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LONG CapstoneEDUC700RL ArticleFINALDRAFT
LONG CapstoneEDUC700RL ArticleFINALDRAFT
LONG CapstoneEDUC700RL ArticleFINALDRAFT
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By
Roma U. Long
Foundation University-Philippines
Bachelor in Elementary Education, May 2001
November 2019
Drury University
ROBLOX AND EFFECT ON EDUCATION 2
Abstract
Roblox, a social gaming platform was visited for 51.5 million hours per month by
children under the age of 13 according to comScore analysis in December 2017. The same age
group had an average visit of 25.5 times per month (Knapp, 2018). It currently hits 90 million
monthly active users in April 2019 (Takahasi, 2019). Total hours spent in 2018 was 10 billion
per month (Smith, 2018). Roblox claimed that they are the largest user-generated online gaming
platform and had over 15 million games created by users (Roblox Corporation, 2019).
With the staggering data presented on Roblox, are those numbers really represented by
the number of players or hours spent by elementary students in a private school setting?
Therefore, there is a need for sampling. Is Roblox is as popular as they claimed it to be among
teachers and students in the Midwest? The survey aimed to gather teacher’s opinion on utilizing
Roblox platform as an educational tool and to enumerate familiar teaching strategies when using
educational technology. Although studies showed that there are benefits in video games because
it has a game plan, immediate feedback, indicates success and failure, and definite goal (Sousa,
This research utilized a mixed method of both quantitative and qualitative data. The
survey was conducted in two different school districts using a paper-method survey. A cover
letter, consent form, and a permission letter were sent to each school district. The participants
were given a period of one week and must include the number of students present during the
survey. There were 7 elementary teachers agreed to participate in this study. The results showed
that 90 % have heard of Roblox, and 46 % of students have played Roblox. In the survey,
teachers were also asked to rank up to three teaching strategies they prefer when using
ROBLOX AND EFFECT ON EDUCATION 3
technology. These three were: motivation, problem-solving, and STEM. When it comes to using
Although the theory of this study originally reflected on the pragmatic worldview which
centered on the problem, solutions are expected to be dependent on the results of the data.
However, providing more information that supports the innovative approach to teaching will
give a better perspective of this study. Therefore, regardless of the outcomes, the other goal of
this research is to present thorough information about Roblox, propose ways how it can be
utilized, present possible threats, and resolve solutions. With that, this research hopes to evoke a
challenge to educators and developers alike on how to bridge the gap between gaming and
Table of Contents
Abstract…………………………………………………………………………………………... 2
Limitations ………………………………………………………………………………………18
Conclusions ……………………………………………………………………………………...19
Articles ………………………………………………………………………………………….23
References ……………………………………………………………………………………….62
Appendices ……………………………………………………………………………………... 74
ROBLOX AND EFFECT ON EDUCATION 5
Introduction Chapter
The traditional norm between education and entertainment were often viewed as a two-
separate world. Video gaming as an educational tool was often limited to the younger generation
through portable mobile devices and not so much on the school-age children. As similar to
utilizing technology in education, educators who had found its value had used digital
instructional strategies where it examines technology use in the context of daily classroom
practices. This is needed to support the effective digital conversion of classrooms (Elliot et. al.,
2016). Likewise, the rise of online gaming from only one or two people to play together had
created the massively multiplayer online role-playing games (MMORPG). MMORPG is a type
of role-playing game in which unlimited users can participate in cyberspace (Kim, et. al., 2017).
The use of role-playing game had helped non-English speakers learn English (Quadir, 2018). In
2016, when Minecraft was introduced in the classroom (King, 2016) it had since then become a
popular game that teachers exploited (Mojang, 2019). Similar to Minecraft, this research will
discover Roblox as another platform for education and exploration (Nebel, 2016).
to be the largest social platform online where it has millions of players (Roblox, 2019). These
users or so-called players can also design games and make money from it. A poll online showed
that there are billions of hours spent every month by players (Smith, 2018). Children under the
age of 13 spent 51.5 hours a month according to the statistic report (Knapp, 2018). These
children are in the elementary age group. Due to its ongoing popularity among children, in 2017,
Roblox Corporation had launched action figures and playsets (Baszucki, 2017).
ROBLOX AND EFFECT ON EDUCATION 6
In school, oftentimes it is radical to use a video game as part of learning due to the extent
the elementary have a shorter attention span as opposed to most teenagers and adults (Sousa,
2016). Technology in education is not only limited to technology devices but also exploring
other opportunities that will increase student’s motivation and bridge the gap in educating this
generation. Teachers who have incorporated Minecraft in the classroom are often favorited
because they’ve spoken the language of their students when it comes to fun in learning. Will
This research will explore Roblox, its impact on elementary education, identify threats,
Literature Review
The rapid changes in technology have a direct influence on how society educate people.
communication is established. With the rise of social connections from its different facets such
as from social media, social gaming, how-to-videos like YouTube, or through music, each had
served as numerous opportunities to educate this entire generation. This technology-driven and
information loaded generation is known as Generation Z (Seemiller & Grace, 2017). They had
more information than any other generation at their age. This generation has utilized video-based
learning where they show interest in learning through observation by using videos and other
visuals to help explain a theory or concept or to demonstrate a challenging process (Seemiller &
Grace, 2017).
and the production of consumer goods. However, its hasty change had also triggered society to
ROBLOX AND EFFECT ON EDUCATION 7
use it as a necessity and for entertainment. In the world of education, teachers and administrators
have learned the importance of expanding learning by incorporating technology from hornbook
to the use of cloud (Haran, 2015). The advancement of technology had greatly impacted the
education arena. The use of technology had improved student’s learning, transformed teaching,
Sousa (2016) explained how a young mind is being wired in this generation. The brain’s
responsiveness to external stimuli as new information continually pours in, the young brain
established additional circuits or extends existing ones in an effort to eventually interpret their
significance caused by environmental input is called neuroplasticity (Sousa, 2016). Sousa further
urged teachers to have the courage to enter digital arenas with their students in order to be
prepared for the future. He continued that video games have been proven to improve capacity
and precision of visual memory and playing games increase player’s neuroplasticity where it
sharpens one’s ability to tune out distraction. Motivation is important in educating this
generation. Younger children enjoyed being motivated extrinsically (Mulhavill, 2018). Also, this
generation has known to prefer to engage in hands-on learning (Seemiller & Grace, 2017). If so,
Video Games as Educational Tool. Traditionally, the use of video games seemed to be
childish and immature, but not according to Barr on how game-based learning interventions can
develop graduate skills in higher education students. Barr stated this type of work demonstrated
that playing commercial video games can have a positive effect on communication ability,
adaptability, and resourcefulness in adult learners. He further suggested that video games may
have a role to play in higher education. His study also suggested that graduate skills may be
improved in a relatively short amount of time. His research had yielded a positive effect on
ROBLOX AND EFFECT ON EDUCATION 8
communication ability, adaptability, and resourcefulness in adult learners. The large effect size
and statistical significance of these results supported the hypothesis that playing video games can
improve self-reported graduate skills. The findings suggested that such game-based learning
Evans et al (2017) study on using video game in the science class had increased student’s
motivation (Evans et. al., 2017). The study noted that there were problems encountered technical
difficulties during the study. For every new user, technical problems are often expected but
knowing how to navigate it, is also a skill that must be familiarized. Schrier (2016) supported
how playing games such as video game can help in problem-solving, create new insight, and
Sousa (2016) agreed that there are benefits to playing video games. He said video game is
different because it has a game plan, immediate feedback, indicators of success and failure, and a
definite goal. Video games have been proven to improve capacity and precision of visual
memory. He further stated that playing games increase the player’s neuroplasticity and sharpen
the person’s ability to tune out distraction. His advice is for the teacher to use them (Sousa,
2016).
Minecraft, a popular game currently played by children and have been utilized by
teachers, have proven to support social and emotional learning (SEL)growth reported an increase
communication abilities, and empathy (Tech Learning, 2017). Although older than Minecraft,
Roblox is another gaming platform that is on the rise and suitable for both for online gamers and
financial opportunities (Knapp, 2018). Teachers can use its platform for STEM building, role-
ROBLOX AND EFFECT ON EDUCATION 9
playing, or virtual world creation, where students can build their own world, test it, execute and
The Rise of Roblox. Roblox claimed to be the largest user-generated online gaming
platform and has over 15 million games created by users. It has been considered the number one
gaming site for kids and teens. Users create an adventure, play games, role play, and learn with
their friends in a friendly family-friendly, immersive, 3D environment. The site has been visited
an average of 51.5 million hours by users under 13 and has 1 billion monthly engagement
(Smith, n.d.).
network-based gaming system includes a website hosted by a web server connected to the
network, the website including a member login interface, a social graph application program
Roblox was predicted to be the next big thing. It had a common part of the lexicon
(usability, information architecture), 3D world, open and education resources (Bell, 2018). The
use of Roblox required familiarity before it can be introduced as a learning tool in the classroom.
Technical difficulties may possibly arise due to unfamiliarity therefore, research must thoroughly
must be provided for teachers and students in order to understand its mechanics. For example, an
overview of how to play Roblox from a user’s experience requires step by step process such as
how to create an account, customize an avatar, how to choose games to play, or how to upgrade
equipment.
students must need to be proficient in the 21st Century Skills due to critical thinking and
ROBLOX AND EFFECT ON EDUCATION 10
problem-solving. Other important skills he stated started from communications, information, and
media literacy; collaboration, teamwork, and leadership to creativity and innovation, computing
and ITC literacy, career and learning self-reliance, and cross-cultural understanding,
(Blatherwick, et. al, 2017). With that, as this generation barraged with technology, there is a need
to adapt. This adaptation includes the use of technology or familiarizing with technology. As an
Below are examples of different teaching strategies that must be considered when using
factor to pay attention or to stay engaged during the learning process. Motivation has been
considered to be the driving or underlying force to explain why a person wants to play, plays, or
continues playing a game (Schrier, 2016). On the study of using a video game to motivate
student had helped them understand student’s motivation and engagement. Regardless of the
almost expected problems that had caused discomfort to the students during the study, as a
general rule, every interaction with either new device or gadget required familiarization. In the
Roblox uses an avatar where a player can manipulate by either using the keys in the
keyboard or mobile platforms settings. However, teachers must be aware of the game’s purpose
and goals in order to help the student use it successfully. Some games required thorough
familiarization and may be difficult for most elementary students. However, the good thing about
Roblox, most of the games are already inspired by designs such as racing, obstacle race, city,
western, pirate island, line runner, combat, etc. Once players are aware of the different structure
and contributed to the development of social and personal skills (Altun, 2017). Although
collaborative learning can be influenced by the type of technology device student may use. As
similar to the study the impact of mobile technology on student attitudes, engagement, and
learning, where mobile devices and collaborative learning environments are although common
tools in education but not all collaborative learning is structured the same. In this study, the
results indicate that mobile technology is associated with positive student perceptions of
collaborative learning but with increased disengagement by students during class. The level of
students' critical thinking was more closely associated with the tools used to construct written
responses than with the collaborative learning environment style. Students constructing
paragraph responses on a mobile device demonstrated significantly less critical thinking than
those who used a computer keyboard or wrote responses by hand (Heflin, 2017).
In Roblox, the student can play in teams or group to accomplish a mission. For example,
the game Work at a Pizza Place, where players perform different jobs in the pizzeria. They can
be a cashier, cook, pizza boxer, delivery, or supplier. The manager (leader) can put workers back
to work or give an award. Players who work will get paid while in the game.
C. Role Playing. There is a close connection between children's imaginative world, their
dream life, and play (Gunter, 2015). The way a child plays is considered as important as
students are provided with opportunities to view situations from multiple perspectives, in the
spirit of constructivist learning theories. Their research has demonstrated that role-play learning
activities have the capacity to address emotional as well as cognitive dimensions even with adult
ROBLOX AND EFFECT ON EDUCATION 12
learners (Kilgour et, al., 2015). They further suggested how role-playing can be incorporated in
multidisciplinary purpose such as in multicultural, war history, math, and even in a leadership
role.
Roblox is an open platform for role-playing. Players can take on a different role
depending on the game they are playing. They can play the role of a policeman in Jailbreak,
where they chase the bad guys and put them back in prison. They can take a different role in Life
in Paradise by becoming a parent, a child, or a pet. If the player chose to be a child, the parent is
obliged to take care of the child by feeding them and putting them to bed. Players are rewarded
after every accomplished task. Adopt Me is a comparable game to Life in Paradise. Other games
such as Work at a Pizza House, Roblox High, and Meep City are few of these examples.
D. Problem Solving. Problem solving is one’s ability to analyze the problem and find an
quality teaching emphasizes not only content and pedagogical knowledge but also the use of
base as they engage in complex problem solving (Brush, et. al, 2017). Another specific example
was Schrier’s Knowledge Games where it discussed how one can design a new RNA
(ribonucleic acid) molecule by simply playing the video game, EterNA (Foldit Creators) by
Games such as Murder Mystery 2 is to identify the murderer and if you landed on the
policeman, you can stop the murderer before harming other players. The game is similar to hide-
and-seek but with a twist of role playing. The purpose of the game is to find the criminal and
save everyone else. If you landed on the role of an innocent, your best bet is to find a place to
hide safely.
ROBLOX AND EFFECT ON EDUCATION 13
Other examples of Roblox games that require problem-solving skills are the
Natural Disaster Survival and Survival Island, where the players had to find a way to survive.
Such as in Natural Disaster, the player must survive from the different calamities such as
earthquake, tornado, tsunami, fire, lightning, and flood. While in Survival Island, the player must
find a way to equip themselves with materials that will help them survive from natural disaster
into every aspect of our lives. Engineering is the basic designs of roads and bridges, but
Roblox provides creation tools and educational content and free-of-charge for teachers.
Students can also start building regardless of their experiences. Creativity is the limit. The
website also provides educational programs for both teachers and students to explore. Currently,
student’s ability to communicate with their classmates or teachers. It is the human innate ability
to interact. Oftentimes, if not controlled it can chaos or disorder and may disrupt the learning
process. Therefore, it is important for teachers to utilize in intentionally with clear goals in mind.
Such as promoting higher-thinking skills during class discussion or allowing them to provide
solutions by sharing it to the class. Although Sert argued that classroom interaction is social
ROBLOX AND EFFECT ON EDUCATION 14
interaction, or at least one type of it, which is a claim many people in the field of language
In the gaming world such as Roblox, social interaction can be inferred as similar to
crowd-sourcing. Which Schrier described as the process of collecting contributions from the
crowd (Schrier, 2016). Most of the games are created by players or users. Aside from that, the
game requires players. Social interaction is multidimensional in the Roblox world. Some games
allow players to chat while playing or join your friends in the game. The player is allowed to add
friends up to 200. However, this set up may be risky in a classroom setting. Teachers must
understand these risks since the nature of the game is played live.
Passive learning relies on listening to the teacher’s lecture or rote memorization of information,
figures, or equations. But with interactive learning, students are invited to participate in the
conversation, through technology (online reading and math programs, for instance) or through
role-playing group exercises in class. In addition to engaging students who are raised in a hyper-
stimulated environment, interactive learning sharpens critical thinking skills, which are
Ensuring one’s safety and student’s privacy is a vital job for any teacher. Roblox
considered as widely accessed online game shows a lot of potential for learning but may also
pose a psychological threat such as addiction. There is an association between online gaming
addiction and enjoyment motivations for playing multiplayer online role-playing games in
adolescents (Hussain, et.al., 2015). The rise of massively multiplayer online role-playing games
ROBLOX AND EFFECT ON EDUCATION 15
(MMORPG) such as Roblox, Fortnite, Minecraft, and other live video games have created a new
concern in education.
Classical RPGs allowed only one or two people to play together. However, MMORPG is
a type of RPG in which unlimited users can participate in cyberspace. With the development of
the Internet, MMORPG combined RPG and characteristics of Multiple User Dialogue or
Multiple User Dungeon (MUD) Game. Whereas the users of MUD games choose a character in
cyberspace and complete the missions the game designer provides, users of MMORPG can
choose various characteristics of a character such as name, gender, occupation, and explore the
cyber world. As users of MMORPG compete or cooperate with other users and build up their
experiences, they develop their avatar, an alter ego, and acquire items to become a stronger
The teachers must understand how to properly implement Roblox. It has to be intentional
and monitored closely. The best way to play it in the classroom is to use a private server wherein
only the invited player can join the game. Students may be advised to use a separate user name
intended for classroom use and must be separate from access at home. This is for teachers to
track student’s login activity including securely setting up the users’ account.
computer lab, mobile device, or allowing student’s personal device in school? Considering these
things are necessary steps in planning. Understanding teacher’s responses on using it (Roblox)
must, therefore, reflect if it is really plausible in the next few months or as a future reference. Is
there enough information available online for educators to fully understand this?
Summary
ROBLOX AND EFFECT ON EDUCATION 16
Roblox requires prior knowledge in understanding which game to play and what needs to
be done while playing. Students must be able to understand the instruction in order to
successfully play the game. This is not only important for the players but also for a teacher who
will be guiding students once she or he decided to incorporate it in the classroom. Roblox has its
own website for teachers to log in safely where students can communicate privately within
players in the classroom. Even so, it requires familiarization. After all, practice is what makes it
perfect.
Articles Summary
Article 1 discussed the type of generation teachers are educating. How digital games and
social interaction become part of the 21st century. How other games such as Minecraft have been
utilized in the classroom by the teacher. What is Roblox and how can teachers and students use
them for STEM building. This article also specified examples of Roblox games and strategies
Article 2 summarized the results of the survey conducted as part of this study. Data is
analyzed and presented. This article shared the top 3 strategies teachers have picked in the study.
This article shared teacher’s opinions and views on the use of Roblox in their classroom. This
article summarized the findings and the conclusion of the study and proposed additional actions
Article 3 examined the use of Roblox in education. What are the benefits and consequences of
utilizing it as an additional educational tool in the classroom? This article categorized the risks
ROBLOX AND EFFECT ON EDUCATION 17
and the solutions on how teachers can use it safely. This will also propose ideas to help future
developers and game creators that will enhance Roblox for education opportunities.
This mixed-methods study addressed how Roblox is affecting teachers and their students
in elementary education. A convergent mixed methods design will be used in which qualitative
and quantitative data are collected, analyzed, and compared. In this study, participants will
answer sets of questions that will serve as a guide to further the study of understanding the
benefits and the consequence of utilizing Roblox as a learning tool. The data will be collected
from a private elementary institution. This data sampling representation will give a broader
perspective for classroom teachers, administrators, game developers, and students when it comes
This study explored the possibility of utilizing Roblox as an educational tool in the
classroom. How students and teachers can incorporate it by using familiar strategies as similar to
using any educational technology. Teachers who have understood the importance of educating
this technology-driven generation will explore other opportunities to foster their learning. With
Compare the average number of elementary students as opposed to the data reported online
Identify the top three strategies that teacher most likely to prioritize when it comes to the
Research Question
ROBLOX AND EFFECT ON EDUCATION 18
Limitations
This study does not reflect the overall views of teachers in using Roblox in the classroom.
Some participants may refuse to answer some questions during the study. Students are not directly
involved in this study although their participation is required with the teacher’s supervision. Data
from this study is a sample representation and does not replicate the entire teacher population in
Roblox. How it can be used as a platform for education opportunity, understand its risks, and
Definition of Terms
Crowdsourcing- The process of collecting contributions from the crowd (Schrier, 2016)
Digital Instructional Strategies- Examines technology use in the context of daily classroom
practices is needed to support the effective digital conversion of classrooms (Elliot et. al., 2016)
Digital Game-based Learning- Game-based learning today involves the use of computer and
Multiplayer- more than two or more players interacting (Hussain et. al., 2015)
MMORPG- stands for massively multiple-players online role-playing games (Hussain et. al.,
2015)
Motivation- the ability to participate or show interest in the activity (Evans et. al, 2017)
Roblox- a social gaming platform that can be downloaded in mobile devices, computer, and
Robux- The currency used in Roblox but requires the use of real money (Roblox, 2019)
Conclusions
Roblox offers numerous opportunities for education from its front end (the games) or its back
end (coding & building). The front end allows players to access millions of games with no fees.
Teachers can design lesson plans and make gaming intentional as they play. Games such as
Work at a Pizza Place, Farmtown, Theme Park Tycoon, Jailbreak, and Murder Mystery 2 are
ROBLOX AND EFFECT ON EDUCATION 20
numerous examples that can be utilized objectively. These games are designed to accomplish
tasks and allowing students to role-play, create a virtual world, and customize different things.
The back end of Roblox is where both teachers and students can utilize the Roblox platform
to design virtual worlds and create games that be automatically tested and published. The teacher
can teach a lesson in a short week or semester-long. This also allows students to learn digital
citizenship, scripting, and other modules than can be applied with other coding platforms.
Roblox aimed to design games that are intended for children and families and keeping sure of
the safety of young children. It is recognized as part of the Family Online Safety Institute (FOSI)
and the Children’s Online Privacy Protection Act (COPPA) (Tyagi, 2019).
the use of the internet. Although Roblox advertised their site as safe and recognized both parents
Some games in Roblox require purchases that require real money to use Robux. Robux is
the currency used in the games to purchase an upgrade, pay the private server, buy gears, and to
use extra features. Most young players cannot afford to have Robux. Although some games
The game also requires familiarization. Players are expected to understand the basic
mechanics. Often times, the gaming ability comes naturally even to young players as to the
adults. Teachers who are not familiar with the game may find it challenging.
The study conducted in a small private institution provided that almost half of their students
are aware of or have played Roblox. How much of these students in the public school setting are
familiar with Roblox? The data showed that Roblox has been accessed for 51.5 million hours per
month by students under the age of 13 (Knapp, 2018). The number of hours is staggering
In the study, teachers expressed the top 3 strategies they preferred such as motivation,
problem-solving, and STEM (or STEAM). This proved that there is a need to motivate these
learners, solve problems, and incorporate STEM/STEAM skills in a multidisciplinary way. Bell
(2018) pointed out the importance of gamification in education (Bell, 2018). There is a need to
Sousa (2016) pointed out that video games are good because it gives has a game plan,
immediate feedback, indicators of success and failure, and has a definite goal. He further stated
that video games have been proven to improve the capacity and precision of visual memory. It
also increases the player’s neuroplasticity and sharpens one’s ability to tune
In the survey, teachers have expressed considering video games as an effective educational
tool while others do not see its importance. Teachers who understand the importance of
educating this generation must also understand what is innate in their generation. The use of
technology has been embraced in walks of life despite the different age gaps. Social media has
become a powerful tool of communication. Gaming, on the other hand, must also be given the
same opportunity. What’s wrong with having fun if it can be intentionally used for learning? As
hypotheses, educators must apply the same concept when it comes to testing the validity of
the game. Investigate student’s interest, what is fun at their age that can be possibly used as a
learning opportunity. Learning should be considered fun and not just a mere load of tasks.
Oftentimes, the best teachers are the one who experienced it.
Recommendations
Roblox offers a variety of opportunities for teachers and students to utilize. A teacher
who prefers to play the game as opposed to designing can use the front end features of the game.
There are over millions of games that can be played instantly. Some of these games have been
used as an example in this study and how can it be used objectively in the classroom. Different
objectives are also specified in the game so the teacher may know to possibly use it. Making it
Some teachers who prefer the back end of Roblox can also utilize its platform where it
allows students to design, create, and test games. The platform can also be used for students to
conceptualize ideas or projects. This part of Roblox also offered information on Digital
Roblox ensures everyone's safety as they play the game. However, adults must continue
Teachers and administrators must find a way to understand the mechanics of the game to
fully appreciate its possibility for learning. One incident must not be reflected as a whole. As one
sees a half-full glass, exploring it, will open up one’s critical thinking and see its benefits.
ROBLOX AND EFFECT ON EDUCATION 23
As parents who become curious about their children’s games have decided to explore it
and have become a supporter of Roblox. They become watchers and main reporters in the game.
These parents decided to have a supporting group outside Roblox called Discord.
platform, one must experience it and see what it means of its endless possibilities.
Article I
Introduction
What makes this generation different from other generations when it comes to education?
The rapid change of technology has greatly affected the way we educate this group of learners.
Instead of using a computer at a computer lab, some schools have utilized laptops for Google
Chromebooks where students have the first grasp of blended learning, the use of technology and
the traditional approach to learning. For example, coding and digital literacy have become an
Knowledge in innovation, computing, and coding has influenced the virtual world of
gaming. The behind-the-scenes operation of the gaming industry has opened its educational
platform to welcome inventors and creators. The gaming industry has turned into a crowdsource
where it allows private developers to create their games to share freely or the option to be
monetized by selling in-game items (Schrier, 2016). Gamification is an on-going trend that helps
A video game is a popular trend among young people and using it as a learning tool will help
motivate and engage students (Evans et al., 2017). It can also help student’s communication
ROBLOX AND EFFECT ON EDUCATION 24
ability, adaptability, and resourcefulness (Barr, 2017). Playing video games can increase the
player’s neuroplasticity and sharpen the person’s ability to tune out distractions (Sousa, 2016).
The rise of massively multiplayer online role-playing games (MMORPG) in which unlimited
players can participate is an ongoing trend to this generation. A recent statistic on Minecraft
shows it has acquired 20 million monthly users (Wales, 2019). Fortnite published 78.3 million
players in 2018 (Goslin, 2018). Roblox has currently 100 million players (Schomer, 2019)
according to Business Insider. Tynker, a popular coding site for students, incorporate Minecraft
to help students customize items including skins, blocks, etc. (Tynker, 2019). What similarities
What is Roblox?
platform. Children under the age of 13 had spent 51.5 hours per month (Knapp, 2018). Roblox
app can be downloaded on both Android and IOS. The game can also be played on tablets, PC,
Roblox has classroom potential according to the review of Power (2019) from Common
Sense Education. The teacher can use the Roblox digital platform to demonstrated content
knowledge or make a simulation of a historical event (Power, 2019). Roblox has brought coding
to the classroom. There are over 500 coding camps around the world including the U.S., U.K.,
Hongkong, Canada, Spain, Brazil, and Portugal. Teachers will have access to free tutorials,
handouts, setup guides, outlines, and lesson guides when used as a teaching tool (Moersen,
2018). In the United States alone, 119 learning sites have used the Roblox education platform to
Roblox is more than just an entertainment platform, it’s an educational tool where they
offer free software and curriculum to teach students of all ages computer science, digital literacy,
Engineering, Art, and Mathematics). Students can build 3-D World, script games, and publish
How to set up Roblox in the classroom, these steps and requirements are according to the
1. Hardware Requirements
Roblox Studio is the essential building tool for Roblox games. To run this free
b. Internet access. This allows us to keep the software up to date and gives you the
c. A free Roblox account. Roblox Studio is free to use and does not require a
license.
3. Creating Accounts
ROBLOX AND EFFECT ON EDUCATION 26
a. Every student using Roblox Studio will need their own free Roblox account.
We recommend that students create accounts before the class and bring their
username and password written down. Roblox does not offer account
management tools yet so it’s important that students manage their accounts
individually.
safety tips:
iv. Roblox employees will never ask for your password — Report anyone
v. There’s no such thing as free Robux — never trust players or sites who
vi. For more tips, please see Keeping Your Account Safe.
meaning to log into Roblox Studio, they’ll need to access their email to get a
unique code.
Windows
c. Check the Roblox Studio Troubleshooting page. If you’ve also forgotten your
The first time you launch Roblox Studio, extra windows might open up that you
don’t need right now. Closing the extra windows will give you more space to see what
you’re doing.
a. Open a new template, like the Starting Place. Roblox Studio comes bundled
with templates that include partially made games and worlds to explore.
ROBLOX AND EFFECT ON EDUCATION 28
b. Close all windows on the left side of Studio by clicking the ×. If you don’t see
anything to close, go to the next step. The windows you’ve closed will now
d. One of the windows you are closing is the Toolbox, a collection of art, sound,
and code created by the Roblox community. It’s recommended that students
building content from scratch so students can get greater ownership of their
project.
e. Leave the Explorer window on the right side open. Make Studio look like the
image below.
6. Running a Classroom
a. Using Roblox in the classroom can be exciting but it’s important to set some
with your students. By giving students ownership over the rules they create,
(Roblox, 2019)
To learn more about Roblox and Digital Citizenship, feel free to check the website.
Roblox has also offered handouts on Roblox Studio Cheat Sheet and Lua Coding Cheat Sheet.
education networks, general Roblox issues, connection problems, and firewall and router issues.
Roblox has also provided different examples of lesson plans directly from their education
Roblox platform can be used for STEM building. This example was found in the Roblox
Education site.
Grade: 8-10
Learning Objectives:
Full access to the lesson can be found here. This lesson is a step by step guide on
creating the virtual world that stimulate the historical landmarks. Students will be able to
relate the relationship between the real object to its 3-D presentation.
Below are different games examples from Roblox and what teaching strategies can be
Farmtown
ROBLOX AND EFFECT ON EDUCATION 32
and water to grow. Once the crops are harvested, it yields more seeds. The seeds can then be
planted and harvested (for more crops and seeds). This game will also help students understand
the farming industry by selling crops to market. The more seeds, the more crops, and the more
money for the player to purchase another type of seeds or upgrade their farm. Expensive seeds
have bigger value. Through this experience, students will take the role of a virtual farmer, follow
This activity will help improve students’ ability to follow directions through group
interactions or interpret printed instructions. Students will ask clarifications, share experience,
Work at A Pizza Place is another game in Roblox where it can be used to simulate a real-
life experience. The player starts by choosing to work at a pizzeria as a cashier, cook, packager,
delivery, or supplier. The player earns coin to purchase items to upgrade house, furniture, and
other stuff.
The game can teach students to perform a task such as creating the different types of
pizza on the order screen. Such as for cheese pizza, the player must place dough first, the sauce,
cheese, and baked it in the oven. The player must watch the pizza in the oven. Once the meter
turns green, the pizza is now ready to be packed by placing it on the conveyor.
ROBLOX AND EFFECT ON EDUCATION 34
Players can work together to help run the pizzeria. A manager position is available for a
player to choose from. The manager can give a bonus or put the player back to work. The
manager can also be voted out by other players. A special feature of the game is to purchase the
VIP to enjoy extra other items in the shop. This, however, requires real money to purchase. The
game can be played by purchasing a private server. Players must be invited to enter this private
server world.
This game also allows players to customize their houses by purchasing building
materials, furniture, and decorations. Students will have the opportunity to decorate, upgrade, or
Bloxburg
ROBLOX AND EFFECT ON EDUCATION 35
Bloxburg is another virtual world where players can role-play. They can build their own
houses using the drop and drag tool. They can earn money by working at different places as a
cashier, hairdresser, stocker, pizza baker, fisherman, woodcutter, seller, mechanic, delivery
person, miner, and janitor. Each job requires a player to perform the job by following the correct
order or steps. The player can improve different skills through constant practice such as cooking,
The activity requires the player to maintain self-care by checking the mood meter for
energy, hygiene, hunger, and fun. Players can choose to take a different work role or remain
jobless. Players are also expected to pay their electric bills. Players can choose to make money
by turning their house a restaurant, hotel, coffee shop, apartment, etc., and by inviting other
players.
This game simulates the real-life experience by understanding the importance of finding
work to pay bills, self-care by balancing work and fun, and developing skill through practice.
At the end of the game, students can write or discuss experience including challenges as
they portray a different role. This activity can also be used to help the student learn Math,
Language, and Science. In Math, the student can calculate income and expenses or the count
number of fish they can catch in a minute. In Language, students can learn about nouns by
naming the different places in Bloxburg. They can identify the proper and common nouns. In
Science, students can identify different vegetables or food items in the grocery.
Learning Standards
Below are examples of learning standards for the 2nd Grade when using Roblox.
Computer Science
and simple looping to solve a problem or express ideas both independently and
collaboratively.
Impact of Computing-
Language Arts
Speaking/Listening
Entertainment 2.A
ROBLOX AND EFFECT ON EDUCATION 37
Develop and apply effective listening skills and strategies in formal and
expectations
CCSS.ELA-LITERACY.SL.2.4
sentences.
CCSS.ELA-LITERACY.SL.2.6
Summary
Roblox game or Roblox as education offers a variety of opportunities for learning from
STEM, coding, innovation, educational games to endless creativity. As students learn the basic
language has emerged. With the rise of video games and online gaming, students have been
unknowingly exposed to the language of computing, innovations, and scripts. Video game
enthusiasts can understand its nature because they have first-hand experience of what it is like in
the gaming world. For example, as students design Minecraft skins via Minecraft, they already
know how the character must differ from the default skin (Steve). Players who have played
Roblox will have the advantage of creating virtual games or world because of the experience
they had. Example such as how the character (avatar) behaves in the actual game setting
ROBLOX AND EFFECT ON EDUCATION 38
including on the manipulating the designs (e.g. construction). Although this does not limit to
Playing the game itself requires familiarity. Performing tasks requires mastery of the keys
and commands. Therefore, the teacher must properly demonstrate these skills at the beginning.
Allow time for students to learn basic skills. The game must also be used with a clear goal.
Students must be able to accomplish this without expecting them to spend any money.
For educators who can create games with the Roblox platform, the game must be
intentional. Any learning can be applied such as creating obstacles (obby) for spellings, where
students can go to the next level by spelling the word correctly. Another example is to visit
significant places such as the 7 Wonders of the World. Oftentimes, this world has already been
World-Taj-Mahal
Wall-of-China
3. Petra- https://www.roblox.com/games/258147329/Petra
Roblox has hundreds of games or virtual worlds to explore which can serve as learning
opportunities. Educators can use the backend features to create or present learning which is also
a playable level (can be tested). The design platform and starting account creation are free.
Teachers and students can create an account without using real names. The account also allows
them to access different games. The game requires the internet to use. Students must be
reminded of the importance of safety, cyberbullying, digital footprints, and chatting with
ROBLOX AND EFFECT ON EDUCATION 39
someone they do not know. Therefore, a private server requires full control wherein the owner
can pick and choose which players to invite. On the other hand, Roblox has features such as
reporting systems, chat filters, and customizable parental controls to keep each player safe. To
Article 2
Introduction
A survey was conducted in a private elementary school to identify how Roblox had
influenced teachers and students. The purpose of this study is to explore the possibility of utilizing
Roblox as an educational tool in the classroom. Are teachers familiar with Roblox? How popular is Roblox
to elementary students in our school district? Which strategies the teachers mostly preferred? What’s their
opinion on educational video games such as Roblox? Therefore this study aims to:
Compare the average number of elementary students as opposed to the data reported online
Identify the top three strategies that teacher most likely to prioritize when it comes to the
3. If yes, how?
5. Please identify strategies that will help your classroom using educational
_____ Motivation
_____Cooperative learning
_____ Role-playing
_____ Problem-solving
_____ Task-oriented
_____ STEM
_____ Others
_________________
ROBLOX AND EFFECT ON EDUCATION 41
7. Additional comments:
Demographics
This study was conducted at an accredited private institution in Missouri. Seven (7)
elementary teachers serve as respondents for this study. Each teacher was required to provide a
ratio of students who played or heard of Roblox. This is to help compare the percentage of
There were 3 Kindergarten teachers, 1 First Grade’s, 1 Second Grade’s, 1 Third Grade’s,
Kindergarten A 1
Kindergarten C 1
1st Grade 1
2nd Grade 1
3rd Grade 1
Question 1 serves as the Demographic data for this study. Seven (7) elementary teachers
participated in this study (Table 1). Question #2 inquired about teacher’s awareness with Roblox.
If Y for yes, Question #3 is a follow up inquiring in what ways the teacher heard of it. The data
shows six (6) respondents were aware of Roblox and 1 answered N for no. Table 2.A is a pie
presentation that shows that 90% of the teachers in the school were aware of Roblox.
Y?N
Total No. of 7 6 7
Responses
ROBLOX AND EFFECT ON EDUCATION 43
10%
90%
Yes No
Question #4 inquired on the teacher’s awareness of Roblox. If Y or yes, they wrote the
approximate ratio of students in the class who have heard or have played Roblox. Table 3 shows
that Kindergarten A showed that there was 0% of her students who are aware of Roblox.
Kindergarten B presented that 45% of her students are aware of Roblox. Kindergarten C showed
50% of her students are aware of Roblox. The teacher on 1st Grade noted 36 % of her students
heard Roblox. The 2nd Grade Teacher documented 77% of her students are aware of Roblox. 3rd
Grade acknowledged 53% of her students are aware of Roblox while the teacher in the mixed
class (4th-6th Grade) accepted that 62% of his students are aware of Roblox. Table 3.B shows an
Table 3. A Ratio of Students who have heard or played Roblox in the classroom
ROBLOX AND EFFECT ON EDUCATION 44
Table 3. B- Ratio of students in the classroom who have heard or played Roblox
46%
54%
Yes No
Question 5 requested participants to identify strategies that will help their classroom
when using educational technology. They were asked to check as many that apply to them and
ROBLOX AND EFFECT ON EDUCATION 45
then to rank the top 3. Table 4.A shows, Motivation and Problem-solving have the same number
of votes (6) followed by STEM (4), then Task-Oriented (3), and lastly with Cooperative Learning
(2). In the column, where it shows the ranking frequency, Motivation proved that it has several
1’s indicating it was the first choice of five teachers. Problem-solving has 3 of 2’s and 3 of 3’s
but do not have 1’s. Therefore, Motivation was ranked as the 1st because there were several 1’s
(first picked) by 5 out of 7 respondents (See Table 4.B and Table 4.C). The Problem-solving
captured the 2nd place because of its 2’s and 3’s. STEM was the 3rd preference by teachers.
This data represent the strategies teachers have preferred when it comes to the use of
Table 4.A Strategies that teachers use when using educational technology
Cooperative learning I 2 3, 3
Role-playing 0
Problem-solving I I I I I- I 6 2, 3, 3, 2, 2, 3 2nd
Task-oriented III 3 2, 2, 1,
Social Interaction 0
Total 21 21
ROBLOX AND EFFECT ON EDUCATION 46
0
Motivation- 1st Problem-Solving- 2nd STEM- 3rd
5
5
4
3
3 3
2
2 2 2
1
0 1 0 1 1 0 0 1 0
0
As 1st As 2nd As 3rd
Motivation 5 1 0
Problem-Solving 0 3 3
STEM 2 1 1
Task-Oriented 1 2 0
Cooperative Learning 0 0 2
tool in their classroom and why (See Table 5.A). Three (3) respondents responded Y (Yes) and
ROBLOX AND EFFECT ON EDUCATION 47
three (3) said N (No). One (1) expressed Maybe. Teachers who responded Y or yes believed that
educational video games: help bridge struggling students and motivate them to learn; they must
be goal-oriented; and, for students’ engagement and entertainment. Table 5.B shows the pie
Table 5.B shows that 43% of the respondents believed that video games are effective
tools and 43% disagreed that educational video games such as Roblox because it is not necessary
in the class, it has limited social interaction, and children spent so many video games at home.
Fourteen percent (14%) can be assumed the possibility of using video games as an educational
The data represent teacher’s opinion on video games as an educational tool in the
classroom:
N Not necessary
Y Must be goal-oriented
14%
43%
43%
Yes No Maybe
Games
Research Summary
This study does not directly involve students but has allowed teachers to give a ratio of
the students who have heard or played Roblox in the classroom based on their awareness. The
methods of inquiring the information were left to the choice of the respondents. There was no
ROBLOX AND EFFECT ON EDUCATION 49
method or steps are directly given to do so. Therefore the data represented are based solely on
This study was also conducted in a school with a few numbers of respondents. The
findings of this data do not fully represent the opinions of the entire school. The teachers were
given the freedom to express their opinions based on the current needs in their classrooms. But
this hopes to compare the average number of students who have played (used) or heard of
Roblox, identify the 3 top strategies most teacher preferred, and to gather their personal opinions
on video games.
According to this study, 46% of the students in the classroom (See Table 3.B) have
played or have heard Roblox. Based on the ratio (students) provided by the teacher, 73 total of
students were identified. Thirty-three (33) students have heard or played Roblox.
When it comes to which strategies teachers preferred the most with educational
technology, motivation was rank as the 1st, problem-solving as the 2nd, and STEM (Science,
Technology, Engineering, and Mathematics) as the 3rd top preferences (See Table 4.B).
engage, and inquire to learn. Problem-solving is understood as one’s ability to comprehend the
situation and find solutions to the problem. STEM, on the other hand, is considered as an integral
part of most teachings and has been implemented by more schools (Lynch, 2019).
Most respondents agreed that video games can be used as an effective tool, others do not
see the need of it due to too many exposures to technology at home, limited social interactions,
and was not necessary for the classroom. Table 5.B shows 43% of the respondents disagreed
with its use while 43% agreed on its importance. The 14%, from the respondent who stated
ROBLOX AND EFFECT ON EDUCATION 50
maybe, does not necessarily disagree but wrote depends on the content, can be assumed as yes.
43%
57%
YES NO
The teachers’ opinions gathered from this study can be concluded that it has been
been greatly adopted by most schools in the US, proved to be an effective tool in the classroom.
Video games, on the other hand, require manipulation of something. Virtual or of an actual
object, both require physical and mental mastery. Therefore, sometimes the idea of incorporating
educational site for teachers to use by providing ready-to-use lesson plans, tutorials, and
activities relating to coding and innovation. Roblox consist of a game that gives students the
opportunity to build, create, and express imagination. Games such as allowing students to build
houses, create theme parks, obstacle games, and more. The opportunities are limitless and can
This generation of students has been taught coding to give them the opportunity what can
be built with technology, knowing they are surrounded by devices controlled by a computer
(Lynch, 2016). Public schools have adopted Chrome books where students have the opportunity
Roblox is a gaming app where anybody has the opportunity to access including students
of all ages and adults can serve as an opportunity for learning and exploration. As Minecraft was
once considered a childish game, it now has been utilized in the classroom as a creative
opportunity for education. Roblox, on the other hand, offers a greater opportunity just waiting to
be explored.
Article III
Introduction
The engagement a toddler had given over a mobile app had perked this researcher’s
curiosity. How Roblox had influenced a 4-year old to play and perform the obstacle game was
enthralling. As parents, safety is a mandated concern when it comes to online games wherein a
player represented by an avatar could interact with other players in the game. Roblox
ROBLOX AND EFFECT ON EDUCATION 52
Corporation aimed to keep every player safe by filtering inappropriate languages and the ability
to report players who harass or bully others. These rules are published for the public to see
including parents on their site. The player who finds the need to report other players while in the
game can do so by clicking the report button and specifying the offense. This curiosity had led
other parents to create their account to closely monitor their children’s Roblox activity (Discord,
2019).
The number of time players under the age of 13 had spent playing the game, which
according to the poll in December 2017 had reached the average up to 51.5 million hours in
comparison to other top online entertainment such as YouTube and Netflix (Knapp, 2018). As an
educator, it was necessary to see this as an opportunity for education. Can Roblox be used as a
learning tool? How and in what ways it can be used safely? These are a few of the questions that
Roblox is a social gaming platform has the ability to create games and share it with the
community and eventually to make money in the process. For example, the creator of Work at
the Pizza Place, Michael “Dued1” Sligh was only 15 when he created the game. He invited other
kids to pretend to work at a pizza place (Johnson, 2014). Engadget predicted that Roblox
developer will make $30 million via the year 2017 since the extension of the wider platform in
Xbox One, Windows 10, and Oculus Rift on top of traditional platforms like PC, Mac, IOS and
Android (Conditt, 2017). In September 2018, there are 400 million games have been created via
Roblox platforms and about 30,000 new games are uploaded every day (Hacket, 2018).
According to Bell (2018) the author of Game On! Gamification, Gameful Design, and Rise
of Gamer Educator, the changing demographics due to the increase of enrolment in the higher
ROBLOX AND EFFECT ON EDUCATION 53
education had created a coming perfect storm in higher education which had affected the
following incongruities:
1. The rising cost of doing business in higher education is coming into obvious conflict
with the need to tailor to increased numbers of poorer or less well subsidized
students.
Regardless of these warning signs, most institutions continued to use the same tools,
technologies, and forms of instructions that can be considered antithetical to student interests
and preferences. Bell further emphasized Jane McGonigal’s (as cited Bell, 2018, p. 9) text
Reality Is Broken: Why Games Make Us Better and How They Can Change the World how
gaming tends to make people more optimistic and helps them develop a mindset that results in
their being less likely to give up when, initially, failing at a challenge. He also quoted James
Paul Gee’s (as cited Bell, 2018, p. 9) advocacy on What Video Games Have to Teach Us about
Learning Literacy by focusing on his statement. “Better theories of learning are embedded in
the video games children in elementary and particularly in high school play than the school
Gamification very possibly has a role to play in moving the needle on student engagement,
the clearest measurable associate to success that we have. It may be a minor role or a major
ROBLOX AND EFFECT ON EDUCATION 54
one. It could be the Holy Grail or akin to one Sokolow wedge in a save the planet challenge,
Why Roblox?
Roblox can be used to teach students on computer literacy, designing and building using
Roblox Studio, and master fundamentals of programming by custom 3D worlds to life. It also
offers free resources to teach students of all ages of real coding, game design, digital civility, and
entrepreneurial skills. (Roblox, 2019). Roblox Education has been successfully tested in 500
coding countries including the EU, US, Canada, and Asia involving 50,000 students (Wilson,
2019).
Roblox is not only a free platform for students to create games and the opportunity to
share it with a larger community, but it also a gaming platform where students can learn real-life
experiences in a virtual world setting. BSD Education advertised how Roblox can professionally
help students build games, plan and think computationally, develop storytelling, improve self-
direction and creativity, problem-solving, coding, do test and gather feedback, and understand
The popularity of Roblox has affected other platforms of social media. On Twitter,
Roblox has 1.25 million followers, Facebook has 717, 443 followers, and Instagram has 770
followers. The number increases as it becomes more and more popular not only as a user-
generated gaming platform but also as an educational tool. As new gaming emerges, Roblox
aimed to upgrade the game using the platforms in Nintendo Switch and virtual reality helmets.
One of the purposes of this study is to see how Roblox can be used in the classroom
safely. The fact that it is an online multiplayer and a user-generated game, there is the tendency
to be hesitant when involving students in the classroom. What’s the difference of letting them
play at homely which most likely be left unsupervised? Roblox as a gaming platform must be
taken with precautions. Some parents have expressed concerns over incidents they’ve personally
have encountered as they explore Roblox (Ivins, 2018). The teacher must consider these
concerns as he chose to implement Roblox in the classroom. Roblox had currently added a safety
feature called Avatar Clothing Detection where it automatically detects appropriate attire within
Privacy Settings
Students under the age of 13 are advised to set their privacy settings in full protection
such as deactivating chatting options when playing the game. The student can play the game
without chatting with anybody online. Roblox had provided changing the privacy settings to
players under 12 to select Friend or No one although players over 13 have more additional
options for privacy settings (Roblox Support, 2019). Especially if Roblox is utilized in the
classroom as an educational tool. Students can communicate in the room as opposed to chatting.
Private Server
To control the player who will be joining in the game, it is preferable to set up a private
server where the teacher can directly invite players in the game. Most games allow a maximum
of 12 players. If one game does not allow to accommodate the entire students in the classroom, it
is necessary to set up different games with a private server. However, setting up a private server
ROBLOX AND EFFECT ON EDUCATION 56
requires Robux (the currency used to pay for the fee). For example, 400 Robux will cost $4.99.
Education Roblox
Roblox Education is the back end of part of Roblox. It is where students and teachers can
use free tools to create limitless opportunities for creativity and imagination. Roblox offers free
software and curriculum to teach students of all age computer science, digital citizenship,
entrepreneurship, and more. It provides a free, development tool that allows students to build 3D
worlds, script games, and publish their work online. There are no subscription fees or licenses
required. For starters, they provide free curriculum in a variety of topics and age group ranges to
help new users. Roblox specified that their lessons are built to meet specific learning outcomes in
STEAM (Science, Technology, Engineering, Art, and Mathematics) classrooms and curriculum
Roblox has automatically provided different lesson plans for educators to utilize on their
website. These lessons can be taught for 2 hours or semester-long learning programs. Examples
of these are:
6. Intro to Studio
ROBLOX AND EFFECT ON EDUCATION 57
7. Code Fundamentals
These are specialized lesson plans that help students practice individual project as
part of the larger projects series related to gaming, scripts, coding, etc., such as Digital
Citizenship, Roblox Account Creation, Publish & Play Test, Create a Script, and more
Most Roblox games are intended for children and families. Mostly, every single
Roblox game is safe for young children. Roblox is also part of the Family Online Safety
Institute (FOSI) and the Children’s Online Privacy Protection Act (COPPA). Roblox
provided a link for parents to read to know more about Roblox. Teachers must be familiar
with the game as well before utilizing it in the classroom. In short, Roblox advertised that
Roblox can be used solely as entertainment but it can also be used objectively. It can be
accessed from different gaming platforms including PCs, Xbox One, Mac, IOS, Android, and
more. Effective utilization is when the games are objective and intentional. Teachers must set
objectives supportive by learning standards to help students understand the purpose of the game.
Below are 5 out 15 best of Roblox games to play for 2019 according to Techworm.com:
ROBLOX AND EFFECT ON EDUCATION 58
Students will perform the role of a cashier, cook, pizza boxer, pizza delivery, supplier, or
as a manager in the pizzeria. They can also upgrade their house and customize designs including
adding rooms’ division. Players can also set up their house to different themes they prefer such
as a hotel, a funhouse, a club, a school or more. At the end of the game, the students will share
Students will construct their theme park using the drag and drop tool. They can also build
and design their roller coasters and customize colors of each ride. Tutorials are provided for new
players. Players can also set price for each ride. The game teaches students to find ways to attract
visitors to visit the park and make money to further expand the park. Students can visit other
Bloxburg
Students can build and design their own house, customize vehicles, and, earn in-games
money in the virtual world. Player can choose to work or stay jobless but must pay the electric
bill which is automatically debited from their money. The game teach students to be creative
with their house building skills by creatively designing functional homes. At the end of the game
students can showcase their virtual house and share their building experience to the class.
Students’ primary goal of this game is to survive natural disasters. Players are restricted
to an island and just a way to survive the different disasters such as a tornado, tsunami, volcano
ROBLOX AND EFFECT ON EDUCATION 59
eruption, frost, and more. At the end of the game, students can journal or share which natural
Jailbreak
This is role-playing where a game where the player can choose to play as the police or
the criminal. The criminal goal is to escape from prison while the police will catch them back.
Students can flip flop roles as they play the game and explore its virtual world. Players can
collaborate with other players to accomplish different tasks from the game. In the end, students
can share the experience as a police officer or as an escaping criminal, and which role was harder
to play.
Roblox has currently has published that it has 2 million game creators and billions of
created games. Therefore this does not only summon those developers that have already
developed the game in Roblox but also to challenge them to build games that are classroom
related. Games that help students learn their multiplication tables, memorize scientific tables,
reading, or language structures. This also challenges the next generation of game creators to
Teachers who utilized this game must be given special access for education and not just
the back end of Roblox. A special access must be allowed to them for games that are considered
educational. Roblox must find a way to identify these different games that can be safely used in
the classroom for students of all ages. This does not give Roblox permission to collect student’s
access.
ROBLOX AND EFFECT ON EDUCATION 60
Summary
Challenging this generation of learners does not only stop in the classroom anymore. This
can be expressed in different platforms from gaming, YouTube, Google, online class, blended
classrooms and more. Bell (2018) criticized how traditional online teaching can be monotonous
at times or scripted. His challenge is developing what is more operational in real life. How
technology such as Fitbit can be used as a tool that helps individuals monitor their physical
As educators we can choose the traditional ways of teaching this generation or we can
incorporate what is also available to the very students we are teaching. Why not use something
that familiar but also challenging? A study conducted from a private institution showed almost
50% of elementary students are aware or played Roblox. How much more of these students are
exposed to in public schools? With the available use of Chrome Books in the public school, we
have already exposed them to coding and innovation tools such as Tynker, BrainPOP, or
Minecraft. Roblox’s backend is more elaborate because students can automatically see what they
are creating and test it immediately. Students can envision what they wanting to create in a
virtual world.
Both teachers and students can also utilize the games that are already available such as
exploring the different historical places or wonders of the world. If a game can teach someone a
basic step on making pizza, such as placing dough, sauce, cheese, and meat, it is also training
them on how make real pizza in real life. The nature of understanding economic by finding work
to pay bills is being instilled in the gamers’ minds. Also, Roblox exposes student the awareness
As more teachers and schools are aware of Roblox's endless possibilities for learning,
Roblox may eventually challenge other creators or game builders to create games that are geared
to classroom friendly environment. With the hope that not only for monetary gain but for the
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ROBLOX AND EFFECT ON EDUCATION 74
Appendix A
ROBLOX AND EFFECT ON EDUCATION 75
Appendix B