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CS WAVE: Virtual Reality For Welders' Training
CS WAVE: Virtual Reality For Welders' Training
† † † ††
L. Da Dalto , O. Balet , J. Duchon , D. Mellet D’Huart
† ††
CS, Virtual Reality Department AFPA - DEAT
Rue Brindejonc des Moulinais, BP 5872, 13, place du Général de Gaulle
31506 Toulouse Cedex 5, France 93108 Montreuil Cedex, France
(laurent.dadalto@c-s.fr, olivier.balet@c-s.fr, (dmellet@club-internet.fr)
jerome.duchon@c-s.fr)
Workbench
3.2 The methodology
During year 2000, AFPA’s training engineers studied how new
technologies could be applied to the welding training process in
order to enhance and optimise the learning experience. This Control centre Control centre
Progressive and independant learning of the welder’s gestures [1] D. B. Conner, S.S. Snibbe, K. P. Herndon, & D. C. Robbins, R. C.
This was the main pedagogical objective of AFPA’s training Zeleznik, & A. Van Dam, “Three-Dimensional Widgets”,
engineers during the specification of CS WAVE. The welding Proceedings of the 1992 Symposium on Interactive 3D Graphics,
training requires the assimilation of a large number of correlated Special Issue of Computer Graphics, Vol. 26, p. 183-188
parameters that are either cognitive (physics and mechanics of the
phenomenon) or kinematical (postures and motions). CS WAVE [2] Drouin A., Schmid A. & Thibault G. Formation et réalité virtuelle :
enables the trainer to break down the welding exercise to more résultats de l'expérimentation dans le stage 7235 "robinetterie :
limited and focused exercises, thus decomposing the problem and diagnostic conduit de chantier". EDF DER, 1997. – in French.
simplifying the learning process. This enables the progressive [3] H. Ishii & B. Ullmer, “Tangible Bits: Towards Seamless Interfaces
learning of every dimensions of the gesture, first independently Between People, Bits, and Atoms,” Proceedings of CHI’97 (1997),
and then gradually combined. pp. 234–241
More practical training [4] Lourdeaux D., Mellet-d'Huart D. & Burkhardt J.-M. Potentialities of
Our system offers the ability to perform the same exercise virtual reality for pedagogical assistance Virtual concept 03, 2003.
multiple times without wasting expensive consumable. This has
[5] Mellet-d'Huart D. De l'intention à l'attention. Contributions à une
increased the time spent welding by trainees from 30% during
démarche de conception d'environnements virtuels pour apprendre à
classical workshops up to 80% during CS WAVE workshops.
partir d'un modèle de l'(én)action. PhD thesis from Université du
This has clearly accelerated the acquisition of both the practical
Maine. 2004 – in French.
knowledge and the required concentration .
[6] Moshell M., Hugues C. & Loftin B. Virtual reality as a tool for
Captivating learning with reduced stress and risks academic learning In STANNEY K. Ed. Handbook of Virtual
In the professional world, learning welding is seen as a complex Environments. Lawrence Erlbaum Associates, 2002.
and difficult task performed through out a boring and stressful
succession of trials and errors. The validation phases of the [7] Noe A. & O'rean K. Perception attention and the grand illusion. In
project have demonstrated that the integration of our system Attentional Blindness. Psyche 6(15) October 2000
within the training process has changed this image. CS WAVE http://psyche.cs.monash.edu.au/v6/psyche-6-15-noe.html, Arien
game-like graphical user interface, its tangible interaction device, Mack's & Irvin Rock's Book, 2000.
as well as the real-time and visual interaction it offers, have turned [8] Riva G. Applications of virtual environments in medicine. Methods
welding training into a captivating educational experience. Inf Med 5/2003 2003.
In addition, the ability offered to trainees to analyse their
results, to keep track of their performance, and the competition [9] Rickel J. & Johnson W. L. Task-oriented Collaboration with
resulting from the comparison of these results between trainees, Embodied Agents in Virtual Worlds In Embodied Conversational
have set a really studious atmosphere within welding workshops. Agents. MIT Press, 2000.
6 CONCLUSION [10] Rickel J. W., Marsella S., Gratch J., Hill R., Traum D. & Swartout
W. Toward a New Generation of Virtual Humans for Interactive
CS WAVE is a welding training system resulting from the Experiences IEEE Intelligent Systems July/August 2002, 2002.
WAVE IST project that ended mid-2004. This system has clearly
demonstrated its relevance and its effectiveness to train welders [11] Winn W. What can students learn in virtual environments that they
from different perspectives as presented in section 4 of this paper. cannot learn in class? In First International Symposium Open
It is today commercially exploited by CS, and is currently Education. Faculty, Andalu University, 2002.
deployed within the whole network of AFPA’s training centres [12] Winn W. Beyond constructivism: A return to Science-based research
(60 centres ). and practice in Educational Technology, 2003.
CS WAVE was also awarded "the excellence in productivity”
prize by a group of 33 journalists from the industrial press at the [13] Winn W., Windschitl M., Fruland R. & Lee Y.-L. Features of Virtual
INDUSTRY 2004 exhibition in Paris and “the science and Environments that Contribute to Learners' Understanding of Earth
education trophee” of Laval-Virtual 2004. Since the end of the Science. 2002
project, we have been approached by numerous international
distributors, which promises a fast exploitation at an international
level.
It is also important to stress that the success and the acceptance
of this system could not have been guaranteed without the strong
and constant synergy between CS engineers and AFPA’s trainers.
All this clearly demonstrates that an innovative system using
VR technologies can become, if its development is driven by real
end-user needs, a viable and accepted product that break through
very quickly after the R&D effort in the quite conservative
industrial world.
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