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Student C: Mental-Well-Being Community
Student C: Mental-Well-Being Community
Student C: Mental-Well-Being Community
Stakeholders are critical for the effectiveness of our iSmart Interactive Games which
critical aspects of our iSmart Interactive Games. The games aim to evoke empathy
quizzes which both play together. Hence, the design and planning of this game must
be by someone who really understands the struggles of the dyslexic child. Hence,
programmes to help other dyslexic children to learn and play 1.They have also
reached out to other parents and created social media platforms through formation of
self-help community groups with Facebook pages and Instagram accounts to help
others. Hence, they would be ideal to help plan and design our games as this
goodwill would also promote their businesses. 2The role of proactive parents are
essential to our project as with the help of them, the dyslexic child would be able to
learn and play in a better environment, reaching out to not only one, but various
dyslexic children, who are suffering from similar problems such as discrimination and
experienced in the field of helping other students of special needs. Hence, these
parents can make our iSmart Interactive Games more effective in targeting their
1 https://www.straitstimes.com/forum/letters-in-print/train-parents-to-develop-kids-emotional-
mental-well-being
2 https://www.straitstimes.com/singapore/parents-turn-advocates-in-special-needs-
community
However, a limitation of our proposal is that it showed little consideration for these
children’s real need for parental love and care. They might want to receive more
attention from their parents rather than just from their peers as parents are the only
people from whom a child can expect unconditional love 3. Hence, we have failed to
consider the role of the dyslexic children’s parents for the iSmart Interactive Games,
in which they are a major factor in influencing their child’s emotional mindset 4. This
parental concern for the dyslexic child is important since playing games to make
friends might be new for them and being young, parental support is important to
master something new. Hence, we could have proposed the involvement of the
dyslexic children’s parents for the iSmart Interactive Games, helping them whenever
they are in need. Parents' relationship with their child is very important in order for
them to do well and feel better emotionally 5 . However, a danger is that over-
protective parents might deter their classmates from bonding with them, which is the
whole purpose of these empathy games. Hence, we could suggest that teachers
work with parents as facilitators helping all children in the classroom rather than just
their own. This parental support would be sufficient to demonstrate to the dyslexic
3 https://www.mindcontroversy.com/importance-of-parents/
4 https://www.mindsetworks.com/parents/growth-mindset-parenting
5 https://www.parentingni.org/blog/parent-child-relationship-why-its-important/