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Currency Cycle - r5
Currency Cycle - r5
4 The players discuss their options 4 The group decides on a course of action
4 They ask the game master questions about 4 If the players cannot decide on a course of
the situation (or the rules action, the party leader makes the call
ADVENTURE
Di
e
cid
Describe to Live
sc
4 Each acting player describes the actions of
us
De
their character.
Begin Session
s
4 One player recounts the last session
4 Absent players describe their character’s fate Good Idea
since we last met 4 Skip the test if the game master
4 The game master describes the current obstacle deems this action a Good Idea
4 Adjust beliefs, goals and instincts as necessary
Secondary Characters
MDescribe Act 4 Help with skill or ability
4 Aid with wise
4 Spend fate point to learn
Te
4 Gear +1D
su
he
De
dC
t
isc
s
Arrive at Town
cid
Te
us
Sp
4 Or use an
instinct for free
4 Otherwise enter town 4 Circles at the guild hall
4 Spend or discard checks Recovery
4 Advance level if appropriate 4 Will: Angry, Afraid, Sick
4 Resolve town event 4 Health: Exhausted,
4 Divide loot Injured
lt
Co cces
eL
su
su
Re
ife
lt
Su
End Session
s
tyl
each player
4 A twist in camp knocks you back into adventure phase Lifestyle
4 Revew Gallows Humor, MVP
4 All remaining checks are lost and Teamworker awards
4 Tally lifestyle costs
for actions in town
4 Award fate and persona