Ultimate Guide To Ableton Live 59

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drum ’n’ bass track-builder <

7. Arranging a slick DnB tune made with free plugins

At 192 bars, our project is relatively short for a section, the pads and harp filter in, and at bar version of the bassline gives the listener a
non-‘radio’ track, but it’s pretty DJ-friendly and 49 the beats, bass and electric piano drop. break from the intensity and the DJ an
it sticks to the conventions of dancefloor DnB. We leave out certain elements to give the opportunity to mix in another track.
Things kick off with a beat-driven intro, mix somewhere to go, and the next 16 bars see After this, the track shifts back to high-
where the single-hit drums play with just a pad the introduction of the high pads and synth energy mode, giving the listener another
for accompaniment – this will make it very easy leads – this is the crescendo of the track. chance to hear all the elements before building
for DJs to cue up the track and mix it in without Subsequent 16-bar sections see elements to the explosive ending.
things sounding messy. added and removed to give the track a little The track could be made more DJ-friendly
The extra breakbeats, string and harp are light and shade, building to a second by winding down to a beats-only outro before
introduced to ramp up the tension, and at bar breakdown, where we downshift to a more it ends, which would allow the DJ to bring in
33 we arrive at the first breakdown. During this subdued, pad-less drop, in which a simpler the next tune more gradually.

Watch the final video


or listen to Master.wav
to hear our finished
drum ’n’ bass track!

8. Mixing and mastering a DnB track with free plugins

Like most electronic music made today, perfect. These are probably the two hardest
most mixing tasks will occur throughout elements of any drum ’n’ bass track to get
the production process. For example, once right. We tamed the highs by inserting a gentle
the drum parts were created and routed to a bell EQ into the drum bus and softening the
bus, we used eaReckon’s CM-COMP87 to ‘glue’ 5-10kHz region, then turned down the kick
the sounds together. Maintaining transients slightly to stop it from popping through the
was a concern, so we used a long, 225ms mix so much.
attack time, and a Wet/Dry mix of roughly When it comes to mastering, getting a loud,
50% to ensure we didn’t take too much fizzy, punchy – but not harsh or distorted –
punch out of the mix. final sound is the Holy Grail of drum ’n’ bass
Another way to get the drums punching production. First, Plugins’ STA Enhancer
through is to sidechain some track elements was applied to excite the mix, then a couple
off the kick and snare channels. Although there of instances of DDMF IIEQ Pro CM were
are some free sidechain compressors out brought in to get a more even tonal balance.
there, routing them is inconvenient, and Live Live’s Group function and Voxengo MSED
has a fantastic one built in, so this is one were deployed to split the signal into mid
situation in which using freeware doesn’t and side channels, each of which is boosted
really make sense. using Barricade CM. After that, the whole
At this point, it became clear that the high signal was run through another Barricade
end of the drums was too harsh, and that the CM to get it as loud as possible without
balance between the kick and bass wasn’t clipping – job done!

ABLETON LIVE: THE ULTIMATE GUIDE / 59

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