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Random Scenario Generator: 1. Tile Placement
Random Scenario Generator: 1. Tile Placement
1. Tile Placement
Mix up the map tiles and then spread them out in a pattern, leaving room to pick them up and rotate them
until each tile can be accessed by at least one adjacent tile. Here are some examples. You can also roll
a to select one randomly.
2. Starting Location
Are you starting inside the Ecto-1, separated from it, or not using it at all? After you decide, you need to
randomly determine the starting location of the Ecto-1 or the individual Ghostbusters. Randomly select a
map tile and roll the . On an , the Ghostbusters start on that map tile. Otherwise, reroll on the next
map tile.
Gate Selection
DIE ROLL GATE NAME
1 Release Gates
6 Tribute Gates
7 Vanish Gates
8 Slime Gates
4 4
5 5
6 Reroll
6. Open Gates Open Gates
The number of Gates that start Open is determined by the
DIE ROLL 1 2 3 4 5 6
Group Level of your team; the more Open Gates, the more
challenging the scenario. Group Level 1 1 2 2 2 2 3
Group Level 2 2 2 2 2 3 3
1) Roll the and reference the “Open Gates” chart to
determine how many of the five Gates to Open. Group Level 3 2 3 3 3 4 4
DICE ROLL 1 2 3 4 5 6
One Class 1 One Class 1 One Class 1 One Class 2 Two Class 1 One Class 3
Group Level 1
One Class 1 One Class 1 One Class 2 Two Class 1 One Class 1, One Class 3
Group Level 2 One Class 2
One Class 1 One Class 2 Two Class 1 One Class 1, One Class 3 One Class 1,
Group Level 3 One Class 2 One Class 3
Two Class 1 One Class 1, Three Class 1 Two Class 1, One Class 1, One Class 2,
Group Level 4 One Class 2 One Class 2 One Class 3 One Class 3
One Class 1, Three Class 1 Two Class 1, One Class 3 One Class 2, Two Class 3
Group Level 5 One Class 2 One Class 2 One Class 3
Ghost Placement
1 1 2 2
3 3 4 4
5 5 6 6
7 7 8 8
8. Spirit World
Your Group Level dictates the Ghosts in the Spirit World. Roll the to determine what Class of, and how
many, Ghosts are in the Spirit World.
For example, your Group Level is 3 and you roll a . This populates the Spirit World with 3 Galloping
Ghouls, 2 Gruesome Twosomes, and 2 Boogaloo manifestations.
Spirit World
DICE ROLL 1 2 3 4 5 6
Five Class 1 Four Class 1 Four Class 1 Four Class 1 Four Class 1 Four Class 1
Group Level 1 Five Class 2 Five Class 2 Four Class 2 Five Class 2 Four Class 2 Four Class 2
Five Class 3 Six Class 3 Six Class 3 Five Class 3 Five Class 3 Four Class 3
Four Class 1 Three Class 1 Three Class 1 Three Class 1 Three Class 1 Three Class 1
Group Level 2 Four Class 2 Four Class 2 Three Class 2 Four Class 2 Three Class 2 Three Class 2
Four Class 3 Five Class 3 Five Class 3 Four Class 3 Four Class 3 Three Class 3
Three Class 1 Two Class 1 Two Class 1 Two Class 1 Two Class 1 Two Class 1
Group Level 3 Three Class 2 Three Class 2 Two Class 2 Three Class 2 Two Class 2 Two Class 2
Three Class 3 Four Class 3 Four Class 3 Three Class 3 Three Class 3 Two Class 3
Two Class 1 One Class 1 One Class 1 One Class 1 One Class 1 One Class 1
Group Level 4 Two Class 2 Two Class 2 One Class 2 Two Class 2 One Class 2 One Class 2
Two Class 3 Three Class 3 Three Class 3 Two Class 3 Two Class 3 One Class 3
One Class 1 Zero Class 1 Zero Class 1 Zero Class 1 Zero Class 1 Zero Class 1
Group Level 5 One Class 2 One Class 2 Zero Class 2 One Class 2 Zero Class 2 Zero Class 2
One Class 3 Two Class 3 Two Class 3 One Class 3 One Class 3 Zero Class 3