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Jabatan Sains, Teknologi, Kejuruteraan, Kesenian Dan Matematik
Jabatan Sains, Teknologi, Kejuruteraan, Kesenian Dan Matematik
Kumpulan/Unit G3.8
Pengesahan Pelajar:
Saya mengesahkan bahawa maklum balas yang diberikan oleh pensyarah telah saya rujuki
dan fahami.
GROUP: G3.8
2.0 OBJECTIVE
This online learning platform was created to attract students to encourage them to be
actively involved in Science subjects during Movement Control Order (MCO). In addition,
this module was created to increase knowledge about the human respiratory system
according to the content standards and learning standards that have been set.
During the learning phase, mastery learning can be applied among students.
Mastery learning is an approach that ensures that all students can master the
learning objectives to be achieved. One of them is that students can identify the
organs involved in the respiratory process. In addition, students are given space
and time to learn to their own pace. With the presence of various graphics and
animations in the learning material they will be easy to explain the process of
respiration in terms of airway and gas exchange in the lungs. Simple briefing
explanations table can also help students to understand and differentiate the
content of oxygen and carbon dioxide during inhalation and exhalation. In
addition, students will be able to describe chest movements during inhalation and
exhale easily when they successfully scan the “QR” provided. The QR code will
take them to the "Youtube" site which provides a very clear explanation through
animated video. The information provided by their "study partners" will also help
in generalizing that the rate of respiration depends on the type of activity carried
out.
In the exercise section, the questions posed are also aims to produce pupils
with 21st century skills, focusing on thinking and living skills as well as able to
inculcate noble values in their careers. A variety of questions can help students to
face and overcome difficulties and challenges with wisdom, as well as
confidence. This is because, the learning process takes place individually due to
the absence of teachers to be facilitators as in the classroom. As such, the
questions given are to ensure that students can identify problems, make
descriptions, compare differences, and make generalizations. With this, learning
objectives can be achieved when they successfully answer all the questions that
have been given in the module. Finally, the games produced in the module aim to
sharpen their memory to be sharper. In the game students are required to find
similar diagrams in the scattered puzzle cards. Students need to "click" on the
circle on the right when they successfully find the same pair of diagrams. At the
same time, this game can provide fun to students after successfully completing
the learning process provided.
6.0 CONCLUSION
In conclusion, interesting modules can also design fun and effective learning
situations. In my opinion, with the changes and innovations in this teaching can also
overcome problems in implementing processes (T&L) face to face and can save energy
and time. All the needs that were difficult to provide by teachers before can be replaced
with the use of technologies such as the use of appropriate software and also through
computer animation that can help students feel and imagine that they have never been
through. Therefore, as educators, we should be wise in using technology in
implementing processes (T&L) that suit the needs of students. Teachers should not
make this Covid-19 pandemic an obstacle in implementing an effective process (T&L) for
students. The ongoing learning process is important to enhance skills, instil confidence
and form a positive self-concept in children so that they are successful and ready to deal
with challenges and responsibilities in school in the future.