Professional Documents
Culture Documents
Resume 2020 7pdf
Resume 2020 7pdf
Resume 2020 7pdf
Technical Skills
• C/C++ • Assembly • MATLAB • Python • Computer Graphics
• Computer Architecture • VLSI Design • Multithread Programming • Unreal Engine
• Decent knowledge in linear algebra, 3D math, scientific computing; physics enthusiast especially about dynamics.
• Very good at problem-solving in terms of algorithms and debugging.
Industry Experience
Fortnite UI Programmer Intern | Epic Games | Cary, NC | Link to Details May 2019 – August 2019
○ Features implemented and solved-problems including but not limited to, crash caused by deadlock, button functionality loss after multiple
clicks, game objects initialization order conflicts, mismatch between player mesh and avatar, malfunctional match making button.
Software Engineer | Tennibot (Auburn Research Park) | Auburn, AL October 2016 – July 2017
○ Developed the iOS companion App for wearable devices.
○ Solved the coordinate system translation problem and used k-nearest neighbors algorithm for swing pattern recognition.
Programmer | Chemistry Department of Auburn University | Auburn, AL January 2015 – May 2015
○ Reduced execution time of molecule simulation by 50% with CUDA on top the neighbor-list structure.
Selected Projects
Pebble Game Microprocessor Design (Verilog) | Link to Details
○ Hard-coded a pebble board game and the Min-Max algorithm with ASIC design.
○ Human players can play the AI player.
○ Implemented a software version of the Min-Max algorithm with the pruning feature to verify my hardware solution.
Education
Master of Electrical & Computer Engineering Bachelor of Software Engineering
University of Utah (December 2019) Auburn University (May 2016)
GPA: 4.0/4.0 Major GPA: 3.84/4.0
Achievements
• Dean’s List (Fall 2014, Spring 2015)
• Honor Graduation Magna Cum Laude at Auburn University (2016)