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I love how random travelers, will also be Yiga cultists posing as normal people. It's a disguise!

The

Yiga do have cool weapons though, like bows that fire two arrows, samurai swords and the aptly

named Demon Carver. It's a circular blade, that could whistle as swung. It reminds me of Voldo, from
Soul Calibur II. I liked using that character because he dealt a ton of damage.

Of course, there's a Lynel in the Hyrule (Roman) Coliseum. I like that it may even have more health
than the final boss. Yep, the Calamity, is implied to be a fictional fall of Rome. That's when all ancient
astronaut technology became lost, or hidden away, until the modern age, almost 1400 years later, in

the 1900s. I liked that they put the Coliseum ruins in central Hyrule and not in Gerudo Desert, like in
Twilight Princess.

A reference to Phantom Hourglass, perhaps, in Central - campfire burnt grass. It could just be a rune,
created by the flame blade, but you never know.

I like how around the Shrine of Resurrection, there are all these references to the afterlife and the
underworld, on the Great Plateau, like the River of the Dead (River Styx, in Greek mythology), and the
Forest of Spirits (I'm glad that wasn't actually the Lost Woods/Great Deku Tree, and that they had

their own region). Link went through the spirit world, like Osiris or Mithra. Or Persephone.

It makes perfect sense to end the journey near back where you started. Link needed to go all around

the world, to gather the might to destroy the evil, nearby. A story coming full circle like that, has
symmetry. It's the heroic monomyth, studied by Joseph Campbell. Also, it's neat always having that

huge gaping hole, in the map, reminding you of the purpose of the whole journey: to defeat Ganon. I
also love that all the other regions weren't the size of the Plateau and were all much bigger, for the
most part.

You can tell if you got all the chest in a shrine by looking at your map in the Shrine and looking for

a Treasure Chest icon near the name. If you see it, you have all the treasures. That's pretty neat.

Perhaps the Breach of Demise, in Ridgeland, isn't just a reference, but is where Demise appeared on

the Surface, in the events that lead to the Skyloft era. The problems Demise caused were so bad, that

Hylians basically lived on a space station island, for 1000 years. The problems of Calamity Ganon
acted like the fall of Rome. Irl, about 1000 years after the fall of Rome, Europe finally ventured out to
the New World, with a concerted effort.

I love the ruins around Central. And of course, Central is going to have the most Guardians in it. I am
glad this let's player saved Central for last; now the journey has come full circle and the map of

Hyrule (in botw) is complete.

The Giant's Forest is where a Hinox is. Romani Plains and the Ranch ruins are references to Majora's
Mask and OoT. It is truly a well-done Mix-Up Show's map of Hyrule, like one I would have drawn as a
kid. Owlan Bridge is a reference to the Sage of Light, who took the form of an owl, in OoT and MM.
There is also a Forest of Time, near the Forest of Spirits and the Temple of Time, on the Plateau. It
makes sense since Zelda and the others would have put Link in cryonic sleep that far from Hyrule

Castle. He is the Hylian Champion after all.

Hylia River runs all around Central, down to Lake Hylia. I also like that there is a Mount Daphnes, a
reference to the King of Red Lions/the King of Hyrule, in Wind Waker. :) Regencia River is a reference
to kings and royalty, from Latin.

I love the shrines in this game. In the Trial of Power, you can set two Guardian Scouts on fire, by
aiming a fire arrow at leaves on the floor and then watch them get hit by one of those rolling balls,
like out of a temple of doom, in an Indiana Jones movie. I love the 3D puzzles too, and one where

you manipulate huge structures, with a gyroscope.

The beautiful Sheikah Atlantis/Tower of the Gods designs, and architecture never cease to amaze.

Hitting a switch, with an arrow, in mid-air, in slow motion and then seeing the stage change
immediately, in real time, in the Passage of the Gates, was cool.

The gray skies, over beautiful, but silent green fields, teeming with mobs and Yiga, sets the tone of

the ruined capital of Central Region. Central is indeed the Hyrule Field of old though, so that makes
me happy. The Outskirt Stable also cheered me up. Thunderstorms over Hyrule Field are pretty epic
though; the element of this region is light/electricity after all.

If it's been raining, and Link goes indoors, like at a stable, he will still be dripping water, for a while. I

like details like that.

It's smart to climb the other side of the mountain, to the ruins of the Coliseum, from the Outskirt
Stable, since enemies are probably guarding the bridge, and you want to save all your food and

elixirs for fighting the Silver Lynel. Naturally, the trees around there have no leaves - and Ganon's
Malice gunk is everywhere. It's a blighted place; in Twilight Princess, Ganondorf was executed and
sealed away there. The Mirror of Twilight, a portal to the Twili Realm, was also there. Basically,
Hyrule's old nightmares are coming back to haunt it. (I remember Colis, at Dartmouth, had big

Greek-looking pillars).

Both Twilight Princess and BotW are about the ruin and fall of Rome; botw is just more explicit about
this, and takes place a hundred years immediately afterward, while Twilight Princess seems to be
some centuries afterward, like during the High Middle Ages, perhaps with references to the infamous
conquest of the New World, and the Twili Realm being some oblique reference to this. BotW is the
last story in the timeline though, so perhaps Hyrule recovered, and then relapsed again.

Whereas some Lynels look like a zebra, the stripes on the Silver Lynel, look like a white tiger's. It's like

a Liger (a cross between a lion and a tiger) [Napoleon Dynamite drew one]. It is an obvious reference
to the lions and tigers set on people and gladiators, in the actual Coliseum, unlike Greek myths, in
the Zora Domain, with Mount Olympus. Again, it's the LOZ story of the ancient, Classical world - and
its collapse.

Prod. definitely saved the best AI for the Lynels. Prod. was like what represents the ancient world best?
Ancient beasts, and chimera, like centaurs, and wild animals, like lions. White and blue maned Lynels

are cool, but I definitely like the black mane the best.

I like how there is Hyrule Castletown and that now Hyrule Castle has a moat again, like in OoT. I like

the giant pillars that point inward, like they're holding Ganon in, a nice touch, like the zombie
hospital/fort, in Kingdom Season 1. Maybe this was Princess Zelda's spell, since civilization is

recovering, so that Ganon wouldn't break out and destroy what little was left.

I like that Link is trying to recover his memories, even as Hyrule itself tries to remember its past. The
only way to avoid the mistakes of history, is to remember them and learn from them. It's a
historiography and mythmaking (mythopoeia).

"space station island" in regard to Skyloft, reminds me of Treasure Island, an interesting blend of

pirate fiction and space fiction, although there are similarities between sea-travel and space travel:

the vastness, sailing into the unknown. Around the same time, was Titan AE (After Earth), about a

more strictly Skyloft idea, with an ark, with all the genes, for species on Earth.

Over the monks' habitation, in shrines is a giant Jomon-style bell.

lol Magda will literally beat you up if you step on her flowers three times. I thought she was going to
turn into a mob/Lynel.

The game is so beautiful. It is the best game ever. The Metal Connections shrine was cool. I like that

they gave the name of the monk, who programmed the shrine, and a title corresponding to the
shrine's puzzle or contents.

I like how there's a quarry near West Castletown, to show where they got the stone for the city, and
the castle itself.

In botw, Hyrule Castle and its Town are occupied, like they were, in Twilight Princess, and Ocarina of

Time. I guess speaking to the ongoing New World idea, for TP, Twilight Princess answers the age-old
question, even posed in Guns, Germs and Steel, of what it would have been like if the New World

had invaded Europe, instead of the other way around - as it happened in history - since Wind Waker
is about the dawn of the Age of Exploration.

In a way, it all fits together, since in Ocarina of Time, it's like Spain throwing out the invasion of the
Moors (Lord of the Rings is like this too). Then Spain spearheads the Exploration of the New World,

in Wind Waker. However, this conquest created inequalities that persist, to this day, so Twilight
Princess is about what would have happened if the New World invaded Europe. Skyward Sword

backtracks to prehistoric/ancient astronaut times, in an after-the-end scenario, with space colonies.

BotW returns to Europe, this time after the fall of Rome, as the Classical World is passing into the
medieval one.

The black bone-like rock, (with thorns), around a Central shrine, looks like former

volcanic/metamorphic rock, while the white, skull-like rock, at the Breach of Demise, looks like
limestone, as noted before.

Crenel Hills, near Calamity-blighted Hyrule Castle, and where many Wizrobe (poes) are, is the closest
to the mountains leading up to Mordor, in this game, the bare ones, near the Dead Marshes, where

Sam and Frodo had to use their elven cloaks, to camouflage with rocks. More skull like rocks here

too.

It seems like this place was some kind of giant, ancient, petrified forest, but the huge trees (and Ents)

were cut down, like Saruman's doing, around his black tower. Basically, Crenel Hills is a what a
blighted Korok Forest would look like, if the Deku Tree and its sprits weren't alive.
Crenel Hills even isn't that far from the Korok forest, nearby, in the Woodland Region. It's like the

Forbidden Forest and Forest Haven in Wind Waker. A shrine (Wizard of Oz name reference) is hidden

here, in one of the giant, hollow tree trunks. That's why I love the Koroks and will always protect
them. This is why the magickal barrier and the maze of the Lost Woods is there, to keep mobs and
Guardians out. Crenel reminds me of Cretan, but that's probably not the name origin. I love the

Koroks and I want them always to be safe.

Like I noted earlier, the Master Sword sound like a thunder strike, a thunderclap, which makes sense,

given the connection between Hylians, Gerudo and lightning, in this game. If the Master Sword runs
out of energy, it simply disappears, for ten minutes, even from your inventory.

Regan, the same guy who you save in Faron, is saved again in Central. He gives really good dishes,
like crepes and rice balls, as a thank you. I think a chef may be his real calling, instead of fishing.

Once again, Zelda has a giant white, royal horse; for taming it you get a royal horse bridle and saddle,
which is cool. The white horse looks pretty; I almost thought it was a unicorn. It also has five spurs,
for endurance/speed.

Plus, you made Toffa's life; staying in a godforsaken land, after Calamity hit it, became worth it for

him. The royal saddle and bridle he gives are awesome, regal violet and gold. This is the first time in

a Zelda game that you can do this (catch special horses and put special saddles on them) and I
appreciate it. You can feed Zelda's horse apples. The adventures, in this game, are just the best.

Hyrule Castle also had cookbooks, where you can make fruit cake (Zelda is gay? lol) and monster

cake (also found in Akkala's island Tarrey Town). I love the recipes in this game. I wonder if Gotter's
thoughts on Monster Cake, are a reference (prophecy?) invoking Minister/Monster Cole (Malladus -
who looks like a non-centaur Lynel), in Spirit Tracks. It's funny because in the Garfield comics, fruit

cake was the exact opposite of beauty and gourmet: kitsch and stale.

I liked the Gotter story since it was a funny cautionary tale on getting too caught up in the beauty of

the past. The NPCs and side-quest in BotW are top-notch. Gotter also says Link is beautiful and his

face is symmetrical lol.

Lol cute, someone in the Outskirt Stable will want to meet a Hero and will reward you if you have the
Master Sword (from Korok Forest). The side-quests make me smile. This one is an illusion to the
damsel in distress trope; Aliza is even kind of dressed like Princess Zelda. I'm glad we're evolving past
those. LOZ evolves with the times; Aliza even said, "bucket list."

Nabi Lake sounds like Navi Lake, which would be apt, given the importance of Navi. Also, to continue

driving home, the Rome connection, in Ridgeland, is a Hill of Nero. Whistling Hill is maybe based on
whistling for your horse, Epona. Bottomless Swamp is like the archetypal bottomless pit and may
refer to Woodfall Swamp, in Termina.

Now I realize, in hindsight, that the stables were meant to look like the horse goddess Malanya. That
makes me smile. I liked that character; she protects horses.

I like how a female treasure hunter, named Parcy tells you about the Royal Guard Gear. She calls the
Guardians "machine-like beasts." Already the word robot has fallen out of use. This is no fault of hers

though. I hope once Hyrule is freed, knowledge and science can accelerate in the continent once
more, not stagnate.

Twilight Princess and BotW did try and pay MM homage. I'm glad the Mask and Midna's Helmet are
DLCs in this game. Supposedly the Phantom Ganon armor is one of the best sets of armor, in the

game, and increases attack power. The Tingle suit gives you a speed boost at night lol. Where it's
found, in Central, also references Wind Waker.

Majora's Mask allows you to blend in with most enemies, in BotW, like an all-purpose Kilton mask
and Midna's Helmet resists Guardians, which make sense given the Twili/Sheikah ancient/futuristic

technology. I am so glad you can have these items, much like Zelda and Ganondorf's horses.

Some people put BotW at the end of the Child Timeline. I will have to look into that more. There are

three timeline trees so far, Adult, Child, and Decline.

Near the Great Plateau, in Central, are the Outpost and East Outpost ruins, which are rather large.

This is where you find the hints for the Majora, Midna, Phantom Ganon, Tingle and Midna DLCs.
These are some of my favorite characters.

Also, the Master Sword kills moblins with one hit. You can even see the V-shape of bird migrating in

this. Amazing. For the DLC journals, like Misko's, they even lampshade that it's a download, by Link
wondering if this book was always here and what EX (extra) means.

I love the ruins, in this game. I like that this is something prod. brought over and expanded on, from
Twilight Princess. You truly feel like an explorer, historian, and an archeologist, in these old run-down
castles, garrisons, farmhouses, and markets.

The awesome thunderstorms, at night, in the ruins are epic. Thankfully, Link has the Thunder Helm.

The eyes of Majora's Mask glow, with a reddish hue, at night. It is one of those fascinating and
strange items, I like about the series. I am glad prod. claimed one of the best villains they ever made.
Such a mask would probably scare mobs away, instead of merely blending in with them. Too bad it
can't protect you from thunderstorms.

Majora's Mask was a good game. When Majora is defeated, you truly feel a sense of relief. Other
villains (incarnations of Ganon/Ganondorf and Ghirahim) are good, but when they die, it's more like

you feel a sense of justice, awe, and victory.

When Majora dies, you feel a sense of catharsis, like the world has been cleansed or purified of
something truly terrible - an unknowable, alien, Eldritch horror: the dark side of Sheikah/Twili/ancient

astronaut magick or technology. I think that was what prod. was going for, with Calamity Ganon and
the Blights.

The Majora's Mask feeds off dark energy; it is like the Philosopher's Stone, in Full Metal Alchemist.
Gaining energy, from dark rituals (or unethical science), releases an energy, like a nuclear bomb,

which could be cataclysmic, as it was in the game MM. With the Lynel centaur chimera, I think prod.

was well aware of the stories of FMA.

I have written much on MM, throughout my study of LOZ, so I won't go on here. Basically, you can't

talk about MM without having a deep discussion - which means it will always be an important entry,

in the franchise - showing off just the caliber of story that Nintendo can create. MM is a major
inspiration for Wind Waker, Twilight Princess and BotW.

Giant's Forest, on the Regencia River, is next to some more flooded ruins, of the Sage Temple. It's
awesome to visit, at night, during a thunderstorm. A DLC chest is there - for Midna's Helmet! I miss

Midna; she was a cool character. I love Zelda lore. The epic lightning, striking the green fields, at

night, will never cease to amaze. A BotW-only treat.

Windvane Meadows may be a reference to Windfall Island, which acted like Wind Waker's Kakariko

Village and Hyrule Castletown - and as such, had a giant windmill. The Exchange Ruins, on the green
of Hyrule Field, look pretty, under the moonlight.
I'm glad prod. brought Tingle back and honored him too. His magick words, Kooloo Limpah, are even

in his hood and tunic's description, and he still wears a watch or a clock (like the White Rabbit, of

Alice in Wonderland, which Majora's Mask is influenced by).

Tingle claimed to be the reincarnation of a fairy; Link in OoT and MM, lost his fairy and went looking
for it. Some Westerners make fun of Tingle, but you need people who believe in the Fae, and who
have awe, and wonder - people who care about the earth and its spirits, like the Koroks and the
Deku Tree.

I still like that there was a Royal Ancient Lab, and that the Hyrule Royal Family was devoted to

science. Even after the Calamity, Hylians shouldn't give up on science and civilization.

You can freeze a bomb barrel, with stasis, whack it and then launch it off, at enemies once the stasis
wears off: a ready-made cannon. However, it's more reliable, in practice, to just shoot arrows at bomb

barrels or shoot the fiery lamp, above an enemy camp, since mobs insist on sitting next to tons of
explosives and ammunition. That's one AI hole prod. might fix, but it makes for some fun combat
scenes, in botw.

The black skull-like metamorphic rock is pretty hard to climb. Also, the graphics look so much like a

realistic Wind Waker; it's so beautiful. The Hyrule Castle pillars, covered in Ganon's blight, look very

dark and cool, like evil Sheikah technology. It is remarkably similar to Twilight Princess, but in botw,
it's more evident that this Sheikah/Twili technology, not just "magick." Prod. could finally tell the story

it wanted to tell, by embracing the fictional ancient astronaut thesis.

The Sheikah/Twili probably got this magick/technology from space or the spirit world. The
Skywatcher's searchlight looks like not only the sky, in the Twilight Realm, but also the poe-like light,
of the Guardians of the Silent Realm, in Skyward Sword.

Hyrule Field is so beautiful, with the mountains and ridges, in the distance, and the rising sun. There

are also the same long banners, as all over the continent, like in Lord of the Rings. This is on the way

to the Mabe Village ruins, on the Mabe Prairie. Link as Tingle is so cute/cool! There's a yellow snake

on the back of the tunic - I'm unsure of this reference though.

The Coliseum, like the Bridge of Hylia, is still a great piece of in-game architecture. Again, I love ruins,
and history and archeology. Here you can find the helmet of Phantom Ganon, in Wind Waker, a
Darknut-like armor set. I love Wind Waker - probably because of the shadowy past, of a place like
the Coliseum.

I love seeing the ruins of the castle walls, and towers and ramparts, on the way to the fountain, in

front of Hyrule Castletown: The Sacred Ground Ruins. Here the main suit of the Phantom Armor, can
be found, a reference to Phantom Hourglass, and the Wind Waker art-style Darknut armor Zelda
inhabited (a Full Metal Alchemist reference). That was a cool game. You can be armored Zelda, in this
game :) The glowing magical seal of Hyrule is indeed on its back.

The piano trill that plays, when a Guardian spots you, is a great thrilling piece of music. Now I
understand all the epic trailers, with the Divine Beasts, and Guardians, and Shrines, and the Blood

Moon. It was indeed an awesome Zelda game.

I like how the places you go, to find the DLC items, relate to the famous or infamous LOZ characters
that inspired them.

There's a lake, with an island, in it, on Mount Daphnes - fitting for the King of Red Lions, from Wind
Waker :) On the island, is an ancient tree stump, to honor him.

Pairing the Korok seeds and treasures, with each region, was a smart idea, by the let's player. Then
you feel like you have fully explored each region, before moving on to another one, and the end of

the game.

Near the River of the Dead, flows a giant waterfall, from the Great Plateau, on to Central; it's
incredibly beautiful. From the hill, above the Coliseum, you can see all of Hyrule Field, and even the
Temple of Time, on the Great Plateau and Dueling Peaks, in the distance - an awesome view, on a

sunny day. You can see Ruta, far away, in the Zora Domain; this is why I love the Korok seed quests.
For example, on Korok seed offer an amazing look inside the ruins of the Coliseum.

The Gerudo Golden Helm is a must-have for Hyrule Field. It's good to fully explore the game and
befriend the Gerudo. The Indonesian/Cebu rubber suit, from Faron, and shock-resistant elixirs also
work, but the Helm is convenient, because it's just one-piece equipment to wear, instead of an entire
armor set or an elixir, which effects wear off.

Naturally, at night and evening, flocks of Keese fly around Hyrule Field too. It's a nice touch. Hyrule

Field at night, with clouds passing over the moon, is calm and peaceful. And before sunrise, you can
see the light of dawn, in the east, beyond Ruta. On the flagpole, near Hyrule Garrison Ruins, you can
see all the way to Medoh.

BotW is like a more realistic Twilight Princess. In TP, the invading, inter-dimensional force merely

turned the people into spirits, shades, but once the Twilight region was lifted, they returned to
normal. In BotW a whole way of life, is mostly gone and only ruins are left. The hacked or infected
robot rampage wiped out whole towns, and settlements.

The after-the-end story of Miyazaki’s Nausicaa and the Valley of the Wind was probably an
inspiration, to both Skyward Sword, and BotW. People still have some technology, like air ships, gas
masks, and gliders, but they live in tiny, hidden valleys, after a disaster, similar to Calamity Ganon,

and the ensuing ecological chaos, wiped out most of civilization.

The rolling hills of Hyrule Field will always be an inspiration. Like Wind Waker before it, this is Hyrule
like you've never seen it before. Walking through a copse of trees, in the tall grass - every shot is an

unforgettable view. You even find the ruins of Lon Lon Ranch, which is kind of sad - but perhaps it
will be rebuilt again once Calamity Ganon is defeated.

I wonder if Minshi Woods and Pico Pond are references to the Mimish. That was a good LOZ
handheld game. The Mimish are like small Keebler elves, but they were cute and nice, like Koroks.

They made shoes and did random chores, like in European folklore. The game was The Mimish Cap.

Lol the lily pond Korok challenges won't recognize if you paraglide into the ring - you have to

actually dive into ring, for it to count. That was smart. The Koroks are keeping sneaky Link honest.

Yep, the Hyrule Castle Park, with trees devoid of leaves, under a dark, stormy sky, with the glow of

Calamity Ganon's pillars and Guardians climbing and crawling around, does give off that feeling of
when Ganondorf destroyed Hyrule Castle Town and turned the Castle into his Tower, seven years
later. BotW is the greatness of OoT and all the following games, reborn.

Yeah it is terribly sad to see Castletown totally obliterated, and barren, with buildings razed down to
their foundations - just like in OoT. The Town is a scene of devastation, even 100 years later.

The Calamity Ganon purple and black spikes or crystals look like a cancer that just erupted and grew
out of the ground - as if the Mind Flayer had invaded, from the Upside-Down (Stranger Things). The

tragedy sets the stage for the ultimate battle with the entity that did this, and the fateful conclusion
of a quest for justice.
Also, with all of the Divine Beasts' sights pointed at Hyrule Castle, and the swirling, bright violet, and

black smoke, make it also look like Ganondorf's Forsaken Fortress, in Wind Waker. BotW truly is a

30-year anniversary tribute, to all the games.

The road design of the Town is genuinely nice though, like sun's rays, radiating out of the Castle.
Hopefully in the sequel, we can see this place built up a little bit again, and happier looking. (like
when the Kakariko Village get revitalized, in Twilight Princess).

The scene at Castle Square looks like the blighted blasted towns, that are ground zero, for the fight
against Mordor (Moor Door), in Gondor, during some of the bleaker battle scenes, in Two Towers

(Ringwraiths on dragons). Prod. did an excellent job really making you feel like this is an evil that
must be stopped and that Hyrule must be avenged.

Interestingly enough, the beyond West Castletown, by the Quarry Ruins and near the Breach of

Demise, at Carok Bridge, looks quite peaceful. It seems that, wherever Calamity Ganon emerged first,
East Castletown, and its surroundings, were definitely hit harder.

The song of the Korok Forest sounds like the song for Faron Woods, in Skyward Sword, with the cute
squirrel-like creatures/forest spirits. This forest song is also the basis for Fi's Theme - which is apt,

since the Master Sword, in BotW, is found in Korok Forest.

I like the finding of treasure chests, in Twilight Princess, out in nature, behind bombable rock. BotW

definitely expands on this, with its treasure chests and the Korok seeds.

One of the Korok seeds, around Hyrule Castle Town, is a triskelion rock formation, a three-armed sun

wheel, and a rune, and ancient Celtic and Norse symbol, and apt given the significance of the Triforce.
It's by the moat and the Quarry Ruins.

In a more solemn Korok seed, by the moat, you must offer a rusty shield, to the stone statues, in
memory of the fallen comrades, who were here 100 years ago.

One Korok seed is right by the foot of a pillar/spike, sticking into the Castle. It looks like these five

giant spikes were formerly giant Sheikah stones and have the same cosmos design on them - but like
the Guardians, when Calamity Ganon arose, they became harsh, black, and red, instead of the normal

gold and blue. Avatar and anti-avatar colors.

You can also get the Hylian Shield, with the usual blue background, red bird crest (Skyward Sword),
and the Triforce on it. Like in A Link to the Past and Twilight Princess, you have to enter the castle,

from underground, through the cellars, old mining tunnels (with mine carts!) or the sewer, which is

neat.

The pools of Ganon's Malice look like cancer, radiation, nuclear waste, pollution, and other dangers. If
you listen carefully, on the approach to Hyrule Castle, you can hear the beginning low piano notes, of
the dirge of Ganondorf's theme (like in Twilight Princess).

The map of the Castle is cool, like a blue 3D holographic map (like the Divine Beast machines). Once
Ganon knows you are here, the music amps up. The song when he appears is like out of A Link to

the Past too. Zelda is always in the central tower, of the castle, just like in Twilight Princess's
beginning. I am kind of also reminded of saving the lesbian princess in the Utena movie.

I like how the song in the old mining tunnels is different, quieter, and solemn - a sad version of

Zelda's lullaby. The tunnels, on the map, are also highlighted in orange. I like what they did with the
dungeons, under the castle. Tons of Malice and silver mobs down here, and a Stalnox.

Like Stallord/Volvagia, in Twilight Princess, or the stalfos, in Wind Waker, the Stalnox assembles itself
in front of you, from its skeleton on the ground. With Urbosa's Fury and the Master Sword it's not

too hard to subdue.

This is why I love having many other weapons to wield, in BotW, and the new weapon system,

because when you finally get the Hylian Shield and Master Sword, it feels more special, like

something saved until the end, than just tools you get midway through, and then take for granted.

That's why I liked Wind Waker, because you appreciated the Master Sword and the Triforce piece of
Courage, since you had to do so much more to get it or activate its full power. Once you get the
Hylian Shield, in the Castle, you not only look like the Hero of Legend, you also feel like one.

The Wild Set is the usual green clothes and cap Link wears, and that is gained once you complete all
the shrines. Now you look like the Hero of Old - a forest spirit hero, raised in the wild, like Hercules
of Jason, of the Argonauts.

To fully upgrade the Wild Set is like a magickal manual, of a forest sprite, from the medieval world.

It's neat for a modern Zelda game: acorns, honey, rhino beetles (don't give them all to Beedle), star
fragments (what they are used for), dragon scales, horns, fangs and claws (it doesn't hurt the dragon,
and that is the real use of those items). This shows not only that you are a true warrior, but that you

are also in touch with nature and the wild.

I like that you can enter and re-enter Hyrule Castle, and fully explore it, like a tiny region, on to itself.
This is new for the series. Most final castles, even if you can re-enter them, don't have much of an
environment. It's like prod. realized the Castle had a purpose before it became re-purposed by Ganon
- so there's more to it, than just a boss room and some flashback stages.

The castle looks really inside and has different areas that served a function, like docks and a loading
bay. I like this novel approach to major buildings, towns, and regions. It's a functional view, instead of

here's a temple or here's a boss. It's more realistic.

Granted, in the past, some of this style may have been due to memory constraints. I am glad that
prod. can now show the full glory of the story they've been trying to tell, all these decades.

I love the quieter, more somber Ganon theme, in a more medieval style, with flutes and his
characteristic organ. It really sets the tone. Truly authentic. Like the series has matured somehow.

There is a shrine at the bottom of Hyrule Castle. It makes sense that there is one. I am glad it was a
test of strength, since in that environment you're not really in the mood for doing puzzles, just

battling.

The Wild Set can be found in one of the coolest parts of the game, the Forgotten Temple, just
outside Hyrule Ridge (and not far from the Korok Forest) - a gift from the monks, after you finish all
the shrines. It's at the foot of the giant Hylia statue. The Great Fairies then can upgrade it for you,

with the magickal ingredients mentioned above. I like how Great Fairies, monks, Eastern dragons and
Koroks (forest spirits) all help Link.

As I said, I like that prod. gave the traditional green tunic at the end, to hammer home the theme of
exploring the wild, the core idea behind the game. Prod. also lampshades that Link is the Hero of Old,
since the tunic is just his size. As I always note, Miyamoto was inspired to create Zelda, from
exploring the forest and caves, behind his house and collecting bugs, as a kid.

I guess prod. didn't like the pants, from Skyward Sword, because Link doesn't go all the way back to

tights, but he is wearing shorts that show his knees now. The shorts are a little odd, under a tunic,
but I guess prod. was going back to a more traditional look - like one from A Link to the Past, or the
very first game.

I'm glad he has shorts, and not tights or nothing, but maybe prod. should have made them shorter.

Idk I am no clothes stylist. It is very medieval-looking - and that is the quality prod. probably wanted
the most. Still I can see why they saved it for last and used the blue Hero's tunic, in the promos.

Save the traditional for the end of the game but go for a fresh look and a breath of fresh air, for the
series, since people always want to see something new and a fresh spin, on their old favorite things. I
believe that was the marketing strategy, and I don't mind it. I like that they gave you the option to
wear the traditional clothing, if you want, but otherwise you can fight in anything you like. Giving

people options is the best part of BotW.

I got so used to the let's player's black hood and Hylian tunic; now with short sleeves and shorts, Link
looks too much like a kid. I would have just gotten the traditional tunic and then went back to what I

was wearing.

I like that you go to my favorite Great Fairy, the one in Gerudo Desert, the eldest fairy, to upgrade

the Hylian Wild Set. (I think some sort of bend-over boyfriend stuff is going on here lol. And/or Link
really is bi/gay). I love this game.

Fi appeared to Zelda in her dreams and she wants to be a scientist. Voice acting aside, I am glad
they gave more depth to Zelda's character, in BotW. Fi helps Zelda save an injured Link, after the

Great Calamity. Zelda, Purah and Impa worked together, with the photos of Hyrule, before the

Calamity, to help Link recover his memories once he woke from cryonic slumber (reincarnation). BotW

is a more detailed retelling of OoT.

I still ship Zelda and Urbosa. I like that the DLC memories show Zelda meeting with the Champions. It
is her team after all. BotW provides more of a framework for why the sages/champions exist.

Both the Hylians and the Gerudo were united against the Yiga clan. Fufufu Urbosa is an older woman,
and she can protect Zelda in combat, saving them both from Yiga soldiers. She can perform a perfect
guard and can summon lightning bolts.

I kind of like how prod. did a more non-linear and realistic narrative, where Link recovers his

memories, and visions of the past, randomly, and out of order, while adventuring around Hyrule. It
was a better way to tell the story.
When Link wakes up from cryonic slumber, it's like being born or Day 0, in Minecraft. With the help

of the King of Hyrule, Zelda and others, Link must remember who he was, in a past life, like an avatar

or an incarnation.

I like that Revali was honest about his feelings and didn't pretend to worship Link, like everybody else.
That's honestly more interesting.

Well of course Zelda wouldn't be able to awaken her powers at the Spring of Power....sigh. Poor
Zelda. Zelda was brave and went to fight Calamity Ganon, with her Champions. The thing with
telepathic powers and such, is that awakening them doesn't take any skill, so you can't control when

you become a sage. That's just genes and evolution.

Zelda's power finally awakens, while saving Link, from Guardians, when he is wounded, at Fort Hateno.
Because of Zelda's love of science, her discovery of the Shrine of Resurrection allows for Link to be

able to someday be able to fight again.

Production is so mean: in the synopsis of the memory when Link falls, they say he suffers an

unfortunate fate (a Majora's Mask Happy Mask Guy reference).

I still think Majora's Mask is darker. But BotW did an excellent job. Almost all games just jump to X

amount of years later, but BotW actually shows when Calamity Ganon took over - and Zelda's
heroism, that gave Hyrule a second chance.

I have newfound respect and appreciation for Zelda, in this game. She is the best Zelda prod. wrote.
Still for me, the whole Zelda x Link is never going to cut it for me. I will wait for a Linkle, or another

Zelda gay/lesbian romance, like with Impa, in Skyward Sword. That's just me.

I still like Legend of Zelda, but I am gay, so the sentimental, romantic stuff, in most of the series, as it

is now, isn't interesting to me. That's probably why I didn't check out BotW, until now, three years
later, when I was revisiting the whole series.

It's like with one line, by the Happy Mask Guy, MM is already darker than BotW, and then you have a

ton of interesting storylines and side-quests and three major characters, who are each enigmas, in of
themselves: Majora, Skull Kid and the Happy Mask Guy. A trinity of them. At first, it is like a murder

mystery to see who the real culprit is.

MM is the only game, even to this day, that I fear for what happens if Link fails, and I actually fear
that Link will fail. In every other game, including BotW, it's pretty much a given that Link will succeed.

So BotW is good, but MM is still better. Much better. BotW is nowhere close. MM is a masterpiece.

As for Linkle and gay Zelda, I guess this is why you have to write your own stuff, because relying on
just what other people give you, will just disappoint you.

In MM, Link saved a world from a cataclysm, without having to save Zelda. He never sees Navi, Zelda
or Hyrule again, and dies in the Lost Woods, becoming the Hero's Shade of Twilight Princess.

I like how prod. has given Zelda a better and bigger role, but other than Majora's Mask, it seems like

the stories are just trying to explain the original story, of why Link has to save Zelda, from Ganon,
instead of creating a new story.

Right now, my favorite parts of BotW are explaining the futurism, in the series, through Sheikah

technology and breaks in the Sheikah clan. I'm not the biggest fan of the main BotW story, even

though it does retell OoT very well. In the future, prod. should try different things, like maybe a
Prince Zeldo, and a gay relationship there. Anything to break up the monotony of the usual story.

I do like that Daruk didn't like dogs, and showed Zelda's his protective power, because of it. Prod. is
trying to make Goron characters more interesting, because characters without any weaknesses aren't

very appealing.

Once again, you get a functional castle, with a library and studies, for members of the Royal Family.
In a game, where you have to survive in the wild, functionality is a key theme of everything. I like that
approach to a Zelda game.

The Royal Guard Gear follows in the suit of the Sheikah Master Sword and Hylian shield: black/purple
and red versions of the gold and purple or blue weapons. As I noted before, it seems prod. was

toying with other ideas for the Sheikah, like a Yiga vs. Hylian war or Twili vs. Hylians, but went with
the still tragic, but better story, of Ganon, being some way to turn the Kingdom's Guardian machines
against them.

It's interesting too, that Skyward Sword and BotW, have no Darknuts, probably since SkS is the earlies
game, and BotW is a return to the wild. Darknuts would have been neat, in a game, where you can

get so many armor and clothes sets.

One thing I like is how you can learn more about a people's material culture, from the weapons, and
armor they have or leave behind, in this game. It like when I saw all those diverse cultures' armor sets

and weapons, in the museum, as a kid.

The story with King Rhoam and Zelda is realistic and a relevant story. However, I would term it more
as sad, than dark. For once, it is a story about disagreement between fathers and daughters, not just
mothers or stepmothers and daughters, although Zelda's mother has died. However, Majora's Mask is
still the darker story, with not only the looming apocalypse, but all the fears about not being able to
grow up.

As usual, in life, it was a combination of both people being right: The Guardians were turned against

the people, they were supposed to protect, and Zelda's awakened power did save Link from being
killed. However, her knowledge of science also saved Link, from later dying from his wounds, and
allowed him to return again.

At a meta-narrative level though, why couldn't Zelda's powers have awakened beforehand? Why
couldn't she have become the hero? I love a ton of things about BotW, but all the contrivances to
still make only Link, the real hero, and not a female, just make me want to give up on the story (not

the series, just the story of it).

I like how you can explore inside the Castle, in relative peace, and read Zelda and King Rhoam's

diaries, and cookbooks. It's a nice setting. The long halls, with frayed red carpet, are awesome, like
the Forest Temple, in OoT. And there's a huge dining hall but ruined of course. Bird eggs are in the

main game, not just the DLC: you have to offer a statue one, in the Castle, to get a Korok seed. I love
the Castle, in this game.

I think you can get the Twilight Princess green tunic, in this game, which does look better than the
Wild set/A Link to the Past throwback tunic. Now you can climb all over the Hyrule Castle ramparts

again, like in Twilight Princess. The name of the ancient machines, as Divine Beasts, is also a reference
to the Hero of Twilight, who turns into a wolf (Amaterasu, was a divine beast, a white wolf, in Okami).

Defeating a gleaming red/magenta Guardian, at night (or day), at the Castle, with a Perfect Guard

shield blast/deflection, is pretty cool. It can even be done from far away. The egg, you offer the
statue, in the mines of the Castle, becomes a hard-boiled egg, in the West Passage, around back -
because there is a hot spring there! They restore a half of a heart, per second there.

An ancient arrow will send any mob to a dimension of oblivion, not just Lynels; it opens up a vacuum
to space or another dimension. It's a cool technology. I am glad they saved the one temple or

traditional dungeon, for the Castle. It looks really great. Prod. could only do one since the size of the

overworld would cause loading issues.

The external, storming the Castle song, is energetic, like a Soul Calibur II or Fire Emblem song. The
music for BotW, is top notch though. You can climb on the Castle towers and see it at sunset; it's
beautiful, even in its ruin. You could see all of Hyrule Castle Town - but now it is devastated. It's like
exploring the grounds and the Castle, at the end of Twilight Princess, but with a different feel, since

the castle is in ruin, like in OoT - but that had a more basic layout, for revisiting the temples and
fighting the boss.

It's like the Castle is filled with the nuclear waste of Ganon, and you're exploring these abandoned
ruins, surrounded by a blighted city, where only chimeras and mutated creatures or robots roam
(Godzilla's 2014 movie). Calamity Ganon is supposed to remind one of all the world-ending terrors,

like diseases and viruses, to radiation and nuclear war.

Minus, the radiation part, the Castle also reminds me of the big abandoned, ruined, and haunted (but

with nice ghosts) castle, in Mother 3. Botw's castle even has a tiny waterfall and a bell tower, with a
bell covered in Malice; it's the tallest tower of the Castle.

Speaking of bells and certain frequencies of sound, Ganon's Malice, and the Blights, also look like
more purple versions of space parasite Venom.

The purple and red swirl of Ganon's Malice even looks like something from deep space, like a nebula.

It's the space parasite, of the dark and cold, Yami, from Okami (I must rewatch that game).

I like how even the Castle's decorative sets of armor, hold real weapons, even if they're rusty. Old
weapons holders also hold real spears, bows, shields, and swords, you can pick up and use, and add
to your inventory.

Like any good castle, it was built into a tiny mountain. There are more giant waterfalls, under the
castle, since, also like a smart castle, it was built on a moat, that connects to the Hylia River. On the
bell tower, you're even higher than the Divine Beasts' sights, set on the Castle.

You're so high up, it naturally, begins to get cold. Climbing the bell tower is supremely epic. I am
glad the Korok seeds motivate you to explore everywhere, that prod. took the time to design. The
view from the very top of the bell tower, probably the highest human-made point, in the game, is

spectacular - even in the orange and purple aesthetic. I like that they kept the flying buttresses, to

the smaller towers, from Twilight Princess.

There's even icy prime meat, and gourmet meat, that offers short-term heat resistance.

The reason for the green cap, is that in the early games, similar to Mario's huge red hat, you only
had a sprite, on the screen, so a huge hat could easily identify and differentiate the player's character,
on-screen.

I am glad this let's player visited all of the Koroks, the children of the forest. They offered magnificent
views of the game, which I will treasure. Hestu's Kin no unko, is a Japanese pun, on good luck, so he

didn't mean any offense by it. In Korea, dreaming of pigs, dragons and ironically, poo, are good luck,
probably for the same pun, in Hanja. I learned, or re-learned something new, from NE Asian culture :)

Hestu is truly Japanese.

I am glad I watched this game until the end, despite the few things I didn't like about it. The assault

on Hyrule Castle is truly epic and this is the best Castle, in the series. The low health sound, from A
Link to the Past, was incorporated into the theme of this area, which was an awesome piano trill, to

hear. I watched ALttP before, and it was good. It's important to see it, to see where the story of

Ocarina of Time came from, with the seven sages (including Princess Zelda). Also, it has a good
soundtrack, which I have.

Because of Ganon, rushing dark orange clouds pass over the Castle, in broad daylight, giving it a

Twilight Princess look, which is epic - like the overworld, at Twilight, when the ultimate battle with
Ganondorf, takes place outside. The world outside the castle, looks dark, and red and purple, like the
Castle is constantly covered by a Blood Moon.

It is genuinely like the land around Ganondorf's Castle, but even better, or when the Majora moon is

about to hit. The Castle silhouetted, in that orange sky, is something to behold. The vividness of the

oranges and reds makes me think of Mad Max: Fury Road, which BotW is kind of like, but with a

better after-the-end world. BotW is all of the best of the past Zelda games.

The orange sky, and the purple or magenta of the Guardian searchlights and Ganon's malice, is a
good contrast. It all goes well, in a dynamic environment, where an ultimate battle needs to take
place. Of course, Calamity Ganon is in the Sanctum, or Castle keep. The art is amazing, what prod.
wanted to show, all these years.

I knew there must be a reward for getting all Korok seeds, because even if you just ran into them

randomly, on the map, you only need about 600 or so, to get all the extra bow, melee weapon and
shield inventory slots, you can get in the game. I would still have met all the Koroks, because I love
them, and they're cute. You need that, in a game that can be so serious and sad sometimes.

Lol Hestu lampshades, all the guides, walkthroughs, wikis, and reddits, people have to use to beat
complex games, these days. But I'm glad because of Link's efforts all the Koroks returned safely to
the forest.

One thing I like about the memories, is that they're not in some cut-scene hyper-space somewhere;

each of them are tied to a specific place on the map, as evidenced by the photos, on the Sheikah cell
phone, with their GPS location, and timestamp.

Without all the Korok seed videos, none of the regions and the Castle would look as familiar to me.
To fully appreciate the game, it's an innovative idea to do all the Korok seeds. Only then can you say

that you truly beat the game.

It was through the views of nature, in the Korok seed videos, that I fell in love with this game. Many

Westerners may not understand it, but it's one of the parts of the game that I love most - along with
all the new weapons, Sheikah tech, and food, and elixir recipes.

Also, the set bonus of the traditional green tunic/Wild set is that it strengthens the Master Sword's
beam. This is why you get it when you finish all the shrines, which by then, you probably already

have the Master Sword. That's a helpful set bonus, that makes up for the older A Link to the Past
design, of the clothes lol.

The story of Botw's Zelda is the best Zelda story yet, where Zelda has her own separate story, and
duty to fulfill - but I still hope for a female LOZ hero, one day, either Zelda or Linkle.

In the Champion's Ballad DLC, prod. tried to have more Zelda and also have more music, as most

Zelda games do - however, more realistic games tend to have less of a reliance on magical musical
instruments, which is understandable.

The Zelda scenes should have been in the main game, but they're not Link's memories, so that's why
prod. cut them. Really, as I said, however good the Zelda story is, it's always going to feel like second
fiddle, unless there is a female main heroine.

Obviously, some fans will vehemently push back against this, but for those for whom this is important

(like me), if said people never stand up or put their foot down, it will never happen. People (including
me) have been calling for a Linkle, more loudly, since at least Skyward Sword, almost a decade ago.

You already have (Russian) games like Escape from Tarkov, that have openly said there will never be
a female player option, like there is in PubG or Counter-Strike. So, you already have the other end of
the spectrum.

Calamity Ganon can fire Guardian lasers as well and has all the powers of the previous Blights. If you
do not take out the Blights before, you will have to face every Blight, in a back-to-back gauntlet,

before Calamity Ganon, and the Calamity will not have his health reduced, by the cleansed Divine
Beasts.

Dark Beast Ganon is also back from Twilight Princess, probably to fit in with the wild theme. It is
defeated with the Bow of Light, and the help of Zelda. Similar to Hinoxes, Beast Ganon will hide his

Malice Eye, so the only way to shoot it is in the mid-air, slow motion, bullet time aiming. Ganon's
third eye, on his forehead is one of malice.

Much like Majora, Calamity Ganon was never a person (that's Ganondorf); it is simple the
personification of all the ills and other disasters that can befall a civilization.

Link getting on his horse is meant to be like Legolas getting on his horse, in Lord of the Rings.

The awesome spaceship chamber where you fight Ganon, is similar to the one where Link receives
the upgraded Master Sword, after the Master Trials - driving home the space parasite and ancient
astronaut theories. It's like similar, to the fight with Demise, in Skyward Sword, you are transported to

Ganon's alien spaceship.

From space came the great technologies of the Sheikah - but also great evil, that could hack a

nation's super-weapons, like Yami, in Okami. The original Japanese text basically says he reincarnated

too much, eroding his original data, throughout the thousands of years he's existed (re. cryonic pools
(Ras al Ghul (head of a daemon or ghoul) resurrection pools), Ghost in the Shell, and Altered Carbon)

Once the Malice of Ganon is gone, the five pillars, around Hyrule Castle, go back to normal, as blue
Sheikah tech, as I mentioned earlier.
Samurai Jack is kind of similar, in that a medieval person, is thrown into the future, to fight the same

Calamity type time daemon, Aku. In botw, the world is futuristic, but then becomes medieval, after a

space parasite destroys it..

The funny thing is that Calamity Ganon, looks like a giant spider woman, from Okami. Again, it's like
myths or the Bible, of old, which had no tangible way to describe space parasites, or aliens or ancient
astronauts and had to rely on describing them with more naturalistic imagery. It has the usual, long
red oni hair and definitely looks like an alien. On the final boss, prod. did a decent job.

hehehe still shipping Urbosa and Zelda. In fixing the Divine Beast machines, the ancient, good power

of technology, from space, arrives as firepower (call for fire) on Ganon. It's like when Amaterasu is
weakened, and all the prayers from around the region, give her a final form to defeat Yami (darkness,
from the deep cold of space). Good final scene.

I like the pictures, because it's like the PictoBox, from MM and Wind Waker. Plus, the Compendium, is
like a good internal wiki, for the game.

Calamity Ganon is a giant spider woman, and it also looks like a Bionicle villain or Rahi, with all its
ancient/futuristic Sheikah weapons. With the Guardian crawler legs spliced on, it also looks like a

cyborg chimera, probably from trying to upgrade itself, with science and Frankenstein type

experiments.

Similar to Twilight Princess, where you had good and evil people, who could turn into beasts, BotW

has a fight between two good and evil entities who have made use of advanced technology, science

and the wild. The good person presents balance, while the villain is out-of-balance, and has gone too
far.

Calamity Ganon also looks like some kind of giant hornet. Basically, it is non-human, like the Eldritch
AI monsters, of the Matrix series, or the Aliens of the Alien and Prometheus series, which I mentioned

before. This fits since the Guardians are also AIs, and the space parasite/ancient astronaut theory.

Ganon is still an organic entity though, like its pools of malice. It is truly a monster from the old

world, or another world, like a virus or a disease.

Like Twilight Princess, there is a giant fight in the castle and out in Hyrule Field, on horseback, and a
two-stage battle, like in OoT, as well. Like in Skyward Sword, the idea of an evil, as well as a good,
that reincarnates, is revisited. With Dark Beast Ganon, there is no help from the sages, on this one,
and it's fought at full health.

It's Dark Beast Ganon again, from Twilight Princess, except with more fire (the art is great). Still this

isn't the more humanoid beast of Ganon, fought in that grim, dark battle, at the end of OoT. Zelda
isn't even here (or you only hear her spirit, telepathically); I guess in a more realistic story, she would
have died, like the other sages/champions.

Like I said, I will always be frustrated with this series, until there is a female hero.

As I also said, beyond, gender politics, I liked Calamity Ganon, because he was new, but I am less

impressed with the rehash of Beast Ganon, even though that villain was cool, and this game is about
the wild. I like that they pay homage to Twilight Princess, but for the series to stay fresh, and alive

and not just pining for older games, prod. has to take a chance and make more completely original
games - like Majora's Mask, and Wind Waker, to an extent.

After a great boss, like Calamity Ganon, it was kind of a letdown, to follow it up, with a rehash of
Dark Beast Ganon. Even Demise or humanoid OoT Ganon is better than Dark Beast Ganon, especially

after fighting many, many Lynels, who look similar, if not cooler, because they are new, or relatively
used less, in the series.

Like the Master Sword, for melee weapons, or the Hylian Shield, for shields, the Bow of Light is the
best bow, in the game - and has to be, since Beast Ganon is huge. Calamity Ganon is the strongest

Blight, and Dark Beast Ganon utilizes Ganon's Malice. Calamity Ganon means you must master the

sword and shield, and Dark Beast Ganon is mastery over the bow, and slow-motion aiming. Dark

Beast Ganon has the normal Ganondorf final boss song.

I do like that the sky becomes darker and the Beast becomes brighter and redder as the battle goes
along. Still for something so huge, I thought it would be more dangerous. That's the thing with huge
bosses: they are epic-looking on the screen but have to be simple to take down. Once again, we

must rely on shooting a giant eye. Thematically, it makes sense, but I always disliked Skyward Sword

bosses that had to be taken down that way.

BotW has the best map, and some of the best aesthetics, as well as many new in-game mechanics.

However, retelling the same LOZ plot again, is a weakness of its story. I will say this is the best LOZ
game thus far, just barely beating out Wind Waker, but still 2nd, after Majora's Mask, since MM has
the best story.
Calamity Ganon had an innovative design. Dark Beast Ganon is just a giant boar. Yes, this is "classical"

Ganon, but similar to the ALttP tunic, older isn't always better, or enough, sometimes. It's always a

tough balance between throwbacks and new material; Twilight Princess had a similar struggle. It
doesn't mean they're bad games; this just lowers my overall score a little bit.

Overall, I am incredibly happy with the 100% version of Breath of the Wild.

Zelda/Hylia destroys Ganon, with the power of the Triforce. It's fitting. And the pillars around Hyrule
Castle become blue again. I'm glad the credits were in Japanese. And it was, indeed, not just a game,
but an experience.

-- Mini-BotW Dictionary –

Koroks (botw)

- Ainu Korpokkur

- also, Koropokkuru or Koropok-Guru Pit-Dwellers

Dorian – named after a durian

Koko – named after a coconut

Bolson

- based on the head dancer, in MM also, not just the gay OoT carpenters

Sidon – named after Poseidon

Gruve – groove; Narcissus, but also gay (Naru in Japanese)

Mount Ploymus – Mt. Olympus, Thunder Beast Mountain

- a Raiju (Raichu), is a thunder beast yokai, ball lightning

Hateno Village – “village at the end,” far in the east, “hate no mura”

Guardians – mechanical cephalopods, based on octoroks


Sheikah clothes shop (owner) / MM bank teller

Beedle – The Beatles; in Japan and most everywhere else, he is called Terry

Sheikah – shadow folk, also seeker, like in seeker stone

failed dishes (dubious dishes)

Sheikah shrine – trial shrine, inspired by Jomon art

Impa (in botw) – “impart”

Cherry (dogu robot)

Breach of Demise – Valley of Demise, in Japan

Yunobo – named after a hydraulic excavator lol

Perfect Dodge – Evasion Shot

cryonis – ice maker; can’t be made on hot springs

Great Plateau – Plateau of the Beginning

Akkala - Altum

Blood Moon – Red Moon

Divine Beast terminals, control room (Medori is Medli’s name in Japan, hence Medoh)

Sheikah Tower – Seeker Tower

Pikango – Pic and go, or Picasso. Kangisu in Japan. Might also be Canvas.

Kass – cassowary, a large, flightless bird. in Japan, he’s Kashiwa, for brown feathered chickens and

various chicken dishes

Gero Pond (botw) – Don Gero, from Majora’s Mask

Sheikah Slate – Seeker Stone; looks like a tablet, large cell phone, Nintendo Switch or Wii U gamepad

Sheikah monk – each have a certain mudra, or pose, to represent the Triforce; they are named after
people who worked on the game. they are based on real life Buddhist monk mummies and the act of

Sokushinbutsu. as I figured, the monks in the Master Trials are based on the Seven Sages of OoT and

even assume their poses, when sealing Ganon. Their name in Japan, translates as guru. In Russia,
they’re called priests.

rito (botw) – a bird race, in the OoT manga inspired them. name is a jumble of the Japanese word for
bird – tori – and a reference to sage Ruto, in OoT, since Rito are confirmed to evolve from Zora

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