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Discuss Decide

4 The players discuss their options 4 The group decides on a course of action
4 They ask the game master questions about 4 If the players cannot decide on a course of
the situation (or the rules action, the party leader makes the call

ADVENTURE

Di

e
cid
Describe to Live

sc
4 Each acting player describes the actions of

us

De
their character.
Begin Session

s
4 One player recounts the last session
4 Absent players describe their character’s fate Good Idea
since we last met 4 Skip the test if the game master
4 The game master describes the current obstacle deems this action a Good Idea
4 Adjust beliefs, goals and instincts as necessary

Secondary Characters
MDescribe Act 4 Help with skill or ability
4 Aid with wise
4 Spend fate point to learn

Tally bonus dice before test


4 Fresh +1D
4 Trait L1 or L2 +1D
4 Success 4 Spend Persona +1-3D
4 Twist 4 Channel Nature +1D x Nature
4 Condition 4 Help +1D
4 Aid +1D
lt

Te
4 Gear +1D
su

4 Log pass or fail for advancement 4 Supplies +1D


s
Re

t 4 Level benefit effect +1D


4 Enchanted item effect +1D
4 Loot!? 4 Invocation effect +1D
4 Spell effect +1D

Make camp Tally Disadvantages


4 One player must have at least one check After the roll 4 Use trait against yourself: -1D (earns check)
4 Roll for camp events 4 Spend fate point 4 Use trait against yourself in versus test: +2D
4 If disaster, all checks lost and return to 4 Use Wise to opponent (earns 2 checks)
the adventure phase 4 Use L3 Trait 4 Condition: -1D Injured, -1D Sick
4 If no disaster, make camp and discuss 4 Break tie in GM’s favor
(earn 2 checks)
4 Dim light -1s
CAMP 4 Evil GM factor -1s TOWN
ck
MD

he

De
dC

t
isc

s
Arrive at Town
cid

Te
us

4 Roll for town events Town Abilities


en

4 If disaster event, return to adventure phase 4 Resources at the market


s

Sp

4 Or use an
­instinct for free
4 Otherwise enter town 4 Circles at the guild hall
4 Spend or discard checks Recovery
4 Advance level if appropriate 4 Will: Angry, Afraid, Sick
4 Resolve town event 4 Health: Exhausted,
4 Divide loot Injured

Describe Test MDiscuss Result

4 The game master 4 Draw maps


describes the current 4 Cook food
state of camp 4 Purify Burden
Leaving town
4 If checks remain, 4 Rememorize spells
4 Tally lifestyle
Ac

then players discuss 4 Repair armor


4 Pay bills
itio r

4 Or break camp and 4 Recover from


cru
nd s o
n

return to adventure conditions


Re

lt
Co cces

eL
su
su

Re

ife
lt
Su

End Session
s
tyl

4 Review belief, creed, goal instinct for


e

each player
4 A twist in camp knocks you back into adventure phase Lifestyle
4 Revew Gallows Humor, MVP
4 All remaining checks are lost and Teamworker awards
4 Tally lifestyle costs
for actions in town
4 Award fate and persona

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