Professional Documents
Culture Documents
Index Card Games
Index Card Games
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Raymond C. Clark, compiler
` is is a variation of ´`enty Questions.µ ` e number of questions is
reduced to ten, and t e field includes nouns t at represent a person, a place,
or a t ing. ` e class is divided into to teams, and eac team takes turns
trying to guess t e identity of one of t e opposing players.
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` is game ill require t e students to practice yes/no questions. It can also
serve as a vocabulary revie and a c allenge of general knoledge.
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Use t e sample sets of cards on t e folloing pages, or rite sets you
create, eac set aving t ree cards and eac card it t e name of a
person, a place, or a t ing. One t e person card, it may be necessary to
provide some additional information.
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1. Describe t e cards to t e students. `ell t em t ere are t ree categories:
person, place, or t ing. Wit in eac category in t e sample sets, t ere are
t ree levels: easy, moderate, and difficult. `o play t e basic ten question
game, ave t e students c oose ic level t ey ant to try.
2. Divide t e class into to teams and give eac player a card. Emp asize t at
t e questions can only be yes/no questions, and t e respondent ansers only
it ´yesµ or ´no.µ Explain t at only ten questions may be asked. ` e players
may s o t eir cards to ot ers on t eir team.
3. A player from one team is quizzed by t e ot er team. ` e questioning begins
it ´Are you a person?µ etc., and continues until a correct identification as
been made or ten questions ave been ansered.
4. ` e team it t e most correct identifications ins.
]ariations:
1. Set a time limit on eac ten-question session. A t ree-minute egg timer is
useful for t is.
2. Give eac student a blank card, tell t em a category (for example, a place or,
more specifically, an island), and ave t em make up an item for t eir card.
C eck t e results. If to or more students ave ritten t e same ord, you
s ould quietly ask t em to c ange t e duplicates.
3. Reverse t e procedure by putting one student on t e spot. Let every one
else kno at t e ord is, and ave t e student ask yes/no questions to
t e ot ers.
4. You can also set t e game up some at like , using t e diagram
belo and nine cards like t e samples in t is book.
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10 EASY
30 MODERA`E
50 DIFFICUL`
In t is variation, you select and old nine cards, t ree from eac category.
` e students quiz you, operating as to teams. A student from one team
says, for example, ´I·ll take a person for 10 points.µ You take a person card,
and t ey ask you yes/no questions until t ey guess t e person or get a ´no.µ
` en t e ot er team takes over. ` ey can continue trying to identify t e
same person or c oose anot er square.
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Mu ammad Ali
10 EASY `EAM A
Berlin
30 MODERA`E `EAM B
Ric ard Nixon Blender
50 DIFFICUL` `EAM B `EAM A
` e copyable games ave been set up as sets of nine to allo for t is variation.
1. Professions 5. American presidents
2. Social roles (parents, friend,) 6. National leaders
3. Rock stars 7. Famous riters
4. Movie stars 8. At letes
9. Local personalities*
1. Countries 6. Mountains
2. Cities 7. Stores
3. Rivers 8. Land forms
4. Oceans, Seas 9. Local streets, buildings, parks, etc.*
5. Islands
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"+ Doctor Russia Desk
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Judge Poland Eraser
.*|//|0 Accountant Albania Index Card
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Similar to t e `] s o ´Concentration,µ t ese games require t e students to
remember t e location of t e cards and make matc ing pairs. ` e game can
be played as a team activity.
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`o revie vocabulary. Sometimes ne ords can be added to t e set, as long
as t e number of ne ords is small and not disruptive. A second purpose, if
t e game is played as a team activity, is to stimulate conversation among t e
team members: ´I t ink seven matc es tenty-t ree,µ or, ´Do you remember
ere ___ is?µ Finally, t e game, like all t e card games, is fun and
contributes to t e group building.
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From t e samples or your imagination, c oose a category, for example,
antonyms. Write or past a ord on eac of 12 cards and t e matc ing
antonym on anot er 12 cards. S uffle t e cards ell, turn t em over and
number t em from 1 to 25 on t e back.
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1. Lay t e cards out face don it t e numbers s oing, as in figure 1.
2. `aking turns, t e students call out to numbers, for example, 1 and
t ree.
3. `urn over t e called pair of cards. If t e cards don·t matc (c ances are
t ey on·t for t e first fe turns), t e cards are turned back over. In
figure 2, ´bigµ and ´deepµ don·t matc , so t ey s ould be turned face don
again.
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)8 3* 3) 33 3, 34
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6 7 8 )* )) )3
Figure 2 ), )4 ). )5 )6 )7
)8 3* 3) 33 3, 34
$ 3 , 4 . 5
6 7 8 )* )) )3
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Figure 3
)8 3* 3) 33 3, 34
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1. ` e game can be played as a team activity. One person from eac team is
t e spokesperson for t e team·s collective effort to remember locations.
Students can take turns being t e spokesperson.
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1. Synonyms*
2. Antonyms*
3. P rasal verbs*
4. Homonyms
5. Same voel sounds
6. Same beginning or ending sounds
7. Proverbs*
8. Idioms*
9. Compound ords (ex. base ² ball)
10. Countries and corresponding languages or capitals
11. Prefixes and bases *(ex. mis ² understanding)
12. ]erb forms: simple and past; past and past participle
13. Pictures of objects and corresponding ords*
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big large
near close
sick ill
simple easy
little small
quick fast
rig t correct
difficult ard
tall ig
appy glad
angry mad
many a lot of
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s y timid
afraid scared
uge very large
slender t in
ell-knon famous
ealt y ric
lucky fortunate
intelligent smart
amusing funny
enoug sufficient
terrible aful
total complete
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skeptical doubtful
eccentric strange
courageous brave
nervous anxious
calm tranquil
candid frank
trut ful onest
jealous envious
careful cautious
precise exact
enormous uge
sincere earnest
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old ne
little big
fat t in
cold ot
et dry
ig lo
arm cool
good bad
old young
appy sad
far near
ide narro
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polite rude
uge tiny
full empty
lig t eavy
long s ort
clean dirty
dead alive
andsome ugly
strong eak
s arp dull
single married
smoot roug
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upset calm
boring fascinating
asty careful
peaceful belligerent
rare common
straig t crooked
plain fancy
scarce plentiful
gorgeous ugly
generous stingy
odd even
liberal conservative
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2
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suit
jacket
vest
belt
sock
s irt
mittens
blouse
skirt
pants
scarf
seater
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9$
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9$
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s o up appear
take up begin to study
make up create
bring up raise c ildren
put out extinguis
pass out faint
figure out solve
put off postpone
turn in go to bed
t ro aay discard
look up to respect
talk back to respond rudely
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courteous polite
s y bas ful
beautiful lovely
rude impolite
umorous funny
adolescent juvenile
confident sure
stupid foolis
immature c ildis
diligent ard-orking
conceited stuck up
up-tig t anxious
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mis pronounce
mis understand
dis agree
dis ability
un pleasant
un fortunate
in dependent
im polite
im possible
anti terrorism
mal practice
non sense
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on purpose intentionally
as a rule usually
on and available
in fact really
never mind don't orry
by all means certainly
no onder not surprising
rig t aay immediately
for good permanently
by t e ay incidentally
out of order not orking
off and on occasionally
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` e students revie t e pronunciation of selected ords and sounds and t e
various ays t e sounds can be spelled.
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Select sounds t at t e students need to practice, for example, /iy/, as in
´s eep,µ and /i/, as in ´s ipµ Eit er use t e sample sets on t e folloing
pages, or on a blank set of cards, rite a number of ords, eac containing
one of t e sounds you ave c osen to ork on. If you are making t e cards,
underline t e spelling of t e sounds in a question. Select a variety of
troublesome spellings, for example:
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1. Give t e directions to t e class. For example, ´You ave 36 cards in t is
set. ` ere are t ree different sounds underlined. Read t e ords,
pronounce t em, and sort t em into t ree piles.µ
2. Let t e students ork on t e sounds and spellings. Do not give any elp.
3. W en all groups ave finis ed t eir sorting, ave t e groups lay out t eir
cards and look at eac ot er·s solutions.
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1. voels and dip t ongs*
2. consonants
3. regular past tense endings*
4. regular plural endings*
5. minimal pairs, for example, ´s ip/s eep, lip/leap, bit/beat,µ etc.
6. syllable stress*
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/k/ /c / /s /
keep c ild s ip
neck inc as
make atc s o
college catc sure
public reac sugar
break ic special
ac e c eese C icago
success muc ocean
sc ool c eap motion
rock cello c ef
liquor actual s eep
stomac picture tension
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` e students rearrange jumbled sentences, sequences, and stories, for
example:
t e go t ey donton in Do afternoon ?
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` is game is useful for revie ork and sentence order and t e placement
of punctuation marks.
` e game it sentences is more effective if it concentrates on a single
sentence pattern, for example, questions in present tense. W en using t e
samples of scrambled sentences in t is book, cut out t e sentence strips
from your p otocopy and t en cut out t e individual ords, pasting t em on
separate cards. W en developing original material, rite out a sentence it
eac ord on a separate card. You can capitalize t e first ord in t e
sentence as in t e samples. For sequences and stories, rite eac step or
sentence on a separate card.
Do t ey go donton in t e afternoon ?
2 2 2 2 2 2 2 2
Do t ey go donton in t e afternoon ?
S uffle t e cards in eac sentence and put a rubber band around eac
sentence. Finally, make a list of all t e sentences for your on reference
and for use in step #5 belo.
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1. Divide t e class into groups of 2 or 3 students.
2. Give eac group a sentence and put t e extra bundled sentences in a
central place.
3. `ell eac group to use all t e cards to form a sentence.
4. W en a group is satisfied it its sentence, t ey rite t e number of
t e sentence and t e sentence on a separate s eet of paper. ` en t e group
returns it sentence to t e central pile and c ooses a ne bundle of cards.
5. W en t e groups ave finis ed, read t e correct sentences and ave t r
groups c eck t eir ansers.
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1. Have t e groups read t eir anser s eets to eac ot er.
2. ` e first group to finis can rite t eir ansers on t e board.
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1. verb tenses* 9. indirect speec
2. question sentences 10. conditional sentences*
3. negative sentences 11. adverbial clauses*
4. modal auxiliaries 12. comparatives*
5. passive voice 13. superlatives
6. tag questions 14. conjunctive adverbs*
7. gerunds and infinitives 15. operations (sequences of actions)*
8. embedded sentences 16. anecdotes and stories*
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1. I get an email from im every eek.
2. He alays eats breakfast at 7:30 in t e morning.
3. I prefer orange juice, but e likes coffee.
4. He doesn·t like t e food in t e cafeteria.
5. Do you go to t e movies every Saturday?
6. W at do you usually do on Sunday afternoons?
7. W at time do you get up in t e morning?
8. W ere do t ey go for t eir Englis lessons?
9. Is t is t e best ay to San Jose?
10. Doesn·t e like is ne apartment on Main Street?
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1. Yesterday t ey fle to C icago it t eir friends.
2. We sa t em at t e beac last Saturday afternoon.
3. Several students ere absent from sc ool yesterday afternoon.
4. I boug t my computer at t e store last eek.
5. We ent to Ne York to see a play.
6. I didn·t go to class, but Joe did.
7. Did you atc t e movie on `] last nig t?
8. Did you send and email to your brot er yesterday?
9. S e didn·t call er family in ]enezuela last nig t.
10. W ere ere you en you eard t e nes?
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1. He asn·t ad time to do is omeork yet.
2. Ho long ave you lived in t is ton?
3. S e as lived in t is big ouse since 1995.
4. Have you ever met t e man o lives t ere?
5. S e as just returned from a vacation in Mexico.
6. I ave studied Englis ere for almost five years.
7. My friend as never ad a driver·s license.
8. We ave just finis ed a very difficult lesson.
9. I ave never been in t is place before.
10. We aven·t ever eaten in t at famous restaurant.
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1. ` ey ad just finis ed dinner en er friend finally arrived.
2. After e ad been t ere to eeks, e ent ome.
3. Had you ever studied Englis before you came ere?
4. ` ey eren·t ungry, but I adn·t eaten anyt ing.
5. I ad lived t ere a year before I could speak fluently.
6. Before you came ere, ad you ever ad a computer?
7. I ad oned t ree cars before I boug t t at one.
8. We ad never seen Was ington, D.C. until my uncle took us t ere.
9. My friends ad already left en e came to t eir ouse.
10. I ad never flon, but I asn·t nervous at all.
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1. I ould not ave been angry if you ad told t e trut .
2. He ould not ave ad t at accident if e ad been careful.
3. If t e doctor calls, please take is number for me.
4. If I ad studied arder, I ould ave passed t e test.
5. S e could ave visited you if s e ad ad more time.
6. If I ad invited you, ould you ave come?
7. If I ere president, I ould live in t e W ite House.
8. Will you ave to travel a lot if you take t at job?
9. If it ere not so late, I ould stay longer.
10. We s ould leave it out im if e doesn·t come soon.
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1, ` ey ad an accident ile t ey ere driving to California.
2. W at ee you doing yesterday en I called?
3. ` e fire started ile e ere studying in t e library.
4. We ad a flat tire ile e ere crossing t e bridge.
5. I as feeling better en t e doctor finally arrived.
6. We got married ile s e as studying for er P .D.
7. ` e ind as bloing ard en I got up t is morning.
8. We ere atc ing `] en t e dog began to bark.
9. I as taking a s oer en t e doorbell rang.
10. W ile Jim as moing t e lan, e prepared dinner.
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1. I as given a free ticket to t e concert; ot erise, I ould not ave gone.
2. His mot er does not like pets; t erefore, e can·t ave a dog.
3. I used to prefer s opping it cas ; oever, no I use a credit card.
4. S e ad never skied before; nevert eless, s e didn·t fall once.
5. Nobody kne t e meaning of t e ord; furt ermore, it asn·t in t e dictionary.
One day a large truck filled it one undred penguins broke don on t e
ig ay outside a large city. ` e driver of t e truck as trying to decide at
to do en a man driving a big, empty bus stopped and offered to elp.
` e truck driver said, ´I ave to take t ese penguins to t e zoo rig t no.
If you ill take t em in your bus, I·ll give you to undred dollars.µ
` e bus driver agreed to take t em.
He put all t e penguins into is bus and drove aay. Later t at afternoon,
after e ad repaired is truck, t e truck driver as driving t roug t e city
W en e sa t e bus driver it t e undred penguins.
He as alking along t e sidealk folloed by t e penguins alking to by to
in a line.
` e truck driver stopped immediately.
He got out of is truck and said to t e bus driver, ´I told you to take t e
penguins to t e zoo!µ
´I did,µ replied t e bus driver, ´but I ad some money left over, so no I·m
taking t em to t e movies.µ
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One day a clever man named Hiros i ent to a restaurant and ordered
Japanese noodles. After e ad eaten, e asked for is c eck, ic
came to sixteen yen.
He decided t at e did not ant to pay t is amount, so e took out is
allet and counted out t e money into t e aiter·s and.
´One, to, t ree, four, five, six, seven, eig t«,µ e said.
He paused and asked t e aiter at time it as. ´Nine,µ said t e aiter.
´`en, eleven, telve, t irteen, fourteen, fifteen, sixteen,µ continued
Hiros i.
` e aiter didn·t notice t at e ad been c eated out of one yen.
Anot er man o as sitting in t e restaurant observed at ad
appened. ` e t oug t t is as a good trick and decided to try it.
` e next afternoon e returned to t e restaurant and ordered Japanese
noodles.
W en it came time to pay, e started counting t e money into t e aiter·s
and, just as Hiros i ad done. ´One, to, t ree, four, five, six, seven,
eig t«,µ e said.
` en e paused, just as Hiros i ad done, and asked t e aiter at time
it as.
´Four,µ t e aiter replied.
Wit t at, t e man resumed counting, ´Five, six, seven, eig t, nine, ten,
eleven, telve, t irteen, fourteen, fifteen, sixteen.µ
A student is given a card it several ords all belonging to one category, for
example, ´` ings ` at Are Red.µ ` e student makes up clues so t at t e
teammates can guess t e ords on t e card.
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` is game requires t e students to use Englis quickly and descriptively. It
can also revie vocabulary. It is a good exercise for stretc ing t e students·
command of t e language as t ey ork under pressure.
Use t e cards given, or make up several original cards. Write a category at
t e top of eac card. ` en rite on t e cards four to six ords fitting t e
categories. Easier categories mig t be ´Colorsµ or ´` ings in t e Classroom.µ
More difficult ones are ´P rasal ]erbs it Putµ or ´` ings a Farmer uses.µ
Easy categories can be made more difficult by putting in one difficult ord.
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1. Divide t e class into to or more teams.
2. Give one card to a member from one of t e teams. ` is person is t e
clue-giver. Leave t e room it t e clue-give to be sure t ey understand t e
meanings of t e ords on t e card.
3. ` e clue-giver announces t e category to t eir on team. ` e ot er
team(s) atc and listen.
4. ` e clue-giver t en makes up clues ile team members try to guess t e
ords on t e card. For example, t e clue-giver mig t say, ´It is in t e skey
and gives us eat and lig t.µ ` e team ansers it ´t e Sun.µ Gestures
cannot be used.
5. ` e game continues until all t e ords ave been identified.
6. W en t e first team is finis ed, t e next team gets a c ance to play it
a different card.
7. Four or five rounds is usually good enoug for a good game.
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:
1. ` ings t at are (colors) red, green*, blue.
2. ` ings t at are (sizes) large, small, ide. Long, narro, long, narro.
3. ` ings t at are typically (nationality) American*, Mexican, Italian, ` ai.
4. ` ings t at are found in a (place) classroom*, otel, park, university*,
city, state*, jeelry store*, factory, sea*, kitc en*.
5. ` ings t at are (adjectives) funny, easy, round, striped, soft, ot*,
expensive.
6. ` ings t at are (profession) teac er, doctor, carpenter*, farmer, etc.
needs/uses.
7. Parts of speec ² nouns, verbs, adjectives, p rasal verbs*.
8. ` ings you need to travel*, study, use a computer.
9. ` ings it a ole*, motor, air.
10. ` ings you travel in/on*.
11. Words t at begin/end it t e letter a, b, c, etc*.
12. ` ings to play*, read*, study, atc , listen to*, ride.
13. ` ings t at are part of summer, fall, inter*, spring.
14. ` ings above*, belo, around you.
15. ` ings used by a man, oman, c ild*.
16. ` ings t at are eaten, driven, opened*, read, orn.
17. ` ings to do it your body, feet*, ands.
18. Names of professions*, countries, languages, cities, clot ing*, body
parts*, food*, fruit, vegetables*, famous people, furniture*, animals*,
appliances*, relatives*, stores*, parts of a car*, sports*.
19. Computer commands*, ardare, softare.
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grass sky
lettuce ceiling
peppers moon
trees roof
peas stars
dollars sun
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deer
c alk goat
students bear
blackboard skunk
desks squirrel
teac er tiger
books
+; 9$
car squas
train corn
s ip tomatoes
airplane beans
taxi spinac
bus cucumbers
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s irt spag etti
pants steak
socks salad
underear potato
s oes rice
at pizza
arm ardare
leg grocery
finger drug
s oulder music
knee clot ing
c est s oe
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alk baseball
kick basketball
jump volleyball
dance golf
run soccer
ski softball
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aunt sno
cousin skiing
nep e ice
grandmot er boots
niece snoboards
brot er-in-la scarf
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sink
toaster toy
napkins tricycle
silverare mittens
microave kite
blender s orts
blocks
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soccer suitcase
guitar p oto ID/passport
games money
piano ticket
cards credit card
volleyball map
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friend oven
floer summer
fly desert
France coffee
fat steam
finger lig t bulb
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amburgers dormitory
baseball cafeteria
ot dogs gym
Coca Cola stadium
apple pie student union
doug nuts ealt center
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scientist
ammer layer
nails accountant
sa surgeon
toolbox dentist
tape measure psyc iatrist
drill
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iron call up
air dryer ang up
toaster oven look like
can opener run into
freezer do over
coffee maker get along it
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letter necklace
can atc
gift ring
closet bracelet
c ecking account diamond
refrigerator pearls
+/ /
/
oranges reefs
beac es ales
alligators dolp ins
space s uttles seaeed
palm trees s rimp
t eme parks squid
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bagel novel
Siss c eese poem
golf course s ort story
nose email
bat tub journal
bottle paperback
battery save
radiator delete
brake open
muffler find
gas tank cut and paste
air bag insert table
` is is a role-playing exercise in ic eac participant receives a card
describing a c aracter ose identity t ey assume. At t e conclusion of t e
exercise t e class identifies and describes t e various people t ey ave met.
` e lives of t e c aracters can be entined or a plot can unfold to make t e
exercise more interesting. (Game S o W ose Line Is It Anyay?)
` e exercise requires t e students to practice social conversation. It also
requires t em to listen carefully and at t e end of t e exercise, remember
and restate at t ey ave eard.
t is a good idea to experiment it t is tec nique by trying some of t e
sample materials given in t is book. W en developing your on scenarios,
rite brief descriptions on t e cards ² one to a card. ` e game is best
played by at least six and not more t an sixteen c aracters. n a game
designed for a loer level class, only a minimum of information ² suc as
name, age, profession ² s ould be given.
1. Give t e directions to t e students. First, set t e context of t e scenario
² reunion, party, meeting, bus station, etc«
2. Give eac student a card and ask t em to study it.
3. n a quiet corner or outside t e room, elp t e students it any
questions t ey mig t ave about t eir c aracter.
4. Let t e students mingle and talk to eac ot er for 15 to 30 minutes.
5. W en it seems t at everyone as met everybody else, conclude t e game.
6. Single out eac c aracter, one by one, and ave t e ot er students tell
at t ey can remember about t e c aracter.
9
1. At t e end of t e game, ave t e students rite out t e cast of
c aracters, and t en read t eir papers to eac ot er and compare results.
2. A position on a contemporary issue can be added to t e information on
eac card. In t is ay, finding out eac c aracter·s opinion on t e issue
becomes part of t e games objective.
3. In a multilingual class, t e students can ork in pairs. One student speaks
t eir native language and t eir partner acts as an interpreter.
:
1. Family `ree ² t e students construct a family tree.*
2. Family Gat erings ² relations ips are discovered.*
3. Neig bor ood Party ² local gossip, entanglements, social concerns are
learned.
4. Sc ool Party ² eekend plans, life goals are discovered.
5. Bus/Airport `rip ² passengers discover o t eir lives are entined.*
6. Murder Mystery ² a group of people discover a murder and decided
´ odunnit.µ*
7. Reunion ² old classmates rediscover and catc up it eac ot er.
8. Meeting ² an important decision is discussed and made.
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- 37
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Single. `ravel agent. Loves beac es, Single. Loves t e cinema, playing
s opping, flying. `raveling it a scrabble, long alks in t e morning.
friend. `raveling it mot er.
! 3.& ",*&
Single. Works for Ad agency. Loves Single. Loves c ess, going to t e gym,
reading, art galleries, t e t eater. and as extensive D]D collection.
`raveling it a friend. `raveling it fat er.
37& / 4*&
Single. Ons dot.com. Loves islands, Divorced. Loves dancing, cruises,
t e Internet, as a pilot·s license. orses. `raveling it sister.
`raveling it business partner.
38& ,7&
Single. Ons dot.com. Loves painting, Single. Loves iking, running, and dogs.
does book revies, is an amateur actor. `raveling it sister.
`raveling it business partner.
..& 4.&
Wido. Wealt y. Has apartment in Divorced. Loves nig t life, t e race
Man attan, many investments, loves track, and yac ting. `raveling it
fine restaurants. `raveling it brot er.
daug ter.
.7& -4*&
Widoer. Loves city life, gourmet Single. Loves tennis, backpacking, and
dining, investing in t e stock market. cats. `raveling it brot er.
`raveling it son.
One eac card t ere is a question and its anser on t e same side of t e
card. A player dras a card and asks t e opponent t e question. ` e
opponent tries to anser, and t e first player looks at t e anser on t e
card and decides if t e opponent·s anser is rig t or rong. ` e quiz can be
carried out in a variety of formats.
` is is a revie of subject matter t at is eit er general knoledge or part
of t e learner·s course ork. ` e sample cards ic follo ere c osen to
illustrate t e great variety of language and content information students can
ork it in t is game, anyt ing from istory or civics to mat or science.
Also ile learning t e content, t e players build confidence and skills.
Prepare a set of 24 cards it a question and its anser on t e same side of
eac card. `ry to order t e cards from easy to difficult.
1. Place a stack of cards in front of t e to opponents (to individuals or
to teams), and give eac of t em a blank pyramid.
2. Player A takes t e top card and reads t e question to Player B. If Player
B ansers correctly, Player B puts an X or rites t e anser in a box in t e
base of t eir pyramid. ` en Player B asks Player A t e next question in t e
stack.
3. Play continues as eac opponent builds a pyramid from t e base to t e top.
` e first player to complete a pyramid ins.
4. If neit er player builds a pyramid and all t e cards ave been used, t e
player it t e most correct ansers ins.
5. If one player builds a pyramid and t ere are still some unused cards, t e
losing opponent can be given t e opportunity to catc up by ansering t e
remaining cards.
9
1. ` e game can be played by to teams competing against eac ot er.
2. ` e game can be played it a non-playing quiz master posing t e
questions to bot teams. Any player can say ´Buzzµ for a c ance to anser.
` e first player to buzz tries to anser t e question. If t e buzzer gives a
rong anser, a player from t e opposing team gets a c ance to anser. If
no one buzzes, play continues to t e next card. W en all t e cards ave been
used, t e team it t e most correct ansers ins.
3. ` e teac er can ask t e entire class t e questions, and t e students
rite t eir ansers. W en all t e cards ave been used, t e correct ansers
are given and a inner is determined.
4. ` e game can be played it ot er formats, for example: a simple quiz
game, tic-tac-toe, or angman.
Suggestions:
1. Country facts*
2. World facts*
3. History quiz*
4. ]ocabulary relating to a specific lexical area (money*, clot ing, ve icles,
business, agriculture)
5. ]erb forms ² ´W at is t e past tense of ¶begin·?µ
6. Idioms ² ´`ried and true.µ*
7. Proverbs ² ´` e grass is alays greener«µ*
8. Measurements ² ´Ho many pints in a quart?µ*
9. Famous people, books, songs, films*
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3. W ic state as t e 9. In ic state is t e
smallest population? Great Salt Lake?
D 0
4. W ic state is t e 10. W ere is Deat ]alley?
fart est east?
-
5. In ic state is 11. W ere is Yellostone
Boston? National Park?
-
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6. In ic city is Wall 12. Name t e Ne England
Street? states.
!+ !#
- 9
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