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SB3UtilityGUI:

-Single Accessory Mesh

1) Drag the large .xx file into the software


2) Click 'Mesh' tab and then on the mesh
3) Note down the 'Materials' and 'Textures' used
4) Click on 'Object Tree' and 'Remove' everything that is not associated with the
interested mesh
5) Click on 'File' above 'Object Tree' to save the .xx mesh

-Changing Textures

1) Click on the mesh in the 'Mesh' tab and note down the 'Materials Used'
2) Click on 'Object Tree'and then into 'Materials'
3) Click on the associated materials of the interested mesh and change the 'Texture
Used' priority in the 'Material Tab' at the side to change texture

-Adding Textures

1) Click Drag a texture (any format but BMP or tga preferred) into the software
2) Click on 'Texture' tab and then click on 'Add Image' option
3) Follow the previous segment above

-Modifying Accessory Mesh

1) Click on 'Mesh' tab and then on the interested mesh


2) On the right 'Mesh' tab click 'Export' after choosing the Metasequoia as the
'Format' option
3) Edit and save the mesh on Metasequoia
4) Drag the saved mesh (.mqo format) into the software
5) Click 'Mesh' tab and then on the mesh
6) On the right 'Mesh' tab click 'Goto Frame' and note it down
7) Under 'Imported Mesh' (from the dragged .mqo mesh) drag the mesh below it and
release it over the mesh that the 'Goto Frame' highlighted
8) Click 'Ok'
9) Click on 'Mesh' tab again and then on 'Normals' on the right side 'Mesh' tab
10) Click on 'File' above to save the mesh as .xx

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