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103% Complete - How To Win at The Game of Thrones Board Game - Part 3 - Stark and Greyjoy PDF
103% Complete - How To Win at The Game of Thrones Board Game - Part 3 - Stark and Greyjoy PDF
How To Win At The Game Of Thrones Board Game: Part Other posts
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To defend against Baratheon, Stark need boats in the Narrow Sea. Ideally having a force of 3
boats, possibly with additional support from either the Shivering Sea or White Harbor port, will
make any naval attacks an unappealing prospect for Baratheon. Their trump card is Salador
433,392
Sahn, who only works when Baratheon are being supported, which they can't be when marching
north. Followers Contributors
Ben
Stark have the most unusual house deck, in that Roose Bolton's ability to avoid playing through Seguidores
the full deck means that Stark can ensure they always maintain a strong hand of cards. This (12) Dave Lamb
means that Eddard, Robb and the Greatjon should be used first to maximise Roose's value. The
Ed Colley
best time to play Roose is by marching into a key territory for an opponent, which forces them to
play a winning move. For example, a march into Seaguard puts pressure on Greyjoy to play a Jak Marshall
strong card to ensure a win, whilst also posing little threat to you, since Greyjoy have few sword Jen
icons at their disposal.
L P Fielder
Unless Greyjoy or Baratheon are completely wiped out it is unlikely that Stark can make a play for Peter Smith
7 castles. Therefore, Stark players should aim for 5-6 castles; namely, Winterfell, White Harbor,
Tom
Moat Cailin, The Eyrie, and ideally Seaguard and Flint's Finger. As long as Greyjoy are kept in Dransfield
check Stark shouldn't have too many problems making a safe attempt at the win.
Suggested openings:
2018 (4)
or
2017 (2)
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Another plus point for Greyjoy is their naval presence, in that it is possible for Greyjoy to support
all their key territories with a single strong navy in Ironman's Bay. The two key naval positions that
Greyjoy need to consider are the following. Firstly, there is enormous power in being able to hold
two adjacent sea areas, as it allows any naval supports to be raided, whilst also protecting your
own support. As such, it is key to try and take Sunset Sea as soon as possible, as this allows
raiding of Lannister support from the Golden Sound. This feeds into the second key aspect of the
Greyjoy navy; Ironman's Bay is adjacent to Riverrun, but the Golden Sound is not adjacent to
Seaguard. This means it is much harder for Lannister to defend Riverrun that it is for Greyjoy to
defend Seaguard. If Greyjoy can achieve this naval set up they can comfortably take and hold
Riverrun, giving them access to a 4th castle (and a 3rd stronghold). Because of this difference in
positioning and all things being equal, Greyjoy will probably have the upperhand in the contest for
Riverrun.
From here Greyjoy need to consider whether to march north or south. Due to the aforementioned
naval issues that Stark face a push into Winterfell is not a big stretch for Greyjoy, since Stark
simply cannot defend their Western coast against Victarion. It is also very difficult for Stark to
safely defend their northern holdings once their navy has gone, as Greyjoy will have much easier
movement options. Once Winterfell has gone Greyjoy should aim to take either Moat Cailin or
Whiteharbor, which would likely give them the win. This is made even easier if Baratheon hold the
Shivering Sea, as it prevents Stark supporting.
Alternatively, Greyjoy can head south and clash with Lannister. Again, as above, Riverrun is likely
to go towards Greyjoy, which can be a killing blow for Lannister. Once it has gone then Greyjoy
can either push east for Harrenhal and Crackclaw point, or aim to take Lannisport. Lannisport is
generally the better choice, since the Greyjoy navy can get involved, and once Greyjoy have
taken Seaguard, Riverrun and Lannisport it is pretty much game over (especially if there is a
mustering).
Obviously both these strategies are very aggressive, but it is the nature of the Greyjoy position. It
should be said that if you are moving to take Winterfell or Lannisport make sure it is mid to late
game, since you are effectively taking a player out of the game, which they won't be too happy
about if it's only turn 3.
Aside from positioning, the other main issue Greyjoy face is the influence tracks. Outside of Pyke
they are unlikely to ever be able to consolidate power safely anywhere on the board, which is
dangerous, since they need to grab special orders to compete with Lannister. Otherwise a well-
paced and conservative Greyjoy game can be a strong candidate to win, as their house cards
mean reliable victories when you need them.
Suggested openings:
or
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So that's Stark and Greyjoy. In the next part we move to the middle of the board and look at
Lannister and Baratheon.
3 comments:
Quick question about your first suggested opening for Stark. If you send all units out of the starting
locations presumably you can't muster any more forces on the next turn as you need at least one
unit to perform that function... doesn't this leave you a bit thinly spread with no reinforcements
coming?
Thanks for the detailed strategy posts btw... I'm enjoying reading them.
Reply
Replies
Also in your first suggested opening for Stark, how is a footman getting to the Twins if
you don't have a ship in the Shivering Sea?
You don't need a unit in your capitulation in order to muster, and you can leave a power
token in your second stronghold and that will allow you to keep control of it without a
unit.
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