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Final Exam - MKT
Final Exam - MKT
Answer: According to book “Principles of Marketing by Philip Kotler and Gary Armstrong”, there are
three research approaches are discussed for primary data collection.
1. Observational Research:
This method is used to gather primary data by observing situation, actions, and relevant people
(Kotler, & Armstrong, 2018). By observing customers Lumosity can get consumers’ insights, which
they can’t get by interviewing them or by asking directly questions. Now a days, marketers use
ethnographic research. Ethnographic research, means marketers and observers interact with customers
in their natural environment (Kotler, & Armstrong, 2018). Because when customers are in their
natural environment, they react normally. With the help of observation research marketers can know
what consumers thing about product, even what consumers say about product/service. This would
help marketers of Lumosity to get lot of data about their games. For example, they can observe how
consumers play games, and why they play these games and what is their reaction when they play
those games? Does those games increase their cognitive abilities or help to prevent aging diseases?
These are the few questions they could get data about.
2. Survey Research:
This method is widely used for primary data collection. This approach is suitable for gathering
descriptive data (Kotler, & Armstrong, 2018). Through this method Lumosity can find out
preferences, people’s knowledge, buying behavior and attitudes by asking consumers directly. This
approach has major advantage of flexibility. It helps to obtain many kinds of information in different
situations. It can address almost all marketing decisions or questions, it can also be collected through
phone, mail, online or from persons in front. For example, Lumosity wants to know that what
customers feel about their games, and how much knowledge they have about the Lumosity games, do
they prefer to buy Lumosity games? This approach can be very effective for the Lumosity to collect
information about their product.
3. Experimental Research:
This approach is widely used in controlled environment. Experimental research is used to find out
cause and effect information. Group of people are selected and provided with different tasks and
projects to completed, while controlling other factors. Lumosity can collect data about their games
through experimental research. For example, Lumosity can collect information about their games.
When customers play games, do their cognitive ability increases, or their performance at work
increases, or do they perform better at school? So, this is the cause and effect relationship among
games and cognitive ability and performance.
So, these are the few Primary data collection research approaches, which Lumosity can used to gather
information about their target market before offering their services.
Q2.
Answer:
Ineffectiveness of the advertising message:
First, since the claims of scientific nature are not supported with evidence, rational appeal to advertising
is inappropriate. Second, the claims were also overrated deliberately, which is unethical; and disastrous in
a world increasingly obsessed with responsible business and advertising. Lumosity used the emotional
appeal in their advertisement negatively because consumers’ had fear about their age-related cognitive
declining ability and suggested that games would help them to prevent memory loss, Alzheimer’s disease,
and dementia (FTC Case). And took advantage by linking the benefits of the games with the health of
customers. Lumosity also used deceptive advertisement aggressively by false claims, because their games
were not providing the health benefits which were claimed in advertisements. Nevertheless, they aired
advertisements on TV, Radio, CNN, Fox News, Google AdWords to get traffic on website and other
social and digital media platforms. Defendants were also penalized by promoting games of Lumosity and
failed to disclose some testimonials featured on websites were also fake because they were created
through different contests that promised to pay higher prizes. Lumosity program consists of 40 games,
which were designed to train and target the specific parts of the brain but they were claiming lot of health
concerns (FTC Case).
There are many appeals they can use in advertising in message strategy to target customers. By referring
to book two advertising appeals in message strategy should be used to improve advertisements.
1. Rational Appeal:
Since these games are in the best interest of the customers. Increase R&D spend to come up with
games truly scientifically effective at the advertised functions. Benefits of games and
performance should be communicated to customers and let them decide whether they want to use
those games or not, because it’s unethical to show deceptive advertisements and make false
claims about games, which they don’t provide that would increase sales and profits in short-run
but harm the brand image and profitability of thee company in the-long-run. So, Lumosity should
show all the benefits and performance of games and let the customers’ decide to get those
benefits to improve their health.
2. Emotional Appeal:
Research shows that in experience service conditions including games, emotional appeal leads to
higher purchase intentions (Zhang, Sun, Liu, & Knight, 2014). Therefore, Lumosity should also
go for emotional advertising appeal. Because it’s very effective method for appealing customers’.
Lumosity should link the benefits of the games with health concerns, like, age-related cognitive
decline, increase performance, dementia and Alzheimer’s disease. If Lumosity uses emotional
appeal and claims what they can deliver then their success is guaranteed. But they should be
straight forward and communicate to customers what they can deliver.
So, there advertisements were not effective, if they want to make their advertisements effective, they
should use rational appeal and emotional appeal in their advertisements in message strategy to improve
services.
Q3.
Answer:
There are five sustainable marketing principles which Lumosity has to practice in order to solve their
unethical marketing practices. These are discussed below.
1. Consumer-Oriented Marketing:
According to this concept, company should organize thee marketing activities with the customers’
point of view (Kotler, & Armstrong, 2018). They should try to serve, sense and try to satisfy the
needs of customers now and in future. Lumosity can build profitable and sustainable customer
relationship only by seeing the world through the eyes of its customers. For example, Lumosity
should try to make games that satisfy the customers need properly and what customers want from
those games. Lumosity should try to be clear and straight forward to satisfy the needs of consumers.
Appendix
References:
Kotler, P. and Armstrong, G., 2018. Principles of Marketing (17th Global Edition).
Federal Trade Commission, 2016. Jan 15. Lumosity to Pay $2 Million to Settle FTC Deceptive Advertising
Charges for Its URL: https://www. ftc. gov/news-events/press-releases/2016/01/lumosity-pay-2-million-
settle-ftc-deceptive-advertising-charges [accessed 2019-03-08][WebCite Cache ID 76ipAICcf].
Zhang, H., Sun, J., Liu, F. and Knight, J.G., 2014. Be rational or be emotional: Advertising appeals,
service types and consumer responses. European Journal of Marketing.