High-Concept Document

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It's is going to be a clicker, users should click on items and sort them to the particular buckets, it's going

to be a timer and they should sort as much as possible.

• Why do they do it? (player motivation)

In the end of each round players will achieve a bonus and than build the town without any pollution and rubbish

• Where does the player do it? (setting, story, narration)

A big city, polluted and a lot of rubbish, players are going to sort rubbish in each mini-game , they are going to relax, understand of how to sort the rubbish and can implement this habit in real life

Target Audience - 3-99 age


Rubbish Sorter
• What are the constraints on the player? (core mechanics) Gamer Type - clicker
Tap and Timing game mechanic Target Platforms - iOS/android
• What sort of emotion is this game trying to evoke in the player? (affect)
Genre: Casual
We are trying to invoke them good habits, to achieve an euphoria when they grow a plant, clean the city
Number of Players:1 or 2
Vladimir Voitekhovski Release Date: July 2020
• How is this game unique? What differentiates it from other games? (defining elements and
competitive analysis)

This game include mini-games, perfect web-graphic, multi-player in future when you can make competitions between players

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