamas chasing a cyclist down the goods game and assured me that sucker
street. He was screaming nonsense and could handle it. I was free to fall into the
crying blood as he tackled the biker onto introspection fallacy for the rest of my
the sidewalk. The poor guy managed to kick commute. I even tried to call the cops a couple
the attacker off and start sprinting down the of times. They didn’t answer, of course, but I’d
street — the strangely abandoned street. The tried, right? That’s what a good person would
bloody guy landed in the crosswalk, prone for do.
a few seconds. At work, when the cafeteria turned into an
I could have run him over with my car. It abattoir and we ended locking ourselves in
might have saved a life. But what if I was the server farm, I couldn’t pretend anymore.
misunderstanding? What if I murdered a sick But it was okay. We had a couple of guns from
man for no reason? I’d lose my job, my stuff, the security office. We could take back the
everything I’d ever worked for. I’d spend the administration building and secure the fence
rest of my life in jail because I thought... what? around the Ubiq campus. They were just
Some guy was a zombie? Would my defense zombies, right? We knew to aim for the head.
be I’d seen too many movies? Yeah, right. And It was just point and click.
so, due to loss aversion, I protected myself So we stupidly left the safety of our
against a discomfort that I understood rather building, largely because I stupidly advocated
than gamble saving the life of a man I didn’t for it. But when we saw our first Vector, no
know, from a threat I couldn’t comprehend. shots rang out. Refusing to murder people
49
is a behavior human beings have to learn. humanity on the frontline. Cops, paramedics,
Shooting a coworker requires overcoming social workers, firemen — they took the
the extinction burst that tries to keep that old chance to deny the truth whenever they could,
behavior alive. When it kept our gunners from as any sane person would, but first responders
firing the second they saw the Vector? They were rarely afforded the luxury of denial; most
were already dead. Then another dumbass were too busy being eaten.
programmer picked up a gun and failed even That said, you won’t be hearing that “Honor
harder, unable to shoot a friend. our Troops” Recession propaganda from me.
And that’s how the dunning-kruger effect, Half of any profession is made up of pricks
the illusion of control, and too many zombie and idiots: noble professions included. For
movies helped me whittle the initial 44 every heroic sacrifice, there were plenty of
survivors down to seven. I hid in a janitor’s hollow uniforms neglecting their duty or
closet for three days. I had nothing to do but actively making things worse.
shit in a bucket, stay quiet, and relive what a
fool I’d been. By the time the soldiers rescued PolIce
us, I hadn’t been cured of my biases. The The civil rights movements aimed at curbing
memory once used to store them had been the epidemic of racist police violence
overwritten by my shame. accomplished one thing: it made police a lot
In short, The Romero Effect is all more enthusiastic about covering up their
the reasons why the human brain was executions.
fundamentally incapable of accepting the Cops were still all but assured to slide on
Crash’s shifting reality. It also encompasses any charges, but no one wanted the hassle
the idiocy of most reactions when cognitive of an angry mob waiting on their doorstep
dissonance finally failed to keep the truth for the rest of their lives. Police fought body
out. Finally (and most insidiously), all those camera legislation at every turn, resisted
cognitive biases responsible for Romero exist every internal investigation with the blue code
to keep people sane: they maintain the sense of silence, generally refused to cooperate
of self and filter our perceptions down to a unless forced by political pressure threatening
manageable level. Those lucky enough to to spill over into full-blown revolution, and
survive the first two stages have their biases got fantastic at covering their asses. The
removed, at least in regards to the undead. shootings continued, the outrage got old, and
But the removal of such a vital cognitive the media lost interest.
coping mechanism can drive a person At the beginning of the Crash, it looked
inexorably, incurably insane. like the same old story was due for a revival.
My story was being repeated all over the “Suicide by cop” appeared to have become
world. It always ended one of three ways: a memetic virus. Use of force ticked up for
people denied their doom until it consumed a bit... before suddenly quadrupling inside
them; they ran towards death with false of a week, even according to the doctored
confidence; or they reacted appropriately, numbers employed within departments.
contained the threat, and were forever scarred And the ethnicity of the victims, for the first
as a result. Disbelief. Ignorance. Acceptance. time in history, was actually diverse. Most
Madness. departments reacted the only way they knew
how. It would be hard to blame the police that
Emergency Response tried to make what we only now know were
While I “saved the world” by helping Palbicke Blight-related shootings look clean in the eyes
install sky-servers so folks could more easily of pre-Crash law… if the techniques they’d
download their porn from the stratosphere, used to do so hadn’t been mastered shooting
some in my generation actually tried to help black kids.
50
As an example, let’s say you’re a cop and cops left the squad car. Eventually, carrying a
you’ve just blown away an unarmed child. weapon of any kind on the street was a death
How do you spin that? Sure, the kid had been sentence, regardless of race. Even if you were
eating her mother’s neck, but teeth don’t defending your family from a horde of blood-
warrant deadly force in the threat pyramid. vomiting cannibals, twitchy cops were as
How you going to get the press to believe that likely to shoot humans as they were Vectors.
the Taser and pepper spray wouldn’t work? A little less than a week after the first
On a white pre-teen girl, no less? Or that victims got put down, even the short-term
Officer Johnson exhibited the same behavior benefit of the “shoot first, ask never” policy
after coming in contact with the assailant? started to wane. Cops are trained to shoot
Even your fellow cops aren’t going to be center mass; every urban morgue in the
sympathetic when they find out the bullet that country suddenly became casualty central as
killed your partner came from your gun. It’s the torpor ended.
better to slap a drop piece into the girl’s hand Don’t get me wrong: there was no win
and stash drugs in the house. Nobody wants condition here. No police department in the
to be the first to go up against a grand jury world could hope to handle the volume of
with the “she was a zombie” defense. calls they received mid-Crash, and no one had
For a couple of weeks, a lot of people been trained. They couldn’t cope with what
that had never owned a gun suddenly had they were seeing any more than the rest of
unregistered pistols in their dead hands. A us could, and they had to see the Blight first,
surge of straightedge grandmas entered the unfiltered and raw. It’s hard to blame the ones
criminal record listed as PCP addicts. Many that were derelict in their duty or turned the
officers died as heroes, slain in a hail of street into a free fire zone.
bullets matching the caliber of their partner’s Empathy makes the heroic stories all the
gun. When patrols went missing entirely, more impressive. Many in law enforcement
along with the detectives sent to investigate had backgrounds in the military, and a lot of
their last known whereabouts? By that time, jurisdictions were run by men and women
most precincts weren’t answering the phones. used to getting the job done in spite of
Ironically, a lot of bad cops actually institutional groupthink. Many towns and
stumbled backwards into fighting the cities became enclaves thanks to the efforts of
infection. When Barney Fife saw some officers that stopped denying what they were
crazed asshole crying blood, he panicked seeing: those were fucking zombies out there,
and emptied a clip into it. Back then, that and the movies had taught them what to do.
was 25-to-life in a federal prison. Meanwhile, They emptied the SWAT armories and went
the good officers were overwhelmingly more to war, buying valuable time for the uninfected
likely to get infected or die using nonlethal to flee to the Recession or get to a safe zone.
techniques. Super cops that managed to Basically, if someone claims to have
survive and apprehend the suspect did even survived being cop during the Crash, they’re a
more damage by dumping Vectors into liar, a hero, a monster, or damned lucky.
holding cells or hospitals.
The effect was that, the longer the Crash Healthcare
went on unacknowledged, true heroes died In the movies, hospitals were the first to fall.
in droves and shitty cops got incentivized In reality, they were some of the last.
to be shittier. As the streets went mad, Vectors run too hot to make it to hospitals.
bad mistakes got rewarded with the gift of Full transformation from a hot bite takes
survival, and the cover-ups could be more place in minutes, which is more than most
and more flimsy the deeper into the shit we response times can handle. Most of the time,
sank. The guns started to get drawn before paramedics arrived to find Vector and victims
51
already dead, already gone, or waiting to places that kept demanding proof of insurance
devour them. On the rare occasion some right until the people they left to die outside
victims were still around and not yet turned, turned and crashed the gates.
the ambulance rarely got back to the ER. There are a few documented cases
Outbreaks locked in a high-speed vehicle where, once the building was secure, no
usually took care of themselves. one else came. The Romero Effect caused
In urban areas, paramedics were all dead a lot of people to write medical care off
or missing long before even the police force as a deathtrap, and traffic patterns could
called it quits. Most rural hospitals actually sometimes keep random Vectors from the
ended up running until the migration to the door. It’s these cases that really get me:
Recession; their response time was too slow imagine preparing for the pandemic, manning
and their paramedics figured out the score the battle stations, and then having no one
before it was too late. come? Just silence and empty streets. Imagine
Either way, civilians that made it into sitting there, looking out the doors and
hospitals usually had to get there on their listening to dead phone lines, knowing you’ll
own. A lot of these folks had secondary eventually have to venture out and see for
injuries incurred while fleeing or fighting, yourself.
and boy did they have stories to tell. What The final determiner of whether a hospital
happened next depended on numbers. If it made it to evacuation was whether or not
was one or two assholes screaming about they burned the dead. The bold few that said
zombies, the Romero Effect assured they fuck propriety and threw slain Vectors into
were dismissed as crazies. Once a dozen or a burn pile usually went all the way. Those
so people independently verified symptoms, that started filling the morgue had a little
most doctors at least started calling around. less than a week after the first corpse went
When they found out the paramedics were all inside. Torpor can take as little as two days to
dropping off the face of the earth, the smart revive a corpse into a shambling casualty, and
ones put the hospital on lockdown. The dumb most rational medical professionals couldn’t
ones kept thinking it was business as usual imagine the Blight curing death, no matter
until the Vectors came crashing through the how many movies they’d seen.
ER doors.
Luckily, doctors tend towards the smart Other SocIal ServIces
side of the spectrum. They called the CDC Firefighters got recruited to make up for the
and started collecting data. They locked the sudden paramedic shortage. Those left behind
doors. They requested police presence and, at the station house usually got eaten by the
if the cops were still taking calls, they usually “survivors” of a rash of car crashes. By the
got it. At that point, too many variables came time actual fires broke out due to neglect or
into play to generalize. improvised weaponry, all the volunteers were
If the hospital was old or built by some running for their lives and the professionals
brutalist architect, it might survive by were dead. Entire cities began to slowly burn,
cordoning off wings and blocking limited one block at a time.
windows. If it was new? Those lovely glass True to form, commerce made things
facades made the buildings about as secure simultaneously better and worse. By the
as the inside of a blender. Sometimes, time of the Crash, the US had the worst
refugees would trail too many Vectors behind employee sick leave and personal time policy
and overrun facilities. Operations with amongst all the industrialized nations. A lot of
better triage and security managed to keep desperate families careened into the parking
administering care until the medicine ran out lot of their closest camping superstores and
or the lights died. There are stories of a few mega-groceries to find the buildings fully-
52
staffed — their familiarity with facilities and MedIa
inventory saved a lot of people. But while No one exhibited and propagated the Romero
it was great if you worked in a gun store or Effect better than the media. If every so-called
easily defensible industrial complex, there “journalist” burned in hell for their part in the
wasn’t much comfort for those working Crash, I’d consider the injustice suffered by
hundreds of other professions. For every the few good ones the price of doing business.
big box superstore destined to became an Economic incentives may have killed what
enclave, there were a dozen fast food joints little integrity journalism had left long before
demanding their workers leave the house and the first Vector, but individual human beings
flood the area with Vector targets. in those editing rooms and broadcast booths
Schools were an all-or-nothing affair. made moral choices that killed real goddamn
Either things had progressed far enough that people.
administration cancelled on account of “flu,” To clarify, it’s not as if network news, radio,
or the Blight took the whole thing down at and online services failed to report on the
once. Believe it or not, the latter was actually Blight. On the contrary, they reported on every
preferable. Losing hundreds or thousands second of the Crash. They just didn’t change
of children in an hour was enough to break anything about how they did the job.
even the most oblivious out of the denial If someone got mauled by a pack of
phase of the Romero Effect. There are some cannibals, every click-bait traffic-monger on
interesting stats to suggest losing a school the internet smashed the caps-lock key and
early in the outbreak could add as much as a giggled as they typed “ZOMBIES!!!” for the
week to a city’s lifespan. headline. Just as they had tens-of-thousands
For less common social services, the all of times before: every time someone got bit
or nothing school scenario looked downright in a bar fight; every time a serial killer took
peachy in comparison. Homeless populations cannibal trophies; every time a drug trip went
were some of the first to get infected, so bad. They wanted that motherfucking traffic,
shelters became hotbeds. The few remaining damn it, and they didn’t give a shit if the user
mental hospitals in existence hadn’t been was searching for dumb horror movies or
decently funded in decades, so cops kept trying to find an evac zone. Reporting actual
dropping off these bleeding “crazies” into events with terms that, up until that point,
buildings with paper-thin walls, under-trained were purely fictional was standard operating
staff, and no hope of survival. procedure by the time the nightmare became
Prisons were fine so long as no one in real.
general population suffered an emergence By the time Vectors and casualties become
event. If not for that damned show, I imagine deadly real, the average informed citizen
most correctional facilities would be enclaves was as likely to believe a headline with the
today. As it was, everybody and their dog z-word in it as the racist chainmail reposted
thought the local supermax would become by their grandparents. “Infotainment” had
their personal fortress. The guards could reached such saturation that the perpetually
handle the inmates just fine, but not the dying news industry no longer knew how
thousands of desperate, armed families trying to stop. The ad revenue for that brand of
to break down the fence from the outside. sensationalist bullshit had been in free fall
Private and public correctional facilities for years, but the only people left standing in
became war zones, and the most severe loss the industry intended to ride that ship until it
was usually the same damn fence that made sank. With all of us aboard.
the place desirable. Blasting out news of the actual undead with
the same schlocky tools of yesteryear wasn’t
the only case of old narratives aiding the new
53
genocide. When a cop couldn’t make some without questioning the origins. We still see
Vector shoot look clean, the media made it a casualties wandering around wearing the
race thing whenever possible. The guy may remains of masks and make-up meant to
have eaten twenty people that then got up make them look like zombies. Thousands
and had to be put down by an entire SWAT were eaten while out in the woods, trying
team, but dumbasses unable to tell fiction to scare folks like the stupid-ass “haunting
from reality paled in comparison to “righteous clown” meme from pre-Ubiq web. Those that
outrage” traffic. Was that rural hospital didn’t get killed in the process were actually
suspiciously fucking abandoned in mid-day? more harmful; they’d document their pranks
Or that school? Hand-wringing think pieces on social media and make the whole premise
about post-millennials got more hits than full- of the Blight seem that much more ridiculous.
blown mass disappearances. Then there were the outright trolls, half of
As always, I’m oversimplifying. Many a who thought they were pranking the gullible
good journalist died trying to get the story, with made-up zombie fiction. The other half
and a lot of people are alive today because knowingly spoofed evacuation orders and safe
of their warnings. But personal excellence zone announcements so they could watch
couldn’t overcome the systemic corruption people get eaten for the lulz.
of the institution, a decades-old problem that The more serious things got — the more
practically begged to be ignored. undeniably real — the faster the tide of
It’s also not as if the public bears no misinformation multiplied. By the time no one
responsibility. For every citizen journalist could deny what was happening, everyone had
raising the alarm about the approaching lost someone close to the lies. The louder we
apocalypse, there were a dozen assholes with screamed, the less intelligible things became.
ProGo cameras “locking and loading” for a It would be wrong to say that the transfer
zombie hunt. While those idiots streamed of all broadcasting to the government under
their own deaths, a completely different stripe martial law didn’t improve things. Some
of imbecile cynically traded on the memes smart folks in the administration stripped all
54
reporting of everything save the bare facts. casualties there.
The crackdown on editorializing seen in late- For the Lost, these bloodless descriptions
Crash reporting made AP newswires look like of an ongoing genocide were the last official
teenage blog posts. It was bloodless, factual, communications they ever received. As they
necessary information, repeated every hour were deceived and abandoned, unwittingly
on the hour. recruited as decoys to save the powerful and
It was also too late. the lucky streaming towards the Recession,
the screams they heard outside their
“TakIng CasualtIes” boarded-up homes became one more tic on
I’m getting a little ahead of myself here, but the countdown. Dead loved ones became
we are talking about the media. I suppose numbers, and their murderers shared the
I should explain where the word “casualty” same column on the ledger.
comes from. The vocabulary requirements grew less
It feels weird even thinking about it. If this severe as the Recession government found
were the trope in the old movies, I wouldn’t its feet, but by then, no one in the Loss was
have to explain why we don’t use the word listening. We already had to learn to live
“zombie”; it would just be accepted. And with our nightmares, and we couldn’t wait
maybe that’s the real reason. Maybe we’re for a committee to give us the approved
conforming to the genre conventions by which nomenclature. So if you were pissed off about
we are forced to survive. your government abandoning you? You called
Casualty comes from the last few days of them casualties out of spite. If you didn’t like
coverage before the old network completely the fact life had turned into a B-movie? You
failed. After all faith in the information called them casualties to avoid the reminder.
industry had been lost, the newly nationalized Or if you found being turned into a horror
broadcasts needed a way around the character absurd? Or loved living the trope?
skepticism build up on the term “zombie.” It You called them casualties because the z-word
may have been evident by then that walking, was taboo.
cannibalistic corpses patrolled the streets, By the time the Takers came about, the
but they came in a confusing variety and were term was cemented. “Taking casualties”
far from the only threat. People were being became our literal profession. The
shot, starved, crushed by crashing vehicles, government long ago went back to calling
etc. If the response was going to work, the them zombies, and plenty of citizens only
authorities didn’t have time to convince know them by that name. But out here in the
people they lived in a new reality. So new Loss, saying “zombie” is a sure sign you’re a
government censorship guidelines demanded Bait-baby that watched the Crash from the
zombies only be referred to tangentially. The safety of a smartphone. Maybe if I ever get
policy demanded the information be reduced to come back to the world, I’ll be able to call
to its basest concept to prevent instilling more them “zombies” again without ironic derision.
panic. But until then, they’re never going to share the
So, when Reno was getting consumed and term I once used for bad make-up on worse
infected by the living dead, the news reported: actors. Casualties are real. They’re my loved
“Reno is taking casualties.” When authorities ones and my victims. My demons and my
would fortify and fight literal monsters, they ghosts. My employers and my oppressors —
were described as “clearing casualties.” all rolled into one.
The fact that dead people were getting up “Casualties” is our word now. If the citizens
and eating folks stopped being mentioned of the Recession don’t like it, they’re welcome
entirely. The entire nightmare got boiled to come out here and take it back.
down to arithmetic: more casualties here, less
55
ReactIon and PolIcy on. The fact that the entirety of North America
isn’t a swarming graveyard right now is proof
In President Hunter’s memoir, our former enough that a least a few saw the writing on
fearful leader writes, “Criticizing institutional the wall.
reactions to the Crash is like blaming Those same people, including President
a figure skater for getting tackled by a Punter up there, would have you believe they
linebacker on the ice. The rules of the game were just as overwhelmed as the average
changed completely. The only strategy was beat cop or ER nurse. They sell the lie that
improvisation, and the only victory was the nightmare of today is solely the result of
survival.” their understandable confusion and God’s
If we had nothing to rely on save mixed unpredictable wrath. They profit off the belief
sports metaphors, that claim would be that this shitshow is the best case, and they
accurate enough. There was no framework trumpet it from every propaganda mouthpiece
for the Blight. Failures were inevitable, and they have.
any accusation of could’ve-done-better goes Fuck that.
double for the civilian population. Myself Over half the country is abandoned. Not
included. gone. Abandoned. Still out here, starving even
But the Romero Effect didn’t catch as it’s eaten. Those fuckers dropped nukes, for
everybody in denial. Climbing into the sphere Christ’s sake. No one slaps the red button and
of federal influence usually requires some gets to say “Awww, shucks. It’s the best I could
degree of cunning, and a lot of very powerful do.”
people stopped fooling themselves very early
56
If you want to believe the Crash government compartmentalized, mannequin-facsimile
were true patriots or the saviors of humanity, of a human being that thrives in such roles,
go ahead. I won’t argue with the results. and the middle management, jingoistic meat
Extinction looked absolutely assured, but robots that get off taking orders from such
the US’s anti-Blight tactics saved part of the authoritarian alphas.
country and inspired other nations to save Hey... call me reductive and prejudiced all
nearly half the world. I wouldn’t be alive you like. I might soften my opinions if the
today were it not for the actions of President critique comes from one of my peers here on
Hunter. I readily acknowledge that. the terrorist watch list. Until then, shut it.
Just don’t call them fucking heroes. The So, these uber-Deep State operatives are
actions taken to secure the Recession were the kind of folks who see blood start flying
not performed by humble folk summoned and immediately open up a spreadsheet file.
against their will by a call to greatness. Years in the Loss might force that kind of
Reality isn’t some bullshit DHQS propo detachment on a person, but these spooks
blasted over the PA of a refugee camp. were psychopaths before it was cool. From
At best, they were patriotic serial killers that distance, you start to see the Blight’s
— amiable psychopaths aimed in a useful weaknesses... primarily because you’re
direction. Some might go so far as to call already thinking about how you’d design it
them sin-eaters. When confronted with a better.
choice between damnation or saving the By the time it came to the hard choices,
species, they had the strength to make the upper-level government figures had already
choice. At a minimum, the sheer willpower been fully briefed on the Blight’s “life cycle.”
required to make the calls has to be They knew about the difference between
respected... but it’s not heroism. Vectors and casualties. They also knew about
Heroes don’t retire under house arrest in the seconds-long eclipse phase between a hot
their ancestral East Coast estates, protected bite and transformation. They could compare
by Secret Service until the federal pardon that to the days it took for a cold bite to kill
comes through. It’s one thing to have somebody. They’d seen time-lapse video of a
sympathy for the devil and mourn the tragic dozen Vectors euthanized and slowly wrapped
decisions that led to his fall. But believing he’s in the Blight’s parasitic nerves, and they
the hero? That’s the lie the Recession teaches had over/under times for the average torpor
as gospel, the lie that gets you damned too. between death and undeath. There’s debate
The truth? Choices were made. Arguably as to whether or not the powers-that-be knew
necessary. Certainly monstrous. about latency, immunity, or blank bites at that
point. If they did, they certainly decided not to
tell anyone.
The SurvIval WIndow At this point, if you’re the kind of ghoulish
So let’s imagine the sort of person that’s
lizard person that can put yourself in the
in charge during the Crash. Imagination is
mindset of the Blight, you can start to see
going to have to suffice: between confidential
what’s now referred to as “the survival
documents, scapegoating, and general chaos,
window.”
there are no more than a handful of people
Put simply, the Blight burns too hot to
we can definitively place as shot-callers
be an extinction-level pandemic. Much like
during the crisis. Luckily, it’s not hard to
Ebola, no one in their right mind goes
get a picture anyway. They were involved in
anywhere near someone bleeding out the
the security services and military/industrial
eyes. Unless a victim jumped on a plane,
complex of the pre-Crash world. As such,
bus, or train seconds after being bitten, the
we’re talking the sort of high-functioning,
disease couldn’t travel using any man-made
57
means. And when Vectors did go hot inside of casualties, they had hours or days to hide
evac transportation, the whole fucking thing the bite. When the Blight finally resurrected
usually crashed and killed everyone inside. and went hot, they could be states away,
Then, there was the Romero Effect, causing an apocalyptic outbreak in a city
which was a net positive from a statistical where the chances of encountering a Vector
perspective. No one out there believed you had been negligible.
could be bitten and not infected. Everyone Casualties were making spies out of
had been trained by the movies to think that desperate people who, just by trying to
immunity was a myth and latency was nothing survive, carried the poison back to the nest.
save a new, worse form of undeath. Most Without the cold strain? The Crash would
people showing signs of infection were being have ended on its own. But with it? The
put down ASAP. emergence events would just keep cycling hot
When the monsters don’t have a bus pass, and cold until no one was left.
there are predictable numbers to crunch. A That’s the survival window: the time
fit human being can jog between 19–20 miles between when the last Vector runs out of
on glucose stores alone; 40–50 if burning gas and the first casualty wakes from torpor.
fat stores. But Vectors don’t jog; they fucking According to most experts, it’s 3–4 days. If you
sprint with the maximum intensity allowed can deny the enemy fresh troops until it burns
by the human body. So you can cut those out — or at least keep new infections beneath
numbers by 50% across the board. This the p-value — it gives you a little less than a
presumes the infected had an active gym week to get quarantine set up. Get the Vectors
membership on day one. If they were obese, off the street and you buy yourself a week to
like 65% of the American population? Then save the world.
the math starts looking even better. Whereas actual human beings would have
Those numbers also presume that the viewed the survival window as a final hope,
remaining 25 miles radius goes in a straight the bloodless securocrats of the Hunter
line, but a Vector is as likely to chase the administration kept crunching numbers.
family pet as it is to attack an evacuation Nationalist propaganda expects us to applaud
convoy. Food didn’t help either, as every them for coming to the conclusion that while
mouthful of flesh a Vector tore off got saving the whole world was possible, it was a
metabolized by the Blight’s magic to make safer bet to save only some of it.
more sinew; no matter how much they ate,
the infected began starving the second they The ImpossIbIlIty of Recovery
turned. The complexity of the math used to decide the
The statistical models suggested that US’s torpor strategy was on par with big data
emergence events in densely populated areas algorithms like Spawn and Cull. For the sake
would pretty much assure 90–95% fatality, of example, let’s simplify. I’ll always round
but the knockdown effects of being next door towards the best-case scenario... to emphasize
to a hot zone were greatly lessened. If City A how truly fucked the idea of reclamation really
went down completely, City B might be okay is.
if they had 10 miles of distance and shutdown Let’s say LA (population: 4.5 million) was
the roadways. Those numbers got even better a total loss (it was): all infected. We’ll be nice
if there were natural barriers like rivers and and say the Blight was kind enough to infect
mountains. and kill everyone at the exact same moment.
The problem was cold strain. Casualties There were only 2.5 million active duty and
were slow and easier to kill, but they were so reserve US military personnel during the
much more insidious as infection risks. Not Crash, spread all over the globe. But let’s err
only was a victim more likely to escape a mob on side of humanity and magically teleport
58
them to the valley the very second the last lower when you account for headshots. Best-
Vector enters torpor. Let’s also teleport case scenario, our 3.5 million headshots per
the county’s entire annual production of hour require 11.5 million rounds fired... all
ammunition (all 10 billion rounds) and without anyone getting bit or hit by friendly
hand-wave the fact we don’t have enough fire. The barrels of the sturdiest guns on Earth
guns to shoot it, not to mention most of that would melt before the first hour was through.
ammunition isn’t compatible with what we What point am I trying to prove with
have in armory. Focus on the positive. all these statistics? I hate the Hunter
The average tooth-to-tail ratio of US administration for what they did. I believe we
military operations had fallen steadily in the should all hate them. But I can hate them,
years before the Crash. At the time of the and they can still have been right. These
lockdown, it would have taken 80 support are not mutually exclusive conditions. Full
soldiers to field 20 combat troops. Our reclamation can be impossible, unforgivable
effective force is down to 500,000 shooters sins can be committed, and both can exist in
now. They have three days — at best — to the same universe. There is no comforting
euthanize every last man, woman, and child narrative here. They did what they had to do...
in the city before their bodies get back to and what they had to do was let us all die.
biting folks. We can ration 1000 soldiers for The Recession can have its math, but the
every square mile. They must execute 62,500 Loss gets to keep its hate.
headshots an hour, not accounting time spent
on food, sleep, or bathroom breaks.
If they could manage that (and they didn’t),
The Torpor Lockdown
The plan sounds simple when divorced from
LA would be clear by the time the torpor
logistics: get everyone off the street. Everyone.
ended... leaving only the rest of California. At
If every single person stayed indoors and
45 million, the kill-per-hour ratio would have
out-of-sight, it would deny the Blight new
to be 625,000-to-1, and we’d have only one
victims. Of course, not everyone would listen
shooter for every two square miles.
and not everyone would have shelter or
But what we’re really looking at is three
supplies capable of withstanding a Vector
days to clear the entire country. The most
onslaught, but the ravenous nature of infected
conservative estimates place the Crash at
would convert the majority of that sub-group
something like a 50% fatality rate. That’s
within the first day. From there, you’ve got
162.5 million Cs that need to be cleared in
another couple of days spent waiting for
three days... 2.25 million headshots per hour.
the freshly turned to die of dehydration and
A single shooter would have to cover eight
exposure.
square miles.
After that window, the only casualties
But clearing the US in that time wouldn’t
on the street would be from the earliest
be enough; you’d also have to stop casualties
outbreaks, the deniably small incidents in
from crossing the border from Canada and
isolated geographical locations. The number
Mexico. At the same fatality rate, that’s
of Cs that entered torpor before the infection
another 95 million casualties. Now we’re up
graph went exponential would be laughably
to 3.5 million headshots an hour, or seven
small compared to the Vectors on the streets
kills per soldier per hour... assuming the
during peak Crash, and the increase of Cs
shooter can single-handedly comb through 20
would follow a predictable pattern.
square miles.
That’s two or three days before the hordes
If torpor ends before we’re through? Our
of Cs get unmanageable — two or three days
500,000 brave super solders now have active
to establish new borders, blow bridges, and
targets. Accuracy against a moving enemy is
block roads.
going to drop to 30% at best, and probably
Would have been nice if they’d let us know...
59
MartIal Law over an American flag image on TV. Old-
The first step in martial law was nationalizing network internet traffic began rooting out of a
all broadcast apparatuses. This went by with homepage that was just a PDF of the text.
little or no objection from the media, most Only two things were allowed to interrupt
of whom had lost their spine decades ago. repetition of the Torpor Order. The first were
The few that were still online by the time the new, bloodless “casualty updates,” but
troops rolled into the broadcast booth were that was more for troops on the ground than
just hopeful the nice men in jackboots might the civilian populace under house arrest. The
take them to their bunker. Those internet only other respite from the announced curfew
service providers still in operation were also was the bloody, televised execution of anyone
commandeered, and Executive Order #28933 violating it.
(colloquially known as “The Torpor Order”) They dressed the shootings up as best
began broadcasting on all frequencies. The they could. Most footage showed at least one
same, creepy calm voice read it over and Vector or casualty amongst the throngs of
over on the radio. They ran the same audio people being gunned down, but the message
60
was clear: no matter how bad it gets, do not the infection. Most would be across the river
leave the home. Anything outside catches a before they realized the last part was bullshit.
bullet or a bite, no exceptions. Meanwhile, the US had already lost
To be fair, there’s a lot of hard evidence now multiple bases abroad to Blight events,
suggesting 99% of that footage was either especially in friendly countries. Forward-
taken from civilian Crash footage or staged by operating bases in our half-dozen bush wars
Army psyops. Frankly, there weren’t enough fared better due to fortifications already in
actual troops on the streets to field even place, and everyone was ordered to blow
half that many war crimes, but the Torpor up anything they couldn’t pack and double-
Lockdown wouldn’t work if anyone thought time home. The evacuation convoys pouring
otherwise. Enough had died that US Central in from the Western military bases merely
Command knew that people labored under kept up appearances and saved valuable
the illusion that they could outrun the Vectors equipment; the combat veterans were
and go save their loved ones. They expended welcomed home to a more brutal task.
a lot of resources to ensure those that violated
curfew also had to believe they could outrun a Metro QuarantInes and Cleanses
bullet. The eastern seaboard of the United States
was far from clean. The number of emergence
Troop MobIlzatIon events occurring in the modern day Recession
The secondary goal of broadcasting all those paled in comparison to those experienced
mass shootings was to give the public the by California alone, but it was enough to
impression that the government was in the leave multiple urban centers hemorrhaging
streets. The narrative that the war was going Vectors into the countryside. In instances
well never had wings, but they could float like the Philadelphia outbreak, the density of
the lie that the war was everywhere. A lot of the population threatened to turn everything
people felt certain they’d be shot the second from New York to Richmond into a wasteland,
they opened the door. Those not shot would effectively gutting what little state power
certainly be torn apart by Vectors. Only the remained to enact the plan. That’s where the
latter half was true, but the double-fear kept bush wars veterans came in.
folks in place. We really tested that “boots on the ground
Meanwhile, troops were on the ground... anywhere in 48 hours” thing the military
and streaming East as fast as fucking was so proud of. It just so happened to be
possible. The standard operating procedures our ground. Logistically, Central Command
for most units when pulling into a new shifted everything we had in the Middle
community was to shout the Torpor Order East up to the surviving European bases for
through a megaphone, pop-off a few rounds, refueling, and then dumped troops into the
and get the hell out of town. In their defense, heart of ongoing US outbreaks like dirt on a
most of these troops were National Guard or forest fire. On Monday, a private could be on
old reservists reenlisted under emergency patrol, dealing with this brand of “berserk”
stop-loss powers. They didn’t have a lot of insurgent sabotaging the Iranian regime
time to question their orders, and those change. By Wednesday, that same kid would
orders certainly didn’t read, “Abandon the be shooting Vectors trying to cross the
poor bastards.” Most convoys had civilians in Brooklyn Bridge, firing artillery barrages at
tow already — the families of the enlisted men refugees fleeing up Interstate 76, or bombing
and survivors from around the base. As far as Fort Lauderdale into paste.
the average soldier knew, they were pushing The loss of life, both civilian and military,
east to drop off their refugees, regroup, and was catastrophic. It would be many months
mount an East-to-West campaign against before the cities would be declared clear
61
and some have yet to be rebuilt, but the convoys fleeing east. The first capable unit
primary goal was achieved: containment. By crossing the river was tasked with mining
throwing everything they had at comparatively and fortifying the bridge. These initial troops
few infection sources, the Eastern US was usually stayed behind to man the checkpoints
improving. The Blight was blocked off from and process the refugee payloads of further
the Atlantic. The Gulf of Mexico kept them incoming convoys. Meanwhile, all subsequent
safe from the South, especially with the Coast soldiers and supplies were funneled north
Guard’s orders to blow any vessel out of the towards Chicago.
water on sight. Barring another emergence Chicago had miraculously survived without
event that only left the border with Canada any uncontained infection events, and the
and the Mississippi. If the dead could be city became the defacto command center
blocked from passing there, the Recession of the entire US strategy. The #1 priority
could let the rest of the world eat itself. needed to be the defense of the Des Plaines
and Illinois River. Though where they met
EstablIshment of the MIssIssIppI LIne Lake Michigan proved an impossible moat,
One of the few things the CDC had managed these two river ways remained vulnerable
to figure out was that Blight effectively to casualty invasion at various places until
drowns. The pacing and control required joining with the Mississippi in Grafton. This
to swim long distances remained beyond left the armed forces with some 200 miles
most Vectors. Once drowned, corpses would worth of fortifications to build, mine, and
enter torpor and travel with the current. guard. Furthermore, civilian presence near
The Blight has some sort of devastating any such fortifications would risk the integrity
effect on human gut flora, so bloating rarely of the line once the real strategy behind the
occurs in the bodies of the infected. This Torpor Lockdown was learned. As such, the
means Blight victims sink, and even once command was also tasked with evacuating
they are resurrected into casualties, the North Chicago and every other major
confusing stimulus of deep water keeps them population center along the Illinois.
wandering in circles until tissue saturation It was one of the most hasty and admirable
rips the bodies asunder. Most helpful of all, military actions in US history. Suffice it to
pure Blight is apparently much denser than say, wherever government psyops were still
water; it would consistently sink. This meant broadcasting “official” news, plenty of Chicago
that tearing a casualty apart on a riverbed or footage got thrown into the updates. The
ocean floor left little chance of infecting the huddled lines of refugees didn’t look happy,
water supply. but people moved in orderly lines through city
With that in mind, the Mississippi River had streets that were slowly morphing into castle
been chosen as the last line of defense against battlements. It looked like hope, and even to
the Blight. At over 2,500 miles long, no man- the cynical, it looked like the nation cared for
made barricade could ever hope to rival its people.
the river’s scope. The majority of its length They were making sure no one could jam
spreads over a mile wide, with the widest their foot in the door as they slammed it shut.
sections stretching nearly 11 miles. The
bridges could be blown. Protecting the few OperatIon UtIlIty
areas narrow enough for a casualty to cross Many things could have sabotaged the entire
would mean defending a mere 200 miles of operation. It was a hopeless roll of the dice
frontier, leaving the river itself to defend a that, if it failed, would have crippled the last
distance half the length of the Great Wall. US resources. If you can ascribe courage
The majority of the work establishing to the Hunter administration (you can’t, but
the Mississippi Line was performed by the they’re damn well going to pay historians to
62
try), it would be hooked on the unmitigated
gall of the strategy.
Some things couldn’t rely on luck, though.
For starters, there were numerous pieces Experience proves that the man who
of infrastructure that couldn’t be shut down obstructs a war in which his nation is
simply by hanging up a “Gone Fishin’” sign.
Nuclear reactors couldn’t be abandoned engaged, no matter whether right or
unless the government wanted to return to an
irradiated hellscape. If dams started bursting,
wrong, occupies no enviable place in life
the flooding would drive people from their or history. Better for him, individually,
homes and into the Blight’s awaiting jaws,
negating the purpose of the lockdown. Even to advocate 'war, pestilence, and famine,’
beyond the disasters resulting from neglected than to act as obstructionist to a war
infrastructure, there was shit the powers-
that-be just couldn’t bear to leave behind. already begun.
NORAD comes foremost to mind, as its
troops remain a persistent pain in the ass for
every Moth in Colorado, but there were plenty -Ulysses S. Grant
of other cases. Great minds — especially in
the biological sciences — had to be plucked
from the doomed masses. Military bases
established beachheads and defended
responsible for drone piloting had to remain
members of the Navel Construction Battalion
behind for air support and reconnaissance
and Army Corps of Engineers as they
until suitable replacements could be erected
shuttered government projects and automated
behind the border. Most importantly, satellite
dams. They cut their way through entire
communications had to be maintained if
states gone Vector, mothballing reactors with
they were going to pull off the single most
a pet team of Nuclear Regulatory Committee
significant logistical repositioning in history.
experts. They fought running wars through
This is where Operation Utility came in,
infected cities, trying to rescue VIPs identified
which evidence suggests went into effect
in the Continuation of Government plan.
almost a week before the declaration of
For obvious reasons, I’m normally not one
martial law... maybe even earlier. Utility was
to wave the flag, but if you want to get your
the codename for a Joint Special Operations
nationalism on for something that happened
Command project executed by the USA’s
during the Crash, I’ll join you in hero-
professional badasses: Seals, Rangers, Delta,
worshipping most of these guys and gals. The
Raiders, Special Tactics Squadron, Special
amount of shit these people fought through
Activities Division, etc. They even conscripted
cannot be overstated; we’re talking Vector
the CIA’s preferred mercenary armies — sorry,
outbreaks in the tens of thousands. They
“security contractors” — and scooped up every
completed jobs that would make the most
member of Strategic Forecasting Inc. they
badass crew of Takers look fucking quaint by
could rescue out of Austin. Basically, every
comparison, often while escorting civilians
deep-state spook and grizzled operator in the
through the most alien, hostile environments
world got pulled off whatever extrajudicial
imaginable.
political assassination they’d been working on
Most importantly, Utility actually saved
and put on Utility.
people. It secured the Loss instead of
Each special unit was charged with
ensuring its isolation. Thousands would be
escorting experts that needed to get
drowned or microwaved today were it not for
somewhere and flip a switch. They
63
Utility teams. Atrocities and mismanagement know, being eaten by their own people.
happened, sure, but reports were rare and But the counter-hacking priorities were
conflicting... unlike later massacres at the thrown out pretty much the second the
border. brass got off the radio. The other half of
A lot of Utility teams died in battle. Each the USCC’s work was actually vital to the
unit had a prioritized list of targets that would evacuation. If the military couldn’t keep
have been impossible to complete in the their communication structure together,
best of times, not to mention when the radio the country would fall apart. The Raiders’
went dead and supplies stopped coming. primary objective was to get the nerds into
Many pressed on anyway, ticking items off the command centers of various abandoned
the list until they were consumed. Some even military bases and make sure the network
survived the whole ordeal and stayed behind, stayed up.
keeping up the good fight. Easier said than done. The task force’s
Utility members ended up founding first target was a base the local civilians had
enclaves. They helped create the Moths tried to fortify once they saw the troops pull
or went full Rebel. Some even joined the out. They’d failed in a big way, and the entire
Believers. I know at least one Shepherd complex had gone Vector shortly before Utility
whose kill count before conversion hit four rolled in. By the time the gunfire stopped,
digits. Some of Black Math’s most faithful are the company had dwindled down to two
former operators that have been on the purge platoons. As they finally secured the fences
for nearly six years. They are the veterans of and got underway, the power grid failed. This
mankind’s war against monsters, and many meant nearly 100 soldiers had died to secure
that survived are Lost, just like the rest of us. communications for four more days, which is
Obviously, I’m biased. A big part of my crew all the gas they had for the generators. There
is made up of Utility vets. I’d be dead without were twenty more targets on their list.
them. Securing Ubiq City became one of the Traitor took command after his CO took a
operation’s biggest priorities... before I ended bite and bit the bullet. “Traitor” obviously isn’t
up turning it into their biggest mistake. his real name — not all the Moths need be
as publicly reviled as myself. The realization
CommandeerIng UbIq that this shit wasn’t going to work spread
JSOC was smart enough to give field quickly through the demoralized ranks.
command a lot of autonomy. The US suffered Soldiers started debating desertion vs.
from a shortage of super-soldiers even before Charge-of-the-Light Brigade, and the newly
the Crash, and the problem only got worse shaken command structure threatened to fall
as the Blight started slaughtering them. As into mutiny. Traitor was desperately trying
such, the list of targets was nonnegotiable, to get ahold of HQ for more orders when he
but priority could be reshuffled based on the finally got a communication: a text from his
tactical situation. That’s how Operation Utility daughter, pinging the Ubiq Specs forgotten in
came to Ubiq. his backpack.
A company of Marine Raiders drew the While my coworkers and I huddled in a
short straw; they got stuck escorting a bunch janitor’s closet, Ubiq was still up and running.
high-ranking technicians from the United The DAO was by no means healthy, but as
States Cyber Command. Why would JSOC power grids failed and bandwidth usage
throw the IT nerds into the mix? Partly out fluctuated widely, the algorithm tried its best
of old school, military industrial complex to keep the stratostructure working. Ubiq
paranoia. They were afraid China and users could still access the internet archives
Russia were exploiting the Blight to hack our stored on the servers powered by UCity’s
networks rather than worrying about, you geothermal plant, they could get on the few
64
nodes the old network could still power, and was never going to happen, but it wasn’t part
everyone could talk to fellow Ubiq users. The of their official orders. Even among those
limited AI wouldn’t keep the system running that managed to piece together the fact that
indefinitely, but the Stratostructure remained reclamation was less likely than the rapture,
literally above it all. Traitor realized that if his nobody said shit. The families of Operation
team could take back Ubiq, the military could Utility soldiers had been guaranteed
keep communicating through anything, even if evacuation to a safe zone. After all, how else
they had to steal Specs off dead civilians and would the brass ensure everyone reported for
hand crank battery chargers. Furthermore, it duty when the temptation to go AWOL was so
would let segments of the civilian population strong? Nobody in Utility knew much beyond
keep coordinating with each other, reducing their next objective, and those too smart for
casualties overall. their own good kept quiet lest some National
So that’s how I met Traitor. Before he Guard unit forgot to pick up their kids.
decapitated the casualties outside, I’d been No one knew they were going to nuke
contemplating drinking some bleach to Canada. No one.
make it quick. But he pulls me and the other If I could have dipped my brain in the
cafeteria survivors out of there and tells cold, inky black pool of Crash logic and let it
me he’s rescued a few dozen more Ubiq soak, all it would’ve taken to guess the plan
employees on the way through town. He’s got was staring at a map. Look at the USA. Take
to finish locking down the corporate campus; a red marker. Start at Lake Michigan and
can I get the network back to full capacity? trace down through the Mississippi. Connect
I told him I’d do anything if he’d shoot open the line to the Gulf of Mexico and use the
the lock on a vending machine. Atlantic to complete nature’s greatest moat.
One round of 5.56 and a dozen granola Mexico’s Blight problems might be cut off,
bars later, I was back on the job. Before he but what about the North? What about New
went off to secure the perimeter fence, Traitor York, Vermont, New Hampshire, and Maine?
informed his Cyber Command spooks that Canada had plenty of Blight problems all their
they now worked for Ubiq. I knew Palbicke’s own, and runs on the border were inevitable.
tech, so I was in charge. All it would take was one hidden bite on a
It was an act of treason. Actual treason. Our refugee. One infected boat floating across
operating system may have been firmware Lake Ontario. One loose Vector in the wrong
locked, but we were by no means encrypted city. It could unravel the entire plan. If it didn’t
for military traffic. We all tried to tell him this, doom the human race, it would certainly spell
but he shut us up quick. The infected were the the end of America, and we know which of
enemy, he said, and they’d all forgotten their those two Hunter’s cronies valued more.
passwords. There was no need to worry about I bitch a lot about being in the Loss, but
security. Humanity was united in this fight. I’m always grateful I’m in the part of the map
If I had to pick my biggest regret from the they cut off instead of the part they set on
Crash, it would be how badly I proved my fire. Quebec City, Sherbrooke, Saint-Jean-
friend wrong. sur Richelieu, Montreal, Ottawa, Toronto,
Mississauga, Hamilton, Niagara Falls — they
PreemptIve GenocIde dropped low-yield nukes on them all. A line of
The “special” in Special Forces implies that fire was drawn from the mouth of the Saint
operators like Traitor knew the score, but Lawrence River to Detroit. Where it got close
if Traitor could bring himself to talk about to the US border, they dropped honking big
his service, he’d tell you that just wasn’t the MOABs instead of nuclear weapons, but
case. It’s true that JSOC soldiers were in a “close” is a pretty relative term when picking
better position to guess the western offensive your flavor of vaporization.
65
Blight doesn’t die under radiation, but been seen past Winnipeg. We could have tried
something in it does stop being able to to cooperate with the Canadian military. I’ve
animate dead flesh after heavy exposure. read contingency plans where we collectively
Officially, the dirtiness of the bombs was held the line at Red Rock or established a
selected as the bare minimum required to population buffer zone between Moosonee
assure the radioactive moat held back the and Sault St. Marie. As plans go, they weren’t
“massive influx of Canadian infected.” But, any crazier than Operation Utility or the
officially, a lot of bullshit gets thrown when Torpor Lockdown.
talking about the Preemptive Genocide. I But they were just as risky, and I guess
doubt the CDC radiation experiments got Hunter felt they’d pushed their luck too far
underway until well after the Crash, but you’d already.
lie too if you’d just killed millions of your Anybody not fortifying Chicago worked
closest allies. to transport, by land, as much of the Naval
The truth is that there was no tide of Fleet as we could fit into the Great Lakes.
infection descending from the North. Mackinaw City, Port Austin, Detroit, Buffalo,
Canada had been hit in the West, just like us. Rochester — if a terrified Canadian might
Vancouver may have been doomed, but the cross the border there, the city got bombed
light population density meant Vectors hadn’t lifeless and replaced with a fortress. If it

66
floated, we sunk it. If it flew, we shot it down. “The Border Offensive,” as Recession
This isn’t to say no refugees escaped. assholes would like you to call it, is the
Canadian insurgency and terrorism remains greatest ecological disaster in history. Cancer
one of the Recession’s greatest security rates have tripled in areas served by the
concerns, and it serves the bastards right. affected water tables. If reclamation ever
Members of Parliament survive nomadically, does occur, it can only do so if we conquer the
west of the radiation moat, and jealously allies we abandoned to the South and those
guard their claims to legitimate state power. we murdered in the North. Otherwise, if the
Any resource they don’t require for survival Canadians re-establish control and remain
gets funneled towards righteous revenge. sovereign? The day the Blight ends is the
But as much as it pains me to say, Hunter’s day we start a war that’s going to make the
plan worked. Those casualties that wandered Palestinians and Israelis look like besties.
East didn’t find anybody left alive to infect. If
they shambled towards the border, the Blight
either burned in the fallout or got lost with
nothing but ash outlines to chase.

What struck me as I began to study history was how


nationalist fervor--inculcated from childhood on by pledges of
allegiance, national anthems, flags waving and rhetoric blowing-
-permeated the educational systems of all countries, including
our own. I wonder now how the foreign policies of the United
States would look if we wiped out the national boundaries of
the world, at least in our minds, and thought of all children
everywhere as our own. Then we could never drop an atomic
bomb on Hiroshima, or napalm on Vietnam, or wage war
anywhere, because wars, especially in our time, are always
wars against children, indeed our children.
-Howard Zinn

67
Retreat Becomes RecessIon Shit... I don’t know how to talk about this.
If you already know the truth, you don’t need
After the sun rose in the north, the remainder
to read this. If you don’t? The Recession
of the plan was simple: wait for the last few
spends millions each year trying to make what
surviving convoys and Utility teams to get
I have to say next sound like bullshit. Their
across the line, then blow the bridges before
continued existence hinges upon it. So how
the bulk of the casualties left torpor. Each unit
do I...
would receive an order to blow its specific
Look, I’m not stupid, alright? I run an entire
bridge under the guise of some inscrutable
city-state that provides 75% of the entire
strategic consideration; nobody was told every
world’s internet. On a daily basis, I extort my
other unit would receive the same order at the
own survival from a country entirely dedicated
same time.
to seeing me dead. I’m a capable lady.
There would be some outrage from the
That said, the Whisper was not my best
populace, but relief from the animal fear that
day. I hadn’t more than a few hours sleep in
had gripped people for weeks was a hell of
over a week. I was starved and dehydrated.
a sedative. The Hunter administration didn’t
I’d seen most of my friends ripped apart in
anticipate too much resistance from the
close succession, and turning on the networks
exhausted eastern populace, and by the time
again gave me a front row seat to the
everybody else realized they’d been left? It’d
worldwide slaughterhouse.
be too late.
Put simply, here’s what happened: Traitor
It’s at this point history turns into memoir...
threw me out of my shock and back into work.
because I fucked all that up.
68
I saw something curious in the system. The Gnat’s WhIsper
engineer’s instinct kicked in, and I traced the I should actually say what the Whisper is,
anomaly to the source. What I discovered huh? Sorry. It’s weird to write as if people
was wrong — evil, even — so I fixed it. On don’t know, but that’s the nature of history.
that fateful day, my thought process went no The remaining staff and the
deeper. This is wrong; fix it. Cybercommados were busy trying to
I don’t regret what I did, but don’t you whip the DAO back into shape. Our AI
dare buy that DHQS bullshit about the had robust programming, but a tide of
Whisper being my “master plan.” Everything statistical anomalies jammed up the works.
shitty about your life is not the result of my Our “crunch” servers hooked into the old
Machiavellian scheme. I didn’t seize some cable network failed as the grid went dark.
opportunity to make myself a queen; I just Meanwhile, peak usage was hammering the
reacted, like we all were back in those days. It system all over the world as people talked
was a decision made from my soul, not some about the Crash. Until that point, the DAO
fucking government spreadsheet. Nobody had stayed online by block-chaining traffic
could’ve predicted what happened next, onto the Aloft servers floating above areas of
least of all me. The Whisper was an animal curiously low traffic. But the DAO couldn’t
reflex during the worst moment in my life. understand the logic behind these huge spikes
Ultimately, it helped more than it hurt. But my and valleys in traffic, so its resource allocation
condemnation of Hunter cuts both ways; the was far from optimal. The algorithm didn’t
right choice isn’t always the good one. know that the only thing keeping the internet

69
the in-house OS really sluggish, so I used
time in-between lagging security vetting to
start cleaning up the network optimization.
That is what I have always And, finally, I kept collecting 404s in another
browser, as I tried to see if my parents and
understood to be the essence boyfriend had been eaten.
In the middle of all this, I start to think
of anarchism: the conviction I’ve crashed the whole stratostructure. In
Canadian airspace, I start getting these
that the burden of proof has weird signal interference codes I’d never
seen before. They coincide with these insane
spikes in traffic from population centers
to be placed on authority, and further West, until those servers freak out
with interference as well, and the whole usage
that it should be dismantled if rate drops to zero. So I open the ad-sniffers,
start spying on traffic for common terms: the
that burden cannot be met. top three are “nuke,” “God,” and “pray.”
Second only to the victims, I had the
-Noam Chomsky clearest view of the genocide. I watched
the bombs hit in real time, long before any
sanitation and spin.
screaming was the bandwidth freed up by I’m slipping back into shock when another
all the dead users. Our first task was to window pops up. This is a program I’ve never
“teach” this information to the program so it seen before, telling me someone is accessing
didn’t overload the network. From a purely a “targeted” IP. I check it. It’s a known NSA
hardware perspective, the Stratostructure address, and the person talking to them is
was over-engineered for its users by about one of the cybercommandos I’d just given
60% after all the casualties, but we had to privileges. Later, I would realize Palbicke
stop errors in the procedurally generated conning the cable monopolies had made
reprogramming from piling up or they would him unpopular with a major portion of the
“self-correct” the whole network into failure. cybersecurity industry. Add in the fact that we
Which is to say I was deep-diving Ubiq’s had data from people in “Great Firewalled”
DAO code in a way I’d never been allowed enemy nations using Ubiq to undermine
to before. The terminal I was on belonged regimes? The boss had been justifiably
to my boss’s boss’s boss, and we’d have been paranoid about spies both private and public...
screwed if the dumbshit hadn’t written his to the point he’d wormed spyware into
passwords on the bottom of his desk blotter. everything in the building.
On one tab, I passed out admin privileges So I get a first-hand look at keylogs as
to spooks as fast as possible. In another, I this spook reports to his bosses. They’d
was promoting the security clearance of any taken Ubiq: time to use it to open up
programmer still left alive. The only way I communications with Operation Utility
could figure out how to help Traitor secure teams. The higher-ups are not happy about
the perimeter fast enough was to somehow this. Go out and die for a secure line, they
reverse the master unlock code sent by the order. Spook makes it clear that’s not going to
fire alarm, so I was trying to hack our alarm happen; just send him an encryption packet
system at the same time. Waking up all our instead. He’ll wire it via satellite to the guys
sleeping systems, along with the trash code they left back at the one military base they
the DAO had added in our absence, made actually managed to reclaim. They can get
70
the cypher to everyone in the field, and then
government chatter can switch over to this
newly nationalized network.
There’s a pause. Then a file drops into the Gnat’s WhIsper TranscrIpt
spook’s inbox. With a click of the button, I can The government is lying to you.
install the encryption too.
Rescue is not coming. Ever. Those things - their
What would you have done? It wasn’t a
master hack. People were scared and tired.
“casualties” - are waking up. They are going to leave
They started cutting corners. All I had to do you to them. Their troops have taken over Ubiq, and
was click a link. they are using it to coordinate your abandonment to the
Over the six hours, I’m “briefed” a half monsters. While you are being eaten, they will flee to
dozen times by these cybercommando safety.
spooks. They make me sign “official secrecy Click the link. Read for yourself. Or don’t. They will
forms” they’d hastily drafted minutes earlier assume you know now, either way, and they will kill you
on my computers. They lie about a “Canadian
all the faster for it.
invasion” that had to be stopped with extreme
measures and tell me to ignore the news.
Attention all members of the Armed Services: If you
They ask me questions about the network are West of the Mississippi, they are not going to
architecture and how to do this or that. evacuate you. They have not evacuated your families. Your
The whole time, I nod and pretend to loved ones are still trapped, or they are dead. This was
answer. Meanwhile, I’m keeping one eye on always a suicide mission, but your children are on it with
my Specs feed, looking at the troop locations you.
of everyone on the continent, noticing all of If you are in the East, know that Hunter plans to
the blue dots heading East really fast. Out of
blow the bridges in a few hours. After reading this,
the corner of my eye, I’m reading the cover
stories this fucking Lieutenant is currently
he will try immediately. Understand what pressing that
reading to me as they’re being written. I’m button really means. I beg you to do what is right
seeing their plans to lock the employees out of instead of what is ordered. It may be mutiny, but your
the network entirely: plans for a “specialized officers are paper tigers. No one will be coming to shoot
unit to rendition civilian personnel after you for treason; they cannot afford the bullet. If you’re
securing the network.” in control of a bridge, you are now responsible for the
Then power outages start in the Recession, lives of everyone in the West. You cannot say you were
backup generators start running out of gas.
just following orders.
The brass, in their idiocy, starts using Ubiq to
talk not just to the Utility teams, but to each
For Everyone Else: if you’re too far West, find
other. Their plans are at a pivotal stage, after someplace safe. Find like-minded people. Hide behind sturdy
all, and they can’t afford to lose touch now. walls. Get essentials and hole up. Work together. The
At this point, I’ve spent all day building only rescue coming is the one we provide each other.
virtual networks and turning them into If you’re close enough to the river: RUN. Good people
accessibility cages for these Cybercommand may keep the border open. Or they might not. You will
assholes. Everything they do affects the Ubiq be gambling with your life. We all are now.
simulation housed in our on-site servers only,
The Hunter administration is not trying to save you.
but I’ve completely locked them out of altering
the stratostructure and DAO. As they continue
They are trying to save themselves. They murdered
to chat with each other about how they’re millions because it might make them safer. You are
going to convince Traitor to line me up against nothing to them besides acceptable losses. They do not
a wall, they keep routing these emails and want you to make it.
phone calls between members of the Hunter
71
administration. Each starts with an order So what was the Whisper? It wasn’t the leak
and a bunch of federal legalese, along with itself. Leaks are a dime-a-dozen, and nobody
these new encryption programs and threats of had time to parse all that data during the
treason for the spooks if they open them. But apocalypse. The Whisper was the message I
what the fuck do I care? They’re planning on posted as the homepage of every Ubiq user in
killing me tomorrow anyway. the world: the cover letter for my data dump.
So I read them. I learn that the Canadian I’d signed the warning with my handle — Gnat
attack was completely unprovoked. I learn — and I suppose some pundit later thought it
that there is no intention to rescue anyone poetic to name the message “the Whisper of
in the West. I learn that the brass never had Gnat’s wings.”
evacuation plans for Utility operatives or their It didn’t feel like a Whisper. It felt like
families. It was all a lie, to get them out there screaming.
fighting.
I do some digging. I learn about Traitor’s
daughter — the little girl that messaged her
The Battle of UbIq CIty
I had locked everyone out of the system. The
Daddy and gave him the idea to come save
spooks needed me if they were going to take
me. I learn she’s likely dead, burned alive as
the message down. The only other option
the refinery in her Louisiana town blew up. I
was to blow up the servers or the power
learn her name.
supply. That would get rid of the Whisper,
Most importantly, I learned the deadline.
but it would also eliminate the only reliable
I learned when they were going to blow the
communication the Recession government
bridges and activate the river mines. It was
had. While Hunter really needed me and the
dawn the next day. In a little over twelve
Whisper deleted, I had gambled he couldn’t
hours.

ghouls affect world politics?


How would the introduction of flesh-eating
e rea list ans we r is sim ple if sur pris ing - international relations would
Th
larg ely una ffe cte d. Th is par adig m wou ld be unimpressed with the claim
be
new exi ste nti al thr eat to the hum an condition leads to any radical
that a
in hum an beh avi or. To the m, a plag ue of the undead would merely
change
plag ues and dis ast ers . Dis eas e has aff ected world politics from
echo older
De ath of the fou rte ent h cen tur y to the 1918-19 influenza pan-
the Black
pas t, mos t of the se plag ues sim ply reified existing power
demic. In the
erful societies developed stron-
relationships. Because more dynamic and pow
greater share of the relative
ger immunities to plague, they gained a
power during pandemics.
-Daniel Drezner

72
afford to go dark, especially with the shit and that went double for those under his
show I’d thrown his way. That’s why I posted command. But if someone was going to shoot
the message without doing anything to disrupt me, I wanted them to know the truth first.
user-to-user traffic: I knew the Whisper would Honestly, I can’t tell which version is real
make me a target, but they’d have to come for anymore. When your choice kills people, you
me in person. A drone strike on UCity would do everything you can to justify it after the
have screwed them harder than anything I fact. Hunter and I at least have that much in
could ever do. common.
So, yeah, some calculation certainly went All I know is that less than a third of the
through my mind. I don’t deny it. But you can’t soldiers alive when I posted the Whisper
be a smart woman without being accused of lived to see the next day. The war between
being a bitch in the same breath. Being smart loyalists and those that would become Moths
enough to stay alive is proof enough for some was bloodier than any Vector outbreak. It
that I engineered the civil war between the was a war between people desperate to find
Raiders and the Cyber Command. a new way of living in this strange world, and
In the Recession’s version of events, I those for whom a blaze of glory was the more
schemed. I made sure get to Traitor before attractive option.
the Whisper went live. I used news of his
daughter’s death and exploited that betrayal Evac Caravans
to secure his protection in the coming war. I People may have been locked in their homes,
timed it perfectly, making sure the perimeter but they hadn’t been isolated from each other.
was secured from the undead before I Ubiq had been the #1 traded tech company
coerced a squad of Marines to murder their for seven years before the Crash. 88% of
comrades. All just to keep me alive. every household in the US chose Ubiq as an
Personally, I’d like to believe I didn’t want to alternative internet provider, and we were
die before telling Traitor about his daughter. the sole provider for 52% of those homes.
I couldn’t know how he was going to react,
73
62% of families had at least one Ubiq Spec enough that a couple tanks of gas and a prayer
or off-brand AR device in the home. The might carry them to safety.
devices were chargeable through replacement But those that made it to the border were
battery packs, solar grids, and hand-cranked far from safe. No amount of skill ensures
chargers. Hell, you could plug them in and survival. For those trying to get last minute
leech off the batteries of hybrid cars for years. admission into the Recession, it depended on
The Whisper reached a lot of folks, and it which crossing you went to and how far the
caused a lot of panic. Blight was behind you.
There was no such thing as “too far West”
for some people. Even in places like Oregon,
people began coordinating evacuation
The Flood and AmputatIon
No hard numbers exist for any of this. The
caravans. Terrified people would load up
chaos of the evacuation was as confusing as
whatever resources they could into whatever
any Vector outbreak. The best estimates guess
vehicles they could find. They’d crowd-
about 75 of 140 available bridges were blown
source traffic reports around the chaotic
the second the Whisper got posted because
jams clogging up all the roadways and make
good little soldiers followed orders.
coordinated breaks from their homes. Entire
After that, the secondary demolitions
suburban neighborhoods and rural towns
started in Minnesota, Wisconsin, and
would make a break for their cars all at once,
northern Missouri. A lot of military units left
hoping their neighbors were the ones to be
up there either listened to the Whisper or
eaten and buy time for the rest to get away.
were smart enough to realize their deaths
The nightmare that was the evac caravans
were meant to establish a buffer zone between
is well documented. They ran out of gas. They
the undead and fortifications being hastily
got stalled by pile-ups and trapped each other,
erected along the Illinois River. The generals
reversing into hordes of casualties pursuing
didn’t trust those units to volunteer for the
the herd. Some escaped the casualties only
suicide mission they’d already been tricked
to fall victim to their fellow man. Loyalist
into. The most mercy those troops saw was
teams from Operation Utility wiped out more
a single repetition of the order to secure the
than a few as traitors. Some fell to internal
crossing and retreat. The subtext was clear:
criminal elements, turning into the Loss’s
blow those fucking bridges and we might let
first raider bands. And all of this before you
you through the gate before it slams shut.
get into the conspiracy theory shit: entire
To their credit, many of the northern
caravans ghosted by super-black ops military
postings held the line, preparing to let
teams that made the guys in Utility look like
refugees through. After all, why believe their
weekend warriors. Hundreds kidnapped as
commanders? They’d nuked thousands on a
experimental subjects for what would become
maybe already, and the troops had no reason
the DHQS’s programs studying Immunity and
to believe they’d honor any agreement.
Latency.
In response, the generals dedicated every
Still, some caravans got lucky. Good Utility
fighter jet and drone the US could muster
teams or die-hard law enforcement groups
to the destruction of every crossing north of
took caravans under their wing, coordinating
Chicago. By blocking all escape across the
massive migrations across the country. Others
northern Mississippi, St. Croix, Rock, and
that got stalled realized how hopeless the
St. Louis rivers, Chicago command bought
distance was and founded enclaves nearby,
themselves time to finish fortifications on the
saving themselves. Most that got into the
narrower parts of the Illinois River. Infected
Midwest were in the relative clear. Population
refugees would have to ford at least two major
density had kept infection spread out and
waterways before reaching a ‘safe zone.’ This
easily bypassed by car. The border was close
74
gave Chicago the time it needed to solidify the Standard operating procedure was to
shaky allegiance of those troops lucky enough fortify the Western approach with concrete
to be stationed across the line already. partitions and shipping containers. That’s
There wasn’t enough air support left to stop where they had people strip. Every scrap of
crossings in St. Louis City and further south. clothing, every belonging, every vehicle — it all
Past that point, refugees were at the whim of got abandoned by the side of the road if you
whatever officer had been placed in charge wanted to cross. Once stripped of everything,
of their lifeline. Many a caravan pulled up to including dignity, the refugees were allowed
find a blown bridge waiting for them. I’d like on the bridge. There the military inspected
to say that sight smartened people up and everyone for bites. The cleared were thrown
they retreated, founding last-minute enclaves. off the eastern edge, naked and born anew
But the fact is most people just tried to find in the Recession. Those with bites — or even
boats. When that predictably failed, they tried particularly suggestive cuts and bruises —
to swim it. Both solutions were typically met never made it to the other side of the bridge.
with a hail of gunfire from the opposite shore. The cattle chutes were brutal. They
Tangled flotillas of corpses were floating deprived desperate people of even the clothes
into New Orleans as much as a year after off their backs. They mistakenly executed
evacuation. thousands, not to mention the Immune and
If your caravan found somebody with a the Latents killed. But they worked. The
soul in charge, it was still dicey. Some units chutes got people to safety... at least until one
suffered from what we call “all hearts; no of two things happened. If someone turned
minds.” These well-meaning idiots threw Vector inside the chute, it spelled doom for
open the gates... at which point the panicked everyone on the bridge. Naked people packed
flood of humanity trying to get across began like sardines between the rails couldn’t hope
trampling itself to death. At those few to contain a hot outbreak. The eastern side
checkpoints where unhindered crossing didn’t of the bridge would have to close their gate
descend into a riot, things got even worse. and open fire on the bridge, which tended to
Exactly what the Hunter administration discourage anyone left alive on the western
feared began happening: people in the shore from retreating east.
caravans had been bitten by casualties during Even without new Vector outbreaks,
the migration. They’d hidden the bites out of casualties put a hard time limit on the cattle
fear, and few days later, they went Vector on chutes. Every evac caravan trailed behind it a
the wrong side of the bridge. Thousands of horde of hungry dead. Some chutes managed
people found themselves trapped on bridges to operate non-stop for days, but the Cs
with Vector outbreaks on one side and an always caught up eventually. The grey tide
approaching horde of casualties on the flowed over the naked, desperate masses, and
other. Thankfully, the nightmare scenarios even the most softhearted officers had to blow
brought about by “all hearts/no minds” the bridge or lock the gate.
were rare, and all ended with the bridge A few days after my little message, all lines
being blown in a final act of desperation. of escape had been cut off. The western states
Subsequent outbreaks on the eastern bank had been amputated from the union.
were contained by other military units. Those
that threatened to get out of hand were a high
enough priority for Chicago Command that
air assets bombed the infected populations
into paste.
Most that made it into the Recession
uninvited got there through a “cattle chute.”
75
The Result border. The units tasked with cleansing NYC
The Whisper brought a couple million more fought on anyway, trying to cleanse as many
people into the Recession’s safety than Hunter infected as possible during the torpor. It didn’t
had intended. It also let people use the torpor work. In the end, something like 90% of the
to enclave-up rather than wait around to be soldiers became casualties. The few that
eaten. But how many millions died in the escaped blew the tunnels and bridges behind
caravans that might have survived if they’d them.
stayed home? How many Immunes and Other eastern towns and cities suffered
Latents were executed in the chutes because hot outbreaks as a result of the refugees. The
of me? losses were, thankfully, small and contained.
Is the world better or worse for what I’ve No more than a few thousand... quarantined
done? and mopped up a week later, after things had
I don’t know. settled down.

Lost CItIes Force ExhaustIon


Between bombing civilians and their own Active duty military in the Crash fought a
soldiers, my actions had spread the US literal war against hell. On the frontline,
military very thin. Philadelphia’s outbreak they were unwittingly fed into the Blight’s
had been contained, but what little resources jaws, ordered to shoot civilians, or forced
were being directed towards the retake of to choose mutiny. Those lucky enough to
Manhattan got siphoned off to maintain the keep away from the Cs had to deal with

76
an unprecedented refugee crisis and the rank-and-file agreed and started spinning their
uncertain fate of their own loved ones. mutiny. They hadn’t refused orders; they’d
Early on, a few delusional Hunter loyalists never received them. It was a chaotic time,
gathered small forces to rain reprisal down after all, and how could they have trusted
on insubordinate bridge crews, but of those orders from a compromised network?
crews still alive, none were too eager to be In the wake of learning the world
arrested by cowards after shooting men, actually might survive this shit, anybody
women, and children in the chutes for days. In with a stake in the Torpor Lockdown or
the worst cases, certain postings descended Operation Utility shifted over into covering
into the sort of civil war that racked Ubiq, with their asses. Meanwhile, the National Guard
the pissed-off enlisted troops doing a number and other reservists had become the
on any rat-fuck officer that tried to discipline most monumentally disillusioned soldiers
them for not killing American citizens. in history. Entire platoons went AWOL,
After they broadcast the first General disappearing into the chaos. It would take
hanging from a bridge he ordered blown, months for the different branches of the
everyone got the message quick. The upper command structure to stabilize.
ranks started claiming their orders were In that delicate time, the Recession only
being spoofed. The whole affair had been stayed infection free due to the hard work of
a tragic cyber-attack organized by anti- a few units that refused to quit. In the wake of
government terrorists and the traitors at amputation, things got done only at the behest
Ubiq. Too tired for an outright revolution, the of middle-rank officers gone rogue or civilian

77
organizations turning into militias. Some enough to know that, if it appeared they were
helped out of a sense of duty; others saw an abandoning people on both sides of the fence,
opportunity to set themselves up as power the revolution and riots that followed would
brokers in the new order. be the final nail in the coffin.
Private property got conscripted for
Refugee CrIsIs soldiers. High schools turned into hospitals.
Uncontrolled river crossings, before Any business that didn’t put food on the table,
collapsing under the weight of desperate medicine in a syringe, or clothes on a back got
hordes, often let traffic through. Thousands of cannibalized for parts, their workers sent to
vehicles had poured across the bridges before join the homeless thousands huddling in what
the Whisper, leaving parking lots and fields was now being referred to as “Free Parking:”
crammed with families living out of trunks refugee camps that popped up wherever
and suitcases. people ran out of gas. That shit made the
Those evacuated through chutes had it even Great Depression look like a paid vacation.
worse. They entered the Recession naked Mass unemployment didn’t make for
and shivering. It would have been the worst a docile, obedient electorate either, but
refugee crisis in history if the Blight had only displaced Easterners would need time to
hit the US. With the rest of the world going marinate in their resentment before coming
through the same or worse? Emergency to a revolutionary boil. Until then, wealth
services couldn’t even begin to meet the redistribution for the benefit of refugees kept
needs of refugees. Deaths from starvation, the desperate masses licking their wounds
dehydration, and exposure began moments rather than continuing the destructive march
after people crossed into so-called safety, and of animal terror straight into Washington DC.
they would continue for years to come. As always, the Hunter administration used
human lives to buy time... time they used to
EconomIc Collapse begin hunting and betraying each other.
The cold math behind Hunter’s strategy
had accounted for the disastrous effect the Governmental Purges
Blight would have on the economy. The loss Even if I had never been born, heads were
of labor alone dwarfed anything seen in going to roll for the Preemptive Genocide.
the World Wars, not to mention the death They might not have been the right heads, but
of global trade partnerships, supply lines, even in the best case, some scapegoats were
and production schedules. The strategy had going to answer for nuking millions. Before
knowingly sacrificed America’s breadbasket the Whisper, when it had looked like the plan
to slow the denser stampedes of casualties. might work as intended, the sacrificial lambs
Famine was the new normal until land could were evident; the people actually responsible
be repurposed and drone farming established. had known who to distance themselves from.
The plan had always promised lean years in After the Whisper, it was every asshole
the wake of the amputation. Everyone in the for himself. The leak was still up there for
Hunter administration prepared for some everyone to see, and removing it would mean
belt-tightening. effectively muting the human race. The old
No one was prepared for a few million tricks for silencing dissenters weren’t going
more mouths to feed. While no amount of aid to work on this one. The only escape possible
and assistance would ever calm the voracious was through narrative.
need of the refugees, leaving the naked Everyone involved scrambled to appear
masses out of rationing wasn’t possible. witless, whispering “just following orders” like
They were legion, they were pissed, and they a fucking mantra. But the really smart ones
were desperate. Those in power were smart knew that to make the narrative stick, one had
78
to look more than repentant; one had to look unemployment, and the increased infection
indignant. They had to mirror the betrayal the risk threatened by all those variables. If it
torches-and-pitchforks crowd was bound to be wanted to survive long enough to enjoy power,
feeling. the new government had to calm things down
Stalin would have been proud of the weeks enough that they could focus on getting the
following the Crash. Coups, court martials, house in order. The to-do list of cascading
“people’s courts” — martial law, after all, social issues to fix had no room for casualties.
was still in effect. Nobody was interested in In short, the new bosses had to live the dream
repealing it until they were sure they’d cleared of the Hunter administration: pretend the
the board. Hunter left the White House in Blight and all its victims didn’t exist.
shackles and remains under house arrest That’s when they declared us all dead.
to this day. Generals court martialed each Declared dead is a bit of a simplification.
other for crimes real and imagined. Special The policy paper known as “The
elections became the norm, and the first Denouncement” actually declares any and all
entertainment to come to the car camps was former US citizens west of the Mississippi to
the new electronic voting system that weekly be homo sacer (Latin for “the accursed man”).
deposed one despot in place of another. It’s the most extreme form of civil death.
Before the year was out, the Recession As a legal concept, homo sacer means
government was clean as a laundered the people so labeled are afforded no legal
sheet. Everyone that could be construed as rights by the laws of any nation, especially
responsible for the lockdown strategy had their nation of origin. Legally, the person isn’t
been arrested, killed, or named “instrumental even considered a human for the purposes of
in rooting out the corruption.” There was only human rights. The clearest historical example
the new government, operating under the of this concept occurred in the 16th to 18th
oldest mandate in history: do what we say, for centuries with the rise of naval mercantilism.
your safety. The major state powers operating on the
high seas declared certain pirate groups
The Homo Sacer PolIcy literally “out-laws:” beyond the protection
Most of the politicians and military leadership of any nation’s laws. Basically, you could do
at the time of the Crash were arrested or whatever you wanted to a pirate, no matter
disgraced within a few months of the last what nation you or they were from, and those
bridge closing. Their successors, whether operating under a national flag had no legal
supportive or backstabbing, had no desire responsibilities whatsoever to any victims or
to atone for the sins of the past. Though their family. It wasn’t an act of war. It wasn’t a
distasteful and taboo, the work of the crime. Losing your ship to pirates was an act
amputation remained arguably necessary. of God, but killing an entire pirate crew was,
Why expend political capital trying to undo on paper, no more than a spot of luck.
war crimes that had likely ensured the The flip side of homo sacer, however,
continued survival of the US? With a new is that there is no legal recourse against
government installed, it was possible to both them beyond what you personally have the
condemn and profit from the same policy. The physical power to enforce: military and law
only problem was surviving long enough to enforcement officers have no more obligation
reap the rewards. to protect you from homo sacer than, say,
If the Blight had decimated the nation, the from an animal attack. Suing someone so
Whisper and ensuing rush on the borders thoroughly disenfranchised would be akin
had almost destroyed it entirely. To this day, to suing a dog that bit you or a raccoon that
the Recession exists in a perpetual economic overturned your trash. You either shoot the
sinkhole, coping with overcrowding, famine, thing or it gets away with it.
79
So that’s the legal standing of everyone over the government would have fought to keep it,
the border: we are no more than animals. wouldn’t they?
We can be shot, robbed, and raped with Once the people give up hope, make a call
total impunity. Protecting the remaining US for realism. Maybe someone over there is a
citizens from us is no different than protecting loved one, and leaving them behind is hard,
them from casualties: all force can be lethal but if they aren’t dead yet, it’s only a matter
force. The Denouncement makes it clear that of time. Can we really risk it? Maybe people
anyone crossing the river, for any reason not are still fighting in the West, but they risk
expressly ordered by the federal government, infection every day. Infection means Vectors
instantly gives up all property and their rights — sprinting, river-swimming, fence-climbing
as a human being. Vectors. Every so-called “survivor” in the
The purpose of the homo sacer policy is Loss threatens to carry the Blight over the
multifaceted. Discouraging smuggling across Mississippi and start a second Crash from
the border was the most immediate goal. whence no one will escape. Think about it:
Let’s say some noble human trafficker floats a who could be so selfish?
canoe across the river every night to smuggle And once the jump has been made from
people into the safe zone. Let’s say that same hopelessness to realism, it’s a short hop to
smuggler originally made it across the bridge accusation. Of course, no one in the federal
in a nice truck. He sleeps in a heated camper government expects anyone to believe that
run off solar panels every night while his absolutely everyone over the border is actually
chute-shit neighbors camp on the ground with dead. But maybe they deserve to be dead.
no more than silvery shock blankets to protect The government issued the same evacuation
from exposure. If anybody in the Free Parking orders to them as they did to everyone else in
ghetto gets covetous, all they have to do is tell. the Recession. If they didn’t receive them in
One anonymous tip saying when he plans to time, whose fault is that? The terrorists that
break quarantine, and the betrayer’s family sabotaged the plan and leaked misinformation
doesn’t have to die from exposure this winter. onto Ubiq, that’s who. Their anti-government
It’s not stealing. The soldiers do the fighting. obstructionism nearly doomed all of America
The average refugee was far too desperate — no, the entire human race. The people over
to pass up such a profitable betrayal. Now, there are too stupid to run, too selfish to die,
smuggling required more than a trusted group or too evil to mourn. They’re no longer even
of confederates; it required trusting literally human. They’re casualties waiting to happen,
everyone. If anyone might want anything and they must be exterminated like the threat
you might have, it effectively de-incentivized they are.
thoughts of running the border. Coupled with Of course, not everyone ascribes to the
the risk of casualties? No one was eager to official ideology. Many see through the thin
run West for any cause, no matter how noble. facade and recognize propaganda meant
The policy was also the first step in to support an ailing administration. Many
shifting the narrative from “unprecedented more, caught in the crushing poverty of the
government betrayal” to the old reliable “us Recession, simply don’t have the luxury to
vs. them.” The process begins with giving believe such precepts. But that’s the brilliance
up hope. Everyone that didn’t get across has of the Denouncement: until everyone believes
to be dead by now, right? The casualties are homo sacer is bullshit, it traps dissenters into
awake in full force, and hot outbreaks would pretending the story is gospel. The longer that
leave Vectors pinging around any survivor goes on, the more people believe the lie, and
communities that did coalesce. Being left is the harder everyone else has to pretend: the
as good as a bite. After all, if that wasteland hegemonic feedback loop.
over there wasn’t completely uninhabitable,
80
blows up some family paddling across the
river, it was an act of heroism instead of a war
crime.
Why not choose the explanation that’s
comforting? Sure, it’s a lie, but who wants to
be reminded how privileged they are as they
shiver and starve in an abandoned Wal-Mart
parking lot?
Like I said, declared dead is a
simplification. It’s more accurate to say that
big sections of the Recession population
have a psychological need to believe that
everyone over here should be dead. That base
is represented by a power structure with a
professional responsibility to kill us for their
voters. And as for the sane population, they’re
outnumbered by psychos on both sides,
meaning their interactions with the Loss —
whether motivated by necessity, compassion,
or profit — need to remain plausibly deniable
if they don’t want to join the dispossessed.

NamIng the DIvIde


“The nation has suffered a great loss today...”
“Even as we keep those affected by this loss
in our thoughts and prayers, we must...”
“Your loss is your own; but tooooogether our
future is sown...”
“Now we mourn our loss and begin to
After awhile, why would you want to heal...”
believe any differently? Citizens could believe “The loss of sovereign territory has
that the situation is a result of desperation, affected...”
mismanagement, and poorly thought out Once I stopped getting shot at long enough
policies, but the cost of that truth is the to catch up on the news, it was already clear
subsequent realization that those very same what our side was called: the Loss.
forces are in charge of security even now. I kept letting the government broadcast
Being “woke” means acknowledging (with over Ubiq, both during and after the battle
your every. waking. thought) that the most for the city. It’s safe enough; I’ve limited their
terrifying event in human history could repeat inputs like any other user. They don’t know
itself at any moment. how to hack us remotely, and most that could
Or, as an alternative, citizens can believe have figured it out lie in the mass grave we
the governmental narrative. That it’s those dug behind the cafeteria. The rest work for
people’s fault. That they could have evacuated me now. They could take us over by force, but
if they wanted to. Their refusal caused all this not before I send every Aloft server crashing
to get worse. Maybe they’re even responsible out of the sky.
for the Crash in the first place. Then citizens Our survival is embarrassing to them,
can believe that there’s someone to blame but they can’t afford to build a new network
for all their nightmares. That when a soldier right now. The signal all day keeps the drone
81
strikes away. They’ll allow our petty crosstalk Things weren’t going to turn out well, but
about surviving the dead so long as it remains they had mostly escaped the gnawing, animal
cheaper than killing my ass. terror inflicted by the Blight.
So we became the Loss. Naming them The Loss was denied even that small
was trickier. They want us to call them the respite. The Crash never stopped out here.
United States of America. Fuck that. Ain’t It compounded every humiliation and
nobody feeling united out here, especially deprivation life had ever inflicted on humanity
not this bitch holding all your internet. They with living nightmares. We can sympathize
made finding something appropriate difficult. with the Recession about as much as an adult
The news was still nationalized, and the sympathizes with a toddler’s scraped knee.
Orwellian newspeak in effect after the Crash Play-acting empathy is the most one can
made “casualties” look quaint. No anchor or expect: an assurance that we, too, remember
politician mourning the Loss could ever admit that unpleasant sensation. But don’t expect
murdering it. us to really identify. It’s hard to take citizen
It wasn’t lies; it was “confidential.” whining seriously when you know how deep
It wasn’t running away; it was the well of pain really goes.
“repositioning.”
It’s not isolation; it’s “quarantine.”
It wasn’t defeat. They didn’t retreat. They
DwIndlIng
People that have never lived Loss don’t
“receded.”
understand how time works. All of us used
That last one’s my favorite. Such imagery:
to think of the future in terms of lateral
a tide pulling back across a line in the sand.
movement: rivers of time, marches of
A perfectly natural movement backwards. As
progress, etc. History was this race and we
if we were the ones who went too far — like
were always moving forward, our speed
floodwaters — and we’re now pooling back
varying but never wavering from the path.
into our rightful boundaries.
Bullshit. History moves up. Humanity only
Recession — a term rich people use when
gets as far into the future as it can climb out
they can’t even spare historical significance
of the abyss of raw animal need. We climb
for the starving poor. Not a Depression;
towards the future on precarious mounds
nothing so dramatic as that. This is just a
of new ideas and inventions and laws. You
bump in the road; a hiccup in the market. It’ll
don’t need a machine to travel back in time;
self-correct. Don’t get maudlin as you bury
something only needs to come along and
your family.
shake the stack. The Loss sent along a couple
Recession: (noun) 1). A period of temporary
million casualties to kick progress out from
economic decline during which trade and
under us.
production are reduced 2) the action of
receding; motioning away from an observer
3) a condescending non-statement, meant to Infrastructure FaIlure
protect the egos of morally bankrupt assholes America’s bridges and highways were
removed from the consequences of their receiving failing grades well before they
actions. became choked with undead. Our city
planning had been so deregulated that
water was a precious commodity all over the
WrItIng Off The Loss country. Climate change and water barons
Like a man jumping from a burning building, had caused drought all over the West. A
the Recession regarded the hang-time number of Midwestern cities had completely
between burning with infection and smashing toxic pipe systems or sewage contaminated
into its own shortsightedness with relief. reservoirs. And irradiating a bunch of river

82
basins certainly didn’t fucking help matters. won’t loot one for love or money. The fucking
Water and transportation were just the things are casualty nests. Every asshole
biggest symptoms of an endemic American imaginable got the bright idea they’d be safe
disease. We spent generations devaluing in the crosstown, faux-Cape Cod architectural
maintenance and vocational work. Everybody abortion they’d been ignorantly envying for
wanted to give a TED talk; no one wanted to years. The geniuses get there and realize too
be a plumber. Our demographic/employment late the goddamn walls are built of no more
mismatch was one of the major causes of than plaster, foam, and dreams. The Cs could
the Education Default, and it didn’t stop literally chew their way in through imitation-
there. If “cheap and shitty” beat “less cheap brick siding. That’s when they didn’t come
and durable” by one red cent, we picked the crashing through honking-big bay windows:
former. the ones made of sugar-glass never meant to
This may not seem like a big deal to withstand a child’s tee ball, not to mention a
Recession folks, what with their recovering goddamn Vector stampede. The idiots would
manufacturing and construction sectors. But have fared better in a 1960s mobile home.
that hole in the fence that the facilities crew Neglect before the Crash meant death after
was going to “get around to” becomes a life- it, and where useful shit wasn’t falling apart,
and-death issue when Vectors are trying to get most people couldn’t even recognize it.
in. A lot of people died because their culture
didn’t teach them the meaning of quality. FloodIng
For example, consider the McMansion, the On a good day, the network of valves, sluices,
holy grail of every WASP’s five-year plan. I drains, and maintenance workers required to
83
keep certain cities from drowning approached infamously shitty maintenance record finally
staggering levels of complexity. Contrary to caught up with it. Regardless, there’s a 50–75
popular belief, all these systems were not mile radius around the plant that’s doing its
automated. The Crash knocked out both the best impression of Chernobyl. Anybody still
personnel and power required to keep these alive in Arizona steers clear by double that
towns afloat through more than light drizzle. distance unless they want to get microwaved.
If plastic bags collecting in gutters were the I’ve heard rumors of secret government
only result of the crisis, it still would have research projects or cartel smuggling
been enough to leave thousands of blocks operations hiding in the exclusion zone, but
immersed in knee-high water. they have to be bullshit. Nobody that’s ever
To make matters worse, more idiots than I seen a “Verde baby” would risk it.
care to name thought blowing up dams and
reservoirs was a great strategy for eliminating AddItIonal CasualtIes
casualties. Depending on the area, some of That thing the Recession was afraid would
them were even right... and destroyed nearly happen? Where casualties start new Vector
all the salvageable resources in the area. In outbreaks, which turn into more casualties,
more egregious cases, people established which cause new Vector outbreaks? Yeah.
enclaves free from the dead only to be wiped That’s every day out here. Or at least it was
out in a tidal wave from upstream. right after the amputation.
People huddling for safety behind some Five years down the road, things have
fence often assume that the ruin-porn vistas of stabilized somewhat. Hot Blight is still a
the Loss only exist after years of neglect. But very real danger, but the only enclaves left
any Taker knows it takes mere days to turn a have their shit together. But in the early
metropolis into desolate swampland. days — when no one knew what the hell
what they were doing — enclaves rose and
FIres and Meltdowns fell in a matter of days. The people inside
Lightning strikes, Molotov cocktails, electrical that went Vector would test the defenses of
shorts, campfires, discarded cigarettes — any other nearby communities. It was an
anything can start a fire in the Loss, but iterative process where the tests kept coming
almost nothing can put it out. One week, your and failure only happened once. The ratio of
crew will be raiding supplies from the next humans to casualties may have stabilized now,
town over. The next? You find a pile of ashes but that road was paved with a few hundred
where a city used to be. Many a survivor thousand new infections after the bridges
community has been wiped out by no more blew.
than a stove. But that’s little stuff compared to
the downright biblical proportions of climate Mass ExpIratIons
change. The drought wildfires that plagued Imagine a grocery store. Think of all the
the West for decades no longer had armies different sections. Now imagine them dying,
of smokejumpers to stop them. Once the one by one, like cascading organ failure.
dry season came after the Crash, California Dairy was almost extinct before the Torpor
basically became one giant inferno. Lockdown even started. Without refrigeration,
Operation Utility was designed to minimize pretty much everything but cheese went bad
the human causes of these disasters. For the instantly. It’s also not like we can make more;
most part, it succeeded. Where teams failed... casualties like the taste of beef as much as
well, no one is ever going to discover why, human. Protein didn’t fare much better. If it
that’s for damn sure. wasn’t jerky or a nut, everything in the butcher
Palo Verde went into meltdown. Vectors shop was poisonous by the time the looting
either overran the soldiers or the plant’s really picked up.
84
The hardiest fruits and vegetables can when your stomach hasn’t had that much
last about two weeks without refrigeration, sugar in years. The freeze-dried coffee lasts
but only for those willing to dig through the for 20 years though; I’ve seen entire Taker
compost piles of any leafy greens around crews die fighting over coffee tins some basic
them. Quite a few idiots looking to keep up Recessionista wouldn’t drink on a dare.
their ‘paleo’ diets during the apocalypse If you’re really lucky? Maybe you scored
ended up starving the next month. some MREs. That’s five years of good (read:
Let’s move on to the grains: crackers, adequate) eating so long as the stock lasts.
cereals, bread, snack foods. Empty But folks rocking MREs better not have let
carbohydrates? Now we’re talking! Bread’s got anyone know they have them. Flaunting that
about as long as the fruits and vegetables, but kind of nutrition in the Loss is a good way to
eating around the mold will stretch a loaf for get shot.
a month. Cereal has 4–6 months in an open And that’s pretty much it. We’re five years
box before it turns to poison, though stale is a in now. Starvation and dehydration killed
flavor most survivors have had to remove from more than any other element of the dwindling
their vocabulary. combined. The people still left alive knew how
Canned goods — good luck finding any. The to farm already, learned real fast, or became
food pantry fare likely got stripped before the indispensable to the first two groups.
Blight was even officially acknowledged. But
those lucky enough to get away with a few PopulatIon CullIng
carts were set for a bit. If it had a high-acid Survival after the amputation depended on
content like tomatoes or citrus fruits, the cans time, specifically what we Lost tend to call
were good for a year and could stretch to the “Rule of Three.” These aren’t official,
two. Everything else could last for five years! psychological symptoms or anything, but
Granted, you can eat most things after that everyone that managed to live this long went
date so long as the can hasn’t blown up with through three major steps.
botulism, but keeping the shit down requires
a Loss-trained stomach. In addition to lasting A. You realize looting to fulfill a need isn’t
longer, those canned goods mean you don’t sustainable.
have to worry about scurvy or rickets as much B. You find looting to fulfill a need has
as those folks scrounging around in the cereal become impossible.
aisle. C. You find a way to fulfill the need yourself.
The crafty folks raided the pharmacy.
Ideally, you want the maximum amount
Most drugs don’t have immediate uses, but
of time between phases A and C. If A and B
somebody always needs them somewhere. A
happen at the same time? You’re thrown onto
big score of drugs can keep trading for four
the mercy of the other rules of three: Need
years before they lose effectiveness or become
shelter? 3 hours. Need water? 3 days. Need
poison. The pharmacy aisles also had the
food? 3 weeks.
protein powder for the body-builders: that shit
It’s an approximation, but the 3s are a
is dusty gold. It basically never goes bad, and
safe bet for an average pre-Crash soft-body.
preparation only requires water.
Nowadays, we have plenty of stories about
Which is its own problem. Bottled water
hard-asses that lived off nothing but rainwater
is another one on everybody’s “loot first” list.
for months, but that heroic, based-on-a-true-
If you do find some, it’s probably safe, but
story inspirational shit only happens after the
conditions determine the speed at which it’s
Loss has whittled all the weakness from a
going to evaporate. Soda and soft drinks don’t
person with its dull blades. Most folks couldn’t
turn harmful as fast as they evaporate, but
hope for more than the 3s in the best of
good luck keeping down carbonated red-shit
85
survival situations... missed doses, and the thing that interrupted
So that’s thousands dead just from the treatment happened to be the most tragic loss
Rule of Three. Those numbers are nothing of life in human history. The news of homo
compared to people killed by “pre-existing sacer killed people as quickly as actually
conditions.” The Loss does not accept people blowing the bridges.
with pre-existing conditions. There were Obesity wasn’t great for avoiding casualties.
nearly a million people with HIV/AIDS before Neither were assistive technologies that
the Crash went down; if those folks were on were perfectly fine in the old world, such as
the wrong side of the border, nobody kept wheelchairs. Those with moderate to severe
delivering their retrovirals. Diabetic? Finding developmental disabilities needed people
insulin that hadn’t gone bad in some dead willing to risk their lives for them, or else...
refrigerator was nearly impossible. Saved by This isn’t to say that the Loss is now solely
an organ donation? Not once the rejection populated by the hardened survivors of a
drugs stop. eugenic super-race (though a certain brand
The tragedies reached far beyond those in of Believer would love to think so). Outside
need of daily life-saving medication. Addiction the Hunter administration, the majority of
to recreational drugs claimed thousands. humans aren’t monsters. They helped each
Hearing the casualties click their teeth other, and one of the major motivations for the
outside your walls all night is not the best first Takers was making runs for things like
time to go through withdrawal. Even people medication. Many with pre-existing conditions
that “just” suffered from depression got survive in the enclaves today, and they remain
claimed by their disease. I mean, the most vital contributors to their new communities.
dangerous side effect of antidepressants — But thousands didn’t make it, and every single
suicidal impulses — is primarily triggered by person was someone’s family.

em po ra ry fr ee m ar k et was written
The history of the cont ou s hu m an ri g ht s violations
mos t in fa m
in shocks. Some of the w hi ch ha ve tended to be
-f iv e y ea rs ,
of the past thirty t by an t i- democratic
t s ca rr ie d ou
viewed as sadistic ac ed w it h t he deliberate
t he r co m m it t
regimes, were in fact ei ac t iv el y ha rn essed to
pu bl ic or
intent of terrorizing the ct io n of radical free-
fo r t he in t ro du
prepare the ground
market reforms.
-Naomi Klein

86
RIse of CarrIon Economy realized the financial capital they’d been
banking on never existed.
The Carrion Economy got its name because Speculation bubbles are bad, but they’re at
all our trade lives inside the corpse of the old least based on predictable cycles of human
world globalism. To understand it, you have to stupidity and greed.
understand how the host died. The second type of economic collapse
There are three major types of economic comes from war. Capital goods, like laborers
collapse. The first and most common is a and equipment, get destroyed in war, but the
speculative bubble. In the Education Default, losses to the global economy are offset by the
the market considered student loan debt a flurry of production caused by conflict. The
capital good. Payment on those loans created capital doesn’t turn out to be imaginary, but it
financial capital. The profits from buying the gets lost through redistribution. The victors
debt were initially so good that everybody got use the new capital goods to create more
into the game. Demand increased the price of wealth, and they trade the scraps back to the
the debt bundles to the point where expected losers for financial capital. One man’s bust
financial capital outpaced the realistic output becomes another’s boom.
of the capital good. In short, they dumbly The master/slave dynamic at the end of
expected every college kid to help pay back a war happens daily among enclaves in the
trillions in debt despite stagnant wages since Loss. Our troubles go so much deeper than
before they were born. When the market that.
realized there was no way it was going to get The rarest collapse stems from natural
the financial capital it had stupidly expected, disaster. A volcano erupts, a tsunami hits —
the value of capital goods plummeted. Costs the economy tanks because real capital goods
exceeded profits instantaneously as everyone are wiped out on a massive scale. There’s no
87
one profiting off the suffering of others, so began. Afterwards? Pretty much everything
trade offers no respite. There was nothing was slipping into chaos: food riots, fresh
imaginary about the lost assets; everything outbreaks, Canadian insurgency attacks.
lost was vital to maintaining society. This last Nobody was looking to replace the various
type is the hardest to recover from. armed services — veterans of the Crash relied
The Crash was most similar to a natural on the pride and identity of their particular
disaster, but the scope was immeasurably branch more than ever before — but it was
larger than anything in history. Yet even this clear the security apparatus was failing the
fails to describe the current situation. The Recession.
obstacles to our recovery are so much more The first major action of the restored (read:
insidious. replaced) executive and surviving congress
Normally, when large swaths of capital are was the creation of the Department of
wiped out in an instant, the only option is to Homeland Quarantine and Stewardship. The
start over. Rebuild from scratch. Find a new DHQS.
way. But after the Crash, the majority of our Everybody’s enclave has their own name
lost capital goods weren’t truly destroyed; for them. The Ducks. The Dicks. The FUQS.
they were just inaccessible. Raw materials, Imperial Stormtroopers. Citizen Cains. Judas
machinery, land, real estate — all of it is just Boys.
lying there, waiting to be snatched by the first Needless to say, we Moths aren’t fans either.
over the fence.
So, in the Recession, you have this ContrIbutIng EntItIes
unprecedented destruction of capital. It The government reinstituted the draft with
causes an economic depression so severe that two years of mandatory armed-service across
replacing the means of production requires the entire Recession, and nobody did much
dauntingly expensive investment and decades besides say thank you. After all, getting
of development. Yet... a “quick and easy” conscripted out of Free Parking ghettos at
solution lies just over the river. The Loss is a least meant you wouldn’t starve. If you were
bank where the vault is endless and the bills old enough to grow half-a-titty or a wispy
never come due. The good times aren’t gone mustache, you lied about your age and signed
forever; people need only walk over and pick on the dotted line.
them up off the ground. With force levels slowly rising back to pre-
But here’s the thing: the Recession has a Crash levels, about a third of all new recruits
reverse speculation bubble working for it: a were siphoned away from other armed
surprise surplus. All those folks they wrote of services and trained for the new DHQS
as dead? Most of them didn’t get the memo. army. The newly installed DHQS command
For the Recession economy, the lives of the structure had been poached from other
Lost are free money, meant to be spent as branches due to their expertise or repurposed
quickly as possible. after their previous assignments went defunct.
How many lives are you willing to pay to get Pretty much anybody that survived Utility,
back the good life? That’s the question of the made it back, and stayed loyal got pulled
Carrion Economy. into the DHQS. After all, they had more
experience fighting the Blight than anyone
FoundatIon of the DHQS else. The vets served as training staff in the
Operation Utility saved a lot of lives, but new bases hastily being constructed along the
“the Whisper” pretty much assured it was Mississippi. Those operators that refused to
going to be regarded as a failure. JSOC give up “kicking doors and cracking skulls”
had its hands filled maintaining the border got promised their own special operations
before the Hunter administration purges squads hand-picked from amongst the rabble.
88
They were joined by hardcore elements from
law enforcement agencies like the DEA, ATF,
and ICE. Nobody gave a fuck about drugs,
firearms, or immigration anymore, and
badasses need jobs too.
Department of Defense personnel became
logistical support as AFRICOM, EUCOM,
SOUTHCOM, and pretty much every foreign
theater closed up shop. Special Operations
and Command (SOCOM) had been so heavily
invested in Utility they ended up under the
tent by default. The DHQS mandate also
snatched up enough assets from the Air
Force to coordinate their air operations and
enough Navy folks to coordinate the Great
Lakes defense. The CDC and the EPA were
consumed and militarized. One developed and
enforced procedures to maintain quarantine
while the other became a targeting apparatus,
prioritizing areas of the Loss for government
reclamation, resettlement, and drone farming.
In law enforcement, the FBI was too
involved in the Hunter administration
purges to risk losing their autonomy, and the
Department of State was the government’s
only remaining point of contact between
surviving nations. But the other aspects of
the intelligence apparatus became redundant
under the US’s new isolationism. For MIssIon
instance, most Islamic terror groups lost “The Department of Homeland Quarantine
interest in “the Great Satan” around the and Stewardship is tasked to ensure border
time literal devils arrived, so unless you were security from quarantined zones, to protect
on a new anti-terror squad dedicated to the the citizenry from the infected, to eliminate
Canadian insurgency, you were looking at enemies of the state seeking to spread
a pink slip. That went double for spies and disease, to research treatments for the Blight,
analysts working the desk on countries that to monitor formerly occupied territory for
no longer existed. If the government hadn’t developing threats, to command settlements
given these deep-state spooks a jobs program and expeditionary forces in quarantine
in the form of the DHQS, fuck knows what zones, and to preserve vital economic assets
kind of havoc they would have wrought upon necessary for the reclamation and continued
the struggling Recession government. Better security of the United States of America.”
to place them high up in the new organization In short, a “license to bungle.” Their
and get their devious little minds pointed at mission statement is an unfocused, military
their former countrymen. Let the professional junta catchall that permits everything even
skull-splitters and raw recruits deal with the as it ensures none of it will be done well.
casualties; the spies’ new job was to monitor When faced with struggles still to come in
the homo sacer and ensure they stayed dead. the Recession, it’s no wonder the DHQS’s
solutions were so shortsighted.
89
Currency FaIlure To their credit, the Hunter administration
Take it from a girl who knows: barter systems recognized the severity of the situation even
suck. Haggling through every financial as they were being dragged from power. The
interaction wastes an enormous amount of concern wasn’t just theft and crime (though
time and is a good way to get screwed. Money there certainly was a lot of that). The biggest
is a great invention for this reason. There’s no threat was outright anarchy as refugees
getting rid of human greed and corruption, realized they had no hope of survival. Death
but currency at least gets that shit done faster. tolls from exposure, disease, and dehydration
The problem is that currency requires faith; were already mounting. With no income
people have to believe those little slips of streams coming in to replenish an already
paper with dead people’s faces on them can depressed cash supply, desperate people
transform into goods and services. It turns were going to realize that they outnumbered
out nothing shakes people’s faith quite like those fucks whose suburban soccer field they
watching reality die. The near total collapse were living on. The car camps also didn’t
of the dollar, and its eventual stabilization, have fences around them yet. There was no
were vital moments in the development of the quarantecture in place to stop pissed-off lot
Carrion Economy. folk from starting the revolution.
Before impeachment began, the Hunter
administration’s last desperate order created
RatIon Dollars
a new currency: ration dollars. Ration dollars
The Free Parking ghettos would have
were a specified currency that could only be
represented the greatest refugee crisis in
used for subsistence goods like food, water,
US history even if we’d planned for it. The
medicine, etc. Aid organizations distributed
fact that something like 65–75% of every
an allowance of ration dollars to everyone
camp was made up of people that heard the
in refugee camps with populations large
Whisper — people that were not meant to
enough to be a threat. In more organized Free
survive — didn’t help matters. In such places,
Parking, labor was rewarded with additional
the US dollar quickly became worthless.
ration dollars, which is how most of the
Firstly, no one had much money in the first
fences, walls, and other infrastructure used to
place. Many fled their homes with nothing.
police the poor bastards got built in the first
Even if a family had stockpiled cash, most
place.
used it to purchase supplies off profiteers or
Recession citizens that hadn’t been
to bribe guards in the camp. Millions were
displaced didn’t get a ration allowance, but
abandoned in pants pockets and suitcases
they could exchange ration dollars for a cash
on the Eastern side of the cattle chute
reimbursement. Essentially, locals were
checkpoints. And who had used cash before
being forced to sell their hoarded supplies
the Blight in the first place? Almost no one.
to the refugees, then exchanging ration
Banking and credit companies were months
dollars for real money at a depreciated rate.
from recovery. No one was accepting plastic.
It left original Easterners with surviving jobs
Secondly, the money left in the system
hurting due to the massive price hike in food
wasn’t with the right people or in the right
they themselves had created, but it kept the
place. People stopped wherever the cars ran
poor from burning the country down.
out of gas, leaving the logistical distribution
How could the government afford to pay
of the population in total disarray. The need
an exchange rate for every ration dollar in
for food, medicine, water, and other essentials
circulation? Well, they couldn’t... so they just
began immediately, but those lucky enough to
printed more money.
be in the Recession had already begun buying
It made some sense at the time. A huge
up everything the refugees needed to survive
amount of cash had left circulation during
with money only they had.
90
the Crash, and some of it had to be replaced farms — were being paid by the owners in
to reflect the Recession’s current population. devalued cash rather than R-dollars. The
However, the executive order demanding exhausted and desperate didn’t have the
the Federal Reserve Bureau print as much strength or resources to demand more, so
money as possible was the last thing Hunter business got back to oppressing folks again
did in office. Between all the tribunals, after only a few months vacation.
imprisonment, and special elections in the The whole time, the government is pumping
purges that followed, no one had the authority more currency into the system to back up the
to turn off the mint. By the time someone with R-dollars. The labor markets, already upended
the power to rescind the order came around, by the Crash, continued going haywire. No
it was already too late. one needed wedding planners or social media
specialists or a hundred other occupations
HyperInflatIon anymore. Those folks could starve to death
Hyperinflation occurs when the real value on the street, or they could move into Free
(i.e. how much bread can this paper buy?) of Parking and get an allowance of R-dollars.
a currency depreciates at an accelerated rate. The rolls swelled with refugees and
Regular inflation happens naturally in any unemployed, necessitating more R-dollars,
economy, but hyperinflation happens so fast which necessitated more currency, which
that the populace exchanges their holdings of devalued everything further, requiring more
traditional currency for a more stable foreign R-dollars...
currency. As the government started printing While the ration dollars may have prevented
money to cash its own checks, the “foreign” mass starvation and rioting in the short
currency that began replacing the US dollar term, it poisoned the currency system for
was the ration dollar. years to come and cemented millions into a
The problem wasn’t traditional cash getting permanent underclass.
screwed in the exchange between dollars and
R-dollars. The value disparity was intentional, CItIzen ImmIgrants
and it placed the buying power for essential Economic classes must be educated and
goods where it belonged. The problem was acclimated to their own suffering. The
that people immediately recognized the shitty problem with turning more than half the
exchange rate and started gaming the system. country into serfs overnight is one of training
Business owners selling goods now only and expectations. The new proles didn’t know
purchasable with R-dollars began hoarding how to survive in poverty, and they were fool
them rather than exchanging for US currency. enough to think they were entitled to their
They used the R-dollars to purchase more own lives.
stock for themselves at a better price, or they
sold them to non-refugee citizens at a better Quarantecture and RezonIng
exchange rate than the one the government To their credit, the new government wanted
offered. Businesses that were supplying to figure out what exactly had gone wrong
non-essential goods to Free Parking started during the Crash before making any big policy
demanding payment in ration cards rather decisions. Their first action after renewing
than cash. ties with the shattered UN was a resolution to
Meanwhile, as profiteers started to work share as much information about the Crash
around the system, the price of food and as possible. Quantifying what was lost, how
water continued to inflate. The standard it died, and what remains defines Recession
dollar grew increasingly worthless. Refugees politics to this day, but those early days were
that were getting back to work — for example, about the big statistics: where did the Blight
harvesting the first crops at new emergency hit? How hard and how fast?
91
It turned out that stop-and-frisk urban bastards in a single neighborhood rather than
stormtroopers actually found a use for all daisy-chaining infections all the way down the
those automatic weapons, APCs, and rooftop interstate.
missile batteries during the Crash. The Cities built to withstand actual sieges, like
enhanced ability to kill Vectors retroactively Venice, Jerusalem, or Paris, maximized an
justified Orwellian police tactics by slightly urbanite’s chance of surviving hot Blight.
increasing the chance of survival in cities Some locations with historically preserved
where the population was already treated like fortifications and militarization, like Cyprus,
the enemy. It wasn’t much of an advantage, actually managed to reclaim the city after
but percentage points in the Crash amounted massive infections. If neighborhoods were
to thousands of lives. By Recession standards, designed as closed loops, with vital services
that buys a lot of forgiveness for jackboots in located within a few blocks and contained
faces. within fortifiable district borders, new
The odder trend was a positive correlation occurrences of the Blight could be controlled.
between a city’s age and its chances of If it could stop guys with swords from
surviving hot Blight. The difficult traffic stabbing you, it could stop Vectors from biting
situations plaguing historic places didn’t stop you.
Vectors from tearing through the place, but Learning that the city wasn’t a doomed
the monsters got distracted killing the poor concept was welcome news: urbanity was
92
the Recession’s only hope. Rural spaces may tilled into farmland. Every possible rooftop
have been the only effective firebreak against had to be turned into a garden.
the casualties pouring from the West, but Building walls, establishing checkpoints,
small towns in America required use of a laying fence, hauling fertilizer, planting crops
car. No one had the gas to maintain the fleets — it was a public works project to rival the
of trucks needed to keep those people fed, WPA with only a fraction of the labor force
and that kind of unsustainable distance was to complete it. So what did they do? Find
already killing the environment before the another solution?
Crash. To survive, the Recession had to pack Nah. They stopped the allowance of ration
people and resources together as densely as dollars. Now anyone in Free Parking that
possible. But how to do so without inviting wanted to eat had to become a manual laborer
destruction from the most communicable or die.
disease known to mankind? The answer that And thus, every person I saved with the
solved both the distribution and public health Whisper got turned into a slave.
problem was quarantine architecture.
Quarantine architecture — or Free ParkIng Ghettos
quarantecture, as it is known — is a Recession propaganda dismisses the
combination of medieval city planning and terrifying poverty of Free Parking ghettos as
dystopian police tactics. Frequent walls and the result of entitlement. The government
fences. Security doors on exterior and interior came in and saved everyone with their ration
entranceways. Magnetic locks and murder dollars allowance, but folks spoiled by pre-
holes. Minimal windows set high above street Crash life were so ungrateful they started
level. Checkpoints and guard towers. Walled- preying on each other anyway! Because
off interior expressways exiting into isolated Pumpkin Spice lattes were an unalienable
motor pools, slowly feeding into narrow right! Or something! Gimme a fucking break.
neighborhood streets. It’s the kind of interior The reality is as it ever was: people start
decorating that views a recessed tile drain acting like assholes when their lives get
for cleaning the blood off floors as a selling shitty. And life in Free Parking is shitty, often
point for family rooms. And it’s the antithesis literally. Diseases like cholera and dysentery
of 99% of every structure built in the last 200 came back in a big way. The race to build
years. shelter against the winter was always a losing
Obviously, transforming entire metropolitan one, and frozen corpses were as common
areas into easily abandoned, militarized as human feces in the muddy streets. The
labyrinths couldn’t happen overnight. The ration dollar fiasco kept accelerating even as
challenge of bringing resources into smaller, allowances dropped and camp populations
sustainable communities was far more rose. Work outside the subsistence slavery of
difficult than even the security measures. quarantecture construction was scarce and
Before the Crash, every piece of American charity scarcer. The only entertainment was
produce had to be shipped thousands of nationalized news, and the only things they
miles before reaching market. Drone farming were allowed to report on besides the failing
initiatives in the Midwest didn’t have the economy were new Vector outbreaks... which
remote combine technology established until meant the security forces remained eager
the DHQS was at full power, so feeding the to napalm your entire family at the slightest
Recession would mean converting every non- provocation.
essential urban space into either housing or That much fear and suffering on top of
food production as fast as possible. Colleges the worst trauma in human history? It’s no
had to be shut down and refugees moved into wonder things got nasty. Armed robbery,
the dorms. Sports fields and parks had to be gang violence, prostitution, drugs, human
93
trafficking — Free Parking has it all. The new labor market might have worked, but they
eventual phase out of the ration dollar certainly weren’t good at or enthusiastic about
allowance only made the predation worse. those jobs. The DHQS recruits fresh off the
Five years on, the criminal operations have production line kept workers moving, but only
only grown more sophisticated and brutal. because they didn’t want to be down there
Turf is stable and rackets robust. Every camp in the dirt with the scrubs. Basically no one
is cut into little fiefdoms, each group bribing knew what they were doing, and progress was
the DHQS guards to look the other way as glacially slow.
they leech off a perpetual victim caste. The labor mismatch occurred on both ends
We call the bosses that run Free Parking of the spectrum. The needs of the Recession
ghettos Valets (they control the lots; you have may have kicked most people back into a
to pay them to leave, etc.) Most dealings the 19th century economy, but quarantecture
Loss makes across the border have to run simultaneously promised to bring about the
through these sociopaths, and they don’t buy sustainable infrastructure falsely promised for
anything for the good of their community. to us for decades. New types of buildings had
They smuggle to perpetuate the lawless to be designed. Computer networks that could
kleptocracy they live in, and who can blame wean the populace off Ubiq had to be built
them? If they hadn’t sold their souls, they’d (still working on that). Hordes of mechanics
be working themselves to death on 16-hour were needed to maintain the remaining
construction shifts. fleets of manufacturing, construction, and
Trust me: the hardest Takers I know agriculture equipment, plus everything had
jumped the border to get away from Free to be converted to work with solar panels,
Parking. wind farms, and other energy sources not
easily shut down by outbreaks. In addition
Labor Struggles to the administrative expertise required
If we want to get all Adam Smith-y about to coordinate all the above, the Recession
it, certain skills just transfer better into needed the most brilliant medical minds ever
criminality than brute force labor. It’s seen to research a cure to the most baffling
economically predictable that “rational disease ever encountered.
actors” able to do something more productive The majority of the workforce may have
than slave away in a field would choose to do been over-trained for their new lives as beasts
so. The Recession government knew ending of burden, but the Recession suffers from a
the R-dollar allowance would turn every dearth of highly trained experts to this day.
refugee lot into “a hive of scum and villainy;” Sadly, that doesn’t appear to be changing
they just didn’t give a shit so long as their anytime soon. Retraining and upward mobility
societal redesign got underway. requires education, and no labor sector
And it did... in a fantastically inefficient, got poached for construction, agriculture,
bloody fashion. It turns out programmers, and quarantecture planning faster than
marketing executives, and literature teachers. You can read plenty of Recession
professors weren’t very good at stringing propaganda about the triumphant “return to
barbed wire or planting sweet potatoes. the classrooms” dating back years ago, but
The Education Default happened precisely considering my little tree orphan can’t read,
because we were over-educated before the I doubt such claims. If they are educating
Crash. After it launched half the population anyone over there, it certainly isn’t the poor.
back into subsistence farming? There hadn’t
been a labor skill mismatch so extreme since MedIcal Advances
Mao’s Cultural Revolution. Withholding vital As the Recession engineered hyperinflation
goods to coerce millions of workers into a and enslaved a huge segment of the
94
population they’d already tried to kill, it would absurd than, say, surviving two wrestling
be easy to see medical advances in the Blight matches with Vectors and escaping both?
as a bright spot in the all the darkness. Or surviving two bites without being shot by
Nothing about the Blight is comforting: not fellow humans?
even its mercies. Think about it. If you knew you were
Immune before anybody else, what possible
The Secret of ImmunIty incentive would you have to tell anyone?
During peak Crash, nobody sat around Imagine a bunch of Vectors turned you into
waiting to see if a bite was going to turn. The a chew toy during the Crash, but you were
Romero Effect assured that every bite meant somehow lucky enough to get away and
a bullet, even before the government adopted live. You’re covered in bleeding, Blight-filled
it as a slogan. Person got bite? Person got wounds, but you can’t work up the courage to
shot. It was that simple. off yourself like a good soldier. Lets say you’re
Murder often is. also lucky enough to have all those wounds
No disease — not even the Blight — has in spots easily concealed by clothing, and you
a 100% transmission ratio. There is such a manage to survive long enough in isolation to
thing as a blank bite. Vector contact may be get a change of clothes. After threading the
far more infectious than casualty exposure, needle and avoiding so many terrible fates, do
but it’s still possible in both cases. Any way you mean to tell me that when you got back to
you cut it, a lot of people out there shot loved your fellow man, you’d volunteer, “Hey guys!
ones in the head for something no worse than I’ve been bitten a dozen times and nothing’s
a flesh wound. happened yet! Pretty neat huh?”
But in the early days of the Crash, not Anybody that dumb is long dead. The only
a lot of people had to deal with this harsh Immune that live long enough to utilize their
truth. The kind of folks that “waited to see gift are the ones smart enough to shut the
what happened” may have gotten lucky once, fuck up about it.
maybe even twice, but that kind of mercy is
terminal. A bite only has to turn hot once for LeakIng DIscovery
the Blight to wipe out all the good Samaritans Despite literally everything working against
and everyone around them. So while there its discovery, we have evidence proving that
were always rumors that certain people certain aspects of the Hunter administration
got bit and stayed healthy, the news always knew about immunity even before Operation
came via hearsay or anonymous internet Utility. How is that possible, you might ask?
commenters. Trying to trace such miracles Good question. We’d like to know too.
to the source usually dead-ended at a pile Documents proving the existence of
of casualties, so the idea of blank bites was immunity leaked onto Ubiq about a year after
easily dismissible as more Romero Effect the declaration of homo sacer. As scientific
bullshit. papers go, they aren’t a scintillating read. The
If it was that hard for us to believe in Immune Papers are basically a collection of
missed infections, is it any wonder it took us baffled, anonymous scientists sharing wild
so long to discover total immunity? conjectures about why certain “subjects”
In those early days, we had no way to test never seemed to get infected when exposed
for it besides multiple exposures. To even to the pathogens. Redacted of all names
suspect immunity existed was to see the and dates, it would be easy to dismiss the
same person infected with Blight on multiple studies as a cheap hoax, but their release
occasions. Even then, the answer could have occurred across multiple organizations at
been two blank bites occurring in miraculous the same time. Immunity documents were
succession, but how are those odds more uploaded from secure IPs at the Department
95
of Homeland Security, Department of to live because we allowed people to organize
Health, and the CDC simultaneously: down car pools and trade. I suspected actively
to the second. Furthermore, while certain exposing the government’s crimes was the
documents remain the same across all last straw, so everyone worked double-time to
sources, the moles in each various entity archive and correlate the documents before
included unique emails from dozens of the drones came.
redacted staffers referencing the core The DHQS’s actual solution was much
research papers. Unlike the scientific reports more elegant. It came in the form of a simple
themselves, these emails were helpfully time- command: broadcast an incoming press
stamped and dated back to a time when it was conference to everyone or they’d blow us up. I
still possible to consider the Blight a meme. held my nose and pressed play (see p. 97).
Whipping the reams of disorganized The DHQS was competent in a way
documents into actionable shape took a lot the Hunter administration could have
of work. Sadly, any professional journalism only dreamed of. In their very first press
that could have helped us was long dead; the conference, they had threatened the Moths
DHQS had already rammed a hand up the into broadcasting their own disgrace.
corpse’s ass and started a propaganda puppet Simultaneously, they managed to throw
show. But Ubiq had its own resources, and we the most urgent news development since
were certainly motivated. the Crash into doubt, obscuring any
Back then, I was fairly certain the leak was wrongdoing in the same fog of Romero Effect
going to get us all killed. UCity was suffered misinformation we’d all come to loathe.
96
Watching that announcement... that’s the personnel to understand the science, and no
moment I truly understood the relationship small number of true journalists — the last of
between the Moths and the Recession. The their dying breed — were attracted to the faith.
stratostructure is only one perk to keeping They had the skills needed to package the
us alive. The real reason they never finish the information into something digestible.
job is that we’re more profitable as bogeymen. People can read the complete findings
The DHQS blames their every crime on the for themselves, but the results could best
Moths — a devil everyone can see but no one be summarized as “always unsettling, never
can touch — and while every dumbass in the satisfactory.” We learned the rumors of
Recession glares hatefully at me up on my secret kidnappings during the evacuation
mountain, those fuckers take the opportunity were true. Thousands had been processed
to rob America blind. through heavily militarized chokepoints and
given mysterious blood tests. It always ended
The SupressIn Mystery the same way: people waited the night for
We didn’t give up after a single press government forces to escort them to safety...
conference, but continued digging only and woke up to find the troops already gone,
revealed deeper questions. absconded with a dozen or so civilians
It was clear my analysis of the leaks wasn’t identified from their tests.
going to be trusted any longer. I passed the More insane Loss legends got confirmed.
job along to a group of Crusaders we’d been A couple of folks claimed to have escaped
working with. As full-blown cultists, their from fortified secret Loss research facilities.
credibility was only slightly greater than my They’d been kidnapped and experimented on
own, but at least they were cultists worshiping for weeks. A few that got out were missing
the concept of a cure. They had the medical limbs from repeated tissue extraction, and

The ImmunIty Announcement


The Department of Homeland Quarantine and Stewardship is pleased to announce that our scientists, in conjunction with
fellow researchers from around the world, have confirmed that a natural immunity to the Blight exists within certain
members of the American populace. Estimates derived from lab experimentation performed on brave volunteers suggest that
anywhere from 1-5% is completely impervious to infection from any means. As I’m sure you understand, these ’Immunes’ are
mankind’s best hope for survival and our greatest tool for unraveling the mysteries of this terrible disease. Scientists
are currently perfecting a blood test that can identify these individuals so that they might help us in the race to a
cure. As we prepare to administer these tests, any individuals that suspect themselves of immunity are to report to the
nearest DHQS outpost for future testing.
Until such a time as we have more developments to share, please allow me a somber reminder amidst such a joyous
announcement. We here at the DHQS would like to take a moment to urge the public, once again, to ignore the seditionist
lies being spread by this so-called Gnat and the mutineers hijacking the Ubiq network upon which we have come to
rely. These anti-government radicals already sabotaged the evacuation plan set in place by President Hunter during our
time of crisis, and they hold a major tool of our recovering economy hostage in order to ensure the spread of their
anarchic message. I have no doubt that forged documents concocted by this witch and her followers are already being
dispersed, accusing corporations and civil servants of conspiring to hide this vital information for inscrutable reasons. The
DHQS assures you that this terrorist organization will be brought to justice for their crimes against millions of American
citizens, but we beg for your patience as we prioritize all our efforts towards utilizing these exciting scientific advances.
There will be no questions. Thank you and God bless America.

97
they claimed hundreds more had been held disinformation campaign they pulled on the
prisoner with them. They called the site Moths only a day before.
“Scrape.” The only reason they rushed things was
But what the Loss counts as confirmation to get out ahead of the documents. The leak
and what stands up in a court of law are two held the raw data suggesting how Supressin
different standards. The documents only K-7864 was discovered. Considering it’s one
tangentially refer to things such as “subject of the greatest medical breakthroughs of all
collection” and “tissue extraction.” Enough time, one would expect to find Supressin in
people out here had interaction with the something a little sexier than a spreadsheet.
“Scrape Squads” to recognize their torturers, At least, until you realize what that
but every lab’s location had long since been spreadsheet means....
abandoned and burned. Even if we had found There are varying opinions on this, but as
one in operation, we couldn’t have done much far as I’m concerned, the Supressin data is
besides raid it; it’s not as if the FBI can send nothing more than a roll of victims. Firstly, the
an evidence collection team out here. spreadsheet has embedded U-translate codes
Most infuriating of all, the documents from 26 different languages. Nearly half the
portrayed a dizzying, circular command entries come from China, but they fade off
structure that made blame impossible to as the timestamps match with the country’s
assign. CDC officials thought the Army was approaching governmental collapse. It’s the
in charge, but they were contracting the work same with languages from other countries
out to Alosine Corp, who was subcontracting that never recovered from the Crash. So it’s
out to StopLoss, who was to report to the obvious this was a shared document, being
Department of Health.... In the rare instance used by similar operations all over the world
we could piece together the likely identity of as the infection got worse.
a program participant, investigations always Then there are anatomical columns. A
dead-ended: most of the time literally. They’d person looking at the raw data can scroll
been eaten, shot, imprisoned, or declared right for days looking at a dizzying, exhaustive
homo sacer. Some guilty party had anticipated anatomical inventory for each entry: age,
which doctors were identifiable and made height, blood type, eye color, etc. It’s clear they
sure they couldn’t talk. were looking for any commonality across their
The most startling of the documents, subjects.
obviously, was the discovery of Supressin Then, at the far right, there are the most
K-7864. The DHQS made sure to announce damning columns: IT1, V, and IT2.
“the cure to the Blight” the day after their IT1, near as we can tell, stands for “Infection
little counter-intelligence press conference. Test One.” The results come from whatever
While it didn’t destroy the infection, it could they did to identify targets at the secret
suppress most symptoms and make the host checkpoints. It merely reads “Positive” or
merely a carrier. They expected a full-blown “Negative.” Our best guess? They took blood,
cure for hot infection within the year. threw it in a petri dish with Blight, and
Five years on, we all know that was bullshit, looked to see what happened. If there was no
but I could have told you that day one. They visible reaction, they assumed immunity. But
also neglected to mention that “suppressing” everyone in the database reads as “Positive.”
symptoms meant having your skin turn black The Immune people they tested, it seems,
with sinews as the infection crawled along were busy elsewhere in the experiment. The
your nervous system like razor wire. Hell, rolls are made up of your average future
they announced the origin of most Latents casualty, folks like you and me.
before even showing one to the public. All V stands for variables. Most of them are
in all, it was a much sloppier job than the cocktails of chemicals and drugs — usually
98
repeating in identical batches of a few Vector. Cold means death, torpor, and casualty
thousand — but there is always a callback transformation. Negative meant immunity or
code to some anatomical element further up lab error. On negative results, you usually see
the row. We assume that’s whatever part they the list of anatomical identifiers repeat until
pulled out of those poor Immune bastards the results land Hot or the annotation “subject
and injected to see if it had the secret sauce. moved to sampling” appears.
IT1 had to be done in a laboratory No one knows what Unclassifiable means.
conditions under a microscope. After all, if Disconcertingly, in the three instances of
you test positive in the blood stream, there’s Unclassifiable results, no one posts from
no way anyone is getting close enough to do that IP address for the remainder of the
more experiments. We also know these tests experiments. If I had to guess, I’d say
had to be done on humans; the Blight just Aberrants.
kills animals outright. So you need to realize Lastly, there’s the Asymptomatic result.
that these experiments were done on living, That translates to what we know as latency.
uninfected humans. All over the world. For There are a few hundred scattered throughout
months. That’s what makes the results of IT2 the test that turned Latent naturally. Scrolling
so chilling. down the list, you can see the scientist
IT2 was “Infection Test Two.” It listed a try the same variable again and again on
wider range of results: Hot, Cold, Negative, different subjects, hoping for repeatable
Unclassifiable, and Asymptomatic. Hot means results, striking out, and returning to wild

99
conjecture. It’s not until entry K-7864 that the supposed to do? Sit on a potential cure out of
Asymptomatic results become repeatable. spite? Supressin exists now, and no amount of
Using a combination of antibiotics and bone moral dilemma can argue away the lives it can
marrow from the Immune, every entry after save.
K-7864 ends up Asymptomatic. They repeat That’s the beauty of inherited war crimes:
variable K-7864 over two hundred times the new government can condemn its own
before they’re satisfied. profits... so long as it follows through on old
That’s when they discovered Supressin... atrocities.
on they eleventh letter of the alphabet, after
cycling through 9,999 subjects for A–J. That’s Immune Informants
107,854 victims later, plus another two I guess we should be thankful that Immune
hundred and one innocent saps treated to the marrow only needs to make contact with the
joy of Blight coursing through their veins. Blight. Once it does, all infection in the body
The DHQS is going to say that wasn’t the mysteriously enters the torpor phase early.
methodology. They’ll make up some bullshit Unlike a transplant, the hematopoietic stem
about repeated test subjects, volunteers, cells used don’t need an allogeneic graft.
or computer simulations. But the excuses If they did, each dose of Supressin would
change every time, depending on who in require matching three loci on the HLA gene
the administration answers and the current between host and recipient, making the
political climate. You know what doesn’t treatment essentially useless.
change? 107,854. The number stays the But that’s where the lucky breaks end.
same. PBSC (Peripheral Blood Stem Cells) don’t
No one knew what to do with the Blight. work, and cultures have not been effective
Science wasn’t working. Rather than abandon in the production of Supressin K-7864.
faith in rationality, some people doubled Simple blood donations won’t do. For reasons
down. They threw off the trappings of ethics science has yet to understand, the cells must
and collectively decided to throw human lives be harvested surgically from the red bone
at the Blight until it flinched. At the time, marrow located in the epiphysis of the long
it must have seemed the only alternative bones. This places the average recovery
was the apocalypse. Maybe that would be time per donation at 20 days, assuming the
preferable. marrow is only pulled from a single large
107,854 people at least... all for a drug that bone like the hip.
does nothing besides mass-produce Typhoid So, even without the need to match doses to
Mary’s. K-7864 has a lot more lives to save the user, the sole substance capable of holding
before its moral accounts balance. back the Blight exists in maybe 1% of the
population, and it can only be extracted once a
MedIcal ConscrIptIon month in a painful procedure. This makes an
Supressin K-7864 may have been discovered Immune’s bone marrow one of the rarest and
through mass murder, but who can you highly sought materials on Earth.
blame for it? It was an international program. Basically, the invention of Supressin
Everyone responsible in the Hunter created an ivory trade, but one that poaches
administration was dead, imprisoned, or humans.
disappeared by the time the truth got out. The Recession government requires all
Those that merely “followed orders” aren’t Immune citizens to sign-up for medical
keen to come forward. Even if the public had conscription. This means forgoing all access
the means of finding all of them, there are to the outside world and moving into a
likely so many complicit that we wouldn’t specialized, guarded facility where marrow is
want to know. What is the Recession harvested at a renewable pace. The “Immune
100
Heroes” of DHQS propaganda sit around all cover the exercise yard in landmines. You can
day, locked in cells or chained to hospital bed, still produce marrow minus some limbs.
force-fed hematopoietic friendly food and “Blasphemy!” says the DHQS man.
waiting for their charts to say it’s okay to drain “Nonsense!” says the press secretary. “Why
them again. would the DHQS permanently harm brave
If I’m being truthful, there are worse ways Immunes when they can produce life-saving
to live. It may be a life of constant sickness, Supressin for their whole lifetimes?” say the
agony, and boredom, but plenty in Free millions of illiterate Recessionistas, brain-
Parking or the Loss would kill for the three washed by car-camp propo.
squares a day. It’s certainly not worse than Yeah, I guess. Look how well humans have
those early Immunes had it; the ones they treated their other renewable resources.
vivisected in search of Supressin. At least That’s why there are so many elephants still
the DHQS attempts to make their captives a around, right?
renewable resource.
But nobody getting scraped clean in a Black Market SupressIn
government hospital is getting paid to do so. The DHQS price for informing on Immunes
The only people the DHQS pays for Immunity is sizable, but it’s nothing on the fortune to
are informants. Did you see your friend get be made selling frozen marrow itself. If the
bit twice and never turn? Want to get out regulated, government labs are willing to
from under that Valet pimping your ass for drain people so hard their bones turn to dust,
cigarettes and ration cards? Just find your what chance do Immunes have with black
local guard and squeal! One successful tip market operators?
pays enough to get an entire family out of Free The most notorious Supressin operation is
Parking. For the skilled Immune hunters, it’s still Scrape, which is apparently still at large
a great way to sell your soul for a high-rise in the Loss. According to rumors, the original
apartment. mad science lab responsible for discovering
As for the people betrayed and turned into Supressin never shut down. Nobody can
a Supressin culture, what if they provided agree who runs it. Some say StopLoss took
for loved ones before being conscripted? over, others claim it’s a DHQS black site.
Well, their families are shit out of luck. Maybe raiders looking to get rich took up the
The government pays for snitches, but the mantle after the officials closed up shop?
Immune donate “for the good of the nation.” Whatever the case, Scrape is nomadic. No
If it was the other way around, people might one can place it for very long, and by the time
hold some solidarity with the Immune anyone looking to shut it down shows up, the
instead of selling them for a quick buck. lab has pulled up stakes and moved on. Like
The markets can’t tolerate that, and so the Recession labs, Scrape tries to let their cattle
majority of Supressin’s production costs come recover in order to maximize their profits, but
from bribes getting people to rat on those traveling the Loss is nearly impossible at the
“deserting their genetic duty.” Most Immune best of times, not to mention doing it with a
turn themselves in now; at least then they can bunch of wounded prisoners in tow. Before
give the one-time bonus to their loved ones. Scrape relocates, they “render” the herd down
Once someone’s inside, life is more than to the bone and worry about kidnapping new
binge television and foot-long needles. There’s stock later. Some people claim the whole
no shortage of stories about “deep cuts:” enclave is just a Loss legend, but try telling
times when the production quotas don’t that to the mutilated few that claim to have
agree with the schedule of the human body. escaped.
The number of Immunes in medical service At least Scrape will allow donors to recover
missing arms and legs ain’t because they if it fits their bottom line. There are plenty
101
of Valets and raiders selling frozen red
marrow on the black market. If an Immune
gets caught by one of those groups, they’re
deboned like fucking fish while still alive.
And even that’s preferable to capture by the
Church of Holy Communion. Those vampiric
psychos believe Immune blood provides
immortality or some such shit. Ugh... I’d
rather be eaten by casualties.

AdmIttIng Latency
Immunity, and the drug derived from it, may
be responsible for the majority of Latent
infections, but the Blight sometimes decides
to go into torpor for no goddamn reason at
all. There were “natural” Latents before we
discovered how to produce them en masse,
and the announcement of Supressin K-7864
meant admitting that there was a grey area
between casualty and healthy human. It was
possible to carry the Blight without dying
from it or killing for it... at least for a time.
The drug took a condition far rarer than
even immunity and made it undeniable. The
Recession just shot Latents before, despite
rumors of their existence. But now latency
was the only insurance they could sell against
the terrible Blight. Nobody would stockpile
their magic drug if it could only save them
for a bullet to the brain. The shoot-on-sight
designation would have to change. only to be gunned down by your fellow man.
Persecuted underclass would have to do. But I can also sympathize with those who
didn’t stop to question why these black-veined
The Naturals In HIdIng things coming at them moved a little different
I’m not going to trot out the “I have Latent than the others. If you witnessed a Latent
friends” bullshit. I control a small army; I’m get shot anywhere but the head, it got up as
beyond online performative gestures, even a Vector. If I thought everything with black
when discussing the uncomfortable truths: veins was going to revert back to Vector speed
I get why we shot Latents during the Crash. again, my trigger finger would get itchy too.
I’m not saying it was right or smart, but I I guess all this is to say that, if a bleeding
understand the choice to pull the trigger. If heart liberal like myself still gets unnerved by
Banhammer wants to scream at me about the sight of the Latent, it’s no wonder so few
my “clean privilege” for saying that, I suppose of them survived. Mercy for those that need
I deserve it, but I can recognize more than it the most is always in short supply during
one truth at a time. I can acknowledge that a war. Factor in the undeniable, inescapable
surviving an attack and the agony of infection threat Latent bodies present to Blight
must be horrifying. I can mourn the tragic quarantine? I bet no more than a dozen were
irony of living through a supernatural violation alive in the Recession by the time the DHQS
102
admitted the condition existed, all of them in season. Right as those naturals started to
hiding 24/7. come out of hiding, every asshole got the
But the government had to trot out some message that hate crime time was running
test subjects to prove Supressin worked. They out.
had to give doses to their soldiers in the field The suits will say it was an unfortunate
to ensure they kept fighting, and they had to oversight; a tragic misreading of the public’s
deal with those forced to take the shot. For a emotional state. I say the DHQS wanted a
while there after the leak, it really did seem few hundred less Latents to deal with. I can
like the Recession was going to make a place count the number of natural Latents that
for the Latent. People that had been in hiding survived through the passing of the FIIEC on
since the amputation slowly began revealing my hands. In Free Parking, where most had
themselves. come to hide, the lynch mobs numbered in
Big mistake. the thousands. You’d think people would make
it quick, what with the infection risk. But no.
The Mass Pardon A lot of people see Latents as no more than
In the flattering interpretation of events, we zombies that can feel fear. At least one fresh
ascribe the fallout from the mass pardon to outbreak occurred because the gang beating
bureaucratic idiocy. After admitting Latents got too enthusiastic, slinging Blight-strewn
existed the government supposedly got blood into someone’s eye.
flooded with a lot of anxious questions from
people worried they were going to jail for ProductIve QuarantIne
shooting a Latent. It’s a fair concern, I guess, After the mass pardon incited genocide, the
though I question how many actually called government had to act “for the safety of its
their congressmen and asked, “Hey, it turns Latent citizens.” Suuuuurrrreeee. They were
out I committed a murder. Even though there’s never going to let Blight carriers live in their
no way to prove it and no witnesses, should new quarantecture cities; this way the DHQS
I worry about you coming to arrest me?” didn’t lose their precious moral majority.
Thus, for the public good, the White House There are only three operating Latent
announced it would be using Posse Comitatus communities in the Recession. One is the
(yes, the Recession was still under martial Potemkin village of “Haven,” located just
law, technically) to pass the Federal Imminent outside DC. If the national media needs
Infection Exclusion Clause. The FIIEC waived to show how great it is to live Latent, they
the government’s right to prosecute all violent grab footage from the caged suburb where
crimes in instances where the Blight could be every trust-fund boy and senator’s daughter
proven a “reasonable threat.” This law would unlucky enough to get bit goes to retire. They
essentially wipe from the record all previous have Latent guards, in case anyone dies of
crimes against Latents, as well as a number natural causes and goes Vector. Otherwise,
of other accidental killings on account of Haven residents get to live closer to pre-
wounds misperceived as bites. Of course, Crash splendor than nearly anyone else in the
the executive branch wanted to give the country. They pay rent in daily reenactments
appearance democracy was still a thing, so of a black-veined version of Leave it to Beaver
they said the law would be passed later that and by fueling anti-Latent groups like Triage.
week in a special congressional session. The vitriol you see spilled online against the
They planned on passing one soon. After “Latent welfare state” is fueled entirely from
that moment, “veiners” would be considered doctored Haven footage. It keeps the plebs
human again. But announcing that the law eager to inform on each other if anyone ends
was planned and not already on the books up having to take a dose of Supressin.
basically set the clock on Latent hunting Most Latents live in a more brutal reality.
103
It’s not a coincidence that the other two prejudice out here in the Loss. But even if
Recession Latent communities are right on there’s a strong anti-Latent sentiment in a
the Great Lakes Line at the most actively community, most can’t afford to turn them
invaded sections of the border. When the away. Someone that can get bit and keep
bodies start building a ramp that might break fighting is just too damn valuable to pass
quarantine, guards throw the Latents out up. Latents can loot the dead, clear fences,
of their tents and over the wall. They move and scout without fear of infection. Your
thousands of corpses to the incinerators every average Taker crew that doesn’t have a Latent
month: men, women, and children slaving for on payroll is willing to pay big to get one,
days in the brutal cold. Sometimes the guards infection risk be damned. In the Loss, most of
shoot any Cs that come to attack the work our pre-Supressin Latents have either retired
crews. Sometimes they just laugh and take or been promoted to run entire enclaves. They
bets. Needless to say, you don’t see a lot of even have an entire city to themselves called
reporting from inside the Great Lakes camps. Leper.
Then there are the Latent communities For all the terrors of the Loss, a Latent
the government doesn’t even acknowledge. at least has a chance out here. The greatest
If the DHQS needs slave labor that can’t get cause of latency, Supressin K-7864, is only
infected, they ship Latents out to their Loss available at an enormous cost through
settlements and work them until they die. the black market, yet the Loss has more
How your average soldier rationalizes this shit Latent people in one state than in the entire
is beyond me. Statistically, soldiers are the Recession combined. Some view smuggling
most likely to go Latent in the first place; they Latents out from under the DHQS’s boot
have the easiest access to Supressin K-7864 as emancipation, but just as many see it as
and come into the most contact with Blight workforce recruitment. Either way, there are a
most often. lot of operations on the border now designed
Perhaps every DHQS private believes he’ll exclusively for Latent trafficking.
be sent off to The Latent Regiment. It’s true
that most soldiers that survive the Supressin HIghbury v. USA
shot get recruited, but the LR is far from light It’s barely a year after the Crash. The
duty. They are basically the DHQS’s version Recession has created a jack-booted fascist
of the French Foreign Legion. The unit army and plans to extend martial law
polices itself and roams where it likes in the indefinitely. Their only plan for controlling
Loss whenever off mission. There are horror the worst refugee crisis in history involves
stories about entire enclaves wiped out by the devaluing two national currencies at once.
LR on leave. But their shitty behavior doesn’t Meanwhile, the proles not busy starving to
extend solely from malice. The regiment death are selling each other out as fast as
is essentially on a death march around the possible, turning the Immune into livestock
wasteland. Their members’ terms of service and the Latent into slaves. And all the while,
are extended indefinitely, and the spooks in the worst plague imaginable keeps knocking
DHQS throw them at the worst jobs. The on the door.
survival rate is so low that the LR’s ranks So what does it? What spark threatens to
have cycled completely at least three times in light the fires of revolution?
the four years since it was founded. A fishing shack.
I hate how dumb history can be sometimes.
Latent TraffIckIng I’d prefer the assassination of a duke, but we
You know who doesn’t give a shit if you’re owe our modern condition to a fucking fish
Latent? Enclaves. shack.
Well, most enclaves. There’s still a lot of
104
GenesIs largest bioengineering corporation in the
Most of the Mississippi border took care world.
of itself once the bridges were blown or Alosine was one of the few agricultural
fortified. The Great Lakes Line was another giants to survive the Crash largely unscathed,
story. Roughly 200 km of the border had and it had busied itself ever since trying to
points where casualties could wade across. snatch up every government contract possible.
Fortifications had to be erected fast. They had They also recognized the currency problems
to be sturdy enough to stop not only the dead, the Recession was engineering for itself and
but also desperate refugees fleeing the Loss. that the billion dollar contracts they were
In their haste, mistakes were made. Those being granted for the development of drone
in the armed services not being forced into farming and new crops might soon not be
the DHQS spent the first two years tweaking worth the paper they were printed on. For
the Great Lakes Line according to new intel months, executives had been trying to play
and logistical demands. One such instance a longer game. They didn’t want payment
occurred on the St. Louis River. Initially, in money; they wanted salvage rights to
the military fortified a small island in an abandoned land and asset seizure whenever
area where the river forked and came back the Loss was reclaimed.
together. The hope had been to fortify the The legal status of such property was a
Western bank with a fence, then use the complete unknown. The unprecedented
island and the eastern bank as two emergency situation kept the government from promising
fallback positions. As more mobs kept anything except money, which made Alosine
stumbling into the area, Chicago Command demand more to counter risk, which led to
made the call to abandon construction on printing more money, which led to more risk,
the western bank. The garrison on the island etc. Alosine knew the situation was untenable,
was to keep construction on the eastern but they couldn’t find a way to break the
back covered from attack until the fence was stalemate until one of their former employees
completed. Once finished, the island garrison lost his fishing shack.
would recede behind the wall and abandon The shack and surrounding acres had been
the island to the Loss. Highbury’s property all through the Crash.
The island contained almost nothing except Now it was being declared Loss as a result
a single fishing shack. Little more than a of redrawing lines on the map. But if the
wooden hut, the building was owned by a man government could declare eminent domain
named Mason Highbury. It was the last piece and seize Highbury’s land, what was to stop
of property he owned that hadn’t been given them from doing the same for everything west
up to the Loss. He’d lost millions in the Crash, of the Mississippi? What, if anything, was
along with his entire family, and now he was there to stop the DHQS from stealing 65%
going to lose his little shack. of the country once the last casualty rotted to
The story had a lot of pathos. In order to dust? Was the Blight being used as an excuse
navigate the atrophied capillaries of sympathy to establish a kleptocratic military junta?
in the Recession, nothing but a tearjerker Though Alosine would pitch him as such,
would do, but it still wouldn’t have been Highbury wasn’t some yeoman farmer
enough without juice. Luckily, Highbury’s divested of his last possession by an evil
sympathizers had big, big pockets. bureaucracy. He was a bargaining chip being
used by a soulless corporation. If the courts
Corporate Appeals ignored the case, Alosine had the juice to
For all the tragedy that plagued his life, make a big stink about it. With every denied
Mason Highbury had been blessed in one appeal, they threatened to ruin the legitimacy
very big way: he was the retired CFO for the of the new Recession government. If courts
105
listened, Alosine got a platform to demand its in Free Parking had surpassed those seen
payment in reclamation property. right after the Crash. The destruction of all
By the time it got to the Supreme Court, personal property was the straw breaking the
Alosine had partnered with the legal back of the American people. Up until that
departments from a dozen other corporate point, most had labored in the hopes that,
entities. They created their own press division one day, things would get back to normal.
to cover the trial. Highbury was a puppet for The Highbury case threatened to break that
interests salivating at the idea of reclaiming delicate delusion, and it became very clear
the Loss for their own. that if the Federal Supreme Court didn’t hear
the case, the Recession was set to tear itself
CrIsIs of ConfIdence apart from the inside.
Alosine and the rest had enough juice to push The number one tactic in legal warfare is
a message without the cooperation of the stalling. The government did its best to drag
nationalized news services. They had enough the case out as long as possible, but pushing
clout to counter official propaganda and, the trial date back didn’t calm the civil unrest;
more importantly, they were better at it. As the it merely delayed the slide into full-blown
Highbury v. USA moved through the courts, revolution. Alosine had forced their hand.
their simple message got louder and louder. To get out of the situation, the Recession
The good times will never return. government had weeks to resolve a myriad of
Everything you’ve ever worked for belongs to legal conflicts far more pernicious than the
them now. ownership of a fishing shack.
By the time Highbury had to appeal the
decision to the Illinois Supreme Court, riots
106
Related PolIcy Struggles
Alosine’s work spinning the Highbury case
was masterful, but no one started throwing
Molotovs because they wanted some retiree
to have a place to store his rod. Highbury was
significant only in that it popped the bubble
of the Recession’s denial. The Valet crime,
the unemployment, the Immune hunters, the
Latent threat — all of it had been tolerated
based on this unjustifiable hope for the future.
As a few lines of legalese threatened to make
reclaiming the old days impossible, people
began to snap.
Millions in the car camps had been literally
stripped naked when they came to the
Recession, only to be starved, enslaved, and
preyed upon. They watched their Immune
loved ones get deboned and their Latent
neighbors imprisoned. And now they learned
the Blight could end tomorrow, and they still
wouldn’t have a home to go back to? A lot
more car camps tore themselves apart with
rioting and Canadian insurgency groups held
a hell of recruitment drive during the trial. could even be expected? How many people,
There were also a series of more cerebral exactly, were actually employed? How could
concerns tied up in the Highbury case. First the government cut taxes to stimulate growth
off, the census data had been rendered whilst trying to fund an entirely new branch of
useless. Surviving states could only guess the military? How could they raise taxes when
at their population and demographics. millions couldn’t even feed themselves?
Free Parking and migration had thrown Nearly 50% of the human population was
congressional districts into complete disarray. dead. Who got their stuff? Their relatives?
It was nearly impossible to run a coherent Which relatives were still alive? Even if you
election because no one knew who their base knew who survived, how would you find
was, where they were located, or what they them? Did a Will still count if the state that
believed. issued it no longer existed? What if there were
Hell, no one knew how many people needed no living relatives? Did property go to the
to be elected to state and federal positions. government through probate? That would only
How was Congress to be run when the entire mean a few million more cases than the court
population of 22 states was declared dead system was ever designed to handle. How
or migrated? Did they need to have special would that property be distributed?
elections for state officials killed in the Crash? What about people that weren’t dead,
If so, who would vote them in? What about the but were homo sacer? What was to stop
legislators that did escape to the Recession? people from declaring each other quarantine
Did the Recession cast them out of power and breakers for the sole purpose of stealing
wait around while they built personal factions reclamation rights? How could you prove
for an upcoming civil war? you’d escaped the West when the government
Next were monetary concerns. How were didn’t even have census data? What happened
taxes to be collected? What kind of income if your inheritance got used or destroyed by an
107
enclave before the Loss was reclaimed? Was the best they could do on short notice or their
the government responsible for compensation plan to get the Loss to do their job for them.
because they were the ones that separated
you from your property? Were the homo How It Works
sacer responsible for the theft? How do you Bounty is exactly what it claims to be: it’s
prosecute a dead person? What if the DHQS a bounty paid by the US government for
commandeers the property? Since their information on its citizens.
soldiers are still legally considered people, Before the Crash, every state in the union
now is compensation required? What’s the used embedded RFID and coded microchips
blue book value for a car abandoned on a in their IDs. Social security cards, driver’s
Utah interstate for five years with a casualty licenses, voter registration cards, and a
still strapped into the back seat? half dozen other documents followed suit.
What about the Immune? And the Latent? Specialty print requirements combined with
Did they retain rights to their possessions, a unique digital signature in the chips made
or was everything lost upon diagnosis? If the forgery nearly impossible. In short, American
Latents retained property rights, what about IDs could be trusted as the real deal.
Vectors and casualties? Do we need to go put And most people had their IDs on them. If
one between grandma’s eyes before we can they’d been in the Recession for the entirety
legally sell her house? of the Crash, proving their identity was easy.
Most who had fled after the Whisper carried
Bounty their wallets as well. Even if they’d been
The fix was in on the Highbury case. No stripped in a cattle chute, their old IDs could
one in the new government wanted to wrap be recovered fairly easily by DHQS excursions
up their condemnation of Hunter only to be across the river. Some casualties still even
unseated by an angry, confused revolution. had their licenses on them; those cards could
The Supreme Court case was delayed only be collected as proof of death whenever they
long enough to get a system in place that wandered too close to a fortified bridge or the
would appease the masses. Put simply, the Great Lakes Line.
ruling said the following: The bounty system turned old IDs into
The government maintained absolute a defacto currency. People that turned in
authority to set quarantine zones. However, their old IDs received a new card and a fixed
if you owned something before the Crash, amount of cash for every old government
you owned it once the quarantine ended. The document. As a result, the census data would
government would seize any property left slowly stabilize and the DHQS could begin
unclaimed after the reclamation. Determining cross-referencing proof of life with digitized
what belonged to whom was now the property tax records. Any lost data necessary
responsibility of the DHQS. for such cross-referencing earned an even
The Highbury decision essentially set up greater reward. In exchange, citizens received
the DHQS to institute the bounty system, a small stimulus and felt more secure about
incentivizing the populace to help recover their prospects in the post-Crash economy.
vital census data and stake claims. Either For every ID collected off casualties without
way, the new currency was announced an listed heirs, the DHQS could lay claim to that
hour before the Supreme Court even made person’s property, exchange its estimated
the verdict public. The populace slipped back salvage value with corporations like Alosine
into the delusion that their lives before the for needed work, and use the remainder to
Crash mattered, and the sitting government fuel bounty payouts to the populace. And
was saved. It also created the Red Market DHQS was pretty much the only organization
overnight, but we may never know if that was with access to the proof of death bounty,
108
as they were the only organization with a believe the DHQS is that stupid, and I feel like
mandate to operate over the border. all of us — especially the Moths — are being
Interestingly, the stability of the bounty played.
system only works because of the wealth On the one hand, the Recession had no real
inequality present in pre-Crash America. The way to guess how many of us were alive out
government pays out at a rate slightly lower here. I limit access to the LifeLines forums
than the average property rate of one pre- pretty fanatically, and even I’m shocked at
Crash adult, roughly equivalent to the scrap the tenacity and sheer number of enclaves
price of an average car and the possessions out here in the Loss. It’s possible the DHQS
in a one-bedroom apartment. Giving out that figured it would fund proof of life payouts with
much value in exchange for every ID would proof of death bounty seizures because only
quickly bankrupt the government, but DHQS the DHQS would have access to the latter. By
bounty collection offsets the costs. For every the time it occurred to them that there was
99 casualties that died paupers, one corpse about a million more homo sacer than they
wanders too near the fence and ends up had imagined, it was too late. They’d already
having owned a chain of stores or hundreds given us a currency through which we could
of acres of land. Proof of death and a lack trade with the Recession for vital supplies,
of heirs for one big fish funds the rest of the and correcting the mistake would have meant
program because now the government can the same anarchy caused by Highbury v. USA.
sell salvage rights to that property. On the other hand, if the DHQS was trying
In addition to preventing the collapse of to get the Loss to do their job for them, I
civil order, bounty corrected the hyperinflation can’t think of a scheme more elegant than
problem by cementing a currency value to an bounty. Nowadays, Takers don’t just kill Cs
old-world standard of physical, confirmable to keep the homestead safe; pulling cards
assets. As a currency, it’s essentially is the entire business model. Reclamation
deflationary. While the value of one bounty is fucking impossible in my lifetime. It’s a
is still much greater than that of the ration goddamn logistical nightmare only possible
dollar or US dollar, the value of a bounty through dreams and magical thinking. It’s the
today pales in comparison to the value on Day work of generations, not the work of a single
One. They aren’t printing any more of the old term limit. So why not get the people already
IDs, so every bounty turned in deflates the declared dead to start the work for you? Most
value of the next. The value of the goods that people never pull enough bounty to do more
ID represents also decreases with every year than perpetuate their own suffering, but every
the Loss goes unreclaimed. This constantly dead C is one the Recession never has to
falling value, tied as it is through exchange deal with. Bounty could just be a trick to keep
with ration and US dollars, has corrected us fighting each other and clearing the dead
the hyperinflation caused by over-printing rather than forming an army to storm the
currency in the early days of the Recession. border.
But if there is a mint for bounty, it’s the Bureaucratic fuck-up or hopeless
casualty-infested Loss. Bounty may have conspiracy, the fact remains that the Loss has
saved the nation, but it also essentially turned no shortage of bounty. We have the dead folks
our prison into a bank vault. carrying it, all the stuff it’s meant to represent,
and all the proof as to who it belongs.
The Loss Monopoly
I waffle on my opinion of the bounty system. ConversIon and Bounty HoardIng
Some days I can’t believe how stupid the Paradoxically, the Loss doesn’t turn in the
DHQS could have been to give people like us majority of its bounty. They hoard it and watch
such a resource. Other days, I literally can’t the price of the few who do.
109
The value of an ID as a universal unit of and the value remains stable so long as the
exchange between enclaves is far greater than exchanges maintain the value of crypt to
the one time payment received for turning the number of IDs in their vault. Essentially,
it in. For a while there, every enclave was it’s the gold standard, except we mine dead
inventing its own economy, and navigating people instead of rocks.
the differences made essential trade a pain in
the ass. With the DHQS insuring the bounty
as a consistent measurement of value, trade
The Taker’s Role
The DHQS and the Recession managed to
among enclaves became much easier. A
get their little dystopia stable enough to self-
bounty exchanged out in the Loss can be re-
perpetuate, but in doing so they accidentally
earned and traded again, but put it on a drone
enfranchised some of the people they’d left to
headed to the Recession? That’s value you’re
die along the way. Life in the Loss had by no
never going to see again.
means become easy, but the influx of capital
Even though it might seem like turning
and essential goods facilitated by bounty
bounty in permanently is the only way to deal
meant death was no longer a certainty. As
with the Recession, even then we tend to keep
long as the fences stayed up, enclaves could
the cards in rotation. For instance, one bounty
find a niche within the market by selling their
could keep a family in Free Parking fed for a
wasteland as a futures commodity.
week, but the smart move for them is to pool
It wasn’t enough to get most people out of
cards and hire work over the border. Lets
the grinding poverty and constant danger of
say all the families in a tent put together fifty
the Loss. Bounty usually just made suffering
bounty and hire a Taker group to recover...
more sustainable. Still, one group was
I don’t know... a truck full of bicycles from
uniquely placed to exploit the new situation.
the Loss. They spend 40 on the crew and 10
Whatever amounted to political and economic
to bribe a DHQS guard to let them across
power out here had always rested with Takers,
a bridge. Now they’ve got hundred rusty
but bounty only lived over the fence. The
bicycles that cost them nothing to make. They
willingness to risk your ass going over to get it
sell each one for two bounty a piece, netting
became more valuable than ever before.
150 bounty in profit. That’s enough money to
get some of them out of Free Parking forever,
or they could re-invest and steal some more
Post-Apocalypse Is PrIvIlege
The desire to unplug, the fantasy escape from
assets from the Loss.
that endless swell of items on a to-do list, the
Meanwhile, that Taker crew is using their
fruitless longing for simplification — we all felt
40 bounty to buy food, medicine, and ammo
that before the Crash. But we weren’t so dumb
from enclaves too deep in the Loss to trade
as to think we’d have the willpower to go off
with the border, all the while collecting more
and live in the woods by choice. Our resolve
off casualties put down along the way. Those
would cave the second we got a new text
enclaves trade with enclaves even further to
notification about someone liking our selfies.
the West, who in turn funnel goods and more
So we fantasized about some dashing young
recovered bounty back East.
disaster coming along to whisk us away from
The value of an ID is just too good to burn
our own weakness.
on the DHQS, which is why the value of
Nobody in the Loss thinks that way now.
bounty has remained largely stable for the last
There ain’t nothing simple about living in
two years. It’s gotten to the point that most
a world without safety nets. We don’t just
enclaves have their own banks where bounty
go hunt in the woods for sport and wait
can be exchanged for crypto currency. The
patiently for crops to grow while, I don’t know,
crypto currencies — or just “crypt,” as we call
whittling? Everything out here is trying to kill
it — trade easily with Recession interests,
110
111
us, including each other. It’s not as if most algorithm was disabling audio features by the
of us can forget antibiotics exist when our time I got back on a terminal, trying to save
kids get sick. We don’t resign their deaths what resources it had left for distributing text
to the gods. You know about every little packets across the Stratostructure. With the
thing in the old world that could help you, 3D printers and enough time, I’d be able to
but the list of tasks required to get them is bring the network back up to near full-speed
now herculean. There is no going back to and user load, but it was going to take me
some more primitive, simpler time; it never months of work. People out there needed
existed. Stripped of pre-Crash resources, life help right then, and it sure as shit wasn’t
becomes savage, short, and more complex coming from the Hunter administration. I
than imaginable. I’d do anything to go back needed to migrate all the users screaming
to the days where my idea of baggage was for help onto a resource-cheap platform that
ex-boyfriends and not the faces of people I’ve could let them find each other easily, but I
killed. couldn’t make it anything too high profile.
A lot of Recession pundits like to think Some Recession network architecture was
they’re clever by calling the modern condition coming back online, and if everyone’s favorite
a “post-apocalyptic society.” Even the ones social media site suddenly became cluttered
sympathetic to the Loss like to praise with people asking how to make homemade
our strength for being able to survive in a landmines, the government might decide
wasteland. piggybacking Ubiq wasn’t worth the scandal
Aint nothing “post” about this shit. Ain’t a and send a drone strike our way. So it had to
goddamn thing about it over and done. Their be something readily available, completely
wasteland is our world. Their “fate worse ignored, and broadcasting packets not much
than death” is my fucking life. more advanced than SMS messaging.
So that’s how we got on LifeLines.
LIfeLInes Before the Crash, LifeLines was the unholy
I’m not going to lie and say everyone took to marriage of spam, data mining, and a pyramid
the Loss with a charitable attitude, but the scheme. People would lose their jobs in the
Recession’s image of desperate scavengers Education Default, then click one of those
killing each other for scraps the second things terrible emails we all used to get: “So-and-
got bad falls short of reality. Cooperation so wants to connect on LifeLines!” They’d
is the only reason many survived after the fill out the resume, upload some boring-ass
amputation, and everybody that’s still around portrait in business attire, and wait for the
five years later owes their life to the alliances offers to never roll in. LifeLines tantalized the
forged in those early days. The occasional desperate with offers to send their resumes
gunfight with competing operations, raiders, to “highly-placed” executives... but only if they
and believer cults is to be expected, but the invited all their friends first. The whole site
same can be said for folks across the border. was shitty adware dressed up like a job fair.
Most of the time, folks take care of each other When the Recession finally got some
when they’re able. limited connectivity back, most people weren’t
After the battle for Ubiq City, my first surprised to see LifeLines email still pouring
priority was to make sure people were able. into their spam folders. Most had set-up auto-
Turns out 5.56 rounds don’t do wonders for delete and didn’t even see them. Little did
servers, and the fight between Traitor’s men they know I’d changed the site completely.
and the loyalists had raged across the campus The company had been based in Ontario,
for three days. The DAO had kept Ubiq from so anybody working for LifeLines was dead.
going dark, but only barely. Streaming video Thankfully, they’d paid a pretty penny a
had been cut to save bandwidth and the few years earlier to house their program
112
on campus for increased connectivity, and that could provide. I called the offer “Suicide
the data had managed to survive the war. I by Scruple.” Folks could waste their lives
hacked in for admin privileges, stripped the trying to run the border, or they could die out
site of pretty much everything save raw text here with the rest of us, trying to help each
transmission and used their massive email other. Of the thousands of Moths in the city
lists to start contacting folks. and spread around the Loss, the majority of
Anyone with Ubiq Specs reporting a GPS them came to us in the first weeks through
location outside a safe zone had the text of the those LifeLines ads.
average LifeLines spam auto-replaced with an Sadly, not everyone had the means to climb
offer to join a special forum. If you were in the the Rockies with casualties chasing them
Loss, I made sure the message got past most the whole way, but it’s not as if cooperation
filters and got people talking to each other. and communalism were my patented ideas.
It seems silly now — everybody knows All over the Loss, people used the forums to
the Moths infested the corpse of a dead coordinate defenses against the dead.
professional networking site in order to
coordinate survival. With functionality pretty EstablIshment of the Enclaves
much restored, it has become just another An enclave doesn’t start out as a complex
social network for Takers. But at the time, community. It starts as a simple pact.
nobody in Ubiq City knew if holding the Everybody who enclaved up in those first few
internet hostage was going to be enough to months agreed to a very simple deal: trade
keep us alive. We had to coordinate discreetly your skills and supplies for some walls to
and that’s the best I could come up with on hide behind. Urban planning reverted to its
short notice. simplest form: shelter against an entire world
Btw... GNAT WOULD LIKE TO CONNECT trying to destroy your species. Cities designed
WITH YOU ON LIFELINES! for siege was the new model, and people built
on the bones of capitalism’s old fortifications.
SuIcIde by Scruple Defenses are a must for any enclave, but
I’ll admit I put Ubiq’s needs first. If the they’re entirely dependent upon what could be
network caved, the whole Loss would be deaf secured in a matter of weeks after the Crash.
and blind. The Recession wouldn’t have to Some places started based around stashes of
worry about pretending we were dead for very salvageable loot, like malls and online retail
long if I couldn’t keep the DAO running. distribution warehouses. Other places smartly
There were less than thirty Marine Raiders prioritized sustainability and looked for places
and Ubiq employees left alive after the battle. with arable land inside a fence, which is
There were hundreds of urgent repairs where all those college quads and greenhouse
needed within the network alone. Meanwhile, operations come from. Some even anticipated
Traitor had holes in the fencing and buildings the trade that would define us and founded
that had to be patched, not to mention the communities atop commodities, leading to
need to transform a corporate ruin into a survivors taking over weapon manufactures
home that could sustain us. We needed bodies and entire fracking operations.
ASAP. Beyond the central logic of defense, each
So, for everyone passing through enclave is unique. Capitalism usually finds a
Colorado, I used LifeLines for its intended place — if only because we were out of ideas
purpose: collecting resumes. Anybody with — but pretty much any social structure or
programming or tech support skills. Anyone demographic you can imagine has founded
with bullets or food or water. I cobbled its own enclave. People weren’t exactly
together a list of everything we needed, enamored with the status quo after it left
prioritized it, and promised shelter to anyone them to die, so the first new ideology to come
113
along usually sufficed. There are democratic the ones crazy and desperate enough to chase
socialist enclaves located next door to fascist work over the fence.
dictatorships. Secular councils trade with The occupation was still evolving within
believer theocracies. Anything goes. the first year, deciding whether it wanted to
Inside the enclaves, people do what they’ve stay suicidal altruism or morph into the more
always done together: eat, sleep, fuck, gossip, cynical trade we know today. The tipping
worry, betray, support. Between enclaves, point, as always, came from the Recession.
the little city-states make war and peace, Their fumbling attempts get their shit together
screwing each other as conscious allows and built the utterly fucked system we live in today.
circumstances demand. It’s just like the world
before the Crash, albeit more desperate and
earnest than before.
The RelatIve PosItIons
The Loss, believe it or not, operates primarily
as an information economy. Bounty is
The FIrst Takers nothing more than a standardized price for
Once they’d fended off the casualties, every information on a human life. Documents that
enclave had to face an even more tireless have an even higher payout — such as tax
monster: scarcity. Securing a simple records, deeds, wills, etc. — merely contain
fence-line, healthcare, agriculture, water more information. Without this trade, the
infrastructure, energy production — every almost religious faith the Recession has in
enclave seeks to become a world onto itself, reclamation couldn’t sustain itself, and the
and when that inevitably proves impossible, fallout from their collapse would spell the end
they have to find ways to trade and scavenge of every enclave on the continent.
for their unmet needs. No matter how well Our version of the real estate sector takes
prepared people were, there was always going the form of jobs that secure the salvage claims
to be some necessity outside the fence. of Recession businesses. New corporations
Being crazy enough to go over the wall and only grow through the promise of domination
fetch it became the Loss’s most indispensable in the reclaimed US. We verify their claims for
occupation. the future with a price in the present.
The first Takers weren’t running crews The Loss also has a surplus of raw
for business. Hell, they weren’t even called materials, waiting around to be salvaged,
“Takers” yet: they were volunteers for suicide smuggled, and sold to those with the means
missions. But when some started coming of production. The depressed economy of the
back — again and again, job after job — it Recession wouldn’t have been able to spawn
became clear the rewards might be worth what little business growth it has without the
the risks. Takers brought back medicine that discount provided by our looting.
saved the lives of children. They killed raiders In contrast, the Loss’s needs are simple:
and Vectors threatening to butcher the whole food, water, drugs, and bullets. We must
enclave. They put food on the tables of the constantly fight against the scarcity and frailty
starving. Gratitude took the form of payment, that defines the human condition, even as
privileges, and eventually power. we combat the creatures that threaten to
Not many “original Takers” have been wipe out the species. Yet manufacturing and
working the Loss for all five years. They’re agriculture are about the only things going
either dead, escaped to the Recession, or well for citizens in the Recession, and they’re
running the whole enclave by now. We Moths happy to smuggle us life-saving goods at an
may be lost for life — the grudge against enormous mark-up.
my Whisper will never be forgotten — but it The Loss also suffers from a lack of
soon became apparent that if anyone had the necessary human vices, especially when
leverage to get themselves out of here, it was they’re the only things keeping us sane. We
114
seek the relief of entertainment we can’t turned to in times of greatest sorrow. The
produce and illicit substances we don’t have. bravest among us who ushered the stubborn
Again, the Recession makes more opiates dead into the next world.
for its masses than it could ever use, and it’s But that perception shifted once bounty
happy to numb us back into its service. became a thing. Now, becoming a Taker
Lastly, we need out. There is nothing in wasn’t just something you did because a
higher demand than an escape from the job needed doing. Risking your ass over the
Blight. The Recession is the only place that fence could secure a hell of a lot more than
can provide this, but they make us pay dearly extra rations. The smart and the swift could
for it. Perhaps out of fear or greed, though I actually earn enough to buy their way out. It
suspect they really just resent how much they didn’t have to be suicide by scruple anymore.
need us. Treasure lived over the fence, and there was
In short, everyone in the Loss is stuck enough of it to buy a ticket out of hell.
in a macro-version of the same situation The DHQS noticed this and wasted no
the Moths live in: we hold the Recession’s time exploiting the resentment online. And
excesses hostage in exchange for another day for once, the DHQS propaganda was right.
of primitive survival. Takers weren’t heroes anymore; they were
opportunists. They were war profiteers who
extorted the desperation of their neighbors
Red Market so they might one day abandon them. They
On LifeLines, we call the trade “The Red
profited from the pain of the Loss and used
Market.”
the funds to buy themselves a life of luxury
A “red market” had multiple definitions
even some in the Recession would envy. There
before the Crash. It was a colloquial name
were a lot of shitty crews out there who were
in law enforcement for any market that
merely Takers, stealing from those most in
dealt with human flesh or human beings. In
need to save themselves.
libertarian circles, it refers to a sector of the
So which is it? Martyrs or thieves?
economy that creates no wealth, instead using
Well, I’m a Taker. I’ve been over the fence
overt violence to leech wealth from others.
more times than I can count. I’ll keep going as
Sociologically, a red market refers to a system
long as UCity needs me. All I can say is, while
where all trade is forbidden by the state, but
both definitions may be true, a Taker can only
whose participants cannot be prosecuted
hold one in her heart at a time. You’ve got to
least the state admit such taboo trade exists.
decide why you’re walking out that gate if you
Everything a Taker does is illegal... or it
ever hope to walk back inside it. You’ve got to
would be if we weren’t already legally dead.
decide why you’re out there, or the Loss will
Takers scavenge from the dead. Takers
decide for you. Do you survive because people
demand tribute from the living. Takers
need you, or do you survive because you’re
destroy. We do not create.
owed a life better than this? I’ve seen some
And as for trading in human flesh? Yeah,
badass crews of both persuasions survive shit
we do that too. We trade our own bodies and
that would kill most to contemplate. But if you
souls for little pieces of plastic carrying the
don’t know? If you don’t know why you should
faces of dead people.
keep running and fighting, you won’t.

Takers: The Name Evolved


Before bounty, the perception of Takers was
almost universally positive. They were the
undertakers: women and men who bore the
burden of death. The ones the community
115
THE LOSS

116
A GuIde She rushed to stop us raiding the tunnels.
Through Ubiq tracking data and some clever
All this writing stirred some things better left data sniffing on LifeLines, she’d found out
settled. I’m taking some time for self-care and one of our crews had sexually assaulted a
passing this part off to BanHammer. woman while out on their last contract. They
Ban’s not real active on LifeLines, so some were new recruits. I’d never met or vetted
of you non-Moths might not be familiar with them. The dumbasses had called her a “crazy
his role in the crew. Those that are familiar LALA bitch” in a thread dedicated to the deed.
are probably just surprised he’s going to do Bragged about killing her afterwards. On the
something with a keyboard besides murder forums. Like I’d never find out.
something with it… which I’ve seen him do She must have been part of the invader’s
before. Twice. tribe. I deduced this because the majority of
I met Ban midway through the third year. the offenders were now folded into bloody
By then, it was becoming clear this was the pretzels and displayed around my city.
new normal. Raiders weren’t probing the After I personally gave the last surviving
perimeter as often, but we were still under rapist a hollow-point severance package,
periodic attack. Every couple of months, Hipster urged me to think long term. We had
the scraps of some desperate gang would already lost a lot of people to whatever was
throw themselves at the fence, looking to in those tunnels. Getting revenge for those
steal, cannibalize, take over, etc. — whatever few who didn’t deserve the raider’s wrath
the hell passes for motivation after the Loss meant losing more innocents and destroying
completely hollows you out. Sometimes, I irreplaceable equipment. She urged me to let
think they came to UCity just to get shot. We her go talk to whatever lurked in the tunnels.
look kinda like civilization, and death was Think long term, she’d said. Profit from Loss.
worth proving we weren’t a mirage. After I told her no, she snuck in and did it
But I don’t play mercy no more. We obliged anyway.
all death wishes. A couple hours later, Hipster emerges...
Ban’s was the first group clever enough trailing behind her one of the largest, scariest
to get inside, and while the majority was slabs of infected flesh I’ve ever seen. I just
killed in minutes, one of them got away. Over remember this pale wall of bite scars, muscle,
the course of three days, he murdered four and Blight veins emerging from the earth.
soldiers. Each was bludgeoned to death with He carried a giant sledgehammer like it
a heavy object — slowly, one limb at a time was a toothpick. The sight of him seemed to
— but none of their bunkmates had heard promise that a week’s killing spree in UCity
anything. Each was found the next morning had been an example of his best behavior.
in a broken tangle of limbs, hanging from I know that Banhammer can be difficult to
the fence and being nibbled on by casualties. swallow at times. He makes it easy to dismiss
By day four, he burned a server farm to the him as crazy. Maybe he is, but I couldn’t give
ground. He started a minor Vector outbreak a shit. On-the-job deaths have been cut in half
in a refugee settlement and nearly took all of since he started pulling jobs with us. He reads
Ubiq down with the ensuing riot. the Loss like no one else I’ve ever seen. He
By the time we finally cornered him, pulls cards as fast as Traitor on full auto, with
he’d fled into the utility tunnels under the all the cost of a hammer swing. Out here, we
geothermal plant. We called for his surrender take crazy if it comes with a side of results.
over the PA. I lied and promised we wouldn’t See, Ban never ‘claved up. He only hangs
kill him. A voice echoing from the darkness around UCity because we’re his new “tribe.”
promised to literally eat me. He’ll answer his specs when there’s a job, and
Thankfully, Hipster had signed on by then. he might spend a day or two trading Latent-
117
118
side, but otherwise, he’s just out there. All something worthy to grow. The man died. I
the time. Your first-gen Taker is a tourist by am his casualty.
comparison. He’s seen more Loss on his own Those that would call me Latent would
two feet than every drone in the DHQS. He’s also call me mad. Perhaps they are right... but
survived more days IRL (In Real Loss, noob) the fool that once thought words held weight
than maybe any human being alive. It’s all he I have long since consumed. The Loss will
knows; it’s all that’s left. decide for us all. It will write the truth in the
So that’s why Ban is the only one to write blood of the weak. It always has, even before
the guidebook. Every Bait baby wannabe it was named.
wants to grow up to be like him. Any real There is no country but the Loss; no
Taker hopes to die before they become him. citizens save those it finds worthy.
The thread is Ban’s now. He better fill it
if he expects me to deliver his rations this
month. If you expect to survive, you better pay
attention and stay respectful in the comments.

Banhammer
Banhammer is a stupid name. But Gnat gave
it to me. She is alpha, so it is done.
There was a man that came before
The greatest talents have been
Banhammer. It had a name too. The name frequently misapplied and have
mattered as little as the man.
And the man did so love to think of itself produced evil proportionate to the
as a MAN. As if that mattered. As if thinking
made things so. It defined itself by reflections: extent of their powers. Both
in mirrors, in eyes, in whispered words. It
thought shadows sufficient to craft a self. It reason and revelation seem to
loved to dress up like what it thought was a
man. It preened, lifting hunks of metal and
assure us that such minds will
calling it strength. It had sex and confused
it for conquest. It consumed and called its
be condemned to eternal death,
hunger “cunning.” It lived not a single true day, but while on earth, these vicious
called this blindness “discipline.”
When the monsters came, it saw only instruments performed their part
opportunity: to live like the movies, to prove
worth it suspected it lacked, to parade around in the great mass of impressions,
its preened body and be seen as more by the
reflections. Once outside, the man died like by the disgust and abhorrence
what it always was: a dumb animal, harried by
a pack of the world’s woes.
which they excited.
From that carcass, I was born. My mother
was the pain of the Blight crawling across my
-Thomas Malthus
nerves like millipedes. My father’s seed came
from the teeth of the dead.
You would call me Latent, but know that
I was Chosen. The new god tore away the
man’s flesh in hunks, providing space for

119
Lost Places Most end up like Gnat; they allow the weak
to feed from the surplus of their strength.
All places have their seasons. To ascribe Others, like myself, see little sense in such
malice to a land is to position yourself poorly arrangements.
within it. This is a truth of the Loss. Its Enclaves are the most common landmarks
delights can kill. Its tortures can redeem. A in the Loss. Initially, their locations were
Taker’s understanding is the only mediator. random, based solely around defenses and
resources. Their tribes were comprised of
Enclaves whoever happened nearby, joined only by
Enclaves are haphazard communities desperation and geography. But after five
assembled to escape the horrors of the Loss. years, the enclaves that remain have made
They always fail, to some degree. When they their worth plain. Their walls weathered
do not burn or descend into Vector orgy, the stampedes of dead. Their trade routes
most an enclave can hope for is to hold the connected. Economies stabilized. New orders
savage tide at bay. The Loss always withholds and belief were forged by tragedy, and they
some of its gifts from those that hide from united people by more than a border.
it, and someone must always leave to fetch I have little use for an enclave, but despite
them. Outside, the Loss reaps whom it will; my aversion, I have travelled to many: trading,
the rest flourish and trade. Those left inside raiding, wandering. I shall speak of a few,
leech survival from the vitality of these Takers. but expect nothing save variety. Each enclave
120
is unique, a distinct scar upon the face of to the boy-king’s love of snowboarding, but
the Loss. Those that learn the scar’s shape I’ve invaded Recession military positions with
and story are rewarded like lovers. Those worse defenses. Palbicke was either paranoid
that disrespect the wounds invite the same or protecting some secret forgotten since his
savagery that made them. Shaped by its pain, disappearance.
the enclaves now try to shape the Loss with Traitor made a valiant attempt improving
their resolve. the system. The woods are littered with traps
They fail, but they fail nobly. and concealed surveillance, and he fenced in
the outer buildings originally left outside the
UbIq CIty perimeter. When my tribe and I showed him
The mountain compound was built like a the weaknesses of his strategy, he adapted
fortress before it became one: sheer cliffs rather than deny the flaws. He would make his
on two sides, frequent winter storms, death a challenge. It is all the Loss or myself
winding roads with elevated firing positions, can ask of a man.
a mile-wide kill-zone between tree line and My original assault depended on UCity’s
gate, reinforced fencing topped with razor own prejudice to destroy it. Palbicke had
wire, plus self-contained electric and water placed small businesses and apartment
systems. Ubiq City was supposedly designed buildings lower on the slope, intending it as
to protect against corporate spies and cater a consumerist playground for his workers.
These dwellings were apparently still
121
desirable and, once reincorporated into the chosen underlings are permitted at the peak.
perimeter, drew the most vital staff to the This is to keep “the insurance” secure, which I
vulnerable perimeter. This is where I found am told is a failsafe that will brick every server
my victims. I almost caused a total outbreak in the sky if the city is ever to fall. It may be a
by spitting in one of their cups. Since then, all bluff. If so, it is one the DHQS continues to
Latents have been moved to the exterior ring believe.
and rehoused in the most lavish dwellings. Every day the Recession does not smite the
I see this as a sign of respect to their rights mountainside with missiles is a testament
as Chosen; Gnat calls it defense. Quarantine to their weakness. They would rather let the
housing is peppered amongst clean blocks. Moths continue sharpening their knives than
Any invasion is likely to cause instant Vector risk the loss of texting and cat videos. It is why
incursion, complicating further assault I like this place. They treat the Chosen well,
and allowing defenders to fallback in the and the city stands as a constant reminder of
confusion. This outer-ring is called Latent- how weak most humans really are. The Crash
side, and it is the first sight those desperate to shall finish one day, and all shall be Loss.
join the Moths see. From this mountaintop, I shall watch the
Further up the slope, the original corporate sinew spread and infect the land.
compound houses the power plant, server
farms, satellite dishes, and other vital Leper
functions. Full-time Moths live here in office The only other enclave I’ve ever called home
cubicles converted into cramped dorms. I’m is Leper. It is the Chosen city, but as with all
told this is “uncomfortable” by the weak herd things, the Loss demanded bloody payment
of programmers that live and work there. for its gifts.
They “suffer” the situation because it keeps Leper started as “Colony #1,” an
vital infrastructure secure inside a fallback experiment from the fledgling days of the
position. The sensitive computing equipment DHQS. It was the first of many forays into
also means each office building can be the slavery that is “productive quarantine.”
sealed hermetically against a siege. If only The idea was to get Latents as far away from
this security would stop them whining about the Recession as possible. The first military
the infected now living in their precious loft unit of the new order was designed for this
apartments.... express purpose. Comprised of tactical
In the disused corporate parks dotting the engineers, veteran soldiers, and simple-
middle ring, Traitor trains new Moths before minded prison guards, they rounded up the
sending them out to work in other enclaves. few naturals that survived the announcement
The fact that UCity sends out crews to and the hundreds of Latents they’d made with
compete with freelance Takers on LifeLines Supressin experiments, then sent them West
is not something Gnat is comfortable with, on a death march.
but Traitor calls the trainees his insurgency. Colony #1 was a nomadic slave camp.
Hipster calls it franchising. I, as Chosen, Well-armed vehicles full of cleans would flank
know infection when I see it. Regardless of a desperate column of Latent men, women,
label, each official Moth crew sends bounty, and children on a death march around the
supplies, and intelligence back to the nest. Midwest. Those that fell behind were shot or
Gnat would feign scorn my raider days. Her euthanized via bomb collar: a small charge
army exists to draw tribute like any other. of plastic explosive situated above the spine
The upper ring is simply called “the peak.” that all prisoners had to wear. When they
The 3D printer factories reside there, as reached fertile ground, the soldiers would
well as the Aloft launch pad and the primary erect temporary defenses. The engineers
control room. Only Gnat, Hipster, and their would set about assembling drone-farming
122
equipment to feed the hungry weaklings in Not all in Leper see their latency is a
the Recession. Meanwhile, the guards pushed gift from the Loss — so deeply have they
the Latents outside to construct the sheds swallowed the DHQS’s chains — but the
and solar rechargers that would house the enclave remains the wandering mecca of my
machines. Sometimes, the snipers would pick faith. I would be there now, were it not for
off casualties before they reached the work the ruling council. My role in the uprising
crews. Mostly, they made bets on who would was… not insignificant. The price of freedom
survive as they watched the Chosen fight the was too steep for some. My hammer is not
dead with shovels, picks... hammers. welcome there, but exile is a small price to
Any Lost unfortunate enough to cross pay for the Chosen to have a home.
Colony #1 were either shot or forcibly turned
Latent using the DHQS’s copious supply DIstrIbuty
of Supressin. Enclaves that gave up their Distributy started as a massive centralized
Latents peacefully were allowed to survive; distribution hub for a half-dozen online retail
they burned the rest to the ground and mass stores. It was the first of a series of planned
injected the survivors. It kept the labor pool mega-centers and the largest indoor area ever
steady despite the constant losses. to weigh on the Earth. The main building
At night, escape attempts were announced alone covers over 600 million cubic meters,
with the pop of a collar’s explosion and the and two secondary warehouses approach
thud of a corpse. half that. Shelves stretch ten stories tall. The
They eventually strayed too far. In the push whole compound was laced with miles of
further and further West, fresh troops and fencing and internal checkpoints to prevent
resupply got scarcer. The high-ranking slavers theft, even though pre-Crash reports boasted
begged to turn around, but the Recession’s that 90% of the operation was automated.
appetite for grain is as insatiable as any Pallets of goods were fetched using robotic
casualty. The convoy stretched into a valley of lifts built into the structure and transported to
lead-lined hills where the collar remotes were loading bays with drone forklifts. From there,
not reliable, and the guards stretched the they went along conveyer belts to 14 drone
patience of the Chosen until death seemed a launch towers dotting the area
reward. The uprising was bloodier than any When the Crash came down, the
Vector outbreak during the Crash. I’ll never distribution center seemed an obvious refuge.
forget that glorious day. It was larger than most cities, yet empty.
Today, Leper accepts only Latents and It was secured behind multiple fences and
Immunes within its ever-migrating camp. monolithic metal walls. It was crammed to
Never again shall any inhabitant be bound the ceiling with vital goods that could be used
by the cage called quarantine. While the or traded for survival. However, even with
Immune are not sold or predated upon, their all its automation, Distributy still employed
cleanliness makes them the underclass. They thousands. It was an open secret.
know the kiss of the Blight without the mark The war to put Distributy under singular
of its black love, so their duty matches their control ended only two years ago. Before
flesh; they are sent out as diplomats to the then, it was a free-fire zone of drone warfare,
other cleans, protecting the Chosen from the bickering survivor factions, believer cults, and
prejudice of the Lost and the location of Leper warehouses fallen to Blight. Having finally
from all who wish it harm. The Immunes paid the Loss’s price in blood, the compound
arrange Leper’s trades of surplus Supressin, united under a republican democracy and
military armaments, and services only fit for became the closest thing the Loss has to a
Latent-kin. In return, the Chosen protect the metropolis. More Lost live in Distributy’s
blue-veins. walls than a dozen enclaves combined. The
123
refurbished drone fleet is the single greatest Stewards seek to bend the city to DHQS
economic force in the Loss besides Lifelines. whims. Even with hundreds of local Takers of
Goods within the warehouses can be its own, Distributy usually ends up contracting
scavenged and sold for another decade before any crew worthy of the name.
depletion. I hate it there. You can smell it coming for
But one shouldn’t confuse the enclave’s two miles before the eyesore comes into view.
newfound ceasefire for safety. Distributy can
be a nightmare for unwitting immigrants.
Food and water are in short supply. Common
diseases run rampant. The powerless
warehouses are lit only by holes cut in the America is beyond power, it acts as in a
ceiling and mirrors. The alleys of the interior dream, as a face of God. Wherever America
are blind labyrinths filled with hustlers,
cults, and gangs. People live in makeshift is, there is freedom, and wherever Amer-
micro apartments build into the shelves, and ica is not, madness rules with chains and
passerbys are as likely to be hit by a climber
slipping from the rope bridges as they are the darkness strangles millions. Beneath her
contents of a chamber pot. Even among the patient bombers, paradise is possible..
nicer “departments,” political intrigue causes
chaos as the rich vie for election, corporate -John Updike
spies angle to recover lost inventory, and

124
Mont LIner hoping someone drops a rope in time.
The Distributy model is catching, sadly. I’ve Mont Liner tries to secure more land using
visited a similar enclave fashioned inside a the wings of dismantled jets as barricades.
former Dorning assembly factory. The giant The dream is to one day clear an entire
space, once dedicated to assembling jumbo runway and open the Loss’s only free airport,
jets, now houses a towering favela that grows but it is very slow going. Their access to
by the day. The locals call it Mont Liner. advanced 3D printing and machinery makes
Though still enormous, solar and wind for steady trade though. They’ve no shortage
technology keeps at least some lights on in of bounty with which to convince desperate
the interior, so it’s not quite the lightless urban Takers to go die on the tarmac.
hell of Distributy. While her sister enclave
must cut skylights into sheet metal and The ConsolIdated
gardens into stone, Mont Liner’s flat roof was Most enclaves are not bloated like Distributy
constructed to withstand heavy snowfall and and Mont Liner. The most typical example
can support the weight of rooftop crops and that comes to mind is The Consolidated. The
water collectors. However, Mont Liner lacks community is based inside a failing historical
fences around the perimeter. The factory tourist attraction. Before the Crash, it had
floor is secure and connected via skywalk to a been designed to recreate the frontier lifestyle
nearby airport terminal, but all else is a sea of that would have been found around the 1860s
the dead. Reaching the city’s interior means gold mine upon which the town was built.
braving a runway of stumbling casualties and Employees and historical re-enactors brought

125
their families behind the outpost’s log walls of casualties. MyWay is one such place.
when the casualties came. Located inside an enormous event center
Its defenses are weak around the (if you have to ask which, you can’t afford to
overcrowded log cabins and facades of travel there), MyWay utilizes the labyrinth
Western main street. The remote location is of tunnels, skywalks, and shared walls
the only real deterrent, but like most enclaves, connecting the old city’s tourist infrastructure.
isolation usually proves enough. The town The occupants started as attendees for a
boasts no more than 150 people at a time. sustainable technology convention, and the
Any migrants seeking the relative peace of convention center proved an intersection of
its woods must live in the old mine. While utility tunnels, sewers, and pedestrian bridges
secure, the dank stone proves unpleasant linking all the hotels, malls, and churches
enough that most newcomers don’t stay long. downtown. Utilizing fire doors and security
This for the best; the Loss forgets the small grates as airlocks, the inhabitants slowly
and unobtrusive, and The Consolidated is just reclaimed large sections of the city’s interior,
that. The population is manageable enough one building at a time.
to govern using direct democracy, and the However, MyWay’s expanding clean zones
historical survival skills mastered by the remain surrounded by the casualty-choked
residents are valuable enough to keep the streets typical of urban dead zones. Few
town in trade. immigrants can survive the trip. Massive
reclaimed hotels still sit empty. Arable land is
MyWay also in short supply. Residents must subsist
Miles of distance work to keep many enclaves on whatever can be grown in the occasional
safe, but some protect themselves with moats courtyards or rooftop garden. As such,
126
MyWay nearly rivals Distributy in terms of The first came directly on the heels of
livable square footage, yet only supports a the Crash, but it was doomed to fail. San
fraction of the population. Its primary trade Francisco is the deepest heart of the Loss,
is assuring safe passage. Those that wish to surrounded on all sides by the first Vector
save themselves days of travel bypassing the hordes and so far West no help was ever
city can hire a guide to lead them through the coming. The island’s landmark status in
dizzying maze of MyWay’s lightless interior. the bay made it the only imagined escape
The ones that refuse to pay are still allowed for many of the local urbanites. Disease,
to pass, but they can expect no help when starvation, and war threatened to destroy
they stumble through the wrong door into a the fledgling enclave as tens of thousands
hallway still choked with hungry casualties. tried to raft and swim to safety. These
mundane deaths probably would have
The Rock claimed the whole population eventually, but
Some moats are still made from water rather then someone smuggled a cold bite ashore.
than monsters. Islands have always been Once the Blight reactivated, Vectors and
promised lands in the Loss, natural walls overcrowding finished the job.
that can never be breached. It comes as no I worked once with a corporate spy,
surprise that Alcatraz inspired an enclave, infiltrating the Loss for BeeMail’s interests.
twice over. She was strong, if a bit weak-headed in her

127
motives, and she recognized my hammer expedition was one of a many international
for the tool it was. She used her Recession intrigues preparing to launch from the
contacts to secure us a flight out to San prison. I met Australian deserters fleeing
Fransisco so I could help retrieve something the Kumatatok war, Chinese special forces
for her deep within the city. I hoped to die, so launching sorties into abandoned US naval
I agreed. I thought it would be sooner rather bases, and Shinto cleanser cults exchanging
than later when she claimed we would stage theology with the Black Math. It was so
the attack out of Alcatraz, but all we found interesting a place I declined the return flight
upon arrival was a thriving enclave. once my job was done, but Stewards soon
Years after the initial outbreak, a group of wormed their way inside and joined the spy
enterprising Takers had spent their fortunes games. Unable to abide their presence, I
on a fleet of sailing ships and mercenaries. found myself wandering back into the core of
Methodically, they cleared the island over the Loss, seeking purer company.
the course of a year. It now houses a modest
population within the cells, complete LIght CIty
with sustainable energy and agriculture On my return from the West, I passed simple
technologies. They use the sailboats to trade caravans, too weak to be worthy of my
trade whiskey and fish with other enclaves attentions. Rather than raid, I asked where
up and down the coast. So successful is the a Chosen might find work. The people said
experiment that the island has become the I should seek out Light City. Follow the hum
gateway to the American Loss. Our corporate of active power lines, they said, a sound I
thought extinct.
128
Light City is based inside a gigantic though the gym zombies atop the treadmills
suburban fitness center, the sort of temple my are now literal.
former self used to worship its vanity. It hums The enclave became a power plant by
with electricity, sitting amidst a network of converting every machine in the complex into
haphazard electrical rigging like a four-story a generator. Atop the retrofitted machines,
tall spider in a buzzing black web. Its windows they lash casualties to restraints, then have
are boarded shut, its exterior completely them chase a single enclavist positioned at
silent. Further down the block, an old grocery the front of the room, as if running a spin
store shines and blares music from PAs, lit class. The dead helplessly chase their prey 24
up like Christmas. It is surrounded constantly hours a day, shambling forward until their feet
by a horde of casualties, drawn away by the are no more than stubs. When the creature
cacophony from the gates of the real enclave. can go no more, the workers put it down.
Light City’s upper floors contain the Specialized Taker crews venture outside that
wealthy citizenry, housed among the former night to fetch more Cs from the grocery store.
weight rooms and offices. Their existence is The only ones allowed to work in Light
alarmingly sedentary and technical. They buy City’s plant are Latent, and they must live
all their food and water from surrounding amongst their stinking prisoners. Despite
enclaves in exchange for power. They run the constant risk and hardship these Chosen
utilities for a half-dozen other communities, face to keep the lights on for their decadent
and the power is held hostage in exchange for masters, those of the sinew are expected to
their continued survival. In the lower floors risk their lives for no more than privilege of
and basement, the real work is done. These living in such a hell. The class divide exists,
sealed levels house the cardio equipment, supposedly, to keep the guards detached,

129
in case a Latent goes Vector and must be release of the UFit. These fitness watches
purged. But I know slavery when I see it. The were the most sophisticated of their kind
blue-veins trying to entice me under their yolk before the Crash, able to recognize the
must have seen the fire of old uprisings in my movements for hundreds of distinct exercises,
eyes. They ceased their sick tour immediately count the calories expended, and recommend
and escorted me from the building at dietary alterations: a vain bracelet to pursue
gunpoint. It is why they still live. a vain body. The early adopters didn’t dare
risk losing out on a first generation for a
AchIeve few zombie rumors. Thus, hundreds found
Places like Light City reward themselves for themselves trapped inside the stadium as the
being clever, but their “innovation” only keeps Crash ate the city around them.
them afloat amongst the shipwrecked systems Today, the old field has been converted to
of the past. Bounty gave them a new slip of crops, the bleachers torn out and replaced
paper to horde, so they continue treading with terraced shanties, the people turned into
water with the greed that once served them. hardened survivors. How was this possible?
But some enclaves seek to remove themselves Most urban enclaves get consumed within
from the waters of the economy entirely. days of founding, yet these joggers survived
Consider Achieve. Similarly, the enclave for five years? It’s all due to the bracelet.
was founded atop the bones of a fitness Achieve was so cut-off by casualty hordes that
activity, based inside a professional sports the bounty system meant nothing to it. Trade
stadium that was being used in the off-season with other enclaves has only opened up within
to host a specialty event promoting the the last year. Instead, the enclave survived by

130
creating a meritocracy. Every task required During the amputation, a Continuity of
of survival — farming, woodcutting, clearing Government (COG) detachment was charged
casualties — was programmed into the UFits with blowing every bridge they could in a
and networked to a display on the stadium’s retreat from Houston, slowing the crush
jumbotron. The UFits track every citizen’s of refugees headed East after the Whisper
actions and assign food, water, and shelter and relieving pressure on the New Orleans
only to those who deserve it. The early years checkpoints. The recently revived 11th
no doubt required some brutal, calculated Special Forces Group (ABN) never completed
choices, but Achieve now harbors nothing their orders. Whether this was due to moral
save hardened Lost, each uniquely adapted to qualms, mutiny, or tactical considerations,
their essential role. only members of the train can know. All
that is certain is that “The Quiet Operators”
Papa Doc’s RaIlroad never made it to their rendezvous point in the
Train tracks were the only travel Recession; they were busy fortifying Galveston
infrastructure left unobstructed after the Island’s rail yards and rescuing people unable
Crash, so enclaves on rails are common and to reach the Mississippi.
it is the rare Lost that has not heard of Pappa The group’s leader has abandoned his
Doc’s Railroad. No other train caravan shares name and taken the handle Pappa Doc, but
its range or size. But, then again, no other rail he runs his island with a military precision
operation was founded using the resources of the average Taker could only dream of. The
an entire battalion. Railroad is the #1 route through the Gulf
into the Recession. Fast boats offload vital
131
trade goods on the island, and their holds are of calm are all that keep many alive in the
stuffed with salvage collected on the train’s Loss, but only when communally maintained.
wanderings through the Loss. Most Takers Those who enter often find a checklist
that can afford to smuggle their families to of chores waiting for them, ranging from
safety over the border depart via the Railroad, checking defenses to taking out trash to
and the train’s arrival is the economic event cranking generators. Cameras report who is
of the year for many enclaves. Each car in the respite and for how long, so violating
holds goods or services the average survivor the hospitality laws will earn anyone caught
can only dream of, and the hardened troops leeching from the respite’s resources negative
guarding the operation assure the rolling reputation. Rival crews may not like others
market arrives on time to its every stop. using the respite location to survive, but
How Pappa Doc manages to boast such having the location compromised is as good
success is a mystery. His enclave’s very as a personal attack. Assaulting, sabotaging,
existence is an affront to the DHQS and a or otherwise compromising the respites along
next-door reminder to the farce that is homo an enclave’s trade routes is a good way to get
sacer. Many presume the whole enclave an army sent after you.
is a plant. The mutiny was a ruse to insert
Recession spies among the abandoned, or it’s
psyops meant to conceal the last remaining
Settlements
Many enclaves exist only by the Recession’s
soldiers of Operation Utility, guarding
sufferance. Some accuse even Gnat of being a
some secret project on the island that the
DHQS tool. I commend this paranoia; it is one
government would never allow to fall into
of the few emotions the Loss rewards. But it
Lost hands. Others insist that Doc’s people
remains nonsense. There are already enough
survive only on his tactical genius and, like
places where Recession invades Loss without
Ubiq, to uproot them would be too costly.
imagining every enclave as a facade. The real
If the Recession ever achieves its fantasy
invaders live in things called “settlements,”
reclamation, the fate of Pappa Doc’s Railroad
so named because they subsist on the fantasy
will be an early indicator of what the Loss
that they’re repopulating some barren
should expect.
wilderness rather than stealing from their
desperate countrymen. Make no mistake, the
RespItes Recession’s settlements are raider camps that
Respites are cleared zones afforded to no blind themselves to the truth of their purpose.
faction or enclave, used for meetings out in Like all raiders, they do not announce
the Loss: gated communities, abandoned themselves, they do not stay in one place for
warehouses, high-rise apartments with sealed long, and they do not give their guilt purchase
staircases. Respites are neutral ground, by accepting a name.
owned and maintained by every enclavist Still, the Loss demands its travelers
with reason to leave the fence. No rivalry or recognize these intrusions from “civilization.”
competition is allowed in a respite. Though a To mistake a settlement for an enclave is to
tribe of cannibals sleeps in one bedroom and smell the roasting meat of a cannibal’s fire:
a crew of Takers in the next, there must be what first tastes like salvation truly announces
no war within the respite. Each one’s location doom.
is a jealously guarded secret. Finding them
requires knowing a complex system of graffiti Canary Cages
called Taker sign, and to know the language is By far the most dangerous type of settlements
to agree to the respite’s laws. are canary cages: DHQS forward operating
Even in my raiding days, I understood the bases designed to keep the Recession
sacred nature of a respite. These islands informed on the Loss. They track casualty
132
migrations near the border or protect vital valuable to abandon to the Loss, but too
infrastructure until the T-minus Never. widespread for the DHQS to cover. The
Though size can vary from platoon-sized Recession outsources these to the private
pillboxes to entire airbases, cages are sector. Companies are eager to apply. The
almost always well supplied and staffed corporation is a casualty, existing only to
with professional soldiers. Fresh troops and consume. They cram as much of the Loss
rations regularly get shipped in via NatGas into their greedy mouths as they can. In the
trucks or drones. The staff, no matter how T-minus Never, they will look up from the feast
large, undergoes extensive psychological to those that seek a piece of reclamation. With
training and vetting to ensure no one gets too bloody lips and full mouths, they will whisper,
sympathetic to the “looters.” “None left.”
Settlements that get too large to hide And why not? It is not the corporation that
get christened with nauseating names like faces the Loss’s test. They hire the poor and
“Freedom.” These acknowledged sites desperate to surrogate their pain. They offer
frequently star in DHQS propaganda ads. If hazard pay amounting to a rounding error in
a PsyOps squad is in town taking video for their profits, but still enough to feed a family
a reclamation bond campaign, any casualty, for a year.
Lost, or menacing-looking deer visible on the It is this exploitation that makes restart-ups
horizon can expect to be gunned down for the most profitable settlements for a Taker to
the viewing pleasure of the superior officers know. A manager that recognizes their slavery
back home. When out of the Recession’s to the brand won’t begrudge their employees
view, however, many settlements set up black some off-the-books trading with the locals.
market trading with local Taker crews willing Barrels of gas get siphoned off shipments.
to provide the troops with contraband. As Bushels of grain fall off the back of trucks.
inspections remain unpredictably random, Resupply drones mysteriously fail and crash.
this is dangerous trade. And bounty, as always, trades hands. A few
Other cages are completely off the books. restart-ups even allow wholesale theft without
To stumble into a Blight-research lab, consequence, paying tribute to raiders in
rendition site, or Steward dead drop is to exchange for safe passage. Some hire crews
walk into a war. These locations are well- to do necessary jobs their paymasters won’t
hidden, guarded, booby-trapped, and kept fund, or the corporation may send fixers to
under constant surveillance. Each is staffed hire Takers directly, unable to convince even
by ideologue Recessionists willing to die for the most desperate Bait to go on their suicide
their country. But they also contain some missions.
of the most valuable gear in the Loss, so But arrangements are not always pleasant.
the occasional conflict with Taker crews is The wiser corporations pay security forces
inevitable. Just know that raiding a redacted separately, ensuring the mercs keep the wage
canary cage is akin to robbing a pre-Crash slaves inside the compound and away from
bank; complete anonymity is required. More the Loss. Other foremen don’t allow any trade
than once, Taker crews have raided Steward with Takers, but they permit their employees
equipment caches, missed a hidden camera, to keep whatever they can pillage from local
and returned to find their enclaves reduced to enclaves. Most dangerous of all is their
ash. stupidity. Always remember that a Restart-up
is managed by Bait: fools no wiser than those
Restart-ups killed on the Crash’s first day. Many operations
Fracking operations, combine drone set up shop and achieve nothing save flooding
maintenance bays, NatGas refueling stations, the local area with fresh Vectors.
solar farms — certain operations are too
133
When I raided in a new region, I paid most StopLoss FacIlItIes
attention to the restart-ups. Invade the wrong There is debate about whether StopLoss is
one and every enclave begins hunting you. But really a private company or another name
attack a Recession profiteer? The locals will for the DHQS. Evidence suggests StopLoss
cheer as you pull the fillings from his teeth. played a defining role in the Supressin
discovery, and the private healthcare
Hot Camps corporation had extensive government
Those Chosen to carry the black veins serve contracts in the USA’s wars predating the
no man, for Latents are royalty in the Loss. Crash. However, StopLoss’s willingness
This is the lesson of Leper and the core of to treat anyone who can pay undermines
the faith. But the Recession’s fools see their the homo sacer policy and seems to
guards’ head on pikes and learn only to be imply independence. The confusion is
more careful next time. understandable.
Hot camps do not migrate anymore. They It is also pointless.
opt for more permanent fortifications, near The skulls of a StopLoss merc and DHQS
canary cages or restart-ups that require a soldier make the same sound when crushed
consistent labor force that can take a bite. under a sledge. If either offered to save your
Many burn casualties slain at heavy borders, life, you wouldn’t say no. If either sought to
or work fields in a fenced farm growing crops destroy you, you wouldn’t ask who signed
not conducive to drone agriculture. A few of their checks.
the hot camps are still run by the DHQS, but The fact is that StopLoss facilities exist.
the productive quarantine market has only They dot the Loss, housed inside old hospitals
grown as more Supressin users turn Latent they fight to reclaim themselves. The sites
every year. Many corporations demand a refuel and dispatch medical evac choppers
slave allowance to sweeten their government and armed escort teams to anyone in the area
contracts. paying for their service. They’ve saved entire
The propaganda would have me believe enclaves from plague and helped subscribing
that conditions have improved since Leper. Takers shoot their way through enormous
The documentaries on Ubiq assure me each casualty stampedes. They treat Latents
Latent now receives a wage, a weekend, without charging a premium, and they are the
and an eight-hour shift. Yet I recognize the only organization designing medications to
broadcast towers for the bomb collars, still help with secondary symptoms afflicting the
visible in the background as cameras force Chosen such as black blood, Blight cankors,
smiles from terrified Chosen faces. Rumor and tremors.
has it the plastic explosives are on belts now, But no one has convinced a doctor,
for better optics. The charge severs the spine, nurse, or private mercenary to speak on the
crippling the Vector that rises as the Latent company’s mission. Ever. The source of their
bleeds out. Guards put the crippled escapees remarkable equipment and wealth of supplies
in parallel trenches and bet on “crawler remains a mystery, as does their license to go
races.” anywhere they please. LifeLines has multiple
The DHQS guards the location of hot reports of teams leaving people to die because
camps closely, placing them far away from they were behind on payments. Certain
enclave networks and concealing their true treatments come with user agreements
nature. I do not know of any current locations. demanding the patient consent to secretive
If I did, I would be there, bludgeoning slavers drug trials. Any attempt to enter their fortified
to death. The Moths give me vacation time for hospitals without permission is met with a
such a purpose. hail of gunfire.
Most damningly of all, the StopLoss
134
medical plan insists that the company has inhabitable land on earth was 50 people/km.
the right to blood test any human they find His rule was simple. Before going on a job,
at a treatment site. If found, immunes are consider the pre-Crash density number of the
detained even if it means killing every person area and move the decimal to the left. That
in the crew. These immunes are never heard was the likelihood of death.
from again. If Scrape — the nightmare So on a random strip of barren Loss?
marrow harvesting facility — truly exists, it is Leaving the fence is a 5% chance of death. In
almost certainly a StopLoss site. the city they were going? It was 599%.
The company’s allegiance... I can’t imagine What can I say? He was right.
how it would matter. If the situation is dire
enough to need them, no one can afford Heavy Borders
questions. If they need you? I can think of What constitutes a heavy border depends
nothing that could save you. on shifting politics and dead weather. The
clearest example is the narrows of the
ExclusIon Zones northern Mississippi Line. Casualty traffic is
The Loss is only danger and trial. To avoid its so heavy that the shallow river is not enough
hardships is to be Recession Bait. To be Bait deterrent, and the majority of all DHQS
is to be less than human. The eyeless casualty resources go into maintaining the wall to
knows more than these fenced-in fools and keep the dead from the East. The smuggling
their self-satisfied “safety.” A Taker must know and bribes that make porous the rest of the
the land and dare if they wish to become Recession’s defenses don’t exist up there.
Chosen. It is the price the Loss demands for They shoot whatever they can see. They bomb
the truth it reveals. what they cannot. Nothing gets through, living
But even amongst the Loss, there are or dead.
places one should not tread. Even a god Certain enclaves have isolationist policies
demands privacy. The Loss shrouds its dignity that make them equally deadly. Approaching
with death. within sight of a heavy enclave without the
appropriate colors or signs means a sniper
bullet to the head, alive or not. Exactly who
CItIes
counts as “the enemy” in these communities
Do not go into cities.
depends on their politics. The Chosen
You will not listen to me when I say this.
are often seen as worse than Vectors and
Here is how it will go.
murdered on sight. Others kill any not of their
I will say the number I’ve seen die in the
faith, or any humans not identified as coming
cities. There is no reason to go there. But
from one of their preferred trade partners.
the Takers imagine they “need” riches, and
Regardless, those that know of a heavy border
they imagine the cities hold these. What they
should steer clear. Shooting everything in
fail to imagine is the scale of the doom that
sight for five years straight has made for some
awaits them, as ants can’t imagine the shape
deadly marksmen.
of a boot. Takers go to the city anyway. They
die. I add to the number I’ve seen die this way.
When the next crew comes along, I tell them a Gulf of Flame
higher number. That one doesn’t work either. Petrochemical plants and natural gas
Once, I worked with a smart one. He refineries are high value targets. Some
wasn’t smart enough to stay put when his contain processed barrels of fuel never
comrades insisted on suicide, but he tried shipped to market. Even raw crude could be
to convince them to stop. He told me once turned into something useful at one of the
that the average population density for all the many enclave refineries dotting the Loss. A
great many crews flocked to Louisiana and
135
Texas coastlines in the early days, seeking fuel ago extinguished themselves, the natural
to keep their enclaves warm in winter. gas pockets lit up during the Crash could
Most never returned. Even the ones theoretically burn forever. The poison these
remaining in constant contact with their infernos pump into the air leaves much of
enclaves just disappeared without so much Louisiana, Texas, Mexico, and the Gulf at the
as a mention of casualties. The Takers would mercy of wandering death clouds. The Takers
get within sight of the burning coastline, hadn’t been consumed by flame or teeth. Their
illuminated by refinery fires unquenched, mistake had been trying to breathe.
and that would be the last report. For years, Many Takers argue that the area is safe
it was one of the Loss’s many mysterious now. They claim DHQS bombing has capped
mass disappearances. The consensus opinion the wells, the gas has dissipated, and gas
blamed Aberrants until the Mississippi Mist. masks can serve as a failsafe. But for all their
The Mist occurred about two years after talk, I’ve yet to met the crew willing to risk a
the Crash. One minute, the Free Parking score in the Gulf of Flame.
ghetto located outside Mandeville was one
of the most populous in the region. Next, PhoenIx’s Ashes (Palo Verde)
every man, woman, and child dropped dead The bombs dropped on Canada were said
in the streets. After a long investigation, to have been made of nuclear material with
CDC scientists discovered that atypical a short half-life. I’m told large areas of the
winds had brought a cloud of hydrogen Canadian hot zone are already habitable
cyanide gas across Lake Ponchartrain and again.
into the camp. Though the oil fires had long
136
Palo Verde Nuclear Plant, by contrast,
will be warping the earth for decades to Lost People
come. It is one of the Loss’s secret places: an Only a Latent receives the gift of living each
irradiated desert whose very sight would kill day pierced and embraced by something
a man. People still live in Arizona, but none larger than humanity. They become more than
dare within 100 miles of Palo Verde. Still, their species, as would any creature blessed
things come wandering out of the heat-wave enough to carry a young god in their veins.
horizon from time to time. Some are exiles But the majority of those touched by the
that tried to make a home where no one else Blight are not Chosen. The unworthy become
dared tread, fleeing their foolishness too casualties, and casualties have only one
late with bleeding gums and shedding hair. need: consume. The millions dead, the cities
Others come out of the exclusion zone to feed: burned, the world lost — these are cold,
the Meek and other madmen seeking fresh shambling steps in the pursuit of a simple
victims, or giant coyote packs seeking new need. There is no creature in the world so
prey. logical and predictable.
I do not fear the Loss, for I am its Chosen Humans need to consume as well. Like
creature... yet even I will not venture through a casualty, they will kill to meet that need.
Phoenix’s Ashes. Unlike a casualty, they will kill to meet many
more needs besides. They will also kill out
of desire, faith, delusion, madness, and

137
boredom. There is no thought in the human the metal hide. Some crews have managed
mind so inconsequential that it has not once to hack individual CPUs by “rodeo-ing” a bot,
inspired murder. Only a fool thinks it enough but the expertise and insanity required to do
to navigate the casualty’s straight line of so is rare. Otherwise, a Taker’s only hope is
bloodshed. To survive the Loss, you must blowing up the bot’s tracks with explosives
learn to walk the complex labyrinth of human or running until it’s out of charge. As the
violence. machines can hit 30 mph across open ground,
I’d suggest making for the trees.
DHQS
If you encounter the DHQS in the Loss, Settlement GarrIsons
something has gone wrong. Their vast The majority of DHQS in the Loss never
resources are spread thin. Attention means stray beyond the fences of their settlements.
you’ve either been prioritized or extremely These troops are stationed to guard airstrips,
unlucky. In either instance, knowing the refueling stations, and various other
species of Recession dog they’re up against is Recession military assets. As few dare attack
the only advantage Takers have. such installations, the DHQS staffs these
distant bases with their greenest recruits.
Punch Bots Poorly trained, under equipped, and drafted
Imagine the Mars rover upgraded to the from the Free Parking dregs, garrisoned
size of a compact car, with a tinted-Plexiglas troops seldom hold to the Recession’s dogma.
dome mounted on top holding a swiveling These are the same people that police the
camera. The chassis carries two robotic arms, poor in car camps least they become them.
each outfitted with a cattle gun set between Black market trades with these groups are
industrial strength clamps. That’s a punch bot. easy for most Takers to arrange, and a few
When it builds enough solar charge, a “lifers” usually volunteer for additional tours
punch bot’s alarm goes off. The camera seeks only to maintain their lucrative rackets.
human shapes in any movement stirred by Only direct orders or aggression provokes
the noise. Upon recognizing a shape, the conflict with garrison troops. Even then, their
software distinguishes the head. The arm advantages stop at numbers and supplies.
extends, the clamps close, and the bolt fires. The average Lost child holds more sand than
The lobotomized body that hits the ground these soft-bodies. They want nothing more
might be a casualty, but it is too often some than easy duty and a quick rotation home.
enclavist out looking for firewood. The punch
bot makes no distinction between human and ReclamatIon Squads
casualty. It just keeps punching until time to I knew a few raiders that thought garrison
recharge. troops ripe for harvest. Most died in the
At best, punch bots are a source of income. attempt, but even those that managed to
They break often and contain sophisticated conquer a settlement never enjoyed the spoils
electronics. But it’s extremely hard to tell for long. When conscripted serfs won’t suffice,
a recharging bot from a broken one until the Recession sends out reclamation squads.
it’s trying to murder you. Other active bots They are not called “wreckers” ironically.
are merely a nuisance, such as the ones The units range from 6-12 soldiers.
that decide to kill all the mannequins in a Originally, the membership was limited to
department store. But they’re often much Operation Utility veterans: men and women
more dangerous. Punch bot alarms lure so hardened before the Crash that they waded
stampedes down on enclaves near their through a sea of Vectors and came out the
hunting grounds, and entire crews have been other side. Since then, new squads have been
wiped out by single units, bullets bouncing off assembled, but only accomplished, fanatical
138
DHQS ideologues are granted admission. the DHQS asks them to perform atrocities
Each new recruit is trained by Utility veterans. on their behalf. Aside from their initial
Some of the newer squads erect cults of training, stewards are expected to take care
personality around their forbears, calling of themselves. They’re provided no equipment
themselves “Zao’s Children” or “Gunny’s Lil’ beyond a number to call for orders. They must
Killers.” salvage everything from the Loss, blending in
Do not be fooled by silly names: wreckers with those they seek to betray. Stewards often
are some of the best-equipped and trained establish their cover as Takers, as it is the only
soldiers in the Loss. They’ve been known to occupation that explains their unusual skill
clear acres of casualties in hours and wipe sets and expertise.
out enclaves in minutes. Some attest a few Once accepted within an enclave, a steward
groups have shown mercy for the Lost, but may wait years for orders, reporting into
the LifeLines threads dedicated to their audio dead boxes with no replies. They might
massacres argue differently. Reclamation not even know their mission. But the orders
squads only leave their bases to kill someone always come, and they can be as varied as
or something. If a crew finds themselves the human cruelty. The DHQS contracts work out
target of one, they can die knowing they’ve to so many corporations that the objectives
pissed off the DHQS to an admirable degree. are often inscrutable. One steward may report
As they both derive from the same stock, directly to the White House and be unaware
reclamation squads and Moths share a of the steward living next door, currently on
genocidal hate for each other. I have fought loan to Frond Engineering or StopLoss. The
them many times. Each battle has earned mission could be as simple as painting a
me worthy scars, and I grow stronger with target with a laser. It might involve seeking
every kill. When the Blight finally sees fit election on an enclave council, or ensuring
to complete my transition, I hope my young a crew takes a certain contract. Alternately,
Vector teeth taste wrecker first. they might be asked to assassinate an official,
leave the gates open for the dead, or form a
Stewards kill squad with other sleepers to murder every
When the DHQS finds a bastard too evil for man, woman, and child in their sleep.
a reclamation squad, they make a steward. A We know this only because a few stewards
steward’s every breath is lies. His every step, have defected, revealing the true nature of
evasion. There is no lower creature in the their purpose in the Loss. They assure us that
entire Loss. the vast majority remain loyal, lying in wait for
Stewards are infiltrators. They are the the call, waiting for the day they sneak off to
primary tool used to enforce the Recession’s the canary cage, gear up, and begin the bloody
will. While the DHQS denies the Loss’s work of reclamation.
existence, their stewards manipulate its
people. Enclaves sit on vital assets or nearer PrIvate Sector
to them than the military can get, and For all its dangers, the DHQS’s shortage of
invasion is far less efficient than weighting the troops keeps encounters rare. The easterners
scales with single spies. Takers most often run across are from the
Stewards can come from highly-trained private sector. Any company willing to bolster
military units, Free Parking ghettos, or the the Recession’s ailing treasury buys a free
very enclave they seek to betray. The only pass across the border. These corporations
standard in their recruitment is the presence are allowed to strip mine the Loss of
of family in Recession-held areas. The ability resources at will. Their attitudes shift along
to punish or reward these innocents is all that with the markets. One day, a company could
keeps many stewards loyal to the cause when hire Takers as “local consultants.” The next,
139
the orders could be to shoot them on sight. confusing one site for another risk becoming
The biggest players have defined economic test subjects.
niches. Learning these makes their behavior
more predictable. However, never assume Frond EngIneerIng
a business so innocuous as to be safe. Frond owned patents on most of the drone
Takers are only as useful to a corp as they farming and construction equipment used
are profitable. If it’s a single bounty more in the Midwest before the Crash. The
profitable to kill you, they will. complication of the Blight has only increased
demand and sophistication. Everyone
StopLoss respects the need to eat and a fear of
StopLoss Medical Services is the most visible casualties. Many in the Loss consider Frond
corporation in the Loss, if only because they the least objectionable entity to ever pillage
don’t insist on maintaining the facade of their land. This is nonsense. I put together
homo sacer. But their care comes at a steep many a Frond blueprint during my time in
price, and their motivations stay secret. It’s Colony #1, and no one from corporate ever
uncommon for StopLoss to deal with Takers told our torturers anything besides good job.
as anything except customers or competition. I do not know if the company still uses hot
If they hire a crew for a job outside their camp labor, but I waste no opportunity to
in-house security service, it’s for something refresh my mechanics skills by dismantling
serious. Those with the stomach to work for their equipment when I find it.
them might learn valuable intel that could be BeeMaIl
sold on LifeLines. BeeMail prepared for bankruptcy before
the Crash, but as the only aerial shipping
AlosIne company with the majority of its assets in the
The biotech company Alosine was a power East, it found itself running a monopoly. The
player in pharmaceuticals even before they company now serves small shipping contracts
led the charge in patenting animal and for DHQS and other corporate interests,
artificial genomes. Since the Crash, their flying sensitive packages and eyes-only orders
holdings have done nothing but expand, around the Loss. However, their network has
having secured dozens of major contracts only expanded by cannibalizing the drone
with the Recession government: all classified distribution centers of their dead competition.
and for undisclosed amounts. Some theorize These scavenging operations have only
that Alosine carries out more Blight research been possible with the expertise of Takers.
than even the DHQS. Out of gratitude, BeeMail runs packages
If Alosine is out in the Loss, it is typically between enclaves off-the-books for discounted
for one of two purposes. Takers stand to rates. Though generally helpful, make no
benefit if the compound is researching one mistake: BeeMail would happily kill every soul
of their genetically engineered crops. These in Distributy in exchange for its drone fleet.
super-seeds are the only thing keeping many
enclaves alive under the ravages of climate Longest Haul TruckIng
change, and executives often pay Takers LHT is the NatGas trucking firm that
for delicate groundwork in their studies performs nearly every shipping job in the
beyond the capabilities of drone farming. Loss. If a load is too big for drone but not
The rest of Alosine’s operations consist of large enough for a DHQS transport plane,
black sites. These secret facilities, often LHT takes the job. Their rigs are part-tank,
in cooperation with the DHQS, conduct part-train, and part-bomb. Each hauls a
research too dangerous or ethically repugnant relatively small load compared to its massive
to be allowed in Recession borders. Takers natural gas fuel tanks. The cabs are armored,
140
and the drivers trained as navigators in the SIngularIty SecurIty SolutIons
few cleared roadways that remain accessible. Every Recession thug that ever scored a
Nothing about the business is profitable save headshot has tried to start a mercenary
the enormous subsidies the Recession pays outfit. Most cross the border only to die. The
to keep its few distribution tunnels open. LHT only private security firm with any staying
often contracts Takers to scout routes, clear power thus far has been Singularity Security
wrecks, or guard convoys. Their refueling Solutions.
depots are well guarded, but peaceful Triple-S recruits exclusively from the dregs
strangers are welcome inside to trade for of the DHQS. Section-8s, dishonorable
booze and drugs. LHT has been known to discharges, retirees — Loss experience is all
‘lose’ entire shipments to suffering enclaves they care about. If a soldier gets discharged
only because a Taker from there attended the for trying to make love to a casualty, Trip-S
driver’s poker night. offers him a job the next day. What the troops
I’m sure they’ve transported things that lack in honor they make up in hardware,
hurt the Loss, but only because they never rivaling that of a wrecker squad — AR target
ask questions. I’m sure they’ve killed, but recognition helmets, basilisk body armor,
only those that got in their way. The one-time missile-equipped drones, steel-plated dron-
I tried to hijack a LHT truck, I was lucky to keys with Gatling guns. DHQS allows
survive it. The only person I’d rather have by the corp to poach talent and shame their
my side in a fight than a Moth is a meth-head equipment in exchange for discounts on
LHT trucker. They’re madmen and woman all. services. Some jobs even the stewards won’t
141
do, but war crimes are Singularity’s bread- name. Only a handful of hot camps, Immune
and-butter. Between atrocities, they can often harvesting, and prisoner details are still under
be found doing make-work security for other government control, kept only to test out new
companies in the Loss. regulations and procedures. The day-to-day
work of enslaving the Chosen and torturing
MDNN the Immune is contracted out to Many Hands,
A number of citizen journalists made LLC. Any human rights abuses the corp gets
embarrassing documentaries about the caught committing can be lightly scolded and
absurdity of homo sacer. The DHQS psyops fined by the administration, keeping the voters
division decided to drown the truth with their happy even as business returns to usual. In
own signal. Thus, the subsidized creation their yearn to expand, the monthly allowance
of the Manifest Destiny News Network: an of cattle sent by the DHQS fails to meet Many
“independent” voice dedicated to reporting on Hands’ appetite. All of their Loss facilities
the inevitable reclamation. In reality, MDNN accept trade from slavers and immunity
is a jobs program for every broadcaster that hunters. Many Hands, LLC is the primary
towed the line during the Crash. Their reward enabler of human trafficking in the Loss.
is a propaganda mouthpiece to shout from Any Taker that works for them, I will gladly
24/7. hunt for sport.
MDNN sends out production crews at
DHQS request, but the network’s dedication Tragedy Trackers
to lies doesn’t make them delusional. The Like water, casualties flow through the path
garrison troops assigned to their protection of least resistance. They’re more likely to be
often can’t tell a Vector from a casualty, found in streets than fields, at low elevation
and sticking within the green zones of a than high, temperate than cold. When all
settlement provides nothing viewers haven’t things geographic are equal, they often
seen before. Producers often hire Takers revert to the host’s psychic geography. Many
to take them within telephoto distance of a new Taker has been disturbed to find a
“authenticity.” Despite knowing Takers are casualty still wandering its old living room
the only guides with a chance of saving them, after five years, or hunting near the spot of a
don’t expect the reporters to acknowledge sentimental vacation photo. In short, knowing
the Loss holds anything but the dead and the human from before can help track the
terrorists. MDNN still gets the bulk of its monsters of today.
income from government subsidies, and they Even in instances where the person died
must bolster the narrative. If they’re dumb far from home, the average Whisper refugee
enough to pay up front, I recommend kicking left enough social media, RFID tags, and
back and watching the Bait get eaten. physical trails to enable tracking their doomed
retreat from the Crash. Tragedy Trackers
Many Hands, LLC are freelance data miners that specialize in
After Leper, DHQS distanced itself from finding out this information and selling it to
productive quarantine by a single remove. concerned parties. They don’t operate as a
The Recession still rounds up Latents at whole, but the TT forums on LifeLines serve
every opportunity and kidnaps immunes into as a brokering house for the trading of leads.
medical service, but these people are then Trackers earn bounty by selling confirmation
sold to Many Hands, LLC. Before the Crash, of death to loved ones, either for closure or
they were Glasstech Incarceration Inc., but as probate seizure in DHQS bounty courts. The
even private prison populations got converted Recession and various corporations also pay
into work gangs, the corporation rebranded for traces of VIPs lost in the Crash. But most
and focused on facilitating slavery by another TTs usually hit a wall in their hunts, and few
142
have the heart to do footwork over the fence. and blade. Enclavists and Reccesionites alike
As such, Tragedy Trackers are essential suffer from this sickness. Criminals boast that
investors in the Taker economy. Even when they’ve broken free, but they wear their fetters
they don’t directly contract crews for closure as a badge all the same. “Law breakers” may
jobs, the leads sold to Recession interests be doubly delusional, but they see only by
often lead to corporate contracts. their hallucinations. To understand what they
imagined they’ve rebelled against is to predict
Vulture Investors their movements.
Fools sometimes think they can taste the
Loss’s riches without paying its price. This Narco Cartels
is nonsense. Someone always pays, usually Flesh is designed to feel pain. Drugs are
Takers. Sometimes, we receive bounty in designed to feel good. People will always buy
exchange. We call the fools with money drugs.
vulture investors. This hasn’t changed. If anything, the Crash
Vulture investors from the Recession increased demand. But the past won’t be
must truly believe in their get-rich schemes. forgotten. Many narco trafficking operations
Individual license to break quarantine is in Central and South America survived
expensive, as are the multiple crews these solely because they were structured and
tycoons hire to see their vision come true. equipped like armies. They haven’t abandoned
Occasionally, they’ll have an insider tip that their weapons, nor the culture of brutality
proves actually useful, like staking claim to developed to discourage competition. Having
land the DHQS plans to settle so they can no qualms about gutting and hanging an
reap a government buy-out. Mostly, they’re enemy by their entrails serves one well in the
treasure hunters throwing good bounty after Loss.
bad. However, the Loss has rendered much of
Vulture investors from the Loss are the organization vestigial. No one guards
something else entirely. They’re usually the border but the dead. Many enclaves
former Takers themselves, investing can’t wait for drug dealers to return with
retirement money to build a home in the the next shipment. Those that wish to save
Loss’s embrace. While their plans are more their populations from addiction need a
grounded, they are much harder to please. peacekeeping force large enough to both
Regardless of origin, a person only qualifies control the public and best an armed convoy
as a vulture investor when their resources full of experienced killers with automatic
match that of a small corporation. This weapons. Dope is cheaper than an army.
might initially seem like a good thing, as In the Recession, the only people that want
humans are more reasonable than distributed a fix more than those in Free Parking are
profit entities. But corps at least share a the soldiers guarding them. Crimes of
psychopathic logic. With vultures, madness desperation keep them so busy that the “war
and obsession find their places in the on drugs” is over.
markets. The old problems have been reduced to
two: quarantine and competition. When
CrImInal OrganIzatIons smuggling from the Loss into the Recession,
The Loss finds the idea of law laughable. narcos have to deal with a shoot-on-sight
To think one can violate a fantasy? That it border now. Boats and planes smuggling
matters? Piteous delusion. across the Gulf or Great Lakes are vaporized
Yet some still insist on behaving as if words instead of arrested. Bribes are more difficult
have meaning, as if morality goes beyond to arrange. Consequences are final. This
opinion, as if punishment is more than bullet reinforces cartels’ dependence on deadly
143
force, and violence as the default reaction to hit the streets is to work directly with high-
has serious consequences for competition. level DHQS and corporate officials. In such
It’s common in the Loss to run across an instances, be wary; Valets jealously guard
enclave’s marijuana or opium crop. The their positions as middlemen. Takers are
cottage narcotics industry cuts into the cartels easier to kill than corrupt generals.
bottom line, which now fuels their survival Valets tended to be weak, low-level
rather than excess. Though some operations criminals before the Crash. They rose in the
have diversified — using their chemists to chaos of the amputation through cunning,
make medical pharmaceuticals or smuggling ruthlessness, or both. Five years on, the
Blight samples to believer cults — most settle survivors employ plenty of camp trash
for trying to murder other operators. It all desperate to do their bidding. They can afford
depends on an enclave’s politics whether informants in enclaves where their interests
Takers become the customers, partners, or lie. Though they often subcontract on
enemies of the narco cartels. LifeLines to scavenge wares, every year more
Valets try to cut into Taker business. A few
Smugglers of the more powerful bosses have franchised
Drugs are the least of a smuggler’s worries. into the enclaves, employing dedicated crews.
They might need to bribe guards with a few These Bait thugs don’t typically survive long,
kilos to sneak a few tons of cocaine through but they undercut jobs and offer violent
a bridge checkpoint. If those bricks contain competition with annoying frequency.
even one Blight sample? It’s execution, after Some Takers find working with certain
days of interrogation at a DHQS black site. Valets distasteful, but one is as good as
Anything from the Loss is contraband in the another. A Valet’s sins are crowd-sourced.
Recession. Anything. Bottled water recovered Their power depends on serving the demands
from a plant might as well be casualty spit, of their camp. If baby formula fetches a good
even if the Recession can’t afford to provide price, they’ll sell it, but the same is true of
anything drinkable for the refuge camp where Vector blood and Soma. Valets can only
it is headed. Food, medicine, people — the serve the vices of their customers. Their only
second it crosses the Mississippi, orders currency is the lives of the desperate.
are to treat it like the origin of a new Crash.
Narco cartels originally had some edge on Notable Taker Crews
the smuggling business, but the sheer variety Takers might think they deserve their own
of goods that need to break quarantine every category. They do not.
day opened the market up. For Takers in the Many look down on those who work in Free
eastern Loss, smuggling outfits are usually Parking as criminals, but this is imagined
their first and last business partners. The superiority. The Recession’s law holds no
Recession’s constant demand for salvaged sway in the Loss and Takers violate the taboos
goods keeps contracts in steady supply, and of enclaves as often as the US’s farcical homo
a smuggler’s expertise is the only way most sacer. Some may be Robin Hoods. Just as
Takers get to retire. many are war profiteers. Enclavists often
confuse the two, praising their exploiters and
Valets persecuting their servants.
Every narco and smuggler knows a few Do not succumb to illusions, Taker. You
Valets. The crime bosses of Free Parking are a criminal in the eyes of the Lost. You
serve as the Red Market’s point of contact will compete with other criminals and
with most Recession business. Nearly all more besides. Learn from the crews that
quarantine contraband flows through the transcended the label.
refugee camps. The only other way for goods
144
The Moths privileges on LifeLines, for which they must
I had killed self-proclaimed Moths before I pay a small tax. The price is worth it. Real
came to UCity for my revenge. Gnat can find Moths can expect lucrative job leads to land in
no record of any of their handles, though. As their inbox. Thus, Moths pull more bounty and
the original Takers, fresh meat tries to attract maintain their place in the Taker hierarchy.
business by taking on the first brand. Traitor But the cost of membership is steeper than a
encourages this: it keeps the stewards from simple cut.
identifying his real crews, especially the ones To stay in, Gnat periodically requires her
that call themselves something else. If a crew crews accept jobs for the organization. She
doesn’t operate out of UCity directly, there’s pays for them like any other client, but the
no reason to believe they are Moths. If they go task usually requires loyalty to the cause…
by another name, there’s no reason to believe whatever that is. Do the work well and
they aren’t Moths. LifeLines keeps dropping leads. Crews that
Hipster calls the satellite crews bungle it get dropped to the same guest
“franchises.” Sometimes they train on the privileges as every other Taker. Crews that
mountain before she sends them to strategic refuse? They’re outed as stewards and their
enclaves; sometimes they are recruited online. accounts blocked. Those that stay in Gnat’s
Either way, Moths are not unlike stewards. good graces retire earlier than most, either
They must earn their own bounty, minimize leaving the Loss or making a home in UCity.
contact, and maintain cover. The only Those that disappoint the Moths live to regret
help they can expect from UCity is special the decision.
145
I do not know what war Gnat is fighting. the wings, set up airlocks using specialized
I do not care. I have learned that when she tractor-trailers, and clear each section
does not show her strength, it is only because methodically. When it’s clean, they loot
you are already surrounded by it. everything, trade it to the closest enclave,
fortify the building, and sell the fortress to
GILF the highest bidder on LifeLines. While they
Most American nursing homes were built wait for the right price, they hold orgiastic
in a star pattern. The wings branch off from parties fueled by homemade moonshine and
hubs to control visitor traffic and dispense whatever their chemists can whip up from
medication from a centralized nursing station. the drug cabinet. Like working fast food, no
In the Loss, such buildings make an excellent one ever makes it rich working for GILF. The
fort, shaped like a trace-italienne with skill required is low and the pay spread thin
crossfire kill-zones in the courtyards between across too many Takers. Yet work stays steady
wings. When possible, they were located enough. It gets them to the next party, and
outside urban areas for the sake of optics: that’s enough in a world without a future.
trees for the residents, a lack of ambulances The crew has multiple franchises, but the
and hearses for the young, and manageable founder is a man called “Cousin Fucker.”
dead weather for survivors. He’s made enough bounty to retire a dozen
Cheaper homes were lightless dungeons times over, but he only uses it to fund his
lacking windows, but concrete walls are bacchanalian jobs program. I’ve met raiders
the fashion in Loss architecture. Expensive less savage than CF. He’s unhinged, but I
facilities positioned themselves atop high know for a fact he insists the body of each
ground with good sightlines. The danger of slain casualty be buried, with full religious
fancy bay windows is lessened by frequent ceremony. Odd as he and GILF may be, they
fire doors opened by keypad, turning each are the few people that did not forget the
corridor into a series of airlocks. None of elderly.
these defenses helped during the Crash, of
course. The elderly were the last priority even D-Town Takers
of their children and Vectors do not mind What little the Recession understands about
aged meat. Takers they get from The Great Repression:
But Blight is limited in its preservative Life in the Loss. Citizen journalists jumped
power. The condition of frail cripples wasn’t the border and somehow made it all the
helped by Vector mauling, not to mention the way to Distributy shortly after the civil war.
rigors of hot infection. By the time the torpor The documentary they shot could only be
ended, most Cs in nursing homes could barely distributed illegally, but Ubiq didn’t listen to
crawl. Five years on, most only roll their eyes the DHQS’s cease-and-desist letters. I’m told
and snap their jaws. But a casualty that offers it’s a fairly accurate portrayal, even if it makes
no sport still offers bounty. Medical records the whole of the Loss look like that cesspool
are especially prized by Tragedy Trackers Distributy.
for cross-reference. Rare medications can In addition to inspiring MDNN, the film
be salvaged from the back rooms, as can made the Takers that the cameras followed
lifesaving equipment long picked clean from around famous. Casual-Tee and the D-town
the hospitals. Takers, as they called themselves, did not
GILF was the first crew to realize the value need to stay in the business long. Every
of a nursing home. They are now one of the vulture investor, corporation, and Bait with
largest operations in the Loss. GILF descends too much bounty sought them out after the
on targets in giant packs, sometimes over a documentary became popular. The original
hundred strong. They erect fences between crew retired mere months after the release.
146
But the Recession does not know this. The Quite a few Recession hackers would pay well
ill-informed fools have been hiring Distributy’s to take DFI’s on-site advantage off the market
doppelgänger group for years. Far from the permanently.
plucky crew of underdogs portrayed in the Word has it that Palbicke is DFI’s “white
film, D-town Takers is now a small army, whale.” If Christian can find evidence of what
subsidized by the enclave and dispatched on happened to him during the Crash? A crew
contracts from the central council. Clients could reclaim Hawaii with the bounty Gnat
negotiate with an actor doing his best Casual- would be willing to pay.
Tee impression, on call 24/7.
I’ve heard the difficulty of getting work as a Eat Clean
freelance crew is starting to build resentment There are half-dozen crews calling themselves
for the city’s incorporated Taker group. “Pony Express” in Colorado alone. Small
Though successful now, the wounds of the parcels and messages too sensitive for Ubiq
“war-house” days are not healed. D-Town’s still need trading across enclaves, and riders
continued success could restart the conflict. can make a living running between trade
networks. But horses are expensive creatures.
DIgItal ForensIcs Inc. It’s difficult to prevent them from spooking
Digital Forensics Inc. promotes itself online around casualties. Even after training, they
as a professional tragedy-tracking firm based make noise, injure easily, and encourage
in the Recession. It takes ten minutes on a everyone with a rifle to take a shot at the rider.
search engine to realize this is a lie. Clients Most rider delivery outfits are one lost animal
too stupid to notice get fleeced paying for away from closing. The fatal blow usually
their services. Those that can identify DFI as arrives sooner instead of later.
Takers don’t waste their time. Those that see Unlike horses, human lives are cheap.
Takers and call anyway get gouged because This is the secret of Eat Clean. They’re
they have no other options. exclusively Detoxin super-marathoners
Christian runs a tight crew. I don’t even and parkour athletes, specializing in small
know what enclave DFI runs from, she so package delivery between enclaves. The
jealously guards their secrets. The business crew operates with a lower overhead than
model is simple: cut out the middleman any other crew in the Loss. They’ll send out
in tragedy tracking. Rather than wait for single Takers, equipped with almost nothing.
subcontracts from data miners out of ideas, The runners consider it a contest as to who
her crew data mines between trips over can survive with the least gear. Their leader,
the fence. This requires more power and known only as #5, once made it across two
Ubiq access than most enclaves can spare. states carrying nothing but energy gel rations,
Whoever houses DFI must charge a stiff tax. the package, and a bloody Mag-lite. Their
The weaponized toys the crew favors also survival rates are low and their contracts
hurts their overhead. No other crew in the dangerous, but while the average crew would
Loss uses more drones or dron-keys, but such send out a half-dozen Takers with vehicles,
is the trade-off when Christian’s nerds must Eat Clean splits the same bounty amongst a
double as soldiers. The big expenses make single, fitness-obsessed fanatic.
for big paydays though. DFI may scrape by In my darkest days of raiding, I never
like most crews, but they do so with technical attacked an Eat Clean runner. They are not
contracts no one else could handle. Nobody worth the chase, and they trail stampedes of
strips an abandoned server faster, and every dead behind them.
data dump goes direct to DFI without the TT
firms getting a cut. This is likely why Christian
is so tight-lipped about the crew’s location.
147
RaIders Maybe that has happened to me. But raiders
I know my past makes me unwelcome in are not mad. They see the Loss’s truth. And
UCity, but I cannot tell you I regret my days as what is death to those who know the truth? Be
a raider. Only choices can be regretted, and to it a Taker’s, or their own?
raid is no choice.
You see your family eaten. You survive Slavers and Immune Hunters
hiding in a mass grave. Later, you join a Each will try to claim some rationalization.
group of survivors. You flee again as they die They only capture Immune that refuse to
the same way. You join another. They tear serve. They only enslave Latents spreading
each other apart. Another, lost to dwindling disease. They only grab criminals exiled from
and disease. Another, lost to believers or enclaves. They only kidnap children that
casualties or DHQS. Still, you survive. You would otherwise starve. They only snatch
know you will never kill yourself because women that won’t be missed. They only trade
you have seen there is no peace in death. in men that sell themselves.
The meaning of your life is pain, and it It’s for the best. It’s for your safety. It’s for
is preferable to making the deaths you the greater good.
witnessed meaningless by adding your own. All lies.
You meet other people with vacant eyes. Slavers are raiders without the nobility of
You collect, like hairs in a drain, but you do nihilism. They serve a god, and it is greed.
not speak. You are silent together, but you still They corrupt the simple savagery of the Loss.
have needs. You will die if something is not They turn its hunt into a factory farm. They
done. But what to do? Cooperate? Another seek to feast forever on single meals, thinning
enclave? Another scheduled gutting? No. Not momentary conquests into gruel with human
again. misery. They pervert the life and death purity
Then the trade caravan comes into view, or with a third, unnatural existence, and its every
the settlement, or the Taker crew. They have second is worse than an eternity of undead
things. You do not want; you need. You cannot shambling. To be seen by a slaver is to be
die or you must die, but you have to know judged as equal or as cattle. Accept neither at
now. any price. I do not suffer a slaver to live. Those
Afterwards, some of your number is dead. who do are no better than them.
You did not know their names. The victims,
equally faceless. The number is nothing… Rebels
nothing compared to the failures from before. Politics have always been about murder. Vote
You have finally escaped the cycle. You live for one candidate to kill an entire class. Vote
in the last phase now, forever, comforted for another to do it slower. Vote for a third to
by death that never leaves and grief that kill yourself. Those that lose can use guns,
never comes. Slowly, you learn the animal money, and power to kill voters, then go on
joys again: no victory sweeter than a fight killing besides. The society might change
you had to win, no sex better than between besides who dies, but blood is always the cost.
sole survivors, no embrace warmer than the Good politicians offer good exchange rates.
fearful respect of your tribe. The enclavists Some enclaves still vote, but in the Loss,
call it “Living Darwin.” You don’t call it bullet and blade play kingmaker. Many have
anything. You dare not name what you’ve dispensed with the pretenses. They dedicate
become. themselves to the only protest that still counts.
Raiding is void. Raiders breathe like the
vacuum of space, sucking breath to fill their VIndIcated
absence. Sometimes, in that vacant cocoon, It’s easy the scorn the man from before the
something human can heal and regrow. Crash. He deserves it. But I do not begrudge
148
all facets of his life. He lived as best he knew demand loyalty as gratitude, then demand it
how, and there is no fault in failing to predict at gunpoint when the debts are paid. Proven
the apocalypse. Not everyone gets to be correct once, they rule by the same paranoia
prophet to a dark messiah. that saved them. They hoard and rarely trade.
Yet there is a certain type that thinks They enslave those races and ideologies
they saw the end coming. These so-called they deem inferior. They lash out at anyone
survivalists dare claim their heraldry of the they imagine works for the government, or
end is some sort of virtue. Before the Crash, the Moths, or the Jews, or whatever other
they were rich men that thought themselves scapegoat they invent to prop up their little
persecuted. They wasted their lives fearing fiefdoms.
their government, their neighbors, fate itself. I somewhat sympathize with the
They filled their days with petty preparation intoxication of the Vindicated. Proving
for an end that never came. When the Crash someone wrong can be an addicting feeling.
finally came, all that grim pragmatism got That’s why killing them is such an exquisite
most of them eaten by an apocalypse too joy. There’s nothing quite like watching the
fantastic for their imaginings. Still, some realization wash over them. They survived the
survived by dent of decadent bunkers, king’s Crash… only to meet me.
estates removed from the world, and militia
compounds already turned into premature PapIneaus
enclaves. These fools are the first of their type Each cell has a different name: The Society of
to achieve what their ilk always bet their lives Red Leaves, The Revenants, Northern Fallout,
on: vindication. Preemptive Revenge. The name “Papineaus”
The Vindicated are insufferable. They caught on after a group of the same name
lord over their enclaves like gods. They managed to assassinate the Recession’s first

149
interim executive appointed after the Hunter either left behind and disavowed by their
purges. Since then, it’s become generalized to government, or ordered to commit some
refer to all Canadian insurgents. atrocity by a man in a comfy eastern armchair.
Papineau cells usually contain someone Some have even come back from the safe
with military experience, but membership zones, rebelling against the dismantling of
is open. Mothers with children at hockey free elections in post-Hunter years. Their
tournaments in Montreal when the bombs intensity varies much like the Papineaus:
dropped. Husbands that watched wives die one end of the spectrum seeks only a special
of third-degree burns. Orphans raised only election and enfranchisement for the homo
by the frozen northern Loss. Ex-Parliament sacer, but hardliners on the other end fight for
members with inoperable cancers, looking to the total destruction of the USA, a return to
die quick inside a suicide vest. Their enemy the slave-holding Confederacy, or any number
is all the same: the US Recession. All that of fringe ideologies.
differs between the cells is how they define With their goals so aligned, it would be
that enemy. Some are focused and precise, easy to imagine the Papineaus and traitors as
targeting only members of the Hunter allies. Cooperation remains scarce. A favorite
administration still at large or imprisoned. trick of stewards is to impersonate traitor
Others regard the entire post-Hunter cells to kill Papineaus and vice versa. As
administration as complicit. They’ll kill always, their trickery poisons the Lost against
DHQS, corporate subcontractors, and anyone each other.
else profiting from the first strike. A few
regard every single citizen as the enemy and BelIevers
save no qualms for collateral damage. The Some would say I am mad for my faith.
true zealots won’t be happy until the entire Perhaps. I’ll not argue it. The Chosen need
Recession falls in a second Crash. no validation beyond what they have already
Though most cells prioritize infiltration, received from the Blight.
large teams operate in the Loss to disrupt If I have gone insane, who is to say it is
DHQS assets and smuggle weapons to their not for the best? What use is sanity when so
Recession agents. Some Papineaus consider many of its carriers are offal in a casualty’s
Takers allies; others see only targets. Be sure gut? Perhaps my faith is only insane because
you know whom you’re dealing with before it pulled me from the protective nihilism of the
going into negotiations. raider. Who is to say? I read the Loss as best I
can; I dare not guess its ending.
TraItors Takers believe in the intangible as much as
There’s an argument that the Utility vets anyone they scorn as “cultist.” They believe in
making up the original Moths count amongst capitalism, the sanctity of the deal, the hope
the traitors. But their general’s Taker of a better tomorrow. These beliefs break
handle was chosen with some irony. By that them and save them, same as any theology.
definition, Pappa Doc’s Railroad is also a They sought something to cling to as reality
traitor stronghold, as is anywhere where crumbled beneath their feet, and they reached
armed services violated orders in order to out for the pillar of human greed. Most Takers
stay behind and help during the Crash. The would be offended to hear this lifestyle called
broad use of the term is another Recession a choice, yet they would scorn others that
generalization, used to prop up its flagging grabbed different handholds to save against
civilization. the collapse of Truth.
Traitors in the Loss are defined by their The Crash kicked down all the old pillars
continual attacks against the US government. of faith. Jesus, Mohammed, and all the gods
Most have legitimate grievances; they were refused to save us. Science stammers over its
150
explanations. History was caught off-guard. helicopters. They regularly erect traps along
The “absent” heavens seemed to answer trade routes, rigging doors with tripwires to
atheist dismissal by raining down hell. open and release floods of trapped casualties.
Democracy sold out its citizens and retreated The Meek have barred the gates of Immune
into dystopian fascism. Afterwards, what was harvesting settlements and burned them
left upon which to build a self? down with everyone inside. They’ve kidnapped
Maybe the cowardly enclaves or sheltered classes of school children and infected them,
Recession still harbor the old beliefs, but one-by-one, using Latents strapped to chairs.
anyone that has spent time in deep Loss Then they send the little Vectors back to their
either invested in a new delusion or killed enclave.
themselves. Criminals and rebels may have No one knows how people become Meek.
fled to the comforting realities of capitalism They don’t have meetings. They don’t write
and politics, the only gods old enough to books. They don’t recruit through anything
weather the Blight’s birth. Others, like myself, save murder. But somehow, the Meek always
found deeper faiths. find each other. Most burn out after their first
I recognize my faith in the Chosen may be suicidal act of worship, but some have been
madness. Religion, like madness, is never mass murdering with the Blight for years,
diminished by introspection. It’s difficult to refusing to taste the black sinew themselves
define believer sects — even internally, no until the last clean is infected.
dogma unifies a faith — but understanding the The Meek are a mockery of faith. They
general trends is important for any Taker. New aren’t even human, they’re a memetic virus: a
delusions can be manipulated for profit, but suicidal impulse that demands company. Of
believers will not hesitate to kill blasphemers. all the believers, they are the only group that
is completely, hopelessly insane. Killing one
The Meek does it a favor.
Obviously, it’s important to keep believers
in perspective. To dismiss them as crazy is Shepherds
wrong, dangerous, and selfish. But I must Takers consider becoming a casualty
begin with the group that invented every interchangeable with death. To consider
negative stereotype, as hatred never seems anything worse weighs down the job with fear.
more justified than when considering the To think of infection as another form of life is
Meek. to invite more guilt than most can stand. Yet
The “theology” of the Meek, if you could the truth and what Takers need to rationalize
call it that, is that the Blight is holy. It came to rarely intersects. We know that a Vector’s
Earth to save mankind and grant eternal life. apologies echo thoughts from their life. The
The great sin of mankind is that they fought entire business of tragedy tracking depends
this enlightenment. The Meek themselves on a casualty’s tendency to gravitate towards
resisted the change, but they regret it. In a places of significance to the host. It pains
sick quest for redemption, they seek to “save” one to think about, but something of the soul
as many people as they can before becoming remains in every casualty.
Vectors themselves. They do this by spreading Shepherds do not turn away from this truth.
infection to as many as possible. They refuse to slay casualties or Vectors. The
We are only guessing their beliefs source of the pacifism varies greatly. Some
based on their actions. Meek cultists have sects believe the Blight will one day be cured,
smuggled themselves into enclaves only to and they’ve a responsibility to protect its
jam syringes of hot Blight into their necks, sufferers. Some refuse violence out of a sense
suicide bombings via Vector outbreak. They’ve of naturalism, the same way a hunter would
dropped casualties into the Recession with refrain from shooting a lion. Christianity
151
or other old religions stay hands, as do a These details are paltry in comparison to our
sheer inability to put down infected family single truth. Latency is a divine calling.
members. Whatever the source, Shepherds
will not fight with the Blight, even when TrIage
refusal means their certain death. Being Chosen is about Latents learning to
Many believe Shepherds to be in the accept the role forced upon them. A portion of
early stages of turning Meek. Takers have a the weak, jealous cleans cannot tolerate this
pragmatic hatred for them, as congregations truth. They’ve invented cosmology around this
tend to horde “flocks” of casualties in hate.
unexpected places. But I’ve never met a Members of Triage won’t admit to being
Shepherd with an ounce of malice. They believers, insisting instead they are a
merely do not fool themselves. Decapitating movement of concerned citizens. But once
a casualty is murder. Perhaps it is a merciful they start talking, it’s only a matter of time
one, but it is murder all the same. before they start spewing fantasies more
absurd than any religious text. A favorite
Chosen starting point is the “new studies” that prove
The Chosen are criticized as Blight the Blight can covertly infect the brains of
worshipers, but how exactly is that worship Latents, turning them into brainwashed
carried out? What has a Latent done except sleeper agents. If trying to infiltrate a
be bitten or injected? How would the Blight traditional faith community, they’ll hand out
even receive our praise? pamphlets about how God warned mankind
Every day, Latents live with an alien about Latents with “the mark of Cain.”
creature in their veins. It protects them from Eventually, the message becomes action.
its wrath even as it murders millions, defying Triage takes to the streets to protect the
all earthly science in the process. What citizenry from gangs of Latents playing the
should they call this thing? An infection? Bad “infection game” as ritual initiation into
luck? “God” is the only name that fits, but the “Chosen death cult.” They burn down
the cleans feel as if that name is synonymous clinics that produce side-effect treatments so
with love. We don’t live in your children’s tales that the Latents can’t “boost their infection
with pantheons of imaginary friends! Our airborne.” Given enough time, they’ll find a
god forces itself inside us. It announces its Latent in hiding, don hazmat suits, and lynch
arrival with agony and black veins. A god does the poor fool. As the innocent dies, they’ll film
not need to love you, precisely because it is a propaganda ads about the danger of latency.
god. You don’t need to love it back to be in its They make certain to catch footage of the
thrall. body turning Vector before slowly chopping
Acknowledge the fact that the Latent are off the restrained creature’s limbs, saving the
better equipped to survive in this world than head for last like children torturing butterflies.
any other. Recognize that the Blight is greater The old prejudices are as strong as always,
than humanity by far, and the bodies it spares but the Crash reduced many who thought
from its endless hunger are part of a larger themselves progressive to the pure line of
plan. Accept the plan is beyond understanding hatred that runs through all humanity. These
and control. Take comfort in the certainty that broken things believe they’re “protecting
Latents shall play a role. See the sinews in the children,” making the “hard choices,” or
your flesh as what they are: badges of terrible whatever other rationalizations speeds them
purpose. toward the next fix of rage. Triage tends to
This is all it means to be Chosen. There are operate primarily in the Recession, but their
denominational squabbles: immune-tolerant, poisonous gospel has been known to convert
naturals-only, Supressin-evangelical, etc. entire enclaves. On at least one occasion, a
152
group freed the entire population of a Many
Hands productive quarantine camp only to
execute hundreds of the workers.
I wish more Triage ventured into my corner
of the Loss. I would happily play the part of
that nightmare Latent they’ve concocted to
justify their fear.

Black Math
When a Vector kills, it reduces the human
population, creating a new Vector in minutes.
When a casualty kills, it snuffs out another
human life and might create another Vector
in days. When a human kills, it might kill one
of its own. Even if it slays a casualty, it doesn’t
reproduce in the process. Making a new
human takes nine months, and it’s more than
a decade before it can fight.
The math is not on our side.
The Black Math realizes this. They recruit
from the most hardened and desperate
veterans of the Loss: rebels burnt-out after
five years of hopeless war, Takers that have
lost entire crews, raiders gone vacant-eyed
with slaughter. They propose a simple
argument. “You are broken,” the Math says. If Theology varies. Some Black Math groups
humanity survives, it will not be with one so shoot Latents as infection risks. Others
thoroughly used and spent. But humanity will recruit them as super soldiers. One sect might
not survive. Every person on earth could kill be suicidally short-lived, but others practice
a casualty tomorrow, and we would still be extreme caution in pursuit of a long life spent
wiped out. The only hope is for some among purging the Blight. The dogma differs, but a
us — the truly strong — to carry the bulk of mathematician can always be identified by the
the duty themselves. There may be nothing tattoos. For every casualty slain, a tic mark
good left inside a broken survivor of the Loss, is inked into flesh. Their leaders wear what’s
but holiness is defined solely by the number called “the face full of fives.” They are some of
of monsters you slay. Salvation is in the the most feared warriors in all the Loss.
slaughter and slaughter alone.
The Black Math are ascetics that worship ArchIvIsts
a kill/death ratio. Piety is measured in Like Black Math, the Archivists are an
casualties slain. Most mathematicians eschatology cult. Where they differ is on
form Taker crews that exclusively accept whether the end can be prevented. Archivists
extermination contracts. They spend bounty believe extinction is inevitable and the present
only on the bare essentials; all else goes a brief reprieve between Crashes. Their duty
towards weapons and ammunition. Some go is to preserve as much human culture as
on for years like this, but retirement isn’t an possible, as quickly as possible, for whatever
option and the goal isn’t survival. The goal comes next.
is to die in what the members refer to as “A
Significant Subtraction.”
153
The exact shape of this “next” begins practice is equally diffuse. The least
denominational rifts. Roughly half of intimidating denominations merely regard
archivists believe that extinction won’t be the Immune as God’s chosen people. This
total, but humanity will be reduced unto a new privilege can be as innocuous as electing
dark age. They seek to protect the knowledge the Immune to deliver Sunday sermon, but
of today so that it might be rediscovered things get darker from there. Some Immune
hundreds of years hence, when the Blight manipulate the faithful into serving them as
has passed and only primitives remain. This cults of personality.
faction is typically referred to as “investors,” Fundamentalists are worse by far. They
contrasting with the “monumentalists,” regard the Immune as holy, but in the same
who believe all mankind is doomed. They way man’s dominion over the animals is holy.
construct archives for evolved Blight These backwoods tribes believe that ingesting
creatures or aliens, using our knowledge as the flesh of the Immune will save them from
humanity’s tombstone. the Blight, which is surely the instrument of
Each half is further fractured by what, God’s wrath.
exactly, deserves preservation. Many investors Hardline churches snatch travelers from
are content to horde books, but some insist the road. Latents they execute immediately.
on inscribing knowledge in stone in case Everyone else they administer blood testing
the Dark Age lasts longer than hoped. For kits. Any regular cleans are allowed to leave,
the monumentalists, stone is the low end if they take communion. Those who refuse
of acceptable preservation. Longevity alone are executed as apostates. Anyone who tests
determines the quality of their archives, so as Immune is turned into communion. Ritual
many cults busy themselves constructing consumption varies. Some only slit the throat
vaults or experimenting with digital file and drain the blood. A few groups practice
formats that can last for centuries. full-blown cannibalism. Suffice it say that if a
The Loss generally regards the Archivists shifty-eyed hillbilly comes wandering in from
well. Their faith may seem a bit precious the deep Loss looking to buy advanced blood-
when survival is on the line, but the limited testing kits and flensing knives, it might be
storage capacity of the Ubiq network means best to navigate around the region he calls
they often possess manuals and lore vital to home.
enclave survival. But in rare instances, the
bookish normalcy of an archivist can shatter Detox
and destroy the unprepared. The primary Neo-Primitives were a movement before the
tenet of their belief is the doom of mankind. Crash. Its expression ranged from harmless
This means that, if given the choice between vegans lording their morality over dinner
a human life and a rare comic book, some will parties to delusional anti-vaxxers causing
not hesitate to kill for the text. They regard outbreaks of extinct diseases. Intentions were
themselves and all they meet as already dead; equally varied, starting at the necessary work
watch out for archivists that act on such of environmentalists and corrupting until
belief. reaching the psychosis of dark enlightenment
eco-terrorists, seeking to forcibly drag
Holy CommunIon humanity back into the 16th century so that
We don’t understand immunity. Of course their prophets might rule. The one thing all
people worship it. these attempts at “authenticity” shared was
The Church of Holy Communion derives a platform of privilege. The starving don’t
primarily from Christian faiths and their care about GMO crops. Months of non-violent
textual obsessions with blood. Considering protest is a hobby laborers couldn’t afford.
the origin, it is no surprise that religious One would think that, as the Crash
154
eviscerated the privilege supporting it, those
of the “more natural than thou” set might
adjust their beliefs. But some merely double-
downed on their ideology, sublimating a
vague sense of eco-consciousness into a
religion. Thus the Detox believers were
born, and they were first among the Loss to
practice evangelical recruitment. Like most
missionary work, enlightenment came along
with a threat. The early Detoxins tended to
have bountiful home gardens and the pre-
industrial skills required to run them. Those
that converted and joined their enclaves lived.
The rest starved. The numbers grew steadily
thereafter.
Detoxins vary in intensity and focus.
Some merely point out the fact (correctly)
that the cull in population caused by the
Crash might be the only thing that allows
humanity to stop the rampant climate change
already destroying the earth. These ground-
floor believers run rational, sustainable
communities and sell good weed. Some more
extreme sects believe the Blight was caused
by preservatives and will murder members
that breech their dietary laws. Entire enclaves
have starved after Detoxins burned their
GMO crops, dooming themselves in the without doubt, but the solution seems simple:
process. Only super-seeds can provide in the don’t look. No cure can be found this way, but
harsh weather changes of the Loss, yet some no cure was ever possible. Besides, I would
in Detox would rather humanity perish than no more want to cure the Blight than wish
ingest anything that isn’t organic. Extremists to erase myself. It is part of me and part of
have executed people for riding horses or humanity as a whole, even for cleans. Like
owning dogs. The worst of the Detoxins take cancer and death, its sorrow gives shape to
a return to agrarian economies to mean a the mortal condition. And if we could cure
return to Dark Age society. These hardliners it? What would we say to those desiccated
use the ideology of naturalism to cow their corpses, resurrected after five years of
women into illiterate breeding sows, ruling wandering cannibalism?
their enclaves like fiefdoms. What I do understand is an oath, and that
The majority of Detoxins are harmless is what drives the Crusaders to defy the limits
hippies, but the average Taker’s clothes and of the human mind. Doctors that authentically
diet are blasphemous enough to a zealot to lived their Hippocratic Oaths could not be
justify murder. swayed by a lack of funding. They did not
listen when the Recession tried to reallocate
their focus to other things. They did not
Crusaders abandon their posts during the amputation,
I cannot relate to study sickness. The
and the true healers could not stand to see
mismatch between the reality science teaches
the people in the Loss suffer without aid.
and the rebuke of the Blight is distressing
155
These medical professionals have dedicated origins came to see dispassionate selfishness
themselves to fighting the Blight’s extinction as what their lives had always been missing.
by patrolling, researching, and caring for the A lack of empathy became more than a
Lost. The mission assures their madness and survival mechanism. For those it rescued, cold
death, yet they still collect samples, gather selfishness wasn’t what saved their lives... it
research, and try cures. It is folly to fight a god was the only way to live.
like the Blight, but it is a brave folly. Randians do not identify as “believers.”
Noble or not, it would be a mistake to They are atheists one-and-all, regarding
regard all Crusaders as philanthropists. the tenets of both God and man as slave
Though they provide most of the healthcare moralities. However, the dogmatic pursuit
in the Loss, they are rarely on the side of their of total self-interest practiced since the
patients. Practitioners consider themselves Crash puts the sub-cultures of the pre-
in a daily battle against the very extinction Crash US business community and political
of mankind. With those stakes at hand, the establishment to shame. Today’s Randians
life of a single person seems paltry. Even the won’t even speak to another person unless
ones that still respect their patients have been their time is compensated with bounty. They
made cynical by witnessing thousands die would not douse a fire if it did not threaten
since the first days in the emergency room. As them personally, even as a child burned alive.
the slippery contradictions of the Blight weigh Expecting anything from them resembling
on a Crusader’s mind, it is only a matter of “common courtesy,” “good manners,” or
time before ethics slip. Crusaders usually pay “human decency” they regard as theft, fraud,
for samples from Latents and immunes, but and attempted slavery.
they’ve been known to take them by force. Paradoxically, Randians rarely operate
There are rumors of secret labs, hidden in the alone. They form “mutual cooperatives” out
deep Loss, where Crusaders practice human of “rational self-interest” by first binding
experimentation. Most come to regard the each other with contracts. Though there is
Surpressin trials as the height of medical no body of law to enforce these documents,
discovery, and the person bandaging your the believers consider a contract intrinsically
wounds may not hesitate to throw your life sacred. The slightest deviation from one can
away chasing another such result. provoke gunfire. As such, Randians make for
terrific businessmen and awful neighbors.
RandIans Their every interaction is priced and demands
Raiders are often confused as Randians. compensation. No act of civic engagement is
Both can leave enclaves impoverished and too small for their ire, and they’ve been known
bleeding, but conflating the two is to mistake to conquer entire enclaves rather than pay a
a reflex for a dance. Raiders steal out of tax on sewage removal. These purists, despite
animal instinct, reduced by tragedy to a their constant lip-service to fair exchange,
tribal imperative. Randians have confused a fully adhere to the laws of might makes right.
tendency toward greed for cosmic philosophy, Many believe the ability to steal from someone
as if a fool learned how his stomach works represents a flaw in the character of the
and proceeded to dissolve the world in acid. victim. The theft is, as Randians, their duty to
In fairness, the early days of the Crash perform.
punished altruism with death. By the time No hypocrisy is too great for the Randians.
enclaves re-established order, too many had They’ll condemn Takers as parasitic liberals
been rewarded too long by their psychopathy. even as they hire them. They’ll launch attacks
Continued survival confirmed the worldview against crews because their work takes them
of disgraced pre-Crash elites even as they near salvage they “contracted” as their own.
lost their wealth. Others from more humble Some co-ops even keep slaves, justifying it by
156
having the oppressed sign themselves into knows about these creatures, but there are
indentured servitude. other things besides. Things that cannot be
As I said, people confuse Randians for seen, avoided, or escaped.
raiders. I raided because it was the life the
Loss demanded of me. Only a Randian would
call that virtue.
Extreme Weather
Seasons no longer exist.
They also tend to dress in business casual,
The earth still rotates around the sun. The
even now. I do not know why.
hours of daylight stay consistent. Temperature
and precipitation still follow loose trends.
LALAs But the season, as humans conceive of it, no
Takers call them LALAs: Last Asshole Left longer exists. It has been wiped out by climate
Alive. The Loss is not forgiving to isolation, change we brazenly ignored and continue to
so they become scarcer every year. However, accelerate. One may think it is summer, but
lone survivors can still be found dotting the radioactive fallout from a nuke or dust storms
deep wasteland. To call LALAs believers is a from a drought can easily blot out the sun in a
stretch. They are defined by their isolation, day, leaving the ground blanketed in ash and
and even I admit that the term “crazy” fits well snow. It can be over 100 degrees in January.
on many that I have met. But rest assured, Late spring can bring ice storms so cruel they
LALAs are driven by their beliefs, even if snap tree trunks in half. Seasons existed as
those beliefs are only held by a single person our primary tool of agricultural survival, and
gone insane with years of solitude and grief. I they are something upon which we can no
met a man that thought the dolls he collected longer rely.
talked to him. One woman had been teaching Thankfully, humanity has so tampered
a kindergarten class of skeletons the same with crops that they can survive the hellish
lesson for years. Another thought he could moonscape we’re building for them. Alosine
cure the Blight with aromatherapy. He kept has strains of corn that grow even after bleach
basements full of fragrant casualties. has been injected into the roots. Potatoes that
Do not pity or dismiss a LALA. Though can survive sixty-degree temperature swings.
they may have broken with reality, they did Okra plants that can grow from cracks in the
so in such a way that enabled survival. Alone. sidewalk.
In harsh conditions. For years. The chance But scientific breakthroughs that help the
of even the most dedicated hermit avoiding enclave farmer do nothing to save Takers in
all contact that long is very slim. The chance the Loss. I’ve seen men frozen to death in
the LALA killed anyone who came close is June. Women choked to death on dust. Entire
disturbingly high. Loneliness is an unnatural crews wiped away by flash floods. Enclaves
condition. Even raiders form tribes. The poisoned by contaminated reservoirs or
suffering a LALA endures can sharpen the starved by hordes of locusts.
mind into a razor point, and they aim it at There is a reason we call the migrations
anyone who dares come too close. of roaming casualties “weather.” Both are
equally capricious and deadly. Rest assured,
if the Loss does not feel its minions are
Lost ThIngs killing you fast enough, it will handle matters
Places can be predicted and skirted. People? personally. Trust not the seasons, the forecast,
Reasoned with. Manipulated. or your own eyes. The very sky can conspire
But the Loss is a home for things. to end you.
Humanity only squats here. It is for the
casualties and the Vectors: the monsters with
which it cut itself onto the earth. Everyone
157
158
Ferals malingering pup sets an ambush, waiting for
An animal that ingests casualty flesh dies, someone to come to its aid, before barking
poisoned. An animal that ingests human flesh to alert dozens of ravenous hounds lying in
eats for that week. The creatures of the Loss wait nearby. Packs will harrow and pursue
have learned this. targets for days, herding them towards hostile
The worst and most common ferals encampments in the hopes of eating the
are dogs. Most pets starved, got eaten, or clean corpses killed by gunfire. The craftiest
swallowed black juice while fighting off packs have learned to bite and then throw up
casualties during the Crash. The few that to purge themselves of the Blight in order to
survived either have dedicated owners or hamstring casualties in the high grass of their
rejected their domestication entirely. At this hunting grounds, essentially trapping escape
point, the survivors have inter-bred so much routes out of the kill zone.
that mongrels are almost all that remain. Dogs are just the most prevalent ferals.
Some former pet packs have even joined with Bears have grown bolder with dwindling
wolves, coyotes, and coywolfs. The hybrid resources. At least one crew of Moths once
packs are formidable hunters, but the Blight’s got contracted to hunt a man-eating grizzly.
poisoning of insects and other carrion eaters As we’ve not heard back from them since, I
put them at constant risk of starvation. The assume things did not go well. Zoos further
knockdown effects of the scavenger die-off, complicated matters. LifeLines contains
combined with climate change and Crash reports of rampaging rhinos, man-eating
fallout, makes game scarce. By far, the most baboon troops, and stampeding bulls
prevalent and easy prey in the Loss is man. harassing enclaves. The Lions of Chicago
Feral dogs have only survived this long have become legendary, and though their
through cunning, and most have intimate existence is in doubt, the death toll cannot be
experience with mankind. I’ve seen packs denied, nor the prize on their heads.
use cute pure-breeds to lure in travelers. The The Loss is a jungle. Takers are not king.

159
Aberrants believe otherwise. No doubt some of the
Any child knows to aim for the head. Taking stories on LifeLines are lies, legends passed
casualties is simplicity itself. Be smart, stay around to scare the Bait. But dare we make
lucky, and survive. the same mistake again, refusing to believe
As for Vectors... throw everything at them: monsters exist? Has the Crash taught us
empty magazines, use grenades, break blades nothing? The Blight has already destroyed
off. If they get close, keep mouths shut and reality once. The Aberrants are the weapons
eyes covered. You’re probably still dead unless with which it will do it again.
Chosen or Immune, but they can be slain Aerosol
if met with the same suicidal intensity with I know a Taker named Lady. She’s natural
which they attack. Latent, but as yet doesn’t acknowledge being
But Aberrants? There is no planning for an Chosen. I try to enlighten her; she tries to get
Aberrant. There is only the sensation of being me to buy her more drinks. It’s frustrating,
hunted, and the wisdom of running away. but she uses a large pipe in the field, similar
Killing one grants no reward, save maybe enough to a sledge. We trade tips and stories.
the false confidence of having conquered the Lady’s first crew was successful. They had
Blight’s champion. Such quests are madness. run contracts since the beginning and caught
Aberrants are the very maws of the Loss, the a rhythm. The time came to scavenge a
jaws that swallow entire enclaves in the night. vehicle and increase their range. They found
To continue on when one is near is stupidity. a candidate in an oil change place, banged on
To chase one is suicide. the back door to kite the dead, and picked the
They are real. Fire any in a crew that

160
lock on the front. Inside, they found a single
casualty. It was desiccated, long-gone. One of
the first to change.
According to Lady, they played it safe.
Melee weapons out they surrounded the
creature. It had a broken ankle and could
barely shamble. The pipe was drawn back,
ready to end it, when one of Lady’s crew
sneezed. It seemed funny, echoing in the
silence, such a silly noise for such a grave
deed. Her crew laughed. She laughed too.
Then they began to cough. Choke. Collapse.
You never forget what a Vector transformation
looks like. The bloody tears, the red spilling
out the ears…Lady said they all began to
turn, right on the spot. By the time she
walked towards one to help, the seizures
and apologies were starting. She ran and
slammed the door behind her. She was barely
down the block before they were bashing at
the walls, trying to get at her.
I believe Lady’s stories. All Latents
eventually get roped into cleanup duty, patting
down the dead for loose bounty. Many of
us have seen the mystery casualties, myself
included. The ones with no wounds save rot.
The ones that have no site of infection. Most
of us assume they were originals, leftovers
from the emergence event, or victims of a
Meek’s poisoning. But it’s also possible that,
for some reason, the rare casualty turns the
Blight airborne. They emit a cloud of the hot
strain around themselves, infecting any cleans
that come close. How could we tell, if they
look like the rest? What if all those sudden
outbreaks, the ones that destroy entire
settlements in hours, were caused by one of
these Aerosols wandering too near the gate?
What if they’re out there even now, emitting
clouds of the poison? What if all casualties are
destined to spore invisibly into the air, and the
one’s we’ve encountered so far are merely the
first of millions?

Ever-Vecs
It is the purpose of hot Blight to bring death.
It must kill victims to ready them as hosts
for the cold strain. Without Supressin or the
161
grace of being Chosen, the clock starts ticking Even I would dismiss claims of the Ever-
immediately upon exposure. Most die during Vecs were it not for the Cursed Settlement.
the chaos of outbreak, quickly transitioning Located in the Ozark mountains, the Cursed
into torpor without a headshot. For the Settlement started as a DHQS forward
survivors, death comes from hemorrhagic operating base before succumbing to a hot
fever, neural damage, accelerated heartbeat, outbreak. Eventually, it was cleared out and
or wracking convulsions. If the body’s strong turned into an archivist compound... before
enough to withstand that, muscle strain and succumbing to a hot outbreak. Then an
exhaustion is often enough. Hydrophobia enclave. Then a settlement again. Then a
causes dehydration. Unless new victims are Crusader site. All fell, flooding the region with
plentiful, starvation also comes into play. new casualties each time.
Then there are secondary infections…. On Lifelines, there are accounts from
Most Vectors have three days. A week, at multiple survivors across the site’s many
most. revivals. Whether corporate, military, or Lost,
But some Vectors, according to legend, all claim to have seen the same Vector leading
never die. They never bleed out, starve, or lose the infectious charge: huge, fast, wielding a
the basic motor skills. They can climb, turn parking meter like a club. At least two crews
door handles, and wield simple weapons like have gone out hunting him, seeking to reclaim
a just-turned freshy. In fact, an Ever-Vec seems the haunted compound for themselves. None
to get stronger the longer it runs. Experts have returned.
guess they metabolize energy from protein
better than a healthy human body. Every EmptIes
ragged chunk of flesh gets turned into muscle, Empties are also called blanks, dreamers,
creating linebacker physiques and inhuman pacifists, and downers. There’s hardly a Taker
speed. that hasn’t seen one. Few register them.
162
Many try to explain them away as a quirk on them. But most get left where they were
of infection. The ones that admit they’re found. Takers won’t admit it in front of Bait,
Aberrants lie and tell themselves empties are but most can’t stand to end it.
the only ones. They tell themselves they aren’t When you pull cards all day, the casualties
bothered. become the enemy. It hurts enough to admit
The psychic geography that collects some you need them, to hang salvation on such
casualties at places they knew in life goes terror. But watching them have memories,
haywire in an empty. They don’t attack. They acting them out forever… it sets the mind
don’t bite. They just repeat some action they back to every headshot and decapitation,
knew in life. Over and over again. Blindly. I’ve remembering the face beneath. You wonder if
seen an empty behind the wheel of a wrecked you have family out there, repeating the loop,
car, shifting between drive and park endlessly. waiting for someone to break the spell. You
I’ve killed entire mobs only to find one sitting wonder what you’ll do when your time comes.
in the living room, watching a cold fireplace. You wonder if you’re even good enough
They’ll stand at train stations, waiting for to resist the hunger, if you even deserve
rides that never come, reading phones long purgatory after all you’ve done.
dead, scrolling with phantom fingers lost to On the job, such thoughts kill faster than
rot. gunfire. An empty is an albatross around a
There’s no real danger in an empty. Most crew’s neck. An omen of the fatal mistake sure
get slain in the heat of battle, shot in a panic to come soon.
to kill the rest of an attacking mob. If they
survive that, it only makes sense to put them Mutants
down. They’ve been stationary for years, after Ferals are a constant problem in the Loss.
all. Chances are good they still have a bounty Many enclaves plan for their nuisance, and

163
there are crews that specialize in their do not fall, reek of rot, and hunt more for
removal. Even against experts, though, the sport than hunger. Maybe too many for simple
odd feral seem too resistant to damage. myth....
Hunters land direct hits that do not fell the
beast. The exterminators track the oddly dark GanglIa
blood trails of these predators. Sometimes, Blight sinews break the skin. We see it in the
they fail to return. black cankers and “blossoms” poking from
There is no shortage of other explanations. a casualty’s rot. The Latent suffer this too.
Perhaps the too-proud hunters lied about It’s not unlike acne if it had root around your
their shots. When they come back as Vectors, nervous system. Trimming these burrs is an
why believe the culprit is anything but a everyday, painful annoyance for the Chosen.
wandering casualty? If they never return at For those that believe in the Ganglia, the
all, why ascribe the tragedy to something errant sinews explain the abomination’s
fantastic when the Loss boasts so many origins. The idea is that sinews penetrating
common dooms? But, still, LifeLines has cadavers can’t hope to understand the human
tales of horses that eat men. Apes that hang musculature. The twitchy stumbling of the
the bones of victims from the trees. Reported casualty must result from alien nerve cluster
sightings abound of carnivorous beasts that struggling with a foreign body. But the Ganglia
164
theory holds that, if sinews connect enough of themselves forward on all fours, hauling the
the limited processing centers housed in a C’s mass behind them with the cords of tissue
brain, the Blights manipulation of dead flesh prolapsing out of their backsides. Others
becomes exponentially more effective and ram their dead fingernails into the walls and
graceful compared to the twitchy stumbling ceilings, supporting the nexus of poisoned
of a casualty. House enough Cs going through dead flesh and inching forward like a swarm
torpor in a tight space, their growing sinews of roaches. Ceiling crawlers shatter the lights
break the skin and join up with neighbors as it comes, providing only strobe glances
in the pile. The Blight doesn’t distinguish at the indiscernible whole. The whole ballet
between the bodies in the network. It just takes place in fractions of seconds, faster
keeps producing more and more sinew, and more agile than any Vector. It’s a rolling,
leaking more and more juice, until a swinging, animal sprint that looks wholly
monstrous, rat-king of casualties is formed. wrong.
We only know about ganglia from the No one in GILF takes credit for the
GILF tape showing one of the things rushing tape, but I’m not sure how anyone there at
down a hospital corridor. Tied together with the filming could be alive to corroborate.
black, fibrous sinews, the mass seems like Armchair-Takers claim the impossible physics
it should be immobile, but many heads, of the ganglia’s movement mean the footage is
hands, and feet apparently make light work. doctored.
The movement is... disturbing. The group I hope they are right. It would be
body casts members in front of the nucleus comforting.
like grappling hooks. They land and drag

The most merciful thing in the world, I think, is the inability of the
human mind to correlate all its contents. We live on a placid island
of ignorance in the midst of black seas of infinity, and it was not
meant that we should voyage far. The sciences, each straining in
its own direction, have hitherto harmed us little; but some day the
piecing together of dissociated knowledge will open up such terrifying
vistas of reality, and of our frightful position therein, that we shall
either go mad from the revelation or flee from the light into the
peace and safety of a new dark age.
-H.P. Lovecraft

165
Converts others looked up, began shambling towards
My tribe and I once scouted an enclave inside the crater, and then stopped. They seemed to
a prison. They had reinforced the chain-link spy something on the ground in unison. They
with layers of vinyl siding, further buttressed resumed digging.
with strong pillars cemented into the ground It was strange, certainly, but I thought it
as support. Rather than attack the hard target, funny. I moved on before more arrived.
we made camp in the woods a few miles away, Days later, I scouted the enclave. They’d set
hoping to make easier prey of their traders. I off alarms on the far side of the compound
alleviated the boredom of the wait by hunting. that night. It was to draw fence-clingers away
I came upon a field, pockmarked with fresh from the gates: sure sign a party was leaving. I
craters, dozens of casualties clawed at the waited to signal my tribe’s ambush. As the sun
earth. A dead man digging his own grave is rose, the cleared gate pulled open to reveal a
not uncommon in the Loss. The casualty will sizable convoy. Gas vehicles, armored — the
see a gopher or fox, then claw after it dumbly. enclavists were rich. I prepared the signal
If not provided other stimulus, they can dig when I heard the explosion.
themselves up to the neck. But there were In the night, right outside the gate,
plenty of other things to entice them: birds, something had placed a landmine. From
deer crashing through branches, distracting the sound of it, the same type of landmine
rustles of wind through leaves. I’d also never from the field. The truck passing over it was
seen so many of them dig at once. But as I blown apart. Its engine block dropped and
pondered this, there was an explosion that snapped the front axle. The car and its dead
sent corpses flying. passengers were an immovable, burning
They were digging in a minefield, one set obstacle... jammed right in the middle of the
by misguided soldiers during the retreat. The gate.
166
That’s when they came. Thousands of them.
The largest casualty stampede I’d ever seen.
They rose from where they’d been lying under
the leaves. They rose from parts of the forest I
had walked through the previous day, stirring
not a single creature. They descended at their
stumbling leisure, in no great rush, confident
the panicked enclavists would never clear the
gate in time. For the rest of the afternoon, I
watched in shock as the enclave fell. I listened
to their screams echo through the valley. Near
the end, the horde seemed to lose its focus.
The casualties again mingled aimlessly with
their new, frantic Vector-kin, dumbly trapped
by the walls they’d just invaded.
Just as night fell, I watched one wander
away. It was a little boy, in pajamas soaked
with fresh blood, walking in a straight line
though it pursued no prey. On its head rested
a SWAT helmet, dented with bullet impacts.
Eventually, it turned. It looked at me. It saw
me. The rolling cataracts of its eyes locked on
mine. I was recognized, found unworthy, and
abandoned as it moved on.
There are other stories on the lines like
this. Some of them, for some reason, retain
consciousness. They hold a human mind,
intelligent but converted entirely to the hunger.
No one knows why, but they are always
children. con artists seeking handouts. They question
why snipers don’t just shoot it in the head, or
dig up the roots for burning. As if those who
Scarecrows
have seen hadn’t tried and seen their Takers
Scarecrows are another instance of sinews
pulled down, drained of blood by the thirsty
over-reaching the bounds of their victim.
soil.
People tell stories of entire fields covered
I’ve never encountered a scarecrow, but
with desiccated corpses, each strapped to
there are many photos on LifeLines. The
the ground, drained by thorny black vines
same accusations of tampering are thrown
that radiate out from an immobile casualty
at them all, but why concoct such a hoax?
crucified by its own Blight. The root-like
To what end? I think people just don’t want
growths turn the soil into a minefield, ready
to believe the Blight can have such alien,
to burst forth and ensnare any creature fool
plant-like behavior. They want to think of it
enough to pass close. Drone combines have
as a parasite, infection, animal, or whatever
been choked to a stop by the fibrous tendrils.
inadequate corollary is that year’s fashion.
Entire enclaves have had to evacuate as the
They want to take comfort in imagined
taint of a scarecrow wormed under their
limits to its required conditions and speed
crops and walls.
of growth. Such fools build their reality on
Most deny the existence of scarecrows.
quicksand.
They regard refugees fleeing its influence as
167
Stalkers
The mother still watches over me.
I do not know why. She is not Banhammer’s
mother; she bore the man from before. She is
his stalker, but bound to my new flesh.
In his endless stupidity, the man stuck her
in an economy apartment so he could get on
with his “life.” He forgot about her. For that
and many reasons, I’m glad he is dead. I’m
grateful that his body houses me and to the
Blight that has Chosen me to see its purpose.
But I wish the man’s ghosts died with him.
She always stays on the horizon. I
recognize the pink nightgown through
binoculars. Her rotting face bears a
resemblance too, recalled in my bones.
I’ve doubted this recognition, but I’ve hired
erosion artists to decay her visage from old
photos. Her casualty is unmistakable.
From long study, I suspect it was the bite
on her arm. I can just imagine it. One of the
Vectors tried to break in through that window
herb garden she fussed over for lack of a
worthy son. She’d not have gone to the cops or
fled upon hearing the breaking glass. A lone
fighter — always had been. It was her home.
She would have pushed the intruder out
herself. Judged by the condition of her corpse,
she was successful and remained unravaged. She’s there even now, watching my camp
But it got one bite out of her before moving on from just out of range. I know this without
to easier prey. That was enough. looking. When I wander alone, she gets closer.
I do not know how she tracks me. I once Once, as I slept in a destroyed copy shop,
thought it was our shared Blight, or our she passed by the storefront windows. She
shared blood, but there are other stalkers out shuffled by as if on an errand, somewhere to
there. I’ve heard tell of lovers, friends, and go. But her black eyes locked with mine, never
former crewmembers that come back, driving losing sight until she passed the grimy glass.
Takers to madness. The method doesn’t really I screamed challenge. I grabbed my sledge
matter, for it is unshakable. When I flew to and charged. But when I ran outside, she
the coast, I thought I was free of her. I went was already gone. Before I could look, I was
months without her haunting. Then we met distracted by a mob of regular casualties, all
halfway upon my return, states away from too eager to eat what Mother refused to finish.
where I last saw her. I’d caught her in the She may merely be playing with her food.
midst of a cross-country trek to join me. Or She may wish torture me, endlessly. Revenge
rather, she caught me. for the man’s many sins. I wish I could get
I’ve hired the best snipers in the Loss to close enough to end both our pain. I wish I
end it. They always miss. She’s wily, ducking could tell her that the man she seeks is as
corners the moment a shot lines up. When I dead as she.
send them in for closer kills, they don’t return. I wish I could tell her many things.
168
MalIgnant mistaken for night overpowering my flashlight.
Blight tissue doesn’t come from thin air. It As I moved forward, it turned to hands, eyes,
might as well, for all we understand it, but it teeth in barely twitching jaws. The moisture
doesn’t. As the Blight slows decomposition, from the tunnel turned into chunky NHPD
it metabolizes tissue from the victim to make fluid dripping onto my hair and back. Had
its sinew. Medical studies have measured I not been on point, the crew would have
casualties in torpor and after, finding a nearly certainly been infected.
one-to-one maintenance of weight. It didn’t move or attack. Our way was just
What if the Blight kept rewriting tissues? blocked, choked by corpse kudzu. Yet seeing
What if it didn’t stop after the sinews had it was enough to feel assaulted. How did that
wormed through the body? What if it just kept many casualties get into the sewer? What
going until the whole body was black ichor? spread the cancerous overgrowth of Blight
Then it would be malignant. sinew between them? Could it spread to me,
We were headed through the sewers on the consuming other Latents? I do not know. I
outskirts of a city, trying to bypass the urban know that we left those tunnels and ate the
hordes. Deep in the lightless tunnels, I walked cost of that contract. I know that’s why I’m
onto a carpet of spongy pitch darkness I’d alive to tell the tale.

169
Shuffled bounces off the skull, melee weapon misses
Absolutes in the Loss don’t come often. One the Blight nexus in the brainstem. Common
of them is shoot for the head. But every so mistakes like these get Takers killed. If
often, a panicked Taker will hit the lines someone survives to tell the tale, they’re
claiming that headshots don’t work. They usually carrying the ghosts of a dead crew on
report massacres where the mobs couldn’t their backs. Making up a new Aberrant might
be stopped, nightmares where the ritual be how some cope.
is observed but the beasts keep coming. But, if the Shuffled do exist, we’ve already
Eyelessly tracking, trying to stuff the flesh lost our only weapon against the Blight and
of dead crewmembers down a neck stump. don’t even know it yet.
There are also reports by Fencemen claiming
they’ve seen entire headless mobs wander
past the gates. Casualties with skulls
hollowed out by buckshot or with hatchets
still buried in their spines. All of them claimed
that the groups stayed together and kept
tracking their prey, despite have no sense
organs left which to do so.
There are a million explanations for a failed
kill besides Aberrants: dud ammunition, light
gunpowder reload in the cartridge, bullet

170
PLAYING THE MARKET

171
MaterIals Needed
Every player needs the following:

• One black and one red ten-sided dice (they


don’t have to be black and red so long as
the two can be told apart)
• Pencil and Eraser
• Character Sheet (included)

As a group, you need…

• A table or surface to play on


• Crew Sheet (included)
• A copy of the Red Markets rules

The DIce: Black and Red


To play Red Markets, each player needs a set
of two, ten-sided dice. It’s preferable to have
one black and one red because that is how
the dice are named in the rules, but any pair
of d10s will do, so long as the player can keep
them separate from each other.
The Black represents the best attempt of
the player to succeed at that moment. This
number is modified by a combination of skills
and charges. The number the Black lands
ProfIt System on is abbreviated as B# in the text. A result
The Profit System uses two dice – Black of 10 on the Black die would be written B10.
and Red – to determine a wide range of Since the Black can be modified by choices
effects. Players use the dice to determine the the player makes, it can go above ten. For
success or failure of their characters’ actions. instance, that B10 would actually be B10+2 if
Similarly, the Market uses the same dice to the player had a skill of +2 that applied to that
generate much of the game world randomly, check.
simulating the capricious and unpredictable The Red represents the obstacles
forces at work in the setting. threatening success. It accounts for all the
When there’s a chance a character might variables affecting the check at any given
fail an important task, the player makes a dice moment – windage, lighting, fatigue, mood,
check to determine what happens next. The etc. – and can vary wildly. The number a Red
Profit System follows the same rule as all die lands on is abbreviated as R# in the text.
business; success means being “in the Black.” For instance, a roll of 5 on the Red die would
A dice check is in the Black if the Black be written R5.
die is higher than the Red, either naturally or
after adding modifiers. If the Red is higher Boom and Bust
or equal to the Black, the combination of The terms Boom and Bust are used to
uncontrollable, moment-to-moment variables, describe two extremes on a spectrum of rules
and the character’s inexperience leads to variants.
failure.
172
Boom rules are variants that make the Procedure
game easier and more action-packed. The Profit System is all about representing
Characters are tougher, more capable, and the cost of character’s actions. Dice checks
generally bigger badasses than might be seen are rarely free and, if a charge doesn’t need
in bleaker horror stories. Boom games are to be spent, the check is “one-and-done”
about taking big gambles for big rewards; if (can only be attempted once). Every other
the characters die, they’ll look good doing it. check of the dice must be purchased using
game resources. Characters that invest in
the development of their skills and the care
of their gear can add more to the Black,
increasing their probability of success. If the
Black is higher, success is achieved. If Red is
equal or higher, the character fails.
What follows is the procedure for making
dice checks in the Profit System. Indentations
mark where special rules and equipment
can affect the process. Always remember: no
matter what modifiers are in play, the question
of a dice check is always “Is Black higher than
Red?”

• The Market calls for a skill check


• Determine if the skill requires the player to
“buy-a-roll.”
o Purely mental actions are free (such
as Foresight, Sensitivity, or Self-
Control), but they are one-and-done
rolls. If failed, Will must be spent or
a Reference must provide a favor if the
check is to succeed. Takers can’t just
try again, even if there is time.
o Purely social actions are free, but
they are one-and-done. If failed, Will
must be spent, a Reference must be
Bust rules are variants that make the game tapped, or a different approach must be
more difficult and grim. Characters have more used.
responsibilities, flaws, and weaknesses than o Spend a charge to buy-a-roll if using
the protagonists of more escapist zombie gear (something requiring ammunition,
fiction. Bust games are about the weight of the batteries, or other disposable parts).
supernatural and the mundane conspiring to ▪ For charged tools, determine any
crush and grind souls into dust. If a character extra charges the player wants to
makes it out of a Bust game whole, it’ll be as spend on success. Spend those
ugly as it is impressive. charges before the dice are
The principles of Boom and Bust aren’t rolled. The most common instance
absolutes; groups can use different variants of this is increasing the chance of a
for different aspects of the game. The labels hit by firing more ammo. Every extra
are merely included for reference so readers charge adds a +1 to the check, unless
can find variants that cater to their tastes. otherwise stated (see p. 235)
173
o Spend a charge of rations for intense this perfectly capable person would suddenly
physical actions, such as using a forget how the steering wheel works and drive
melee weapon or running. Spend into a tree. The Market would not call for a
additional charges for +1 to the check, skill check in such an instance.
representing overexertion supported by However, if it’s raining, night, and the
a high-calorie diet. character is racing to warn the enclave about
• Roll the Black and Red together. an impending attack, a dice check is needed
o If Black is a natural match to the Red, because the nasty conditions make failure
it’s a critical success on even numbers, understandable.
a critical failure on odds (see p. 175).
Criticals negate the effects of any spent 2. Failure has consequences.
charges, but those charges are still A character is curious how many breeds of
spent and gone. dog exist. They spend a charge on the laptop
o If results don’t naturally match, add the to buy-a-roll, make a Research check, and fail.
character’s skill rating and any bonuses What’s to stop them from trying again? They
from charges to the Black. are at their home base; they have access to
▪ If the modified Black is higher, the solar panels to refresh charges. Why can’t they
character succeeds. just keep searching? There’s no reason, so the
▪ If Red is higher or equal, the Market shouldn’t call for a skill check in the
character fails. Ties always go to the first place.
Market. If, on the other hand, the character is out
• After the roll… on a job and trying to figure out why the
o If the dice check is mental or social client needs so many salvaged bicycles, the
and can’t be rerolled, the player can crew doesn’t have all day to wait around. A
choose to tap References for an failed check would mean the information
automatic success if they have time couldn’t be found fast enough to have a use
and resources. in negotiations. The consequence is a loss of
o If the character has a Will point, it can precious time in a sensitive situation.
be spent to flip Red and Black Even if a Reference is tapped to provide the
numbers, negate a critical failure, or information as a favor, favors cost. The failure
upgrade a success to a critical success. of the Research check would, in this instance,
o Certain gear allows players to spend have consequences, so the Market would be
charges after a success to gain right to call for a check.
additional benefits.
Both player and Market work to describe the 3. Stories can continue if there is a failure.
result of the dice check in the game’s narrative The only available contract is posted on
and move on. a bulletin board in the enclave where the
characters currently reside. The Market calls
When to Roll for everyone to make an Awareness check.
The Market only calls for a dice check when Everyone fails. The characters don’t know
three conditions are met. about the job and the game grinds to a halt.
The Market should have never called for a
1. There is a reasonable chance for failure. check because failure means stopping play.
For example, let’s say an adult character If, on the other hand, that contract is one of
wants to drive a well-maintained car down many available, an Awareness check would
an empty, straight highway. It’s the middle make sense; anything can be reasonably
of the day and the character maintains safe overlooked, and the consequence of failure
speeds. It’s not reasonable to assume that would be less profit. To up the stakes even
174
more, failing a Mechanics check to hotwire
a car and flee the zombie hordes would be
pe ri en ce w e ha ve of our lives from
another justified check. The character in the The ex
car might die, but the story has “gone on”
hi n, th e st or y w e te ll ourselves about
w it
to a tragic conclusion rather than an abrupt
s in or de r to ac co un t for what we
anticlimax. ourselve truth lies
, is th us a lie - th e
are doing
SImple Success we do.
Leaving aside criticals (see below), when the rather outside, in what
Black exceeds the Red – either naturally or -Slavoj Zizek
after skills and charges are added – a simple
success has occurred. The player gets to see
the character achieve the goal.
selflessly uses their body as a conductor and
Success at Cost takes damage from electrical shock.
If a skill check is failed but the player really Succeeding at cost is still a consequence
wants to make it, they can petition to succeed of failure; it just allows players some choice
at a cost. This means it’s up to the Market to in which consequence they want to suffer.
set a price on what it would take to overcome If there’s no reason the dice check couldn’t
the Taker’s failure. This is why a lot of rolls in just be performed again normally, the Market
Red Markets are one-and-done rolls; success shouldn’t have called for the dice check in the
isn’t a matter of trying again so much as it is first place.
about wearing the problem down with extra
resources. FaIlure
The most common method of succeeding Sometimes there is no reasonable way for
at a cost is the use of References. A failed resources to compensate for a lack of skill,
Medicine check doesn’t have to mean the or the Taker doesn’t have any References or
patient instantly dies on the surgery table; Will to call upon. In these instances, a higher
it could just mean the character has to call or equal Red means the check failed and
in a favor from a fellow doctor and pay it the character suffers the consequences. The
back later. Will is another option: it’s the only fallout varies depending on the context of
Potential that doubles as a resource and can the skill checked, but death is a possibility.
be extremely powerful as a result. No amount of preparedness, luck, or training
Other options are available at the Market’s can hold out forever against the crushing
discretion. Players can ask to succeed at cost tide of history. Failure should always be a
even on some more intense, action-oriented possibility when a check is called for, either
rolls. Say, for instance, a Taker really needs to due to sudden misfortune or a slow draining
hack a security door so everyone can escape of resources.
being eaten. If the character fails the check,
it’s up to the player to request to succeed at CRITICALS
cost, especially if the character is out of Will. A “natural” double means that the Black and
So long as Markets can think of a reasonable Red land on the same number before any
way for additional resources to solve the modifiers from skills or spent charges are
problem, they should always try to offer added. Natural doubles are called “criticals” –
players a choice to succeed in this instance. these indicate that the check was exceptional
In this case, it might mean the Taker had to in some way. Critical successes are impressive
rush the job and leave behind the valuable displays of skill; critical failures are disastrous
electronics kit, or maybe the character mistakes.
175
“Modified” doubles occur when, for • Select a random encounter to occur on a
instance, a B2/R4 becomes a B2+2/R4 due Leg of the journey
to modifiers being added after the dice land. • Set the mood for an Interlude
Modified doubles are always failures; ties • Set the supply/demand equilibrium for a
always go to the Market. certain good or service
• Combine a number of elements into a
CRITICAL Success randomly generated contract
Critical successes occur on natural, even • Find the damage and hit location of an
doubles: 2’s, 4’s, 6’s, 8’s, and 10’s. Critical unpreventable attack (a failed dodge uses
successes have varying effects depending the same numbers of the failed skill check
upon the context of the skill check. Players to determine damage)
can pick which effect they want, but the • Roll for all damage if using Bust: Random
Market gets final say. Damage (p. 281)

• Double damage or effectiveness Bust: +1 or It Can't Be Done


• Switch damage to a hit location of the At base, there is already a 45% chance of any
player’s choice check succeeding, without the use of a skill
• Bypass armor or any charged equipment. That’s awfully
• Dictate a status effect or other narrative high for a horror game about costs and
benefit of the test (such as knockback) consequences.
If there is a way for a character with no
CRITICAL FAILURE skill whatsoever in the task to succeed, then
Critical failures occur on natural, odd the Market should just allow them to succeed
doubles: 1’s, 3’s, 5’s, 7’s, and 9’s. Critical and move on without the dice. Conversely, if
failures have varying effects depending upon someone with a lifetime of experience could
the context of the check. The Market always reasonably fail the task, then it is certain
chooses which occurs. someone without experience will fail. For
example, no amount of extra gauze and
• Double damage or effectiveness against disinfectant is going to help someone perform
the PC First Aid if they haven’t the slightest notion
• Bypass armor of where to even start, but a person with the
• Breaks a tool with a malfunction basics (+1) might be able to put those medical
• Brings about an unfortunate status effect resources to good use, albeit sloppily.
or other narrative obstacle Characters should be rewarded consistently
• Eliminates the rest of a tool’s charges until for their skills and preparation; a player’s
it can be refreshed blind luck in dice rolling should be rewarded
rarely. It’s much more interesting to force
a character without a certain skill to find
Market DIce Checks another tactic than to foist the responsibility
In the Profit System, dice checks are the sole
of narrative choice onto a player’s ability to flip
responsibility of the players. The only time
a coin.
the Market makes a check is to determine
But, as it makes planning a character and
aspects of the setting and narrative that
keeping him/her alive more difficult, +1 or It
are randomized to represent the capricious
Can’t Be Done is a Bust rule.
nature of economic forces. Markets roll to:
Boom: Default Checks
• Generate new mobs of casualties
Groups that really want a default method
• See if a PC is infected by the Blight
can allow checks of untrained skills, but the
176
Market always has veto power to deem the started as a 2 STR character. The player
request too ridiculous. For instance, if players spent a lot of bounty (30, to be exact) to
insist their characters can bioengineer a grow a character strong enough to pull this
curative retrovirus based off nothing but can- off. That much lost capital was undoubtedly
do attitude, the Market always has the right to to the detriment of the character’s other
say, “+1 or it can’t be done.” abilities, retirement plan, and family. Had the
Default rolls work off the nonexistent skill’s investment been put in some other Potential,
associated Potential. The Red isn’t rolled in a the character would have a paltry 20% chance
default check. In order to succeed, the Black of success – much lower than rolling the base
result must be equal or under the Potential. Black and Red with a +1.
Let’s say Malleus really wants to punch an What Malleus may not do is spend extra
attacker to death but Malleus’s player hasn’t rations for a bonus chance of success.
put anything in his Unarmed skill. The player Correctly applying such force would require
asks to default. The Market allows it so long discipline beyond the wild haymaker he’s
as Malleus spends one charge on rations to going to throw. No extra charges can be spent
buy-a-roll. Spending more does nothing to on a default: once the check is purchased, the
improve the chance of success. Black must be equal or less than the Potential
Malleus’s has 5 STR (he works out... a to be a success.
lot). That means Malleus has a 50% chance As defaulting gives Takers more
of success: Black 5, 4, 3, 2, or 1 sees him (suboptimal) options for dealing with
succeed. While this is high probability for situations, it is a Boom rule.
someone completely unskilled, Malleus only

177
Opposed Checks
I am more and more convinced that man When two or more players at the table are
competing against each other in a fight, race,
is a dangerous creature; and that power, or other contest, they might wish to resort to
whether vested in many or a few, is ever the dice to see who wins. This rare instance
is called an opposed check. Players and the
grasping, and, like the grave, cries, ”Give, Market determine the skills being used. Both
give!” parties make a skill check normally and add
their modifiers. If both players fail (higher
-Abigail Adams Red), a stalemate ensues. If one succeeds and
the other fails, the successful character wins
the contest. If both players are successful, the
PRECISION player with the higher modified Black gains
The Profit System is designed with a an advantage, though the other’s player action
materialist focus. Objects are very powerful still has some effect.
and can often assure success by spending
charges before a check. However, sometimes
no amount of spray-n-pray or excessive Market Forces
spending can fix a situation. Sometimes, a Players are never competing against the
trained professional is the only option. If the Market. It is not the Market’s job to “fight”
Market calls for a precision check, charged the players. It’s the Market’s task to narrate
tools that could normally increase the chance the story, provide interesting choices, and
of success can’t spend extra charges. A sniper simulate the uncaring, relentless economic
making a headshot a kilometer away can’t forces affecting the characters’ lives to
spray more rounds downrange for a greater overcome according to their fitness.
chance for success; one shot has to strike In fact, the Market cannot be opposed. Non-
true or none will. The charge is spent for the player characters and events determined
Shoot check, but no more spends are allowed. by the person running the game are called
“Market forces.” Market forces always
DIFFICULT succeed if the players let them.
Another name for this check might be “ill- What does that mean? If making a skill
advised.” Save this difficulty modifier for check to see if a character is struck by an
tasks so risky that to attempt them is lunacy, attack, the Market does not roll any dice. The
even for trained professionals. In order to player under attack makes an Athletics check
succeed a difficult check, a character must to dodge. On a success, the attack misses. If
succeed a precision skill check with a critical the dodge fails, the attack, by definition, hits
success. Will can be spent to upgrade regular and the numbers on the failed Athletics check
successes to criticals, but the precision determine the damage (see Combat p. 272). If
requirement remains the same. the character doesn’t even try to get out of the
For instance, if Sticky the freerunner wants way, the Market rolls to determine the damage
to jump off the roof, through the hovering done, but there’s no chance of the attack
military helicopter’s gun-doors, drop the missing.
explosives, crash through the window of the In the Profit System, the outcomes of
office building on the other side of the street, character actions are determined entirely by
and roll to safety as the aircraft explodes, their players. Every check is player facing.
that’s going to be difficult. Sticky is one of The Market only rolls to generate large-scale
the most Athletic people in the Loss (+4 events beyond the characters’ control, such as
Athletics), so success is feasible, if unlikely. the number of zombies at a certain location

178
or the supply/demand equilibrium of goods.
If the Market declares an action for one of
its forces, it always succeeds unless the
character makes a check to stop it. There are
no opposed checks against the Market in the
Profit System. The players either hold it at
bay for that turn, or they don’t.

WIll
Will is explained in more depth on p. 197.
In general, Will is the meta-game mechanic
in the Profit System. The Will rating is the
number of Will points that refresh once per
game session. Players spend Will to make
the story go a character’s way and negate the
capriciousness of the dice. The uses of Will
are as follows:

• Switch Black and Red numbers (B4/R9


becomes B9/R4)
• Upgrade a success to a Critical Success
• Buy another narrative benefit to add onto
an existing Critical Success
• Negate an opponent’s Critical Success
• Turn a Critical Failure into a regular
failure
• In combat, shift the damage onto a piece
of gear or different hit location
• Jump to the front of initiative order (see p. represent fuel, ammunition, batteries, general
275) maintenance, or any other conceivable
measure of utility. It doesn’t matter what the
Will points gain be gained and refreshed in narrative specifics the group decides are;
the following ways: charges remain mechanical representations
of usefulness.
• Buy a point of Will in character The specifics of charges and how they are
advancement used in play are described in more detail later
• Follow a weak spot into trouble (see “Materialism: Bounty, Gear, and Vehicles”
• Fulfill a personal obligation to a soft spot p. 234). For now, here’s a basic rundown of
• Suffer because of a tough spot the mechanical impact of charges.
• Rest in-between jobs/game sessions
The Use of Charges
Charges Charges have three uses:
Nearly all equipment in the Profit System is
described in terms of charges: abstract units 1. Tracking a character’s inventory
(typically ten per piece of gear) that measure 2. Buying skill checks that require equipment
the equipment’s remaining usefulness. 3. Providing bonuses to certain checks in
Depending on the gear, charges might addition to the skill rating

179
Using most equipment requires spending at more rations adds +1 per charge, just like
least one charge to make a skill check. For charged gear. But calories are costly in a food
instance, no one can make a Drive check scarce environment like the Loss and energy
without a vehicle and, to make the check, at wasted eventually translates into bounty lost.
least one charge off of the vehicle must be
spent. The use of the resource buys a dice Static
check. Static gear doesn’t require a charge to
The combination of certain resources and use. Binoculars are largely unaffected by
certain skills can benefit from overspending eyes looking through them. As long as the
resources; spending above the minimum binoculars aren’t broken, they continue to
charge required to buy-a-roll adds a +1 to the work as designed. That’s the definition of
Black for each additional spend. static gear.
Finally, charges on equipment can be Since the Profit System is meant to
“refreshed” by repairing or reinforcing the emphasize the very serious consequences
gear. The number of refreshes a character has economic costs have on people, static gear is
access to depends on their ADP Potential: rare. Most equipment in the game is meant
their aptitude for sourcing, purchasing, and to bleed utility until fed again by some form
hustling for supplies in-between jobs. of capital. The player must budget between
maintaining the health of a character and the
Types of Gear UtIlIzIng Charges material goods that protect that character’s
Capped existence.
Capped gear requires a charge to use in a skill
check, but no extra charges may be spent to
add to the check. For instance, using a laptop
would require a charge as the battery drains,
but spending extra charges is not going to
make an attempt to hack someone’s email
During the time men live without a common
more successful. Capped charges enable use, power to keep them all in awe, they are in that
but excessive use does nothing to increase condition which is called war; and such a war, as
effectiveness.
is of every man, against every man.
Charged To this war of every man against every man,
Charged gear requires a charge to use in a this also is consequent; that nothing can be
skill check, and additional charges can be
spent to add a bonus to the skill check. For
unjust. The notions of right and wrong, justices
example, if each bullet represents a chance and injustice, have there no place. Where there
to score a hit, shooting more at the target is no common power, there is no law, where no
increases the chance of success. For each
charge spent after buying a check, add +1 to
law, no injustice. Force, and fraud, are in war the
the Black. cardinal virtues.
No arts; no letters; no society; and which is
Manpower (Rations)
Gear utilizing manpower requires the human
worst of all, continual fear, and danger of violent
operator to fuel the gear’s effect. You never death; And of the life of man, solitary, poor,
have to reload a machete, for instance, but nasty, brutish, and short.
your arm can get tired. Manpower gear is
charged but spends the Taker’s rations rather
- Thomas Hobbes
than any charges on the item itself. Spending
180
Character CreatIon b. Bait
+Citizen: One less milestone required for
Takers are interesting people. They’re bold retirement
enough to fight monsters, but careful enough -Migrant: Dependents cost upkeep x2, and
to live through it. They’re strong enough to communication with them must be
survive, but too weak to abandon memories electronic
of a better time and resign themselves to the
Loss. Heroic opportunists. Brutal saviors. c. Latent
Disillusioned dreamers. +Once Bitten: Can’t be infected
-Twice Hated: Becomes a Vector upon
At-A-Glance death; remains infectious and persecuted in
life
1. Pick your Taker’s name
2. Write a soft and weak spot d. Immune
3. Pick a tough spot or roll for it +Genetic Lottery: Can’t be infected
-Meal Ticket: Living body is worth 5 bounty
a. Lost per permanently “harvested” hit box
+Adapt: +2 skill points at Char. Gen
-And Die: Legally dead and must stay in the e. Believer
Loss or forge a new identity (+1 retirement +Faith: +2 to all Self-Control checks that
milestone) confirm faith
181
-Doubt: start off cracked in a Humanity b. The first Profession X skill trades at
threat; Self-Control checks required for one-to-one, but a second trades at 2-to-
violations of faith 1, a third at 3-to-1, etc.
c. Specializations are limited by the
f. Steward Potential AND skill they are under, and
+Undercover: Once per game, may ask each point of specialization costs skill
organization for help. Market says yes or points. Melee: Sword 2 costs four skill
no. points – two for Melee and two for
-In Too Deep: May only have other Takers Melee: Sword
as Dependents; Whole crew must make
Self-Control checks if cover is blown; 6. Ensure no skills exceed their associated
Sponsoring organization may give orders to Potential. Reallocate excess skill points.
the Taker
7. List as many Dependents as the Taker’s
g. Hustler CHA
+I Know a Guy: Automatically succeeds
Networking checks, even without skill 8. Buy and upgrade gear with starting 10
points bounty. Cost is upkeep only at Char. Gen –
-I Owe a Guy: Once per game, Market can cost to purchase gear in game is upkeep x2
call in a marker of 1d10 bounty
9. Campaign only: Come up with your
h. Fenceman Taker’s retirement plan and milestones
+Headshots: +1 on any attack check against
casualties 10. Campaign only: As a group, design your
-In My Sleep: Starts cracked on a Humanity enclave and name your crew
threat from nightmarish memories

i. Scavenger
+Salvage, Salvage Everywhere…: Start the
game with 20 bounty
-…Not a Screw That Fits: Permanently at -1
Refresh

j. Roach
+Survivor: Damage Humanity to assist any
This trade-off captures perfectly econo-
skill check: +1 per point mists’ notion of opportunity cost. The real
-Sole: Start cracked in all three Humanity
threats
cost of something, the opportunity cost, is
the value of the next best opportunity,
4. Assign 1 free Potential to every category:
STR, SPD, ADP, INT, CHA, WILL
what you have to give up to do what you
a. Assign 5 more Potential as you see fit want to do. During the apocalypse, the cost
b. Potential is capped at 3 during
Character Creation
of taking something with you is the value
of what you have to leave behind.
5. Assign 20 skill points - James Dow
a. Skill points trade at a one-to-one ratio
at character generation.
182
183
Taker's Name didn’t like her name much, and she disliked
Takers rarely use real names. They adopt her job before the Crash even more. She
“handles” more suited to their new lifestyle. figures that her character is happier now
Ever since DHQS instituted the bounty that she can work with her hands without
system, names have real power. It’s a lot convincing some asshole garage owner she
easier to retire from the life if you’ve got knows her way around an engine. But Patricia
an old identity to fall into. Getting forged was never much with words, so Morgan
documents sufficient to fool the ration system figured her character tried to call herself
is really expensive, not to mention all the lost Malfunction but her crew shortened it down
property that could have been claimed by an to Mal.
old identity. Couple this with the fact that, just
by being accused of breaking quarantine, a Spots
person can be legally declared dead by the Spots are descriptive tags that define a Taker’s
DHQS and have all their salvage entitlement personality and past. They draw characters
seized, it makes sense to operate under a into conflict and drama while rewarding their
pseudonym players mechanically. The true personality of
It’d be a lie to say that’s the only purpose a Taker is going to be as nuanced and detailed
new names serve, though. The handle is as the player in control, but spots are contact
psychological survival mechanism. Steve points by which they interact with the setting.
might have seen everyone he loves murdered
before his eyes, but “Ven” is just a guy that Weak Spots
does what’s necessary. That’s why they’re A weak spot is a character flaw that
called handles; it’s what Takers use to carry tenaciously defines the character’s personality,
the baggage. despite any awareness they might have of the
shortcoming. When others complain about
Example: Morgan and Mal it, people that know the Taker best can only
Morgan thinks about the kind of character say “That’s just X” or “You know how X is.”
she wants to play. She recently finished a It’s a central fault that can only be overcome
novel with a no-nonsense mechanic that temporarily.
solved mysteries using the same diagnostic Following a weak spot into trouble means
methods used to troubleshoot technology. gaining a point of Will, even if it temporarily
Morgan decides to model her protagonist puts the character over their Potential. Weak
after that. She envisions a squat woman in spots should therefore be vague in order
coveralls, decorated with patches for a dozen to remain applicable to a wide variety of
bands stitched into the fabric. She’s wearing situations, including contract negotiations.
a toolbelt, pistol, and too much make-up; she Some example weak spots might be...
likes the way it makes folks out in the Loss
gawk. • Vengeful
Morgan thinks her character’s name is • Arrogant
Patricia, but she doesn’t tell any of the other • Pedantic
players that. It’s a secret. She figures Patricia • Pollyanna
• Cowardly
• Easily Angered
• Dismissive
A belief is not • Napoleon Complex
true because it • Head in the Clouds
-Henri Frederic is useful.
• Obsessed with ________________
Amiel
184
Soft Spots But tough spots are never only benefits;
A soft spot is a deep passion, belief, or they can easily cause a Taker as much harm
sentiment that the character holds in spite as good. Tough spots double as handles the
of the dangers it presents in the Loss. It’s Market can use to jerk the characters around.
a virtue, or it would be if the character Everyone has a drawback that triggers as
lived in a place where selfishness wasn’t a frequently as the benefit. Characters earn
necessity to survival. In the sociopathic logic a point of Will when the Market uses the
of postapocolyptic capitalism, situations and drawback of their tough spot to put them in
people can manipulate character behavior by trouble.
appealing to old sentiments. Weak and soft spots have no bright side.
A soft spot should be vague to remain They exist only to be resisted until the player
applicable to a wide variety of situations. chooses to give in, making the story more
Fulfilling a character’s obligation to a soft spot interesting and banking some Will for the
financially, spiritually, or physically means effort. Tough spots are different because
gaining a point of Will, even if it temporarily the Taker receives a persistant bonus from
puts the character over their Potential. Soft the tough spot. Since tough spots engage
spots can also be used by NPCs during directly with the lore of Red Markets, there’s
contract negotiations. Some examples of soft an established list to choose from, whereas
spots might be... players are encouraged to write their own
weak and soft spots.
• Protecting the weak
• From each according to ability, to each Lost
according to need The Lost make up the majority of people that
• Social justice survived the Crash. They either missed the
• Freedom orders to evacuate, decided such orders were
• Karma is its own reward bullshit, or managed to get to shelter after a
• Waste not, want not military convoy abandoned them. The Lost, as
• Providing solace a class, were the first people to realize no help
• Can’t we all be friends? was coming. They were the first to discover
• Women and children first LifeLines and organize. Everybody either
• Puppies deserve protection too! helped establish an enclave or migrated to the
closest one available.
Tough spots
A tough spot is an association with a group + Adapt: The Taker gets +2 skill points at
of people or background with a sordid Character Creation
reputation (your relationship with the label In the early days, those that failed to
puts you in a “tough spot”). This should have contribute didn’t make it. There were too
something to do with the Taker’s past and many things to do, too many casualties to
how they came to survive this long. fight, and too many mouths to feed. Anyone
Mechanically, tough spots break the rules surviving the past five years had to learn
of Red Markets in the favor of the player. a whole lot of new skills in a hurry. Some
Limits can be raised, vulnerabilities removed, gravitated towards areas of natural aptitude,
bonuses accrued. No Taker survives long but for most, their new career depended
without a special edge – the tough spot is on whatever the enclave happened to need
that edge. When tough spots are used for the that day. The rut of poverty resulting from
character’s benefit, the Market shapes the most enclave work is all most Lost have to
narrative and mechanics to fit if the case is look forward to, but an unlucky few were
clear. conscripted into Taker work.
185
- And Die: The Taker is considered legally BAIT
dead and must stay in the Loss or forge a Bait is the name for someone lucky enough to
new identity escape but dumb enough to come back. For
Those that find a way to live in the most Takers, that’s all the ungrateful bastards
Loss must find a way to die there. The are good for: Casualty Bait.
government’s homo sacer policy declares The nickname stems solely from
anyone caught or assumed left behind is resentment. In reality, risking a return to
legally dead. Millions of names crowd the the Blight is an act of total desperation. Life
DHQS rolls, each one denied the right the in the Recession can be even worse than
vote, the right to fair trial, the right to own the risk posed by the undead. Free Parking
property, etc. The sin of survival can never ghettos burning tires for heat and stacking
be forgiven least the government admit humanity in scrapyard favelas. Disease and
what it had to do to establish the Recession. rats swarming around open latrines gouged
Five years after the Crash, most Lost have into parking lots. Ration riots and DHQS
already cashed-in their own bounty out of suppression squads beating the desperate
desperation, or found the job done for them masses into submission. StopLoss Immune
by some distant relative of the citizen. For hunters and Latent chain gangs disappearing
original Takers, there’s no escaping to the old people in the middle of the night. Valets
world. They either have to make some corner pimping out the desperate and dealing poison
of hell safe enough to retire, or they have to to the mad.
bribe their way into a whole new identity. In Life on the wrong side of the Recession’s
the case of the latter, that requires one more class system is as deadly as any zombie. A few
retirement milestone than any member of the desperate souls see the self-reliance of the
crew not declared Lost. Loss as an improvement. Still fewer see Taker
186
work as an opportunity to gamble their lives never occurs and the body doesn’t die from
on an escape from poverty. the resulting strain. However, Blight sinews
wind their way through the subject’s nervous
+Citizen: One less milestone is required for system, just as if the victim were a cadaver in
the Taker to retire. torpor. The process is agonizing, killing many
Though the wealth gap in the Recession with the pain alone. Those that survive retain
is far more extreme than the Loss, the their humanity, albeit covered head-to-toe
remainders of civilization still offer more in the black veins typical of latency. They’re
upwards mobility. Clean clothes, an address, infectious, but the retention of living brain
a shower – that’s all it takes to get into a job tissue short-circuits the parasitic connection
interview and limping towards middle class of Blight sinews with the brain stem, leaving
(or what’s left of it). Bait find this process Latents in control of their mental faculties.
easier for having registered in the post-Crash
census – they can still use their given names +Once Bitten: The Taker can’t be infected
and old records. For most fence-jumpers, the Or, rather, can’t be infected again. The
infusion of bounty needed to lift them out of damage is done. Any “hot” cells entering the
Taker work is smaller than usual. blood stream revert to their undead state in
the presence of sinew, and the “cold” bites
-Migrant: Dependents cost upkeep x2 and of casualties merely add to Blight structures
communication must be electronic already in the body. Aside from the trauma,
Only family motivates inviting the risk Latents are unaffected by bites and scratches
promised by jumping quarantine. Bait have from the undead. The ability to go hands-on
loved ones in need of support like everyone with casualties without special equipment
else, but the family remains in the Recession. makes Latents sought after employees for
Getting bounty to them requires converting Taker crews.
it into crypt currency and back into the
ration dollars accepted in the car camps. All -Twice Hated: The Taker remains infectious
these middlemen and fees double the cost while alive, becomes a Vector upon death,
of upkeep for Dependents. To make matters and suffers from persecution
worse, the psychological benefits of keeping The Blight sinews that puppet the dead
a family healthy are reduced by distance. flesh of casualties wait, poised to strike
Humanity heals require an Ubiq call to the second brain death occurs in a Latent.
even have a chance, which further eats into Once the living brain ceases its interference
resources. with the Blight’s signals, the disease takes
Bait can assign other Taker’s as over in mere moments. For most casualties,
Dependents, but not at character creation. the danger is mitigated by the decay and
rigor of the body. But with the wiring “pre-
Latent installed,” Latents become sprinting Vectors
Latents are people infected by the undead immediately upon death.
strain of the Blight without ever suffering As if that weren’t enough, all Latents’
from its living state. This typically is the bodily fluids carry the Blight. The potential
result of injecting Supressin K-7864 shortly to become an extreme danger upon death,
after infection, but it has been known to combined with a general sanitation risk,
occur naturally, owing either to some fault means most enclaves either segregate or
in the Blight’s genetic code or the victim’s outright imprison Latents. Some won’t accept
partial immunity. Whatever the cause, the anyone infected within their walls and a
victim’s brain remains unaffected by the few execute the “veiners” on sight. The vital
Blight: the hemoragic rage typical of Vectors service Latents provide a crew is balanced
187
against the constant threat they pose and the sustainability and debone the Immune like
prejudice that follows them everywhere they cattle. Whether into slavery or slaughter,
go. the value of Supressin is so high that each
It’s possible to add the Latent tough spot Immune is a walking retirement plan. Thus,
in addition to another tough spot, but only the Immune remain desperate to hide
during play (see “Infection” p. 305). At their diagnosis from everyone, in the Loss
character creation, only one tough spot is and the Recession, lest they be “medically
allowed. conscripted” and tortured for the remainder
of their lives.
Immune It’s possible to add the Immune tough
Something in certain people’s bone marrow spot in addition to another tough spot, but
is capable of shutting down the Blight’s only during play (see “Infection” p. 305). At
reproductive capabilities and expelling it from character creation, only one tough spot is
the bloodstream. In the five years since the allowed.
Crash, medical science has yet to figure out
how this works, or what factor in the bone BelIever
marrow is responsible for the effect. Cases of The Crash wasn’t just any apocalypse: it
immunity are dotted across all ages, genders, was the apocalypse we saw coming. When
blood types, and races. To this day, the only the end came, it came as a monster we’d
way to test for immunity is exposing the been imagining for half a century. It was a
patient’s blood to the Blight and observing disaster that everyone secretly thought they
the effect. All that’s understood is that some could handle until it very publicly slaughtered
people can’t be infected, and injecting bone them. And when the pop-culture iconography
marrow from those people into the recently failed, it did so alongside the government,
infected, while not a cure, can revert live science, religion, and every other narrative
Blight into the undead state prematurely, humanity had ever relied upon. Many escaped
resulting in latency. Immune, or “moony,” is the undead only to find themselves wrestling
used to refer to those too lucky to become with the death of reality. All in all, the Crash
zombies. probably broke as many people as it killed.
Or, rather, it opened their eyes. It depends
+Genetic Lottery: The Taker can’t be infected on who you ask. Whether people retreated
Blight, in all its forms, dies in the into delusion or revelation, many couldn’t
bloodstream. Beyond the wounds that would survive with the old ways of seeing. Groups
normally cause infection, an Immune has of like-minded seekers coalesced into cults,
nothing to fear from casualties. This qualifies creeds, schools, and movements of every
them for the same up-close tactics typically imaginable stripe. Ravings transformed into
reserved for the Latent. ideologies and vice versa. Differences in
dogmas grew ever finer and split survivors
-Meal Ticket: The Taker’s living body is into more and more fractured worldviews,
worth 5 bounty per permanently destroyed theologies shifting like lines drawn in a
hit box. sandstorm. Soon, amidst the few zealot
Supressin K-7864 is the single most holdouts of pre-Crash belief and the nihilistic
valuable commodity in the world, and it’s majority, the Loss was populated by hundreds
derived solely from the bone marrow of the of apocalyptic sects, each offering a different
Immune. Though some production lines answer to the end.
farm Immunes for years – subjecting them The general term for those that use a
to endless cycles of harvest and regrowth new faith to survive the post-Crash world
– many choose short-term profit over is Believers. A list of the major groups can
188
be found in “Believers” (p. 150). Players Held to be a crime when committed by
are encouraged to pick one of the beliefs
described in the setting, or they can
individuals, homicide is called a virtue when
design their own with the Market. Either committed by the state.
way, selecting this tough spot means the
character’s world is defined by the new faith,
-St. Cyprian
for good or ill.
The treasure is out there, gathering dust
+Faith: The Taker receives +2 to all Self-
and ripe for the picking... were it not for
Control checks that confirm faith
all the desperate squatters calling it home.
This benefit depends on the defining
Rescuing the Loss from the Lost requires
characteristics of the Taker’s new faith. For
subtlety until the true reclamation can begin.
instance, since Archivists believe mankind is
Staking claim to opportunities requires
already doomed and that they must record
agents, capable and skilled enough to secure
its final days, the death of a friend would
an enclave’s cooperation, but loyal to their true
be easier to handle so long as the believer
masters. The DHQS calls these operators
recorded it. A member of the zealous Black
Stewards: undercover agents dedicated to
Math cult could very well revel at the sight
manipulating the homo sacer into behaving
of a casualty horde. Self-Control checks that
(or dying) according to the Recession’s
confirm the Taker’s worldview are easier to
whims. But corporations field just as many
succeed.
Stewards of their own as the DHQS, each
-Doubt: The Taker starts off cracked in a with their own competing agenda. The tangle
Humanity threat, and Self-Control checks of private/public partnerships that resulted
are required for violations of faith from the Crash blurred the last line between
One doesn’t invent new gods and democracy and oligarchy, and every faction
commandments without some mental strain. has its own pawns on the board.
The same madness that provides revelation A player that picks the Steward tough
permanently unbalances the mind. Thus, spot owes allegiance to a major Recession
believers might be asked to make Self-Control power: typically either the DHQS or a major
checks only a member of the faith would corporation. Like other Takers, the character
suffer from. An Archivist might have a panic risks death over the fence to survive, but
attack as the enclave burns books for heat their desperation is ultimately no more
or overwrites old hard drives. A medical than method acting. Stewards have loved
Crusader, driven mad in the quest for cure, ones living comfortably in the Recession
might weep as others cheer the burning of a and, as long as the spy maintains cover
Vector, mourning the loss of a fresh sample. and follows orders, the family stays safe.
Or the Steward could be a complete loner,
Steward recruited for a dangerous mission in infected
Some in the Recession – staring across the territory precisely because they don’t have
border on a drone feed or from the high-rise attachments. Either way, a Steward’s duty
window of a quarintechture office complex – is to observe, report, and wait for activation.
see the Loss as an opportunity. There is much Once the mission is complete, Stewards get to
profit to be gained from the partial extinction go home to a fat bonus check.
of humanity. Blueprints and prototypes Stewards are sleeper agents, meaning
lay rotting within the bowels of extinct they’re mostly left to their own devices. But
corporations. Infrastructure and territory no matter how many times fellow Takers may
begs to be reclaimed and ransomed off to the save their lives or help them out, Stewards
highest bidder. can never be wholly loyal to a crew or enclave.
189
The continued safety of their real loved organization will call in its marker one day –
ones depends upon a willingness to betray the Steward eventually must complete their
people to the Recession’s financial interests. mission, as determined by the Market. At
When picking this tough spot, the Steward that point, it’s up to the player whether the
player announces the spot normally, but all character executes the mission or comes
characters regard that PC as just another clean, dealing with the subsequent fallout of
member of the Lost until something in game refusing orders.
reveals the truth.
Hustler
+Undercover: Once per game, the character No one survived the Crash alone. Cooperation
may ask their organization for help. The and coordination were all that separated the
Market says yes or no. living from the dead. It took the long scarcity
If a Steward is in a “mission critical” of the carrion economy to turn the survivors
situation – one that threatens the character’s against each other, each enclave preying on its
life or cover – headquarters can be contacted neighbor’s bounty like casualties on flesh.
once per job and asked to assist. The Market That is to say, it took most people awhile to
roleplays the Steward’s handler and ultimately get back in the exploitative swing of things.
decides what qualifies as mission critical; the Some never stopped. Characters with the
Market can say “no” to almost any request. Hustler tough spot had to fight for every scrap
Perhaps the character is too deep in the Loss even before the Crash, and they were smart
to receive help, or maybe the death of an enough to know that just because the dead
entire enclave is deemed an “acceptable loss.” rose, it didn’t stop the almighty dollar. Those
But, ultimately, the Steward wouldn’t be there with a surplus of charisma and a deficit of
if there wasn’t a job to do. If the character shame hustled their way through the dark
can make it seem in the organization’s best days, begging and borrowing what others
interests, superior resources can directed to risked death to obtain. Five years on, the
the Steward’s aid: everything ranging from job ability to survive through charm alone is a
recommendations to air strikes. Of course, useful skill set for any crew. But a lifetime of
the bigger the favor, the harder it will be to loans and scams racks up debt – a debt more
explain such fortuitous gifts. tireless in its pursuit than any zombie.

-In Too Deep: The character may only have +I Know a Guy: The Taker automatically
other Takers in the crew as Dependents, succeeds Networking checks, even without
and the whole crew must make Self- skill points
Control checks if the cover is blown. The Hustlers know everyone because everyone
sponsoring organization may also make has something they want. This means
orders from time-to-time, according to the that all Networking checks automatically
Market’s wishes. succeed. A Hustler has no need to “find”
Humans are social animals. No matter how new References; there’s always somebody
detached a steward tries to be, risking death else the Taker knows. There’s no problem
with fellow Takers forms bonds. In the short sourcing gear or finding out about jobs; the
term, this is a good thing. The horrors of the hustler always has the connection. Players
Loss affect spies same as everyone else, and should note that this ability doesn’t forgive a
having a friend or lover in the crew makes Hustler of any responsibilities except rolling
things more bearable. But seeing a friend the dice. Finding a new Reference may carry
eaten alive is bad for mental health, as is no risk of failure, but favors already used
having a lover discover your sole purpose in still need to be paid back. The Hustler can
existence is betrayal. Lastly, the sponsoring automatically know the price, contract type, or
190
the competition before starting negotiations, scene), but the price must be paid by the end
but they don’t know all three (see “One-and- of the session... or else. What’s “...or else”?
done” p. 173). Once the right NPC is found, That’s for the Market to decide. Failure to pay
all roleplaying requirements and bounty costs could saddle the crew with a -Rep spot, or
remain the same. it could send a hit squad after the Hustler’s
family. It depends on what the Hustler did
-I Owe a Guy: The Market can call in a to weasel out of payment in the first place
marker of 1d10 bounty (the Taker gains one and where the Market wants to take the
Will point). The Taker must pay up to the story. Regardless, the full debt can never be
NPC debtor... or else completely repaid. There’s always somebody
Hustlers craft enormous social circles in else the character screwed over.
order to escape from old enemies and into
new acquaintances. Like capitalism, the Fenceman
character’s network must constantly expand Vectors can climb. Fast. Letting a fresh
to survive because all bridges into the past one over the gate spelled the end of many
get burned. Occasionally, outstanding debts an enclave. Even the relative stiffness of
and bad faith deals catch up with the Hustler. casualties can’t be trusted to keep them out.
Once per game, the Market can call in one They can shamble up slowly accumulated
a marker of 1d10 bounty. The exact reason ramps of their decapitated brethren and the
for the debt is role-played collaboratively by sheer weight of their numbers can collapse
the player or the Market (like any Reference defenses.

191
No, a wall is not enough. Successful reflexes as unwelcome reminders of the hell
enclaves established brigades of Fencemen waiting outside; Takers see a recruitment
on the very first night. It could be called opportunity.
the carrion economy’s first occupation.
Fencemen can be Fencewomen, of course. -In my Sleep: The Taker starts cracked on
Since the name was coined as the cannibal one threat from nightmarish memories
hordes descended, no one can be blamed too Underneath the battlement, or on the other
harshly if gender equality wasn’t the foremost side of some chainlink, it’s hard not to feel
concern. It’s a simple name for a simple task: bad for casualties. They come to the gates in
guard the fence. whatever clothes they died in, like refugees
Initially, this meant firing and stabbing seeking shelter. They gnaw their teeth off on
down into an endless tide of screaming death, the metal, hungry eyes blindly spinning in
relearning siege warfare in what veterans their sockets, too dumb for pain or solace.
have come to call “the Crash course.” After Fencemen see the undead, and the elderly
the torpor, it meant meticulously cleaning undead, and the infant undead. They see
the fence of casualties and the occasional former neighbors, friends, spouses shamble
excursion outside the wall to remove the past the fence, an endless parade of ghosts.
Blight-infested remains. Now, most enclaves And Fencemen are expected to execute and
have thinned the casualties around their burn every one of them. All day. Every day. In
borders to negligible levels, and maintaining 12-hour shifts. Eventually, desensitization sets
the border has become a sleepy profession. in, but no one working the fence comes away
Most Fencemen now supplement their whole. The same twitchy personality that
income with whatever amounts for police makes Fencemen good Takers makes them
work in their enclave; a job inherited due equally unreliable.
more in part to armament than ability.
Experienced Fencemen are uniquely Scavenger
qualified for warfare in the Loss, but as Any idiot can play keep away with the dead
demand wanes, many of the enclave’s best for a few minutes. It takes a specialist to
warriors have migrated to Taker work. For do the same for days on end, in strange
some, joining a crew means a return to the territory. In the earliest days, there was no
intoxicating terror of the early days. For need for Takers. Fencemen would distract
others, it’s a deadly lesson in how much the casualties while scavengers raided the
difference a fortification can make. surrounding ruins. They had few weapons and
no promise of payment. The only currency
+Headshots: The Taker receives +1 on any was speed and a keen eye. They found what
attack check against casualties or Vectors they needed or starved. And if they got bit?
Punching tickets, popping pimples, whack That was one less mouth to feed.
a C – Fencemen come up with cutesy names As the carrion economy established itself
to use around polite company, but the job and pickings grew slimmer, Takers came to
ultimately amounts to shooting or stabbing prominence. Most of the early scavengers
people in the head. All day. Every day. In found safer work within the fence or
12-hour shifts. Anyone that’s worked the specialized, forming businesses around
fence has a hard time hiding it. Their gaze copper wiring or canned goods or whatever
tracks the head of everyone they see, affixed else they were best at finding. But a few never
right between the eyes as their hands twitch, lost a taste for the hunt. They kept raiding the
involuntarily guiding invisible weapons to Loss, delving deeper, recycling greater value
a kill shot. After a few years, the muscle from the wastes than was thought possible. As
memory doesn’t leave. Most people view these the rest of their ilk succumbed to wage slavery
192
or went out of business, true Scavengers the perseverance of survivors with a repeat
became tinkerer-gods, constantly hacking, viewing of the apocalypse. Even among those
dismantling, or repairing the next piece of lucky enough to emerge from two holocausts
life-saving equipment. But the treasure troves unscathed, very few can continue on.
get further away every day. Most Scavengers Watching the death of two worlds is enough to
eventually find themselves joining a crew, if shatter the minds of most. Most.
only to watch their backs as they continue Sometimes, after a tragedy so horrific even
picking through the entrails of the old world. the jaded people of the Loss refuse to speak
of it, someone will emerge from the wreckage
+Salvage, salvage everywhere: The Taker ready to start over yet again. They journey to
starts the game with 20 bounty the next enclave over, knocking at the gates
A Taker with the Scavenger tough spot is like any other dead man. Most enclaves let in
better off than most. Either they got lucky these poor souls out of pity. Nearly as many
with a big find shortly after the Crash, or a come to regret it.
keen eye keeps them in better-than-average The Lost call these super-survivors
scrap. Whatever the reason, the Scavenger “Roaches:” creature destined to inherit the
has 10 more bounty to use at character earth. The name is far from a compliment.
creation. The additional ten can be spent No one can guess the shameful, sickening
however the player wishes. It can be banked things the Roach had to do to survive and
for retirement, spent on a fancy gadget, or the survivor’s wild, haunted eyes discourage
saved for an emergency. But once the surplus anyone from asking. About the only people
is gone, it’s gone for good. Pickings are getting willing to associate with such cursed souls are
slim in the Loss, and Taker work is the only Takers. As messed up as a Roach may be, they
way to get ahead as the game progresses. don’t die easy, and that’s all the average crew
can afford to care about.
-Not a screw that fits: The Taker is It’s up to the player and Market to decide
permanently at -1 Refresh what exactly happened before the character
The same mindset that finds the best joined the current crew. It can be part of the
stuff damages the ability to prioritize it. setting’s past that comes to play a big role in
Scavengers’ homes still look like a collection the future of the campaign, or it could be a
of pre-Crash trash and stray cats. One may personal tragedy that the PC never speaks of.
have recovered a spool of HDMI cables larger
than a bull, but he forgot to buy ammo for his +Survivor: The Taker may damage Humanity
gun. Another may have sourced new batteries to assist any skill check at +1 per point lost.
for her specs, but she didn’t spend that time Some ancient, animal instinct won’t let
restocking her rations. The fetishization of the Roach go down. Past the point where
objects that saved the character permanently life seems anything but a torturous burden,
damages the ability to tell the difference some ancient reflex keeps a Roach fighting
between useful and might-eventually-be when others would succumb. Roaches
useful. Thus, a scavenger’s Refresh rate is literally fuel their survival with Humanity. In
ADP - 1. a firefight, points in Detachment can be spent
like charges from a gun to add to a check. If
Roach injured, a Roach burns through sanity to keep
The renewal of economic activity in no way going. The fearsome, primordial refusal to die
implies stability. Enclaves regularly fall to kept the character going through the Crash,
raiders, sabotage, believer death cults, Blight helped them survive the fall of an enclave, and
outbreak, civil war, and common disease. keeps the PC moving on even now, living a life
These disasters peculiar to the Loss reward that long ago lost hope of recovery.
193
-Lone: The Taker’s past experience leaves PotentIals
them cracked in all three threats at the Mechanically, Potentials determine the
start of the game. maximum skill points a character can have in
A Roach no doubt possessed exceptional the associated skills.
mental fortitude at one point, but the Loss’s Narratively, Potentials represent the
merciless string of cruelties has filed the peak of a person’s abilities. For instance,
person’s mind into a jagged, brittle point lifting weights a couple times of week would
aimed only at survival. Yet survival is not increase the Resistance skill, but not the
the same as living. Though retirement and Strength Potential. Lifting practices muscle
recovery remains possible, the character memory, endurance, and efficiency in a
perpetually teeters on the edge of a slippery specific type of exertion. Lifting weights,
slope. The price of being able to burn through doing pylometrics, stretching properly, eating
rational thought to survive is having less of it a strict diet, and studying the anatomy of
to work with later. bodybuilding would gain a point of Strength
Potential. Potential measures the degree
PICKING Spots Example to which the character’s lifestyle supports
Morgan imagines Mal had a lot of resentment certain expertise, which is why nobody with
at the pre-Crash world. But demure, silent a pack-a-day smoking habit (Speed 1) holds a
anger isn’t her style; Mal would have marathon record (Athletics 5).
externalized that frustration. Morgan picks Before the Crash, there were people with
the weak spot: “Shock and Awe.” Mal earns 0’s in their Potentials that got along just fine.
a point of Will any time she pisses on the Hell, there might still be a few alive in the
sensibilities of a possible ally, especially if Recession. But out in the Loss, those people
she doesn’t like them. NPCs that read her are dead or worse. The Blight has a selective
weak spot might antagonize Mal until she effect on human survival, Takers especially.
embarrasses herself with crass behavior. Only the peak performers live long enough
Mal was told all her life that her obsession to enter the game, so put one point in every
with mechanics was too manly. It caused Potential and assign the other five points from
her a lot of pain as she was growing up. there.
The character has a lot of sympathy for At character creation, no Potential can
people still trapped in oppressive systems, be above a three. Buying Potential after
so Morgan gives her the soft spot: “Round character creation costs bounty (see p. 214)
Pegs in Square Holes.” Any time Mal can help
someone that doesn’t quite fit in, she does so. Strength (STR)
But her sympathy for the oddballs can also be Strength (STR) measures general physical
used in negotiations to lead her by the nose. prowess: muscle mass, memory, weight,
Morgan figures that a hands-on learner and distribution. Strength is used to drive
like Mal probably found her niche quick after melee weapons through bone and barricade
the Crash. She picks the Scavenger tough doors against the undead. It’s used to punch
spot and decides to bank the extra bounty it competition in bar brawls and wrestle
provides. The permanent reduction of her casualties to the ground.
Refresh is going to hurt, but Morgan figures STR also determines Haul rating. Takers
it will be strong motivation to keep Mal frugal can carry Haul equal to their STR and
in the field. The nest egg will come in handy still perform the intense physical exercise
if the crew falls into debt, and the spot best demanded of the job. The concept is
explains the skills Mal has to offer her crew. explained more in depth on p. 264, but for
now, understand that, rather than an exact
measurement of weight, Haul abstracts to
194
bounty per unit. Whatever the Market price an additional three turns (turns equalling
for a unit of supply is, Haul represents how her SPD) to headshot the monsters before
many units the Taker can carry. they get close enough to attack. Were the
The Market never tells how much treasure character’s SPD 1, there would be only one
is located at a job site, but the Market does more turn of breathing room before the
have a responsibility to tell the crew how mob struck again. More details on how SPD
much each unit of treasure is worth. Haul relates to casualties can be found on p. 296.
informs the player how many units their Taker In combat against living foes, players roll
can carry. just the Black to determine initiative order,
STR also determines the modifier for when but they can add their SPD to the result. More
the Market calls for a Health or Infection information on determining initiative can be
check. Health checks occur when the found in the Combat chapter (p. 275).
character is trying to resist common disease, When Takers become gassed (see p. 280),
exposure, or some other more traditional rations can be refreshed by metabolizing the
threat. Infection checks occur when the character’s inner reserves. The maximum
character are exposed to Blight. Either way, number of charges that can be refreshed this
STR is added to the Black when the Market way equals the SPD rating. So, if a Taker with
calls for these checks. a SPD of 2 runs out of rations, two charges
Finally, if the Market is running a Boom can be earned after taking a turn to rest, but
game that allows default rolls to STR, the never more than two charges worth.
Taker must roll a Black result equal to or
under the STR to succeed. Remember that
the STR Potential represents raw power:
not the ability to apply it effectively. If a
Market allows defaulting to STR, it should
be reserved to checks where panicked,
adrenaline-fueled thrashing has a chance of
success.
RatIon Use
Speed (SPD)
Speed (SPD) measures a Taker’s overall Rations are the charges players use to buy
quickness over a sustained period of time, rolls in most STR and SPD skills. Rations
abstracting a combination of cardiovascular are spent in the moment; combat does not
fitness, reflexes, and grace. SPD is required need to stop while the characters eat protein
of skills like Shooting, Athletics, and anything bars. Spending rations represents eating a
else involving precision movement under time sufficient amount of calories before physical
constraints. exertion and enough to recover afterwards. If
How far characters can retreat in combat your group wants to roleplay every time the
on a successful Athletics check depends on team sits down to eat some beans, go for it.
their SPD rating. The distance casualties Just know that rations don’t have a mechanical
have to travel before they can attack is benefit until people start buying physical rolls,
measured in Shambles. If the mob of dead so for simplicity’s sake, that’s when rations are
Amuu is fighting closes within 1 Shamble, used.
she’s going to want to get away. The player
buys-a-roll with a charge of rations, checks
Athletics, and succeeds. Now, if Amuu’s SPD
is 3, the character is now 4 Shambles away,
or, to put it another way, Amuu now has
195
AdaptablIty (ADP) Refresh forgot to bring ammo into a zombie
Adaptability (ADP) represents an overall wasteland. Of course they need ammo. They
aptitude for situational awareness, quick need everything. Everyone in the Loss needs
thinking, and self-discipline. If using a skill everything and there’s not enough to go
to perform an intellectual action on the fly around. ADP and Refresh represent the ability
or cope under extreme pressure, that skill is to source goods in an environment of constant
probably attached to Adaptability. scarcity. Running out of Refresh doesn’t
ADP determines Refresh. Refresh indicate absentmindedness; the character
represents the Taker’s ability to plan ahead, knows what they have and don’t have in their
source, and efficiently pack extra supplies in- backpack, but staying at home is never an
between jobs. Refresh is spent in the moment option when enclave rent is due.
to refill charges on gear. If a gun goes empty, Refresh... well, refreshes... at the end of
spend a Refresh and slap in a new clip. If the every job, no matter how much was or wasn’t
first aid kit runs empty, spend a Refresh and spent. The game always starts with Refresh
pull a new roll of gauze out of the backpack. If equal to ADP, and it can be spent recharging
the flashlight dies, Refresh is new batteries. If items from there.
food runs out, Refresh is a new MRE.
Refresh is explained more in-depth in the INTELLIGENCE (INT)
Materialism chapter (see p. 240) but for now, Intelligence (INT) should probably be
suffice it to say that ADP determines Refresh called “Intelligences.” It measures the total
as an abstract measure of the character’s mental capacity of a Taker. It differs from the
preparedness. It’s not that a character out of cognitive functions attached to Adaptability in
196
that INT-based skills take time. For instance, Reference available. Dependents should
it’s difficult to Research the price of grain be integral to the character concept; it’s a
while zombies are trying to break down the loved one for whom the Taker risks life and
door. This doesn’t mean that INT skills can’t sanity. References can be assigned mid-
be used in high-pressure situations (shit game and hold any kind of relationship the
happens), but INT skills take time, even in player wishes. As the relationship is financial,
combat. a wide variety of emotional relationships
The guidelines for when to make dice are encouraged (i.e. you do not have to like
checks (p. 174) are never so important as everyone you work with). A high CHA means
when considering whether to default on that the character can recover quickly from
an INT check. If the player wants to know emotional trauma and utilize many favors
something about the setting, the Market from their References. However, healthy
should tell them whenever possible. After relationships are based off mutual exchange,
all, the characters live there: they are the and even time spent chatting costs money.
real experts. If the player wants to know The same CHA that heals Humanity damage
something about the setting the Market and fixes failed dice rolls adds more financial
doesn’t know either, let the player dictate burdens to the Taker.
the truth of the matter. Build the world
collaboratively, not against each other. WIll (WILL)
If the player wants to know some bit Will is the only Potential not attached to
of financial information for negotiations any skills because it is, by nature, difficult to
– something normally revealed by a quantify. It’s the stuff survivor’s guilt is made
Networking, Research, or Foresight – this of, the X factor that lets one person live and
is the only situation where defaulting to the next person die. The impact of Will is
INT might be acceptable (and even then as often ascribed to divine providence as it
only in a Boom game). Failure must have is to stoic determination. It’s a bastardized
consequences (ignorance is usually cured confluence of unbelievable luck, unbreakable
painfully), but if the information can possibly resolve, absurd optimism, and grim realism.
be known as a piece of random Loss gossip Will is the only Potential that can be spent.
or trivia, allow a default INT check. Failure At the start of a new game session, characters
falls under the one-and-done rule, but players have as many points of Will to spend as their
desperate to know everything can succeed-at- Will score. Spending a point of Will is very
cost by tapping a Reference. powerful and can achieve any of the following
effects:
Charm (CHA)
Charm (CHA) is the blanket term for social • Switch Black and Red numbers (B4/R9
acumen and empathy. Related CHA skills becomes B9/R4)
have simple uses in game – such as using • Upgrade a success to a Critical Success
Deception to lie to a guard – and more • Buy another narrative benefit to add onto
complex uses in the negotiation mechanics an existing Critical Success
(see p. 320). While CHA might not be very • Negate an opponent’s Critical Success
useful when surrounded by hungry casualties, • Turn a Critical Failure into a regular
it’s essential for making trips out into the Loss failure
financially worthwhile. • In combat, shift the damage onto a piece of
CHA also determines the number of gear or different hit location
Dependents and the number of References • Jump to the front of initiative order (see
a Taker can have. For instance, a character p. 275)
with CHA 1 has one Dependent and one
197
Will points gain be gained and refreshed in but skills never stack with Potentials.
the following ways: Skills may not exceed their associated
Potential. Additional skill points are
• Buy a point of Will in character purchased with bounty after character
advancement creation (see p. 214)
• Follow a weak spot into trouble
• Fulfill a personal obligation to a soft spot
• Suffer because of a tough spot
• Rest in-between jobs/game sessions “But a +1 Is useless!”
Since criticals are always triggered on natural
AssIgnIng PotentIals Example doubles and ties go to the Market, playtesters
Mal gets one point in every Potential for free. have argued that having a +1 in a skill is
Morgan wants a smart, practical character. essentially useless. This isn’t entirely true. For
Mal has gotten strong handling engine parts example, if the dice for a Shoot check roll B2/
and building fortifications over the last five R3 and the Taker spent an extra charge of
years, so she goes up to STR 2. She’s always ammunition beforehand, the check is a success
been practical and known for her common (B2+2/R3) where it would have failed with only
sense, so she gets ADP 2. Morgan wants Mal the +1 skill or the extra charge separately.
to be very useful to her crew and gives her More importantly, the Taker had the ability
INT 3. Finally, nobody gets through the Crash to aim that gun at all. Defaulting to Potentials
without determination and luck, so Mal buys isn’t allowed in a Bust game. In most situations,
another point of WILL. Her final Potentials characters that don’t have at least a +1 in a skill
are STR 2, SPD 1, ADP 2, INT 3, CHA 1, don’t have enough expertise to even hope for
WILL 2. success. If the check is such that even a total
layman might pull it off, the Market shouldn’t
have the player make skill checks in such low
SkIlls stakes situations.
Characters start with 20 skill points. If using Boom defaults, a +1 skill, as opposed
Potentials are good for describing a to a +1 Potential, increases the probability
character, but they’re minimally active of success by 35%, allows extra spending on
in gameplay. They describe maximum charged gear, and permits the use of Will. Even
performance, not actual performance. Nearly default checks to a Potential of 4 have worse
every dice check players make in Red Markets odds than that.
is modified by skills and it is these specific
abilities that define a Taker’s success.
In character creation, skill points trade at
"Full PotentIaL"
a one-to-one ratio. The number of points in a
A skill rating that is equal to its associated
skill is the modifier that gets added to Black
Potential is at “full potential.” This means
when rolling for that skill. So, if someone
that though a character might possess some
were trying to lift a grate off a manhole cover,
of the abilities required to increase a skill,
they would make a Resistance check. They
some other aspects of their physiology or
would NOT make an STR check, because
education is holding them back from further
without skill in Resistance, they don’t know
advancement. For example, a character
how to use that Strength well (lifting with the
might want to take their Mechanics to the
back, for instance). If a piece of gear would
next level (Mechanics 3) but they need a
modify the check, charges are spent and the
better understanding of physics before that’s
bonus is added to skill. Basically, the benefits
possible (INT 2). They might know enough
of using tools can stack with associated skills,
about archery to improve their accuracy
198
(Shoot: Bow 2), but they need a deeper LIst of SkIlls
familiarity with the way windage affects The following list of skills can also be
ballistics in general (Shoot 1) and better found on the character sheet. Players and
hand-eye coordination (SPD 1) in order to Markets are encouraged to collaborate
apply that knowledge. when constructing additional skills and
The narrative description of how Potential specialization they desire to see in their
caps a skill’s development is up to the player. particular campaign.
Just remember that, in real life, you probably
haven’t rated your skill set according to
any consistent system, and even if you did, What do I really need?
performance would still vary widely from If a skill weren’t useful, it wouldn’t be on the
day-to-day. The Taker is going to think of their character sheet, but not all skills are created
development in terms of specific talents and equal. Red Markets has a few skills that are
frustrations. In Red Markets, Potential stops safe bets for maximizing a Taker’s chance for
skill development and costs a lot of bounty to survival. These skills aren’t essential (and I’d
improve so as to emphasize a single economic argue a story of the asthmatic, neurotic IT
truth: education is as much a commodity professional that survives the zombie hordes
as anything else. Increasing human capital is damned interesting) but going over the
requires actual capital. No one learns fence without them is more dangerous and
computer programming by decapitating challenging.
zombies. Athletics is used to dodge attacks and run
from danger. Cardio is rule number one.
SpecIALIZATIONS Shoot is important if you aren’t Latent or
It’s possible to be a great driver and have Immune. Melee combat with casualties when
no idea how to even start an airplane. Many your character is susceptible to infection is
world-class snipers would be stymied when extremely dangerous. One bad check and
asked to operate a catapult. Certain situations the whole party becomes Vectors. Melee and
and tools require expert knowledge. If a Unarmed skills aren’t bad to have as well, but
player wants to be skilled in one of these keeping distance is a priority in combat.
areas, it requires a specialization. Self-Control is vital for keeping a character
Specializations are built on the foundation effective. Lose your mind and it won’t matter
of a skill, just as skills are built off a Potential. how healthy and well equipped you are.
Specializations are required for some pieces Someone needs Research or the group is
of unique gear (see p. 239) and cost additional going to be at a disadvantage in negotiations.
skill points. Let’s say the player wants to use Similarly, a lot of players think of scams that
an archaic weapon like a sword. The skill involve Criminality.
they would buy first would be “Melee.” And Someone with a high Scavenging skill can be
because wielding a katana is nothing like surprisingly profitable.
batting practice, the player would then have A group without a CHA skill specialist is
to spend another point in “Melee: Sword.” A going to be hurting for bounty all the time.
pilot would need to spend points in both Drive Alternately, groups that don’t want to specialize
and Drive: Plane. Specializations can exceed too much and/or want to take turns negotiating
neither the skill rating nor the associated can utilize the Fixer Rules (see p. 349)
Potential. The only mechanical benefit of
specializations is the ability to succeed with STR SkIlls
equipment and in situations that would All dice rolls for STR skills must be bought
otherwise be impossible. with a charge of rations. Unless the Market
calls for a precision check, all STR skills
199
can spend extra rations before the check to Melee
“overexert” and increase chances of success. The same considerations of Unarmed
Takers that are gassed cannot use any STR combat are complicated by wielding a
skills until refreshed. blade or bludgeon. The weapon used
determines the damage type of a melee
Unarmed attack. Specializations in the Melee skill focus
Hand-to-hand combat, martial arts, and any around unusual or archaic weapons: swords,
other knowledge that factors into a brawl spears, nunchaku, etc. The Melee skill is still
– Unarmed is great for knocking out other used for weapons which can be thrown due to
humans, but it won’t do much against the buying the weighted upgrade.
undead beside push them away. All Unarmed
attacks do Stun damage, save for two Resistance
exceptions. On a critical success, the player The ability to move heavy weight and resist
can choose to double Stun damage or convert enormous pressure. Resistance is not used in
to Kill damage. Certain gear, such as spiked combat because it emphasizes raw strength
gloves, can also turn Unarmed attacks into rather than strength and speed. Grappling
Kill damage. Specializations may be useful if a casualty would be an Unarmed check, but
the player wants to focus on specific contexts holding on to the thrashing corpse would
where a generalist might otherwise receive be Resistance. Use this when barricading
a penalty: grappling, blind-fighting, “peeling” doors against a mob or blocking a hallway
(knocking casualties out of a mob), fighting by tipping a vending machine. There are no
with a prosthetic limb, etc. specializations in this skill.

200
Bust Rule: Accuracy Counts
In this rules variant, rations used for STR skills ADP SkIlls
are only charged when spent on Resistance. ADP skills are a grab bag of traits prevalent
For Unarmed and Melee checks, the rolls must in survivors of a zombie apocalypse. These
always be made at precision difficulty. It doesn’t skills are one-and-done checks. If the Taker
matter how hard you swing if you don’t hit fails, they can succeed at cost (according to
anything. the Market’s discretion), spend a point of Will,
or accept the consequences. They can’t just
SPD SkIlls keep trying until success comes. In situations
SPD skills require power with precision. that allow for such leisure, they shouldn’t be
Dodging out of the way of machine gun fire is rolling in the first place.
certainly something a Taker would put a lot
of effort into, but going too far could just as Awareness
easily mean jumping into the path of some Awareness goes beyond sharp eyes. Taker’s
bullets. Only one SPD skill requires rations need to have the maps of an area memorized,
to buy-a-roll (Athletics), but none of them are noses sniffing for the stench of dead flesh,
available if the Taker is gassed. and ears open for the click-clack of a rifle
bolt. If the Taker has the opportunity to notice
Shoot something that might help them out in the
It does what it says on the tin. The Shoot future, check Awareness to see if they pick up
skill is added to Black in addition to whatever on it. If the story can’t continue without the
extra charges a player might spend to ensure clue or information, the Market just tells the
success. Specializations are needed to players what they see. Awareness determines
operate military grade weapons (e.g. mortars) whether the Taker gets useful information;
or archaic projectile weapons such as bows or it does not determine whether the player
muskets. gets to hear the game’s story. There are no
specializations in this skill.
Athletics
Check Athletics to see if the character can Self-Control
get somewhere quickly. Athletics can also be The ability to control one’s emotions, or at
used to dodge any incoming attack, so long as least defer them long enough to finish the
the Taker has a twitch to spend in that combat job, is vital for a Taker’s survival. The Market
round (see p. 278). Need to climb a tree to calls for Self-Control checks whenever
escape the undead? Athletics. Need to reach characters witness something horrific,
that cover to flank the sniper? Athletics. Need depressing, or otherwise stressful. Success
to run to the next enclave and warn of the means that damage to the Taker’s Humanity
raider attack? Athletics. Characters missing is minimized or negated; failure means one of
a leg need to specialize in this skill to move the character’s threats to Humanity increases.
effectively with their prosthesis. There are no specializations in this skill.

Stealth Scavenging
Hiding, belly crawling, and staying quiet The ability to find useful things out in the
all require the muscle memory and grace Loss is what the business is all about. It’s an
represented by the Stealth skill. Stealth can essential survival skill, as well as an effective
be used to flank in combat without provoking method of controlling overhead and keeping
an attack. Stealth doesn’t cost rations to use, a crew profitable. Scavenging is used to find
but if the situation calls for speedy sneaking, materials to repair existing gear or build new
the Market might rule that rations need to be tools. It’s used to loot the backpacks of slain
spent. enemies and find the best salvage at a job site.
201
Most commonly, Scavenging determines just Foresight
how much bounty can be found amongst the Thinking that’s been done beforehand is
disgusting rags of slain casualties. There are often mistaken for quick thinking. The Loss
no specializations in this skill. demands preparation for every possible
contingency. The Market can call for Foresight
Driving rolls to see if a player is allowed to Refresh an
Driving a car is something every character item if using the High-Stakes Refresh rules
can do. Driving a car down a wreck-strewn, (p. 242). More commonly, Foresight is used to
abandoned country road with a Vector get tactical information “on the ground.” For
trying to punch through the windshield is instance, no one is going to know for certain if
not something every character could do. there are Causalities roaming around in that
Drive checks are only called for in this latter coal mine or not, but a successful Foresight
instance. If there is no danger in failure, check can guess which tunnel they would
assume the character knows which one likely congregate in. Want to know what
is the gas and keep the dice in the bag. the weather is going to do? That’s going to
Specializations in Drive can be taken for be a Foresight check to see if the character
unusual vehicles that require extensive remembers to check the forecast. There are
training to operate: tanks, planes, boats, etc. no specializations in this skill.
Criminality
A character’s general knowledge of bad Research
behavior, ranging from how much weed is Research is essential for getting the scoop
in a dime bag to the best place to hide a on lucrative contracts and arriving to
body. If someone needs to pick a lock, spot negotiations prepared. It’s also useful for
a pickpocket, or figure out which one is the scanning networks for any intel that could
gang leader, those are all Criminality checks. save lives out in the Loss. Research is only
There are other skills for more high-tech rolled when learning a bit of information
crimes like computer hacking or insider might help characters succeed or profit. Clues
trading. Criminality specifically measures essential for moving the job forward are just
the analog bad behavior only mastered in the given to the players without a skill check.
slums of society. There are no specializations Players that want to know some unrelated bit
in this skill, as any specific forms of larceny of knowledge can simply narrate that bit of
(spying, pyramid schemes, etc) would best be the setting. Research requires some electronic
represented by a Profession (see p. 203). gear (or at the very least a library) in order
to access the information. There are no
INT SkILls specializations in this skill.
INT skills are one-and-done checks. The
Taker either knows how to do it or they don’t. Mechanics
Failing INT skill checks should never hold You find a device that runs on electricity:
up the story, though. Tapping References (p. can you fix it, hack it, build it, and power it?
210) is the primary way to succeed at cost Make a Mechanics check to find out. This
while still getting the desired information. also includes a general understanding of
As mental actions, INT skills don’t require physics and construction techniques required
spends to buy a skill check. However, since to make, repair, and repurpose items with
INT skills are widely applicable, the Market moving parts or construct tools capable of
may call for charges to be spent on associated withstanding repeated stress. A high score
gear. For instance, using Research to find in this skill means you can carve a war club,
some juicy gossip on Ubiq wi-fi would require take apart an engine, or build a chair with
a charge from a laptop’s battery life. enough materials and time. Mechanics is a
202
measure of general handiness, so there are with Profession: Security Consultant or
no specializations in this skill. Any devices Profession: Computer Science could take a
sufficiently advanced to need a specialization shot. Likewise, the best car mechanic in the
should be covered by a Profession skill world is screwed if trying to shut down an
instead (see below). overheating nuclear reactor, but the lady with
Profession: Nuclear Physicist has a chance.
First Aid Profession skills describe what a Taker
First Aid refers exclusively to battlefield did before the Crash. Anything that helped
medicine. If you want to nurse someone them survive in the wasteland should become
back to health over a period of months or a tough spot (p. 185). So no one should be
stop the enclave’s dysentery epidemic, take taking “Profession: Zombie-killer” or anything
Profession: Doctor. If you want to keep your else sufficiently game breaking. Jobs too silly
gutshot friend from bleeding out, invest for a good character backstory don’t deserve
in First Aid. First Aid doesn’t require any representation on the character sheet.
charges to make a check, but it is one-and- Furthermore, the real-world difficulty of
done for each injury. Charges from a first aid specializing in multiple skill sets is emulated
kit or scavenged supplies don’t actually heal by the mechanics. The first Profession skill
hit boxes. Spending more charges merely can be bought regularly, but the price for a
increases the chance of success. The amount second Profession jumps to 2 skill points per
healed depends on the Black, and it spends +1 bonus. A third Profession skill would only
at a 2-to-1 ratio: it takes one Black to turn a reach +1 after 3 skill points were dumped
box from Kill to Stun damage, and another into it. Loading up on Profession skills shows
to erase Stun damage. This means that a diminishing returns.
success in First Aid can only stop a character
from bleeding out and heal some damage. CHA SkILls
There are no specializations in this skill. Skills under this Potential are unique because
they have two distinct uses. In the majority
Profession: X of gameplay, they are one-and-done checks
Profession skills are essentially free made as players interact with NPCs and other
specializations. Every Profession skill must Market forces. A success means the PCs
have some sort of recognized occupation get what they want. Failure means the Taker
attached to it, and the skill rating refers to must try a different social tactic, suffer the
anything the player can reasonably argue consequences, or tap a Reference to help (if
is part of that job’s skill set. For instance, a applicable). However, the negotiation rules
character with the skill “Profession: Doctor complicate CHA skills and provide each one a
3” would have a +3 to treating a flu, stitching unique role in securing prices and contracts.
wound, prescribing medication, researching These special cases are explained in depth in
the Blight, reading a medical chart, and much Negotiation (see p. 320)
more. CHA skills do not require any charges be
Though they are more versatile than other spent to buy-a-roll unless a piece of charged
specializations, the function of Profession gear is being used to facilitate communication
skills is similar in that it allows a chance (such as battery life on a communication
for success where there was none before. device). There are no specializations in CHA
Let’s say a player wants to use Criminality to skills.
break into a vault, but the door is guarded by
a biometric security lock. An average street
thug wouldn’t know where to begin bypassing
such advanced hardware, but someone
203
Networking Sensitivity
Make a Networking check to find the person Sensitivity is a combination of empathy,
with the goods you need. Networking can psychology, and sociology. This skill
be used to get leads for jobs, source gear check picks up on aspects of characters’
for purchase, or contact References. If a personalities that they would prefer stay
Reference is paid off, a Networking check hidden. Sensitivity in negotiations is vital for
can replace a listed reference with an NPC figuring out a client’s spots in the moment.
more useful to the current situation. Most
negotiations start with a Networking check Deception
that gives the crew a lead on the job. Tell a lie and be believed. Deception in
negotiation moves Sway by utilizing false
Persuasion promises, or it can be used to maintain a
Checks for Persuasion are limited to poker face when a client exploits a PC’s spot.
situations in which the PCs are trying to In either instance, failing a Deception test
convince an NPC of something that is true; always has negative consequences.
misinformation or coercion call for different
skills. As with all CHA skills, players should Intimidation
roleplay their rhetorical appeal to the NPC Scare an NPC with words and actions.
rather than merely “make a Persuasion Intimidation is used in negotiations for a
check.” In negotiation, Persuasion is the “walk away” bluff that can end negotiation
primary means of gaining Sway (see p. 327). early.

204
Leadership Dependents are people the Taker loves and
Leadership differs from Persuasion in cares for at their home enclave. Were it not
both size and circumstance. Want to get a for these loved ones, the Taker might work a
merchant to give you a discount? That’s just small job, get paid in rations, and never risk
a Persuasion check. Want to get the whole leaving the fence. But life in the Loss is short
enclave to agree to an income tax? That’s and brutal, and life in the Recession cutthroat
Leadership. Convince a date meet you at a and competitive. The Red Markets are the
restaurant? Persuasion. Convince an army only hope for these Dependents to get out and
to follow you into hell? Leadership. This skill the Taker is their only lifeline.
also determines the length of negotiations Dependents aren’t totally helpless, but for
by measuring general assuredness and body one reason or another, they don’t fare well in
language. the cutthroat survival capitalism of the Loss.
Exactly why is up to the player to describe.
AssIgnIng SkIlls Example Perhaps they were crippled physically or
Mal only ever worked to pay for her tinkering emotionally by the Crash. Maybe they’re too
habit. She’s trained her whole life to be a young or too old to earn their keep in an
mechanic, phoning in every other occupation. enclave. More than likely, they just lack the
So Morgan takes Profession: Full-time skills the carrion economy demands and their
Mechanic 3, figuring it represents her labors don’t rake in enough bounty to pay all
character’s past and is more versatile than the bills. Whatever the reason, Dependents
wasting points in something more general like can’t thrive without the financial assistance
“Mechanics.” She got First Aid 1 in a CPR of a Taker. The bounty they receive might
course, Research 1 from public schools, and literally keep them alive by stocking food
Foresight 2 for having her head screwed on and medicine. Or perhaps the death waiting
straight. beneath the Taker’s safety net is more
There’s nothing quite so fun as exploding a figurative. For instance, one character might
zombie skull with a wrench, so Mal has Melee risk death in the Loss to keep her sister out
2. Still, close combat is a bad idea because of a brothel, or to protect a delicate child’s
Mal is neither Latent nor Immune. She puts musical genius from being dulled by brutal
one skill point in all the SPD skills so she physical labor.
won’t be totally helpless at range. It’s up to players to name the NPCs that
Mal’s always on the hunt for parts. She make up their character’s family, develop
takes Awareness 2 and Scavenging 2. Drive their backstories, and explain why the Taker
2 helps navigate the clogged roads on her supports them. The Market (or another
supply runs. She throws in Self-Control 1 person at the table named by the PC) is
because the Crash hardened her. responsible for playing the Dependent in any
Finally, while Mal is too standoffish to be scenes where they interact (see “Vignettes” p.
much use negotiating contracts, Morgan 415). Narratively, these characters make up
figures she’s okay at reading people and takes the populace of a crew’s enclave. They serve
a point in Sensitivity. as a reminder that no one chases wealth out
in the Loss without good reason. Innocent
people back home have their lives on the
Dependents line... the bottom line.
CHA determines the number of Dependents
a Taker has to support and be supported by.
AssIgnIng Dependents Example
The more social a character is, the easier
Morgan figures Mal survived the initial
it is for them to become tangled in messy
outbreaks due to her isolation. She lived far
relationships.
away from her family. Her few friends at the
205
garage were casual. As the news grew worse of Humanity damage, which is the currency of
and they stopped showing up for work, Mal a character’s emotional well-being. Humanity
just picked up more shifts. By the time things is tracked along three “threats” that endanger
got out of hand, there was no one worth the sanity out in the Loss: Detachment, Trauma,
risk of saving. She lived through the few and Stress. The complete Humanity rules are
months of terror alone and was starting to explained later (p. 310), but the only other way
wonder if survival was worth it just before she to recover Humanity is by spending bounty to
found an enclave. relax and recover between jobs. Time used
That’s where she met Janice. Morgan relaxing, healing, and recovering is not spent
figures Mal has no patience for useless scavenging, repairing, and working towards
people, so her attraction to Janice originally survival. The opportunity cost of trying to stay
came from her expertise as a chef. Sadly, sane eats up capital like anything else, and the
cuisine out in the Loss is more about calories price of healing invisible wounds can really
than taste, so there is little Janice can do stack up after a particularly horrific mission.
to earn her way beyond basic cooking and Dependents help alleviate the burden by
physical labor. Morgan decides Janice is one providing quality time.
of the few people in the world that can make At the beginning of the session or the end
Mal laugh and that her character would kill to of the current job, players get a vignette scene
protect that. Morgan writes Janice down on between their character and a Dependent of
her sheet in as a Dependent. their choice. The player, the Market, and any
When it comes time to roleplay scenes other PC stepping in to roleplay a Dependent
between the two, Morgan can pick among the can negotiate any kind of scene they wish,
three themes for vignettes (see p. 416). If Mal picking from the three themes or narrating
needs help, the lovers can try to pretend the some other kind of interaction. Perhaps one
terrors of Mal’s job stay outside (the “Cope” Taker spends newfound wealth building his
theme). If Janice has problems, the player kids a swing set. Another might buy a rare
assuming her role might ask Mal to secure book to cheer up an ailing grandparent. The
some spices so she can show the enclave how grizzled veteran of the Loss could spend his
to really make broth (the “Support” theme). free time nursing an old war buddy back to
If Morgan just wants to define the enclave health using medicine purchased with hard-
more deeply, she could narrate the pair’s trip won bounty.
to a driving range set up on the roof of an Regardless of the narrative details, the
abandoned building (the “Engage” theme). goal of these vignettes is to show the PCs
Since the Market has to manage the scene recovering from the trauma of the Loss in the
and play different roles depending on the company of loved ones. It’s a regular reminder
theme, more detail on the themes is included as to why these characters fight. Restorative
in “Structure of a Campaign” (p. 413). Players downtime with a Dependent can heal up to an
need only remember that vignettes can either entire column of Humanity damage.
focus their characters, their Dependents, or The term column is meant literally. Let’s
their community. look at an example:

The BenefIts of Dependents


Dependents are more than resource drains.
The emotional support they provide is Friends are a costly luxury, and when one
essential to any Taker’s survival. invests one’s capital in a mission in life, one
For every fully supported Dependent
available (not Needy, Strained, or Broken), the cannot afford to have friends.
Taker automatically heals one column’s worth -Henrik Ibsen
206
VIgnette/HumanIty Heals Example
Mal picks the “cope” theme, meaning time GRAPHIC: Show the Humanity threats with
with her Dependent is meant to help the 2 Detachment, 3 Trauma, and 3 Stress. An
Taker forget the horrors she’s recently eraser streak cuts through the 3rd Trauma
witnessed. Morgan picks a fellow player, and Stress, an arrow labeling the erasure
Bailey, to play Mal’s girlfriend, Janice, leaving ‘Janice’
the Market to help describe the scene and
represent the haunting trauma of Mal’s job. Now, if Mal had a second Dependent, she
Morgan says that Mal has organized a date could reduce her Humanity damage down to
with her fiancé back at the enclave, complete 1 Detachment, 1 Trauma, and 1 Stress. This
with solar-powered iPod jazz, candles, and scene doesn’t even have to be roleplayed.
actual spaghetti (this represents the bounty The Taker receives the support of additional
spend on the relationship). As the goal of the Dependents “off-screen”. A third Dependent
scene is to simply help Mal recover, Janice would have removed all of Mal’s Humanity
expresses gratitude for the lovely dinner and damage after only a single vignette scene.
asks about her partner’s day.
The Market, as the reminder of everything GRAPHIC: New eraser line goes through the
the Loss won’t let a Taker forget, narrates that 2nd box of Detachment, Trauma, and Stress.
Mal hears screaming, faintly, just beneath New line is labeled “2nd Dependent.” Another
Kind of Blue playing in the background. It eraser cuts through the 1st box on each threat, labeled
sounds a lot like that soldier she saw crushed “3rd Dependent.”
under a tide of Vectors not two nights ago.
The Market calls for a Self-Control check to
In this example, Mal has healed two points
inform Morgan’s roleplaying. Morgan rolls.
worth of Humanity damage for the 1 bounty
The success or failure of the dice doesn’t
it took to keep her Dependents healthy and
have a mechanical penalty in a vignette unless
happy. Had she two loved ones, she would
the group is using Bust rules; they merely
have healed 5 points for 2 bounty. At three?
inform roleplaying. Even a bad night spent
8 Humanity for 3 bounty. Compare that with
bickering with family is better than a night
the 8 bounty it would cost to heal that much
alone with the undead. If the dice check fails,
Humanity by paying to heal each individual
Mal will become distracted or uncomfortable
box. Maintaining relationships makes sense
with Janice’s questions, the trauma of the past
economically even before factoring in the
intruding on her carefully planned evening.
emotional penalties for neglecting a Taker’s
If the Self-control check succeeds, Mal turns
loved ones.
up the music, redirects the conversation away
from her crew’s “adventures,” and asks Janice NeglectIng Dependents
how her work at the kitchen is going. If a Dependent doesn’t receive at least one
Mal has a Humanity damage of 2 bounty in a session, the relationship with
Detachment, 3 Trauma, and 3 Stress. After the Taker begins to degrade. This doesn’t
roleplaying the vignette, Morgan begins necessarily mean that everyone in the Taker’s
healing on the track with the most damage. life is a gold-digging monster. The bounty
She erases all the tic marks in the 3rd vertical spent on the Dependent often represents
column because that’s the most Humanity opportunity cost. The cost might not mean
damage she’s taken. A column’s worth of someone is starving; it might mean that
Humanity restoration would restore the Taker daddy had to work and missed daughter’s
to 2 Detachment, 2 Trauma, and 2 Stress (the recital. The exact form financial stress takes
Detachment threat wouldn’t change because is up to those roleplaying the Taker and the
the 3rd dot hadn’t yet been filled). Dependent.
207
Mechanically, there are three levels that Regret (see p. 313). There’s no way to mitigate
track a relationship at risk. After one missed the damage; it hurts to lose the ones you love.
bounty, the Dependent is “Needy.” This Relationships can be healed much the same
means the NPC has to do without and suffers way as Humanity: one bounty erases one dot
for it by going hungry, cold, alone, or any other of damage. If a relationship is Needy, spending
way the Market describes. The Taker must one bounty on the Dependent for that session
make a Self-Control check against Stress would only keep the situation from getting
upon seeing the struggling loved one. worse; it would take another bounty to erase
After another missed bounty, the the damage done.
Dependent is “Strained,” hanging on by a When roleplaying a strained relationship
thread physically, emotionally, financially, or between Taker and Dependent, remember
all three. The Taker must make another Self- that the consequences of poverty are extreme,
Control check against Stress as the situation multi-faceted, and often permanent. One
worsens. recent study by the NCBI shows that a
At “Severed,” the Taker loses all contact recently unemployed person is 25% more
with the Dependent. The Market might kill likely to die of cancer, 18% more likely to
them off, have them lose contact, or inflict a get divorced, and can expect a year-and-a-
fate worse than death. Regardless, a severed half knocked off their life expectancy even
Dependent is lost forever. The Market picks if they recover. Chances of suffering from
the threat that most fits the tragedy and mental illness skyrocket, as do chances of
rounds up Humanity damage to the nearest imprisonment. A .01% increase in the national

208
unemployment rate contributes to over 1,500 to do another scene at all. That’s okay. Since
additional suicides the same year. And all of the Taker’s share a vignette, both can heal
this horror is in a mundane world without the Humanity as if they role-played their scenes
undead. separately, or they can do vignettes with
In conclusion, when Dependents are different Dependents.
hurting, the Taker feels their pain. When
Dependents are happy, the Taker still suffers • It could get awkward.
the deprivations of the Loss, but at least they All the standard penalties for neglecting
don’t have to do it alone. Dependents apply. Letting a relationship
become severed isn’t going to result in
Takers as Dependents anything as extreme as one of the Takers
So you want to be in a relationship with dying, but neglect breaks the relationship
another Taker in the crew? It’s allowed, but it’s so severely that the Humanity damage is
dangerous as hell. Office romance is generally the same. Players are expected to roleplay
discouraged, especially when the office is a accordingly. If Lug and Nut become estranged,
deadly apocalyptic wasteland. As unpleasant the rest of the crew can expect some really
as it may be to shoot a Blight-infected peer awkward conversations as they trek between
in the head, it’s way worse when it’s a best job sites.
friend, sibling, or spouse.
But for groups that want a more intimate • Love hurts.
cast of characters, using fellow Takers as If Lug watches Nut take an arrow to the
Dependents can help focus on the crew’s throat, the emotional trauma typical of
interactions both inside and outside the such tragedy gets much, much worse. Any
fence. For players that want their characters Humanity damage suffered for seeing a
involved despite the risk, here are the rules fellow Taker harmed gets compounded by the
for writing other Takers in as Dependents. damage of seeing it happen to a Dependent.
So, if a member of the crew dying would
• It must be reciprocal. call for a level-3 Self-Control check, that
If Lug writes Nut in as his Dependent, Nut Humanity damage is only going to be added
must accept Lug as well. Life is too short for after the Market rounds a threat up to the
one-sided love affairs. Dependents must be nearest Regret (the penalty for losing a
equally invested in each other. Dependent). If you get your Dependent killed,
expect to go very crazy, very fast.
• Money is time. Time is money.
Among Takers, the bounty required to support
Dependents always represents opportunity
cost. This means that characters don’t merely MBA Rules: Work/LIfe Balance
exchange currency. The bounty is spent In the basic rules, all players get a “work”
on shots at the bar, batteries for the game scene and “life” scene every session. The work
console, birth control pills, or whatever other scene is always a Scam or negotiation. The life
costs accrue from the pair spending time scene is always a vignette with Dependents.
together. In advanced play, life scenes can be traded
for extra work scenes and vice versa, but
• It isn’t exclusive. messing with Work/Life balance always has
Just because Nut decides to have vignette consequences (see p. 434). Only groups playing
with Lug, it doesn’t mean Lug has to do with the MBA rules have to worry about Work/
another vignette with Nut. Lug might need Life balance; otherwise, everyone gets one
to see his ailing mother, or he may not want vignette per game.
209
References collar, an IT professional working in Ubiq
In addition to the number of Dependents a City. The enclave’s best pickpocket can be
Taker has, CHA determines the number of subcontracted for a scam if someone calls in a
References the character can rely on at any favor with Sister Sticky-Fingers.
given time. Basically, References operate like additional
Whereas the relationship between Will points for certain rolls. They can’t help
Dependents and Takers is based on mutual a bullet find its target, but they can score you
financial and emotional need, References ammunition if you give them a few hours.
are purely professional contacts. Their Unlike Will, however, References must be
opinions of the PC can range from devotion to cultivated over time and require work to
loathing, but the Loss doesn’t care much for maintain.
sentimentality. As long as it pays to stay civil,
people work together. The Use of Favors
Rather than help a Taker stay sane between Getting favors from a Reference requires
jobs, References are specialists that fill in some role-playing. The overall goal of these
gaps in the character’s skill set. They’re vignettes is for the Taker to explain how
almost always contacted remotely and can exactly they want the contact to help. As long
be located both in and out of the Recession. as the relationship is in good repair and the
If a crew is tapping its References, it means Taker makes the call, the Reference agrees
they’re outsourcing expertise they can’t to help. Rather than actually negotiating,
manage themselves. But even in the midst the Market instead uses the scene as an
of an apocalypse, consultation fees can be a opportunity to explore the character’s history.
bitch. More on roleplaying a reference scene can be
found in “Roleplaying References” (see p.211).
ReputatIon Economy Mechanically, as long as a Reference would
References are professional contacts made reasonably have the expertise to help and
out in the Loss. DHQS Stewards, rebel be able to telecommute, the dice check is an
militiamen, believers, other Takers – these are automatic success. So while Greasy Sue can’t
people the character has worked with before. drive the car over the phone, she can walk
Aside from their useful mechanical benefits, someone through how to repair it if they have
References are an opportunity to explore a working webcam. References can be used
a character’s past. Nobody made it clean to succeed one-and-done rolls that failed,
through the Crash and five years of hell. Why and Takers can loan their References to each
is the Taker working with the current crew other.
and not with the Reference? What happened References aren’t an automatic win; they
on those early jobs? How did the Taker represent success at a cost. Failure is less
make it through those chaotic early months? interesting than how much characters are
Tapping a Reference is an opportunity to willing to pay to succeed. Each Reference
explore all these questions and more. See favor costs a bounty that must be paid back
“Roleplaying References” p. 211 for more on in time and favors from the Taker. If the
roleplaying a reference scene. Reference’s generosity isn’t returned, the
Mechanically, References offer a way relationship decays just like a neglected
for players to recover from failed one-and- Dependent.
done INT and CHA skill checks. Using Once a Reference is “Needy,” they require
Ubiq specs or a laptop to contact experts a Networking test to contact. At “Strained,”
allows for success at a cost (see p. 175). Networking is required to contact them
That failed Research check can become and the player needs to use a Charm skill
a success with one call to Whitey White- successfully to convince the Reference the
210
character is ‘good for it.’ At “Severed,” the Market can make them a believer in the Black
Reference no longer returns the Taker’s call Math cult (faction).
and they may be actively seeking retribution Try to bring up moments in the character’s
for unpaid debts. Any debts so neglected past while negotiating for whatever favor the
permanently eliminate that Reference slot Taker needs, especially if other members
as the carrion economy learns better than to of the crew are listening. The golden rule
accept the Taker’s false promises. of improv applies to these quick vignettes:
As the use of a Reference is somewhat don’t negate. Try to always respond to new
contextual, wait to assign them until they information with “Yes, and...” or “Yes, but...”
are needed in play. Any reference that isn’t For example, if the Market, roleplaying as
currently “Needy” can be reassigned. So if a Steward spy, mentions the time that Mal
a computer specialist was useful in the last did some sabotage for the DHQS, Mal’s
job, but what the team really needs now is player should try to resist stopping the game
a demolitions expert, Mal can sub in a new dead to say that didn’t happen. For instance,
reference by erasing the old NPC and writing Morgan can say, “Yeah, Mal pulled that job for
in a more useful personality. DHQS... in an attempt to get vital intel about
a settlement she later robbed. Good thing
this citizen sap never got wise to how she
scammed the whole contract.”
Bust Rule: Interest A Reference may think the player did some
Reference relationships decay, just like deed in the past and suggest as much to
neglected Dependents. So, failing to pay back others, but only the player can decide if it’s
a favor for one session wouldn’t require one true or a misconception. A player always has
bounty to make things right. One bounty would control of what the character actually did in
only keep the References from going strained; the past. By refusing to negate each other, Mal
two would be needed to clear the debt. gets her favor and the Market gets a juicy plot
hook if Mal ever severs ties with the Steward.
RoleplayIng References The other unalienable right players possess in
The relationship between a Reference and a a Reference scene is naming the NPC, though
Taker is a collaboration between the player they can abdicate to the Market if they’re short
and the Market. After all, it was hard to be on ideas.
picky about one’s friends during the Crash.
Five years on and there isn’t a survivor left
that hasn’t made some compromises. But
BuyIng Gear
The gear list is described in more depth on p.
with that said, no player should have their
245. New characters start off with 10 bounty
character’s past completely defined by the
to buy starting equipment. Everybody gets
Market.
a backpack and one unit of rations for free.
It’s good to have a give-and-take when
Normally, purchasing gear in game requires
roleplaying a scene with a Reference. The
using References and Networking to find
easiest way to define the relationship is
sellers, but players can buy whatever they
to focus on faction and attitude. Split the
want at the outset. Gear is typically priced at
duties of describing those two elements of a
its upkeep x2, but starting equipment is sold
reference. For instance, if the Taker wants to
at upkeep in bounty.
know someone in a group of radical Canadian
Gear in Red Markets drains resources as
rebels (faction), the Market gets to say that the
long as they are owned. Life-saving equipment
reference “always knew they’d come crawling
requires constant maintenance, replacement,
back one day” (attitude). Conversely, if the
and recharging, so there are few things a
Taker really needs a best friend (attitude), the
211
Taker can purchase and forget about. Players Mal wants to use her Reference and have
should understand that, though they may access to technical specs on the fly, so she
buy whatever they wish at the outset, the buys Ubiq Specs: AR glasses that double
characters are going to be expected to meet as a wearable computer and phone. She
the upkeep of all that gear by the end of the upgrades the gear by hosting GhoulNet,
session. allowing any of her teammates with electronic
communications into a tactical network.
BuyIng Gear Example That’s 4 bounty gone, but Mal is now the hub
Morgan sees her fellow players investing of the team’s communications.
heavily zombie-slaying skills and equipment. As a mechanic, Mal’s responsibilities are
She’s always figured Mal earned the respect scavenging loot, repairing vehicles, and
of the crew with her technical expertise; breaking into secure doors. She buys a toolkit
Morgan tells everyone she’s going for utility and the “tailored” upgrade so she doesn’t
rather than firepower. have to worry about the noise. That’s 7 bounty
Mal, like every other character, starts with spent of her starting 10.
a backpack and rations. She’ll be responsible Nobody goes out in the Loss without a
for paying upkeep on those items at the end of weapon. As much as Morgan liked the idea of
the job (1 bounty each), but for now, they are wrench fighting, a tomahawk just sounds too
completely free items. cool. She spends a bounty to buy the weapon
and another to get the Sturdy upgrade.
Mal could really use a ranged weapon, but
Morgan thinks she could scavenge one at
some point during the job. The only problem
is avoiding a casualty bite in the meanwhile.
After some deliberation, Morgan spends
another bounty on the “weighted” upgrade.
She figures Mal can keep her distance by
throwing the tomahawk if things get bad.
Owing to her scavenger tough spot, Mal has
10 more bounty to spend than the rest of her
crew. However, she’s already up to 6 bounty
in equipment upkeep (upgrades don’t count
towards upkeep). That’s without factoring
in the 3 bounty needed for rent, food, and
keeping Janice happy and healthy. Morgan
doesn’t want to saddle her character with too
much overhead before the game even starts,
so Mal banks the bounty for a rainy day.

Gear Packages
Don’t want to dive into the full gear list yet?
That’s fine. Here are ten packages of gear and
upgrades designed for roles crews often need.
Copy one over to your character sheet and get
started.
All Takers start with a backpack and rations
for free at character creation.

212
Doorman MedIC
Built for: Casualty management, chokepoint Built for: battlefield medicine, infection
control, breaking and entering prevention and care
Gear: DDJ’s, Lockpicker’s Kit, Warhammer Gear: First Aid Kit, Suppresin K-7864,
Upgrades: +2 Upgrades Handgun
Upgrades: +0 Upgrades
Grease Monkey
Built for: finding value, dismantling scrap, Scout
repairing salvage, and starting vehicles Built for: stealth, casualty avoidance,
Gear: Shotgun, Toolkit, Ubiq Specs intelligence gathering and relay
Upgrades: +4 Upgrades Gear: Binoculars, Handgun, Scent Blocker,
Ubiq Specs
Hunter Upgrades: +2 Upgrades
Built for: movement, sustainability, efficiency,
animal handling SnIper
Gear: Bicycle, Bow, Dog Built for: overwatch, ranged attack, damage
Upgrades: +5 Upgrades Gear: Heavy Rifle, Ubiq Specs
Upgrades: +3 Upgrades
Latent
Built for: infected melee, running point Tank
Gear: Axe, Carpet Gauntlets/Greaves, Built for: Melee, chokepoints, frontline
Handgun casualty engagement
Upgrades: +3 Upgrades Gear: Chainmail, Machete
Upgrades: +1 Upgrade
Manager
Built for: power negotiation, leadership, social TechIe
engineering, communications. Built for: surveillance, salvage, comms
Gear: Club, Laptop/Pad Gear: Drone, Electronics Kit, Ubiq Specs
Upgrades: +6 Upgrades Upgrades: +2 Upgrades

213
CHARACTER ADVANCEMENT CampaIgn Play
Character Advancement is achieved in the If the group is only playing a one-shot or trying
game like everything else: by spending bounty. out the system, character creation is done.
Time spent reading about or practicing a Extended play is called a campaign. Groups
new skill uses resources and detracts from looking to play through a large series of jobs
the everyday tasks of maintaining an enclave. have two additional steps: retirement plans
Bounty is spent on the material requirements and enclave generation.
of practice (i.e. ammo, books, online courses, Retirement plans provide characters with
parts, battery life, etc.). Time not spent a financial means of visualizing personal
scavenging, performing maintenance, or development, a long-term goal, and an exit
seeking employment costs bounty as well. strategy. Enclave generation places all the
Advancing a skill to +1 point, costs 1 characters in a shared community that they
bounty. Advancing skill to +2, costs 2 bounty. must fight both to protect and to escape.
To +3, 3 bounty... and so on. The Market is in negotiations with the
Each additional point of Potential costs 10 players for both of these processes (see p.
bounty each. 413), but everything players need to know can
All other bounty is spent on upkeep, healing be found in this section.
health, restoring Humanity, buying gear,
installing upgrades, or, in campaign play, is RetIrement Plans
banked towards the retirement plan. Retirement plans are for long-term campaign
play. For shorter games, feel free to make
characters that don’t have retirement plans, or
at least don’t stat them out. It’s fine for a one-
shot character to talk about her dream of one
day founding her own enclave. It’s not going
to come up again beyond this one job, so don’t
worry about it during character generation. A
running subplot in any campaign, however, is
just how expensive dreams can be to realize;
the retirement plan reflects that struggle.
Takers don’t want to do this forever. They
can’t. No matter how experienced, life in
the Loss wears people thin. Wounds stack
up. Emotional trauma strains relationships,
making future hardships all the more
maddening. Clients take the bounty and run,
leaving crews with dead friends and nothing
to show for it. Nobody’s luck lasts forever. A
bite still means a bullet and it only takes one.
The stress is omnipresent and shattering. On
a long enough timeline, the Loss always wins.
The only thing that makes the job bearable
is the hope it affords. A lot of enclavists are
going to die on the wrong side of the border.
They might be felled by some long extinct
disease or dogpiled by Vectors in the next
outbreak. Whatever does it, they’ll never know
another day without the stench of death.
214
They’ll never be able to promise their kids a detailed description and some inspiration,
world without monsters. The most they can check out “Uniform Plans” on p. 216.
look forward to eking-out just enough to keep
being afraid and miserable. Dreams and Central Motivation
While the Taker life is awful, it pays. Takers Characters good enough to survive as Takers
can expect horror, pain, gnawing terror, are skilled enough to earn a safe living
hopelessness, futility... and fat stacks of inside an enclave. But that’s it – just a living.
bounty. The careful and the lucky can survive Most enclaves survive by the work-or-die
long enough to beat the odds and cash out. philosophy. Rations earned must be split
The legendary Takers aren’t the ones that between the worker and any Dependents
took down the most casualties or pulled the unable to care for themselves. Don’t expect
biggest jobs; they’re the ones that smuggled vacation, or benefits, or mercy if anybody gets
their families to the land of hot showers, clean too sick to work. Workers that never venture
clothes, and safety. into the Loss trade all their freedom, hope,
Any Taker worth his salt has a retirement and joy for the privilege of security.
plan. The one without an exit strategy hasn’t Everyone else is willing to cower and pray
been over the fence, or has been over to often. for someone else to come save them. But
Takers fight for hope every day, tooth-and-
Lost for LIfe claw. They literally find life as an enclave slave
Some players might not want to make a scarier than the myriad of deaths promised
retirement plan for campaign play, either. by the Loss. A good retirement plan needs to
That’s fine so long as the player realizes that, be more than a financial goal. It’s the central
without a retirement plan, the character is motivation and driving force in the Taker’s life.
doomed and knows it. A campaign character
without a retirement plan is considered “lost No Danger = No Game
for life.” Perhaps they’ve fooled themselves Characters that retire are out of the game.
that they’ll get around to it one day, or maybe They no longer go out on jobs. This could
they have a legitimate deathwish. Whatever be because they’ve smuggled their whole
the reason, Takers without a retirement plans family into the Recession, become the leader
endlessly grind away in the carrion economy of a new enclave, stocked an isolationist
until their Humanity, health, or luck runs out. compound atop a mountain, founded a
Still, it can be narratively interesting to management company for multiple Taker
have a lifer amongst a crew where everyone groups, etc. Regardless, nobody that retires
else is just trying to get out. As Takers fulfill is coming back. A quiet life free from the
their retirement plans and head to safety, dangers of being eaten, infected, and shot
roleplay the heart-wrenching goodbyes. If they was the only reason to be a Taker in the first
reenter the game as new Takers, the “lost for place. Retired characters can stay in contact
life” character faces harder and harder Self- as References, but that’s it.
Control checks as more fresh faces march on Keep in mind: just because characters
towards the grave. have enough bounty to retire doesn’t mean
they have to pay the bill instantly. Takers can
Components of a Plan choose to sit on their escape plan until the
Retirement plans are about safety: for the rest of the crew can afford to get out too.
Taker and their Dependents. Players can plan But the casualties don’t care that you have
and save for whatever they feel meets that a mansion waiting for you in Florida. The
goal. What follows are the components of a he-was-two-days-from-retirement cliché isn’t
successful retirement plan in the broadest as funny when you could have been sipping
possible terms. For those that want more scotch instead of getting your face eaten off.
215
Naming Successors can never dictate a retirement plan or its
A player that retires has the right to name milestones to a player, but the Market does get
their replacement in the crew. It could be one to negotiate the price of those milestones.
of their References, an NPC from earlier in
the campaign, or a completely new character. UnIform Plan
They can also gift the new player any gear It may be free from the Blight, but the
they want, but it’s up to the new Taker to pay Recession is far from perfect. Smart Takers
for the upkeep. don’t just jump the fence into a refugee camp.
Nobody wants to risk the undead only to get
Milestones enslaved, killed, or exploited like every other
Getting out of the Loss is a step-by-step sap. The Loss is as often a resource as an
process. Each retirement plan is made up executioner, and most Takers risk sticking
of smaller milestones that the player must around long enough to make a safe place
purchase and roleplay. For instance, Dono for themselves on the other side. A house, a
can’t just whisk his family away to the straight job, legitimacy – such modest dreams
Recession and live happily ever after: they seem downright grandiose when you’re out on
need forged papers, smugglers to get them a job. As such, most retirement plans have the
across the border, a place to live on the other same simple milestones.
side, etc.
Players save up for each milestone. The Get Papers
default cost of milestones is 20 bounty, but Anyone with some luck and the cover of
it can be more or less depending on the night can hop a border into the Recession.
Market’s quote (see below). Once a milestone But everyone caught out in the Loss is
is reached, the character’s next vignette is homo sacer: legally dead. For the audacity
dedicated to roleplaying it out. The financial of surviving in the wasteland, the reward is
reality gets played out in the narrative world. a total surrender of all rights and protection
under the law. Those caught back in
Long-term Investment civilization without proper identification can
A Taker’s retirement plan doubles as a savings be robbed and killed with impunity... and that’s
account. If the character comes up short just what the neighbors do. Law enforcement
on upkeep that week, they can raid their and the military shoot on sight for the crime
retirement plan if they’re willing to risk a of giving the proles hope their families might
Self-Control check against Stress. Retirement still be alive out there.
plans can be changed at any time, but every Staying in the Recession for any amount
milestone reached goes away once plans shift. of time is going to require forged documents
Changing plans after reaching a milestone and that means getting in touch with criminal
also requires a Self-Control check. Nothing elements. Fraud is as illegal as it is common;
threatens Stress quite like watching hard- quality IDs require a combination of identity
earned bounty frittered away on a distraction. theft, social engineering, and bribes, all of
which are expensive. The first milestone
Market Quotes requires working with a Valet or other
The standard retirement plan is three criminal faction to secure forged papers.
milestones long and costs 20 bounty per
milestone. But players might have extravagant Get a Safe House
retirement plans, or the Market might want to Legitimacy only gets people past checkpoints;
run a shorter campaign. In these instances, documents don’t keep them warm and fed.
the player and the Market work together Takers and their Dependents need a place
to customize a retirement plan. A Market to stay while they get on their feet in the
216
Recession. A generous gift of bounty can Get to Safety
alleviate the burden of feeding and clothing Takers have to hop fences all the time to
new refugees, but the risk of harboring bid for jobs in the Recession. But running
quarantine violators is omnipresent for a the border is one thing if you’re a hardened
citizen. One noisy neighbor can see a Good veteran, quite another if you’re a soft enclavist
Samaritan enslaved to a work gang or exiled that hasn’t seen wasteland since the Crash.
to the Loss. As if that weren’t enough, stories Organizing transport, hiring smugglers,
of betrayal are common on both sides of bribing guards – all of it takes bounty
the divide. Many Takers have sent their and, more importantly, luck. Protecting
families ahead to a safe haven only to find out Dependents from the cruelty of the Loss is
their loved ones arrived at a den of human the reason most people get into this job, but a
traffickers. Taker can’t shelter family forever. They’ll have
Bounty isn’t enough when establishing a to survive at least one mission out in the wilds
safe house; both the Taker and the citizen before they’re quit of the nightmare forever.
have to trust each other completely. Bridging This final milestone sees the Taker
the gap of resentment and misunderstanding negotiating safe transport for Dependents,
between the Lost and citizens requires more removing them from the enclave and limiting
than contracts; each party must owe the other the Taker to online contact for the remainder
a blood debt. The Taker needs to contact of the game.
and roleplay out a scene with an estranged
loved one or friend living in the Recession, Mr. JOLS
convincing them to take on the risk of JOLS... that son of a bitch. So tempting, but
harboring their Dependents. such a bastard.

t s , w as s ud de nl y swallowed
, w it h al l it s m yriads of inhabitan s or t of connection
of C hi na ho ha d no
s up po s e t ha t the great empire a m an of hu m an ity in Europe, w fu l ca lamity. He would,
Let us id e r ho w t hi s dr e ad
an e ar t hq ua k e , and let us cons e d up on re ce iv in g intelligence of un ha pp y people, he would
up by be af fe ct of t ha t
h t ha t pa rt of the world, would ly hi s s or ro w fo r the misfortune an it y of al l t he labours of
wit
t of al l, e x pr ess very strong s ne s s of hu m an life, and the v s pe cu lation, enter
I im ag in e , fi rs he pr e ca ri ou a m an of
an y m e la nc ho ly reflections upon t . H e w ou ld t oo , perhaps, if he was t he co m merce of Eu-
make m a m om e nt e up on
ch co ul d t hu s be annihilated in w hi ch t hi s di s as ter might produc op hy w as over, when all
man, w hi e ff e ct s fi ne ph ilo s
o m an y re as on in gs concerning the or ld in g e ne ra l. A nd when all this e s s or his pleasure, take
int t he w hi s bu s in
an d t he t ra de and business of ir ly e x pr e s s e d, he would pursue de nt had happened. The
rope , e n on ce fa no s uc h ac ci
ntiments had be ranquility, as if to lose his
these humane se s am e e as e an d t ur ba nc e . I f he w as
po s e or hi s di v ersion, with the w ou ld oc ca s io n a more real dist he w ill snore with the
his re fa ll hi m s e lf t he m ,
fr iv ol ou s di s as t er which could be on ig ht ; bu t , pr ov ided he never saw de s t ru ct ion of that im-
most s le e p t an d t he
le fi ng e r t o- m or row, he would not hu nd re d m illi on s of his brethren,
ry m is fortune of his ow
n.
litt ru in of a t hi s pa lt
curity over the in g to him, than
most profound se le s s in t e re s t
m ul t it ud e s e e m s plainly an object -Adam Smith
mense
217
JOLS is a Taker acronym for Just One Last to convince the group, in character, to help
Score. It represents the all too common with the plan. If everyone agrees and the
occurrence of a Taker saving up enough for elements are decided, the group is committed.
their retirement plan, going out on one last The Market goes home and writes up the
job, and getting killed. adventure. Next session, the group tries to
A retirement plan represents safety, but pull off the job of their lives... maybe literally.
that’s it. It’s just enough to get established The payoff is always higher than usual for
somewhere safe, not nearly enough to thrive. the group: the crew helping out in a Mr. JOLS
Nobody that funded a retirement plan and left always gets paid expenses and incidentals.
that same day ever sent their kids to college. This means that any equipment owned at the
They still work six or seven days a week start of the job – plus any bounty spent after
managing an enclave business or working the job to heal health, replace gear, or regain
boring-ass Recession service jobs. Younger Humanity – is compensated by the proceeds
Takers deride them as citizens or ‘clave trash of the job. Otherwise, the rest of the crew
and, for some, that happy ending isn’t enough doesn’t profit from the task. They literally
after years of suffering invested in the Loss. risk their lives, but that’s it. Any bounty found
So every Taker has, hiding in the back of on Legs of the journey is split amongst the
their mind, an idea for Just One Last Score. unretired crew.
A plan so crazy, so lucrative, that it would The retiring Taker, on the other hand, earns
set them up for life. JOLS can do more than a fortune in finder’s fees. The bounty earned
establish a meager enclave; he can make it a in a successful Mr. JOLS can’t be expressed as
self-sufficient beacon of the Loss. JOLS can a number; it’s a life of luxury and ease. But it’s
not only buy children out of Free Parking also motive for murder. If Mr. JOLS is caught
ghetto; he can set them up in a new house and and doesn’t kill everyone, there is one more
enroll them in a private school. JOLS always scene to play out: does the crew say goodbye,
has enough left over to ensure that nothing or does one of them try to steal the golden
short of another apocalypse ever forces the ticket for themselves?
Taker to risk death for a few bounty ever
again. A retirement plan buys some security, TontInes
but Mr. JOLS buys power. For some players, the thought of leaving the
He will also likely kill your ass. Mr. JOLS is game because a retirement plan has been
saved until the very end of the game because funded isn’t appealing. While it makes sense
he’s dangerous as hell. There’s a reason no that the character would want to leave the
one has gone after the Score already, after all: Loss behind and never look back, retiring a
the competition is too sane or too dead. well-established character because of success
In mechanical terms, JOLS occur after can feel like undeserved punishment. For
a character has paid for their Retirement groups that don’t find a cycling roster of
Plan. The Score itself is proposed by the Takers fun, Markets should suggest a tontine.
retiring character using the In-Character In reality, a tontine is an annuity scheme
Collaborative Method (see p. 399), but instead in which a large sum is invested using the
of rotating element proposals, the player of funds from a number of investors, but no one
the retiring character starts every round. The is given authority to control the account. The
other difference is that the Market can add interest accrues in the account, until the last
ANY number of complications for the job surviving member is granted ownership of the
in keeping with the Golden Rule (Reward whole account. In Red Markets, a ‘tontine’ is
= Risk). Betrayals, Aberrants, Stampedes, just a way of saying ‘group retirement plan.’
Snowstorms, DHQS death squads – it’s all It means all the Takers have agreed that,
fair game. It’s the responsibility of the player regardless of circumstance, they are going
218
to cash out together. Everyone gets rich, or Enclaves
everyone dies trying. A crew needs a home. Every Taker is based
In game terms, this means that milestones out of an enclave: a large community of
are bought off for individual Takers as they survivors self-organized for defense and
become funded – just like regular retirement economic diversity in the wake of the Crash.
plans – but nobody leaves the Loss until The more submissive (or sane) members of
everyone is ready to go after Mr. JOLS. Those the community accept their subsistence living
that fund their retirement milestones early and keep the home fire burning while Takers
find it in their best interest to float loans to gamble their lives on the other side of the
their lagging comrades. After all, every job fence.
spent waiting for their peers to catch up risks In one-shot play, the Market can have the
life and limb. characters operate from a small compound,
In narrative terms, a tontine demands a or the group could be based out of one of the
foreshadowing scene. The Market explains major enclaves described in “Lost Places”
that the group has a plan – a daring, (see p. 120).
audacious plan that could get them all killed. But in extended play, it is important to
Every member is smart enough to know that give players influence over where their
such a huge payday would be suicidal, but characters live. The enclave is their customer
they’re equally aware that they’re not going base, home, fortress, and burden all rolled
to be able to resist the temptation. Players into one. Their actions as Takers can bring
give the Mr. JOLS job a name: something both prestige and calamity upon the rest
vague and evocative like “Operation Curtain” of the community. The enclave itself is a
or “The Money Order.” Once the tontine is recurring character in any campaign, serving
titled, the Market starts the first scene of alternatively as ally, antagonist, and prop.
the campaign right after the plan has been Everyone is going to want to make sure they
decided upon, at the moment each member find the enclave interesting.
of the crew must agree to go through with it. Generating a city of survivors is a group
The PCs roleplay their oath with the rest of process that the Market facilitates. The input
the team, and the foreboding presence of the comes from everyone at the table. Players
tontine now hovers in the background of every answer the Market’s questions, hashing out
job. any disagreements out-of-character or letting
Actually planning the tontine early is not the dice decide.
advisable. A lot of changes can occur in a For information on generating an enclave
campaign, and it’s unlikely the plan would for extended play, see “Enclave Generation”
hold up over extended play. Rather, when the on p. 406.
time comes, have the group generate a Score
normally (see p. 397), but know the name
beforehand. Thus, every time a PC refers
to “Lotto Ticket,” the idea of the job takes
an increasingly mythic significance in the
campaign. When one of the Takers cracks,
In the end, the words
his buddies calm him down by talking about
that bar they’re going to open with the Lotto
Ticket. Mal may have accidentally shot an
that I write here are
innocent man, but the Lotto Ticket can buy a
lot of forgetting. Just hold on. Just one more
job, one more day, one more slogging step
meaningless.
through the blood and offal...
219
Premade Takers Greasy
Presented below is condensed information for Crew: Moths
several Takers. Weak Spot: Externalized Frustration
Soft Spot: Round Pegs in Square Holes
Absentee Tough Spot: Roach (cracked in all Humanity
Crew: Moths threats)
Weak Spot: No Change Without Blood
Soft Spot: Sympathy for Survivor’s Guilt Dependants
Tough Spot: Fenceman (+1 against Pat (Spouse)
Casualties/Cracked)
PotentIals and SkIlls
Dependants STR 2
Sarge (Mentor) • Resistance 2

PotentIals and SkIlls SPD 1


STR 2 • Shoot 1
• Resistance 2 • Stealth 1
• Athletics 1
SPD 3
• Shoot 3 (+1 vs Casualties) ADP 2
o Shoot: Heavy Rifle (+1 vs Casualties) • Awareness 2
• Stealth 2 • Self-Control 1
• Athletics 2 • Scavenging 1
• Drive 2
ADP 2
• Awareness 1 INT 3
• Self-Control 1 • Foresight 2
• Drive 1 • Research 1
• Mechanics 3
INT 2 • First Aid 1
• Foresight 1
• Research 1 CHA 1
• Mechanics 2 • Networking 1
• Sensitivity 1
CHA 1
• Leadership 1 WIL 2

WIL 1 Gear Package


Greasemonkey
Gear Package
Sniper

220
Loman McStuffIns
Crew: Moths Crew: Moths
Weak Spot: Squeamish Weak Spot: You Need Me More Than I Need
Soft Spot: Animal Lover You
Tough Spot: Lost Soft Spot: Hippocratic Oath
Tough Spot: Immune
Dependants
Gilly (Spouse) Dependants
Hunter (Brother) Wes (Son)
Leanne (Mother) Philomena (Daughter)

PotentIals and SkIlls PotentIals and SkIlls


STR 1 STR 1
• Melee 1 • Resistance 1

SPD 3 SPD 2
• Athletics 3 • Shoot 1
• Stealth 1
ADP 2 • Athletics 2
• Awareness 1
• Self-Control 1 ADP 2
• Scavenging 2 • Self-Control 2
• Criminality 1
INT 1
• Foresight 1 INT 3
• Research 1 • Foresight 2
• Research 3
CHA 3 • Profession: Doctor 3
• Networking 1
• Persuasion 3 CHA 2
• Sensitivity 1 • Networking 1
• Deception 2 • Persuasion 1
• Leadership 3 • Deception 2
• Intimidation 1
WIL 1
WIL 1
Gear Package
Manager Gear Package
Medic

221
Smoke Control
Crew: Moths Crew: Moths
Weak Spot: Compassion is Weakness Weak Spot: Punish the Old Prejudices
Soft Spot: Protect the Next Generation Soft Spot: Selfless Service
Tough Spot: Latent Tough Spot: Scavenger

Dependents Dependents
Philly (Adopted Daughter) Disha (Wife)
Ragsdale (Dogs count as Dependents even
PotentIals and SkIlls above Support limit)
STR 3
• Unarmed 2 STR 1
• Melee 3
• Resistance 3 SPD 2
• Shoot 2
SPD 3 • Shoot (Bow) 2
• Shoot 3 • Stealth 2
• Athletics 3 • Athletics 2

ADP 1 ADP 3
• Awareness 1 • Awareness 1
• Self-Control 1 • Self-Control 2
• Scavenging 1 • Scavenging 2
• Drive 1
INT 2
INT 1 • Profession (Drones) 2
• Research 1 • Profession (Animal Handling) 2

CHA 1 CHA 1
• Intimidation 1
WIL 2
WIL 2
Gear Package
Gear Package Hunter AND Techie
Latent

222
Upkeep: PayIng the BIlls Sustenance
Sustenance upkeep is just what it sounds like:
Everything costs in Red Markets. There’s no the bounty a Taker needs to survive. Failing
such thing as enough. There is no stability. to meet this minimum upkeep has serious
You’re either getting fat or wasting away. repercussions on the Taker’s health and
Feeling flush or bleeding out. Growth or relationships. The day-to-day motivations of a
atrophy. Red Markets character are entirely wrapped
Upkeep is what a Taker has to pay to get up in this number, so it’s used to calculate the
by until the next job comes along. If there’s “break point” on the Crew Sheet and plays a
bounty left over, it can purchase better gear, major role in contract negotiations.
invest in a retirement plan, or improve skills.
If coffers run dry, Takers find their gear Maintenance
busted, their Dependents desperate, and the Maintenance upkeep is required if the Taker is
enclave pointing towards the door. Calculating to avoid all hardship between jobs. It accounts
and controlling upkeep is vital if a crew for the character’s current equipment, desired
expects to turn a profit, and a Taker’s personal upgrades, and time spent improving skills
upkeep informs the severity of the risks the or improving Potentials. Failing to meet the
Loss demands. required bounty for maintenance might mean
the Taker has to give up some equipment, go
Three CalculatIons: Sustenance, without, or stagnate professionally. But lean
times are common in the carrion economy.
MaIntenance, and IncIdentals Takers can’t expect to meet maintenance
Upkeep is calculated three ways. upkeep with every contract, but they sure as
hell try.
223
Incidentals Dependents +2. That’s the amount of bounty
Incidentals can’t be calculated before a job owed.
like sustenance and maintenance. These Survival costs one bounty per Taker and
costs accrue as the Loss wears away at the is self-explanatory: food, water, clothing,
character. Bounty can be pulled from savings heat, etc. Takers that can’t afford this bounty
to help heal a Taker’s body and mind, but starve to death in the enclave streets as their
many a crew has burned their entire profit neighbors pretend not to see. Fellow Takers
paying incidental costs. It’s possible to neglect can float them a loan to get them through the
Incidental upkeep for a time, but it always hard times, but only if they have the bounty to
means the Taker is a greater risk out in the spare.
field. Rent has to be paid to the enclave. Takers
actually have to pay far less than most
Sustenance residents, and a single bounty secures shelter
Sustenance upkeep is derived from survival, for the Taker and any Dependents. This
rent, and Dependents. The quick way to discount is in consideration of the dangers
calculate sustenance is count the number of Takers encounter daily and the trade they
bring to the community. But too many people
resent Takers as reckless thugs; no enclave
can get away with charging them nothing and
remain politically stable. Failing rent means
UsIng the Bank In One-Shots the Taker and their Dependents have to live
For short games, the banking part of the character off the Loss until the next job comes around.
sheet is unnecessary. In fact, upkeep can be Even if they manage to escape the mortal
tracked in a myriad of other ways. There’s a place dangers outside the fence, the psychological
for recording upkeep in each item slot on the damage of living like a hunted animal for
inventory page. Healing can be tracked on the hit weeks takes a serious toll.
boxes. Humanity has its own track. As long as the Finally, Dependents need to be supported
player knows the cost for each operation, it’s pretty if they are to remain a source of stability
easy to deduct bounty on the fly and keep all the in a Taker’s life. The single bounty that a
numbers straight. Taker pays for each Dependent covers that
But being a Taker means being proactive – no NPC’s survival, rent, and other expenses.
one survives the zombie apocalypse without some The consequences of failing to support
forward thinking. The bank is on the character Dependents aren’t immediate, but they can be
sheet to help visualize financial planning the quite serious (see p. 207).
player might need to do. Whenever a character Sustenance upkeep ends up being about
gets bounty, it gets recorded in the bank box. If the same for most characters: 3-6 bounty per
that bounty gets invested in a retirement plan, it Taker, depending on how many Dependents
gets recorded on the milestone it’s saving for and need to be supported.
can’t be moved back to the bank without the Self-
Control check required. Bounty from the bank
can also be saved in any of three upkeep accounts MaIntenance
(sustenance, maintenance, and incidentals) and Becoming a better Taker costs. Guns don’t
kept in reserve for those expenses. regrow bullets like fruit. Batteries don’t
There’s nothing stoping a player from taking magically charge. Paying maintenance upkeep
directly from the bank pool, maintaining gear and refreshes the charges on gear in-between
healing damage directly. The bank on the character sessions, but that’s only the beginning.
sheet visualizes where the bounty is being spent Equipment, skills, Potentials – everything
for players that need the graphic organizer. necessary to remain effective in the field
requires bounty, which is the only reason
224
to risk the Loss in the first place. After
meeting their sustenance upkeep, players
have to budget between saving towards their
retirement plan and increasing the character’s
effectiveness. Invest too heavily in gear and
the Taker becomes a lifer, despairing at the
thought of ever escaping the grind, waiting
for the inevitable day when preparedness isn’t
enough to trump bad luck. In contrast, those
that think solely in the long-term rarely stay
alive long enough to see it.
Maintenance upkeep is the price of
everything on a character’s wish list. It can be
met, partially met, exceeded, or completely
unpaid, all with various consequences. It
has no direct effect on contract negotiations
unless “Expenses” are paid, but knowing the
number at the outset helps players roleplay
better decisions for their characters. But, no
one in Red Markets is rewarded in experience
for merely showing up. Everyone pays to get
better. Hell, everyone pays to stay the same.
Takers that fail to invest in themselves get
ground into dust by the slow, scraping misery
of the Loss.
When calculating maintenance,
Takers consider three things: equipment
upkeep, gear purchases, and professional
development.
(see “Negotiation” p. 320). Or, for simplicities
EquIpment Upkeep sake, Market’s can waive upkeep costs for
Every piece of gear has an upkeep cost, that session and the effect is the same. Either
represented by the number listed in its stat way, players should factor in equipment costs
block. To refresh charges in-between sessions regardless of whether or not they are using
and prevent upgrades from being lost due to the No Budget, No Buy rule (see p. 228). The
malfunction (p. 240), a Taker must pay that price of equipment upkeep always has an
much in bounty. If the gear is “fed” its upkeep effect on the game.
in bounty, it gets refreshed and remains in Failing upkeep on gear has consequences
working order. The refresh earned in-between ranging from mild to severe. But, though a
sessions doesn’t cost any of the Taker’s jammed gun could mean death in the field,
refresh points, slotted through their ADP gear upkeep is still nonessential and doesn’t
Potential. factor into the character’s break point. Gear
The total upkeep cost of all owned can malfunction and a job can still get done.
equipment is added together to calculate The short-term demands of a Taker’s survival
the equipment cost. If a group can manage and the needs of Dependents always take
to push up to the “Expenses” level on precedence.
negotiations, the combined equipment cost of
the whole group gets added into the contract
225
Purchases they wish, or they can just leave it unspoken.
Players purchase gear by successfully making Alternately, the Market might suggest
a Networking check to find someone selling roleplaying a “tutoring session” with one of
that piece of gear and paying upkeep x2. the character’s References.
Consider the upkeep on purchased equipment To advance a skill from zero to +1 point, it
as paid until the end of the next job. costs 1 bounty. To advance skill to +2, it costs
Upgrades that are purchased after 2 bounty. To +3, 3 bounty... and so on.
character creation cost 1 bounty a piece. Each Each additional point of Potential costs 10
is recorded in the appropriate box on the stat bounty each.
block, along with any notes the player needs
as to their function. Upgrades are one-time
costs: they don’t add to upkeep overall, but
IncIdentals
Incidentals can’t be fully planned for – no one
they can be lost if upkeep isn’t paid and a
musters the courage to step outside the fence-
malfunction occurs (see p. 240)
line without suppressing some imagined
Whether buying new gear or improving
consequences. But the Loss always collects
it, the total cost gets put into the purchases
its tax in pain.
category. If using the No Budget, No Buy rule
Incidental costs arise when things go
(see p. 228), these costs must be calculated
wrong. Fail a check and need to use a favor?
before the Takers leave for a job. Otherwise,
That’s going to cost later. Get your arm
this box can go blank and the cost of
munched on by a casualty? That’ll need a
improvement can be paid directly from the
doctor. See something out there that haunts
bank.
your dreams forever? Drinking to forget may
be the only option, but that booze won’t be
ProfessIonal Development
free.
The amount of bounty a character wants
It’s possible to save up for incidentals or
to spend improving skills and Potentials is
ignore them for a time, but if maintenance
called Professional Development. If using the
is how characters grow stronger, ignoring
No Budget, No Buy rule (see p. 228), these
Incidentals too long is how they wither away.
costs must be calculated before a mission.
Otherwise, this box can go blank and the cost
Healthcare
of improvement can be paid directly from the
Healing damage depends on the type and
bank.
where it is located (see “Combat” p. 280).
Economists would describe the cost of
Some in-game healing can be handled using
improving a character as opportunity cost.
First Aid checks and supplies (see p. 281), but
The time spent reading about or practicing
the number of hit boxes that can be healed
a new skill uses resources and distracts
are limited. Healing between jobs works
from the everyday tasks of maintaining an
differently.
enclave; it is time not spent on activities
For free, any Taker can erase all Stun
more profitable in the short term. The cost
damage from a single hit location. Healing
represents the material requirements of
Stun damage in multiple locations requires
practice (i.e. ammo, books, online courses,
extra rest: erasing additional Stun damage
parts, battery life, etc.) and the wasted time
costs 1 bounty’s per additional location
that could have been spent scavenging,
beyond the free heal. So, for example, Mal
performing maintenance, or seeking
could erase 19 boxes of Stun damage from
other employment. If some professional
her torso for free between jobs, but getting rid
development can be afforded, players may
of the additional 1 Stun in her arm and the 3
narrate the out-of-game montage of activities
Stun in her leg would cost 2 bounty.
leading to the character’s growth however
226
Kill damage is something else entirely.
Lacerations, gashes, punctures, breaks,
toxins, disease – these conditions require
careful monitoring by experts even once the
healing process has begun, more if the Taker
has suffered enough to endure a status effect
(see “Combat” p. 280). Most existing enclaves
have doctors and surgeons merely because
those without them long ago died off, but they
Let’s say Mal has a really bad day of work.
don’t work for free.
Her left leg was maimed in the field and she
Healing a status effect costs 1 bounty, but
almost bled out. She also took a nasty blow
it doesn’t erase any Kill damage. Converting
to the head from that crazy raider’s crowbar,
all Kill damage in a location to Stun costs
leaving her head filled with an 8 box mixture
1 bounty, but it’s limited to one location at a
of Kill and Stun damage. Now safe and
time. Finally, if a doctor has to risk infection
convalescing back at the enclave, Mal’s on
by working on a Latent individual, it costs
the mend. She pays Maggie Sawbones one
an extra bounty for hazard pay. After all that,
bounty to remove the hobbled effect from
healing Stun damage works the same as
her left leg and another to convert all the Kill
above.
damage in her leg to Stun. Mal uses her free
heal to remove all the Stun damage from
her leg. Her head is still pretty hurt, but she’s
“Healthcare is a Right!” only got one bounty left. Mal converts the Kill
Get real, hippy. damage in her head to Stun. That’s all she can
Big sections of the world outside this book are perfectly afford; she’ll have to go back to work feeling
fine with letting people die for no reason other than they’re concussed and with two black eyes.
poor. In Red Markets, where starvation and violent death are
slightly more prevalent than the modern United States, no HealIng HumanIty
one with a skill as valuable as medicine can afford to work If physical health isn’t free, mental health is a
for free. That’s why healthcare is on the advancement downright luxury.
side of upkeep; people work while hurt and sick all the time. Humanity tracks the ways in which the
Feel however you wish about it while the world continues to Loss shreds the emotional well-being of all
those it touches (see “Humanity” p. 310).
murder you apathetically. Being healthy remains a privilege. But few things are as frustrating and difficult
What if another character might have the medical skills as healing the mind, and no psychologist
necessary to heal teammates beyond battlefield trauma? is trained to fight continual trauma on a
Maybe they could work pro bono? Well, who is going to pay quasi-apocalyptic scale. The ability to regain
for the bandages? For the salvaged or smuggled antibiotics? Humanity is limited.
Asking a medical character to heal you for free basically Recovering from Detachment, Trauma,
and Stress requires time off. That time
means asking them to pay the fees for you; very few costs in lost wages. The rules for recovering
healers are callous enough to charge for labor during the Humanity are simple: one bounty recovers
apocalypse anyway. Maybe the team could salvage the supplies one Humanity. There are no “free” recoveries
themselves, but that means they aren’t selling them to outside those provided by Dependents. No
keep their own families healthy. one may recover Humanity past the last
It’s economics. It’s omnipresent and inescapable. Deal with Regret they suffered. There’s no coming back
from some things.
it.. or don’t. It doesn’t matter to anyone but you..
227
Keep in mind that maintaining the sanity without them for a short time. That’s why
of a Taker isn’t the only concern – those repaying References is calculated as an
Dependents may be suffering too and incidental. In No Budget, No Buy, repaying
straining relationships. One bounty per game favors calls for Self-Control checks unless the
is set aside for the sustenance cost of every Taker planned for their need.
NPC in the Taker’s care, but extra attention
for neglected loved ones is just that: extra. For
accounting purposes, healing relationships
Bust Rule: No Budget, No Buy
In Red Markets, wealth is a source of constant
with Dependents for previously failed upkeep
anxiety. Having it, not having it – doesn’t
counts as additional Humanity incidentals.
matter. When living on the razor’s edge,
it’s more comforting to have something go
Favors
reliably wrong than find a surprise blessing.
It’s a really, really bad idea to screw over one’s
The No Budget; No Buy (NBNB) rule only
professional contacts out in the Loss, but if
applies in extended play, and, considering the
comes down to having enough to eat or not
level of difficulty it adds to the game, it might
returning a call, there isn’t much contest.
not be appropriate for all groups. Essentially,
Bounty paid in time or crypt keeps References
the rule demands that players need budget all
available for favors, but it’s possible to survive
their bounty before they leave for the job.

Why use No Budget, No Buy?


In terms of story, the No Budget, No Buy rule represents one of the psychological tortures unique to
poverty. Anyone that’s grown up poor can attest that it does strange things to one’s relationship to the
very idea of money. The anxiety when things are tight doesn’t go away when faced with a windfall. In
fact, it gets worse. For those caught in cycles of generational poverty, wealth’s only perceived purpose
is to keep the plates of disaster spinning. Having money means more is going to go wrong; the idea
of capital sticking around and accumulating seems, after so many years barely scraping by, simply
absurd.
For those caught up in the logic of the vicious cycle, the only way to get any enjoyment out of a
sudden surplus is to spend as quickly as possible, draining the coffers before some tragedy does
it first. So, for instance, you waste that tax refund on a fancy TV before your car breaks down and
“steals” it.
This is a stupid, superstitious way of thinking. But what those that haven’t lived through it don’t
realize is that everyone realizes how backwards such thinking is, especially the people trapped in
the lower classes. Realization doesn’t stop the irrational thoughts. Consider how many people still
knock on wood, throw salt over their shoulders, or perform other superstitious actions despite being
normally rational humans. Or compare the concept to addiction: most addicts are aware what is and
isn’t good for them, but putting that knowledge into practice is a struggle they are losing.
So, no, realizing that money isn’t a resource to be spent immediately least it be lost to disaster
doesn’t stop the irrational certainty that the world works exactly in such a manner. The only thing
such a realization does achieve is making a person feel like shit.
And that’s why poverty is so nefarious: it never stops accusing its victims of causing their own
suffering. Spend big for a little relief? “No wonder your life is in such shambles,” say the oppressor
and oppressed alike. Resist the temptation and save? The temptation is still there, nagging at you,
waiting for you to succumb and make this moment of self-denial pointless. Meanwhile, whatever
work you do for the money only seems that much more unbearable and pointless.
Now imagine that, on top of all this anxiety, zombies were trying to eat you. That’s what the No
Budget, No Buy does to a character.
228
When playing NBNB, eliminate the bounty CalculatIng Personal Upkeep
bank from the character sheet. Now, Takers Calculate personal upkeep on the character
can only possess bounty in two ways: in a sheet. From there, transfer each character’s
budget, or in a retirement plan. break point to the Crew Sheet. This speeds up
So, anything that needs to be spent on calculating the price of contracts considerably
sustenance, maintenance, or incidentals must once the game reaches negotiations.
be budgeted before the characters leave for If using the No Budget, No Buy rule, players
the job. Budget 4 bounty for Healthcare but will also want to transfer their projected
come through the job unscathed? Well, like earnings so the crew can seek out the job that
a lot of people trapped in poverty, the Taker best fits their needs. For the remainder of
treats that windfall as “free money” and blows this chapter, the core rules that ignore the No
it. It goes away. The player can narrate the Budget, No Buy option will be referred to as
character frittering away the funds however “simple.” Anything that explains how to use
they wish, but the bounty is lost. It’s not spent the optional rule will be marked “NBNB.”
on skills or gear; it’s blown. Any Humanity
regained by the splurge is balanced by the DetermIne Sustenance
guilt that follows. Order of Operations: Sustenance (Both)
Budget nothing for Healthcare and get
torn up? The Taker can pull that bounty from 1. Add one bounty for survival. Record this
the retirement plan and nowhere else (the under “Survival.”
bank doesn’t exist anymore, remember). 2. Add one bounty for rent. Record this under
As is always the case, withdrawing from a “Rent.”
retirement plan causes a Self-Control check 3. Add one bounty per Dependent. Record this
against Stress. Every incidental cost and under “Dependents.”
unplanned expense is a tangible reminder of
how far the character is from escape. That’s it for sustenance. Any additional
Basically, in NBNB games, Takers either upkeep is calculated elsewhere. All boxes
lose bounty by not budgeting enough towards in the sustenance row get added together to
savings (just like most people’s real-life form that Taker’s break point.
finances), or they lose sleep over everything Record the break point on the Crew Sheet,
taking away from their savings (just as real- add it together with the others, and calculate
life finances damages Humanity). The only the crew’s break point for the purposes of
way to protect the character against lost profit negotiations. That number is now the low end
and psychological damage is to guess the next of acceptable payment before the Taker’s start
job’s expenses and earn enough to cover it. really hurting.
No Budget, No Buy makes Red Markets
substantially harder in the long-term, so it DetermIne MaIntenance
may not be for groups that aren’t running a Order of Operations: Maintenance (Simple)
Bust mode campaign (see “Boom and Bust”
p. 172). It also increases the importances of 1. Add up the upkeep for all existing gear.
book keeping in the campaign; groups that Record this under “Equipment.” Record
don’t like the idea of doing such calculations the Taker’s equipment costs on the Crew
before the job should ignore the rule and use sheet to calculate the whole group’s
the bank normally. However, NBNB drives equipment upkeep. This number is every
home the game’s theme of economic horror crew’s aspiration; beyond this number,
exceptionally well and presents the players profit is almost assured.
with a unique challenge akin to investing in
stocks for PC futures.
229
If the group isn’t using the NBNB rule, all References, etc). Spend bounty to erase
the bookkeeping is now done. The player can physical damage, heal Humanity, and rebuild
continue planning out expenses using the strained relationships with References.
tools on the character sheet, but it’s just as
easy to pay any other costs out of the bounty Order of Operations: Incidentals (NBNB)
bank. Spending on incidentals needs to be predicted
If the group does employ the NBNB rule, a – accurately – to avoid wasted bounty or
few more steps are required. damaging Stress. The accounting area on the
second page of the character sheet is where
Order of Operations: Maintenance (NBNB) players bet against their Taker’s continued
health, happiness, and good reputation.
1. Add up the upkeep for all existing gear. With either rule set, if there isn’t enough
Record this under “Equipment.” Record bounty for incidentals left at the end of a job,
the Taker’s equipment costs on the Crew prepare to suffer the consequences of those
Sheet to calculate the whole group’s burdens during the next contract.
equipment upkeep. This number is every
crew’s aspiration; beyond this number, Calculate ProJected EarnIngs
profit is almost assured. Projected earnings are only useful if the group
2. Add up the cost of any upgrades the Taker uses the NBNB rule.
plans to add to preowned gear. Record this Once all sustenance, maintenance, and
under “Purchases.” incidental costs are listed, add every number
3. If the Market says there is a source, add in the account section up to come up with the
up the cost (upkeep x2) of any new gear projected earnings for that Taker. Then, add
the Taker plans to purchase. Add this to each Taker’s projected earnings together to
“Purchases.” form the crew’s combined projected earnings
4. If spending bounty to improve skills or and record that number on the Crew Sheet.
Potential, determine the cost. Record this The projected earnings of the crew is the
number under “Pro. Dev.” This bounty bounty the job must earn if the Taker’s are
can’t be spent until after the contract going to get everything they want. Anything
where the spending was planned. over that number is either thrown into
5. After the contract is completed, if there retirement (if the Taker bet low on incidental
isn’t enough bounty to meet all the costs, costs and was right), or frittered away (if the
pick and choose which items have to wait Taker bet high on incidentals and was wrong).
until later. The Market rolls a malfunction The crew now has a number they need to
check for any gear that doesn’t meet come back home with, or else.
upkeep (see “Malfunctions” p. 240). Projected earnings serve as a powerful
motivator for crew’s using NBNB. Those that
DetermIne IncIdentals have yet to reach their projections have to take
Order of Operations: Incidentals (Simple) bold risks in the hopes of scraping together
In the simple version of upkeep, one doesn’t enough bounty to meet their marker, whereas
need to plan for incidentals. The costs still those that already have their bounty promised
need to be paid at the end of the session, but need to balance conservative tactics with all-
there is no penalty for doing so beyond the or-nothing gambles on huge profit.
bounty lost. There’s also no need to use the
accounting area of the character sheet to
track the costs. Anything that might result in
incidental costs is tracked elsewhere on the
character sheet (hit boxes, Humanity threats,
230
SplIttIng the Take
At the end of the job, divide the total number
of bounty earned from the score or contract
by the number of Takers that participated.
That’s how much each Taker earns.
If the bounty doesn’t split evenly? Well, the
group can decide who gets the remainder
any number of ways. If your players believe in
performance-based incentives, give the extra
to people that most contributed to the success
of the job. Or bring incentives from outside
the game and give the bounty to the best
roleplayers. If you’re more socialist at heart,
the extra could go to the character with the
most Dependents to support. Alternatively, the
remainder bounty could be invested into some
resource owned by the whole crew, such as a
vehicle or small business.
Once everyone knows how much each
Taker earned, it’s time to plan for retirement.

Invest In RetIrement
Simple Retirement
At the end of a session, anything not spent on
the sustenance, maintenance, or incidentals
can be invested in a retirement milestone. If the Taker didn’t plan enough to cover an
The Taker doesn’t have to invest everything expense – for instance, only planning 1 bounty
and can keep some bounty in the bank as for healing but needing 3 bounty instead –
“petty cash.” Any bounty already invested then the Taker has to make a Self-Control
in a retirement plan and moved to the bank check against Stress for every box on the
requires a Self-Control check against Stress. accounting form that doesn’t meet the budget.
This check, and the Stress that may result,
NBNB Retirement represents the nightmare of seeing a nest egg
If playing NBNB rules, the only bounty that slowly consumed by unexpected “bad luck”
goes into retirement milestones is the bounty costs. The Self-Control checks are still made
above and beyond the projected earnings. even if nothing is pulled out of retirement to
Calculate the difference between how much cover the expense; it’s never fun to do without.
the Taker planned to spend on each element Remember that the NBNB doesn’t
of the accounting space and how much the allow for the existence of a bounty bank.
Taker actually spent. All earnings are either planned for on the
If the Taker planned to spend more than accounting sheet, frittered away, or invested
they actually did, the difference subtracts in retirement. The only away to avoid all
from the total bounty earned. If Mal planned negative consequences is to accurately budget
to spend 3 bounty on healing but only spent for the character every job, which is nearly
one, then that 2 bounty is subtracted from impossible. Using the NBNB rule makes Red
the total amount earned for the job. This Markets a game about getting the hell out of
represents the character spending the “extra” the Loss before the Stress kills you.
on something frivolous and regretting it later.
231
MaterIalIsm: Bounty, a job. Some gear is uncharged and provides
a static bonus to certain skills so long as the
Gear, and VehIcles tool receives proper maintenance.
The main thing to remember is that, in
Being a badass is useful, but even badasses many ways, Takers are their gear. No amount
need food. More often than not, a Taker’s of practice, grit, or luck can hold out against
possessions are the deciding factor between the pressures of the Market forever. The Loss
life and death. may be a wild place, but that doesn’t mean
Some gear makes the use of skills like it’s free from the rules of the capitalism. You
Shoot, Melee, or Profession: Computer either meet its price or you don’t. Either way,
Science possible. Other gear makes skills the Loss takes its due... in bounty or in blood.
more likely to succeed by spending charges,
such using a data mining service to research
232
Bounty The exact worth of one bounty fluctuates
Bounty is the currency of Red Markets. depending on the exchange rate of various
Its value is determined by the interaction online currency launderers and the value
between the DHQS census efforts and the DHQS currently assigns to the average
various crypto currencies used to trade property owned by a pre-Crash citizen.
between the Loss and Recession. Each Out in the Loss, bounty is physically
unit of bounty is a futures investment on exchanged in the form of IDs, most commonly
salvage commodities. Confirming the death driver’s licenses. Other forms of official
of a former citizen is a service that the government documents serve as well,
government, families, and other entities though which legal papers are accepted and
compensate for with a portion of the capital “changed” into the ID standard depends on
earned by seizing all the deceased’s assets. the enclave. People in the Loss tend to horde

233
physical bounty rather than trade it into the of the descriptions are common sense, but
Recession, as there is no getting physical the effects are still useful to read for their
currency back once the confirmed death has mechanical bonuses and setting-specific uses.
been traded in. Thus, IDs stay out in the Loss The effect of a piece of gear can be altered
to function as a currency for physical trade, by upgrades (see p. 239).
and other forms of documentation taken
from the dead are used to negotiate trade Charges
with the Recession across the border. To put Charges are a way of measuring a tool’s
it in real-world terms, other currencies like condition and remaining usefulness. Each
crypt, rations cards, and the dollar are used charge is represented by an empty bubble on
for everyday transactions, whereas bounty the character sheet. If the gear has less than
acts as a sort of gold standard that stabilizes the ten charges, cross out the extra charges
the value of those different units. Trading in permanently. When a charge is spent, place
physical ID cards is like trading in precious a tic mark in the bubble to keep track of how
metals; the cards can be used to purchase many have been spent. When charges are
goods directly or “changed” for a variety of refreshed, erase the tic marks.
exchange values. For simplicity’s sake, almost all gear has its
All Takers start with 10 bounty, a backpack, number of charges abstracted to ten. What
and rations. Players may use their initial exactly those charges represent depends on
bounty however they wish: buy gear, install the gear. A single charge on a handgun might
upgrades, or save it for upkeep. After represent a single bullet, whereas a charge
character generation, all bounty must be on an automatic rifle represents a burst’s
earned through jobs and any gear purchased worth of rounds. Charges measure remaining
must be first sourced with a Networking space in a backpack, fuel for a vehicle, and
check. battery on a laptop. Sometimes, charges are
a measure of repair and only get used when
How to Read the Gear LIst the item takes damage. Whatever the charges
The gear tables contain brief descriptions might represent in the narrative, mechanically
about what each piece of gear does, how they represent how many more uses and/or
much it costs, and how much of it a Taker can bonuses that item can provide without having
carry. As long as the Market knows the rules, to be refreshed, repaired, or repurchased.
players should have enough information to In the qualities section of the item’s entry,
start shopping right away. The extra detail in the gear’s spend-type describes how charges
this section is intended as a rules reference are used and refreshed (see below).
and tool for those looking to design unique
pieces of equipment. QualItIes
All gear has qualities that describe its
utility. Some qualities describe the gear
DescrIbINg Gear mechanically whereas others describe the
The functionality of gear is described in a limits of its use in the narrative. What follows
number of categories. These are all listed on is a list of qualities described and sorted
the gear list, but the categories are explored into criteria. Not every piece of gear needs
in more depth here. qualities from every criteria, but gear must
have at least one quality to have utility in the
Effect game. Some qualities are included more than
The gear’s effect is its most important aspect. once because they describe how gear is used
The effect describes what a piece of gear can across multiple game mechanics.
do in narrative and mechanical terms. Most
234
”But my gun holds X bullets!”
You are correct. That specific brand of firearm does hold more/less than ten bullets. So you get more/less than ten
charges, right?
No.
Charges abstract the sense of dwindling security that characterizes economic horror. They turn physical reality
into what economists call opportunity cost: the loss of the possible gains from many alternative futures when a single
option must be chosen. Charges are a way to picture your character’s power and the methods by which it drains. What
charges don’t do is force a player to spend the entire game counting individual bullets in the clip, rips in the jacket, or
volts in the battery.
Specifics are great. If your character uses a cricket bat instead of a plain old club, describe the killing blows in loving
detail. Give it a name. Carve notches for every casualty it has killed. While those details don’t affect the mechanics -
it’s still a club - it adds a lot of fun to the game and gets the players immersed in the setting.
When your rifle clicks on empty, narrate your character’s desperate search through her pack and the panic of finding
only empty plastic sleeves of spent P90 clips. That’s cool and makes the combat more tense. Do NOT argue with the
Market about how your character would have perfect fire control in a heated gun battle surrounded by undead monsters.
Cater the narrative to fit whatever the charges are supposed to represent on that gear; do not alter the simple
charge rules to fit a fetishistic image of an imaginary item. Red Markets is intended to invoke a mood of desperation
and scarcity. The mechanics are much worse at simulating reality.
Except for the zombies. The zombies are totally scientifically accurate.

Spend Type adds +1 to the Shoot skill. In Red Markets,


Most gear exercises a mechanical bonus spends on charged gear must be made before
through the use of charges. There are four the die check, unless the gear has a specific
qualities describing how those charges may upgrade to allow spends after the check.
be spent. Manpower gear uses the human operator
Capped gear needs to spend a charge to fuel the gear’s effect. For example, you
to gain its effect, but only one charge may never have to reload a machete, but your arm
be spent at a time. Spending extra charges can get tired. Manpower gear is charged but
does not add to the chance of success. For spends the Taker’s rations rather than any
example, if a Taker wants to use Ubiq Specs charges on the item itself. On a success, a
to find a client’s soft spot, burn a single charge charge might be taken off the gear if it has the
off the specs and make a Research check. wear ‘n tear quality, but this can usually be
Burning extra battery life does nothing to help bought off with the upgrade sturdy.
improve the Taker’s chances of finding some Static gear doesn’t have charges. As long as
juicy intel, so the Ubiq Specs are capped gear. the Taker continues to meet the gear’s upkeep
Charged gear needs to expend a charge (see p. 223), it continues to provide its effect.
to gain its effect, but spending more charges For example, as long as the binoculars aren’t
adds bonuses to the check. Let’s consider damaged, they continue making it easier to
firing a gun. It takes at least one round to see things further away.
score a hit, so a charge needs to be spent in
order to buy-a-roll. However, trained combat
experts in the real world barely average a 20% By right means if you can, but by any
hit rate against active targets. If the Taker
wants to throw more rounds down range to means make money.
increase chances of a hit, each extra charge -Horace
235
Refresh and Charge Use and never malfunctions once in a character’s
There are a variety of qualities that describe possession. As a trade-off, in demand can’t be
how to refresh charges and the situations refreshed between games or or during play
in which they can be used. Most of this using the Taker’s ADP. The use of charges
information is common sense for anyone consumes the gear (no getting back exploded
familiar with the items in question, but the grenades). Once all the charges are spent on
Refresh and Charge Use qualities codify the this piece of gear, it has to be sourced and
information in the Profit system. repurchased (see Networking p. 204).
Armor is worn on certain hit locations, Improvised gear operates almost exactly
depending upon the specific type. This quality like the in demand quality: it costs no upkeep
also lists what types of damage armor can once owned and doesn’t malfunction, but it
prevent (some scavenged carpet can stop can’t be refreshed by any means. Unlike in
a casualty bite, but it won’t do much for a demand gear, improvised equipment can’t
bullet). Charges spent on armor can do one of be bought again once it is used up; it’s too
two things. Firstly, certain armors can convert abundant for vendors to bother selling. The
all Kill damage to Stun on that hit location Taker must Scavenge or craft a new version
for the cost of a single charge. Second, to replace improvised equipment (the cost
charges can be spent to negate Stun damage listed in the gear list is only for purchase of
altogether. improvised gear at character creation).
For instance, if Sierra wants to prevent that Memory is used exclusively for electronic
11 Kill damage she just took to the chest, she devices with upgrades that come in the
can spend one charge on her Kevlar to change form of apps. For every upgrade installed,
all the Kill over to Stun damage and the other more battery life is used. Extremely versatile
nine to negate damage, reducing the blow machines have fewer charges than those
down to 2 Stun. However, eating that much optimized for a simple task.
of the bullet’s impact has rendered the Kevlar Single-Shot means that, before another
useless in the future. charge can be used, a tactic (see “Economy
Most armor shares the in demand quality. of Actions” p. 273) must be spent reloading
Armor is rare in that its charges are always the weapon. This is different than refreshing
spent after a check. all charges; that still takes an entire task
Essential gear can’t be done without. Every action. For instance, a bow can fire one arrow,
Taker starts with this for free at character but another must be strung before it can be
creation. If the gear malfunctions or is redrawn. There may still be arrows left in
otherwise lost, the Taker must rebuy it to the quiver (the remaining charges), but that
remain effective. The only essential gear is tactic must be used retrieving another arrow.
rations and a backpack. Both are included on Similarly, there may be more shells for the
the first page of the character sheet. mortar, but each must be dropped into the
Hungry gear uses more charges than tube one at a time.
normal. For a capped item, it costs two Certain upgrades can downgrade the cost
charges to buy-a-roll. For charged items, it of reloading a single-shot weapon from a tactic
costs an additional two charges to get a +1 to a twitch, but the principle remains the
bonus to the check. The hungry quality can same.
often be bought off with an upgrade. Wear ‘n tear means that success degrades
In Demand gear is just that. Nobody is the gear. This quality is used for all melee
making more of it and even if they are, they weapons. Stabbing through a casualty’s skull
sure aren’t handing out free samples. The dulls a knife. Beating down a door cracks an
upkeep on in demand gear only indicates its axe handle. Though manpower (see p. 235) is
purchase price. It costs no upkeep to maintain used to buy and boost the check, wear ‘n tear
236
is used in event of a success, costing one of Clunky gear makes a lot of noise when
the item’s charges after the check. To simplify moving around. It rattles and clanks and
bookkeeping, most wear ‘n tear items can be shifts. Characters cannot use their Stealth
upgraded to “sturdy,” which negates the wear skill while carrying a clunky item. In Boom
‘n tear quality. Any melee weapons scavenged games, they can make a default attempt and
from the Loss are considered to have the wear hope they get lucky. If not, the gear shifted
‘n tear quality; lying around in the rot and rain around and made too much noise to succeed.
isn’t good for structural integrity. Cumbersome items are too long, wide, or
unwieldy to carry comfortably in a backpack.
Encumbrance That means that unless the item is held in the
Red Markets is pretty laissez-faire when it Taker’s hands, it takes a task action to remove
comes to how much a Taker can carry (see the gear from whatever sling or storage
below). However, a few items are so unwieldy case contains it. Basically, cumbersome
as to have special requirements. describes what weapons can’t be quick drawn
Armor, in addition to indicating how in combat. It’s only included to prevent the
charges prevent damage, also dictates where tendency towards video game characters
the specific type of armor is worn. Armor loaded down like pack mules. Takers that
cannot stack with other pieces of armor on bristle with an armory of long guns while
the same hit location. It can be worn with retaining the ability to sprint like an Olympian
clothing on the same location. break the game. Use common sense and the
cumbersome quality will take care of itself.

How much can I carry?


The simple answer is you can carry as much as the Market says you can.
Need more? Red Markets is meant to evoke the psychology of economics, not the actual work of economics. The
game includes elements of resource management and inventory, but it tries to cut out as many of the other variables
related to those topics as possible. One of the things it doesn’t waste time on is factoring the weight of every item
a character is carrying.
This is not to say that Takers are capable of lugging around everything they’ve ever touched in a black hole of a
backpack. There are multiple factors limiting a Taker’s carrying capacity.
The most obvious is Haul, which equals a character’s STR. When out on Scores, Takers can only carry back units
of supply equal to their Haul. This limits the amount of profit one Taker can provide without the crew investing in a
vehicle (see Vehicles p. 265)
Refresh is another way carrying capacity is limited. Gear is useless without charges, and Takers can never refresh
gear more times than their ADP rating.
Finally, upkeep is the strongest limit. Nearly every object in the game has maintenance costs; past a certain point,
collecting gear stops making a Taker more useful and starts hemorrhaging capital. Like any business, Takers operate
with minimum overhead out of necessity.
But if none of these factors deter the crew’s resident hoarder, the Market always gets final say. When a player
claims to be dual-wielding crossbows while sprinting over a tight rope wearing a backpack full of gold, the Market - or
any other player, for that matter - is entitled to call bullshit.
Basically, if you don’t try to break what accounts for Red Markets’ encumbrance rules, they won’t break. If someone
does try to break them, politely ask that player to stop.

237
Range and Sound Loud weapons attract casualties. A gun is
Range is a pretty common concern for Takers a dinner bell to the undead. For every loud
as sound plays a major role in attracting weapon used in an unsecured area, Markets
casualties. These traits are given to weapons rolls for another mob to arrive whenever they
to help establish the logistics of each conflict. see fit. Casualties do not arrive for every shot
Melee weapons are only used up close. For used. Jerry can take two shots with his rifle
the purposes of casualties, a melee weapon and only attract one mob, but if Ashley uses
allows attacks at 1 Shamble away. Otherwise, her shotgun as well, another mob will arrive.
use the rule that if Takers are close enough to
use a melee weapons, so are their enemies. SpecIalty
The only exception would be if the weapon Some pieces are rare and odd, yet they
has an upgraded “reach” or can be thrown. remain useful to Takers in the Loss. Here
________-Range describes the range at are a few of the qualities that describe these
which a weapon can effectively hit a target. anomalies. If Markets invent new qualities
The Market determines range to the target when designing new gear (p. 244), it’s
in any situation. A weapon cannot score a hit suggested they go under the specialty criteria.
beyond its effective range. Addictive describes a game mechanic
Explosive weapons deal damage to all hit where absence of the item causes mental and
locations on a hit, or damage to a random physical distress. The Taker must make a
hit location on multiple nearby targets. So, Self-Control check against their Stress threat
if an enemy gets hit in the left leg for 4 Kill whenever they go without. It should be noted
damage, an explosive weapon would do 4 Kill that, mechanically, this describes rations. We
damage to every location, or an additional are all “addicted” to food and water, after all,
4 Kill damage to a random location on the and it’s very stressful to go without it. Going
enemy standing nearby. It can’t do both. without rations harms health as well.

238
Autonomous things operate off the user’s nonexistent metal toes. Similarly, even
voice or sign commands through either though it “replaces” a leg, that Taker loses no
sophisticated training (animals) or limited hit points if casualties rip it off. There is no
AI (drones). Among other narrative and concrete benefit or disadvantage to contextual
mechanical benefits provided by the specific gear outside what the dramatic situation
“item,” autonomous means the Taker gets dictates. This quality is just a warning that
another action in combat. On the owner’s certain rules might need to be adjusted in
initiative, the Taker can issue a command and regards to the gear.
have the “autonomous” gear perform a tactic Fragile gear breaks with a single hit. If an
or twitch. Want to make sure your dog doesn’t enemy strikes it or if a Taker spends Will to
get shot? Shout “Fido! Hide!” Want the drone shift damage to a piece of gear (see “Lucky X”
to distract the sniper? Whisper “Execute p. 283), the item can’t be repaired and needs
haircut protocol” into the microphone. The to be replaced.
command and any checks only consume the Organic gear isn’t really gear at all. It’s a
Taker’s freebie; the character keeps a tactic living creature that serves the Taker. Organics
and twitch. require sleep and rations to refresh their
All autonomous gear requires specialized charges. If someone were to own a pet for
training to operate, and it’s the Taker’s skill therapy, the pet would be listed as organic
that is checked in combat, not the animal or gear. If that pet could perform function in
machine’s. Charges spent on autonomous game, it also has the autonomous quality.
gear boost the Taker’s associated skill. If Destruction of organics provokes a level-2
autonomous gear runs out of charges, it’s Self-Control check as a beloved animal
either exhausted, unable to follow more companion dies.
directions, or killed. Refreshing charges Specialized gear can’t be used without a
depends on whether or not the specific item is skill specialization in that gear. For instance,
organic. nobody can pick up a mortar and just know
As always, if a check isn’t interesting the how to target the rounds. Shooting a bow is
Market shouldn’t call for one to operate very different than firing a rifle. Training in
autonomous gear. Outside combat, the “item” how to wield a spear is rare in the modern
is just a crew mascot. For instance, there’s no day, but it’s required to use one effectively.
need to keep rolling dice to ensure your dron-
key doesn’t get lost; it can stay on its user’s Upgrades
flank with sophisticated GPS. Falcons and Upgrades are specific to the gear they are
drones maintain a bird’s-eye view of the party. listed on. Read the the gear list to see the
Horses and dogs can hear a whistle, etc. options for each item (see p. 245).
Contextual gear only works in certain Though some upgrades share the same
situations, determined by the player and name and have self-explanatory descriptions,
Market’s common sense. For example, a it should be noted that the alterations on a
prosthetic leg allows its owner to run and piece of gear are purely mechanical. Players
jump using a specialized skill, but it doesn’t are free to describe how they mod, patch,
mean the Taker can pick things up with hack, and customize their gear using any
narrative terms they wish. Whether the player
says their Taker bought some specialized
ammunition or traded in that old pistol for one
Things are in the saddle of a higher caliber, buying the Potent upgrade
increases damage all the same.
And ride mankind. Upgrades are one-time purchases that
-Ralph Waldo Emerson do not add to the item’s total upkeep. Each
239
upgrade costs one bounty and modifies the
effect or qualities on the item. Upgrades DO
NOT add to the gear’s upkeep. They may Failing Upkeep and Malfunction
be purchased in any order. Upgrades are For every item that doesn’t have its upkeep met, the Taker
lost whenever their item is lost; they do not must check for malfunctions. This check is untrained and
carry over if the item is repurchased. Failing involves no skills. The results are final and can’t be affected
to meet upkeep can also have an effect on by Will spends.
upgrades.
The only way to increase the chances on a malfunction
Upkeep and Purchase check is to partially pay the upkeep. Each bounty contributed
Much like charges abstract the remaining towards the total required provides a +1 on the check. For
usefulness of a tool, upkeep is an economic instance, if the Taker only has 4 bounty and the upkeep for
measure of the cost to maintain equipment. the gear is 5 bounty, she can spend 4 bounty and get a +4
Upkeep represents the lost time spent on the check. The malfunction check still has to be made, but
cleaning the item, buying fuel, sourcing
parts, replacing batteries, and everything
the chances are now much better that the failure won’t be
else that might be required to keep an item catastrophic.
in working order. All of these activities take
place “off-screen” so as not to bog down the o Critical Success - The gear doesn’t refresh any of its
game with a lot of routine screw tightening. charges but remains fully functional.
For game purposes, if upkeep is paid, then o Success - The gear doesn’t refresh any of its charges
the Taker diligently found the time and
resources between game sessions to check,
and loses one upgrade to malfunction.
repair, and refresh equipment. Meeting o Failure - The gear doesn’t refresh any charges, loses up
upkeep is required to keep gear operating. If to two upgrades, and won’t function without a successful
a Taker can’t make upkeep on a piece of gear, check on an appropriate repair skill.
they have to make a malfunction check (see o Critical Failure - The Taker lacked the time or resources
sidebar). to keep the item in any kind of working order. The item
When purchasing gear, the price is
upkeep x2. The increased cost represents the
no longer functions and would be cheaper to repurchase than
price of having the item delivered or made, repair.
along with the profiteering of the seller. The
exception to this is character creation, at Any upgrades lost due to malfunction must be repurchased.
which point gear costs upkeep only because
the Taker is presumed to already own the
so long as the Taker pays the laptop’s upkeep.
gear.
If upkeep isn’t met, the item malfunctions.
In narrative terms, refresh between game
Refresh session occurs because the Taker purchases
Refresh means replacing spent charges on replacement parts, solar panel utilities, ammo,
an item. Refreshing gear can happen at two the time off required to do personal inventory
points in the game: upkeep and in the field. maintenance, or whatever else is required
to keep the gear in working order. Failing to
Refresh DurIng Upkeep refresh between sessions represents rust,
If upkeep is met on a piece of gear between rot, circuit burnout, fuel shortages, ammo
game sessions, it refreshes automatically. rationing, or whatever else explains the gear’s
A laptop battery that’s down to one charge decreased usefulness.
jumps back up to 10 at the end of the game,

240
Refresh In the FIeld already, and keeping track of every refresh is
For every point of ADP, a Taker can refresh too much trouble. Groups have two options
a single piece of gear during play. for keeping play moving quickly while still
As an example, let’s assume a Taker that’s being able to refresh charges on their gear.
out of rations and handgun ammo. The PC
would be fine if they had an ADP 2. The Taker Boom Rule: BasIc Refresh
could erase all the tic marks off of both the Refresh rating equals the ADP. Basic
gun and the rations. It wouldn’t even cost an Refresh only measures one thing: the
action; the ADP rating indicates they had the number of refreshes a Taker can use. Takers
resources to hustle both spare ammo and don’t have to waste time detailing every single
extra food before even heading into the Loss. item in their possession. They write down
A spare MRE and clip are already sitting only their gear, and the presence or absence
ready in the backpack. of ADP determines if it can be refreshed in
If the same Taker only had ADP 1, it would play.
be a choice between more food and more The benefit of using Basic Refresh is that it
ammo. The ADP required to find a surplus of keeps the game moving. It saves time listing
both ammo and food was beyond the Taker’s the spare parts for gear the group already
Potential. mulled over in the pregame. It also gives
Takers never need to assign their ADP to players the benefit of the doubt every time. If
refresh gear before absolutely necessary. they need it – no matter what it is – remaining
There’s a lot of bookkeeping in Red Markets refresh means they have it. The ease with

241
which Basic Refresh resupplies charges skill. A character that can plan ahead
makes it the best choice for a Boom-Style becomes important to the crew logistically as
game (see “Boom and Bust” p. 172). well as tactically. High-Stakes Refresh makes
The weakness of Basic Refresh is that, the game more difficult, unpredictable, and
while it represents the dwindling power of suspenseful when the tools of survival become
economic horror, it has a predictable difficulty even less reliable. It better fits a Bust-Style
curve. As the game progresses, progress game (see “Boom and Bust” p. 172).
gets harder as refresh dwindles. It doesn’t The downside of High-Stakes Refresh is,
matter what difficulty the Market throws at well, the stakes. The disconnect between what
the players because the characters are perfect players feel their characters would pack and
planners limited only by the finite space in what the dice say can feel like a frustrating
their backpacks. Some players might like lack of agency. If the group wants more
the added strategic challenge of having to control, use Basic Refresh.
anticipate what they might need.
SCAVANGING AND CRAFTING
Bust Rule: HIgh-Stakes Refresh Why pay for gear when there are so many
High-Stakes Refresh still equals ADP. materials just lying around? What use is
The amount of gear that can be carried having an apocalypse if it doesn’t reduce some
is still hand-waved and subject to veto by costs? Well, if Takers have the time and skill
the Market. The only difference from Basic to perform the labor themselves, gear can be
Refresh is that, when trying to refresh, the built rather than bought.
Taker must make a Foresight test. If Foresight To craft a piece of gear, the Taker must pay
fails, the Taker wasn’t able to secure the right the listed upkeep cost to buy materials and
type of refresh for that piece of gear between then check an appropriate skill to assemble it.
jobs. It’s important that the cost be paid before the
It’s not that a failed Foresight check means check; if the Taker fails to assemble a working
the character didn’t anticipate needing, for item, they still have to pay for the materials
instance, bullets for fighting zombies; a failed they used to try. All crafted gear starts with
Foresight checks could mean ammo was the basic qualities, and upgrades must be
scarce or priced too dearly for the Taker to purchased normally. Crafters must have
buy “just in case.” The character knows going access to a workshop, such as those found
out without adequate supplies is risky, but, in most enclaves and settlements; only the
then again, they’ve been forced to accept that simplest of items can be made out in the Loss.
scarcity every day since the Crash. Takers that want to lower the cost even
Foresight tests to refresh gear are restricted further can use the Scavenge skill to find
to in-the-moment rolls. Most players find materials. For every successful Scavenge
backpack inventory management less thrilling check, reduce the crafting cost by one; on a
than zombie killing. When a refresh is critical success, reduce costs by two. The only
needed, the suspense of that Foresight check restriction is that Scavenging must take place
is going to be far more engaging for the table out in the Loss (anything worth having in an
than a painstaking account of everything on a enclave is already claimed). This means at
Taker’s person and where it is stored. least one potential encounter per Scavenge
High-Stakes Refresh better models the test.
imperfect logistics that can spell doom
in any survival situation, but it keeps the SellIng Gear
game moving quickly by abstracting all Takers started because people needed salvage
that planning into a single skill check. This from over the fence. Though pickings look
increases the importance of the Foresight slim five years after the Crash, crews still pry
242
treasures from the Loss’s dead fingers. But character gets to keep all the profit rather
what to do with all the junk? than sharing with the crew, but no one is
No matter what piece of gear it may be, required to help them do the work of retail
somebody needs it. Need is the only thing the sales.
Loss has in abundance. The only problem is
finding the neediest person: the one willing Pay Work/LIfe Balance
to pay the highest price. When players In the most basic form, Red Markets
want to sell off their excess gear, follow this maintains a very simple Work/Life balance:
procedure. each Taker gets one Scam and one Vignette
for Dependents. A boost for the contract and a
1. Is the transaction a business (shared boost for the self.
amongst the crew) or an auction (one In MBA Rules, the demands for the “work”
Taker selling gear for personal profit)? If side of the equation grow exponentially, and
it is the former, consult the MBA rules for players have the choice to emphasize making
small businesses (p. 424). If it’s the latter, profit over mental health and vice versa.
continue. Selling equipment eats into these demands as
2. If using the MBA rules, selling gear eats up well.
a scene in the Taker’s work/life balance. Selling anything requires legwork. If
Decide which it is before pursuing a sale. selling online, the Taker has to troll message
Multiple pieces can be sold in one scene. boards and the remaining Ubiq auction sites.
3. Find a customer with a Networking check They have to take pictures and videos of the
- Critical Success: the gear sells for object for sale, sometimes providing detailed
upkeep x 3 measurements. Payment has to be arranged
- Success: the gear sells for upkeep x 2 through clandestine crypto-currencies, and
- Failure: the gear sells at upkeep cost the Taker needs to shop for the provider
- Critical Failure: no one wants the gear offering the best exchange rate for bounty.
4. Market determines any unintended Hell, even if the purchaser pays for shipping,
consequences of the sale (rep spots, Self- the Taker needs to figure out the right web of
Control checks, etc.) drone smuggling operations required to get
the piece to its destination.
BusIness or AuctIon? Selling within the enclave isn’t any easier.
Some Takers make a full-time business Now the character wanders the market,
pawning off whatever bric-a-brac they find looking for a corner to set up shop amidst a
while out on jobs. That’s fine, but small hundred other vendors hocking wares. They
businesses have their own concerns dealt have to pay protection or scare off guilds
with in the MBA Rules (p. 424). protecting their turf. Or maybe they’re just
Entrepreneurial crews that want to start a going door-to-door, asking if anyone needs a
pawnshop in their enclave are encouraged to spare land mine or whatever.
do so. The only difference from pawning and Selling gear costs on the Taker’s work/
the typical small business rules is that every life balance. The PC can sell any amount of
unit of supply has a unique value, depending gear they have in that time, but the time spent
on what piece of gear is for sale. Regardless, selling it isn’t spent hustling contracts or
players that want to start a storefront should hanging out with loved ones.
consult the MBA chapter.
But most Takers just want to off-load the FInd Customers
excess loot quick. In that case, the Taker Crews can operate businesses and attract
is “auctioning” the goods personally, in random customers with a brand. Individual
what amounts for spare time. This way, the Takers only see success based on personal

243
acquaintances and standing in the Loss. pleads. He spent their entire savings on this.
Therefore, the price of gear sold is So what does the Chance do? It’ll take
determined with a Networking check. at least three hours for the drone to get to
him. She’ll likely turn before then, and if she
For each piece of gear being sold, check doesn’t? An old man gets to save his wife only
Networking: to never touch her again – skin gone black
• Critical Success: the gear sells for upkeep with latency. And they’ll probably starve this
x3 winter, too old to earn their keep.
• Success: the gear sells for upkeep x 2 So what does the player do? If the sale goes
• Failure: the gear sells at upkeep cost ahead, the Market calls for a Self-Control
• Critical Failure: no one wants the gear check against Detachment: after all, Chance
knowingly profited off the desperation of a
A character with the Hustler tough spot doomed man. If he provides a discount to the
can’t fail a Networking check, but the damage price, maybe the Self-Control goes after his
done to their trustworthiness prevents big Stress... but, then again, maybe the drugs will
profits. Hustlers always find buyers for gear at arrive in time. The old couple could be saved
upkeep x2. Considering their constant debt, and have enough bounty left to get through
they’ll need all the bounty they can get. winter. It could even provide a +Rep Spot for
the crew.
UnIntended Consequences It doesn’t matter what Chance chooses
Once the price is determined, the Market to do: either way, it tells us more about the
and the player need to role-play the sale. The character than an influx of new numbers
Market doesn’t get to change the price during on the character sheet ever could. Leave it
this interaction, but they don’t have to make it to the players to seek financial benefit by
easy on the Taker either. Red Markets is never selling gear. It’s up to the Market to turn such
just economics; materialism is the prompt instances into storytelling opportunities.
meant to inspire stories of economic horror.
Selling gear is great opportunity to give DESIGNING NEW GEAR
Taker’s powerful story moments. The gear list is far from exhaustive and
EXAMPLE: Let’s say Chance scored a players might want something not listed in the
critical success on his Networking check to book. In that case, the player first describes
sell a spare dose of Supression K-7864. That’s what the device does narratively and then
18 bounty! works with the Market to describe the item in
Then Chance opens up Ubiq chat to terms of qualities, upgrades, and upkeep.
finalize the deal. The Market describes the EXAMPLE: Cheyanne’s character is a
feed opening up on the interior of a dingy, former kung fu school owner that survived the
corrugated metal hut. Framed in front of the Crash using her martial arts. Cheyanne puts
webcam is an elderly man with desperate, her skill points into a lot of specialized Melee
hollow eyes. In the background, an older skills like Sword, Spear, and Rope dart.
woman writhes against where she’s been A Chinese rope dart – a weighted metal
strapped on the bed. Her whimpering can spike that is thrown and retrieved via a rope
barely be heard above the angry shouts and – is not included in the book, but Cheyanne
pounding on the door. really loves the idea of expertly entangling
The old man says it’s his wife. She got too and perforating casualties in a deadly, twirling
close to the fence and got bit. The Fencemen dance. She asks her Market, Megan, if they
found out and want to kill her before she can build an item.
turns. But they don’t have to now, right? Both Megan and Cheyanne can agree that
Chance’s going to send the drugs? Please, he the rope dart definitely needs the specialized
244
called light chain that lets her peel zombies
from mobs by entangling them. The Market
doesn’t know how realistic that is, but she’s
already vetoed something Cheyanne wanted
and decides to let it go. A full tactic to pull
the dart back in sounds like a lot, so she adds
auto-spool to downgrade the tactic required by
single-shot into a more versatile twitch. Lastly,
Cheyanne asks if she can have potent to add
damage. Megan says sure.
It’s up to the Market alone to determine the
upkeep for new items. Megan considers the
way the dart would dull with use, the frays
that would appear in the rope, and the rarity
of such an item. She calls it three upkeep,
making a purchasing cost of six. But, finally,
Megan tells Cheyanne that the item is in-
demand – they ain’t making ancient Chinese
weaponry like they used to – so her character
won’t have to pay upkeep on the item unless it
needs to be replaced.
Now the rope dart is ready to go and
Cheyanne can start the game as a ribbon-
dancing cyclone of murder.

quality because of the enormous skill required Gear LIst


to wield it. They also decide it should be
capped (it’ll be hard enough keeping one Weapons
under control) and single-shot (a tactic has to Axe: Fire axes were the first weapons many
be used to pull the item back). Cheyanne has picked up during the Crash; some opted to
done her research, and though the weapon is stick with them. In the years since, they’ve
ranged, it is only effective within 10-20 feet. been sharpened, reinforced, and optimized
They decide on short-range. Megan reminds to kill casualties. The basic principle remains
Cheyanne that the weapon will need wear ‘n the same: swing for the head.
tear to represent the damage of repeatedly
caving in zombie faces. Cheyanne asks if it
gets manpower too, but Megan says no. The
dart isn’t that heavy, and doing damage is
more about precision than throwing harder
or faster; spending extra rations wouldn’t
have a measurable effect. Cheyanne doesn’t
know about this, but the Market gets final say.
Lastly, Megan gives the rope dart ten charges
to represent its condition and says it will do
Kill damage.
Cheyanne wants one of the upgrades to be
sturdy, which stops her from worrying about
wear ‘n tear. She makes up a new upgrade
245
Bow and Quiver: In many ways, bows are Crossbow and Quiver: Before the Crash,
the best possible projectile weapon for the zombie movies advertised the crossbow as
undead. Takers can keep their distance, the ultimate weapon against the undead. A
reuse their ammo, and be quiet about their number of companies put out cheap, plastic
work. However, the accuracy required to versions to capitalize off people with too
score a headshot on a slow moving casualty much money and not enough sense. When
is considerable and keeping steady as mob the nightmares actually came true, many
closes in doesn’t make things any easier. found out the hard way which crossbows were
Those with reliable archery skills can name actually effective. Still more died realizing
their price in the Carrion Economy. they were shit shots.

Club: Sticks are one of the few things still


plentiful in the Loss. Others have less
practical reasons for using clubs, such as an
attachment to a childhood baseball bat.

Flamethrower: Casualties don’t feel pain and


they don’t stop moving when on fire. Breaking
out the napalm is usually just a roundabout
way to burn down your enclave. But if you’ve
got stonewalls or work the deep wasteland,
the flamethrower cleans AND disinfects.
246
Grenades: Though unreliable for headshots,
grenades tend to mangle casualties beyond
the point of mobility anyway. Humans fare
even worse.

Flashbangs: During the Crash, the staple


of SWAT teams everywhere couldn’t have
seemed more useless. But now, as people Handgun: Whether it is the family revolver
invade each other’s entrenched positions to found amidst a group suicide or the spec-ops
steal bounty, flashbangs have reentered the sidearm pulled from the corpse of a fallen
market. checkpoint guard, anything that can shoot
gets salvaged in the Loss. Luckily, the insane
number of guns in the US before the Crash
(and the propensity for current users to die)
keeps prices down.

247
Heavy Rifle: Finding ammo originally meant
to destroy engine blocks is a struggle for your
average Taker. But the psychological benefits
of turning an enemy into paste from two
kilometers away is too much for some crews
to pass up.

Machete: The preferred choice of many


Takers that work in close, machetes provide
more reach than a knife, require less skill
than a sword, and can be used in conjunction
with a shield.
Knife: Stabby-stab-stab.

Light Machine Gun: During the withdrawal


to the Recession, space and weight were at
a premium. Precision weapons were given
preference over rate-of-fire. This left a glut of
military, automatic weapons in the Loss, but
few with the ammo or expertise required to
use them.

248
Molotov Cocktail: Unless you get the fire hot
enough to melt a skull, setting a casualty on
fire is only a slightly faster method of disposal
than waiting for them to die of old age… but
engulfing the bastards in flames makes it real
hard for them to track you. It also kills Vectors
that are too dumb to stop, drop, and roll. As
for humans? No one forgets the sound of a Plastic Explosives/Detonator: A surprising
raider burning alive. amount of plastic explosive was left behind
during the Crash, and it’s the first thing
corrupt DHQS guards pilfer from their
ammo dumps to sell across the border. Since
most Lost have no idea how to use the stuff,
they figure it’ll just end up blowing up the
purchaser.

Mortar: Though aiming is complicated,


weapons don’t come much simpler than a
mortar. They are overkill when it comes to
casualties, but artillery is usually the first
choice in enclave sieges and defense.

249
Rifle: The average Taker’s first experience Spear: Though the skills required to
with a firearm was executing a loved one. In accurately target a thrust to the head are
the Loss, range is valued for more than its archaic, spears have made a big comeback
tactical benefit. The further away one can among the many Fencemen. Some Takers
get from the ugliness, the better. Rifles are have grown so comfortable with polearms
the best choice in the intersection between that they take their stickers into the field.
expense, skill, and distance.

Sword: Every douche that thought the zombie


apocalypse sounded fun went straight for
a sword when the Crash happened…and
promptly got eaten by Vectors. To be fair,
Shotgun: Once a crew is sure the Bait knows anyone still using a sword this late in the
to keep the barrel pointed down, a shotgun is game is probably pretty damn good with it.
usually the first weapon for a new Taker. Hopefully they’re also deaf to all the sniggers
and insults it’ll attract around the enclave.

250
Tomahawk: Hatchets are second only to Drugs and Healthcare
machetes in popularity. The small axe loses
points because the temptation to throw it Blood Testing Unit: BTUs range from the
often outweighs a Taker’s ability to do so well. hacked-together, pieces-of-shit used by the
Takers that don’t want to be left in front of a military at the Recession checkpoints to
hungry casualty with nothing but their fists newer, sleek StopLoss designs. Regardless
buy a backup. of the cosmetics, all models answer the same
question: should I shoot my friend now or
later?

Warhammer: Most that succumb to “size


queen syndrome” when desperately casting
about for bludgeons end up dead. But those
strong enough to wield the things effectively
are hell on casualties.

251
First Aid Kit: It won’t do shit against the Prosthetic Arm: The field of prosthetics
Blight, but a lot can go wrong in the Loss. underwent a renaissance just before the
Nothing about Taker first aid is meant to keep Crash. New, lightweight materials constructed
you healthy. Kits are there to keep you alive, ergonomic designs that could be directly
moving, and in agony until you can collapse grafted to the pectoral nerves of the patient,
back at the home. feeding signals directly into an onboard
computer. Those lucky enough to have
access to the technology and doctors with
the expertise to install it have modded their
prosthetics to fit a Taker lifestyle. Nothing
says “handicapable” quite like crushing
someone’s skull in your fist.

Prosthetic Leg: As with any other prosthetic,


learning to cope with an artificial limb
takes time and patience. But with cutting-
edge polymers and smart designs, the new
prosthetic legs make the skilled as fast as
any other Taker. Finding the technology and
expertise to install it remains an expensive

252
proposition, but most Takers that have lost
legs the hard way have learned to never skimp
on anything that helps them run away.

Scent Blocker: Certain organs – the liver, the


large intestine, etc – remain oddly untouched
by Blight infection. Collecting viscera from
slain casualties and squeezing it creates
Scent Blocker, or “C-Juice” as it is sometimes
called. The noxious substance reeks but
does not carry the Blight. Rubbing on scent
Rations: Mechanically, rations buy-a-roll for blocker allows Takers to sneak past mobs of
all acts of physical exertion and represent the casualties, though sight, sound, and behavior
caloric requirements of staying alive in the can still give the humans away.
Loss. The charges are spent in the moment
to aid tests, and a player need never mention
it to the Market unless overspending for
additional bonuses. Narratively, rations are
always eaten “off-screen,” before or after
whatever action scene in which they come
into play. No one stops a fight to scarf down
on some beans; they spend charges in the
moment to represent how they prepared for
extreme exertion the night before.

All vile acts are done to satisfy hunger.


-Maksim Gorki
253
Soma (Stability Vitamins): Soma is to
anti-depressants as power drills are to
screwdrivers. The government dumps this
tranquilizing poison into Free Parking ghettos
to keep the refugees from burning down the
cities, but it does ease the pain… if only for a
little while.
StopLoss Healthcare: On the off-chance
they’re nearby and not busy, StopLoss will
provide medical care to anyone with the
foresight to have purchased their exorbitant
medical insurance package. The corporation
provides these services to all paying
customers, even in the Loss. Smart Takers
never confuse life saving for compassion:
the only reason the corp offers such a policy
is the increased chance it provides to catch
Immunes in the field.

Stim Sauce (Evacuation Amphetamines):


Military-issue meth, issued to drivers to keep
the caravans moving East during the Crash.
The feds claim it’s no longer in production,
but there’s enough bootleggers that the truth
doesn’t really matter. Many can’t face the
thought of the Loss without a little SS in
their blood. After awhile, it becomes the only
reason to get up in the morning.
254
Armor and AccessorIes
Backpack: There’s no reason to go out if you’re
not bringing something back. Even the most
desperate Takers carry a backpack.

Supression K-7864: Derived from the


bone marrow of the Immune, along with a
cocktail of dangerously caustic antiseptics
and antibiotics, Supression K-7864 is the
only hope for someone infected with the
Blight. The shot reverts live strains into their
little-understood undead state. Though the
infection still perforates every tissue with
Blight sinews, the live cells responsible for
destroying the brain and turning people into
Vectors never activate. This turns the user
into Latents, humans completely riddled with
the Blight’s sinew, but sill alive and rational.
The shot is no promise of survival, however;
the process of becoming a Latent is agonizing,
and it has been said to kill many through
shock alone.
255
“Basilisk” Body Armor: Increased fatalities
from the US’s never-ending stream of
bush wars finally prompted Congress to
issue advanced body armor to all military
personnel. Basilisk was the evolution of
metamaterial prototypes capable of stopping
even high-caliber rounds without hindering
mobility. Due to budget cuts and logistical
fuck-ups, “the future of warfare” only saw a
16% rollout before the Crash. Those lucky
enough to scavenge a set off a dead DHQS
soldier reap the best the military-industrial
complex has to offer.

Chainmail: If it’s good enough to defend


Carpet Gauntlets/Greaves: The base layer
against sharks and swords, it’ll stop
of commercial carpeting – the plastic weave
casualties. However, chainmail requires
in which the strands are embedded – can’t
constant care to replace missing links and
be pierced by human teeth or nails. Some
prevent rust. Some Takers are willing to
early Taker realized that this made the floors
sacrifice safety to save on maintenance.
of most abandoned houses a goldmine of
anti-casualty kevlar. Five years later, carpet
gauntlets and greaves are standard equipment
for a lot of Takers. Feed your left arm to the
zombie, scream like hell as it bites down on
the carpet, and start bashing skulls before the There is no armour against fate.
dumb thing goes for juicer meat.
-James Shirley
256
Kevlar: Slap one on and pray they aim center
mass.

Padded Gloves: It seems like a small thing,


but a cut knuckle from a panicked punch has
undone many a crew. Keep casualty teeth out
of your skin and on the ground where they
belong.

Helmet: A bad idea when Latents go Vector; a


good idea for every other occasion.

257
Riot Shield: Some enclaves only exist today Tools
because the Fencemen trained to form a
phalanx across the breach. Many Takers have Bicycle: Taker survival in the short-term
brought them into the field to get some much- is about spending. The long-term is about
needed distance from the dead. sustainability.

Binoculars: Whether you’re walking into it,


being chased by it, or getting flanked by it, see
it before it sees you.

258
DDJ’s (Denial Door Jams): Before the Crash,
carbon nanotubes were being manufactured
en masse by the military industrial complex
for a number of uses in various defense
contracts. As the chaos cancelled those grand
projects, some demolitions expert got the
bright idea to wrap all that spare unbreakable
wire around a grenade. DDJs were about
the only casualty-specific ordinance
distributed before the withdrawal over the
Mississippi. They were used by “shudder”
teams deployed to retrieve vital personnel
and fortify infrastructure. After entering a
building, teams would pop a DDJ to ensure
no more infected joined them from the
outside. Tiny harpoons would deploy from the
baseplate and embed in the walls and frame,
barricading the door and tangling anything
that managed to breakthrough. DDJ’s are
a favorite of Taker crews specializing in
extermination jobs, and many enclaves have
started recycling nanotubes from detonated
ordinance to manufacture their own units.

Flashlight: Remember the Taker motto:


“Prevent a bite with a nightlight; turn it off or
heads get blown off”

259
Electronics Kit: Basic software on minidrives, Toolkit: It’s the Loss: everything is breaking or
circuit boards, soldering irons, voltage already broke. Come prepared.
meters – sometimes the best Scores require
working with equipment too delicate for
a simple toolbox. Takers specializing in
communications and high-end security
systems carefully assemble kits catered to
assist with advanced electronics.

Pets
Dog: Animals that try to feed off the flesh of
casualties usually get eaten themselves or die
from the Blight’s poison. Five years in, “man’s
best friend” only survives by feasting off
survivors in feral packs or remaining loyal to
master. A well-trained pooch can be a lifesaver
in the Loss, though. They can attack human
rivals or distract casualties without much fear
Lockpicker’s Kit: If you’re lucky, the door’s of being caught. Outfitted with equipment,
locked because the idiots thought they’d be service dogs make great scouts. Perhaps most
coming back one day. If you’re not, they locked importantly, dogs are invaluable for morale.
it to keep what they’ve become from getting Life over the fence might be a harrowing
out. Either way, the noise of forced entry is a nightmare to the rest of the crew, but Fido
bad idea, and smart Takers know they need is just happy for walkies. But never forget, a
more to rely on than cancelled credit cards. dog is more than another piece of equipment
to invest in. Many a Taker lived through the
genocide of the Crash only to put a gun in
their mouth when their dog died.

260
Falcon: A lot of archaic knowledge became
relevant again after the Crash; perhaps none
so surprising as falconry. A trained bird
can hunt, scout, deliver unhackable mail,
and perform a number of vital roles in a
crew. A huge investment is required to train
these wild animals, in time and emotional
attachment.
261
Horse: Anything that can plow a field or carry before the Crash that limitedly autonomous
a load without using precious fuel is valuable robotic units became the norm for most
indeed. The fact that a loyal horse can also military ground units. Dron-key’s were used
get you away from casualties is a nice bonus. to carry equipment, relay communications,
Just don’t let the poor thing get hurt. Hearing scout, and dispose of explosives (by running
the screams of a horse being eaten alive will into them). The recall of US forces brought a
forever turn a Taker’s dreams into nightmares. glut of dron-keys into the domestic warzone.
The Loss has long since learned to hack and
mod the equipment for their own needs. They
may be dumb as all hell and look like cross
between a pommel horse and deformed mule,
but they carry your shit and don’t complain.

Advanced ElectronIcs
Dron-key: Though not quite breeching
Terminator territory, AI advanced far enough
262
Drone: The government tried to crack down
on civilian drone use immediately after they
became available and they started failing
just as quickly. Drones are the primary early
warning system of most enclaves and Beemail
carriers are as close to a postal system as the
Loss can get. If they can afford the batteries
and maintenance, many Taker crews bring
drones out on job to safely scout ahead.

Laptop/Pad: Ubiq’s aloft servers may still be


floating up there in the stratosphere, but it
don’t mean shit if you can’t access them. While
hacked Specs remain the norm for many
Takers because they’re hands free, the limited
UI leaves something to be desired. Takers that
need to hack in a hurry or spend a lot of time
online usually set up their account on a more
traditional device.

263
Ubiq Specs: The first wearable computing
device to really take off, Specs finally made
good on the promise of augmented reality
computing by removing the hassle and
stigma. They came in a wide variety of
attractive models, ranging from wire frames
to sunglasses to horn-rimmed. The interface
was designed to be compatible with all needs
and proclivities, allowing for voice command,
Ubiq On-Sight operation via specialized
contact lenses, or wearable thimble inputs.
The camera was ultralight and high-
resolution, recording on microdrives hidden
in the earpieces capable of holding nearly 100
gigs without noticeable extra weight. The AR
interface sported the best visual recognition
software yet made by man, and open-source
code made sure the app market could meet
every conceivable need. And not only did
the calls have the lowest drop ratio of every
major provider, but onboard sensors in the
frames could be fed into a computer model
of the user’s face to project an accurate facial
expression to the person on the other end.
Specs were well on their way to replacing
cell-phones… but then the apocalypse
started, “terrorists” took over the servers,
and everyone started using them to shoot
zombies.

Haul
Scores earn bounty by attaching a price to
each unit of supply (see “Scores” p. 394).
These units are called Haul. If Refresh
abstracts the ability to source and purchase
gear, then Haul abstracts a Taker’s carrying
capacity.
A Taker can carry Haul equal to STR and
still perform the intense physical exercise
demanded by the job. Anything more than
that and the Taker can’t move, or at least
can’t move fast enough to escape a shuffling
casualty. For instance, a Taker might be strong
enough to carry a flamethrower, a shotgun,
spear, kitchen sink, filing cabinet, and baby
mule at the same time. But that character
is going to have a hell of time rolling into
cover from gunfire, pulling themselves out of
264
a burning train, or jumping over a crowd of
zombies. Takers travel light by necessity. Salvaged Vehicles
If Refresh abstracts the ability to source If Takers recover a car or truck from the Loss, remember
and purchase gear, then Haul abstracts that it has been sitting unused for five years. Getting it
a Taker’s carrying capacity. Although the working is a miracle, even if the PCs scavenge parts from
Haul rating is derived from STR, it does not
represent maximum physical force. It also
other vehicles and somehow find tires that have yet to rot.
doesn’t limit how much gear the Taker can Vehicles looted in route only last until the end of that job.
own (see “How much can I carry?” p. 237). If the Takers want to consistently reduce their Legs, they
Haul describes the maximum amount that need to pay for a vehicle that has seen maintenance in the
can be earned through the Taker’s physical last decade.
labors by capping how many units of supply
can be carried. The price of each unit varies, Transportation not only allows much more
but each Taker’s capacity is limited by their to be earned from a Score, it also protects
STR. from the dangerous unpredictability of Legs
So, let’s say the crew is designing a Score. and provides a rolling shelter for the crew.
The Market rolls and each unit of supply costs Reliable transport would almost make the job
7 bounty. But what’s the Score for? Doesn’t easy... were fuel not the scarcest commodity in
matter. If the crew goes after gun parts, a the world.
Taker with STR 1 can carry 7 bounty’s worth
of gun parts. But if the crew goes after bags of VehIcle Effect
rice? That Taker can still only carry 7 bounty’s When vehicles aren’t broken down, they close
worth of rice. Stationary? 7 bounty’s worth of distances faster than walking, allow vehicular
decorative paper. interactions, and carry additional weight.
Mechanically, that’s all vehicles can do in Red
• Figure out the demand, in bounty, of each Markets. But it’s enough; those mechanical
unit of supply. benefits are huge.
• Multiply that number by the Taker’s STR.
• That’s the maximum amount of bounty the 1. Vehicles are finicky.
Taker can carry back from the job site. • Five years after the Crash, most machines
running at all are just barely road
This means that, even if they achieve the worthy. The body and parts were likely
maximum bounty per unit, the ability to profit pieced together from the innumerable
from Scores is always going to be limited pile-ups dotting the freeways, or pulled
by how much the crew can hump on their from a garage after years of neglect.
backs. That is, unless they invest in some The few vehicles receiving regular
transportation. use and maintenance throughout the
disaster have probably run over multiple
VehIcle Rules casualties, bashed through roadblocks,
Moving things from point A to point B has and weathered multiple gunshots. Unless
been the primary struggle of economic upgraded, starting any motor in the Loss
production since the beginning of history. requires a Mechanics check.
The Loss certainly doesn’t make distribution
easier. Takers can carry their salvage the old 2. Vehicles can skip Legs.
fashioned way with Haul, but crews that don’t • When using transportation, Takers can
want their earnings tied to the strength of spend extra vehicle charges to skip any
their backs need a company vehicle. Leg designed to be dealt with on foot.
Takers have the option of stopping and
265
engaging with the encounter, but their and drilling operations still operate can’t
wheels can get them away. This allows begin to meet the Loss’s demand. Upkeep
Takers to arrive at the job site rested and on vehicles is for replacing parts, which
uninjured, which rarely happens to crews are still in abundance, but finding fuel is a
on foot. constant struggle.

3. Vehicles make certain scenes possible. 2. Charges for vehicles must be individually
• In the contest between man and sourced and purchased.
machine... there is no contest. If the • Every charge put into a vehicle costs
cultists kidnapping your son have a car bounty. This means that it is extremely
and your character does not, they get rare for a crew to have a “full tank” of 10
away. If you have a vehicle too, now it’s a charges. It also means that the wheels
chase. If raiders ram a character fleeing don’t turn if someone can’t source a supply.
across the desert, that person is really Purchasing fuel requires a successful
dead. If the character is in a vehicle, it’s Networking check and bounty in hand: no
just some damage. Vehicles allow PCs to one gives fuel out on credit.
interact with aspects of the environment
that would otherwise just run away or run 3. The price per charge depends on the
them over. vehicle’s fuel demand.
• The number recorded as the vehicle’s fuel
4. Vehicles increase available Haul demand is the cost per charge for that
• On a Score, each character can carry vehicle. In general, the bigger and more
Haul equalling STR. But in a vehicle? specialized the vehicle, the higher the cost.
Takers can carry their normal Haul, plus The bounty cost per charge can fluctuate
any carrying capacity in the vehicle not depending on upgrades installed.
occupied by passengers. A three-person
crew capable of 2 Haul each can make, 4. Charges are spent to start a Leg, and
at maximum demand, 60 bounty off of a charges are spent to skip a Vehicle Leg.
Score. Another three-person crew, driving • To get to the next Leg, a vehicle must
a semi, could theoretically make 170 spend a charge of fuel. For typical Loss
bounty off the same job. encounters, Takers can choose to stop and
engage, or they can speed on by to the next
VehIcle Charges and Fuel Leg. If the Leg is a Vehicle Leg (meaning
Charges on a vehicle represent fuel. It can be an encounter specifically designed to stop
any kind of fuel – gasoline, biodiesel, batteries a vehicle), another charge must be spent to
– but the charges keep the vehicle moving. No “go around” the obstacle. If the encounter
charges? No go. This doesn’t differ from the isn’t stationary – such as a motorized
narrative interpretation of charges on all other group of pirates – escape from the vehicle
gear, but vehicle charges operate differently in encounter might not be possible without
some significant ways. other skill checks.

1. Upkeep only prevents malfunction. It VehIcle OwnershIp and Upkeep


doesn’t refresh charges. The cost of fueling and repairing a vehicle
• Energy is expensive in the Loss. If it’s is too much for most Takers to afford on
renewable (such as solar and wind power), their own. Therefore, the whole crew shares
the wait list to hook up to the generators is the burden of maintaining transportation.
wildly long. If it’s fossil fuel, the supply can Vehicles are “company property.” This
literally only go down. What few refinery means...
266
1. Vehicles may not be purchased at A vehicle’s increased carrying capacity,
character creation. however, is an unqualified benefit. More often
• The price for working transportation is than not, Takers have to leave valuable goods
always upkeep x 2. Takers don’t receive behind when out on a Score; they can only
the half-off discount of character creation carry so much and still deal with the dangers
when buying a car. Furthermore, it’s just of the Loss. A vehicle significantly increases
a good idea to hold off on investing in the efficiency of each trip.
a major piece of company equipment
until the crew has a better conception 1. Passengers take up one Haul.
of its particular brand. If the crew needs • For every person riding in a vehicle,
a vehicle for a one-shot, the Market subtract one off its Haul.
can provide one, but purchase should • Remaining vehicle Haul adds to a crew’s
otherwise remain a major company total Haul.
decision made by all the PCs. • Imagine a crew buys a Jeep. The vehicle
has 7 Haul. Now, a crew of three Takers,
2. Vehicle upkeep and purchase price is each with STR 3, would be able to carry
deducted from the Score or contract. 9 Haul; it wouldn’t make sense to take a
• Whenever calculating the bounty earned Jeep when they could carry more by hand.
from a contract, automatically deduct However, only passengers count against
the price of any vehicles the group plans Haul, not passengers and what they are
to purchase or needs to upkeep. The carrying. The vehicle, after accounting for
remainder is split amongst the crew passengers, would still add 4 Haul to their
into equal shares. If the car lets you do potential gains. This means the crew could
business, the car gets fed before you. salvage 13 Haul’s worth of goods with
the Jeep, as opposed to 9 Haul carried by
3. Vehicles don’t factor into negotiation hand.
until expenses.
• The upkeep price of a vehicle doesn’t enter VehIcle Upgrades
into contract negotiations until expenses All vehicles have six possible upgrades. Each
get paid, same as any other type of gear. upgrade may only be purchased once. Each
Unless the client has been totally fleeced, vehicle is limited to three upgrades. These
owning a vehicle always cuts into the upgrades also have multiple effects, usually
bottom line. related to how they alter fuel demand or
upkeep. Purchasing and installing upgrades
VehIcle Haul is done normally. Each upgrade costs one
Vehicles almost always cost, but they might bounty, but can be lost in malfunction rolls.
save capital by decreasing the risk to Takers.
Conflict avoided by skipping Legs translates The available upgrades are...
into bounty saved in healing, Humanity, and
favors. However, these savings are offset by 1. Off-road
the gains potentially lost skipping Legs. No • Burn a charge to skip an encounter despite
risk means no rewards. obstructions or off-road conditions.
• Fuel Demand increases by 1 bounty.
Money doesn’t change men, it merely unmasks
2. Reliable
them. If a man is naturally selfish or arrogant or • Vehicle does not require a Mechanics
greedy, the money brings that out, that’s all. check to start.
-Henry Ford • Upkeep increases by 2 bounty
267
3. Armored VehIcle LIst
• Vehicle counts as cover in combat Make, model, look, paint job, and any other
• No attacks can do damage to the vehicle cosmetic accessories are entirely up to the
unless they carry the explosive or armor- crew. They can ride around in whatever
piercing upgrade. they think would look cool or fitting for the
• Fuel Demand increases by 1 bounty upgrades. Mechanically, these descriptions
have no bearing on the game besides making
4. Alternative Fuel the setting more fun and immersive for the
• Vehicle uses solar panels, electricity, group. Markets should encourage player
biodiesel, or other renewable energy for creativity and emotional investment: it makes
fuel the Humanity damage all the worse when the
• Fuel Demand decreases by 1 bounty thing blows up later.
Here are the vehicle types Red Markets
5. Optimized Load currently supports. Copy the essential stats
• Vehicle gains +2 Haul and upgrades into the space provided on the
• Fuel demand increases by 1 bounty crew sheet.

6. Juiced
• Vehicle’s superior horsepower and
handling provides a static +2 Drive bonus
• Fuel Demand increases by 1 bounty

268
269
270
VehIcle Combat and Chases checks to avoid attacks instead. If people
If you need help calculating how much scrape sides, it’s cinematic and looks cool, but
damage is done in a car crash, see “Weird no dice need to be rolled unless the Taker’s
Damage” in the Combat chapter (p. 283). vehicle is disabled.
Otherwise, suffice it to say that firing weapons As for chases, Drive gets characters closer
and jumping onto moving cars are really bad or further away, depending on the preferences
ideas in reality, and really fun in make believe. of the person making a check. Drive is also
Red Markets has no intention of letting reality the skill for stopping a pursued vehicle
ruin our fun. with some artful ramming, and it’s used for
This means that combat amongst vehicles performing death-defying stunts. There’s no
is treated like any other combat: tactics and need to keep track of complex distances,
twitches resort to the character’s skills. If speeds, and variables for physics problems.
someone wants to jump onboard a moving The Market declares what is happening, the
train, tell them if they are close enough and, players make their check, and the characters
if so, call for an Athletics check. There’s no react. That’s it.
factoring in variable speeds and distance and The only mistake to avoid would be bogging
blah blah blah. down one of the most tense, climactic scenes
Most cars aren’t bulletproof (except for of the game (like...say, a car chase) with an
those with the Armored upgrade), so resolve excess of rules lawyering and dice checks.
firearm damage as normal. The Market is free Keep it simple; keep it fast.
to forbid twitches to dodge if a character is  
strapped in, but the driver could make Drive

271
Combat make a check to prevent it. For instance, if a
soldier is about to shoot one of the characters,
In many instances, a fight to death with the Market doesn’t have to do anything to see
the casualties is the best-case scenario; if the soldier succeeds. The player makes an
humans are still the deadliest animals on the Athletics check to dodge. On a success, the
planet. Facing down the undead is a unique bullet misses its mark. On a failure, the shot
proposition, which is why casualties and lands.
Vectors have their own rules (p. 295). The Similarly, if a player tries to attack, the
combat rules in Red Markets seek to emulate Market doesn’t waste time rolling to see if
the terror, suddenness, and confusion of some random thug dodged; the success or
armed conflict with other human beings, failure of the player’s attack check determines
be they soldiers, believers, raiders, or other the outcome entirely.
crews. With a few exceptions (see “Market Dice
What follows is a description of the basic Checks” p. 176), the Market doesn’t make dice
combat mechanics, order of operations, checks in a conflict. The Market never checks
damage penalties, and special maneuvers. For for success because the person running the
rules on running combat as the Market, see game represents the weight of history: the
“Market Forces” (p. 291) combined forces of the economy, opposing
and assisting the characters. Takers either
The Market WIll WIn succeed in overcoming the Market’s Forces
The Market always succeeds if uncontested. for the moment, fail, or they’re too exhausted
This means whatever the Market declares to even try.
will happen, does happen unless the players
272
The Economy of ActIons • Full defense (converting a tactic to a
When combat starts, dice checks get twitch)
recategorized into four types of actions: tactic, • Full offense (converting the twitch to a
twitch, freebie, and task. The categorizations second tactic, which occurs at the end of
approximate how much time an action takes the initiative order)
and when it occurs in the initiative order.
What follows is an explanation of the action Tactics resolves in initiative order, as
types; initiative is explained later in “The explained later. Initiative order has a lot of
Combat Round” (p. 275). power to determine tactics: checks the player
planned on making might be invalidated or
TactIc rendered impossible by events taking place
A tactic is a planned action. It may not be earlier in the initiative order. Tactics near the
planned particularly well, but it is something beginning of the order can set the tone of the
the Taker intends to do. Example tactics are... entire battle.

• Firing a weapon TwItch


• Making a Melee or Unarmed attack A twitch isn’t planned. It’s an animal instinct
• Drawing or holstering a weapon that goes off when prompted, such as the hint
• Running to cover of motion out of the corner of an eye causing
• Reloading a weapon or refreshing charges a spastic dodge. Since a twitch is so fast and
on other gear prompted by the Market’s forces, it’s use is
• Administering First Aid limited to...
• Barricading a door
273
• Make an Athletics check to dodge attacks (Awareness), nobody has the time to complete
• Make an Athletics check to get under a Where’s Waldo? book in the middle of
cover combat.
• Block an incoming Melee or Unarmed
attack Task
• Recover from knockback Tasks require a long-time, at least relative
• Quick draw an item by dropping previously to the pace of combat. A single combat
held gear round represents a few frenetic seconds
• Reload or perform another quick action, of bloodshed and terror. That’s usually
as allowed by a specific gear’s upgrade not enough time to pick a lock, hot-wire a
car, or bandage a wound, but the situation
A twitch is entirely defensive. Its power might demand such concentration despite
comes from being unbound by the initiative distractions like shrapnel and arterial spray.
order. After spending a twitch, a player can When performing a task, the Market quotes
make a skill check immediately, no matter the number of uninterrupted combat rounds
where their tactic lies in the initiative order. required to attempt a check OR the number
So, although Angel might not act until last in of successful checks required to complete
the initiative order, she can spend her twitch the task (never both, unless the whole group
to get behind cover so all the Market forces likes constantly rolling dice and failing).
acting before her can’t declare attacks. Sometimes, a task might not require a check
Each character only gets one twitch per at all, but the time it eats up still means a lot
combat round. If Market forces declare an in a firefight.
attack and the target player doesn’t have a The Market stipulates whether the player’s
twitch to spend, the attack hits automatically task requires uninterrupted focus or merely
(see “Market Dice Checks” p. 176). cumulative focus. For instance, battlefield
surgery can’t be stopped for the doctor to
FreebIes return fire – the Market might say it requires
Freebies include intellectual and verbal two rounds uninterrupted before the player
actions that can be carried out while can make a single Profession: Surgeon check
performing tactics and twitches, or whenever to determine success.
the Taker chooses. Characters get one freebie On the other hand, somebody chopping
per combat round. Some examples of freebies down a door with an axe can spare one swing
include... for the casualty that strays too close – in
this instance, the Market might require two
• Foresight checks to get tactical successful Melee checks before the door
information breaks, but successes don’t have to occur
• Awareness checks to spot something concurrently.
• Shouting, whispering, or CHA skill checks
where appropriate
• Self-Control tests called for by the Market
• Command using Profession: Animal
Handling or Profession: Drones
r g o r g y.
i s a cybo
The Market isn’t obligated to allow a soliloquy
d e r n w ar w ay
in the middle of knife fight, though barking
Mo H a r a
“Get down!” is fine and wouldn’t require
a check. And while it might be possible to
-Donna
see where the raiders are flanking from
274
Finally, maybe the task is too simple to the 1 is dropped and the initiative order
warrant using the dice. Cranking a generator established).
might require two rounds spent on the
task, but failing to grasp a handle isn’t an 2. Declare, Spend, and Resolve
interesting or reasonable way to fail, so the • The highest initiative player or Market
Market doesn’t require a check at all. force declares a tactic, buys-a-roll, and
Freebies don’t interrupt tasks, but tactics resolves the action.
and twitches do. Thankfully, Takers engaged • As the round continues, twitches and
in tasks can be in cover at the same time, but freebies are demanded by the actions of
they have to trust their coworkers to keep Market forces or used at the discretion of
them from getting flanked and killed. In short, the player. Both twitches and freebies are
to perform a task, forgo all other actions unbound in the initiative order.
except screaming for the crew to help.
3. Deal Damage and Assess Penalties
• Damage is recorded directly after the
The Combat Round tactic that caused it. Damage is always the
A combat round is defined by the number
Black. Hit location is always the Red. The
of actions that can be performed by each
weapon used determines if the damage
PC (one tactic, twitch, and freebie, or one
is Kill or Stun damage. The damage is
task and one freebie) and the order in which
unmodified by extra spends unless the
those actions happen, called the initiative
gear is specifically upgraded.
order. Other than those two traits, a combat
• If using the Bust Rule: Random Damage
round has no definitive limits. In terms of
(p. 281), the Market rolls Black/Red to
time, one combat round is usefully vague
determine how much damage the PC
enough to allow the group more storytelling
takes rather than using the results of a
options. Groups are free to narrate fights in
failed twitch.
a style befitting the painstaking slow-mo of
• Assess and implement any penalties as a
a John Woo shootout, or they can opt for a
result of health or Humanity loss.
sudden, second-long burst of bloodshed ala a
Tarantino standoff.
4. Repeat
For ease of reference, here’s a summary of
• After everyone has acted, the combat
the combat round:
round ends. Twitches unspent by the end
of the round are discarded (unless the
1. Initiative
character is specifically using upgraded
• The Market rolls one Red die for every
gear that allows them to be spent). The
Market force involved in the combat.
initiative order cycles back to the highest
• Players roll one Black die each and add
player and repeats until the conflict ends.
their SPD.
• Players declare from highest to lowest
InItIatIve
numbers, after their SPD is added. The
Unlike other dice checks in Red Markets,
Market uses Red dice from the pool to
initiative is not a success or failure check.
place Market forces in-between their
Rolling initiative means rolling a single d10
numbers. This is called the initiative order.
upon which the character’s Speed is added.
(For instance, the players rolled and the
The person with the highest number goes
Market got a 10, 4, and 1. Bill goes first
first. But what happens to the Red dice?
with 11, Thug A goes next with a 10,
The Market needs to determine what
Melanie got an 8, DeMarcus 7, Thug B
order their forces act just like the players,
goes at 4. The Market is out of forces, so
so initiative is one of the only times the
275
Market rolls dice in combat. Before combat
begins, the Market rolls one Red die for
every NPC or Market force involved in the
combat, minimum the number of players in
the combat. For instance, if the Market has
two NPCs opposing a three-player crew, the
Market still rolls three Red dice. All the Reds
are rolled at once and left on the table in a
pool.
The players roll only their Black and add
their SPD. The Market then asks who has
the highest number. In decreasing order, the Gnat’s player gets B8+1 for a B9
Market records the character names in the BanHammer’s player gets B9+3 for a B12
order they act. At this point, the Red dice Monk’s player rolls a B4+2 for a B6
come into play. The Market rolls 3 Reds (1 for each
The Red dice are spent to insert Market combatant) for a 10, 10, 7
forces into the initiative order.
Looks like BanHammer is going first:
Example: It’s an even fight: Gnat, nothing the Market has can beat a 12. Then
BanHammer, and Monk battle against a rival two of the rival crew – Baddie A and B –
crew willing to kill to steal their contract. are going to go at the same time with 10’s.
The Market has a pool of three Reds (one for Gnat’s 9 is up next, then the R7, and finally
each member of the crew, and enough for all Monk. So the order for the fight is going to
the Market forces). Everybody rolls. Only the be BanHammer, Baddie A, Baddie B, Gnat,
players add initiative modifiers to their dice. Baddie C, and Monk.

276
Notice that the PCs always have a slight
edge on Market forces because they can
have initiative scores above a ten using their
modifiers. This is because, despite all their
What about ties?
If initiative scores are exactly the same (whether due to
struggles, Takers are our heroes, cooler and
more capable than your average human being. natural or modified dice), the two characters act at the
But as a counterbalance, the Market either same time. Narratively, this can make for bloody shootouts or
outnumbers the players or has more numbers comical double knockouts, but such things happen in the chaos
to choose from, representing the endless tide of violence. Mechanically, actions on the same initiative merely
of obstacles facing the PCs. resolve at the same time and ignore penalties.
The Market never adds a SPD modifier to
For example, if a Taker shoots on initiative 5 and a raider
forces unless they badass enough to have an
advantage (see p. 292). Once the initiative shoots on a 4, the raider might never get to act. The
order is established, it’s recycled every combat damage of the blow might kill or disable the foe before
round until until a player spends a point of there’s a chance to retaliate. Alternately, if the Taker
Will to jump to the top of the order or one AND the raider are on initiative 5, the Taker could blow
side is killed, disabled, or withdraws. the raider’s brains out and the raider could still get an
attack off before death. In this example, the two characters
Declare, Spend, Resolve
Players declare what they are going to use for could easily kill each other and not hit the ground until the
their tactic in the order of initiative. Nobody initiative counts down to 4.
has to declare simultaneously unless they are

AlternatIve InItIatIve
If players want each round of combat as chaotic as the last, consider these alternative initiative rules.
Bust: Individual initiative: The Market pairs off forces with individual PCs. To keep things simple,
the Market resolves actions from left-to-right. Each player rolls Black + SPD. The Market, in
descending numerical order, then has each player make a Black + SPD/Red check against each
opponent. Success moves the character ahead of an opponent, failure after them. So, if Han is
fighting two cultists and rolls a success and failure, then Cultist A would act first, then Han, and
finally Cultist B. Once resolved, the Market would move to the next player down the list to see what
is happening to Han’s teammate during that the same time. This makes combat a simultaneous fit
of individual struggles that is, paradoxically, easier for the Market to track. It does, however, greatly
increase the power of numbers, as one PC falling will then throw all of the forces attention on
another Taker.
Boom: The Last Shall Be First: In this variant, the initiative order reshuffles every round. The PC
or NPC unfortunate enough to be last gets to use two tactics in a row: one as the last action of the
previous round, the second as the first action of the next round. If the first round order is A, B, C, D,
the second round is ordered D, A, B, C. Other than cycling the slowest character to the top, nothing
else changes: the rest of the order stays the same and everyone’s actions refresh as normal. This
alternative minimizes the amount of dice and bookkeeping the Market must deal with while still
adding more variation to the tactical picture. The lowest initiative number becomes a desirable spot
for players and a high-value target for Market Forces.
Bust: Fog of War: By rerolling for initiative at the top of every round, combat remains utterly
unpredictable. This variant means players have to constantly pay attention, adapt, and think on their
feet. That said, randomly ordering every round can sometimes result in farcical or murderously
difficult challenges, depending on where the dice land. Furthermore, rolling for initiative every round
slows down gameplay and demands more bookkeeping from the Market.
277
working off the exact same initiative number. so twitches are limited in number and scope.
In such instances, who actually says what A character only gets one twitch per combat
they are doing first means little because the round, and it can only be used when prompted
actions resolve at the same time regardless by Market forces. Furthermore, any twitches
(see “What about ties?” p. 277). not used by the end of the round are wasted.
One of the few benefits of being slow on Whether characters succeed or fail their
initiative is the ability to see what others are checks, no second twitch is provided. A Taker
doing before deciding one’s own tactics. NPC’s that dodged an arrow is too distracted to
do the same, though instead of spending for duck a sword strike. Bumbling into automatic
bonuses or rolling, the declaration either gunfire means the second and third bursts
demands characters use their twitch or hit as well. When a Market force declares
instantly resolves. a tactic against a PC that has no twitches
Before a player makes a check for a remaining, the Market checks for hit location
declared tactic, they must spend to buy-a-roll. and damage, or the player may be asked
This could be a charge of rations for a STR or to determine their own fate. Either way,
SPD skill, or a charge required to use a piece when the twitch is already spent, any action
of gear. If using charged gear to buy-a-roll, the declared against that PC succeeds.
player can also spend additional charges to There are special moves characters can
add +1’s to their check (see “Charges” p. 179); use to convert twitches into tactics, burn them
these charges must be spent before the check. for special effects, or earn another twitch,
When the tactic is declared and the charges but these combat maneuvers are tied to the
spent, the dice are rolled and resolved. initiative order and their effects only take
Resolution means that the numbers on place after that players turn.
the dice affect the narrative and alter the Like twitches, freebies can go anywhere a
character sheet. A missed attack doesn’t player wishes in the initiative order, but each
require much resolution besides describing character is limited to one. A character can
how it missed, but a successful attack scream a warning, but there’s not enough
warrants a description of where and how the time for a lecture. They can assess the scene,
blow struck. Resolution is an opportunity but no one is going to sketch a map with
for both the Market and players to craft a casualties closing in.
suspenseful story in which their characters
excel or fold under pressure. Assess PenaltIes
Characters do not take the penalties for
TwItches and FreebIes injuries until after the initiative order in which
A twitch is compelled by the Market’s forces. they are sustained. Once the initiative ticks
NPCs don’t succeed in an attack; Takers down by even one number, the penalties are
fail to dodge. When the Market declares assessed according to the Hit Location Table
an NPC’s tactic, it automatically succeeds (see “Hit Locations and Damage” p. 280) and
unless the player can do something about applied to any following tactics or twitches.
it. That’s where twitches come in. A twitch Narratively, this brief pause represents
is the knee-jerk reaction that can save or the adrenaline rush fading and surprising
doom a character’s life. Spend the twitch on combatants with the knowledge that they’ve
a successful Athletics check to duck under been fighting with a wound for the past few
cover just in time; if the check fails, the seconds.
character jumps right into the bullet’s path. Most of the time, penalties in combat are
Because twitches are compelled by Market going to take the form of Self-Control checks
forces, they can go anywhere in the initiative to maintain Humanity (see p. 310). Only
order. This flexibility is immensely powerful, one type of check can be made per combat.
278
on their actions, and the battle continues
until one side wins, escapes, or manages to
negotiate a peace.

Movement
Red Markets does not require hex spaces,
maps, or distance per action ratios to
keep track of where characters are in the
environment. Groups that are invested in
that type of play can easily adapt these rules
to fit their brand of fun, but the game is only
designed to provide the minimum amount of
objective spatial information. Players know
enough to make decisions based on where
their characters are in relation to others and
any objectives, but that’s about it.

Usefully Vague
How far can a successful Athletics check
take you? How many seconds to run to cover?
Exactly how many feet long is that spear? The
answer for all these questions and more is the
same: as long as is narratively convenient.
Notice the term “narratively convenient”
is NOT the same as personally convenient;
the only characters with superpowers in
Nobody has to worry about taking Humanity
the setting are trying to eat you. When
hits in the same Threat track after the first
performing an action in which time, distance,
check, and this keeps the assessing penalties
and speed is a factor, players can ask the
stage from dragging on endlessly. To return to
Market to describe the stakes as much as they
the example...
deem necessary. Trust the Market to quote
Penalties Example: BanHammer got hit
reasonable distances and plausible times that
hard last round. That’s going to mean Trauma
keep combat exciting.
damage if he doesn’t make the Self-Control
Narrative convenience can swing a player’s
check. BanHammer has Self-Control at 0
way as well. If a player asks if there is a crane
(he’s not known for his restraint). He defaults
in the shipping yard that could smash that
to his ADP of 2, but rolls over. He takes a
Aberrant, the Market should always strive to
hit on the Trauma track. Oh no! That’s a
reward such engagement with the setting.
crack! BanHammer’s player wants to stay in
Players dictating set pieces to the Market
the fight, so he chooses the...well, the Fight
doesn’t have to work every time – dice checks
option. BanHammer is now berserk and
can still be required, stipulations made, and
remains so for the rest of the scene.
absurdities dismissed – but badass stunts
are the kind of thing everybody wants from
Repeat
protagonists. Stipulating that the player can’t
Unless the group is using the Alternative
climb into the crane’s control room because
Initiative Rules, the order cycles back to the
his movement rate is one hex too slow is the
top after the last tactic is resolved. All twitches
kind of spoilsport gaming that can kill a cool
are discarded, everyone gets refreshes
moment.
279
UsIng RatIons If they don’t have the rations to spend,
When performing physical actions (such as each gassed character’s usable charges stay
Melee, Unarmed, Resistance or Athletics), at the SPD rating until they sleep, eat, and
charges of rations must be spent to buy-a-roll. rehydrate. Waiting around for a full refresh
Additional rations charges can be spent to isn’t an option; bodies that must perform must
add +1 at a one-for-one ratio. For instance, be fed and rested.
spending one charge to buy an Athletics If no rations are waiting for breakfast,
check adds the character’s skill to Black, but characters take 1 Stun damage to every
spending two charges adds the character’s location due to starvation. If the characters
skill+1. don’t get any food the next day or Leg either
If a character runs out of rations, they are (whatever comes first), add two more Stun
gassed (see below) and cannot buy-a-roll for boxes to each location. On day three, take
physical skills until they refresh charges. A three Stun damage everywhere. Continue
full combat round spent resting restores a until immobilized or fed, and don’t forget the
number of charges equal to the character’s Humanity damage that results from starving.
SPD, but this only works once. For example, Stun damage keeps progressively
a Taker with SPD 3 can rest to gain three increasing until food is found or the character
free charges of “rations” (in reality, burning dies. The Stun damage taken must be healed
fat stores), but a second round of rest does normally. More information on the dangers
not add three more charges. Until rations are of starving and how they manifest outside of
refreshed, the Taker has only three charges combat can be found in “Weird Damage” p.
to spend on all physical actions before they 283.
become gassed again.
Charges from rations get spent in the
moment, but the narrative understands the
HIt LocatIons and Damage
In Red Markets, the amount of damage
charges to represent a healthy caloric intake
inflicted is always determined by the natural
before and after combat. Nobody is stopping
Black, and the location is always determined
the fight to scarf down canned goods; the
by the natural Red. Spend nine charges
charges represent a healthy diet in calm
blasting away with a gun to turn a B1/R6 into
times and the resulting financial burden of
a B1+9/R6 success? Great, but it’s still just
preventing starvation.
one damage done to the left arm. The same
dice are used to calculate damage on failed
GettIng Gassed, StarvIng, and PushIng On
rolls during twitches. If a PC fails an Athletics
If a character runs out of rations, they
check with B5+3/R9, five points of damage
are considered “gassed,” meaning totally
goes to the torso; the damage doesn’t go up
exhausted, winded, and unable to continue
on account of the Taker wisely trying to get
at the pace the conflict demands. They can’t
away with extra rations charges and skill. Fail
make any physical actions that round aside
a dodge on B9/R9? Ouch. That’s 18 points of
from slowly trotting or lifting light items, even
damage to the chest (9 damage to hit location
as a twitch. Once a round has gone by without
9, multiplied by a critical failure).
the character taking any physical actions
There are two types of damage: Stun
or being hit, characters regain a number of
and Kill. Stun damage constitutes bruising,
charges equal to their Speed. If they have
numbness, blunt trauma, muscle fatigue,
rations, getting gassed can be prevented so
and other non-bleeding damage. Kill damage
long as they keep spending charges off that
constitutes broken bones, punctures,
gear. Refreshing is a free action so long as the
lacerations, poisoning, and serious
character has the remaining ADP points to do
internal injury. The damage type inflicted
it.
280
is determined by the weapon used and any
upgrades it might have. Indicate Stun damage
with a diagonal slash ( / ) in a box. Indicate
Kill damage with an ( X ). Bust Rule: AlternatIve HIt Boxes
Every character has 10 hit boxes per Tired of taking and dealing leg damage? Scratch
location, except for the torso, which has 20. If out the numbers listed on the character sheet
a hit location is filled up with any combination and fill the following numbers into the “Alt.”
of Stun and Killing damage, there are Box.
consequences. Stun or Kill damage inflicted
to a location already filled with Stun damage Right Leg: 1
becomes Kill damage (turn a diagonal into Left Leg: 2
an X). When a location is filled entirely with Right Arm: 3
Killing, the consequences get more severe. Left Arm: 4
Torso: 5-9
Head: 10

Now everyone knows to aim center mass.


There’s less chance of leg damage than before,
Bust Rule: Random Damage but now 60% of all hits land in a kill location.
Using the failure of player rolls to determine Being hobbled might not sound so bad when
damage minimizes dice checks, but it favors Takers a bullet tears through your character’s heart,
with light damage (low Black) to the torso and so make sure everyone is up to the challenge
head (high Red). Conversely, Takers amputate a lot before altering the hit boxes, especially if using
of legs and arms (high Black for damage, low Red this rule in tandem with the random damage
for location). rule.
Normally, the only time the Market rolls in
combat is to determine initiative order and
calculate damage when a Taker has no twitch BleedIng Out
to contest an attack (see “Market Dice Checks” If an extremity is filled with Kill damage, the
p. 176). For groups that want more dynamic and sufferer is bleeding out. Every turn they go
deadly combat, the Market can check Black/Red without healing, they take 1d10 Kill damage
for every hit. Random damage rolls don’t slow the per round. The Taker may choose which
game down too much, and they raise the stakes of locations the hit points come from, but the
combat even higher. Kill damage must be healed like any other
Think about how often the Market should be damage. Filling the torso or head as a result
rolling before adopting this alternate rule. If the of blood loss results in death.
Market rolls every time a Taker is hit and the dice A First Aid check can be made to stop the
land B10/R10, it’s time to make a new character... bleeding. See below.
even if it was their last day before retirement. If
the Market rolls for damage every time the player HealIng In the FIeld
hits and it lands B1/R5, all emptying the clip Characters with First Aid or training in
accomplished was lightly grazing the enemy’s arm. Profession: Doctor and the proper gear
Market rolls against Takers make the game much can heal some damage done in combat. A
more deadly; Market rolls against NPCs makes successful check heals a number of Stun
combat more frustrating. Groups should make boxes equal to the natural Black of the check
sure they know what particular flavor of gameplay (spent charges just indicate a greater chance
they’re inviting in before adopting alternative of success, not better medical skill). Kill boxes
random damage rules. are reduced to Stun boxes at the same rate,
meaning 2 profit is needed for every Kill
281
box completely removed. In narrative terms, Death
this healing is represented in painkillers, Filling the torso or head (locations 7-9 or 10)
coagulants, bandages, and the other trappings with Kill damage kills a character through
of field medicine. cardiac failure, blood loss, brain trauma,
First Aid checks are one-and-done per or some combination of the three. Some
Taker, per location. For instance, a healer weapons can do this in one hit. This makes
couldn’t possibly get someone with a filled for a deadlier game than some players prefer,
torso back to full health while the bullets so there are Boom rules for mitigating such
were flying unless the injuries were light sudden damage.
to begin with. However, they could work on
the fighter’s torso one round, and then try to
repair the fighter’s arm on the next. A skilled
friend could check the suture work later and Bust Rule: Permanent Damage
make their own First Aid check on the injured Serious wounds rarely leave no lasting effects,
torso, but the previous medic has already especially considering the kind of care available
done all they can do. in the Loss. If an arm or leg is filled completely
The only way to succeed a failed First Aid with Kill damage, the Market rolls Black/
check is to succeed at cost, either by using a Red with no modifiers. On a critical success,
point of Will or, if time allows and technology the Takers can heal all hit boxes in the limb
is available, tapping a Reference to consult on normally. On a success, the Taker permanently
the procedure. loses a hit box from that hit location. Completely
Beyond that, healers can’t take any more color in that box with pen to represent the
action on a body part until it is filled with permanent damage left by the injury. On a
brand new injuries. Additional treatments failure, the limb permanently loses two hit
require the care of a doctor and rest in a safe boxes. On a critical failure, three hit boxes.
place.
282
players the exact speed, but if something goes
wrong, the consequences shouldn’t come to
players as a surprise.
Boom Rules In terms of calculating damage, don’t bother
Will to Live: Spending a point of Will can shift with it at all if the narrative speed allows for
damage that would go to the head to the torso. the vehicle’s survival. If the car can still run,
It can also keep an incapacitated player alive for focus on narrating the Road Warrior-esque
one round longer. battle the Takers are having with the raider
caravan or whatever.
Lucky X: Spending a point of Will can shift If the wreck is bad enough to stop the ride,
damage from any hit location to a piece of even temporarily, then the Market calculates
gear. The equipment and all its upgrades are damage to the characters based on the
completely destroyed, but the damage doesn’t estimated vehicle speed when the collision
affect the Taker. Players and Market’s should occurred.
take care to keep the lucky intervention of
objects cinematic and not goofy. It’s one thing Fender-bender: all passengers take 1d10
if the frame of some Uniq Specs deflects a Stun to a single hit location.
low-caliber bullet; it’s quite another if someone Whiplash: all passengers take 1d10 Stun to
argues that a flashlight could deflect all a all hit locations
grenade’s shrapnel. Total-out: all passengers take 1d10 Kill to a
single hit location
WeIrd Damage Disaster: all passengers take 1d10 Kill to all
The Loss contains a variety of dangers beyond hit locations
direct warfare. Here are some guidelines Conflagration: all passengers die
for inflicting weirder types of damage on the
players. The Market should make sure that the
players know how fast they are driving and
CollIsIon have chances to use their Skills to avoid a
Car crashes in Red Markets should only be wreck. Putting the pedal to the floor is a
two things: fast and cinematic. choice – one with risks and rewards – so
To stay fast, there’s no calculating the speed make sure the PCs know the stakes.
of vehicles and doing physics equations to
figure out damage. Like films, vehicles move FallIng
at a narrative speed rather than a physical There are two types of falls: leaps and
one. The Market narrates how fast the tumbles.
vehicle feels to the PCs. They can use actual Characters leap of their own accord. They
readings on the speedometer if everyone know it will likely hurt when they land, but
feels that is important, but the main goal of it’s preferable to the zombies, flames, bullets,
the Market during a vehicle scene is to make or whatever else is chasing them. When a
sure characters know what kind of risk the character leaps, the damage of falling is taken
characters are taking. If a fight between on the legs only. Roll Black and Red. The
cars is lazily circling a parking lot where the player picks the lowest number and inflicts
biggest consequence for falling out of the the damage to both limbs. So a B4/R6 would
car would be a twisted ankle, the Market do 4 damage to each leg. Whether the damage
should let that be known. If the vechiles are was Kill or Stun would depends on the height.
going so fast that one pothole could send the But most people that fall from great heights
whole thing tumbling through the air, make would prefer not to. These are called tumbles.
it known. The Market doesn’t have to tell Characters tumble when they lose their
283
footing or suffer knockback on a precipice. Using the above example, neurological
The damage taken from a tumble occurs substances work the same way except the
to two random hit locations. The damage destination is the head. The second round’s
is rolled separately for each hit location to damage would bleed over into the head,
represent an off-balance landing. A tumbling rather than the torso.
character might roll B5/R10 and B6/R2. That What happens to the hit boxes? It depends
would be five damage to the head and another on what the substance is meant to do. A
six to the right leg as the character bounces tranquilizer would fill the head with specialty
off the deck. Stun vs. Kill would again depend damage units until the Taker passed out.
on distance. So, as the Market rolled d10s to move the
There are three distances a character can damage to the head, they would fill hit boxes
fall from... with check marks to trace the path of the
contaminant. Once the Taker passes out, the
Considerable: both hit locations take 1d10 check marks are erased because the drug’s
Stun damage narrative effect has been achieved.
Impressive: both hit locations take 1d10 Kill If the drug is a weak poison or paralytic,
damage the 1d10 hit boxes might use stun damage
Suicidal: both hit locations take 1d10 Kill to move to the brain or heart, continuing to
and Stun damage. fill the vital boxes until the Taker is gassed
or unconscious. A deadly poison would keep
InfectIon going until all the Stun damage was upgraded
The mechanics of Blight infection are to Kill and the Taker died.
explained in-depth in “Blight: Casualties and These methods of tracking poison and
Vectors” p. 295. drugs are only really necessary for time-
sensitive scenes such as combat. If a Taker
PoIson/Drugs gets dosed with something outside of direct
Beyond a few drugs specific to the setting, conflict, Markets are advised to treat the
there aren’t many chemicals stated out in Red scene narratively or to use Skill checks.
Markets. Groups are encouraged to make up
their own deadly concoctions or research real SuffocatIon
world chemicals if they want some insidious If a Taker can’t breathe – due to being
poisoners in their game. Regardless, poison underwater, immersed in a gas, choked in a
or drugs come in just two varieties: vascular grapple, etc. – they have a number of rounds
and neurological. equal to their SPD before any negative effects
Vascular substances target the torso. occur. After that, Takers receive 1d10 Stun
Starting at whatever hit location is used to damage per round to the torso (location 7-9).
inject the chemical, the drug “crawls” through If the torso is filled up with Stun/Kill damage
the bloodstream to reach the torso hit boxes and the Taker still can’t get air, the excess
at 1d10 boxes per round. So if someone gets damage bleeds over into the head (location
injected in the arm, let’s assume the Market 10). If the head gets filled up, the Taker falls
rolls a B6 for the poison. That means the unconscious and the 1d10 damage per round
first six boxes of the arm get filled. If the dice starts turning the head’s Stun boxes into Kill
land B6 again the next round, the other four damage. At this point, the Taker either gets a
hit boxes in arm fill up, and the remaining breath or dies when the head fills up.
two moves to the torso as the poison crawls Once allowed to breath, all Stun damage
towards the heart. Essentially, a vascular taken from suffocation is erased automatically.
poison does damage like the “Bleeding Out” Any Kill damage resulting from suffocation
status effect. must be healed normally.
284
Combat Maneuvers and SpecIal design, such as with an ambush. Once in
cover, no attacks can be declared against that
Cases player. Similarly, any attacks against NPCs in
Certain moves in combat provide bonuses, cover miss.
effects, and protections. Most of these The effects are voided the moment the
maneuvers work by spending tactics and character in cover makes an attack or moves
twitches special ways. A list of combat out of cover. After that, they are fair game for
maneuvers is explained below and the rest of the round and they must make an
summarized in the Combat Summary Cheat Athletics check to duck back down in time
Sheet (see p. 490) (requiring a twitch). If no one declares on the
exposed player and the cycle ends with the
Block twitch unused, the player can burn it at the
A Taker might want to make sure damage end of the initiative order to duck back into
lands on an armored limb rather than a soft, cover for free, without a check.
vital organ. Blocking an attack involves rolling Certain weapons with tags like explosive
an Unarmed, Melee, or Resistance to avoid an and armor-piercing can bypass cover and
attack instead of Athletics and counts as the make attacks without exposing the wielder.
use of a twitch. Otherwise, to attack characters in cover, they
Failure means the attack lands normally. must be flanked (see below).
Success means the damage is directed to
the gear or hit location used to block. For
instance, if Falstaff uses Melee: Sword to
Called Shots
Called shots target specific locations: a
block an incoming spear thrust, a success
head, a grenade, a chain, etc. To make a
takes one charge of the sword and does no
called shot, a Taker must spend a twitch
damage to Falstaff. Alternately, if Falstaff is
to take careful aim and a tactic to attack.
unarmed and just wants to make sure the
Additionally, the Taker moves to the end of
blow lands on his chainmail armored arm
the initiative order, and the attack check has
rather than his vulnerable thighs, he can
the precision requirement. A called shot fails
make an Unarmed check to direct the damage
if the character is struck while taking aim
to a hit location of his choice.
or is otherwise distracted. On a success, the
Firearms cannot be blocked and, as most
location is struck regardless of what the Red
human enemies use them, blocking has
lands on. Will may be spent to change the
limited utility in traditional conflicts. Blocking
results. Either way, the character does not
is more useful when fighting casualties one-
return to their original place in the initiative
on-one; the beasts’ jaws can clamp down on
order.
an armored arm or tool while the Taker’s
other hand delivers the killing blow.
FIrIng Into Melee
Cover Firing into melee combat requires a Precision
The enemy can see you and you can see them. check (no extra charges can be spent). If the
Or neither of you can see each other. Unless Shoot check fails, the attack hits an ally. If it’s
somebody is blinded, this is always the case. a called shot that fails, the shot misses both
If you’re behind a shield and pop up to take a targets unless it’s a critical failure. In general,
shot, the enemy can hit you as you pop up. If using a gun to interrupt a wrestling match is a
you’re behind the shield and it’s actually cover bad idea if either participant is a friend.
(e.g. bulletproof), you can’t be hit and you can’t
attack. Flank
Cover requires an Athletics check to get If an enemy is in cover, PCs can make
to unless the player started out in cover by Athletics check to go around the sides and
285
Full Defense
Sometimes it’s wise to prioritize staying
alive. In this instance, full defense is a good
choice. Full defense converts a tactic into a
twitch. The original twitch can go off whenever
prompted by Market forces, but the second
can’t be used until the player declares full
defense on their initiative order. From that
point on, twitches respond to threats normally
and can be used whenever prompted,
regardless of initiative. Declaring full defense
is much more effective at the top of the round
than bottom.

Full Offense
Full offense converts a twitch into another
tactic and moves it to the end of the initiative
order. This allows for a second attack in the
same round. Full offense must be declared
on a player’s initiative and, once the twitch
is converted to a tactic, it can’t revert back
into a twitch until the initiative cycles again.
The second attack moves to the end of
the initiative order and resolves normally,
factoring in any penalties accrued as a result
flank the enemy. The number of Athletics of the player’s no-holds-barred strategy.
checks required is always one; if the distance
is longer, the Market should clarify the GrapplIng
number of rounds it takes to get around the It’s possible a Taker wants to restrain a target
side of the target and call for a task action. without doing damage. If the opponent is
Additional Athletics checks in a lengthy another Taker, make an opposed Unarmed
flanking maneuver aren’t to get into position; check (see p. 178), and repeat the contest for
they are to avoid being hit by other NPCs, every round the wrestling lasts.
burning twitches on dodge opportunities. Against Market forces, make an Unarmed
As such, it’s wise for flanking PCs to start in check against the target. On a success, the
cover, go on full defense (see below), and use target is grappled. Make an Unarmed check
both twitches to stay safe. every subsequent round to keep the target
NPCs attempting to flank can be seen restrained. If at any point the check is failed,
running to better ground, and attacks against the target escapes and declares attacks
them are declared and resolved normally. normally.
If an enemy or PC is flanked, they are not in If the Taker is damn fool enough to try
cover to the flanker. The flanker can declare and wrestle a casualty or Vector, make an
actions against them, or the defender can Unarmed check to get in close without
move and open themselves to declarations being bit. If the first check succeeds, every
from other combatants. Suppressing an subsequent check to maintain the hold is
enemy in cover and sending someone else to made with Resistance, rather than Unarmed;
flank is a very effective strategy. the undead are not deterred by the pain of a
joint lock, and they aren’t trying to get away
286
so much as burrow inside you. If the grappled declared against a Taker refreshing their
creature is bleeding, infection is also a gear resolve if they aren’t in cover. The only
possibility. exception to this rule is certain upgrades
allowing some weapons to be reloaded with
Knockback any twitch actions left over in a round.
Some weapons cause knockback damage, Drawing a new weapon costs a tactic as
allowing the attacker to narrate that the target well, as does stowing any other tool currently
is either knocked prone or into some nearby held in the hands. Drawing a weapon from a
portion of the environment (spinning blades, backpack is a task action costing one combat
for instance). The blow itself does no extra round. Sometimes this may be too long
damage, but the target has to waste a tactic to for a Taker that wishes to survive. In such
climb up from a prone position. The effects of instances, the player can declare a “quick
a knockback can be resisted with a twitch – draw.” This prepares a weapon stored on
characters must make a Resistance check to the belt or back using only a twitch action.
stay stationary/upright. Nothing stored in a backpack is eligible for
a quick draw, and anything held in the hands
Ready before a quick draw has to be dropped to the
Some players are methodical types that like ground. No gear with the cumbersome quality
to ensure every check is a success. For those may be quick drawn.
players, there is the ready action.
To ready an action, the Taker must abstain Rush
from all actions for one round; they may not Takers can burn both a tactic and twitch to
perform a tactic, twitch, or task, and they must rush the enemy. This must be declared on
not be struck or otherwise affected by the their initiative. The Taker makes an Athletics
actions of Market forces. After a character test. If it succeeds, the Taker uses their twitch
has been ready for a full cycle of the initiative as another tactic and performs a Melee or
order, they can do one of two things: Unarmed attack that resolves at the same
time. If the first Athletics test fails, the Market
1) move to the top of the next initiative order forces get a free attack. The player can choose
for the next round only to eat the damage and finish the attack, or use
2) roll Black + Skill + Potential for the next their twitch to break off the assault and try to
check dodge.

These effects are cumulative, so if a Taker Spray


takes two rounds to ready an action, the check If a weapon possesses the spray upgrade,
can add Potential and moves to the top of the on a successful attack a PC can burn three
next cycle of initiative order. additional charges for a free attack. The
Shoot check must succeed first, but then,
ReloadIng and RearmINg upon burning the three charges, the player
If a tool runs out of charges and is static, it’s can choose to deal damage again to the same
just broken. If a tool is charged or capped, it target or make a separate attack on a nearby
can be refreshed if the player has sufficient target. Against humans, the second attack
ADP. Whether a gun is out of bullets, a only lands on a Precision check and uses the
crossbow is out of bolts, a laptop is out of damage of that second dice check. Against
batteries, or a first aid kid is out of bandages, casualties and Vectors, the second attack hits
it takes a full round of combat to fish spare automatically.
charges out of a backpack. Refreshing is a NPCs can also spray if they have a capable
one combat round task action; any actions weapon. It requires a successful hit as
287
well, but afterwards it is treated as another rations for his Melee attack with his hammer.
declared attack that goes off on the same The weapon is static and the player is trying
round. For instance, if a PC burned a tactic to conserve energy now, so BanHammer’s
for Athletics as part of a Rush, failed and got only adding his skill. He rolls and adds his
hit, then had the same NPC spray him, the Melee (+2). He gets a B8+2/R7 for a total of
PC could still use his twitch in an attempt to Black 10. It’s a hit. Normally, BanHammer
dodge the second attack. would have to take a charge off his melee
weapon as it smashes into something solid,
SuppressIng FIre but the sledge has been upgraded to sturdy
If an opponent is in cover and the attacker and withstands the impact just fine. However,
doesn’t want them to leave, they can lay down BanHammer’s player wants the knockback
suppressing fire. To do this, a PC just spends effect from the weighted upgrade, so he burns
three rounds off their weapon, knowing it will a charge off the hammer anyway.
bounce harmlessly off the cover. However, the The damage is resolved instantly: Bad
NPC remains pinned behind that cover so Guy A takes a hammer blow to the chest for
long as the PC keeps spending rounds and 8 Stun and 8 Kill damage. The Market gave
exposing themselves to attack. Anyone laying these forces 20 hit boxes in that location, but
down suppressing fire is not considered in the blow still almost incapacitated Bad Guy A
cover. instantly. Note that had the Black landed on
NPC’s can suppress PC’s too. If the player a critical success, or if Banhammer had been
still insists on leaving cover, they must make a able to make a called shot, Bad Guy A would
Self-Control check threatening Trauma AND be dead. But he’s still got four hit points left.
use a successful twitch to dodge if they don’t He’s knocked back by the blow, but that means
want to get hit. he can’t move until he wastes a turn standing
up; he can still attack whilst on his back.
Bad Guy A obviously wants to shoot
Example Combat Round BanHammer. BanHammer’s player wants to
BanHammer dislikes guns; he prefers make his Athletics check to dodge, but the
to crush enemies with his warhammer. Market reminds him that he already used his
BanHammer’s player asks if any of the twitch to rush. Having rushed blindly ahead
enemies are in melee range. The Market in a frenzy, BanHammer is hit with a shot
responds they are not, but with BanHammer’s by Bad Guy A’s rifle. The Market rolls B7/
superior initiative he could rush to close the R10. OUCH! With previous injuries, that’ll
distance. BanHammer likes this plan. He kill BanHammer outright if he doesn’t have
spends a charge of rations to buy-a-roll, and a helmet on. He doesn’t, so BanHammer’s
an additional three charges of rations for a +3. player spends his last point of Will to shift the
With BanHammer’s Athletics modifier (+3) Kill damage to his chest (see “Will to Live” p.
and the three spends, that’s a total of +6 to the 283). BanHammer takes 7 Kill damage to the
check. He really wants to get at these guys. torso as a bullet rips between his ribs.
BanHammer’s player rolls B7+6/R2, Bad Guy B is reasonably more concerned
for a total of B13/R2. Turns out he didn’t with the madman wielding a cudgel amongst
really need to exert himself that much, but, his ranks, and he’s on the same initiative as
damnit, he wants blood. The ex-raider goes A, so he’s declaring an attack on BanHammer
tearing across the open ground, screaming too. That crazy rush doesn’t seem like such a
and whirling his hammer. The Market asks good idea now. With no chance for a twitch,
if BanHammer wants to burn his twitch to BanHammer is struck by a pistol round... the
make an attack immediately (the second part Market rolls B2/R1, hitting the right leg (R1)
of a rush). Of course he does! He spends for two damage (B2).
288
Bad Guy C is the leader of this little group charges on a precision check. If he hits, the
and hates Gnat more than anything else. Market force will be killed, regardless of the
Ignoring the struggle next to him, he aims damage. Called shots to the head kill Market
to kill that little interloper. Bad Guy C’s forces instantly (see “Market Forces” p. 291).
declaration of an attack on Gnat demands If he fails, he’ll hit BanHammer (see “Firing
her twitch. Gnat’s player can choose to ignore Into Melee” p. 285)
the risk and take the hit, saving her twitch Monk rolls B7+2/R4; that’s B9/R4 with
for something else. But with an assault rifle Monk’s skill added. Success! The pistol-
bearing down on her, she decides it’s time to wielding thug slumps to the ground with a
move. round between the eyes, dead instantly. With
Gnat uses her twitch for an Athletics check only a single, prone foe left gunning for him,
to dodge. She buys-a-roll with one ration that will help the injured BanHammer survive
charge, decides she really doesn’t want to get the next round.
hit, and spends four more charges. With her
+1 Athletics, that’s a total of +5 to the check.
She rolls B6/R6. That’s a crit success! Gnat
LootIng The Dead
To the victors go the spoils. Players are going
asks if she can have her extra charges back
to want to ransack the bodies of anyone
as a reward for the critical success and the
they kill. That’s fair; making a garage sale of
Market says yes. She scrambles out of the
anyone dumb enough to fuck with you is a
way as a swarm of bullets tears up the ground
viable business model in the Loss.
where she just stood.
Looting casualties is its own challenge (see
Now it’s Gnat’s turn for tactic. She needs
“Looting the Undead” p. 301). For humans,
to hack the drone surveillance these goons’
anything the Market narrated the enemy as
friends are no doubt using to pinpoint the
having is fair game. So, if the Market said
firefight’s location and send reinforcements,
the forces were shooting mortars at them,
and she doesn’t want to get shot in the
the mortar tube is still there when artillery
process. Her player asks if there is any cover
team is defeated (provided, of course, it
around (see “Cover” p. 285), and the Market
wasn’t damaged). If the plot revolved around
says there is: an outcropping of rocks she
retrieving the Maltese Poodle, the enemies
can duck behind lies a dozen yards away. She
have it so long as the Market says so. The
spends a ration to buy another Athletics check
same goes for allies. If it was on one your
and leaves it at that. She rolls B1+1/R4. Her
buddies’ character sheet, you can pick it up off
+1 in Athletics isn’t enough to get her there
his corpse.
that round; she’s still stumbling from her
If the Market doesn’t know what the forces
desperate bullet dodging, after all. She’ll be
were equipped with either, the choice goes to
eligible for declared attacks next round.
the players. For every slain human combatant,
Monk sees that BanHammer is hurt and
one Taker can make a Scavenge check. This
outnumbered. With no one left to shoot at
DOES NOT mean every member of the crew
him and no one moving under him in the
can rummage through the pockets of every
initiative order, he burns his twitch to take
single corpse until they find something. Total #
a called shot (see “Called Shots” p. 285) to
of Scavenge checks = number of slain Market
the uninjured Bad Guy B’s head. All called
forces ≤ number of available Takers.
shots are precision shots, but since he’s firing
So if a group of five Takers kills one raider,
into melee that would be the case anyway
one member of that crew can make one
(see “Firing into Melee” p. 285). He spends a
Scavenge check. If two raiders were slain, the
round from his pistol to fire, hoping that his
crew could make two checks, but the other
+2 in Shoot is enough to get him the profit he
three members of the crew have to stand
needs for a hit, since he cannot spend extra
289
guard duty. If a crew of five Takers kills ten - Critical Success: Bounty equals the
raiders, they’re still only able to make five natural Black, times two.
Scavenge checks. The one-and-done rules • An upgrade to a specific piece of gear they
still apply; anything a character is capable of already own.
finding is found on the first check and only on - Success: They find the upgrade
the first check. they’re looking for or materials to craft it.
Before rolling to Scavenge, players can say - Critical Success: They find enough
they are looking for one of three things while material for two upgrades.
looting:
Markets should keep in mind that looting
• Any tool under 3 bounty in upkeep. the dead takes time. Casualties that hear
- Success: They find it. gunfire and smell blood are sure to cut short
- Critical Success: They find it with an any graverobbing. Furthermore, there exists
upgrade, or they can pass their success no level of badassary that makes rifling
on to the next player making a Scavenge through the pockets of a person you just
check, allowing them to search for gear of murdered pleasant. Self-Control checks
any upkeep cost. If the next player threatening Detachment and Trauma could be
succeeds as well, the item is found. in order, and Stress might damage Humanity
• Bounty if nothing is found and all that sin turns out to
- Success: Enemies were carrying bounty be for nothing.
equal to the natural Black of the Scavenge  
check.
290
Market Forces This isn’t to say that antagonists have
Most people advertise their strength, and endless ammo: if it makes sense for them to
hiding one’s ability while carrying actual run out, the Market can just say so. It’s even
weapons is a sophisticated form of deception. better to let the players do it. Inflicting scarcity
Even children can tell whether a fight is on the NPCs is a great way to utilize critical
a good idea or not: bullies steal the lunch success. Roll double-evens on Athletics check
money of the chess club member and not the and the player can say the attacker’s gun is
captain of the wrestling team. empty. Crit a block and describe the sound a
All of this is to say that there is no reason shattering sword makes.
for Markets to keep the abilities of their forces
secret: it complicates bookkeeping, slows Armor
down play, and doesn’t make much sense. NPC armor negates one attack if the damage
While there isn’t much paperwork necessary type could feasibly be stopped and it only
for the Market to run NPC antagonists, it’s applies for hit locations where it makes sense
included here because there’s no reason to to wear it. Don’t track charges for armor
keep that information away from the players. and don’t let it endlessly absorb attacks
to the point of player frustration. Markets
should also describe where armor is worn
Forces on Paper for any player that asks so that Takers can
Running a combat shouldn’t be a chore. What incorporate that into their strategy.
follows are the only statistics Markets should NPC wearing a helmet gets hit in the head?
keep track of for human-on-human violence. They’re okay. Same guy gets hit in the head
As always, zombies present their own unique again? Helmet breaks and the NPC takes
challenges, which can be found in “Blight: damage.
Casualties and Vectors” p. 295.
Other EquIpment
Numbers Market forces carry whatever the Market
Uh...how many people are fighting? Pretty wants, but if it isn’t established in the
important thing to know. narrative, don’t worry about it. The exact
specifics of what’s in each opponent’s pockets
Weapons can be determined by the players using the
There’s no need to know exactly what Scavenge mechanics (see “Looting the Dead’
kind of weapon an enemy is using except p. 289).
for purposes of narrative immersion.
Mechanically, it operates off Melee or Shoot. HIt Boxes
It does Stun, Kill, or Stun + Kill damage. It’s Aside from the number of opponents, the
explosive or it isn’t. It can spray or it can’t. main way the Market can adjust the difficulty
Feel free to search through the gear list and and length of combat is through hit boxes.
equip forces with specific armaments, but There are three presets:
doing so isn’t a requirement to run a combat.
Remember: don’t give the NPCs anything you Part-time: These forces only have a general
don’t want the PCs to loot off their corpses. pool of hit boxes. Damage to any location eats
away at the pool (unless there is armor on that
Charges location). Once the pool is filled with any mix
Market forces don’t use charges because their of Stun/Kill damage, the NPC is incapacitated
success or failure is determined by the Taker, and/or dead. Hit locations can still be used to
not their own rolls. Don’t track them. It’s too determine the narrative resolution of attacks.
much work. For instance, a part-time Market force is still
291
hobbled by a shot to the leg, even though the and heroic. Therefore, the Market never
damage goes to a general pool. completely ambushes the group with high-
Ten hit boxes is a good baseline for part- threat enemies; once battle begins, the
time forces. Armor makes them slightly skill and prowess of the opponent becomes
tougher, as does increasing the pool. Part-time immediately apparent and the Market tells the
forces are sufficient – and preferable – for the players what modifiers they need to overcome.
majority of conflicts in Red Markets. Since advantage is supposed to effect the
group’s tactical decisions, the details of each
Full-time: These forces have 10 hit boxes level are listed below for the benefit of players
in each location (almost like a Taker, but and Market alike.
with 10 less in the torso). For instance, an
NPC that takes 7 Kill damage to the left arm TraIned Advantage
would be recorded by the Market as “7 l. Most Takers didn’t professionally risk their
arm” on a piece of scratch paper. If the next lives before the Crash; the same can’t be
attack hits for 3 Kill damage to the right leg, said of some of the military and rebel groups
it’s recorded as “3 r. leg” and the NPC keeps they might encounter. The trained advantage
fighting. Once any location (not just the torso represents the benefit of an extended
or head) fills with Kill/Stun damage, the NPC education in survival and combat.
is incapacitated and/or killed. The trained advantage is a modifier that
Full-time forces increase the difficulty of rates the program the forces went through.
combat by lengthening the amount of time A 1-point advantage would work for an
and precision required to down an enemy. experienced SWAT officer, whereas a DHQS
Armor increases this time even more. If even super-spy might wield 3-points or higher. The
more challenge is needed, upgrade to... number is the modifier applied to dice rolls
declared against that NPC.
Management: The Market will need a hit
To be clear, the trained advantage modifies
box man, as found on the Character Sheet
players’ rolls targeted against AND prompted
p. 485, for each NPC at the management
by the NPC. Market forces never roll for
level. These Market forces utilize all the same
anything, even if forces have advantage. The
damage rules as the PCs.
modifier could be subtracted from the Black
Management makes combat quite lengthy
or added to the Red: choose only one. Add or
and difficult, as well as maximizing the
subtract depending on whatever your group
amount of paperwork the Market must
finds easier to calculate. Critical success and
track. Management-level enemies should be
failure resolves normally.
reserved for serious antagonists.
So, if a crew was fool enough to take on
If even more tools are required for a trained team of DHQS stewards with a
manipulating the challenge, Markets can add 2-point trained advantage, a B8/R6 attack
levels of Advantage (see next). wouldn’t hit; the advantage would negate
the success by subtracting from Black (mod
Advantage B8-2/R6) or adding to Red (mod B8/R6+2).
On occasion, the Market may wish to up the Regardless, the adjustment to the success/
challenge with a particularly dangerous foe. failure rate is the same, and ties still go to the
Singularly skilled opponents gain the upper Market. Similarly, an B8/R6 attempt to dodge
hand in multiple ways, using special rules attacks from the Stewards would fail, but
called advantage. damage would be calculated according to the
The point of throwing extra challenging dice as normal. A natural B6/R6 would still
forces at players is to make the characters’ be critical success, regardless of any trained
struggles more desperate, terrifying, advantage.
292
Advice for trained advantage: People Advice for gifted advantage: Market’s
with professional combat skills are valuable should never spring gifted enemies on their
commodities not easily risked and, when they players without warning, doubly so if the force
are actually deployed, aren’t fool enough to get is both gifted and trained. The entire point of
into a fight where the outcome is in question. the endeavor is to emphasize the risk facing
As such, Markets should throw trained forces such a skilled opponent entails. When the
at the players rarely. To overcome such forces, importance of materialism in Red Markets
bring overwhelming logistics to bear. Try to gets internalized by the players, the gifted’s
elicit help from NPC allies, then focus on ability to negate the power of their charges
charged gear and tactics to overwhelm the is intimidating. Knowingly facing such an
opposition with big spends. opponent makes for a powerful character
moment.
GIfted Advantage The very nature of gifted enemies limits
Some people are peak performers: natural- their numbers, so crews would be wise to
born savants in certain areas. Sometimes gang up when possible. Otherwise, the one
those innate skills happen to be in the area edge PCs have is their investments in skills
of violence. And, sometimes, gifted killers and Potentials, especially Will.
are out to get Takers. The gifted advantage
represents the 1% killers that might draw a DetermInatIon Advantage
bead on the PCs. The will to survive against enormous odds
The gifted advantage should be reserved is what defines Takers. But they’re not the
for singular foes; legends of the Loss whose only ones in the Loss with internal reserves,
exploits are as much the subject of rumor as and that same determination can turn
fear. The nearly preternatural skill of such towards hate. When an NPC loathes the
an enemy is long foreshadowed, and the PCs enough to plot schemes, vow oaths, and
realization that conflict is incoming should single-mindedly pursue their destruction, the
provoke Self-Control tests. After all, the crew Market gives that adversary a determination
is facing down the gunslinger Tenpenny advantage.
Blood, the Denim Ghost, the Vector Twins, or Determination is the most dangerous of
whatever other larger-than-unlife characters the advantages because it allows the Market
were developed over many contracts. to spend points of Will to flip any check for or
Mechanically, all rolls against gifted against the PCs. The player may roll a natural
characters are precision rolls. Charges may B10/R1 to dodge... but the Market has Mr. U
only be spent to make a check. There’s no spend one of his points of Will to flip the dice.
bonus for material advantage; everything Now it’s B1/R10.
becomes a contest of raw skill and luck. As they are immensely dangerous as
If Ribbit is boxing against Tooth-cracker, enemies, Market forces with determination
the best MMA fighter Distributy’s mafia has advantage are reserved for climaxes of job
to offer, a B8+1/R10 isn’t going to save her lines and campaigns. The power of Will points
face – no matter how many ration charges she is such that it shouldn’t be used by anyone
spends. Ribbit’s Athletics skill is either fast save the story’s primary antagonists.
enough or not. Her level of exertion means Advice for determined advantage: Since it
nothing against the skill of the terrible Tooth- has the power to snatch victory from the very
cracker. In any fight, the bruiser of Distributy hands of players, it’s a sign of good intentions
predictably breaks another jaw, or someone if the Market states how many Will points an
bests him with raw skill and becomes the new antagonist has at the outset of combat. It’s
champion. There’s no such thing as “wanting also good to only declare Will spends in line
it more” and spending big against a gifted foe. with the determined NPC’s personality. For
293
instance, Mr. U is more likely to spend Will someone is badass enough to have multiple
on the character he blames for his financial advantages, the prowess should be advertised
ruin, but a more disciplined NPC might far in advance. When PCs choose to go up
reserve Will for the most tactically opportune against bad odds for love, family, or other
moments. Both of these guidelines keep the character motivations, getting slain can still
gamemaster’s tense climax from descending add to the narrative. Getting dismembered
into accusations of favoritism. by an omni-competent wasteland ninja out of
Players facing a determined foe have no nowhere is just confusing.
doubt been gearing up for the inevitable Other types of advantage exist in Red
showdown for some time, but so has the Markets, but they’re individualized to
antagonist. Determined foes rarely fight Aberrants. Since Aberrants remain a topic of
alone and defeating one is all about spending speculation to some and abject terror to a few,
character resources carefully. A player can these advantages are supposed to come as a
spend a point of Will to upgrade attacks to surprise to players. If you work in a zombie
unflippable criticals or re-flip dice altered by apocalypse for a living and something about
the opponent, but that means getting through one of the undead looks weird – aside from
the rest of the job without blowing such a the whole walking corpse thing – you should
powerful resource on some lesser challenge. run. Not knowing what mechanical bonuses
the monster has reinforces this narrative
Other Advantages truth.
Giving a Market forces more than one type of
advantage makes them extremely deadly. If

294
BlIght: CasualtIes and setting. If they do, the Market is under no
obligation to use the examples provided in
Vectors the book, nor do those pre-made monsters
need to behave as suggested mechanically. As
Infected, undead, biters, walkers – the such, the mechanics of Aberrants are included
media had a hundred damn names for them in the d10 Aberrants table in “Running the
before the Blight made them real. What’s Market” (p. 454) to avoid spoiling the horrific
one more? Takers ironically refer to zombies surprise for players. For information on
as casualties, the censored nomenclature rumored Aberrants that might be known in-
used late in the Crash by the government- character, check out the Aberrants section in
controlled media (see p. 55). Most shorten the “Lost Things” (p. 160)
term to “C’s” (pronounced sees).
Casualties are the “traditional” undead:
slow-moving, poorly coordinated, cannibalistic Dead Weather
corpses. This chapter tells players everything Casualties are not the antagonists of Red
about the mechanics of how they work in the Markets.
game. It also deals with Vectors – the fast, They’re too dumb to be villainous. They’re
hemorrhagic stage of early infection – and so uncoordinated that they end up following
rules for their use. the path of least resistance. Most stumble
Aberrants – victims of the Blight that seem and trip in harsh terrain until they get
to violate the disease’s own principles – are turned around and wander out of it. They
not included here. Aberrants might not even pool around pavement and low elevations
exist in some verions of the Red Markets like water. If they move with any purpose,

295
it’s either towards food or some innocuous This means that, yes, the Market could
location misfired from their dead memories. parachute a thousand zombies inside the
Stay away from lowlands and landmarks, stay enclave while the team is out on a job, killing
quiet, keep moving, maintain line of sight – everyone, wiping out savings, and destroying
most people can get across the Loss just fine. everything the characters ever loved. The
But since the aimless wanderings of Market represents the cruel, capricious
casualties are funneled by geography, and uncaring weight of history, and that’s a thing
their infection likely happened in a major that could happen.
population center, the things are never alone. If your Market actually does something
For every one you see, dozens are creeping like that, consider playing Red Markets with
closer. They easily corner and devour the someone else... dude sounds like a real
unwary. One bite can make a Vector and those asshole.
sprinting disease carriers can destroy an The reason Markets have the power to put
enclave in minutes. zombies wherever they please is because the
Despite the omnipresent threat, it’s hard placement of casualties can tell a powerful
to hate them. Sure, casualties want to eat story about the job site. If, for instance, all
anything they see, but it’s a compulsion. the undead in an abandoned megachurch are
There’s no light in their eyes, no animosity. found locked up in the daycare, that suggests
Every single one was once somebody’s wife, a far more horrific end than if a roll of the
husband, brother, sister, mother, father, best dice places all the casualties safely outside
friend, friendly face, etc. Each casualty is the building. The Market has carte blanche
a painful reminder of a dead reality and a in placing casualties in order to craft better
rebuke to promises of the future. Takers like stories.
to tell themselves casualties are monsters Aside from crafting a more interesting
when they aim the gun, but they never truly narrative, the Market should place casualties
convince themselves they aren’t shooting randomly whenever possible. One of the few
human beings in the face. rolls the Market makes is to generate undead,
I repeat: Casualties are not the antagonists and it goes a long way towards establishing
of Red Markets. There is nothing intentional the unpredictable and dangerous nature of
about their actions, and they’re entirely too the Loss. Like everything else in Red Markets,
easy to thwart or pity. Other Takers, believers, generating random zombie mobs is done
corporations, and military groups serve as through the Black and Red.
antagonists in a Red Markets game.
It’s best to think of casualties like the
weather. People can plan for, defend against,
Casualty Stats
Casualties come in two sizes: mobs and
and try to predict the weather. Often, this
stampedes. Both types use the same stats,
preparedness saves lives. But sometimes, it
but we’ll deal with mobs first. Groups of
doesn’t matter. The Loss consumes whom it
casualties are generated with two numbers:
pleases. It can creep through vulnerabilities
people didn’t know they had, or it can come • Mass: determined by Black; this is the
with the insurmountable force of a flood. number of individual casualties in the
The dead weather works the same. Plan for mob.
it. Avoid it. Fight it. Just don’t expect to stop it. • Shamble: determined by the Red, this
abstraction of distance measures the
Casualty Placement number of combat turns before the
Markets have the power to place as many casualties reach the nearest player.
casualties as they want, wherever they want, Shamble can be altered by the movement
whenever they want. of PCs.
296
So, if the Market needs to know how many additional rations spent. On a success, the
casualties are in a grocery store, roll the dice. character manages to avoid being dragged to
B6/R3 means there are six undead (mass) the ground. On a failure, the mob piles onto
roughly 3 combat turns (shamble) away from the victim.
the group. The casualties will attack at the
end of the third round.
How are these stats tracked? Well, the
Frenzy
Casualties that get within one Shamble of a
Market should use whatever makes the job
player smell blood and enter “frenzy.” This
easiest, but the dice themselves make a good
means the promise of food has the zombies
counter. As opposed to scratch paper, using
aroused and moving faster than usual. To
the Black and Red help both the Market and
move out of melee range, a Taker must
players keep track of how close the casualties
either…
are to striking.
In the above example, the Market could
a) go full defense, spending both tactic and
use the B6/R3 dice as they lay. If the Takers
twitch to get some distance. The Market can
kill a zombie, the Market moves the Black
make this two rolls or one task, according to
to show a result of five rather than six (mass
taste.
reduced by one). After the whole crew has
b) reduce the mob by one, trip up the
acted, the Red goes down to two, representing
zombies on their own dead, and use a twitch
the mob coming closer. After another round,
to get away
the Shamble moves down to one and the
c) have a comrade reduce the mob by one,
casualties can attack anyone close to them
stagger the casualties on their own dead, and
at the end of the round. If the characters
use either a tactic or twitch to get away
run away, the Red is raised to represent the
d) reduce the mass to zero before the end of
distance gained.
the round.

CasualtIes In Combat For instance, if Prole is engaged with a mob


The undead are slow. They always go last in and needs to escape, just making an Athletics
any initiative order. check for his twitch action won’t cut it. A
If Shamble reaches one and mass remains, success only means he dodged the clawing
the mob attacks the character they just hands and snapping jaws for that round, not
reached. Players may use twitch to make an that he’s out of reach. To escape, he needs a
Athletics check and avoid the grappling horde. successful twitch and tactic. He can go on full
If the check fails, damage is done just like in defense. To minimize dice-rolling, rather than
regular combat. A Black die’s worth of Kill making two Athletics checks in a row, the
damage is done to the Red hit location. If the Market can say one successful check gets him
player has no actions left, the Market rolls the a number of Shambles away equal to his SPD.
dice and damage is calculated the same. The other option is to kill a casualty, use
If the mass is above one, the Market has its body to trip up the remainder of the mob,
a choice. They can add +1 to the damage for and use a twitch action to escape. Unlike full
every additional zombie, or they can ask the defense against casualties, this does require
player to make a test against knockback (see two separate checks: a successful attack and
p. 287). When dealing additional damage, Athletics check to move SPD in Shambles
add it to the same hit location as the zombies away. If the attack fails, the twitch has to be
focus in on the precious blood. If the Market spent dodging attacks rather than flat-out
chooses knockback, the player makes a running. If the tactic (attack) succeeds but the
Resistance check, adding any bonuses from twitch (dodge) fails, Prole takes damage from

297
the mob. Attacking and then running is riskier shots aren’t necessary. Furthermore, decay
than focusing entirely on escape. of muscle and bone tissue means any Kill
Conversely, one of Prole’s crew could slow damage to the head is enough to put the
the beasts down with a successful attack and zombie down for good.
provide the Taker two chances to escape with To reduce the mass of a mob by one, a
Athletics. However, a comrade that comes to player needs a successful attack. That’s it. Just
assist with a melee weapon exposes themself one successful attack kills a casualty... but
to the same frenzy, and mobs with more than it only kills one. Easy headshots don’t mean
one mass can easily split attacks. Coming to much when dozens of monsters are attacking
assist a harried Taker usually means firing a at once. As Takers say, every kill is easy until
projectile weapon into a melee fight, which the one that bites you.
brings its own risks (see p. 285). To take down the mass of a mob by more
Finally, if all the casualties are decapitated, than one, players need weapons with special
there’s no problem when Shambles get within upgrades and qualities: explosive, spray, etc.
range. By using a tactic or going full offense, a Instead of increasing damage, weapons
Taker within the range of frenzy has one last capable of hitting multiple locations at once
chance to eliminate the mob before it digs or upgrades that allow charges to be spent
in. This is the riskiest option, as it leaves the after the check can be used for additional kills
Taker little recourse if the attack fails. against mobs.
It’s hard to escape casualties once they are
in frenzy. Plan accordingly.
Loud Weapons And AttractIng
DamagIng CasualtIes CasualtIes
Casualties are silent. They don’t aspirate
Casualties don’t take damage traditionally:
audibly and can’t talk. They only make noise
anything that isn’t a headshot has little effect.
when they stumble into things or clack their
However, since casualties can’t do much
jaws together in anticipation of a meal. As a
besides walk straight towards their target
result, the Loss is an eerily silent place and
at a slow pace, it is much easier to score a
loud noises mean only one thing: fresh meat.
headshot than it is on a human target. Called
For every loud weapon used in a scene, the
Market can roll to generate a new mob joining
the scene, attracted by the noise. The noise
only attracts new casualties for every loud
Latents and Immune to the Front weapon used; not every time that loud weapon
The tough spots of “Latent” and “Immune” make for is used. After the first shot, the second one
doesn’t cause another reinforcement mob to
good melee fighters because they don’t have to worry show up. The dinner bell has already been
about infection every injury. Takers are one of the rung.
few groups that seek these people out for reasons The Market decides when to add the
reinforcements. Using loud weapons against
other than persecution and exploitation. They serve new mobs counts as a separate use, so the
a vital function in most successful crews. If someone Market gets to roll again. See where this is
that isn’t Latent or Immune is going hand-to-hand going? Good Takers fight and run, or they just
plain run. Heroic last stands are for those
with casualties, something has gone wrong. They dumb enough to stand their ground.
better hope to have some Will left to spend, armor in The only exception to the loud weapon rules
the right places, or some luck with the dice. attracting additional mobs is quarantined
locations. Takers that secure all entrances
298
and exits before breaking out the big guns they need to move closer to the mob than the
can methodically exterminate every casualty person currently setting the shamble. So, for
in that area. They just have to worry about instance, if Prole has a mob closing in at 4
being locked inside with the ravenous undead shambles, Kapital would have to move to at
and finding a way to escape the horde slowly least 3 shambles in order to peel.
surrounding the building, trying to get at Once closer to the zombies, the Taker needs
those delicious gunshots. to use a freebie to get the attention of the
undead. The Market can either roll randomly
to determine how many casualties “peel” off
Casualty SpecIfIc Maneuvers from the mob, or it can be decided merely by
A few combat maneuvers are specific
dividing the mob in two. All peeling does is
to casualties only: peeling, luring, and
create two mobs out of one; it might make the
chumming. All of these maneuvers count as a
monsters more manageable, or it might just
tactic.
provide them a second victim. The benefit to
such a distraction is a reduced mass for the
PeelINg mob heading towards another player.
Peeling is used to reduce the size of mob
headed towards someone else. If the player
LurIng
declares they are peeling for their action,
“Luring” kites zombies behind a Taker,
leading them to a specific location. To lure,
make a successful check with a CHA skill
(player’s choice). Failure means the mob is too
distracted by its current prey. Unless a Taker
gets close enough to the mob to become the
closest target (peeling), the mob continues
after the original victim. A success is loud
and boisterous enough to draw the attention
of the entire mob and Shamble is reset.
However, casualties do not respond to subtly:
anything loud enough to get their attention is
treated like the use of a loud weapon. Thus,
Takers can’t just play “keep away” with mobs
endlessly without being overrun, but they can
keep amassing followers up until they get cut
off from every direction.
Once a mob is successfully attracted, the
Taker can keep luring them at the cost of one
ration per round (you have to stay close). The
Market might say difficult terrain or obstacles
cost more or call for an Athletics check.
Luring in a vehicle can potentially go on as
long as there is open road and fuel. Herding
large numbers of casualties away from certain
areas is a common contract for Takers, and
enclaves have been destroyed by rivals luring
a massive horde to the city’s gates.

299
ChummIng an attack against the 7M/2S mob. He has a
Chumming involves temporarily directing total +2 to his check (+2 Shoot). Firearms
casualties to an area by providing them a free are charged weapons, so he buys-a-roll and
meal. But the Blight only wants live victims. spends an additional charge to make the total
If a crew wants to ensure the zombies go into +3.
the containment area or stick around for the Teapot rolls B4+3/R6. A B7/R6 is good
explosion, sacrifices must be made. enough for a success, and successes are
Animals work; casualties eat anything good enough for headshot against the slow-
living, including the carrion eaters that moving casualties. Then the Market asks him
attempt to feed off them. Humans work even if he wants to use his spray upgrade, which
better, especially if they’re competition. grants additional damage at the cost of 3
There’s no skill check required for charges spent after the check. Teapot thinks
chumming besides whatever the Taker had about it and chooses to spray. He has spent
to do to get a fresh victim offered to the dead. two charges so far, meaning he’ll need three
Once a sacrifice is secured, the victim need more charges to get the effect. He marks his
only be closer than the Takers for the tactic to charges and burns his twitch to take down
work. The casualties always go for the easy an extra mass with a spray. Now, Teapot’s
kill. The only difficulty in chumming is the weapon is down 5 charges, but the mob lost 2
psychological damage of watching it happen, mass instead of 1.
which prompts level-2 Self-Control checks In terms of narrative, either the Market
against Detachment or worse, depending on or Teapot’s player could describe a clean
who is on the wrong end of the mob. hit, followed by a reckless burst that pops
another head and chews uselessly through the
remaining corpses’ torsos.
Example Casualty Encounter Killy is busy trying to pick a lock on a
Teapot is on guard duty while his partner, security door, but reasoning that Teapot’s
Killy, picks the lock on a door to the death means the task of lockpicking is going
abandoned school’s nursing station. to get too difficult, she spends her twitch to
The Market thinks this scene needs a bit put her lockpicks away and her tactic readying
more tension. The dice are rolled and land her gun.
B7/R2. The Market is nice and gives Teapot The next round starts with the mob down
an Awareness check. It’s a success. Teapot to 5 zombies, one turn away (5M/1S). Teapot
hears footsteps coming from inside what he is confident now and declares full offense. He
thought to be an empty classroom right before spends a charge to buy-a-roll and gets B5+2/
the door burst open. Teapot now has to deal R9 for Shoot. Close but not quite. He asks the
with 7 mass worth of walking corpses before Market if he can spend his remaining charges
they close reach him in two combat rounds to score a success. The Market says no
(or 2 Shamble). because he didn’t declare before rolling, and
The Market calls for Teapot to make a spray only works after successful aim. He’ll
Self-Control check (you never really get used be within reach of the mob at the end of this
to being attacked by zombies). The dice round.
land B3+1/R1. A professional keeps himself Luckily, Killy sees her comrade’s distress
together, despite the unfortunate turn of and opens up with an automatic rifle of
events. her own. She buys-a-roll and gets B2/R2.
Teapot heard them coming and has an Critical success! She didn’t even need her
assault rifle ready. Killy can’t do anything +3 Shoot. The Market describes a single
while she’s picking the lock. The casualties, bullet threading between the eyeballs of two,
as always, act last. Teapot makes his tactic perfectly aligned skulls. She request to spray
300
and end the combat. It’s a badass check, but The Market asks if the crew has a blood
her request to spray is denied. The mob is testing kit they want to use. They do not. So
in melee range and extra rounds might hit the Market rolls in secret and is about to add
Teapot; all Shoot checks require precision Teapot’s STR... but the dice land B7/R7. Turns
when firing into melee. Still, the mob is down out the lucky bastard is naturally Latent and
to 3 mass and Teapot has a better chance didn’t know it! The Market smiles – just to
than he did before. fuck with ‘em – and play continues. They’ll
Since he declared he was going full need to have packed a blood test if they want
offense, Teapot uses his twitch to attack as the results.
well (second attacks move to the end of the Meanwhile, the Takers just made a lot
initiative order, but humans do everything of noise. Neither rifle had a silencer, so the
faster than casualties). He buys-a-roll and gets Market starts coming up with new mass and
B10+2/R3. Sweet. He spends his last three Shamble ratings for the two loud weapons
charges to spray again. Two more casualties used.
go down in a guillotine of bullets, but then the Let’s hope Teapot’s gratitude protects Killy
rifle clicks empty (Teapot’s player was keeping from the 3 mass/7 Shamble mob about to
track of charges; one spent on the failure and break through the barricade at their back
four spent on the success with a spray ate the and the 4 mass/4 Shamble coming through a
rest of his magazine. He’ll have to use a point window from outside. She better get that door
of ADP to refresh). open soon....
One Shamble is within striking range But then the Market describes Teapot’s
for Melee and Unarmed attacks. The last screams as a wave of black veins begin
remaining member of the mob goes into crawling up his neck. The players cuss, aware
frenzy and reaches for Teapot. Since the of what’s happened. Even on a success,
character has no more actions left, the Market Teapot’s Humanity would be damaged enough
assumes a hit and rolls for damage: B1/R4. by the agony of turning Latent to take a
The Market describes the casualty tripping Trauma Regret. The character drops to the
over the pile of dead and landing first in ground, crippled by pain as the Market begins
Teapot’s left thigh, biting through the pants rolling to tally up Kill damage inflicted by the
and breaking skin. It’s only one Kill damage to sinew.
the leg, but it might be enough. Now Killy needs to figure out what do. She
The Market calls for a Self-Control check can drag her seizing, infectious partner down
against the Trauma threat; Teapot is not the hall and try to pick the lock before the
Immune and could be infected. He’s got a +1 casualties pouring inside eat them. Or she can
Self-Control. The dice land B3+1/R9. Suck! try to ignore the sounds of Teapot being eaten
That’s 2 Humanity damage to Trauma, but and get back to work.
thankfully just shy of a Regret.
Teapot decides this has to end. He uses his
twitch to quick draw, dropping the empty rifle
LootIng The Undead
Casualties never carry anything of worth
and unsheathing his machete. He can’t dodge
beyond a bounty or two. To make matters
anymore, but he won’t have to if he kills the
worse, not everyone fled the Crash carrying
last casualty before its next attack. Teapot
a wallet, and fewer still have managed to
spends a charge of rations to buy a Melee
keep it in their grimy pockets in five years
attack as his tactic. He gets B1+1/R2. Whiff.
of wandering the Loss. For jackpots — like
Killy sees her opportunity and buys another
a deceased father carrying all his family’s
shot. She scores B10+3/R4. The creature’s
important documents — crews have to hack
head explodes with its teeth inches away from
through dozens of “blanks” that aren’t worth
Teapot’s groin.
301
the bullet that put them down. Looting Stampedes
casualties is therefore a little different than as As far as the narrative is concerned,
laid out in the Combat chapter (see “Looting encountering a stampede is not an enemy so
the Dead” p. 289). Here’s how things differ. much as a natural disaster. Stampedes are
huge masses of casualties heading towards a
• Casualties only carry bounty; nothing else. single food source. Stampedes carry numbers
If the Takers succeed their Scavenging that would be suicide to oppose. Most groups
check, the natural Black is how much are content to call the number of undead in a
bounty was located amongst all the stampede “too many” and plan from there.
zombies in the mob, limited by the mass of Stampede Mass (Black): Mass is measured
the mob. by a factor of 10. That means that a B3/R2
• Casualties are looted as mobs; not as stampede has mass of thirty casualties.
individuals. So if the crew put down a mob Unless the players have fully automatic
of 10 and a mob of 1, they could make two weapons firing explosive rounds, the only real
Scavenging checks (using two PCs). They option is to run. One successful attack by a
couldn’t make 11 Scavenging checks, or stampede follows almost exactly the same
two Scavenging checks each 11 times. rules for mobs: add +1 for every additional
• Critically failing a Scavenge check on casualty (in the previous example, this
the undead means one of two things: one would be 1d10 +29 Kill damage) or make
of them is still alive, or one of them had a knockback test. In the case of the latter,
something sharp — and infectious — in its knockback from a stampede can’t be resisted.
pockets.

302
Stampede Shamble (Red): Stampedes Vectors At-a-Glance
stumble and claw against each other in such The main rules for Vectors are...
away that they achieve a momentum greater
than their typical shuffle. All stampedes • Murder Modifier: Equals the Vector’s in-
reduce 2 shambles per turn instead of 1. life SPD; affects their undead movement
There are also so many casualties that the and strength in addition to equaling their
term “wave” might be more appropriate. If a Advantage (Red bonus) in checks against
Taker misses a chance to dodge a mob, they PCs and on skill checks declared against
can still wrestle free in the next round. This the Vector.
is not the case with stampedes. After the first • Fast: Vectors can move their Murder
missed Athletics check, the horde encircles modifier in shambles per round .
the victim and escape becomes impossible • Strong: All successful Vector attacks
unless the poor soul can reach a ladder, stairs, add the murder modifier to damage, in
or door. addition to dealing knockback.
If the players encounter a stampede of • Psychological Warfare: Fresh Vectors
Vectors... something has gone terribly, terribly (those turned within the last few hours)
wrong. The PCs should be too worried about scream “apologies” that cause Self-Control
getting the hell away to care about the horde’s checks in all who hear them.
statistics. • Hard to Kill: Vectors are harder to damage
than casualties.
Vectors - Turning Vector heals/ignores all
Vectors are freshly infected humans hijacked previous wounds.
by the Blight’s hot strain, but not yet killed - If the Vector started as a random NPC,
by it. The contagion controls their minds headshots kill it instantly (via called
by ramping up all sorts of violent hormonal shots or lucky hits). Otherwise, the
responses and excising certain sections with Vector’s total hit points have to be
quickly forming viral sinews. The infected depleted as if it were a management-level
person hemorrhages from every orifice as Market force.
the contagion begins seeding the body with - If the Vector started as a PC, the Vector
its parasitic nervous system. The process has the same hit locations. All boxes in
is agonizing, but by the time it starts, the the torso or head have to be filled to kill
victim has already become a frothing killing the creature. The Vector cannot bleed
machine. For more on Vectors in the setting, out.
check out “The History of the Crash” (p. 32). - Killing a Vector with anything but a
For a more condensed description of how the headshot sends it into torpor. It will rise
hot strain works, read this chapter’s entry on again as a casualty in a few days.
“Infection” (p. 305). - Latents that “go Vector” can only be
Thankfully, there aren’t many Vectors left killed with headshots.
five years after the Crash. Currently, most • Hot Strain: Vectors are more infectious
derive from a Latent dying or a new infection. than casualties.
But one “freshy” can create a thousand inside - Victims of a casualty bite turn in a
of an hour. They’re stronger, faster, and more matter of hours or days. Vector bites
durable than any human, and the Blight is cause transformation in a matter of turns
more infectious than ever in its live state. equal to the Red of the failed infection
Vectors are one of the most serious threats a check.
Taker can ever face.

303
Fast also climb walls, dodge obstructions, sprint up
The brain imposes limits on human strength stairs, and work door handles.
via the central nervous system. Anatomically, The murder modifier places Vectors in
humans can wield savage power only slightly the initiative order. For instance, if a Latent
less than that of wild apes, but developmental with a SPD 3 turns, the resulting Vector starts
priority is given to our cerebral growth, which with an initiative of 1d10+3 (an initiative
means our structurally similar musculature is check + the murder modifier). The character’s
much more prone to strain and tear. Certain initial place in the order doesn’t matter; it’s
extreme situations and drugs can generate recalculated after the person transforms.
enough adrenaline to bypass the limits that
pain places on human strength, but by and Strong
large, one of humanity’s greatest evolutionary If within one Shamble of a Vector, failed
adaptations is the way our nervous system Athletics checks cause Kill damage like any
can stop exertion before it reaches dangerous other casualty, but the damage is increased
levels. by the murder modifier.
The Blight doesn’t care. Additionally, all Vector attacks have
The first thing the infection dismantles knockback. They plow into victims like
is the central nervous system’s protections linebackers. Damage goes to the same hit
against muscle stress. The early stages of location as the Red, and infection checks
Vector creation are almost miraculous – the follow.
lame walk, the mute scream, the feeble flex For instance, imagine Scapegoat is fighting
– but they do so through an agony they can’t a Vector with a murder modifier of +2.
escape. When Vectors sprint at a victim, they Scapegoat attacks with his +2 Shoot, but that
are snapping the tendons in their glutes and skill bonus is negated by the murder modifier.
quadriceps to do so. When they bite, cracked The dice land B1+0/R9 for a miss. Next, the
teeth and unhinged jaws do nothing to stop Taker spends his twitch and uses Athletics
the feeding frenzy. Vectors don’t have super- to dodge, but his +3 bonus gets whittled to a
powers; they’re just humans without the +1 by the murder modifier. Scapegoat rolls
brakes. and gets B4+1/R6. Instead of the usual 4 Kill
In the game, this means that Vectors are damage to the chest, he takes 6 Kill damage
faster, stronger, and more resilient than (+2 from the murder modifier). There’s also
seems possible. Vectors have a “murder a knockback effect, and Scapegoat has no
modifier” equal to their in-life SPD. For actions to spend on a Resistance check. He’ll
Market Forces that were never completely start the next round pinned by the frothing
stated out, the Market can default to whatever cannibal, and that’s before he even knows if
SPD is appropriate. When rolling against a he’s infected or not.
Vector, add the murder modifier to the Red
every time, or deduct it from the player’s skill PsychologIcal Warfare
modifier and spends. This is equivalent to the Though the terrifying transformation of
“trained” advantage mentioned in the combat infection seems instantaneous enough, it is
chapter (see p. 292). not. The brain of the victim does not die all at
Vectors move a number of Shambles per once. Eventually, the sinews worming through
round equal to their murder modifier. A their frontal lobe destroy any reason left in the
Vector’s sprint is slowed by one Shamble for brains, but this doesn’t happen fast enough.
every hit it takes that round, but only for that Those recently turned scream in panic and
round. Blows don’t affect the murder modifier terror while eating their loved ones, lucid and
in the long term, but a shotgun blast to the able to watch. The language centers break
leg can still make the thing stumble. They can early, but not so fast that a few pleas for mercy
304
don’t break through the cannibal screams. damage. Latents going Vector are even worse
These are called “apologies.” – turned Latents are technically casualties
Vector apologies are terrifying for everyone. without the limitations of rigor and rot; only a
It’s a constant reminder of the fate awaiting headshot takes them down.
everyone who survived the Crash. When To survive Takers must adopt the same
a character hears a Vector apologize, it panicked fear and rage fueling the monster.
calls for a Self-Control check against either Spend big, spend quickly, and leave nothing in
Detachment (if witnessed from a safe reserve, or join the blood-vomiting hordes.
distance) or Trauma (if threatened by the
Vector), regardless of mental fortitude. The Hot StraIn
Market may call for more severe checks if the Finally, if all goes wrong and a Vector infects
Vector was once a friend or lover. The sorrow somebody, things get much worse. Failing
and guilt of having to kill a family member can an infection check against the hot strain
make anyone hallucinate guilty rebukes inside means the Blight is already in the midst
an unintelligible scream. The Market can role- of exponential replication. There is no
play these cries directly or they can describe unpredictable phase between infection and
the screams of the damned and ask the player symptoms; there may not be time to use a
what their character hears in the cries. blood test, even if the crew has one in reserve.
Characters that have been Vectors for a The victim turns into a Vector in a number
few hours but have yet to die don’t shout of rounds equal to the Red on the infection
apologies; they are entirely lost to the Blight. check.
This means that, if bitten by a Vector, there
Hard to KIll may not be time to use a blood test, even if the
If a Vector started as a Market force with a crew has one in reserve. Hard choices have to
simple pool of hit boxes, turning effectively be made to stop a hot outbreak.
“heals” all wounds. Since Vectors are still
technically alive, all hit boxes in the torso or InfectIon
head must be filled up before the creature If a character isn’t already Latent or Immune,
goes down. This means aiming center mass they must make a check against infection
can still be effective, at least in the short term. whenever they receive Kill damage from a
However, a Vector felled by body shots is casualty, Vector, or Aberrant. This is one of the
just a casualty waiting for the torpor to end. few times the Market rolls dice in secret. The
Destroying the brain is the only way to keep Market makes a check, adding the character’s
a zombie down for good. Called shots and STR to the Black. If the character was wise
headshots bypass any hit pools and provide enough to bring a blood testing kit, the player
instant kills, as is tradition of the genre. Just can make a check instead, and WILL can be
remember that the murder modifier is going used to shift results. But no matter who rolls
to be making that precision check all the the dice, the modifiers and results stay the
more difficult. same.
If a PC is the Vector, things get that much
On an infection check:
worse. The player passes his newly doomed
• If the Red is higher than Black + STR, the
character to the Market. The Market plays
character is infected.
the character as a Vector, healing all hit boxes
• If Black + STR is higher than Red, the
and factoring in any worn armor. Slaying the
character is uninfected.
former friend requires filling all hit boxes in
• If it’s a critical failure, the character is
either the torso or head with killing damage.
naturally Latent.
Called shots no longer work as instant kills.
• If it’s a critical success, the character is
Worse still, bleed out doesn’t contribute to the
Immune.
305
Speed of InfectIon While the end result is not in question,
Though multiple types of zombies exist in the speed at which they occur depends on
Red Markets, the characters will likely only which creature did the infecting. The rates
witness people turning into Vectors. of transmission are detailed in order of their
The lifecycle of the Blight is explained more commonality.
in-depth in the “History of the Crash” p. 55.
But for now, the takeaway is that a freshly 'Cold' BItes: CasualtIes and Latents
infected person can only turn into Vector, not If the infection is from a casualty bite,
a casualty. Though incurable cannibalistic transformation into a Vector happens at a
monsters, Vectors are still technically alive. dramatically appropriate time, according to
Stopping the heart of a Vector kills it, but the Market’s whims.
only if the blow fills every hit box in the The Blight takes time to resurrect into its
torso. Vectors can also die from exposure, living state after transferring into a living host,
starvation, and dehydration, but only when and the wildly differing time period between
those circumstances would also kill the most becoming infected and turning symptomatic
hormonally-flooded human imaginable, such remains a major obstacle to understanding
as a psychotic in the midst of PCP binge. the disease. Markets could roll a die and
The death of a Vector, without a destruction decide that the victim turns in that number
of the brain stem, is impermanent. Shooting a of minutes, hours, or days. Or they could just
victim full of holes only accelerates torpor: the wait until the worst possible moment and
period in which the Blight, now distributed spring it on the players. The unpredictability
throughout the body, begins forming the of the time it takes a casualty to make a Vector
sinews that allow it to preserve and puppet – and the uncertainty as to whether or not the
a corpse’s musculature. The dead body of character is infected at all – should do a lot of
a former Vector eventually rises as a slow- damage to the entire crew’s Humanity.
moving casualty. Though these creatures Since Latents are infected by the “undead”
now make up the majority of the Loss’s version of the Blight as well, accidentally or
inhabitants, each was once a Vector. intentionally becoming infected by one works
Abberants...well, no one knows where the same as a casualty bite.
Abberants come from.
This means that it’s never a matter of what 'Hot' BItes: Vector and Aberrant
an infected PC turns into eventually: the If the infection is caused by a Vector or
remaining crew will have to dispatch their Aberrant, the change occurs in a number of
former friend or be killed long before another combat turns equal to the Red of the infection
stage of infection can develop. check. Blight is already in the active state
when transferred from these more deadly
creatures, and the rapid transformation of
their victims is what made the Crash so
deadly. This doesn’t mean that the wait time
Bust: God’s BlIght between infection and symptoms is any
In this variant, a Taker’s health has no effect on less damaging to Humanity; the anxiety just
the Blight. The disease is totally inscrutable, doesn’t last as long.
and luck is the only determiner of who survives.
Check Black/Red, but add nothing. Critical Latents: 'Take a Shot or Take the ShOT'
failures still mean latency and critical success Taking Supressin K-7864 before the Blight
still mean immunity, but the results of exposure resurrects into the hot strain makes the
are based only on blind chance. character Latent. Even if they were not
actually infected by initial contact with the
306
A character becoming Latent must
immediately make a level-4 Self-Control
check against the Trauma threat. If the
Humanity damage doesn’t result in a Regret,
the Taker can still manage to move, despite
the agony. If they do suffer a Regret, the
character is incapacitated by the sensation of
razor wire crawling underneath the skin. The
Market should also treat the event as if a loud
weapon was fired – the screams don’t stop.
The sight of black veins coursing
throughout the afflicted’s extremities causes
Self-Control checks in all present.
Finally, the Market rolls 1d10 Kill damage
for every hit location on the Latent and
inflicts the damage to each limb separately.
It’s entirely possible for Latents to bleed out
or die as they are riddled by Blight sinew. In
fact, it’s a common occurrence. Medically
trained Takers nearby can administer aid,
mediating damage and sedating the patient.
But, of course, any exposure to the Latent
risks secondary infection, so assisting is not
without its risks.
If Latents die, they technically become
a casualty as the viral sinew “wakes up.”
undead, injecting K-7864 results in the However, since the transformation occurs
condition anyway. immediately after brain death, the body has
Latents may also occur naturally, due to no rigor mortis or decomposition to slow it
some unpredictable flaw in Blight’s genetic down. Effectively, treat such foes as Vectors in
code that occasionally prevents its typical terms of strength and ability.
resurrection into the hot strain.
Whether a character uses drugs or Immune and UnInfected
becomes Latent naturally, the effects of Characters only learn if they are naturally
latency occur immediately, even faster than Immune one of four ways:
Vector infection. The cold strain – which
constantly reengineers human flesh into • Use an upgraded blood test at the sight of
the parasitic nerve tissue and musculature infection, directly after exposure
referred to as Blight sinew – assumes that • Undergo extensive and sophisticated lab
the body of a Latent is merely a cadaver that testing
has yet to be converted. The process of torpor • Suffer an exposure to the Blight so severe
begins immediately, but rather than causing that immunity is the only explanation for
a long-dead corpse to seize and slowly survival
reanimate, the victim is alive and aware, their • Take Supression K-7864 to no effect
mind undamaged. As a Latent’s flesh is rent
asunder from the inside and rearranged into Thousands of Immunes aren’t aware
invasive, alien tissue, they can feel the entire of their own gifts because, to test for the
thing. condition, both Blight cells and Immune blood
307
must be in contact at the exact moment of bitten, and fear is enough to mimic infection
analysis. An absence of reaction is the only psychosomatically up to a certain point.
reliable indicator of the condition discovered
by science. Early InfectIon: Placebo Effects and Real SIgns
Standard blood tests produce false Those infected by casualties show few
positives for immunity too easily, as many outwardly visible signs. The Blight’s
escape infection for entirely mundane resurrection from the undead, “cold” cells into
reasons. Older casualties tend to dry out, the hemorrhagic, “hot” strain of Vectors is
losing the majority of the black preservative slow, invisible, and little understood.
ooze that leaks from the Blight’s sinews. Symptoms only manifest once the fully
Some bites just don’t exchange enough resurrected cells begin attacking the
fluids to infect a person. Or wounds may not brain, killing and coopting neural tissue in
have come from a casualty at all, but close preparation for housing a central ganglia
encounters can drive anyone with broken skin of viral sinews in the brainstem. Once this
to paranoia. process begins, the infected person has
In fact, the Blight’s head games killed far minutes before transformation. At most.
more Immunes than the zombies did during Internally, the viral replication of hot Blight
the initial outbreak. The Crash was the single starts in the frontal cortex and replicates at
most terrifying event in human history, and a rate utterly unprecedented in the scientific
almost everyone got to witness the Blight record. Meanwhile, more sophisticated,
dismantling someone they loved. Exposure specialized cells similar to prions differentiate
to undead fluids has a powerful placebo and hijack the endocrine system, flooding
effect, and a panicked mind can manufacture the victim with a variety of stress hormones.
many of the symptoms indicating pre-Vector A certain percentage of the new Blight cells
transformation. The only way to know for produced by metabolizing the brain tissue of
certain is to wait for the change, but people the victim redouble the attack on the mind,
usually start putting guns-to-temples long but the majority become “seeder” cells and
before then. disperse among the tissues via the circulatory
Regardless of whether a character is system. These heretofore-unclassifiable
Immune, uninfected, or waiting to turn, the microorganisms serve no function until the
Market should describe the same set of bodily victim’s death, at which point they activate and
changes to keep the entire group paranoid. begin converting dead tissue into Blight sinew.
Externally, sweats and tremors characterize
the early stages. There have been reports of
DescrIbINg Symptoms high-grade fevers developing as well, but such
Narratively, what happens when someone
claims could be apocryphal. Common wisdom
begins to turn?
holds that strange urges, hallucinations, and
Well, if the character is Latent, Markets
a tendency to slur or stutter speech precedes
should read “Latents” on p. 306 for a
the first violent outbursts by a few moments,
description of events.
but the degree to which these symptoms can
If the crew has a blood test, administer it
be explained by the extreme stress of the
and make the infection check.
situation cannot be known. Suicidal ideation
For everyone else, use the following
correlates strongly with infection, though self-
description to narrate a character’s
termination is arguably the sanest reaction.
symptoms. Make sure every PC that was
exposed experiences these symptoms TransformatIon: TurnIng Takers Into Monsters
– regardless of whether they’re actually At this point, any infected PCs lose control
infected or not. Five years after the Crash, of their characters if they’ve yet to inject
everyone is aware of the horror awaiting the Supressin K-7864.
308
For characters infected directly by the hot Around the time bleeding begins, owing to
strain (through Vector or Aberrant exposure), widespread damage, hormonal imbalance,
the symptoms begin here after the randomly or some yet-to-be understood from of
rolled number of rounds passes. Either way, parasitic behavioral modification, hosts
placebo effect is no longer a possibility once lose all control and begin attacking the
the transformation reaches this stage. nearest living creature. Cannibalistic urges
As damage to the brain increases may not yet be present at this phase, but
exponentially, effects become more the overwhelming, psychotic aggression of
pronounced. Victims may scream or clutch Vectors means that biting remains common.
at themselves, though a sudden onset of Language centers still survive, which leads to
catatonia has also been observed. Spasms the disturbing “apologies” as the condemned
and seizures set in seconds later. The disease attack. Thankfully, the Blight’s severe neural
begins secreting a new form of extreme anti- abrasion continues until only the victim’s
coagulant into the bloodstream – currently autonomic functions remains, so this period
theorized as a means of embedding seeder of nightmarish awareness ends after brain
cells deeper into host tissue – and this death.
development leads to hemorrhagic symptoms.
The victim vomits, defecates, urinates,
perspires, and/or cries blood.

309
HumanIty directions? Mental illness deprives people of
support services, relationships, and relief even
The last few decades of mental health as it increases the likelihood of emotional
research reveal that biology and chemistry trauma from every source.
bear more responsibility for mental illness This isn’t to say that this game seeks to
than we ever thought possible. RPGs depict simulate reality on any level. Red Markets is a
fantastic worlds and part of that escapism is horror game, and in horror fiction, the world
the comforting notion that mental illness can breaks characters’ minds as well as bodies.
be prevented by behavior, just like washing But while Takers may “go insane,” it’s got
hands lowers chances of the flu. In reality, nothing to do with their genes and everything
much madness is in the blood and it will take to do with the Loss. The supernatural terror
those of us it so chooses. of the undead gets added to the scraping
But, if any part of insanity is communicable dread of capitalism. Characters are as likely
– a malady of nurture as well as nature –, to snap under the pressures of crushing debt
then there could be no better home for the as they are to lose it while fighting monsters.
infection than poverty. The sleepless horror of living on the edge can
Socioeconomic status is correlated wear down any human. Letting go of some of
with mental illness, especially anxiety that vulnerable Humanity is sometimes the
and depression. The question of whether only way to survive.
insanity causes poverty or vice versa is a Hardening oneself against the constant
false dichotomy: why have it one way when assault of the Loss can work for a little
we could be getting screwed from both while, but everyone breaks eventually – great
310
mountains of strength worn into sand by if they did, no survivor of the Crash is healthy
the constant, rhythmic waves of madness. enough to stand in judgement of someone
The business of Takers is not about staying else’s crazy. Collectively, a Taker’s mental
healthy; that’s never going to happen. It’s health is referred to as their Humanity. It rates
about getting out before the point of no the Taker’s remaining ability to stay a person,
return. or imitate the person they used to be.
Mechanically, a Taker’s mental health is
tracked along three threats to Humanity:
The Threats to HumanIty Detachment, Trauma, and Stress. Threats
Humans are defined by what they do beyond
measure the common ways the Loss can
the work of survival. But life in the Loss
scrape away at a Taker’s well being. When
doesn’t leave much time for anything beyond
something in the game threatens Humanity,
the bottom line. Drowning pain in drugs,
the Market calls for a Self-Control check
cutting ties with risky relationships, expecting
against a certain threat. If the check succeeds,
betrayal at every turn – these are all essential
the character holds it together. If it fails, the
survival mechanisms in the Carrion Economy.
PC takes damage in that threat. There’s more
But past a certain point, the act of staying
on the type of Self-Control checks the Market
alive becomes all consuming, and the Taker
can call for on p. 312. For now, let’s talk
no better than an animal.
specifically about the three threats and what
Out on the edge, these personality shifts
they represent.
don’t have a name. Few enclaves have doctors
trained to diagnose and treat them and, even

311
Detachment when a character finds the pantry bare. It
Detachment threatens the ability to attacks when a spouse in the Recession stops
connect meaningfully with other humans returning emails. It strikes as the price for
and, eventually, to one’s own self-concept. supplies rises and the time between paydays
Everybody lost somebody in the Crash, and stretches. Stress measures the everyday
people have been betraying and backstabbing bullshit of trying to get by and get out of this
each other ever since in fearful, misguided nightmare; it’s the many straws that break a
attempts to save what’s left. It can be hard back.
for experienced Takers to find relationships Real-world ailments related to the Stress
worth the risk anymore. When new friends threat are panic attacks, obsessive behaviors,
are nothing more than future appointments and other symptoms of anxiety disorders.
with pain, why make the effort? Many don’t
even find themselves worthy of love after the Other terms
things they’ve had to do to survive. Regrets refer to moments when a character
Real-world ailments related to the loses control from taking too much Humanity
Detachment threat are depression, blunted damage in a single Threat. Regrets are so
affect, and antisocial behavior. named because there’s no taking them back.
Once a character suffers a Regret, their
Trauma Humanity can never heal below that point
Trauma occurs when characters suffer again. Characters suffer regrets for every five
from a violent act or the fear of violence points of Humanity lost in a single track –
to come. The threat damages the ability to once all the boxes in a track fill up, the regret
overcome fear and maintain perspective in occurs and all boxes to the left of the regret
survival situations. The Blight encouraged are permanently filled for that threat.
acts of violence unheard of in human history. There are three levels of Regret: cracks,
Survivors of these events have suffered crumbles, and breaks. Each level has three
physical and emotional pain for which the pre- choices as to how the player wants to roleplay
Crash world left them completely unprepared. that Regret. There’s more on taking Regrets
Takers that survive life-threatening injuries later in the chapter (p. 313).
and agony must often volunteer to repeat the
experience, but such wounds take their toll Self-Control Checks
even after the flesh heals. Collect enough The Market calls for Self-Control checks
scars and healthy caution gives way to when something particularly disturbing,
paranoia, phobia, and delusion. shocking, or horrific happens in the game. In
Real-world ailments related to the Trauma addition to calling for a Self-Control check,
threat are post-traumatic stress disorder and the Market names the threat. In general,
various phobias. threats correspond to the following events.

Stress • Detachment: witnessing or inflicting pain


Stress harms a character’s ability to stay upon teammates, loved ones, and other
cool and resist panic in the face of prolonged humans.
struggles. Stress is affected by nearly • Trauma: experiencing personal injury or
everything, including the other two threats, illness; fear of the same
but the Stress threat is primarily about the • Stress: suffering financial and professional
grind. The bad luck of seeing a loved one get setbacks; anxiety over persistent problems;
ill (Detachment) or suffering a major injury fear of the same
(Trauma) can cause Stress in extreme cases,
but the Stress threat is most dangerous
312
Finally, Markets can increase the difficulty • Detachment: watch a Dependent or
of the check depending upon the severity of teammate die as a result of your failures;
the event. There are four levels of difficulty. kill in cold blood
For simplicity’s sake, they are referred to by • Trauma: fight an Aberrant, stampede,
the amount of Humanity damage that might massive Vector outbreak, or other
be done. If the Market needs even more supernatural event pulled straight from a
severe levels of Self-Control checks, the nightmare
general rule is that a successful check can’t • Stress: Lose all your gear in the middle of
mitigate more than two points of Humanity a mission; find yourself unable to pay back
damage at any time: it pays to be mentally a loan shark
tough, but Takers are still only human.
Level-4 Checks: Success still does two
Level-1 Checks: Success does no damage, damage to the threat; failure destroys four
but failure costs one Humanity in the threat. Humanity in the threat. At this point, only the
Here are some examples of appropriate hardest and most privileged Takers can avoid
difficulty on each threat: succumbing to a Regret.
• Detachment: watch helplessly as some • Detachment: kill someone you know in
horrible crime is inflicted on your fellow cold blood; allow dozens to die through
man inaction
• Trauma: see a deadly threat coming • Trauma: get caught in an enclave or
for you, such as near-miss gunfire or settlement wide outbreak; lose control of
casualties on the march; suffer physical your own body
pain • Stress: sever a Dependent as a result of
• Stress: be forced to borrow money from your inability to fulfill responsibilities; lose
your crew to meet upkeep or fail to meet everything in a bad investment.
financial goals like projected earnings (see
“Upkeep: Paying the Bills” p. 223) Unless the Market says otherwise, assume
all Self-Control checks are at the “Level-1”
Level-2 Checks: Success does no damage, difficulty. The Market has no obligation to say
but failure costs two Humanity in the threat. how much Humanity damage is riding on a
• Detachment: lose faith in a teammate check until after the check is made.
(certain Regrets suffered by other players
can be interpreted as betrayal, such as
a personal addiction putting everyone in
Regrets
When a Taker suffers five or more Humanity
danger); watch a Dependent suffer for
damage in a single threat, they take a Regret.
your failures
On the character sheet, this means a Regret
• Trauma: get seriously injured; get
occurs the second the bar is filled, NOT when
(possibly) infected by the Blight
it goes over.
• Stress: make no profit from a job; lose a
Regrets are moments where the facade of
vital piece of equipment; withdraw from
toughness breaks down and characters reveal
the retirement plan to make upkeep
just how much the Loss has worn them down.
A Regret is a loss of control that puts the
Level-3 Checks: Success does one damage
Taker, their teammates, and the success of the
to a threat; failure costs three Humanity in
contract in danger. The player, on the other
the threat. Things are so bad that no one,
hand, still has some options when it comes to
even the hardest among the group, is going to
roleplaying the Regret, which we will go into
ever be the same.
momentarily.

313
disappears. The character can take more
Threats damage in that threat later, but any excess
Detachment Humanity loss is soaked up until the

Crumble
Regret is fully played out.

Break
Crack
Stress 6. Characters that take a Regret at the
Trauma break-level are removed from the game.
The player still gets a choice in how their
player goes out, but the character is so
ALTFirst things first – here are the rules
emotionally shattered that they become an
regarding
10 Regrets:
NPC.
1. Characters start with 15 Humanity in
each threat.ALT 7-9is triggered after
A Regret Regret Levels
ALTevery every box beneath that Regret is ALT There are three levels of Regret, each
5
filled. The only way to start out with less 6 referring to facade of normalcy Takers have to
Humanity is to assume a tough spot that cling to get through the day: cracks, crumbles,
reduces the starting amount in character and breaks.
generation (see p. 185) Cracks refer to momentary lapses of
ALT ALT control. These perfectly understandable
2. The player
1-2 always chooses the 3-4Regret
from the available options at that level. reactions to extreme hardship are no less
The Market has no say in what the player dangerous for being sympathetic. Cracks are
chooses. short, in-the-moment behaviors that put the
3. The same Regret can’t be taken twice. Taker and crew at greater risk. A Taker can
For instance, at the crack level, the player recover as soon as the next scene, but the
might choose “freeze” when they hit that crew must forever have to wonder if they can
Regret in Detachment. If the character rely on that person in the next crisis.
later cracks along the Stress threat, they Crumbles refer to persistent, debilitating
Rations personality flaws that develop from prolonged
can’t pick “freeze” again.
Upkeep 1 Charges 00000 00000 exposure to the Loss. Crumble Regrets aren’t
4. Humanity cannot be healed past
Effect the level of thecan
Rations lastbeRegret
spenttaken. A
to Buy-a-Roll immediate, but they are constant. Markets call
on skills that require exertion.
character that’s suffered a crack in the for Self-Control checks against past crumbles
Additional spends add +1
Trauma threat is never going to forget that once per game. On a failure, the player must
Qualities
moment;Essential
neither areAddictive Charged
their teammates. choose to take additional Humanity damage
No matter how helpful Dependents
ter Advancement: or indulge in unfortunate behavior that very
tial = 10 Bounty
may be or how much bounty is spent in moment. This consistently puts contracts and
skill level (1B = 1 Skill, 2B = 2 Skill, etc)
recovery, the character never again has crew at risk. Other Takers watching friends
more than 10 Humanity in the Trauma crumble know it is just a matter of time before
threat. Threats other than Trauma may be the person snaps completely.
healed normally, but additional Trauma Breaks remove characters from the game.
still counts as the “furthest” damage taken The Taker just can’t handle it anymore and
for purposes of healing columns using is removed from play. How this occurs is
Dependents. up to the player. Regardless, the characters
5. Regrets consume excess Humanity Dependents, crew, and enclave are going to
damage when they are reached. For be seriously damaged in the process. Nothing
instance, if a Taker takes three Humanity degrades people faster in the Loss than
damage in the Stress threat, but only watching their loved ones break under the
has one point left in Stress before hitting pressure.
a Regret, the additional two damage

314
Crack Regret, treat all weapons as if they have the
Characters crack in one of three ways: fight, loud quality (on account of all the screaming).
flight, or freeze. These Regrets take place the Witnessing an enraged teammate dismember
instant they are received. the body of a fellow human can also threaten
Fight means just that: the character fights Trauma in teammates, alarming the crew with
with irrational, suicidal fervor. The character sheer savagery.
goes berserk and attacks a single enemy until Flight is the total opposite. The character
one party is dead. Characters undergoing does everything they can to get away. They
a fight response stop at nothing to destroy ignore cries of help from allies, drop precious
the target. If their arms are bound, they use loot, and flee towards certain doom so long as
teeth. If the crew is trying to be stealthy, they it means getting away from the original object
charge screaming from the shadows. If the of terror. When flight is chosen, the character
enemy is already dead, they keep beating the may come out of their panic in the next scene
corpse into paste as the building burns down with no idea where they are or how they got
around them. Physically dragging the sufferer there. If it takes place in combat, other Takers
from the scene is the only thing that stops have to make Self-Control checks threatening
the rage. When a character picks fight as a Detachment: their supposed teammate just
abandoned them in a time of great need.
Freeze means the Taker can take no
actions at all for the remainder of the scene.
The shock of the event has shut down their
ability to process the environment around
them. In negotiations, they shut up and stare
blankly in wall-eyed catatonia. They wander
through the middle of a firefight looking
confused and listless. They gibber nonsense,
recounting grocery lists as the undead beat
down the door. Unless the rest of the crew
takes control and leads the helpless Taker to
safety, the Regret could get the shell-shocked
character killed. This can threaten Stress for
teammates; the last thing a Taker needs on a
job is to babysit the helpless.

Crumble
When characters begin to crumble, the
damage to their Humanity becomes
permanent and consistent. This doesn’t
happen instantly. When a character starts
to crumble, the player lets the Market know
so it can become part of the scene, but the
character doesn’t lose control. However, in
every game, for as long as that character
remains alive and unretired, they continue to
crumble. The Market calls for one Self-Control
check related to the character’s specific
Regret once per session. This occurs at a time
of the Market’s choosing. If the check fails, the
315
character must either take Humanity damage a delusion. The player can do nothing for the
in the threat or indulge in the Regret again. remainder of the scene save treat the delusion
Players can choose one of three ways to as absolute truth. This can lead the character
represent persistent psychological damage: into danger or cause Self-Control checks
disassociation, delusion, or dependency. amongst the crew when they see their friend
Disassociation occurs when relationships slipping towards madness.
no longer seem worth the effort or pain Dependency forces the Taker to rely on
they require. The Taker has lost too many some external item to get through the agony
people and seen too many hopes dashed. In of existence. More often than not, this takes
every interaction, all the character can think the form of drugs or alcohol, but players
about is how it’s only a matter of time before can pick other addictive behaviors such as
this person becomes another ghost. The nymphomania or compulsive gambling (adjust
disassociation Regret affects relationships. according to your group’s comfort level). It is
If a character fails Self-Control with a the thought of the next fix that gets the Taker
Dependent or Reference, they can no longer to wake up in the morning. They secure the
maintain the illusion of normalcy. Emotional next contract to feed the habit. They maintain
affect flattens, tact is lost, and the entire ties with Dependents only to ensure no one
interaction turns sour. Mechanically, this interferes with feeding the need. The next fix
deprives the Taker of favors and the healing is everything. Sometimes, things in the field
power of Dependents. A successful CHA skill just get too stressful and a Taker has to dip
check is required to even get the person on into an emergency stash. When characters
good terms again. How the player chooses suffer dependency, they must pay double their
to roleplay this scene is up to them, but note break point in upkeep for the remainder of
that even a successful Self-Control check just the game. The new costs come from enabling
means the facade is successful. The Taker the addiction. If there isn’t enough bounty to
forever feels distant from the rest of mankind go around, it requires a Self-Control check
as a maladaptive coping mechanism. to spend on things other than the addictive
Delusion means a recurring hallucination behavior. If the check is failed, the Taker buys
that the Taker must struggle to remember more drugs, booze, poker chips, etc., even
is false and impossible. The exact nature of if their Dependents are starving as a result.
the hallucination is up to the player, though Assuming the Taker can meet the added cost,
the Market and other players can make they remain functioning addicts. However,
suggestions. Perhaps the Taker imagines the Market still gets to check the addiction
seeing her dead husband walking in the once per game session. If the check fails,
wasteland, unharmed and beckoning her to the Taker must feed the addiction and damn
follow. Maybe a character believes he can the consequences (i.e. drunken parkour over
hear God whisper between the reports of casualty-filled streets) or take additional
gunfire. Remember, it is a comforting fantasy Humanity damage.
that’s a desperate escape from a too-harsh
reality; the hallucination doesn’t come from Break
a chemical imbalance or genetic disorder. As When characters break, they exit the game.
such, the Self-Control check gives Takers a There is nothing left to lose; there is no one
chance to see the hallucination for a lie. But left to rescue. All that remains to be seen is
success only gives the character a chance how much damage the shattered mind does
to hide seeing and hearing things that aren’t on its way out.
there; it doesn’t stop the hallucination. When Like crumbling, characters do not break
the Self-Control check is failed, the Taker immediately. Unlike the last crumbling, the
believes in the hallucination and it becomes player shouldn’t tell the Market anything
316
has happened until after the game is over. literature and there’s no reason the character
It’s a big deal when a character breaks, and can’t do the same. Grittier, more realistic
it’s going to be a major focus in the next depictions of suicide are on the table for
session. As always, the player gets to choose groups comfortable with that level of intensity
the specific Regret, but try to work with the in the game. Regardless of whether the
Market to make a memorable exit. character goes out with a bang or quietly with
In addition to the player needing a new a note, self-destruction forces everyone in the
character, a break does a lot of damage to crew to make high-level Self-Control checks
the group as a whole. It’s meant to make threatening Detachment. Seeing someone you
characters paranoid about their teammates in love and trust succumb to hopelessness risks
the future, wondering whether or not it might dragging the whole crew down. And what to
be wiser to cut an ailing friend loose rather do about those abandoned Dependents?
than deal with the fallout. While no one can Betrayal opts for physical and financial
get ‘fired’ in Red Markets, being wary of the damage over psychological pain. The
crew’s emotional state should be a recurring character loses their cool and can’t wait one
conflict that appears in the roleplaying. second longer – they have to get out of the
Breaking a character is as much about the Loss now, even if it means no one else gets
burden carried by survivors as it is about to come along. The character betrays the
removing a Taker from the game. enclave to an enemy for a big payday, or they
Players can choose one of three ways to steal bounty from the crew and run. Players
break a character’s psyche: self-destruction, shouldn’t pick the betrayal option unless
betrayal, and convalescence. The same rules they are okay with the Market playing their
for Regrets are in effect: if this is the second character. The Taker is now an NPC and likely
character that’s gone mad for the same player, a major villain in the campaign. Markets can
they must pick a different Regret the second let the original player keep controlling the
time around. character if they feel it can be done objectively
Self-Destruction means suicide. Be careful and within the story, but ultimately, the former
when selecting this Regret; don’t ruin anyone’s friend has become a selfish bastard out of
fun by dragging in real world hurt. However, desperation. The unshakable rule for the
even if someone has been unfortunate enough betrayal Regret is that a crew must always
to lose a real loved one to suicide, this Regret have ample chance to get revenge and reclaim
can still be saved by zombie tropes. Wading their lost bounty. The dice may not support the
into the crowd of undead and taking down crew’s payback, but nobody gets to disappear
as many as possible is fairly common in the suddenly with everyone’s hard-earned loot,
never to return. While the animosity of
betrayal certainly lessens psychological blows,
having a trusted colleague make off with a big
While crises do shake people out of their payday or try to have you killed is bound to
threaten Stress and/or Detachment.
complacency, forcing them to question the Convalescence might, at first, seem to be
fundamentals of their lives, the most spontaneous the best option. The character’s mind breaks
first reaction is panic, which leads to a “return and is no longer fit for going out on the job,
but no one dies. Hell, the same player can
to the basics”: the basic premises of the ruling even control the character, just like before.
ideology, far from being put into doubt, are even Except it’s not just like before. The character
more violently reasserted. is broken – completely and totally – catatonic,
delusional, paranoid, hysterical, or everything
-Slavoj Zizek at once. When a character convalesces, they
317
won’t be getting better. Those that don’t RegaInIng HumanIty
get years of serious psychiatric treatment Besides Dependents (see below), the only way
can’t hope to recover and that’s not going to recover Humanity is by spending bounty
to happen out in the Loss. No enclave to relax and recover between jobs. But time
employer is willing to deal with the wild spent on recreation, healing, and recovering
mood swings. Instead, the family has to cope is not spent working towards survival. The
with screaming night terrors, bed-wetting, opportunity cost of staying sane eats up
and slow decay of a loved one eaten alive by capital, and the price of healing invisible
mental illness. It’s up to the remainder of wounds stacks up fast.
the crew to take care of their ailing friend. To heal one Humanity damage in a single
This means paying any outstanding debts threat, spend one bounty. There is no spend
to References and shouldering the cost of limit, except Takers may not heal past the last
the player’s Break Point for the remainder Regret they suffered in that Threat.
of the campaign. Seeing the old friend is
also a burden in its own right. Lucidity is
rare and it’s heart wrenching to watch it Dependents
slip away every time. More psychopathically Dependents, or loved ones a Taker must
profit-oriented outfits might decide to put support financially, are a vital part of any Red
the character out of their misery, but anyone Markets character. As such, they’re explained
opting for the Of Mice and Men option can more in-depth in Character Creation (see p.
expect a far more brutal hit to Humanity than 205).
the daily disappointment of bearing witness to However, Dependents do play an important
a friend’s fall. mechanical role in maintaining Humanity.

318
In the interest of making rules easy to find, After one missed bounty, the Dependent
some of the more salient rules regarding is “Needy.” This means the NPC has to do
Dependents are repeated here. without and suffers for it by going hungry,
cold, alone, or any other way the Market
The Power of ConnectIon describes. The Taker must make a Self-
For every fully supported Dependent available Control test against Stress upon seeing the
(not Needy, Strained, or Broken), the Taker struggling loved one.
heals one column’s worth of Humanity After another missed bounty, the
damage after completing a vignette. The term Dependent is “Strained,” hanging on by a
column is meant literally. A Taker suffering thread physically, emotionally, financially, or
from 2 Detachment, 3 Trauma, and 3 Stress all three. The Taker must make a more severe
could reduce the damage to 2 Detachment, 2 Self-Control check threatening Stress as the
Trauma, and 2 Stress. Detachment wouldn’t situation worsens.
go down because it wasn’t aligned with the At “Severed,” the Taker loses all contact
threat that had taken the most Humanity with the Dependent. The Market might kill
damage. In this example, another Dependent them off, have them lose contact, or inflict a
could heal the Taker down to 1 Humanity fate worse than death. Regardless, a severed
damage across all three threats. Dependent is lost forever. The Taker picks
Players can use Dependents to heal once the threat they’ve suffered the most Humanity
per session (Score or contract). In advanced damage in and rounds up to the nearest
play, the effects of Dependents can be gained Regret (see p. 313). There’s no way to mitigate
twice in per session or not at all, depending the damage; it hurts to lose the ones you love.
on how the Taker uses Work/Life Balance (p. Relationships can be healed much the same
434). way as Humanity: one bounty erases one dot
To heal, players can request a vignette of damage. If a relationship is needy, spending
between their character and an available one bounty on the Dependent for that session
Dependent of their choice. This can happen would only keep the situation from getting
either at the end of the current contract or worse. It would take another bounty to erase
the beginning of the next session. The player, the damage done.
the Market, and any other players stepping
into to roleplay a Dependent can negotiate
any kind of scene they wish. Regardless of the
narrative details, the goal of these vignettes is
to show the PCs recovering from the trauma Life as we find it is too hard for us; it
of the Loss in the company of loved ones.
It should be noted here that, for Takers
entails too much pain, too many disappointments,
suffering from the disassociation Regret, Self- impossible tasks. We cannot do without palliative
Control checks are required to receive the remedies.. .There are perhaps three of these
healing benefit of Dependents.
means: powerful diversions of interest, which
The Cost of FrIendshIp lead us to care little of our misery; substitute
If a Dependent doesn’t receive at least one
bounty in a session, the relationship with the
gratifications, which lessen it; and intoxicating
Taker begins to degrade. In advanced play, substances, which make us insensitive to it.
skipping a vignette with Dependents causes Something of this kind is indispensable.
all costs associated with Dependents to
double, according to the Work/Life Balance -Sigmund Freud
(p. 434).
319
But negotiations warrant specialized
rules because Red Markets is a game about
economic horror. One of the central tenets
of modern economics theory is that humans
are not rational actors. This irrationality is
the central tenet of economic horror. In the
real world, goods and services that promise
high quality despite sizable risk, grueling
labor, and constant demand aren’t always
rewarded accordingly (Don’t believe me?
Work on a fishing boat or in an inner-city high
school for a few years). Conversely, some
people can turn so little effort into so much
profit that the public deems them thieves.
Navigating the disconnect between these
two extremes and roleplaying what it does to
human relationships is what Red Markets was
designed to do.
Furthermore, negotiations are really about
rhetoric, which is a unique skill set in the
world of RPGs. Actual skill with a gun or
melee weapon isn’t rewarded in most games.
Hell, considering the medium’s reliance
on emulating other entertainment media,
practical experience might actually hinder an
action scene. That’s why the character sheet
exists: to mediate between the expertise of
NegotIatIon the player and the character. However, the
Playtesters have argued that negotiations in veneer of mechanics grows very thin in scenes
Red Markets constitute another game entirely. where two characters are talking. To tell a lie
The skills and other mechanical trappings of as a character, the player has to come up with
the system get expanded to encompass new something at least vaguely plausible before a
meanings. The themes of horror and violence Deception check is made. After all, the Market
are suddenly reprioritized in favor of political wouldn’t ask players to make a Drive check
intrigue and psychological manipulation. when they aren’t in a vehicle, or a Shoot check
Whereas many traditional RPGs encourage when they don’t have weapons. All RPGs
using grids and miniatures to track the reward players for good roleplaying and the
minutia of combat, this game only breaks out ability to communicate well, either explicitly
the visual aides to keep track of price-fixing. or implicitly. Red Markets chooses the former,
There are four reasons the negotiation and negotiation makes the rewards financial.
mechanics in Red Markets take up their own Lastly, the negotiation mechanic
chapter. Most importantly, it’s because they demands the same thing from PCs as every
are optional. Groups that don’t find the social functioning economy demands of its workers:
combat of negotiation interesting can set the specialization. The ability to maintain a
price for a contract via Market Fiat (p. 379) network of contacts, trade favors, engender
or design a Score (p. 394). Those that want to goodwill, and manage contracts is enormously
jump straight to the action are encouraged to important to a crew’s survival. However, the
do so. skill set required for negotiating a fair (or
320
unfair) price demands time and effort... time The BIg Idea BehInd NegotIatIon
and effort not spent on the expertise needed In a negotiation scene, the dice are going to
to navigate the Loss or the ferocity required to generate the random forces of the economy
survive it. Having to keep the underpowered outside most people’s control, such as the
sales rep alive makes encounters more starting price of certain goods and services.
dynamic and interesting, allows for a wider The Market always roleplays the client, the
range of character concepts, and works to person with a job that needs doing. The client
ensure every PC gets time in the spotlight. is always trying to find the cheapest crew
The Loss is always trying to kill Takers; a available that can still succeed at the task and
good negotiator might get you paid for the will use everything at their disposal to get
trouble. the price down as low as humanly possible.

”That’s my final offer!”


No. It’s really not. Stonewalling will not work. PCs must haggle to survive.
Most RPGs assume a fixed price model similar to the postindustrial Western economies in which the games were
written, even when the game is trying to convey a setting where bargaining would be the norm (see: the overwhelming
majority of human history). There are many reasons for this: it’s hard to conceive of economic models outside one’s
own experience; haggling makes some people very uncomfortable; it’s difficult to meaningfully bargain when one isn’t
experiencing a genuine need; it interferes with the hitting-zombies-with-swords part; etc.
Red Markets includes haggling because haggling is a game. Sociologists and game theorists have been studying the
intricate mechanics of price negotiation for decades, and practicing in a low-stakes situation (e.g. zombie make-believe)
can be fun once the risk of real-world financial ruin is off the table. Furthermore, the rhetorical structure of haggling is
largely invisible, which means roleplaying a negotiation makes for sophisticated character moments.
It would be a mistake to think of negotiations as a repetition of numbers until someone gives up due to boredom.
Entire social constructs exist exclusively around bargaining. Consider current Western norms, for example. Most Americans
would consider a person paying sticker price for a house a fool: bargaining is expected as prices rise in US culture.
However, the same bargaining principles one brings to the car lot would seem insane in the grocery line. All that has
changed is the starting price. So when can I haggle for goods? Is $101 the haggling starting point? $102?
Southeast Asia also frowns on negotiating the price of something like vegetables, but only because throwing the
price of food into question is seen as poor taste, inconsiderate of the unfortunates who can’t afford such necessities.
Everything else - be it T-shirts, cab rides, or lawn mowing services - remains up for negotiation. Paying sticker price
in some African countries is viewed as an atrocious, classist insult. It flaunts one’s own wealth as beyond frugality and
could be seen as akin to lighting cigars with thousand dollar bills.
And all these customs only scratch the surface of national and ethnic differences. Consider the weirdness of
negotiating prices in various subcultures. Due to concerns about law enforcement, complex protocols and body language are
used to fix prices for drugs and sex work, layered contracts hashed out without a single piece of paper where the cost
is never stated but always understood. To bring the example closer to home.. ever tried to explain a crowdsourced RPG
to someone that hasn’t heard of Kickstarter? What’s crowdsourcing if not a negotiation between producer and consumer?
So, yeah, Takers have to negotiate every time they pick up a job. Don’t worry; the only real-world requirement
is a willingness to roleplay. The mechanics take care of everything else. As for the specific sociological practices of
negotiating contracts for excursions into a zombie wasteland? That’s up for the players to decide. Whatever you come up
with, it can’t be weirder than some of the ways people do it in the real world.
321
After all, no one saves enough surplus bounty NegotIatIon At-A-Glance
to hire Takers by being generous. They care 0. Non-negotiables
about their bottom line. • One-on-one: Only one Taker per round may
Amongst the players, one character (usually speak to the client.
the one with the best CHA skills) takes on • Clients are Competent: Clients never make
the role of negotiator. This character is the a skill check but always succeed. Takers
contact person for the whole crew, and it is can only defend against or outperform a
their job to convince the client to pay more. client’s success.
In negotiation, each of the negotiator’s CHA • References Only in Scams: Negotiators
skills gains a special ability specifically geared may not use References while speaking to
towards pushing the price higher, but the a client.
negotiator needs to cater their roleplaying to • Simultaneous Resolution: Nothing moves
the skill they want to use in order to use those on the Sway Tracker until both parties
abilities. For example, a player that wants have spoken and the round ends. Dice on
to use the Intimidation skill needs to say the Sway Tracker then move at the same
something intimidating in-character before time.
they make a check. The Market, playing as the • Heads Up: Dice on the Sway Tracker
client, is tasked with doing the same. cannot intersect (i.e. they can not be on
What is everyone else doing? Well, no one the same space on the Sway Tracker) and
is keen to let their kids starve just because must “push” each other with Sway until
the negotiator screwed up. Takers that negotiations end.
survive do so by doing everything they can to • Payment on Delivery: Nobody brings
support their negotiator before and during bounty to the meet up.
the actual conversation with a client. While
the negotiator is in the room proving how 1. Prep Work
suave they can be, everyone else has scenes • Before negotiations, every Taker gets one
demonstrating just how much better Takers prep action. The skill used depends on the
know the Loss than anyone else. They can method used to get the information and
manipulate clients before they ever show the context of how the player describes the
up to the table. The variety of actions other scene.
players can take in-between rounds in the • Successful checks entitle the Taker to the
client/negotiator conversation are called answer for one of the following questions:
Scams, and they either provide a mechanical - What contracts are available to us?
bonus for the negotiator’s next skill check or - What will a specific contract likely
increase the price of the contract. require?
The basic structure of a negotiation scene - What is the starting value (equilibrium
has the client and the negotiating Taker price) of a specific contract?
sharing a brief verbal exchange, followed by a - The Market rolls Black + Red to
dice check that determines the conversation’s generate this price and consults the
effect on the price. The narrative then flashes Supply/Demand chart. This check
back or cuts away to show what the rest of always occurs during the Prep Work
the team has done to help. The cycle repeats phase, but Takers need to successfully
until the negotiator can no longer push the discover it in order to find out the
price and the contract’s compensation is price before negotiations begin.
agreed upon. By the end, the complex social - What competition is vying for a specific
maneuvering of the whole crew decides contract?
exactly how much risking their lives is worth • Failed checks can succeed by tapping
that week. References.
322
2. Leadership Opens • Each Taker may perform only one Scam.
• The Taker serving as the crew’s negotiator - MBA Rules: a Taker might be afforded
meets the client and makes a Leadership one, two, or no Scams, depending on
check. The result determines the number Work/Life balance.
of rounds negotiations will last. • The skills used in a Scam and the number
of checks required depends on the
context of the scene decided between the
scammer and the Market.
• Regardless of the skill used, each Scam
can only fulfill one of five purposes:
- Partners in Crime: The scammer is
in the room with the negotiator. He
or she can “step in” and perform a
CHA skill check instead of the
negotiator.
- Negotiator Support: A scammer’s
actions provide the negotiator a one-
time +2 bonus to one of the
3. Negotiation Round negotiator’s skills.
Negotiator/client verbal sparing, taking place - Discourage Competition: The scammer
“in the moment.” sabotages competitors and prevents an
• Winner of the Leadership check undercut (see #8).
determines who speaks first. - Price Manipulation: The scammer’s
• Taker decides what skill to use, roleplays actions add bounty to the equilibrium
according to the choice, and makes a price equal to the natural Black of the
check. The Market decides what skill check.
the client uses and roleplays a pitch, - Intelligence Gathering: The scammer
succeeding automatically. learned one of the client’s Spots,
• Negotiation-specific uses for CHA skills providing more leverage for the
can be found on the Sway Tracker. negotiator.
• Dice resolve on the Sway Tracker
simultaneously: moving, pushing, or 5. Repeat 3-4
sticking according to the amount of Sway. • Step 3 and 4 continue until all rounds
• Negotiation pauses as other members of are used up or the negotiator checks
the crew perform Scams. Intimidation to leave early.
• Repeat until rounds end or the Taker
successful exits the negotiation. 6. Leadership Closes
• After the dice resolve for the last round,
4. Scams the Taker rolls a Leadership check. The
Scams are actions roleplayed between result is the same whether the dice are
negotiation rounds, taking place before heads up or not.
or concurrent to the negotiator/client - Success: Black moves right to align
conversation. with the Red for a higher price.
• Scams are only available between - Failure: Red moves left to align with
negotiation rounds. A three-round Black for a lower price.
negotiation would only have two Scams:
between the first and second rounds, and
between the second and third.
323
7. Last Chance to Back Out MBA and Prep
• Takers don’t have to accept the contract. The advanced rules provide a wider variety of
They can move on to a different client, but options for the economy of actions using the
they start at the lowest rung of the Sway Work/Life principal (see p. 434). However, these
Tracker and receive no additional prep rules do not affect prep work. Contracts have to
work, Scams, or Will. be found, and even if the crew is doing Scores,
the prep work is eaten up by the research that
8. Undercut would be required of the characters to even
• If the competition wasn’t sabotaged, learn the opportunity exists. One can’t forgo
they threaten to do the job for one rung prep work to get extra scams or vignettes.
cheaper than the PC crew. Any Taker
present can make a final CHA skill check investigation while still allowing Takers to
against the client to prevent this. prepare to negotiate for one contract well (see
- Success: clients believe they’re paying “Scams” p. 339).
for quality and keep the higher price. If players want to know more than their
- Failure: the Takers have to meet the questions allow before bidding on a contract,
lower price or chase a different it’s up to the Market whether or not to provide
contract. it. The default answer is “deal with it”. A job
gone horribly wrong is an interesting story;
a bunch of people squirming with indecision
Prep Work (Before NegotIatIon) and follow-up inquries is decidedly less
No economy is a perfect information interesting.
system. Even when the actors take the time Besides, the leisure time required for
to research options, that time isn’t spent endless interrogation makes little sense in the
researching other, potentially more lucrative setting. Nobody is paying Takers to be safe
options. Just because characters have a or well informed. They take the job or they
choice between jobs, doesn’t mean the choice don’t. The Carrion Economy has no time for
will be easy or well informed. The amount of anything else.
information players can learn before actually
bidding on a contract is limited, and that What contracts are avaIlable?
limited information must be spread amongst Succeeding on a check for prep work and
all available jobs. asking this question reveals one of the
This phase of negotiation is called “prep contracts the Market has prepared for the
work.” Every Taker can make one check to session. Knowledge of the job includes the
learn information about available contracts clients name or alias, whatever they are
before committing to one of them. Each willing to reveal about the affiliation, and a
success answers one essential question about basic description of the task.
the job (see below). If players ask this question and all the
contracts have already been revealed, they can
ask one of the other questions instead.
What Can Prep Work Do?
Example: Sigma burns a charge off her
There are four questions that can be asked as
laptop and makes a Research check. It
a result of successful prep work. One question
succeeds. She tells the Market she’s looking
finds a potential contract; the other three
online for any jobs currently bidding in her
provide details about contracts the Takers
enclave. The Market says BeeMail (affiliation)
already know about. The number of questions
has subcontracted Cutthroat (client) to find
that can be asked equals the numbers of
them a hit squad to take out the pirates
players at the table and, even then, only if
shooting down their drones (task).
everyone succeeds. There’s no time for more
324
What wIll a specIfIc contract lIkely requIre?
Takers ask this question to get a more specific
Freelance Contracts vs. Job Lines picture of what the job likely requires. Since
clients need to keep as much classified as
If the players want to learn anything about a freelance possible before negotiations start in order to
contract (a contract offered by a one-off client or during prevent their opportunities from being stolen,
a one-shot), they must do prep work. But in campaign
play, recurring clients are one of the easiest ways for Why Prep At All?
the Market to compose a broad, sweeping story. This
Since every adventure is built around a contract, some
repeat business is called a job line, and one of the ways
might ask why make a Prep Work check at all? Why
Market’s can incentivize going after job lines is by
not present the players with all their options, or have
making prep work easier.
the Market simply declare the contract the players
Once a crew successfully completes the first job on
pursue? Well, those are certainly options, but making
a job line, the client makes sure they are the first to
checks creates more interesting player dynamics. If
know when another job becomes available. Takers never
a one job would benefit an individual Taker’s finances
again have to make a check to find work from that
or situation more than the group, the fact that the
particular client. As the relationship continues and the crew
whole crew doesn’t have the same information becomes
becomes the client’s preferred provider of service, more
an interesting source of conflict. For instance, if I.P.
questions can be answered up front until the Takers
really wants to meet with the Moths because they’re
know everything they can about a contract before it
essential to his retirement plan, he can choose to lie to
starts.
his crew about the better paying work he discovered in
Less required prep work, combined with immunity from
his Networking check. Players see the lie of omission, but
competition, makes selecting contracts on a job line
the characters don’t.. unless they make that Sensitivity
that much easier. However, clients often prefer working
check. This resentment and petty conflict makes for
with the same people because they already know which
a more interesting group dynamic when the crew has
buttons to push, so negotiations with these friends gets
to cooperate to survive. Conversely, choosing to sacrifice
increasingly difficult. For more on job lines, see p. 420.
self-interest for the sake of the crew is an equally
Sin-ergy is looking for a job as well. After character-defining choice.
some thought, his player decides to lie to the Others might ask what happens if everyone fails their
mayor of the enclave, claiming the deputy
checks? It’s certainly possible, but that’s what References
mayor recommended him for a job but he
was told to ask the mayor about it in person. are for. Buy a favor, roleplay the tip, and get on with it.
He succeeds on a Deception check. The If no one is willing to ask for help, the players can design
mayor falls for it. She reveals that DronePunk a Score for just such an occasion (p. 394). They might
(client), leader of the Hawks raiding group even hash one out beforehand, so the Market can have it
(affiliation), wants someone to escort their ready to go for a rainy day.
inventory of drone parts back to the enclave’s
Finally, if no other options are available, the players
market (task).
Six makes her Networking check as are always guaranteed a game. At least one contract
well, but the Market has no more contracts is always available, regardless of prep work, but it
prepared for this session. He says she can use doesn’t make itself known until late. Getting a lead on
her skill in Networking to ask a different prep a contract by default always means the competition have
question about the two jobs already on the already bid on it. The PCs must undercut their prices to
table.
earn anything from the job.
325
this information is normally based of rumor Now that Six knows the job will involve
and conjecture. What the characters find out some brutality, the group can make a better
may end up being inaccurate or invalidated by decision on which job would be best to take.
the contract’s complication. The only rule the If everyone in the group has taken a lot of
Market need follow is that a success entitles Humanity damage, slaughtering a bunch of
a character to some actionable intelligence; desperate pirates for a corporation might
whatever rumor they end up overhearing, it not be worth the risk to their souls. But...
has to contain some information that might be BeeMail’s need for discretion could be
relevant to making a decision. leveraged for a bigger payday...
Example: Six uses her Networking success
to look up rumors about the BeeMail contract. What Is the equIlIbrIum prIce of a specIfIc contract?
Rumors on the LifeLines indicate that hiring The Market rolls Black + Red to generate the
a local middleman to organize retaliation equilibrium price for each contract; the sum
against groups assaulting BeeMail drones is a of the dice is the base price for the contract.
standard tactic for the corporation. They like It’s where negotiations start; the lowest
using guys like Cutthroat as cat’s paws in case possible price for the goods and services
officials in the Recession start looking into themselves, without accounting for risk or
their illegal drone smuggling over the border. worker compensation. It’s the price the job
Meanwhile, they make sure the crews hired would be offered at if there were international
to do the job advertise that BeeMail put out corporations of Takers that could provide
the hit. Anyone working for them will likely economies of scale.
have to keep things completely deniable on The combination of Red and Black also
the Recession’s end while making damn sure determines where the contract lands on the
everyone in the Loss knows damn well not to Supply/Demand chart (p. 363). The chart
mess with the yellow drones. describes how the local economy values the

326
goods and services needed, and this gives the use to do prep work depend on the skill they
Takers ideas on how to best manipulate the are best at and the type of scene the player
price during Scams. wants to roleplay.
If no one asks about the equalibrium using Anyone stumped for an idea should
their prep work, the price isn’t rolled until consider Networking. In Red Markets, finding
negotiation begins. a job requires navigating a variety of Ubiq
Example: Audit hasn’t done any prep work forums, listservs, and internet rumors to find
yet. He checks his Profession: Accountant work in the area. Rather than roleplay every
skill. It fails, but he taps a Reference and fruitless lead, investigating available work can
quickly roleplays a scene with his friend be abstracted using the Networking skill.
Deduct. Together, the pair figures out that a
hit job for a major corporation would score
B1/R1 on equilibrium price. No way! Nobody
The Sway Tracker ExplaIned
Rather than try to keep the math from a dozen
wants to do it, and there’s not enough demand
bids and counter-offers fixed in one’s mind
to make it profitable. The negotiator would
while attempting to roleplay, Red Markets
have a really hard job making that contract
employs the Sway Tracker to track the status
worthwhile. The crew decides to work for the
of a negotiation visually. The tracker’s only
drone pirates instead.
purpose is to reduce the complex rhetorical
strategy of a negotiation down into a simple,
What competItIon Is bIddIng for a specIfIc contract?
visual goal: push the opposition as far into a
Crews that want to ensure nobody comes in
corner as possible.
and undercuts their bid need a warning as
The Taker and the client each put a die
to whom else is sniffing around the contract.
representing their current standing on the
Finding out who is else is likely to bid for the
tracker. The goal of the Black (the Taker) is
job requires a prep work action. Otherwise,
to push the Red (the client) as far right as
crews are left to deal with undercuts after the
possible, increasing the price. The goal of
fact (see p. 343).
the Red is to push the Black as far to the left
Example: The crew has decided to
as possible, discounting the price. The way
pursue the drone pirate job, but they’re out
the representative dice move and push each
of characters capable of doing prep. This
other is through Sway, which measures the
means none of their Scams can go towards
social leverage employed in the characters’
eliminating the competition. They’ll have to
roleplaying as moves along the tracker.
deal with the FUGOTMINE crew trying to
The Sway Tracker also includes formulas
snake their contract at the last minute.
for calculating final prices and a cheat sheet
of rules reminding players of all the rhetorical
WhIch SkIlls to Use? tactics of which their CHA skills are capable.
It depends. How does your character learn The formulas are explained more in depth
about the world? here, whereas strategy for the negotiator’s
Social characters can check Persuasion skills can be found in “Sway Skills” on p. 333.
down at the local bazaar to convince an
acquaintance to give up a hot tip. Quiet types
might use Awareness to notice the new blood
in the enclave. Brainiacs might use Foresight
to predict GMO corporations usually shop Let us never negotiate out of fear, but let us
in the Loss around harvest time. The more
hands-on type might beat information out of
never fear to negotiate.
Crafty Carl, who seems to know everything -John F. Kennedy
going on in the enclave. The skills characters
327
Crew Name
Enclave

Client Start

Red Die
As A Favor Buyer’s Market At Value Labor Hazard Pay 100% Mark-Up Expenses
Contract is offered Contract is offered Contract is Client agrees to Add one Bounty Double the cost The equipment
at the Demand price at the Demand price offered at add the crew’s per Taker per Leg of the job upkeep of every
only AND client only (Black result the value of break point to to Hazard Pay. before Labor participating
earns a - Rep spot on a equilibrium Supply+Demand the price (Black (Ex: a crew of Taker is added
to use in future roll) (Black + Red) + Red + break four on a into the price (no
negotiations point) three-Leg run one pays upkeep
earns 4 x 3 more) this session)

Provider Undercut Provider Default


Start Start

Black Die Black Die

Nomenclature
Clients Have... decided are flashbacks to the crew’s careful
The
Weak negotiation
Spot: A character mechanics
flaw or secrethavethat
their
canownbe leveraged planning.
to provide +1 Sway
are some of the more Spots: these character traits exist for NPC
Soft Spot: An area of sentiment or great passion that can be exploited for +1 Sway
vocabulary. Here
Tough Spot: For NPC clients, this takes the form of a specific need the client has for the contract.
It important terms:for +1 Sway
can be exploited clients as well as Takers. “Playing a spot”
Playing Spots refers to exploiting these traits to provide +1
For Takers:
Client (Red): the person purchasing a SwayFor to normal rolls.
Clients:
good orbehind
service from the provider.
adds Clients
Working a client’s weak, soft, or tough spot into the
roleplaying a skill automatically +1 Sway toare
a roll.
Starting Position: This is where the dice
Sensitivity: Clients can sacrifice a turn to learn one spot
from the Taker in negotiations
NPCs
This controlled
bonus remains even ifby the
the Market.
check fails, On the
so successSway
means representing
Gift Spot: Once the
perclient and provider
negotiation, a client maystart.
“sweeten the
+2 Sway, but a failed play on a spot is still worth +1 Sway. pot” with a piece of gear, earning an irresistible +1 Sway
Tracker,
Spots must be the client
learned is always
in scams or usingrepresented
Sensitivity + byRep a
Spots: Starting position
- Rep Spot: If the is affected
crew has done by turning
something down
unprofessional,
If the crew has earned a + Rep Spot for a notable deed, the
Red die.
negotiator can work it into the roleplay for a bonus +1 Sway. jobs, competition, and Leadership checks.
incompetent, or dishonest in the past, the client can use it
once for an irresistible +1 Sway
Contract: the subject of the negotiation. Sway: The measure of how far a client
Negotiation
The contract Charm Skills
is the agreed payment for or provider can move in a single round of
completing
Networking: Roll a check to find a contract or find info about negotiation.
a service and/or providing a it. Total failure A means
Swayundercutting
of +1 would move
to “As one
a Favor.”
good. Payment
Persuasion: is provided upon delivery and space; a Sway of +2 would move two spaces.
Success moves +1 Sway, or defends against opponent’s Sway if heads up. Can be used with spots.
doesn’t include any bounty discovered enroute The dice can’t intersect until negotiation ends,
Intimidation: Intimidation can be used to end negotiations early with a threat to “walk out.” Work in a spot to move and end
to the job site. negotiations in the same turn. so Sway also measures how hard each party
Heads Up:
Sensitivity: Read
The client and provider, as
an opponent’s
no information.
weak, soft, or tough spot, butissacrifice
pushing. A Sway
a turn of Failure
to do so. +1 against
wastes +1 would
a turn and provides

representedLie byabout
a Black and Red
the crew’s die, to
abilities can’t cancel
move +1 Sway. Can be usedout, while
with spots.aDeception
Sway ofcan +2defend
against +1 the
against
Deception:
share a space on the tracker until the very end
client’s spot play with “poker face”
would push one space on the tracker.
of negotiations.
Leadership: roundsAs aresuch,
rolledwhile any unopposed
secretly. Rounds: The number of exchanges that
To Begin: Black + Leadership / 2 (rounded up, to a max of five rounds) equals the number of turns. Failure means

Sway results in a movement of the dice, take place before negotiations have to agree
To End: Success has Black meet Red at the higher price, and failure brings Red down to Black at the lower price.

when the dice


Determining Price rest across from each other on a price. A round consists of one attempt
they are said to be “Heads Up.” At
To Start: Player makes a Leadership check (see above) this point, to gain Sway by the client and one attempt by
movement requires overpowering the other the provider. Rounds are usually separated by
Heads Up: Red and Black cannot be parallel while in negotiation. Each die resolves at the same time (moving
party’s Sway.
simultaneously once both parties have spoken). It takes 1 Sway Scams. to advance unopposed, but in head up, dice only
Provider (Black): the person seeking to
advance by pushing (negating an opponent’s Sway and having some left over)

get paid
Fixing Price:forOnproviding
the last round,a goodplayer
or service.
makes aThe Leadership Where
check. OnDo aI success,
Put theBlackDIce?moves right and parallel
providers are the PCs. On the Sway Tracker,
with the Red (higher price). On a failure, Red moves left until parallel with Black. Parallel dice indicate the
agreed upon price.
The center path on the Tracker is where the
the provider is always represented by a Black price is set. When negotiations end, the two
die.
Undercutting: Competition will try to undercut agreed upon prices, unless eliminated or left out because
dice finally rest on the same space and come
the PCs are “preferred providers” of a job line. Resisting an undercut requires a successful CHA check or a
Scams:
dedicated every
scame. Taker
Failure in athe
means crew notgoes
price involved to “meet”
down one space; criticalinfailure
the center.
meansUntil then, the
two spaces. PCs dice
undercutting
in negotiation can perform one action
competition always succeed (there must be a game), but they start on “As a Favor” on the tracker.
move on separate tracks and in opposed
between rounds of conversation, called directions.
scams. Scams can provide the negotiator The Black represents the Taker doing
a variety of bonuses (see p. 339). It is negotiations. It moves along the bottom space
understood that scams take place before or of the tracker, starting at the “Buyer’s Market”
during the conversation between client and step. It might start underneath the “As A
provider, and the scenes in which they are Favor” step if one of the following happened.
328
• Everyone in the crew failed prep work and Like “As a Favor,” “Buyer’s Market”
they bid on the contract late. indicates the negotiator failed to convey the
• The crew already passed up a contract crew’s limited availability and unique skill set.
after negotiation and they’re trying to But at least working for half the price is a one-
undercut competition. off failure, without complicating social issues
• The negotiator critically failed the opening that follow the crew’s brand.
Leadership check.
At Value
If the Leadership critically succeeds, the “Contract is offered that value of Supply +
Black can start on “At Value.” Demand (Black + Red)”
The Red represents the client. It moves
along the spaces above the tracker. The client Agreeing to do a contract “At Value” is still
always starts at the “Expenses” step. an enormous hardship for most Takers. The
Market determines the equilibrium for a good
As a Favor or service with a dice check on the Supply/
“The contract is offered at the Demand price Demand chart (see p. 363). Takers may have
only (Black result only on the equilibrium manipulated the equilibrium with Scams
check) and the client earns a Rep Spot to use before the price was agreed upon, but the
against the crew in future negotiations.” compensation still doesn’t account for labor,
The price of the contract is only the Black expenses, risk, or anything else. It’s the value
result on the equilibrium check. Whereas B9/ of the good and/or service as if it fell from the
R6 would normally mean 15 Bounty, doing it sky. Unless the crew is minimally equipped
“As a Favor” means it’s only worth 9 Bounty. and staffed, it’s almost certain the Takers will
Frankly, the client doesn’t care how much be losing bounty on the job.
supply is available. They’re in no hurry, feel no Takers that didn’t do the prep work (p. 324)
pressure, and remain confident they can find only learn the equilibrium of a good/service
a dozen other people willing to do the work. when they reach the “At Value” price point.
In order to keep the client from waiting for a
more favorable price, the crew must bid the Labor
job below its acknowledged market value. To “Client agrees to add the crew’s break point to
make matters worse, they also have to make a the price (Black+Red+crew’s break point)”
major concession in the form of a rep spot as
they beg for work. Clients that agree to pay for “Labor,”
Agreeing to do a contract “As a Favor” begrudgingly recognize that being a Taker
is a total failure of business acumen and is an act of desperation, fueled more by
common sense. It only occurs when the client responsibility than greed. Compensating labor
has completely outclassed the provider’s means that the break point – the minimum
negotiator. The Takers will be lucky to be able amount of bounty required to keep a Taker
to pay enclave rent by the end of the session. and related Dependents alive – gets factored
Feeding their families and recouping costs? into the price for each member of the crew.
Yeah right. “As a favor” equates to begging; So, for a three-person crew with break points
the crew has to use the promise of future of three, three, and four bounty, 10 bounty
favors to convince the client to take a chance would be added to the total price.
on them. “Labor” adds sizably to the overall price,
but it still does nothing to save against large
Buyer's Market expenditures of time or supplies. But while all
“The contract is offered at the Demand price lower price points are certainly exploitation,
only.” the labor price point is, at least, arguably fair.
329
Hazard Pay Unless the crew spends extravagantly or
“Add on bounty per Taker per Leg to the price dies, it’s hard not to profit from a mark-up job.
(Ex. A crew of four on a three-Leg run earns 12 The crew can expect serious consequences,
bounty)” however, if they end up not being worth such
an exorbitant price.
Takers that convince the client to
give “Hazard Pay” have forced an Expenses
acknowledgement of the danger they face. “The equipment upkeep of every participating
This price recognizes that every second Taker is added into the price (no one pays
in the Loss increases cost and risk, so the upkeep this session).”
distance to the job site is taken into account.
One bounty per Taker, per leg, is added to the Convincing the client to pay expenses
price. means the big payday. The client recognizes
“Hazard Pay” on a 3-leg job means that that resources expended in pursuit of another
a 3-person crew makes 9 bounty more on person’s needs deserve to be reimbursed.
the contract. It’s harder to miss out on profit At this point, the combined equipment cost
when the client agrees to compensate for of every Taker participating in the contract
unforeseen hazards. gets added to the price. Securing expenses
effectively negates an crew’s entire overhead,
100% Mark-up aside from seriously unfortunate incidental
“Double the cost of the job before Labor” costs. This is a dream scenario for most real-
world business ventures; Taker’s should be
Takers aren’t universally regarded as downright thrilled when their equipment costs
heroes for a reason – they gouge the hell get reimbursed.
out of clients when the opportunity arises. Calculating “Expenses” is easy: nobody
Whether or not the crew is really worth the pays upkeep this session. If the gear is
cost is irrelevant. Once clients are convinced already owned, survives the contract, and
they’re over a barrel, the truth no longer can be refreshed, it automatically refreshes.
matters. When a crew gets the client to agree Those that desire to keep their books
to a 100% mark-up, the price before labor is more fastidiously can just add in the crew’s
doubled. The Market takes the equilibrium for equipment cost from the Crew Sheet (p. 488).
the contract, multiplies it by two, then adds in
labor and hazard pay. LeadershIp Opens (StartIng
Continuing the examples discussed so
far, let’s say a job’s equilibrium is 15 bounty NegotIatIons)
total. Add in the crew’s break point (10b) and Every CHA skill has a special function in
hazard pay (9b). The price is 34b before the negotiations, and Leadership is foremost
mark-up. After the mark-up, the equilibrium among them, measuring the Taker’s overall
is added again. The new price is 34b + 15b = presence. How commanding is their voice?
49b. How imposing the stature? How confident
the expression? Leadership determines all
these aspects and the checks affect both
A great many people think they are the beginning and close of negotiation. It’s
the intangible combination of variables that
thinking when they are rearranging their forgives interruptions, demands attention,
prejudices. and draws eyes. Since so much of human
interaction is determined by these non-verbal
-William James cues, Leadership frames the whole process,
330
opening (see the next section) and closing Success also determines who talks first –
negotiations (see “Leadership Closes (After the winner of the check chooses who speaks
Negotiations)” (p.343)). first. While simultaneous resolution (p. 332)
negates most bonuses from initiative, order
FIrst ImpressIons can inform roleplaying and might be crucial to
In Red Markets, a Leadership check an Intimidation check to end talks early.
represents the oh-so-important first
impression. Succeed on a Leadership check,
and the negotiation lasts longer, giving the The Task of the NegotIator
Takers more time to push the price up. Failure (DurIng Rounds)
means the client can sense the upper hand Successful negotiation is a group effort,
and use it to earn discounts. but one player still has to take on the
The number of rounds a negotiation lasts responsibility of strategically catering the
is always equal to the Black + Leadership, roleplaying to secure the best possible dice
divided by two and rounded up. checks. The negotiator has to deal with the
client face-to-face, and the blame for a bum
deal usually only falls on the one in the room.
Players that prioritize CHA skills to build
the best negotiators possible represent a core
truth of economics: interpersonal skills always
have value. History has shown that, no matter
how dire survival circumstances may get,
there are always some that manage to survive
through wits alone. The “soft skills” required
On a success, negotiations last the number to deal with people may not decapitate a
of rounds equal to the Black+Leadership zombie or stitch a wound, but the boardroom
divided by 2, and the players know it. secures the bounty necessary for such feats.
They can plan any Scams and play spots Being the negotiator doesn’t mean you can’t
accordingly. On a failure, the Market rolls one have any action movie moments in the Loss,
Black die in secret, never telling the players but it does means those moments are a poor
how many rounds they have to work with. allocation of resources. Negotiators have
A critical success puts the players at the people for that; who is going to get the big
next highest stage on the Sway tracker:
something about the negotiator just screams
“competent.” Conversely, a critical failure
drops Taker’s down on the Sway track (but Why Leadership?
never below “As A Favor”). Neuroscience and sociology suggests that, more often
than not, people judge each other in seconds and spend
the rest of the interaction compiling a narrative that
justifies their snap decisions. When you walk into a job
interview, the boss likely knows whether you got the job
the moment you walk through the door. The discussion
only exists for as long as it takes for the boss to
explain his own irrational choice. Some people know how
to manipulate the instantaneous prejudices of others. In
negotiations, Leadership measures that ability.

331
payday if you go down? Haggling over a card
table in a disused storage unit may not be
quite as grand as the conference rooms and No man is wholly free. He is a slave to wealth, or
car dealerships where the negotiator honed to fortune, or the laws, or the people restrain him
the necessary skills, but the stakes have never
been higher. from acting according to his will alone.
-Euripides
Non-NegotIables client plays that spot, they automatically get
Certain aspects of the negotiation mechanics
+1 Sway, unless the provider is successful
are essential if the game is to work properly.
at Deception. Assume that the client earned
enough bounty to hire a crew by being good in
Payment on DelIvery
business; they will dominate the negotiation
Nobody dumb enough to bring the money to
unless the Takers pull Scams and leverage
the meeting lasted five years in the Loss. The
spots.
PCs never have the option of just sticking up
the client and making a run for it. Additionally,
Heads Up
no one is dumb enough to pay in advance
The Black and the Red can never intersect
either, so no one can grab a contract and stop
on the tracker until the very end of the
returning calls.
negotiation. If the final Leadership test
As for the clients refusing to pay once the
fails, clients push prices down to meet
job is done... that’s always a possibility. But
providers. If the Leadership check succeeds,
then again, that’s one of the many reasons
providers move the price up to meet the
Takers tend to carry all those weapons.
client. Otherwise, the dice can only ever be
unopposed (open spaces on either side) or
One on One
heads up. When dice are heads up, they lock
No one negotiates terms individually with
horns and push each other according to who
every single worker in a company. To that end,
has the most Sway.
there should never be a situation where five
PCs shout over each other while debating
No References
with a single employer. Negotiations are
Takers cannot succeed-at-cost by tapping
personal affairs. The crew elects somebody
a Reference during negotiations. Failing to
to represent their interests, and that person
impress the client is bad enough, but pausing
goes in. The representative makes all the skill
the conversation to phone a friend is only
checks and calls the shots as to strategies.
going to make things worse. References can
If other players want to help, they can pull a
be used to repair failed checks in Scams, but
Scam (see p. 339). Though some Scams put
Will is the only mediator for failure in the
other PCs in the room, only one person can
negotiation itself.
make the skill check that round. Nobody can
fail a check, then tag in someone else to try
SImultaneous ResolutIon
again – that violates the “one-and-done” rule.
There is no mechanical bonus for going first.
Dice representing the provider and client do
ClIents are Competent
not move until both have had their say that
Like in combat, the Market never rolls for
round. Players should keep this simultaneous
the rhetorical attacks of the client. If the
resolution in mind when planning strategy;
client wants to move one Sway, the client
it affects the way dice become heads up and
automatically can. If the client wants to make
push Sway.
a Sensitivity check to learn one of the PC’s
spots, it automatically succeeds. When a
332
Sway SkIlls moves +1 Sway, and a success is necessary to
Sway refers to a character’s combined defend against an opponent’s Sway when dice
influence: political, financial, rhetorical, etc. are heads up (unable to move without sharing
Make a successful check on a CHA skill to a space).
gain one Sway. Make a successful check that Leveraging a weak, soft, or tough spot –
exploits a spot? That’s two Sway. The only or using a +Rep spot – requires the player
problem is that Sway cancels Sway. Clients to work that information into their pitch. If
and providers that are heads up and wielding the Market deems the information properly
the same Sway stay deadlocked. The only way incorporated, playing the spot is worth +1
to make progress is to play spots for leverage Sway even if the Persuasion check fails. If
at the right time. the negotiator is successful and the spot is
All CHA skills have some function in the used? That makes a success worth +2 Sway.
fight for Sway in negotiations, in addition to Knowing when to bank on simple success for
their normal functions (see “List of Skills” p. a +1 and when to gamble on a spot for a +2 is
203). These special uses are detailed here. the key to good negotiation.
Persuasion can also be used to prevent
PersuasIon an undercut by competition, so long as the
Persuading a neighbor to turn down the negotiator advocates paying a premium price
music is one thing; convincing him to fund a for premium quality. On a success, the client
suicide mission is quite another. Persuasion is views the competition as “bargain bin” and
the primary means of moving across the Sway sticks with the quality providers. A failure
tracker. A success on a Persuasion check means the crew has to meet the competition’s
333
Where Roleplaying and Dice Meet
What rhetorical appeal counts for what skill? It can be difficult to tell sometimes. Let’s assume a Taker asks the
client, “Can you really sleep at night, knowing those things are piling up against the gate?” Is it a Sensitivity
check, meant to gauge the client’s grit? Is it a Persuasion check, a strictly rhetorical question meant as a
pathetic appeal? Or is it Intimidation, meant to scare the client at the prospect of losing this crew of Takers?
In edge cases such as the example above, Market’s are encouraged to ask players their intention out-of-
character and let them make whatever skill check they planned their roleplaying around. However, the Market gets
final say on what mechanical skills the roleplaying qualifies for. Takers can’t “convince” a client they really will cut
his tongue out if he doesn’t hire them, no matter how many more points they might have in Persuasion. That’s
an Intimidation, plain and simple.
Players are always allowed to “rewind” the story and roleplay a different appeal if the Market vetos their play.

price in order to keep the contract. no information is offered willingly. Still,


In summary, during negotiation Persuasion particularly observant negotiators can spend
can do the following: a full round on a digression, asking a question
or talking just to gauge the opponent’s
• On a success, move the Black +1 Sway up reaction. If the Taker’s Sensitivity check is
by pitching your crew’s abilities. successful, they learn one of the client’s spots
Example: “We’re still alive; that’s the and can exploit it in the next round.
greatest recommendation a crew can The problem is that playing mind games
have. We can get this job done, and we’ll wastes time that could be spent pushing the
be here when you need us again.” price and isn’t guaranteed to succeed. That’s
why learning a prospective client’s spots so
• Incorporate a spot into roleplay for a +1 often ends up being one or more of the crew’s
Sway bonus, regardless of success or Scams.
failure. In summary, Sensitivity can do the
Example: (for the soft spot: Animal following in negotiations:
Lover) “Have you met Fido? He’s really
our manager. We’d be lost out there • Sacrifice a turn to make a check. On a
without our boy, wouldn’t we Fido? success, learn one of the client’s spots.
WOULDN’T WE?!” Example: “Seems a little odd, keeping
such an average job so hush-hush. What’s
• On a success, convince a client to stay really going on here?”
away from competition.
Example: “Look, if you want to trust a DeceptIon
bunch of cultists with your money, that’s The client needs a combat specialist with
your business. But my crew doesn’t experience in military-grade computer
have an ideology; as long as your bounty encryption and paratrooper certification. The
spends, we get the job done without most badass occupation anyone in your crew
distractions.” had before the Crash was “Temp.” So, it’s time
to lie on your resume.
SensItIvIty Deception is used to make promises the
Good negotiation is about reading the negotiator has no intention of keeping or
opponent, but since the mark is competent, bullshitting about the team’s abilities. More
334
often than not, Deception checks only arise • On a success, negate the bonus Sway of a
when the crew is trying to exploit a contract’s client exploiting one of the Taker’s spots.
tough spot without the required expertise to Example: “Well, I’m glad you did the
do so. The Market calls for the Deception research on my church, but all that God
check to see if the client buys it. stuff is really just good for networking. I
Deception designed to exploit a client’s spot don’t let it affect my work, you know.”
works the same way as with Persuasion. The
player must have learned the spot through • On a success, lie to scare the client away
an action and it must be present in the from competition.
character’s pitch. But, if those requirements Example: “Okay... but don’t let them lure
are met, the bonus +1 Sway always happens. you into a dark alley. I think they recently
A more common use of the Deception skill sold the last of the organs leftover from
is to resist a client’s use of a spot. If the NPC their previous ‘client.’”
learns the negotiator’s weak, soft, or tough
spot by sacrificing a turn to Sensitivity, they
can play it automatically for +2 Sway. The Bust Rule: No HIdIng the Truth
only hope the negotiator has is maintaining a For added difficulty, a GM can disallow the
poker face, hiding the emotional impact of the use of Deception to resist client’s playing spots
barb, and forcing the opponent onto another on characters. Clients are competent, after
tactic. A successful Deception check reduces all, and their shots always land. The only way
the Sway of clients playing a spot down to the to weather the abuse is to bring more social
+1 Sway of a normal success. ammo to the table. For even more challenge,
Finally, Deception can be used to prevent the Market might say particularly brutal verbal
competition from undercutting an agreed- jousts provoke Self-Control checks.
upon price. Get the client to believe a lie about
the other crew’s reputation and tie the job IntImIdatIon
down. If this strategy is overused, however, The eye contact, intimacy, and trust of good-
the Market may give out -Rep spots for natured haggling run counter to the prison-
slandering fellow Takers. yard mentality that rules much of the Loss.
In summary, Deception can do the Survivors carry a lot of baggage, and many
following in negotiations: aren’t keen to have a stranger rifling through
it in an attempt to squeeze a few more bounty
• On a success, lie about a crew’s abilities out of a deal. Clients that push too many
for +1 Sway. emotional buttons might find themselves
Example: “Oh yeah. We’ve got a couple of reminded their employees are experienced
anti-material rifles actually. Those tanks killers.
won’t be a problem.” For the cost of one turn, Takers make an
Intimidation check to scare NPCs away from
• Incorporate a spot into roleplay for a +1 any further Sensitivity attempts or from
Sway bonus, regardless of success or playing spots. On a success, the negotiator’s
failure. dead stare or whispered threat is enough to
Example: (for the soft spot: The Faithful dissuade the client. On a failure, they “doth
Must Stick Together) “I, too, drink deep protest too much” and reveal a spot in the
the holy blood of the Immune, brother! process.
You need not worry about me selling the Players can end a negotiation early by
details of your little human farm to, say... threatening to walk out with Intimidation.
relatives thirsty for revenge.” Empty threats to leave the room are great for
negotiations that go well early but face the
335
challenge of additional rounds without the LeadershIp
resources to accrue more Sway. Intimidation Leadership’s use in negotiations is dealt with
cuts the conversation off early, allowing more in depth in “Leadership Opens” section
Takers to quit while ahead on a success. (see p. 330)
Finally, Intimidation is another skill
available to prevent competition from PlayIng Spots
undercutting the final price. Roleplay a threat Adam Smith may have believed in rational
to rivals and make an Intimidation check. On choice, but no logic survives contact with a
a success, the other crew withdraws their bid. human. Even the most deadened sociopaths
In summary, Intimidation can do the have buttons to push, and negotiation rewards
following in negotiations: emotional manipulation above all else. Playing
spots is all about leveraging an opponent for
• Sacrifice a turn to make a check. On a maximum profit.
success, the client can’t learn any more Once the dice go heads up on the Sway
spots. tracker, the only way to break the deadlock
Example: “Stick to business. You try without giving in is to get the other party
to get in my head again? I’ll paint yours to start thinking irrationally. Spots are the
across the wall.” most powerful weapons either side can use
in a negotiation and absolutely essential to
• On a success, force an early end to success.
negotiations. Instead of simultaneous You don’t have to play spots to negotiate –
resolution, negotiations end the moment just to win.
the Taker succeeds. The process moves
directly on to “Leadership Closes” (p. 343) Spots At-A-Glance
and price fixing. On a failure, the client All spots must be learned, either through
doesn’t buy the threat. Scams or through Sensitivity, before they can
Example: “I don’t have time to prattle be played.
all day with you. You want to risk your
bounty with some Bait-ass crew, be my Spots for Takers to use against Clients:
guest. I got shit to do.” • Weak Spot: Work a mention or
exploitation of the client’s personal flaws
• On a success, scare a competitor into into the roleplaying for a bonus +1 Sway.
removing their undercut for the contract. • Soft Spot: Work a mention or exploitation
Example: “You can snake my job and lose of the client’s virtues into the roleplaying
a lot of bounty paying your medical bills, for a bonus +1 Sway.
or you could keep walking and save us • Tough Spot: Work a mention or
both the trouble.” exploitation of the contract’s requirements
into the roleplaying for a bonus +1 Sway.
• +Rep Spots: If the crew has earned a +Rep
Spot for a notable deed, work it into the
Bust Rule: Peasants Don’t Scare Me roleplay for a bonus +1 Sway and erase
To add challenge, Markets can disallow the +Rep Spot from the crew sheet.
Intimidation checks to prevent further
Sensitivity reads by the client. No one gets Spots for Clients to use against Takers
enough bounty to hire out Takers by being • Sensitivity: Clients can sacrifice a turn
shit at reading people. In this Bust variant, to learn one spot of the provider in
sacrificing a turn means the client learns a spot. negotiations. They never start off knowing
Always. spots unless they’ve already worked with
336
crew in a job line, but they always succeed character’s speech to the dice is putting the
on Sensitivity checks. fate of everyone in the hands of blind luck.
• Character Spots: The spots listed on the Since spots are so powerful, incorporating
negotiator’s character sheet, once learned, one increases the roleplaying challenge even
can be incorporated into the Market’s more. Now, instead of merely catering their
roleplay for a bonus +1 Sway. Takers speech to maximize the impact of skills, the
may be able to resist the bonus with a negotiator has to work the spot into the pitch
successful Deception check. as well. So if a group has a skilled improvisor
• Gift Spot: Once per negotiation, a client amongst their ranks, maximize the crew’s
may “sweeten the pot” with a piece of gear, profits by having the thespian play a high-
earning a bonus +1 Sway. No skill can CHA negotiator. The challenge then becomes
resist this Sway bonus. keeping the golden goose character alive
• -Rep Spot: If the crew has done something when it comes time to fight.
unprofessional, incompetent, or dishonest
in the past, the client can use it once for GIft Spots
a bonus +1 Sway. No skill can resist this A gift spot is an intrusion of the barter system
Sway bonus. on negotiations. Everyone likes presents;
when they might keep you from being eaten
RoleplayIng Challenge alive, it’s really hard to be ungrateful. A client
Playing a spot is, above all, a roleplaying can offer the crew a piece of gear for free and
challenge. The entire negotiation mechanic get an automatic +1 Sway for “sweetening the
already requires some careful acting if the pot.” The gear doesn’t have to be useful, and
negotiator is to utilize the best skill for a it’s up to the crew to decide who keeps the
given check. Saying “I’ll kill you if you don’t profits or pays the upkeep, but the gift always
give me the job” isn’t exactly persuasive, works. The client cannot use a gift spot more
and the difference between Persuasion than once in a negotiation, but the gesture
and Intimidation skills might be a +3. The can’t be denied without committing a social
negotiating player that can’t cater their faux pas that cuts off negotiations altogether.

337
Markets should take care to make sure the The first gift is hard to argue with, but the cost
gift warrants the extra Sway, though. Bribing of fencing extra crap would make any contract
the Takers with an extra Haul of rations is not worth it. Clients only get one gift spot per
condescending rather than ingratiating. session.
Both + and -Rep spots are “burned” once
Rep Spots they are used. The Loss has a short memory,
In long-term play, the Market offers Rep spots and using the crew’s brand for or against
for particularly noteworthy actions. When them has a limited shelf life. Once the spot
the Takers are documented or witnessed is used, it can’t be used again in any other
doing something heroic or impressive, the negotiations during that campaign. However,
crew gains a +Rep spot. During negotiations, there are some Bust rules that make Rep
they can play a +Rep spot for an automatic spots reusable.
+1 Sway, regardless of the associated skill
check’s result. Always Powerful; SometImes Enough
The same rule applies for public disgrace Spots always count for +1 Sway, regardless
and failure. In the event the Takers get caught of whether the associated skill succeeds or
being unprofessional, the crew’s reputation fails. Leverage remains leverage even when
gets damaged. Clients can burn a -Rep spot inexpertly applied.
for an automatic +2 Sway. No skill check can Example: So, let’s say Whitman wants
prevent this maneuver. to employ the Tough Spot: Time is of the
Essence. He’s heads up with the client
and needs the extra push. The character
says, “The Philosopher Kings aren’t only
Bust Rule: The Loss Never Forgets professional; we’re available. We have no
In this variant, reputation never goes away. It can other obligations at this time, and we can start
be used in every negotiation, by both the client work immediately.”
and the Takers. The only way to get rid of a -Rep Whitman’s player rolls B6+2/R8. Damn!
spot is for the crew to burn a +Rep spot to cancel Ties go to the Market. The reminder of the
it out. If the crew chooses to level out its karmic ticking clock is good for +1 Sway, but his
accounts, erase both the + and -Rep spots from delivery seems paper-thin. It won’t be enough
the crew sheet. to push the client, but using the spot at least
keeps the dice where they are for this round.
LImIted Usage
Whether used by the client or by the
Taker, each spot can only be used once per Bust Rule: All or NothIng
negotiation, and sometimes only once per For an increased challenge, the spot means
campaign. nothing if the associated check fails. That means
All characters have weak, soft, and tough playing a spot can result in either 0 or 2 Sway:
spots, but wailing on them over and over nothing inbetween. The spot is gone after the
creates bad blood and breaks contracts. Each check is made, even if the skill failed.
one may only be played once per negotiation,
and only after it has been learned. The only DefendIng AgaInst ManIpulatIon
way to replay a spot would be if the same One non-negotiable is that clients are
negotiator and client met again as part of job competent. So long as a turn’s not being
line, but even then, the client’s tough spot sacrificed to learn a spot, the client always
would shift to reflect the new contract. has at least +1 Sway available to them. The
Similarly, gift spots are irresistible, but the same goes for playing spots against the PC.
client can’t endlessly bury a crew in presents. The client’s success is assumed, unless the
338
player makes a successful Deception check. • Scams are only available between
Deception is the only way to cut the +2 Sway negotiation rounds. A three-round
from a spot down to the regular +1 Sway. negotiation would only have two Scams:
Like an Athletics check used to dodge an between rounds one and two, and between
attack, it’s best to think of Deception as a rounds two and three.
twitch action compelled by someone attacking • Each Taker may only perform one Scam.
a character’s spots. The skill check doesn’t - MBA Rules: A Taker might be afforded
even have to represent any actual speech; it one, two, or no Scams, depending on
could be something as simple as a poker face. Work/Life balance.
If the Deception check succeeds, the client’s • The skills used in a Scam and the number
Sway drops down to +1 again, allowing the of checks required depends on the context
provider to push the price by playing a spot of of the scene decided on between the
their own. scammer and the Market.
• Each Scam can only fulfill one of five
ObtaInIng Spots possible purposes:
For the cost of a turn, negotiators can - Partners in Crime: The scammer is in
check Sensitivity to learn a client’s spot in the room with the negotiator. They can
the moment. But turns are precious and “step in” and perform a CHA skill check
time spent reading the audience isn’t spent instead of the negotiator.
working it. It’s best to know what makes - Negotiator Support: A scammer’s
clients tick before ever even meeting them, actions provide the negotiator a one-
and that’s where Scams come in... time +2 bonus to one of the negotiator’s
skills.
- Discourage Competition: The scammer
Scams (Inbetween Rounds) sabotages competitors and prevents an
Clients seemingly hold all the cards in a
undercut.
negotiation. They have the bounty to pay,
- Price Manipulation: The scammer’s
a desperate workforce, and all the time in
actions add bounty to the equilibrium
the world. But successful crews don’t leave
price equal to the natural Black of their
anything to chance when it comes to a
check.
payday and, as far as the Loss goes, they’re
- Intelligence Gathering: The scammer
the experts. The whole crew cooperates to
learned one of the client’s Spots,
fleece the client as much as possible. PCs not
providing more leverage for the
directly negotiating with the client engage
negotiator.
in Scams that boost the price, sabotage the
competition, and support their negotiator’s
plays. NonlInear TIme
Players that don’t want to play a CHA- Planning in RPGs can be laborious, hindering
heavy character but still want to contribute the progression of the story. Also, even if a
to negotiations should read the following and group cooperates well enough to agree on a
familiarize themselves with Scams. scheme quickly, once that scheme is executed,
everyone at the table is still stuck watching
the provider and client talk. Scams are
Scams At-A-Glance
designed to prevent both problems and keep
Scams are actions roleplayed between
the game engaging for everyone.
negotiation rounds, taking place before
To this end, Scams operate off of nonlinear
or concurrent with the negotiator/client
time. What does that mean? In the middle
conversation.
of conversation, if it turns out the negotiator
really needs to know the client’s weak spot,
339
one of the other crew members can use a LImIted Resources
Scam to say they figured it out already and Scams are limited to the number of the
relayed the intel before the negotiation even players outside of negotiations. In a 3-person
started. How did the crew know they’d need crew, two Scams would be available: one for
that information? Because they’ve been each player outside the conversation. The
surviving in the Loss for five years, that’s how. negotiator cannot scam because their work
Alternately, if the negotiator needs a action is used actually talking to the client
distraction that very second in order to (see “Work/Life Balance” p. 434).
assist a Deception check, a coworker can Scams are also limited to one or two
spend their Scam to trigger a diversion as skill checks apiece – also keep in mind
the negotiation is going. It doesn’t matter that References can be tapped to succeed
if the Scam happened before or during at cost during Scams. It’s not possible to
negotiations, so long as the skill check interrupt a tense negotiation to phone a
succeeds, the scheme succeeds. friend, but Scams operate off nonlinear
At the table, Scams always take place time. Between planning the Scam, executing
between rounds of a negotiation: after both it, and roleplaying any networking used to
provider and client have determined their compensate for failure, a complex Scam
Sway but before the next round starts. could eat up ten minutes of time at the table.
While the scam can determine whether The goal is to keep any single player from
the character is acting before or during the dominating the spotlight entirely, so players
conversation, the player always describes that aren’t encouraged to go off on never-ending,
action between one round and the next. one-man side quests.

MBA Rules and Work/LIfe Balance


In its basic form, Red Markets assumes the
Work/Life Balance of every character. Takers
“Nonlinawha?” get one vignette with their family (life), and
Anyone who has ever seen a heist movie or read a they get one action to help the crew (work)
novel knows how nonlinear, time-hopping story structures either through scamming or negotiating.
work. What at first seems like an insurmountable obstacle The MBA Rules make available a variety of
ends up having been conquered at a previous point in the other actions that PCs might want to engage
in, but the opportunity cost of the Work/
narrative.. a point left out by the author until such a
Life Balance still exists. This means some
time as a flashback could relieve that artificial suspense. characters might get two scams by sacrificing
For instance, it looks like the Ocean’s gang is going time with family, or no scams by focusing on
to be caught.. until we find out they’re disguised as the their loved ones. For more detailed rules on
SWAT team. Voldermort has certainly won.. until we learn this advanced style of play, see p. 424.
about the secret histories that both Dumbledore and
The Targets of Scams
Snape have been hiding for six books. Like “Prep Work” (p. 324), players can
It’s a cheap writing technique, but it’s less of a cop- propose the use of any skill in a Scam so long
out in games: those flashbacks still need to be played as it might reasonably get the job done. But,
out in the moment and the dice don’t always cooperate. regardless of its design, Scams can only serve
If the scheme failed, but the negotiator had to go ahead one of five mechanical functions.
regardless, it still makes for satisfying drama rather IntellIgence GatherIng
than stopping the negotiation dead. A failed Scam can only Any time a negotiator wants to figure out the
ever deny a bonus. It’s never a matter of life or death.. opponent’s spot, it requires sacrificing an
entire turn for an uncertain Sensitivity check.
340
Considering the power of playing spots, the • Preach about the coming apocalypse to
risky fishing expedition may very well be the fearful refugees, driving up demand for
worth it, but it requires perfect timing. guns.
Successful Takers know their clients before • Spread internet propaganda about the
they even meet them. A great way to use a dangers of the job site, decreasing the
Scam is to figure out a client’s spot before competition of other Takers to increase
they ever walk into the room. Lots of ADP, your crew’s payment.
INT, and CHA skills can get the crew insider
information, provided they have the leisurely Partners In CrIme
time limit of a scam. Good cop/bad cop, straight man/cut-up...
there are a variety of rhetorical strategies
Example Intel Gathering Scams: that require more than one person. Players
• Hack into a client’s internet history using can forgo their opportunity to scam if they
Profession: Hacker, learning about the want to be in the room with the negotiator.
boss’s embarrassing addiction to some The non-negotiable of “One-on-one” (see p.
very questionable genres of pornography. 322) still applies – no one can shout down
• Pick an assistant’s pocket with Criminality the client as a PC hive-mind choir – but being
to learn the client’s tough spot. the room allows the other Taker to “tag into”
• Tail the client with Sneak, and then use negotiations.
Sensitivity to read one of their spots. There can still only be one person speaking
• Contact an old squadmate back in the to the client for any given round and the
Recession with Networking. Maybe she person speaking is still allowed only one
has dirt on this Steward you have to deal CHA-related check. So no one can fail a
with. Persuasion check and then immediately have
their partner make another Persuasion check,
PrIce ManIpulatIon and neither Taker can use References once
Price manipulation Scams seek to alter the engaged in the negotiation. Though both
equilibrium price of the contract. The Market parties are unable to scam, they can alternate
determines the initial equilibrium by rolling using their skills and play to each Taker’s
on the Supply/Demand chart (see p. 363). strengths. For example, if the convincingly
The Black and Red determine the quadrant earnest negotiator finds herself in need of
on the chart and what kind of scams Takers some bullshit, the duplicitous bastard can
can perform to alter the fundamental price of step in for a Deception check. Two middling
what they are selling. negotiators can add up to a great one, with the
On the final dice check determining the right cooperation. Remember: neither party
success or failure of the scam, success adds a is guaranteed success, and both are cut off
number of bounty equal to the natural result of from the powerful support positions played by
the Black. Critical success maxes the added those outside the negotiation.
bounty out at 11. Failure doesn’t alter the
equilibrium at all. NegotIator Support
Supporting the negotiator’s rolls means
Example Price Manipulation Scams: somehow being present for the negotiator
• Puncture holes in the jugs storing the in the room, either physically or through
water reserve, decreasing supply to reputation. While intel gathering makes
increase demand. certain rolls possible (such as playing spots),
• Secure a hiding spot for the salvaged supporting the negotiator provides a one-time
generators off-site, creating an artificial +2 bonus.
scarcity to keep demand constant
341
Example Negotiator Support Scams: all possible competition in the vicinity even
provides the +Rep spot “Only Game in Town.”
• Using Profession: Computer Science to However, enclaves and settlements have
skim the wireless traffic from the client’s their own laws, and outright murdering
fitness watch, monitoring the heartrate other people within the borders tends to be
for signs of lying, and feeding data to the illegal. Less deadly sabotage – dosing all
negotiator (+2 to Sensitivity) their rations with laxative, for instance – still
• Using Profession: Herbalist to ease a risks repercussions from the authorities and
mother’s gout, thus securing her son’s – the sabatoged crew. Groups antagonizing
the client – gratitude (+2 to Persuasion) the competition regularly or overtly can
• Using Criminality to plant oneself in a expect -Rep spots and ambush out in the
“random” crowd and Deception to act Loss. Ruthlessness only works in the short
surprised when the provider proves she term, and even then only if the group is smart
can read minds (+2 to Deception) enough to hide it.
• Using Networking to convince a Reference Markets should make sure that their
to soften the client up with stories of this players understand that gunning down their
terrifyingly badass crew of Takers in the rivals can never be done with total impunity.
area (+2 to Intimidation) At the minimum, successful sociopathy still
costs ammo and Humanity. Shady business
DIscourage CompetItIon practices can help or hurt the bottom line in
One or more Takers can use their Scam to equal measure.
discourage competition, thus preventing the
undercut at the end of a negotiation. After Example Discourage Competition Scams:
all, if all the other crews in the enclave are • Using Leadership to stir up public fervor,
too busy being on fire to take on new clients, insisting that the other crew are “the only
that’s a powerful bargaining chip. Eliminating ones who can be trusted” to take on a
342
certain enclave contract... distracting them
from the more lucrative job.
• Using Criminality to break in to the
rival crew’s HQ. With all their weapons
What If the dIce don’t meet?
If negotiations have been disastrous and the dice
disassembled and hidden about the
aren’t even close to a compromise, there are two
enclave, it’s going to be hard to go over the
ways to fix the price.
fence.
Boom Rule: the Taker makes a Leadership
• Using Intimidation to convince the crew to
check all the same. Success moves the price up,
find another client... or else.
failure brings it down... even if the dice are three
• Using Unarmed to start a bar fight with
boxes apart. This means that an uncertain, rocky
the rival negotiator. It’s hard to use a silver
conversation can end up working out based off
tongue with your jaw wired shut.
the Taker’s sheer force of personality.
Bust Rule: the price always goes down. If the
LeadershIp Closes (After dice aren’t head’s up, the client only goes down to
meet the Taker. If they wanted more bounty, they
NegotIatIons) should have pushed harder for it.
What tips the scales in haggling? Most of the
time, even experts can’t point to the straw
that breaks a negotiator’s resolve. As with the
beginning of Negotiations (see “Leadership attempt to undercut the final price to steal the
Opens” p. 330), the Leadership skill measures contract. Competition always tries to steal
all the variables in the Taker’s personality that jobs after the price has been set, providing
can affect the price. It takes one final dice one last challenge for the negotiator.
check to agree on a price. Then players deal Resisting the undercut requires someone
with the competition and decide whether it’s in the crew to somehow convince the
time to suit up. competition to back down or the client to
Leadership closes negotiations by pay for quality. If either of those tactics fails,
determining who ultimately compromises the crew has to meet the competition’s price
on the price. The dice representing the two to keep the job. If the check critically fails,
parties can’t lock horns forever: someone is the crew has to go one step lower than the
going to have to come down or go up to agree undercut on the Sway tracker to keep their
on a price. Was the client impressed enough contract. Once an attempt to undercut the
to pay more than planned, or do the Takers PCs has been made, the NPCs won’t make
make a concession for fear of going hungry? another – undercutting is a one-and-done
It’s a test of personality to see who breaks move.
first. Failing the Prep Work (p. 324) checks
The negotiator rolls a Leadership check. required to find a job means the Takers are
On a success, the provider’s die (Black) moves the ones that must undercut their competition
up to meet the client’s die (Red), ensuring a in order to get access to negotiations. This
higher price. On a failure, the client’s die (Red) starts the negotiations at the lowest possible
goes down to meet the provider’s die (Black), price on the Sway Tracker. It’s possible to
and the Takers give up a final concession. In undercut in order “to get a foot in the door”
short, success means the Takers get more only to end up negotiating a higher price,
bounty, failure means they get less. but doing so requires more skill from the
negotiator.
Though undercutting is limited and can’t
UndercuttIng reduce prices infinitely, it’s still a dangerous
A successful Networking check gets the
maneuver available to competitors. The
players first shot at a job, but competition can
343
primary appeal of using scams to eliminate Example NegotIatIon
competition is preventing this stressful and Basic Premise
potentially damaging check. This is also one Wyeth, Ghede, and Fern run the Voodun
of the benefits of chasing job lines early: outfit. We’ll refer to each as the combined
groups that are the preferred providers for a entity that is a PC rather than cluttering the
client don’t have to worry about competitors text with separate player/character names.
undercutting them. Voodun just got off the ground, so they haven’t
had a chance to open any job lines yet. They
BackIng Out only have freelance jobs available.
PCs aren’t obligated to take a job they don’t Voodun is negotiating with another Taker
feel pay enough. When negotiations fail, they that goes by the handle of Splenda. Splenda
can move on to another job the Market has has been hired to contract some protection
created, or one can be randomly generated for a group of wealthy Recession businessmen
(see p. 358). However, everyone should be that want to go on “safari” out in the Loss.
forewarned that all economies move in cycles But while they want some simulated danger
and waiting too long for the perfect job could hunting casualties, they need experienced
mean passing it by. Takers to prevent that danger from becoming
In the Carrion Economy, a number of real.
factors give the markets their seasons. The
weather plays a part. War against the dead Prep Work
is easier in winter, but it costs more in gear Voodun just got off the ground, so they haven’t
and supplies. The summer means a lower had a chance to open any job lines yet. They
overhead, but more danger from casualties only have freelance jobs available. Wyeth goes
and other factions. Clients from the Recession first, spending a charge of his Ubiq Specs
only hire out contracts as they can afford to make a Networking check. He succeeds
to, which keeps most of the apocalyptic and asks “What contracts are available?” He
wasteland marching to the same “1st and learns of a security detail job being offered by
15th” monthly beat as the old world. So a Taker in the area named Splenda.
Takers don’t have to take the first thing that Fern uses Networking as well and also
comes along, but they can’t afford to waste succeeds. She could ask a follow-up question,
time either. There is a finite amount of work but she decides she wants more options. She
in every cycle, and starvation keeps a much asks for another contract. Fern hears rumors
more demanding schedule. that a group of rebels are willing to pay big for
The opportunity lost by turning down a water purification tablets.
job is represented by the starting positions After some discussion, it’s decided that it’s
on the Sway tracker. If a group turns down better to sign up for the security job; the group
a job because they’re dissatisfied with how is pretty well-armed, but they don’t have any
negotiations worked out, the competition vehicles to carry salvaged goods and would be
gets that job. The next job they pursue starts leaving bounty behind for every box of tablets
them in the “As a Favor” section of the tracker. left behind. If negotiations don’t go well with
Furthermore, while players get another Scam Splenda, Voodun can still try to negotiation
in a Boom game, a Bust game leaves the for the rebel’s job at a penalty.
group with whatever is left over after the first Ghede decides to use Intimidation on local
negotiation. In either case, resources and Will snitch called Crab. The check fails, but Ghede
spent on failed haggling don’t come back. decides he really wants more information and
taps Crab as a Reference: if he can’t scare him
into talking, he can bribe him. He asks, “What
will the security job likely require?”
344
The Market thinks about Ghee’s request.
The answer would give away one of the
client’s spots, specifically the Tough Spot:
Absolute Discretion Required. Breaking
quarantine is widely illegal, and powerful
men won’t risk their positions for a little fun
without guarantees.
Since learning spots is reserved for Scams,
the Market leaves that information out, but
he does reveal where the group plans to hunt.
Turns out Crab has heard about the proposed
casualty hunt: the obvious choice is Ivory
Plains, a gated community with a sealed off
and finite population of undead. The group
now knows the job is going to be five Legs
away. Such a journey is risky, but it can make
for a hell of a payday if the price point is right.

Leadership Opens
Wyeth is elected as the negotiator for Voodun.
The Market gets out the Sway Tracker.
She places a Black on “Buyer’s Market” to
represent Wyeth’s lowly class. The Red goes
on “Expenses,” representing the client’s
comparably limitless resources
After roleplaying introductions with
Splenda, the Market asks Wyeth for a Negotiation: Round 1
Leadership check. The results are B6+1/R7, a The Market, assuming the role of Splenda,
failure even with Wyeth’s skill in Leadership. opens with a simple Persuasion move:
Normally, this would mean that the Market “We are looking for guides to accompany
would roll in secret for the number of rounds an already well-stocked and heavily-armed
and the group wouldn’t know how many were expedition. Really, your people would only be
available. Wyeth hates that idea, but he can’t tagging along to provide some peace of mind.
use References in a negotiation. After some This contract is practically charity, so I won’t
consideration, he spends a Will to swap the be tolerating the usual cons. I suggest you
dice. Hopefully he won’t need that point later... take what is offered and be grateful.”
Now that the “natural” results are B7+1/ Clients are always competent and the dice
R6, the group knows the negotiation is going aren’t heads up yet, so the Red die will move
to last 4 rounds (B8 divided by 2). Since down the tracker at the end of the round.
Wyeth won the Leadership check, the Market Since he’s got four rounds to work with,
asks if he wants to pitch first or respond to Wyeth figures that it’s time for the long con.
the client’s demands. The order can have an He is going to burn his turn for a Sensitivity
effect on the tracker, depending on whether check. This could be roleplayed by simply
the strategy is a hard initial push or a late- describing the Taker’s penetrating stare, but
game burst. Wyeth, as a role-player, decides Wyeth figures he’ll try and probe behind what
he is more comfortable going second. It gives Splenda’s masters told him to say. He asks,
him more information to make decisions. “Do you really think there is such a thing as
charity? Out here?”
345
Wyeth makes a Sensitivity check and gets failed attempt to read him. Splenda plays the
B5/R5. Critical failure! Splenda’s demeanor -Rep spot: Sneaky Bastards, leftover from
remains icy and totally unimpressed. It’s so Voodun’s brutal betrayal of their competition
bad that the Market calls for a Self-Control last session: “I’m glad you asked that question.
check against Stress. Luckily, Wyeth makes it It reminds me: my bosses won’t like working
with B4+1/R2; he’s not quite ready to despair with a bunch of sociopathic thugs. If you want
his chances yet. this job, I have to neglect to mention some of
your previous indiscretions. And if I’m going
to do you that favor, you’re going to have to
work for bottom dollar so I get my bonus.”
This is a maneuver that Wyeth can’t defend
against; the crew did backstab people to get
previous jobs and it is on record. No amount
of Deception can change that. The client’s
die will move 2 Sway on the tracker, but at
least the crew doesn’t have to worry about the
past coming back to bite them anymore. The
Market erases -Rep Spot: Sneaky Bastards
Ghede’s Scam from the crew sheet.
Things are not going well in there for Wyeth, Well, crap. Wyeth has a spot to play,
but Ghede would have planned for such an but he doesn’t want to waste it until the
eventuality. The Voodun representative is dice are heads up. Since the dice resolve
going to need leverage, so his scam seeks simultaneously, it would be a waste to use
to gather intel. After some out-of-character it now. He figures he’s better off with a
discussion, Ghede figures corporate Persuasion check: “The same problem your
executives would leave some sort of electronic boss has with my people is the same reason
paper trail. Ghede doesn’t have any skills you need us. There’s no place for scruples
capable of sniffing out such clues, and the once you hop the fence. You want ethics? Find
player fails to default off of INT. However, that a philosopher. You want to stay alive? Hire
doesn’t preclude calling in a favor. Voodun.” Wyeth rolls and gets B4+3/R6. His
Ghede contacts QA, a hacker he knows +3 Persuasion makes that a success. The
at a different enclave and roleplays the Black moves up.
request with the Market. QA goes on Ghede’s
character sheet as being owed a bounty
(Needy), and the NPC reports that he’s sniffed
Splenda’s wireless signal and found a number
of communications with Phoenix Armaments,
a major weapons manufacturer in the
Recession. Breaking quarantine is wildly
illegal and powerful men won’t risk their
positions for a little fun without guarantees.
The group therefore knows the Tough Spot
“Absolute Discretion Required” and can play
that spot against the client. Since they didn’t bother to research the
current equilibrium for security jobs during
Negotiation: Round 2 prep, the Market only now rolls on the supply/
The Market figures that Splenda would want demand chart. He gets a B4/R10. That means
to push hard, sensing weakness in the Taker’s the job is worth 14 bounty and the economy
346
is flooded: there are too many other security Nobody can turn down free military
contractors competing, keeping prices down. hardware in an apocalyptic wasteland. The
Gift spot is worth an easy 2 Sway. The only
Fern’s Scam way to resist the push is to come back with
Fern hasn’t contributed a scam yet. She just as much leverage.
wants to scare off some of the other Taker
crews, decreasing supply to increase demand.
Wyeth begs her not to; he needs more spots
to play if this is going to work out. This kind
of table talk between rounds is allowed and
encouraged. It reminds everyone at the table
that the crew is made up of experts that would
have predicted as many possibilities as they
could before meeting the client.
Fern considers how she might get the
inside scoop on the client. She figures that
Voodun would’ve guessed a big player like Wyeth needs to push hard, so he plays the
Splenda would be across the table one day. Of tough spot he learned with Ghede’s scam:
course she’s already figured out an angle on Absolute Discretion Required. Even if he fails
him! the check, Wyeth will still put up 1 Sway of
Fern’s player asks the Market if she could resistance, and they might negate Splenda’s
have used Criminality to disguise herself as maneuver entirely. Wyeth wants to use his
an average enclavist, then plied the freelancer Persuasion skill because it’s his best; he’s got
with drinks until he let his guard down. The to work in the spot to get the bonus without
Market thinks that sounds plausible. Splenda being so overtly threatening as to call for a
works with so many Takers it’s hard to keep different skill. After some thought, Wyeth says,
them straight, especially when he’s being “That’s very gracious of you, though those
bought drinks. Fern makes the Criminality folks at Phoenix Armaments probably have
check and gets B5+3/R9. That’s a failure. guns to spare. If we don’t get this contract,
But wait! This is a scam. Fern can tap a I’ll have to tell all my fellow ‘sociopathic
Reference. She calls up Shifty Eddy, the most thugs’ exactly who they’re helping to break
renowned pickpocket in the Loss. She pays quarantine.”
a favor to have him lift Splenda’s backpack Wyeth rolls B8/R8. Critical success! He
while the guy is busy rebuking the advances gets +1 for the success, +1 for the spot,
of some random barfly. Eddy finds a dozen and another +1 for the critical. That’s 3
faded photographs in the man’s wallet before Sway versus the client’s 2 Sway. Splenda’s
returning it. Turns out Splenda has the Weak maneuver has backfired and pushed him back
Spot: Family Man. one.

Negotiation: Round 3
Splenda smells blood. He can get these
amateurs working for a song. The Market
plays a Gift spot: “Look, I know there’s a
potential for danger out there. But these
guys are willing to share. If you take the job,
we’ll throw in a fully upgraded assault rifle:
silencer, hollowpoint ammo, the works.”

347
Out of Scams was saving his last point of Will! He flips it to
Both of the characters outside of negotiation B10+1/R5. The Black moves up to meet the
have performed their scams. They’re all out Red at “100% Mark Up”
of resources and have to hope Wyeth can
get a big push using the remaining spot they
learned.

Negotiation: Round 4
Splenda is running out of options. He’s all out
of easy leverage to play, and he hasn’t taken
the time to get a read on Wyeth’s personality.
The Market opts for Intimidation: “Breaking
the confidentiality of this conversation will
ensure you never work again. I will blacklist
Voodun with every group I represent.” It’s a Voodun earns the equilibrium price (14
transparent strategy, but it’s still good for 1 bounty), plus their combined break points for
Sway. Labor (6+3+4= 13 bounty), plus one bounty
Wyeth started slow, but it’s time to per Taker per leg (3 Takers X 5 legs = 15
finish strong. He sticks with his best skill, bounty), plus another 14 bounty from 100%
Persuasion, and plays the Weak Spot: Family Mark Up (equilibrium x 2). When it’s all added
Man: “Lose the holier-than-thou attitude, together, the contract is worth 56 bounty
Splenda. I know you’d do anything to provide split three ways – not to mention a free, fully
for your family, and you can’t fault us for doing upgraded assault rifle.
the same. Giving us a fair price won’t steal
food from the mouths of your kids. We’re right Undercutting
for this, and you’re too good a person to send Right as Voodun is about to leave, Splenda
those citizen assholes out to die with some messages them on Ubiq. Dr. Epicurus and his
punk crew.” band of merry amateurs have offered to do the
Wyeth gets a B8+3/R9. The success and job for only “Hazard Pay,” a full 21 bounty less
the spot add up for 2 Sway. Since the dice are than the agreed upon price. Splenda demands
heads up, it’s a 1 Sway push after Splenda’s Voodun meet their price or he’s going with the
resistance is factored in. other crew.
Ghede is now regretting his decision to be
nice; not having to deal with this shit is the
main benefit of eliminating one’s rivals. Fern
says she’s got this and gets on the Ubiq specs
to say, “Well, we’re sorry it didn’t work out.
You’re sure your clients are cool participating
in all that weird sex stuff though?”
“What?” Splenda asks.
“Epicurus practices a denomination of
Detoxinism that practices ‘community love.’
You didn’t hear about that? He never sent you
Leadership Closes an invite to one of the orgies?” This, of course,
Wyeth has to make his Leadership check to is complete bullshit. Fern knows nothing
see who compromises. It’s not his best skill of the rival crew or their religion, but she
(+1), and he ends up with B5+1/R10. He was wants to get paid. The Market says this is a
afraid that might happen, which is why he Deception check: Fern rolls B8+2/R3.
348
Splenda sighs, “Nevermind. Forget what I Some example archetypes for fixers:
said. Good luck out there.” He hangs up. • Raider’s Advocate LLC: a boutique PR
The crew has secured a reasonable price, firm comprised of out-of-work lawyers
stymied their competition, and avoided struggling to survive in a Recession ghetto.
murdering anyone in the process. Everything’s The team hires out their nearly obsolete
looking up for Voodun! Now all they have to expertise over Ubiq to supplement their
do is stay alive.... meager new incomes as subsistence
farmers.
Alternate Rule: FIxers • Mullet: a legendary Taker from the early
Perhaps no one wants to take point in days of LifeLines. She retired to Leper
negotiations. Or maybe your group is after a disastrous contract wiped out her
comprised of enthusiastic roleplayers who whole crew and left her Latent. She gets
all want a turn with the talking stick. Either by selling her shrewd bargaining skills, but
way, the Fixer rules allow groups to succeed the horrors she’s witnessed have left her
in negotiations without having to commit a entirely unfit for field work.
character’s skills to one focus. But as is the • Mr. Johnson: Cold, dispassionate, callous
case with subcontractors, outsourcing the – Johnson is the only man with the gall
work raises overhead. What follows are the to attend meetings in the apocalypse
rules for using a fixers in campaign play. in khakis and a pink polo. He’s been
around for years, lending his inexplicable
professionalism to the highest bidder,
HIve MInd
negotiating some of the greatest Taker
A fixer’s purpose is to enable any player at
paydays in history from behind his
the table to take a turn as the negotiator,
mirrored aviator sunglasses. No one
without reprioritizing all their skills. Naturally,
knows how he’s survived this long, not to
making sure the fixer has a backstory that can
mention how he’s stayed so clean doing it.
support a variety of different actors is going
to ease this mechanic’s implementation in the
narrative. Shared Burdens
The fixer could actually be a team of fixers Whether a fixer loves, loathes, or remains
working for a single PR firm, subcontracted indifferent to the crew that employs them is
by the crew to secure the best prices. He up to the group to decide. But regardless of
could have a lot of personal issues taking personal opinion, fixers never work for free.
place in the enclave or back in the Recession, Groups that want to outsource their contracts
explaining he wild shifts in demeanor from need to pay for the privilege.
week-to-week. The group could merely Fixers charge a retainer per session,
agree on a few spots that describe the fixer’s whether they are used that session or not.
personality, or develop a list of talking points The cost is equal to the number of players in
to keep the personality grounded. bounty. If that amount isn’t paid per session,
Regardless, the only wrong choice would be the fixer finds other work and the Takers have
a fixer that can only be successfully roleplayed to figure things our on their own.
by one person. If the negotiator has a thick
Irish brogue, that’s all well and fine for the Investment In Human Resources
one player that can manage the accent, but Fixers wouldn’t be working if they weren’t
what about everyone else? The goal of the competent. A fixer starts with a three in
mechanic is to democratize the role of head CHA and +1 in every CHA skill. Beyond
negotiator. Don’t write fellow players out of that, fixers have no other stats except Will
the part. (which also starts at 1). They exist solely as
social surrogates for the player inhabiting the
349
role for that session, so CHA, Will, and the Groups are still only allowed a number
associated skills are all that’s necessary. Scams equal to the number of PCs minus
Improving the fixer’s negotiation prowess one, as the number of rounds allow. The PC of
requires bounty, just as if they were a the player adopting the role of the fixer has to
regular PC. The only difference between sit out. Shot-calling the negotiation is enough
normal character advancement and fixer spotlight time already.
advancement is that the bounty has to be Players that don’t want to play a CHA-
paid by everyone profiting off the professional heavy character but still want to contribute
negotiator’s skills. to negotiations should familiarize themselves
Upping a fixer’s skills still takes a number with Scams.
of bounty equal to the desired bonus, but this
amount is multiplied by the number of PCs
in the crew. So, raising Deception from +2
to +3 doesn’t cost 3 bounty; for a group of
five players, it would cost 15 bounty. Every
player needs to pay the same amount to
increase a fixer’s skills set. The burden of the
subcontract is carried by all.
Skills are still limited by Potentials, but
raising a fixer’s CHA costs 10 bounty per
point, to be paid by every member of the
crew. So, to return to the previous example,
raising Deception up to +4 would be
impossible without first raising Potential. Our
hypothetical group of five players would have
to share the burden of 50 bounty first, then
pay the 15 required to up the Deception skill.

I have to pay HOW much?


For those that judge the costs of retaining and
developing a fixer too high, consider the ways in which
having a dedicated negotiator frees characters up to
invest in other skills. CHA skills remain as useful as ever
during the job proper, and avoiding the need to specialize
lets at least one more player dedicate more resources
to combat and survival skills. Cutting the cost of fixers
would make any other option too foolish to consider and
that contradicts the entire point of fixers: to provide
more options.

LImIted Scams
Scams are still limited whether using a fixer
or not. After all, someone is still going to have
to play that fixer during the negotiations.
350
RUNNING THE MARKET

351
Shades of Red narrative, such as the nature of a campaign
setting and the cast of NPCs, are determined
“Playing the Market” (p. 171) teaches as much by the players as the Market. PCs
the game’s rules, discusses this book’s choose what Contracts they want to pursue
intentions, and defines economic horror. It rather than being forced into the adventure
is recommended that anyone looking to run the GM happened to write that week.
their first game of Red Markets read that Vignettes inside the enclave are closer to
section first. improvisational acting than the role-playing
The task of the Market is very different required of many traditional RPGs. Spots
than that of the players. Huge sections of and Will serve as disassociated mechanics
the setting are created, interpreted, and that give PCs power to control their own fate
implemented by the person running the through force of personality. Finally, much
game. Essentially, once a session of Red of the procedural information other games
Markets begins, the game leaves the book and obsess about, such as how much damage
becomes a collaboration between everyone different weapons inflict or how much a
at the table. The Market’s responsibility is to character can carry, are glossed over for the
facilitate that collaboration. sake of convenience.
“Running the Market” contains tools for Yet Red Markets also has some distinctly
navigating the Loss with your game group: old-school tendencies. The Market has a ton
customization options for the game, the of control over where jobs take place and
structural breakdown of a typical session, what is to be found there. NPC clients are
rules for creating new settings, and tables for designed and played by the Market, their
randomly generated setting content. personalities shaping the narrative of whole
sessions. The goal of many Contracts boils
Market vs. GM down to the classic “kill monsters and take
Many readers have likely served as game their stuff” story that founded tabletop RPGs.
masters (GMs) in other tabletop games. This Most importantly, Markets are responsible for
section speaks more to some preconceptions creating job lines: multi-faceted jobs that take
those readers might have than it does those place over many sessions, crafting campaigns
brand-new to role-playing. If this is your first larger in scope than the episodic limitations of
RPG, you can skip ahead to Boom vs. Bust one-off jobs.
(see p. 353). But the path to the job site, the structure
Expect experienced players to dismiss of the Contract, and the price of the Takers’
the name “Market” as another sad attempt services can all be randomly generated.
to appropriate an old concept with an These predesigned encounters and tables are
unnecessary new title. It’s up to the individual meant to add another element of chance to
reader to decide whether this “GM-by-any- the game beyond the success and failure of
name” criticism is apt, but some might player actions. Certain jobs can be cakewalks,
find running Red Markets so different as providing massive payouts for little risk.
to warrant the new name. The degree of Conversely, fate can be cruel and present
separation between Markets and GMs horrific obstacles every step of the way, eating
depends less on this book than a person’s into profits and destroying lives. The Loss
previous experience. Certain RPGs share is capricious and unpredictable even to the
a play style very similar to Red Markets, Market. Like old-school RPGs and rogue-
whereas others couldn’t be more different. like videogames, random encounters make
Running the Market is a bastardized fusion every adventure dangerous; the players can’t
of more recent “story game” aesthetics and necessarily rely on their GM’s kindness to
old-school mechanics. Big sections of the get them out of dangerous situations, and
352
unpredictable dangers test players’ skill. The movies than cable dramas or horror films.
power of the dice has the added bonus of Consequences are for poor people, so we
relieving the Market of a lot of responsibility won’t have to worry about them for long. Get
between sessions. Most jobs can be written in. Get out. Get paid. Fuck the rest. That’s a
up in about 1,000 words, fewer still if playing Boom game.
in an established campaign setting. The dice When we use the term “Boom,” we mean
and this book take care of the rest. for the PCs and not the setting. Here’s why:
In general, traditional GMs wield an In economics, the broken window fallacy
enormous amount of power over the narrative refers to the idea that, on the surface,
while in many story games, power is shared destruction seems like an excellent way to
equally amongst the whole group. Red stimulate growth. Break a window, exchange
Markets tries to walk the middle path — capital with the glassmaker and carpenter,
the Market as a guiding hand: interpreting who respectively exchange goods and services
randomly generated content, implementing resetting the window. The new window
player contributions, and steering both advertises each worker’s quality to the rest of
sources towards a satisfying narrative. the community, thus increasing the demand
for that specific glassmaker and carpenter.
The businesses and their employees suddenly
have more disposable income, which in turn
gets spent in the community and starts a
virtuous cycle of increasing returns.
The broken window theory fallacy fails to
account for opportunity cost and globalization.
The time spent repairing windows is not
spent making new glass for new buildings.
Value that could have been added has been
merely replaced, causing financial stagnation.
Furthermore, nothing about the global
economy demands the glassmaker and
carpenter’s surplus stay in the community.
The excess can be spent in other markets,
thus costing the community additional wealth
on top of the damages. In the broken window
Boom vs. Bust situation, the contractors probably aren’t
Depending on the Market’s impression of the
performing as well as they could be and the
Loss’s economy, games usually fall into one of
economy as a whole definitely suffers.
two broad categories: Boom and Bust. Groups
The Crash set up the biggest broken
can go hard to one side of the spectrum or
window economy in history. While this means
the other, or negotiate a centrist approach
that the world at large is in trouble, one thing
by picking and choosing from the alternative
remains in the PCs favor: perhaps their best
rules sets. Regardless, it’s useful for Markets
skills weren’t in demand before the casualties
to think about how they want to characterize
came. Shooting people in the head, thievery,
the setting before running the first job.
smuggling — all these vital economic skill
sets suffered from a lot of risk before society
Boom collapsed. Now, the risk of criminal activity is
A Boom game is high-octane, action-heavy, purely physical and free from concerns like
and fast-paced. High-tech gear and rich clients prison.
make for sleek, flashy jobs more akin to action

353
In a Boom game, Takers are the outliers, checks because they don’t know the rules
profiteers capable of turning the tragedy of of the game. They fall for simple Scams.
the Carrion Economy into opportunity. Every They rarely offer job lines or get to know
disaster leaves a select few better off and the PCs’ spots well enough to call them on
playing Boom means the Market wants it to their bullshit.
be the PCs. The Loss won’t be around forever: 5. Focus on combat and horror. Nobody
the surviving nations of the Recession could would be making this much money if
fall or, worse yet, exterminate the undead and it weren’t insane to hop over the fence.
re-establish rule of law. Like the California Randomized legs in a journey should be
gold rush and sub-prime mortgages, there’s a replaced with more grueling and draining
short window in which fortunes can be made. encounters. Complications at job sites
Boom groups exploit the terrors of the Loss should be huge, challenging, and mind-
as much as possible, looking to win big and shatteringly terrifying. High rewards only
cash out. come with high risk, and PCs speculate
What does this mean for a game? Playing with their lives.
Boom means giving the characters big 6. Accentuate the negative perception of
rewards and even bigger risks. The potential Takers. The term intentionally suggests
for profit wouldn’t be so high if the danger the occupation is linked with theft and
wasn’t real. The questions PCs face in a exploitation. Groups playing Boom must
Boom aren’t “will I have enough?” so much as frequently compromise their Humanity for
“will I be alive to enjoy it?” bigger profits and a faster escape. This can
Boom groups are rarely at risk of starving lead to resentment of Dependents even
or losing a loved one to the grind of poverty. when relationships are healthy.
Far more concerning is what kind of 7. Present plentiful opportunities. Everybody
expensive gear they’ll need to get through wants to get rich quick, but only people
the insanity of the next job. Retirement plans like the PCs know how. There’s no
become ever more important because it’s shortage of paying jobs at any given point,
only a matter of time before some disaster and the Takers’ skills are in great demand.
strikes. Every Contract is all about getting If they design Scores, it’s only because
more bounty, more quickly, and damning the the players want to contribute more to the
consequences. Gear eats up bounty fast, and setting.
profit-obsessed decision-making deprives 8. Relish escapism. The characters are cool,
characters of Humanity quickly. crafty, and skilled enough to escape the
Market’s that want to run a Boom game Loss and they’re going to look damn good
should do the following: while doing it. PCs are hood-rich in the
enclave, and they’re going to have full-
1. Use some or all of the Boom rules. Check blown, “fuck-you” money once they retire.
the index for a full list.
2. Expect a shorter campaign. Due to the Bust
danger and the big payments, characters A Bust game is all about the grind. It’s a
die and retire often. poverty simulator with zombies thrown in.
3. Hand out frequent +Rep spots. Remember Staying solvent means lowering overhead and
that the PCs are elite and singularly securing meager profits through the use of
capable. minimal resources. Hacking down one debt
4. Create noob clients. Big paydays mean the sees two more spring up in its place. There’s
people offering the Contracts have deep still action and scares, but the consequences
pockets and shallow sense. They waste the of both are never far behind. The unyielding
final round in a negotiation on Sensitivity demands of the Loss chips away at people,
354
transforming PCs and their Dependents require complex Scams to fool. They offer
slowly and creating tragic character arcs. At job lines and repeat business because it
best, survival is a balancing act, but it more allows them to remember a Taker’s spots
often means triage and sacrifice. and exploit them for bigger discounts.
A Bust game acknowledges the statistical 6. Focus on randomness and stress.
truth of the broken window fallacy described Sometimes the Loss rewards a Taker
previously: when disaster strikes, it’s beyond all expectation; other times it
disastrous for most people. Nobody is going to stacks the odds against them like an
come out ahead from the Crash. The greatest angry god. The dice always decide. The
possible hope is escape, and players in a Bust anxiety such uncertainty creates in players
game need as much luck as skill to stay alive. manifests ten-fold in their characters.
A Taker’s heroism comes from their stubborn The alternating dreams and nightmares
insistence on chasing the dream, doggedly of what lies over the fence eats away
pursuing a slim hope of a better life that may at a Taker and affects even the quietest
be no more than a delusion. Players in a Bust moments with family.
game want any Cinderella stories to be really 7. Accentuate the positive perception of
earned, and they’re just as happy when a Takers. Part of the term comes from
character meets predictably tragic ends. “undertakers,” an occupation dedicated
Markets that want to run a Bust game to providing solace in the face of death.
should do the following: The difference between the PCs and the
rest of the enclave isn’t need; they have the
1. Use some or all of the Bust rules. Check courage to face the creatures that threaten
the index for a full list. to destroy everything and get the job done.
2. Use the MBA rules. They provide more 8. Present scarcity at every opportunity.
opportunity for profit, yes, but that comes There should never be enough to go
along with increased risk and greater around, either in bounty or in clients
anxiety over picking the best investments offering to pay it. Scores become
for time and bounty. more than a chance for the players to
3. Expect a longer campaign. Not every exercise their creativity the setting: they
job results in profit. Characters can die are essential to survival. Teams must
off suddenly, but they can just as easily constantly hustle to survive, and player
bleed out over several sessions, slowly creativity translates directly into character
losing health, Humanity, and any hope of rewards essential for supplementing the
financial salvation. Similarly, while big meager opportunities on the ground.
windfalls are possible, progress towards 9. Relish challenge. Anybody that escapes
retirement tends to be hard-fought and the overwhelming odds offered by such a
incremental. capricious and uncaring world is nothing
4. Being cursed by -Rep spots is a constant short of a hero. The success of the few
danger. People in the Loss like to gossip who survive is made that much more
and hate parting with their bounty. Any enticing by the many that fell along the
indication that the crew might fail to way to death, infection, madness, and
deliver is taken seriously and always despair. A character’s suffering sweetens
exploited to drive prices down. a possible victory and heightens the
5. Create experienced clients. The probable tragedy. Bust-style groups care
unforgiving nature of the carrion economy most about giving their characters big,
means only the most cunning and ruthless satisfying character arcs rather than happy
rise to the level of job creator. Clients endings, and they’re willing to climb a
know how to work a negotiation. They steeper difficulty curve to get it.
355
SIgns of a Healthy Market a choice of what adventure to take at the
There’s no wrong way to run the game so long beginning of every session, and preparing
as the group creates some kind of pleasurable for the next week can be as easy as writing a
experience. But the game was designed single Contract to replace the completed one.
with a certain experience in mind for both Certain sections of Contracts can be
the players and their Market. Here are few entirely randomized every session. The
indicators for the Market to check that the equilibrium price point is as easy as rolling
rules are working as intended. two dice and consulting a table. Generating
casualties to fight doesn’t even require a table.
Finally, the Loss Encounters section (see p.
Fast PreparatIon
446) can generate specific procedural scenes
Red Markets seeks to streamline a lot of
for PCs to move through as they head to a
the front-end work required to design an
job site, or it can craft general prompts for
RPG scenario and automate the rest of it.
Markets to improvise on and dramatic cues to
Each Contract creates a story using seven
encourage role-playing.
modular components that, written together,
Extended play takes even more work off the
don’t need more than 1000 words. These
Market’s responsibilities. Building an enclave
elements remain in control of the Market,
is a collaborative effort, as are vignettes
but there are also tools in this chapter for
with Dependents at the beginning of every
randomly generating Contracts, either for
campaign session. Once an enclave is statted
improvisational play or as writing prompts.
out, another component of the standard
This allows Markets to write multiple
Contract template is taken care of for the
scenarios in the same amount of time it
remainder of the campaign. Finally, elements
takes to prepare a single game session for
like Scores, retirement plans, and Mr. JOLS
many other RPG systems. Players are given
stay collaborative.
356
In short, healthy Markets choose to put a Will are both vital to a character’s survival.
lot of preparation work into building a session Planning out dramatic scenes beforehand
of Red Markets only because that’s their is further incentivized by the Interlude
preferred style of play. The game’s engine mechanic (see p. 446) which exchanges the
is working well when players get equally unpredictable dangers of a Loss encounter
satisfying experiences through collaboration for the unpredictable emotional toll of human
with the book and each other. interaction. Fleshing out a Taker dramatically
can mechanically assist the physical survival
contInuous Engagement of the whole group.
Red Markets is meant for the table, but it also Finally, player-designed Scores (see p. 394)
seeks to utilize the RPG’s potential for closet require the group to exert a lot of creative
drama. Many people read RPG texts for pure effort building up the setting. Because of this,
enjoyment due to a lack of a gaming group Scores can be some of the most lucrative
or time to play. Even outside a game, there jobs possible, free as they are from the
is much pleasure to be had merely thinking compromises of negotiation. Thinking about
about playing the game. Planning what the enclave, the surrounding area, and the
gear to buy or developing subplots for one’s Loss as a whole inbetween game sessions
character has whiled away many a boring creates financial rewards for the characters,
hour. in addition to the satisfaction any player feels
The gear list is posted for free online, when contributing to the narrative.
available for players to browse even if Red Markets wants to reward players that
they don’t have a copy of the main text. think about their characters in their offhours.
Furthermore, the No Budget; No Buy variant It wants to reward them explicitly, using as
(see p. 228) rewards players that tinker with many incentives as possible. If people arrive
their character sheet before the next session to game night prepared, suggesting lots of
of the campaign starts. If you didn’t budget Scores and scenes, the game is working as
for it, you can’t buy it...at least not without intended.
causing a lot of anxiety. These systems
encourage players to do their homework, Fast Play
minimal though it may be. Though about By minimizing preparation for the GM and
materialism, Red Markets wants to sacrifice rewarding player engagement, the final result
the minimum amount of playtime possible to should be a game that steadily progresses
imagined materials, so players are rewarded forward. The one-and-done rule, Scam
for coming to each session with a plan about system, and player-facing checks in combat
how to best equip their characters. reduce chances for player dithering and
More important than the logistics of the mathematical distractions. Dramatically,
crew are the personalities that make it up. scenes that lose focus can be steered towards
Every session of campaign play begins with clear mechanical goals such as regaining
a series of vignettes dealing with the Taker’s Humanity or fulfilling an Interlude prompt.
life in the enclave. Players do best imagining Whether the unit is Legs, charges, Shamble,
guiding questions for the vignettes, new or Haul, the game’s measurements are
wrinkles to add to Dependents they may be defined by their narrative economy rather
playing, and scene ideas for their characters. than their physical quantities, and each term’s
Without these vignettes, characters take effect on the characters is clear.
expensive hits to Humanity. An optimal game should start quickly,
Equally powerful is the exploitation of provide frequent creative opportunities for
spots. Knowing ways to play an NPC client the players, and progress quickly towards the
or complicate the life of a PC for some extra Contract’s goal.
357
Job Creator are involved, Takers are compensated for
retrieval rather than the items themselves. In
The stories of lives are shaped by the material game terms, Contracts are plot hooks devised
circumstances that surround them. The by the Market and presented for players to
Market generates those circumstances. choose from.
The demands of the Carrion Economy Equilibrium: Roll Black and Red.
remain constant, so the components of each Separately, the numbers describe the price
adventure written for Red Markets have of a good or service in the Red Markets world
been standardized. This section defines the on a Supply/Demand chart. Add the numbers
elements of a game session and provides together. That’s the starting price when
tools for generating their content. negotiating a Contract for services, or the
For the sake of clarity, let’s nail down a few price per unit when planning a Score.
terms essential for any Market’s vocabulary. Job: the general term for a play session.
Regardless of goods or services, the players
Client: any NPC character offering to pay a get together on game night to put their
crew of Takers to perform a task. Clients are characters through a job.
unique as NPCs because they are statted out Job Line: a string of jobs offered by a single
with spots. client. Together, they develop an episodic story
Contract: a game session in which the that forms a major plot thread in extended
characters have agreed to perform a task for play and affects the setting. See “Long-term
a client in exchange for a negotiated price. Investments” (p. 406) for an explanation of job
In economic terms, Contracts fall into the lines.
services category. Even where goods or assets
358
Market Forces: any NPC violently a play session. This standardization eases
opposing the PCs whose actions are dictated preparation, streamlines pre-generated
by the Market. scenarios, and establishes a procedure
Score: a game session largely planned by for when groups decide to design jobs
the players in which the Takers fight to secure collaboratively.
some asset or goods to trade with a buyer. In But don’t mistake workplace essentials
economic terms, Scores focus on goods. The for a full-blown prescription. Markets are
price of the Score is determined by supply/ encouraged to fill in each section as creatively
demand equilibrium, liquidity, and the PCs as they wish. If you have to treat it like dogma,
ability to manipulate the economy. In game think of the essentials like jazz changes;
terms, Scores are planned collaboratively and the standard chords change in a set order
skip the negotiation requirement in favor of and time, but there’s still a lot of room for
offloading goods to a wholesaler. improvisation.
What’s presented here should be
considered the most useful tools for making a
The Golden Rule compelling one-shot job, components that fit
Risk = Reward.
well into any session of Red Markets. Markets
A more expensive job should have more
with a grasp of the essentials can move on to
cagey Clients, more bloodthirsty competition,
“Contracts” (see p. 379) for some inspiration.
more travel time, more casualties, and more
For information on player-designed jobs,
unpredictable complications. Takers that
check out “Scores” (see p. 394). For campaign
return from the Loss uninjured should be
play, check out “Long-term Investments” (see
hurting in their wallets and toxic to their
p. 406). Finally, experienced Markets looking
Dependents. Those that come back broken,
to add additional complexity to their games
bleeding, and sobbing should be rich. There
should check out the “MBA Rules” (see p.
can be exceptions: crews can get lucky or get
424).
screwed. But, generally, big money should
mean big problems.
When in doubt, assess what the Takers are EssentIals At-a-Glance
doing. If it provides a reward, ensure they are Think of the essentials as a list of questions.
risking something to earn it. If the characters You write enough answers to come up with a
are already risking something, how can the job’s premise and then the whole group plays
Market quantify a reward for their actions, through to discover the rest.
either financially or emotionally? If neither
is true, offer something the Takers want, but 1. Goods and/or Services
lock it behind a risky situation. How are the Takers going to be paid? If
No matter what part of a job you’re in, keep they are securing goods to sell — either to
the risk = reward rule in mind and the game a wholesaler or through their own business
stays on track. — that’s a Score (see p. 394). Scores are
collaboratively designed scenarios made by
the group and the Market. The group is paid
Workplace EssentIals in the equilibrium price per unit. If the Takers
In a game of economic horror, the workplace are performing a service for a client, that’s
essentials cover the moments players need a Contract (see p. 379). Even if goods are
if their characters are going to be challenged involved (such as retrieving something for
and defined by the setting. Since the the client), anything involving services counts
essentials are so important to the gameplay as a Contract. Takers bid for Contracts and
experience, they are defined here in the get paid according to the best price they can
order in which they typically occur during negotiate with the client.
359
1A. Equilibrium 7. Complications
Roll 2d10 and add the numbers together for Something goes wrong. In the Loss,
equilibrium prices. The result is the starting something always goes wrong. If disaster
price in negotiations for Contracts and the weren’t inevitable, everybody would be a
bounty-per-unit price for Scores. The Market Taker. So what unpredictable obstacle arises,
consults the Supply/Demand chart to explain how can the crew overcome it, and how does
the economic situation that resulted in the that make them cooler, tougher, or smarter
equilibrium. than the average survivor?

2. Economy Goods/ServIces
Describe the enclave, settlement, or A Market’s first task when writing up a
community in the Recession where the job job is to define what earns the Takers’
is offered. How is the population governed? compensation. Are they selling a good, or
How do their laws and customs affect trade? performing a service?
What other operations in the area compete or
cooperate with them? Contracts: Adventure Is a ServIce
If the Market presents a plot hook and the
3. Client PCs accept, it falls into the services category.
Clients are NPCs that offer Contracts (see All services in Red Markets are classified
“Negotiations” p. 359). What do they need as Contracts, even when they intersect with
done, and why can’t they do it themselves? goods. As a general rule, if the Market had
Clients are statted out with weak, soft, and a big role in shaping a job, it automatically
tough spots to be exploited in negotiation. becomes a Contract. Only player-designed
They might also carry a gift spot to sweeten jobs focus on goods, and those are called
deals. Scores.
The reason the Market deals exclusively
4. Competition in service jobs is because, by the very nature
Who else is in town looking for work? What’s of presenting a plot hook in character, they
the crew’s name and specialty? Are they local are joining the traditionally service-based
or passing through? Friendly, professional, economy of most RPG plot hooks. Quest, task,
or hostile? The bigger the job, the fiercer the and hero’s journey archetypes fit the model
competition. The only exception is job lines, inherently: go DO this thing for me. Think
which are initially offered as no-competition about it. It’s rare for a group of Dungeons
bids. and Dragons adventurers to dive into a crypt
just to see what they can loot. More often
5. Travel Time than not, they are sent at the behest of guild
How many legs of travel does it take to reach masters, princesses, or mysterious old men
the job site? The number of legs determines lurking in taverns. These sword-and-sorcery
the number of encounters the Market designs types perform a service for the community by
or rolls on an encounters table. clearing out the local monster infestations,
and they are compensated with salvage rights
6. The Site to whatever they find along the way. The
Where does the job take place? Why hasn’t the service is the point; the goods are a perk.
place been looted yet? What task needs to be That’s a Contract.
completed there? How does the place make To use a more contemporary example,
the job more interesting and difficult? What many cyberpunk RPGs might seem like a
happened at the job site during the Crash, and goods-based economy because the PCs are
what has happened in the years since? selling stolen data and items. But the typical
360
structure of such games has the group tasked Contracts are all about doing. Scores are
to steal something by a fixer at the beginning all about having. Markets should make sure
of each adventure. The group can’t sell any players express exactly what they want to sell,
goods because they retain no ownership of where they are going to get it, and to whom
any goods and produce nothing. Economically, they are going to sell it.
the fixer is the one stealing something, but
he’s subcontracting the theft to a third party. Example Goods/ServIces WrIte-up
That’s a service, and it’s the service that Megan wants to design a new job for her
defines those games’ characters. group. Since Megan is designing it, she knows
So, as a Market, express the job in terms she’s making a Contract: the players have
of what they need to DO in order to get paid. to DO something in order to get paid by an
The task might be no more than picking NPC client. If they don’t like the price, they
something up and hauling it back, but the can bid for one of the other Contracts Megan
task is what receives payment. designed for that session or create a Score of
For jobs based around goods, let the players their own.
plan a Score. After some thought, Megan decides that
slingshots would be in pretty high demand
Scores: Be Your Own Boss in the Loss. They can accelerate projectiles
Cooking homemade pies, running your own fast enough to crack skulls and ammo is as
clothing line, blacksmithing — productive, plentiful as gravel. Salvaged wood or metal
goods-based small businesses form the of any type could make tongs and handles, so
beating heart of most economies. They would they’d be easy to mass-produce. As a means of
also be dull as hell to play through. clearing casualties off the fences, they’d allow
The Loss’s production and manufacturing enclavists to keep their distance and turn the
operations might be dramatically interesting, horrifying task into a game of marksmanship.
but they lack the frightening action that The problem, she decides, would be finding
makes a game of economic horror. Nobody enough high-quality rubber to make the slings.
wants to play through the day-to-day drudgery But that’s what Takers are for!
of customer service or assembly lines. Here’s what she writes to prep for the game
Thankfully, the carrion economy allows session:
players the same opportunity for creative “Menace, the Loss’s foremost manufacturer
expression small business owners experience of high-end slingshots, is having supply
without bringing all that tedious work to the problems. His rubber has gone cracked and dry,
game table. Whereas some goods in Red slowing production to a halt. Menace knew this
Markets are produced, most are recovered. If day would come — through extensive research,
Takers can secure salvaged goods that meet a he’s discovered a manufacturer of baby toys
community demand, they stand to make profit that once existed in the area: First Joys Inc.
without an NPC client playing middleman. Before the Crash, the company was the biggest
When players want to sell goods directly producer of pre-K accessories in the United
to customers, they need to design a Score. States, capable of producing thousands of
Unlike Contracts, it’s not for the Market to pacifiers, teething rings, and bottle nipples per
tell them what the community needs and minute. First Joys Inc. likely had enough rubber
wants. The PCs must be sharp enough to on site to supply his business until the T-minus
spot opportunity, bold enough to meet it, and Never, but there’s no way Menace is going to
creative enough to survive. Those groups risk getting himself killed hauling it back to the
that want to be their own boss should design enclave. He’s looking for Takers to solve his
Scores instead of bidding for Contracts. problems before his business goes bust.”

361
EquIlIbrIum but the carrion economy is a post-rational
Every good and service has an equilibrium: economy. Price is determined randomly, but
the price people are willing to pay. In the the supply/demand curve creates a narrative
real world, equilibrium is determined by a situation PCs must manipulate to alter that
“Supply/Demand Curve.” Demand determines price. In Red Markets, economics charts
the price. Increase supply and demand drops. serve as plot hooks rather than complex
Increase demand and supply decreases. mathematical predictions.
This is the most fundamental principle in To determine an equilibrium price, the
economics. Market should do the following.

1. Roll the Black and Red.


2. Black equals Demand. Red equals Supply.
3. Add the two numbers together. This is the
equilibrium price (in bounty) for the good/
service. It’s either the starting price for
negotiations (Contract) or the bounty-per-
haul of a good (Scores).
4. If the characters made a successful
Research check to learn the equilibrium,
tell them. If not, write a note in case the
crew bids for that job.
5. Consult the supply/demand chart. The
intersection of Black and Red determines
the narrative situation required to
manipulate the equilibrium price.

In its infancy, most economists assumed


human beings were rational actors that
always pursued their best interests. However,
history and a litany of other economists s in g ul ar m e t ho d of procedure.
a
teach us that rationality fails to model a lot Economists have of in s t it utions of them,
w o k in ds
of markets. The sub-discipline of Behavioral There are only t he in s t it ut ions of feudalism
ur al . T
Economics deals with the irrational and
surprising ways in which humans actually
artificial and nat , t ho s e of t he bourgeoisie
itutions
behave in markets. Branding, marketing, are artificial inst . I n t hi s , t he y resemble
ut io ns
governmental regulation, and cultural bias are natural instit is e e s t ab lish two kinds
ho lik e w
conspire to move prices away from supply/
the theologians, w io n w hi ch is not theirs
demand equilibrium. It would be more re la t
accurate to say that prices hinge upon of religion. Every w hi le their own is an
n of m e n,
perceived supply and demand. Artificial is an inventio od.
scarcity and inflated demand mean high emanation from G
supply/high demand goods are possible. -Karl Marx
So what does this mean for Red Markets?
It means Markets don’t have to mess with any
forecasting or complex math. Mathematically,
supply/demand should limit each other,
362
The chart summarizes each condition, but price gouging for goods as essential as water
what do those numbers really mean? How is frowned upon by the collectivist culture
does the Market turn two random numbers of the survivors. The enclave’s government
into a setting and story? How do Takers could have even fixed the price of water with
exploit those conditions for greater profit? legislation. Whatever the explanation, some
reasoning as to why value remains low gives
SubsIdIary the players an idea on how to manipulate the
Subsidiary goods aren’t kept in supply situation. Since it requires a lot of work to
because there is so little demand. Subsidiary inflate demand for subsidiary commodities,
services have few or no providers because Markets should consider compensating
of narrow profit margins. A lot of things groups taking low equilibrium jobs by
became superfluous in the wake of the Crash; eliminating the competition. After all, who
subsidiary markets exist for commodities would want to risk trouble for so little pay off?
hovering just above the line of totally useless. For Takers: Scams to raise equilibrium
The key to working a job in the subsidiary out of subsidiary range are simple: increase
range is increasing demand... or at least demand by anticipating an increase in
anticipating it. demand. This is called speculation. If the
For Markets: The most important thing consumers can be convinced that, at some
to provide when a good or service lies in point in the future, the good or service will
the subsidiary range is an explanation. be valued far higher than it is now, they will
Why is this job valued so low? Often, the pay in an attempt to get a deal. Use greed
reasons are obvious: vintage comic book and a fear of missing out to get people to buy
collections, for instance, don’t have a lot of something they don’t need. The speculators
use in the apocalypse beyond kindling. Other increase demand by buying cheap, decreasing
explanations might require more creativity. supply, and creating a self-fulfilling prophecy.
What if a Score to secure drinking water So, for instance, comic books aren’t
rolls a B1/R1 equilibrium? How can the worth much to the Loss, but citizens in
enclave offer such low prices when such the Recession will pay big for recovered
a vital resource is about to run dry? Well, masterpieces once the reclamation starts.
maybe the rainy season is coming and the Persuasion, Profession: Advertisement,
public anticipates a surplus. Or perhaps Deception, Criminality — any number of skills

363
could be used to create an artificial demand Flooding the market even more can work
for otherwise useless items. as well, at least in the short term. Scores that
Alternately, Takers can anticipate scarcity secure massive quantities of goods can be
for goods with a high use value. If you hack dumped on the enclave all at once in hopes
into the enclave’s e-copy of the Farmer’s economies of scale make the narrow margins
Almanac and change the predictions to worthwhile. However, flooding an already
drought, the price of water might skyrocket a flooded commodity runs the risk of causing
week before record-setting rains. a crash and pissing off the many competitors
in the field. Since repercussions are likely in
flooded such instances, it might be better to sabotage
Flooded goods and services were in high competition outright, thus decreasing supply
demand before everyone tried to get rich and increasing demand.
quick. Now, the economy carries too much Though difficult to pull off, a Scam
surplus for profits to remain high. Pricing that creates artificial scarcity is the most
remains highly competitive, dropping sustainable. Keeping stockpiles of goods
constantly as businesses try to snag jaded hidden can artificially inflate equilibrium, but
customers. Dealing with flooded commodities schemes like these require a lot of trust and
requires dealing in large quantities, driving cooperation amongst competitors.
out competition, or moving into a new enclave
suffering from deflated supply. Scarce
For Markets: Flooded goods and services The platonic ideal of economic opportunity
make for a golden opportunity to define the is scarcity. Hard-to-obtain goods and services
character of an enclave. Surplus goods are can be sold for a significant mark up until
typically the first to be exported. The price of demand is met. Exploiting scarce markets
seafood in a fishing village is next to nothing, requires speed and liquidity. Every second
but the same fish would be worth a lot in the spent meeting demand drives prices down
deserts of Utah. Similarly, mastered skill sets and risks a flooded market. It’s often better to
become the services for which a community off-load wholesale rather than selling slowly
is known. The mechanics at the garage don’t and sacrificing the equilibrium. For services,
make much working on each other’s cars, but limited time offers work well to maintain a
the one desperate amateur that comes for healthy margin, but expect competition the
help can fund operations for months. Be it second stories of success spread. In situations
fishing villages or garages, places are defined where scarcity is common — such as the need
by their surpluses and specializations. So, for timber in a desert — really smart Takers do
in the instance of the flooded equilibrium, their best to establish stable monopolies.
what does this surplus say about the enclave For Markets: Much like the flooded category
the PCs are working in? Did the community builds setting through surplus, enclaves
come into a recent windfall, or have they are also defined by what they need. No one
always been known for this specific excess? is a master of every skill, and no single
Answering these questions for the players is community can support all the needs of
essential not only for Scams, but as a way of all its people. Scarcity defines an enclave’s
immersing the group in the setting. imports, critiques its leaders, and implies
For Takers: Increasing the profitability of the surrounding geography. What does the
flooded economies can be as easy as finding community need, and why can’t they provide
another buyer. Export excess and beat the it themselves? An enclave in need of energy
enclave’s low prices. For services, use Ubiq might be located in a colder climate where the
to contract with enclaves lacking groups with cost of heating the enclave is a constant drain
the proper expertise. on resources. A well-defended ammunition
364
factory might be so specialized it possesses
no means of growing its own food. Whatever
the scarcity, it says something about the
enclave that suffers from it, and the PCs
become that much better defined through
their unique ability to provide for that need.
For Takers: With low-supply/high-demand
goods and services, the negative impact
of competitors can’t be overstated. Lost
customers take a significant chunk of profit
with them. Any Scams Takers can undertake
to steal the other guy’s base have the potential
for major gains. Just don’t expect success to
last long. Nobody in the Loss can afford to
ignore opportunity, and the get-rich-quick
schemers fill any vacuum quickly. For every
competitor eliminated, expect two more to
take its place.
Monopolies fix the problem of competition,
but the resentment of driving others out of
business magnifies ten-fold when Takers exert
the kind of force necessary to drive everyone
out of the game. The risk to safety may not
be worth the amazing gains of a sole provider
position. the Loss, but everything becomes a matter of
The most profitable Scam in the short- timing. The market must eventually correct
term is provoking the enclave into a scare. itself, adding competition and reducing
Anticipating an even greater scarcity to prices rationally. In the worst case, the
come for a high-demand good or service can bubble doesn’t so much deflate as it explodes,
provoke a glut of spending. However, this is causing a crash large enough to destroy entire
always followed by a much longer period of enclaves. Getting rich quick means getting out
hoarding and economic depression — hard before it’s too late.
times a crew could be blamed for if their For Markets: There are only two situations
manipulations become common knowledge. that explain volatility in an enclave: monopoly
Takers should think long and hard before and speculation. Neither is sustainable
inciting a scare; such scorched-earth long term, but both make for fantastic story
economic maneuvers won’t win them many conflicts. In the case of monopoly, the only
friends. way to keep prices high without scarcity is to
control the entirety of the supply. This means
VolatIle that, before the PC Takers arrived, somebody
A volatile equilibrium lives the impossible has already sewn up all goods and services
dream: a high-demand price with deep within that area. There’s no way someone
reserves of supply. For some reason, the else hasn’t already tried to get at those sweet
situation has momentarily escaped economic profits, which means that the cartel has some
law. People are buying, and no matter how means of enforcing their claim. Any group
much they consume, prices remain the high. of Takers trying to horn in on volatile profits
Takers that can exploit volatile goods or has just asked the Market to create a new
services are well on their way to escaping antagonist for them.
365
Though it may seem safer, the thugs and
threats of a monopoly are actually preferable
to wild speculation. If everyone in the enclave Confused Players
is getting in on the action, it means massive
scarcities or increases in demand have Maybe your group wants to manipulate equilibrium but
been predicted. In such instances, there’s is stumped for ideas. Rather than let them languish in
no outcome that doesn’t end in economic confusion, Markets can ask for Foresight checks. After all,
disaster. Does the predicted scarcity happen?
the characters have had five years to learn the ropes;
Now everyone is hoarding their goods, leading
to a recession. Does the predicted scarcity their understanding of enclave economics is going to be
never arrive? The exact same situation occurs, superior to the players’. Success provides some strategic
only now because there isn’t enough demand. information on how to manipulate the price using a Scam.
And what if increased demand doesn’t meet
expectations? The real-estate crisis, the tech
bubble, beanie baby collection — history is Example EquIlIbrIum
littered with micro-economies destroyed Megan can wait to set the equilibrium for
by such speculation. Markets that roll high her job until right before negotiations start,
equilibrium need to answer a few questions: but she doesn’t like to improv much and
what caused this economic anomaly, how would prefer some time to think about how to
bad is going to get when the market corrects describe the situation to her players. Megan
itself, and will the PCs be able to escape the decides to determine the equilibrium early
blowback? and record it in her notes.
For Takers: Working in volatile goods and Megan rolls B10/R5. That means
services means deciding where to take the negotiations with Menace start with 15 bounty
hit. Do you want the pain now or later? If the on the At Value box of the Sway tracker (see
answer is the latter, run Scams that utilize p. 487). On the supply/demand chart, that
the resentment the populace likely feels puts retrieval jobs at the cusp between Scarce
towards their economic captors. For instance, and Volatile. Megan figures that means
let’s say the local enclave is run by a cartel retrieval of raw materials was once a rare
that controls all the available drinking water. and dearly priced service, but now the word
Everybody hates the Water Barons, so they’ll is out. Other Taker outfits want in on the
be happy to keep their mouths shut if your huge profits retrieval crews have been raking
group starts selling jugs for a discount on the in. The retrieval economy is tipping towards
edge of town. But no matter how secretive the speculation and a possible crash.
populace might be, word is going to get out If Megan’s players want to Scam the
once profits start to drop. Expect retaliation. equilibrium price higher, they’ll need to scare
In fact, retaliation is so certain as to suggest off the amateur Takers looking to horn in on
a pre-emptive strike. Why wait for the Water their business. Or they could slander them,
Barons to counter-attack when the Takers marketing their own crew’s experience.
could kill them and take over the racket? As What Megan actually ends up writing in her
before, blood will spill... it’s just a matter of notes is “B10/R5. 15 bounty At Cost. Barely
who strikes first. Scarce. Discourage competition to raise.”
If there’s no monopoly to break up, speed
is the key. Run Scams to reinforce the Economy
prediction of coming scarcity or demand. If there is a god cruel enough to rule the
Whip speculators into a fervor and try to cash Loss, his name is capitalism. But though the
out before the inevitable crash. apocalypse has allowed for forgotten heights
of exploitation, it has also reintroduced

366
diversity. There are numerous flavors of regulatory system that favors the government
capitalism adopted by different communities, over the individual, but citizens still choose
and each can have a major effect on how their employment, set their own prices for
jobs are bid and prices set. Furthermore, the the majority of goods, and compete amongst
isolation and autonomy of certain enclaves each other in markets where the state hasn’t
allow for experimental economies completely established a legal monopoly. When China
divorced from the capitalist model. Takers compels economic inputs from the populace,
face a whole new set of challenges when it is with the force of law and serves as a
dealing with these alien systems. defining characteristic of their communism.
The mechanics of Red Markets are based So, for instance, if the state desires to flood
solely on a desperate form of disaster your town to build a dam, it can legally compel
capitalism, so the effect of different the “sale” of the land through censure and use
economies on the game remains purely of force.
narrative. But this doesn’t mean describing The United States, in contrast, has a much
the material philosophy of an enclave should more lax regulatory system, but people still
go ignored. Defining the economic landscape pay income tax, insider trading is still illegal,
is one of the best tools a Market has to get and toxic waste dumps can’t be built next to
players invested in the setting. preschools. These regulations limit capitalist
What follows are brief definitions of enterprise and, therefore, aren’t capitalistic.
macroeconomic types an enclave’s economy When the United States wants to compel
can be based on. economic inputs from the populace, the law
is not always on the side of the state and
protections exist that favor the individual.
However, as history has shown, just because
compelling the private citizen isn’t as easy
as it is in China, doesn’t mean that it doesn’t
Economy in Extended Play happen all the time in the US. If Uncle Sam
Markets running extended campaigns only have to answer wants to flood your town to build a dam,
it can bankrupt you with decades of court
the economy question once. Fleshing out an enclave covers
cases, rezone your home until it’s an unlivable
all the necessary material and more. Since campaigns are hellhole, buy your debt just to “renegotiate”
based around the Takers’ home enclave, the economy only your collection terms, or claim eminent
changes if PCs take the show on the road or migrate. domain to purchase the land for pennies on
the acre.
Pure capitalism, or laissez-faire capitalism,
MIxed is as rare as totally controlled systems, largely
Chances are you are living in a mixed because both economies tend to destroy
economy. Mixed economies are fundamentally themselves once they reach a certain scale.
capitalistic, but they rein in the chaos of a Most long-term, functioning economies are
completely free market with anti-capitalist mixed. Whether these mixed economies
regulations. Whether a government lies should lean further towards free markets or
on the less or more side of the regulatory planned economies is the origin of almost all
spectrum defines the majority of all existing political doctrine.
political entities.
Though Americans typically refer to LaIssez-faIre
modern China as a communist country, in Laissez-faire, or “let it be,” is the argument
truth they utilize a mixed economy just like that economic forces should be free of all
the USA. China’s “communism” is a differing governmental interference and only governed
367
by Market forces. Taken to its extreme, and present-day North Korea use absurd
this takes the form of anarchocapitalism: vocational reassignment to kill all economic
economic systems ruled solely by individual specialization, retarding growth by forcing
self-interest and assuming what Smith called trained doctors to harvest crops and similar
“spontaneous order.” A more generous term nonsense.
used to describe these economies is “market This is not to say that all communism or
economies.” socialism is monstrous. No mixed economy
Some would say that modern-day Somalia system provides for all its citizens equally. In
and the historical Wild West are examples every capitalist system, there exist exploited,
of anarchocapitalism in action, but both disenfranchised, and oppressed populations,
are straw man arguments. Nothing about and more humane regulation is essential for
the chaos in Somalia is intentional. It’s a justice. Furthermore, the degree to which
failed state, not a hands-off state ethos. it is even possible to “control” an economy
Similarly, the Wild West’s lawlessness came is a matter of contention, as even the most
from it being an unincorporated territory. totalitarian of regimes develops extensive,
The “wildness” came from a failure of anarchocapitalist black markets.
policy enforcement rather than a policy Like laissez-faire, the exact moment when
of noninterference. As manifest destiny government regulation tips into too much
progressed, the regulatory powers of the regulation is a matter of political debate
United States were implemented with beyond the scope of this game. If Takers
violent and terrifying force, especially if you are dealing with perfectly rational cultural
happened to be Native American. Marxists, describe the economy as mixed with
The ethics of laissez-faire capitalism have a socialist bent. But if Takers are dealing with
been under critique since the term was dictators or corporate-controlled dystopias,
coined, and the degree to which a state can use controlled economy in the pejorative
exist at all while still claiming a laissez-faire sense. It’s more interesting to play against
economy is a source of constant debate in an entirely antagonistic economy, and the
libertarian circles. For the purposes of Red potential to profit off its inevitable black
Markets, laissez-faire refers to the ideological market rewards players for the added risk.
extreme, if only because it makes for more
dramatic games. If the Takers are dealing Other
with well-meaning libertarians, describe For extreme deviations from mixed economy
their enclave as a mixed economy with an capitalism without negative connotations,
independent bent. But if the Takers are refer to those systems with their own names.
dealing with lawless, might-makes-right post- Markets hurting for idea can find examples
apocalyptic gangsters, call it laissez-faire. The of experimental economies detailed in
dangers of such economies are obvious, but “Contract Generator” (see p. 379). Whether
profit comes easy for those ruthless enough to using an economy from the book or designing
seize it. one’s own, Markets should remember that
the mechanics of Red Markets are steeped
Controlled in capitalist ideology. As such, dealing with
A controlled economy monopolizes all forms experimental enclaves should add a step of
of production and capital for the state. The translation to the narrative.
government dictates even the most basic For instance, if the town of Pelt only
aspects of labor. Feudalism enforced these has a barter system, the players face the
rules through rigid caste systems and additional challenge of turning their fees
ironclad codes of inheritance. Communist into a list of easy-to-fence goods. Conversely,
disasters such as Mao’s Cultural Revolution a town of Odoists completely divorced
368
from the idea of possession requires an Example Economy WrIte-up
extra set of negotiations before they’ll even Megan is running a one-shot, so she’ll need
agree to compensate the Takers at all, not a short description of the enclave she wants
to mention how much. Unless they want to locate her Contracts in. She decides that
to move there and retire, Takers working since Menace needs industrial quantities of
inside experimental systems can only expect rubber, his slingshot operation is probably
more obstacles standing in the way of their fairly large. Specialized manufacturing
bounty. Nothing frees them from the ruthless implies deep specialization, so that means
demands of the carrion economy. this enclave has to have some system in place
The nightmare of a Taker is living through to feed itself while some people spend all day
the world’s end and watching capitalism carry making improvised weaponry. After some
on without it. If they somehow escape the thought, she writes up the following.
cycle of scarcity, the game can still be good... it “Menace operates out of ‘Home.’ Once
just can’t be Red Markets. If the players want a national distribution center for a major
to start the revolution and build the worker’s hardware store, survivors have painted over
utopia, good for them! But the charge system the remainder of the defunct company’s
isn’t going to make much sense after that, nor name and turned the warehouse complex
Buy-a-Roll, nor any other mechanic for a game into a thriving industrial enclave. Using the
about economic horror. Make the triumph of wealth of tools and materials on-site, Home
the proletariat a retirement goal; this game specialized in manufacturing, machinery,
is for the grinding struggle against poverty and construction services. The lumberyards
necessary to get there. (their content long since burned or used
369
in fortifications) have been converted into weapon or army. They’re movers and shakers
farmland to support the populace. However, destined to come out on top of any deal,
the acreage inside the fence is barely enough unless Takers figure out how to turn their
to sustain the population and requires egos against them.
constant care. Home is a mixed economy Markets can dedicate however much effort
whose major regulation is a variable labor tax they want into describing a client, but all that’s
on all full-time residents. really needed to get the game rolling are the
Anyone wanting to stay in the enclave must spots. NPC spots differ slightly from PC spots
devote 60 hours a week to the care of its because their uses are limited to negotiations,
agriculture, fortifications, and cleanliness. but each descriptor covers roughly the same
Other means of economic production are information.
encouraged by the option to buy off portions
of the labor tax with bounty. Enterprises that • Weak Spot: a pervasive character flaw or
attract enough trade to Home reward their blind spot that can be used to provoke a
owners by buying off time tending the fields. reaction.
Though good for the enclave’s bottom line, • Soft Spot: a point of sympathy or positive
the ability to buy off all responsibility for bias that can be exploited to manipulate
menial labor has led to a stark class divide. behavior.
The only thing that keeps Home’s serfs-by- • Tough Spot: instead of an explanation
another-name from revolution is the mayor’s for the character’s survival (unlike PCs),
even-handed enforcement of policy: the a client’s tough spot represents a certain
second someone comes short on their bounty demand for the Contract under bid. What
payments, they find themselves back digging makes this job something the client
dirt and taking out trash.” can’t do personally? Why do they need
It should be noted that for any other specialists instead of regular employees?
Contracts Megan offers to the characters
while they are at Home, she won’t have Finally, clients get one more spot that no
to rewrite the economy section. The PC has: the Gift.
macroeconomic situation won’t be changing
on account of one job, and this description • Gift: particularly wealthy clients can afford
will remain accurate until the players move or to give away pieces of useful equipment
something affects the enclave as a whole. to their contractors as a means of gaining
extra Sway in negotiations.
ClIent(s)
Contracts need clients offering to compensate Example ClIent WrIte-up
the Takers for their services. These NPCs Megan writes the following description of
are more than a collection of hit points and Menace.
weapons. Each client has enough disposable
income to escape the Loss but, for some “Menace grew up in a rural area with a gun-
reason, does not. Perhaps they’re citizens nut for a father. He hated the damn things:
and exploiting homo sacer as cheap labor. loud, smelly, and dangerous. This disappointed
Maybe, like the Takers, responsibilities to the old man and his redneck friends to no
their loved ones anchor them in hell. Or they end. The only thing Menace ever found to
could be ideologues, too proud or comfortable alleviate the mark on his character was other
in their new lives to suffer the indignities forms of marksmanship. Leave the shotguns
of the cowardly Recession. Whatever the and rifles to everybody else; if you wanted
reason, clients possess outsized personalities someone to teach you how to bow-hunt or
with more power to shape the Loss than any throw a tomahawk, you went to Menace.
370
A hobby became a survival skill during the
Crash — suddenly weapons that didn’t need a
reload seemed like a great business decision. Skipping Clients
The man’s hobby of absent-mindedly whittling Groups planning Scores don’t need clients; they need
slingshots turned into one of the more
wholesalers. Hopefully, these wholesalers are interesting
profitable businesses in all of Home.”
NPCs (hopefully, all NPCs are interesting), but they don’t
Megan knows she doesn’t need to write negotiate. Profitable Scores are all about dealing in bulk,
that much, but she like to get into the heads reaping the equilibrium price as much as possible. So, when
of her characters. Now she has to think up a group plans a Score, they don’t need to stat out a
some spots the PCs can use to push her client client’s spot.
around in negotiations. She figures that,
Similarly, if the client has appeared before in campaign
though successful, the slingshot mogul can’t
afford to hand out gifts, so she skips that one. play, their spots don’t change much. One of the benefits
That leaves her with the following: of working a job line is knowing how to push the
client’s buttons. The only things that change are the
“Weak Spot: Hit Your Mark” client’s tough and gift spot, depending on the specific
The discipline required to master archaic requirements of the Contract. Like the economy element,
tools of marksmanship has left its mark
extended play relieves the Market prepping a ton of a
on Menace. He has nothing but scorn for
quitters and sloppy execution. If the Takers new material every session, meaning the group gets more
can make themselves seem like keen, precise jobs to choose from with the same amount GM work.
professionals, he’ll be more likely to give them
a good price. Alternately, they could paint the CompetItIon
competition as spray-and-pray amateurs to Aside from simulating a free market, NPC
achieve the same effect. competition exists as a way to define the
PC crew’s ethos. Are they untrustworthy
“Soft Spot: Odd Ducks” profiteers, sabotaging others frequently, or
Menace was a country kid that hated guns. He out-and-out warlords that eliminate financial
also prefers rap music to country. This didn’t threats with a gun? Do they keep things
stop him from wearing wranglers, attending professional, trusting their reputation to beat
rodeos, and fitting in other ways, but he’ll out the bargains offered by other desperate
always have a soft spot in his heart for people crews? Do they see all Takers as allies
that don’t quite fit the mold. Show Menace alienated only by circumstance, a guild of
you’re a round peg in a square hole and he’ll be master craftsmen that fakes animosity to play
sympathetic. the rubes in the crowd?
How a group reacts to their competition
“Tough Spot: Farming is Beneath Me” does a lot to shape the enclave’s perception
Menace didn’t work so hard building his of Takers as well as generate + and -Rep
slingshot business just to have it go belly up spots. The amount of competition also gives
and leave him a lowly field hand. Despite his the Market a tool for communicating a job’s
humble beginnings, success in the Loss has difficulty; a Contract with multiple competing
left the man snobbish and soft. The rubber crews must pay big and, therefore, be quite
shortage has him backed into a corner, dangerous. NPC competitors also give
and playing on Menace’s desperation to Negotiators an easy prompt for persuasive
maintain his station is good for extra Sway in appeals — slandering the other guys is the
negotiations. world’s oldest form of advertisement. In
addition, rival Takers with their own vivid

371
personality can inspire negotiation tactics Boom Rule: Labor Shortage
in those otherwise stumped. Finally, it’s To make securing high-paying Contracts even
important to provide competition to spread easier, the Market can roll a 1d10 of any color.
the work of negotiating prices around On an even number, the competition finds
the group. While Scams offer everyone their own work and doesn’t pursue the PC’s
an opportunity to shine in the pricing chosen Contract at all. There’s more than
of Contracts, intimidating, sabotaging, enough work to go around, and players that do
or eliminating competitors occupies their Prep Work know they can focus Scams
characters that may prefer action to words in entirely on the client. On an odd number, the
nonetheless vital business roles. competition tries to undercut the job normally.

Example CompetItIon WrIte-up


Megan’s players are pretty new to Red
Competition in Extended Play Markets, so she doesn’t want to throw a
ton of hostile competition at them yet. She
As long as the PCs don’t murder everyone to prevent an decides that she’ll only have one other group
undercut, competing NPCs can become recurring characters competing for Contracts this session. She’ll
in any campaign, serving as professional acquaintances, make sure they’re professional and not a
fringe group likely to respond with violence if
frenemies, consistent annoyances, sworn enemies, or all of
they lose a job. Finally, since she’s hoping her
the above. Like the economy element, one write up for players will like the game enough to request
competition can serve for a whole campaign, and established a full campaign, she plans to communicate
NPCs can later be combined with new competition on some aspect of the Dakotas setting she has in
particularly attractive Contracts. mind.
Furthermore, job lines offered by recurring clients don’t After giving it some thought, Megan writes
her competition element:
suffer from competition. The trade-off for the client
knowing the Taker’s spots already is luring them in with “Counting Casualties (CC’d, to their friends)
a no-contest bid. This balances the negotiation mechanics is visiting Home looking for work. Operating
to keep repeat business profitable and further relieves out of Red Cloud, an enclave that arose from
the Market of writing responsibilities. the local Lakota reservation, CC’d is run by a
young woman named Wasuya. She’s renowned
Bust Rule: Competitive Market on LifeLines as one of the funniest Takers on
To make the game more difficult, the Market the forums, and she’s been running a crew
can roll a 1d10 of any color. On an even since the Crash came down. CC’d is perhaps
number, a Contract only has one competitor. the most likable crew in the whole Loss, if not
On an odd number, the Contract has two the most profitable. They’re what’s referred
different crews trying to get the job. If the to as a “non-profit outfit:” subsidized Takers
Takers don’t do something to sabotage that return 100% of their profits to the home
competition in their Scams, they might get enclave. The residents of Red Cloud have
undercut twice as the surplus of providers no desire to escape to the Recession or be
creates a bidding war. Alternately, the converted into a Settlement — most had quite
Market can say that only one rival crew is enough of the US government even before the
undercutting the price; the other one is trying Crash — and the proceeds of each Contract
to sabotage the PCs just like them. Add a gets dedicated to improving the enclave’s
complication and a few more die rolls to one infrastructure. Since they’re playing such a long
Taker’s Scam as rival crew tries to discourage game, Wasuya consistently puts the welfare of
the PCs from taking the job. her crew above the demands of the job, walking
372
away from profitable Contracts on more than with bounty just waiting to be salvaged, and
one occasion to protect her team. When they commutes can sometimes pay more than the
do complete a job, it’s always pleasant and jobs they serve. No amount of preparation can
professional, but their “nice guy” brand hurts predict whether a crew is destined to feast on
the crew’s chances with nervous clients, losing the carrion economy or be consumed by it.
them as many Contracts as it gains.” So as not to require detailed maps and
calculations of average land speeds, distance
Since CC’d is looking for any work Home in Red Markets is calculated in Legs. Legs
has to offer, they’ll serve as the competition measure units of story rather than distance.
for every other Contract on offer this session. Every Leg constitutes one encounter or
Interlude scene, and it costs each Taker one
Travel TIme charge of rations to continue the journey.
Job sites rarely share the same location as the Markets can dictate each Leg represents
Takers. If they did, why hire anyone? an hour of walking, the distance travelled
Traveling to the necessary site is one between breakfast and lunch, or an entire
of the greatest dangers Takers face. The day’s hike. Whatever distance is convenient
Loss is brutal and unpredictable, plagued for the story the Market is trying to tell, that’s
by wandering Casualties, severe weather, measured in Legs.
and unhinged survivors. But it’s also stuffed Markets remain entitled to create new Legs
for any Score or Contract they run. See the
“Loss Encounters” chapter for dramatic and
procedural leg prompts as well as a d100
table of pre-generated encounters.

Example Travel TIme WrIte-up


Megan likes using the tables, and none of her
players are familiar enough with the book
to be bored by its encounters. She makes a
short note that the job site is three legs away.
During play, she’ll roll the Black and Red, read
that entry from the encounter table, and run
her players through the situation; no other
preparation required.

The SIte
The site is where the Takers go to get the job
done. The site is the core of any Contract or
Score. The names of job sites get screamed as
often during celebratory toasts as during night
terrors. It’s the place where Takers triumph,
profit, go mad, lose hope, and/or die.
In Red Markets, the consumerist society
we live in is the dungeon. The items people
take for granted every day are treasures.
The enemies are made up of scared people
competing for the resources, fanatics gone
mad from suffering, dystopian corporate and
governmental agencies, and zombies. Three-
373
out-of-four times, antagonistic settings can be C. For jobs where an exact map of the
adapted directly from the news. location is unnecessary, look up
Markets can invest as little or as much evocative photos to set the mood by
effort as they choose into world-building the searching terms like “ruin porn” and
job site. One GM might invent a new state, “urban exploring.”
fictional country, and alternate timeline for 3. Once a location has been found, create
their setting, rebuilding the “History of the Taker copies and Market copies. For
Crash” section from the ground up. An equally printouts, these are literally copies. If
good game could be run from plot hooks as using electronics, Markets should annotate
written in “History of the Crash” and “The their copy on a personal device and have
Loss.” But even that much effort isn’t required. the default URL version be the Taker copy.
Designing a job for Red Markets is as easy 4. Markets should think about the following
as turning your hometown into a zombie questions. Keep in mind, the answers
playground. Nursing homes, mega-churches, likely intersect with or decide the job’s
university recreation centers — all provide complication (see “Complications” p. 376).
complex challenges to the players, rewarding A. What happened to this place during
their planning and preparation while still the Crash and pull back to the
hiding dangers around every corner. And none Recession? How can the history be
requires the Market to get out a ruler and grid “written on the walls” of this space so it
paper. Preparations are as simple as printing is available to the players?
off some blueprints from the internet. B. What here, besides the main element of
Of course, Markets should prepare for a the job, is of value to my players?
game in whatever way makes them feel most Where is this value located? Mark
comfortable, but the workplace essentials are this information on the Market copy. If
about minimizing GM work so it’s possible the players would be able to discover it,
to present players with an economy’s worth indicate important locations on the
of adventures from which to choose. What Taker copy as well.
follows are directions for the least labor- C. Why hasn’t this location been
intensive way to construct a job site and an stripped of its value before now? Was
example in action. the opportunity concealed before this
job? Overlooked? Is it protected by
DesIgnIng Job SItes some danger only the players were
1. Think of a place that would house the brave enough to face, or have others
good or service the Takers need (see tried before and failed?
“Goods/Services” p. 360). D. How does the map differ from the
2. Search the internet for appropriate landscape? How would the archived
buildings, structures, or neighborhoods. information available on Ubiq about
A. An impressive amount of blueprints and this place differ from the reality of
floor plans are available for free with a it after five years in the Loss? In what
simple image search. ways could these unpredictable changes
B. Services such as Google Earth make challenge and surprise players? Mark
entire real world neighborhoods the surprises on the Market copy, and
available as maps for players to use in leave the players to discover them the
play. Groups that use tablets and other hard way.
electronics at the table can keep E. During the game, reward paranoid and
constant track of where their players prepared PCs with Taker copies. Allow
are at the job site, or printouts can be and reward rational plans that
used. exploit the terrain. But there are things
374
professional Takers can know (the Extreme remedies are very
Taker copy) and things no one could appropriate for extreme diseas
predict (the Market copy).
es.
-Hippocrates
Example SIte WrIte-up
Megan likes architecture. She wants her It’s time to answer some vital questions
rubber factory to be the famed modernist about First Joys. Most complications that can
Brynmawr Rubber Factory. Though the occur during a job intersect with the job site,
building was really located in Wales, there’s so Megan decides to figure out both elements
no rule saying she can’t transplant the at once. Here’s what she writes up:
building to her setting in the Dakotas. She “First Joys Manufacturing Division was
decides to rechristen the complex the First abandoned before the Crash and left untouched
Joys Manufacturing Division and starts doing during the worst of the outbreak. As the
research. government retreated and it became apparent
Megan already thought of the type of place people would be left on their own, a group of
her goods would be located at when she made former employees gathered up survivors from
the Contract. An infant toy manufacturer surrounding towns, sourced supplies, and
would have to have extensive injection-molded headed to the factory. The plan was to use the
rubber and plastic equipment. At one time, existing fencing and fortress-like modernist
the real world Brynmawr Rubber Factory was architecture to form an enclave ironically name
one of the largest rubber manufacturers in the Bounce. The plan worked initially. Scavenged
world. food and medicine was rationed as the people
Megan is in luck. As a major architectural worked to establish agriculture, and the
milestone, there are numerous blueprints, industrial equipment left behind was being
floor plans, AND photos of the Brynmawr refurbished to provide some trade with the
Factory available online. After identifying other enclaves popping up around the Loss.
some basic maps to provide her players, Everything was going fine until Bounce was
she finds that a number of urban explorers infiltrated by a cult of The Meek a few months
have trespassed on the factory ground since after the Recession. The believers worshipped
its shutdown in the 80’s. The pictures of the Blight as a divine salvation, viewing
the dilapidated interior and abandoned themselves as unworthy of the ascension
machinery are unsettling and totally and forced to ‘spread the gospel’ as penance.
appropriate for an apocalypse. Megan prints a Members of the Meek intentionally infected the
few of these photos to help establish a mood, main housing center of Bounce, poisoning a
noting where they were taken on the floor stew with casualty flesh. No one survived the
plan when possible. resulting tide of Vectors. Now, the once hopeful
Megan’s group likes to keep it low-tech at decorations and half-finished construction
the table, lest the dreaded phones make an of the would-be enclave are only dusty ruins
appearance and steal everyone’s attention. strewn across the factory floor, casualties of
She prints off a copy of the floor plan for every long-dead victims shambling aimlessly among
player and a couple of pages of photos to set the dead alleyways.
the mood. If PCs make a Research check, On the plus side, there are numerous non-
she’ll give out the floor plan. If someone perishable goods available for salvage among
makes a Foresight check, she’ll let them the remains of Bounce, such as vehicles,
know that the rubber is most likely located in tools, and ammunition. However, reaching
Factory C. Beyond that, the rest of the notes the rubber supply and anything else of value
go on the Market copy. requires descending into the undead-choked
street of a dead shantytown. To make matters

375
worse, a few of the Meek survived the initial
sabotage, staying behind to tend the flock.
These madmen haunt the catwalks above the
factory floor, hanging perverse totems made a n a b s t r a c t truth
ay cat c h
of scavenged children’s toys and throwing We shall some d e n w e s h a ll have our
t h
by the tail, and
kidnapped travelers into the hungry mobs
below.”
n a n d o ur im m o rtality.
religio
Adams
ComplIcatIons -Henry Brooks
There’s no single word in English for the
paradoxically shocking, yet somehow reliable,
sense of disappointment a crappy day at work
“The only living souls left at the plant sane
can generate. We have to make do with Same
enough to communicate coherently are Ma
Shit; Different Day. It’s a feeling everybody
and Pa; this sickly older couple leads a group
who has ever worked for pay can relate to,
of three more Meek cultists left over from
and in Red Markets, it’ll kill you.
the initial fall of Bounce. If the Takers head
Things WILL go wrong. That’s the
directly into the warren of decaying tents
complication element.
and shanties to retrieve the rubber, they’ll
The complication is solely the purview
raise all the ladders to the catwalks, call their
of the Market. Even in player-designed
fellow believers from their hiding place, and
Scores, the Market has to come up with the
fire a sniper rifle from above. However, if the
complication and spring it on the group. A
Takers head to the catwalks first, Ma and Pa
good complication seems simultaneously
introduce themselves civilly. They impersonate
obvious and impossible to predict, touching
Shepherds instead of Meek, hoping to gain the
on every element of the job previously
characters’ trust by highlighting the reverence
established without being obvious. It could
for casualties both faiths share. A Sensitivity
be a secret the client was trying to hide, an
check reveals something is off about the twitchy
unpredictable antagonist inhabiting the job
older couple. Takers that see the trap coming
site, or an act of god.
can interrogate the pair of psychos with CHA
Whatever complication the Market writes,
skills. If forced to talk and promised something
the goal is to make the surviving PCs feel
in return (escape, the survival of their “babies,”
powerful and tough for overcoming it. Any
etc.), they reveal that a service tunnel beneath
fool with more balls than brains can make
the complex opens near some crates containing
a buck in the Loss; overcoming unforeseen
bars of raw rubber.”
complications is what separates the amateurs
from the real Takers.
Completed Job WrIte-up
Example ComplIcatIon WrIte-up What follows is everything Megan needs
Obviously, the complication has to revolve written down to run her job. The whole
around the believers and their victims in the thing comes out to about 1000 words, plus a
forgotten enclave Bounce. Megan decides couple maps printed directly off the internet.
the Meek’s unique brand of ritualized serial If Megan wanted to create more jobs and give
murder probably doesn’t attract a lot of her players a list of options, the additional
converts. It also suggests a pretty unhealthy write-ups could recycle the economy and
lifestyle. She decides that only a few of competition sections, requiring even less work
the original saboteurs remain, but they’ve to prepare. Everything else — be it casualty
survived because of exceptional cunning and placements or encounters in the Loss — can
savagery. be generated by the dice.

376
Contract:
Don't Bounce Back
Goods/ServIces
Menace, the Loss’s foremost manufacturer of high-end slingshots, is having supply problems. His
rubber has gone cracked and dry, slowing production to a halt. Menace knew this day would come
— through extensive research, he’s discovered a manufacturer of baby toys that once existed in the
area: First Joys Inc. Before the Crash, the company was the biggest producer of pre-K accessories in
the United States, capable of producing thousands of pacifiers, teething rings, and bottle nipples per
minute. First Joys Inc. likely had enough rubber on site to supply his business until the T-minus Never,
but there’s no way Menace is going to risk getting himself killed hauling it back to the enclave. He’s
looking for Takers to solve his problems before his business goes bust.

EquIlIbrIum
R5/B10. 15 bounty At Cost. Barely Scarce. Discourage competition to raise.

Economy
Menace operates out of ‘Home.’ Once a national distribution center for a major home hardware store,
survivors have painted over the remainder of the defunct company’s name and turned the warehouse
complex into a thriving industrial enclave. Using the wealth of tools and materials on-site, Home
specialized in manufacturing, machinery, and construction services. The lumberyards (their content
long since burned or used in fortifications) have been converted into farmland to support the populace.
However, the acreage inside the fence is barely enough to sustain the population and requires constant
care. Home is a mixed economy that’s major regulation is a variable labor tax on all full-time residents.
Anyone wanting to stay in the enclave must devote 60 hours a week to the care of its agriculture,
fortifications, and cleanliness. Other means of economic production are encouraged by the option to
buy off portions of the labor tax with bounty. Enterprises that attract enough trade to Home reward
their owners by buying off time tending the fields. Though good for the enclave’s bottom line, the
ability to buy off all responsibility for menial labor has led to a stark class divide. The only thing that
keeps Home’s serfs-by-another-name from revolution is the mayor’s even-handed enforcement of
policy: the second someone comes short on their bounty payments, they find themselves back digging
dirt and taking out trash.

ClIent
Menace grew up in a rural area with a gun-nut for a father. He hated the damn things: loud, smelly,
and dangerous. This disappointed the old man and his redneck friends to no end. The only thing
Menace ever found to alleviate the mark on his character was other forms of marksmanship. Leave
the shotguns and rifles to everybody else; if you wanted someone to teach you how to bow hunt or
throw a tomahawk, you went to Menace. A hobby became a survival skill during the Crash — suddenly
weapons that didn’t need a reload seemed like a great business decision. The man’s hobby of absent-
mindedly whittling slingshots turned into one of the more profitable businesses in all of Home.
Weak spot: Hit Your Mark
Soft spot: Odd Ducks
Tough spot: Farming is Beneath Me

CompetItIon
Counting Casualties (CC’d, to their friends) is visiting Home looking for work. Operating out of Red
Cloud, an enclave that arose from the local Lakota reservation, CC’d is run by a young woman named
Wasuya. She’s renowned on LifeLines as one of the funniest Takers on the forums, and she’s been
running a crew since the Crash came down. CC’d is perhaps the most likable crew in the whole Loss,
if not the most profitable. They’re what’s referred to as a “non-profit outfit:” subsidized Takers that
377
return 100% of their profits to the home enclave. The residents of Red Cloud have no desire to escape
to the Recession or be converted into a Settlement — most had quite enough of the US government
even before the Crash — and the proceeds of each Contract gets dedicated to improving the enclave’s
infrastructure. Since they’re playing such a long game, Wasuya consistently puts the welfare of
her crew above the demands of the job, walking away from profitable Contracts on more than one
occasion to protect her team. When they do complete a job, it’s always pleasant and professional, but
their “nice guy” brand hurts the crew’s chances with nervous clients, losing them as many Contracts
as it gains.

Travel TIme
3 Legs (to be rolled on the encounters table)

The SIte
(Taker and Market copies of the Brynmawr Rubber Factory included)

First Joys Manufacturing Division was abandoned before the Crash and left untouched during
the worst of the outbreak. As the government retreated and it became apparent people would be
left on their own, a group of former employees gathered up survivors from surrounding towns,
sourced supplies, and headed to the factory. The plan was to use the existing fencing and fortress-
like modernist architecture to form an enclave ironically name Bounce. The plan worked initially.
Scavenged food and medicine was rationed as the people worked to establish agriculture, and the
industrial equipment left behind was being refurbished to provide some trade with the other enclaves
popping up around the Loss. Everything was going fine until Bounce was infiltrated by a cult of The
Meek a few months after the Recession. The believers worshipped the Blight as a divine salvation,
viewing themselves as unworthy of the ascension and forced to ‘spread the gospel’ as penance.
Members of the Meek intentionally infected the main housing center of Bounce, poisoning a stew
with Casualty flesh. No one survived the resulting tide of Vectors. Now, the once hopeful decorations
and half-finished construction of the would-be enclave are only dusty ruins strewn across the factory
floor, casualties of long-dead victims shambling aimlessly among the dead alleyways. On the plus side,
there are numerous non-perishable goods available for salvage among the remains of Bounce, such
as vehicles, tools, and ammunition. However, reaching the rubber supply and anything else of value
requires descending into the undead-choked street of a dead shantytown. To make matters worse, a
few of the Meek survived the initial sabotage, staying behind to tend the flock. These madmen haunt
the catwalks above the factory floor, hanging perverse totems made of scavenged children’s toys and
throwing kidnapped travelers into the hungry mobs below.

ComplIcatIons
The only living souls left at the plant sane enough to communicate coherently are Ma and Pa; this
sickly older couple leads a grounp of three more Meek cultists left over from the initial fall of Bounce.
If the Takers head directly into the warren of decaying tents and shanties to retrieve the rubber,
they’ll raise all the ladders to the catwalks, call their fellow believers from their hiding place, and
fire a sniper rifle from above. However, if the Takers head to the catwalks first, Ma and Pa introduce
themselves civilly. They impersonate Shepherds instead of Meek, hoping to gain the characters’ trust
by highlighting the reverence for casualties both faiths share. A Sensitivity check reveals something
is off about the twitchy older couple. Takers that see the trap coming can interrogate the pair of
psychos with CHA skills. If forced to talk and promised something in return (escape, the survival of
their “babies,” etc.), they reveal that a service tunnel beneath the complex opens near some crates
containing bars of raw rubber.

378
CreatIng Contracts In a contest between a story someone wants
A play session of Red Markets is referred to tell and what it says in the book, the
to generally as a job. All jobs contain some individual story always wins.
traces of the previously mentions “Workplace So, for instance, if the Market has a very
Essentials” (p. 359). From there, jobs come clear idea for a series of Legs to throw
in two varieties: Contracts and Scores. at the players, the d100 table should be
Contracts have two characteristics: ignored in favor of a personal write-up. If the
setting material doesn’t allow for the story
1. Contracts are services performed for of east coast Takers the Market was excited
clients. Even where goods are involved, about, rework the setting so it works. If the
Takers are being paid a fee for delivering, equilibrium price doesn’t match what the
securing, destroying, or otherwise Market feels would be fair, change the price to
performing a service. fit the context.
2. The Market designs Contracts. The The book is meant to assist the
players choose which Contracts they want construction of jobs when faced with a blank
to bid on. slate. It shouldn’t be used to override elements
This section explains a few concerns a designer wants to include in the job.
special to Contracts and provides a tool for
randomly generating them. Contract Generator
Sometimes, Markets can be stumped as to
Market FIat what to offer next, especially if they’re putting
The right of game masters to design the multiple Contracts up for bid every game
games they want to play is referred to as session. Use the following d10 tables to spark
Market Fiat. Red Markets contains a lot of some inspiration and make jobs in a hurry.
tools to help randomize and democratize This section also serves as a good list of
content generation; Markets are encouraged options for players stumped designing their
to use these tools, but they are not required. own Scores.

379
Goods Table Goods, Services, and Job Sites
The goods and services tables can be
used separately or together. If a goods The story of the job site depends on the goods found
description is too vague to spark an idea,
there and the services the space demands. As such,
roll on the services table to narrow down the
possibilities. there’s no randomization table for job sites. Markets
should come up with the job’s “Where?” after answering
the “What?” “Why now?” and “How much?” questions of
goods and services.

1 MREs, protein powder, canned goods, sports drinks. How has the material
gone so long without being salvaged or spoiled? How is it transported,
Food and Water especially heavy liquids?
2 Clothing, tents, shipping containers. Do the Takers need to transport the
Shelter materials back or secure them until the client arrives?
3 Engine parts, sheet metal, lumber, rubber, plastics. What does the client
need the material for and how might that inform the complication?
Raw MaterIALS
4 Guns, ammo, accessories, explosives, melee weapons, specialized
equipment. What kept this in-demand good out of the Market until now?
WEapons Whatever protected or obscured the stash defines the job site.

5 Wood, diesel, aviation gas, solar panels, batteries, uranium. Most enclaves
and settlements ensure their energy needs are met first. What has caused a
energy shortage or an increase in demand?
Antibiotics, recreational narcotics, bandages, surgical tubing. Supplies are
6 easy to scavenge but drugs have a short shelf life. Five years after the Crash,
medICINE what about this newfound supply is likely to cause the Takers trouble?
Items of a collectable nature, intangible appeal, or of personal value to the
7 client. Films undistributed before the Crash, rare toys, classical artwork,
SPECULATIVE historical artifacts. What kind of client would risk dealing with intangibles in
this day and age? Or is the buyer already lined up?
Cars, trucks, motorcycles, RVs, drones, combines, tractors. Have these
8
assets gone overlooked so long, or have others tried to salvage them before
VEHICLES and failed for some reason?
Evidence, search algorithms, census rolls, deeds. The Carrion Economy
9 is still partially an information economy. Why does the client need this
DATA information recovered? Is the client using secrets to gain the upper hand on
a rival, or seeking to protect themselves from incriminating truths?
Organ trafficking, corporate headhunting, kidnapping, closure jobs, rescues,
10 indentured servant escort. Human resources are inextricably tangled up
HUMAN RESOURCES with services and moral compromise. What kind hard choices are this
client’s appetites going to force on the Takers?

380
ServIces Table In instances such as this, the services table
There are times when someone can’t afford should be rolled on to give an idea of what the
to pay with materials goods and would rather client has to offer the Takers.
offer manpower or hours as payment.

Establish a trade route between locations, map a red zone in the Loss, or
1 find goods within a likely search area. What has kept the job site from being
SCOUT scouted until now? How does the uncertain nature of the locale mask a
complication?
Lure Casualties away from a vulnerable location or draw them near a
certain target. Perhaps the term is meant literally and the crew has to
2 distract some authority while another group performs a dangerous task. Do
dECOY the Takers serve as both bait and trap, or must they cooperate with another
crew?
Recover goods not being utilized or reclaim assets left abandoned. The story
3
of how the opportunity became available is likely the story of the job site and
SALVAGE the complication.

4 Transfer something or someone safely into the client’s possession. If it’s


a person, are they willing to go? What dangers specific to this instance
eSCORT necessitate an armed escort?
Kill the casualties, feral animals, or other creatures infesting a valuable
5 property. What drew the nuisances there in the first place, and why does the
eXTERMINATE client need the problem wiped out right now?
Using knowledge of the victim’s previous life and fate during the Crash,
track down and put a single casualty out of its misery. Clients only hire
6 crews for expensive and uncertain closure jobs due to extreme emotions,
CLOSURE but that emotion need not be love. Why must this specific monster die,
and what does that say about the client? Perhaps it is carrying the key to
something the client needs?

7 Destroy a functioning piece of infrastructure or stockpile of goods. Is this for


the client’s business or pleasure? Do the owners of the assets know what’s
SABOTAGE coming?
Get someone or something across a protected border, into or out of the
8 Recession, a settlement, a locked-down enclave, or hostile nation. What
needs to be transported? Why can’t it travel normally? Is the border
SMUGGLE lockdown justified precaution or totalitarian paranoia, and how does that
affect the ethics of the Taker’s actions?
9 Gain intel by spying on some secretive or exclusive group. What secrets is
the group trying to protect? What opportunities do the Takers have that the
INFILTRATE client can’t utilize personally?
10 Kill a person or group of people for the client. Why does the client want the
target dead? Why involve a third party? Does the target deserve it, or is the
ELIMINATE pay too good to even ask?

381
Economy Table Essentials on p. 359. This randomizer
The imports, exports, and geography prompts Contract designers with dramatically
informing the economy of an enclave or interesting mixed economies good for
settlement depend on the Market’s vision for challenging player assumptions and creating
the setting. The three major classifications political intrigue.
of economies can be found in Workplace

The enclave is owned. Every square inch of it. The soil, the air, the fence, the
sun — access to everything is taxed. A single owner or group of “lords” has
generously patronized enough powerful “knights” (read: criminal enforcers)
to stake their claim, but the majority of the population remain serfs. Nearly
the entire labor output of the community goes to serve the wealth of the
ruling classes, though they may invest in copious propaganda endeavors to
make the system seem more egalitarian, up to and including deifying those
1 in power. Production is used primarily to dissuade the constant threat of
FEUDAL eviction, and all other needs become secondary.
Whether the claim of ownership is legitimate or not is a moot point; might
makes right in any feudal system. But control isn’t absolute. Feudal systems
are plagued by disputes over inheritance, social upheaval, and institutional
hindrances to innovation. The only people with enough surplus to hire
Takers will be the ruling class, but their grip on power is tenuous and prone
to paranoia. Do the Takers exploit the fear of revolution to raise their prices,
knowing that the people will suffer?
Cooperation is key in collectivist enclaves. Though individual property
rights still exist (i.e. my tent, my table, my chair), the means of production
and major infrastructure are owned by the entire community. The
responsibility for maintaining these assets falls to “everyone,” and “rent”
is collected in the form of labor. Additional capital can be gained through
business endeavors owned privately, but the government ensures that each
resident’s contributions to vital industries such as defense, agriculture, and
manufacturing are first fulfilled.
Collectivism is a double-edged sword. In small communities, the sense
2 of fairness and joint purpose leads to a better quality of life. Cooperation
cOLLECTIVIST bleeds into every facet of the culture, building robust social support
structures. However, the system grows increasingly susceptible to abuse
as it grows. Increased demands for subsistence goods puts a cap on labor
specialization and stifles innovation. The reliance on social shaming and
cultural enforcement creates a privileged class of bullies. Any hypocrisy is
thrown into sharp relief, and preventing the system’s breakdown requires
increasingly harsh methods of oppression. Are the Takers working for a
genuinely collectivist group acting in the community’s best interests, or are
the clients gangsters armored in the guise of egalitarianism?

382
Theocracies are essentially collectivist economies that prioritize intangible
spirituality over practical goods and services. Members of a monastery, for
instance, still have an economy; they must trade goods and labor of various
values amongst each other and outsiders to survive. However, it’s doubtful
that an economist would regard the construction of a cathedral or the
carving of an icon in the group’s rational self-interest, especially without the
possibility of tourism or other monetizing options unavailable in the Loss.
As the primary “export” of a monastery is worship and sufficient structures
already exist to support it, things like charity and religious art waste capital.
They might serve a larger macroeconomic purpose, but a closed system
3 dedicated primarily to spirituality is destined for economic stagnation.
THEOCRACY In a true theocracy, social capital is the only currency. The ability to
project one’s adherence to the doctrines of the faith is the only means of
personal advancement. As such, what little surplus capital a primarily
theocratic group has is managed by the most faithful. Takers will likely be
hired if the job expands the ranks of the community or deals with some
imminent threat they aren’t capable of handling. But theocracy is even
more vulnerable to corruption than collectivism. As soon as someone gains
enough social capital to shape the religious narrative to selfish ends, such
systems can devolve into a tenacious feudalism.
Finally, the flavor of a theocracy is obviously informed by the faith that
dictates its political structure. What oddities of public policy are peculiar to
this specific sect of believers?
Due either to a large surplus of wealth or a dedicated volunteer class of
public servants, certain enclaves legitimately promise their residents life,
liberty, and the pursuit of happiness. Minimum income is a social welfare
program that assures everyone enough healthcare, food, and shelter to live.
That’s it. Minimum income covers no discretionary spending whatsoever.
Meals may be disgusting, housing cramped, and medical care barely
sufficient, but no one gets to waste away, even if they’ve never worked a day
in their life. People that want a better quality of life work for it, creating
wealth for the community. All labor above the minimum income assumes
the property rights of a laissez-faire market economy. The only controlled
aspects are access to the essentials and whatever institutions that maintain
that supply.
4 Citizens with assured minimum income enjoy a lot of labor specialization
MINIMUM INCOME and superior psychological health. Freedom from the fear of eviction and
starvation allow for a lot of innovation as people pursue their passions
within the safety net. The downside to such a system is sustainability. Those
that maintain whatever labor and production sustains the minimum income
may one day demand more compensation or cease their duties altogether.
Initial surpluses can dwindle, challenging the noble impulses of the
populace with the harsh reality of scarcity. Finally, even effective minimum
income enclaves have serious immigration issues. They must employ total
secrecy to keep word of their charity from leaking to desperate refugees they
can’t support. Failing that, a downright draconian immigration policy must
be in place, threatening serious violence to anyone violating the border and
carefully vetting any new citizens for necessary skill sets. That Takers have
been contacted at all means the enclave is desperate, or the crew is made up
of residents seeking to gain disposable income by risking their lives.
383
Barter economies do not accept any of the currencies utilized in the Loss
or the Recession. This could be from lack of access, lack of confidence, a
holdover from the post-apocalyptic thinking common immediately after
the Crash, or a cultural manifestation of P.A.S.S. Regardless, this economy
trades only in the direct exchange of goods and services, with no currency to
mediate rates. Such systems are remarkably inefficient, volatile, and prone
to abuse, though the fixation on use value (i.e. worth is determined solely
by personal utility) is enough to perpetuate barter indefinitely. Long-term
distrust of currency, the political systems that control it, and the people
5 that accept it remains likely in this economy. Self-reliance is highly valued
bARTER in such cultures, and the occasional necessity of outside contractors is
resented.
The challenge of dealing with a barter economy is that, once a Contract
price has been agreed upon, the players must express that price with a list
of goods from the gear list or in units of Haul for a single good. Essentially,
this makes the payout of a Contract the physical take of a Score. Any goods
not used and incorporated into a character’s upkeep must be transported to
another enclave not operating under a barter economy and sold. Fencing a
large amount of gear requires Networking and other CHA checks. However,
a series of successful checks can provide more profit as the negotiator gets
the fence to accept a higher mark-up.
Enclaves without strong executive leadership descend into tribal economies.
Family usually delineates between tribes, but groups with strongly held
religious or political beliefs can fracture just as easily. The demands of
the Loss and limited geography of most enclaves force the factions to
interact, but trade is scarce and plagued by intense skepticism. The political
landscape demands each group seek wealth as much as they sabotage
the advancement of their rivals. Tribal economies are zero sum gains,
tending towards agrarian systems with roughly equal land shares or a
6 series of interconnected monopolies. If one group does manage to gain
enough power, their reforms adopt a more efficient model by dissolving the
TRIBAL opposing groups through economic incentive, coercive violence, or cultural
assimilation.
Working inside a tribal economy is like navigating a minefield. Any
Takers hired from without instantly become targets for every other tribe in
the enclave. If the Takers are part of a tribe, they can expect “loyalty to the
family” as a constant excuse for inadequate pay. Working for a second tribe
will be viewed as betrayal, even for outsiders.
What led to this primitive tribal economy? How are the lines drawn?
Are relationships between factions confined to quiet resentment, or do the
Takers need to view other possible clients as potentially deadly competitors?

Every economic system, whether Capitalist or Socialist, degenerates into a system of privilege and
exploitation unless it is policed by a social morality, which can only reside in a minority of citizens.
Every church becomes a vested interest without its heretics. Freedom is always in danger, and the
majority of mankind will always acquiesce in its loss, unless a minority is willing to challenge the
privileges of its few and the apathy of the masses.
-R.H.S. Crossman
384
Humans naturally tend towards structure and order, so the design of
bureaucratic systems is often an enclave’s first priority after they’ve assured
the means for survival. To exist at all, the majority of residents inside truly
anarchocapitalist enclaves share an ideological resistance to any and all
control structures, no matter how seemingly well-intentioned they may be.
Considering the deadly betrayals perpetrated by most governments during
the Crash, there is no shortage of these survivors.
Takers working for anarchocapitalists must learn to navigate the
“spontaneous order” of their systems. A truly laissez-faire enclave might
risk starvation, invasion, and death without developing any cooperative
plans to address the issues, trusting instead in the rational self-interest of
their neighbors and the guiding hand of the market. Security and police
7 organizations, if they exist at all, are privatized, just like every other facet
aNARCHO- of vital infrastructure. But despite all this uncertainty (or perhaps because
CAPITALIST of it), anarchocapitalists have some of the healthiest economies in the
Loss. Takers can expect no end of opportunities, but only if they can bypass
the bevy of cultural problems attached to such wealth. The distrust of
government, though sometimes an unspoken assumption amongst the
populace, often solidifies into an oppressive ideological structure akin to
a theocracy. The lack of social safety net means death from disease and
deportation are much more common; fear of the same causes increased
stress in the lower classes, leading to outbursts of violence or outright
revolution. Most importantly, the privatization of every vital service makes
the enclave’s survival fragile.
When developing an anarchocapitalist enclave, the Market must ask
what aspects of the society are stronger for competition and freedom from
regulation, and what aspects are neglected or unstable as a result.
Pirate economies either have no means of production or lack the skill to
operate them. Nothing is produced in a pirate economy. Every good required
to sustain life, along with all comforts and amenities, must be stolen or
salvaged from other communities. This leads to drastic and deadly boom/
bust cycles dependent upon the availability of “prey.” Pirate economies
differ from anarchocapitalism in that, if someone were to utilize the lack
of regulation to develop a successful business, that person would then
either be robbed, killed, or regularly extorted by their neighbors. The lack
of governmental structure is replaced by a totalitarian government elected
solely by might-makes-right. As such, one of the risks anarchocapitalist
8 economies face is descending into a pirate system, which is the failure state
PIRATE of laissez-faire.
Takers need a very good reason to work with pirate economies. In
addition to the problematic morality, pirates are as keen to steal the labor
of others, as they are their goods. Hiring Takers means that the pirates
can’t coerce cooperation through the threat of violence. It does not,
however, mean they will actually pay when the job is done, and violence
is the culturally engrained method of dispute resolution. These groups
depend entirely on the wealth of salvage left over from the Crash; they are
essentially giant Taker crews in and of themselves. Why do they need the
help of another group? And if salvage in the area dries up, will the enclave
disband and immigrate to more stable economies, or will they resort to
violence and theft like other groups before them?
385
The stability of exploitative economies relies on the labor of an enforced
underclass. In short, exploitative economies need slaves. Due to social
progress before the Crash, slave-based economies remain rare, but a few
have succeeded in the Loss. Exploitative systems resemble feudalism,
but rather than chaining the oppressed labor pool with pure ideology, the
ruling class utilizes violence and bondage, Rather than pilfer goods from
external sources, exploitative economies steal labor through force in order
to stimulate production. The exploitative economy builds an entire hierarchy
9 atop an enslaved base. A small middle class develops that the masters hire
EXPLOITATIVE to perform the day-to-day brutality that sustains them.
Though it greatly reduces overhead, slave economies are extremely
inefficient. The labor pool has little incentive to maintain quality or speed,
requiring many more people than it would take to perform the same job in
a decent enclave. As such, slaves outnumber their masters by large margin,
thus requiring increasingly monstrous tactics to keep the masses under
control. The rationalizations slavers use to justify their loathsome practices
are sickening and can cause moral injury to Takers by mere proximity. The
stigma of working with slavers far outweighs the short-term profit. In fact,
the only way to profit long-term from work in exploitative economies is to
destroy them. If Takers can’t undermine such regimes through their work,
being complicit to their existence is sin enough.
A few groups trapped in the Loss experimented with a radical redefinition of
social and economic models. Deriving their name from Ursula K. LeGuin’s
The Dispossessed, Odoists take collectivism to the extreme by denying
all personal property rights. Odoists share everything, eschewing every
traditions that might imply ownership. Though no state structure exists to
enforce law, marriage and monogamy remain taboo in Odoism. Children
are raised in communal homes by volunteers from the entire community,
never knowing their birth parents. Personal pronouns are stricken from the
language: “my hand” becomes “the hand.” The psychological dismantling
of every existing human social norm wouldn’t have been possible without
10 the nightmarish tragedy and forced cooperation of the Crash. Many Odoists
oDOISM have suffered in ways most people can’t even imagine, and this makes their
demeanor disconcerting to outsiders.
Dealing with Odoists is challenging. Their unwavering anarcho-
collectivism runs counter to the entire Carrion Economy. If Odoists request
Takers, something has gone wrong. Yet, regardless of the severity of the
situation, Odoists won’t “hire” a crew to do anything, meaning Takers have
limited options for getting paid. They can claim goods as necessary for
the Contract, then abscond with the assets to sell elsewhere. Alternately,
Odoists can pay in the form of +Rep spots to be used elsewhere in the Loss.
Finally, most Odoists recall capitalism before the Crash. These clients might
risk censure and banishment by their peers and pay Bounty, if Takers can
keep the transaction hidden.

386
ClIent Table randomly for spots and write a personality to
The backstory of clients should fit the goods/ fit the traits.
services they need and the economy they Remember, the specific demands of the
function within. Markets are encouraged to job make up a client’s tough spot. Write one
make up spots in tune with that description, implied by the goods/services and how they fit
but it can sometimes be interesting to roll into the economy.

The client is sensitive to the fact


that, merely by having enough The client is very concerned
income to hire labor, she exists about working with “real” Takers.
1 in a higher class. The client 1 The exact definition of what real
DIDN'T ASK recognizes that a lot of luck went AUTHENTICITY entails reveals a whole list of
into ascending the economic IS personal prejudices and privilege.
FOR
ladder and remains concerned EVERYTHING Painting one’s outfit as authentic
PRIVILEGE about being mistaken for a or others as posers is a good way
greedy oligarch. Pointing out the to manipulate this client.
privileged position can shame the
client into concessions.
This client goes goofy at mere
mention of puppies, kittens, and Sometimes a bad boss makes
other adorable creatures. To this employees suffer because an even
person, the death of all those worse boss sends shit rolling
household pets is the saddest downhill. In these instances,
2 thing about the Crash. Ironically, 2 satisfying the middle manager’s
ANIMAL elevating the humane treatment AMBITIOUS desire to crawl from under
the boot is the only way to get
of animals despite the enormous
LOVER pressures of the Loss is one of concessions. This client has to
the only ways the client maintains take orders from someone higher
a connection to humanity. Show up in the enclave or business.
this client the negotiator is a Convince them hiring the crew
fellow animal lover to build advances their personal position
instant rapport. to earn Sway.
The client practices some faith,
The sensation of being outwitted
either one of the new believer
and underprepared seems
movements or an established
3 3 totally alien to this client. The
religion. As a result, this person
THE SMARTEST meritocracy of survival has
innately trusts fellow members
deprived them of social graces
FAITHFUL more than the average person. If PERSON normally used to compensate in
the negotiator happens to be one
MUST STICK IN THE such instances, and the client has
of the faithful, all the better, but
TOGETHER ROOM grown unaccustomed to humility.
the price tag bumps up all the
Crews should try show off their
same for those that can passably
own intelligence or, better yet, get
impersonate one or shame the
the client thinking more favorable
client’s subtle prejudice.
terms are actually his idea.

387
No one suffered more in the “It’s just business” doesn’t mean
Crash and resulting madness than much to this client. Personal
children. While the necessities slights, both real and imagined,
of physical and financial survival strongly motivate financial
4 have hardened the client to the decisions. Find someone that
ThINK OF suffering of fellow adults, the 4 offended this person, paint hiring
melancholy pull of innocence the Takers as a blow against
THE lost never ceases. This client is VINDICTIVE
the rival, and reap the profits.
CHILDREN hardwired to put the needs of Or, offend the touchy bastard,
the young first. Takers that show and then feign disinterest in a
pictures of their own children or dangerous job. He’ll irrationally
can somehow promise increased pay more to get you over the fence
child welfare if they are hired get just so he can pray you get bit.
a boost in Sway.
Fears of conformity are typically
healthy, but some conflate a FOMO manifests in lots of ways.
healthy sense of self-reliance Sometimes it’s being overly
until they worship the new for concerned about the latest
its own sake. This client has cultural trends. It can also show
5 been rewarded so many times 5 up as the old “keeping up with the
STRONGER for leaving the beaten path fEAR OF Jones’s” fallacy, exacerbated by
SWIMMERS that she no longer considers the advent of social networking.
mISSING When staying in the black means
OUTSIDE any procedure or prescription
trustworthy. The client would OUT staying alive, it can take the
THE form of bargain hunter’s disease,
MAINSTREAM much rather take a chance on the
(fOMO)
weirdest, most iconoclastic group convincing people to buy things
of Takers in the Loss than an they don’t need under the illusion
“average” crew with impeccable of a limited-time offer. This client
reputation. Highlight a crew’s has a bad case of FOMO; exploit
weirdness — or just flat-out lie — it.
to utilize this social blind spot.

Though keen to point out the horror Due to indoctrination by a pundit,


of the Crash in mixed company, some childhood teachings, or a tendency
people secretly regard the Blight as towards sophism, this client has
the best thing that ever happened divided humanity into two camps,
to them. Perhaps a life sentence to “Those who X, and those who Y.”
inconsequence and predictability was 6 Those with firm handshakes, and
6 lifted by the zombie terror. Maybe those without them. Those that can
they found reserves they didn’t know THERE ARE hold a gaze like a man, and those
LOVES A they had, virtues that now serve as TWO TYPES that can’t. Butchers and meat. Alphas
GOOD WAR the foundation of a new personality. and betas. The aphorism has been
The client could be one of the few OF PEOPLE repeated so often that the person is
STORY whose life was actually worse before IN THIS blind to the inherent value statement
the Crash. Regardless, this client’s and doesn’t register identifying with
favorite topic of conversation is WORLD one side as prejudice. Of course,
the horror that led to the carrion such tidy little generalizations never
economy. Hook the boss with a predict behavior, but they’re certainly
daring tale of survival, and then make useful for separating fools from their
her pay more to hear the end. money.

388
Bootstraps! This person retreated
Lying on job applications is as old from class guilt into the comfortable
lie that everyone, everywhere,
as jobs, and it’s not too hard to
deserves everything that happens
find others to join in the fiction.
to them. The only person that can
Still, employers exist that continue
7 suffer from bad luck is the client;
to worship at the altar of a good
7 everyone else just doesn’t want to
reference, yet can’t be bothered to POOR IS work hard, or they don’t maintain
SUCKER FOR do the extensive research required
to vet such unreliable sources. This
ANOTHER a positive attitude, or they want to
A GOOD mooch off others, etc. Conversely,
client has a reputation for going WORD FOR everything good that happens to
REFERENCE with the crew with the most buzz. UNMOTIVATED the client comes from their own
Use a +Rep spot for three Sway carefully planned actions. Narcissism
instead of two, or bribe a Reference predicates this delusion. Smart
to snowball the rube into coughing negotiators pretend to be a mirror
up a big payday. version of these clients and get paid
for letting the self-absorbed bastards
talk to themselves.

Whether they’ve been burned


The client does not like surprises. in the past or merely fear it
At all. Survival for many came happening in the future, this
in the form of memorized client hates nothing more than
procedures followed exactly, and someone still learning a trade:
this client worships routine as the living embodiment of the
8 savior and provider. Crews that
8
Catch-22 “can’t get a job without
THE RULES can project the most robotic LOATHES experience; can’t get experience
WILL SAVE response to the task get the job. AN without a job.” This person wishes
Overwhelm the client with tons the Crash happened earlier so he
US of Taker rules, guidelines, and
AMATEUR
could hire Takers with more than
contingency plans. Putting the five years in the field. Highlight
deadly and unpredictable into a crew’s longevity or paint the
tidy boxes comforts the client and competition as noobs to get this
loosens the wallet. client on your side.
Salesmen don’t speak to each
other in the same way as
Those with enough bounty to customers. It’s foolish to bullshit
outsource work can live an a bullshitter, and this client
9 isolated existence. Poverty and 9 considers himself a bullshitter.
need abound; everyone wants The person offering the Contract
Just DON'T GET recognizes that all advertisement
what they have and resents
wants to them for having it. Basic human HIGH ON is based in deception, but
make kindness, if it can be passed off YOUR OWN mistakes the value of a business
as genuine affection and not by its volume of deception. Show
frIENDS SUPPLY the client that the entire Taker
manipulation, lowers this client’s
defenses and opens up more persona is just an act, a show
options. for the punters, and they’ll be
convinced an obvious Scam is
actually a bargain.

389
Everyone is lying to everyone else, Nothing rewards paranoia like
all the time. The truth is so rare the total breakdown of society.
as to be nonexistent, and it’s hard This client has been rewarded
to fault anyone for abandoning so many times for pessimism
10 it. This cynical client would 10 and excessive planning that the
much rather work with sneaky slightest kernel of doubt can grind
PREFERS A bastards she can predict than a
SKEPTICAL
things to a halt. One way for crews
DEVIL SHE perfect angel. A few well-placed TO A to exploit this is to leave nothing
KNOWS and poorly crafted lies make the FAULT to chance, presenting themselves
client feel like they’re too smart to as a sure thing. However, it’s far
be fooled. By being caught once easier to paint the competition
trying to deceive, negotiators as untrustworthy and reap the
paradoxically get away with benefits of being the lesser of two
successive lies much more easily. evils.

390
CompetItIon Table succeed, the PCs have to drive their prices
Competition doesn’t want the Takers to get down, intimidate the rivals into fleeing, or
the job done so they can steal the client, fulfill eliminate them. Even if the Takers get the
a personal goal, or pursue a vendetta. This job, the competition might arrange for an
faction tries to undercut negotiations. If they “accident” out in the Loss.

Though rare, a few Takers operate solo out of concern for their profit margin
or an antisocial attitude. Those that survive long enough to make a name for
1 themselves are indisputably capable and more than likely a little unhinged.
LONER What has drawn this lone operator to this job? What reputation does this
person have? Will it help or hinder a bid? How can facing the Loss alone warp a
personality?
Starving enclavists and bored citizens sometimes enter the game late. The
competition for this job is a group of inexperienced Takers that have yet to
establish turf or reputation. Why risk this line of work? Are they well-equipped
2 adrenaline junkies with too much bounty and not enough brains? Exploited
nOOBS populations risking death for the chance at a better life? Desperate refugees
with nothing left to lose? Whatever the reason, Noobs always come to the table
with something to prove and undercut any price to get their foot in the door. Do
the Takers convince them to leave it to professionals or pick up the pieces after
the Loss punishes their hubris?
Besides Takers, Fencemen have more experience with casualties than
anyone else. The thankless task of killing and removing the dead from
the borders, not to mention the tendency to double as a group’s law
3 enforcement, puts them in the good graces of the community. Experience
FENCEMEN might be enough to get a Contract, but clearing the undead from
fortifications is quite different than wrestling with them on their own turf.
Furthermore, goodwill can be manufactured and exploited. Are these
Fencemen really up to the task or merely overconfident? What motivates
them to leave their post for speculation out in the Loss?
The heyday of post-apocalyptic piracy fades with every year post-Crash, but
a few tribal bands still “live Darwin” and subsist by consuming the spoils
of others’ labor. In their dotage, some of these groups have devolved into
4 little more than protection rackets, demanding no bid Contracts that they
RAIDERS can sloppily complete for pay. Raiders aren’t used to not getting their way.
If the Takers steal a Contract from them, will the raiders take violent action
against competitors or the client? If it’s the latter, does the crew even care so
long as they get paid?
The crime lords of the Free Parking ghettos often sponsor their own Taker
crews and send them over the Recession border, skimming profits and
making smuggling connections to feed their desperate customer base back
5 home. These groups are usually made of some combination of fanatically
VALETS loyal lieutenants and unfortunates trying to pay off debts for family members
coerced by the crime boss. What valet runs this crew? Will this person
be impressed or enraged when the PCs dare to steal a Contract? Can the
disparity in the crewmembers’ motivations be used against them?

391
The monstrous brutality of narco-traffickers suited them particularly well
to life post-Crash, and demand for their product in the remaining states
has never been higher. Along their lengthy supply routes through the Loss,
6 cartel enforcers occasionally accept Taker work to boost their margins or
CARTELS fulfill their bloodlust. Cartels rarely need the work, but their obsession with
maintaining everyone’s respect and fear make them prone to extremes. How
does the cartel’s reputation affect negotiation with the client? How can the
Takers counteract their threats? Will the cartel laugh off losing a Contract or
take it as a personal insult?
Rival crews often look for work in the territory claimed by a local group.
Sometimes, they are nomads that only do business on the run, or crews
in need of supplemental Contracts en route to a distant job. Cases of
hostile takeover are more rare, but they do occur; nobody on LifeLines
7 gets a protected monopoly except the Moths. Competition among Takers
TAKERS is complicated by professional appreciation. What about this opposed
crew’s brand makes them seem right for the job? How does camaraderie
make fighting over the scraps that much worse? Resorting to violence or
dirty tricks to get a Contract likely incurs a -Rep spot, but is that worth it to
prevent the rival crew from escalating the situation first?
Fanatics still need to eat. Some do Taker work to fund their operations or
proselytize a certain method for living in the Loss. For example, Black Math
is going to handle an extermination job very differently than the Shepherds
8 or Archivists. What about this Contract attracted these people, or are
BELIEVERS they acting out of desperation? Faith often turns the professional into the
personal at unpredictable times; do the believers regard the PCs as friendly
rivals or view any competition as a blasphemous assault on the faith?
The betrayal of the Recession won’t be forgotten. The Crash drafted many
trained warriors into the desperate ranks of an army whose only mission
is revenge. Stranded foreign spies, stateless military diaspora, treasonous
units that refused to abandon their posts, and vindicated survivalist nut-
9 bags, among others, continue a war against the government pre-dating
the casualties — all these groups need to fund their continued political
REBELS operations somehow. The extremism of most rebel groups is deemed
acceptable considering their training and equipment. How can the Takers
make themselves appear more professional than the professionals, or do
they merely undercut them? Will the rebels understand the necessities of
the market, or do they view competition as counter-revolutionaries in need
of elimination?
The absolute worst thing a Taker can hear is that the Feds have an interest in
their business. DHQS maintains numerous intel assets in the Loss, and they
occasionally find it cheaper to bid for Contracts that might infringe on their
interests than to exterminate everyone that stumbles onto a black site. But as
10 a method of counterintelligence, they’ll often hire out their death squads for
meaningless tasks to keep the Loss guessing about the agency’s real priorities.
DHQS The government mercs are infinitely more qualified and willing to work for almost
nothing; Takers competing with a DHQS black squad have to rely entirely on a
shared hatred of the Feds to get a job. Even if they succeed, is the bid a DHQS
bluff or an actual attempt to discourage interference in their affairs? If it’s the latter,
Stewards have no qualms about ordering an entire crew murdered. As far as the
government is concerned, they’re dead already.
392
ComplIcatIon Table other circumstances. These generalized
Complications define themselves from the complication “families” suggest a variety of
job’s other elements. The Market’s creativity disasters to keep the Market from falling into
is required here more than anywhere a rut.
else to develop a twist fitting the job’s

Some unforeseen obstacle blocks entrance to the job site. The crew must
1 add Legs to the journey to bypass the obstacle, find a different job site,
detour expend resources to eliminate the obstruction, or risk serious danger to gain
entry.
Climate change causes an anomalous and extreme weather event at the
site. Flooding, tornados, extreme heat, gigantic hail, locusts — the natural
2 disaster complicates everything about the job. Planning becomes more
weather difficult, execution more dangerous, and extraction more uncertain. If goods
are involved, the event negatively affects them, and the Takers must take
even more risk to secure their payday.
In order to protect their pride, reputation, or safety, the client has
intentionally left out some vital information about the job. An especially
3 dangerous task could have been made to sound routine. Morally disgusting
INCOMPLETE motivations could be obscured in hopes that once the PCs learn the truth,
BRIEF they’ll be too invested to turn back. The client has manipulated the crew in
such a way that more danger, resources, or Humanity must be expended to
get the job done than was promised.
This is similar to an incomplete brief, but even the client doesn’t know the
true nature of the job. Some jobs are lures to bring unwary crews into an
ambush. Contracts are really performed at the behest of third parties that
don’t make their true intention known until the crew is out in the Loss and
4 away from witnesses. Anything requiring such complex machinations is,
at best, extremely distasteful and, at worst, an out-and-out betrayal. Takers
CAT'S PAW must not only figure out how to survive; they have to figure out a way to turn
their misfortune into profit. (Note: as is always the case, Markets should
allow the Takers an opportunity to meet their agreed upon price or greater.
The group might not be able to capitalize on the opportunity, but the chance
for a successful job should always be available.)

Some aspect of the job meant to reduce risk and entice providers into
5 accepting the Contract achieves the complete opposite effect. The “near-
empty” mall is crawling with casualties. The fleet of trucks has no tires. The
Bad Intel safe is locked after all. Whatever the case, the Takers have to adapt to the
new logistical demands if they want to get paid.
A migrating stampede of casualties moves through the area. Whatever
prey brought them here has long since died or escaped, leaving the site
6 absolutely infested with undead. The primary challenge is chumming and
HOT ZONE luring the horde to strategic locations so others can traverse the crowd
without getting eaten. But once those with the short straw have drawn the
attention of the hungry mobs, how will they escape?

393
The site is occupied by some human presence. It could be an undiscovered
7 enclave, a believer stronghold, a faction taking temporary shelter, or some
group trying to steal the job. Regardless, the presence of others complicates
SQUATTERS the job, requiring Takers to negotiate compromise, sneak into the site
unnoticed, or eliminate the interlopers.
A nearby community, crew, faction, or other group has succumbed to a fresh
infection. Vectors haunt the area, screaming apologies and puking blood.
8 The job site holds clues as to what happened to these poor souls. Can the
OUTBREAK Takers find out what went wrong and complete the job without succumbing
to the sprinting cannibals? What else is located around the site? Do the
Takers shoulder the responsibility of clearing out these dangerous monsters
before they climb the walls of the nearest enclave?
StopLoss, DHQS, or one of the many other corporate/governmental
interests setting up illegal operations in the Loss has invested in the job
9 site. They may have laid claim to the Takers’ interest or have other goals,
but the access to the site is somehow restricted. Well-funded groups might
EMINENT have installed surveillance equipment or automated defenses to keep the
DOMAIN site safe. Mercenaries could be garrisoned to guard the perimeter. Perhaps
the site is scheduled for a bombing run to make room for incoming human
resources, or maybe the cleanse has already occurred, leaving the remains
on fire or poisoned by chemical weapons.
The worst-case scenario is the one you can’t prepare for. Aberrants violate
the already shaky physical laws governing the Blight’s epidemiology,
creating singular nightmares that threaten a Taker’s understanding of
10 reality and continued survival. The site is haunted by one or more of these
ABERRANT abominations. Does LifeLines have any information on how to escape these
monsters? If they do, how does the group separate fact and fiction, truth
from trolls, while fighting for their lives? If it’s never been seen before, do
they risk life and limb documenting and learning about the anomaly or call
the job off altogether?

Scores What Is a Score?


What’s the point of self-employment if you A Score is an opportunity Takers make when
can’t be your own boss? Part of Red Markets’ they get tired of waiting around for the knock.
plan for breaking the GM monopsony is a As is the case with most DIY businesses, the
system that allows players to write their own only way to scratch a profit out of nothing is to
games. The Market still plays a vital part, but skimp on labor: namely, your own.
players take the active role in the scenario’s That’s what Takers do when they chase
design. Alternately, characters can contribute a Score; Scores don’t account for services
to the process, forcing their players to engage rendered. Takers waive compensation for
with the setting through the hungry eyes of the danger they face in exchange for full
entrepreneurs. In addition to defining exactly ownership of the goods they salvage. Scores
what a Score entails, this section provides are based solely on goods. The more valuable
procedures for developing Scores both in and goods the Takers secure, the more profit they
out of character. stand to make. Since it’s all about what the
group can Haul out of the Loss, Scores are

394
creative responsibility is divided amongst
everyone at the table. Here’s everything
required for a Score at a glance.

1. Goods and Equilibrium


What are the Takers going to sell? How
much is each unit worth? While the “service”
part of the job still makes up the bulk of the
adventure, Takers have no responsibility to
please a client or work a certain way. They are
gambling their lives and labor on securing the
goods. No goods; no profit.

2. Economy
If the Takers aren’t running out of their own
campaign’s enclave, which type of economy
serves as a market for the good, what
characterizes the community, and how might
the Takers manipulate the price of their goods
inside this system?

3. Wholesaler
Wholesalers replace clients in Scores. Who
is going to buy the goods off the Takers for
use in their own business? What kind of
potentially the most profitable jobs in the personality enables someone to run such a
game, but the requirement of distribution (i.e. successful enterprise in the Loss?
carrying all the shit back) means that reward
stacks more heavily with risk than ever 4. The Site
before. Why hasn’t someone gone after this Score
Most importantly, Scores say something before? Is it secret? Already claimed?
about the characters and the world they Protected? Inaccessible? What is going to
live in. Value correlates with need, and the make the Takers earn their money?
biggest paydays are going to sustain and alter
5. Market Responsibilities
the enclave Takers work in. Furthermore,
Experienced Takers know something is
when Scores are written by PCs, they say
always going to go wrong, but nobody knows
something about the characters’ personalities.
what. The Market still decides elements like
After all, if somebody else knew about
travel time and complications, surprising the
unclaimed treasure hiding out in the Loss,
players with them once the game starts. This
why wouldn’t they hire a crew to go get it
is why Scores are most often devised at the
for them? The subject of Scores relates
end of game session, to give the Market more
inherently to something unique about a
time to prepare.
character’s skill set or backstory; it’s a job only
they can do.
Goods and EquIlIbrIum
The definition of services stays fluid in a
Scores At-a-Glance Score. Whatever needs to be done to wrest
Scores share many similarities with the goods from the chaos of the Loss, that’s
Contracts. The primary difference is the way what the Takers have to do. For free.
395
The goods in question are to be determined eaten up by the loot. Loading down with
by the players as they design the Score. If the goods greatly increases risk, so the rewards
group is struggling to come up with ideas, enjoyed by those that survive is justified.
the Market should prompt them with the
following questions: Economy
In truth, it’s unlikely groups are going to
• What is something of unique value only have to characterize the economy at all when
someone like your character would devising a Score. Red Markets groups typically
recognize and know how to find? don’t start planning Scores until playing in
• What does this specific enclave need on a a campaign, at which point they’ve already
regular basis? exhaustively detailed the economy during
• For the people of this enclave, what desire Enclave Generation (see p. 406).
has gone unfulfilled for too long? But if the group has travelled or wants to
• What does the geography in this area plan their Score as a one-shot, they need to
necessitate to survive? establish a basic description for the economy
• What are the most successful business the goods will be sold in. The description need
ventures around here, and what supply do be no longer than those found in a Contract,
they need to keep doing business? but information about the economy can’t be
left blank — while there is no negotiation in
Once goods are decided upon, the Market Scores, characters can still conduct Scams to
rolls 2d10 and adds the results together. The manipulate prices. Having some information
sum is the equilibrium price of the good, and about the enclave’s economy can help when it
the interaction of the two numbers describes comes time for players to drive the price per
the economic situation on the Supply/ unit up.
Demand Chart (see p. 363). The major
difference is that while Contract equilibrium Wholesaler
describes a single service, Score equilibrium To escape the complications of supply/
is price per unit. demand represented in the Small Business
How much constitutes a unit? That’s up to rules (see p. 425), Takers need to foist that
the Market. If the Score calls for salvaging responsibility off onto someone that runs a
vehicles, the unit should obviously be one full-time retail business. This means selling
vehicle. If the Score is parts for the vehicles, it to a wholesaler. Wholesalers exist within
would be best expressed in terms of Haul. economies of scale. They can move product
Nothing should be expressed in units fast enough to make narrow profit margins
smaller than a Haul for a few reasons. Firstly, add up quickly. But since margins are so
Markets that say every diamond is worth 18 narrow and they control so much market
bounty just ended their own campaign. A share, wholesalers remain notoriously
pocket full of loot lets a character instantly inflexible about price. They will buy goods at
retire. Secondly, the game needs the Golden the equilibrium price. Haggling messes with
Rule (Risk = Reward) in order to tell a their mark-up and they won’t put up with it.
compelling story. Thus, goods should be Mechanically, wholesalers prevent
expressed in terms no smaller than Haul players from developing NPCs they can
because that abstract unit of measure is push around. The wholesaler’s personality
limited on the character sheet. can’t be exploited to screw with the price in
This is not to say that characters shouldn’t negotiation because there is no negotiation.
be rewarded for cleverness. Smart planning But this isn’t to say that groups can’t
and good rolls still mean huge paydays, but have fun writing their own colorful NPCs.
the fact remains that Haul is a finite resource Someone bold and capable enough to grow
396
a retail business in the Loss is bound to be a lead on some hot salvage won’t share
an interesting character. How did they get the information with anyone except their
started? What’s the business called? How do wholesaler. This saves the Market some work,
they advertise their brand to enclavists and but competition would make for an excellent
settlers? What’s distribution look like? What’s complication. It’s pretty common for shady
their personality like? crews to trail their rivals, lay an ambush, and
rob them of whatever they have....
The SIte Another Market responsibility is travel
Before players start developing a job site, time. If the Takers lived on top of the Score,
it’s important everyone understand one hard somebody would have claimed it already.
and fast rule: nothing about the site can be It’s going to take some walking to get to the
pleasant. Whatever the good and wherever it site, and the nightmare waiting over the
may be found, one immutable fact remains: if fence is the Market’s job. Market Fiat can be
it were easy to get, someone would have done used to create each Leg’s encounter from
the Score already. scratch, or the GM can consult the d100
Beyond that, there are no requirements. Loss Encounters Table (see p. 457). All that
Some Markets research a real-world location matters is that the PCs don’t know what’s
and pull floor plans before the game starts; coming.
some just wing it. Either is okay. If the group Besides the complication and travel time,
is stumped for ideas, the Market should ask all that’s left is taking notes and elaborating
the following: on the players’ suggestions. Draw or research
floor plans for the site they described. Write
• What kind of place would have the good
a backstory for the wholesaler implied by his
you are looking for?
personality. Or just wing it. Players tend to be
• Why, besides ignorance, hasn’t anyone
heavily invested in any scenario they designed
found this stash before? What has
themselves.
prevented people from stumbling onto the
Markets that want to do a lot of preparation
treasure trove?
should design Scores at the end of a
• What complicates removing the goods
session, giving themselves the time between
from the site?
games to work. But those comfortable with
• What other enclaves, factions, and threats
improvisation can launch straight into playing
are known to be in the area?
the Score once players finish writing it.
• Who else might be considering this Score?
What, if anything, is stopping them from
going after it? DesIgnIng Scores
So how does the group cooperate to design a
Market ResponsIbIlItIes Score? There are a lot of possible methods.
Complications are the primary responsibility Which one is right for your group depends
of a Market when designing a Score. The on your preference for role-playing and group
Loss just sucks: always and forever. No dynamic. What follows is a description of each
matter how favorable the conditions may method, a prescription for the type of game
look, something is going to go wrong. Every. it best fits, and an example of the method in
Fucking. Time. Just like Contracts, Markets action.
need to surprise their Takers with a reliable
disaster, preferably as soon as it seems like In-Character Opposed (StrategIc ThInkIng)
they might get away with it. Strategic Thinking is best for groups with a
Markets need not concern themselves narrative focus. If you want the Score to be a
with competition. Unlike Contracts, Scores role-playing challenge, but still want to ensure
are closely held trade secrets. Takers with the elements remain grounded and realistic
397
for the setting, this is the method for you. No constantly thinking of ways to get ahead.
one aspect of the job gets overloaded with Players may choose to pass if their Taker
content, and there is plenty of room for the would share another person’s plan. Anyone
Market to engineer surprises for the group. passing their turn abstains from Step 4.
Step 4: Once everyone has proposed for
Basic Setup: Takers are always looking to that element, all the players roll Black +
get ahead. Every moment not spent trying to Foresight. Reroll ties until a winner emerges.
stay alive gets devoted to figuring out the next Step 5: The Taker with the highest roll has
big Score. These people want escape, and the best sounding plan. That’s what will be
everything they have goes towards figuring there, unless...
out how. When clients become scarce, there’s Step 6: The Market rolls a Red and hides
no shortage of suggestions about where the the result. If the Red is higher than the
crew should start hustling. player’s modified Black, then something about
Step 1: Everyone rolls Black + Research. the prediction is off. Exactly what is up to the
Reroll ties until a winner emerges. Market. For example, if the Taker thought they
Step 2: Speaking in character, the Taker were going to steal a pallet of baby formula,
with the highest roll proposes some rumored they’ll be disappointed to learn the powder is
stash of goods ripe for a Score. contained in a giant vat and hasn’t yet been
Step 3: Going around the table clockwise, packaged. Are they going to stick the stuff in
every other Taker proposes a different stash their pockets?
of goods they think would make for a better Step 7: Repeat the previous steps until
payday. After all, everyone in the crew is every element is decided, but acknowledge
398
that all previous elements are now fixed. roll Black d10s and add their Foresight skill.
For instance, if the group established it Philly has the better plan, so GMO seeds are
was looting baby formula, no one would established as the Goods for the Score. Now
be suggesting a wholesaler for car parts. the Market rolls a Red d10 in secret and ends
However, every Taker in the crew would up beating Philly’s roll. After some thinking,
“know a guy” that could fence baby formula. she figures that GMO crops are there, but
The winner of the Foresight roll wins. they’re only designed to produce seeds when a
Perk to the Market: In making sure proprietary fertilizer is used. The Takers have
the predictions for failed Foresight checks to get both the seeds and the fertilizer in order
are slightly off, you probably already to get paid.
developed a good complication for the job.
Congratulations! You’re halfway done! In-Character CollaboratIve (Rumor MIll)
Rumor Mill is best for groups that want
to make sure everyone has a chance to
contribute. This method produces varied
elements with a lot of content. There isn’t
Default Rolls and Scores as much surprise built into the elements
as Strategic Thinking, but the combination
There is no defaulting in Red Market according to the of differing suggestions still makes for
“Plus One or it can’t be done” rule (see p. 176). However, unpredictable moments.
designing Scores in-character only utilizes a few skills. If
Basic Setup: A lot of conjecture makes its
a character wasn’t trained in those few skills, the player way onto the LifeLines. For every hot lead,
couldn’t participate in the process. As such, designing there are a dozen commenters piling on the
Scores is one of the few times a +0 roll is allowed. The bandwagon carrying nothing but bullshit.
character still only has a 45% chance of success, but Separating the fact from fiction can mean life
they aren’t cut off from participating. or death.
Step 1: Everyone rolls Black + Foresight.
Reroll ties until a winner emerges.
Example In-Character Opposed Step 2: Speaking in character, the Taker
It’s a two-player game. The characters roll with the highest roll proposes some stash of
Research checks. Philly is up first. goods they think would be ripe for a Score.
Philly: “My contact in the Detoxins tipped Step 3: Whatever the first Taker proposed
me off to a bunch of GMO crops being is now fixed: the Score is definitely about
developed at this Alosine research lab. going to get that specific good. Now, going
Apparently, they’re operating out of the Loss around the table clockwise, the next Taker
to protect their genetic patents. Those crazy proposes something else they heard about the
hippie cultists want to burn the place to the goods. In improv terms, this is called “Yes,
ground, but I figure those super seeds would and....” Players aren’t trying to contradict each
fetch a great price.” other so much as add wrinkles to the existing
The other player has a different idea, and plot. For instance, if the first Taker proposed
he says as much in the voice of his character. stealing crude oil, the next Taker may have
8ch: “Plants? Look man, if you ain’t got your heard it’s more than crude oil; an on-site
plants this late in the game, you already dead. refinery is producing gasoline.
Nothing more scarce out here than ammo. I Step 4: When every Taker has shared a
got a line on this factory, see? Place probably rumor overheard about the job element in
has pallets of the stuff.” question, every player except the one who
With the propositions made, both players went first (that element of the job is now
399
immutable) rolls a normal Sensitivity check. If Sherlock: “I, too, find the man rather
the roll is a success, there’s some truth to the loathsome. You all know I always keep an
rumor. On a failure, the Taker has been duped eye out for literary diversions at a good price,
by one of the many hoaxes plaguing Ubiq. but I’m told by many trusted associates that
Secret Sensitivity Option: Instead of Worm’s establishment is only to be contacted
rolling out in the open, the Market makes if I want to be harangued into buying a
the Sensitivity checks for the players in Japanese comic book full of robots fighting
secret. The players won’t know the difference scandalously dressed school girls. But alas,
between truth and conjecture until they even the socially tone deaf are sometimes
complete the job. unavoidable in the world of business.”
Step 5: Go clockwise around the table, Sherlock and Hellion’s players make
starting from the person that won the original Sensitivity checks. Both end up making it.
Foresight check. The person to their right gets The Market sighs; it looks like he’ll have to
to propose the next element of the job. That brush up on his funny voices and manga. The
person’s contribution is immutable. Market glares hatefully at the players, waiting
Step 6: Everyone else now gets to add a for revenge until they get to the Site.
rumor on top of the proposed element, rolling
Sensitivity to check its veracity. Repeat steps Out-of-Character Consensus (Oh! That's Cool!)
5 and 6 until the Score is finished. This method isn’t so much a method as an
Perk to the Market: Nobody gets left out. unspoken agreement. You’re all adults here.
The stacking rumors also provide a ton of Everyone realizes it’s just a game. Nobody is
material to work with for each element of the going to get their feelings hurt, so you don’t
job. need some elaborate procedure to police
interactions while you design a Score. Let’s
Example In-Character CollaboratIve get it over with.
Grizz, Hellion, and Sherlock are trying to The “Oh! That’s Cool!” method is only listed
figure out the best person to fence a large in case your group needs permission to throw
number of survival manuals. Sherlock’s player out the rules when something universally
started the last round’s Rumor Mill (he won interesting is proposed. This is that “throw
the Foresight check), and Grizz’s player sits out the rules” rule.
on his right. It’s his turn now. Basic Premise: Out of character, everyone
Grizz: “No question. We take the books to talks about what kind of Score they want to
Worm. He’s the only bastard crazy enough to play. They decide on elements one-by-one until
start a bookstore in the middle of the zombie the Score is done.
apocalypse. I hear he taught half the nearby Step 1: The first person with an idea says it.
enclaves how to set up their irrigation. He’s Step 2: Other people in the group propose
got the customer base and reach we need to contrary ideas (à la Strategic Thinking), add
get a good price.” something to a previous proposal (à la Rumor
Since it’s Grizz’s turn, the group is definitely Mill), or abstain.
using Worm as a wholesaler. Anything the Step 3: The Market counts to three. On
other Takers say just goes to further define three, everyone points to the person with
the NPCs personality and business practice. the idea they like best. Players can’t vote for
Hellion: “Ugh. I know you’re right, but themselves, and the Market breaks any ties.
that guy is such a dweeb! I hear his voice is The person with the most votes decides the
so nasal you can hear him breathing from a element, along with any additions made by
block away. That commercial of his sounded players that didn’t want to compete because
like he’d just sucked down a balloon full of they liked the idea.
helium!” Perk for the Market: Keeping it casual.
400
Example Consensus “I don’t see why not...” the Market replies.
Lindsey, Melissa, and Clementine have “Oh my god!” Melissa jumps up from
decided they want their characters to steal her chair: “We could use the map from last
educational curriculum packets and sell them year’s Gen Con! That would be so cool!” She
to a homeschool guru operating out of their sprints into her bedroom, looking for her old
enclave. But they’re currently stumped as to convention catalogue.
what interesting and challenging site would The Market asks if that’s okay with everyone
contain their loot. else, but they’ve already joined Melissa in
After some thinking, Clementine asks, frantically searching the house. Don’t fix it if it
“Maybe the curriculums could be located at ain’t broke.
a big convention center? And nobody looted
them because there was this, like, huge RandomIze and Extrapolate
education conference going on when the Finally, groups stumped for ideas can always
Crash happened, so the place is crawling with consult the Contract Generator for prompts.
casualties and in the middle of the city, which The elements are equally useful for Scores
is also crawling with casualties. So there’s like and might spark creativity regardless of the
double zombies and a big search area.” method being used.
Lindsey perks up, “Could we model
the convention center after the one in Mr. JOLS: A SpecIal Case
Indianapolis?” The concept of “Chasing Mr. JOLS” and its
mythic stature amongst Takers has been

401
discussed earlier in the book (see p. 217). In Choosing to risk it all chasing Mr. JOLS
general, Mr. JOLS is a Score like any other; means succumbing to years of temptation. It
the only difference is that the Market makes simultaneously speaks of greed, recklessness,
things harder to represent the struggle naivety, idealism, entitlement, and grim
of rising from rags to riches. This section determination. It’s a selfish move that sets up
specifically gives the Market advice on how loved ones for life. It’s alternately foolish and
to build meaningful (and/or bloody) exits for heroic, and where it lands depends on the
retiring characters. same thing everything depends on: the bottom
line.
Plot Pay Since it’s such a defining moment in a
There is no equilibrium price for a Mr. JOLS. character’s life, Mr. JOLS needs to be planned
It pays enough... however much enough is. in-character. The in-character collaborative
For the one player retiring, Mr. JOLS pays (Rumor Mill) or in-character opposed
enough to launch them into a life a luxury. (Strategic Thinking) methods need to be used.
The retiree doesn’t just escape the Loss; they Which one? Let the Market decide. It’s also
become rich is such a way that would only possible to do both, switching back and forth
be possible in a partial apocalypse. Since between methods for different elements. For
retiring players come up with the plan — likely instance, it makes for good heist narrative
plotting it over the course of years — they get when a crew goes after a single good
the bulk of the pay, but no one can catch Mr. (Strategic Thinking) at a site that is varied and
JOLS alone. Any player that helps gets their unpredictable (Rumor Mill).
costs paid, plus 10 bounty. It doesn’t matter
how much health, Humanity, or ammo the RetIrement Party
non-retiring players expend helping their But why does everything have to be done
friend get rich; that cost is reimbursed, plus in-character? Because there shouldn’t be any
a 10 bounty profit. This, in addition to the competition for deciding the elements of a
free reference provided by a retired PC, retirement Score. After all, it’s a secret hope
encourages Takers to help out, even though the character has been harboring for literally
they aren’t the ones about to get rich. the entire campaign; we shouldn’t trust it to
If the group is utilizing the tontine rules, a dice roll. So the in-character methods of
Mr. JOLS is enough to make everyone rich. designing Scores are used.
Just remember that everyone has to reach The only change is that, in the case of a
their final retirement milestones before the singular retirement plan, it’s always treated
final Score can be planned. It’s one thing to as if the retiree won the skill check that
get yourself killed in a fit of ambition, quite establishes initiative: Foresight for Rumor
another to watch a friend get eaten alive for it. Mill or Research for Strategic Thinking. First
proposal privilege doesn’t travel clockwise as
IC Mandatory it does normally. The exiting character defines
Chasing Mr. JOLS is all about character. Even the basics of every element, and the other
the choice to go after it signifies a major story players contribute by augmenting the element
moment. Remember, Takers can retire the with rumors.
instant they hit their final milestone, but they In the event of a tontine, use the procedures
only have enough to go back to their regular as written. Since everyone is retiring off this
lives. Escape is possible, but only back into one job, everyone has an equal chance to
the lower middle-class drudgery that probably define it.
defined their existence before the Crash. After
all that blood and terror, a life of swing shifts Secret SensItIvIty
and 40-hour weeks may definitely be better, The other modification of Rumor Mill for Mr.
but it won’t ever feel fair. JOLS is that the Secret Sensitivity Option (see
402
p. 400) is required. This job is supposed to be The Dream VIgnette
tough. One of the ways to increase challenge If it’s time for Mr. JOLS, it’s nearing the end
is to keep the players guessing about what of a campaign... or at least nearing the end
is actually going to happen up until the last for one character. One of the segments of Red
moment. Markets should take notes on each Markets specific to extended play is vignettes
rumor, check each character’s Sensitivity in (see “Long-term Investments” p. 406). If the
a roll behind the book, and develop the job Market is utilizing vignettes to flesh out and
based on the results. characterize the setting, a new type gets
added before a Mr. JOLS session begins.
The SIte: It Goes Wrong, or I Make It Go Wrong This segment is called “The Dream” and,
It’s suggested that even if every other aspect whereas players choose one of the three types
of the site is decided upon by Strategic to role-play at the start of a job, role-playing
Thinking, Market’s should use the Rumor Mill “The Dream” is mandatory for all retiring
method to decide the Site. The object of a Mr. characters before any other scenes are acted
JOLS is a nexus of legend within the Loss. out.
There are many, many reasons people know What is “The Dream?” It’s exactly what
that the Site is a no-go zone. Some of those it sounds like: it’s the fulfillment of all the
reasons may be true, or the reality could end Taker’s frustrated desires. In this scene,
up being much worse. retiring players are going to describe their
Markets facilitating the design of a Mr. Taker’s perfect day after they retire. In effect,
JOLS need to pay extra special attention the story is flash forwarding past the Mr. JOLS
during discussion of the Site. Recall that job and to the happy ending. Using all the
every proposal for the site needs to hurt or funds from their former life as a Taker, how is
hinder Takers, and Markets have veto power the PC living now?
over any softball proposals that don’t pass Are they retired in the Recession? What’s
muster. Once the site has been defined by their new identity, or did they get their old
the retiree and all the rumors proposed, roll name back? How do they fill their days if
secret Sensitivity like normal... they no longer have to work? How are their
...But for every false rumor, add another Dependents doing? Is the Loss a distant
complication. The number of complications memory, or has the scarcity of the Loss left
at a job site always equals the number of scars on their personalities? How does their
players. Either one of the proposed obstacles new community react to their presence? Is the
ends up being true, or the Market throws an Taker respected on account of wealth, deemed
unpredictable disaster at the Takers in place suspicious as an outsider, or unconcerned
of the false lead. Two failed Sensitivity checks with the opinion of a bunch of spoiled
means two complications that blindside the citizens?
crew. The only way to get fewer complications If the retirement plan is outside the
than players is for someone to critically Recession, where? Is it just the Taker and
succeed one of the Foresight checks. In Dependents, or have others flocked to the
that instance, the rumors they heard were haven purchased by Mr. JOLS? What does
accurate, but they’ve since been resolved by everyone do to sustain this new, separate
some happy accident of fate. However, there peace? Is the Taker a client now, hiring out
is no way for the Taker to know this until they crews to support their new home, or have they
arrive. left the life completely behind? How do they
There are many good reasons no one deal with the threats of the Loss, and what
chased this Score until now: either the Takers walls, real estate, or protection keeps them
can guess them, or they find out the hard way. above the fray?

403
Regardless, let the player narrate a perfect The Loss Doesn't Let Go
day after the nest egg is secure and the Contrary to what it might seem, the point
nightmare left behind. But the dream isn’t just of Chasing Mr. JOLS is not to kill all the
a monologue. It’s not even real. It’s the dream characters. The point is to show that the
that’s driven the Taker through all the horrors Loss — with all its death, poverty, and despair
of the previous jobs and, now that salvation — does not merely let people go. Those who
is in reach, the anxiety of being so close has manage to escape are forever marked.
turned it into a nightmare. In the best cases, the scar is an act of
The Market is responsible for reminding heroism: a former Taker’s memory of an
the Taker that it’s not over yet. They turn the insurmountable obstacle somehow overcome
dream into a nightmare at the last moment, and the knowledge that nothing a quiet life in
narrating the character’s abrupt, sweat- the Recession has to offer can hope to surpass
drenched awakening into another day trapped that sublime moment of triumph. Or perhaps
in the Loss. When and how this nightmare it’s the faces of those left behind — the ones
manifests is at the behest of the Market and not strong enough to climb out — and the
should touch on the story of that character. bitter certainty that you could have helped
The Dream sets the mood for Mr. JOLS and more. More often, the wounds run much
lays out the stakes. At the end of the session, deeper: friends killed, infected, and crippled;
either the player’s vision of what happens minds torn asunder by madness; fortunes of
to the character comes true, or the Market’s fool’s gold bought with blood.
tragedy does.

Example Dream Vignette


Kowloon’s life as an architectural student got cut short by the Crash, but he put his studies to good use defending
his home enclave. After his retirement, he intends to be recognized for his quarintechture designs and leave the dark
years of Taking behind.
Kowloon’s player: “.. and after going out to the bar for a couple of drinks with my friends, I go up to my high-
rise apartment overlooking the Mississippi and stare out the panoramic window across the border. I have a nightcap
of pure grain alcohol standing there every night - anything else tastes like a rip-off, watered-down and dusty like
everything that didn’t come from Bessie’s still. Drinking to forget has never worked, but I keep trying a little
harder every year. I think about-”
The Market: “A hand slaps against the window. Rotting. It leaves a bloody handprint as it slides down the glass.
Then another.”
Kowloon’s player: “What? We’re thirty stories up.. ”
The Market: “No. You’re not. It’s ground floor. And on the wrong side of the river. You see that tower you
dreamed of living in one day looming on the horizon until more of them come, blocking the view. There’s dozens of
them now, hundreds. All your defenses, all your funnels and deterrents, they did nothing. The horde is here. Your sister
is among them, as is your crew. Everyone you ever cared about, but they’re not screaming apologies. You are. You
failed them. That’s your last thought as the glass breaks and they come pouring in and over you.. until you wake up.
Covered in a cold sweat in your cot underneath the concrete rafters of the parking garage. The same way you’ve
woken up every day for the past five years, but maybe this is the last time.”

404
Regardless, the extra complications assure
the scope remains suitably epic, and the
consequences hauntingly permanent. Anyone
who escapes the carrion economy richer
than they started owes the Loss a great debt.
They’ve become perfect capitalists, reborn
into a blood-soaked luxury, crawling into the
n o b le s p ir it c a n-
light over a mountain of corpses, awakened
A generous and d w ell in
to the beautiful, rational cruelty that defines
x p e c t e d t o
the world. Such transformations do not come not be e h o are
cheap, and the Loss always takes its due....
s o f m e n w
the breast il y b read.
r t h e ir d a
struggling fo

s iu s o f H a li c a r n assus
-Diony

405
specialization increase the chances of
survival. The enclaves that are still around
five years after the Crash have developed
into diverse economies operating under their
own autonomous political systems. While
a one-shot of Red Markets can take place at
any location or travel nomadically between
a variety of locations, campaigns focus on
the fate of a single enclave and its people.
Takers don’t just live there; they are part of the
community and a major part of the economy.
Campaigns typically start and end at the
enclave, and the jobs Takers do have lasting
effects on their home.

Procedure
Enclave Generation should be performed
using the Out-of-Character Consensus
procedure from “Designing Scores” (p. 400).
In-character methods are great for scores, but
the economic horror of Red Markets is based
in materialism: the logistics of the place come
first. Campaigns, therefore, work better if the
players know where their Takers will live and
work before they develop character concepts.
A solid character concept can easily be altered
to fit almost any setting, but building setting
Long-Term Investments around character concepts can sap the story
of conflict and make for contradictions the
So the group tried out a Contract or two — Market can’t explain in the economy.
maybe they already designed a Score — and Markets should ask the following
now they want to see if they can hustle hard questions of the players and take notes on
enough to retire from the Loss permanently. their proposed answers. Vote to decide on
What now? How do we string these stories of contradictory ideas (i.e. it can’t be located in a
day-to-day survival into a larger narrative? jungle and in a desert), but encourage players
This section details everything the Market to augment each other’s ideas by using “yes,
and the players need to run a campaign of and…” whenever possible. Strive to include as
Red Markets. much as possible so long as it doesn’t directly
negate some already established fact about
Enclave GeneratIon the setting.
Enclaves are town-to-city sized communities It should be noted that the Market is not
where survivors have banded together for solely a facilitator of enclave generation.
protection against the undead. Though Markets should actively participate in the
initially defined solely by whatever process with their own ideas. After all, the
natural fortification provided protection Market has to write a lot of Contracts and
against Casualties during the Crash, each Scores based out of this enclave. Make sure
enclave slowly evolves beyond its arbitrary it’s a setting everyone is comfortable playing
geographical founding. Trade and skill in.
406
Name • How have the defenses been added to or
Ummm…what’s the name? You probably want altered since the Crash?
to leave this one until last, and that’s okay. It’s • Does anyone keep watch on the walls? Or
only included first here because it’s at the top are the defenses strong enough that they
of the enclave sheet. take care of themselves?
• Is there some sort of enclave police force
LocatIon or militia? If so, how does one join up?
Where, geographically, is the enclave located? • How do people bypass the defenses? If it’s
You can set the enclave in a familiar area, a gate, how do they distract, herd, or kill
inside a state or city everyone is interested in, the casualties waiting outside? A system
or leave exact geography vague. Whatever you of airlocks and checkpoints? If it’s a secret
choose, try to limit yourselves to descriptions entrance, how is it kept secret?
of the landscape around the enclave. Other
questions deal with the enclave’s interior HIstory
features, but the community’s surroundings A lot of people holed up and survived the
are going to play a big role. Remember, Crash…before dying of starvation, disease,
geography determines economy. and infighting in the years that followed. The
enclaves that have made it this far did so by
• Do the enclave have access to water?
evolving.
How? Is there a river or lake? Is there a
manmade waterway nearby?
• What was the first group of people to see
• What’s the landscape like? Hills and rocks?
this place as a chance for survival? Did
Flat plains? Forests? Mountains? Urban?
they secure it by being smart, ruthless, or
• Is there arable soil outside the enclave,
just first?
or do crops need to be grown inside the
• Did other groups come later, or has
fence? Is agriculture feasible at all?
everyone been here since the Crash? Were
• What was the population density like here
these additional populations recruited to
before the Crash? Higher density means
meet the needs of the enclave’s founders,
more survivors to feed, or more casualties
or were they desperate refugees that
to eat them. Lower density means less
managed to insert themselves?
danger, but more scarcity when it comes
• What past conflicts, between interior
to scavenging.
groups and outside threats, came to define
• What’s the climate like here? Cold? Dry?
how the enclave operates today?
Hot? Rainy? Are changes seasonal, or
has climate change made fluctuations
unpredictable? Top Exports
No man is an island, and neither is his
Defenses enclave. Total self-reliance is a myth; the
It wouldn’t be an enclave if it couldn’t keep enclaves that survive trade with each other.
the casualties out, especially back when they Determining what an enclave can afford to sell
were sprinting, climbing Vectors. off is a great way to help the Market generate
ideas for jobs.
• Were the defenses natural, like an island,
a mountain, or a peninsula? Repurposed • What surpluses does your enclave have to
from some other building, such as a trade?
prison, a train yard, or a military base? • What goods can be produced or salvaged
Hastily constructed during the Crash, like from the geography?
an arrangement of shipping containers, a • What forms of industry can be undertaken
moat, or a rag-tag flotilla of ships? without undermining the defenses?
407
• What skills and expertise can the • What kind of structures and groups could
population sell for what they need? provide for your enclave? What kinds of
structures and groups would need your
Top Imports enclave to survive?
The same things that define a surplus imply • How are these other communities different
a deficit. The enclave can’t be all things to from yours in size, belief, economy, or
all people. Listing the necessary imports is political structure?
an even better way to help Markets generate • What if some of the competition isn’t from
ideas for jobs. an enclave at all? Does the DHQS have
any settlements nearby? Has a corporate
• What does the enclave need to keep
interest set up shop in the area for some
operating?
research or salvage operation?
• What do people need that the local
• What do citizens deployed in the Loss
geography can’t provide?
need from those left behind? What riches
• What forms of industry are made
from the Recession can they provide the
impossible by the necessary limitations of
people of the enclave?
the defenses?
• What skills and expertise are lacking in SocIal Structure
the population? Social structure is perhaps the most
important part of enclave generation.
CompetItIon
Economy implies inequality. Inequality
Zombie movies existed in the world of Red
creates conflict, and conflict is the heart of
Markets before the zombies actually came.
your campaign. Look at the answers to the
Things got really bad, but a surprising amount
previous questions on the list. How have
of people knew how to survive. These groups
these answers stratified the culture, and how
condensed into enclaves in the following
does that hierarchy perpetuate itself? If the
years, but most areas in the Loss can’t
questions below aren’t enough to spark ideas,
support a full-blown metropolis. The smaller
take a look at the economy section of the
groups compete with each other for resources
Contract Generator (p. 379).
and bounty.
When talking about competition for the • How does your enclave govern itself? Is
enclave as a whole, we aren’t talking about it a general democracy, or some sort of
competing Taker groups (though they may representational compromise?
come from other enclaves). Competing Taker • Is it monarchy, socialist ideology, or total
crews will come and go in any campaign, anarchy?
but local enclave competition remains • Is there an executive or court system?
a consistent concern. These competing • Does anyone have veto power?
enclaves use the same transportation routes • Does religion play a role in the enclave’s
and natural resources. They scavenge in the political struggles? Is it a traditional faith,
same ruins, but hold different beliefs and or one of the believer cults resulting from
ideologies. Getting some ideas for competing after the Crash?
enclaves down on paper should spark ideas • Has the enclave always done things this
for job lines and other serialized storylines. way, or is the current system the result of
some past struggle?
• Where have other groups settled in the
area? When thinking about this question, NeIghborhoods
remember your enclave’s top imports and Humans like cliques. Break them into tiny
exports. Do these other communities feed cliques and they immediately start making
your needs, or worsen shortages? tinier cliques. Bounty will be the biggest
408
separator, but that doesn’t mean race, religion, players have all the information, they can
politics, gender, language, and every other decide where their characters fit into the
petty consideration won’t be turned into different factions in the enclave.
dividing lines as well. Markets should then take time between
game nights to elaborate on the enclave
• What are the major demographic zones of generation notes as much as necessary. Give
your enclave? the documents to the players so they have a
• Is there a rich neighborhood and a ‘bad reference document. Write a few Contracts or
part of town’? Are living arrangements design a Score. The next session starts with
determined by occupation, political the Takers starting work and meeting their
identification, or other signifiers of class? neighbors.
• How does the enclave quarantine Latents?
Are their sections comparable or little Example Enclave
more than ghettos? 1. Enclave Name
• Are Immunes allowed to walk free, or Troutfitt – so named for the letters on the
must they hide their diagnosis least they sign that survived military shelling (TROU.
be sold into medical slavery? ..TFITT...)
• Do different sects of believers live in
cloistered groups, do they mingle with the 2. Location
population, or do they have to hide from Troutfitt is located in the former national
some dominant ideology? headquarters of Trout Outfitters in Feldspur,
MO.
VIPs 3. Defenses
At this point, there are a lot different places The national headquarters of Trout
for characters to interact with and alter the Outfitters is a massive complex of
story. But who represents those places? Now interconnected buildings. Rather than large
it’s time to provide the campaign with a cast show windows typical of retail stores, the
of NPCs the Takers can talk with. This is company constructed the five-story tall walls
also a great way to generate clients for future of the shopping complex to depict baroque,
Contracts the Market can offer. concrete-and-plastic murals dedicated to
scenes of wildlife and rural pastorals. What
• Who are the movers and shakers in the windows are located in the place are huge,
enclave? Did they get power through first cathedral-sized vertical slits that rest at least
come; first serve? Or have they elevated seven feet above the sidewalks outside.
themselves through sheer force of will? Though located in a dense urban area,
• How do their positions reflect their the surplus of the weaponry inside and the
agendas? What’s their endgame? Are they quarantinable corridor system (traffic was
Lost for Life, or do they have a retirement regularly rerouted within the complex as new,
plan too? Is this enclave their retirement gaudy tourist attractions were built) meant
plan? If so, what did they do to earn it? that the building survived the Crash. Slowly,
• How do the VIPs exert control over the survivors recaptured and reinforced every
enclave? Do they wield economic power, inch of the Troutfitt compound, turning the
the threat of violence, or some other location into an impenetrable fortress against
persuasive force? the undead.

FInIshIng Up 4. History
Once the enclave is created, finish off the The gun room (more like “gun
session with character creation. Now that gymnasiums”) formed the beachhead for
409
the initial militia groups, military, law misguided effort to reduce casualties. The
enforcement, and desperate refugees that plan failed, of course, but it did manage to
made up Troutfitt. Rather than succumb destroy untold amounts of valuable salvage
to infighting as more and more desperate in the area. Troutfitt lost a few buildings in
survivors poured in, a work exchange policy the bombing and many lives. Reclamation
quickly calmed inter-factional conflict. New has become an unpopular subject with
groups were required to take back one of the the residents of Troutfitt ever since, and
many sub-buildings in the Troutfitt complex: the DHQS will have a hard time retaking
if they agreed to risk their lives to secure the Feldspur if the T-Minus Never comes.
compound, that section of compound would
be theirs to keep and the gun room would 5. Top Exports
supply the attempt. This had the knock down Weapons: It was a full-blown armory before
effect of creating a meritocracy of power. the Crash. After local survivalists pooled their
Those able to survive against the undead resources and got the machining equipment
were rewarded with their own tiny fiefdoms. running, there was no greater surplus of arms
Those that failed, died. and ammunition in the whole Loss.
Though initially holding out for government Survival Equipment: the camping show-
rescue, even after news of the Recession floors and warehouses were full to bursting
began to circulate, Troutfitt skewed heavily when the Crash came down.
towards Rebel politics after the bombing of Vehicles: gargantuan indoor show-floor of
Feldspur. Deemed too close to the Mississippi ATVs, boats, bikes, and jeeps make Troutfitt
line and too populated to ignore, the early one of the leading providers of transportation
DHQS firebombed much of the city in a in the area.

410
Water: the city of Feldspur gifted the
massive complex its own pumping substation The various modes of worship which prevailed in the
and filtration equipment for the purposes of Roman world were all considered by the people as
its onsite fisheries and fountains. It’s been equally true; by the philosopher as equally false;
repurposed with rainwater collectors to and by the magistrate as equally useful.
become a self-sustaining water system.
Fish: once maintained as mere decoration, -Edward Gibbon
the complex of interconnected aquariums has
become a commercial fishery. in your party... In fact, they pay such a high
price for their “communion” that Immunes are
6. Top Imports in more danger in the region than anywhere
Food: Troutfitt’s fishing can’t feed its whole else besides Scrape.
population, and the structure is made of The Underground: The 2.4 million square
excessive amounts of concrete. It is difficult to feet beneath the city makes up a massive city
grow food in the lightless fortress. of traders in its own right. However, multiple
Fuel: even with solar and wind retrofits, outbreaks have left blocks of the tunnels
it’s nearly impossible to supply power to sealed and uninhabitable. The shifting and
the massive complex. Many sections of constant war against the undead as the
Troutfitt are lightless, frigid dungeons in populace tries to retake the complex makes
need of combustible fuel like wood, coal, and trading with the underground unpredictable,
petrochemicals. dangerous, and profitable.
Medicine: Troutfitt’s population is one of
the densest in the Loss. The local hospitals 8. Social Structure
were priority targets in the DHQS bombing; Troutfitt can’t really be said to have a
Troutfitt needs all the expertise and medicine “government.” Those that are actually
it can get. in charge would bristle, if not attack, if
Electronics: sophisticated electronics slapped with the label of bureaucrat. The
capable of computing and Ubiq access were whole system runs off a shifting alliance of
all claimed within the first few months of the anarcho-capitalist interests and quite a bit
enclave. The bloated population has a huge of spontaneous collectivism. This system —
demand for connectivity devices. either due to disruptions in trading or spats
of selfishness — often breaks down, leading
7. Competition to frequent famines, blackouts, economic
FOB Liberty: One of the DHQS’s first recessions, and minor riots. Ironically, these
settlements was set-up outside Feldspur on failures of civic organization continually
the flat, high-visibility plains of the Ozarks contribute to the anti-governmental attitudes
plateau. The city-sized armed camp requires that cause them.
trade to keep its civilian population happy, but
the proximity to the Recession means that 9. Neighborhoods
such trade must be secretive lest the wrong There are dozens of unique cliques within
officer decides to enforce the “everyone is Troutfitt, but some of the most influential are:
infected” policy. The Fountainhead: the fountains served
John’s River Assembly (aka Dracula’s as the main entrance of the complex and
Castle): The mega-church survivors now its primary thoroughfare. It also has access
make up the single largest congregation of the to the pump station and provides water to
Church of the Holy Blood in the Loss. They’re the majority of the complex. Fountainhead
actually fairly reasonable and fair traders. Just is, aptly enough, run by an “agreement” of
don’t let them know if you have any Immunes Randian merchants eager to profit off every
411
financial interaction in the city. the buildings, they found that the former
The Armory: The gunroom is the primary restaurant was already occupied and picked
haunt of the rebel and militia groups that clean. A small band of desperate survivors,
first saw Trout Outfitters as their salvation in led by a local college rock climbing team, had
the Crash. Their weapons and history in the scaled the walls of Troutfitt and occupied the
community make them serious power players restaurant from the top down. The survivors
in Troutfitt, but fractious ideologies amongst were grateful for the militants of the gunroom
the initial survivors neuter their potential for ending their zombie-barricaded isolation, but
control. they were not about to give up their place at
The Forge: The machine shop and reload the top. Resentment has only grown in the
stations in the subterranean maintenance following years for violating the unspoken “kill
tunnels produce new weapons and to earn your place” policy of Troutfitt. “The
ammunition for the enclave. Though obviously Welfare State” has been ghettoized ever since,
allied with the Armory, demands on power, its residents forced to hustle among the other
space, and raw materials have seen an influx factions to survive despite their prime real
by members of other groups. This makes estate within the compound.
the Forge one of the more egalitarian and The Dark Alleys: Many sections of
professional of the groups in Troutfitt. Troutfitt are cut off from natural light but too
The Closet: While the materials in Trout unproductive to justify the power it would
Outfitters’ clothing section are ideal for the take keep them in working order. These
harsh conditions of the Loss, many of the lightless shopping concourses are referred
patterns (woodland camo) and aesthetics to collectively as “the Dark Alleys,” as in
(pink woodland camo) were liabilities in “wouldn’t want to meet X in a dark alley one
an urban survival situation. The advanced day.” Many desperate survivors have gained
textiles knowledge necessary to repurpose access to Troutfitt only to find themselves
Kevlar weave and water-resistant polymer shuffled off into the alleys, where predation
fabrics was not something anyone in the and banditry to rival the Loss itself are the
enclave possessed — until Martha came only hope for survival.
around. The aging trans socialite leveraged
her skills into control of the old department 10. VIPs
store: she keeps the textile operation earning Bill Baxter: Conservative talk radio host
in exchange for controlling her own bohemian that serves as the face of the Armory.
utopia. Bug Eyes: Reticent, aging gunsmith given
The Flotilla: While the outdoor pontoons diplomatic privileges for the workers of the
and speedboats remain accessible and fenced Forge.
off, the interior showroom doorway opens up Kyle: stoner and college dropout
onto an indefensible urban street. Unable to responsible for The Welfare State occupation
sell the fleet of freshwater craft locked inside during the Crash.
the showroom, “the flotilla” is the largest Martha: aging trans socialite operating the
residential area in Troutfitt. Large, gothic enclave’s valuable textile trade.
windows provide a lot of natural light, and the (R)Ann: middle-aged businesswoman
boats have been retrofitted into a four-story most often seen exploiting the tolls at
favela. Fountainhead.
The Welfare State: Ernest’s Fishing Hole Elah: freerunner and possible Valet that’s
was a giant, open-seating buffet before considered one of the only trustworthy
the Crash, located on the fifth floor of the personalities living and navigating the Dark
complex with an overview of the city. As the Alleys.
other factions reclaimed fallen sections of
412
Structure of a CampaIgn Italics are for rare or one-time events.
We’ve discussed the Workplace Essentials • E: Essential
that make up nearly every job and the • C: Contract-specific
difference between Contracts and Scores (see • S: Score-specific
p. 359). We’ve also talked about how to create • L: Long-term
an enclave collaboratively (see p. 406). These • +: And/Or (scene can be included in
elements remain constants in extended play. addition to the scene of the above
But what differs, besides length? type, used to replace it, or put in any
What makes a campaign of Red Markets combination)
different from a one-shot are the options • - : Or (scene can be included instead of the
the Market has for scenes that operate like scene of the above type)
connective tissue. But these options are just
that: optional. The story remains solely in • Enclave Generation (L)
the hands of those playing at the table; this • Character Creation (E)
section merely seeks to expand the toolbox • News (L)
the Market has to tell it. • Vignettes (L)
Keep in mind that the order of these + MBA Options (L)
scenes — and even their very inclusion — + Buying Supply
isn’t prescribed. Since campaigns follow + Hiring
character arcs episodically over time, most + Troubleshooting
of the mechanics specific to extended play + Gouging Consumers
focus on roleplaying prompts and procedures + Securing Loans
for defining dramatic scenes. Groups that + Investments and Speculation
are more action-oriented might want to skip • Upkeep (E)
past the roleplaying stuff, or even use Market • Finding a Job (E)
Fiat to set a price, skip negotiations, and get - Designing a Score (S)
straight to taking casualties. And that’s fine. - Prep Work (C)
As the structure of a campaign is discussed, - Job Line (C + L)
always keep in mind that these sections are • Fixing a Price (E)
modular. Use them all, rearrange the order, - Negotiation (C)
add scenes of personal design, and skip the - Finding a Wholesaler (S)
ones you don’t enjoy. Any answer that gets - Market Fiat (E)
the group playing and having fun is the right • Embarking (E)
answer. • Travel Time (E)
+ Market Fiat (E)
+ D10 Encounter Themes (E)
Structure At-a-Glance
+ D100 Encounter Table (E)
The elements that occur in a session of Red
+ Interludes (L)
Markets and their suggested order are listed
• The Site (E)
below. Each scene has been coded with the
• The Complication (E)
type of play it’s designed to facilitate, and
• Return (L)
interchangeable scenes have been indented to
+ Legs (E)
show what they trade with. Remember: these
• Book-keeping (L)
are suggestions. Markets are encouraged to
• Mr. JOLS (L)
rearrange and alter the list to fit their tastes.
- Individual Retirements (L)
- Tontine (L)

413
Enclave and Character CreatIon
Both have already been covered previously,
but most people committing to a campaign
of Red Markets will enjoy the game more if
they’re playing in their own setting with their
own characters. It’s not recommended that
groups dive straight into a full campaign
without at least trying out a one-shot
Contract or Score, possibly with some pre-
gen characters. One of the main pleasures of
campaign play is the shared ownership of the
narrative; make sure everyone wants to invest
in that story before the group starts down that
path.
It’s suggested that those ready for campaign
play design an enclave first (see p. 406),
then move on to character creation (see p.
181). Players find it much easer to flesh out
a Taker’s personality and how they fit into
the different factions in the enclave once
the materialist circumstances of the home
enclave are defined.
Markets should then take time between
game nights to elaborate on the enclave gives the PCs some space to role-play this
generation notes as much as necessary. Write rare instance of leisure time, offering a free
a few Contracts or design a Score. The next Humanity heal as a consequence of that
session starts with the Takers starting work Taker’s altruism.
and meeting their neighbors. As another example, maybe the Takers
pulled a big Contract securing weapons
for some local raiders. The next session
News might start with a group of refugees
In long-term play, the Market may need some
desperately knocking on the enclave’s door.
time to establish broad, sweeping changes in
Their community was sacked by the newly
the setting. While each enclave’s economy is
emboldened raiders. They’ll die without
comprised of a variety of races, ethnicities,
refuge, but that’s a lot more mouths to
beliefs, and motivations, some events do
feed with winter on the way. The Market
affect everyone equally, and a news scene is
presents the news, then sees what the Takers
where the Market presents those changes to
contribute to the debate about whether the
the players. Starting the campaign session off
enclave should allow entry. Self-Control
with news is a powerful method for conveying
checks are called for to measure how the PCs
the consequences of player action.
handle the consequences of their actions.
If, for instance, one of the Takers refused to
Or the news could be a consequence of
turn in an Immune musician for the bounty
inaction. If every crew in the enclave refused
his slavery would earn, the next session
for weeks to deal with the escaped zoo lions
starts off with a short scene where a number
hunting local travelers, the session could
of enclave families gather around for an
start with bloody screams as one jumps the
impromptu music festival. The tunes loosen
fence and starts slaughtering enclavists. This
everyone up and the whole enclave ends
“news” scene would be about combat and
up having a pretty good time. The Market
414
fleeing, but it’s a necessity affecting everyone One VIgnette per Taker
regardless of economic class, so it would fit as Since CHA is used to determine how many
a news opener. Dependents a PC can support, does that
Regardless of tone, updating the players on mean a Taker with CHA 3 has to have three
what’s changed in the setting as a result of the separate role-playing scenes before we even
character’s actions is the purpose of starting a start picking a job?
campaign session off with the news. No. Remember, vignettes aren’t even
required. If the group prefers the challenge
VIgnettes of negotiation and combat to role-playing,
Vignettes define why Takers put themselves Markets can skip vignettes altogether and
under such risk. The vague explanation of make Dependents purely mechanical. Heal
“financial need” in a one-shot grows thinner however many columns worth of Humanity
and more fragile the longer a character is equals the number of supported Dependents,
exposed to the true horrors waiting outside and move on.
the enclave. What’s needed is firm motivation But if the group does want to do some
to establish why these characters would role-playing and establish the stakes of their
regularly expose themselves to the torture of crew’s struggle, only one scene per Taker is
“adventure.” Like most of us in the real world, required to receive the full mechanical benefit
the real concern isn’t money, but the people of all Dependents. One Taker might have up
we’ll lose if the bills aren’t paid. to five family members to support, but there
In Red Markets, Takers fight for their is only one vignette per Taker per session. It’s
Dependents, eating the sin of the Loss so understood that the other relationships were
their loved ones don’t have to, fighting its less eventful and took place “off-camera.” The
nightmares so they might afford to one day amount of Humanity healed from financially
flee from them. Vignettes are scenes where supported Dependents doesn’t change so long
PCs interact with Dependents to establish as a single vignette takes place.
the stakes risked in a campaign. As such, it’s So Takers are limited to one scene with
recommended that every session of a Red Dependents per session. This doesn’t mean
Markets campaign start with vignettes. that Vignettes can only be one-on-one.
Perhaps one scene calls for a family dinner,
DetermIne Work/LIfe Balance with every other player at the table assuming
If the group isn’t using the MBA rules (see p. the role of one Taker’s relatives. This would
424), skip to the next section. still count as a single vignette. If two PCs
If the group is using the advanced play were lovers in the setting, a player might
rules, PCs first need to figure out if they can call for a vignette where the couple had a
afford enough time to have a scene with post-coitus conversation. In this instance,
Dependents. Calculate the Work/Life Balance the player that called the scene has used the
each crewmember needs to strike in order one vignette she’s allowed. The other player
to troubleshoot, gouge, invest, hire, borrow, could choose for the pillow talk to serve as
Scam, and/or negotiate for the group’s his vignette (thus healing all the Humanity
finances that session. If time recovering with allowed), or he could call for a different scene
the family isn’t going to work out, sacrifice with a different Dependent.
the vignette scene and resulting Humanity
heals for an extra work scene now. That Market as DIrector
way, everyone can still take turns performing Besides playing NPCs, the Market’s main
scenes going around the table because responsibility during vignettes is to cut the
everyone knows what scenes they need to scene. Each vignette in Red Markets has
call. a very clear dramatic purpose. When that
415
purpose has been fulfilled, the Market stops this session. He does a fantastic job and no
the vignette and moves on to the next player. one is comfortable taking over that part. The
Try not to cut people off, but improvisation Market asks Half’s player if there is some
can become ponderous if allowed to go on other scene he’d maybe like to try. After some
too long. There’s also a bunch of game left to consideration, it’s agreed that Half could
run and other characters that need spotlight reconnect with his son, Wes. The player that
time, so Markets should keep vignettes brief covers Wes is present for this session and
whenever possible. game for anything. The two go about setting
the scene.
Who plays Whom? But what kind of scene should they play?
The Market has the responsibility to play The two could say and do literally anything. In
other NPCs in a vignette, no matter the order to make sure the scene has a point, they
theme. It’s up to other players at the table to need to pick a theme for the vignette.
play Dependents.
It’s up to the PC having the scene to assign Cope
who they want to play Dependents. Make The most obvious goal of a Taker’s interaction
sure everyone knows what they’re getting into with a Dependent is to cope. The Loss is a
before parts are assigned, though. The goal of terrible place; any scars it fails to leave on
assigning other players to play Dependents is the flesh it writes on the soul. The snippets
to surprise the character who is the focus of of normality a Taker can grab with family and
the vignette, not to surprise the person taking friends are usually the only things keeping
on the Dependent’s role. The vignette player them going.
should announce what theme they’re planning Mechanically, there are three roles in a
to pursue (see the next sections) and the gist vignette designed to cope.
of the scene before assigning parts, or at least
hash out a general idea with the other role- The player calling the vignette plays the
player before speaking in character. Taker
The easiest way to assign parts is to ask for Another player or players assume the
volunteers the first time the Dependent makes role(s) of the Dependent(s)
an appearance and have that player take The Market controls any other NPCs
over the role whenever it comes up again. Or, present in the scene... and the waking
people can trade roles between sessions and nightmares that haunt all Takers.
chock it up to fluid personalities resulting
from living under the pressures of the Loss. It Essentially, the two players can to have
might be easiest to make a table rule that says a pleasant, conflict-free interaction, but the
the player to the left of the person having a Market injects conflict and drama into the
vignette always plays the Dependent. scene by playing the PTSD-like reminders
The only hard and fast rule for assigning of the terrors the Taker will face again.
parts in a vignette is that no one should have It’s up to the player calling the vignette to
to play a scene with a Dependent if they are determine whether they resist the errant
uncomfortable. If no one can be found that fears or let them sour the interaction. Either
wants to do that part, the Market can take way, the Taker gets to heal Humanity, but the
over or the gist of the scene can be rewritten. Dependent has a harder job to do if the job is
Example: Half-off’s player is up for a coming home with the Taker.
vignette. He says he wants to do a cope Example: For the sake of convenience,
scene with his ex-wife, going over the fight we’ll refer to both player and character by the
they had the previous session. The person character’s name. The sections in quotes are
that usually plays Half’s ex-wife is absent for spoken in character.
416
Setup: The players decide that, after the has a huge smile on his face.
loss of a teammate in the last session, Half-off Half-Off: Awww yeah. Half’s the best dad
needs to cope this vignette. ever.
Half-Off: Alright, I figure I spent my Market: But they just keep tearing away at
bounty supporting Wes to buy him a cake it. Greedy handfuls shoveling into icing coated
for his birthday. It takes quite a bit of work moths, teeth gone blue and black with the
to bake an honest-to-god cake out here, so frosting...
I’m going to surprise his whole class. I walk Half-Off: Oh, damnit...
in unannounced to the schoolhouse and say Market: They’re tearing into it just like
“Happy Birthday, Wes!” those things tore into Drift. And then you’re
Wes: “Dad! You’re home!” back there, seeing him get turned inside out
Half-Off: “You bet I am buddy! And I by their filthy hands as the jeep speeds away.
brought a present.” I reveal the cake from You can hear his screams again.
behind my back. Half-Off: Whelp, that’s enough party for
Market: The kids, even the older ones, Half. I excuse myself before I throw up.
stare dumbfounded. None of them can Wes: “But I want you to stay for recess and
remember the last time they tasted anything meet my friends!”
as sweet as icing. Even the teacher, Mrs. Half-Off: I make up a lame excuse about
Beavers, looks at the cake hungrily. She having to get back to work, kiss him goodbye,
eventually sputters and says, “My! That’s so and get the hell out of there.
generous of you, Mr...um...Wes’s Dad. What do End: Half-Off heals Humanity; he did,
we say class?” after all, make his son happy and steal a
Wes: The whole class says thank you. Wes few moments of normal fatherhood. But the
whispers to his friends that his dad can beat Market used the NPCs and memories of the
their dads in a fight cuz he’s a badass Taker Loss to insert some dramatic tension into the
that fights monsters for a living. scene.
Market: Mrs. Beavers continues, “But I
didn’t know you were coming. We don’t have Support
any plates or silverware. I was going to have The burdens of love aren’t a one-way street. In
the kids take recess soon, so I suppose they a support vignette, the Taker has to be there
could wash up in the stream, but... it’s such to solve a problem for a Dependent. The issue
a beautiful cake. It would be a shame just to could be emotional, financial, or physical, but
tear into it...” the Taker is needed to resolve the issue.
Half-Off: “Well, it’s Wes’s birthday. Do you The three roles in a support vignette are...
want to eat it now or later?”
Wes: Hmmm. I look around torn. On the The player calling the vignette plays the
one hand, I really want that cake. On the Taker.
other hand, I really don’t want to share it with Another player or players assume the
anyone... role(s) of the Dependent(s) in need of help.
Half-Off: I recognize that face and give Wes The Market controls any NPCs involved
my best I’m-just-disappointed Dad stare. with the Dependent’s problem.
Wes: “Okay...I guess we can eat it now.
Happy Birthday to me!” Support vignettes exemplify the rationale
Market: The kids open the box and start behind having other players at the table
grabbing handfuls of cake. Mrs. Beavers tries play Dependents. Family and friends can
to get them to take one handful at a time, but now surprise the main PC with their needs;
she can’t resist taking some icing for herself. needs that hint at an inner life the Taker is
The kids are already on a sugar rush and Wes missing out on when on the job. Some players
417
in the past, but now she can’t imagine a
complete education that doesn’t involve
shooting practice. The class joins the
Fencemen clearing casualties off the chain-
link with the class .22. The problem is that
Wes is still too small to handle the rifle well.
His hit percentage isn’t high enough to get
regular practice time because the enclave
only grants the school so many bullets per
week. All the kids make fun of him for his bad
shooting, and the teasing is getting downright
cruel, going so far as to imagine how Wes’s
mother would be torn apart in an outbreak.
School has become torture for the boy.
So Half has a problem to solve. It’s up to
him how he approaches it. He could spend
bounty or scavenge to find Wes a personal .22
that he can handle, or he could donate more
ammo to the class on the condition his son
get to practice more. He could use a CHA skill
to scold the bullies into leaving his son alone,
convince his ex-wife to homeschool the boy,
or dissuade Mrs. Beavers from the barbaric
combat training for children. Regardless, the
Market has to play any NPCs that come into
might find support vignettes easier to role- play in Half’s solution.
play because the conflict experience by the Engage
Dependent provides an immediate, tangible Rather than resolving a dramatic conflict,
dramatic goal for the character to pursue. the goal of an engage vignette is to engage
This may or may not involve skill checks, but the community. The scene can be nothing
unless playing with the Bust Rule: Uncertain more than a pleasant conversation because
Vignettes, Takers heal Humanity just for the an otherwise dull interaction can be used
attempt. to flesh out the enclave. Scenes of comic
Example: For simplicity’s sake, let’s stick relief or emotional fulfillment are welcome
with Half-Off and his son Wes. Let’s imagine in Red Markets (they make the lows seem
what would happen if he chose to do a that much worse). In this scene, neither the
support vignette instead. In this instance, Taker nor Dependents have any need, but
it’s up to Wes’s player what the character they must interact with their neighbors and
needs, and Half has to fulfill that need. This environment.
may or may not involve skill checks, but The three roles in a support vignette are...
unless playing with the Bust Rule: Uncertain
Vignettes, Half heals Humanity just for the The player calling the vignette plays the
attempt. Taker
Wes needs to fit in with the rest of his Another player or players assume the
classmates. Mrs. Beavers now includes role(s) of the Dependent(s)
marksmanship in her class lessons. Arming The Market controls any NPCs… and
children with firearms is something the reserves the right to complicate the
elementary teacher would have balked at interaction with them.
418
Example: It’s been a rough few sessions on RESULTS VIGNETTE
Half-Off. The Taker needs some baggage-free Support: Humanity recovery
downtime. The Market reminds everyone depends on skill checks
that they can engage. In exchange for helping required to meet Dependent’s
needs, but it can only be
define the enclave more, the Market will hold
healed after the job. This
back on flashbacks and Dependent requests. is because the Dependent
After some thought, Half says that he CrITICAL needs something that can
wants to go see Wes’s soccer game. There FAILURE only be found outside the
are enough kids in the enclave to field two fence (medicine, personal
half-strength squads. They play on the keepsakes, etc.) The Taker
concrete floor of an abandoned warehouse. needs to bring the item back
Normally, so much free space would be used in order to keep the family
for farming, but the roof collapsed years ago happy and healthy.
and the concrete is too thick to remove. The Support: Humanity
kids play on a field outlined with chalk with recovery depends on skill
the enclave’s one precious soccer ball. Wes FAILURE checks required to meet
scores a goal. The father and son role-play the Dependent’s needs.
their celebration. All-in-all, it’s a perfect case
for Half-Off healing Humanity. Cope: Humanity recovery
But the Market is dissatisfied with the depends on succeeding a
scene. Suddenly, Half’s is asked to assign SUCCESS Self-Control check when
the rest of his Dependents roles at the table: the flashback hits.
his ex-wife and her new husband, Chad, have Engage: No checks are
shown up to watch the game too. Half’s still required for Humanity
better off for having come, but the scene just healing, and the Dependent
got more dramatically interesting. Best of
CRITICAL
has a gift for the Taker
all, everyone at the table now knows about SUCCESS (Market retains veto power:
an abandoned factory floor turned soccer your sister didn’t get you a
field upon which they can stage their own cannon for your birthday).
vignettes.
MIlestone
The last type of vignette only occurs when a
Taker fulfills a retirement milestone. Notably,
Bust Rule: UncertaIn VIgnettes fulfilling a retirement milestone heals no
We can’t control other people, and we can Humanity. In fact, paying that much money at
only sometimes control our reactions to them. once to set up a retirement plan provokes a
Retaining Humanity becomes more challenging Self-Control: Stress check.
when the rules acknowledge this. In this Bust The Market might dictate mechanical
variant, vignettes become high-stakes gambles. benefits or penalties depending on the exact
Takers still only get one vignette, but now the retirement plan. For instance, in the standard
dice determine the type. It’s now possible for plan (see p. 216), it would be fair to say that
the scene to go so badly that the Taker loses all Dependents no longer count against break
free columns of Humanity healing; receiving point once they’re smuggled to a safe house
the benefits of Dependents now depends on in the Recession. But it would be equally fair
financial support and skill checks. to say that they no longer heal Humanity for
To use uncertain vignettes, the Market rolls the remainder of the campaign, as contacting
Black and Red. Check the result on the table them would only put them at risk. Markets
and follow the instructions. should cater the results to the Boom/Bust
419
leanings of the game, but losing out on a Those comfortable thinking on the fly and
vignette and taking a Stress hit is often utilizing the book’s random generators can
challenge enough. design a Score in the moment. Since the
As for role-playing, the retirement milestone session has already started, the in-character
defines the dramatic situation. Perhaps the methods are suggested, as they keep everyone
Taker is negotiating with a document forger engaged with the narrative even as they step
over Ubiq, or hiring a competing Taker crew outside the setting a bit to engage in some
to exterminate anything at the site of her group game design.
future enclave. Remember, the Taker has been
working for this goal for the entire campaign; Prep Work
assume that grunt work of setting up the plan If negotiating a Contract, the prep work phase
has already been done. The Taker needs not preceding negotiations would go here (see p.
role-play anything but the final preparations 324).
for that step. Keep things brief and focused on
the character’s goals. Job LInes
Job lines allow a campaign to grow beyond
MBA OptIons its episodic job-of-the-week structure. Each
There are a number of other vignette-style line, offered by recurring NPCs, enclaves, and
scenes available to groups diving into the settlements, represents a major opportunity
MBA rules (see p. 424). The specifics of for players to shape the setting and steer local
those mechanics can be found in that chapter. politics by doing their normal jobs.
For now, suffice it say that all MBA scenes Creating a job line is simple. The Market
are played after the vignettes standard in thinks of a major change they would like to
campaign play. see in the campaign setting, splits the work
required to enact that change into jobs, and
Upkeep offers Contracts to the PCs using a notable
Upkeep is dealt with on p. 223. It’s important NPC or group of NPC clients. Assuming
to note any changes in sustenance and the first job is completed to everyone’s
maintenance upkeep early in a game session. satisfaction, the client offers the next job
It allows players more information with which in the line to the Takers first; the crew is
to select a job, and it can affect the price in their trusted provider, and competition isn’t
Contract negotiations. It’s a good idea to get entertained unless absolutely necessary.
any changes to the book-keeping done and For example, consider grimecloth: the
recorded on the crew sheet early, especially if cheap, patchwork textile made from clothing
utilizing the NBNB Rule. salvaged off zombies and sterilized. If the
grimecloth industry wants to expand their
FIndIng a Job operations with a casualty slaughterhouse
Finding a job is a workplace essential in both near the PCs’ area, there’s a lot of work
one-shots and campaign. This is where those to be done. Locations need to be scouted,
scenes fit best. perimeters secured, laborers escorted,
casualties lured — all these tasks require the
DesIgnIng a Score assistance of Takers, and the grimecloth folks
If the Market isn’t comfortable with improv, are willing to pay extra for reliable operators.
it’s still suggested that designing Scores Completion of a job line means more
be done at the end of the previous session than another payday. Such a big operation
instead. This gives ample time to plan in the area is going to bring a lot of trade to
intriguing complications. the local enclaves, but it could bring just as
much hardship. The grimecloth industry’s
420
dependence on casualties for production variety without sacrificing the satisfaction
is going to flood the area with undead, and of a lengthy, interconnected narrative. And,
their success could lure vital workers away ultimately, crafting a job line isn’t so different.
from other enclaves that depend on them. Just remember, job lines...
By progressing along a job line or choosing
to cease doing business, the players should • Exist to facilitate a momentous change in
always being making moral choices and the campaign’s setting.
determining the fate of the setting around • Require the PCs to execute, prevent, or
them. Completing a line means the Takers alter the change.
want to see a change in their community... • Offer every Contract after the first
Or that they can’t resist the temptation of successful one with no competition.
extra profit. One of the mechanical benefits of • Remember spots between negotiations,
a job line is that the client might be someone both for the Takers and the client.
that the Taker already knows. Knowing a • Can interact and oppose the goals of other
client’s spots before haggling frees Scams job lines.
up to push a price even higher. Of course,
the client remembers the Takers’ spots too, FIxIng a PrIce
and their previous dealings mean they’ll be Once a job is found, the next step is fixing a
more likely to bring persuasive gifts and do price for it.
homework on the crew’s reputation. In this For Contracts and job lines, negotiations
regard, job lines offer increasing challenge would come next (see p. 320). For a Score,
to experienced Red Markets players. someone might need to have scene with a
Negotiations become more tactical and high- wholesaler (see p. 394). Finally, those itching
stakes than ever before as difficulty increases to get straight to the action could skip the
the chance for reward. whole thing and name a price with Market
There can be multiple job lines going at any Fiat (see p. 379).
one time, and they can be at cross-purposes. If
both the DHQS and the Moths want to secure
EmbarkIng
Not so much a scene as a reminder to be sure
a political foothold in the region, they both
to give PCs a chance to stock up on anything
want to use the most accomplished Takers
they might need before they leave for the job.
available. If that happens to be the PC crew
With the negotiations done, this is the best
and they’ve worked for both factions before,
opportunity they have to make an informed
they can have job lines open up on both sides
decision on what gear to pack.
of the conflict. However, clients are bound
to recognize being played at some point.
Travel TIme
Eventually, one side will realize it’s more
Travel time is made up of legs. These
profitable to eliminate their opponent’s tool
narrative encounters provide much of a
rather than keep borrowing it. At that point,
job’s challenge, factor into price fixing, and
the side the PCs helped more becomes a
characterize the omnipresent danger of the
very important factor in shaping the setting
Loss. Examples of legs and prompts for
as market forces shift their allegiances to the
writing your own can be found in the tables
crew and their entire enclave.
at the end of the book. But there are a few
Job lines are the main reason the person
concerns for legs in extended play a Market
running the game retains the right of
might consider.
Market fiat. It’s difficult to craft lasting, high-
stakes stories by randomizing everything. There, and Maybe Back AgaIn
By using tools for random one-shots and Takers only get paid for the journey to a job
designing lines, Markets can offer the group site, never the journey back. Clients don’t
421
to exit the area. If the enclave is secured on an
island, there might be a ferry ride at the start
of every job.
If nothing bears repeating a leg encounter
besides geography, Markets are encouraged
to skip these scenes and not register them
as legs. On the other hand, if the leg has a
particularly dangerous obstacle, variable cast
of NPCs, or a particularly interesting NPC
guards that particular crossroads, Markets
might make a campaign leg that serves as a
rite of passage for every job.
However, the only reason to have a
campaign leg is to look forward to how it
will change in the next session. If the same
interaction happens every week on the same
stretch of boring road, just skip that scene.
Remember: legs are a narrative measurement,
not a physical one.
The only reason to repeat a campaign leg
that doesn’t change is to build scheduled
downtime into every job. In this instance, an
interlude would be a good idea.

care about your problems, and getting home Interludes and LImIts
alive is strictly your problem. Furthermore, it Interludes are moments where the players
makes narrative sense to only do legs on the trade character exploration in exchange for
way to a job site; considering the danger, a a break from physical danger (see p. 446).
crew would most likely retrace its steps rather Interludes are conversation amongst the crew
than risk new disasters. Lastly, skipping during a quiet stretch of road, sparked by role-
the legs on the way home keeps the game playing prompts or proposed by the players.
from ending on an anti-climax. Legs are the The scene gets Takers some alone time
rising action of the plot while complications amongst their peers and relieves them from
at the job site make for dynamic, exciting the uncertain danger of the world outside the
conclusions. Turning legs into a denouement enclave.
can extend the game past its welcome. However, Takers are limited to one interlude
Still, if something exciting or challenging per job. This doesn’t mean they’re only
happens after a job is complete, make it a leg allowed one scene of role-playing — talk
and surprise the players with it. But unless in-character as much as you like — but an
the event is specifically climactic or tied to interlude can only replace one leg encounter.
events at the job site, try to keep travel time So, if the crew reminiscences about a movie
scenes strictly on the way to the job site. they all loved, that interlude replaces the
raider ambush the Market had planned. If
CampaIgn Legs they proceed to recite the entire movie from
It might make sense to have certain legs memory, then the players are just making the
repeat across different jobs. If the survivors game longer. That aberrant is still waiting for
are located in a mountainous basin, there them over the horizon.
might be legs specific to the pass they choose
422
The SIte and ComplIcatIon The Crew Sheet
Nothing changes about sites and The Crew Sheet is a character sheet for the
complications during extended play. Markets Market. It’s the vital statistics of a campaign.
should keep in mind that complications are a If using the MBA rules, the Crew Sheet is
good place to reinforce job lines. It’s excellent a vital tool for everyone to use at the table to
narrative placement for a recurring antagonist keep track of their various investments and
to rear its head. business ventures. Even in more basic play,
the sheet remains very useful to Markets.
Return Having things like the Break Point pre-
The return journey back from a job is the recorded make price fixing much faster. A
easiest section to cut. Still, if the Market has a catalog of previous jobs, Scores, and job lines
delayed complication or climactic leg to throw improves role-playing as both NPCs and
in, now is the time. players have a written record for callbacks.
Finally, a well-maintained Crew Sheet is
vital for Markets seeking to fine-tune their
Book-keepIng
campaigns. If the players have been getting
Complete what little accounting is required
shafted a lot lately, it might be time to throw
by the game at the end of a session. It’s easy
them a bone during the next job’s leg. If
for players to say they’re going to get their
they’ve been rolling in bounty, it’s probably
numbers recorded, forget about it, and come
time to engineer a brutal setback. The Crew
back to the next session with a character
Sheet is the tool Markets use to engineer the
sheet in complete disarray. It’s much better
story arcs they want to see in the next session,
to calculate incidentals, make purchases, pay
so keep it up to date.
debts, and assess penalties while the session

is still fresh in everyone’s mind. In the same
amount of time it takes to clear up snacks and
gather coats, the group can ensure everyone
arrives at the next game ready to play.
There are a few concerns regarding
bookkeeping specific to the Market.

o s t e a l f r o m p rivate
Learn to Delegate
You are not your players’ accountant. You are Those wh li ves in
s p e n d t h e ir
not the IRS.
individuals o s e who
Concerns about cheating are a
c h a in s ; t h
communication and expectation issue, not
stocks and e a s u r e go
an additional responsibility for the person
e p u b li c t r
running the game. If something is brazen,
call it out, but otherwise let players keep their steal from th d p u r p le.
g o ld a n
own books. Best-case scenario: keeping track
of every item in every player’s inventory takes
dressed in
away valuable processing power that could be
spent writing better jobs. Worst-case scenario: -Cato the Elder
getting nosey in a character’s books is seen as
a breech of trust at the table.
The only numbers a Market needs to record
go on the Crew Sheet.

423
MBA Rules WorkIng a Double
Experienced campaign players eventually
The core activity of Red Markets is risking
death for profit in the Loss. However, real- come up with the idea of doing two or more
world economics promotes a much more Contracts at once, or designing a Score that
diverse labor pool. Perhaps the group wants just so happens to be on the way to a client’s
to explore business opportunities other job site. This is especially likely in campaigns
than the Taker model, or maybe a group’s that utilize a lot of real-world locations and
ethics require supplemental income to make mapping software. When the group sees that
up for Contracts declined. It could be that Job A and Job B are right next to each other,
the players are experienced enough with it’s natural to ask, “why not do both?”
the Profit System to know that diversifying The Market should encourage this type of
portfolios will get them out faster. thinking. After all, maximizing efficiency is
But always remember the game is about the cornerstone of economic success. But
being a Taker, not a business-owner. Focusing the group needs to understand that there are
too heavily on other forms of capital can no labor laws in the Loss, and when you are
detract from the experience if the Market your own boss, you have to play the exploited
doesn’t carefully consider which activities fit worker before you get to be the fat cat.
into the group’s expectations of the narrative.
MBA rules are for players that have already The Danger of SplIt ShIfts
mastered the basic structure of Red Markets If players want to work two jobs at once, they
and want to dive deeper into the game. may do so. The only requirement is that the

424
rules must reflect the economic situation: Small BusInesses
namely, the reward only doubles if the Risk is factored into any successful business
available resources are halved. What does model. Many PCs might decide the risk of
this mean? going over the fence isn’t worth the reward.
When working two jobs at once: Why not try some occupation besides Taking?
After all, there would be no clients hiring
1. Both have to be negotiated using the same Takers if other endeavors in the Loss weren’t
number of Scams that would be used for seeing at least some success. What’s wrong
a single job. This means that a group of with traditional retail? It may take longer to
four would only have three Scams to split reach retirement, but the chances of living to
across negotiating two jobs (one Scam see that day go way up.
is lost for the negotiator, and the three The problem with founding non-Taker small
remaining players can’t Scam both clients businesses in Red Markets is the role-playing
at once). challenge they present to players. Working a
2. All the normal refresh and replenishment 9-to-5 certainly constitutes economic horror
that occurs between jobs is delayed. Haul (hell, it inspires it), but keeping a character’s
doesn’t refresh until the end of both life interesting when the only antagonist is
Contracts and/or Scores. Will doesn’t the grind of daily labor can be difficult. These
refill unless spots are played. First Aid in struggles compound exponentially with the
the field is the only healing available, and ensemble cast represented by a gaming
Dependents only heal Humanity once at group. An RPG designed for characters that
the beginning of the session. do nothing besides run a hot-dog cart in
3. There’s always at least one Leg tacked on to the Loss could just as easily be designed to
the travel time that won’t be compensated simulate running a hot-dog cart in real-life.
by either client, unless the jobs are located There’s definitely horror to be found in the
at the exact same site. It’s up to the do-or-die mentality of mundane capitalism,
Market to decide exactly how far the two but it’s much harder to wring the catharsis of
job sites are apart, but clients are never horror fiction from the same source.
going to pay for their employees to go Still, small businesses — both real and
moonlighting. fictional — encourage innovation and help
4. Failing to perform some aspect of a define entire communities. Markets should
Contract due to moonlighting earns an avoid vetoing a player’s entrepreneurial
automatic -Rep spot “Checks the Ass Can’t schemes outright; the trick is to allow creative
Cash.” economic solutions without letting the
5. Upkeep remains the same no matter how game descend into banalities. Risk can be
many Contracts a crew is working at one minimized, but never eliminated.
time. About the only thing that doesn’t
get harder working a double is upkeep —
that’s the entire point of doing two jobs at
once.
Gold alone does passion move!
Even working a double where both jobs
are unqualified successes, Takers are going Gold monopolizes love!
to stumble back to the enclave physically and A curse on her and on the man
mentally drained. Hopefully, it ends up being
worth it, but that’s everybody’s gamble, isn’t it? Who this traffic first began.
-Abraham Cowley
425
When Takers want to start a small business quality of the employee mark-up. As
besides Taking, refer to the following rules long as the employee is paid, this is the
and record the results on the Crew sheet (see standard mark-up. Mark-up is added to
p. 488). Just make sure everyone understands equilibrium to make the final price per
that a lot of small businesses fail... which was unit.
true even before the zombies came.
4. Determine liquidity, or number of units
Small BusInesses At-a-Glance that can be sold per session.
a. Liquidity is determined by the Supply/
1. Score Supply: Demand chart. The price (Black + mark
a. Run a Score to supply the business. The up) offered sets the Demand. Supply
number of units recovered determines (normally the Red) is determined by the
the Supply. The Market rolls Black to number of units left to sell.
determine value per unit. b. Supply/Demand and Liquidity
b. Convince a wholesaler, using Persuasion −− Flooded = 0-1 units per session (Market
and a +Rep spot, to provide initial assets at rolls; if Black beats Red, one sale was
cost. The Market rolls Black to determine made)
the price per unit. Takers may buy however −− Subsidiary = 1 units per session
many units that are offered (the Red die) −− Scarce = 2 units per session
and they can afford; investing up front −− Volatile = 3 units per session
always calls for a Self-Control: Stress
check. 5. Takers’ calculate Work/Life Balance
c. The Takers start with a supply, gifted to 1. Takers working Sales costs one work
them through a Pro Bono job or found vignette.
during a particularly lucky (crit. success) 2. Interviewing and hiring potential
Leg. employees costs one work vignette.
3. Maintaining employees costs bounty
2. Market rolls on the Troubleshooting every session, and mark-up remains
table and interprets what happens. constant.
a. At least one Taker must sacrifice a work 4. Manipulating equilibrium requires a
vignette (see “Work/Life balance” p. 434) work vignette, just as a Scam that would
to deal with Troubleshooting. affect equilibrium in negotiations.
5. Troubleshooting costs a work vignette.
3. Gouge Customers (roll equilibrium)
a. The Black is the bounty per unit. Mark up Score Supply
is determined by... Businesses need a steady source of supply
−− Takers: Doing sales personally requires in order to operate. Manufacturers need raw
a Work Vignette scene. The modified materials. Distributors need transportation.
Black # on a successful Persuasion Retailers need goods. Everyone needs labor.
check by whomever is working the But five years into the Loss, any reliable
business determines mark-up. Mark-up source of supply has already been snatched
is added to equilibrium to make the final up and commoditized. The lucky few with
price per unit. their hands on the economic reins make
−− Employees: Hired Help must be up the wholesalers and clients that employ
interviewed in a Work Vignette Takers in the first place. Players that want a
scene. The modified Black # on a steady, constant revenue stream despite the
successful Sensitivity check made chaos of the Loss should realize that such
by the business owner indicates the sophisticated operations require experience
426
to run and a hefty initial investment. In short, Step One: Find a Wholesaler:
those that want a “sure thing” should make The group needs to find a wholesaler that
joining the wasteland’s business elite the specializes in what they need (trucks, protein
focus of their retirement plans. By their very powder, livestock... whatever). More details on
nature, any other endeavors remain fleeting. creating wholesaler NPCs can be found in the
Stealing and salvaging supply from the section on Scores (see p. 396).
Loss is the quickest way to start a small
business. Most Takers need to run a Score Step Two: Generate the Wholesale Price
before founding a business. The only The asset’s equilibrium needs to be
difference between a mission to establish a generated. Roll Black/Red. The Black is the
small business and a regular Score is that, amount Takers have to pay per unit. The
once the goods are acquired, Takers use Red is the maximum number of units the
them to start their own endeavor rather than wholesaler can sell to them. The number isn’t
offloading the package onto a wholesaler. added together when initially investing in a
Essentially, this means running a Score business because it A) represents a wholesale
without hope of profit, with the intention of price and B) the number of units Takers buy
ensuring a more reliable revenue stream in determines their initial supply.
later games. What’s a unit? It depends on whether the
Scores to secure supply don’t have to be PC business offers goods, services, or some
planned beforehand. If the group manages combination of the two, as well as the bulk
a huge windfall of goods or accidentally such businesses typically deal in. It could be
captures a means of production during an price per trip for a trucking service, or the
unrelated Score, they can certainly hold back price per truck to start a trucking business.
and sell only enough to keep the wholesaler Equilibrium price could be 10 repairs at a
from getting suspicious. However, once the garage, or price per 100 rat kebobs sold.
Takers go into business for themselves, the Narratively, the group can describe whatever
wholesaler is going to be pissed. Skimming off fits. The point of a unit price is that it
the top of a Score to start your own business establishes how much supply Takers can
earns a -Rep spot “Schemer,” and that NPC afford to buy initially; later, equilibrium and
becomes a direct competitor. units factor into Liquidity (see p. 434).
Keep in mind: the price might be higher or
AlternatIve Supply: BuyIng Wholesale lower in the community where the wholesaler
Perhaps the Takers think the mortal danger operates than it is at the Takers’ home
of a Score isn’t worth it without immediate enclave. If the price is too steep, they need
payment. They might want to buy their initial to find another entrepreneurial opportunity
supply by securing a wholesale price from (buy low; sell high). Furthermore, if the Takers
another distributor, then marking up their move the goods to another marketplace, the
own prices to secure a profit. Not a bad plan Red die sticks at the number of units they
— it’s certainly how things were done before bought, while Black fluctuates with where
the Crash. they go in the setting.
But here’s the thing: wholesalers don’t
stay in business if they give their goods away. Step Three: Ingratiate Yourself
Getting someone to provide start-up supply at Getting the wholesaler to agree to sell the
cost is a huge favor to ask, typically reserved goods at cost requires three things:
for friends and family. For groups that want
to skip the physical effort required to secure A. A successful Persuasion check, to be
supply, use the following rules: role-played between a PC and the Market
(playing a wholesaler, of course).
427
B. Burning a +Rep spot. Nobody is going provoke a level-2 Self-Control: Stress check,
to consider such a massive discount regardless of whether or not the group is
unless trust has already been established pooling resources. Small businesses were
between the Crew and wholesaler. If you gambles in the best of times and it is not the
don’t have one, earn one. best of times. Anxiety remains part of the
C. Taking a -Rep spot “You Owe Me.” This price to play. Once the check is made, the
spot is specific to the wholesaler, but it Crew can buy as many units of supply as they
can be used at any time. If the PCs are can afford.
negotiating with another Client that knows
the wholesaler, the Market can say the Step Five: Distribution
debt got sold off and it can be used for Depending on where their wholesaler was
additional Sway in negotiations. If the located, the Takers must now either transport
wholesaler wants a small job done pro their units of starting supply back home (a
bono, the -Rep spot can call in that favor. dangerous adventure, all by itself) or start
the next phase, “Gouging Consumers” (see p.
Step Four: Doing the Deal 432).
Once the wholesaler agrees to sell at a
discount, the Takers need to make the initial AlternatIve Supply: GIftIng Supply
investment. This surplus is going to have to Leaving a golden opportunity just lying in
come from their professional development the middle of road is one of the ways the
budget, retirement plans, or a loan. Any Market can interpret a critical success when
funds that don’t come from Pro. Dev. Budgets randomly generating Legs. The crew can
428
hide it and smuggle the goods back into the mistakes rather than fate. The anxiety over
enclave after they finish whatever Contract/ how to keep a surplus from turning into folly
Score was originally being worked. A supply is a great opportunity for meaningful role-play.
of goods big enough to start a business
could also serve as a powerful Gift spot in TroubleshootIng
negotiations with an NPC client. Murphy’s is the only law the rules the Loss.
Either way, gifting Takers with enough free Even the most mundane concerns are plagued
supply to start a small business is a risky by extraordinary problems — somebody has
proposition for those that seek to control to be there to run things. Since it doesn’t exist
player behavior. There’s no reason the crew unless it’s played out at the table, working a
can’t offload the stock to a wholesaler and shift at the store needs a scene with at least
treat their luck as a one-off lump sum. In fact, one of the Takers.
that’s probably the safest thing to do. Markets Before any vignettes regarding a small
should therefore gift supply to provoke business play out, the Market rolls 1d10
interesting character choices; it is not a tool on the troubleshooting table. The result
for forcing players into trying the MBA rules. determines what has changed in the enclave’s
If Takers have no obligations to use their economy since the last session. Most
jackpot any specific way, it makes for a better problems that arise can be solved, but doing
narrative: future success results from virtue so demands resources from the PCs (see
rather than luck and future failures are “Work/Life Balance” p. 434).

An Example of Gifting Supply


As the crew crests a hill, they find an overturned caravan. The carts are upside down, and the horses pulling them
have been gutted and gnawed upon. Likewise, all the guards and merchants are dead, their mutilated bodies long ago
looted by some other passing crew. The mob or creature responsible for this massacre has long since left the area.
All that remains are the coffins the caravan was hauling, unopened and undisturbed.
If the Takers open the coffins, they find that the coffins don’t contain dead bodies, but rather “Real Dolls.”
These elaborate silicone mannequins served as luxury items for a certain demographic before the Crash, and now the
crew has (the Market rolls B10/R7) seven of them valued at 10 bounty a piece.
So what to do? Getting these heavy bastards back to the enclave is going to be a pain, and hiding them so
they can be recovered after the Contract they are currently on might be just as hard. If they do get them back,
there are certainly enough lonely men left in the Loss to make some serious money off these things, but is that
how the Crew wants to brand itself? The folks who kill casualties when they aren’t pimping robots? Alternately, the
Crash created a new demand for faux funerals: burial services for loved ones still wandering as casualties or otherwise
assumed dead. If the crew could heat and reshape the latex faces into the likeness of a dead loved one, the crew
could provide a valuable psychological service for families at the enclave.. for a bloated price that now includes all these
free coffins. But, in this instance, now there’s the problem of finding and hiring someone capable of turning a doll
meant to look like a double-D porn-star into some approximation of Grandma. Maybe it’s all too unsavory and the crew
leaves them lying in the road, or perhaps they offer that creeper Felt-Touch Phil a discount and sign everything
over to his wholesaling operation.
There’s no choice players can make that doesn’t reveal something about their characters, which is the best
justification for gifting supply.

429
TROUBLE DESCRIPTION
Something completely outside the Takers’ control threatens the supply,
employee(s), equilibrium, or another essential aspect of the business.
Lightning hits the shed. The company or its employees are falsely accused of
a crime. A shift in politics or inter-enclave relations crashes the price.
Whatever the Market describes, the risk is always the permanent shutdown
1 of the business. To prevent this, Takers must risk their own physical, mental,
Act of God or financial health in addition to the usual cost in Work/Life Balance. For
example, they could risk entering a burning building to save the supply. They
could stake their reputation and defend an employee in court. They could
address the entire enclave to calm the financial panic. The more Takers that
work to save the business, the less severe the consequences for failed rolls.
However, the cost in work/life balance remains constant. When is it better just
to accept your losses?
Though bad in the long run, slight economic downturn can be a boon to small
operations. As employment opportunities dwindle, employers can lower
wages safe in the knowledge that few better opportunities exist.
If the crew employs anyone to run the business, a Taker can make a
2 Deception check. On a success, the wages per session lower by 2 bounty
as the Taker feigns “poor me” and encourages belt-tightening. On a failure,
Wages employees understand they’re being screwed, but the Taker can still lower
Stagnate wages 1 bounty by being a dick about it. This latter tactic doesn’t require an
additional roll to work, but shafting workers always provokes a Self-Control:
Detachment check.
Of course, a crew can choose to waste this opportunity to reduce costs. In
that case, check Self-Control: Stress. Markets might also doll out some + or
-Rep spots for exceptionally generous or miserly role-playing.
Though good in the long run, an economic boom at the enclave can hurt
costs in the short term. Lots of new ventures mean lots of employment
opportunities. Takers have to compete to retain valuable employees.
If the crew employs anyone, they ask for a raise. Resisting this request
requires a Deception check. On a success, the workers believe that the
3 Taker is struggling and only asks for a 1 bounty raise. On a failure, the
Wages RISE workers recognize the Taker’s greed and demand a 2 bounty raise. Without
a Deception check, the workers automatically ask for 2 bounty because they
sense a pushover. Role-play accordingly.
Refusing to give out any kind of raise results in the employees quitting. The
Market can give out + an -Rep spots accordingly for generous bonuses and
exceptionally nasty resignations.
Liquidity is stable. Price is fixed. Mark-up is working. Employees are happy.
4 Everything is going according to plan.
For crew’s with employees, just pay wages as normal and apply the typical
BUSINESS AS mark-up. If a Taker wants to work a shift, calculate work/life balance normally.
USUAL Subtract units of supply, add bounty, and move on with the game. Nothing
goes wrong. The minimum effort keeps things going.

430
The number of units goes down without any sales. The Market rolls a 1d10:
1-3: Lose one unit
4-6: Lose two units
5 7-9: Lose three units
SHRINKAGE 10: Lose four units
It’s up to the Market why this happens and who is responsible. Perishable
stocks can spoil. Goods can be stolen by employees or burglars, and assets
can be sabotaged. The Market should always provide an opportunity to
recover at least some of the lost supply, but doing so always costs in work/life
balance or additional risk.

The invisible hand of the Market raises the value of what the small business
offers. Roll 1d10:

1-3: Add one bounty to demand (Black)


6 4-6: Add two bounty to demand (Black)
DEMAND 7-9: Add three bounty to demand (Black)
10: Add four bounty to demand (Black)
RISES
Mark-up is still determined by the skills of the Taker or employee in charge,
but increased demand means it’s that much easier to profit. Liquidity is based
off the new price.
There doesn’t need to be an established reason for the shift in demand.
Economies are often too complex to explain fully. Markets are free to come up
with narrative reasons, though.

Capricious fate devalues the business’s bread and butter.

1-3: Subtract one bounty from demand (Black)


4-6: Subtract two bounty from demand (Black)
7-9: Subtract three bounty from demand (Black)
7 10: Subtract four bounty from demand (Black)
DEMAND
FALLS Mark-up is still determined by the skills of the Taker or employee in charge,
but decreased demand means it’s that much harder to profit. Liquidity is
based off the new price.
There doesn’t need to be an established reason for the shift in demand.
Economies are often too complex to explain fully. Markets are free to come up
with narrative reasons, though.

Images of agency are increasingly distortions of a world of merchandising so subtle


that the consumer is consistently helped to believe that he or she is an actor, where
in fact he or she is at best a chooser.
-Arjun Appadurai
431
Though equilibrium remains stable, liquidity increases. It’s up to the Market
8 why this occurs. Perhaps the population came into some disposable income,
or maybe the weather is just nice. The change occurs regardless of the
LIQUIDITY narrative around it or what Supply/Demand chart would normally describe.
INCREASES Whatever the economic condition, increase liquidity by one for this session
only.
Though equilibrium remains stable, liquidity decreases. It’s up to the Market
9 to explain, but it’s more than likely that the enclave is either entering an
economic depression or the populace begins to realize it has a surplus of
LIQUIDITY whatever the business offers. The change occurs regardless of the narrative
dECREASES around it or what Supply/Demand chart would normally describe. Decrease
liquidity by one. If the business is already flooded, no sales can be made this
session.
Someone is trying to offload a surplus of exactly what the business sells.
It could be the result of an inheritance, or a going-out-of-business sale.
Whatever the reason, everything must go.
The Market rolls Red. The result is the number of new units of supply
10 available. The price per unit equals the latest demand price (the Black die).
There is no mark-up. The NPC needs to offload the material fast, offering it at
WINDFALL cost.
Do the Takers pull money from retirement in order to replenish their
supply at a discount? Borrow it? Do they let the opportunity pass? They can
worry about budgets or wonder about what may have been; either way calls
for a Self-Control: Stress check. And keep in mind, more units means that the
Supply/Demand situation has changed as well.

Gouge Consumers is a Scam and costs in terms of work/life


Whereas the Black and Red are usually added balance (see p. 434).
together in Scores and Contracts, only the Example: Securocrat, a Taker from the
Black counts towards equilibrium price in a Oxford Crew, has given up time with his
small business. This is because no stable family to run the group’s rat kabob food
business operating on a daily basis inside an truck between jobs. If he fails a Persuasion
enclave can withstand the sort of scarcity and check, the most he can sell the kabobs for is
risk Taker jobs undergo. (It also keeps Red their starting price, which is currently B3/
Markets from descending into a game entirely R2, making for a price of 3 bounty per unit
about bean counting and keeps things scarce (apparently, rodent foodstuffs are a subsidiary
enough to encourage the regular cycle of good). If he makes a Persuasion check,
desperate adventure). Securocrat hawks his wares and makes rat-
But profit must be made, even by narrow on-a-stick seem more delicious than it has any
margins. The goods or services must be right to be.
priced high enough to compensate for the Securocrat’s player role-plays the best pitch
capital it took to secure them. for rat cuisine he can think of and rolls the
How much of a price mark-up the players dice. They land B5+1/R1. That means he’ll
can get away with depends on the social be able to sell each unit for three times the
skills of the person running the business. initial price, at 9 bounty a piece! Apparently,
The added mark-up is the modified Black # Securocrat is the only Michelin-star gourmet
on a successful CHA check, made by the PC rat peddler in the Loss.
running the shop. Taking time to run the shop Jumping up demand that high changes the
432
businesses liquidity (see “Liquidity” p. 434),
jumping rat from subsidiary to scarce on the
Supply/Demand chart. With only two units of
rat left to sell (R2), the crew will run out this
session.

HIrIng Help
What’s the point of being the boss if you have
to work all the time? A Taker’s potential is not
realized cooking, cleaning, or waiting behind
a counter. Skills can be put to better use over
the fence, securing big profits from wealthy
clients or hunting lost treasures. Why not give
some of the many impoverished enclavists
some much-needed employment?
Because good help is hard to find.
Finding qualified, reliable people in need
of work requires a Research check for every
applicant. Failure means no one wants the
work or that a Reference is going to have to
help find someone.
After that, the person in charge of the
crew’s HR has to interview the applicant.
This requires a Sensitivity check and some
role-playing. Failing the check means the
employee is a loafer, but the Taker won’t
learn this until the business underperforms the learn pantsuit lady is a meth addict when
by selling units without mark-up. Success she’s found smoking rocks in the storage
determines how good the employee is a room.
selling the product. Unlike gouging customers Finally, pay needs to be negotiated. Unlike
personally, the mark-up earned by a hard- more serious Contract negotiation, this can
working employee depends on the manager’s be determined by a single Persuasion check.
ability to identify that employee. The modified The price to pay the employee equals the
Black # on a successful Sensitivity check unmodified Red on a success. On a failure,
made by the business owner indicates the the cost to pay is Red PLUS the Taker’s
quality of the employee mark-up. This rate Persuasion skill. Cost is to be split as evenly
remains constant as long as the person is as possible amongst the Crew.
employed. Employees are assumed to remain loyal
It’s suggested that the Market and the and hardworking until supply runs out or
PC role-play the interview process after the the troubleshooting table (see p. 430) says
roll. That way, the NPC’s personality can be otherwise. Employees can be narrated as a
determined by the numbers on the Sensitivity single worker or the foreman of a group of
roll. If it’s B10 +3/R5, the Market can say the hired help. Regardless of the workforce, the
lady shows up in a pressed pantsuit despite it price negotiated for wages stays the same.
being the apocalypse. Conversely, on a B1+1/ No business large enough to subdivide wages
R10, the Market gets to play a transient on a over dozens of workers can be maintained
meth-binge that accidentally stumbled into a while still working as a Taker.
job interview. On a B5/R5, the Taker only gets
433
LIquIdIty check means each unit is selling for 13
Liquidity is the rate at which an asset can be bounty.
sold without drastically altering the asset’s The liquidity in volatile marketplaces is
price. In Red Markets, liquidity is measured in three, which means Sanguine just moved 39
the number of units that can be sold per game bounty in product! However, with three units
session at the current price, including mark- gone, the bike shop’s supply has dropped
up. A game session is defined as one Contract to four, and the price drops back down to
or Score, regardless how much actual time its equilibrium of five once Sanguine stops
it takes to finish. Liquidity is determined by hustling. Next session, it remains to be seen
where the price falls on the Supply/Demand whether they’ll be able to bump bikes up to
chart. scarce or if conditions depress into subsidiary
goods.
Liquidity (increases clockwise around the
Supply/Demand chart) Work/LIfe Balance
Flooded = 0-1 unit per session (Market Red Markets expresses the time between jobs
rolls; if Black beats Red, one sale was in terms of work/life balance. This means that
made) each Taker gets one short scene detailing a
Subsidiary = 1 unit per session typical professional activity and one scene
Scarce = 2 units per session to establish a typical home life. In the core
Volatile = 3 units per session game, work is always whatever Scam the
Taker pulls before or during negotiations. If
The combination of liquidity, equilibrium negotiations don’t last that long, or if the crew
price, and mark-up are responsible for is doing a Score, the work scene is ignored
turning hard-won supply into bounty. entirely: after all, real Taker work is done over
However, liquidity can be affected by the the fence. The Taker’s domestic life is always
Troubleshooting roll and the mark-up. represented by a vignette with a Dependent
(see “Vignettes” p. 415). On rare occasions,
Example: The Troubleshooting roll is anti- the life scene has to be dedicated to fulfilling
climactic. It’s just another day in the Loss. a retirement milestone, but that’s as varied as
Sanguine works her shift at the crew’s vignettes get in basic play.
bike shop: “Ace in the Spokes.” She gives up MBA rules don’t change the work/life
valuable time with her Dependents to do so balance so much as give players the tools to
because she doesn’t want to lose a Scam in screw it up. When running a small business,
future negotiations (see “Work/Life Balance”). the options for the work scene go far beyond
Instead, the player uses her Life vignette to Scams.
describe the sales pitch Sanguine gives out
in the streets about the benefits of an 8-gear 1. A Taker gouging customers and working
shifter. Sanguine rolls B7+1/R3 for her the business
Persuasion test. It’s good advertisement and Working retail, cooking food, running invoices
she’s getting onlookers interested. — none of these help recover from the last job
The demand rolled was B5, and the crew or prepare for the new one. If a Taker wants
has a supply of 7 units of bikes. That puts the to work at the business and use Persuasion to
bike business on the line between Flooded secure a mark-up, that replaces the work time
and Volatile. Sanguine’s charms have caused typically dedicated to Scams or engaging in
a rush on bikes though; everyone wants to get negotiation.
those road bikes before they’re stuck slogging For a business to be successful without
up a hill on a gearless. The marketplace is driving any Takers nuts, the Crew needs to
now Volatile, and Sanguine’s Persuasion cover shifts in turns or hire help.
434
2. Interviewing and hiring employees 6. Insider Trading
Whoever has to hire an employee to run the Similarly, putting a “finger on the scale”
business while the Takers are over the fence when speculating in financial futures takes
has a lot of work to do. Curating a pool of time. Anyone engaging in insider trading
potential hires, ensuring their qualifications, spends a work vignette to do so. Again, see
and negotiating salary takes time — time that “Investments and Speculation” for more
can’t be spent researching a client’s spots information.
or intimidating competition. Contracting
someone outside the Crew to run the 7. Fulfilling a Milestone
business in its owners’ stead is discussed in Once characters have enough to fulfill a
“Hiring Help” (see p. 433). milestone in their retirement plans, they need
to role-play a scene in which that aspect of
3. Manipulating the Supply/Demand their Dependent’s future is actually secured.
equilibrium of goods and its effects on This takes time.
liquidity
Working to alter Supply/Demand takes up 8. Selling Gear
time that could be spent on Scams focused on It takes time to find the right buyer for the
a future client. Messing with the equilibrium excess equipment the Taker wants to sell. In
of a small business’s goods or services means order to off-load unwanted gear in the MBA
that character cannot do the same for any rules, a Taker needs to use a Work action to
other Contracts in consideration that week. do so.
With small businesses, the price manipulation
has the trickle-down effect of altering Life vignettes, or scenes with Dependents,
Liquidity. remain mostly unchanged in MBA rules.
However, the one exception is that Takers have
4. Troubleshooting
the option to convert “life” scenes into “work”
Anyone that has ever tried to run a business
scenes. This makes it possible to both run a
knows that something is always going wrong.
side business and Scam for negotiations, or
The troubleshooting table simulates this state
to take two work vignettes dedicated to the
of perpetual collapse (p. 430). Takers always
business. However, losing the balance means
have the option to let the market shift happen,
that the Taker has spent every available
but taking action to correct course always
moment since the last job hustling, neglecting
costs Work/Life balance. The PCs working to
all other family responsibilities in the pursuit
counteract a roll on the troubleshooting table
of bounty. Skipping vignettes with Dependents
must either sacrifice that session’s Scam or
has the following consequences.
their life vignette with Dependents. There’s
never enough time to heal from the last job,
1. Exchanging life for work cannot be
prepare for the next, and keep the business
reversed; work vignettes cannot be
afloat.
converted into life vignettes.
5. Pursue an Investment If you agree to work, you’re working. Nobody
If a Taker is working to research and vet a is going to give up their precious time
possible investment opportunity, that time with loved ones because you personally
can’t be used to play with one’s kids or pursue miscalculated. For instance, let’s say a Taker
more immediate financial gain. Role-playing converts a life vignette into work so that she
scenes with possible business partners takes can troubleshoot the business and Scam the
up the work vignette. For rules on how do to next Contract negotiation. But the Leadership
this, see “Investments and Speculation” (p. check to start negotiations fails and talks don’t
436). go on long enough for her Scam to have effect.
435
This doesn’t mean the Taker now has time to complaint is that they don’t own it yet. Loss
go to her daughter’s piano recital; it means speculators bet their lives in the hopes of
she spent the time trying to find leverage on owning huge swaths of the country when the
a client and either failed or had her work T-minus Never rolls around. If the world’s
squandered by the negotiator. governments want their land back when the
last casualty turns to dust, they’re going to
2. Skipping a vignette with Dependents have to negotiate with the robber barons that
forfeits all Humanity healing that all saw opportunity in the chaos and survived
Dependents provide. long enough to seize it.
Though vignette scenes are typically with The blessing and the curse of investing
one Dependent at a time, those scenes are in the carrion economy is a total lack of
representative of the Takers entire domestic regulation. Recession trading amongst the
life in the nebulous time between jobs. surviving nation states still battle against all
Skipping the scene means forfeiting all the forms of oversight. But in the Loss? A tiny
restorative benefits Dependents have on seed fund can grow unrestricted profits but
Humanity. the risks are equally boundless.

3. Dependents don’t get Needy any faster, BuIldIng an OpportunIty


but the Taker’s next scene must be in the Investments can be proposed by the Market
support theme and make mention of the or by the Taker. If the Market thinks a player
extra work in the previous session. would enjoy role-playing through a certain
Many a marriage and childhood has been opportunity, an NPC comes by looking for
ruined by working too many hours. Skipping investors. Player-designed investments should
time with loved ones makes them even more be treated with equal enthusiasm, so long as
reliant on the Taker’s presence, not less. Next nothing proposed drastically alters what the
the Taker has a scene with a loved one, role- Market has planned for the campaign.
play the Dependent as in need and, perhaps, So what opportunities are available in the
resentful of the neglect. Loss?
A Taker could invest in another crew’s
Investments and SpeculatIon small business. Providing the upfront bounty
Don’t think of it as Wall Street. Think of it as needed to buy initial supply can earn an easy
micro-investment and small business loans: revenue stream that requires little or no work.
the kind of financial speculation the World However, it’s just as easy for Takers to piss
Health Organization uses to draw people out bounty away on a doomed concept, or get
of generational poverty. The amount of bounty scammed out of their savings by the Loss’s
a person needs to get a business off the many con artists.
ground in the Loss is minuscule compared to Enclaves seek investors to improve
the capital that moves around the Recession’s infrastructure. In most locations, this looks
remaining financial markets. A successful similar to a war bond system. Let’s say orbital
Taker crew can easily make its breaking point, satellites suggest a front of dead weather
engage in some professional development, headed towards the enclave. The enclave
and still have enough left to buy shares in a leadership needs funds fast if they’re going
new venture. to upgrade defenses in time, faster than
For a few people, the idea of smuggling their taxes allow. The solution? Get loans
themselves across the border only to become from private citizens, and pay the interest
a pauper in the Recession holds no appeal. with taxes collected after the renovations.
Some like the Loss just fine; their only Of course, these lucrative deals require the
next administration to honor the promises
436
of the old. And those that object might find “Becoming a backer” ties these investors to
themselves out in the cold, left to wonder if the fate of the group, floating their fortunes on
austerity was really worth it as they get eaten a full house or sinking them with empty seats.
alive. Shorting other investments is common
Crowd funding remains viable in the Loss. practice in the Loss. Takers, as the economic
Do-it-yourself attitudes and collectivist wildcards in their enclaves, have the power
movements are the only way anyone survived to cause drastic economic swings. And they
in the first place. It makes sense the same talk to each other. If one crew reports that
ethos would be fiscally popular. Imagine a the vitamin salvage trade is about to hit its
group of actors that travel the Loss, putting expiration date, another crew can “short”
on plays for enclaves and providing some vitamin stocks (or invest in “scurvy futures.”
much needed analog entertainment. How Whatever.) They could sign a contract to buy
would such people feed themselves, not to an incoming crop of bananas, hoping the
mention hire Taker crews to escort them enclave leaders have to purchase it to keep
between jobs? To risk such a “frivolous” the population healthy. Of course, this plan
endeavor despite the grim pragmatism of the presumes the news of a vitamin shortage isn’t
Loss, they’d need to secure costs up front. bullshit and that people won’t just seize the
Takers providing an initial investment could supply by force. Hell, if the nutritional deficit
dictate terms, requiring a percentage of the is even a little late in arriving, the crew could
door from each performance they enable. find itself broke with nothing to show for it but
a pile of rotting fruit.
No matter how the Market and players
narrate the investment, remember: there is no
such thing as a sure thing.

IndIvIdual or Broker?
The first thing a group has to decide before
investing is whether they’re acting individually
or under a broker.
Individual investment is exactly what it
sounds like: each Taker antes up an initial
investment, and the return depends on how
much each pays up front. The risk of the
initial investment is still determined by the
roll of a single Red (see “Assessing Risk” p.
438), but each PC gets their rate of return
calculated separately.
The plus side of going in alone is players
manage their own comfort-level and risk. The
downside is that the Market has a lot more
bookkeeping to do, especially if Takers pass
on one opportunity and invest in something
different than their colleagues. Keeping track
of the risk, liquidity, returns, and narrative for
different investments across the entire group
can be a pain. Markets should feel free to veto
any individual investing that gets in the way of
the core activity of being a Taker. The Market
437
is there to make sure everyone at the table d10 roll. The result is the number of sessions
is having fun and experiencing a good story, until the investment pays off. For shorter
including the Market. campaigns, the Market can choose to divide
If individual portfolios are too much to any result by two and round down. Liquidity is
track, Market’s can demand a broker system. recorded on the Crew Sheet. It is the Market’s
Under a broker, the whole crew goes in responsibility to track of the number of
together. Each Taker needs to put in an equal sessions until the investment shows a return.
investment, and each gets an equal share of Mechanically, the investment is effectively
the returns. While less realistic, the broker over. The Taker checked Self-Control: Stress
method keeps bookkeeping simple enough and paid the money. The risk has been
for the Market to focus on telling a compelling determined. Now it’s just a matter of waiting.
story.
InsIder TradIng
AssessIng RIsk Insider Trading is an action taken to make
Markets start off investments by introducing sure the investment is successful. Between
the Takers to their possible business partners. jobs, smart investors do everything they can
Every potential investor present must make to make sure their gamble pays off. What the
a Sensitivity check. If no one succeeds, a Red Takers have to do depends on the narrative
die is rolled in secret and the result recorded of the investment. For instance, getting
as “risk” on the Crew Sheet (see p. 488). The everyone to shop with a new vender of 3D
NPC’s description of the opportunity can be printed firearms might require some online
whatever the Market wishes. On a success, advertising, or the Taker could attract more
at least one of the investors sees through casualties to the fence to increase demand.
the sales pitch to the truth of thing. The They could also film themselves using one of
Market rolls one Red in the open: this is the the guns out in the Loss as a testimonial, or
investment’s risk. The risk is recorded on the launch a propaganda campaign against the
Crew Sheet. When it comes time to calculate competing gunsmith.
the investment’s return (if any), the risk is the There are only a few rules to govern Insider
number the Black has to beat. Trading:
When Takers see through the bullshit, the
Market should try to role-play the NPC’s pitch 1. If the player can’t come up with an idea to
according the risk result. On a one, it sounds help the investment out, they need to make
like a sure thing. The NPC is confident, smart, a Foresight check to get an idea from the
and prepared. On a ten, the Market should be Market. Financial speculation isn’t easy;
shifty, uncertain, and eager to promise things if the player isn’t creative enough to do it,
that sound too good to be true. This is the better hope the character’s skills can pick
Taker’s last chance to get off the boat. If they up the slack.
don’t like how it sounds, they can walk away 2. You can’t do the same Insider Trading twice.
free and clear. But if they don’t walk, it’s time In order to improve the chances for an
to pay. endeavor to succeed, investors need to hit
Regardless of the investments size, all multiple fronts.
speculation requires a Self-Control: Stress 3. Insider Trading always involves at least
check. It’s never pleasant to hand over bounty one skill check. More, if the Market deems
with no promise of reward. it necessary. The risks associated with
failure depend on the plan (i.e. screwing
LIquIdIty up an advertisement is less severe than
Instead of being determined by the Supply/ screwing up casualty chumming), but
Demand chart, Liquidity in investments is a failure is always a possibility.
438
4. Insider Trading costs on the work/life business is still open though, and every
balance, regardless of success or failure. Insider Trading charge spent adds one
The time used improving the chances of a bounty to the return. It just wasn’t enough
future gamble can’t be used to ensure the to turn a profit. Call for Self-Control:
success of a current negotiation. Nor can Stress checks.
it be spend with friends and family. There’s • Critical Failure (natural odd doubles) = All
always an opportunity cost. gone. Nothing is left. The business went
5. Success adds +1 to the investment tracker completely bust, or the owner skipped
on the Crew Sheet. Each successful town with all the profits. Whatever the
instance of insider trading stacks to narrative reason, the investors loss
provide a bonus to the Black (Return) everything. Call for level-4 Self-Control:
check that occurs once liquidity hits zero Stress checks.
(see below).

Rates of Return
Once liquidity counts down to zero, it’s time
for the investment to pay out. The Black
Gambling by Another Name
is rolled and the result is recorded under Before rolling for Return and narrating the result,
“Return” on the Crew Sheet. The return it’s important that both the Market and the Takers
is compared to the risk, just as if a regular understand that once the Black hits the table, the
dice check had been made, with both Black
and Red rolled simultaneously instead of
results are final. Criticals are criticals. Results are
weeks apart. Instead of adding any skills results. Will cannot be spent on an investment roll
to the Black, add the number of successful because the investor only provided money, not skill and
Insider Trading actions the Takers completed determination. No success can be upgraded. No failure
between the initial investment and the payout. mitigated.
Look at the results of “Return + Insider The dice dictate what happened to the bounty, and
Trading/Risk” as if it were a normal check
of “Black + Charges/Red” The results are as
the Market’s interpretation of events becomes canon.
follows. Those that don’t anticipate liking the results shouldn’t
gamble in the carrion economy.
• Critical Success (natural even doubles) =
The investment doubled! Even better, each Pro Bono
charge of Insider Trading adds 10% of the “...what’s the use you learning to do right when
initial investment to the jackpot. it’s troublesome to do right and ain’t no trouble
• Success (Return beats Risk, before or to do wrong, and the wages is just the same?”
after Insider Trading) = 50% profit! Take —The Adventures of Huckleberry Finn
half of the initial investment, add it to
the result, and give it to the Taker(s). Huck Finn almost had a point, except the
For example, an initial investment of 40 wages aren’t the same: it’s more profitable to
bounty would return 60 bounty (40/2 + do wrong. By far.
20. 20 + 40 = 60). Furthermore, add one There’s a lot of injustice in the Loss. Those
bounty per Insider Trading charge spent to that fight the dead for a living see more of it
the return. and are better equipped to fight it than most.
• Fail (Risk beats Return, after Insider But downtrodden and exploited masses don’t
Trading) = 50% losses. Things didn’t tend to have a lot of disposable income. Some
turn out as planned. An investment of 40 client might occasionally drop a Contract for
bounty only comes back as 20 bounty. The
439
a noble cause, but, more often than not, moral rescue or slow dehydration. Whichever comes
compromise is required. first.
Like Huck, perhaps the players are unable The wrong way to present this pro bono job
to ignore human cruelty, or maybe their to players would be to say Nova Lucre had an
characters’ Humanity can’t handle doing alliance with their enclave and that the crew
it one more time. These crews might be must go or be evicted. This turns the PCs into
tempted to eat the cost of a job just so they hostages and the Market into a bully.
can stomach looking themselves in the mirror. The right way would be to have the
That’s good... literally. But that’s all it is. enclave’s leadership ask for volunteers.
A sense of self-worth doesn’t put food on Meanwhile, the typical collection of Contracts
the table or bullets in the chamber. A clean and Scores stays on offer (business can’t stop
conscious is a luxury not many Takers can for every little disaster, after all). Sure, the
afford. For those willing to subsist on heroism crew could try to save some kids by risking
alone, here are the guidelines for taking work their lives for no reward, but they can make
pro bono. the “responsible” choice as well, absolving
themselves of Nova Lucre by repeating the
Scruples are a ChoIce sacred mantra: not my problem.
Markets should avoid forcing Takers to work If they don’t go, it’s Self-Control:
for free at all costs. Upkeep doesn’t go away. Detachment checks all around. As they count
Dependents still need to be supported. The their bounty from some other job, they get to
anxiety of watching retirement plans stagnate think about those kids slowly dying in a metal
and gear break doesn’t dwindle. Taking a job tube. A new group of ghosts joins the horde
for no pay is an enormous burden to throw at following them about the Loss.
the PCs. If they say yes and succeed? They’re heroes.
So make it a choice. Nobility comes from a Other enclaves have opportunists, necessary
willing acknowledgement of the sacrifices one evils that exploit as they protect. But this
is making for others. Let the players know crew? They’re champions.
how hard free work will be on their characters And if they go and die? Well, that’s the Loss
and Dependents. Let them know the dangers. for you. They’re as likely to be remembered
If they say no, make Self-Control: Detachment as fools or martyrs. And the carrion economy
checks and move on. If they say yes, move steamrolls onwards....
forward knowing full well that even making
Sustenance cost is going to be a struggle. Human CapItal
Either way, the choice informs the Pro Bono jobs shouldn’t be without reward,
structure of the rest of the campaign; the but, unlike Contracts and Scores, Markets
player’s just experienced a turning point in hold no obligation to let characters know what
their relationship with each other and the those rewards may be beforehand. Taking on
community. a job for free need not end a campaign as the
For example, let’s say the nearby enclave of characters begin financially bleeding out the
Nova Lucre has succumbed to an outbreak. moment the session is over. It just needs to
The last transmissions reported Vectors feel as if that’s possible.
inside the walls, and nobody has heard Firstly, Takers can always hustle for their
from anyone in days... that is, nobody except bounty. Scavenging the environment and
the schoolteacher. Nova Lucre’s one-room pulling cards from casualties en route is a
schoolhouse was housed in a disused grain great way to alleviate the costs of a pro bono
silo. The walls and the door held when the job.
outbreak started, leaving everyone inside The Market can also present opportunities
to scream helplessly into Ubiq, waiting for at the job site. For instance, defending this
440
No traditional credit exists out in the Loss.
No one is about to underwrite a home loan
or credit card to a legally dead person in a
zombie wasteland. A big part of Taker work
involves recovering documents necessary
for the Recession to maintain the structure
of debt slavery that ran the world before the
Crash, and the desperate governments of
the world aren’t about to risk that system
by accepting literally apocalyptic levels of
liability.
This isn’t to say that loans aren’t possible in
Red Markets. Usury is the oldest profession in
the world after prostitution, and it’s twice as
unsavory. There are plenty of people willing to
loan bounty out in the Loss, but they don’t stay
in business long unless they get paid back... by
any means necessary.

Loans At-a-Glance

1. Find a loan shark: someone that survives


primarily off lending bounty and collecting
interest
2. Know the conditions:
−− The shark is not afraid of you. Why?
tiny enclave from a horde of raiders might −− You will pay them back, in full and on
have seemed dumb initially, but capturing time. How do they assure this?
that truck-mounted mini-gun they’re wielding −− Everyone knows what happens to
could make all the effort worth it. those who don’t pay. Who was made an
Lastly, never ignore the human capital of example, and how did you learn about it?
performing a good deed. Takers willing to risk 3. Check a CHA skill to set interest:
their lives selflessly are rewarded with +Rep −− Critical Success: interest free (10b
spots as the story becomes legend amongst loan/10b payment)
the Lost. Someone they rescue could turn −− Success: 10% interest (10b loan/11b
out to be a useful Reference (over their CHA payment)
Potential) or a future client. A reputation for −− Failure: 50% interest (10b loan/15b
honesty is a rare commodity that could end payment)
up paying big in the long term. −− Critical Failure: 100% interest (10b
loan/20b payment)
4. At the end of the session, pay up...
Loans 5. ...Or else
Sometimes Takers need bounty fast. A
piece of gear might be essential for the next
FInd a Shark
Contract, or a Dependent could come down
Everyone in the Loss is hustling to survive.
with a serious illness. If there’s nothing in the
Wealthy clients with enough bounty to hire
bank or retirement plan, where’s the bounty
out Contracts do so to maintain their status
come from?
amongst an enclave or gain the upper hand
441
back in the Recession. Even the lowliest
Dependent, completely devoid of marketable
skills, is in a constant struggle to get ahead. Factoring Loans into Enclave
Profit or die.
This means that if someone can be screwed Generation
over, they will be screwed over. Maybe you
can lend a family member a few bounty and
Acknowledging that characters might need to take out
expect to see it back, but anyone that makes a loan early in a campaign creates a big opportunity in
a habit of generosity is soon going to need enclave generation. Every society has elements of the
charity themselves. In the contest between criminal, the underground, and the taboo. The extreme
kind-hearted banker and starving child, few measures required of Loss loan sharks undoubtedly
feel bad about screwing over the former for makes them part of that element. Talking with your
the latter.
This tragedy of the commons means there’s
players about how the enclave combats, condones, or
not much lending in the Loss; people hoard encourages the loan operation is a great way to define
their bounty and exchange it for concrete the community everyone is about to play in. Perhaps
goods. Promises of repayment might mean the unsavory loan practice is built into the foundation
something under the rule of law, but what is of the enclave, dating back to the history of its
an enclavist to do if someone reneges on a development. Or maybe the shark also holds a monopoly
loan? Kill them?
For the loan sharks, the answer is yes.
on the community’s defenses and is given carte
Five years after the Crash, there is only one blanche? At the very least, it can be fun to have a
way to survive in the loan business: Everyone roguish, “mob boss” character to fill out the VIP roster
pays. On time. With interest. Or else. and offer future Contracts.
For a shark to ensure that rate of return,
they have to be more unforgiving and deadly The CondItIons
than the poverty of the Loss. And that makes These aren’t Contract conditions; these are
for a monstrous person indeed. unspoken realities of the Loss that every
So that’s first question a Market should ask character would know. Talking about them
Takers asking for money: who in the enclave at the table prevents the player from feeling
is unscrupulous enough to do this for a living? tricked if things don’t go the character’s way.
How do they approach the grim realities More importantly, they help define the group’s
of their business? Are they depressingly vision of Red Markets more clearly.
pragmatic regarding breaking kneecaps? Before giving out loans to a Taker, Markets
Or do they seem to enjoy feeding family should communicate the following conditions
members to the casualties over the fence? to the group. Then, collaboratively answer the
Example: The Market wants the enclave attached questions and the build the shark’s
to be as defined by the players as possible, business model into the setting.
so she asks who would be the loan shark
in this part of the Loss. After some debate 1. The shark is not afraid of you. Why?
(the “Out-of-character Consensus” model Takers fight monsters for a living. They do
p. 400), the group decides on Ted Hancock, what no one else in the Loss is willing to
former manager of a privatized student loan risk. Any dispute not handled in negotiations
fund before the Crash. When Ted convinced usually resorts to gunfire. In short, Takers are
Leroy’s Boys, the cartel of local Stim Sauce scary people.
dealers, they were leaving money on the table, But not to the shark. Why? Well, it could
he was brought into the syndicate to manage be because no one lends in the Loss without
their new money lending enterprise. a muscle of their own. Maybe they have the
442
Takers outmanned and outgunned. Or maybe entering default? Are there penalties — either
they’re used to being the one who is feared, financial or physical — for late payments? If
on account of their tendency to torture the someone gets behind, can they “work off”
family members of those who don’t pay up. debt by performing tasks the shark can’t
Maybe they run the whole enclave and they otherwise accomplish themselves? Interest
can just keep the gate shut if the Takers piss rates are negotiable, but certain parts of the
them off. shark’s business model will remain constant.
Whatever reason the group comes up with, Establish these business practices before
the shark is not afraid of the Takers, and they getting into the details of this specific loan.
have no reason to be. There’s no bullying their Example: Ted wears a polo shirt tucked
way out of the loan. into khakis even now. He maintains an office
Example: Ted Hancock surgically removed in a disused storage container and still has
his empathy even before the zombies came. customers fill out extensive contracts. He’s
Back in the old days, his company exclusively happy to answer any questions one might
used him for the “tough cases,” though have, and he’s even managed to put some of
Ted could never understand why they were the consequences into safe, legal language:
considered so tough. He once sued a woman “Hancock LLC reserves the right to seize of
for defaulting payment on a two-decades old one or more of the lendee’s bodily extremities
Art History degree. She’d lost her secretary for use by Hancock LLC in local advertising.
job when she got diagnosed with cancer, and Hancock LLC cannot be held responsible
Ted got his first promotion when he convinced for any medical treatment or consequences
the court to seize the money she’d set aside to resulting from seizure of assets forfeited as a
pay for chemo. He slept fine that night; if she result of delinquent payment.”
didn’t want to pay, she shouldn’t have gone to Once the agreement is done, Ted likely
college. won’t see the customer again. Leroy and
Really, he sees his current job as no his brothers handle all the collections. They
different. Sure, now he works with meth decide when to arbitrarily hike the interest
dealers instead of business majors, but that rate and whether late charges are to be paid
just means there’s less paperwork. Either way, in bounty or pounds of flesh.
you pay Ted or you die slow.
3. Everyone knows what happens to those
2. You will pay them back, in full and on who don’t pay. Who was made an example,
time. How do they assure this? and how did you learn about it?
Loan sharks don’t directly profit off savagery When someone refuses to pay up, the shark
and intimidation. They want to be paid back, has to turn a loss into an opportunity. The
and they want the return business of reliable only way to do that is to increase future rates
customers. As such, communication is key; of return by motivating customers to get
the shark makes certain that everyone knows their payments in on time. In the past, this
exactly how much they owe and when it is was done through the court system and the
due. Who delivers these terms to customers? garnishment of regular wages. In the Loss,
Does the shark do so personally, or is there methods have to be more direct and bloody.
a designated representative? Is there a Everyone in the enclave knows what the shark
hierarchy of employees, with some dedicated is capable of if not paid. On dark nights, most
to administering loans while others collect imagine they can still hear the screams. What
payments? Do they send representatives do Takers down on their luck have to look
along on Taker jobs to garnish wages and forward to?
protect investments? Are customers allowed Example: Marta took out a loan from
a certain number of warnings before the Leroy brothers to start her new sewing
443
business, despite pleading from her neighbors Payment can be set whenever the shark
to just keep begging in the street. When she wishes, but most sharks want payment once
defaulted, the Leroy brothers couldn’t decide the Taker gets back from their next job. Takers
what to do: they were starting a brothel across don’t have the best life expectancy, and even
town and needed “workers,” but they had the good ones have a volatile income. Better
publicly promised to feed whomever crossed to get the money sooner than later, in a lump
them to the Casualties over the fence. Marta sum rather than installments.
had a son. Which one should they turn into After the interest is set and the repayment
food, and which one should become a slave? arranged, the shark hands over the bounty.
In their indecision, the drunken Leroy Now it’s up to the Taker to repay it.
brothers dragged a screaming Marta and
her boy through the streets. They knocked
on Ted’s door and asked him what to do.
He wasn’t pleased to see them (he was
with customers), but he quickly informed
them that they he had no right to make a
choice. Hancock LLC was only entitled to Loans as Story Opportunities
remuneration; it was the responsibility of the
customer to choose where it came from. Markets should keep in mind that the purpose of loan
So, in front of the entire enclave, Ted made conditions is not to create a monster the PCs cannot
Marta choose. Since then, no one has been defeat. The goal of Red Markets’ loan mechanics
able to forget what she finally said... or when
their payments are due.
is the creation of a worthwhile antagonist. That
antagonist can be defeated at the end, but it will
Set Interest cost characters dearly and establish more of the world
Sharks are reasonable monsters. After the in the process.
group has built their villain, the Market role- If Takers could secure loans from pushover NPCs and
plays the shark and sits down with the Taker murder them to avoid having to pay it back, it would
to negotiate terms. This isn’t a full negotiation break the economy of the game and the heroic nature
à la the Negotiation Rules: sharks, by their
very nature, have some inflexible business
of the PCs’ struggle. However, by going in debt to
practices. However, interest rates can be set a powerful shark, the mechanics trade some temporary
higher or lower, depending on how confident currency for a long-term investment in the narrative.
the shark is that the Taker will pay on time One more fight scene is nothing for the average
and become a repeat customer. player to gamble, but the life of a Dependent they’ve
The Taker picks a CHA skill, role-plays a come to enjoy creates stakes at the table and in
pitch, and rolls the check. The interest rate is
set according to the result:
the fiction.
Sharks test the characters. How much are they
−− Critical Success: interest free (10b willing to let slide for the sake of family? Where is
loan/10b payment) their breaking point? The players might just want to
−− Success: 10% interest (10b loan/11b buy a piece of gear they can’t afford, but the Market
payment) wants answers to these questions in return.
−− Failure: 50% interest (10b loan/15b
payment)
−− Critical Failure: 100% interest (10b
loan/20b payment)

444
Pay Up...Or Else At minimum, failing to pay a shark makes
If the Taker gets a loan, does a job, and pays it for a nasty vignette, but the consequences are
back, that’s the end of it. Sharks don’t stay in better dealt with as a Pro Bono job or new
business by murdering people; they murder Contract. The Market has a lot of options of
people to make sure enough people pay them where to take the story so long as someone
to stay in business. Sharks are happy for ends up paying the price.
repeat customers and perfectly courteous as
long as the agreement is fulfilled.
However, if payment is short, or late, or
missing altogether, things are going to get
ugly really quick. And it’s up to the Takers how the expectation
to respond. Does the whole crew get involved
Since usurers sell nothing other than
sell days and
or leave the debtor to their fate? Does the of money, that is to say, time, they
clarity, and the
shark go after the Taker, or their coworkers, nights. But the day is the time of
ore, not just
or their Dependents? Do they leave out the night the time of repose. It is, theref
eternal rest.
physical coercion altogether and demand for them to receive eternal light and
payment in gear or free Contract work? -Tabula Exemplorum

445
Loss Encounters a couple of games, but the tools are always
here, ready to help speed up the process of
Loss encounters are about the uncertainty of writing an encounter.
the Loss. The fear of uncertainty is a very real
force in the world, enough to collapse entire
economies. Evidence of actual risk isn’t even D10 Interludes
necessary; currencies have folded overnight Before we get to the agonizing uncertainty
over nothing but rumors. It’s a fear the Market of randomized Legs, let’s talk about the one
should be bringing to both the players and reliable method players have to escape them:
characters. A group of players could have interludes.
the most predictable Market ever running a Interludes are scenes that tell us more
group-designed Score, but with randomized about the relationship of Takers within a crew.
Legs off the Loss Encounters tables, no one Think of them like vignettes between people
can be certain everyone’s going to make it that may have more casual relationships
through alive. than those shared by Dependents. Groups
Rather than force Markets to internalize that want to have Takers share each other
the basic tone of the game’s narrative and how as intimate loved ones are encouraged to do
it can be used to improvise exciting scenes so — those dramas can happen during Legs
for players, this section provides ready-made just as well as within an enclave — but one’s
examples and writing prompt tables. Most relationship to coworkers typically runs a
Markets start designing their own Legs after much wider gambit of affection than their
relationship to family and friends. Quite
446
frankly, the carrion economy doesn’t give a differently than the rest of us: when things get
damn whether Takers like each other. Crews slow, they shoot the shit with the person next
are assembled from those available with the to them.
mix of fortitude and skill required for the Mechanically, interludes allow players to
job. Personal hatreds, passionate love, and trade their characters’ suffering for the one
everything in-between can never be more than thing Red Markets finds more interesting:
a distraction while working. The demands of character development. If the last Leg was
the Loss can punish anything more than that brutal and the thought of another one is too
with a death sentence. much to bear, PC’s can skip it by role-playing
Interludes also reinforce the sheer out the conversation their characters have
emptiness of the Loss. Legs only represent about that event. Or about a different event. Or
narratively interesting things that happen about something completely unrelated. The
between an enclave and job site. Without a scene can last as long as the Market allows
vehicle, most of a crew’s time is spent silently and be about any subject the PCs wish to talk
trekking across a barren wasteland, nervously about.
scanning the horizons and silently listening There are only a few actual rules governing
for the sounds of shuffling feet. Red Markets how to use interludes:
skips narrating these scenes because they
aren’t interesting, but most of the time spent 1. Interludes can only be used to skip a single
at real-world jobs isn’t interesting either. Leg. If the Takers are working a Contract
Takers spend their downtime at work no that pays for three Legs, they can reduce
447
it down to two Legs and an interlude. 3. If no one has an idea how to start the
There’s nothing to stop the group from interlude, roll on the interlude table and
role-playing more interlude scenes, but think of what the character would say.
they don’t reduce the number of Legs by The table is there to help prompt the
more than one. players to improvise a scene fitting for
2. Interludes only occur if at least two players each character’s personality. Groups are
are willing to role-play the scene. Every encouraged to improvise on their own
interlude needs one person to start the topics.
scene and at least one person to react
to that character’s words. More may That’s it. Interludes are pure role-playing.
participate, but no one is allowed to Use them to get to know the characters. When
monologue all the way to site. things get dire later in the job that much more
is going to be on the line.
Black Result Red Result
1 Agonize over... 1 ...the history of the Crash

2 Express confusion about... 2 ...a moment of personal epiphany

3 Seek absolution for... 3 ...becoming a Taker

4 Challenge someone’s opinion of... 4 ...someone or something at the Enclave

5 Sow doubt about... 5 ....a retirement plan or Mr. JOLS

6 Ask a question about... 6 ...an aspect of pre-Crash life

7 Mock or make light of... 7 ...a member of the Crew

8 Express appreciation for... 8 ...a client or job, past or present

9 Find solace in... 9 ...an aspect of the Carrion Economy

10 Try to impress with your knowledge of... 10 ...some aspect of the Blight

t s up e rs t it io n is im m or t al . . .
die, bu
Religions are born and may e w it ho ut m y t hology
n t ak e lif
Only the fortunate ca
-Ariel and Will Durant

448
Bust Rule: Asshole Coworkers
Some Markets might not like the idea of chatting your way across the Loss. To make matters more
challenging, “Asshole Coworkers” trades the uncertain physical danger and psychological trauma
of an encounter for the uncertain psychological trauma of talking to your coworkers.
In this variant, everyone rolls for prompts to improvise the scene. The person that starts the
scene begins a conversation according to their prompt, but then anyone responding rolls for their
character’s reaction. If that reaction is unfitting — or even cruel — too bad. The Loss screwed with
the heads of everyone in the crew, and everyone’s baggage constantly makes interaction a social
minefield. The Takers may be able to keep things together around the enclave, but over the fence?
Surrounded by people that have seen them at their best and worst? Raw nerves can make some
interactions downright abusive, and the Market can call for Self-Control: Detachment checks. If the
response is kind and caring? Humanity might be healed. It all depends on what the other players
roll for reactions.
When rolling for reactions, one responder can roll Black and role-play straight across the row. A
really skilled improviser might roll Black and Red, and then try to role-play a response that works
in both adjectives. Or two people might involve themselves in the conversation, the Market divvying
up Black and Red results.

black Result Red Result black Result (Cont.) Red Result (Cont.)
1 Uncomfortable 1 Disquieted 6 Wise 6 Advising

2 Helpful 2 Encouraging 7 Concerned 7 Curious

3 Sympathetic 3 Friendly 8 Shocked 8 Offended

4 Annoyed 4 Critical 9 Amused 9 Joking

5 Skeptical 5 Suspicious 10 Apathetic 10 Dismissive

So how does this play out? Let’s say Refurb rolls B3/R6: “seek absolution for...an aspect of pre-
Crash life.” Refurb’s player thinks for a moment before launching into a heartfelt rumination on
how he never gave enough to charity before the nightmare began. On his walk to his tech support
job, he would dismiss the homeless as weak and deserving of their plight. Now, with his sister in
constant need of medication and struggling to make ends meet, he hates the man he used to be.
Creed’s player rolls for how to react to her coworker pouring his heart out, and Market decides
how the resulting scene might reflect on Refurb’s Humanity damage. A B3 would see her be a
kind and supportive friend, maybe healing some Humanity as Refurb feels better about nagging
personal doubts. However, a B9 could provoke a Self-Control check as Creed regards her partner’s
white guilt in the wake of a zombie apocalypse ridiculous. If Creed’s player rolled B2/R8, she
might role-play a bit of tough love that points out Refurb’s current privilege and urges him to keep
striving for empathy. The Market could call for a Self-Control check that heals on a success or does
Humanity damage on a failure, thus suggesting Refurb’s reaction to the unsolicited scolding.
The “Asshole Coworkers” rule certainly makes the game more challenging for role-players and
gambles more on interludes, but it does so by sacrificing control of a character’s reactions. If the
players aren’t comfortable resting so much of their characters’ personalities on the dice, Markets
should skip this rule.

449
Four Encounter Themes The Legs in Red Markets all follow basic
The map is not the territory. Every bit of data themes, each based off one of the four
Takers have regarding the route to their next resolutions possible in Profit. All Markets
job is plagued by expired intel, disinformation, should try writing a few Legs of their own and
and shit luck. For these reasons, Red Markets inserting them into the mix, if only to keep
doesn’t measure distance in units of length. sneaky players reading ahead from getting
Legs are units of narrative distance that too comfortable. Once you get the gist of the
convey the slog through the Loss. They’re little episodic struggles Legs create, it’s hard
factored into pricing during negotiations not to think of more of them as you “zombify”
because they tax and challenge Takers before your surroundings. To get started as a writing
they even get to the hard stuff at the Site. prompt, Markets can roll Black and Red, then
try to design a scene based off the essential
questions listed under each theme.
Result Larger Theme
This is a lose-lose scenario. It’s unavoidable. There are two essential
questions in this type of scene.

Either/or? Do the Takers want to risk health or Humanity? Do they lose


equipment or time? Do they sacrifice a friend or a client? Something is
getting hit; where do they take the damage?
CrITICAL
FAILURE How much? How much will this hurt? Or will it kill? How much is this
setback going to cost? How hard is this moment going to bite the crew in
the ass later in the campaign?

The encounter can explore one or both of those questions. What it can’t do
is offer a chance for profit. There’s nothing good about what’s happening
here. The Loss is a cruel, capricious landscape ruled by callous chance.
Sometimes all you can do is survive; this is one of those times.

This is a bad situation that Takers can avoid or overcome. What remains to
be seen is...

Is it enough? Is the scout’s Awareness check enough to spot the ambush


before the crew walks into it? Is one Taker’s Self-Control complete enough
to stifle a shout? Is Persuasion enough to talk down the bandits? Is the
FAILURE crew strong enough to push the dead car until it rolls safely away down the
mountain, or smart enough to get it running?

If the answer is yes, the crew can avoid or mitigate what would otherwise
be a disaster for a lesser crew. If the answer is no, they deal with a situation
that is draining and possibly deadly. However, if they take a hit, there is
some possibility profit may result.

450
There’s a chance for profit, if the Takers choose to accept some risk. What
remains to be seen is...

Was it worth it? When they went inside the post office with the sagging roof to
salvage those documents, was it worth it? When they tried to get close enough to
hack that armed drone, was it worth it? When they responded to those cries for
SUCCESS help, was it worth it?

If the crew takes on the risk, they open themselves to a financial, material,
reputation-based, or emotional reward. But the opportunity doesn’t assure
success. It also doesn’t protect characters from the consequences of the risk.
That’s for the players and the dice to decide. Avoiding the risk, however, voids
the opportunity as well. Furthermore, if the answer to the failure theme (is it
enough?) was “no,” it’s easy for a Taker to walk into a disaster thinking they’re
chasing profit that isn’t there.

It’s winning the jackpot. A windfall. A free lunch. The Takers don’t even have to
work for it. The only questions are...

How? How did this opportunity land so fortuitously in the Taker’s path? Whom
did the treasure originally belong, and how was it lost to them? How has it gone
unsalvaged this long? Once the how is answered, it might also be prudent to
ask...
CRITICAL
Why? Why has something so obviously valuable been left here? Was it
SUCCESS intentional? To what end, and when will it come to fruition? If it wasn’t deemed
valuable at all, who wouldn’t find it valuable? Freedom from the scarcity that
rules the Loss suggests motives ruled by the Blight, radical belief, or something
even worse.

Regardless of the answers, nothing happens to the Takers on this Leg unless
one of them miraculously screws up somehow. It’s a gift from heaven, but
Markets should use such opportunities to think about what such a boon says
about the setting and sets up for Legs to come.

D10 Encounter Prompts by the trappings of civilization and driven


Need more? The following table was used to the extreme by climate change. 4-5 is the
to write the entire d100 table at the back of Blight and its various complications, 6-7
this book. The essential questions remain the interactions with other humans, and 8-9
same, but now each is paired with a common landscape features that are man-made or
point of interaction between the Market’s resulted from the Crash. The 1 and 10 results
designs and the players’ choices. on the d10 table are reserved for outside
Roll the Black alone. Even numbers are the context problems or Legs that involve multiple
more forgiving state of an encounter (asking elements from the four pairs. In this smaller
“Is it worth it?”), and odd is the failure-state version of the table, these are also the critical
of the same (asking “Is it enough?”). On a failure/success states because they make for
2-3, the theme revolves around the natural the most interesting challenges.
world run amok after the Crash, unhindered
451
Just because a Leg doesn’t easily classify Take a roll on the table below and see if
into nature, Blight, interaction, or remnant it’s enough to spark the imagination. If not,
doesn’t mean it’s a bad encounter. The truth is continue on to “d100 Loss Encounters” (see
actually the exact opposite: the more elements p. 457).
of the setting that interact with each other, the
more real and immersive that setting seems.

Result subJect and Theme


Multiple elements of the setting conspire to make a lose-lose situation.
The crew runs into a hostile faction while suffering an extreme weather
1 event. A number of casualties are made worse by the remnant of some
crITICAL Crash fortification. An aberrant shows up. Whatever the case, the crew can
MISFORTUNE mitigate damage, but they can’t avoid the situation altogether. There’s also
nothing to be gained from the encounter, or if there is, it’s not nearly enough
to make up for the cost.

Some turn of the weather or natural world benefits the Takers. It could ease
2 their passage, hinder their enemies, or provide goods. However, no major
FORTUNATE benefits are available to Takers without some form of risk. The Takers can
NATURE choose to push it for the added benefits, but they can move on unhindered
as well.
Some aspect of the weather or natural world threatens the crew. It could be
3 an unpredictable shift in conditions due to climate change, a landscape shift
UNFORTUNATE caused by previous events, or a feral threat. Crews with exceptional skill
might be able to avoid the encounter, but chances are resources will be lost
NATURE due to the misfortune. It’s possible to make some bounty, but it’s doubtful
that it fully covers what was lost.

Casualties are isolated, hindered, easily avoided, or already dead. There


4 is no such thing as a safe casualty encounter, but the Takers can choose to
FORTUNATE face these undead to pull cards or get at whatever treasures they may be
BLIGHT guarding. However, it might be the better long-term choice to leave them
rest. It’s being able to make the choice that makes the encounter fortunate.

Casualties are in groups, unrestrained, hidden, or in great number. If Takers


5
don’t engage the undead, it’s because they skillfully escaped a situation in
UNFORTUNATE which the C’s had the upper hand, likely using valuable resources in the
BLIGHT process. If they power through the beasts, there’s some chance for bounty,
but it only takes one bite to kill an entire crew.

The crew encounters humans that are friendly or in a situation in which the
6 Takers have the initiative. It could be people willing to trade, offer solace,
or provide information. If the persons need help, the Takers can choose not
FORTUNATE to give it. It may hurt Humanity, but it might also save flesh; the choice is
INTERACTION luxury. If the humans are hostile, it’s still a fortunate interaction if Takers
have a chance (based on the dice or the situation) to get the drop on them.
There’s no bounty in avoidance, but it might be the key to survival.

452
The crew encounters humans that are hostile to them and seeking to
gain the upper hand. It could be a financial or even emotional hostility,
7 but unfortunate interactions in the Loss tend towards violence. But the
UNFORTUNATE dangerous part about humans is their cunning. While it might be a raider
INTERACTION group just leading a charge, those with bad intentions do their best to make
an ambush seem like a fortunate interaction. It’s possible for the crew to
spot and accommodate to a trap before it’s too late, but it’s hard to stop
someone willing to risk their life to end yours from doing damage.

The Crash and the Loss leaves behind a lot of waste and treasure. To the
desperate, waste might be treasure, but the dangers in retrieving it can turn
8 treasure into waste. Unexploded munitions, salvageable equipment, spare
FORTUNATE parts, food — Takers lucky enough to find such things need to throw caution
REMNANT to the wind and grab them before someone else does. Of course, the reason
the value remains available might be because others tried for it and died.
Accepting the risk is the only way to know for sure.

This leftover is in the crew’s way or actively seeking to harm them. Most
of mankind’s effect on the world during the Crash was overwhelmingly
9 negative. Radiation, land mines, preserved pockets of infected — these
UNFORTUNATE nightmares were spewed all over the countryside within the first month.
REMNANT That’s to say nothing of the new cruelties and deadly experiments cooked
up by members of the Lost in subsequent years. Some bounty might be
recovered from the obstacle, but it’s questionable as to whether it will be
worth the pain.

Multiple elements in the setting have cancelled each other out, leaving only
10 the value with some or all of the risk removed. Feral animals destroyed the
CRITICAL casualties but left the bounty. A believer group made a remnant safe, but
FORTUNE abandoned the most valuable salvage for ideology. Whatever the narrative, a
critical fortune encounter should cause players a sigh of relief.

Economists t
hink about w
hat people ou
watch what ght to do. P
they actually sychologists
-Daniel Kahn do.
eman

453
D10 Aberrants and MechanIcs meaning the transformation occurs within
Aberrants may not even exist. It’s up to each a matter of turns. Identifying an aerosol
individual Market to determine how much requires specialized equipment, a successful
evidence for their existence is real and how Awareness check up close, or a successful
much is internet bullshit. And even if they Foresight check if analyzing the area with
are real in your group’s version of the setting, footage or other data sets.
the Market is free to change the way their
mechanics work or make up brand-new types. 2. Converts
Still, if you want to confirm the Aberrant Infected children that die during a certain
rumors found in “The Loss,” here’s ten of stage of neruroplasticity sometimes retain a
them available for random placement and certain level of intelligence, even after death.
complete with rules for use. But the consciousness steering this cognition
is purely predatory.
1. Aerosol Mobs around a convert may be strategically
A casualty, usually found amongst large mobs placed, blocking off exits or flanking enemies
or stampedes, that emits an aerosol form tactically. Casualties can also resist the
of the Blight as a cloud of invisible spores. temptation to attack so long as the convert
Humans that come within range of the cloud is in the area. Lastly, a convert can direct
before it dissipates risk inhaling the Blight. mobs to do the most rudimentary labor, such
In game terms, anyone within mid-range as pushing objects or digging by hand. All
of an aerosol must make an infection casualties lose these increased capacities
check unless they are Immune, Latent, or when the convert is killed.
wearing a breathing apparatus. Those that Converts can operate rudimentary tools
are infected change as if bitten by a Vector, themselves. Jobs involving keys, shovels, rope,
454
chain, and other simple machines are not the Blight copes with this and pilots all bodies
beyond them, and they often work mechanical in the network as one. The result is a mob of
elements into their hunting grounds. unbelievably fast, coordinated corpses strung
Anything with moving parts – such as guns or together by a web of taut, dripping Blight
computers – tends to be beyond the reduced sinews.
motor skills of the undead, but a convert can Ganglia’s are basically cooperating mobs.
understand how such things work. Beside They have mass equalling the number of
their intelligence, converts have no special casualties caught in the web. They don’t have
abilities. Shamble; the hive consciousness developed
by the Blight makes them far faster than
3. Empties even Vectors. The only way to kill ganglia
Empties are casualties that have no predatory is to separate all its nodes by decapitating
instinct. They do nothing besides repeat a individual casualties, or by separating the web
single task – usually something from the of sinews that connects the mass. Headshots
victim’s life – endlessly. They don’t respond require called shots (they ain’t slow and
to humans, other casualties, or any other stumbling no more), and severing the sinews
stimulus. Seeing an empty implies unsettling, requires explosive or immolating weaponry.
uncomfortable thoughts about the nature of a A ganglia’s effectiveness isn’t stopped by
mind infected by Blight. damage. A ganglia comprised of six casualties
Empties don’t to anything, so they don’t can still move without any penalty so long as
need special stats. However, the severity of one still has a single head. Being attacked by
the Self-Control check suffered by discovering ganglia does damage like being attacked by
an empty depends on the context of the action any mob, except the Market need not choose
being performed. An inexplicable or darkly between additional damage and knockback.
comic action would just be level-1 check, but If the knockback isn’t resisted, the victim is
a whole group performing the same action entangled in the web of sinews and takes
would risk level-2. An empty that mimics damage every round they remain there.
or mocks something dear to the PC could Infection checks occur normally.
provoke a level-3 check or higher.
6. Malignant
4. Ever-Vecs For some reason, the Blight sometimes
Sometimes, a Vector doesn’t die. It just keeps doesn’t stop metabolizing a cadaver’s tissue
running, feeding, growing stronger. It builds once the parasitic nervous system is made.
new muscle tissue and Blight sinews from the Sometimes, it keeps going until the entire
protein it has metabolized until it’s stronger body is turned into a sprawling, pusating mass
and faster than human anatomy would allow. of black awfuleness.
Treat an ever-vec as a Vector with a murder Pockets of malignant Blight don’t move or
modifier of 5 or higher. Aside from making attack. Exposure to the flesh causes infection
the monster exceptionally fast and strong, the checks, but this aberrant primarily serves as
Market could also use the modifier to increase an area denial weapon. Moving on or near
the creature’s hit points. it makes every step precarious and causes
frequent attacks on Humanity.
5. Ganglia
Blight sinews often break the skin during 7. Mutants
torpor. It’s theorized that when a number of The Blight can’t hop the species barrier. Until
casualties transform in close proximity, their it does. No one knows how or why.
different nervous systems intertwine and can’t Mutants are statted out like feral animals,
distinguish one body from the next. Somehow, meaning they have initiative and run faster
455
than any human. Depending on the species, regular casualties save from the fact that they
the Market might make them resistant to are unharmed by headshots. Some other hit
damage, increase the damage of attacks, location, besides the head, holds the nexus
or provide the creature additional tactics controlling the Blight sinew. Finding where
or twitches. The exact specifics of how the this nexus is located requires trial and error.
monster’s stats are buffed depends on the Additionally, the loss of the only certainty a
species that mutated. Regardless, successful Taker had on the battlefield provokes Self-
attacks cause infection on humans and Control checks, and striking an unfamiliar
animals. target requires called shots. The shuffled in
the same mob tend to harbor their new hearts
8. Scarecrows in the same location.
A lot of theorists propose that the Blight
is a form of fungus. They’re wrong, of 10. Stalkers
course; everyone is always wrong. But Survivor’s guilt has tricked the mind of many
Scarecrows make a strong case for the plant in the Loss into imagined hauntings by loved
life argument. Their sinews lock up inside ones. They see the casualty of the person
the cadaver’s body, calcifying as they drive they let down perpetually advancing over the
themselves out of the flesh and into the soil. horizon, waiting for them to fall behind or
It leaves the casualty immobile, stuck to the make a mistake so they can claim revenge
ground in a crucified pose. Meanwhile, the beyond the grave. Most learn to dismiss the
sinews grow into the ground – spreading like hallucinations as just that… which makes it
some cancerous weed. all the more tragic when, in rare instance, it
Each scarecrow has a “kill zone” turns out the stalker is real.
determined by the Market. Within that radius, Stalkers hold no special abilities besides
the scarecrow can attack anyone standing on tracking individual humans with supernatural
the earth with its roots, once per turn and at precision. There is no way to elude the
the end of the initiative order. Takers have a attention of a stalker besides killing it, but this
chance to dodge. If struck, the attack always is harder than it sounds. They are somehow
lands on both legs of the victim, and that aware of firearms and traps, maintaining
person is considered grappled. Kill damage distance if the intended victim has any
continues for every round until the character protection. Skittish as they may be, stalkers
is dead or escapes. Infection checks for are never too far away, shilloueted perpetually
damage are made normally. on the horizon, in view of their intended prey.
Standing on stone or equally dense A stalker’s primary danger is psychological,
material prevents a scarecrow’s attack, as especially towards the individual of their
does elevating oneself beyond the tendrils’ fixation. Stalkers approach the objects of their
reach. Any casualties operating within the kill fixation only when victims are at their most
zone share awareness with the scarecrow and alone and vulnerable.
can hunt prey anywhere within the sphere
of influence, with or without line of sight.
Decapitating a scarecrow stops all special
abilities within its kill zone.
th at I ca re to kn ow is that a man is a
Al l
9. Shuffled ing - th at is en ou gh fo r me; he can’t
Headshots don’t work. THE HEADSHOTS human be
DON’T WORK. be any worse.
Shuffled casualties almost always travel --Samuel Clemens
in groups. They don’t differ in any way from
456
D100 Loss Encounters Markets should never feel constrained by
To roll on the d100 table, read the Black as the d100 list; the only purpose of the list is to
in the ten’s place and the Red in the one’s: a speed up game preparation. If an entry has
roll of B4/R2 is now a 42. B10/R1 is now 01, already been played out or wouldn’t fit into
while B10/R10 is 100. your campaign, just walk up or down the list
until you find one that works.

black/red DescrIPTION
A cow trots past as Takers are about to round a corner. The animal is bleeding
from a dozen wounds, slicked with sweat, and mad with exhaustion. As their
eyes follow a trail of blood up the road/across the field/etc. (wherever the game is
set), the crew sees a line of hundreds of Vectors spreading back over the horizon,
loping after the poor creature. Apparently, a distant enclave fell to an outbreak a
short while ago. The hungry victims chased after the last of their livestock until the
stampede of Vectors arrived here. Those that recover from the terrible sight (Level
3-4 checks) can use appropriate skills to realize there are only two options. The
crew can quickly find and secure some shelter against the Vectors until they pass
or enter torpor. This option adds days to the journey, eat through rations, and flays
the minds of the crew as they listen to the apologies outside. Then they’ll just have
to deal with a glut of new casualties along the route to the job. The second option
is to find/use a vehicle to drive around. The fuel cost can be mitigated if they drive
through the horde, but better hope none of the sprinting monsters manage to grab
on. If neither happens in time, the fastest Vectors arrive in one and twos, but if the
crew isn’t gone by the time the main group catches up, it’s over.

A small herd of (herbivorous animals appropriate to the local area) is visible in


the middle distance, grazing peacefully. On a successful Shoot check, Takers can
pause to hunt and gain one refresh for their rations from butchering the results.
Casualties are attracted to loud weapons, as usual.

Climate change can bring about extreme drought, and though the area the Takers
service may be spared for now, they aren’t free from the byproducts. Any reasonable
skill can detect the dust storm coming: Awareness, Foresight, Profession: X,
Research (“I programmed a weather alert into my user settings!”) But a warning
won’t mean much. The storm is approaching fast. Takers need to find a shelter,
clear it of any casualties, and seal things up immediately. Those caught outside
take one Stun to the chest for every round spent in the storm. Worse, the buffeting
noise and swirling patterns are keeping the casualties roused. Failed Awareness
checks inside the storm navigate PCs towards zombies biting at the winds instead
of towards help and shelter.

Two mobs of casualties flank either side of the Taker’s intended route. Depending
on the shambles, the crew could try and run through the two groups, then outpace
and evade them once they converge. They could spend rations and find a different
path to the job. Finally, the Takers can attempt to kill the creatures and pull cards.
The latter is a regular casualty combat, but remember that noise always attracts
more.

457
Takers come across a casualty buried up to the chest in the dirt. The corpse was so
badly damaged by other zombies during infection that it barely revived. Its hands
are tied behinds its back and buried; the thing can’t move but to snap at passers-
by. Everyone makes a Self-Control check upon the realization that burying victims
and waiting for casualties to fall on them is an execution method used by the Meek.
The strap of a messenger bag is visible across one shoulder, hinting that the victim
might be carrying something. Success on a Foresight check realizes that the Meek
execute themselves using the same method, often booby-trapping the area around
the body with mines. A Mechanics or appropriate Profession check can disarm
the trap, allowing the crew to retrieve the empty messenger bag. Otherwise, going
near the zombie triggers the explosion of a buried DDJ (no Athletics to dodge).
The device does Kill damage to all hit locations, causes knockback, and entangles
the victim by impaling them with carbon-fiber wires. Then a car alarm rigged
to a nearby telephone pole goes off. The buried casualty is killed by the device’s
explosion, meaning the Taker has to make an infection check against flying gore.
Even if the victims survive uninfected, the crew must deal with incoming mobs as
those caught in the explosion rip the wires from their flesh.

A single locomotive and boxcar rests on train tracks in a valley or large, flat plain.
From a safe distance, the Takers can see it’s the home of a nomadic group of
traders out making their rounds in the Loss. The group is besieged on all sides
by a stampede, but the height of the cars makes dispatching the creatures safe
work. The enclavists slowly kill the creatures with spears, preparing to move the
train down the line after they pull cards. Then a whistle sounds in the distance.
The smoke of an automated drone train burns down the tracks, headed to restock
some DHQS settlement down the line. The Takers can hear the squeal of the larger
train’s brakes from miles off, but it’s hopelessly overburdened and heavy. Even if
the besieged locomotive throws itself into reverse, the collision is inevitable. The
Lost won’t get the horde dispatched in time to ditch. Everyone aboard is doomed
to be eaten or pulverized in a massive derailment. The Takers can help. Check
Awareness or Foresight to see the switch box between the two locomotives. The
crew can try to race there in time and figure how to switch the tracks, or they can
lure the stampede to one side so the enclavists can ditch off. Or they can wait, check
Self-Control for watching the disaster, and get a ton of salvage from the obliterated
casualties and surviving cargo.

A DHQS Punch Bot has suffered a failure of its targeting system. One Taker can
make an Awareness check. On a success, a repetitive thump against wood can be
heard (the bot is trying to execute a tree with its cattle gun). On a critical success,
the Taker can identify the sound for exactly what it is. If the crew investigates, the
punch bot turns on its alarms to attract more casualties and attacks, confusing the
humans for infected. Faulty target acquisition means the Punch Bot can’t do called
shots, but the cattle gun manipulators do Stun + Kill damage, and the claws grapple
that Taker’s body part. Treat the Punch-Bot as a Management force (re-skin legs as
“treads” and head as “cameras”) with double armor to all hit locations, requiring
two successful attacks before hit boxes being to fill. The Punch Bot can be hacked
if someone can ride it long enough to access the maintenance panel on back. The
electronics within the machine are worth bounty, as is the trail of exterminated
casualties in its wake.

458
A decrepit grocery store sags under the weight of water damage. Though otherwise
looted, Takers that make an Awareness check can see the remains of a wailing
wall inside, miraculously undamaged. A cardboard sales cutout has been pinned
with notes, photos, and maps from the Crash that would be worth 2d10 Bounty
to a tragedy tracker. Foresight, Awareness, or appropriate Profession skills can
warn that the floor is likely in as bad a shape as the roof. Retrieving the documents
would mean risking falling into the lightless, flooded basement, not to mention
waking any casualties wandering above or below. Do they risk it?

A cliff or hill blocks the route. Scaling it requires dangerous Athletics checks
or additional Legs as the crew takes the long way around. There is a roadway/
railway tunnel that passes through the obstruction, but it’s obviously been trapped.
Throughout the tunnel, it appears as if a giant spider has webbed the entire length
of the passage. Those with sufficient Scavenging or Awareness recognize the
tunnel was trapped with rigged DDJs. The carbon-fiber filaments have threaded
through casualties wandering through the tunnel over the years, leaving them
trapped and suspended. If the crew picks their way through the web, they might
be able to recover unexploded DDJ’s and pickpocket bounty from the impaled
zombies. But none of the C’s are completely immobile, and the Takers could set off
a DDJ themselves.

Walking through a suburb, the Takers come across an untouched house. The
surrounding homes have obviously been looted and exposed to the elements,
while the one in front of them is so pristine it still has intact windows. Spray
painted across the door, faded and weathered, is “Vectors basement.” If the Takers
risk venturing inside, the three Vectors in the basement have long since entered
and exited torpor. A successful Foresight roll tells the Takers that shooting the
Casualties from the top of the basement stairs is the safest plan. In the house
Takers find two sets of winter clothing, 4 Bounty, and 2 Haul worth of clothing and
kitchen gear. A successful Scavenge check finds an unbroken bottle of whiskey.

Takers come across a bridge spanning a major river or canyon. Bypassing the
crossing would take two additional Legs across extremely rough terrain, costing
two rations each instead of one to traverse. The military checkpoint at the edge
is long-abandoned but still intact. Over the wall, the bridge is still jammed with
derelict cars and the casualties trapped inside them. It would be possible to jump
off the military barricade and hop across the vehicles’ rooftops before the zombies
roused themselves. However, once the Takers start this process and agitate the
dead, a deafening boom shakes the bridges foundations as a car explodes behind
them. It appears the army mined the cars while the casualties were caught in
torpor. As they stir for the first time in years at the sight of new prey, the mines
are going off. Takers can sprint across the bridge, using Foresight to determine
whether the lane they are in might contain a bomb. They can freeze, waiting to be
eaten by the casualties or dying as mines cause the bridge to collapse. Or they can
ditch off the side, praying they can survive the fall or shimmy all the way to the end
on the struts.

459
Due to climate change, the weather turns uncharacteristically cold. If snow is
possible for the place and time of year, it snows. It might snow in places it hasn’t
ever snowed before, or perhaps there’s an ash cloud from some distant disaster.
If Takers can’t scavenge some winter clothing from the wastes, they take 1d10/2
Stun to every hit location every Leg of travel. If they sleep between Legs, they must
choose between a Self-Control: Trauma check for the fear of announcing their
position with a fire, or two Stress damage for a long night of biting cold. However,
the casualties are a little slowed by the freezing weather. Shambles reduce to
one every two rounds for the remainder of the Legs unless the zombies are close
enough to frenzy.

A wildfire is coming. Takers will detect the oncoming danger in time on a


successful Awareness check (smoke), Profession: Animal Handling (the wild
animals are fleeing away from the fire), or other reasonable Profession: X skill.
Takers need to find non-flammable shelter, a waterway, a way around, or try
breaking through to already burnt areas immediately. Those caught in the fire take
one Kill to the chest and legs for every round spent in the fire. Once out of the fire,
take 1d10 Stun to the chest for smoke inhalation. Takers can refresh their rations
with the animals caught in the fire.

A small town or neighborhood, consisting of no more than a few houses and a gas
station, appears to be populated entirely by mannequins. The plastic statues seem
weather-beaten and sun-bleached, but it’s clear that each was carefully dressed.
Faded color photographs have been cheaply printed from dead social media
profiles and stapled on each figure’s face. Check Awareness or Foresight to realize
that casualties are frozen amongst the mix of stock-still figures, blinded by the
image stapled to their dead faces and held in place by manacles chaining them to
posts in the ground. Call for Self-Control checks. Successful Scavenging discovers
the curator’s hideout in a cellar. She long ago committed suicide. Some goods are
salvageable, but finding the stopping point of the woman’s descent into madness
calls for another Self-Control check.

A garbage truck lies in the middle of the path, with a mob of casualties in torpor
around it. Takers can see a dead man in the driver’s seat, something clutched in
his hand. If the takers make any noise, they awaken the mob, but even if they don’t,
the Ubiq specs in the man’s hands activate. It plays an audio file loud enough to
awaken the mob and draw another near it. Unless the takers spend an action to
destroy the Ubiq specs, they hear the message, even over the sound of fighting.
“Truck’s almost out of gas. No way I can bring the prisoner back to the enclave.
Don’t worry though. I’ll put him to good use. He’s in the hopper; when the zeds
climb in, I’ll hit the crush button. This is for you Sara!” Takers that hear the entire
message must make a level-2 Self-Control: Trauma check. The specs are heavily
damaged and only worth 1 bounty. There is nothing else salvageable.

460
Takers come across a young Latent boy walking amidst four dron-key’s, each
loaded down with gear and armed with shotguns and rifles on swivel mounts. The
machines assume firing stances and target the crew once they are in sight, but they
don’t open fire. Scratchy voices shout a warning through speakers that any who
wish to approach should to do so unarmed. Any Profession skill related to drones
or advanced electronics can recognize that the units are being remotely piloted
via satellite uplink. If the PCs approach peacefully, the boy offers to trade refresh
at one bounty apiece: he has both rations and ammo for one type of weapon the
crew carries. He might be able to sell intel about the upcoming job site, dependent
on Market fiat and pricing. The boy apparently believes the drones to be his actual
family rather than piloted machines. He’s personalized each with decorations,
crayon drawings, and nametags. Sensitivity or Foresight reveals that the Latent
child is used as the hands for the robo-crew, changing their batteries and reloading
weapons from dead drops left around the Loss. He’s never met the pilots in person
and doesn’t know they exist. The dron-keys don’t like it if Takers bring this up, but
the voices appear to love the child even if their reasons for excluding him can’t be
understood. They break off engagement rather than deal with criticism, but they
only fire if the child is threatened. Otherwise, trade is uneventful and the robotic
pack moves on its way.

A precinct of ex-cops rolls up on the crew, flashing sirens silently so as to avoid


attracting the undead. There are roughly as many officers as Takers, but they’re
kitted out in fully militarized police gear, complete with automatic weapons and
armor. They tactically deploy, point weapons at the crew, and demand they put
their hands behind their heads. If the Takers don’t acquiesce, a gunfight starts
immediately. If they do, the “Chief” charges them with illegal weaponry and violating
curfew according to some outdated martial law edict passed down during the
Crash. They are there to confiscate everything and let the crew off with a “warning.”
Successful Sensitivity realizes that the believers are split. Half the crew are good
cops, gripping to delusions of maintaining their profession to keep from going mad
after the Crash. The others have gone full raider and use the badge to dupe the other
half and their stupider victims. Use Persuasion to question the legal justification for
the arrest and sow dissent. Intimidation can speak directly to the raiders and assure
them the payday isn’t worth a bullet. Finally, use Deception on the true believers to
convince them the crew is “undercover.”

In a wooded area, a camouflage sheet and large collection of brush has blown
away from where it concealed a dirt road off the main highway. If Takers pursue
the route, they find an abandoned barn concealed deep in the forest. A cart outside
has been painted to read “Premium Snake Juice!” Opening the barn door leads to
an outpouring of snakes — all of which are poisonous. Check Self-Control to stay
calm. Those that stay still or run away are not bitten; only taking a regret leads
to attack. Inside, the amateur herpetologist apparently got bit while milking one
of his stock, knocked over two enormous shelves full of terrariums, and promptly
died. The building is now covered in pissed-off, hungry, poisonous snakes... but the
man’s workbench holds a fully-automatic, silenced assault rifle, two refresh worth of
ammo, a packet of rations, and mason jars filled with some liquid. An appropriate
First Aid, medical Profession, or Foresight check recognizes the jars as venom,
which can be sold to doctors at 1d10 bounty per jar for the production of anti-
venom.

461
The Takers come across a large number of vehicles abandoned in the middle of
nowhere, in an area being aggressively reclaimed by nature. There is no obvious
accident to have caused a pile-up, no barricades, no indication of why a large number of
people would abandon their vehicles en masse, especially this far from the Recession
border. Grass, bushes, and other vegetation have grown over the sides of the roadway
as well as up and around the vehicles themselves. Takers find it easier to walk down
the road on top of the vehicles, rather than thread their way through the rows of cars.
A successful Research check will get the story while an Awareness check alerts the
Takers to the danger before they start walking down the road. During the Crash, the
military sent a helicopter to pull a VIP out by air — the traffic jam starts where the
helicopter was hovering over the road. As folks surged out of their cars to try and climb
on the helicopter, soldiers opened fire, killing a large number of civilians. Most posters
on the Ubiq forums discount the military’s claims they were firing on Vectors, but for
once the nascent DHQS wasn’t lying. There are two mobs of Casualties in and amongst
the vehicles that will attack the Takers if they climb up on the vehicles.

Takers hear a trumpet being played in the distance. The tune isn’t recognizable or
skilled. If the Takers follow the sound, it leads into a wooded area. As they exit the tree
line, they find the musician up a lonely tree placed in the middle of meadow. The image
would be a surreal pastoral were it not for all the casualties clamoring to try and eat the
man in the branches. As the Takers arrive, the man stops blowing his horn. The undead
see the easier meat and go for the Takers on the ground. This appears to have been
the plan: risk attracting more casualties for the chance at attracting the bait to distract
them. Takers can now check Awareness: casualties are pouring out of the woods on
all sides. There’s one mob in each cardinal direction, including the ones around the
tree. Running away between the lines of undead requires an Athletics test, or the
crew can try to fight through a mob. As the Takers rile up the undead prey instinct, the
man ditches out the other side of the tree and makes a run for it. PCs that kill all the
casualties gain scavenging rights equal to the number of mobs killed. If they catch or
kill the man, he’s an unarmed runner called “#5” from the Eat Clean crew. He was a
courier for two doses of Supressin before he got stuck.
The city the crew needs to cross through is a no-go zone. The blockaded streets
apparently did nothing to keep the Crash out, but it has tightly corralled the dead into
impassable throngs populating every street. There’s no hope but to go around, adding
two Legs to the journey. If a Taker makes the Awareness check, they spot relatively new
graffiti on the exterior road signs and walls. Each advertises “Charon’s Shortcut” and
points in the same direction. If the Takers follow, they find Charon high atop a makeshift
battlement build inside a sewer culvert. The man is an obvious LALA, but he claims to
be able to navigate through the city’s aquifer and sewer tunnels for the price of 2 bounty
per passenger (“One for each eye,” he jokes.) He has no weapons, but he seems to have
been in business for some time. If the Takers pay up, Charon drops a ladder. Once on
top of Charon’s wall, they see he has flooded the tunnels. He takes them aboard a raft
made of old pallets and pulls a taut wire strung down the length of the waterways. The
only light comes from exposed manhole covers where casualties occasionally drop into
the inky blackness. Takers hear the screams of others that threatened Charon into giving
them passage. Charon abandons those that do not pay in the lightless tunnels, diving
overboard, and escaping through safe underwater passages only he knows. The thieves
wander hopeless, either starving in the labyrinth or pulled under by the groping hands
of the submerged dead just beneath the surface. Hearing the desperate cries of the
lost in the tunnels provokes a Self-Control check, but not so bad as the one if the crew
threatened Charon and he abandons them. Aside from the new nightmares, those that
pay get to the other side safely.
462
It’s a beautiful day. The Takers come upon a herd of semi-wild horses roaming the
Loss, too fast to be molested by casualties and freed from their farms. A Taker with
the appropriate skills can attempt to mount and break one as a personal horse.
Otherwise, Takers can pause, have an interlude, and heal one Humanity as they
watch them graze.

Unseasonable rains have created a flash flood. A successful Awareness, Foresight,


Profession: X, or Research check will alert the Takers in time to get out of the creek
they’re wading through. Takers caught in the surging water take 1d10/2 Stun to
the legs as they are swept downstream a ways. Once the Taker struggle out of the
water, they notice the casualties, which were attracted to the sound and also swept
downstream, piling up at a bend in the creek. Make a Self-Control: Trauma check
for having been in the water with them and gain 1d10 Bounty on a successful
Scavenge check.

A dog with saddlebags comes trotting up to the Takers and sits down a few yards
ahead of them, tail wagging happily. Tied to the dog’s saddlebags is a note asking
whoever finds ‘Bruno’ to please send any spare rations, and ask for Q Cell out of
the nearest enclave - they’ll make good on your help. If the Takers do not add any
rations to Bruno’s saddlebags, he will follow the Takers for 2 legs, whining the
whole way, before trotting off. No Profession: Animal Handling checks will be able
to convince him to stay. If the Takers do add charges of rations to the saddlebags
(one will do), Bruno will lick that person’s hand and then trot off the way he came.
Any Takers following Bruno come upon a vehicle. Succeeding an Awareness check
means the Takers notice that Bruno has stopped and is growling at the vehicle
— Bruno’s Taker handler has died and is now a Vector, but trapped inside the
vehicle. A Foresight check reveals that the Takers could, with a sufficiently powerful
weapon, simply shoot the Vector through the closed windows of the vehicle,
although this will track a mob of Casualties. If the Takers do not engage the Vector
and simply walk off, Bruno stays by the vehicle. If they successfully kill the Vector,
they find 1d10 Bounty, a journal with Q Cell’s brainstorming plan’s for a Score, and
Bruno follows the Taker who put the rations in his saddlebag. Bruno is trained, has
the Friendly upgrade, and comes with the harness gear.

There are several vehicles in the middle of the road ahead. They look like they’ve
seen maintenance and new parts within the last few weeks, not sitting out here
for five years — this is a Crusader caravan just sitting in the middle of the road.
An Awareness check alerts the Takers to the Vector (who is several hours past
the apologies stage) lurching out from the far vehicle while they still have time
to run away. If the Takers kill the Vector, the rest of the caravan has entered the
torpor stage and can easily be decapitated with a machete (there’s one in the back
of the experimentation ambulance). Make a Self-Control: Trauma check upon
entering that vehicle. Blood and viscera are splattered everywhere — a team was
experimenting on/observing a Latent dying and didn’t kill them fast enough to
prevent the Blight’s awakening. The Vector the Takers killed outside was one of the
Latent’s victims. The caravan has 1d10 in Bounty, a machete, and 3 Haul of medical
supplies.

463
The sound of fighting reaches the Takers from around the bend. As the Takers
approach, the last person with a gun defending a small caravan goes down under
a mob of Casualties. There are two preteen children and one adult enclavist on
the other side of the mob from the Takers. The children are looking around for
somewhere to run while the adult is picking up a melee weapon they clearly have
no idea how to fight with. The mob of Casualties is busy tearing apart the corpse
under them — the Takers could just walk away. If they kill the mob or otherwise
help the enclavists escape, the survivors thank them and tell the Takers to contact
‘Delta’. A successful Research test will tell them that Delta is a Taker based out
of an enclave several pre-Crash states away, with a good reputation on the Ubiq
forums. These are Delta’s Dependents, who were being escorted to the Recession
when the coyotes escorting them ran into a mob too big to handle. There is 1d10
bounty on the bodies of the coyotes. The enclavists ask the Takers to escort them to
the nearest enclave, promising payment. If the Takers refuse, the enclavists ask to
tag along to the jobsite reasoning that is still safer than trying to walk through the
Loss on their own, even if they do have enough rations to make it. If the Takers get
the enclavists to safety, Delta will pay them 15 bounty and give them a +Rep spot
“Takes care of our own.”
On an Awareness check, the Takers notice the campfire before stumbling across
it. Sitting at the campfire is a lone, older woman putting a pot in the coals. There
are signs of her having recently butchered a large animal. If the Takers approach,
she will greet them warmly and offer to share a meal and a drink. A successful
Awareness check let’s the Takers notice that she drinks from a different jug or
that she adds something to the food she passes it to the Takers. Alternatively, a
successful First Aid or appropriate Profession check tells the Takers that the meat
roasting in the fire is human. These alternate checks can be made from stealth if
the Takers do not approach the campfire. If the Takers eat with the woman, the
poison does 1d10 Stun damage to the head per round. Once all of the Takers
pass out, the woman signals her Sawney Bean-like clan from their hiding places.
The Takers are returned to their junkyard enclave, trussed up upside down,
and prepared for slaughter. It turns out the clan is a sect of the Church of Holy
Communion. They perform a ritual where they blood test victims for immunity
before slashing the throats of victims. This “fine meat” goes to church elders.
Latents are chained up to the junkyard fence outside, allowed to be eaten, and used
to deter other casualties once they turn. Waking up before the ritual begins is the
last chance for the crew to escape. If the clan is killed, they have nothing but melee
weapons and bows, but they’re carrying 1d10 bounty.

Someone’s last stand against the undead has sterilized the surrounding landscape.
The Takers see a makeshift outpost surrounded by hundreds of casualty corpses,
each shot in the head. Years ago, someone with an arsenal of weapons took out as
many C’s as they could before dying under the horde. Any casualties that survived
the attack have long since wandered away. However, the blighted corpses have
killed off the local flora and fauna. Not even grass or mold grows in the area. It is
utterly silent as not even insects are present. Seeing the effect of the Blight on the
landscape is a level-1 Trauma threat. Crossing the area is a level-2 Stress threat.
Bypassing it takes an additional two rations. There is nothing salvageable in the
outpost and attempting to dig through the pile of corpses is a level-1 Stress threat.

464
Across the expanse of an enormous empty parking lot, the Takers spy a strange
obelisk over four stories tall erected in a corporate park connecting three drab
office buildings. Obvious range markings chalked into the asphalt reveal the
structure to be a sniper’s nest. The tower is made of filing cabinets, hundreds of
them stacked, welded, and riveted together. It’s supported by wires bolted into the
concrete of the surrounding buildings, and a tiny hut made of plywood is perched
at the top. Rope bridges lead between the hut and the roofs of the three office
buildings, but there’s no easy way to the top: every other piece of office furniture
was stacked in the entryways of the buildings from the inside. It would take days
to clear the barricades and go up the stairs. It appears possible to climb up the
handles of the filing cabinets; all the units on the ground have been filled with
concrete to add weight and stability. Takers that try to climb find the drawers
labeled with letters corresponding to prime numbers (B, C, E, G, K, M, Q, S, W)
are trapped. Some merely slide out when the handles are gripped. Others slide out
but drop a payload of cinderblocks or caltrops. Some have grenades or sawed-off
shotguns rigged with tripwires. Markets should roll for each of the four stories;
success means no trap, failure means trap. Takers can use Athletics to leap to
safety if a trap is triggered. Foresight can provide insight as to the pattern, but only
after at least two are triggered. At the top, the LALA that built the tower is long
dead of some mundane disease, and the crops in his rooftop gardens gone to seed.
A rifle can be found on the corpse, along with a hard drive containing 2d10 bounty
worth of pre-Fall media.
Takers encounter a Circus inside a newly secured college gymnasium or rec
center. Circuses are high-end illegal gambling events where people fight casualties
for sport, sponsored by degenerate elites for rebroadcast in the Recession. The
building is well guarded by Recession mercenaries under the employ of wealthy
sports fans attending the games in person via private helicopters. The rest of the
crowd is made up of local factions, believers, and other crews. Anyone can compete
in the games, but the only game is blood sport. No ranged weaponry is allowed, and
the fighting takes place in a massive pool complex drained to make a pit. Casualties
have their restraints cut and are sent down the old waterslides into the arena.
Takers can bet on their crewmembers, but the odds change depending on how
difficult the encounter is made. Fighting with an edged weapon is standard, but
using a blunt weapon ups the odds by one (2 to 1). Odds increase again for every
mob added, and again if the Taker fights in the octopus’s garden (a kids’ area with
a lot of slides, where casualties, weapons, or traps can be thrown down the tubes
at random by fans). Anyone bit during a fight must take a blood test before being
allowed to exit. Anyone infected gets shot by the guards. Latents and the uninfected
are ignored. The Immune are taken into custody by slavers co-sponsoring the event.

As the Takers are walking down the road, a light spring rain begins. Takers can
continue walking through the shower or turn off to the big box store in the distance.
Approaching the store, they spot rain barrels on the roof. If they try to get out of the
rain in the store, they have to kill a small mob of Casualties wandering through the
store in singles and pairs. If the building is secured, Takers can scavenge 2 Haul of
electronic parts and one refresh of water rations from the rain barrels.

465
While passing through a suburban neighborhood, the Takers hear loud music
blaring in the distance. If the Takers don’t want any part of it, they need to add a Leg
to get away from the music. If they go forward, they see signs that the area is being
“card farmed.” Pre-Crash tract housing with garages shared a similar floor plan: a
recessed double-car garage leads up a short flight of steps into a narrow laundry
room before entering the house. In neighborhoods where residents had enough
time to board up windows to prevent looting, some Takers turn these areas into
card farms. They break in, reinforce existing fortifications, open the garage door
about one foot, and start blaring music. They pull back to the laundry room, remove
the steps, and push the washer/dryer in the doorway. This funnels C’s through two
checkpoints and puts their heads right in striking distance for the elevated farmers.
As the Takers reach a house absolutely surrounded by casualties, it appears this
man bit off more than he could chew. To save them, Takers must chum the horde
away from the house, destroy the malfunctioning stereo system blaring on the
roof, and get inside to help a pair of men trying to hold the garage zombies from
advance. If they succeed, the smaller of the two men runs away. The larger of the
two — who is obvious suffering from some sort of mental handicap — has been
bitten multiple times. The smaller man messages the Takers on Ubiq: “I can’t do it.
He’s my brother.” The reward for making the hard choice is Scavenging checks for
bounty on the piles of C’s in the garage.

A flash flood of heavily contaminated water catches the entire group off guard. A
successful Awareness check gives a character one round to find high ground and
warn others, but by the time the water is visible, it’s up to the ankles and rising fast.
Perhaps a sewage treatment plant’s reservoir has burst open or a group of raiders
has diverted a river in order to wash away a horde of casualties. Regardless, the
water causes 1d10 stun to the chest if a character is immersed in it. Submerged
characters that fail a Self-Control check take 1d10 Kill as they swallow a significant
amount. Vehicles may be washed away or damaged. The flood may also carry
hazardous debris or casualties. The water subsides relatively quickly, but other
threats may remain. At a minimum, survivors take Trauma damage as they imagine
what diseases could be lurking in the filth covering them.

The Takers come across a single corpse at the base of something tall (a building,
bridge, mountain pass, etc.), which fairly obviously landed headfirst. If the Takers
roll the corpse over or make a Scavenging check, they find an old-fashioned media
player/recorder clutched in the corpse’s hand, underneath the body. Picking it up
starts the last recorded file playing and triggers a level-2 Detachment threat as a
frightened, pain-laced voice comes on: “My name is Jimmy Alden, I’m from Macon,
Georgia, I was out here visiting family when everything went to shit. ... If you’re
listening, please let my family know I’m dead... and that I love them... Oh God, it
hurts... I finished off those crazy fuckers trying to get in the car with the kids, but I
think some got in my mouth and I’m out of bullets...” If the Taker’s haven’t turned off
the recording by this point, they make a Self-Control check as they listen to Jimmy
turn into a Vector, followed by the sound of the Vector going over the edge of the
tall structure and hitting the ground. The recording is worth 1d10 to an archivist or
crusader group, while the electronics by themselves can fetch 1d10/2.

466
Cars and trucks have been circled around a group of casualties, effectively
corralling them. Large signs reading “PLEASE DO NOT SHOOT THE SICK”
are hung up around the vehicles. The mob is contained within the corral as long
as the vehicles are not moved or tampered with. If the characters leave the scene,
nothing else happens. If the characters try to scavenge materials from the vehicle,
then they risk being attacked. A failed skill roll means a casualty can grab them
with a single attack. If the attack succeeds, the character is pulled into the corral.
If the characters kill the casualties, they find no bounty on their bodies. After a
few minutes, a sniper will open fire on them. A maddened, LALA Latent created
the corral, believing that Supressin can reverse the Blight in a long-dead casualty.
She has been scavenging in order to save up enough bounty to buy Supressin for
everyone in the corral. She cannot be reasoned with and will fight to the death if the
Takers kill the casualties in the corral. Remember she will turn into a Vector when
she dies. She only has a standard rifle and the noise will attract other casualties in
the area.

A group of immune hunters, prisoners in tow, are taking a rest at an abandoned


school playground. A sniper with a heavy rifle takes over-watch on the camp from
the roof of the building. The group is obviously shifty and ready to shoot, but they’ll
trade if approached carefully. The Immunes are tied to the jungle gym. They’re
gagged and badly beaten. It’s a level-3 Detachment threat to see them and do
nothing. When speaking to the leader of the slavers, he’ll demand all crewmembers
present take a blood test before they go on their way, but Intimidate can convince
him no payday is worth a bullet. If the Takers provoke the full-blown gunfight
required to save the Immunes, they can scavenge from the slavers and earn the
+Rep Spot “Law in these Parts.” Just remember that the rescued will need some
sort of provisions if they’re going to make it to safety.

The crew sees a huge military convoy approaching in the distance. The equipment
is outdated and barely holding together, indicated the group is made up of traitors.
It’s up to the Market whether the troops are former American soldiers, Canadian
diaspora, or part of another national military. Regardless, the crew heads East
towards the border. They have drone cover, so it’s very hard for Takers to hide
from them. Still, they aren’t hostile. The leader (who demands to be called
Captain Hannibal) even comes to speak with them. He promises they won’t have
to be Takers for very much longer because he’s going to “give the world back to
humanity’s real survivors.” Check Sensitivity to realize the commander has come
unhinged. Best-case scenario, all the troops are doomed for slaughter. Worst-case?
They breach the border and cause a second crash. There’s nothing the Takers can
do to stop the massive force save rat out fellow Lost to the DHQS. Call for Self-
Control: Stress checks. On the plus side, the doomed soldiers are willing to trade
and will even gift some rations; they won’t need them where they’re going.

467
On a highway or other larger roadway, the Takers come to a small waterway. The
bridge across has collapsed of neglect and exposure. Numerous cars were on the
bridge when it collapsed and now join the rubble blocking the water, creating an
impromptu dam on one side of the bridge and shallow mire on the other side.
The banks of the waterway are not steep. If they are in a vehicle, a successful
Awareness, Driving, or appropriate Profession skill will tell them it is safer to ford
across the dry waterbed further down, where less water has escaped the dam and
the bed is drier. If they choose to ford at the collapsed bridge, a failed Drive check
means they get stuck in the mud and must make a successful Resistance check
to get their vehicle out. If on foot, a successful Athletics check means they can
wade across the water or hike through the mud without any further penalties; a
failed check requires spending an extra ration, as it is tiring. Hiking further down
the waterway to the drier section takes time (spend a ration but no checks). If the
players cross at the bridge, they find optimized Ubiq specs and 1d10 in the glove
boxes of abandoned cars washed past the dam.

Characters that fail an Awareness check stumble across numerous potholes/


sinkholes in the ground. Resulting from an experimental scatter bomb used in
the Crash, the tiny pits are now hidden by grass. Every PC must make the check
and any failure causes 1d10 stun to the leg — it is possible to twist an ankle badly.
The ground is too unstable to drive a vehicle across — any attempt automatically
damages it. Casualties are nearby, hidden in the grass in torpor. Loud noises
awaken them. Check Self-Control to prevent a shout if injured.

The crew follows train tracks for a bit to avoid the main roads. They find a
passenger train, long derailed in the Crash. The double-decker dining car operating
as the caboose remains on the tracks at the top of a hill, but bloody handprints
and shifting shadows in the windows suggest the inside is filled with casualties.
Scavenging checks reveal the inside likely contains valuable goods with a long shelf
life: instant coffee, over-the-counter painkillers, etc. Foresight can come up with a
plan that eases engagement with the creatures. The car is still on the tracks and
at the top of a hill. If someone has the Mechanics or Profession skills necessary
to detach the car, the crew can send it down the hill, pull the manual emergency
break, and send the zombies flying. They’ll all be knocked prone and much easier to
kill. The car contains 2 Haul of salvable goods, plus a mob’s worth of bounty.

Takers encounter a family travelling across the Loss in a horse-drawn wagon. The man
attends to their armored horse and his wife rides shotgun (literally). In the back, a Latent
girl dangles her feet off the tailgate, playing with dolls. If asked about why they’re risking
a crossing, they tell a story about how their little girl got bit playing next to the fence.
They sold everything to buy Supressin and save her, but their enclave didn’t allow Latents.
They’re out looking for a new home. About ten minutes after the Takers part ways, the
chopping of helicopter blades can be heard. Check Foresight or Research to remember that
DHQS trains new recruits in old-school choppers: the ones you can hear coming. Rumor
has it that newbies have to prove they believe in homo sacer on their first outing by opening
up on some Lost (the Market rolls in secret: even it’s true; odds mean not today). Do the
Takers rush back to save the family or get under cover themselves? Do they try to draw
the gunner’s attention? Can they save the horse and cart too, or will the family be stranded
in the Loss with nothing? Either way, Self-Control checks are needed. If the helicopter
guns down everyone in the wagon, two vials of Supressin can be found in their meager
belongings: the parents were going to join their daughter in quarantine.
468
It is unusually windy, causing one of the Ubiq Aloft servers to crash. Check
Awareness to spot it as it crashes or the PCs may just stumble upon it at the
Market’s discretion. Regardless, it contains salvageable electronics, if the
characters can reach it — it’s either stuck in a tree, atop a building, or someplace
equally challenging. The noise of its crash has alerted casualties in the area. If
Takers salvage the materials, the most valuable parts are the hardest to move. The
server might be extremely heavy, or the carbon nanofiber balloon might still be
partially inflated, capable of pulling Takers a dozen feet off the ground with a strong
gust of wind.

The terrain ahead is extremely treacherous and slow to walk through. A recent
storm has knocked down many trees or the rubble from a bombed neighborhood
chokes the path. Bypassing it would take an extra Leg. Navigating through is faster
but hidden danger lies within the debris. Noxious hazardous chemicals create
clouds that can choke unwary Takers, and casualties pinned under debris can still
reach and bite.

The Takers come across the crashed vehicle of another Taker crew. There is
a Casualty in torpor strapped into the driver’s seat as well as one or two other
corpses in the vehicle, either also Casualties in torpor or dead by self-inflicted
gunshot wounds to the head (mix and match at the Market’s discretion). There are
3 Haul of goods in the trunk (roll for price point), 1d10 bounty on the dead Takers,
and one charge of gas in the vehicle.

The Takers are passing underneath a large series of interstate overpass exchanges,
or through a canyon, or amongst a series of tall buildings. The web of makeshift
bridging and flags makes it apparent that some sort of massive enclave set up shop
there, using the elevation as defense. The construction looks to spread at least 500
yards in every direction. Takers see a bell in the path with a weather worn sign
reading ‘ring for entry’. Check Foresight to realize this might not be a good idea,
and Stealth to continue on unnoticed. Passing underneath silently still causes
everyone a Self-Control: Stress check (new enclaves mean new jobs), but it’s far
preferable to getting the inhabitants attention. Once they make noise, Casualties
begin raining from the sky. The enclave fell long ago, and the resulting zombies
plummet to their deaths in search of new victims. Takers must check Athletics to
run through the rain of Blight cadavers. Those that fail catch corpse shrapnel. Treat
this like a Kill damage explosive that requires an infection check. Critical failures
are direct hits, inflicting Stun + Kill to every hit location, as well as risking infection.
If the Takers can get undercover, they can wait for the rain to stop and salvage
bounty from the stains on the ground.

469
A horn sounds in the distance. Over the horizon, a massive semi-truck pulls into
view. The NatGas vehicle is part of the infamous Titan Trucking fleet and pulling
two trailers behind its massive fuel tank. If any of the Takers have Ubiq, they get
pinged by the username “Flapjack and Baz.” If they answer, they’re greeted by a
dash cam view of a wild-eyed trucker and his squinting, chain-smoking partner
riding shotgun. The pair is working a job for the DHQS, hauling supplies to a
settlement somewhere out West. The satellite feed and government handlers are
warning them they’re about to drive through a stampede. They’re trying to divert to
a different route, but that’ll cost them the on-time bonus. “Fuck that,” summarizes
Baz. They’ll plow through the bastards. Flap promises to drive the Takers the rest
of the way to their destination for free if they hop aboard the trailers and repel any
casualties that latch on. If the crew agrees, he’s as good as his word to any that
survive. If they don’t answer the call or decline, the truck plows forward anyway,
come hell or high water.
There is a small shack by the side of the road, along with a wooden sawhorse
painted bright yellow directly in front of the bridge/pass/(choke point appropriate
to the setting) the Takers were planning to cross. Awareness or Foresight check
to notice the two snipers positioned to cover the tollbooth. The tollbooth operator
demands 2 bounty per person, 1 per pet (except horses, they’re counted as
vehicles), and 4 bounty per vehicle (including horses). A successful Persuasion,
Leadership, or Intimidation check will bargain them down to 1 bounty per person
and 1 per vehicle or 3 bounty for the whole group (Market’s discretion).
The Takers come across a military last stand from the Crash. A choke point was
created using the local terrain and sealed off (the soldiers triggered an avalanche,
blew bridges, etc.) but erosion has opened it back up, allowing the Takers through.
The Takers can continue on their original route or take the shorter, newly opened
route. If they do go through, they need to make level-2 Self-Control: Detachment
check — there are dozens of skeletal corpses dressed in weather-damaged military
gear, slumped against remains of the choke point. Anyone with medical or law
enforcement Professions recognize that some wounds were self-inflicted; a major
gunfight broke out near the triage station, no doubt a fight about putting down the
infected. Takers call these “Wait and See” massacres. 1d10/2 uncharged assault
rifles and 1d10/2 uncharged pistols are still salvageable.
Takers reach the bottom of a long-incline with a long abandoned military checkpoint
on top. If it’s in an urban area, the road leading up the long hill is lined with boarded
up townhouses tightly spaced together. If it’s a rural area, the checkpoint is at the top
of a cleared highway overpass lined by concrete medians. The Takers are walking
up it to avoid the zombies wandering underneath. Unbeknownst to the crew,
casualties trapped in an armored personnel carrier see the humans approaching,
lunge towards them, and strike the brake lever. The tank is now rolling downhill,
careening off the sides of the road and gaining speed. Those that succeed can use
Foresight to predict where the APCs path will take it and step out of the way. Those
that fail need to use Athletics to dodge (taking 1d10 Stun to a random location) or
ditch off the side of the road. If in the townhouses, they jump through a townhouse
window to find a mob inside. If on the overpass, they take falling damage and find
a mob waiting underneath the overpass. Once the APCs gets beyond the Takers, it
crashes for good. Refreshes of ammo and two rifles with the automatic upgrade can
be found inside.
470
Takers see a broken down convoy of Crusader vehicles by the side of the road.
They’re armed and guarding their stuff, but not hostile otherwise. It’s uncertain
whether this group has succumb to temptation to use unethical experimentation
in their desperate struggle against the Blight, but, if they haven’t, their resolve is
definitely weakening. None of them look like they’ve slept in days, and weeping can
be heard in the back of one of the ambulances. The leader (when not muttering
to himself) offers trade for anyone that can help fix their vehicles. They’ll also pay
bounty for samples of interesting cases of infection. Latents can earn a bounty for
spit, hair, or sweat; 2 for blood; 3 for semen or sexual fluids; and 4 for bone marrow.
The prices for Immunes are doubled, but the Market rolls in secret to see whether
this group kidnaps ‘munies or not. Anyone injured receives free medical care, but
the Crusaders bedside matter is less than comforting (check Self-Control).
When approaching a suburban area, the Takers smell acrid smoke and see a small
pillar of black wafting upwards. Small fires are common in the Loss and there’s
nothing to tell them this is any different. As they walk through the streets though,
the smell of smoke is getting worse. Those that roll Awareness can hear a voice in
the distance, along with faint crackling sounds. If the Takers turn back, they find
the houses on the road they just came in on engulfed in flames. In fact, blazes seem
to be popping up all over town, and shadowy shapes can be seen walking amongst
the flames. Eventually, the Takers round a corner and find the source of the shouted
numbers: a Black Math cultist atop a painter’s scaffold stands before a burning
church, using a flamethrower against the hundreds of casualties locked within.
The stampede pouring out the door is scattering, covered in burning napalm and
unable to track prey. The whole city is on fire as they spread in every direction. The
Takers have to get out of the burning city before they get trapped and suffocate. If
the Takers escape and venture into the ashes later, they find a working but empty
flamethrower on the cultist, his burned flesh caught in a rictus smile.

The weather forecast is getting very bad. If inland, the forecast calls for tornado
super-cells. If near a coast, a tropical storm is about to make landfall. Due to
climate change, these storms are expected to be cataclysmically large and long. The
Takers can choose to find shelter now, spend two extra rations, and lose one Stress
waiting out the storm. However, Foresight suggests that the smart move might
be to push as deep into the front as possible before it hits. Thunder and lightning
brings casualties from all over, but those caught in a storm aren’t smart enough to
take shelter. If the Takers can push deep and hole up in the eye of the storm, debris
and flooding will take care of any casualties that would appear for the remainder
of the journey. Essentially, the Market would remove the appearance of casualties
until reaching the site, even if loud weapons were used. If the Takers don’t race
the weather, mobs of casualties move back in before they get close to the storm’s
epicenter.

471
Takers get caught in a torrential downpour. Roads flood and paths turn into bogs.
The flooding isn’t dangerous (yet), but it’s hard to move. Keeping livestock or
vehicles moving requires checks to keep from foundering in the mud. Anything
costing rations costs double as the crew grows heavy with damp. Everyone must
make Self-Control: Stress checks as the onslaught continues. Eventually, the crew
reaches a rickety looking railway trestle bridge with a flash flood raging beneath it.
They can push through and try to get out from under the front, or find shelter and
lose two rations a piece as they wait for the storm to pass. If they cross, pick one
Taker at random. They must roll Athletics to keep from falling as a rotten plank
breaks. If the Taker fails, they don’t drown, but getting to dry land requires ditching
all their gear. After the storm, there is plenty of fresh water about and the crew can
refresh up to five charges of rations.
A passenger jet lies crashed in a field, nose buried into the earth. The fuselage
snapped in half; one wing and the rear of the plane burned down to the framework,
and the grass in the area is still poisoned by jet fuel. The front half of the plane is
accessible if a Taker wants to climb up a dozen or so feet in the air. Inside, those
not decapitated in the Crash have turned, but most remain strapped to their seats.
The stench of jet fuel still hangs in the air; the use of firearms is not recommended.
Getting to the front of the plane requires running through a gauntlet of rotting
hands and nails. If someone manages it, the black box is worth 2d10 bounty to
tragedy trackers, and the jet fuel remaining in the starboard wing, though not
healthy for actual engines, is still highly flammable. Takers that make it to the
buried cockpit can hit the manual release and dump the contents outside.

Market picks an aberrant from the list or makes one up. It shows up out of nowhere
and begins assaulting the PCs mentally and/or physically. There is no explanation
as to where the thing came from or how it came to cross the Takers’ path at that
exact moment. Sometimes, shit just happens.

A loud boom distracts Takers from their journey. An Awareness check notices
smoke in the distance. Takers that investigate need to spend an additional ration
to make the journey, but they find a downed StopLoss helicopter in a field. Only a
doctor has survived, but he’s busy trying to stabilize one of the militarized orderlies
in critical condition. The doctor promises that help is coming, but he can already
see the mobs slowly stumbling towards the wreckage. He promises the Takers a
reward if they help him survive the incoming mobs until rescue arrives. They can
shoot him or abandon the vultures, stealing their First Aid kit for the cost of a Self-
Control: Detachment check. If they fight off the dead, a helicopter loaded down with
heavily armed orderlies arrives. The care provider waves the troops off just as they
are about to insist on a blood test for immunity. He instead provides the Takers with
a first aid kit, a dose of Soma, and a StopLoss medic alert bracelet loaded with a
prepaid care plan (no upgrades).

472
A large group of young men approach. Their gear looks amateurish, but there are a lot
of them. They seem to be making quite a bit of noise intentionally so they can attract
casualties, and they relish their destruction: picking off limbs with axes and kicking
the things to death. If they see Takers, they run up and urge them to freeze. The leader
explains the group comes from a newly established enclave (they won’t say where, and
it’s up to the Market if this is lie). Their former home was destroyed in an outbreak
caused by “Latent traitors,” and the trauma has taught them all the necessity of the
Triage movement. If the crew has any Latents in its midst, they demand the crew leave
them behind for justice. The hate group can be convinced this one “isn’t worth it,” but
not that their views are wrong. They greatly outnumber the Takers, but they’re cowards
at heart. Crippling or killing the best of their number causes the rest to scatter and flee.

Off the beaten path, the Takers come across a Briar Rabbit fortification: a large number
of DDJs set off down a hallway/between two walls (manmade or rock formations)/
etc., typically set up such that a safe path through exists for humans. If the Takers
make three out of the following checks, they can chart the path through: Athletics,
Awareness, Criminality, Foresight, Mechanics, Research, or an appropriate Profession:
X. An Athletics check is required to successfully navigate the path without taking
damage — 1d10 to both legs on a failed check as the Taker stumbles into the wires.
Past the patch, Takers find a two family enclave — Self-Control check upon seeing
the bodies, recently dead from starvation. At the sound of people, a toddler, no more
than a year old, wanders out of a building, obviously in need of food and water. Level-2
Self-Control: Detachment check to leave the child behind, Level 2 Self-Control: Stress
check to rescue the child. There are 6 bounty and 2 Haul of goods in the enclave.

Takers spot a small dog waiting for them in the road (pug, Jack Russell, Chihuahua,
etc.). The animal barks at the crew if they don’t follow it down a side road, attracting
mobs of casualties. If the Takers make the detour, they arrive at a small suburban
neighborhood. Awareness checks notice the drag marks through the grass and
relatively fresh bloodstains. Other animal companions (dogs, horses, falcons, etc.) grow
visibly upset. The small dog runs off. Suddenly, a dozen, much-larger canines emerge
from between the houses. The pack has learned that casualties are poisonous and
living meat is required to survive. Athletics is required to get away and climb something
too high for the dogs to reach. Immobile casualties lurk in the long grass of the lawns,
legs crippled by the canines, but each is capable of attacking if stepped on. A dog bite
does Kill damage and grapples unless the Taker makes a Resistance check. Killing a
few of the beasts causes the ferals to retreat. Nearby houses haven’t been looted, so
surviving Takers may make Scavenging checks.
Takers find a beautiful garden hidden a ways off their route. It’s very well maintained,
and much of the produce is ripe for the harvest. There’s no one around, though a
Profession: X or Research check can tell that someone must come out every few
days; the methods for keeping pests away from the crops are as green as possible and
require a lot of labor. Takers can take the crops for a free refresh of rations. There’s
also a seed vault in the shed, with 3 hauls worth of materials that can be easily sold.
But the crew was photographed coming up the trail to the garden. If anything is stolen,
the crew is now hunted by a commune of Detoxins calling themselves “Incorruptibles.”
The group believes the Blight was caused by GMO crops and food preservatives; they
regard the violation of their foodstuffs to be blasphemy and an affront to the group’s
survival. If the Takers take nothing, the crew gains the +Rep spot “Cruelty-free” as the
Incorruptibles bump their posts on Ubiq.

473
A small museum stands remarkably intact, albeit locked up. The stench of death is
in the air. Characters can find the corpses of several raiders or scavengers near the
museum. It looks like they were trying to get in when someone inside the building
shot them. If the characters attempt to contact the occupant no one answers.
Breaking in without making noise (and alerting nearby casualties) requires a
Criminality check. Inside, they will find a single dead person, the former curator
of the museum. A First Aid check reveals the curator bled out from a gunshot
wound but was not infected with the Blight. A Scavenging check of the museum
reveals no useful loot aside from a rifle with one bullet left and 2 charges of rations
— the curator used or spent everything else in the museum in order to protect its
contents. The museum was dedicated to something pointless, like quack medical
instruments, popsicle stick sculptures, or salt-and-pepper shakers. The realization
that the curator devoted his life to protecting useless trash is a level-2 Detachment
threat. If the characters linger too long, other scavengers or raiders appear, looking
for revenge. If the Takers know any Archivists, giving the location of the intact
museum to them provides the +Rep Spot “Respects the Dead.”
A recent thunderstorm has knocked trees or power line poles into the road.
Takers can make a Mechanics check to safely clear the road or Athletics checks to
scramble over safely. If they go around, spend an extra ration or charge on a vehicle
for the extra leg. If they go through, the ground is muddy and a bit treacherous. In
addition, a mob of Casualties was caught in the storm and washed onto the road.
Half of the mob is already permanently dead from bashing their heads into trees
and other landscape features, while the other half have to struggle to their feet.
Normal rules of scavenging apply.

It is a baking hot day. The temperature just keeps rising and there’s no wind. A
First Aid, Foresight, or Research check warns the Takers that they need to find
shelter and get out of the sun before they suffer from heat exhaustion. If they are in
a vehicle, it will overheat and require a Mechanics check to get started again if they
do not wait out the worst heat in shelter. If the Takers continue through the heat,
everyone makes a Health check. On a critical success, the Taker consumes an extra
ration to deal with the heat. On a success, one extra ration plus 1d10/2 Stun to the
head. On a failure, the Taker is suffering from heat exhaustion: extra ration, 1d10
Stun to the head, and 1d10/2 Stun to the torso. On a critical failure, the Taker is
suffering from heat stroke: two extra rations, 1d10/2 Killing to the head, and 1d10
Stun to the torso. At the end of the day, the Takers stumble across the body of a
messenger Taker, killed by heat stroke, and can take the messenger’s bicycle.
A convoy of stopped vehicles, all with intact windows, lies ahead filled two mobs of
casualties, all still wearing seat belts and currently in torpor. Careful Takers could
clear out the entire convoy, looting both mobs and their vehicles for two haul worth
of goods. However, each vehicle is locked, requiring Criminality checks to open
a door silently. If the convoy mob wakes up, they will create enough noise to lure
in another nearby mob. As the work goes on, anyone with Profession: Medicine
or Alertness realizes that, for everyone in the cars to be infected with the doors
locked, literally everyone in the convoy had to be hiding a bite. When the bodies are
checked though, no infection wounds are visible. The news provokes a level-3 threat
against Stress for all who realize it. (The Market knows the cars were hiding from
mobs when an Aerosol aberrant came by, but the Takers have no way of knowing
this.)
474
Anyone with Ubiq specs or a laptop is pinged by a Taker in the area. She explains
that a casualty bit her, the blood test was positive, and it’s only a matter of time
before she turns. She ran out of bullets and has no way to kill herself. She begs
for help before the batteries die. If the Takers go to her location, they find she is
stranded on top of a small building surrounded by a mob. Killing her with a long-
range weapon is a level-3 Detachment threat, plus it may attract the attention of
the mob. If the Takers fight their way through to her, they can find out what her last
request is, which may heal two humanity if fulfilled. She begs for death so killing
her then is only level-1 Detachment threat. If the characters do not follow up on her
location, then she will become a Vector and attack the group before they finish the
leg.
Takers find themselves suddenly surrounded by dogs of every size and breed. The
animals keep their distance, but more and more join their ranks, keeping pace with
the crew at a respectful distance. They don’t look feral; in fact, these are some of the
healthiest dogs they’ve seen since the Crash. If they remain calm, the crew eventually
comes upon a dumpy old woman cooking stew on a camp stove. She looks up,
greets the newcomers, and returns to her cooking. Successful Research (or simple
conversation) reveals this to be the legendary Alpha, a Taker rumored to keep herself
safe with a circling pack of dogs trained to lure casualties away from their master. If
asked, Alpha confirms her identity and reveals the Takers are only seeing about half
the pack now, as the other fifty or so are out on duty. She occasionally stops eating to
scroll through camera feeds of various pooches on the perimeter. If the Takers stop
and burn their rations for the day, the dogs stop circling and come into play, healing
one Humanity for each PC. Alpha will gift a crew that’s good with animals a newborn
puppy. Though helpless now, the dog will grow into an animal capable of service in two
jobs, with both the Friendly and Hardy upgrades already purchased. Needles to say,
anyone attempting to harm Alpha or her pack will be ordered eaten by the horde of
attack animals surrounding them, but the interaction is otherwise quite pleasant.
Takers who make a Foresight check note how good the area ahead would be for
an ambush; an Awareness check spots the crew of teenage Raiders set-up ahead.
Going around the ambush requires an extra Leg’s worth of rations. The crew has
two more members than the Taker’s party and none of them are over the age of 15.
A successful Intimidation check will convince them too many of them will die if they
fight the Takers. Persuasion or Deception will convince them that the Takers aren’t
carrying enough for the fight to be worth it. If a fight breaks out and the Takers
survive, they can Scavenge the crew’s weapons and 1d10/2 of Bounty, but will gain
the -Rep spot “Child Killer,” regardless of who fired first.
PCs that make an Awareness or Research check spot Taker sign, a form of graffiti
used in the craft to communicate with other crews. The signs advertise a respite at
Sunset Glens. If Takers go, they find a gated community with no community, merely
a single model home inside a wrought iron fence. A sign on the gate reads, “Shady
Pines Enclave Coming in...” dated two years ago. The gate is easy to climb, but to enter
the house the crew has to crank a generator for an electronic security system. They
must state their names into a camera to “sign-in” before the door opens. Inside, they
find bicycle run generators, a functioning hot water heater, and a table with a “Take a
Weapon, Leave a Weapon” policy. Stated rules require the crew to clean the house and
replace water in the cistern from the well before they leave the respite. If the crew stays
the night, the amenities heal one Humanity. If they abuse the respite policies, they still
heal Humanity, but the crew gains the -Rep Spot “Scrub Crew.”

475
Characters that make an Awareness check see a zip line on top of a nearby building
leading several blocks ahead. A Foresight check determines that if someone took the
trouble to put up a zip line, there was a good reason for it. A follow-up Awareness
check spots craters littering the ground ahead. Profession: Demolitions or Foresight
reveals that the military must have mined the area and it is extremely likely that
unexploded ordnance is still around. Bypassing the area entirely adds two extra legs
to the journey. Characters trying to go through the minefield must make an Awareness
check or suffer 1d10 Kill and Stun to every hit location (mines are very dangerous).
A critical failure triggers multiple mines that endanger other Takers and alert nearby
casualties. Characters that wish to use the zip line can easily get to the top of the
building but using the zip line is a level-2 Trauma threat and requires a Resistance
check to hold on. Failure results in a drop that inflicts 1d10 kill to both legs and may
detonate a mine. Mechanics can be used to rig up a device to safely hold onto the zip
line without risk of falling off. Characters with a pro-go camera can record the zip line
run and sell the footage for 1 bounty.

A structure with external stairs, such as a fire watchtower, has numerous casualty
corpses scattered around it. The stairs have large gaps, where someone deliberately
removed multiple rungs. It is possible to jump the gaps with a single Athletics check.
Failure inflicts 1d10 kill to both legs. Characters that reach the top of the structure see
a strange device powered by a solar panel. Several skills, like Research or Profession:
Electronics can reveal that the device is a jury-rigged noisemaker, set to play pirate ska
fusion metal in order to lure casualties up the stairs. The casualties fall through the
gaps and break their skulls or legs. 1d10 bounty can be scavenged from the corpses
around the structure but 1d10/5 casualties are still active there, just crawling around
with broken legs. The device can be disarmed and looted with a successful Mechanics
check but failure indicates the character does not disarm it. At a random time later on,
it will activate and alert anyone near the character carrying it. The device is worth 3
bounty and weighs 1 haul.

Zoos didn’t fair well in the Crash, but some animals got loose and adapted quickly to
their freedom. In this instance, the Takers have made the mistake of wandering into the
territory of the wrong beast. Pick one:
Lion: always has initiative/ two attacks per round/ blows do Kill+Stun or Kill and
knockback/ 20 hit boxes
Bear: attacks do Kill+Stun and knockback or grapple/ 30 hit boxes
Rhino: attacks do Kill + Stun and knockback/ 40 hit boxes/ armored against all but
firearms
Elephant: 100 hit boxes/ counts as being hit by a vehicle
Predators know not to eat casualties (they claw their heads from their shoulders easily
enough) but that they need to hunt live prey. They only break off attack if sufficiently
wounded. Herbivores are protecting territory and only stop once Takers flee the area. If
the PCs kill the majestic beasts, Foresight or Research reminds them that superstitious
folk medicine has grown in popularity since the Crash. Many of the animal’s parts can
be sold for a high profit.
The Takers wake up to a solid frost (if it’s the summer, call it an ‘unseasonable frost’).
Their footing may be treacherous, but if the Takers elect to press on before the frost
melts they will find 2 mobs of Casualties along their route, unable to shamble after
them. If engaged at melee range, the Casualties can still attack, but treat each Casualty
as a mob of one (they are too spread out to gang up on the Takers). Normal scavenging
from Casualties applies. Make an Athletics check to avoid twisting an ankle (1d10/5
Stun to one leg) in the slippery footing.

476
Takers who make an Awareness check realize that the ground beneath their feet
is hotter than usual or there are plants and insects in the area which typically only
thrive in warmer climates. A successful Foresight or Profession: Computer Science
check means they have alerts programmed into their Ubiq specs (if the Takers have
Ubiq specs) — these alerts go off due to the high levels of carbon monoxide and
sulfur dioxide in the area. Spend one extra ration to go around the area. Takers
who fail these checks take 1d10 Kill to the chest as they breath in the fumes, before
realizing they need to get out of the area. On their way out, they come across the
body of a Taker who asphyxiated from the fumes. Most of their gear has been
damaged by the sulfur dioxide, but the Takers can scavenge one axe with the Sturdy
upgrade from the body. Take 1d10/2 Stun to the chest for the time required to
examine and pull gear off the body.
A successful Research check later let’s the Takers put together the clues: they
were walking over a coal seam fire. Posting the location of the fire to the Ubiq
forums gains the crew the +Rep spot “Helpful.” This check can be made whether or
not the crew took damage from the fumes.

A dron-key is leading a mob of casualties across the path of the Takers. Characters
can easily remain silent and wait for it to pass or they can attack the mob
themselves. If they kill the mob, the dron-key stops. Characters with Ubiq specs or
a laptop will realize it is sending an encrypted message to someone over Ubiq. If
the characters wait for a few minutes (perhaps by looting the corpses of the mob)
and leave the dron-key alone, the dron-key’s owner reestablishes contact with it
and speaks to the characters. She is grateful that the characters have spared the
dron-key and tells them that she is at a nearby enclave and used the dron-key to
kite the undead away. If they make sure the dron-key returns safely, she will pay
them 2 bounty and provide a +Rep Spot “Upstanding Ex-citizens.” Characters
with a Profession: Computers skill (or equivalent) and a laptop can hack the dron-
key’s security system and claim it for their own. In this case, the owner eventually
discovers the theft and identifies the characters by using the cameras on the dron-
key. The characters gain a -Rep Spot “Thieving Takers” in this case.

Extreme weather and erosion caused a landslide some time ago, half-burying a
large mob of casualties. The result is a treacherous hill that conceals dozens of
undead, many of which can still get up and attack unwary travelers. All characters
can make an Awareness check. If successful, they spot several corpses in the
ground, half-buried. Bypassing the hill takes an extra two legs. Walking down the
hill requires an Athletics check in order to avoid the undead and avoid slipping on
the unstable terrain.

477
The Takers pass by a farm, a house and barn visible from the road with no signs
of fortification. A teenage girl comes running up to the Takers, begging them to
“please come help, something’s wrong with Daddy.” If they walk away, make a
Self-Control: Detachment check. Walking towards the house, making a Sensitivity
or Persuasion check reveals that the girl is a Shepherd, as is her father. Inside the
house, on the second floor, in the master bedroom, is Daddy, strapped to a bed with
several leather belts. Once the first Taker walks into the doorway, the belts snap as
the Vector lurches out of the bed. He is so tangled in the bed and belts that he is
limited to one Shamble for two rounds, although the murder modifier is otherwise
unchanged. The girl screams at the Takers that they can lure him into the barn
“with the others” and then runs back down the hallway. She will show back up on
round three with Scent Blocker and throw it on the Takers, if they haven’t killed the
Vector by then. If the Takers run away, they must make a Self-Control: Detachment
check as Daddy will almost certainly kill the girl. If the Takers manage to kill the
Vector, the girl will begin wailing in grief — make a Sensitivity, Persuasion, or
Leadership check to calm her down before the 3 mobs of Casualties in the barn
break out. If they succeed at calming the girl, she will show them two Haul worth
of goods (in addition to the supplies she takes for herself [the Takers will not have
to spend any rations on taking care of the girl]) and accompany them to the nearest
enclave. If the Casualties do break out and the Takers survive, they can Scavenge
three mobs worth of Bounty but the girl runs off.

Takers come across an eerily silent stretch of road. If it’s in a rural area, there
is little to be seen besides a gas station and adjacent feed store riddled with
bullet holes. If it’s an urban area, the two buildings across the street from each
other can be of any type, but the pavement between is littered with the corpses
of casualties. Those with Ubiq get pinged simultaneously. One has a message
addressed to “those on the road,” while the other is a cheap public bandwidth,
reserved for advertisements pre-Crash. The addressed message is from the last
surviving member a Black Math cult in one building. He warns the crew that
his sect has been fighting a cult of Meek for days. He’s the only survivor and
out of ammo, but he’s fought them to standoff. The other message is the Meek,
screaming, “Reinforcements come brothers! Come to help us destroy the defilers
and transcend!” The Meek are armed with two riflemen and two kamikazes. The
latter are armed with vials of Vector blood. They’ll try to get as close to the crew
as possible, take cover, then inject themselves while the rest of the cult lays down
covering fire. The hope is to infect the whole crew and start a fresh outbreak in
the area. There’s only one, unarmed Black Mather left, but he’ll try to help if he’s
convinced he can take at least one of the Meek with him. If the Takers survive the
fight, it yields almost nothing of value. The cults had been besieging each other
for days. The rations are gone, the ammo spent, and the weapons damaged in
explosions.

478
An overturned semi-truck and trailer has been partially scavenged but valuable
machine parts from the truck’s engine are clearly visible on the ground. It looks like
whomever was scavenging it left in a hurry and never returned. A Scavenging check
reveals that the survivor has been gone for some time as the exposed parts show signs
of weathering — they are still usable though. A Mechanics check is required to identify
the valuable parts. The trailer is still closed. A cursory check shows it will not open
from the outside. A Mechanics or Awareness check reveals it has been welded shut
from the inside. If the characters can somehow find a way in the trailer, they find a
single casualty hidden in crates of machine parts. The parts were bent and damaged
when the truck flipped over, so finding useful ones would take days of sorting. A
successful Scavenge check finds 1d10 bounty of small parts with a few minutes of
searching. Of course, if the characters linger too long in the open, casualties or raiders
may notice and attack them.

On the road ahead there are several Army sized large trucks in a circle. Make an
Awareness check to notice the four mobs of Casualties coming out of the truck
corral for the Takers before they are three shambles away. If the Takers succeed the
check, the Casualties are six shambles away. If the Takers kill the mobs, they can
scavenge from the trucks. The Casualties are Army soldiers and therefore assumed
dead after going MIA. Their gear has been exposed to the weather too long to be
worth scavenging. The convoy was carrying samples of the Blight, still in their test
tubes, to a research base somewhere in the Loss — the orders in the lead truck do
not specify where that base is. A successful Research or Networking check can sell
the samples for ten bounty to the Crusaders or the Meek. The convoy contains two
haul worth of medical equipment.

An abandoned National Guard outpost with a pre-fabricated watchtower is spotted.


Characters can easily bypass it but if they investigate it, they will find that scavengers
have picked it clean. Even the casualty corpses have been dragged away and burned.
All that is left are the sandbag fortifications, heavy metal barricades, command post,
and watch tower. It is easily defensible. Characters with binoculars who climb the
watchtower can make an Awareness check to get a clue about what the next leg of the
trip will contain. A Scavenge check reveals a mortar hidden in the dirt. It has no shells,
but it can still fire.

Each Taker in the crew rolls a Black die and adds their SPD. The Taker with the lowest
roll begins sliding down the edge of the sinkhole that opens up under their feet. Make
an Athletics check to arrest the slide without injury. If the Taker fails their check, they
slide into the dry underground cistern the sinkhole has just opened up and take 1d10/2
in Stun to both legs. There are 2-3 Casualties in the immediate area the Taker slides
into, all of which have Bounty on them. Two more mobs of Casualties are attracted by
the loud noise of the Taker hitting bottom; both mobs are minimum five shambles away.
Getting back out of the cistern requires two Athletics checks.

The Takers spot a DHQS farm up ahead and the fruit has just ripened. But the forecast
is calling for a killing frost overnight. If that’s accurate, most of the food out here will go
to waste since the drones aren’t out and harvesting. Even if they were, they couldn’t get
everything in time. Athletics check to get up and over the fence without injury (1d10/2
Stun to one leg or arm on a failed check). Takers gain one refresh of rations and regain
one Humanity if they harvest some fruit. The fruit would spoil before they could get it
back to their enclave, so Takers may not harvest any as Haul.

479
A locust plague has sprung up in the area. The creatures swarm over every surface,
blacking out the sun. Waiting for the feeding frenzy to die down costs two extra
rations and does one Stress damage as the swarm settles down. Walking through
the creatures is possible, but the constant buzz and prickling legs represent
a level-2 threat to Stress. Casualties are drawn to the noise. Ask the crew to
designate a leader to navigate the swarm or have everyone check Awareness
separately. On a failure, the Taker walks right into a lone casualty lost in the swarm.
On a success, they just manage to avoid them as they snap their teeth at the air,
lurching silhouettes moving in the swarm. Realizing the dead are amongst the
cloud causes a level-2 Trauma threat. Those with successful Foresight checks that
brave the plague realize the protein in a locust can’t be ignored back at the enclave.
Any synthetic fabric can be used to trap and bag the insects, and every Haul of dead
locusts is worth 1d10/2 bounty back home.
A pickup truck is stuck in the middle of a shallow pond. There are boxes and bags
in the bed of the truck, clearly visible. However, a mob of casualties is standing near
the truck. The thick mud floor of the pond slows them down, so characters can
easily outrun them or shoot them down with ranged weapons. If they do not lure
them away from the truck, several casualties bleed on the boxes when they are shot,
ruining any salvage in the truck. A Foresight check allows the characters a chance
to realize this before they attack. There is 1d10/2 bounty in the truck’s bed if the
characters make a successful Scavenging check.

Around the bend, the Takers come on a dead trade caravan between enclaves. The
mob of casualties that wiped it out look up from where they are chowing down on
one of the bodies and start lumbering after the Takers. Make an Awareness check
to realize that the body the casualties are abandoning will get up as a Vector in four
rounds. If the Takers survive, there is four haul of goods in the caravan and 1d10/2
Bounty from the caravan members. Alternatively, if the Takers call either the origin
or destination enclave to let them know what happened to the caravan and where
they could come pick it up, they will receive a four bounty finder’s fee and a +Rep
spot “Honest.”

Takers find a raccoon digging up a half-buried bag by the side of the road. If they shoo
the creature away, they find a bag with a full complement of grenades and a refresh of
rations. The bag hasn’t been there long, and Foresight suggests the explosives were
meant for a fallback position. Diverting down the path reveals a weapons deal between
the Chosen and the Meek. The Latent group has a Vector restrained with dogcatcher
snares. Those not holding the fresh infected have guns drawn on the other group. Just
seeing what the Meek have done to themselves requires is level-2 Detachment threat:
teeth filed to points, eyes gouged out, running sores cut into flesh. They’re aesthetically
molding their bodies in preparation for transformation. They’re mostly armed with
melee weapons, but the negotiator is covered in plastic explosives and has nails taped
all over his bodies. Though wary, both groups are dealing with each other. The leader
of the Chosen takes out an IV bag, syringe, and pump. She injects it into the Vector
and starts draining it. The lead Meek licks what remains of his lips and throws a bag of
4d10 bounty on the ground between the two groups. Imagining what the Meek plan to
do with that much hot Blight requires a level-4 Detachment check if the Takers choose
to walk away. Planning to stop an arms deal between a group of armed infected and
a group that envies them requires a level-3 Trauma check. If they win, the crew can
scavenge anything left over that’s not on fire or covered in infected blood.
480
Takers see a campfire in the distance. If they approach, they find a group of sitting
around it on the steps of a public library, huddled against the chill. Research or
Foresight checks reveal them to be members of the Bonhoeffers, a well-known
hardline Archivists group. The Bonhoeffers offer a place by the fire and what food
they have. They pleasantly ask where the Takers are going and discuss their faith.
After some time, it’s apparent the archivists fuel the fire with distressing items:
wooden bats that could be melee weapons, good clothes, functioning backpacks, etc.
Watching them keep the bonfire lit causes a level-2 Stress check. If asked, they claim
only that the items are of no worth, and those that disagree can camp elsewhere. The
Market should ask everyone to roll Black and add their ADP. The character with the
lowest number has to go pee. When the PC walks around the side of the building to
relieve themselves, they find the naked bodies of the family the Bonhoeffers executed
before the crew arrived. If anyone bothers to ask why they killed the men, women,
and children, they respond that it was because they were burning books for heat. But
books are of worth; not people. Check Self-Control and start combat as appropriate.

A recent rainfall has washed away some brush concealing a path off the main road.
Along the path are the eroded remains of several primitive booby traps. At the end
of the path, the Takers find a heavy metal door closing off an airlock that, due to a
lack of electricity, is unlocked — the Takers can open the door with no resistance.
Inside is the hoard of a prepper who, judging by the dust all over the place, never
made it out to their bunker. The food has long gone bad, but the Takers find an
arsenal of guns and ammunition, a small library of survival manuals, a mechanic’s
toolkit, and an electronics toolkit.

Approaching a river, the Takers find it wider than expected and the bridge marked
on their maps now starts and ends partially in the water. A successful Foresight or
Research check tells the Takers that during the Crash a retreating military blew
the local dam to create a barrier to slow down the casualty stampede coming after
them. The crew should head down river, where it thins out and slows down a bit.
If the Takers try to wade through the river to the bridge, a single mob of casualties
that have washed up against the bridge claw their way up onto the bridge. An
Awareness check notices them while they are still in the water and unable to attack.
If the casualties make it up onto the bridge and the Takers kill them, the normal
Scavenging rules apply. Otherwise, the bodies and any bounty on them are washed
away.

Takers encounter a DHQS drone swarm. The small aircraft are launched in batches
from missile batteries and fly in pre-programmed formations, gathering intelligence
for the government. A hundred of them dot the sky. The units are within range for two
turns (three for anyone who made an Awareness check) and one can be shot down for
every successful Precision Shoot check. A crashed drone provides 1d10 bounty worth
of sophisticated electronics. After those three turns, the drones ascend beyond the
effective range of weaponry. Those that make a Scavenging, Mechanics, or Profession:
Drones check while salvaging parts realize this drone is outfitted to carry small packets
of ordinance. Whether they realize it or not, a squadron of six drones has split from the
flock and returns to drop payload on the meddlers. The bombs are inaccurate (Market
rolls 6 dice; evens miss and odds hit) and Takers that know of the threat can make
Athletics checks to dodge under cover, but each does explosive Kill + Stun damage.
Even misses can set buildings on fire and attract Casualties.

481
The Takers are passing by an abandoned gas station when music begins playing
over the outdoor speakers. An Awareness or Foresight check tells the Takers
that the music is motion activated and how far to move to get out of the sensor’s
range. If they make the check, only two Casualties come out of the station and
the Takers are far enough away to simply walk off. If they do not make the check,
2d10 Casualties come out of and from behind the station. If the Takers kill all the
Casualties, they can make a Scavenging check — the speakers are still powered by
two solar cells on top of the gas station, which are worth 5 bounty each and take
one haul each.
The path is strewn with debris — some powerful weather went through the area
the other day (depending on the area, suggest using a tornado, hail storm, or
thunderstorm) making the road ahead treacherous. The Takers can go around
without penalty or spending any resources. If they continue down the path,
they make an Athletics check to avoid spraining an ankle (1d10/2 to one leg on
a failure), find 2d10 Bounty from Casualties decapitated by flying debris, and
encounter 1d10/2 Casualties.

A light drizzle starts up. On a successful Awareness check, the Takers notice that
something smells a little... off. On a successful Foresight check, they checked the
weather forecast for the day. On a successful Profession: Computer Programming,
the Takers get an alert on their Ubiq specs. They have started to walk/drive through
acidic rain. If they succeed a check, the Takers can get undercover or go around the
storm before the rain does too much damage. Otherwise, lose one upgrade on every
piece of gear exposed to the rain. If a piece of gear does not have any upgrades, it
requires an extra bounty or a successful Mechanics check to fix during upkeep. If
caught out in the rain, on a successful Scavenge check the Takers find a spear with
the Sturdy and Crossbar upgrade abandoned by the side of the road.

In the distance, the Takers can hear several bursts of gunfire, then silence. If they
investigate, they find the remains of a raider group being devoured by a mob of
casualties. The raiders have scavengable gear but their gunfire will surely draw
more undead soon. If the party can clear out a mob in 1d10 rounds, they can
scavenge up to 2d10 worth of bounty from the dead raiders with a successful
Scavenge check before another mob appears.

The Takers see a fortified house that appears to be abandoned. If they investigate,
they see a dead man who clearly shot himself near a pile of supplies, including
rations and bullets. Tripwires are lined on each door and window of the house. An
Awareness check is required to notice them and the market may decide to allow
such checks if the players specifically ask for it. If a tripwire is triggered, small
explosive charges blow holes in the ceiling, releasing a mob’s worth of casualties in
torpor on the characters. They begin to stir and will attack in one round. The entire
house is a trap rigged by Meek cultists trying to infect humans. The rations are
poisoned with Blight and the bullets are duds.

482
The Takers spot a vehicle in the road up ahead. Three men are standing around with
weapons out, but not pointed at the Takers, while a fourth is changing a tire. All three
guards continue their bickering as the Takers approach. On a successful Networking
check the Takers realize from the bickering that this is a group of Takers out of the
nearest Randian enclave. They are willing to trade but will try to sell all of their goods
at upkeep x3 Bounty. A successful Sensitivity check will inform the Takers that none of
the Randians are mechanics, including the guy trying to change the tire. With sufficient
spouting of the Objectivist philosophy and a Persuasion, Deception, or Leadership
check, the Takers can charge the Randians two times the number of charges they
spend on a Mechanics check (limit 4) plus three bounty for labor in fixing their tire for
them. A failed Mechanics check will result in a -Rep Spot “Over selling.”
A drone copter descends into view, flashing a strobe light at the Takers. A voice
announces over the speaker “We will be coming into view shortly. Do not shoot. We
seek to parley.” A few minutes later, a DHQS squad pulls into view. They carry some
of the finest gear the Takers have ever seen (silenced automatic rifles, carbon-fiber
collapsible hand axes, basilisk’s skin armor, etc.). Each is flanked by a next-gen dron-
key, one of which carries a mini-gun on its back. Each of the three is a management
level Market force with the determined advantage. The Stewards wait and get prepared
to shoot. The Takers need to send forward a representative, and the rep can pick
which one they want to speak to. Every successful Sensitivity check gets a read on a
squad member. There’s Twitchy, who obviously thinks everyone is out to kill them and
the Takers are no different. There’s Vet, who sees the crew as a tactical variable to be
dismissed... for now. Then there’s Patron, who seems deeply uncomfortable holding
guns on former countrymen. No matter who they parley with, the stewards just want
to pass by unmolested: they don’t have time to hide as the Takers go by, and no one
wants a gunfight. If Takers are skeptical of their motives, the Stewards assure them
they have no designs on their enclave (they don’t let them know how they know about
the enclave). Twitchy promises not to kill them if they let them pass. Vet promises to
delete their faces from his drone’s camera, and he can be persuaded into changing
the status of Lost characters to “Unaccounted For.” Patron dumps 2d10 bounty in the
road as a toll for passing. Regardless of how it goes, dealing with the DHQS is a level-2
Detachment threat.
For hours, Takers have been seeing signs for “Skeeter’s Treasure” painted all over
the place. If they choose to follow them, they come to an actual drive-thru theater,
apparently allowed to survive as a local historical site. In a rural area, the screen is
set up on the rocky cliff face of a hill half-blasted away to make room for the parking
lot. If in an urban area, the screen hangs from a long-abandoned factory as part of
urban renewal. Either way, in huge red paint, the screen reads “YOU WIN. COME
AND GET IT.” In the middle of the message, a body hangs from the neck from one of
the giant screen’s struts. Those with binoculars can see 5d10 bounty stapled all over
the canvas of the screen. Across the dirt parking lot, craters and body parts dot the
ground. Apparently, Skeeter mined the ground leading towards his treasure screen in
every direction. It takes Awareness, Foresight, Self-Control, and time to navigate the
minefield. Mechanics or some sort of military Profession is required to disarm mines.
Those that go around and try to rappel down from the wall the screen is mounted on
find that the largest explosives were reserved for wise guys. Even if those that set them
off survive, the high elevation causes a landslide that destroys all the bounty. If the
Takers make it to the screen intact, they can take the bounty. Upon closer inspection,
it appears the hanged man had his hands handcuffed to his belt; it turns out this is
Skeeter’s sick joke rather than his suicide note.

483
The path is blocked by a river straining its bank, swollen by distant rains. The
bridges were blown up in yet another failed retreat during the Crash. But it seems
the army installed the prototype of what has come to be called a “troutline” before
they left. The device is a net composed of thin, carbon-fiber netting and strung to
the bottom of the river. The whole thing is suspended on a thick metal cable strung
between sturdy trees on either bank. Across the wire, wheels and a counter weight
move a miniature Punch-Bot to and fro across the river. The idea was to catch
any casualties crossing the river on foot in the net, dicing them on the thin metal
wires or having the Punch-Bot fire the cattle gun into their brains if they climbed
high enough to trigger the sensors. Takers can cross if they use the guide wire as
a handrail and walk across the top of the net (check Athletics). However, mid-way
through the crossing, a derelict boat comes into view, teeming with casualties from
an outbreak on board. Meanwhile, the bot activates as casualties on the net trigger
its sensors. Check Athletics to balance on the net as the passing Punch-Bot makes
holding onto the guide wire impossible. For those at the back of the line, check
Athletics to move faster and get beyond where the boat full of undead will strike the
wires. Finally, check Resistance to hold on as the boat strikes the net. Falling into
the water risks drowning, confrontation with submerged casualties trapped in the
net, or, at minimum, the loss of important gear.

The Takers come upon a massacred horse-drawn caravan. The only visible bodies
have been so thoroughly consumed as to be rendered inanimate. The carpet armor
was torn from the horses and the animals stripped down to the bone. No sign of
the casualties (or aberrants) responsible for the deaths remains. Whatever it was,
it wasn’t human. Humans wouldn’t leave the cargo completely intact. What the
caravan was hauling is up to the Market, but it’s valuable. If using the MBA rules,
the wagons hold 1d10 + 5 units of supply — enough to start a small business. If the
Takers want to offload everything to a wholesaler, there’s enough for 1d100 bounty.
But how do they get it back to the enclave?

484
RED MARKETS Severed
1

Taker
Dependants Strained
Needy
Crew
Weak Spot

Soft Spot

Tough Spot

References
Potential Skills
Unarmed
STR ( )
Haul Melee
( )
( )
Resistance
Shoot Threats
SPD ( )
Detachment

Crumble
( )

Break
Crack
Stealth Stress
Athletics Trauma
Awareness
ADP Self-Control
Refresh Scavenging ALT
Drive 10
Criminality
Foresight
INT Research
ALT 7-9
Mechanics ALT ALT
First Aid 5 6
Profession
( )
( )
ALT ALT
Networking 1-2 3-4
CHA Persuasion
Sensitivity
Deception
Intimidation
Leadership
WIL

Backpack Rations
Upkeep 1 Charges Static Upkeep 1 Charges 00000 00000
Effect Taker can carry STR in Haul and Effect Rations can be spent to Buy-a-Roll
personal gear on skills that require exertion.
Additional spends add +1
Qualities Essential Static Qualities Essential Addictive Charged
Character Advancement:
1 Potential = 10 Bounty
485
Skill Points = Bounty equal to new skill level (1B = 1 Skill, 2B = 2 Skill, etc)
Taker: 2
Charges 00000 00000 Charges 00000 00000
Upkeep Effect Upkeep Effect
Qualities Qualities

Upgrades Upgrades

Charges 00000 00000 Charges 00000 00000


Upkeep Effect Upkeep Effect
Qualities Qualities

Upgrades Upgrades

Charges 00000 00000 Charges 00000 00000


Upkeep Effect Upkeep Effect
Qualities Qualities

Upgrades Upgrades

Charges 00000 00000


Purchasing Price = Upkeep x2
Upkeep Effect Failing to meet Upkeep causes a malfunction
Qualities
Crit Success: No refresh but still functions
Success: No refresh and -1 upgrade
Fail: No refresh,-1 upgrade,and must
Upgrades be repaired
Crit Fail: Item lost

Upkeep
Sustenence Survival Rent Dependants
Maintenance Equipment Purchase Pro. Dev.
Incidentals Health Humanity Favors
Break Point Projectced Earnings

Retirement Milestone Savings

486
Bounty Bank
RED MARKETS NEGOTIATION SHEET
Crew Name
Enclave

Client Start

Red Die
As A Favor Buyer’s Market At Value Labor Hazard Pay 100% Mark-Up Expenses
Contract is offered Contract is offered Contract is Client agrees to Add one Bounty Double the cost The equipment
at the Demand price at the Demand price offered at add the crew’s per Taker per Leg of the job upkeep of every
only AND client only (Black result the value of break point to to Hazard Pay. before Labor participating
earns a - Rep spot on a equilibrium Supply+Demand the price (Black (Ex: a crew of Taker is added
to use in future roll) (Black + Red) + Red + break four on a into the price (no
negotiations point) three-Leg run one pays upkeep
earns 4 x 3 more) this session)

Provider Undercut Provider Default


Start Start

Black Die Black Die

Clients Have...
Weak Spot: A character flaw or secret that can be leveraged to provide +1 Sway
Soft Spot: An area of sentiment or great passion that can be exploited for +1 Sway
Tough Spot: For NPC clients, this takes the form of a specific need the client has for the contract.
It can be exploited for +1 Sway
Playing Spots
For Takers: For Clients:
Working a client’s weak, soft, or tough spot into the Sensitivity: Clients can sacrifice a turn to learn one spot
roleplaying behind a skill automatically adds +1 Sway to a roll. from the Taker in negotiations
This bonus remains even if the check fails, so success means Gift Spot: Once per negotiation, a client may “sweeten the
+2 Sway, but a failed play on a spot is still worth +1 Sway. pot” with a piece of gear, earning an irresistible +1 Sway
Spots must be learned in scams or using Sensitivity + Rep Spots: - Rep Spot: If the crew has done something unprofessional,
If the crew has earned a + Rep Spot for a notable deed, the incompetent, or dishonest in the past, the client can use it
negotiator can work it into the roleplay for a bonus +1 Sway. once for an irresistible +1 Sway

Negotiation Charm Skills

Networking: Roll a check to find a contract or find info about it. Total failure means undercutting to “As a Favor.”

Persuasion: Success moves +1 Sway, or defends against opponent’s Sway if heads up. Can be used with spots.

Intimidation can be used to end negotiations early with a threat to “walk out.” Work in a spot to move and end
Intimidation: negotiations in the same turn.

Sensitivity: Read an opponent’s weak, soft, or tough spot, but sacrifice a turn to do so. Failure wastes a turn and provides
no information.
Lie about the crew’s abilities to move +1 Sway. Can be used with spots. Deception can defend against the
Deception: client’s spot play with “poker face”
To Begin: Black + Leadership / 2 (rounded up, to a max of five rounds) equals the number of turns. Failure means
Leadership: rounds are rolled secretly.
To End: Success has Black meet Red at the higher price, and failure brings Red down to Black at the lower price.

Determining Price
To Start: Player makes a Leadership check (see above)

Heads Up: Red and Black cannot be parallel while in negotiation. Each die resolves at the same time (moving
simultaneously once both parties have spoken). It takes 1 Sway to advance unopposed, but in head up, dice only
advance by pushing (negating an opponent’s Sway and having some left over)

Fixing Price: On the last round, player makes a Leadership check. On a success, Black moves right and parallel
with the Red (higher price). On a failure, Red moves left until parallel with Black. Parallel dice indicate the
agreed upon price.

Undercutting: Competition will try to undercut agreed upon prices, unless eliminated or left out because
the PCs are “preferred providers” of a job line. Resisting an undercut requires a successful CHA check or a
dedicated scame. Failure means the price goes down one space; critical failure means two spaces. PCs undercutting
competition always succeed (there must be a game), but they start on “As a Favor” on the tracker.

487
RED MARKETS CREW TRACKER

Crew Name
Enclave
PORTFOLIO
Contract Job Line Price Earned Bounty per Taker

TAKERS REPUTATION
Earnings
Name Breakpoint Equip. (projected) Spot +/-

Totals

GENERAL NOTES:

488
RED MARKETS CREW SHEET:MBA RULES

Crew Name
Enclave

Small Business Name:


Corresponding Employee/ Remaining Value Gouge/ Total
Liquidity Troubleshooter Liquidity
Score/Contract# Taker Working Supply per Unit Mark-up Earned

Investments and Speculation:


Investment Liquidity Inside Trading
(-1 every session) (+1 per action) Risk Rate of Return

GENERAL NOTES:

489
COMBAT SUMMARY CHEAT SHEET
ActIon Economy
Every character starts a combat round with one tactic, one twitch, and one freebie. Lengthy actions, or tasks, take up an entire
turn or more and sacrifice tactic and twitch.

tactICS
Tactics resolve with Initiative. Tactics include:
• Firing a weapon
• Making a Melee or Unarmed attack
• Drawing or holstering a weapon
• Running to cover
• Reloading a weapon or refreshing charges on other tools
• Administering first aid
• Barricading a door
• Full Defense (converting an Tactic to a Twitch)
• Full Offense (converting the Twitch to a second Tactic, which moves to the end of the initiative order)

TWITCHES
Twitches go off when prompted by Market forces. Twitches are limited and are almost always either…
• Roll Athletics checks to dodge attacks
• Roll Athletics checks to get under cover
• Block an incoming Melee or Unarmed attack
• Recover from knockback
• Quick draw an item by dropping previously held gear
• Reload or perform another quick action, as allowed by a specific gear’s upgrade

FREEBIES
Freebies include intellectual and verbal actions that can be carried out while performing tactics, twitches, or tasks. Characters
get one multitask per combat cycle.
• Foresight rolls to get tactical information
• Awareness rolls to spot something
• Shouting or whispering, or CHA skill checks where appropriate
• Making a Self-Control test

All freebies are under the one-and-done rule. If the freebie required a roll, the Taker either made it or did not.

ORDER OF COMBAT
1. Players roll Black and add their SPD.
2. Players declare from most to least. The Market spends Red dice to place Market Forces in-between their numbers. This is the initiative order.
3. The highest initiative player declares a tactic, spends to make a roll, and resolves the action.
a. Black is damage. Red is hit location. The difference between Kill and Stun damage is determined by the gear used. The damage is
unmodified by extra spends unless the gear is specifically upgraded (or use the “Bust Rule: Random Damage” p. 281).
b. Twitches are demanded by the actions of Market forces and may go wherever the player wishes. Twitches unspent at the end of the round
are discarded.
4. Assess damage and any penalties.
5. Once ever player and Market force has had a turn, return to step 3 and repeat (or use “Bust Rule: Random Damage” p. 281).
490
SpecIal Maneuvers
Block: Make a Melee check to direct an attack to a specific piece of gear. Make an Unarmed check to direct damage to a specific
hi location. Firearms cannot be blocked.

Cover: Characters in cover cannot be attacked as long as they are in cover. Characters are out of cover if they attack. Twitches can
be used to return to cover. A tactic or twitch must be used to move to cover if the character doesn’t start out there.

Called Shot: Player declares a called shot on their tactic and moves to the end of the initiative order. If the Taker’s twitch
remains unspent, the Taker can make a precision check to hit the target of their choice. On a success, the player can dictate the
narrative of the success, up to and including the death of the target.

FIrIng Into Melee: All rolls are precisions rolls, and failure hits an unintended target.

Flank: To hit an enemy in cover, they must be flanked. This requires either an Athletics or Sneak test to move into position. If the
Sneak test fails, the Forces get to declare a free attack. If the Athletics test fails, the forces get to declare a free attack. Dodges can be
attempted normally if the Taker has a twitch left. If an enemy moves to flank and isn’t stopped, Takers they moved against are no
longer considered in cover.

Full Defense: Convert your tactic into a twitch. One twitch can go off whenever prompted by Market forces, but the second
can’t be used until the player declares full defense on their initiative. From that point on, twitches respond to threats normally.

Full Offense: Turn your twitch into a second attack. You must declare this on your initiative and it can’t be taken back. The
second attack moves to the end of the initiative order.

GrapplIng: Make an Unarmed check against the target. On a success, the target is grappled. Make a Unarmed check every
subsequent round to keep the target restrained. If the target is a Casualty, make a Resistance check instead.
Knockback: Certain weapons have knockback, which lays a target out prone. It costs a tactic to get up from the prone position.

Ready: Abstaining from all actions for one round (no tactic, twitch, or task) allows the Taker to do one of two things: 1) move to
the top of the next initiative order or 2) roll Black + Skill + Potential for the next check.

ReloadIng: Refreshing charges costs a tactic if it is an item worn on the belt; refreshing gear is a task action if it is stored in the
backpack.

Rush: Takers can burn both a tactic and twitch to rush the enemy. This must be declared on their initiative. The Taker makes an
Athletics test. If it succeeds, the Taker can use their twitch as another tactic and perform a Melee or Unarmed attack. If the first
Athletics test fails, the Market forces get a free attack. The player can choose to eat the damage and finish the attack, or use their
twitch to break off the assault and try to dodge.

Spray: If a weapon possesses the ability to spray, on a success a PC can choose to burn their twitch and keep firing. The Shoot
check must be successful first, but upon burning the twitch and spending 3 charges, the player can choose to deal damage again to
the same target or make a separate hit on a different target nearby.

SuppressIng FIre: A Taker spending 3 charges on a ranged weapon and burns one tactic to suppress an enemy in cover. That
means the enemy cannot move or attack that round. Takers that are suppressed must make a Self-Control: Trauma check to move
from cover, and the enemy gets to declare a free attack against them.
491
A • Archivists 153
• Holy Communion 154
Aberrants 38, 160, 454
• Detox 154
• Aerosol 160, 454
• Crusaders 155
• Ever-vecs 16, 454
• Randians 156
• Empties 162, 455
• LALAs 157
• Mutants 163, 455
Blight 32, 295
• Ganglia 164, 455
• Explanations 39
• Converts 166, 454
Boom 172, 353
• Scarecrows 167, 456
• Default Checks 176
• Stalkers 168, 456
• Basic Refresh 241
• Malignant 169, 455
• The Last Shall Be First 277
• Shuffled 170, 456
• Will to Live 283
Action Economy 273, 490
• Lucky X 283
• Tactic 273
• What if the Dice Don’t Meet? 343
• Twitch 273
• Labor Shortage 372
• Freebie 274
Bounty 108, 211, 233
• Task 274
Bust 172, 354
Advanced Electronics 262
• +1 Or It Can’t Be Done 176
Armor and Accessories 255
• Accuracy Counts 201
Assessing Risk 438
• Interest 211
At-A-Glance
• No Budget; No Buy 228
• Character Creation 181
• High-Stakes Refresh 242
• Vectors 303
• Individual Initiative 277
• Negotiation 322
• Fog of War 277
• Spots 336
• Random Damage 281
• Scams 339
• Alternative Hit Boxes 281
• Workplace Essentials 359
• Permanent Damage 282
• Scores 395
• God’s Blight 306
• Campaign Structure 413
• No Hiding the Truth 335
• Small Businesses 426
• Peasants Don’t Scare Me 336
• Loans 441
• The Loss Never Forgets 338
• All or Nothing 338
B • What if the Dice Don’t Meet? 343
Backing Out 344 • Competitive Market 372
Believers 150 • Uncertain Vignettes 419
• The Meek 151 • Asshole Coworkers 449
• Shepherds 151 Buy-A-Roll 7, 173
• Chosen 152
• Triage 152
• Black Math 153
492
C Difficult 178
Drugs and Healthcare 251
Campaign Structure 413
Casualties 37, 296
Character Advancement 214 E
Character Creation 181 Enclaves 113, 120
Charges 7, 173, 179, 234 • Ubiq City 28, 121
Chumming 300 • Leper 122
Collision 283 • Distributy 123
Combat 272 • Mont Liner 124
Combat Maneuvers 285, 490 • The Consolidated 124
• Block 285 • MyWay 126
• Called Shots 285 • The Rock 127
• Cover 285 • Light City 128
• Firing Into Melee 285 • Achieve 130
• Flank 285 • Papa Doc’s Railroad 131
• Full Defense 286 • Troutfitt 409
• Full Offense 286 Encounter Prompts 451
• Grappling 286 Encounter Themes 450
• Knockback 287 Equilibrium 362
• Ready 287 Exclusion Zones 135
• Reloading and Rearming 287
• Rush 287
• Spray 287 F
• Suppressing Fire 288 Falling 283
Combat Round 275, 490 Fixers 349
Contracts 325, 358, 360, 379 Freebie 274
Crafting 242
Crash 32
Criminal Organizations 143 G
• Narco Cartels 143 Gear 232
• Smugglers 144 Gear, Designing New 244
• Valets 144 Gear List 245
Criticals 175 Gear Packages 213
Gift Spots 337
Gifted 293
D Gouge Consumers 432
D100 Loss Encounters 457
DHQS 88, 138
Damaging Casualties 298 H
Default 176 Haul 194, 237, 264
Determination Advantage 293 Heads Up 328, 332

493
Healing
• …in the field 281
N
Non-Negotiables 332
• ...between jobs 227
Notable Taker Crews 144
Hit Locations and Damage 280, 282
• The Moths 145
Homo Sacer Policy 79
• GILF 146
Hot Strain 305
• D-Town Takers 146
Humanity 310
• Digital Forensics Inc. 147
• Eat Clean 147
I
Immunes 34, 95, 307
In-Character Collaborative 399
O
One-and-Done 173
In-Character Opposed 397
Operation Utility 62
Infection 34, 306
Opposed Checks 178
Initiative 275
Out of Character Consensus 400
Insider Trading 438
Interludes 446
Investments and Speculation 436 P
Peeling 299
J Penalties 278, 282
Job Creator 358 Pets 260
Job Lines 325, 420 Poison/Drugs 284
Potentials 194
• Strength (STR) 194
L • Speed (SPD) 195
Latents 34, 102, 187, 306 • Adaptability (ADP) 196
Leadership 205 • Intelligence (INT) 196
• Opens 330 • Charm (CHA) 197
• Closes 343 • Will 197
LifeLines 112 Precision 178
Liquidity 434, 438 Premade Takers 220
Loans 441 Prep Work 324
Looting the Dead 289 Private Sector 139
Looting the Undead 301 • StopLoss 140
Loud Weapons 298 • Alosine 140
Luring 299 • Frond Engineering 140
• Beemail 140
M • Longest Haul Trucking 140
• Singularity Security Solutions 141
Market Forces 178, 291
• MDNN 142
Mass 296
• Many Hands LLC 142
Mr. JOLS 217, 401
494
• Tragedy Trackers 142 Self-Control Checks 312
• Vulture Investors 143 Selling Gear 242
Pro Bono 439 Settlements 132
Procedure 173 Shamble 296
Skills 198
Small Businesses 425
R Soft Spots 185
Rates of Return 439 Specializations 199
Rations 180, 195, 253 Stampedes 302
Rebels 148 Stratostructure 28
• Vindicated 148 Stun vs. Kill 280, 282
• Papineaus 149 Success at Cost 175
• Traitors 150 Suffocation 284
References 210 Supply/Demand 362
Refresh 196, 236, 240 • Subsidiary 363
Regrets 313 • Flooded 364
• Cracks 315 • Scarce 364
• Crumbles 315 • Volatiles 365
• Breaks 316 Supressin 97, 255
• Fight 315 Sway 327
• Flight 315 Sway Skills 333
• Freeze 315 Sway Tracker 327, 487
• Disassociation 316
• Dependency 316
• Delusion 316 T
• Self-Destruction 317 Tactic 273
• Betrayal 317 Takers 110, 114
• Convalescence 317 Tontines 218
Rep Spots 338 Tools 258
Retirement Plans 214 Torpor 37
Romero Effect, The 48 Torpor Lockdown 59
Tough Spots 185
• Lost 185
S • Bait 186
Scavenging and Crafting 242 • Latent 187
Scams 339 • Immune 188
• Intelligence Gathering 340 • Believer 188
• Price Manipulation 341 • Steward 189
• Partners In Crime 341 • Hustler 190
• Negotiator Support 341 • Fencemean 191
• Discourage Competition 342 • Scavenger 192
Scores 361, 394, 395 • Roach 193
495
Trained 292
Troubleshooting 429
Twitch 273

U
Ubiq 23
Undercutting 343
Uniform Retirement Plan 216
Upkeep 223
• Sustenance 223, 224, 229
• Maintenance 223, 224, 229
• Incidentals 224, 226, 230

V
Vectors 35, 303
Vehicles 265
Vignettes 415
• Cope 416
• Support 417
• Engage 418
• Milestone 419
• Dream 403
• MBA Options 434

W
Weak Spots 184
Weapons 245
When to Roll 174
Will 179, 197
Work/Life Balance 434
Working a Double 424
Workplace Essentials 359
• Goods/Services 360
• Equilibrium 362
• Economy 366
• Client 370
• Competition 371
• Travel Time 373
• Site 373
• Complications 376
496
497

You might also like