Professional Documents
Culture Documents
Marketing Definitions
Marketing Definitions
3. Needs : states of deprivation, which includes basic phy needs 4 food, clothing, warmth &
safety; social needs 4 belonging & affection; indi needs 4 knowledge & self-expression.
4. Wants : the form human needs take as shaped by culture & indi personality.
5. Demands : human wants that r backed by buying power.
6. Market offering : some combination of products, services, info, or experiences offered to a
market to satisfy a need/want.
7. Marketing myopia : the mistake of paying more attention to the specific products a company
offers than to the benefits & experiences produced by these products.
8. Exchange : the act of obtaining a desired object fr some1 by offering sth in return.
9. Market : the set of all actual & potential buyers of a product / service.
10. Marketing management : the art & science of choosing target markets & building profitable
relationships with them.
• Production concept~consumers will favor products that r available & highly affordable, so
the orga shud focus on improving production & distribution.
• Product concept~consumers will favor products tat offers the most quality, performance &
features, so orga shud devote its energy to making continuous product improvements.
• Selling concept~cons will not buy enough of the firm's products unless it undertakes a large-
scale selling & promotion effort .
• Marketing concept~achieving orga goals depends on knowing the needs & wants of target
markets & delivering the desired satisfactions better than competitors do.
• Societal marketing concept~a principle of enlightened marketing that holds that a company
should make good marketing decisions by considering cons's wants, the company's
requirements, cons's long-run interests & society's long-run interests.
11. Cust driven und cust deeply bout wat they wan create products tat meet current
needs
12. Cust driving und cust needs better than cust themselves do create products tat
meet needs now & in future
13. cust relationship management : the overall process of building & maintaing profitable cust
relationships by delivering superior cust value & satisfaction.
14. Cust perceived value : the cust evaluation of the diff btwn all the benefits & costs of a
market offering relative to those of competing offers.
15. Cust satisfaction : the extent to which a product's perceived performance matches a buyer's
expectations.
16. Cust lifetime value : the value of the entire stream of purchases that a cust would make over
a lifetime of patronage.
17. Cust equity : the total combined cust lifetime values of all of the company's cust.
18. Projected loyalty :
Butterflies:
Good fit btwn company's offerings & cust's needs ; high profit potential
True Friends:
Good fit btwn company's offerings & cust's needs ; highest profit potential
Strangers:
Little fit btwn company's offerings & cust's needs ; lowest profit potential
Barnacles:
Limited fit btwn company's offerings & cust's needs ; low profit potential
1. culture : the set of basic values, perceptions, wants n behaviors learned by a member of
society fr family n other important institutions.
2. Subculture : a group of ppl with shared value systems based on common life experiences n
situations.
3. Social classes : relatively permanent n ordered divisions in a society whose members share
similar values, interests n behav.
4. Opinion leader : person within a reference group who, bcos of special skills, knowledge,
personality / other characteristics, exerts social influence on others.
5. 5 life-stage segments : youth segment, getting started, builders, accumulators, preservers.
6. Lifestyle : a person's pattern of living as expressed in his / her acti, interests / opinions.
7. Personality : the unique psychological characteristics tat lead to relatively consistent n
lasting responses to one's own environment.
8. Brand personality : the specific mix of human traits that may be attributed to a particular
brand. (sincerity, excitement, competence, sophistication, ruggedness)
9. motive (or drive) : a need tat is sufficiently pressing to direct the person to seek satisfaction
of the need.
10. Perception : the process by which ppl select, organize, n interpret info to form a meaningful
picture of the world.
11. Learning : changes in an indi's behav arising fr experience.
12. Belief : a descriptive thought that a person has bout sth.
13. Attitude : a person's relatively consistent evaluations, feelings, n tendencies toward an object
/ idea.
14. Types of buying decision behavior :
• complex bb ~ cons r highly involved in a purchase n perceive significant diff among brands.
(the product is ex, risky, purchased infrequently, highly self-expressive)
• dissonance-reducing bb ~ cons r highly involved wit an ex, infrequent/risky purchase, but c
little diff among brands. (cons may experience postpurchase dissonance—after sale
discomfort, when they notice certain disadvantages of the product)
• habitual bb ~ low cons involvement n little significant brand diff. (eg salt)
• variety-seeking bb ~ low cons involvement but significant perceived brand diff.
15. The buyer decision process :
• need recognition
• info search
• evaluation of alternatives
• purchase decision
• postpurchase behavior
16. stages in the adoption process :
awareness ~ interest ~ evaluation ~ trial ~ adoption
17. time of adoption of innovations :
innovators ~ early adopters ~ early majority ~ late majority ~ laggards.