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StuntmanprimasOfficialStrategyGuide 2004 PDF
StuntmanprimasOfficialStrategyGuide 2004 PDF
99 Games/Action
Stunt-by-stunt drivethroughs
for every movie
SECRETS EXPOSED!
STUNTMAN ©2002 Infogrames, Inc. a subsidiary of Infogrames
Entertainment, S.A. All Rights Reserved. Created and developed by
Reflections Interactive Limited, an Infogrames studio. REFLECTIONS, the
REFLECTIONS logo and the STUNTMAN logo are trademarks of Reflections
Interactive Limited. All other trademarks are the property of their respective
owners. Manufactured and marketed by Infogrames, Inc., New York, NY.
This game has received the
following rating from the ESRB
primagames.com®
The Prima Games logo is a registered trademark of Random House, Inc., David S. J. Hodgson
registered in the United States and other countries. Primagames.com is a
registered trademark of Random House, Inc., registered in the United States. primagames.com®
Prima’s Official Strategy Guide
David S.J. Hodgson
Prima Games
A Division of Random House, Inc.
Welcome to
the stunt-
man’s world!
2
PRIMA’S OFFICIAL STRATEGY GUIDE
Driving Lessons—Tra
ining
The Wreck Room Stunt Constructor
Congratulations on starting your stunt-based The Stunt Constructor (featuring
career, young daredevil! In the following “Awesome Stunt Mayhem!”) is an
pages, we’ll run through the various methods open-ended feature that lets you
for controlling the different vehicles. Learn design a stunt course. As you
how to look for racing lines, how to take progress through Career mode,
sharp corners without slowing or spinning extra vehicles and objects (“toys”)
out of control, and discover everything else are awarded, so complete a few
you need to know before donning those movies to gain items to place
leathers and helmet and risking your life for around the arena. The “Stunt Constructor” section covers this.
the ultimate scene of destruction!
Driving Games
The Driving Games should be
Initial Stuntman Contact completed during and after Career
mode. You have a choice of three
Once you’ve booted up the
modes: Precision, Speed, and Stunt
game, you’re presented with a com-
Tests. Precision Tests have you
prehensive Main Menu with six
weaving your car through cones in
choices: Stuntman Career, Stunt
various directions. Speed Tests have
Constructor, Driving Games, Load
you racing around movie locations
Game, Set Up, and DVD Extras.
Driving Lessons—Training
without stunt interference. Stunt Tests have you collecting 10 tokens in a
small, toy-filled arena. All the available Training levels are detailing in the
“Driving Games” section.
Stuntman Career
3
Load Game D-PAD AND LEFT ANALOG STICK: LEFT AND RIGHT
Load Game allows you to load pre- Use the D-pad or the left analog
Driving Lessons—Training
viously saved games, and continue stick to turn the car left (4) and
Stunt, Constructor, and Training right (6). The faster you go, the
modes. You can save up to six greater the chance of a skid if you
games. You must have a Career turn sharply.
functioning to save a game.
Set Up
This lets you change the Music, The left analog stick is the preferred
Speech, and Effects Volumes to your way to steer, as you can “flick” it
desired level, turn Vibration, left and right, turning slightly and
Subtitles, and an Auto Reverse in increments. The D-pad is
Camera “On” or “Off,” position the less precise.
screen on your television, and load
or save a Config file.
RIGHT ANALOG STICK: BRAKE AND ACCELERATION
Shifting the stick forward (or 8)
DVD Extras increases your car’s speed. Shifting
Finally, before the game begins, the stick backward (or 2) employs
you can chart the inception of the the brakes. The analog stick lets you
game from the E3 trade show in brake and accelerate in subtle
2001 to Newcastle, England, and increments. However, the stick’s
the development house responsible. position makes E-Brake turns
There’s a rolling demo of game difficult, so using it for the car’s
footage, a TV commercial, an inter- gas pedal is not recommended.
view with Vic Armstrong (movie
stuntman extraordinaire) and Tommy “Trubble” (car-leaping legend) who U: ACCELERATE
helped with the game’s authenticity. Also get a peek at Driver 3 and trailers U is much better for your accelera-
for the games Superman and Splashdown. tion needs. The harder you press
the button, the more acceleration
Start Your Engines! you get (this is shown on the
Steering Column—How to Control Your Car screen’s bottom right corner). It’s
adjacent to the E-Brake (O), mak-
ing it easier to use for quick slides
To become an extension of your around corners.
car’s steering, familiarize yourself
completely with the controls. P: BRAKE
Likewise, P is best for braking.
How severe the braking is depends
on how hard you press the button.
If you jam on the brake hard, you
may lose control, while tapping the
brake allows you to swerve around
corners without too much slowing.
4
PRIMA’S OFFICIAL STRATEGY GUIDE
Driving Lessons—Training
viewpoint. Remember this!
Cannon Roll: If the stunt calls for
your car to flip through the air, it
Cannon Rolls out of control. This is
usually done at the end of a level for With reverse view and traveling
a spectacular finish. backward, a left turn moves your
car backward and to the left,
although this looks right in
your viewpoint.
Nitro Boost: If the stunt calls for you
to leap a massive gap (such as a
ravine or a group of cars), the car
accelerates to higher-than-normal S: GAME PAUSE
top speeds. Steer to a nearby ramp During the game, press S to halt
to make this dangerous jump count! your progress, allowing you to take
a break. You can then Continue the
stunt you’re trying, Restart it, Select
R: HORN
Car (Training modes only), View a
Sound your horn if you wish, but
Replay, enter the Setup Menu, or
this doesn’t affect the scene (the
Exit back to the Main Menu.
sounds will be edited out later, any-
way). However, you can listen to
each vehicle’s horn each; if you’re
driving a police car, the siren sounds
constantly until you switch it off.
5
T: VIEW CHANGE 1. Score Bar. Shows the progress of your stunts throughout the scene. Each
The game offers three different time you fail a stunt, the segment signifying it changes to red. This driver
viewpoints. The default view is has failed one stunt so far.
2. Completed Stunts. Shows the number of stunts completed, in the order
Driving Lessons—Training
6
PRIMA’S OFFICIAL STRATEGY GUIDE
Driving Lessons—Training
the time bonus—the seconds left after you finish. The more seconds, the
hard braking, your car may start
more money!
to turn, so stop early and steer
appropriately.
THE STUNTMAN WORLD CHAMPIONSHIPS
Gain some amazing bragging rights
for a stunning Stunt career. Money
Narrow Gap
doesn’t unlock anything, but it
counts as a high score. Once you fin-
This could be a space between two
ish the Career, check your score and
cars, a building and an obstacle, or
input the code number given to you
two advancing tanks! Shoot through
at http://www.stuntman-game.com.
the gap without touching
This shows the world ranking; the
either side.
more money you earn, the better your ranking! You can also input Training
mode times and become a world champion yourself—with this book to help
you, you cannot fail!
Jump
Stunt Iconography
This usually appears at the end of a
Familiarize yourself with the vari-
ramp or edge. Point your car in this
ous icons shown during your stunt
icon’s direction, and speed through
attempts. In each scene, the director
it, usually across a gap to the
shouts instructions, and a yellow
ground on the other side.
icon appears ahead of you. React to
the icons as follows:
7
Get Close To Explosion
Action Button
Hit
Chase
Clip This icon appears in scenes where
you must chase a lead vehicle. The
icon appears over the vehicle, and
Similar to the “hit” icon, this one moves with it until the vehicle stops
instructs you to clip the side of the or is removed from the scene. If
object rather than destroying it you’re too far away from the icon, it
entirely. begins to flash. If you lose sight of
the car, or it moves even farther
away, the scene is scrapped.
Green route arrows show the correct Although you won’t score well,
path, but a lack of route knowledge, become familiar with a level by
a driving mishap, or simple confu- passing up the difficult stunts.
sion can get you going in the wrong Learn the racing line, then return
direction. The director usually stops and perfect the stunts.
the scene. Retake!
Some objects, such as crates and certain buildings, are weakened to allow The above three screens show a car
you to plow through. Other objects, such as lampposts and sturdy buildings, racing around a corner, zooming
can wreck or halt your car if you hit them. If it doesn’t have an icon, avoid it! down a narrow alley, and turning
right at the end. However, they also
Get a Grip! show a bad racing line. A racing line
should be the best route through a
Driving Lessons—Training
course. In this example, the car
turned the corner at a 90 degree angle, swerved around the trash bin, and
turned the next corner at 90 degrees.
Compare the two shots above to see that the road surfaces vary greatly.
Tarmac has great grip, while sand, mud, and dirt tracks have medium grip.
Ice and snow have terrible grip. Compensate for this when you steer and
brake.
9
Oversteering, Understeering, and Crashing!
Countersteering
Driving Lessons—Training
Finally, you’ll do lots of crashing, so take time out from perfecting each
stunt and try smashing into objects instead, just to see what sort of flipping
Understeering is the opposite of and spinning you can create. Save the best stuff to view later!]
oversteering; that is, you’ve stopped
pressing left and right too early, Your Movie Begins Now!
making the vehicle head into a wall
or off the racing line. Prevent this The remainder of the book contains
by continuing to turn until the car all the information you need to suc-
is facing the direction you want. ceed in the world of stunts, includ-
Then accelerate. ing information on all the vehicles
and unlockable toys, a complete dri-
vethrough, tips on arena enjoyment,
a full training strategy, and major
game secrets! More car maneuvers
are detailed in the “Driving Games” section, but for the moment, let’s see
what jalopies you’re playing for!
The vehicle itself has a major effect on handling. In the two examples above,
the Yellow Sports Car has exceptional handling, and can take a corner
without braking or easing off the gas. The Tuk Tuk, however, is prone to
oversteer. Every scene featuring a new car means relearning how to drive,
taking into account the new vehicle’s handling characteristics.
10
PRIMA’S OFFICIAL STRATEGY GUIDE
Inventory—Cars and
Toys
Collecting Vehicles and Stunt Items Complete Game Inventory
During Career mode, once you’ve Below is a complete list of cars (used in the Driving Games and Stunt
completed a scene and cleared most Constructor modes), and toys (used only in Stunt Constructor mode). Each
stunts in it, you are awarded a is labeled showing when it is unlocked. For the best vehicles and toys to use,
special prize: a car (one or more), refer to the later chapters in this guide.
and a “toy.”
Available Cars
There is no reward for claiming 100
percent of a level (except for a better
Car #1: Stunt Car #1
Available: From Beginning
high-score that you can input
online), but if you miss a couple of
stunts, you may not be awarded all
of the scene’s prizes.
Car #2: Yellow
British Sedan
Available: Hiccup With the Pickup Completed
Once you complete a scene, see if (Toothless in Wapping)
you’ve unlocked everything by
11
Car #5: British Car #15: White
Police Car Import Sedan #2
Available: Fink in the Drink Completed Available: Downtown Dash Completed
Inventory—Cars and Toys
12
PRIMA’S OFFICIAL STRATEGY GUIDE
13
Available Toys Toy #8: Barrier
Toy Type: Special
Toy #1: Ramp #1 Available: From Beginning
Inventory—Cars and Toys
14
PRIMA’S OFFICIAL STRATEGY GUIDE
15
MOVIE#1: Toothless in LOCATION:
MOVIE#1: Toothless in Wapping
British
Police Car
Used in: Stunt 4
Speed: Good
Handling: Good
Braking: Good
Size: Average
Dark Gray
British Sedan
Used in: Stunt 5
Speed: Good
Handling: Average
Braking: Average
Size: Average
16
PRIMA’S OFFICIAL STRATEGY GUIDE
17
StEP #2: Hit the Boxes!
MOVIE#1: Toothless in Wapping
18
PRIMA’S OFFICIAL STRATEGY GUIDE
StEP #4: Through the Gap! StEP #7: Hit the Boxes!
Difficulty Level: Easy Difficulty Level: Easy
19
STUNT #2: Safe Stealin’
MOVIE#1: Toothless in Wapping
Left-hand drive cars have been imported so American stuntmen can safely
perform in the UK. Other than that, there’s a little help and more tension in
this level. Watch for a vicious right turn almost immediately, some precise
stopping and reversing, and a 180 turn that needs proper braking!
20
PRIMA’S OFFICIAL STRATEGY GUIDE
21
MOVIE#1: Toothless in Wapping
22
PRIMA’S OFFICIAL STRATEGY GUIDE
23
StEP #2: Hit the Trash Cans!
MOVIE#1: Toothless in Wapping
.
Difficulty Level: Easy
From your starting position on the Once in the warehouse, avoid three
pier (near the end point of your last sets of very heavy orange containers.
mission), hit the accelerator and Hitting them impedes your time
shoot up the ramp as fast as you can! and progress, but may not halt the
scene completely.
StEP #1: Hit the Life Ring! Head right, into the warehouse,
Difficulty Level: Easy then press the E-Brake (O) while
still pressing on the accelerator (U).
At the top of the ramp is a life Swing left around the containers
preserver encased in a cabinet without losing speed.
attached to a pole—smash
into it. Adjust your direction
left slightly as you reach the Don’t worry about avoiding any
top of the ramp. Don’t hit the smaller boxes near the second con-
fence sides. tainer. Complete another sliding
turn, using the E-Brake to slide right
and keeping the accelerator down.
24
PRIMA’S OFFICIAL STRATEGY GUIDE
25
StEP #6: Overtake! StEP #8: Through the Gap!
MOVIE#1: Toothless in Wapping
26
PRIMA’S OFFICIAL STRATEGY GUIDE
Your stuntman’s driving abilities are tested for the first time; these stunts
are far more difficult than any previous. Plus, you must keep the car you’re
chasing in view at all times—if it’s out of sight for more than a second, the
take will be ruined. Add to this some nasty cornering, a police car that han-
dles differently, plus a slammin’ finale, and you have your work cut out for
this scene.
27
StEP #2: Stick with Him!
MOVIE#1: Toothless in Wapping
28
PRIMA’S OFFICIAL STRATEGY GUIDE
StEP #3: Hit the Barrels! StEP #4: Into the Boxes!
Difficulty Level: Easy Difficulty Level: Easy
29
Although the target appears
StEP #6: Under the Crane!
MOVIE#1: Toothless in Wapping
That’s a Wrap!
100 Percent Time Bonus to Beat: Not Available
100 percent complete gives you:
30
PRIMA’S OFFICIAL STRATEGY GUIDE
This is a little easier than Fink in the Drink, but only just! Take time to
learn how this car handles—it is particularly good at E-Braking around The van makes another left turn. A
corners. Follow the white van, leap some crates, avoid a truck, and then zip passenger car provides a small
up a ramp at the end. Then, after squeezing down a warehouse passage, obstruction, so slide left early, and
it’s time for the Cannon Roll—which is extremely easy if you press the pass it on the left. If you hit it,
action button. expect to retake the stunt.
31
MOVIE#1: Toothless in Wapping
32
PRIMA’S OFFICIAL STRATEGY GUIDE
As the director shouts for you to After a wide right, speed through
enter the warehouse, oblige by E- the gap in the mesh fence until you
Braking to the right and staying to spot the Dentist’s white van. This is
the right side. If you enter on the a “dummy” van—the real one is
left, you’ll ram a forklift that’s about to ram you. Ready the
moving from left to right. Cannon Roll button (L)!
33
MOVIE#2: A Whoopin’ and a Hollerin’
STUNT VEHICLES
Yellow
American
Hotrod
Used in: Stunt 1 The many country roads,
Speed: Good bayous, and country folk
Handling: Poor that keep to themselves
Braking: Good make Louisiana’s back roads
a perfect spot to kick up
Size: Large
some dust. Once a region
of trade and security
Orange importance, Louisiana was
American first governed by Spain
Hotrod in 1541 and changed hands
Used in: Stunt 2 nine times until the
Speed: Average United States bought it
Handling: Poor from France in 1803.
There’s no place better to
Braking: Poor
film classic car chases!
Size: Large
Heinous’s
Hotrod
Used in: Stunt 3
Speed: Good
Handling: Average
Braking: Average
Size: Large
34
PRIMA’S OFFICIAL STRATEGY GUIDE
35
MOVIE#2: A Whoopin’ and a Hollerin’
If you leap the gap too far to the left or If you messed up any of the previous
right, you’ll miss the chimney entirely. stunts, or approach the trains without put-
Chalk this up to experience, attempt to ting pedal to metal, you’ll be too slow, miss
land, and continue. If you hit the grass the open carriage, and slam into a taller
ramp on the right, you may hit the house as one, spinning your car into a mangled heap.
you land, so stay centered! While great to watch, this ruins the scene!
If you take the jump too slowly (if you Even if you keep your speed up, if your
had problems with the fence smash earlier), racing line is pointing slightly left, you’ll
you’re likely to hit the roof, cartwheel ram the cop car as you land, wasting time.
through the air, and hopefully land on Aim straight or slightly right as you jump.
your tires. While spectacular, this beats
your car up and wastes time.
StEP #4: Hard Right through the
Burning Shed!
The road veers left as you race into Difficulty Level: Easy
town. Stay on the tarmac for
increased traction, but keep to the
left to turn at a smaller angle and Once you’ve regained control,
quicken your pace. head around the mesh fence,
making a hard right—tap
the E-Brake (O). Keep that
speed up!
StEP #3: Jump between the Trains!
Difficulty Level: Easy
Time to hit that flaming shed
ahead of you! Take a split sec-
As you finish the long gentle ond to look behind the shed
left turn, line up with the and see green arrows pointing
ramp ahead—you’re about right—turn right as you smash
to leap two passing trains at the shed.
high speed!
36
PRIMA’S OFFICIAL STRATEGY GUIDE
37
MOVIE#2: A Whoopin’ and a Hollerin’
StEP #9: Hard Right through the Fence! StEP #12: Between the Cars!
Difficulty Level: Easy Difficulty Level: Easy
The law is waiting for you, so The hard right swerve sets
swing right (don’t brake), and you up for a straight blast
smash through the fence. Line through another checkpoint
up to face the middle of the (again, aim for having seven
checkpoint ahead. seconds left), and between
two parked cars.
StEP #11: Through the Fence and Jet forward, lining up the
Hard Right! stunt ahead as the explosion
Difficulty Level: Easy counts down. Make sure
you’re within the yellow circle
as the gas pump explodes.
Crash out of the other This stunt will fail if you are
fence as another moonshine too slow.
explosion occurs in the
distance. Turn right sharply
StEP #14: Through the Gap!
as you hit the fence. Difficulty Level: Easy
38
PRIMA’S OFFICIAL STRATEGY GUIDE
Make sure both wheels As you round the corner past the
touch the yellow line directly building, another building appears
under the chimney. If you’re on your left. Gun around this at
too far to one side, this stunt speed, pointing your car around 30
won’t count. If you’re a little degrees right of the road that heads
slow, stay to the left of the left. Move onto the grass.
“stunt” icon, but within the
yellow line.
StEP #17: Through the Billboard,
Jump the River!
There are many spectacular ways to ruin
this part of the scene. If you’re too slow, Difficulty Level: Medium
you reach the yellow line marker after
either chimney collapses. This blocks Cops block the road, so fly up
your path. the ramp, through the bill-
If this occurs, and you still want to board of Sheriff Porkswine,
complete the scene (minus this stunt), turn and over the river, then land
left and move around the broken smoke- on the other side!
stack near the grass and perimeter fence.
There’s time to ignore the chimney stunts
and still complete this scene.
39
MOVIE#2: A Whoopin’ and a Hollerin’
40
PRIMA’S OFFICIAL STRATEGY GUIDE
41
MOVIE#2: A Whoopin’ and a Hollerin’
TIP
Think you’re an
insane stunt
Pass the white van very close professional?
to its left side, then immedi- Launch off the
ately move back to the right. ramp on the far
right or left,
flip 360 degrees,
and land on your
wheels. This doesn’t earn you extra points,
Now you realize how badly this hunk-o-junk but it’s impressive!
steers! A second brown sedan approaches
just after the pass, so swing sharply right
to avoid hitting it. As you land, the force of the impact
smashes the back window. Back on
the road, take the long left. If you’re
StEP #3: Through the Road Works and doing well, the lead car should be
over the Jump! just ahead of you.
Difficulty Level: Hard
42
PRIMA’S OFFICIAL STRATEGY GUIDE
The police block the road ahead, so As the chase continues, the dirt road
both you and Heinous must hang a winds left slightly as Heinous passes
sharp right. There’s been no need an oncoming white van. Stay near
for brakes yet, and even for this the grass verge on the left, cut the
turn, just let off the gas and hug the corner near the left, and pass the
left fence. van. Don’t brake.
StEP #4: Get close to the Pickup! Heinous suddenly brakes after a
Difficulty Level: Insane! long straightaway, as the road
This next stunt is a doozy! As curves almost 180 degrees around a
you straighten up and fly tree thicket. Pass the blue van and
down the dirt road, you have get ready to brake!
Heinous kicking up dust in
the distance, a blue van on
the left, and a white pickup
43
MOVIE#2: A Whoopin’ and a Hollerin’
StEP #5: Round the Roadblock and StEP #7: Smash through the Fence!
through the Fence! Difficulty Level: Medium
Difficulty Level: Medium
This is simple if you missed
going through the trees, but if
The banked road makes
you didn’t, turn left, then
this next stunt problematic.
make a sharp right back onto
Keep the accelerator pressed,
the dirt. You’ll hit an oncom-
aim at the weakened fence,
ing vehicle if you move into
and head straight through
the left part of the road, so
it at speed, on a diagonal
stay right! Do not brake, or
racing line.
Heinous will get away!
44
PRIMA’S OFFICIAL STRATEGY GUIDE
45
[BS]
MOVIE#2: A Whoopin’ and a Hollerin’
46
PRIMA’S OFFICIAL STRATEGY GUIDE
47
MOVIE#2: A Whoopin’ and a Hollerin’
Once you land on the Stay left in the gap. The lamppost almost
flatbed, you see an “overtake” directly behind the gap isn’t deformable,
logo on the carriage in front, so aim to the left of it, and prepare for
and green arrows on the another stunt.
platform to your right. As
soon as the platform appears,
StEP #5: Through the Sign!
start the stunt.
Difficulty Level: Easy
48
PRIMA’S OFFICIAL STRATEGY GUIDE
This is the most dangerous stunt so far. Zoom Straighten your racing line
through at an angle. If you move perpendicular to face directly down the
to the trains you won’t have time to pass track, and accelerate contin-
between them. Once through, brake . Don’t E-Brake uously. Now comes the finale
or you’ll skid into the green arrows. for A Whoopin’ and a
Hollerin’...playing chicken
with a train!
49
StEP #10: Over the Bridge, Dodge
the Train! The consequences of failing this stunt are
Difficulty Level: Hard almost too alarming to contemplate. If you
turn too late, brake as you turn, E-Brake,
turn too savagely, or simply ram the train,
Gun the gas and head over your car gets tossed about like a rag doll.
the bridge. The train speeds Start the scene again!
at you—looks like you’ll be
dodging first! That’s a Wrap!
100 Percent Time Bonus to Beat: 11.30 seconds
MOVIE#3: Blood Oath
50
PRIMA’S OFFICIAL STRATEGY GUIDE
STUNT VEHICLES
White Import
Sedan #1
Used in: Stunt 1
Speed: Good
Handling: Excellent
Braking: Excellent
Size: Small
White Import
Sedan #2
Used in: Stunt 2
Speed: Excellent
Handling: Excellent
Braking: Excellent
Size: Medium
Tuk Tuk
Used in: Stunts 3, 4
Speed: Average
Handling: Poor
Braking: Average
Size: Small
51
StEP #1: Get close and Overtake! StEP #4: Through the Barrier!
Difficulty Level: Easy Difficulty Level: Medium
52
PRIMA’S OFFICIAL STRATEGY GUIDE
Didn’t gas the car enough? Then the taxi If you’ve slowed down at all during the
will have moved past the freeway exit, and previous stunts, these trucks will be too
your shot will be ruined. You mustn’t slow much farther along.
down during these stunts!
The director shouts “left bend!” As the freeway veers right, hug the
Oblige him, heading up the central divider area, and pass
off-ramp in the left lane, and closely (but don’t hit) a green-and-
passing a blue van on the way yellow taxi. Don’t swing left.
through the checkpoint. Hit it
with six seconds to go.
53
StEP #9: Overtake! StEP #11: Through the Barrier!
Difficulty Level: Hard Difficulty Level: Easy
54
PRIMA’S OFFICIAL STRATEGY GUIDE
This part is easier. Stay in the Now leap a tiny gap between
right lane of the freeway, keep the freeway and into an
it floored, and pass the taxi office building. Stay left on
on the right. the freeway until the green
bus passes, then swing right.
This is the first time you
should brake.
StEP #15: Into the Back of the Trailer StEP #17: Through the Office!
and Out! Difficulty Level: Easy
Difficulty Level: Medium
55
The stunt’s second part
STUNT #2: Downtown Dash
involves hitting one of the
remaining desks in this suite.
Aim for the one with the icon,
and line up the window jump.
One of the game’s best-handling cars is required for this nightmare romp
through town. There’s precision reversing, a perfect weave through vehicles,
a ramp, and then a lengthy series of maneuvering through checkpoints.
Finally, the jump onto the truck must be taken at the correct speed for a
perfect landing.
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PRIMA’S OFFICIAL STRATEGY GUIDE
57
Finally, and this is the insane Zip out of the alley, making
part, squeeze through the gap a medium right around the
between the left truck and building ahead, into a main
another one that’s heading road, and around the right
right at you! With speed side of a green SUV. Stay in
and timing, you’ll swerve the middle of the road to
between them. avoid sidewalk obstacles. You
may need to ease off the gas.
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PRIMA’S OFFICIAL STRATEGY GUIDE
59
StEP #9: Make the Jump! If you’re precise, you hit the
back of the left truck’s hood,
Difficulty Level: Insane!
and bounce back onto the
flatbed. Release the gas
while you’re airborne, and
As you swerve right, a green
don’t brake—this reverses
SUV slowly moves out of your
you off the truck!
way. Ignore it. Behind it is a
ramp leading to the car carrier.
To make this difficult jump, speed. If you mistime the leap, you’ll miss
hit the ramp precisely in the the truck, overshoot, bounce into the water,
middle, facing directly for- or total the vehicle.
ward on the racing line.
However, speed is important.
Hit the ramp traveling That’s a Wrap!
between 50 and 60 mph. 100 Percent Time Bonus to Beat: 10:56 Seconds
100 percent complete gives you:
60
PRIMA’S OFFICIAL STRATEGY GUIDE
61
Follow the lead vehicle as it makes
a fairly sharp right turn out of Launching off the ramp at an angle usually
the alley. Stop accelerating for results in your Tuk Tuk hitting a building,
only a second. a post, or landing on one wheel and flip-
ping over. This also occurs if you keep on
the gas when you land, so ease off!
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PRIMA’S OFFICIAL STRATEGY GUIDE
63
You’re supposed to brake
to end the scene, but the
director yells this order very
late. If you’re traveling at
speed, you’ll overshoot the
appearing rectangle and nix
the final stunt.
Your Tuk Tuk gets shot at by the chopper here. Most of the chase takes place
on the rooftop, but at the end, you jump from the jetty onto a passing barge,
where the box rig is set up.
Brake as you pass the station-
MOVIE#3: Blood Oath
That’s a Wrap!
100 Percent Time Bonus to Beat: Not Available
100 percent complete gives you:
Although you wouldn’t expect to see a Tuk Tuk leaping from building to
building, there’s no vehicle better for crashing through the narrow enclosed
New Car! New Toy! spaces. You move into explosive zones, so keep the speed up, and don’t forget
Tuk Tuk Ramp #9
to turn slightly and ease off the gas for the end jump to the barge!
64
PRIMA’S OFFICIAL STRATEGY GUIDE
65
Zip through the explosion,
staying to the left of the icon Once on the new roof, make a
but within the yellow circle, tight right, and don’t scrape the
and turn right hard. Don’t left wall after the corner—there’s
tap the analog stick; turn it or an indented door to get stuck on.
you’ll hit a wall.
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PRIMA’S OFFICIAL STRATEGY GUIDE
Ease off the gas and make a right, Once across the now-wrecked
but don’t swerve wildly or you’ll lose bridge, turn sharply right and accel-
control and make almost a 180 erate toward another checkpoint.
down a ramp and into the right Once there, turn left—remember to
wall. If this happens, back up and miss the wooden ramp area ahead!
face forward.
StEP #8: Over the Chopper! After the turn, quickly turn left
Difficulty Level: Easy again, ease off the gas, and trundle
down the wooden ramp. Don’t turn
Head up the concrete ramped too late, or you’ll topple off the
bank so the “jump” icon is ramp and overturn the Tuk Tuk.
directly in front of you, and
leap another gap. This one
has the chopper underneath it.
At the bottom of the ramp, turn
right, check for the green arrows
pointing left, and drive onto the
canopy above the main street below.
As you land, turn left sharply or Do not delay, as the initial canopy
you’ll hit a wall. The rooftop road area is demolished by a missile!
continues to the left, then makes a
sharp right. Don’t oversteer to
the right. Race along the canopy without
67
StEP #11: Up the Box Ramp, through StEP #14: Onto the Jetty! Make the Jump
the Trailer! to the Barge!
Difficulty Level: Medium Difficulty Level: Insane!
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PRIMA’S OFFICIAL STRATEGY GUIDE
MOVIE#4: Conspiracy
Size: Small
Blue SUV
Used in: Stunt 3
Speed: Average
Handling: Poor
Braking: Poor
Size: Large
Conspiracy is an
action thriller set in
the Alps on a secret
military base and in
surrounding villages.
You double the lead.
This stunt is a chase
on snowmobiles, with
you chasing. At the end, dive from your seat before the
snowmobile crashes. This sequence involves big roof jumps;
in the hardest one, you land on the balcony of the opposite
building and crash through the window.
69
Always let off the gas when you corner at speed;
otherwise the snowmobile turns gradually,
which can cause a crash.
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PRIMA’S OFFICIAL STRATEGY GUIDE
MOVIE#4: Conspiracy
turn right, and stay left to avoid doorway.
the parked car.
StEP#5: Cross the Roof, and Jump!
Difficulty Level: Hard
71
On the higher roof area, spot
StEP #6: Chase!
the lead vehicle heading off Difficulty Level: Insane!
the roof, to the right of a
“jump” icon. Ignore him, and
line up with the icon. Race after a second snowmo-
bile—keep sight of it. Power up
the gas, and cross the check-
point with moments to spare!
At the roof’s pinnacle, leap the
gap. Aim for the left balcony
MOVIE#4: Conspiracy
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PRIMA’S OFFICIAL STRATEGY GUIDE
Make a sharp left (no gas) when the If you don’t E-Brake, you won’t have enough
countdown reaches around seven, speed, and the lead vehicle will get too
then power completely around the far ahead. Pass between a small fir tree
building. and the house on the left. Stay left of
that pole!
Tap the gas consistently. Pass left of StEP #8: Get Ready to Jump!
the large stone; go between the Difficulty Level: Easy
house corner and the lamppost. If
you hit anything, the lead vehicle Race past the house, point
gets too far away. your vehicle right, and weave
between the blue parked
wagon (right) and the lamp-
StEP #7: Make the Jump, then Swing Right! post (left). Drop down onto
the road.
Difficulty Level: Hard
Pass the house you just cir- You see the yellow rectangle in
cled, and continue straight the distance, and the lead
along the snowy bank past a vehicle to the left. Ignore the
second house. Make a gentle vehicle—you completed that
left for another ramped stunt. Instead, pass the parked
MOVIE#4: Conspiracy
rooftop jump. car on the left.
That’s a Wrap!
As you launch, point your 100 Percent Time Bonus to Beat: Not Available
snow blades right. When you 100 percent complete gives you:
land, E-Brake and accelerate
away from the green route New Toy!
arrows.
New Car!
Snowmobile Ramp #10
73
STUNT #2: Hunted By Microlites
MOVIE#4: Conspiracy
In this sequence, armed microlites and snowmobiles chase your snowmo- Remember the maneuvering techniques from the last scene (such as
bile. You also get close to explosions. This chase includes avoiding falling turning without accelerating) as you jet down the mountain. To hit all
trees and jumping a big gorge. stunts correctly, stay in the slope’s center. Zoom around the central parts of
the explosions, keep on the gas, and don’t hit any trees!
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PRIMA’S OFFICIAL STRATEGY GUIDE
MOVIE#4: Conspiracy
An enemy snowmobile zooms
StEP #1: Explosion!
off in the distance to your left. Difficulty Level: Easy
Green arrows guide you left,
around the right side of the A microlite closes in from
parked SUV. above, dropping a bomb in the
designated spot ahead. Keep on
the low, flat roadway (don’t hit
the snow banks), and pass left
Stay on the lower, flat roadway of the explosion.
as you make the left turn, speed
straight past the firing goon, and
make a smooth (but tight) left
corner. Swing around without Just after the explosion, turn left and
accelerating, then jam on the gas. hit the ramp onto the slope. Zoom left
of the sign on the right.
75
StEP #3: Explosion!
Difficulty Level: Easy
Point slightly left after the explosion, and
drive up the incline. Aim too far left, and you
Minor tweaks to the right lines
hit a bank and ruin the next stunt.
you up with another explosion.
Head as close through the
StEP #2: Explosion! middle of it as you can, then
Difficulty Level: Hard look ahead.
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PRIMA’S OFFICIAL STRATEGY GUIDE
MOVIE#4: Conspiracy
pine tree. Point your craft
straight and over the edge of
the snow bank.
Hitting this explosion is difficult, because
you’re airborne for much of this section. If
StEP #7: Jump Over the Falling Tree! you didn’t turn right (gently) as you land-
ed, you may be off course, so ignore the
Difficulty Level: Easy
explosion and continue. However, you need
this racing line through the explosion for
After the explosion, turn three stunts to come!
right, lining up between the
two rows of green arrows, gun
the engine, and head directly
for the explosion.
77
StEP #9: Through the Snowman! StEP #12: Stay Ahead of the Snowmobile!
Difficulty Level: Medium Difficulty Level: Hard
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PRIMA’S OFFICIAL STRATEGY GUIDE
MOVIE#4: Conspiracy
Fail to make this
dle tree until you spot the
sharp right, or turn
“explosion” icon. As you near
too late, and you
the marker, a snowmobile
either hit the film
attempts to ram you. Keep on
crew or bounce off
the accelerator!
the cliff!
79 [BS]
StEP #17: Explosion! StEP #18: Smash into the Barn!
Difficulty Level: Medium Difficulty Level: Medium
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PRIMA’S OFFICIAL STRATEGY GUIDE
Driving an SUV through the snow is full of surprises, including the rudder-
like ability of the wheels once you skate across a frozen lake, and the extra StEP #3: Swerve Between the Rocks!
planning needed to keep your racing lines accurate. Keep countersteering on Difficulty Level: Medium
the ice to stay in control.
Head left, accelerating, and
StEP #1: Chase the RV! turn right as you pass the left
rock, skidding around it. The
MOVIE#4: Conspiracy
Difficulty Level: Hard
steep bank pushes you onto
the river. Turn right and keep
You chase the RV through the the speed up.
entire scene, so keep it in
sight. Your SUV is more Line up so you pass the
powerful, so don’t ram it! second rock just to the right,
onto the snow bank. As you
reach it, pull left hard,
countersteer, and weave
back around the rock onto
Start accelerating and follow the RV the river.
down the frozen river. Avoid any
severe steering or braking. Never
brake on snow or ice unless
Don’t ignore the boulders. The route around
instructed.
them is easier than plowing through the
river. The angle you reach after the second
boulder sets you up for stunts to come.
81
StEP #7: Between the Rocks!
Head diagonally left, back onto the
Difficulty Level: Hard
road, and wait for explosions on the
right, coming from a bridge ahead.
To avoid the missile launchers on
Back on the river, the director
the bridge, head left up the
yells for you to dodge between
embankment.
two more rocks. Point your
vehicle so it passes just right
StEP #4: Through the Snowman! of the first rock.
Difficulty Level: Easy
MOVIE#4: Conspiracy
Head past a lodge on the left Head straight down the mid-
and ram the snowman on the dle, pass the second rock and
flat ground as the lead vehicle head for the waterfall. Steer
passes left of it. right as you pass the first rock.
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PRIMA’S OFFICIAL STRATEGY GUIDE
The RV makes a wide right turn. Do not hit the left side of the boathouse—
When you spot this, do the same, there isn’t a ramp there, and you hit a
MOVIE#4: Conspiracy
sliding around the far island. Stay stone, forcing a retake of the entire scene!
close to the island, but don’t ride
onto it.
83
StEP #10: Through the Trees!
Difficulty Level: Easy
Head left of the trees. The
branches block your view, so
The RV turns left past a fall-
watch out for the trunks. You
en tree, then past another,
have one final stunt!
and turns right to pass a
third. Follow these actions
precisely, ignoring the goons
spraying fake bullets at you. StEP #12: Into the Cable Car!
Difficulty Level: Medium
MOVIE#4: Conspiracy
Staff Car
Used in: Stunt 2
Speed: Poor
Handling: Average
Braking: Poor
Size: Average
Motorbike
and Sidecar
Used in: Stunt 3
Speed: Good
Handling: Excellent
Braking: Good
Size: Small
Armored Car
Used in: Stunt 4
Speed: Poor
Handling: Average
Braking: Poor
Size: Large
85
MOVIE#5: The Scarab of Lost Souls
Your jeep maneuvers reasonably well, which is handy, because the streets StEP #3: Hard Left, Hit Truck!
you’re winding through are almost as narrow as Bangkok’s! Take every- Difficulty Level: Medium
thing here slowly, as the jeep’s top speed is low. And look ahead as there’s
not much time to tweak your racing line. Prepare for a number of 180 As you reach the end corner,
E-Brakes, and a final tumble at the end with your action button. make a sharp left, optionally
tapping the E-Brake slightly.
Sideswipe the truck heading
This scene starts with the director left to right, then floor the
asking you to move forward. accelerator.
Accelerate, but point the jeep
slightly right.
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PRIMA’S OFFICIAL STRATEGY GUIDE
StEP #5: Through Marked Stalls! StEP #8: 180 Degree E-Brake! Jump the Steps!
Difficulty Level: Easy Difficulty Level: Medium
87
StEP #12: Jump...into Stall!
MOVIE#5: The Scarab of Lost Souls
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PRIMA’S OFFICIAL STRATEGY GUIDE
89
MOVIE#5: The Scarab of Lost Souls
The unwieldy staff car corners with exceedingly poor traction, making
precise E-Brake turns impossible. It’s crucial to keep your speed consistently
high, never braking, and to line up the stunts ahead carefully—the racing The roadway widens, simplifying
line is more important than usual here. Of paramount importance are hitting your chase. Pass the boxes and
the explosion marks and aiming the car at the pillar for the end stunt. round the corner to the right, giving
the building corner a wide berth.
StEP #1: Chase the Staff Car!
Difficulty Level: Hard
If you take the corner at too shallow an angle, The lead vehicle makes a wide
you’ll hit the wall on the left, or the build- left around the sand, and
ing wall on the right, after the wall itself. doesn’t enter the jutting mar-
Keep your speed up to complete a stunt ahead. ket square to the right. You
must turn more to the right.
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PRIMA’S OFFICIAL STRATEGY GUIDE
Line up your trajectory so you StEP #5: Smash through Rigged Hut!
hit the sloping sand, leap the Difficulty Level: Medium
small gap diagonally, and
land on the concrete market Moments later, the lead
floor. This is much quicker vehicle passes through the
than going up the ramp and barracks, and you must
turning left. demolish the marked hut.
Hit it on the near left corner,
Smash through the center of where the marker is, and
the market stall, then head off turn left sharply.
it, onto the sand. If you’ve
driven perfectly, you can
actually outpace the lead If you hit the right side of the hut, the
vehicle, so slow down! stunt still counts, but it’s much more dif-
ficult to complete the pass through the
barracks, and you usually hit the building
Follow the vehicle as it climbs next to the barrels, wasting time.
a sand dune and roars down
the other side, between two
columns. Follow the car, but
stay farther right, aiming Continue making a sharp left,
your car left rather than and keep accelerating, heading
straight ahead. between an armored car and the
hut with barrels.
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MOVIE#5: The Scarab of Lost Souls
StEP #7: Explosion! StEP #10: Toward the Bridge! Tank Shell!
Difficulty Level: Easy Difficulty Level: Hard
Turn left as you reach the As you pass the fence opening,
flatter part of the sand, and turn sharply right. Ahead, a
look for the bomb icon show- tank will fire at you, so head
ing an underground mine. slightly right of center. Ease off
Aim to run over it, to the left the gas if you’re having trouble
of center. aiming.
Just after the final mine is a piece of Just before you arc over the canyon, the
barbed wire fencing. Pass through lead staff car hits the bridge and
the gap, to the right of the opening. receives an airborne explosion. The bridge
Go near the right pieces of fencing, is out and cannot be jumped from this
but do not hit any. angle. If you try, or take the ramp too
slowly, a deadly fall awaits.
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PRIMA’S OFFICIAL STRATEGY GUIDE
StEP #13: Smash through Rigged Hut! StEP #16: Line up the Pillar! Accelerate
Difficulty Level: Medium
before You Jump!
Difficulty Level: Medium
As soon as you land, turn
sharply right, power down on
As you emerge from the
the gas, and weave between
rubble, turn left, aiming
the two trucks. If you’re slow,
your staff car directly at the
or continue ahead instead of
pillar ahead. Jam on the gas
right, the scene ends.
as you charge forward.
93
STUNT #3: Temple Trap
MOVIE#5: The Scarab of Lost Souls
Dakota Scott’s jeep has blown up, StEP #1: Overtake the Lead Truck!
and he’s got hold of a motor bike.
Difficulty Level: Easy
You’re trying to find a way into the
temple. They know you’re coming,
Moving beneath two massive
so you’re under fire from every-
Egyptian columns, follow the
where. You finish with a jump over
two trucks as they head
a reservoir, with the armored car
toward a German checkpoint.
falling into it, behind you.
Accelerate past the first on
the right.
A temple structure introduces loads
of tight turns to make in confined
spaces, as well as jumps that require
Weave between the first and
every ounce of horsepower your
second trucks, making sure
bike and sidecar possess. Use this
your sidecar enters the small
bike’s amazing “turn-on-a-dime”
yellow circle near the lead
cornering to your advantage.
truck’s rear left tire. Continue
to accelerate.
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PRIMA’S OFFICIAL STRATEGY GUIDE
Hit the ramp and turn right StEP #4: Through the Temple Entrance,
just before you launch. If your Up the Steps for the Jump!
95
MOVIE#5: The Scarab of Lost Souls
Turn right, past the truck Once you pass the trucks, head
that’s blocking your path, and up a steep sandy embankment
into the explosion circle from to a machine-gun nest sur-
the plane bombing above. You rounded by crates. Slow down,
can zoom on either side of the head to the left of the crates,
bomb, but if you go right, an then turn right sharply and
upcoming turn is easier. destroy them. Do not brake!
StEP #6: Left, Then Between the Trucks! StEP #8: Accelerate for the Jump!
Difficulty Level: Medium Difficulty Level: Insane!
Two other trucks patrol this area, near the You must be traveling at around 40 mph to
initial temple entrance. But don’t go make the leap across the lower roadway. If
between them; this is the wrong way. you stopped at the crates, back up and take
However, you can explore the later parts of a longer run up (although this wastes time).
the scene if you turn only 90 degrees. Hit the ramp at below 36 mph, and you’ll hit
the wall and crash.
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PRIMA’S OFFICIAL STRATEGY GUIDE
StEP #9: Right, to Smash through StEP #11: Hit the Machine Gun!
the Barrels! Difficulty Level: Easy
Difficulty Level: Easy Once you pass the fence,
swerve right and slam
Head directly for the barrels through the machine-gun
in the middle of the enemy nest to the right of the fence.
camp, and make a slight left Take the nest out on its right
as you approach. When you’re side, as this allows you to
almost upon them, E-Brake quickly turn left without
and swing left, sliding slowing.
through the left barrels.
StEP #12: Use the Ramp to Get on the Roof!
Accelerate directly for the check- Difficulty Level: Insane!
point as one of the huts explodes.
Barrels may be lodged under your As you reach the corner, turn
sidecar. Shake them off with tweaks almost 180 degrees to the left,
left and right. until you spot a stone ramp
heading to the roof of a tem-
ple beyond. Spend a moment
StEP #10: Between the Barbed Wire! lining up the leap.
Avoid the rocky side to the right! The rock Landing on the roof is difficult, but
halts your progress. so is staying there! When you land,
ease off the gas, and turn right.
Don’t turn heavily, or you’ll spin out
of control.
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MOVIE#5: The Scarab of Lost Souls
StEP #13: Jump the Gap! StEP #15: Through the Gap!
Difficulty Level: Hard Difficulty Level: Medium
Once on the other side, brake gently, As you emerge from the monument,
and glide to the left, through the make a reasonably sharp left turn,
checkpoint (ideally with around but not too viciously or you’ll swing
seven seconds left). As you pass, back into the columns! Swing
slow down and turn left, sharply, around 180 degrees.
but without spinning.
You take a blind left into You’re now heading along the right
what appears to be thin air, but is side of the reservoir, with the main
actually a steep ramp down. Ride temple structure to your right.
carefully down to the bottom and Accelerate toward the steps.
pick up speed, turning left.
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PRIMA’S OFFICIAL STRATEGY GUIDE
That’s a Wrap!
100 Percent Time Bonus to Beat: 9.56 Seconds
100 percent complete gives you:
New Car! New Toy!
Motorbike and Sidecar Explosion
99
MOVIE#5: The Scarab of Lost Souls
100
PRIMA’S OFFICIAL STRATEGY GUIDE
If you don’t powerslide, the left turn to StEP #5: Through Rigged Hut!
set up the following stunt is much more Difficulty Level: Medium
cumbersome. If you E-Brake too late, you’ll
hit the exterior temple wall and become stuck. Once recovered from the fall,
gun the engine, and follow
StEP #2: Aim at Pillar and Fire! the two trucks moving away
Difficulty Level: Insane! from you, through the check-
point. Pass the trucks on
Turn and line up your shot
the right.
before you enter the yellow
rectangle, either side of the
enemy trucks, and aim
carefully at the pillar ahead.
Hit L to topple it, then
accelerate forward.
101
MOVIE#5: The Scarab of Lost Souls
Head toward the hut with the StEP #9: Bash through Trucks for
icon, and as you near it, start the Jump!
to turn left, as if you are going Difficulty Level: Medium
to miss it. Then, as you close,
Continue to turn, and accel-
E-Brake and turn sharply left,
erate hard for the next few
letting the back right wheel
stunts. Aim for the middle of
smash the hut.
the two trucks, slamming
them aside as you leap the
StEP #6: Overtake Truck! ravine. Take a central
Difficulty Level: Hard racing line.
Make sure you swerve around the left side StEP #10: Take off the Wing! Avoid
of the front truck before you enter the the Wrecks!
giant temple entrance, or the stunt will Difficulty Level: Medium
fail. After you pass, head straight through
the checkpoint. Once over the bridge, point
your armored car left slightly,
StEP #7: Explosion! and gun the engine toward
Difficulty Level: Easy the parked airplane on the
right with the targeted wing.
Rumble downhill, turning
slightly right and aiming at
the explosion the enemy tank
is about to unleash. Head left Smash into the wing, hitting
of the explosion’s center, and it squarely, but don’t get too
pass the tank on the left. near the plane itself. As you
break the wing off, two planes
bomb the aircraft in front
StEP #8: Through Rigged Hut! of you.
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PRIMA’S OFFICIAL STRATEGY GUIDE
Make a slight right turn, and Slow slightly for the right
aim for the left side of the turn, and stay slightly left
explosion circle ahead of you. of the middle of the sloped
A panzer tank fires from the street, hitting both market
right. Continue on your stalls, one in front of
slight left turn into town. the other.
StEP #12: Explosion! StEP #15: Hard Right! Take the Corner off
Difficulty Level: Medium the Building!
Difficulty Level: Medium
The next explosion has a big-
ger circular area to head into, Turn left slightly, increase
but is on a steeper slope. Run your speed, and head through
left of the blast’s center, and another checkpoint. Then
aim for the checkpoint, eas- make sure the right side of
ing off the gas. your vehicle is lined up with
the right corner of the build-
ing ahead.
StEP #13: Smash through the Wall,
into the Town! Smash into the building,
103
StEP #16: Through the Dark Wall!
MOVIE#6: Live Twice for Tomorrow
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PRIMA’S OFFICIAL STRATEGY GUIDE
STUNT VEHICLES
White Sports Luxury White Sedan
Sedan Used in: Stunt 4
Used in: Stunt 1 Speed: Good
Speed: Good Handling: Good
Handling: Average Braking: Good
Braking: Average Size: Large
Size: Average
Luxury Blue Yellow Sports
Sports Car Car #1
Used in: Stunt 5
Used in: Stunt 2 Speed: Excellent
Speed: Excellent Handling: Excellent
Handling: Excellent Braking: Excellent
Braking: Excellent Size: Large
Size: Average
Euro Mini Car
Used in: Stunt 3
Speed: Average
Handling: Excellent
Braking: Good
Size: Small
105
StEP #1: Chase the Sports Car!
MOVIE#6: Live Twice for Tomorrow
Difficulty Level: Insane! Swerve right at the last moment as you pass
Keeping the yellow sports car the gray car, as if the blue one weren’t
in close view is both an exer- there. Stay as near the gray car as you can.
cise in patience as you learn Keep accelerating from the scene’s start
the course and an exercise in until this stunt is complete.
proficient driving as you
learn how to weave through
traffic. The car passes your
The fun doesn’t end there, either!
stationary vehicle on the left.
The right bend turns left abruptly,
then starts another right turn. As
you approach this course, stay left.
Once the action begins, accelerate
past the truck that blocks your view
of the road ahead. Pass it to the left,
but stay in the middle of the road. Ram the car over the curb onto the
left pavement, ease off the gas, get
past the gray oncoming sedan, then
swerve back onto the road itself. The
StEP #2: Get Close to the Oncoming Car! lamppost is safe to pass through, but
sometimes the curb knocks you back
Difficulty Level: Hard
into the road—head onto it early.
Your first brush with disaster
occurs as the road bends to
the right. The turn isn’t par-
ticularly tough, but the car- On this snaking section, you can pass the oncom-
based slalom course is. Look ing car to the right. However, this is difficult,
for the incoming blue car can cause you to brake and lose control, and
and brush to the right of it, wastes time.
in the scoring zone.
StEP #3: Get Close on the Left and Back on the road, negotiate a tight
Overtake! right bend. The yellow sports car
passes the dark blue sedan to the left.
Difficulty Level: Hard Line up for the next stunt by passing
on the right, hugging the rock wall.
As you pass the car, two
more vehicles appear in
front of you as you continue
a medium right turn. Pass to StEP #4: Get Close on the Left and
the left of the gray sedan, in Overtake!
the scoring zone. Difficulty Level: Medium
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PRIMA’S OFFICIAL STRATEGY GUIDE
As you pass the first car and Line up for the next stunt, keep to
truck, steer left slightly at the the center of the road, zoom past a
gray sedan’s left rear bumper. blue oncoming car that passes to
The yellow car passes on the the left, and whip around the left
right and heads for the tight side of the gray sedan.
corner.
As you swerve past the truck, hit If you time this correctly, the left
the wall on the right as you truck just passes the right as you
straighten up—this knocks you emerge between them. Pass
onto a perfect racing line for the between both vehicles, then steer
long left turn to come. slightly left.
Keep to the road’s right, passing a There’s little room to maneuver here, so
gray sedan on your left, and enter a don’t slow down; get as close to the right
long, thin tunnel, just wide enough truck as possible. You fail the scene if you
for two lanes of traffic...until now! miss. Stay on the right pavement and miss
the stunt if you want to see what’s upcoming.
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PRIMA’S OFFICIAL STRATEGY GUIDE
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StEP#10: Keep Left and Make the Jump!
MOVIE#6: Live Twice for Tomorrow
That’s a Wrap!
100 Percent Time Bonus to Beat: Not Available
100 percent complete gives you:
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PRIMA’S OFFICIAL STRATEGY GUIDE
If you thought these scenes were going to get easier—think again! They’re
faster, with more traffic. Plus, you drive into the scoring areas of constant As the car swings right, countersteer
helicopter-launched explosions! This scene takes place in the same locale as left around the hairpin corner,
the previous stunts, but your car is a more maneuverable one, and you head and struggle to straighten the
downhill, not up. The keys to victory are keeping your speed up and looking vehicle. The instant you start counter-
ahead to avoid oncoming dangers. steering, hit the gas, and accelerate
StEP #1: Get Close on the Left and Overtake! toward the tunnel.
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StEP #4: Get Close and Overtake on the Left!
MOVIE#6: Live Twice for Tomorrow
StEP #6: Get Close and Overtake on the Left! Hit the gravel (you lose trac-
Difficulty Level: Hard tion, so don’t oversteer) and
slam through the first fence.
Use the bit of concrete ground
Round the corner, and stay in to steer left a little more.
the road’s middle or left to
avoid an oncoming truck.
Keep to the road’s left at the
corner.
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PRIMA’S OFFICIAL STRATEGY GUIDE
Swerve back onto the tarmac, StEP #10: Swerve through the Trucks!
tapping the brake as your tires grip, Difficulty Level: Hard
and swing right of the oncoming
truck. Pass through another Stay in control as you turn
checkpoint and into a tunnel left. The road ahead snakes
that turns right. through a checkpoint.
Follow it while weaving
past two trucks. Stay left of
The chopper follows you into this the first truck.
tunnel. Don’t slow down—keep
the helicopter behind you. Pass the Swing sharply to the right
blue car to the left, then the of the second, making sure
oncoming green car to your right. you’re in the scoring zone
Keep in the middle. for both vehicles. If you
slowed after the ramp
jump, the gap will be too
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MOVIE#6: Live Twice for Tomorrow
Stay right of the icon as you There’s a sharp right to come; pass to
pass the boulders on the road’s the left of the truck, then swing to
right. There’s no need to slow, the right, onto the pavement itself,
but stay right or you hit a rock and passing the green hatchback.
and lose a lot of time. This cornering technique saves time
and avoids the oncoming blue car.
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PRIMA’S OFFICIAL STRATEGY GUIDE
That’s a Wrap!
100 Percent Time Bonus to Beat: 7.96 Seconds
100 percent complete gives you:
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MOVIE#6: Live Twice for Tomorrow
Simon Crown left one of Gustaf’s men dead in a hotel laundry basket, and
the local police are onto him. He charms his way into a woman’s European StEP #1: Overtake on the Right!
car and persuades her to let him drive. In this sequence, you have to escape Difficulty Level: Hard
multiple police tails and stop on the edge of a massive drop.
Keep in the middle. A car is
racing toward you down the
middle of the road. Accelerate
past the green car on your
right, then weave right and
pass the green-and-yellow car.
Although this car looks like an upturned bucket and should have the aerody- StEP #2: Overtake on the Left!
namic qualities of a brick, it E-Brakes sharply like no other vehicle, unless
Difficulty Level: Insane!
you corner too quickly...then it flips over! It’s a good thing this car is small—
the gaps and cars you weave between are extremely narrow. Your speed Immediately afterward, a
determines whether you reach each stunt in time or not. The only way to blue car follows the yellow-
complete this level is by practice and learning the last-minute maneuvers and-green one, heading at
needed to miss the close traffic and obstacles. you in the middle of the road.
Continue to accelerate, zip-
The director yells for a hard left, ping past the white car and
and you accelerate out of the hotel dodging right as the road
courtyard, tweaking the steering to turns left.
the right, and passing the row of
flower planters. Hit these and the
The second of these overtaking stunts is
scene is over!
notoriously difficult—you must have con-
tinuously accelerated from the start. If
this is too hard, simply stay to the left
and fail both stunts. Don’t ram the right
The police are closing in on the right
lamppost after passing the second car!
road, so do a 180 E-Brake left,
around the planter—without letting
off the gas. Turn sharply left once the car
passing is complete. Avoid the
striped curbs—mounting them
makes you lose control. Pass
Steady the car by easing off between a white van on the left and
the gas for a millisecond, and head a police car from a right side street.
around the striped raised corner,
keeping off the stripes. Hitting the
curved corner can flip your vehicle.
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PRIMA’S OFFICIAL STRATEGY GUIDE
StEP #4: Smash through the Fence! Round the bend, stick to the
Difficulty Level: Hard first set of dotted white road
lines, pass to the right of an
Continue through the façade, oncoming police car, and
keeping a straight line (nudg- almost skim the left edge of a
ing the right wall as you enter gray sedan.
knocks you into a good racing
line), and exit the other side,
turning left slightly. You have a split second to
swerve right, passing danger-
As you exit, aim to the right of ously close to the right side of
the “hit” icon ahead of you, an oncoming blue car. Stay
right of it, and pass a white
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StEP #9: Jump the Fountain!
MOVIE#6: Live Twice for Tomorrow
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PRIMA’S OFFICIAL STRATEGY GUIDE
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StEP #14: Line Up the Jump to the STUNT #4: Moving Target
MOVIE#6: Live Twice for Tomorrow
Balcony! Accelerate!
Difficulty Level: Medium
That’s a Wrap! This time, Crown’s chases a van and tries to destroy the Omega Circuit. He
100 Percent Time Bonus to Beat: 6.98 Seconds later learns it was a dummy circuit, and that the real one got away. This
100 percent complete gives you: stunt’s quite unusual in that near the end, you actually get out of the car and
drive it by radio control.
New Car! New Toy!
Euro Mini Car Car Cannon
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PRIMA’S OFFICIAL STRATEGY GUIDE
A much more maneuverable, but sizable vehicle, your luxury sedan gets put
through its paces in a series of near-miss stunts, followed by long periods of StEP #3: Dodge the Car!
racing. However, once you learn the course, you keep up with the reasonably Difficulty Level: Medium
sedate pace of the lead van, and learn how fast to take the two spectacular
ramps. You face your only real problem late in the scene—when you guide At the bottom pathway,
your car remotely. swerve left to avoid a revers-
ing SUV. Time the move so
Zoom down the harbor road, you pass as close as you can to
passing to the left of an oncoming the back of the vehicle. Don’t
SUV, then make a sharp left turn (E- step on the brake!
Braking once you get the hang of this
scene) 90 degrees and accelerate down
some steps through a checkpoint. StEP #4: Through the Gap!
Difficulty Level: Easy
Stay left as you descend the few steps,
and keep to the left pier, as a fall
to the right ends the scene early.
Swerve right, hug the right
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StEP #6: Overtake on the Left!
MOVIE#6: Live Twice for Tomorrow
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PRIMA’S OFFICIAL STRATEGY GUIDE
Keep straight and pass Tap the brakes, keep in the middle
between two more cars before of the road, and prepare for a sharp
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StEP #16: Close to the Car!
Instead, follow the route signs forward,
MOVIE#6: Live Twice for Tomorrow
Make a slight left turn, and drop off Move along the shallow wall,
the ledge onto the ground, following turning left as soon as you
the white van. It then passes the can, and continuing diagonally
building and makes a sharp right. left, passing the right shallow
Do not follow it! wall piece. Aim right, up the
ramp at the far end.
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PRIMA’S OFFICIAL STRATEGY GUIDE
Not only do you have to drive under two big rigs, but you fly across
a swimming pool, leap over the harbor, and jump a final pier with
explosions. You then ram your fabulous sports car into a stealth
jet...in mid-air!
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Pass the blue automobile to
MOVIE#6: Live Twice for Tomorrow
Smash into the café stand StEP #3: Under the Truck, and Out the
marked with the “hit” icon, Other Side!
and then prepare to head back Difficulty Level: Insane!
onto the sloping road. Only the
one café stand needs hitting.
Accelerate down the narrow
As soon as you hit the café two-lane road, with a truck
stand, swing left, keeping on heading right for you. Line up
the gas, and jump off the con- your car and pass near a truck
crete ledge, to the right of the to your right.
lamppost. Don't hit the tree or
let your back wheel touch the
ledge or you'll flip out! Once you’re side by side with
the truck, attempt a medium
right turn while continuing to
Once you reach the roadway accelerate. Do not turn too
to your left, make a 90-degree sharply or slow down, or
left turn to the left of a slow- you’ll become caught under
moving sedan. the vehicle!
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PRIMA’S OFFICIAL STRATEGY GUIDE
StEP #5: Get Close on the Left! StEP #7: Get Close to the Diving Board!
Difficulty Level: Insane! Difficulty Level: Insane!
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MOVIE#6: Live Twice for Tomorrow
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PRIMA’S OFFICIAL STRATEGY GUIDE
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Daredevil Stunt Sho LOCATION:
ws Stunt Arena
At the end of each movie, you earn a little more payola by strapping
yourself into a lurching motor machine and risking your life for a frenzied
Daredevil Stunt Shows
crowd. This involves stunts in the large arena (all of which can be replicated
in your purpose-built venue). The tricks are more laid back than the
movies, but they still require skill. Happy trails!
STUNT VEHICLES
Stunt Car #1
Used in: Stunt 1 STUNT #1: Crazy Lee Carter’s
Speed: Average Automotive Thrill Show!
Handling: Poor
Braking: Good
Size: Large
Stunt Car #2
Used in: Stunt 2
Speed: Good
Handling: Average Welcome to the famous cannon jump! You accelerate up the first ramp, fly
through both fire rings, and smash through five walls of fire. Then, to top it
Braking: Good
off, you launch through a cannon that aims to take out the top car of a stack
Size: Average ahead, and it’s your job to bring the whole lot down. Sound difficult?
Well it isn’t!
Stunt Car #1
(White) StEP #1: The Rings of Fire!
Used in: Stunt 3
Difficulty Level: Easy
Speed: Average
Handling: Poor
Braking: Good Although it looks complex,
this first jump is as easy as it
Size: Large
gets! First, punch down on the
Thunderfoot accelerator and go for it!
(Monster
Truck) The jalopy speeds up, shoots
Used in: Stunt 4
off the ramp, and flies
Speed: Good through the first fire ring,
Handling: Poor then the second. Keep on the
Braking: Average accelerator or you miss the
second ring and disappoint
Size: Huge!
all those people!
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PRIMA’S OFFICIAL STRATEGY GUIDE
Here’s the plan, stuntman. Start your engine and power into the six verti-
Sometimes, however, as the fire cally placed cars, taking each out domino style. After you take care of that
walls break apart, they hit your business, aim for the ramp ahead, through a final three upright cars, launch
wheel and knock you left or through the Stuntman billboard, and land safely on the other side. Activate
right. Straighten up immedi- the pyrotechnic explosion as you pass through the sign!
ately—or you smash into the
edge of the cannon, much to the StEP #1: Car Dominos!
announcer’s embarrassment!
Difficulty Level: Medium
StEP #3: The Cannon into Car Stack!
Speed up as fast as you can,
Difficulty Level: Easy
and slam into the first car
domino. You may lose con-
Slightly more difficult is the
trol. Right the car and aim
final stunt—the cannon into
left for the second domino.
the stack of cars. If you continue
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StEP #2: Ramp through Billboard StEP #1: Single File!
and Explosion! Difficulty Level: Easy
Difficulty Level: Easy
For the first stunt, tail the
The final stunt is to launch up third car as the formation
Daredevil Stunt Shows
This is precision performance driving at it’s most exciting. Attempt to follow StEP #2: Diamond!
the pattern of your three compadres as they leap over tiny ramps, drive into
Difficulty Level: Easy
four different shapes (such as the diamond and the hammer). After a swift
left onto the arena’s middle track, leap a fire ring while tailing your partner,
This is a reasonably easy
with an explosive ramp leap finale!
move—when the sign changes
to a diamond, move into the
All four cars take a staggered start,
appropriate spot, and acceler-
with the one on the far left acceler-
ate up to 40 mph. This pattern
ating first. You’re at the back, so
only lasts a few seconds.
start the gas just after the car to
your right commences the run.
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PRIMA’S OFFICIAL STRATEGY GUIDE
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StEP #7: Over the Exploding Ramp! StEP #1: Over the Cars!
Difficulty Level: Medium Difficulty Level: Medium
ramp ahead of you. The other onto the left side of the first
three drivers have their own car, and turning right to aim
ramps, so hit yours as fast as through the checkpoint.
you can, then swerve right to Bounce through and past the
miss the skidding lead car. car group.
Don’t worry about missing the explosion— If you ram the cars head on, you could
it’s for the two lead cars only. However, flip, tumble out of the arena (about a car’s
make sure you miss the lead car after the length either side of the cones), or even
jump, and continue to accelerate until the stand the car on end and run out of time!
scene ends. If you brake or stop after
landing, the car leaping behind you may StEP #2: Over the Second Set of Cars!
hit and wreck.
Difficulty Level: Easy
STUNT #4: Monster Truck Mayhem! Take this ramp over the cars as fast as you
See Cars Crushed like Ants! can, traveling in a straight line. If you
ramp slowly, you hit the first car and
bounce oddly. If you ramp at an angle, you
may spin and crash.
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PRIMA’S OFFICIAL STRATEGY GUIDE
New Cars!
Thunderfoot (Monster Truck) Rally Car
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STUNT #5: World Record Attempt! StEP #2: Jump the Buses!
Classify this particular stunt as “completely insane.” After accelerating Difficulty Level: Insane!
around a massive loop, gun the accelerator constantly, hit the Nitro, launch
perfectly from the ramp, fly over 36 buses, and land 460 feet away and
double the old world record! Precise driving is unquestionably the Back on the ground, tweak
Daredevil Stunt Shows
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PRIMA’S OFFICIAL STRATEGY GUIDE
Stunt Constructor
The Stunt Constructor is an open- Lucky O’Sullivan’s synchronized
ended feature that lets you design stunt cars show how to set up a mul-
your own spectacular shows, stunt ticar jump. Place a remote car lined
levels, and obstacle courses in the up with a ramp, and have your car
Stunt Arena. You can drive through ready to hit a second ramp, either
them with any vehicles you parallel or perpendicular. Launch
unlocked during Career mode. both cars over, under, or even into
each other.
The number of available cars and
toys increases as you progress Then comes Thunderfoot, the mon-
through Career mode. Obviously, ster truck. Vary the number and
the wider variety of cars and toys placement of cars in your version of
you have, the more fun this mode is. this event, and include vans or buses
The “Inventory” section details the for extra craziness. Place piles or ver-
types of cars and toys unlocked tical cars in patterns to add even
during Career mode. more excitement!
Stunt Constructor
courses. tension. And finally, have some
ground explosives detonate as the
car lands.
Gaining Stunt Inspiration Stunt Arena Areas of Interest
The Stunt Arena stunts, opened up
after completion of each movie, are Remember that the Stunt Arena has distinct areas,
the best sources of inspiration. The and different placements of stunt items can lead
first stunt shows the correct spatial to exciting results. Let’s look around, shall we?
placement for two rings of fire and
a cannon shot into a heap of cars.
Try replicating this course first, then
vary the distances and add more
jumps and cars.
Check out the central strip of tarmac. Leave this clear of criss-crossing debris
and ramps, and save it for massively long car jumps, perhaps with loops at
either end.
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Stunt Constructor
The second spot is the muddy ground with the shallow ramps. Group the car Don’t forget the control building. This long, concrete structure is ideal to use
wrecks here, and create the most impressive monster truck derby the crowd as a high platform. Place large ramps so you can drive onto it and down the
has ever seen! Then choose the monster truck and test your crash-filled other side, where a final spectacular stunt can occur! Try two remote cars
course. Try the course with different car types for varied, but always enter- and some box-based smashables!
taining, results.
The sandy dirt area gives your cars better grip, so place a variety of stunt The final area is the surrounding track. Aside from providing a huge run-up
obstacles here for great car carnage! Check the Stunt Games in Training for jumps, this area is great for placing fire walls, the mighty car cannon,
Games for inspiration. You can even build massive half-pipes and other and wrecks dotted everywhere. Need a place to wow the crowds with a triple
crazy contraptions here! fire ring leap? This is it!
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PRIMA’S OFFICIAL STRATEGY GUIDE
Stunt Constructor
Remarks: Use this to Remarks: Use this to gain a
clear groups of cars, or to little lift when you want to
lead to other ramp parts or ram through barrels, crates, or
through loops. other nonmetal smashables.
Ramp #2 Ramp #7
Description: This large, wide Description: This massive,
ramp has a shallow platform wide ramp ends in a vertical
at the end. end. An explosion occurs at
Remarks: Use this to reach launch.
another platform on a dupli- Remarks: Approach this at
cate jump, or place four in a top speed to quickly total your
cross shape with smashables vehicle. Place a few of these
in the middle. together for a half-pipe.
Ramp #3 Ramp #8
Description: This huge, Description: This large,
wide ramp has a steep incline. wide ramp has a split end:
Remarks: Use this when you one a platform and the other
want to launch your car a ramp.
in a massive airborne Remarks: Use this to start a
jump. Perfect where the double stunt—the platform
car will land, and place leads to ground smashables,
smashables there. while the ramp keeps you air-
borne long enough to smash through a billboard.
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Ramp #9 Smashables
Smashable #1
Description: This large, wide
ramp has a shallow jump at
the end. An explosion occurs Description: Wooden crates
when you launch. Remarks: Dot these around
Remarks: This is identical to your stunt course for quick
ramp #1, but with explosives. and easy shredding.
Stunt Constructor
Ramp #10
Description: This large, wide Smashable #2
ramp has a shallow curved
incline. An explosion occurs Description: Stack of
when you launch. wooden crates
Remarks: Aside from the Remarks: Dot these around
explosion, this is the same as your stunt course for quick
ramp #4. Use this for even more and easy shredding. They
spectacular leaps over vehicles. cause extra crowd excitement,
and bounce spectacularly.
Ramp #11
Description: This huge, wide Smashable #3
ramp has a steep incline. An
explosion occurs off the end of Description: Billboard truck
this ramp. Remarks: Place a ramp
Remarks: This is identical to toward this billboard and
ramp #3, aside from the extra smash right through it. More
explosives. No ramp is finer than one, dotted throughout a
for more crazy airborne antics! stunt course, makes even more
of an impact.
Ramp #12
Description: This very wide, Smashable #4
diagonally straight ramp leads
to a wooden buttress at the
top end. Description: Barrels
Remarks: This isn’t for leap- Remarks: Dot these around
ing—use this to spin a 180 your stunt course for quick
E-Brake on, to increase speed and easy shredding. These are
for a ground smash, or as a slightly tougher than crates.
barricade to stop a vehicle once it has completed its leap and is
tumbling out of control.
Smashable #5
Description: Stack of barrels
Remarks: Dot these around
your stunt course for quick
and easy shredding. These are
hardier than crates, and create
a different effect as they are
torn apart. Charging head on
into barrels looks great!
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PRIMA’S OFFICIAL STRATEGY GUIDE
Smashable #6 Specials
Description: Car junker. Each Special #1
time an additional junker is
added, it has a different chassis Description: Car cannon
(maximum of four different Remarks: The ultimate ramp,
types). place this before a group of
Remarks: Movable, crushable cars, a stack of cars, or other
fun, to add as “softening” smashables, and watch your
landing pads, on monster car launch through the air
truck courses, or to jump over. with an explosion to boot!
Smashable #7 Special #2
Description: Van
Remarks: Movable, crushable fun, Description: Fire ring
to add as “softening” landing pads, Remarks: Place a line of these
on monster truck courses, or to after a ramp, and watch your
jump over. They don’t move as car sail through them. A crowd
much as cars and are more impres- favorite.
sive to leap over.
Smashable #8
Description: School bus
Remarks: Movable, crushable
Special #3
fun, to add as “softening”
Description: Fire fence
landing pads, on monster
Remarks: Put these near
Stunt Constructor
truck courses, or to jump over.
wrecks or before a spectacular
They don’t move as much as
jump to make the crowd love
vans and are more impressive
you even more. The flaming
to leap over. They also stay in
debris as you crash through
better position.
them is amazing to watch!
Smashable #9
Description: Vertical car
Special #4
Remarks: Movable, crushable
Description: Flatbed explosion
fun, to jump over or ram the
Remarks: Make fans whoop
bottom of to create a domino
and holler by placing this as a
effect. Place them near explo-
landing spot, or underneath a
sions for triggered mayhem, or
jump. The explosion adds
in groups of other vehicles for
intensity to any maneuver.
the ultimate pile on!
Smashable #10
Special #5
Description: Stack of cars
Remarks: Movable, crushable Description: Loop
fun, to add as “softening” Remarks: A large loop,
landing pads, on monster designed to wow onlookers,
truck courses, or to jump over. gives you a boost of speed as
These are the ultimate in car you descend. It’s a great addi-
wrecks, and smashing into tion to a stunt course, or
these from a ramp causes them before (or after) a long jump.
to topple over.
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Special #6 Special #10
Description: Giant loop Description: Cannon
Remarks: A massive loop, Roll ramp
designed to stun onlookers, Remarks: When the car’s
gives you a boost of speed as front tire hits this, the vehicle
you descend. It’s a great addi- flips onto its side and into a
tion to a stunt course, or Cannon Roll. Use this in the
before (or after) a long jump. middle of a stunt, perhaps
Stunt Constructor
Special #8
Description: Remote car
Remarks: Use L to launch
all the remote cars in the Stunt
Arena. They rocket forward
before trundling to a halt.
Place explosives on their path
for extra excitement, and have
them hit ramps, shooting
under or over you as you jump perpendicular to them.
Special #9
Description: Explosion
Remarks: A flat ground pad
laced with explosives that det-
onate when a car or object
passes over it. Place it near
crates or barrels for an explo-
sive finale to a jump.
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PRIMA’S OFFICIAL STRATEGY GUIDE
Driving Games
During your distinguished movie
career, you can test your driving
skill in a number of driving games
designed to hone your talents. A few Move past or between green cones
of these games are available at the while your car is moving forward.
game’s beginning, and more open Move past or between purple cones
up as your career progresses. Find while your car is moving backward.
out what games open up, and in
what order, in the Stunt Secrets section at the end of this guide. Precision
Green and purple ground arrows
and Stunt Tests take place in the Stunt Arena. Speed Tests are in each of the
show where you should head next,
six movie locations and the Stunt Arena itself.
and in what direction (green is
Three types of driving games are available. First is the Precision Test. These
forward, purple is backward). These
require precise driving, reversing, and parking near and around cones, with
only appear once you complete a
time penalties imposed if you hit them. The second type is the Speed Test.
previous gate. Weave around
These are three-lap races around the perimeter of each movie location.
flagged cones of either color. Steer
Finally, there are Stunt Tests, where you attempt to collect 10 “S” tokens
right of a flag pointing right.
within a time limit while leaping and driving through different stunt “toys.”
Driving games are designed to help you perfect your driving ability. After
A time penalty is imposed for each
each driving stage, providing you complete it, you can enter your high score.
cone you hit. For a single cone, this
As you progress, attempt to beat those times until your times cannot be
is one second. Each cone in a group
beaten! The following section gives hints for all the driving games.
is also worth a second penalty,
Car Control but they are grouped together in
Driving Games
multiple seconds.
Precision Tests any cones if you want to finish! If you plow into
every cone, you won’t even see the last gates!
Five different tests comprise this mode. All five
take place on the flat concrete ground inside
the arena. Green and purple cones dotted
around the course constitute “gates.” Maneuver
through or into each gate, within the time limit,
to complete the test.
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360-Degree Turn (Forward) “The Doughnut”
Advanced Car Maneuvers
180-Degree Turn (Forward)
If you’re parked and need to quickly turn out, flip the rear view on and Make a sharp right, and spin 90
turn in fits and bursts while dabbing reverse. Then straighten up. degrees. Flip your back view on
(land r), and line up the
180-Degree Turn (Reverse) group of purple cones. Reverse into
them without touching any.
Make a 180-degree reverse out of Once through the two cones, make a
the cones. Use the rear view to line 90-degree right turn, and brake.
up the purple parking spot adjacent Flip the rear view on, and reverse
to the one you moved from. The straight back through the two
purple arrows help. purple cones.
Precision Test 3
Number of Gates: 15
To finish, accelerate forward, Time Limit: 65 Seconds
turning left slightly, and brake in
the “brake” icon between all four
green cones. Start by reversing at full speed
through the first set of purple cones.
Once you pass, ease off P and
Precision Test 2 swing left.
Driving Games
Number of Gates: 12
Time Limit: 40 Seconds
Face the pair of green cones and jet
Accelerate completely straight as fast
through them at speed. The next set
as you can possibly go, heading
of cones are purple, so just before
through the two cones at the start,
you reach them (by the second
toward the green parking cones on
purple arrow), E-Brake around 180
the other side of the concrete.
degrees, flip the view, and reverse
through.
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Precision Test 4
Number of Gates: 16
Head through the group’s two
Time Limit: 60 Seconds
remaining sets of cones, pass the
Accelerate, pass the parking cones
first, steer right through the second,
to your left, then slam the E-Brake
and then make a tight left turn.
and make a 180-degree turn left,
into the parking cones until they
turn yellow. Immediately make a
reverse 180 degree, so you’re facing
Jet forward toward the set of green
your original direction.
parking cones. Park inside them,
but don’t touch any of them. Once
they turn yellow, reverse out, flip to
Head through the three cones on
the rear view, and start to turn left.
the right, then immediately dough-
nut left, around the other side, and
Driving Games
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PRIMA’S OFFICIAL STRATEGY GUIDE
Make a short left turn forward, just Now reverse directly through the
after the second of the two cone sets, two purple cones, pressing right
then slam the car into reverse, to back up into the set of purple
checking the rear view for the two parking cones in the corner of the
purple cones behind you. Head concrete arena.
through them.
Reverse left just after the purple Where they’re yellow, zoom forward
cones for 90 degrees, and then rev toward the green flagged cone, and
forward through the set of two start to doughnut around it coun-
cones, turning right as you head terclockwise.
through.
Precision Test 5
Number of Gates: 17
Driving Games
You finish the last turn facing four
Time Limit: 58 Seconds
purple parking cones. Accelerate
forward toward them, and swing
Accelerate past the two green
around in a 180-degree E-Brake.
starting cones, heading right past
the first flagged green cone. Then
swing left past the second, and right
past the third.
Your car’s back end should stop
between the two nearest purple
cones, but outside of the parking
space. Now simply reverse in (using
the rear view) and stop in the middle.
As you pass the third flagged green
cone, take a left and head for the
green parking cones. Slide in, stop,
and reverse, turning left as you go.
Speed Tests
Seven different tests comprise this mode. Each
takes place in a different movie location, and
Slot your car 90 degrees left,
the seventh is a “roller coaster” style series of
reversing, into the purple parking
ramps in the center of the Stunt Arena. The
cones. Then accelerate forward.
object is to complete three laps of each movie
Head directly for the two widely
location’s course in the fastest times possible.
spaced purple cones, and when you
Following are strategies for completing one lap
reach the purple ground arrow, exe-
of each course.
cute a 180 E-Brake, tapping the gas
if you don’t fully skid around.
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Speed Test 1—London
Number of Gates: 15 Turn right, then left and out of the
Number of Laps: 3 tunnel. Miss both the signposts.
Excellent Lap Time: 1:05:00 Make a shallow right turn and aim
through the mesh fence and past
Recommended the checkpoint.
Car (Overall)
Yellow Sports
Car #1 Slow down, weave left and then
right, and then floor it through the
open warehouse. Brake and turn
Recommended Car left at the end—but not too early or
(London Movie) you’ll hit the left corner.
Yellow British
Driving Games
Sedan
Floor the accelerator and shift it
down the long straight near the
pier, all the way to the left corner
Shoot off the starting blocks and
and checkpoint at the end. Brake as
optionally ram the pile of tires on
you turn sharply left.
the left corner as you head through
the mesh gate, making a braking
right at the corner, heading for
the tunnel.
Once around the corner, make
another left, this one with E-Brake
if you need it, and head down a
Head into the tunnel, turning right
wide alley and through a crane,
and then left. Avoid glancing into
until the green arrows show a
the raised curb, as this can make you
right turn.
spin out. Zoom through the check-
point ahead.
Brake and turn right, then floor it,
then ease off as you make a swift
right between the two cabins and
through another checkpoint.
At the right turn, press the brakes
Shift right, and take the next left
and slide around the corner. In the
carefully. Keep left so you don’t get
Yellow Sports Car, E-Braking leaves
snarled up in an orange container.
you in the wall. Then make another
hard right (without braking).
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PRIMA’S OFFICIAL STRATEGY GUIDE
Driving Games
left, and gun down this long curved
stretch to the medium right corner,
which can be taken without braking.
Once the lap begins, move to the
right, and take a sharp left turn. Aim
just right of the left fence corner.
Ease off the gas as you turn.
Follow the trail left again, hugging
the left side of the grass, and pass
another checkpoint on your way to a
Floor the gas, passing over the bush sharper right.
(these don’t affect your car’s
performance), and making a
medium left turn down the trail.
Ease off the gas, and optionally
tap the brake. Tap the brakes as you take the
corner. Don’t overcompensate for
the skid as you run onto tarmac,
At the end of the straightaway is a which offers better traction.
shallow long right turn through the
first checkpoint. Skid around the
corner without slowing.
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Brake and then turn sharply left
Stay on the tarmac, and zoom down into the covered bridge, and keep
the road as it turns right, then pass left. As you exit, turn right sharply,
the road works on the right side of but miss the jutting fence corner on
the road. Don’t jump the road the right. Then fly through another
works during the race! checkpoint.
150
PRIMA’S OFFICIAL STRATEGY GUIDE
Fly down the medium left road As the road turns back left, move to
area, ignoring the left part with the the left side, near but not on, the
many lampposts. Almost skim the pavement. Zoom down another
right wall as you make a shallow couple of blocks, and make a
right around the corner. screeching hard E-Brake right.
Driving Games
At the checkpoint, move left, onto Number of Gates: 9
the sidewalk between the two posts, Number of Laps: 3
and then accelerate down the road, Excellent Lap Time: 0:31:00
passing the railing corner on the left
and the building corner on the right. Recommended
Car (Overall and
Switzerland
Make a screeching E-Brake 90-
Movie)
degree right, keeping your thumb
Snowmobile
on the accelerator, and counter-
steering to stop control loss. Don’t
If you’re going to get serious on this
oversteer though.
small but slippery course, choose the
Snowmobile. Its caterpillar tread
and skis make it the only vehicle
with enough traction.
Floor it all the way down the
ong stretch of roadway, picking
up tremendous speed. Make a
left E-Brake over the small
Accelerate down the icy lake path,
humped bridge.
until you spot the entrance to the
hut nearing you. Hug and turn into
the left snow bank.
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The turn is relatively sharp, so
Recommended
continue to slide around until you Car (Overall)
spot the checkpoint ahead, and aim
squarely for the right yellow marker.
Yellow Sports
Don’t slow down as you reach it.
Car #1
Recommended
Car (Egypt
Slide to the right, between the two
sets of barriers, and continue down
Movie)
the icy track. If you think of simply
Motorbike and
zooming over the moguls and forget- Sidecar
ting the course, the checkpoints don’t
appear, so stick to the ice!
Driving Games
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PRIMA’S OFFICIAL STRATEGY GUIDE
Driving Games
Now follow the row of houses on the Car #1
left, keeping left and ignoring the
stone wall on the right. Do not Although you should have access to
mount the curb. two more amazingly fast rides (the
other yellow and the blue sports
cars), this particular model is by far
the fastest, and features great grip.
Head close to the two left curb cor- Zoom off the starting grid!
ners and through the tight diagonal
road opening. At the second corner,
start to turn left. Touch the left curb
with a tire to swerve left without As the road bends right, continue to
steering. accelerate until you reach the bend,
and then ease off the gas. No need to
brake; line up the car so it points
Regain control, dodge the jutting straight at the checkpoint.
building, and zoom down the long
wide straight toward another check-
point. Stay right of the number
counting down. Stay on the road, as the
sidewalks are full of posts. Floor the
accelerator, and pass through the
checkpoint, before looking for a
lamppost on the right.
153
Tap the E-Brake for about half a As you emerge onto the main road
second and wrench the steering and circle for the second lap, stay
wheel to the right, making an close to the right sidewalk, but don’t
insanely fast 180-degree turn head onto the pavement or you’ll
around a concrete flower holder. strike a light. Accelerate to dizzying
Accelerate constantly, and counter- speeds and cross the checkpoint to
steer to avoid crashing! begin your second lap.
Floor the gas, and shoot around the Speed Test 7—Stunt Arena
first left corner, following the lower Number of Gates: 21
road around the bay. Get as close to Number of Laps: 3
the left side as you can, and cut the Excellent Lap Time: 0:42:00
corner on the sidewalk. At the left
lamppost before the road turns left, Recommended
set your car up for a diagonal run,
Driving Games
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PRIMA’S OFFICIAL STRATEGY GUIDE
You’ll fly off the ramp, sail through Now accelerate and keep straight
the air, and land on the platform over one last jump that lands you
ahead of you. If you’re slightly to on a checkpoint near the base of the
one side, steer lightly to regain ramp. Gas your car—there’s no need
control, and head down the ramp to brake or E-Brake yet.
straight ahead. Hit the gas around
one second after you land.
Start E-Braking and accelerating as
you drop from the ramp onto the
Turn with light flicks. If you wrench the wheel, ground, skid diagonally through the
or hit the previous ramp at an angle, you’ll flip. starting checkpoint, and repeat the
white knuckle ride! Note, if you’re
Continue to hit the gas, and pass using slower cars, you can’t cut the
another checkpoint. The ramp coned corners or you won’t have
undulates again, ending in a steep enough speed for the jumps.
off-ramp and a curve of cones to the
right. Drop off the ramp and E- Stunt Tests
Brake to the right of the cones. Three different stunt tests take place in the
center of the Stunt Arena. The object is to
collect 10 “S” tokens within the time limits and
TIP without wrecking your car, while recording your
On the final undulation of the first ramp, turn best times. You’ll have fun working on different
right suddenly while E-Braking, slide off the routes through the three levels. The following
ramp, fly through the air diagonally, and land shows one path to collect all 10 tokens in
Driving Games
closer to the other ramp. This saves time, but is each of the levels, but this isn’t the only way
difficult to execute without flipping the car. to collect them all. As you’d expect, the recom-
mended car here is the Yellow Sports Car, due
to its speed and handling.
Head up onto the second ramp,
trying not to think of the loop, and Stunt Test 1
line up the car. There is less time Time Limit: 60 Seconds
here for a good angle, and you’ll be
traveling fast. Pass the checkpoint. Using the route provided here, you
can complete this stunt course with
at least 20 seconds left on the clock,
Around the time the checkpoint is once you perfect moving through all
cleared, hit T to bring up first- the obstacles. Start by accelerating.
person view for the loop, and steer
up and around it. A checkpoint at
the top of the loop stops you leaping
the gap at the bottom. Head up and over the small ramp,
collecting your first token. As you
land, swerve immediately to your
left. The other floating token cannot
Once around the loop, switch back be taken yet.
to your regular viewpoint, and
straighten up as you dip along
another ramp. Pass the checkpoint.
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Dab the brakes, turn left 90 Turn right as you approach the four
degrees, and spot a ring of barrels mini ramps to line yourself up after
ahead. Race toward them, and going over the planks leading to the
spin 180 degrees with an E-Brake, big ramp. Ease off the gas as you
slamming the barrels and hitting the launch diagonally at the building,
“S” with your right rear side as you taking the token floating above
skid around. the ramps.
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PRIMA’S OFFICIAL STRATEGY GUIDE
Make a sharp left, lining yourself Head up this ramp, and secure the
up with the long ramp jump in the second token from the small plat-
middle of the arena. After a 90 form at the top, braking so you stay
degree left turn, you hit the start on the platform. Then, reverse
of the ramp. quickly back down the ramp.
Align yourself with the vertical Accelerate, pass between the two fire
ramp, accelerate up it to finish, and hoops and grab the token, and then
hit the token suspended in the air turn right immediately. At once,
above it. Now check your time! swing the car around to the left, onto
the end of a shallow ramp.
Stunt Test 2
Driving Games
Time Limit: 60 Seconds Don’t turn too early or you’ll hit the
ramp rather than move onto it. Once
Using the route provided here, you on this middle ramp, point your car
can complete this course with at off the end and grab the token as
least fourteen seconds left on the you jump.
clock, once you perfect moving
through all the obstacles. Start by
accelerating and turning left.
Tapping the accelerator works best
here. The final ramp is slightly
Hit the two small miniramps, zip right of the one you came from,
onto and over the large ramp, and this too has a token. Once
catching the first token in the air. you’ve taken it, drop off the ramp
Ease off the gas as you climb the to the right.
large ramp.
Aim for the ramp on the right,
next to the building. Head up onto
it, over the brow of the ramp (not
Once you have the token, land the too fast!), and drop onto a token
car on the opposite ramp, head on the other side, just behind a
down onto the ground, and steer left concrete barrier in the arena corner.
toward a single ramp on the arena’s
left side.
157
Don’t overshoot and start making If your racing line is correct, and
tracks in the grass. Make a sharp your speed is high, you’ll fly to the
90-degree left onto the perpendicu- right and catch the final token. If
lar ramp, and move left off it just you take the right vertical ramp, the
past the concrete barrier. token will be farther forward, and
you’ll miss it.
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PRIMA’S OFFICIAL STRATEGY GUIDE
As you land from the third ramp, Keep going around the third loop,
steer left and aim at the 180-degree and then out of the opposite exit,
loop ahead. Head onto the ramp, gunning the gas as you pass scaf-
switch to first-person view (T), folding and the building on your
and steer in the middle of the ramp. left. Make a sharp 180 E-Brake left.
Once your car is upside down, you Move the car onto the undulating
fall from this loop, through a token ramp next to the long building, and
and onto the ground. If you didn’t floor the gas. Hit a hump, stay on
accelerate, you may miss this token. the gas, and launch off the ramp,
Your car will start to flip! through the ninth token.
Driving Games
After the car has come to rest Steer right, off the ramp, flying
(ideally at the base of the three big through the token and landing on
loops—point your car slightly right the long building’s roof. This
as you drop from the 180 loop), requires practice to manage
stay in first-person view. without skidding off the roof.
Turn and find the entrance to the Keep the steering light and tight,
small single 360 loop, to the right of and don’t accelerate until your car
the smashed billboard jumps. has landed. Then gas hard, directly
Hit the ramp and loop the loop, at the final token on the edge of the
collecting that token while upside building. Don’t brake—you can fly
down—this is the token you off the building as you’ve finished
jumped under earlier. the test.
159
Stunt Secrets
[CN]06
[CT]Stunt Secrets All the toys, and the vehicles unlocked during Career
mode, are detailed in the “Inventory” section. Once
Warning! The following information has been you complete an entire movie, you can watch the movie
deemed restricted by the Stuntman School of trailer of it, prior to a Daredevil Stunt Show. This
North America! Read on at your own risk! splices pre-recorded action the Director has already
filmed, and your crazy stunt attempts! These examples
Career Secrets—Bring on the Cannon! (above) show action from Live Twice for Tomorrow.
Stunt Spectaculars!
Complete Toothless in Wapping to
reveal Cannon Jump, an attempt to blast
Training Mode
through fire, into a cannon, and smash Secrets
into a stack of cars! The Training section shows you how to unlock
each mode—Precision Tests open as you
Stunt Secrets
Everything!
Enter “MUssON” to unlock all the Trailers,
cars, and toys in the entire game, but only
Once you complete an entire movie, you can watch the movie trailer of it, when you think you’ve earned it!
prior to a Daredevil Stunt Show. This splices pre-recorded action the Director
has already filmed, and your crazy stunt attempts! These examples (above)
show action from Live Twice for Tomorrow.
160