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-----------ARCHIVE OVERRIDE---------------

A00_01_00_00_01.tga ->NIPPLE
AS00_03_00_00_0(0-3).tga ->PUSSY
A00_00_00_00_02.tga ->ASSHOLE
A00_11_00_00_00.bmp ->EYEBROW
A00_20_00_00_00.tga ->AA2 HAIR (For default hairs)
A00_20_00_00_01.tga ->AA1 HAIR (For hairs based on AA1 Ports)
A00_20_00_00_02.tga ->HAIR 2 (For Secross' Neesan port)
A00_00_00_00_00.tga ->BODY
A00_00_00_00_01.tga ->ARMS
A00_00_00_00_03.tga ->NAILS
A00_10_00_00_00.tga ->FACE

-----------ARCHIVE OVERRIDE (ACCESSORIES)---------------

AS00_2#(Hair Redirects)_###(Hair Slot)_0#(Hair Flip).xx


-Hair Redirects ->(20 = Front Hair, 21 = Side Hair, 22 = Back Hair, 23 = Hair
Extension)
-Hair Slot ->( = hair slot; if hair slot is at 2 digits then use 2 digits instead
of 3)
-Hair Flip ->(00 = not flipped, 01 = flipped)
A01_00_0#(height)_00.xx ->legs (00 = short, 01 = normal, 02= tall)
A00_00_0#(height)_00h.xx ->arms/body (00 = short, 01 = normal, 02= tall)
*A00_10_###(Face Slot)_00.xx -> face model (replace ### with the slot number you’re
using, *face 1 is 00)
*A00_10_###(Face Slot)_00.xa -> face morphs (MUST BE THE SAME VALUE AS ABOVE)
A00_00_O_body.sviex ->normal weight
A00_00_O_body_de.sviex ->fat
A00_00_O_body_ho.sviex ->thin

-----------MESH OVERRIDE----------------

A00_06_00_00_00.bmp ->VIRGIN BLOOD


A00_11_00_00_00.bmp ->EYEBROW
A00_10_00_00_04.bmp ->BLUSH
A00_10_00_00_02.bmp ->SCLERA, MOUTH, AND EYELASHES
A00_10_00_09.bmp ->TONGUE
A00_10_00_00_99.bmp ->BLUSH HIGHLIGHT
A00_14_00_00_99.bmp ->LIP HIGHLIGHT
A00_11_00_00_00.bmp ->eyelashes for certain faces (face 3)
Asp00_10_00_00_00.bmp ->FACE
AA00_20_00_00.bmp ->HAIR SHADOW INTENSITY
AA00_00_00_00.bmp ->BODY SHADOW INTENSITY
dA00_00_00_00_00.bmp ->NIP SHINE
Asp00_00_00_00_00.bmp ->BODY HIGHLIGHT
Asp00_00_00_00_01.bmp ->ARM HIGHLIGHT
Asp00_01_00_00_02.bmp ->ASSHOLE HIGHLIGHT
Asp00_01_00_00_00.bmp ->NIPPLE HIGHLIGHT
Asp00_10_00_00_00.bmp ->FACE HIGHLIGHT
A00_10_00_00_99.bmp ->WHITE DOT
refAA00_00_00_00.bmp ->Default body shine, deplace this with shine texture if you
want normal body to have shine.
refAA00_00_00_03.bmp ->Sweaty body shine, same as above but for shine from sweaty
trait.
mizugi.bmp ->DILDO
EyeBrow_Outline.bmp ->Eyebrow Outline (face-parts only)
IrisShineMask.bmp ->Mask for Shine addon for Iris.
IrisShineTex.bmp ->Texture for Shine addon for Iris.
IrisViewport.bmp ->Viewport addon for iris.
FaceShine.bmp ->Replace this with a shine texture to enable face shine

-----------OBJECT OVERRIDE----------------

A00_O_mimi.xxo ->EARS (fameles only)

-----------LOW POLY----------------

MESH OVERRIDES:
LA00_12_00_00_00.bmp ->meshes/face/jg2p01/color of eyes
Lsp00_20_00_00_00.bmp ->hair highlight

ARCHIVE OVERRIDES:
LA00_10_00_00.xx ->meshes/face/jg2p01_00_00/LA00_10_00_00_vanilla.xx
jg2pl_00_01_00_03.lst ->list/jg2p00_00_00/jg2pl_00_01_00_03_tan.lst

-----------OUTLINES----------------

A00_M_kami -hair
a00_M_kao -head
a00_M_body_00 -body
a00_M_tume_00 -nails
a00_M_ude_00 -arms
A00_M_Dildo_00 -dildo
A00_M_hoho -cheek
A00_M_hohosen -cheek line
A00_M_hokuro -mole
A00_M_kuti -mouth
A00_M_mayu -eyebrow
A00_M_namida -tears
A00_M_sita -Tongue
A00_M_ha -Teeth
A00_M_sirome -sclera
A00_M_Smoza_00 -privates
A00_M_ana_00 -asshole

huku = clothes, usually tops


lo = skirts, or pants for males
sitagi = underwear
hokuro = mole
kc/kr/ko/kh/kp = socks, each type has a slightly different name so just use trial
and error to figure them out. chances are you'd want all sock types to share the
same color anyway so just override them all when in doubt
kutu = shoes, same as the above re: having different names for different types
kutusita = socks for male characters

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