Tolentino, John Carlo C. - BSMA-2A - Assignment2

You might also like

Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 4

Tolentino, John Carlo C.

BSMA-2A

Assignment:

Rules/Regulations/Mechanics of the Game

 A game can take place with either two (singles) or four (doubles) players.
 An official match has to be played indoors on the proper court dimensions. The dimensions are 6.1m by
13.4m. The net is situated through the middle of the court and is set at 1.55m.
 To score a point the shuttlecock must hit within the parameters of the opponents court.
 If the shuttlecock hits the net or lands out then a point is awarded to your opponent.
 Players must serve diagonally across the net to their opponent. As points are won then serving stations move
from one side to the other. There are no second serves so if your first serve goes out then your opponent wins
the point.
 A serve must be hit underarm and below the server’s waist. No overarm serves are allowed.
 Each game will start with a toss to determine which player will serve first and which side of the court the
opponent would like to start from.
 Once the shuttlecock is ‘live’ then a player may move around the court as they wish. They are permitted to hit
the shuttlecock from out of the playing area.
 If a player touches the net with any part of their body or racket then it is deemed a fault and their opponent
receives the point.
 A fault is also called if a player deliberately distracts their opponent, the shuttlecock is caught in the racket
then flung, the shuttlecock is hit twice or if the player continues to infract with the laws of badminton.
 Each game is umpired by a referee on a high chair who overlooks the game. There are also line judges who
monitor if the shuttlecock lands in or not. The referee has overriding calls on infringements and faults.

Scoring System
 A match consists of the best of 3 games of 21 points.
 Every time there is a serve – there is a point scored.
 The side winning a rally adds a point to its score.
 At 20 all, the side which gains a 2 point lead first, wins that game.
 At 29 all, the side scoring the 30th point, wins that game.
 The side winning a game serves first in the next game.

Interval and Change of Ends


 When the leading score reaches 11 points, players have a 60 second interval.
 A 2-minute interval between each game is allowed.
 In the third game, players change ends when the leading score reaches 11 points.

Singles Match

 At the beginning of the game (0-0) and when the server’s score is even, the server serves from the right
service court. When the server’s score is odd, the server serves from the left service court.
 If the server wins a rally, the server scores a point and then serves again from the alternate service court.
 If the receiver wins a rally, the receiver scores a point and becomes the new server. They serve from the
appropriate service court – left if their score is odd, and right if it is even.
Doubles Match

 A side has only one ‘set’.


 The service passes consecutively to the players as shown in the diagram.
 At the beginning of the game and when the score is even, the server serves from the right service court. When
it is odd, the server serves from the left court.
 If the serving side wins a rally, the serving side scores a point and the same server serves again from the
alternate service court.
 If the receiving side wins a rally, the receiving side scores a point. The receiving side becomes the new
serving side.
 The players do not change their respective service courts until they win a point when their side is serving.
 If players commit an error in the service court, the error is corrected when the mistake is discovered.
 In a doubles match, between A & B against C & D, A & B won the toss and decided to serve. A serve to C, A
shall be the initial server while C shall be the initial receiver.

Basic Skills in Badminton


1. GRIP
The right grip in holding the racket is really important to achieve control on shots while avoiding the chances
of a wrist injury.

Two kinds of Strokes with the use of fingers:


 Push the index finger forward while playing forehand strokes.
 Push the thumb forward while playing backhand strokes.

2. STANCE
The stance is how you stand while playing badminton, both in between a rally and before the serve. A stable
and correct stance will bring a huge change in the results due to easier movement.

Three types of stance:


 Attacking Stance
 It is used to get into position before playing an overhead forehand stroke. To stand in
the attacking stance turn your body facing the sidelines with racket leg behind and
both legs shoulder-width apart. Now raise both racket and non-racket arm to generate
the power to attack the shuttle on its downward trajectory.

 Defensive Stance
 To defend the opponent’s smash, you need to be prepared with the defensive stance.
Face the body to the net and place your racket in front at waist height, slightly
pointing forward. You can keep the non-racket arm as comfortable while ensuring a
better balance.

 Net Stance
 This stance is to be ready for the opponent’s return after playing a net shot. To play
this shot, place your foot on the racket side forward while keeping non-racket foot at
the back. Place the racket in front of the body, slightly above waist height while
raising the non-racket arm. Shift the body weight slightly forward to be ready to
pounce forward.

3. FOOTWORK
Footwork plays a huge role in helping with an effective and organized movement on the court.

Tips for proper footwork:


 Always remember the base (starting point).
 Move only 2-3 steps backwards.
 Shuffle only 1 step sideward.
 Move only 2-3 steps front.

4. SERVE
Service is among the most basic skill that you need to master in Badminton. Also, you should ensure to make
a legal service otherwise it might lead to penalty points.

Two types of service in badminton:


 High Serve
 High serve aims at the back-end corner of the opponent’s court. Ideally, a good high
serve results in shuttle dropping steeply downwards at the back end of the court. In
fact, a high serve is presented to opponents having ability to executing a strong
smash. You can always expect a lob or a drop from your opponent as a reply to a
properly executed high serve.

 Low Serve
 Unlike high serve, the low serve aims to the front of the court. The objective is to let
the shuttle fly just above the net landing in the front corner of the court. In this case,
your opponent has the opportunity to dash forward and smash the shuttle to you if the
execution is poor.

5. SMASH
Smash is the most potent and powerful stroke in badminton which naturally turns out to be the most familiar
term to all. The shot is basically to hit the shuttle powerfully towards the opponent’s body or downward on the court.
A perfectly executed smash has no defense.

Three types of smashes:


 Forehand smash
 The forehand is an overhead smash which is similar to the action of throwing a ball.
You shouldn’t have a problem playing this stroke if you can throw a ball well.
 Backhand smash
 This is one of the toughest strokes in badminton, and even experts face difficulty in
playing the stroke. Still, it is important to practice and get the technique to rise in the
skill level. To execute this stroke, getting the backhand grip is extremely important.
Also, it is equally important to return back to stance.

 Jumping smash
 A forehand smash with a timed jump added to it counts under jumping smash.

6. DROP SHOTS
Drop Shots are delicate badminton shots that can win you points that aim at scoring points in deception.
Played with both backhand and forehand, these are used to move the opponent to the frontcourt. This creates space in
the midcourt and backcourt for you to exploit. There are slow and fast drop shots, played judging the situation.

7. CLEAR OR LOB
The lob shot in Badminton can be imagined as a shot with an inverted ‘U’ trajectory. It is normally played
from the forecourt with an aim to lift or ‘lob’ the shuttle over the opponent. The idea is to land it as near to the
baseline as it is, at an angle that is impossible to clear. This is similar to the drop in challenging the opponent with
sudden motion backwards this time. It can also be executed by both backhand and forehand. This generally results in
the creation of space in the front and midcourt, opening plenty of opportunities.

You might also like